# Supported disc revision Only **Disruptor (USA), SLUS-00224, NTSC-U** is supported. Supply your own disc files; matching the serial alone is insufficient. | File | Size | SHA-256 | | --- | ---: | --- | | `SLUS_002.24` | 401,408 bytes | `48e8c3143b7f5de10340c9d4a9bac8cb7e97c15eda7a0897d3cf337ad96cb2c4` | | `Disruptor (USA).bin` | 636,350,064 bytes | `3b49f9874e30c613ca9d17720716764cd76d0ac968c0acd0f53159366c0cf3a4` | The disc has one **MODE2/2352** data track starting at `00:00:00`, with 270,557 raw sectors. Keep the BIN/CUE format: converting to a cooked 2048-byte ISO loses information needed for PlayStation audio and video. Windows builds include `DisruptorLauncher.exe`, which accepts this exact raw image as BIN, CUE, ISO, or IMG, verifies its full SHA-256, and installs a normalized BIN/CUE in `input/discs/SLUS-00224/`. The extension alone does not make an image compatible: cooked ISOs are rejected. Only one MODE2/2352 track at INDEX 01 `00:00:00` is supported. No loose executable extraction is needed for players using the launcher. A CHD that chdman made of this dump is taken too. The launcher checks the SHA-256 of its decoded sectors against the BIN's above and installs the CHD as it is, with `disc.chd.verified` beside it: the SHA-256 of the CHD file and of its sectors. Later checks hash the file and compare it with the first of the two, and decode the sectors again only when it differs. For source builds, place the executable, `Disruptor (USA).cue`, and its referenced BIN in `input/`. The CUE's `FILE` entry must match the BIN filename. Verify the supplied files in PowerShell with: ```powershell Get-FileHash .\input\SLUS_002.24 -Algorithm SHA256 Get-FileHash '.\input\Disruptor (USA).bin' -Algorithm SHA256 ``` The build creates a local code-only analysis image from the verified executable without modifying the original. Disc files and all generated retail code stay outside version control.