Core
Character Details
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Ability Scores
Ability
Total
Mod
Base
Inher
Enhan
Misc
Buffs
Damage
Penalty
Drain
Debuff
Cond
Class and Race Info
Add Class Levels
Add Race/Monster HD
XP
Current Experience
Next Level
Prestige Points
Fame
Hero Points
/
/
Hit Points
Curr HP
/
Max
k
/
Reset
Temp HP
Max
Nonlethal Damage
Max /
Wound Threshold
Show More Fields
Initiative
Total
Ability
Cond
Buff Include notes in roll
Total
Ability
Cond
Buff Include notes in roll
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Speeds
Base
Speed
Speed
Run
Fly
Swim
Climb
Burrow
Defenses
Show More Fields
Saving Throws
Save
Total
Base
Ability
Mod
Trait
Resistance
Misc
Cond
Buff
Macro
Roll
=
+
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+
+
+
+
=
+
+
+
+
+
+
=
+
+
+
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Show More Fields
Do not lose DEX when Flat footed
Defense Values
Total
Armor
Shield
Ability
Mod
Size
Dodge
Natural
Deflect
Misc
Buff
Cond
eAC
= 10 +
Touch
= 10 +
Flat-Footed
= 10 +
CMD
Total
BAB
HD
Ability 1
Mod
Ability 2
Mod
Size
Dodge
Deflect
Misc
Buff
Cond
CMD
= 10 +
FF CMD
= 10 +
Armor and Shield
Equip
Armor or Shield Name
AC
Enh
Max Dex
ACP
Spell Fail
%
%
Armor Penalties
ACP:
Attack penalty:
Max Dex:
Sanity
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Dmg
Score
Edge
Threshold
Ability
Special Defenses and Notes
Dmg
Score
Edge
Threshold
Ability
Madnesses:
Special Defenses
DR
Resistances
Immunities
Weaknesses
Defense Notes
Armor Notes
CMD Notes
Defense Notes
Attacks
Melee
Alt Melee
Ranged
Alt Ranged
Melee Attack Notes
Ranged Attack Notes
CMB Notes
Attack Notes
To setup dual wield, copy and paste the Row ID For Macros of the mainhand weapon and offhand weapon (found in IDs section of each attack row) into the fields below. Set mainhand and offhand penalties and the additional number of attacks, then press Create at left.
If successful a new attack row appears and the two ID fields below will clear. If unsuccessful or attack IDs cannot be found they will not be cleared.
When penalties change, update here and press Update to update ALL existing dual wield entries.
If successful a new attack row appears and the two ID fields below will clear. If unsuccessful or attack IDs cannot be found they will not be cleared.
When penalties change, update here and press Update to update ALL existing dual wield entries.
Create Attack
Update
OH dmg mult
Attacks
Skills
Skill Ranks
Extra ranks:
Skill Misc
Mod
Max
Adventure Skill Ranks
Total
Adventure Skill Ranks
Adventure Ranks Remaining
Move Adventure to Background
Background Ranks Remaining
Total Background Skill Ranks
-
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→
( )
Skill Notes
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Skill
Total
Ranks
CS
Ability
Race
Trait
Feat
Item
Misc Macro
Misc
RT
Notes
Macro
Acrobatics
ACP
Appraise
ACP
ACP
ACP
ACP
ACP
ACP
ACP
ACP
ACP
ACP
ACP
Bluff
ACP
Climb
ACP
ACP
ACP
ACP
ACP
ACP
ACP
ACP
ACP
ACP
ACP
Diplomacy
ACP
Disable-Device
ACP
Disguise
ACP
Escape-Artist
ACP
Fly*
ACP
Handle-Animal
ACP
Heal
ACP
Intimidate
ACP
Knowledge (Arcana)
ACP
Knowledge (Dungeoneering)
ACP
Knowledge (Engineering)
ACP
Knowledge (Geography)
ACP
Knowledge (History)
ACP
Knowledge (Local)
ACP
Knowledge (Nature)
ACP
Knowledge (Nobility)
ACP
Knowledge (Planes)
ACP
Knowledge (Religion)
ACP
Linguistics
ACP
ACP
ACP
ACP
ACP
ACP
ACP
ACP
ACP
ACP
ACP
Perception
ACP
ACP
ACP
ACP
ACP
ACP
ACP
ACP
ACP
ACP
ACP
ACP
ACP
ACP
ACP
ACP
ACP
ACP
ACP
ACP
ACP
Ride
ACP
Sense-Motive
ACP
Sleight-of-Hand
ACP
Spellcraft
ACP
Stealth*
ACP
Survival
ACP
Swim
ACP
Use Magic Device
ACP
ACP
ACP
ACP
ACP
ACP
ACP
ACP
ACP
ACP
ACP
Acrobatics
ACP
Athletics
ACP
Finesse
ACP
Influence
ACP
Nature
ACP
Perception
ACP
Performance
ACP
Religion
ACP
Society
ACP
Spellcraft
ACP
Stealth*
ACP
Survival
ACP
ACP
ACP
ACP
ACP
ACP
ACP
ACP
ACP
ACP
ACP
CS = Class Skill
RT = Requires Training
Abilities
Feats Available
Feats by Level
Racial Bonus
Class Bonus
Misc Bonus
Total Feats
+
+
+
=
Mythic Information
#
Mythic Path
Tier
Bonus HP
0.
1.
Total Mythic HP:
Mythic Power
Current MP
/
Max MP
Tier MP
Misc
/
=
+
Psionic Manifester Level and Power Points
Manifester Levels
Misc
Total
|
Current PP
/
PP Reserve
Class PP
Key Ability
Bonus PP
Misc
+
=
|
/
=
+
+
Kineticist Burn
create-attack
atk type
blast
dmg type
dice
Create Macros
attack macro
damage macro
Create Attack
Features
Feats
Traits
Mythic Abilities
Spec Atk
Spec Abil
Spell-like
SQ
Misc
Ex
Sp
Su
All Abilities
Original Class Features List
Feats
Mythic Feats
Racial Traits
Traits
Spell Like Abilities
Mythic Path Features and Abilities
Spells
Has multiple spellcasting classes Show more fields
Caster Class and Level
Check
Caster Level
Class Name
Base Level
Misc
Buff
Cond
+
+
+
Close
Med
Long
Spellcasting Ability
Check
Total
Ability
Mod
Misc
=
+
+
Roll adjustments
Spell Pen Bonus
Cast Def. Bonus
Points/Day
Calculation
Base
Ability
/
=
+
+
Notes
Spells Notes
Caster Level
Concentration
Casting Type:
Spontaneous
Prepared
Show only spells with 'uses' in spellbook
Always show spells marked 'domain' in spellbook menu
Total Spells Manually
Spells Per Day
Save DC
Lvl
#
# Prep'd
# Used
Spells/Day
Base
Spells/Day Bonus Spells Spells Known Total spells in list
Spells/Day Bonus Spells Spells Known Total spells in list
0
/
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1st
/
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2nd
/
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3rd
/
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4th
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5th
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6th
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7th
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8th
/
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+
9th
/
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+
+
Caster Class and Level
Check
Caster Level
Class Name
Base Level
Misc
Buff
Cond
+
+
+
Close
Med
Long
Spellcasting Ability
Check
Total
Ability
Mod
Misc
=
+
+
Roll adjustments
Spell Pen Bonus
Cast Def. Bonus
Points/Day
Calculation
Base
Ability
/
=
+
+
Notes
Spells Notes
Caster Level
Concentration
Casting Type:
Spontaneous
Prepared
Show only spells with 'uses' in spellbook
Always show spells marked 'domain' in spellbook menu
Total Spells Manually
Spells Per Day
Save DC
Lvl
#
# Prep'd
# Used
Spells/Day
Base Spells/Day
Bonus Spells
Spells Known
Total spells in list
0
/
=
+
+
1st
/
=
+
+
2nd
/
=
+
+
3rd
/
=
+
+
4th
/
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5th
/
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6th
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+
+
7th
/
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+
8th
/
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+
+
9th
/
=
+
+
Caster Class and Level
Check
Caster Level
Class Name
Base Level
Misc
Buff
Cond
+
+
+
Close
Med
Long
Spellcasting Ability
Check
Total
Ability
Mod
Misc
=
+
+
Roll adjustments
Spell Pen Bonus
Cast Def. Bonus
Points/Day
Calculation
Base
Ability
/
=
+
+
Notes
Spells Notes
Caster Level
Concentration
Casting Type:
Spontaneous
Prepared
Show only spells with 'uses' in spellbook
Always show spells marked 'domain' in spellbook menu
Total Spells Manually
Spells Per Day
Save DC
Lvl
#
# Prep'd
# Used
Spells/Day
Base Spells/Day
Bonus Spells
Spells Known
Total spells in list
0
/
=
+
+
1st
/
=
+
+
2nd
/
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+
+
3rd
/
=
+
+
4th
/
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5th
/
=
+
+
6th
/
=
+
+
7th
/
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+
+
8th
/
=
+
+
9th
/
=
+
+
Show more fields
Equipment
Carried Currency
Other Currency
Carried Weight
Currency
Equip
Misc
Total
+
+
=
Current Load
Current Load
Lift Modifiers
STR Bonus
Misc
Mult
Size
Total
(
+
=
)
Loads and Lift
Light
Medium
Heavy
Lift
Above Head
Off Ground
Drag & Push
Worn Equipment
Slot
Name
Head
Headband
Eyes
Neck
Shoulders
Body
Chest
Slot
Name
Belt
Wrist
Hands
Ring 1
Ring 2
Feet
Armor
Shield
Other Items
Equipment List
Show more fields
GP
GP
XP
Current Experience
/
Next Level
|
Prestige Points
/
Fame
|
Hero Points
/
|
/
|
NPC
CR
MR
XP
Senses
Aura
AC
Touch
Flat-Footed
...
(
Deflect
Dex
Dodge
Natural
Misc
Buff
Cond
)
HP
/
Temp hp
Nonlthal
Heal Conditions
...
(
#
d
HDie
+
Con
+
Mod
Misc
)
+
+
+
DR
Defensive Abilities
SR
Immune
Resist
Weaknesses
Save Notes
Speed
Encum
Mult
Run
Burrow
Climb
Fly
Swim
Misc
Speed Notes
Space
Reach
Reach Notes
Attacks
Spellcasting Classes
Spell Class 0
Total
CL
Misc
Concentration Check
Total
Ability
Mod
Misc
=
+
=
+
Spell Class 1
Total
CL
Misc
Concentration Check
Total
Ability
Mod
Misc
=
+
=
+
Spell Class 2
Total
CL
Misc
Concentration Check
Total
Ability
Mod
Misc
=
+
=
+
Show more fields
Before Combat
During Combat
Morale
Base Statistics
Combat Gear
Other Gear
BAB
CMD
CMD Notes
Languages
Special Attacks
Spell-like Abilities
Melee
ranged
Spells Known
Feats
SQ
Mythic Feats
Name
Total
Misc
Acrobatics
Appraise
Bluff
Climb
Diplomacy
Disable Device
Disguise
Escape Artist
Fly
Handle Animal
Heal
Intimidate
Name
Total
Misc
Knowledge (Arcana)
Knowledge (Dungeoneering)
Knowledge (Engineering)
Knowledge (Geography)
Knowledge (History)
Knowledge (Local)
Knowledge (Nature)
Knowledge (Nobility)
Knowledge (Planes)
Knowledge (Religion)
Linguistics
Perception
Name
Total
Misc
Ride
Sense Motive
Sleight of Hand
Spellcraft
Stealth
Survival
Swim
Use Magic Device
Features
Feats
Traits
Mythic Abilities
Spec Atk
Spec Abil
Spell-like
SQ
Misc
Ex
Sp
Su
All Abilities
( Racial Traits )
Environment
Organization
Treasure
Custom attributes
Evaluate at edit time custom number attributes
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Evaluate at roll time custom number attributes
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