[Keyboard] # Get codes from /usr/include/SDL/SDL_keysym.h A_1=306 # left ctrl B_1=32 # space X_1=308 # left alt Y_1=304 # left shift L_1=122 # z R_1=120 # x START_1=13 # enter SELECT_1=9 # tab LEFT_1=276 # left arrow RIGHT_1=275 # right arrow UP_1=273 # up arrow DOWN_1=274 # down arrow QUIT=27 # esc #player 2 keyboard controls A_2=117 # u B_2=111 # o X_2=105 # i Y_2=106 # j L_2=107 # k R_2=108 # l START_2=53 # 5 SELECT_2=48 # 0 (zero) LEFT_2=97 # a RIGHT_2=100 # d UP_2=119 # w DOWN_2=115 # s [Joystick] # Get codes from "jstest /dev/input/js0" # from package "joystick" # Defaults to XBOX 360 Controller A_1=1 B_1=0 X_1=2 Y_1=3 L_1=4 R_1=5 START_1=7 SELECT_1=6 #Joystick axis JA_LR=0 JA_UD=1 #player 2 button configuration A_2=1 B_2=0 X_2=2 Y_2=3 L_2=4 R_2=5 START_2=7 SELECT_2=6 #Joystick axis JA_LR_2=0 JA_UD_2=1 #player 3 button configuration A_3=1 B_3=0 X_3=2 Y_3=3 L_3=4 R_3=5 START_3=7 SELECT_3=6 #Joystick axis JA_LR_3=0 JA_UD_3=1 #player 4 button configuration A_4=1 B_4=0 X_4=2 Y_4=3 L_4=4 R_4=5 START_4=7 SELECT_4=6 #Joystick axis JA_LR_4=0 JA_UD_4=1 [Graphics] DisplaySmoothStretch=1 # Display Effect: 0 none, 1 scanlines DisplayEffect=0 DisplayBorder=0 MaintainAspectRatio=1 DisplayAutoRotate=0 [Sound]