# Turtle WoW (1.12) - DXVK 2.7.1 # VSync-driven preset (no RTSS, no VRR) # Prioritizes visual smoothness over minimum latency. # Disable logging dxvk.logLevel = none # DXVK Bigger Cursor. Values allowed are 1, 2, and 4. d3d9.enlargeHardwareCursor = 2 # Presentation # -1 lets the application decide VSync behavior. # Use this for classic VSync-driven pacing. d3d9.presentInterval = -1 d3d9.maxFrameRate = 60 # Frame latency # Allow a small amount of pipeline slack to avoid VSync-induced stutter. d3d9.maxFrameLatency = 2 # Exclusive Fullscreen # Optional but recommended for consistent VSync behavior, disable if you have alt-tab issues. dxvk.allowFse = False # Limit shader compiler threads to reduce peak memory usage and avoid crashes in 32-bit D3D9 titles dxvk.numCompilerThreads = 2 # Track pipeline lifetimes automatically (recommended for 32-bit applications) dxvk.trackPipelineLifetime = True # Enable Graphics Pipeline Library when supported to reduce stutter dxvk.enableGraphicsPipelineLibrary = Auto # Visual stability d3d9.clampNegativeLodBias = True # HUD (0=off) dxvk.hud = fps