<!-- D&D 3.5 Character Sheet --> <!-- by Diana P. --> <!-- based on Pathfinder sheets from Barry R., Sam, Brian, and Justin N., Hoyer --> <!-- with lots of help from Toby--> <!-- Version 2.7.8 1/7/19 (Fix roll buttons)--> <!-- Version 2.7.9 12/7/20 (change repeating_spells to spells11)--> <!-- Version 2.7.20 24/3/21 (Add more speces for classes)--> <!-- Version 2.8.0 15/8/22 (Add Action tab)--> <div class="content-sheet"> <input type="hidden" name="attr_currentsheetversion" title="currentsheetversion" value="8.0"/> <input type="hidden" name="attr_code_version" title="code_version" value="0"/> <input type="radio" class="switch-pc-show switch" title="npc-show" name="attr_npc-show" value="1" checked /><span style="text-align: left;" data-i18n="pc" >PC </span><span> </span> <input type="radio" class="switch-npc-show switch" title="npc-show" name="attr_npc-show" value="2" /><span style="text-align: left;" data-i18n="npc">NPC</span> <div style="float: right"> <a href="#popupForum"><span style="text-align: left;" data-i18n="info-about-sheet">Info about sheet?</span></a> </div> <div id="popupForum" class="overlayPopupForum"> <div class="popupForum"> <h2> <span style="text-align: left;" data-i18n="info-about-sheet">Info about sheet?</span> <a class="closePopupForum" href="#" style="float: right">×</a> </h2> <div class="contentPopupForum"> <b>Open this thread in a different page</b> <ul> <li>https://app.roll20.net/forum/post/11518477</li> </ul> <b>This is the old thread:</b> <ul> <li>https://app.roll20.net/forum/post/10277870</li> </ul> </div> </div> </div> <div class="switch-pc" style="min-width: 830px; max-width: 840px;"> <!-- start PC section --> <!-- Header / Character Description --> <input type="checkbox" class="pc-charrpinfo-show arrow" title="charrpinfo-show" name="attr_charrpinfo-show" value="1" checked /><span style="text-align: left;" data-i18n="header">Header</span> <div class="pc-charrpinfo"> <div style="float: left"> <table> <tbody> <tr><td rowspan=4> </td></tr> <tr> <td colspan=6> <table> <tr> <td><div style="float: left"><input type="text" name="attr_character_name" title="character_name" style="width: 125px;"><input type="text" name="attr_character-name2" title="character-name2" style="width: 175px;"> <br><span data-i18n="character-name">Character Name</span></div></td> <td><div style="float: left"><input type="text" name="attr_playername" title="playername" style="width: 160px;"><br><span data-i18n="player-name">Player Name</span></div></td> </tr> <tr> <td><div style="float: left"><input type="text" name="attr_expcurrent" title="expcurrent" style="width: 145px; text-align: right;">/<input type="text" name="attr_expgoal" title="expgoal" style="width: 150px;"><br><span data-i18n="experience-points">Experience Points</span></div></td> <td><div style="float: left"><input type="text" name="attr_homeland" title="homeland" style="width: 160px;"><br><span data-i18n="homeland">Homeland</span></div> </td> </tr> </table> </td> <td colspan=2><div style="float: left"><img src="http://i.imgur.com/A746uyc.png?1" style="float: left; width: 200px;"></img> 3.5</div></td> </tr> <tr> <td><div style="float: left"><input type="text" name="attr_race" title="race" style="width: 140px;"> <br><span data-i18n="race">Race</span></div></td> <td><div style="float: left"><input type="text" name="attr_racetype" title="racetype" style="width: 120px;"> <br><span data-i18n="type">Type</span></div></td> <td><div style="float: left"><input type="text" name="attr_gender" title="gender" style="width: 70px;"> <br><span data-i18n="gender">Gender</span></div></td> <td><div style="float: left"><select style="width: 120px;" name="attr_size" title="size"> <option value="-8" data-i18n="colossal" >Colossal</option> <option value="-4" data-i18n="gargantuan" >Gargantuan</option> <option value="-2" data-i18n="huge" >Huge</option> <option value="-1" data-i18n="large" >Large</option> <option value="0" data-i18n="medium" selected>Medium</option> <option value="1" data-i18n="small" >Small</option> <option value="2" data-i18n="tiny" >Tiny</option> <option value="4" data-i18n="diminutive" >Diminutive</option> <option value="8" data-i18n="fine" >Fine</option> </select><br><span data-i18n="size">Size</span></div></td> <td><div style="float: left"><input type="text" name="attr_alignment" title="alignment" style="width: 130px;"> <br><span data-i18n="alignment">Alignment</span></div></td> <td colspan="3"><div style="float: left"><input type="text" name="attr_deity" title="deity" style="width: 160px;"> <br><span data-i18n="deity">Deity</span></div></td> </tr> <tr> <td><div style="float: left"><input type="text" name="attr_age" title="age" style="width: 140px;"> <br><span data-i18n="age">Age</span></div></td> <td><div style="float: left"><input type="text" name="attr_weight" title="weight" style="width: 120px;"> <br><span data-i18n="weight">Weight</span></div></td> <td><div style="float: left"><input type="text" name="attr_height" title="height" style="width: 70px;"> <br><span data-i18n="height">Height</span></div> </td> <td><div style="float: left"><input type="text" name="attr_skin" title="skin" style="width: 120px;"> <br><span data-i18n="skin">Skin</span></div></td> <td><div style="float: left"><input type="text" name="attr_eyes" title="eyes" style="width: 130px;"> <br><span data-i18n="eyes">Eyes</span></div></td> <td colspan="3"><div style="float: left"><input type="text" name="attr_hair" title="hair" style="width: 160px;"> <br><span data-i18n="hair">Hair</span></div></td> </tr> </tbody> </table> </div> <hr/> <input type="checkbox" class="pc-charclasses-show arrow" title="charclasses-show" name="attr_charclasses-show" value="1" /><span style="text-align: left;" data-i18n="classes">Classes</span> <span style="text-align: left; font-weight: bold;" data-i18n="ecl-i">ECL</span>:<input type="text" name="attr_level" title="level" style="width: 43px;"> <span style="text-align: left; font-weight: bold;" data-i18n="hit-diceTotal-i">HD Total</span>:<input type="text" name="attr_hitdie" title="hitdie" style="width: 43px;"> <span style="text-align: left; font-weight: bold;" data-i18n="hit-pointsTotal-i">HP Totla</span>:<input type="text" name="attr_hitpoint" title="hitpoint" style="width: 43px;"> <input type="checkbox" style="width: auto;" name="attr_autoCalcHP" title="autoCalcHP" value="1" /> <span style="text-align: left;" data-i18n="autoCalc">Auto Calculate</span> <div class="pc-charclasses"> <div style="float: left"> <table> <tbody> <tr> <td><div style="float: left"><input type="text" name="attr_class1" title="class1" style="width: 260px;"> <br><span data-i18n="class">Class</span> 1</div></td> <td><div style="float: left"><input type="text" name="attr_level1" title="level1" style="width: 43px;" value="0"> <br><span data-i18n="level">Level</span></div></td> <td><div style="float: left"><input type="text" name="attr_hitdie1" title="hitdie1" style="width: 43px;" value="0"> <br><span data-i18n="hit-dice-i">HD</span></div></td> <td><div style="float: left"><input type="text" name="attr_hitdietype1" title="hitdietype1" style="width: 43px;"> <br><span data-i18n="hit-dietype-i">HD Type</span></div></td> <td><div style="float: left"><input type="text" name="attr_hitpoint1" title="hitpoint1" style="width: 43px;" value="0"> <br><span data-i18n="hit-points-i">HP</span></div></td> <td> / </td> <td><div style="float: left"><input type="text" name="attr_skillPointLiv1" title="skillPointLiv1 (Skill points / level)" style="width: 43px;" value="0"> <br><span data-i18n="skillPointLiv-i">S.P./lvl.</span> </div></td> <td><div style="float: left"><input type="text" name="attr_skillPointBonus1" title="skillPointBonus1 (Skill points bonus)" style="width: 43px;" value="0"> <br><span data-i18n="bonus">Bonus</span> </div></td> <td><div style="float: left"><input type="text" name="attr_totSkillPoint1" title="totSkillPoint1 (Skill points total)" style="width: 43px;" value="0"> <br><span data-i18n="totSkillPoint-i">S.P. tot.</span></div></td> </tr> <tr> <td><div style="float: left"><input type="text" name="attr_class2" title="class2" style="width: 260px;"> <br><span data-i18n="class">Class</span> 2</div></td> <td><div style="float: left"><input type="text" name="attr_level2" title="level2" style="width: 43px;" value="0"> <br><span data-i18n="level">Level</span></div></td> <td><div style="float: left"><input type="text" name="attr_hitdie2" title="hitdie2" style="width: 43px;" value="0"> <br><span data-i18n="hit-dice-i">HD</span></div></td> <td><div style="float: left"><input type="text" name="attr_hitdietype2" title="hitdietype2" style="width: 43px;"> <br><span data-i18n="hit-dietype-i">HD Type</span></div></td> <td><div style="float: left"><input type="text" name="attr_hitpoint2" title="hitpoint2" style="width: 43px;" value="0"> <br><span data-i18n="hit-points-i">HP</span></div></td> <td> / </td> <td><div style="float: left"><input type="text" name="attr_skillPointLiv2" title="skillPointLiv2 (Skill points / level)" style="width: 43px;" value="0"> <br><span data-i18n="skillPointLiv-i">S.P./lvl.</span> </div></td> <td><div style="float: left"><input type="text" name="attr_skillPointBonus2" title="skillPointBonus2 (Skill points bonus)" style="width: 43px;" value="0"> <br><span data-i18n="bonus">Bonus</span> </div></td> <td><div style="float: left"><input type="text" name="attr_totSkillPoint2" title="totSkillPoint2 (Skill points total)" style="width: 43px;" value="0"> <br><span data-i18n="totSkillPoint-i">S.P. tot.</span></div></td> </tr> <tr> <td><div style="float: left"><input type="text" name="attr_class3" title="class3" style="width: 260px;"> <br><span data-i18n="class">Class</span> 3</div></td> <td><div style="float: left"><input type="text" name="attr_level3" title="level3" style="width: 43px;" value="0"> <br><span data-i18n="level">Level</span></div></td> <td><div style="float: left"><input type="text" name="attr_hitdie3" title="hitdie3" style="width: 43px;" value="0"> <br><span data-i18n="hit-dice-i">HD</span></div></td> <td><div style="float: left"><input type="text" name="attr_hitdietype3" title="hitdietype3" style="width: 43px;"> <br><span data-i18n="hit-dietype-i">HD Type</span></div></td> <td><div style="float: left"><input type="text" name="attr_hitpoint3" title="hitpoint3" style="width: 43px;" value="0"> <br><span data-i18n="hit-points-i">HP</span></div></td> <td> / </td> <td><div style="float: left"><input type="text" name="attr_skillPointLiv3" title="skillPointLiv3 (Skill points / level)" style="width: 43px;" value="0"> <br><span data-i18n="skillPointLiv-i">S.P./lvl.</span> </div></td> <td><div style="float: left"><input type="text" name="attr_skillPointBonus3" title="skillPointBonus3 (Skill points bonus)" style="width: 43px;" value="0"> <br><span data-i18n="bonus">Bonus</span> </div></td> <td><div style="float: left"><input type="text" name="attr_totSkillPoint3" title="totSkillPoint3 (Skill points total)" style="width: 43px;" value="0"> <br><span data-i18n="totSkillPoint-i">S.P. tot.</span></div></td> </tr> <tr> <td><div style="float: left"><input type="text" name="attr_class4" title="class4" style="width: 260px;"> <br><span data-i18n="class">Class</span> 4</div></td> <td><div style="float: left"><input type="text" name="attr_level4" title="level4" style="width: 43px;" value="0"> <br><span data-i18n="level">Level</span></div></td> <td><div style="float: left"><input type="text" name="attr_hitdie4" title="hitdie4" style="width: 43px;" value="0"> <br><span data-i18n="hit-dice-i">HD</span></div></td> <td><div style="float: left"><input type="text" name="attr_hitdietype4" title="hitdietype4" style="width: 43px;"> <br><span data-i18n="hit-dietype-i">HD Type</span></div></td> <td><div style="float: left"><input type="text" name="attr_hitpoint4" title="hitpoint4" style="width: 43px;" value="0"> <br><span data-i18n="hit-points-i">HP</span></div></td> <td> / </td> <td><div style="float: left"><input type="text" name="attr_skillPointLiv4" title="skillPointLiv4 (Skill points / level)" style="width: 43px;" value="0"> <br><span data-i18n="skillPointLiv-i">S.P./lvl.</span> </div></td> <td><div style="float: left"><input type="text" name="attr_skillPointBonus4" title="skillPointBonus4 (Skill points bonus)" style="width: 43px;" value="0"> <br><span data-i18n="bonus">Bonus</span> </div></td> <td><div style="float: left"><input type="text" name="attr_totSkillPoint4" title="totSkillPoint4 (Skill points total)" style="width: 43px;" value="0"> <br><span data-i18n="totSkillPoint-i">S.P. tot.</span></div></td> </tr> <tr> <td><div style="float: left"><input type="text" name="attr_class5" title="class5" style="width: 260px;"> <br><span data-i18n="class">Class</span> 5</div></td> <td><div style="float: left"><input type="text" name="attr_level5" title="level5" style="width: 43px;" value="0"> <br><span data-i18n="level">Level</span></div></td> <td><div style="float: left"><input type="text" name="attr_hitdie5" title="hitdie5" style="width: 43px;" value="0"> <br><span data-i18n="hit-dice-i">HD</span></div></td> <td><div style="float: left"><input type="text" name="attr_hitdietype5" title="hitdietype5" style="width: 43px;"> <br><span data-i18n="hit-dietype-i">HD Type</span></div></td> <td><div style="float: left"><input type="text" name="attr_hitpoint5" title="hitpoint5" style="width: 43px;" value="0"> <br><span data-i18n="hit-points-i">HP</span></div></td> <td> / </td> <td><div style="float: left"><input type="text" name="attr_skillPointLiv5" title="skillPointLiv5 (Skill points / level)" style="width: 43px;" value="0"> <br><span data-i18n="skillPointLiv-i">S.P./lvl.</span> </div></td> <td><div style="float: left"><input type="text" name="attr_skillPointBonus5" title="skillPointBonus5 (Skill points bonus)" style="width: 43px;" value="0"> <br><span data-i18n="bonus">Bonus</span> </div></td> <td><div style="float: left"><input type="text" name="attr_totSkillPoint5" title="totSkillPoint5 (Skill points total)" style="width: 43px;" value="0"> <br><span data-i18n="totSkillPoint-i">S.P. tot.</span></div></td> </tr> <tr> <td><div style="float: left"><input type="text" name="attr_class6" title="class6" style="width: 260px;"> <br><span data-i18n="class">Class</span> 6</div></td> <td><div style="float: left"><input type="text" name="attr_level6" title="level6" style="width: 43px;" value="0"> <br><span data-i18n="level">Level</span></div></td> <td><div style="float: left"><input type="text" name="attr_hitdie6" title="hitdie6" style="width: 43px;" value="0"> <br><span data-i18n="hit-dice-i">HD</span></div></td> <td><div style="float: left"><input type="text" name="attr_hitdietype6" title="hitdietype6" style="width: 43px;"> <br><span data-i18n="hit-dietype-i">HD Type</span></div></td> <td><div style="float: left"><input type="text" name="attr_hitpoint6" title="hitpoint6" style="width: 43px;" value="0"> <br><span data-i18n="hit-points-i">HP</span></div></td> <td> / </td> <td><div style="float: left"><input type="text" name="attr_skillPointLiv6" title="skillPointLiv6 (Skill points / level)" style="width: 43px;" value="0"> <br><span data-i18n="skillPointLiv-i">S.P./lvl.</span> </div></td> <td><div style="float: left"><input type="text" name="attr_skillPointBonus6" title="skillPointBonus6 (Skill points bonus)" style="width: 43px;" value="0"> <br><span data-i18n="bonus">Bonus</span> </div></td> <td><div style="float: left"><input type="text" name="attr_totSkillPoint6" title="totSkillPoint6 (Skill points total)" style="width: 43px;" value="0"> <br><span data-i18n="totSkillPoint-i">S.P. tot.</span></div></td> </tr> <tr> <td><div style="float: left"><input type="text" name="attr_class7" title="class7" style="width: 260px;"> <br><span data-i18n="class">Class</span> 7</div></td> <td><div style="float: left"><input type="text" name="attr_level7" title="level7" style="width: 43px;" value="0"> <br><span data-i18n="level">Level</span></div></td> <td><div style="float: left"><input type="text" name="attr_hitdie7" title="hitdie7" style="width: 43px;" value="0"> <br><span data-i18n="hit-dice-i">HD</span></div></td> <td><div style="float: left"><input type="text" name="attr_hitdietype7" title="hitdietype7" style="width: 43px;"> <br><span data-i18n="hit-dietype-i">HD Type</span></div></td> <td><div style="float: left"><input type="text" name="attr_hitpoint7" title="hitpoint7" style="width: 43px;" value="0"> <br><span data-i18n="hit-points-i">HP</span></div></td> <td> / </td> <td><div style="float: left"><input type="text" name="attr_skillPointLiv7" title="skillPointLiv7 (Skill points / level)" style="width: 43px;" value="0"> <br><span data-i18n="skillPointLiv-i">S.P./lvl.</span> </div></td> <td><div style="float: left"><input type="text" name="attr_skillPointBonus7" title="skillPointBonus7 (Skill points bonus)" style="width: 43px;" value="0"> <br><span data-i18n="bonus">Bonus</span> </div></td> <td><div style="float: left"><input type="text" name="attr_totSkillPoint7" title="totSkillPoint7 (Skill points total)" style="width: 43px;" value="0"> <br><span data-i18n="totSkillPoint-i">S.P. tot.</span></div></td> </tr> <tr> <td><div style="float: left"><input type="text" name="attr_class8" title="class8" style="width: 260px;"> <br><span data-i18n="class">Class</span> 8</div></td> <td><div style="float: left"><input type="text" name="attr_level8" title="level8" style="width: 43px;" value="0"> <br><span data-i18n="level">Level</span></div></td> <td><div style="float: left"><input type="text" name="attr_hitdie8" title="hitdie8" style="width: 43px;" value="0"> <br><span data-i18n="hit-dice-i">HD</span></div></td> <td><div style="float: left"><input type="text" name="attr_hitdietype8" title="hitdietype8" style="width: 43px;"> <br><span data-i18n="hit-dietype-i">HD Type</span></div></td> <td><div style="float: left"><input type="text" name="attr_hitpoint8" title="hitpoint8" style="width: 43px;" value="0"> <br><span data-i18n="hit-points-i">HP</span></div></td> <td> / </td> <td><div style="float: left"><input type="text" name="attr_skillPointLiv8" title="skillPointLiv8 (Skill points / level)" style="width: 43px;" value="0"> <br><span data-i18n="skillPointLiv-i">S.P./lvl.</span> </div></td> <td><div style="float: left"><input type="text" name="attr_skillPointBonus8" title="skillPointBonus8 (Skill points bonus)" style="width: 43px;" value="0"> <br><span data-i18n="bonus">Bonus</span> </div></td> <td><div style="float: left"><input type="text" name="attr_totSkillPoint8" title="totSkillPoint8 (Skill points total)" style="width: 43px;" value="0"> <br><span data-i18n="totSkillPoint-i">S.P. tot.</span></div></td> </tr> <tr> <td><div style="float: left"><input type="text" name="attr_class9" title="class9" style="width: 260px;"> <br><span data-i18n="class">Class</span> 9</div></td> <td><div style="float: left"><input type="text" name="attr_level9" title="level9" style="width: 43px;" value="0"> <br><span data-i18n="level">Level</span></div></td> <td><div style="float: left"><input type="text" name="attr_hitdie9" title="hitdie9" style="width: 43px;" value="0"> <br><span data-i18n="hit-dice-i">HD</span></div></td> <td><div style="float: left"><input type="text" name="attr_hitdietype9" title="hitdietype9" style="width: 43px;"> <br><span data-i18n="hit-dietype-i">HD Type</span></div></td> <td><div style="float: left"><input type="text" name="attr_hitpoint9" title="hitpoint9" style="width: 43px;" value="0"> <br><span data-i18n="hit-points-i">HP</span></div></td> <td> / </td> <td><div style="float: left"><input type="text" name="attr_skillPointLiv9" title="skillPointLiv10 (Skill points / level)" style="width: 43px;" value="0"> <br><span data-i18n="skillPointLiv-i">S.P./lvl.</span> </div></td> <td><div style="float: left"><input type="text" name="attr_skillPointBonus9" title="skillPointBonus10 (Skill points bonus)" style="width: 43px;" value="0"> <br><span data-i18n="bonus">Bonus</span> </div></td> <td><div style="float: left"><input type="text" name="attr_totSkillPoint9" title="totSkillPoint10 (Skill points total)" style="width: 43px;" value="0"> <br><span data-i18n="totSkillPoint-i">S.P. tot.</span></div></td> </tr> <tr> <td><div style="float: left"><input type="text" name="attr_class10" title="class10" style="width: 260px;"> <br><span data-i18n="class">Class</span> 10</div></td> <td><div style="float: left"><input type="text" name="attr_level10" title="level10" style="width: 43px;" value="0"> <br><span data-i18n="level">Level</span></div></td> <td><div style="float: left"><input type="text" name="attr_hitdie10" title="hitdie10" style="width: 43px;" value="0"> <br><span data-i18n="hit-dice-i">HD</span></div></td> <td><div style="float: left"><input type="text" name="attr_hitdietype10" title="hitdietype10" style="width: 43px;"> <br><span data-i18n="hit-dietype-i">HD Type</span></div></td> <td><div style="float: left"><input type="text" name="attr_hitpoint10" title="hitpoint10" style="width: 43px;" value="0"> <br><span data-i18n="hit-points-i">HP</span></div></td> <td> / </td> <td><div style="float: left"><input type="text" name="attr_skillPointLiv10" title="skillPointLiv10 (Skill points / level)" style="width: 43px;" value="0"> <br><span data-i18n="skillPointLiv-i">S.P./lvl.</span> </div></td> <td><div style="float: left"><input type="text" name="attr_skillPointBonus10" title="skillPointBonus10 (Skill points bonus)" style="width: 43px;" value="0"> <br><span data-i18n="bonus">Bonus</span> </div></td> <td><div style="float: left"><input type="text" name="attr_totSkillPoint10" title="totSkillPoint10 (Skill points total)" style="width: 43px;" value="0"> <br><span data-i18n="totSkillPoint-i">S.P. tot.</span></div></td> </tr> </tbody> </table> </div> <hr/> </div> </div> <br> <input type="radio" name="attr_tab" class="tab tab1" value="1" title="Stats" checked="checked" style="margin-left: 9px;" /> <span class="tab tab1" data-i18n="stats">Stats</span> <input type="radio" name="attr_tab" class="tab tab2" value="2" title="Weapons" /> <span class="tab tab2" data-i18n="weapons">Weapons</span> <input type="radio" name="attr_tab" class="tab tab3" value="3" title="AC" /> <span class="tab tab3" data-i18n="armor-class-i">AC</span> <input type="radio" name="attr_tab" class="tab tab4" value="4" title="Equipment" /> <span class="tab tab4" data-i18n="equipment">Equipment</span> <input type="radio" name="attr_tab" class="tab tab5" value="5" title="Skills" /> <span class="tab tab5" data-i18n="skills">Skills</span> <input type="radio" name="attr_tab" class="tab tab6" value="6" title="Spells" /> <span class="tab tab6" data-i18n="spells">Spells</span> <input type="radio" name="attr_tab" class="tab tab7" value="7" title="Notes" /> <span class="tab tab7" data-i18n="notes">Notes</span> <input type="radio" name="attr_tab" class="tab tab8" value="8" title="Misc" /> <span class="tab tab8" data-i18n="miscellaneous">Misc</span> <input type="radio" name="attr_tab" class="tab tab9" value="9" title="Other" /> <span class="tab tab9" data-i18n="summons">Summons</span> <input type="radio" name="attr_tab" class="tab tab10" value="10" title="Other" /> <span class="tab tab10" data-i18n="action">Action</span> <input type="radio" name="attr_tab" class="tab tab99" value="99" title="All" checked="checked" /> <span class="tab tab99" data-i18n="all">All</span> <br> <div class="tab-content tab1 tab99"> <!-- Stats --> <!--Stats--> <input type="checkbox" class="pc-statblock-show arrow" title="statblock-show" name="attr_statblock-show" value="1" checked /><span style="text-align: left;" data-i18n="abilities">Abilities</span> <div class="pc-statblock"> <!-- Stat block --> <table class="tableNoCellSpacingNoCellPadding"> <tr> <td style="text-align: left;" > <table class="tableNoCellSpacingNoCellPadding"> <tr><td style="text-align: left;"> <span class="table-sheet-name" style="width: 340px;" data-i18n="ability-scores">Ability Scores</span> <input type="checkbox" class="pc-abilitymacros-show arrow" title="abilitymacros-show" name="attr_abilitymacros-show" value="1" /> <div class="table-sheet-row"> <span class="table-sheet-header" data-i18n="ability">Ability</span> <span class="table-sheet-header" data-i18n="total">Total</span> <span class="table-sheet-header" data-i18n="modifier">Mod</span> <span class="table-sheet-header" data-i18n="base">Base</span> <span class="table-sheet-header" data-i18n="miscellaneous">Misc</span> <span class="table-sheet-header" data-i18n="equipment-i">Equi</span> <span class="table-sheet-header" data-i18n="temporary">Temp</span> <span class="table-sheet-header" data-i18n="action-i">Act</span> </div> <div class="table-sheet-row"> <span class="table-sheet-row-name" style="width: 60px;" data-i18n="strength-i">STR</span> <span class="table-sheet-data-center"><input type="text" style="width: 35px;" name="attr_str" value="0" title="str" readonly="readonly"></span> <span class="table-sheet-data-center"><input type="text" style="width: 35px;" name="attr_str-mod" value="0" title="str-mod" readonly="readonly"></span> <span class="table-sheet-data-center"><input type="text" style="width: 35px;" name="attr_str-base" value="10" title="str-base"></span> <span class="table-sheet-data-center"><input type="text" style="width: 35px;" name="attr_str-misc" value="0" title="str-misc"></span> <span class="table-sheet-data-center"><input type="text" style="width: 35px;" name="attr_str-equi" value="0" title="str-equi"></span> <span class="table-sheet-data-center"><input type="text" style="width: 35px;" name="attr_str-temp" value="0" title="str-temp"></span> <span class="table-sheet-data-center"><input type="text" style="width: 35px;" name="attr_str-action" value="0" title="str-action" readonly="readonly"></span> <span class="table-sheet-data-center"><button type="roll" name="roll_strcheck" title="strcheck" value="@{str-macro}"></button></span> </div> <div class="pc-abilitymacros" colspan="7"> <span class="table-sheet-data-center-sm"><textarea class="inputbox" rows="1" cols="50" style="width: 140px; height: 20px;" name="attr_strnote" title="strnote" placeholder="Note" data-i18n-placeholder="note" ></textarea></span> <span class="table-sheet-data-center-sm"><textarea rows="1" cols="50" style="width: 140px; height: 20px;" name="attr_str-macro" title="str-macro (modify to modify roll macro)">&{template:DnD35StdRoll} {{abilityflag=true}} {{name=@{character_name} }} {{check=Strength check:}} {{checkroll= [[ 1d20 + @{str-mod} ]] }} {{notes=@{strnote} }}</textarea></span> </div> <div class="table-sheet-row"> <span class="table-sheet-row-name" style="width: 60px;" data-i18n="dexterity-i">DEX</span> <span class="table-sheet-data-center"><input type="text" style="width: 35px;" name="attr_dex" title="dex" value="0" readonly="readonly"></span> <span class="table-sheet-data-center"><input type="text" style="width: 35px;" name="attr_dex-mod" title="dex-mod" value="0" readonly="readonly"></span> <span class="table-sheet-data-center"><input type="text" style="width: 35px;" name="attr_dex-base" title="dex-base" value="10"></span> <span class="table-sheet-data-center"><input type="text" style="width: 35px;" name="attr_dex-misc" title="dex-misc" value="0"></span> <span class="table-sheet-data-center"><input type="text" style="width: 35px;" name="attr_dex-equi" title="dex-equi" value="0"></span> <span class="table-sheet-data-center"><input type="text" style="width: 35px;" name="attr_dex-temp" title="dex-temp" value="0"></span> <span class="table-sheet-data-center"><input type="text" style="width: 35px;" name="attr_dex-action" title="dex-action" value="0" readonly="readonly"></span> <span class="table-sheet-data-center"><button type="roll" name="roll_dexcheck" title="dexcheck" value="@{dex-macro}"></button></span> </div> <div class="pc-abilitymacros"> <span class="table-sheet-data-center-sm"><textarea class="inputbox" rows="1" cols="50" style="width: 140px; height: 20px;" name="attr_dexnote" title="dexnote" placeholder="Note" data-i18n-placeholder="note" ></textarea></span> <span class="table-sheet-data-center-sm"><textarea rows="1" cols="50" style="width: 140px; height: 20px;" name="attr_dex-macro" title="dex-macro (modify to modify roll macro)">&{template:DnD35StdRoll} {{abilityflag=true}} {{name=@{character_name} }} {{check=Dexterity check:}} {{checkroll= [[ 1d20 + @{dex-mod} ]] }} {{notes=@{dexnote} }}</textarea></span> </div> <div class="table-sheet-row"> <span class="table-sheet-row-name" style="width: 60px;" data-i18n="constitution-i">CON</span> <span class="table-sheet-data-center"><input type="text" style="width: 35px;" name="attr_con" title="con" value="0" readonly="readonly"></span> <span class="table-sheet-data-center"><input type="text" style="width: 35px;" name="attr_con-mod" title="con-mod" value="0" readonly="readonly"></span> <span class="table-sheet-data-center"><input type="text" style="width: 35px;" name="attr_con-base" title="con-base" value="10"></span> <span class="table-sheet-data-center"><input type="text" style="width: 35px;" name="attr_con-misc" title="con-misc" value="0"></span> <span class="table-sheet-data-center"><input type="text" style="width: 35px;" name="attr_con-equi" title="con-equi" value="0"></span> <span class="table-sheet-data-center"><input type="text" style="width: 35px;" name="attr_con-temp" title="con-temp" value="0"></span> <span class="table-sheet-data-center"><input type="text" style="width: 35px;" name="attr_con-action" title="con-action" value="0" readonly="readonly"></span> <span class="table-sheet-data-center"><button type="roll" name="roll_concheck" title="concheck" value="@{con-macro}"></button></span> </div> <div class="pc-abilitymacros"> <span class="table-sheet-data-center-sm"><textarea class="inputbox" rows="1" cols="50" style="width: 140px; height: 20px;" name="attr_connote" title="connote" placeholder="Note" data-i18n-placeholder="note" ></textarea></span> <span class="table-sheet-data-center-sm"><textarea rows="1" cols="50" style="width: 140px; height: 20px;" name="attr_con-macro" title="con-macro (modify to modify roll macro)">&{template:DnD35StdRoll} {{abilityflag=true}} {{name=@{character_name} }} {{check=Constitution check:}} {{checkroll= [[ 1d20 + @{con-mod} ]] }} {{notes=@{connote} }}</textarea></span> </div> <div class="table-sheet-row"> <span class="table-sheet-row-name" style="width: 60px;" data-i18n="intelligence-i">INT</span> <span class="table-sheet-data-center"><input type="text" style="width: 35px;" name="attr_int" title="int" value="0" readonly="readonly"></span> <span class="table-sheet-data-center"><input type="text" style="width: 35px;" name="attr_int-mod" title="int-mod" value="0" readonly="readonly"></span> <span class="table-sheet-data-center"><input type="text" style="width: 35px;" name="attr_int-base" title="int-base" value="10"></span> <span class="table-sheet-data-center"><input type="text" style="width: 35px;" name="attr_int-misc" title="int-misc" value="0"></span> <span class="table-sheet-data-center"><input type="text" style="width: 35px;" name="attr_int-equi" title="int-equi" value="0"></span> <span class="table-sheet-data-center"><input type="text" style="width: 35px;" name="attr_int-temp" title="int-temp" value="0"></span> <span class="table-sheet-data-center"><input type="text" style="width: 35px;" name="attr_int-action" title="int-action" value="0" readonly="readonly"></span> <span class="table-sheet-data-center"><button type="roll" name="roll_intcheck" title="intcheck" value="@{int-macro}"></button></span> </div> <div class="pc-abilitymacros"> <span class="table-sheet-data-center-sm"><textarea class="inputbox" rows="1" cols="50" style="width: 140px; height: 20px;" name="attr_intnote" title="intnote" placeholder="Note" data-i18n-placeholder="note" ></textarea></span> <span class="table-sheet-data-center-sm"><textarea rows="1" cols="50" style="width: 140px; height: 20px;" name="attr_int-macro" title="int-macro (modify to modify roll macro)">&{template:DnD35StdRoll} {{abilityflag=true}} {{name=@{character_name} }} {{check=Intelligence check:}} {{checkroll= [[ 1d20 + @{int-mod} ]] }} {{notes=@{intnote} }}</textarea></span> </div> <div class="table-sheet-row"> <span class="table-sheet-row-name" style="width: 60px;" data-i18n="wisdom-i">WIS</span> <span class="table-sheet-data-center"><input type="text" style="width: 35px;" name="attr_wis" title="wis" value="0" readonly="readonly"></span> <span class="table-sheet-data-center"><input type="text" style="width: 35px;" name="attr_wis-mod" title="wis-mod" value="0" readonly="readonly"></span> <span class="table-sheet-data-center"><input type="text" style="width: 35px;" name="attr_wis-base" title="wis-base" value="10"></span> <span class="table-sheet-data-center"><input type="text" style="width: 35px;" name="attr_wis-misc" title="wis-misc" value="0"></span> <span class="table-sheet-data-center"><input type="text" style="width: 35px;" name="attr_wis-equi" title="wis-equi" value="0"></span> <span class="table-sheet-data-center"><input type="text" style="width: 35px;" name="attr_wis-temp" title="wis-temp" value="0"></span> <span class="table-sheet-data-center"><input type="text" style="width: 35px;" name="attr_wis-action" title="wis-action" value="0" readonly="readonly"></span> <span class="table-sheet-data-center"><button type="roll" name="roll_wischeck" title="wischeck" value="@{wis-macro}"></button></span> </div> <div class="pc-abilitymacros"> <span class="table-sheet-data-center-sm"><textarea class="inputbox" rows="1" cols="50" style="width: 140px; height: 20px;" name="attr_wisnote" title="wisnote" placeholder="Note" data-i18n-placeholder="note" ></textarea></span> <span class="table-sheet-data-center-sm"><textarea rows="1" cols="50" style="width: 140px; height: 20px;" name="attr_wis-macro" title="wis-macro (modify to modify roll macro)">&{template:DnD35StdRoll} {{abilityflag=true}} {{name=@{character_name} }} {{check=Wisdom check:}} {{checkroll= [[ 1d20 + @{wis-mod} ]] }} {{notes=@{wisnote} }}</textarea></span> </div> <div class="table-sheet-row"> <span class="table-sheet-row-name" style="width: 60px;" data-i18n="charisma-i">CHA</span> <span class="table-sheet-data-center"><input type="text" style="width: 35px;" name="attr_cha" title="cha" value="0" readonly="readonly"></span> <span class="table-sheet-data-center"><input type="text" style="width: 35px;" name="attr_cha-mod" title="cha-mod" value="0" readonly="readonly"></span> <span class="table-sheet-data-center"><input type="text" style="width: 35px;" name="attr_cha-base" title="cha-base" value="10"></span> <span class="table-sheet-data-center"><input type="text" style="width: 35px;" name="attr_cha-misc" title="cha-misc" value="0"></span> <span class="table-sheet-data-center"><input type="text" style="width: 35px;" name="attr_cha-equi" title="cha-equi" value="0"></span> <span class="table-sheet-data-center"><input type="text" style="width: 35px;" name="attr_cha-temp" title="cha-temp" value="0"></span> <span class="table-sheet-data-center"><input type="text" style="width: 35px;" name="attr_cha-action" title="cha-action" value="0" readonly="readonly"></span> <span class="table-sheet-data-center"><button type="roll" name="roll_chacheck" title="chacheck" value="@{cha-macro}"></button></span> </div> <div class="pc-abilitymacros"> <span class="table-sheet-data-center-sm"><textarea class="inputbox" rows="1" cols="50" style="width: 140px; height: 20px;" name="attr_chanote" title="chanote" placeholder="Note" data-i18n-placeholder="note" ></textarea></span> <span class="table-sheet-data-center-sm"><textarea rows="1" cols="50" style="width: 140px; height: 20px;" name="attr_cha-macro" title="cha-macro (modify to modify roll macro)">&{template:DnD35StdRoll} {{abilityflag=true}} {{name=@{character_name} }} {{check=Charisma check:}} {{checkroll= [[ 1d20 + @{cha-mod} ]] }} {{notes=@{chanote} }}</textarea></span> </div> <input type="checkbox" class="pc-abilitymacros-show arrow" title="abilitymacros-show" name="attr_abilitymacros-show" value="1" /><span style="text-align: left;" data-i18n="show-ability-macros">Show Ability Macros</span> </td></tr> </table> </td> <td style="vertical-align:top;"> <table> <tr> <td rowspan=3 style="width: 50px;"> </td> <td> <table> <tr> <td class="statlabel-big" style="width: 70px;"> <span data-i18n="hit-points-i">HP</span> <br> <div style="font-size: 0.65em;" data-i18n="hit-points">Hit Points</div> </td> <td> <input class="inputbox" type="text" name="attr_hitpoints" title="hitpoints" style="height: 24px; width: 117px; text-align: center;"> <br> <div style="font-size: 0.5em;" data-i18n="current-hit-points">Current HP</div> </td> <td> <input class="inputbox" type="text" name="attr_hitpoints_max" title="hitpoints_max; use hitpoints|max in macros" style="height: 24px; width: 117px; text-align: center;"> <br> <div style="font-size: 0.5em;" data-i18n="max">Max</div> </td> <td> <input class="inputbox" type="text" name="attr_nonlethaldamage" title="nonlethaldamage" style="height: 24px; width: 70px; text-align: center;"> <br> <div style="font-size: 0.5em;" data-i18n="nonlethal-damage">Nonlethal Damage</div> </td> <td> <input class="inputbox" type="text" name="attr_temphp" title="temphp" style="height: 24px; width: 70px; text-align: center;"> <br> <div style="font-size: 0.5em;" data-i18n="temp-hp">Temporary HP</div> </td> </tr> <tr> <td class="statlabel-big" style="width: 70px;" data-i18n="initiative-u">INITIATIVE</td> <td colspan="2"> <table> <tr> <td> <input class="inputbox" type="text" name="attr_init" style="height: 24px; width: 30px;" title="init" value="(@{initdexmod}+@{initmiscmod}+@{inittempmod}+@{initactionmod})" disabled> = <br> <div style="font-size: 0.5em;" data-i18n="total">Total</div> </td> <td> <input class="inputbox" type="text" name="attr_initdexmod" title="initdexmod" value="floor(@{dex}/2-5)" disabled style="height: 24px; width: 30px;"> + <br> <div style="font-size: 0.5em;" data-i18n="dexterity-modifier">Dex Mod</div> </td> <td> <input class="inputbox" type="text" name="attr_initmiscmod" title="initmiscmod" value="0" style="height: 24px; width: 30px;"> <br> <div style="font-size: 0.5em;" data-i18n="miscellaneous-modifier-a">Misc Mod</div> </td> <td> <input class="inputbox" type="text" name="attr_inittempmod" title="initemmpmod" value="0" style="height: 24px; width: 30px;"> <br> <div style="font-size: 0.5em;" data-i18n="temp-modifier-a">Temp Mod</div> </td> <td> <textarea rows="1" cols="40" style="width: 40px; height: 20px;" title="initmacro (modify to modify initiative roll macro)" name="attr_initmacro">&{template:DnD35Initiative} {{name=@{selected|character_name} }} {{check=Initiative:}} {{checkroll= [[ 1d20 + [[ @{selected|init} ]] + ( [[ (@{selected|init}) ]] /100) &{tracker} ]] }}</textarea> </td> <td> <button class="tokenaction" type="roll" name="roll_initiative" title="initiative" value="@{initmacro}"></button> <br> <div style="font-size: 0.5em;"> </div> </td> </tr> </table> </td> <td colspan="2"> <table> <tr> <td class="statlabel-big" style="width: 50px;" data-i18n="speed-u"> SPEED </td> <td> <input class="inputbox" type="text" name="attr_speed" title="speed" style="height: 24px; width: 65px;"> <span name="attr_lengthunit" title="lengthunit">ft</span> </td> </tr> </table> </td> </tr> </table> <table> <tr style="height: 40px;"> <td class="statlabel" style="width: 70px;" data-i18n="alternate-movement">Alternate Movement</td> <td><input class="inputbox" type="text" name="attr_fly-speed" title="fly-speed" style="height: 24px; width: 40px;"><br><div style="font-size: 0.5em;" data-i18n="fly">Fly</div></td> <td><div style="font-size: 0.5em;padding: 0px ;margin: 0px;"> <select class="inputbox" style="width: 90px;" name="attr_fly-maneuver" title="fly-maneuver"> <option value="Perfect" data-i18n="perfect" >Perfect</option> <option value="Good" data-i18n="good" >Good</option> <option value="Average" data-i18n="average" >Average</option> <option value="Poor" data-i18n="poor" >Poor</option> <option value="Clumsy" data-i18n="clumsy" >Clumsy</option> <option value="None" data-i18n="none" selected>None</option> </select><br><span data-i18n="maneuverability">Maneuverability</span></div></td> <td><input class="inputbox" type="text" name="attr_glide-speed" title="glide-speed" style="height: 24px; width: 40px;"><br><div style="font-size: 0.5em;" data-i18n="glide">Glide</div></td> <td><input class="inputbox" type="text" name="attr_climb-speed" title="climb-speed" style="height: 24px; width: 40px;"><br><div style="font-size: 0.5em;" data-i18n="climb">Climb</div></td> <td><input class="inputbox" type="text" name="attr_burrow-speed" title="burrow-speed" style="height: 24px; width: 40px;"><br><div style="font-size: 0.5em;" data-i18n="burrow">Burrow</div></td> <td><input class="inputbox" type="text" name="attr_swim-speed" title="swim-speed" style="height: 24px; width: 40px;"><br><div style="font-size: 0.5em;" data-i18n="swim">Swim</div></td> <td colspan="3"> </td> </tr> </table> </td> </tr> <tr> <td colspan="2"> <table> <tr> <td style="width: 38px;" class="statlabel"><span data-i18n="armor-class-i">AC</span><br><div style="font-size: 0.65em;" data-i18n="armor-class">Armor Class</div></td> <td><input class="inputbox" type="text" name="attr_armorclass" title="armorclass" value="(10+@{armorclassbonus}+@{totalabilityacbonus}+@{armorclasssizemod}+@{acdodgemod}+@{acnaturalarmor}+@{acdeflectionmod}+@{acmiscmod})" disabled style="height: 24px; width: 35px;" /><br><div style="font-size: 0.5em;" data-i18n="total">Total</div></td> <td>=10<br><br></td> <td style="vertical-align: top;">+<input class="inputbox" type="text" name="attr_armorclassdexmod" title="armorclassdexmod (see Ability Bonus section in AC for how value is calculated)" value="@{totalabilityacbonus}" disabled style="height: 24px; width: 25px;" /><br><div style="font-size: 0.5em;" data-i18n="ability-modifier-a">Ability Mod</div></td> <td style="width: 38px; vertical-align: top;">+<input class="inputbox" type="text" name="attr_armorclassbonus" title="armorclassbonus (from AC items section below)" value="(@{totalarmorbonus})" disabled style="height: 24px; width: 25px;" /><br><div style="font-size: 0.5em;" data-i18n="armor-bonus-a">Armor Bns</div></td> <td style="width: 38px; vertical-align: top;">+<input class="inputbox" type="text" name="attr_armorclasssizemod" title="armorclasssizemod" value="@{size}" disabled style="height: 24px; width: 25px;" /><br><div style="font-size: 0.5em;" data-i18n="size-modifier-a">Size Mod</div></td> <td style="width: 38px; vertical-align: top;">+<input class="inputbox" type="text" name="attr_acdodgemod" title="acdodgemod" value="@{totaldodgebonus}" style="height: 24px; width: 25px;" disabled /><br><div style="font-size: 0.5em;" data-i18n="dodge">Dodge</div></td> <td style="width: 38px; vertical-align: top;">+<input class="inputbox" type="text" name="attr_acnaturalarmor" title="acnaturalarmor" value="@{totalnaturalarmorbonus}" style="height: 24px; width: 25px;" disabled /><br><div style="font-size: 0.5em;" data-i18n="natural-armor-a">Nat. Armor</div></td> <td style="width: 38px; vertical-align: top;">+<input class="inputbox" type="text" name="attr_acdeflectionmod" title="acdeflectionmod" value="@{totaldeflectionbonus}" style="height: 24px; width: 25px;" disabled /><br><div style="font-size: 0.5em;" data-i18n="deflection">Deflection</div></td> <td style="width: 38px; vertical-align: top;">+<input class="inputbox" type="text" name="attr_acmiscmod" title="acmiscmod" value="@{totalmiscacbonus}" style="height: 24px; width: 25px;" disabled /><br><div style="font-size: 0.5em;" data-i18n="miscellaneous-modifier-a">Misc Mod</div></td> <td> </td> <td valign="top"><input type="hidden" name="attr_armorpenalty" title="armorpenalty (max of armor check penalty and encumbrance check penalty)" value="(@{armorworn}*@{acitemcheckpenalty}+@{shieldworn}*@{shieldcheckpenalty})" disabled/> <input class="inputbox" type="text" style="width: 35px;" name="attr_armorcheckpenalty" title="armorcheckpenalty" value=" (ceil((@{armorpenalty}-@{encumbracp})/10000000000)*@{encumbracp} - floor((@{armorpenalty}-@{encumbracp}-1)/10000000000)*@{armorpenalty})" disabled /><br><div style="font-size: 0.5em;" data-i18n="armor-check-penalty-i">AC Pen</div></td> </tr> </table> </td> </tr> <tr> <td colspan="2"> <table> <tr> <td style="width: 35px; height: 24px;" class="statlabel"><span data-i18n="touch-u">TOUCH</span><br><div style="font-size: 0.65em;" data-i18n="armor-class">Armor Class</div></td> <td valign="top"><input class="inputbox" type="text" style="width: 35px;" name="attr_touchac" title="touchac" value="(10+ @{totalabilitytouchacbonus} +@{armorclasssizemod} +@{acdodgemod} +@{acdeflectionmod} +@{totalmisctouchacbonus})" disabled /> </td> <td style="width: 70px;" class="statlabel"><span data-i18n="flat-footed-u">FLAT-FOOTED</span><br><div style="font-size: 0.65em;" data-i18n="armor-class">Armor Class</div></td> <td valign="top"><input class="inputbox" type="text" style="width: 35px;" name="attr_flatac" title="flatac" value="10 +@{totalabilityffacbonus} +@{armorclassbonus} +@{armorclasssizemod} +@{acnaturalarmor} +@{acdeflectionmod} +@{totalmiscffacbonus}" disabled /> </td> <td style="width: 60px;" class="statlabel"><span data-i18n="immobile">Immobile</span><br><div style="font-size: 0.65em;" data-i18n="armor-class">Armor Class</div></td> <td valign="top"><input class="inputbox" type="text" style="width: 35px;" name="attr_immoblac" title="immoblac" value="10 +@{totalabilityimmoblacbonus} +@{armorclassbonus} +@{armorclasssizemod} +@{acnaturalarmor} +@{acdeflectionmod} +@{totalmiscimmoblacbonus}" disabled /> </td> <td valign="top"><input class="inputbox" type="text" name="attr_damagereduction" title="damagereduction" style="width: 120px;" /><br><div style="font-size: 0.65em;" data-i18n="damage-reduction">Damage Reduction</div></td> </tr> </table> <br> </td> </tr> </table> </td> </tr> </table> </div> <br> <input type="checkbox" class="pc-saveblock-show arrow" title="saveblock-show" name="attr_saveblock-show" value="1" checked /><span style="text-align: left;" data-i18n="saves-combat-notes" >Saves, Combat, Notes</span> <div class="pc-saveblock"> <table> <tr> <td style="vertical-align:top;"> <div class="table-sheet-data-center" style="vertical-align:top;"> <table> <tr> <td class="table-sheet-data-left"> <!--Saving Throws --> <table class="tableNoCellSpacingNoCellPadding"> <tr><td style="text-align: left;"> <input type="checkbox" class="pc-savemacros-show arrow" title="savemacros-show" name="attr_savemacros-show" value="1" /><!--span style="text-align: left;"></span--> <div class="table-sheet-row"> <span class="table-sheet-header2" data-i18n="saving-throws-s" >Saving<br>Throws</span> <span class="table-sheet-header2" data-i18n="total" >Total</span> <span class="table-sheet-header2" data-i18n="base-save-s" >Base<br>Save</span> <span class="table-sheet-header2" data-i18n="ability-modifier-s" >Ability<br>Modifier</span> <span class="table-sheet-header2" data-i18n="epic-save-bonus-s" >Epic Save<br>Bonus</span> <span class="table-sheet-header2" data-i18n="magic-modifier" >Magic<br>Modifier</span> <span class="table-sheet-header2" data-i18n="miscellaneous-modifier-s" >Misc<br>Modifier</span> <span class="table-sheet-header2" data-i18n="temporary-modifier-s" >Temp<br>Modifier</span> <span class="table-sheet-header2" data-i18n="action-modifier-s" >Temp<br>Modifier</span> </div> <div class="table-sheet-row"> <span class="table-sheet-row-name" style="width: 60px;"><span data-i18n="fortitude">Fortitude</span><br><div style="font-size: 0.65em;">(<span data-i18n="constitution">Constitution</span>)</div></span> <span class="table-sheet-data-center"><input type="text" style="width: 35px;" name="attr_fortitude" title="fortitude" value="(@{fortitudebase} +@{fortitudeability} +@{fortitudeepicsavemod} +@{fortitudemagicmod} +@{fortitudemiscmod} +@{fortitudetempmod} +@{fortitudeactionmod})" disabled></span> <span class="table-sheet-data-center">=<input type="text" style="width: 30px;" name="attr_fortitudebase" title="fortitudebase" value="0"></span> <span class="table-sheet-data-center">+<input type="text" style="width: 30px;" name="attr_fortitudeability" title="fortitudeability" value="floor(@{con}/2-5) " disabled></span> <span class="table-sheet-data-center">+<input type="text" style="width: 30px;" name="attr_fortitudeepicsavemod" title="fortitudeepicsavemod (Epic Level Save Bonus)" value="@{epicsavebonus}" disabled></span> <span class="table-sheet-data-center">+<input type="text" style="width: 30px;" name="attr_fortitudemagicmod" title="fortitudemagicmod" value="0"></span> <span class="table-sheet-data-center">+<input type="text" style="width: 30px;" name="attr_fortitudemiscmod" title="fortitudemiscmod" value="0"></span> <span class="table-sheet-data-center">+<input type="text" style="width: 30px;" name="attr_fortitudetempmod" title="fortitudetempmod" value="0"></span> <span class="table-sheet-data-center">+<input type="text" style="width: 30px;" name="attr_fortitudeactionmod" title="fortitudeactionmod" value="(@{bardicMusicBonusEnabled}*@{bardicMusicFortitudeBonus})" disabled></span> <span class="table-sheet-data-center"><button type="roll" style="width:20px;" name="roll_fortitudecheck" title="fortitudecheck" value="@{fortitudemacro}"></button></span> </div> <div class="pc-savemacros"> <span class="table-sheet-data-center-sm"><textarea class="inputbox" rows="1" cols="50" style="width: 175px; height: 20px;" name="attr_fortitudenote" title="fortitudenote" placeholder="Note" data-i18n-placeholder="note" ></textarea></span> <span class="table-sheet-data-center-sm"><textarea rows="1" cols="50" style="width: 175px; height: 20px;" name="attr_fortitudemacro" title="fortitudemacro">&{template:DnD35StdRoll} {{saveflag=true}} {{name=@{character_name} }} {{subtags=braces against the attack}} {{check=Fortitude check:}} {{checkroll= [[ 1d20 + [[ @{fortitude} ]] ]] }} {{notes=@{fortitudenote} }}</textarea></span> </div> <div class="table-sheet-row" style="font-size: 1em;"> <span class="table-sheet-row-name" style="width: 60px;"><span data-i18n="reflex">Reflex</span><br><div style="font-size: 0.65em;">(<span data-i18n="dexterity">Dexterity</span>)</div></span> <span class="table-sheet-data-center"><input type="text" style="width: 35px;" name="attr_reflex" title="reflex" value="(@{reflexbase} +@{reflexability} +@{reflexepicsavemod} +@{reflexmagicmod} +@{reflexmiscmod} +@{reflextempmod} +@{reflexactionmod})" disabled></span> <span class="table-sheet-data-center">=<input type="text" style="width: 30px;" name="attr_reflexbase" title="reflexbase" value="0"></span> <span class="table-sheet-data-center">+<input type="text" style="width: 30px;" name="attr_reflexability" title="reflexability" value="floor(@{dex}/2-5) " disabled></span> <span class="table-sheet-data-center">+<input type="text" style="width: 30px;" name="attr_reflexepicsavemod" title="reflexepicsavemod (Epic Level Save Bonus)" value="@{epicsavebonus}" disabled></span> <span class="table-sheet-data-center">+<input type="text" style="width: 30px;" name="attr_reflexmagicmod" title="reflexmagicmod" value="0"></span> <span class="table-sheet-data-center">+<input type="text" style="width: 30px;" name="attr_reflexmiscmod" title="reflexmiscmod" value="0"></span> <span class="table-sheet-data-center">+<input type="text" style="width: 30px;" name="attr_reflextempmod" title="reflextempmod" value="0"></span> <span class="table-sheet-data-center">+<input type="text" style="width: 30px;" name="attr_reflexactionmod" title="reflexactionmod" value="(@{bardicMusicBonusEnabled}*@{bardicMusicReflexBonus})" disabled></span> <span class="table-sheet-data-center"><button type="roll" style="width:20px;" name="roll_reflexcheck" title="reflexcheck" value="@{reflexmacro}"></button></span> </div> <div class="pc-savemacros"> <span class="table-sheet-data-center-sm"><textarea class="inputbox" rows="1" cols="50" style="width: 175px; height: 20px;" name="attr_reflexnote" title="reflexnote" placeholder="Note" data-i18n-placeholder="note"></textarea></span> <span class="table-sheet-data-center-sm"><textarea rows="1" cols="50" style="width: 175px; height: 20px;" name="attr_reflexmacro" title="reflexmacro">&{template:DnD35StdRoll} {{saveflag=true}} {{name=@{character_name} }} {{subtags=tries to dodge}} {{check=Reflex check:}} {{checkroll= [[ 1d20 + [[ @{reflex} ]] ]] }} {{notes=@{reflexnote} }}</textarea></span> </div> <div class="table-sheet-row"> <span class="table-sheet-row-name" style="width: 60px;"><span data-i18n="will">Will</span><br><div style="font-size: 0.65em;">(<span data-i18n="wisdom">Wisdom</span>)</div></span> <span class="table-sheet-data-center"><input type="text" style="width: 35px;" name="attr_will" title="will" value="(@{willbase} +@{willability} +@{willepicsavemod} +@{willmagicmod} +@{willmiscmod} +@{willtempmod} +@{willactionmod})" disabled></span> <span class="table-sheet-data-center">=<input type="text" style="width: 30px;" name="attr_willbase" title="willbase" value="0"></span> <span class="table-sheet-data-center">+<input type="text" style="width: 30px;" name="attr_willability" title="willability" value="floor(@{wis}/2-5) " disabled></span> <span class="table-sheet-data-center">+<input type="text" style="width: 30px;" name="attr_willepicsavemod" title="willepicsavemod (Epic Level Save Bonus)" value="@{epicsavebonus}" disabled></span> <span class="table-sheet-data-center">+<input type="text" style="width: 30px;" name="attr_willmagicmod" title="willmagicmod" value="0"></span> <span class="table-sheet-data-center">+<input type="text" style="width: 30px;" name="attr_willmiscmod" title="willmiscmod" value="0"></span> <span class="table-sheet-data-center">+<input type="text" style="width: 30px;" name="attr_willtempmod" title="willtempmod" value="0"></span> <span class="table-sheet-data-center">+<input type="text" style="width: 30px;" name="attr_willactionmod" title="willactionmod" value="(@{bardicMusicBonusEnabled}*@{bardicMusicWillBonus})" disabled></span> <span class="table-sheet-data-center"><button type="roll" style="width:20px;" name="roll_willcheck" title="willcheck" value="@{willmacro}"></button></span> </div> <div class="pc-savemacros"> <span class="table-sheet-data-center-sm"><textarea class="inputbox" rows="1" cols="50" style="width: 175px; height: 20px;" name="attr_willnote" title="willnote" placeholder="Note" data-i18n-placeholder="note"></textarea></span> <span class="table-sheet-data-center-sm"><textarea rows="1" cols="50" style="width: 175px; height: 20px;" name="attr_willmacro" title="willmacro">&{template:DnD35StdRoll} {{saveflag=true}} {{name=@{character_name} }} {{subtags=tries to resist}} {{check=Will check:}} {{checkroll= [[ 1d20 + [[ @{will} ]] ]] }} {{notes=@{willnote} }}</textarea></span> </div> <input type="checkbox" class="pc-savemacros-show arrow" title="savemacros-show" name="attr_savemacros-show" value="1" /><span style="text-align: left;" data-i18n="show-save-macros">Show Save Macros</span> </td></tr> </table> <br> <table> <tr> <td class="statlabel-big" style="width: 60px;"><div data-i18n="spell-resistance-u">Spell Resist</div></td> <td style="text-align: left;"><input class="inputbox" type="text" name="attr_spellresistance" title="spellresistance" style="height: 24px; width: 40px;"></td> <td> </td> <td class="statlabel-big" style="width: 60px;"><div data-i18n="power-resistance-u">Power Resist</div></td> <td style="text-align: left;"><input class="inputbox" type="text" name="attr_powerresistance" title="powerresistance" style="height: 24px; width: 40px;"></td> <td> </td> <td class="statlabel-big" style="width: 100px;"><div data-i18n="arcane-spell-failure">Arcane Spell Failure</div></td> <td><input class="inputbox" type="text" name="attr_arcanespellfailure" title="arcanespellfailure" style="height: 24px; width: 40px;"></td> </tr> </table> <br> <table> <tr> <td class="statlabel-big" style="width: 80px;"><span data-i18n="base-attack">Base Attack</span></td> <td> <input class="inputbox" type="text" name="attr_bab" title="bab" value="0" style="height: 24px; width: 50px;"></td> <td>/<input class="inputbox" type="text" style="width: 45px;" name="attr_bab2" title="bab2" value="(((@{bab} -5)+abs(@{bab} -5))/2)" disabled style="height: 24px; width: 50px;"></td> <td>/<input class="inputbox" type="text" style="width: 45px;" name="attr_bab3" title="bab3" value="(((@{bab} -10)+abs(@{bab} -10))/2)" disabled style="height: 24px; width: 50px;"></td> <td>/<input class="inputbox" type="text" style="width: 45px;" name="attr_bab4" title="bab4" value="(((@{bab} -15)+abs(@{bab} -15))/2)" disabled style="height: 24px; width: 50px;"></td> </tr> </table> <!--Grapple, Melee Attack, and Ranged Attack--> <table class="tableNoCellSpacingNoCellPadding"> <tr><td style="text-align: left;"> <input type="checkbox" class="pc-baseattackmacros-show arrow" title="baseattackmacros-show" name="attr_baseattackmacros-show" value="1" /><!--span style="text-align: left;"></span--> <br> <div class="table-sheet-row"> <span class="table-sheet-header2"> <br> </span> <span class="table-sheet-header2" data-i18n="total" >Total</span> <span class="table-sheet-header2" data-i18n="base-attack-bonus-epic-attack-bonus-a" >Base AB<br>+ Epic AB</span> <span class="table-sheet-header2" data-i18n="strength-modifier" >Strength<br>Modifier</span> <span class="table-sheet-header2" data-i18n="size-modifier" >Size<br>Modifier</span> <span class="table-sheet-header2" data-i18n="miscellaneous-modifier" >Misc<br>Modifier</span> <span class="table-sheet-header2" data-i18n="temporary-modifier" >Temp<br>Modifier</span> </div> <div class="table-sheet-row"> <span class="table-sheet-row-name" style="width:60px;"><span data-i18n="melee">Melee</span><div style="font-size: 0.65em;" data-i18n="attack-bonus">Attack Bonus</div></span> <span class="table-sheet-data-center"><input class="inputbox" type="text" style="width: 45px;" name="attr_meleeattackbonus" title="meleeattackbonus" value="(@{bab} +@{epicattackbonus} +@{strmodmab}+@{size}+@{mabmiscmod}+@{mabtempmod})" disabled></span> <span class="table-sheet-data-center"> =<input class="inputbox" type="text" style="width: 43px;" name="attr_babmab" title="babmab (Base Attack Bonus + Epic Attack Bonus)" value="@{bab} +@{epicattackbonus} " disabled></span> <span class="table-sheet-data-center">+<input class="inputbox" type="text" style="width: 43px;" name="attr_strmodmab" title="strmodmab" value="floor(@{str}/2-5) " disabled></span> <span class="table-sheet-data-center">+<input class="inputbox" type="text" style="width: 43px;" name="attr_sizemodmab" title="sizemodmab" value="@{size}" disabled></span> <span class="table-sheet-data-center">+<input class="inputbox" type="text" style="width: 43px;" name="attr_mabmiscmod" title="mabmiscmod" value="0"></span> <span class="table-sheet-data-center">+<input class="inputbox" type="text" style="width: 43px;" name="attr_mabtempmod" title="mabtempmod" value="0"></span> <span class="table-sheet-data-center"><button type="roll" name="roll_meleeattackcheck" title="meleeattackcheck" value="@{meleeattackmacro}" ></button></span> </div> <div class="pc-baseattackmacros"> <span class="table-sheet-data-center-sm"><textarea class="inputbox" rows="1" cols="50" style="width: 175px; height: 20px;" name="attr_meleeattacknote" title="meleeattacknote" placeholder="Note" data-i18n-placeholder="note"></textarea></span> <span class="table-sheet-data-center-sm"><textarea rows="1" cols="50" style="width: 175px; height: 20px;" name="attr_meleeattackmacro" title="meleeattackmacro">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=makes a melee attack }} {{attack1=hitting AC [[ 1d20 + [[ @{meleeattackbonus} ]] ]] }} {{notes=@{meleeattacknote} }}</textarea></span> </div> <div class="table-sheet-row"> <span class="table-sheet-row-name" style="width: 60px;"><span data-i18n="ranged">Ranged</span><div style="font-size: 0.65em;" data-i18n="attack-bonus">Attack Bonus</div></span> <span class="table-sheet-data-center"><input class="inputbox" type="text" style="width: 45px;" name="attr_rangedattackbonus" title="rangedattackbonus" value="(@{bab} +@{epicattackbonus} +@{dexmodrab}+@{size}+@{rabmiscmod}+@{rabtempmod})" disabled></span> <span class="table-sheet-data-center"> =<input class="inputbox" type="text" style="width: 43px;" name="attr_babrab" title="babrab (Base Attack Bonus + Epic Attack Bonus)" value="@{bab} +@{epicattackbonus} " disabled></span> <span class="table-sheet-data-center">+<input class="inputbox" type="text" style="width: 43px;" name="attr_dexmodrab" title="dexmodrab" value="floor(@{dex}/2-5) " disabled></span> <span class="table-sheet-data-center">+<input class="inputbox" type="text" style="width: 43px;" name="attr_sizemodrab" title="sizemodrab" value="@{size}" disabled></span> <span class="table-sheet-data-center">+<input class="inputbox" type="text" style="width: 43px;" name="attr_rabmiscmod" title="rabmiscmod" value="0"></span> <span class="table-sheet-data-center">+<input class="inputbox" type="text" style="width: 43px;" name="attr_rabtempmod" title="rabtempmod" value="0"></span> <span class="table-sheet-data-center"><button type="roll" name="roll_rangedattackcheck" title="rangedattackcheck" value="@{rangedattackmacro}"></button></span> </div> <div class="pc-baseattackmacros"> <span class="table-sheet-data-center-sm"><textarea class="inputbox" rows="1" cols="50" style="width: 175px; height: 20px;" name="attr_rangedattacknote" title="rangedattacknote" placeholder="Note" data-i18n-placeholder="note"></textarea></span> <span class="table-sheet-data-center-sm"><textarea rows="1" cols="50" style="width: 175px; height: 20px;" name="attr_rangedattackmacro" title="rangedattackmacro">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=makes a ranged attack }} {{attack1=hitting AC [[ 1d20 + [[ @{rangedattackbonus} ]] ]] }} {{notes=@{rangedattacknote} }}</textarea></span> </div> <div class="table-sheet-row"> <span class="table-sheet-row-name" style="width: 60px;"><span data-i18n="grapple">Grapple</span><div style="font-size: 0.65em;" data-i18n="attack-bonus">Attack Bonus</div></span> <span class="table-sheet-data-center"><input class="inputbox" type="text" style="width: 45px;" name="attr_grapple" title="grapple" value="(@{bab} +@{epicattackbonus} +@{grapplestrmod}+@{specialattacksizemod}+@{grapplemiscmod}+@{grappletempmod})" disabled style="height: 24px; width: 50px;"></span> <span class="table-sheet-data-center"> =<input class="inputbox" type="text" style="width: 43px;" name="attr_grapplebab" title="grapplebab (Base Attack Bonus + Epic Attack Bonus)" style="height: 24px; width: 50px;" disabled value="@{bab} +@{epicattackbonus} "></span> <span class="table-sheet-data-center">+<input class="inputbox" type="text" style="width: 43px;" name="attr_grapplestrmod" title="grapplestrmod" value="floor(@{str}/2-5) " disabled style="height: 24px; width: 50px;"></span> <span class="table-sheet-data-center">+<input class="inputbox" type="text" style="width: 43px;" name="attr_specialattacksizemod" title="specialattacksizemod" value="(floor((@{size} + 50) / 58) + floor((@{size} + 50) / 54) + floor((@{size} + 50) / 52) + floor((@{size} + 50) / 51) + floor((@{size} + 50) / 50) + floor((@{size} + 50) / 49) + floor((@{size} + 50) / 47) + floor((@{size} + 50) / 43) -4) * (-4) " disabled style="height: 24px; width: 50px;"></span> <span class="table-sheet-data-center">+<input class="inputbox" type="text" style="width: 43px;" name="attr_grapplemiscmod" title="grapplemiscmod" value="0"></span> <span class="table-sheet-data-center">+<input class="inputbox" type="text" style="width: 43px;" name="attr_grappletempmod" title="grappletempmod" value="0"></span> <span class="table-sheet-data-center"><button type="roll" name="roll_Grapplecheck" title="Grapplecheck" value="@{grapplemacro}" ></button></span> </div> <div class="pc-baseattackmacros"> <span class="table-sheet-data-center-sm"><textarea class="inputbox" rows="1" cols="50" style="width: 175px; height: 20px;" name="attr_grapplenote" title="grapplenote" placeholder="Note" data-i18n-placeholder="note"></textarea></span> <span class="table-sheet-data-center-sm"><textarea rows="1" cols="50" style="width: 175px; height: 20px;" name="attr_grapplemacro" title="grapplemacro">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name} }} {{attack1=Grapple check: [[ 1d20 + [[ @{grapple} ]] ]] }} {{notes=@{grapplenote} }}</textarea></span> </div> <input type="checkbox" class="pc-baseattackmacros-show arrow" title="baseattackmacros-show" name="attr_baseattackmacros-show" value="1" /><span style="text-align: left;" data-i18n="show-grapple-and-base-attack-bonus-macros">Show Grapple and Base Attack Macros</span> </td></tr> </table> <br> <table> <tr> <td class="statlabel-big" style="width: 50px;"><span data-i18n="epic-levels">Epic Levels</span>:</td> <td><span data-i18n="epic-save-bonus">Epic Save Bonus</span>: <input class="inputbox" type="text" style="width: 45px;" name="attr_epicsavebonus" title="epicsavebonus" value="0"></td> <td><span data-i18n="epic-attack-bonus">Epic Attack Bonus</span>: <input class="inputbox" type="text" style="width: 45px;" name="attr_epicattackbonus" title="epicattackbonus" value="0"></td> </tr> </table> </td> </tr> </table> </div> </td> <td class="table-sheet-data-left"> <div class="table-sheet-data-center" style="vertical-align:top;"> <div style="float: left"> <div style="display:table;width:39%;float:left;"> <div class="table-sheet-row"> <span class="table-sheet-data-center"><span data-i18n="languages">Languages</span><br><textarea class="inputbox" rows="2" cols="55" style="width: 380px;" name="attr_languages" title="languages"></textarea></span> </div> <div class="table-sheet-row"> <span class="table-sheet-data-center"><span data-i18n="racial-abilities">Racial Abilities</span><br><textarea class="inputbox" rows="4" cols="55" style="width: 380px;" name="attr_racialabilities" title="racialabilities"></textarea></span> </div> <div class="table-sheet-row"> <span class="table-sheet-data-center"><span data-i18n="class-abilities">Class Abilities</span><br><textarea class="inputbox" rows="4" cols="55" style="width: 380px;" name="attr_classabilities" title="classabilities"></textarea></span> </div> <div class="table-sheet-row"> <span class="table-sheet-data-center"><span data-i18n="feats">Feats</span><br><textarea class="inputbox" rows="4" cols="55" style="width: 380px;" name="attr_feats" title="feats"></textarea></span> </div> <div class="table-sheet-row"> <span class="table-sheet-data-center"><span data-i18n="other">Other</span><br><textarea class="inputbox" rows="4" cols="55" style="width: 380px;" name="attr_other" title="other"></textarea></span> </div> </div> </div> </div> </td> </tr> </table> <hr/> </div> </div> <div class="tab-content tab2 tab99"> <!-- Weapons --> <!--Weapons--> <input type="checkbox" class="pc-weapons-show arrow" title="weapons-show" name="attr_weapons-show" value="1" checked /><span style="text-align: left;" data-i18n="weapons">Weapons</span> <div class="pc-weapons"> <div style="float: right;"> <span class="switch-singleAttack-label" style="font-weight: bold;" data-i18n="global-attack-bonus">Global attack bonus</span> <input class="inputbox" type="text" name="attr_globalAttackBonus" title="globalAttackBonus" style="height: 24px; width: 35px;" value="0"> <br> <span class="switch-singleAttack-label" style="font-weight: bold;" data-i18n="global-damage-bonus">Global damage bonus</span> <input class="inputbox" type="text" name="attr_globalDamageBonus" title="globalDamageBonus" style="height: 24px; width: 31px;" value="0"> </div> <input type="radio" style="margin-left: 50px;" class="switch-attackSeparateModeSelection-show switch" title="attackmode" name="attr_attackmode" value="1" checked /><span style="text-align: left;" data-i18n="attack-damage-separate-roll" >Attack and Damage separate roll</span> <input type="radio" class="switch-attackSingleModeSelection-show switch" title="attackmode" name="attr_attackmode" value="2" /><span style="text-align: left;" data-i18n="attack-damage-single-roll">Attack and Damage single roll</span> <br> <input type="radio" style="margin-left: 50px;" class="switch-rerollCriticModeSelection-show switch" title="criticmode" name="attr_criticmode" value="2" checked /><span style="text-align: left;" data-i18n="reroll-critic-damage-roll">Reroll critic damage</span> <input type="radio" class="switch-multiplyCriticModeSelection-show switch" title="criticmode" name="attr_criticmode" value="3" /><span style="text-align: left;" data-i18n="multiply-critic-damage-roll">Multiply critic damage</span> <input type="radio" class="switch-customCriticModeSelection-show switch" title="criticmode" name="attr_criticmode" value="4" /><span style="text-align: left;" data-i18n="custom-critic-damage-roll">Custom critic macro</span> <br> <input type="radio" style="margin-left: 50px;" class="switch-uniteDamageModeSelection-show switch" title="damagemode" name="attr_damagemode" value="1" checked /><span style="text-align: left;" data-i18n="damage-fields-united">Damage fields united</span> <input type="radio" class="switch-splittedDamageModeSelection-show switch" title="damagemode" name="attr_damagemode" value="2" /><span style="text-align: left;" data-i18n="damage-fields-splitted">Damage fields splitted</span> <br> <div class="table-sheet"> <div class="table-sheet-data-center" style="vertical-align:top;"> <div style="float: left"> <table> <tr> <td class="table-sheet-data-left"> <table class="tableNoCellSpacingCellPadding10"> <tr> <td colspan="6" class="statlabel-big-gray" style="font-size: 1.5em; width: 800px;"><span data-i18n="weapons">Weapons</span></td> </tr> </table> <input type="checkbox" class="pc-weapon1-show arrow" title="weapon1-show" name="attr_weapon1-show" value="1" checked /><span style="text-align: left;"><span data-i18n="weapon">Weapon</span>1</span> <div class="pc-weapon pc-weapon1"> <table class="switch-splittedDamage-tableWeapon tableNoCellSpacingNoCellPadding"> <tr> <td colspan="2" class="statlabel-big" style="font-size: 1.5em; width: 120px;" data-i18n="weapon" >Weapon</td> <td class="statlabel" style="width: 38px;" data-i18n="type" >Type</td> <td class="statlabel" style="width: 30px;" data-i18n="weapon-enhancement-i" >Weap. Enh</td> <td class="statlabel" style="width: 30px;" data-i18n="weapon-focus-i" >Weap.<br>Foc.</td> <td class="statlabel" style="width: 30px;" data-i18n="weapon-specialization-i" >Weap.<br>Spec.</td> <td class="statlabel" style="width: 90px;" data-i18n="critical" >Critical</td> <td class="statlabel" style="width: 35px;" data-i18n="range" >Range</td> <td class="statlabel" style="width: 35px;" data-i18n="ammunition-i" >Amm.</td> <td class="statlabel" style="width: 44px;" data-i18n="attack-ability" >Attack Ability</td> <td class="statlabel" style="width: 44px;" data-i18n="damage-ability" >Damage Ability</td> <td class="statlabel" style="width: 103px;" data-i18n="damage" >Damage</td> <td class="statlabel" style="width: 59px;" data-i18n="var-damage" >Var. Damage</td> <td class="statlabel" style="width: 105px;" data-i18n="special-properties" >Special Properties</td> </tr> <tr> <td colspan="2"><input class="inputbox" type="text" name="attr_weapon1name" title="weapon1name" style="height: 24px; width: 120px;"></td> <td><input class="inputbox" type="text" name="attr_weapon1type" title="weapon1type" style="height: 24px; width: 35px;"></td> <td><input class="inputbox" type="text" name="attr_weapon1enh" title="weapon1enh (affects both attack and damage)" style="height: 24px; width: 30px;" value="0"></td> <td><input class="inputbox" type="text" name="attr_weapon1focus" title="weapon1focus (affects only attack)" style="height: 24px; width: 30px;" value="0"></td> <td><input class="inputbox" type="text" name="attr_weapon1specialize" title="weapon1specialize (affects only damage)" style="height: 24px; width: 30px;" value="0"></td> <td><input class="inputbox" type="text" name="attr_weapon1critmin" title="weapon1critmin" style="height: 24px; width: 25px;" value="20">-20/x<input class="inputbox" type="text" name="attr_weapon1critmult" title="weapon1critmult" style="height: 24px; width: 19px;" ></td> <td><input class="inputbox" type="text" name="attr_weapon1range" title="weapon1range" style="height: 24px; width: 32px;"></td> <td><input class="inputbox" type="text" name="attr_weapon1ammunition" title="weapon1ammunition" style="height: 24px; width: 35px;"></td> <td><select class="inputbox" style="height: 24px; width: 52px; font-size: 0.75em; margin-bottom: 0px;" name="attr_weapon1stat" title="weapon1stat"> <option style="width: 45px;" value="@{str-mod} " data-i18n="strength-a" selected>Str</option> <option style="width: 45px;" value="@{dex-mod} " data-i18n="dexterity-a" >Dex</option> <option style="width: 45px;" value="@{wis-mod} " data-i18n="wisdom-a" >Wis</option> <option style="width: 45px;" value="@{int-mod} " data-i18n="intelligence-a" >Int</option> </select></td> <td><select class="inputbox" style="height: 24px; width: 52px; font-size: 0.75em; margin-bottom: 0px;" name="attr_weapon1damagestat" title="weapon1damagestat"> <option style="width: 45px;" value="@{str-mod} " data-i18n="strength-a" selected>Str</option> <option style="width: 45px;" value="(floor(@{str-mod}/2))" data-i18n="half-strength" >1/2 Str</option> <option style="width: 45px;" value="(@{str-mod} +floor(@{str-mod}/2))" data-i18n="strength-and-half-strength" >Str+1/2Str</option> <option style="width: 45px;" value="(@{str-mod} + @{int-mod})" data-i18n="strength-and-intelligence" >Str+Int</option> <option style="width: 45px;" value="(floor(@{str-mod}/2) + @{int-mod})" data-i18n="half-strength-and-intelligence" >1/2Str+Int</option> <option style="width: 45px;" value="(@{str-mod} + @{dex-mod})" data-i18n="strength-and-dexterity" >Int</option> <option style="width: 45px;" value="(@{str-mod} + @{dex-mod} + @{int-mod})" data-i18n="strength-and-dexterity-and-intelligence" >Int</option> <option style="width: 45px;" value="@{dex-mod}" data-i18n="dexterity-a" >Dex</option> <option style="width: 45px;" value="@{wis-mod}" data-i18n="wisdom-a" >Wis</option> <option style="width: 45px;" value="@{int-mod}" data-i18n="intelligence-a" >Int</option> <option style="width: 45px;" value="0" data-i18n="none" >None</option> </select></td> <td><input class="inputbox" type="text" name="attr_weapon1dicenumber" title="weapon1dicenumber" style="height: 24px; width: 25px;" value="0">d <input class="inputbox" type="text" name="attr_weapon1dicetype" title="weapon1dicetype" style="height: 24px; width: 30px;" value="0">+ <input class="inputbox" type="text" name="attr_weapon1bonusdamage" title="weapon1bonusdamage" style="height: 24px; width: 25px;" value="0"> </td> <td><input class="inputbox" type="text" name="attr_weapon1vardamage" title="weapon1vardamage" style="height: 24px; width: 59px;" value="0"></td> <td><textarea class="inputbox" rows="1" cols="45" style="height: 18px; width: 105px; margin-bottom: -3px;" name="attr_weapon1specialproperties" title="weapon1specialproperties"></textarea></td> </tr> </table> <table class="switch-unitedDamage-tableWeapon tableNoCellSpacingNoCellPadding"> <tr> <td colspan="2" class="statlabel-big" style="font-size: 1.5em; width: 120px;" data-i18n="weapon" >Weapon</td> <td class="statlabel" style="width: 44px;" data-i18n="type" >Type</td> <td class="statlabel" style="width: 44px;" data-i18n="weapon-enhancement-a" >Weapon Enh</td> <td class="statlabel" style="width: 41px;" data-i18n="weapon-focus-s" >Weapon<br>Focus</td> <td class="statlabel" style="width: 41px;" data-i18n="weapon-specialization-as" >Weapon<br>Specialize</td> <td class="statlabel" style="width: 79px;" data-i18n="critical" >Critical</td> <td class="statlabel" style="width: 41px;" data-i18n="range" >Range</td> <td class="statlabel" style="width: 41px;" data-i18n="ammunition" >Ammunition</td> <td class="statlabel" style="width: 44px;" data-i18n="attack-ability" >Attack Ability</td> <td class="statlabel" style="width: 44px;" data-i18n="damage-ability" >Damage Ability</td> <td class="statlabel" style="width: 59px;" data-i18n="damage" >Damage</td> <td class="statlabel" style="width: 59px;" data-i18n="var-damage" >Var. Damage</td> <td class="statlabel" style="width: 105px;" data-i18n="special-properties" >Special Properties</td> </tr> <tr> <td colspan="2"><input class="inputbox" type="text" name="attr_weapon1name" title="weapon1name" style="height: 24px; width: 120px;"></td> <td><input class="inputbox" type="text" name="attr_weapon1type" title="weapon1type" style="height: 24px; width: 44px;"></td> <td><input class="inputbox" type="text" name="attr_weapon1enh" title="weapon1enh (affects both attack and damage)" style="height: 24px; width: 44px;" value="0"></td> <td><input class="inputbox" type="text" name="attr_weapon1focus" title="weapon1focus (affects only attack)" style="height: 24px; width: 41px;" value="0"></td> <td><input class="inputbox" type="text" name="attr_weapon1specialize" title="weapon1specialize (affects only damage)" style="height: 24px; width: 41px;" value="0"></td> <td><input class="inputbox" type="text" name="attr_weapon1critmin" title="weapon1critmin" style="height: 24px; width: 25px;" value="20">-20/x<input class="inputbox" type="text" name="attr_weapon1critmult" title="weapon1critmult" style="height: 24px; width: 19px;" ></td> <td><input class="inputbox" type="text" name="attr_weapon1range" title="weapon1range" style="height: 24px; width: 41px;"></td> <td><input class="inputbox" type="text" name="attr_weapon1ammunition" title="weapon1ammunition" style="height: 24px; width: 41px;"></td> <td><select class="inputbox" style="height: 24px; width: 44px; font-size: 0.75em; margin-bottom: 0px;" name="attr_weapon1stat" title="weapon1stat"> <option style="width: 45px;" value="@{str-mod} " data-i18n="strength-a" selected>Str</option> <option style="width: 45px;" value="@{dex-mod} " data-i18n="dexterity-a" >Dex</option> <option style="width: 45px;" value="@{wis-mod} " data-i18n="wisdom-a" >Wis</option> <option style="width: 45px;" value="@{int-mod} " data-i18n="intelligence-a" >Int</option> </select></td> <td><select class="inputbox" style="height: 24px; width: 44px; font-size: 0.75em; margin-bottom: 0px;" name="attr_weapon1damagestat" title="weapon1damagestat"> <option style="width: 45px;" value="@{str-mod} " data-i18n="strength-a" selected>Str</option> <option style="width: 45px;" value="(floor(@{str-mod}/2))" data-i18n="half-strength" >1/2 Str</option> <option style="width: 45px;" value="(@{str-mod} +floor(@{str-mod}/2))" data-i18n="strength-and-half-strength" >Str+1/2Str</option> <option style="width: 45px;" value="(@{str-mod} + @{int-mod})" data-i18n="strength-and-intelligence" >Str+Int</option> <option style="width: 45px;" value="(floor(@{str-mod}/2) + @{int-mod})" data-i18n="half-strength-and-intelligence" >1/2Str+Int</option> <option style="width: 45px;" value="(@{str-mod} + @{dex-mod})" data-i18n="strength-and-dexterity" >Int</option> <option style="width: 45px;" value="(@{str-mod} + @{dex-mod} + @{int-mod})" data-i18n="strength-and-dexterity-and-intelligence" >Int</option> <option style="width: 45px;" value="@{dex-mod} " data-i18n="dexterity-a" >Dex</option> <option style="width: 45px;" value="@{wis-mod} " data-i18n="wisdom-a" >Wis</option> <option style="width: 45px;" value="@{int-mod} " data-i18n="intelligence-a" >Int</option> <option style="width: 45px;" value="0" data-i18n="none" >None</option> </select></td> <td><input class="inputbox" type="text" name="attr_weapon1statdamage" title="weapon1statdamage" style="height: 24px; width: 59px;" value="0"></td> <td><input class="inputbox" type="text" name="attr_weapon1vardamage" title="weapon1vardamage" style="height: 24px; width: 59px;" value="0"></td> <td><textarea class="inputbox" rows="1" cols="45" style="height: 20px; width: 105px; margin-bottom: -3px;" name="attr_weapon1specialproperties" title="weapon1specialproperties"></textarea></td> </tr> </table> <input type="checkbox" class="pc-weapon1Macro-show arrow" title="weapon1Macro-show" name="attr_weapon1Macro-show" value="1"/> <span></span> <div style="float: right; width: 780px; text-align: left;"> <span class="switch-singleAttack-label" style="font-weight: bold;" data-i18n="single-attack">Single attack</span> <button class="switch-singleAttack-button" type="roll" name="roll_weapon1singleattack" title="weapon1singleattack" value="@{weapon1singleattackmacro}" style="width: 20px;" > </button> <span class="switch-attack-single-label" style="font-weight: bold;" data-i18n="single-attack-damage">Single Attack and Damage</span> <button class="switch-attack-singleRerollSplitted-button btn-roll" type="roll" name="roll_weapon1attacksinglererollsplitted" title="weapon1attacksinglererollsplitted" value="@{weapon1attackmacrosinglererollsplitted}" style="width: 20px;"> </button> <button class="switch-attack-singleMultiplySplitted-button btn-roll" type="roll" name="roll_weapon1attacksinglemultiplysplitted" title="weapon1attacksinglemultiplysplitted" value="@{weapon1attackmacrosinglemultiplysplitted}" style="width: 20px;"> </button> <button class="switch-attack-singleCustomSplitted-button btn-roll" type="roll" name="roll_weapon1attacksinglecustomsplitted" title="weapon1attacksinglecustomsplitted" value="@{weapon1attackmacrosinglecustomsplitted}" style="width: 20px;"> </button> <button class="switch-attack-singleRerollUnited-button btn-roll" type="roll" name="roll_weapon1attack" title="weapon1attack" value="@{weapon1attackmacro}" style="width: 20px;"> </button> <button class="switch-attack-singleMultiplyUnited-button btn-roll" type="roll" name="roll_weapon1attacksinglemultiplyunited" title="weapon1attacksinglemultiplyunited" value="@{weapon1attackmacrosinglesinglemultiplyunited}" style="width: 20px;"> </button> <button class="switch-attack-singleCustomUnited-button btn-roll" type="roll" name="roll_weapon1attacksinglecustomunited" title="weapon1attacksinglecustomunited" value="@{weapon1attackmacrosinglecustomunited}" style="width: 20px;"> </button> <span class="switch-fullAttack-label" style="font-weight: bold;" data-i18n="full-attack">Full Attack</span> <button class="switch-fullAttack-separate-button" type="roll" name="roll_weapon1fullattackseparate" title="weapon1fullattackseparate" value="@{weapon1fullattackmacroseparate}" style="width: 20px;" > </button> <button class="switch-fullAttack-singleRerollSplitted-button btn-roll" type="roll" name="roll_weapon1fullattacksinglererollsplitted" title="weapon1fullattacksinglererollsplitted" value="@{weapon1fullattackmacrosinglererollsplitted}" style="width: 20px;" > </button> <button class="switch-fullAttack-singleMultiplySplitted-button btn-roll" type="roll" name="roll_weapon1fullattacksinglemultiplysplitted" title="weapon1fullattacksinglemultiplysplitted" value="@{weapon1fullattackmacrosinglemultiplysplitted}" style="width: 20px;" > </button> <button class="switch-fullAttack-singleCustomSplitted-button btn-roll" type="roll" name="roll_weapon1fullattacksinglecustomsplitted" title="weapon1fullattacksinglecustomsplitted" value="@{weapon1fullattackmacrosinglecustomsplitted}" style="width: 20px;" > </button> <button class="switch-fullAttack-singleRerollUnited-button btn-roll" type="roll" name="roll_weapon1fullattack" title="weapon1fullattack" value="@{weapon1fullattackmacro}" style="width: 20px;" > </button> <button class="switch-fullAttack-singleMultiplyUnited-button btn-roll" type="roll" name="roll_weapon1fullattacksinglemultiplyunited" title="weapon1fullattacksinglemultiplyunited" value="@{weapon1fullattackmacrosinglemultiplyunited}" style="width: 20px;" > </button> <button class="switch-fullAttack-singleCustomUnited-button btn-roll" type="roll" name="roll_weapon1fullattacksinglecustomunited" title="weapon1fullattacksinglecustomunited" value="@{weapon1fullattackmacrosinglecustomunited}" style="width: 20px;" > </button> <span class="switch-damage-label" style="font-weight: bold;" data-i18n="damage-roll">Damage Roll</span> <button class="switch-damage-splitted-button btn-roll" type="roll" name="roll_weapon1damagerollsplitted" title="weapon1damagerollsplitted" style="width: 20px;" value="@{weapon1damagemacrosplitted}"></button> <button class="switch-damage-united-button btn-roll" type="roll" name="roll_weapon1damageroll" title="weapon1damageroll" style="width: 20px;" value="@{weapon1damagemacro}"></button> <span class="switch-critic-label" style="font-weight: bold;" data-i18n="critic-roll">Critic Roll</span> <button class="switch-critic-rerollSplitted-button btn-roll" type="roll" name="roll_weapon1criticrollrerollsplitted" title="weapon1criticrollrerollsplitted" style="width: 20px;" value="@{weapon1criticmacrorerollsplitted}"></button> <button class="switch-critic-multiplySplitted-button btn-roll" type="roll" name="roll_weapon1criticrollmultiplysplitted" title="weapon1criticrollmultiplysplitted" style="width: 20px;" value="@{weapon1criticmacromultiplysplitted}"></button> <button class="switch-critic-customSplitted-button btn-roll" type="roll" name="roll_weapon1criticrollcustomsplitted" title="weapon1criticrollcustomsplitted" style="width: 20px;" value="@{weapon1criticmacrocustomsplitted}"></button> <button class="switch-critic-rerollUnited-button btn-roll" type="roll" name="roll_weapon1criticroll" title="weapon1criticroll" style="width: 20px;" value="@{weapon1criticmacro}"></button> <button class="switch-critic-multiplyUnited-button btn-roll" type="roll" name="roll_weapon1criticrollmultiplyunited" title="weapon1criticrollmultiplyunited" style="width: 20px;" value="@{weapon1criticmacromultiplyunited}"></button> <button class="switch-critic-customUnited-button btn-roll" type="roll" name="roll_weapon1criticrollcustomunited" title="weapon1criticrollcustomunited" style="width: 20px;" value="@{weapon1criticmacrocustomunited}"></button> </div> <div class="pc-weapon1Macro" style="width: 800px; text-align: left; padding-top: 10px;"> <div> <textarea class="switch-attack-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-left: 30px; margin-bottom: 0;" name="attr_weapon1attackcalc" title="weapon1attackcalc (Edit this to adjust the attack calculation)">1d20cs>@{weapon1critmin} + @{bab}[BAB] + @{epicattackbonus}[Epic AB] + @{weapon1stat}[Ability] + @{size}[size] + @{weapon1enh}[Weapon Enh] + @{weapon1focus}[Weapon Focus] + @{globalAttackBonus}[Global bonus] + ?{Flank |No, 0|Yes, 2}[Flank] + ?{Additional Attack Bonus?|0}[Ad'l Atk Bon]</textarea> <textarea class="switch-damage-splitted-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_weapon1damagesplitted" title="weapon1damagesplitted (Edit this to adjust the damage calculation.)">[[@{weapon1dicenumber}]]d[[@{weapon1dicetype}]] + @{weapon1bonusdamage}[Dmg] + @{weapon1damagestat}[Weapon Dmg Ability] + @{weapon1enh}[Weapon Enh] + @{weapon1specialize}[Weapon Spec] + @{globalDamageBonus}[Global bonus] + ?{Additional Damage Bonus?|0}[Ad'l Dmg Bon]+ @{weapon1vardamage}[Var Dmg]</textarea> <textarea class="switch-damage-united-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_weapon1damage" title="weapon1damage (Edit this to adjust the damage calculation.)">@{weapon1statdamage}[Dmg] + @{weapon1damagestat}[Weapon Dmg Ability] + @{weapon1enh}[Weapon Enh] + @{weapon1specialize}[Weapon Spec] + @{globalDamageBonus}[Global bonus] + ?{Additional Damage Bonus?|0}[Ad'l Dmg Bon] + @{weapon1vardamage}[Var Dmg]</textarea> <textarea class="switch-critic-rerollSplitted-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_weapon1critrerollsplitted" title="weapon1critrerollsplitted (Edit this to adjust the critical calculation.)">[[(@{weapon1critmult}-1) * @{weapon1dicenumber}]]d[[@{weapon1dicetype}]][Dmg] + (@{weapon1critmult}-1)*(@{weapon1bonusdamage}[Dmg] + @{weapon1damagestat}[Weapon Dmg Ability] + @{weapon1enh}[Weapon Enh] + @{weapon1specialize}[Weapon Spec] + @{globalDamageBonus}[Global bonus] + ?{Additional Damage Bonus?|0}[Ad'l Dmg Bon])</textarea> <textarea class="switch-critic-multiplySplitted-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_weapon1critmultiplysplitted" title="weapon1critmultiplysplitted (Edit this to adjust the critical calculation.)">(@{weapon1critmult}-1) * ([[@{weapon1dicenumber}]]d[[@{weapon1dicetype}]] + @{weapon1bonusdamage}[Dmg] + @{weapon1damagestat}[Weapon Dmg Ability] + @{weapon1enh}[Weapon Enh] + @{weapon1specialize}[Weapon Spec] + @{globalDamageBonus}[Global bonus] + ?{Additional Damage Bonus?|0}[Ad'l Dmg Bon])</textarea> <textarea class="switch-critic-customSplitted-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_weapon1critcustomsplitted" title="weapon1critcustomsplitted (Edit this to adjust the critical calculation.)"></textarea> <textarea class="switch-critic-rerollUnited-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_weapon1crit" title="weapon1crit (Edit this to adjust the critical calculation.)">(@{weapon1statdamage}[Dmg] + @{weapon1damagestat}[Weapon Dmg Ability] + @{weapon1enh}[Weapon Enh] + @{weapon1specialize}[Weapon Spec] + @{globalDamageBonus}[Global bonus] + ?{Additional Damage Bonus?|0}[Ad'l Dmg Bon])</textarea> <textarea class="switch-critic-multiplyUnited-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_weapon1critmultiplyunited" title="weapon1critmultiplyunited (Edit this to adjust the critical calculation.)">(@{weapon1critmult}-1) * (@{weapon1statdamage}[Dmg] + @{weapon1damagestat}[Weapon Dmg Ability] + @{weapon1enh}[Weapon Enh] + @{weapon1specialize}[Weapon Spec] + @{globalDamageBonus}[Global bonus] + ?{Additional Damage Bonus?|0}[Ad'l Dmg Bon])</textarea> <textarea class="switch-critic-customUnited-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_weapon1critcustomunited" title="weapon1critcustomunited (Edit this to adjust the critical calculation.)"></textarea> </div> <div> <textarea class="switch-singleAttack-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon1singleattackmacro" title="weapon1singleattackmacro (Modify this macro to modify your attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=Attacks with the @{weapon1name} }} {{attack1=Hitting AC [[ @{weapon1attackcalc} ]] }} {{notes=@{weapon1specialproperties} }}</textarea> <textarea class="switch-attack-singleRerollSplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon1attackmacrosinglererollsplitted" title="weapon1attackmacrosinglererollsplitted (Modify this macro to modify your attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=Attacks with a @{weapon1name} }} {{attack1=hitting AC [[ @{weapon1attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{weapon1attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=for [[ @{weapon1damagesplitted} ]] dmg}} {{critdmg1=+ [[ @{weapon1critrerollsplitted} ]] crit dmg}} {{fullattackflag= [[ 0d1 ]] }} {{notes=@{weapon1specialproperties} }}</textarea> <textarea class="switch-attack-singleMultiplySplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon1attackmacrosinglemultiplysplitted" title="weapon1attackmacrosinglemultiplysplitted (Modify this macro to modify your attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=Attacks with a @{weapon1name} }} {{attack1=hitting AC [[ @{weapon1attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{weapon1attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=for [[ @{weapon1damagesplitted} ]] dmg}} {{critdmg1=+ [[ @{weapon1critmultiplysplitted} ]] crit dmg}} {{fullattackflag= [[ 0d1 ]] }} {{notes=@{weapon1specialproperties} }}</textarea> <textarea class="switch-attack-singleCustomSplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon1attackmacrosinglecustomsplitted" title="weapon1attackmacrosinglecustomsplitted (Modify this macro to modify your attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=Attacks with a @{weapon1name} }} {{attack1=hitting AC [[ @{weapon1attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{weapon1attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=for [[ @{weapon1damagesplitted} ]] dmg}} {{critdmg1=+ [[ @{weapon1critcustomsplitted} ]] crit dmg}} {{fullattackflag= [[ 0d1 ]] }} {{notes=@{weapon1specialproperties} }}</textarea> <textarea class="switch-attack-singleRerollUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon1attackmacro" title="weapon1attackmacro (Modify this macro to modify your attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=Attacks with a @{weapon1name} }} {{attack1=hitting AC [[ @{weapon1attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{weapon1attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=for [[ @{weapon1damage} ]] dmg}} {{critdmg1=+ [[ @{weapon1crit} ]] crit dmg}} {{fullattackflag= [[ 0d1 ]] }} {{notes=@{weapon1specialproperties} }}</textarea> <textarea class="switch-attack-singleMultiplyUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon1attackmacrosinglesinglemultiplyunited" title="weapon1attackmacrosinglesinglemultiplyunited (Modify this macro to modify your attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=Attacks with a @{weapon1name} }} {{attack1=hitting AC [[ @{weapon1attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{weapon1attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=for [[ @{weapon1damage} ]] dmg}} {{critdmg1=+ [[ @{weapon1critmultiplyunited} ]] crit dmg}} {{fullattackflag= [[ 0d1 ]] }} {{notes=@{weapon1specialproperties} }}</textarea> <textarea class="switch-attack-singleCustomUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon1attackmacrosinglecustomunited" title="weapon1attackmacrosinglecustomunited (Modify this macro to modify your attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=Attacks with a @{weapon1name} }} {{attack1=hitting AC [[ @{weapon1attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{weapon1attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=for [[ @{weapon1damage} ]] dmg}} {{critdmg1=+ [[ @{weapon1critcustomunited} ]] crit dmg}} {{fullattackflag= [[ 0d1 ]] }} {{notes=@{weapon1specialproperties} }}</textarea> <textarea class="switch-fullAttack-separate-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon1fullattackmacroseparate" title="weapon1fullattackmacroseparate (Modify this macro to modify your full round attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=Attacks with the @{weapon1name} }} {{attack1=1 - Hitting AC: [[ @{weapon1attackcalc} ]] }} {{critconfirm1=Crit: YES }} {{fumbleroll=Fumble: YES }} {{attack2=2 - Hitting AC: [[ @{weapon1attackcalc}-5 ]] }} {{critconfirm2=Crit: YES }} {{fumbleroll=Fumble: YES }} {{attack3=3 - Hitting AC: [[ @{weapon1attackcalc}-10 ]] }} {{critconfirm3=Crit: YES }} {{fumbleroll=Fumble: YES }} {{attack4=4 - Hitting AC: [[ @{weapon1attackcalc}-15 ]] }} {{critconfirm4=Crit: YES }} {{fumbleroll=Fumble: YES }} {{fullattackflag= [[ d1 ]] }} {{notes=@{weapon1specialproperties} }}</textarea> <textarea class="switch-fullAttack-singleRerollSplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon1fullattackmacrosinglererollsplitted" title="weapon1fullattackmacrosinglererollsplitted (Modify this macro to modify your full round attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=attacks with a @{weapon1name} }} {{attack1=A1: [[ @{weapon1attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{weapon1attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=D1: [[ @{weapon1damagesplitted} ]] }} {{critdmg1=+ [[ @{weapon1critrerollsplitted} ]] }} {{attack2=A2: [[ @{weapon1attackcalc}-5 ]] }} {{critconfirm2=Crit!: [[ @{weapon1attackcalc}-5 ]] }} {{damage2=D2: [[ @{weapon1damagesplitted} ]] }} {{critdmg2=+ [[ @{weapon1critrerollsplitted} ]] }} {{attack3=A3: [[ @{weapon1attackcalc}-10 ]] }} {{critconfirm3=Crit!: [[ @{weapon1attackcalc}-10 ]] }} {{damage3=D3: [[ @{weapon1damagesplitted} ]] }} {{critdmg3=+ [[ @{weapon1critrerollsplitted} ]] }} {{attack4=A4: [[ @{weapon1attackcalc}-15 ]] }} {{critconfirm4=Crit!: [[ @{weapon1attackcalc}-15 ]] }} {{damage4=D4: [[ @{weapon1damagesplitted} ]] }} {{critdmg4=+ [[ @{weapon1critrerollsplitted} ]] }} {{fullattackflag= [[ d1 ]] }} {{notes=@{weapon1specialproperties} }}</textarea> <textarea class="switch-fullAttack-singleMultiplySplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon1fullattackmacrosinglemultiplysplitted" title="weapon1fullattackmacrosinglemultiplysplitted (Modify this macro to modify your full round attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=attacks with a @{weapon1name} }} {{attack1=A1: [[ @{weapon1attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{weapon1attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=D1: [[ @{weapon1damagesplitted} ]] }} {{critdmg1=+ [[ @{weapon1critmultiplysplitted} ]] }} {{attack2=A2: [[ @{weapon1attackcalc}-5 ]] }} {{critconfirm2=Crit!: [[ @{weapon1attackcalc}-5 ]] }} {{damage2=D2: [[ @{weapon1damagesplitted} ]] }} {{critdmg2=+ [[ @{weapon1critmultiplysplitted} ]] }} {{attack3=A3: [[ @{weapon1attackcalc}-10 ]] }} {{critconfirm3=Crit!: [[ @{weapon1attackcalc}-10 ]] }} {{damage3=D3: [[ @{weapon1damagesplitted} ]] }} {{critdmg3=+ [[ @{weapon1critmultiplysplitted} ]] }} {{attack4=A4: [[ @{weapon1attackcalc}-15 ]] }} {{critconfirm4=Crit!: [[ @{weapon1attackcalc}-15 ]] }} {{damage4=D4: [[ @{weapon1damagesplitted} ]] }} {{critdmg4=+ [[ @{weapon1critmultiplysplitted} ]] }} {{fullattackflag= [[ d1 ]] }} {{notes=@{weapon1specialproperties} }}</textarea> <textarea class="switch-fullAttack-singleCustomSplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon1fullattackmacrosinglecustomsplitted" title="weapon1fullattackmacrosinglecustomsplitted (Modify this macro to modify your full round attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=attacks with a @{weapon1name} }} {{attack1=A1: [[ @{weapon1attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{weapon1attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=D1: [[ @{weapon1damagesplitted} ]] }} {{critdmg1=+ [[ @{weapon1critcustomsplitted} ]] }} {{attack2=A2: [[ @{weapon1attackcalc}-5 ]] }} {{critconfirm2=Crit!: [[ @{weapon1attackcalc}-5 ]] }} {{damage2=D2: [[ @{weapon1damagesplitted} ]] }} {{critdmg2=+ [[ @{weapon1critcustomsplitted} ]] }} {{attack3=A3: [[ @{weapon1attackcalc}-10 ]] }} {{critconfirm3=Crit!: [[ @{weapon1attackcalc}-10 ]] }} {{damage3=D3: [[ @{weapon1damagesplitted} ]] }} {{critdmg3=+ [[ @{weapon1critcustomsplitted} ]] }} {{attack4=A4: [[ @{weapon1attackcalc}-15 ]] }} {{critconfirm4=Crit!: [[ @{weapon1attackcalc}-15 ]] }} {{damage4=D4: [[ @{weapon1damagesplitted} ]] }} {{critdmg4=+ [[ @{weapon1critcustomsplitted} ]] }} {{fullattackflag= [[ d1 ]] }} {{notes=@{weapon1specialproperties} }}</textarea> <textarea class="switch-fullAttack-singleRerollUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon1fullattackmacro" title="weapon1fullattackmacro (Modify this macro to modify your full round attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=attacks with a @{weapon1name} }} {{attack1=A1: [[ @{weapon1attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{weapon1attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=D1: [[ @{weapon1damage} ]] }} {{critdmg1=+ [[ @{weapon1crit} ]] }} {{attack2=A2: [[ @{weapon1attackcalc}-5 ]] }} {{critconfirm2=Crit!: [[ @{weapon1attackcalc}-5 ]] }} {{damage2=D2: [[ @{weapon1damage} ]] }} {{critdmg2=+ [[ @{weapon1crit} ]] }} {{attack3=A3: [[ @{weapon1attackcalc}-10 ]] }} {{critconfirm3=Crit!: [[ @{weapon1attackcalc}-10 ]] }} {{damage3=D3: [[ @{weapon1damage} ]] }} {{critdmg3=+ [[ @{weapon1crit} ]] }} {{attack4=A4: [[ @{weapon1attackcalc}-15 ]] }} {{critconfirm4=Crit!: [[ @{weapon1attackcalc}-15 ]] }} {{damage4=D4: [[ @{weapon1damage} ]] }} {{critdmg4=+ [[ @{weapon1crit} ]] }} {{fullattackflag= [[ d1 ]] }} {{notes=@{weapon1specialproperties} }}</textarea> <textarea class="switch-fullAttack-singleMultiplyUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon1fullattackmacrosinglemultiplyunited" title="weapon1fullattackmacrosinglemultiplyunited (Modify this macro to modify your full round attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=attacks with a @{weapon1name} }} {{attack1=A1: [[ @{weapon1attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{weapon1attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=D1: [[ @{weapon1damage} ]] }} {{critdmg1=+ [[ @{weapon1critmultiplyunited} ]] }} {{attack2=A2: [[ @{weapon1attackcalc}-5 ]] }} {{critconfirm2=Crit!: [[ @{weapon1attackcalc}-5 ]] }} {{damage2=D2: [[ @{weapon1damage} ]] }} {{critdmg2=+ [[ @{weapon1critmultiplyunited} ]] }} {{attack3=A3: [[ @{weapon1attackcalc}-10 ]] }} {{critconfirm3=Crit!: [[ @{weapon1attackcalc}-10 ]] }} {{damage3=D3: [[ @{weapon1damage} ]] }} {{critdmg3=+ [[ @{weapon1critmultiplyunited} ]] }} {{attack4=A4: [[ @{weapon1attackcalc}-15 ]] }} {{critconfirm4=Crit!: [[ @{weapon1attackcalc}-15 ]] }} {{damage4=D4: [[ @{weapon1damage} ]] }} {{critdmg4=+ [[ @{weapon1critmultiplyunited} ]] }} {{fullattackflag= [[ d1 ]] }} {{notes=@{weapon1specialproperties} }}</textarea> <textarea class="switch-fullAttack-singleCustomUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon1fullattackmacrosinglecustomunited" title="weapon1fullattackmacrosinglecustomunited (Modify this macro to modify your full round attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=attacks with a @{weapon1name} }} {{attack1=A1: [[ @{weapon1attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{weapon1attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=D1: [[ @{weapon1damage} ]] }} {{critdmg1=+ [[ @{weapon1critcustomunited} ]] }} {{attack2=A2: [[ @{weapon1attackcalc}-5 ]] }} {{critconfirm2=Crit!: [[ @{weapon1attackcalc}-5 ]] }} {{damage2=D2: [[ @{weapon1damage} ]] }} {{critdmg2=+ [[ @{weapon1critcustomunited} ]] }} {{attack3=A3: [[ @{weapon1attackcalc}-10 ]] }} {{critconfirm3=Crit!: [[ @{weapon1attackcalc}-10 ]] }} {{damage3=D3: [[ @{weapon1damage} ]] }} {{critdmg3=+ [[ @{weapon1critcustomunited} ]] }} {{attack4=A4: [[ @{weapon1attackcalc}-15 ]] }} {{critconfirm4=Crit!: [[ @{weapon1attackcalc}-15 ]] }} {{damage4=D4: [[ @{weapon1damage} ]] }} {{critdmg4=+ [[ @{weapon1critcustomunited} ]] }} {{fullattackflag= [[ d1 ]] }} {{notes=@{weapon1specialproperties} }}</textarea> <textarea class="switch-damage-splitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon1damagemacrosplitted" title="weapon1damagemacrosplitted (Modify this macro to modify your damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{character_name} }} {{subtags=Damages with the @{weapon1name} }} {{damage1=Damage: [[ @{weapon1damagesplitted} ]] dmg }} {{notes=@{weapon1specialproperties} }}</textarea> <textarea class="switch-damage-united-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon1damagemacro" title="weapon1damagemacro (Modify this macro to modify your damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{character_name} }} {{subtags=Damages with the @{weapon1name} }} {{damage1=Damage: [[ @{weapon1damage} ]] dmg }} {{notes=@{weapon1specialproperties} }}</textarea> <textarea class="switch-critic-rerollSplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon1criticmacrorerollsplitted" title="weapon1criticmacrorerollsplitted (Modify this macro to modify your critic damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{character_name} }} {{subtags=Damages with the @{weapon1name} }} {{damage1=Damage: [[ @{weapon1damagesplitted} ]] + [[ @{weapon1critrerollsplitted} ]] crit dmg }} {{notes=@{weapon1specialproperties} }}</textarea> <textarea class="switch-critic-multiplySplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon1criticmacromultiplysplitted" title="weapon1criticmacromultiplysplitted (Modify this macro to modify your critic damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{character_name} }} {{subtags=Damages with the @{weapon1name} }} {{damage1=Damage: [[ @{weapon1damagesplitted} ]] + [[ @{weapon1critmultiplysplitted} ]] crit dmg }} {{notes=@{weapon1specialproperties} }}</textarea> <textarea class="switch-critic-customSplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon1criticmacrocustomsplitted" title="weapon1criticmacrocustomsplitted (Modify this macro to modify your critic damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{character_name} }} {{subtags=Damages with the @{weapon1name} }} {{damage1=Damage: [[ @{weapon1damagesplitted} ]] + [[ @{weapon1critcustomsplitted} ]] crit dmg }} {{notes=@{weapon1specialproperties} }}</textarea> <textarea class="switch-critic-rerollUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon1criticmacro" title="weapon1criticmacro (Modify this macro to modify your critic damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{character_name} }} {{subtags=Damages with the @{weapon1name} }} {{damage1=Damage: [[ @{weapon1damage} ]] + [[ @{weapon1crit} ]] crit dmg }} {{notes=@{weapon1specialproperties} }}</textarea> <textarea class="switch-critic-multiplyUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon1criticmacromultiplyunited" title="weapon1criticmacromultiplyunited (Modify this macro to modify your critic damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{character_name} }} {{subtags=Damages with the @{weapon1name} }} {{damage1=Damage: [[ @{weapon1damage} ]] + [[ @{weapon1critmultiplyunited} ]] crit dmg }} {{notes=@{weapon1specialproperties} }}</textarea> <textarea class="switch-critic-customUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon1criticmacrocustomunited" title="weapon1criticmacrocustomunited (Modify this macro to modify your critic damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{character_name} }} {{subtags=Damages with the @{weapon1name} }} {{damage1=Damage: [[ @{weapon1damage} ]] + [[ @{weapon1critcustomunited} ]] crit dmg }} {{notes=@{weapon1specialproperties} }}</textarea> </div> </div> </div> <br> <input type="checkbox" class="pc-weapon2-show arrow" title="weapon2-show" name="attr_weapon2-show" value="1" checked /><span style="text-align: left;"><span data-i18n="weapon">Weapon</span>2</span> <div class="pc-weapon pc-weapon2"> <table class="switch-splittedDamage-tableWeapon tableNoCellSpacingNoCellPadding"> <tr> <td colspan="2" class="statlabel-big" style="font-size: 1.5em; width: 120px;" data-i18n="weapon" >Weapon</td> <td class="statlabel" style="width: 38px;" data-i18n="type" >Type</td> <td class="statlabel" style="width: 30px;" data-i18n="weapon-enhancement-i" >Weap. Enh</td> <td class="statlabel" style="width: 30px;" data-i18n="weapon-focus-i" >Weap.<br>Foc.</td> <td class="statlabel" style="width: 30px;" data-i18n="weapon-specialization-i" >Weap.<br>Spec.</td> <td class="statlabel" style="width: 90px;" data-i18n="critical" >Critical</td> <td class="statlabel" style="width: 35px;" data-i18n="range" >Range</td> <td class="statlabel" style="width: 35px;" data-i18n="ammunition-i" >Amm.</td> <td class="statlabel" style="width: 44px;" data-i18n="attack-ability" >Attack Ability</td> <td class="statlabel" style="width: 44px;" data-i18n="damage-ability" >Damage Ability</td> <td class="statlabel" style="width: 103px;" data-i18n="damage" >Damage</td> <td class="statlabel" style="width: 59px;" data-i18n="var-damage" >Var. Damage</td> <td class="statlabel" style="width: 105px;" data-i18n="special-properties" >Special Properties</td> </tr> <tr> <td colspan="2"><input class="inputbox" type="text" name="attr_weapon2name" title="weapon2name" style="height: 24px; width: 120px;"></td> <td><input class="inputbox" type="text" name="attr_weapon2type" title="weapon2type" style="height: 24px; width: 35px;"></td> <td><input class="inputbox" type="text" name="attr_weapon2enh" title="weapon2enh (affects both attack and damage)" style="height: 24px; width: 30px;" value="0"></td> <td><input class="inputbox" type="text" name="attr_weapon2focus" title="weapon2focus (affects only attack)" style="height: 24px; width: 30px;" value="0"></td> <td><input class="inputbox" type="text" name="attr_weapon2specialize" title="weapon2specialize (affects only damage)" style="height: 24px; width: 30px;" value="0"></td> <td><input class="inputbox" type="text" name="attr_weapon2critmin" title="weapon2critmin" style="height: 24px; width: 25px;" value="20">-20/x<input class="inputbox" type="text" name="attr_weapon2critmult" title="weapon2critmult" style="height: 24px; width: 19px;" ></td> <td><input class="inputbox" type="text" name="attr_weapon2range" title="weapon2range" style="height: 24px; width: 32px;"></td> <td><input class="inputbox" type="text" name="attr_weapon2ammunition" title="weapon2ammunition" style="height: 24px; width: 35px;"></td> <td><select class="inputbox" style="height: 24px; width: 52px; font-size: 0.75em; margin-bottom: 0px;" name="attr_weapon2stat" title="weapon2stat"> <option style="width: 45px;" value="@{str-mod} " data-i18n="strength-a" selected>Str</option> <option style="width: 45px;" value="@{dex-mod} " data-i18n="dexterity-a" >Dex</option> <option style="width: 45px;" value="@{wis-mod} " data-i18n="wisdom-a" >Wis</option> <option style="width: 45px;" value="@{int-mod} " data-i18n="intelligence-a" >Int</option> </select></td> <td><select class="inputbox" style="height: 24px; width: 52px; font-size: 0.75em; margin-bottom: 0px;" name="attr_weapon2damagestat" title="weapon2damagestat"> <option style="width: 45px;" value="@{str-mod} " data-i18n="strength-a" selected>Str</option> <option style="width: 45px;" value="(floor(@{str-mod}/2))" data-i18n="half-strength" >1/2 Str</option> <option style="width: 45px;" value="(@{str-mod} +floor(@{str-mod}/2))" data-i18n="strength-and-half-strength" >Str+1/2Str</option> <option style="width: 45px;" value="(@{str-mod} + @{int-mod})" data-i18n="strength-and-intelligence" >Str+Int</option> <option style="width: 45px;" value="(floor(@{str-mod}/2) + @{int-mod})" data-i18n="half-strength-and-intelligence" >1/2Str+Int</option> <option style="width: 45px;" value="(@{str-mod} + @{dex-mod})" data-i18n="strength-and-dexterity" >Int</option> <option style="width: 45px;" value="(@{str-mod} + @{dex-mod} + @{int-mod})" data-i18n="strength-and-dexterity-and-intelligence" >Int</option> <option style="width: 45px;" value="@{dex-mod}" data-i18n="dexterity-a" >Dex</option> <option style="width: 45px;" value="@{wis-mod}" data-i18n="wisdom-a" >Wis</option> <option style="width: 45px;" value="@{int-mod}" data-i18n="intelligence-a" >Int</option> <option style="width: 45px;" value="0" data-i18n="none" >None</option> </select></td> <td><input class="inputbox" type="text" name="attr_weapon2dicenumber" title="weapon2dicenumber" style="height: 24px; width: 25px;" value="0">d <input class="inputbox" type="text" name="attr_weapon2dicetype" title="weapon2dicetype" style="height: 24px; width: 30px;" value="0">+ <input class="inputbox" type="text" name="attr_weapon2bonusdamage" title="weapon2bonusdamage" style="height: 24px; width: 25px;" value="0"> </td> <td><input class="inputbox" type="text" name="attr_weapon2vardamage" title="weapon2vardamage" style="height: 24px; width: 59px;" value="0"></td> <td><textarea class="inputbox" rows="1" cols="45" style="height: 18px; width: 105px; margin-bottom: -3px;" name="attr_weapon2specialproperties" title="weapon2specialproperties"></textarea></td> </tr> </table> <table class="switch-unitedDamage-tableWeapon tableNoCellSpacingNoCellPadding"> <tr> <td colspan="2" class="statlabel-big" style="font-size: 1.5em; width: 120px;" data-i18n="weapon" >Weapon</td> <td class="statlabel" style="width: 44px;" data-i18n="type" >Type</td> <td class="statlabel" style="width: 44px;" data-i18n="weapon-enhancement-a" >Weapon Enh</td> <td class="statlabel" style="width: 41px;" data-i18n="weapon-focus-s" >Weapon<br>Focus</td> <td class="statlabel" style="width: 41px;" data-i18n="weapon-specialization-as" >Weapon<br>Specialize</td> <td class="statlabel" style="width: 79px;" data-i18n="critical" >Critical</td> <td class="statlabel" style="width: 41px;" data-i18n="range" >Range</td> <td class="statlabel" style="width: 41px;" data-i18n="ammunition" >Ammunition</td> <td class="statlabel" style="width: 44px;" data-i18n="attack-ability" >Attack Ability</td> <td class="statlabel" style="width: 44px;" data-i18n="damage-ability" >Damage Ability</td> <td class="statlabel" style="width: 59px;" data-i18n="damage" >Damage</td> <td class="statlabel" style="width: 59px;" data-i18n="var-damage" >Var. Damage</td> <td class="statlabel" style="width: 105px;" data-i18n="special-properties" >Special Properties</td> </tr> <tr> <td colspan="2"><input class="inputbox" type="text" name="attr_weapon2name" title="weapon2name" style="height: 24px; width: 120px;"></td> <td><input class="inputbox" type="text" name="attr_weapon2type" title="weapon2type" style="height: 24px; width: 44px;"></td> <td><input class="inputbox" type="text" name="attr_weapon2enh" title="weapon2enh (affects both attack and damage)" style="height: 24px; width: 44px;" value="0"></td> <td><input class="inputbox" type="text" name="attr_weapon2focus" title="weapon2focus (affects only attack)" style="height: 24px; width: 41px;" value="0"></td> <td><input class="inputbox" type="text" name="attr_weapon2specialize" title="weapon2specialize (affects only damage)" style="height: 24px; width: 41px;" value="0"></td> <td><input class="inputbox" type="text" name="attr_weapon2critmin" title="weapon2critmin" style="height: 24px; width: 25px;" value="20">-20/x<input class="inputbox" type="text" name="attr_weapon2critmult" title="weapon2critmult" style="height: 24px; width: 19px;" ></td> <td><input class="inputbox" type="text" name="attr_weapon2range" title="weapon2range" style="height: 24px; width: 41px;"></td> <td><input class="inputbox" type="text" name="attr_weapon2ammunition" title="weapon2ammunition" style="height: 24px; width: 41px;"></td> <td><select class="inputbox" style="height: 24px; width: 44px; font-size: 0.75em; margin-bottom: 0px;" name="attr_weapon2stat" title="weapon2stat"> <option style="width: 45px;" value="@{str-mod} " data-i18n="strength-a" selected>Str</option> <option style="width: 45px;" value="@{dex-mod} " data-i18n="dexterity-a" >Dex</option> <option style="width: 45px;" value="@{wis-mod} " data-i18n="wisdom-a" >Wis</option> <option style="width: 45px;" value="@{int-mod} " data-i18n="intelligence-a" >Int</option> </select></td> <td><select class="inputbox" style="height: 24px; width: 44px; font-size: 0.75em; margin-bottom: 0px;" name="attr_weapon2damagestat" title="weapon2damagestat"> <option style="width: 45px;" value="@{str-mod} " data-i18n="strength-a" selected>Str</option> <option style="width: 45px;" value="(floor(@{str-mod}/2))" data-i18n="half-strength" >1/2 Str</option> <option style="width: 45px;" value="(@{str-mod} +floor(@{str-mod}/2))" data-i18n="strength-and-half-strength" >Str+1/2Str</option> <option style="width: 45px;" value="(@{str-mod} + @{int-mod})" data-i18n="strength-and-intelligence" >Str+Int</option> <option style="width: 45px;" value="(floor(@{str-mod}/2) + @{int-mod})" data-i18n="half-strength-and-intelligence" >1/2Str+Int</option> <option style="width: 45px;" value="(@{str-mod} + @{dex-mod})" data-i18n="strength-and-dexterity" >Int</option> <option style="width: 45px;" value="(@{str-mod} + @{dex-mod} + @{int-mod})" data-i18n="strength-and-dexterity-and-intelligence" >Int</option> <option style="width: 45px;" value="@{dex-mod} " data-i18n="dexterity-a" >Dex</option> <option style="width: 45px;" value="@{wis-mod} " data-i18n="wisdom-a" >Wis</option> <option style="width: 45px;" value="@{int-mod} " data-i18n="intelligence-a" >Int</option> <option style="width: 45px;" value="0" data-i18n="none" >None</option> </select></td> <td><input class="inputbox" type="text" name="attr_weapon2statdamage" title="weapon2statdamage" style="height: 24px; width: 59px;" value="0"></td> <td><input class="inputbox" type="text" name="attr_weapon2vardamage" title="weapon2vardamage" style="height: 24px; width: 59px;" value="0"></td> <td><textarea class="inputbox" rows="1" cols="45" style="height: 20px; width: 105px; margin-bottom: -3px;" name="attr_weapon2specialproperties" title="weapon2specialproperties"></textarea></td> </tr> </table> <input type="checkbox" class="pc-weapon2Macro-show arrow" title="weapon2Macro-show" name="attr_weapon2Macro-show" value="1"/> <span></span> <div style="float: right; width: 780px; text-align: left;"> <span class="switch-singleAttack-label" style="font-weight: bold;" data-i18n="single-attack">Single attack</span> <button class="switch-singleAttack-button" type="roll" name="roll_weapon2singleattack" title="weapon2singleattack" value="@{weapon2singleattackmacro}" style="width: 20px;" > </button> <span class="switch-attack-single-label" style="font-weight: bold;" data-i18n="single-attack-damage">Single Attack and Damage</span> <button class="switch-attack-singleRerollSplitted-button btn-roll" type="roll" name="roll_weapon2attacksinglererollsplitted" title="weapon2attacksinglererollsplitted" value="@{weapon2attackmacrosinglererollsplitted}" style="width: 20px;"> </button> <button class="switch-attack-singleMultiplySplitted-button btn-roll" type="roll" name="roll_weapon2attacksinglemultiplysplitted" title="weapon2attacksinglemultiplysplitted" value="@{weapon2attackmacrosinglemultiplysplitted}" style="width: 20px;"> </button> <button class="switch-attack-singleCustomSplitted-button btn-roll" type="roll" name="roll_weapon2attacksinglecustomsplitted" title="weapon2attacksinglecustomsplitted" value="@{weapon2attackmacrosinglecustomsplitted}" style="width: 20px;"> </button> <button class="switch-attack-singleRerollUnited-button btn-roll" type="roll" name="roll_weapon2attack" title="weapon2attack" value="@{weapon2attackmacro}" style="width: 20px;"> </button> <button class="switch-attack-singleMultiplyUnited-button btn-roll" type="roll" name="roll_weapon2attacksinglemultiplyunited" title="weapon2attacksinglemultiplyunited" value="@{weapon2attackmacrosinglesinglemultiplyunited}" style="width: 20px;"> </button> <button class="switch-attack-singleCustomUnited-button btn-roll" type="roll" name="roll_weapon2attacksinglecustomunited" title="weapon2attacksinglecustomunited" value="@{weapon2attackmacrosinglecustomunited}" style="width: 20px;"> </button> <span class="switch-fullAttack-label" style="font-weight: bold;" data-i18n="full-attack">Full Attack</span> <button class="switch-fullAttack-separate-button" type="roll" name="roll_weapon2fullattackseparate" title="weapon2fullattackseparate" value="@{weapon2fullattackmacroseparate}" style="width: 20px;" > </button> <button class="switch-fullAttack-singleRerollSplitted-button btn-roll" type="roll" name="roll_weapon2fullattacksinglererollsplitted" title="weapon2fullattacksinglererollsplitted" value="@{weapon2fullattackmacrosinglererollsplitted}" style="width: 20px;" > </button> <button class="switch-fullAttack-singleMultiplySplitted-button btn-roll" type="roll" name="roll_weapon2fullattacksinglemultiplysplitted" title="weapon2fullattacksinglemultiplysplitted" value="@{weapon2fullattackmacrosinglemultiplysplitted}" style="width: 20px;" > </button> <button class="switch-fullAttack-singleCustomSplitted-button btn-roll" type="roll" name="roll_weapon2fullattacksinglecustomsplitted" title="weapon2fullattacksinglecustomsplitted" value="@{weapon2fullattackmacrosinglecustomsplitted}" style="width: 20px;" > </button> <button class="switch-fullAttack-singleRerollUnited-button btn-roll" type="roll" name="roll_weapon2fullattack" title="weapon2fullattack" value="@{weapon2fullattackmacro}" style="width: 20px;" > </button> <button class="switch-fullAttack-singleMultiplyUnited-button btn-roll" type="roll" name="roll_weapon2fullattacksinglemultiplyunited" title="weapon2fullattacksinglemultiplyunited" value="@{weapon2fullattackmacrosinglemultiplyunited}" style="width: 20px;" > </button> <button class="switch-fullAttack-singleCustomUnited-button btn-roll" type="roll" name="roll_weapon2fullattacksinglecustomunited" title="weapon2fullattacksinglecustomunited" value="@{weapon2fullattackmacrosinglecustomunited}" style="width: 20px;" > </button> <span class="switch-damage-label" style="font-weight: bold;" data-i18n="damage-roll">Damage Roll</span> <button class="switch-damage-splitted-button btn-roll" type="roll" name="roll_weapon2damagerollsplitted" title="weapon2damagerollsplitted" style="width: 20px;" value="@{weapon2damagemacrosplitted}"></button> <button class="switch-damage-united-button btn-roll" type="roll" name="roll_weapon2damageroll" title="weapon2damageroll" style="width: 20px;" value="@{weapon2damagemacro}"></button> <span class="switch-critic-label" style="font-weight: bold;" data-i18n="critic-roll">Critic Roll</span> <button class="switch-critic-rerollSplitted-button btn-roll" type="roll" name="roll_weapon2criticrollrerollsplitted" title="weapon2criticrollrerollsplitted" style="width: 20px;" value="@{weapon2criticmacrorerollsplitted}"></button> <button class="switch-critic-multiplySplitted-button btn-roll" type="roll" name="roll_weapon2criticrollmultiplysplitted" title="weapon2criticrollmultiplysplitted" style="width: 20px;" value="@{weapon2criticmacromultiplysplitted}"></button> <button class="switch-critic-customSplitted-button btn-roll" type="roll" name="roll_weapon2criticrollcustomsplitted" title="weapon2criticrollcustomsplitted" style="width: 20px;" value="@{weapon2criticmacrocustomsplitted}"></button> <button class="switch-critic-rerollUnited-button btn-roll" type="roll" name="roll_weapon2criticroll" title="weapon2criticroll" style="width: 20px;" value="@{weapon2criticmacro}"></button> <button class="switch-critic-multiplyUnited-button btn-roll" type="roll" name="roll_weapon2criticrollmultiplyunited" title="weapon2criticrollmultiplyunited" style="width: 20px;" value="@{weapon2criticmacromultiplyunited}"></button> <button class="switch-critic-customUnited-button btn-roll" type="roll" name="roll_weapon2criticrollcustomunited" title="weapon2criticrollcustomunited" style="width: 20px;" value="@{weapon2criticmacrocustomunited}"></button> </div> <div class="pc-weapon2Macro" style="width: 800px; text-align: left; padding-top: 10px;"> <div> <textarea class="switch-attack-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-left: 30px; margin-bottom: 0;" name="attr_weapon2attackcalc" title="weapon2attackcalc (Edit this to adjust the attack calculation)">1d20cs>@{weapon2critmin} + @{bab}[BAB] + @{epicattackbonus}[Epic AB] + @{weapon2stat}[Ability] + @{size}[size] + @{weapon2enh}[Weapon Enh] + @{weapon2focus}[Weapon Focus] + @{globalAttackBonus}[Global bonus] + ?{Flank |No, 0|Yes, 2}[Flank] + ?{Additional Attack Bonus?|0}[Ad'l Atk Bon]</textarea> <textarea class="switch-damage-splitted-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_weapon2damagesplitted" title="weapon2damagesplitted (Edit this to adjust the damage calculation.)">[[@{weapon2dicenumber}]]d[[@{weapon2dicetype}]] + @{weapon2bonusdamage}[Dmg] + @{weapon2damagestat}[Weapon Dmg Ability] + @{weapon2enh}[Weapon Enh] + @{weapon2specialize}[Weapon Spec] + @{globalDamageBonus}[Global bonus] + ?{Additional Damage Bonus?|0}[Ad'l Dmg Bon]+ @{weapon2vardamage}[Var Dmg]</textarea> <textarea class="switch-damage-united-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_weapon2damage" title="weapon2damage (Edit this to adjust the damage calculation.)">@{weapon2statdamage}[Dmg] + @{weapon2damagestat}[Weapon Dmg Ability] + @{weapon2enh}[Weapon Enh] + @{weapon2specialize}[Weapon Spec] + @{globalDamageBonus}[Global bonus] + ?{Additional Damage Bonus?|0}[Ad'l Dmg Bon] + @{weapon2vardamage}[Var Dmg]</textarea> <textarea class="switch-critic-rerollSplitted-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_weapon2critrerollsplitted" title="weapon2critrerollsplitted (Edit this to adjust the critical calculation.)">[[(@{weapon2critmult}-1) * @{weapon2dicenumber}]]d[[@{weapon2dicetype}]][Dmg] + (@{weapon2critmult}-1)*(@{weapon2bonusdamage}[Dmg] + @{weapon2damagestat}[Weapon Dmg Ability] + @{weapon2enh}[Weapon Enh] + @{weapon2specialize}[Weapon Spec] + @{globalDamageBonus}[Global bonus] + ?{Additional Damage Bonus?|0}[Ad'l Dmg Bon])</textarea> <textarea class="switch-critic-multiplySplitted-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_weapon2critmultiplysplitted" title="weapon2critmultiplysplitted (Edit this to adjust the critical calculation.)">(@{weapon2critmult}-1) * ([[@{weapon2dicenumber}]]d[[@{weapon2dicetype}]] + @{weapon2bonusdamage}[Dmg] + @{weapon2damagestat}[Weapon Dmg Ability] + @{weapon2enh}[Weapon Enh] + @{weapon2specialize}[Weapon Spec] + @{globalDamageBonus}[Global bonus] + ?{Additional Damage Bonus?|0}[Ad'l Dmg Bon])</textarea> <textarea class="switch-critic-customSplitted-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_weapon2critcustomsplitted" title="weapon2critcustomsplitted (Edit this to adjust the critical calculation.)"></textarea> <textarea class="switch-critic-rerollUnited-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_weapon2crit" title="weapon2crit (Edit this to adjust the critical calculation.)">(@{weapon2statdamage}[Dmg] + @{weapon2damagestat}[Weapon Dmg Ability] + @{weapon2enh}[Weapon Enh] + @{weapon2specialize}[Weapon Spec] + @{globalDamageBonus}[Global bonus] + ?{Additional Damage Bonus?|0}[Ad'l Dmg Bon])</textarea> <textarea class="switch-critic-multiplyUnited-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_weapon2critmultiplyunited" title="weapon2critmultiplyunited (Edit this to adjust the critical calculation.)">(@{weapon2critmult}-1) * (@{weapon2statdamage}[Dmg] + @{weapon2damagestat}[Weapon Dmg Ability] + @{weapon2enh}[Weapon Enh] + @{weapon2specialize}[Weapon Spec] + @{globalDamageBonus}[Global bonus] + ?{Additional Damage Bonus?|0}[Ad'l Dmg Bon])</textarea> <textarea class="switch-critic-customUnited-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_weapon2critcustomunited" title="weapon2critcustomunited (Edit this to adjust the critical calculation.)"></textarea> </div> <div> <textarea class="switch-singleAttack-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon2singleattackmacro" title="weapon2singleattackmacro (Modify this macro to modify your attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=Attacks with the @{weapon2name} }} {{attack1=Hitting AC [[ @{weapon2attackcalc} ]] }} {{notes=@{weapon2specialproperties} }}</textarea> <textarea class="switch-attack-singleRerollSplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon2attackmacrosinglererollsplitted" title="weapon2attackmacrosinglererollsplitted (Modify this macro to modify your attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=Attacks with a @{weapon2name} }} {{attack1=hitting AC [[ @{weapon2attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{weapon2attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=for [[ @{weapon2damagesplitted} ]] dmg}} {{critdmg1=+ [[ @{weapon2critrerollsplitted} ]] crit dmg}} {{fullattackflag= [[ 0d1 ]] }} {{notes=@{weapon2specialproperties} }}</textarea> <textarea class="switch-attack-singleMultiplySplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon2attackmacrosinglemultiplysplitted" title="weapon2attackmacrosinglemultiplysplitted (Modify this macro to modify your attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=Attacks with a @{weapon2name} }} {{attack1=hitting AC [[ @{weapon2attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{weapon2attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=for [[ @{weapon2damagesplitted} ]] dmg}} {{critdmg1=+ [[ @{weapon2critmultiplysplitted} ]] crit dmg}} {{fullattackflag= [[ 0d1 ]] }} {{notes=@{weapon2specialproperties} }}</textarea> <textarea class="switch-attack-singleCustomSplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon2attackmacrosinglecustomsplitted" title="weapon2attackmacrosinglecustomsplitted (Modify this macro to modify your attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=Attacks with a @{weapon2name} }} {{attack1=hitting AC [[ @{weapon2attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{weapon2attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=for [[ @{weapon2damagesplitted} ]] dmg}} {{critdmg1=+ [[ @{weapon2critcustomsplitted} ]] crit dmg}} {{fullattackflag= [[ 0d1 ]] }} {{notes=@{weapon2specialproperties} }}</textarea> <textarea class="switch-attack-singleRerollUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon2attackmacro" title="weapon2attackmacro (Modify this macro to modify your attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=Attacks with a @{weapon2name} }} {{attack1=hitting AC [[ @{weapon2attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{weapon2attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=for [[ @{weapon2damage} ]] dmg}} {{critdmg1=+ [[ @{weapon2crit} ]] crit dmg}} {{fullattackflag= [[ 0d1 ]] }} {{notes=@{weapon2specialproperties} }}</textarea> <textarea class="switch-attack-singleMultiplyUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon2attackmacrosinglesinglemultiplyunited" title="weapon2attackmacrosinglesinglemultiplyunited (Modify this macro to modify your attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=Attacks with a @{weapon2name} }} {{attack1=hitting AC [[ @{weapon2attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{weapon2attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=for [[ @{weapon2damage} ]] dmg}} {{critdmg1=+ [[ @{weapon2critmultiplyunited} ]] crit dmg}} {{fullattackflag= [[ 0d1 ]] }} {{notes=@{weapon2specialproperties} }}</textarea> <textarea class="switch-attack-singleCustomUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon2attackmacrosinglecustomunited" title="weapon2attackmacrosinglecustomunited (Modify this macro to modify your attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=Attacks with a @{weapon2name} }} {{attack1=hitting AC [[ @{weapon2attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{weapon2attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=for [[ @{weapon2damage} ]] dmg}} {{critdmg1=+ [[ @{weapon2critcustomunited} ]] crit dmg}} {{fullattackflag= [[ 0d1 ]] }} {{notes=@{weapon2specialproperties} }}</textarea> <textarea class="switch-fullAttack-separate-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon2fullattackmacroseparate" title="weapon2fullattackmacroseparate (Modify this macro to modify your full round attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=Attacks with the @{weapon2name} }} {{attack1=1 - Hitting AC: [[ @{weapon2attackcalc} ]] }} {{critconfirm1=Crit: YES }} {{fumbleroll=Fumble: YES }} {{attack2=2 - Hitting AC: [[ @{weapon2attackcalc}-5 ]] }} {{critconfirm2=Crit: YES }} {{fumbleroll=Fumble: YES }} {{attack3=3 - Hitting AC: [[ @{weapon2attackcalc}-10 ]] }} {{critconfirm3=Crit: YES }} {{fumbleroll=Fumble: YES }} {{attack4=4 - Hitting AC: [[ @{weapon2attackcalc}-15 ]] }} {{critconfirm4=Crit: YES }} {{fumbleroll=Fumble: YES }} {{fullattackflag= [[ d1 ]] }} {{notes=@{weapon2specialproperties} }}</textarea> <textarea class="switch-fullAttack-singleRerollSplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon2fullattackmacrosinglererollsplitted" title="weapon2fullattackmacrosinglererollsplitted (Modify this macro to modify your full round attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=attacks with a @{weapon2name} }} {{attack1=A1: [[ @{weapon2attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{weapon2attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=D1: [[ @{weapon2damagesplitted} ]] }} {{critdmg1=+ [[ @{weapon2critrerollsplitted} ]] }} {{attack2=A2: [[ @{weapon2attackcalc}-5 ]] }} {{critconfirm2=Crit!: [[ @{weapon2attackcalc}-5 ]] }} {{damage2=D2: [[ @{weapon2damagesplitted} ]] }} {{critdmg2=+ [[ @{weapon2critrerollsplitted} ]] }} {{attack3=A3: [[ @{weapon2attackcalc}-10 ]] }} {{critconfirm3=Crit!: [[ @{weapon2attackcalc}-10 ]] }} {{damage3=D3: [[ @{weapon2damagesplitted} ]] }} {{critdmg3=+ [[ @{weapon2critrerollsplitted} ]] }} {{attack4=A4: [[ @{weapon2attackcalc}-15 ]] }} {{critconfirm4=Crit!: [[ @{weapon2attackcalc}-15 ]] }} {{damage4=D4: [[ @{weapon2damagesplitted} ]] }} {{critdmg4=+ [[ @{weapon2critrerollsplitted} ]] }} {{fullattackflag= [[ d1 ]] }} {{notes=@{weapon2specialproperties} }}</textarea> <textarea class="switch-fullAttack-singleMultiplySplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon2fullattackmacrosinglemultiplysplitted" title="weapon2fullattackmacrosinglemultiplysplitted (Modify this macro to modify your full round attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=attacks with a @{weapon2name} }} {{attack1=A1: [[ @{weapon2attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{weapon2attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=D1: [[ @{weapon2damagesplitted} ]] }} {{critdmg1=+ [[ @{weapon2critmultiplysplitted} ]] }} {{attack2=A2: [[ @{weapon2attackcalc}-5 ]] }} {{critconfirm2=Crit!: [[ @{weapon2attackcalc}-5 ]] }} {{damage2=D2: [[ @{weapon2damagesplitted} ]] }} {{critdmg2=+ [[ @{weapon2critmultiplysplitted} ]] }} {{attack3=A3: [[ @{weapon2attackcalc}-10 ]] }} {{critconfirm3=Crit!: [[ @{weapon2attackcalc}-10 ]] }} {{damage3=D3: [[ @{weapon2damagesplitted} ]] }} {{critdmg3=+ [[ @{weapon2critmultiplysplitted} ]] }} {{attack4=A4: [[ @{weapon2attackcalc}-15 ]] }} {{critconfirm4=Crit!: [[ @{weapon2attackcalc}-15 ]] }} {{damage4=D4: [[ @{weapon2damagesplitted} ]] }} {{critdmg4=+ [[ @{weapon2critmultiplysplitted} ]] }} {{fullattackflag= [[ d1 ]] }} {{notes=@{weapon2specialproperties} }}</textarea> <textarea class="switch-fullAttack-singleCustomSplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon2fullattackmacrosinglecustomsplitted" title="weapon2fullattackmacrosinglecustomsplitted (Modify this macro to modify your full round attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=attacks with a @{weapon2name} }} {{attack1=A1: [[ @{weapon2attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{weapon2attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=D1: [[ @{weapon2damagesplitted} ]] }} {{critdmg1=+ [[ @{weapon2critcustomsplitted} ]] }} {{attack2=A2: [[ @{weapon2attackcalc}-5 ]] }} {{critconfirm2=Crit!: [[ @{weapon2attackcalc}-5 ]] }} {{damage2=D2: [[ @{weapon2damagesplitted} ]] }} {{critdmg2=+ [[ @{weapon2critcustomsplitted} ]] }} {{attack3=A3: [[ @{weapon2attackcalc}-10 ]] }} {{critconfirm3=Crit!: [[ @{weapon2attackcalc}-10 ]] }} {{damage3=D3: [[ @{weapon2damagesplitted} ]] }} {{critdmg3=+ [[ @{weapon2critcustomsplitted} ]] }} {{attack4=A4: [[ @{weapon2attackcalc}-15 ]] }} {{critconfirm4=Crit!: [[ @{weapon2attackcalc}-15 ]] }} {{damage4=D4: [[ @{weapon2damagesplitted} ]] }} {{critdmg4=+ [[ @{weapon2critcustomsplitted} ]] }} {{fullattackflag= [[ d1 ]] }} {{notes=@{weapon2specialproperties} }}</textarea> <textarea class="switch-fullAttack-singleRerollUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon2fullattackmacro" title="weapon2fullattackmacro (Modify this macro to modify your full round attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=attacks with a @{weapon2name} }} {{attack1=A1: [[ @{weapon2attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{weapon2attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=D1: [[ @{weapon2damage} ]] }} {{critdmg1=+ [[ @{weapon2crit} ]] }} {{attack2=A2: [[ @{weapon2attackcalc}-5 ]] }} {{critconfirm2=Crit!: [[ @{weapon2attackcalc}-5 ]] }} {{damage2=D2: [[ @{weapon2damage} ]] }} {{critdmg2=+ [[ @{weapon2crit} ]] }} {{attack3=A3: [[ @{weapon2attackcalc}-10 ]] }} {{critconfirm3=Crit!: [[ @{weapon2attackcalc}-10 ]] }} {{damage3=D3: [[ @{weapon2damage} ]] }} {{critdmg3=+ [[ @{weapon2crit} ]] }} {{attack4=A4: [[ @{weapon2attackcalc}-15 ]] }} {{critconfirm4=Crit!: [[ @{weapon2attackcalc}-15 ]] }} {{damage4=D4: [[ @{weapon2damage} ]] }} {{critdmg4=+ [[ @{weapon2crit} ]] }} {{fullattackflag= [[ d1 ]] }} {{notes=@{weapon2specialproperties} }}</textarea> <textarea class="switch-fullAttack-singleMultiplyUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon2fullattackmacrosinglemultiplyunited" title="weapon2fullattackmacrosinglemultiplyunited (Modify this macro to modify your full round attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=attacks with a @{weapon2name} }} {{attack1=A1: [[ @{weapon2attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{weapon2attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=D1: [[ @{weapon2damage} ]] }} {{critdmg1=+ [[ @{weapon2critmultiplyunited} ]] }} {{attack2=A2: [[ @{weapon2attackcalc}-5 ]] }} {{critconfirm2=Crit!: [[ @{weapon2attackcalc}-5 ]] }} {{damage2=D2: [[ @{weapon2damage} ]] }} {{critdmg2=+ [[ @{weapon2critmultiplyunited} ]] }} {{attack3=A3: [[ @{weapon2attackcalc}-10 ]] }} {{critconfirm3=Crit!: [[ @{weapon2attackcalc}-10 ]] }} {{damage3=D3: [[ @{weapon2damage} ]] }} {{critdmg3=+ [[ @{weapon2critmultiplyunited} ]] }} {{attack4=A4: [[ @{weapon2attackcalc}-15 ]] }} {{critconfirm4=Crit!: [[ @{weapon2attackcalc}-15 ]] }} {{damage4=D4: [[ @{weapon2damage} ]] }} {{critdmg4=+ [[ @{weapon2critmultiplyunited} ]] }} {{fullattackflag= [[ d1 ]] }} {{notes=@{weapon2specialproperties} }}</textarea> <textarea class="switch-fullAttack-singleCustomUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon2fullattackmacrosinglecustomunited" title="weapon2fullattackmacrosinglecustomunited (Modify this macro to modify your full round attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=attacks with a @{weapon2name} }} {{attack1=A1: [[ @{weapon2attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{weapon2attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=D1: [[ @{weapon2damage} ]] }} {{critdmg1=+ [[ @{weapon2critcustomunited} ]] }} {{attack2=A2: [[ @{weapon2attackcalc}-5 ]] }} {{critconfirm2=Crit!: [[ @{weapon2attackcalc}-5 ]] }} {{damage2=D2: [[ @{weapon2damage} ]] }} {{critdmg2=+ [[ @{weapon2critcustomunited} ]] }} {{attack3=A3: [[ @{weapon2attackcalc}-10 ]] }} {{critconfirm3=Crit!: [[ @{weapon2attackcalc}-10 ]] }} {{damage3=D3: [[ @{weapon2damage} ]] }} {{critdmg3=+ [[ @{weapon2critcustomunited} ]] }} {{attack4=A4: [[ @{weapon2attackcalc}-15 ]] }} {{critconfirm4=Crit!: [[ @{weapon2attackcalc}-15 ]] }} {{damage4=D4: [[ @{weapon2damage} ]] }} {{critdmg4=+ [[ @{weapon2critcustomunited} ]] }} {{fullattackflag= [[ d1 ]] }} {{notes=@{weapon2specialproperties} }}</textarea> <textarea class="switch-damage-splitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon2damagemacrosplitted" title="weapon2damagemacrosplitted (Modify this macro to modify your damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{character_name} }} {{subtags=Damages with the @{weapon2name} }} {{damage1=Damage: [[ @{weapon2damagesplitted} ]] dmg }} {{notes=@{weapon2specialproperties} }}</textarea> <textarea class="switch-damage-united-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon2damagemacro" title="weapon2damagemacro (Modify this macro to modify your damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{character_name} }} {{subtags=Damages with the @{weapon2name} }} {{damage1=Damage: [[ @{weapon2damage} ]] dmg }} {{notes=@{weapon2specialproperties} }}</textarea> <textarea class="switch-critic-rerollSplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon2criticmacrorerollsplitted" title="weapon2criticmacrorerollsplitted (Modify this macro to modify your critic damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{character_name} }} {{subtags=Damages with the @{weapon2name} }} {{damage1=Damage: [[ @{weapon2damagesplitted} ]] + [[ @{weapon2critrerollsplitted} ]] crit dmg }} {{notes=@{weapon2specialproperties} }}</textarea> <textarea class="switch-critic-multiplySplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon2criticmacromultiplysplitted" title="weapon2criticmacromultiplysplitted (Modify this macro to modify your critic damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{character_name} }} {{subtags=Damages with the @{weapon2name} }} {{damage1=Damage: [[ @{weapon2damagesplitted} ]] + [[ @{weapon2critmultiplysplitted} ]] crit dmg }} {{notes=@{weapon2specialproperties} }}</textarea> <textarea class="switch-critic-customSplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon2criticmacrocustomsplitted" title="weapon2criticmacrocustomsplitted (Modify this macro to modify your critic damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{character_name} }} {{subtags=Damages with the @{weapon2name} }} {{damage1=Damage: [[ @{weapon2damagesplitted} ]] + [[ @{weapon2critcustomsplitted} ]] crit dmg }} {{notes=@{weapon2specialproperties} }}</textarea> <textarea class="switch-critic-rerollUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon2criticmacro" title="weapon2criticmacro (Modify this macro to modify your critic damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{character_name} }} {{subtags=Damages with the @{weapon2name} }} {{damage1=Damage: [[ @{weapon2damage} ]] + [[ @{weapon2crit} ]] crit dmg }} {{notes=@{weapon2specialproperties} }}</textarea> <textarea class="switch-critic-multiplyUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon2criticmacromultiplyunited" title="weapon2criticmacromultiplyunited (Modify this macro to modify your critic damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{character_name} }} {{subtags=Damages with the @{weapon2name} }} {{damage1=Damage: [[ @{weapon2damage} ]] + [[ @{weapon2critmultiplyunited} ]] crit dmg }} {{notes=@{weapon2specialproperties} }}</textarea> <textarea class="switch-critic-customUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon2criticmacrocustomunited" title="weapon2criticmacrocustomunited (Modify this macro to modify your critic damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{character_name} }} {{subtags=Damages with the @{weapon2name} }} {{damage1=Damage: [[ @{weapon2damage} ]] + [[ @{weapon2critcustomunited} ]] crit dmg }} {{notes=@{weapon2specialproperties} }}</textarea> </div> </div> </div> <br> <input type="checkbox" class="pc-weapon3-show arrow" title="weapon3-show" name="attr_weapon3-show" value="1" checked /><span style="text-align: left;"><span data-i18n="weapon">Weapon</span>3</span> <div class="pc-weapon pc-weapon3"> <table class="switch-splittedDamage-tableWeapon tableNoCellSpacingNoCellPadding"> <tr> <td colspan="2" class="statlabel-big" style="font-size: 1.5em; width: 120px;" data-i18n="weapon" >Weapon</td> <td class="statlabel" style="width: 38px;" data-i18n="type" >Type</td> <td class="statlabel" style="width: 30px;" data-i18n="weapon-enhancement-i" >Weap. Enh</td> <td class="statlabel" style="width: 30px;" data-i18n="weapon-focus-i" >Weap.<br>Foc.</td> <td class="statlabel" style="width: 30px;" data-i18n="weapon-specialization-i" >Weap.<br>Spec.</td> <td class="statlabel" style="width: 90px;" data-i18n="critical" >Critical</td> <td class="statlabel" style="width: 35px;" data-i18n="range" >Range</td> <td class="statlabel" style="width: 35px;" data-i18n="ammunition-i" >Amm.</td> <td class="statlabel" style="width: 44px;" data-i18n="attack-ability" >Attack Ability</td> <td class="statlabel" style="width: 44px;" data-i18n="damage-ability" >Damage Ability</td> <td class="statlabel" style="width: 103px;" data-i18n="damage" >Damage</td> <td class="statlabel" style="width: 59px;" data-i18n="var-damage" >Var. Damage</td> <td class="statlabel" style="width: 105px;" data-i18n="special-properties" >Special Properties</td> </tr> <tr> <td colspan="2"><input class="inputbox" type="text" name="attr_weapon3name" title="weapon3name" style="height: 24px; width: 120px;"></td> <td><input class="inputbox" type="text" name="attr_weapon3type" title="weapon3type" style="height: 24px; width: 35px;"></td> <td><input class="inputbox" type="text" name="attr_weapon3enh" title="weapon3enh (affects both attack and damage)" style="height: 24px; width: 30px;" value="0"></td> <td><input class="inputbox" type="text" name="attr_weapon3focus" title="weapon3focus (affects only attack)" style="height: 24px; width: 30px;" value="0"></td> <td><input class="inputbox" type="text" name="attr_weapon3specialize" title="weapon3specialize (affects only damage)" style="height: 24px; width: 30px;" value="0"></td> <td><input class="inputbox" type="text" name="attr_weapon3critmin" title="weapon3critmin" style="height: 24px; width: 25px;" value="20">-20/x<input class="inputbox" type="text" name="attr_weapon3critmult" title="weapon3critmult" style="height: 24px; width: 19px;" ></td> <td><input class="inputbox" type="text" name="attr_weapon3range" title="weapon3range" style="height: 24px; width: 32px;"></td> <td><input class="inputbox" type="text" name="attr_weapon3ammunition" title="weapon3ammunition" style="height: 24px; width: 35px;"></td> <td><select class="inputbox" style="height: 24px; width: 52px; font-size: 0.75em; margin-bottom: 0px;" name="attr_weapon3stat" title="weapon3stat"> <option style="width: 45px;" value="@{str-mod} " data-i18n="strength-a" selected>Str</option> <option style="width: 45px;" value="@{dex-mod} " data-i18n="dexterity-a" >Dex</option> <option style="width: 45px;" value="@{wis-mod} " data-i18n="wisdom-a" >Wis</option> <option style="width: 45px;" value="@{int-mod} " data-i18n="intelligence-a" >Int</option> </select></td> <td><select class="inputbox" style="height: 24px; width: 52px; font-size: 0.75em; margin-bottom: 0px;" name="attr_weapon3damagestat" title="weapon3damagestat"> <option style="width: 45px;" value="@{str-mod} " data-i18n="strength-a" selected>Str</option> <option style="width: 45px;" value="(floor(@{str-mod}/2))" data-i18n="half-strength" >1/2 Str</option> <option style="width: 45px;" value="(@{str-mod} +floor(@{str-mod}/2))" data-i18n="strength-and-half-strength" >Str+1/2Str</option> <option style="width: 45px;" value="(@{str-mod} + @{int-mod})" data-i18n="strength-and-intelligence" >Str+Int</option> <option style="width: 45px;" value="(floor(@{str-mod}/2) + @{int-mod})" data-i18n="half-strength-and-intelligence" >1/2Str+Int</option> <option style="width: 45px;" value="(@{str-mod} + @{dex-mod})" data-i18n="strength-and-dexterity" >Int</option> <option style="width: 45px;" value="(@{str-mod} + @{dex-mod} + @{int-mod})" data-i18n="strength-and-dexterity-and-intelligence" >Int</option> <option style="width: 45px;" value="@{dex-mod}" data-i18n="dexterity-a" >Dex</option> <option style="width: 45px;" value="@{wis-mod}" data-i18n="wisdom-a" >Wis</option> <option style="width: 45px;" value="@{int-mod}" data-i18n="intelligence-a" >Int</option> <option style="width: 45px;" value="0" data-i18n="none" >None</option> </select></td> <td><input class="inputbox" type="text" name="attr_weapon3dicenumber" title="weapon3dicenumber" style="height: 24px; width: 25px;" value="0">d <input class="inputbox" type="text" name="attr_weapon3dicetype" title="weapon3dicetype" style="height: 24px; width: 30px;" value="0">+ <input class="inputbox" type="text" name="attr_weapon3bonusdamage" title="weapon3bonusdamage" style="height: 24px; width: 25px;" value="0"> </td> <td><input class="inputbox" type="text" name="attr_weapon3vardamage" title="weapon3vardamage" style="height: 24px; width: 59px;" value="0"></td> <td><textarea class="inputbox" rows="1" cols="45" style="height: 18px; width: 105px; margin-bottom: -3px;" name="attr_weapon3specialproperties" title="weapon3specialproperties"></textarea></td> </tr> </table> <table class="switch-unitedDamage-tableWeapon tableNoCellSpacingNoCellPadding"> <tr> <td colspan="2" class="statlabel-big" style="font-size: 1.5em; width: 120px;" data-i18n="weapon" >Weapon</td> <td class="statlabel" style="width: 44px;" data-i18n="type" >Type</td> <td class="statlabel" style="width: 44px;" data-i18n="weapon-enhancement-a" >Weapon Enh</td> <td class="statlabel" style="width: 41px;" data-i18n="weapon-focus-s" >Weapon<br>Focus</td> <td class="statlabel" style="width: 41px;" data-i18n="weapon-specialization-as" >Weapon<br>Specialize</td> <td class="statlabel" style="width: 79px;" data-i18n="critical" >Critical</td> <td class="statlabel" style="width: 41px;" data-i18n="range" >Range</td> <td class="statlabel" style="width: 41px;" data-i18n="ammunition" >Ammunition</td> <td class="statlabel" style="width: 44px;" data-i18n="attack-ability" >Attack Ability</td> <td class="statlabel" style="width: 44px;" data-i18n="damage-ability" >Damage Ability</td> <td class="statlabel" style="width: 59px;" data-i18n="damage" >Damage</td> <td class="statlabel" style="width: 59px;" data-i18n="var-damage" >Var. Damage</td> <td class="statlabel" style="width: 105px;" data-i18n="special-properties" >Special Properties</td> </tr> <tr> <td colspan="2"><input class="inputbox" type="text" name="attr_weapon3name" title="weapon3name" style="height: 24px; width: 120px;"></td> <td><input class="inputbox" type="text" name="attr_weapon3type" title="weapon3type" style="height: 24px; width: 44px;"></td> <td><input class="inputbox" type="text" name="attr_weapon3enh" title="weapon3enh (affects both attack and damage)" style="height: 24px; width: 44px;" value="0"></td> <td><input class="inputbox" type="text" name="attr_weapon3focus" title="weapon3focus (affects only attack)" style="height: 24px; width: 41px;" value="0"></td> <td><input class="inputbox" type="text" name="attr_weapon3specialize" title="weapon3specialize (affects only damage)" style="height: 24px; width: 41px;" value="0"></td> <td><input class="inputbox" type="text" name="attr_weapon3critmin" title="weapon3critmin" style="height: 24px; width: 25px;" value="20">-20/x<input class="inputbox" type="text" name="attr_weapon3critmult" title="weapon3critmult" style="height: 24px; width: 19px;" ></td> <td><input class="inputbox" type="text" name="attr_weapon3range" title="weapon3range" style="height: 24px; width: 41px;"></td> <td><input class="inputbox" type="text" name="attr_weapon3ammunition" title="weapon3ammunition" style="height: 24px; width: 41px;"></td> <td><select class="inputbox" style="height: 24px; width: 44px; font-size: 0.75em; margin-bottom: 0px;" name="attr_weapon3stat" title="weapon3stat"> <option style="width: 45px;" value="@{str-mod} " data-i18n="strength-a" selected>Str</option> <option style="width: 45px;" value="@{dex-mod} " data-i18n="dexterity-a" >Dex</option> <option style="width: 45px;" value="@{wis-mod} " data-i18n="wisdom-a" >Wis</option> <option style="width: 45px;" value="@{int-mod} " data-i18n="intelligence-a" >Int</option> </select></td> <td><select class="inputbox" style="height: 24px; width: 44px; font-size: 0.75em; margin-bottom: 0px;" name="attr_weapon3damagestat" title="weapon3damagestat"> <option style="width: 45px;" value="@{str-mod} " data-i18n="strength-a" selected>Str</option> <option style="width: 45px;" value="(floor(@{str-mod}/2))" data-i18n="half-strength" >1/2 Str</option> <option style="width: 45px;" value="(@{str-mod} +floor(@{str-mod}/2))" data-i18n="strength-and-half-strength" >Str+1/2Str</option> <option style="width: 45px;" value="(@{str-mod} + @{int-mod})" data-i18n="strength-and-intelligence" >Str+Int</option> <option style="width: 45px;" value="(floor(@{str-mod}/2) + @{int-mod})" data-i18n="half-strength-and-intelligence" >1/2Str+Int</option> <option style="width: 45px;" value="(@{str-mod} + @{dex-mod})" data-i18n="strength-and-dexterity" >Int</option> <option style="width: 45px;" value="(@{str-mod} + @{dex-mod} + @{int-mod})" data-i18n="strength-and-dexterity-and-intelligence" >Int</option> <option style="width: 45px;" value="@{dex-mod} " data-i18n="dexterity-a" >Dex</option> <option style="width: 45px;" value="@{wis-mod} " data-i18n="wisdom-a" >Wis</option> <option style="width: 45px;" value="@{int-mod} " data-i18n="intelligence-a" >Int</option> <option style="width: 45px;" value="0" data-i18n="none" >None</option> </select></td> <td><input class="inputbox" type="text" name="attr_weapon3statdamage" title="weapon3statdamage" style="height: 24px; width: 59px;" value="0"></td> <td><input class="inputbox" type="text" name="attr_weapon3vardamage" title="weapon3vardamage" style="height: 24px; width: 59px;" value="0"></td> <td><textarea class="inputbox" rows="1" cols="45" style="height: 20px; width: 105px; margin-bottom: -3px;" name="attr_weapon3specialproperties" title="weapon3specialproperties"></textarea></td> </tr> </table> <input type="checkbox" class="pc-weapon3Macro-show arrow" title="weapon3Macro-show" name="attr_weapon3Macro-show" value="1"/> <span></span> <div style="float: right; width: 780px; text-align: left;"> <span class="switch-singleAttack-label" style="font-weight: bold;" data-i18n="single-attack">Single attack</span> <button class="switch-singleAttack-button" type="roll" name="roll_weapon3singleattack" title="weapon3singleattack" value="@{weapon3singleattackmacro}" style="width: 20px;" > </button> <span class="switch-attack-single-label" style="font-weight: bold;" data-i18n="single-attack-damage">Single Attack and Damage</span> <button class="switch-attack-singleRerollSplitted-button btn-roll" type="roll" name="roll_weapon3attacksinglererollsplitted" title="weapon3attacksinglererollsplitted" value="@{weapon3attackmacrosinglererollsplitted}" style="width: 20px;"> </button> <button class="switch-attack-singleMultiplySplitted-button btn-roll" type="roll" name="roll_weapon3attacksinglemultiplysplitted" title="weapon3attacksinglemultiplysplitted" value="@{weapon3attackmacrosinglemultiplysplitted}" style="width: 20px;"> </button> <button class="switch-attack-singleCustomSplitted-button btn-roll" type="roll" name="roll_weapon3attacksinglecustomsplitted" title="weapon3attacksinglecustomsplitted" value="@{weapon3attackmacrosinglecustomsplitted}" style="width: 20px;"> </button> <button class="switch-attack-singleRerollUnited-button btn-roll" type="roll" name="roll_weapon3attack" title="weapon3attack" value="@{weapon3attackmacro}" style="width: 20px;"> </button> <button class="switch-attack-singleMultiplyUnited-button btn-roll" type="roll" name="roll_weapon3attacksinglemultiplyunited" title="weapon3attacksinglemultiplyunited" value="@{weapon3attackmacrosinglesinglemultiplyunited}" style="width: 20px;"> </button> <button class="switch-attack-singleCustomUnited-button btn-roll" type="roll" name="roll_weapon3attacksinglecustomunited" title="weapon3attacksinglecustomunited" value="@{weapon3attackmacrosinglecustomunited}" style="width: 20px;"> </button> <span class="switch-fullAttack-label" style="font-weight: bold;" data-i18n="full-attack">Full Attack</span> <button class="switch-fullAttack-separate-button" type="roll" name="roll_weapon3fullattackseparate" title="weapon3fullattackseparate" value="@{weapon3fullattackmacroseparate}" style="width: 20px;" > </button> <button class="switch-fullAttack-singleRerollSplitted-button btn-roll" type="roll" name="roll_weapon3fullattacksinglererollsplitted" title="weapon3fullattacksinglererollsplitted" value="@{weapon3fullattackmacrosinglererollsplitted}" style="width: 20px;" > </button> <button class="switch-fullAttack-singleMultiplySplitted-button btn-roll" type="roll" name="roll_weapon3fullattacksinglemultiplysplitted" title="weapon3fullattacksinglemultiplysplitted" value="@{weapon3fullattackmacrosinglemultiplysplitted}" style="width: 20px;" > </button> <button class="switch-fullAttack-singleCustomSplitted-button btn-roll" type="roll" name="roll_weapon3fullattacksinglecustomsplitted" title="weapon3fullattacksinglecustomsplitted" value="@{weapon3fullattackmacrosinglecustomsplitted}" style="width: 20px;" > </button> <button class="switch-fullAttack-singleRerollUnited-button btn-roll" type="roll" name="roll_weapon3fullattack" title="weapon3fullattack" value="@{weapon3fullattackmacro}" style="width: 20px;" > </button> <button class="switch-fullAttack-singleMultiplyUnited-button btn-roll" type="roll" name="roll_weapon3fullattacksinglemultiplyunited" title="weapon3fullattacksinglemultiplyunited" value="@{weapon3fullattackmacrosinglemultiplyunited}" style="width: 20px;" > </button> <button class="switch-fullAttack-singleCustomUnited-button btn-roll" type="roll" name="roll_weapon3fullattacksinglecustomunited" title="weapon3fullattacksinglecustomunited" value="@{weapon3fullattackmacrosinglecustomunited}" style="width: 20px;" > </button> <span class="switch-damage-label" style="font-weight: bold;" data-i18n="damage-roll">Damage Roll</span> <button class="switch-damage-splitted-button btn-roll" type="roll" name="roll_weapon3damagerollsplitted" title="weapon3damagerollsplitted" style="width: 20px;" value="@{weapon3damagemacrosplitted}"></button> <button class="switch-damage-united-button btn-roll" type="roll" name="roll_weapon3damageroll" title="weapon3damageroll" style="width: 20px;" value="@{weapon3damagemacro}"></button> <span class="switch-critic-label" style="font-weight: bold;" data-i18n="critic-roll">Critic Roll</span> <button class="switch-critic-rerollSplitted-button btn-roll" type="roll" name="roll_weapon3criticrollrerollsplitted" title="weapon3criticrollrerollsplitted" style="width: 20px;" value="@{weapon3criticmacrorerollsplitted}"></button> <button class="switch-critic-multiplySplitted-button btn-roll" type="roll" name="roll_weapon3criticrollmultiplysplitted" title="weapon3criticrollmultiplysplitted" style="width: 20px;" value="@{weapon3criticmacromultiplysplitted}"></button> <button class="switch-critic-customSplitted-button btn-roll" type="roll" name="roll_weapon3criticrollcustomsplitted" title="weapon3criticrollcustomsplitted" style="width: 20px;" value="@{weapon3criticmacrocustomsplitted}"></button> <button class="switch-critic-rerollUnited-button btn-roll" type="roll" name="roll_weapon3criticroll" title="weapon3criticroll" style="width: 20px;" value="@{weapon3criticmacro}"></button> <button class="switch-critic-multiplyUnited-button btn-roll" type="roll" name="roll_weapon3criticrollmultiplyunited" title="weapon3criticrollmultiplyunited" style="width: 20px;" value="@{weapon3criticmacromultiplyunited}"></button> <button class="switch-critic-customUnited-button btn-roll" type="roll" name="roll_weapon3criticrollcustomunited" title="weapon3criticrollcustomunited" style="width: 20px;" value="@{weapon3criticmacrocustomunited}"></button> </div> <div class="pc-weapon3Macro" style="width: 800px; text-align: left; padding-top: 10px;"> <div> <textarea class="switch-attack-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-left: 30px; margin-bottom: 0;" name="attr_weapon3attackcalc" title="weapon3attackcalc (Edit this to adjust the attack calculation)">1d20cs>@{weapon3critmin} + @{bab}[BAB] + @{epicattackbonus}[Epic AB] + @{weapon3stat}[Ability] + @{size}[size] + @{weapon3enh}[Weapon Enh] + @{weapon3focus}[Weapon Focus] + @{globalAttackBonus}[Global bonus] + ?{Flank |No, 0|Yes, 2}[Flank] + ?{Additional Attack Bonus?|0}[Ad'l Atk Bon]</textarea> <textarea class="switch-damage-splitted-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_weapon3damagesplitted" title="weapon3damagesplitted (Edit this to adjust the damage calculation.)">[[@{weapon3dicenumber}]]d[[@{weapon3dicetype}]] + @{weapon3bonusdamage}[Dmg] + @{weapon3damagestat}[Weapon Dmg Ability] + @{weapon3enh}[Weapon Enh] + @{weapon3specialize}[Weapon Spec] + @{globalDamageBonus}[Global bonus] + ?{Additional Damage Bonus?|0}[Ad'l Dmg Bon]+ @{weapon3vardamage}[Var Dmg]</textarea> <textarea class="switch-damage-united-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_weapon3damage" title="weapon3damage (Edit this to adjust the damage calculation.)">@{weapon3statdamage}[Dmg] + @{weapon3damagestat}[Weapon Dmg Ability] + @{weapon3enh}[Weapon Enh] + @{weapon3specialize}[Weapon Spec] + @{globalDamageBonus}[Global bonus] + ?{Additional Damage Bonus?|0}[Ad'l Dmg Bon] + @{weapon3vardamage}[Var Dmg]</textarea> <textarea class="switch-critic-rerollSplitted-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_weapon3critrerollsplitted" title="weapon3critrerollsplitted (Edit this to adjust the critical calculation.)">[[(@{weapon3critmult}-1) * @{weapon3dicenumber}]]d[[@{weapon3dicetype}]][Dmg] + (@{weapon3critmult}-1)*(@{weapon3bonusdamage}[Dmg] + @{weapon3damagestat}[Weapon Dmg Ability] + @{weapon3enh}[Weapon Enh] + @{weapon3specialize}[Weapon Spec] + @{globalDamageBonus}[Global bonus] + ?{Additional Damage Bonus?|0}[Ad'l Dmg Bon])</textarea> <textarea class="switch-critic-multiplySplitted-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_weapon3critmultiplysplitted" title="weapon3critmultiplysplitted (Edit this to adjust the critical calculation.)">(@{weapon3critmult}-1) * ([[@{weapon3dicenumber}]]d[[@{weapon3dicetype}]] + @{weapon3bonusdamage}[Dmg] + @{weapon3damagestat}[Weapon Dmg Ability] + @{weapon3enh}[Weapon Enh] + @{weapon3specialize}[Weapon Spec] + @{globalDamageBonus}[Global bonus] + ?{Additional Damage Bonus?|0}[Ad'l Dmg Bon])</textarea> <textarea class="switch-critic-customSplitted-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_weapon3critcustomsplitted" title="weapon3critcustomsplitted (Edit this to adjust the critical calculation.)"></textarea> <textarea class="switch-critic-rerollUnited-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_weapon3crit" title="weapon3crit (Edit this to adjust the critical calculation.)">(@{weapon3statdamage}[Dmg] + @{weapon3damagestat}[Weapon Dmg Ability] + @{weapon3enh}[Weapon Enh] + @{weapon3specialize}[Weapon Spec] + @{globalDamageBonus}[Global bonus] + ?{Additional Damage Bonus?|0}[Ad'l Dmg Bon])</textarea> <textarea class="switch-critic-multiplyUnited-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_weapon3critmultiplyunited" title="weapon3critmultiplyunited (Edit this to adjust the critical calculation.)">(@{weapon3critmult}-1) * (@{weapon3statdamage}[Dmg] + @{weapon3damagestat}[Weapon Dmg Ability] + @{weapon3enh}[Weapon Enh] + @{weapon3specialize}[Weapon Spec] + @{globalDamageBonus}[Global bonus] + ?{Additional Damage Bonus?|0}[Ad'l Dmg Bon])</textarea> <textarea class="switch-critic-customUnited-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_weapon3critcustomunited" title="weapon3critcustomunited (Edit this to adjust the critical calculation.)"></textarea> </div> <div> <textarea class="switch-singleAttack-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon3singleattackmacro" title="weapon3singleattackmacro (Modify this macro to modify your attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=Attacks with the @{weapon3name} }} {{attack1=Hitting AC [[ @{weapon3attackcalc} ]] }} {{notes=@{weapon3specialproperties} }}</textarea> <textarea class="switch-attack-singleRerollSplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon3attackmacrosinglererollsplitted" title="weapon3attackmacrosinglererollsplitted (Modify this macro to modify your attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=Attacks with a @{weapon3name} }} {{attack1=hitting AC [[ @{weapon3attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{weapon3attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=for [[ @{weapon3damagesplitted} ]] dmg}} {{critdmg1=+ [[ @{weapon3critrerollsplitted} ]] crit dmg}} {{fullattackflag= [[ 0d1 ]] }} {{notes=@{weapon3specialproperties} }}</textarea> <textarea class="switch-attack-singleMultiplySplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon3attackmacrosinglemultiplysplitted" title="weapon3attackmacrosinglemultiplysplitted (Modify this macro to modify your attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=Attacks with a @{weapon3name} }} {{attack1=hitting AC [[ @{weapon3attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{weapon3attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=for [[ @{weapon3damagesplitted} ]] dmg}} {{critdmg1=+ [[ @{weapon3critmultiplysplitted} ]] crit dmg}} {{fullattackflag= [[ 0d1 ]] }} {{notes=@{weapon3specialproperties} }}</textarea> <textarea class="switch-attack-singleCustomSplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon3attackmacrosinglecustomsplitted" title="weapon3attackmacrosinglecustomsplitted (Modify this macro to modify your attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=Attacks with a @{weapon3name} }} {{attack1=hitting AC [[ @{weapon3attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{weapon3attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=for [[ @{weapon3damagesplitted} ]] dmg}} {{critdmg1=+ [[ @{weapon3critcustomsplitted} ]] crit dmg}} {{fullattackflag= [[ 0d1 ]] }} {{notes=@{weapon3specialproperties} }}</textarea> <textarea class="switch-attack-singleRerollUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon3attackmacro" title="weapon3attackmacro (Modify this macro to modify your attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=Attacks with a @{weapon3name} }} {{attack1=hitting AC [[ @{weapon3attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{weapon3attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=for [[ @{weapon3damage} ]] dmg}} {{critdmg1=+ [[ @{weapon3crit} ]] crit dmg}} {{fullattackflag= [[ 0d1 ]] }} {{notes=@{weapon3specialproperties} }}</textarea> <textarea class="switch-attack-singleMultiplyUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon3attackmacrosinglesinglemultiplyunited" title="weapon3attackmacrosinglesinglemultiplyunited (Modify this macro to modify your attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=Attacks with a @{weapon3name} }} {{attack1=hitting AC [[ @{weapon3attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{weapon3attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=for [[ @{weapon3damage} ]] dmg}} {{critdmg1=+ [[ @{weapon3critmultiplyunited} ]] crit dmg}} {{fullattackflag= [[ 0d1 ]] }} {{notes=@{weapon3specialproperties} }}</textarea> <textarea class="switch-attack-singleCustomUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon3attackmacrosinglecustomunited" title="weapon3attackmacrosinglecustomunited (Modify this macro to modify your attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=Attacks with a @{weapon3name} }} {{attack1=hitting AC [[ @{weapon3attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{weapon3attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=for [[ @{weapon3damage} ]] dmg}} {{critdmg1=+ [[ @{weapon3critcustomunited} ]] crit dmg}} {{fullattackflag= [[ 0d1 ]] }} {{notes=@{weapon3specialproperties} }}</textarea> <textarea class="switch-fullAttack-separate-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon3fullattackmacroseparate" title="weapon3fullattackmacroseparate (Modify this macro to modify your full round attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=Attacks with the @{weapon3name} }} {{attack1=1 - Hitting AC: [[ @{weapon3attackcalc} ]] }} {{critconfirm1=Crit: YES }} {{fumbleroll=Fumble: YES }} {{attack2=2 - Hitting AC: [[ @{weapon3attackcalc}-5 ]] }} {{critconfirm2=Crit: YES }} {{fumbleroll=Fumble: YES }} {{attack3=3 - Hitting AC: [[ @{weapon3attackcalc}-10 ]] }} {{critconfirm3=Crit: YES }} {{fumbleroll=Fumble: YES }} {{attack4=4 - Hitting AC: [[ @{weapon3attackcalc}-15 ]] }} {{critconfirm4=Crit: YES }} {{fumbleroll=Fumble: YES }} {{fullattackflag= [[ d1 ]] }} {{notes=@{weapon3specialproperties} }}</textarea> <textarea class="switch-fullAttack-singleRerollSplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon3fullattackmacrosinglererollsplitted" title="weapon3fullattackmacrosinglererollsplitted (Modify this macro to modify your full round attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=attacks with a @{weapon3name} }} {{attack1=A1: [[ @{weapon3attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{weapon3attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=D1: [[ @{weapon3damagesplitted} ]] }} {{critdmg1=+ [[ @{weapon3critrerollsplitted} ]] }} {{attack2=A2: [[ @{weapon3attackcalc}-5 ]] }} {{critconfirm2=Crit!: [[ @{weapon3attackcalc}-5 ]] }} {{damage2=D2: [[ @{weapon3damagesplitted} ]] }} {{critdmg2=+ [[ @{weapon3critrerollsplitted} ]] }} {{attack3=A3: [[ @{weapon3attackcalc}-10 ]] }} {{critconfirm3=Crit!: [[ @{weapon3attackcalc}-10 ]] }} {{damage3=D3: [[ @{weapon3damagesplitted} ]] }} {{critdmg3=+ [[ @{weapon3critrerollsplitted} ]] }} {{attack4=A4: [[ @{weapon3attackcalc}-15 ]] }} {{critconfirm4=Crit!: [[ @{weapon3attackcalc}-15 ]] }} {{damage4=D4: [[ @{weapon3damagesplitted} ]] }} {{critdmg4=+ [[ @{weapon3critrerollsplitted} ]] }} {{fullattackflag= [[ d1 ]] }} {{notes=@{weapon3specialproperties} }}</textarea> <textarea class="switch-fullAttack-singleMultiplySplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon3fullattackmacrosinglemultiplysplitted" title="weapon3fullattackmacrosinglemultiplysplitted (Modify this macro to modify your full round attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=attacks with a @{weapon3name} }} {{attack1=A1: [[ @{weapon3attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{weapon3attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=D1: [[ @{weapon3damagesplitted} ]] }} {{critdmg1=+ [[ @{weapon3critmultiplysplitted} ]] }} {{attack2=A2: [[ @{weapon3attackcalc}-5 ]] }} {{critconfirm2=Crit!: [[ @{weapon3attackcalc}-5 ]] }} {{damage2=D2: [[ @{weapon3damagesplitted} ]] }} {{critdmg2=+ [[ @{weapon3critmultiplysplitted} ]] }} {{attack3=A3: [[ @{weapon3attackcalc}-10 ]] }} {{critconfirm3=Crit!: [[ @{weapon3attackcalc}-10 ]] }} {{damage3=D3: [[ @{weapon3damagesplitted} ]] }} {{critdmg3=+ [[ @{weapon3critmultiplysplitted} ]] }} {{attack4=A4: [[ @{weapon3attackcalc}-15 ]] }} {{critconfirm4=Crit!: [[ @{weapon3attackcalc}-15 ]] }} {{damage4=D4: [[ @{weapon3damagesplitted} ]] }} {{critdmg4=+ [[ @{weapon3critmultiplysplitted} ]] }} {{fullattackflag= [[ d1 ]] }} {{notes=@{weapon3specialproperties} }}</textarea> <textarea class="switch-fullAttack-singleCustomSplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon3fullattackmacrosinglecustomsplitted" title="weapon3fullattackmacrosinglecustomsplitted (Modify this macro to modify your full round attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=attacks with a @{weapon3name} }} {{attack1=A1: [[ @{weapon3attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{weapon3attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=D1: [[ @{weapon3damagesplitted} ]] }} {{critdmg1=+ [[ @{weapon3critcustomsplitted} ]] }} {{attack2=A2: [[ @{weapon3attackcalc}-5 ]] }} {{critconfirm2=Crit!: [[ @{weapon3attackcalc}-5 ]] }} {{damage2=D2: [[ @{weapon3damagesplitted} ]] }} {{critdmg2=+ [[ @{weapon3critcustomsplitted} ]] }} {{attack3=A3: [[ @{weapon3attackcalc}-10 ]] }} {{critconfirm3=Crit!: [[ @{weapon3attackcalc}-10 ]] }} {{damage3=D3: [[ @{weapon3damagesplitted} ]] }} {{critdmg3=+ [[ @{weapon3critcustomsplitted} ]] }} {{attack4=A4: [[ @{weapon3attackcalc}-15 ]] }} {{critconfirm4=Crit!: [[ @{weapon3attackcalc}-15 ]] }} {{damage4=D4: [[ @{weapon3damagesplitted} ]] }} {{critdmg4=+ [[ @{weapon3critcustomsplitted} ]] }} {{fullattackflag= [[ d1 ]] }} {{notes=@{weapon3specialproperties} }}</textarea> <textarea class="switch-fullAttack-singleRerollUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon3fullattackmacro" title="weapon3fullattackmacro (Modify this macro to modify your full round attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=attacks with a @{weapon3name} }} {{attack1=A1: [[ @{weapon3attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{weapon3attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=D1: [[ @{weapon3damage} ]] }} {{critdmg1=+ [[ @{weapon3crit} ]] }} {{attack2=A2: [[ @{weapon3attackcalc}-5 ]] }} {{critconfirm2=Crit!: [[ @{weapon3attackcalc}-5 ]] }} {{damage2=D2: [[ @{weapon3damage} ]] }} {{critdmg2=+ [[ @{weapon3crit} ]] }} {{attack3=A3: [[ @{weapon3attackcalc}-10 ]] }} {{critconfirm3=Crit!: [[ @{weapon3attackcalc}-10 ]] }} {{damage3=D3: [[ @{weapon3damage} ]] }} {{critdmg3=+ [[ @{weapon3crit} ]] }} {{attack4=A4: [[ @{weapon3attackcalc}-15 ]] }} {{critconfirm4=Crit!: [[ @{weapon3attackcalc}-15 ]] }} {{damage4=D4: [[ @{weapon3damage} ]] }} {{critdmg4=+ [[ @{weapon3crit} ]] }} {{fullattackflag= [[ d1 ]] }} {{notes=@{weapon3specialproperties} }}</textarea> <textarea class="switch-fullAttack-singleMultiplyUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon3fullattackmacrosinglemultiplyunited" title="weapon3fullattackmacrosinglemultiplyunited (Modify this macro to modify your full round attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=attacks with a @{weapon3name} }} {{attack1=A1: [[ @{weapon3attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{weapon3attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=D1: [[ @{weapon3damage} ]] }} {{critdmg1=+ [[ @{weapon3critmultiplyunited} ]] }} {{attack2=A2: [[ @{weapon3attackcalc}-5 ]] }} {{critconfirm2=Crit!: [[ @{weapon3attackcalc}-5 ]] }} {{damage2=D2: [[ @{weapon3damage} ]] }} {{critdmg2=+ [[ @{weapon3critmultiplyunited} ]] }} {{attack3=A3: [[ @{weapon3attackcalc}-10 ]] }} {{critconfirm3=Crit!: [[ @{weapon3attackcalc}-10 ]] }} {{damage3=D3: [[ @{weapon3damage} ]] }} {{critdmg3=+ [[ @{weapon3critmultiplyunited} ]] }} {{attack4=A4: [[ @{weapon3attackcalc}-15 ]] }} {{critconfirm4=Crit!: [[ @{weapon3attackcalc}-15 ]] }} {{damage4=D4: [[ @{weapon3damage} ]] }} {{critdmg4=+ [[ @{weapon3critmultiplyunited} ]] }} {{fullattackflag= [[ d1 ]] }} {{notes=@{weapon3specialproperties} }}</textarea> <textarea class="switch-fullAttack-singleCustomUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon3fullattackmacrosinglecustomunited" title="weapon3fullattackmacrosinglecustomunited (Modify this macro to modify your full round attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=attacks with a @{weapon3name} }} {{attack1=A1: [[ @{weapon3attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{weapon3attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=D1: [[ @{weapon3damage} ]] }} {{critdmg1=+ [[ @{weapon3critcustomunited} ]] }} {{attack2=A2: [[ @{weapon3attackcalc}-5 ]] }} {{critconfirm2=Crit!: [[ @{weapon3attackcalc}-5 ]] }} {{damage2=D2: [[ @{weapon3damage} ]] }} {{critdmg2=+ [[ @{weapon3critcustomunited} ]] }} {{attack3=A3: [[ @{weapon3attackcalc}-10 ]] }} {{critconfirm3=Crit!: [[ @{weapon3attackcalc}-10 ]] }} {{damage3=D3: [[ @{weapon3damage} ]] }} {{critdmg3=+ [[ @{weapon3critcustomunited} ]] }} {{attack4=A4: [[ @{weapon3attackcalc}-15 ]] }} {{critconfirm4=Crit!: [[ @{weapon3attackcalc}-15 ]] }} {{damage4=D4: [[ @{weapon3damage} ]] }} {{critdmg4=+ [[ @{weapon3critcustomunited} ]] }} {{fullattackflag= [[ d1 ]] }} {{notes=@{weapon3specialproperties} }}</textarea> <textarea class="switch-damage-splitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon3damagemacrosplitted" title="weapon3damagemacrosplitted (Modify this macro to modify your damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{character_name} }} {{subtags=Damages with the @{weapon3name} }} {{damage1=Damage: [[ @{weapon3damagesplitted} ]] dmg }} {{notes=@{weapon3specialproperties} }}</textarea> <textarea class="switch-damage-united-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon3damagemacro" title="weapon3damagemacro (Modify this macro to modify your damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{character_name} }} {{subtags=Damages with the @{weapon3name} }} {{damage1=Damage: [[ @{weapon3damage} ]] dmg }} {{notes=@{weapon3specialproperties} }}</textarea> <textarea class="switch-critic-rerollSplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon3criticmacrorerollsplitted" title="weapon3criticmacrorerollsplitted (Modify this macro to modify your critic damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{character_name} }} {{subtags=Damages with the @{weapon3name} }} {{damage1=Damage: [[ @{weapon3damagesplitted} ]] + [[ @{weapon3critrerollsplitted} ]] crit dmg }} {{notes=@{weapon3specialproperties} }}</textarea> <textarea class="switch-critic-multiplySplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon3criticmacromultiplysplitted" title="weapon3criticmacromultiplysplitted (Modify this macro to modify your critic damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{character_name} }} {{subtags=Damages with the @{weapon3name} }} {{damage1=Damage: [[ @{weapon3damagesplitted} ]] + [[ @{weapon3critmultiplysplitted} ]] crit dmg }} {{notes=@{weapon3specialproperties} }}</textarea> <textarea class="switch-critic-customSplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon3criticmacrocustomsplitted" title="weapon3criticmacrocustomsplitted (Modify this macro to modify your critic damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{character_name} }} {{subtags=Damages with the @{weapon3name} }} {{damage1=Damage: [[ @{weapon3damagesplitted} ]] + [[ @{weapon3critcustomsplitted} ]] crit dmg }} {{notes=@{weapon3specialproperties} }}</textarea> <textarea class="switch-critic-rerollUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon3criticmacro" title="weapon3criticmacro (Modify this macro to modify your critic damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{character_name} }} {{subtags=Damages with the @{weapon3name} }} {{damage1=Damage: [[ @{weapon3damage} ]] + [[ @{weapon3crit} ]] crit dmg }} {{notes=@{weapon3specialproperties} }}</textarea> <textarea class="switch-critic-multiplyUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon3criticmacromultiplyunited" title="weapon3criticmacromultiplyunited (Modify this macro to modify your critic damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{character_name} }} {{subtags=Damages with the @{weapon3name} }} {{damage1=Damage: [[ @{weapon3damage} ]] + [[ @{weapon3critmultiplyunited} ]] crit dmg }} {{notes=@{weapon3specialproperties} }}</textarea> <textarea class="switch-critic-customUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon3criticmacrocustomunited" title="weapon3criticmacrocustomunited (Modify this macro to modify your critic damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{character_name} }} {{subtags=Damages with the @{weapon3name} }} {{damage1=Damage: [[ @{weapon3damage} ]] + [[ @{weapon3critcustomunited} ]] crit dmg }} {{notes=@{weapon3specialproperties} }}</textarea> </div> </div> </div> <br> <input type="checkbox" class="pc-weapon4-show arrow" title="weapon4-show" name="attr_weapon4-show" value="1" checked /><span style="text-align: left;"><span data-i18n="weapon">Weapon</span>4</span> <div class="pc-weapon pc-weapon4"> <table class="switch-splittedDamage-tableWeapon tableNoCellSpacingNoCellPadding"> <tr> <td colspan="2" class="statlabel-big" style="font-size: 1.5em; width: 120px;" data-i18n="weapon" >Weapon</td> <td class="statlabel" style="width: 38px;" data-i18n="type" >Type</td> <td class="statlabel" style="width: 30px;" data-i18n="weapon-enhancement-i" >Weap. Enh</td> <td class="statlabel" style="width: 30px;" data-i18n="weapon-focus-i" >Weap.<br>Foc.</td> <td class="statlabel" style="width: 30px;" data-i18n="weapon-specialization-i" >Weap.<br>Spec.</td> <td class="statlabel" style="width: 90px;" data-i18n="critical" >Critical</td> <td class="statlabel" style="width: 35px;" data-i18n="range" >Range</td> <td class="statlabel" style="width: 35px;" data-i18n="ammunition-i" >Amm.</td> <td class="statlabel" style="width: 44px;" data-i18n="attack-ability" >Attack Ability</td> <td class="statlabel" style="width: 44px;" data-i18n="damage-ability" >Damage Ability</td> <td class="statlabel" style="width: 103px;" data-i18n="damage" >Damage</td> <td class="statlabel" style="width: 59px;" data-i18n="var-damage" >Var. Damage</td> <td class="statlabel" style="width: 105px;" data-i18n="special-properties" >Special Properties</td> </tr> <tr> <td colspan="2"><input class="inputbox" type="text" name="attr_weapon4name" title="weapon4name" style="height: 24px; width: 120px;"></td> <td><input class="inputbox" type="text" name="attr_weapon4type" title="weapon4type" style="height: 24px; width: 35px;"></td> <td><input class="inputbox" type="text" name="attr_weapon4enh" title="weapon4enh (affects both attack and damage)" style="height: 24px; width: 30px;" value="0"></td> <td><input class="inputbox" type="text" name="attr_weapon4focus" title="weapon4focus (affects only attack)" style="height: 24px; width: 30px;" value="0"></td> <td><input class="inputbox" type="text" name="attr_weapon4specialize" title="weapon4specialize (affects only damage)" style="height: 24px; width: 30px;" value="0"></td> <td><input class="inputbox" type="text" name="attr_weapon4critmin" title="weapon4critmin" style="height: 24px; width: 25px;" value="20">-20/x<input class="inputbox" type="text" name="attr_weapon4critmult" title="weapon4critmult" style="height: 24px; width: 19px;" ></td> <td><input class="inputbox" type="text" name="attr_weapon4range" title="weapon4range" style="height: 24px; width: 32px;"></td> <td><input class="inputbox" type="text" name="attr_weapon4ammunition" title="weapon4ammunition" style="height: 24px; width: 35px;"></td> <td><select class="inputbox" style="height: 24px; width: 52px; font-size: 0.75em; margin-bottom: 0px;" name="attr_weapon4stat" title="weapon4stat"> <option style="width: 45px;" value="@{str-mod} " data-i18n="strength-a" selected>Str</option> <option style="width: 45px;" value="@{dex-mod} " data-i18n="dexterity-a" >Dex</option> <option style="width: 45px;" value="@{wis-mod} " data-i18n="wisdom-a" >Wis</option> <option style="width: 45px;" value="@{int-mod} " data-i18n="intelligence-a" >Int</option> </select></td> <td><select class="inputbox" style="height: 24px; width: 52px; font-size: 0.75em; margin-bottom: 0px;" name="attr_weapon4damagestat" title="weapon4damagestat"> <option style="width: 45px;" value="@{str-mod} " data-i18n="strength-a" selected>Str</option> <option style="width: 45px;" value="(floor(@{str-mod}/2))" data-i18n="half-strength" >1/2 Str</option> <option style="width: 45px;" value="(@{str-mod} +floor(@{str-mod}/2))" data-i18n="strength-and-half-strength" >Str+1/2Str</option> <option style="width: 45px;" value="(@{str-mod} + @{int-mod})" data-i18n="strength-and-intelligence" >Str+Int</option> <option style="width: 45px;" value="(floor(@{str-mod}/2) + @{int-mod})" data-i18n="half-strength-and-intelligence" >1/2Str+Int</option> <option style="width: 45px;" value="(@{str-mod} + @{dex-mod})" data-i18n="strength-and-dexterity" >Int</option> <option style="width: 45px;" value="(@{str-mod} + @{dex-mod} + @{int-mod})" data-i18n="strength-and-dexterity-and-intelligence" >Int</option> <option style="width: 45px;" value="@{dex-mod}" data-i18n="dexterity-a" >Dex</option> <option style="width: 45px;" value="@{wis-mod}" data-i18n="wisdom-a" >Wis</option> <option style="width: 45px;" value="@{int-mod}" data-i18n="intelligence-a" >Int</option> <option style="width: 45px;" value="0" data-i18n="none" >None</option> </select></td> <td><input class="inputbox" type="text" name="attr_weapon4dicenumber" title="weapon4dicenumber" style="height: 24px; width: 25px;" value="0">d <input class="inputbox" type="text" name="attr_weapon4dicetype" title="weapon4dicetype" style="height: 24px; width: 30px;" value="0">+ <input class="inputbox" type="text" name="attr_weapon4bonusdamage" title="weapon4bonusdamage" style="height: 24px; width: 25px;" value="0"> </td> <td><input class="inputbox" type="text" name="attr_weapon4vardamage" title="weapon4vardamage" style="height: 24px; width: 59px;" value="0"></td> <td><textarea class="inputbox" rows="1" cols="45" style="height: 18px; width: 105px; margin-bottom: -3px;" name="attr_weapon4specialproperties" title="weapon4specialproperties"></textarea></td> </tr> </table> <table class="switch-unitedDamage-tableWeapon tableNoCellSpacingNoCellPadding"> <tr> <td colspan="2" class="statlabel-big" style="font-size: 1.5em; width: 120px;" data-i18n="weapon" >Weapon</td> <td class="statlabel" style="width: 44px;" data-i18n="type" >Type</td> <td class="statlabel" style="width: 44px;" data-i18n="weapon-enhancement-a" >Weapon Enh</td> <td class="statlabel" style="width: 41px;" data-i18n="weapon-focus-s" >Weapon<br>Focus</td> <td class="statlabel" style="width: 41px;" data-i18n="weapon-specialization-as" >Weapon<br>Specialize</td> <td class="statlabel" style="width: 79px;" data-i18n="critical" >Critical</td> <td class="statlabel" style="width: 41px;" data-i18n="range" >Range</td> <td class="statlabel" style="width: 41px;" data-i18n="ammunition" >Ammunition</td> <td class="statlabel" style="width: 44px;" data-i18n="attack-ability" >Attack Ability</td> <td class="statlabel" style="width: 44px;" data-i18n="damage-ability" >Damage Ability</td> <td class="statlabel" style="width: 59px;" data-i18n="damage" >Damage</td> <td class="statlabel" style="width: 59px;" data-i18n="var-damage" >Var. Damage</td> <td class="statlabel" style="width: 105px;" data-i18n="special-properties" >Special Properties</td> </tr> <tr> <td colspan="2"><input class="inputbox" type="text" name="attr_weapon4name" title="weapon4name" style="height: 24px; width: 120px;"></td> <td><input class="inputbox" type="text" name="attr_weapon4type" title="weapon4type" style="height: 24px; width: 44px;"></td> <td><input class="inputbox" type="text" name="attr_weapon4enh" title="weapon4enh (affects both attack and damage)" style="height: 24px; width: 44px;" value="0"></td> <td><input class="inputbox" type="text" name="attr_weapon4focus" title="weapon4focus (affects only attack)" style="height: 24px; width: 41px;" value="0"></td> <td><input class="inputbox" type="text" name="attr_weapon4specialize" title="weapon4specialize (affects only damage)" style="height: 24px; width: 41px;" value="0"></td> <td><input class="inputbox" type="text" name="attr_weapon4critmin" title="weapon4critmin" style="height: 24px; width: 25px;" value="20">-20/x<input class="inputbox" type="text" name="attr_weapon4critmult" title="weapon4critmult" style="height: 24px; width: 19px;" ></td> <td><input class="inputbox" type="text" name="attr_weapon4range" title="weapon4range" style="height: 24px; width: 41px;"></td> <td><input class="inputbox" type="text" name="attr_weapon4ammunition" title="weapon4ammunition" style="height: 24px; width: 41px;"></td> <td><select class="inputbox" style="height: 24px; width: 44px; font-size: 0.75em; margin-bottom: 0px;" name="attr_weapon4stat" title="weapon4stat"> <option style="width: 45px;" value="@{str-mod} " data-i18n="strength-a" selected>Str</option> <option style="width: 45px;" value="@{dex-mod} " data-i18n="dexterity-a" >Dex</option> <option style="width: 45px;" value="@{wis-mod} " data-i18n="wisdom-a" >Wis</option> <option style="width: 45px;" value="@{int-mod} " data-i18n="intelligence-a" >Int</option> </select></td> <td><select class="inputbox" style="height: 24px; width: 44px; font-size: 0.75em; margin-bottom: 0px;" name="attr_weapon4damagestat" title="weapon4damagestat"> <option style="width: 45px;" value="@{str-mod} " data-i18n="strength-a" selected>Str</option> <option style="width: 45px;" value="(floor(@{str-mod}/2))" data-i18n="half-strength" >1/2 Str</option> <option style="width: 45px;" value="(@{str-mod} +floor(@{str-mod}/2))" data-i18n="strength-and-half-strength" >Str+1/2Str</option> <option style="width: 45px;" value="(@{str-mod} + @{int-mod})" data-i18n="strength-and-intelligence" >Str+Int</option> <option style="width: 45px;" value="(floor(@{str-mod}/2) + @{int-mod})" data-i18n="half-strength-and-intelligence" >1/2Str+Int</option> <option style="width: 45px;" value="(@{str-mod} + @{dex-mod})" data-i18n="strength-and-dexterity" >Int</option> <option style="width: 45px;" value="(@{str-mod} + @{dex-mod} + @{int-mod})" data-i18n="strength-and-dexterity-and-intelligence" >Int</option> <option style="width: 45px;" value="@{dex-mod} " data-i18n="dexterity-a" >Dex</option> <option style="width: 45px;" value="@{wis-mod} " data-i18n="wisdom-a" >Wis</option> <option style="width: 45px;" value="@{int-mod} " data-i18n="intelligence-a" >Int</option> <option style="width: 45px;" value="0" data-i18n="none" >None</option> </select></td> <td><input class="inputbox" type="text" name="attr_weapon4statdamage" title="weapon4statdamage" style="height: 24px; width: 59px;" value="0"></td> <td><input class="inputbox" type="text" name="attr_weapon4vardamage" title="weapon4vardamage" style="height: 24px; width: 59px;" value="0"></td> <td><textarea class="inputbox" rows="1" cols="45" style="height: 20px; width: 105px; margin-bottom: -3px;" name="attr_weapon4specialproperties" title="weapon4specialproperties"></textarea></td> </tr> </table> <input type="checkbox" class="pc-weapon4Macro-show arrow" title="weapon4Macro-show" name="attr_weapon4Macro-show" value="1"/> <span></span> <div style="float: right; width: 780px; text-align: left;"> <span class="switch-singleAttack-label" style="font-weight: bold;" data-i18n="single-attack">Single attack</span> <button class="switch-singleAttack-button" type="roll" name="roll_weapon4singleattack" title="weapon4singleattack" value="@{weapon4singleattackmacro}" style="width: 20px;" > </button> <span class="switch-attack-single-label" style="font-weight: bold;" data-i18n="single-attack-damage">Single Attack and Damage</span> <button class="switch-attack-singleRerollSplitted-button btn-roll" type="roll" name="roll_weapon4attacksinglererollsplitted" title="weapon4attacksinglererollsplitted" value="@{weapon4attackmacrosinglererollsplitted}" style="width: 20px;"> </button> <button class="switch-attack-singleMultiplySplitted-button btn-roll" type="roll" name="roll_weapon4attacksinglemultiplysplitted" title="weapon4attacksinglemultiplysplitted" value="@{weapon4attackmacrosinglemultiplysplitted}" style="width: 20px;"> </button> <button class="switch-attack-singleCustomSplitted-button btn-roll" type="roll" name="roll_weapon4attacksinglecustomsplitted" title="weapon4attacksinglecustomsplitted" value="@{weapon4attackmacrosinglecustomsplitted}" style="width: 20px;"> </button> <button class="switch-attack-singleRerollUnited-button btn-roll" type="roll" name="roll_weapon4attack" title="weapon4attack" value="@{weapon4attackmacro}" style="width: 20px;"> </button> <button class="switch-attack-singleMultiplyUnited-button btn-roll" type="roll" name="roll_weapon4attacksinglemultiplyunited" title="weapon4attacksinglemultiplyunited" value="@{weapon4attackmacrosinglesinglemultiplyunited}" style="width: 20px;"> </button> <button class="switch-attack-singleCustomUnited-button btn-roll" type="roll" name="roll_weapon4attacksinglecustomunited" title="weapon4attacksinglecustomunited" value="@{weapon4attackmacrosinglecustomunited}" style="width: 20px;"> </button> <span class="switch-fullAttack-label" style="font-weight: bold;" data-i18n="full-attack">Full Attack</span> <button class="switch-fullAttack-separate-button" type="roll" name="roll_weapon4fullattackseparate" title="weapon4fullattackseparate" value="@{weapon4fullattackmacroseparate}" style="width: 20px;" > </button> <button class="switch-fullAttack-singleRerollSplitted-button btn-roll" type="roll" name="roll_weapon4fullattacksinglererollsplitted" title="weapon4fullattacksinglererollsplitted" value="@{weapon4fullattackmacrosinglererollsplitted}" style="width: 20px;" > </button> <button class="switch-fullAttack-singleMultiplySplitted-button btn-roll" type="roll" name="roll_weapon4fullattacksinglemultiplysplitted" title="weapon4fullattacksinglemultiplysplitted" value="@{weapon4fullattackmacrosinglemultiplysplitted}" style="width: 20px;" > </button> <button class="switch-fullAttack-singleCustomSplitted-button btn-roll" type="roll" name="roll_weapon4fullattacksinglecustomsplitted" title="weapon4fullattacksinglecustomsplitted" value="@{weapon4fullattackmacrosinglecustomsplitted}" style="width: 20px;" > </button> <button class="switch-fullAttack-singleRerollUnited-button btn-roll" type="roll" name="roll_weapon4fullattack" title="weapon4fullattack" value="@{weapon4fullattackmacro}" style="width: 20px;" > </button> <button class="switch-fullAttack-singleMultiplyUnited-button btn-roll" type="roll" name="roll_weapon4fullattacksinglemultiplyunited" title="weapon4fullattacksinglemultiplyunited" value="@{weapon4fullattackmacrosinglemultiplyunited}" style="width: 20px;" > </button> <button class="switch-fullAttack-singleCustomUnited-button btn-roll" type="roll" name="roll_weapon4fullattacksinglecustomunited" title="weapon4fullattacksinglecustomunited" value="@{weapon4fullattackmacrosinglecustomunited}" style="width: 20px;" > </button> <span class="switch-damage-label" style="font-weight: bold;" data-i18n="damage-roll">Damage Roll</span> <button class="switch-damage-splitted-button btn-roll" type="roll" name="roll_weapon4damagerollsplitted" title="weapon4damagerollsplitted" style="width: 20px;" value="@{weapon4damagemacrosplitted}"></button> <button class="switch-damage-united-button btn-roll" type="roll" name="roll_weapon4damageroll" title="weapon4damageroll" style="width: 20px;" value="@{weapon4damagemacro}"></button> <span class="switch-critic-label" style="font-weight: bold;" data-i18n="critic-roll">Critic Roll</span> <button class="switch-critic-rerollSplitted-button btn-roll" type="roll" name="roll_weapon4criticrollrerollsplitted" title="weapon4criticrollrerollsplitted" style="width: 20px;" value="@{weapon4criticmacrorerollsplitted}"></button> <button class="switch-critic-multiplySplitted-button btn-roll" type="roll" name="roll_weapon4criticrollmultiplysplitted" title="weapon4criticrollmultiplysplitted" style="width: 20px;" value="@{weapon4criticmacromultiplysplitted}"></button> <button class="switch-critic-customSplitted-button btn-roll" type="roll" name="roll_weapon4criticrollcustomsplitted" title="weapon4criticrollcustomsplitted" style="width: 20px;" value="@{weapon4criticmacrocustomsplitted}"></button> <button class="switch-critic-rerollUnited-button btn-roll" type="roll" name="roll_weapon4criticroll" title="weapon4criticroll" style="width: 20px;" value="@{weapon4criticmacro}"></button> <button class="switch-critic-multiplyUnited-button btn-roll" type="roll" name="roll_weapon4criticrollmultiplyunited" title="weapon4criticrollmultiplyunited" style="width: 20px;" value="@{weapon4criticmacromultiplyunited}"></button> <button class="switch-critic-customUnited-button btn-roll" type="roll" name="roll_weapon4criticrollcustomunited" title="weapon4criticrollcustomunited" style="width: 20px;" value="@{weapon4criticmacrocustomunited}"></button> </div> <div class="pc-weapon4Macro" style="width: 800px; text-align: left; padding-top: 10px;"> <div> <textarea class="switch-attack-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-left: 30px; margin-bottom: 0;" name="attr_weapon4attackcalc" title="weapon4attackcalc (Edit this to adjust the attack calculation)">1d20cs>@{weapon4critmin} + @{bab}[BAB] + @{epicattackbonus}[Epic AB] + @{weapon4stat}[Ability] + @{size}[size] + @{weapon4enh}[Weapon Enh] + @{weapon4focus}[Weapon Focus] + @{globalAttackBonus}[Global bonus] + ?{Flank |No, 0|Yes, 2}[Flank] + ?{Additional Attack Bonus?|0}[Ad'l Atk Bon]</textarea> <textarea class="switch-damage-splitted-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_weapon4damagesplitted" title="weapon4damagesplitted (Edit this to adjust the damage calculation.)">[[@{weapon4dicenumber}]]d[[@{weapon4dicetype}]] + @{weapon4bonusdamage}[Dmg] + @{weapon4damagestat}[Weapon Dmg Ability] + @{weapon4enh}[Weapon Enh] + @{weapon4specialize}[Weapon Spec] + @{globalDamageBonus}[Global bonus] + ?{Additional Damage Bonus?|0}[Ad'l Dmg Bon]+ @{weapon4vardamage}[Var Dmg]</textarea> <textarea class="switch-damage-united-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_weapon4damage" title="weapon4damage (Edit this to adjust the damage calculation.)">@{weapon4statdamage}[Dmg] + @{weapon4damagestat}[Weapon Dmg Ability] + @{weapon4enh}[Weapon Enh] + @{weapon4specialize}[Weapon Spec] + @{globalDamageBonus}[Global bonus] + ?{Additional Damage Bonus?|0}[Ad'l Dmg Bon] + @{weapon4vardamage}[Var Dmg]</textarea> <textarea class="switch-critic-rerollSplitted-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_weapon4critrerollsplitted" title="weapon4critrerollsplitted (Edit this to adjust the critical calculation.)">[[(@{weapon4critmult}-1) * @{weapon4dicenumber}]]d[[@{weapon4dicetype}]][Dmg] + (@{weapon4critmult}-1)*(@{weapon4bonusdamage}[Dmg] + @{weapon4damagestat}[Weapon Dmg Ability] + @{weapon4enh}[Weapon Enh] + @{weapon4specialize}[Weapon Spec] + @{globalDamageBonus}[Global bonus] + ?{Additional Damage Bonus?|0}[Ad'l Dmg Bon])</textarea> <textarea class="switch-critic-multiplySplitted-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_weapon4critmultiplysplitted" title="weapon4critmultiplysplitted (Edit this to adjust the critical calculation.)">(@{weapon4critmult}-1) * ([[@{weapon4dicenumber}]]d[[@{weapon4dicetype}]] + @{weapon4bonusdamage}[Dmg] + @{weapon4damagestat}[Weapon Dmg Ability] + @{weapon4enh}[Weapon Enh] + @{weapon4specialize}[Weapon Spec] + @{globalDamageBonus}[Global bonus] + ?{Additional Damage Bonus?|0}[Ad'l Dmg Bon])</textarea> <textarea class="switch-critic-customSplitted-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_weapon4critcustomsplitted" title="weapon4critcustomsplitted (Edit this to adjust the critical calculation.)"></textarea> <textarea class="switch-critic-rerollUnited-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_weapon4crit" title="weapon4crit (Edit this to adjust the critical calculation.)">(@{weapon4statdamage}[Dmg] + @{weapon4damagestat}[Weapon Dmg Ability] + @{weapon4enh}[Weapon Enh] + @{weapon4specialize}[Weapon Spec] + @{globalDamageBonus}[Global bonus] + ?{Additional Damage Bonus?|0}[Ad'l Dmg Bon])</textarea> <textarea class="switch-critic-multiplyUnited-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_weapon4critmultiplyunited" title="weapon4critmultiplyunited (Edit this to adjust the critical calculation.)">(@{weapon4critmult}-1) * (@{weapon4statdamage}[Dmg] + @{weapon4damagestat}[Weapon Dmg Ability] + @{weapon4enh}[Weapon Enh] + @{weapon4specialize}[Weapon Spec] + @{globalDamageBonus}[Global bonus] + ?{Additional Damage Bonus?|0}[Ad'l Dmg Bon])</textarea> <textarea class="switch-critic-customUnited-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_weapon4critcustomunited" title="weapon4critcustomunited (Edit this to adjust the critical calculation.)"></textarea> </div> <div> <textarea class="switch-singleAttack-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon4singleattackmacro" title="weapon4singleattackmacro (Modify this macro to modify your attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=Attacks with the @{weapon4name} }} {{attack1=Hitting AC [[ @{weapon4attackcalc} ]] }} {{notes=@{weapon4specialproperties} }}</textarea> <textarea class="switch-attack-singleRerollSplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon4attackmacrosinglererollsplitted" title="weapon4attackmacrosinglererollsplitted (Modify this macro to modify your attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=Attacks with a @{weapon4name} }} {{attack1=hitting AC [[ @{weapon4attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{weapon4attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=for [[ @{weapon4damagesplitted} ]] dmg}} {{critdmg1=+ [[ @{weapon4critrerollsplitted} ]] crit dmg}} {{fullattackflag= [[ 0d1 ]] }} {{notes=@{weapon4specialproperties} }}</textarea> <textarea class="switch-attack-singleMultiplySplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon4attackmacrosinglemultiplysplitted" title="weapon4attackmacrosinglemultiplysplitted (Modify this macro to modify your attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=Attacks with a @{weapon4name} }} {{attack1=hitting AC [[ @{weapon4attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{weapon4attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=for [[ @{weapon4damagesplitted} ]] dmg}} {{critdmg1=+ [[ @{weapon4critmultiplysplitted} ]] crit dmg}} {{fullattackflag= [[ 0d1 ]] }} {{notes=@{weapon4specialproperties} }}</textarea> <textarea class="switch-attack-singleCustomSplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon4attackmacrosinglecustomsplitted" title="weapon4attackmacrosinglecustomsplitted (Modify this macro to modify your attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=Attacks with a @{weapon4name} }} {{attack1=hitting AC [[ @{weapon4attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{weapon4attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=for [[ @{weapon4damagesplitted} ]] dmg}} {{critdmg1=+ [[ @{weapon4critcustomsplitted} ]] crit dmg}} {{fullattackflag= [[ 0d1 ]] }} {{notes=@{weapon4specialproperties} }}</textarea> <textarea class="switch-attack-singleRerollUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon4attackmacro" title="weapon4attackmacro (Modify this macro to modify your attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=Attacks with a @{weapon4name} }} {{attack1=hitting AC [[ @{weapon4attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{weapon4attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=for [[ @{weapon4damage} ]] dmg}} {{critdmg1=+ [[ @{weapon4crit} ]] crit dmg}} {{fullattackflag= [[ 0d1 ]] }} {{notes=@{weapon4specialproperties} }}</textarea> <textarea class="switch-attack-singleMultiplyUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon4attackmacrosinglesinglemultiplyunited" title="weapon4attackmacrosinglesinglemultiplyunited (Modify this macro to modify your attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=Attacks with a @{weapon4name} }} {{attack1=hitting AC [[ @{weapon4attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{weapon4attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=for [[ @{weapon4damage} ]] dmg}} {{critdmg1=+ [[ @{weapon4critmultiplyunited} ]] crit dmg}} {{fullattackflag= [[ 0d1 ]] }} {{notes=@{weapon4specialproperties} }}</textarea> <textarea class="switch-attack-singleCustomUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon4attackmacrosinglecustomunited" title="weapon4attackmacrosinglecustomunited (Modify this macro to modify your attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=Attacks with a @{weapon4name} }} {{attack1=hitting AC [[ @{weapon4attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{weapon4attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=for [[ @{weapon4damage} ]] dmg}} {{critdmg1=+ [[ @{weapon4critcustomunited} ]] crit dmg}} {{fullattackflag= [[ 0d1 ]] }} {{notes=@{weapon4specialproperties} }}</textarea> <textarea class="switch-fullAttack-separate-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon4fullattackmacroseparate" title="weapon4fullattackmacroseparate (Modify this macro to modify your full round attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=Attacks with the @{weapon4name} }} {{attack1=1 - Hitting AC: [[ @{weapon4attackcalc} ]] }} {{critconfirm1=Crit: YES }} {{fumbleroll=Fumble: YES }} {{attack2=2 - Hitting AC: [[ @{weapon4attackcalc}-5 ]] }} {{critconfirm2=Crit: YES }} {{fumbleroll=Fumble: YES }} {{attack3=3 - Hitting AC: [[ @{weapon4attackcalc}-10 ]] }} {{critconfirm3=Crit: YES }} {{fumbleroll=Fumble: YES }} {{attack4=4 - Hitting AC: [[ @{weapon4attackcalc}-15 ]] }} {{critconfirm4=Crit: YES }} {{fumbleroll=Fumble: YES }} {{fullattackflag= [[ d1 ]] }} {{notes=@{weapon4specialproperties} }}</textarea> <textarea class="switch-fullAttack-singleRerollSplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon4fullattackmacrosinglererollsplitted" title="weapon4fullattackmacrosinglererollsplitted (Modify this macro to modify your full round attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=attacks with a @{weapon4name} }} {{attack1=A1: [[ @{weapon4attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{weapon4attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=D1: [[ @{weapon4damagesplitted} ]] }} {{critdmg1=+ [[ @{weapon4critrerollsplitted} ]] }} {{attack2=A2: [[ @{weapon4attackcalc}-5 ]] }} {{critconfirm2=Crit!: [[ @{weapon4attackcalc}-5 ]] }} {{damage2=D2: [[ @{weapon4damagesplitted} ]] }} {{critdmg2=+ [[ @{weapon4critrerollsplitted} ]] }} {{attack3=A3: [[ @{weapon4attackcalc}-10 ]] }} {{critconfirm3=Crit!: [[ @{weapon4attackcalc}-10 ]] }} {{damage3=D3: [[ @{weapon4damagesplitted} ]] }} {{critdmg3=+ [[ @{weapon4critrerollsplitted} ]] }} {{attack4=A4: [[ @{weapon4attackcalc}-15 ]] }} {{critconfirm4=Crit!: [[ @{weapon4attackcalc}-15 ]] }} {{damage4=D4: [[ @{weapon4damagesplitted} ]] }} {{critdmg4=+ [[ @{weapon4critrerollsplitted} ]] }} {{fullattackflag= [[ d1 ]] }} {{notes=@{weapon4specialproperties} }}</textarea> <textarea class="switch-fullAttack-singleMultiplySplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon4fullattackmacrosinglemultiplysplitted" title="weapon4fullattackmacrosinglemultiplysplitted (Modify this macro to modify your full round attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=attacks with a @{weapon4name} }} {{attack1=A1: [[ @{weapon4attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{weapon4attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=D1: [[ @{weapon4damagesplitted} ]] }} {{critdmg1=+ [[ @{weapon4critmultiplysplitted} ]] }} {{attack2=A2: [[ @{weapon4attackcalc}-5 ]] }} {{critconfirm2=Crit!: [[ @{weapon4attackcalc}-5 ]] }} {{damage2=D2: [[ @{weapon4damagesplitted} ]] }} {{critdmg2=+ [[ @{weapon4critmultiplysplitted} ]] }} {{attack3=A3: [[ @{weapon4attackcalc}-10 ]] }} {{critconfirm3=Crit!: [[ @{weapon4attackcalc}-10 ]] }} {{damage3=D3: [[ @{weapon4damagesplitted} ]] }} {{critdmg3=+ [[ @{weapon4critmultiplysplitted} ]] }} {{attack4=A4: [[ @{weapon4attackcalc}-15 ]] }} {{critconfirm4=Crit!: [[ @{weapon4attackcalc}-15 ]] }} {{damage4=D4: [[ @{weapon4damagesplitted} ]] }} {{critdmg4=+ [[ @{weapon4critmultiplysplitted} ]] }} {{fullattackflag= [[ d1 ]] }} {{notes=@{weapon4specialproperties} }}</textarea> <textarea class="switch-fullAttack-singleCustomSplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon4fullattackmacrosinglecustomsplitted" title="weapon4fullattackmacrosinglecustomsplitted (Modify this macro to modify your full round attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=attacks with a @{weapon4name} }} {{attack1=A1: [[ @{weapon4attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{weapon4attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=D1: [[ @{weapon4damagesplitted} ]] }} {{critdmg1=+ [[ @{weapon4critcustomsplitted} ]] }} {{attack2=A2: [[ @{weapon4attackcalc}-5 ]] }} {{critconfirm2=Crit!: [[ @{weapon4attackcalc}-5 ]] }} {{damage2=D2: [[ @{weapon4damagesplitted} ]] }} {{critdmg2=+ [[ @{weapon4critcustomsplitted} ]] }} {{attack3=A3: [[ @{weapon4attackcalc}-10 ]] }} {{critconfirm3=Crit!: [[ @{weapon4attackcalc}-10 ]] }} {{damage3=D3: [[ @{weapon4damagesplitted} ]] }} {{critdmg3=+ [[ @{weapon4critcustomsplitted} ]] }} {{attack4=A4: [[ @{weapon4attackcalc}-15 ]] }} {{critconfirm4=Crit!: [[ @{weapon4attackcalc}-15 ]] }} {{damage4=D4: [[ @{weapon4damagesplitted} ]] }} {{critdmg4=+ [[ @{weapon4critcustomsplitted} ]] }} {{fullattackflag= [[ d1 ]] }} {{notes=@{weapon4specialproperties} }}</textarea> <textarea class="switch-fullAttack-singleRerollUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon4fullattackmacro" title="weapon4fullattackmacro (Modify this macro to modify your full round attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=attacks with a @{weapon4name} }} {{attack1=A1: [[ @{weapon4attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{weapon4attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=D1: [[ @{weapon4damage} ]] }} {{critdmg1=+ [[ @{weapon4crit} ]] }} {{attack2=A2: [[ @{weapon4attackcalc}-5 ]] }} {{critconfirm2=Crit!: [[ @{weapon4attackcalc}-5 ]] }} {{damage2=D2: [[ @{weapon4damage} ]] }} {{critdmg2=+ [[ @{weapon4crit} ]] }} {{attack3=A3: [[ @{weapon4attackcalc}-10 ]] }} {{critconfirm3=Crit!: [[ @{weapon4attackcalc}-10 ]] }} {{damage3=D3: [[ @{weapon4damage} ]] }} {{critdmg3=+ [[ @{weapon4crit} ]] }} {{attack4=A4: [[ @{weapon4attackcalc}-15 ]] }} {{critconfirm4=Crit!: [[ @{weapon4attackcalc}-15 ]] }} {{damage4=D4: [[ @{weapon4damage} ]] }} {{critdmg4=+ [[ @{weapon4crit} ]] }} {{fullattackflag= [[ d1 ]] }} {{notes=@{weapon4specialproperties} }}</textarea> <textarea class="switch-fullAttack-singleMultiplyUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon4fullattackmacrosinglemultiplyunited" title="weapon4fullattackmacrosinglemultiplyunited (Modify this macro to modify your full round attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=attacks with a @{weapon4name} }} {{attack1=A1: [[ @{weapon4attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{weapon4attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=D1: [[ @{weapon4damage} ]] }} {{critdmg1=+ [[ @{weapon4critmultiplyunited} ]] }} {{attack2=A2: [[ @{weapon4attackcalc}-5 ]] }} {{critconfirm2=Crit!: [[ @{weapon4attackcalc}-5 ]] }} {{damage2=D2: [[ @{weapon4damage} ]] }} {{critdmg2=+ [[ @{weapon4critmultiplyunited} ]] }} {{attack3=A3: [[ @{weapon4attackcalc}-10 ]] }} {{critconfirm3=Crit!: [[ @{weapon4attackcalc}-10 ]] }} {{damage3=D3: [[ @{weapon4damage} ]] }} {{critdmg3=+ [[ @{weapon4critmultiplyunited} ]] }} {{attack4=A4: [[ @{weapon4attackcalc}-15 ]] }} {{critconfirm4=Crit!: [[ @{weapon4attackcalc}-15 ]] }} {{damage4=D4: [[ @{weapon4damage} ]] }} {{critdmg4=+ [[ @{weapon4critmultiplyunited} ]] }} {{fullattackflag= [[ d1 ]] }} {{notes=@{weapon4specialproperties} }}</textarea> <textarea class="switch-fullAttack-singleCustomUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon4fullattackmacrosinglecustomunited" title="weapon4fullattackmacrosinglecustomunited (Modify this macro to modify your full round attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=attacks with a @{weapon4name} }} {{attack1=A1: [[ @{weapon4attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{weapon4attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=D1: [[ @{weapon4damage} ]] }} {{critdmg1=+ [[ @{weapon4critcustomunited} ]] }} {{attack2=A2: [[ @{weapon4attackcalc}-5 ]] }} {{critconfirm2=Crit!: [[ @{weapon4attackcalc}-5 ]] }} {{damage2=D2: [[ @{weapon4damage} ]] }} {{critdmg2=+ [[ @{weapon4critcustomunited} ]] }} {{attack3=A3: [[ @{weapon4attackcalc}-10 ]] }} {{critconfirm3=Crit!: [[ @{weapon4attackcalc}-10 ]] }} {{damage3=D3: [[ @{weapon4damage} ]] }} {{critdmg3=+ [[ @{weapon4critcustomunited} ]] }} {{attack4=A4: [[ @{weapon4attackcalc}-15 ]] }} {{critconfirm4=Crit!: [[ @{weapon4attackcalc}-15 ]] }} {{damage4=D4: [[ @{weapon4damage} ]] }} {{critdmg4=+ [[ @{weapon4critcustomunited} ]] }} {{fullattackflag= [[ d1 ]] }} {{notes=@{weapon4specialproperties} }}</textarea> <textarea class="switch-damage-splitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon4damagemacrosplitted" title="weapon4damagemacrosplitted (Modify this macro to modify your damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{character_name} }} {{subtags=Damages with the @{weapon4name} }} {{damage1=Damage: [[ @{weapon4damagesplitted} ]] dmg }} {{notes=@{weapon4specialproperties} }}</textarea> <textarea class="switch-damage-united-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon4damagemacro" title="weapon4damagemacro (Modify this macro to modify your damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{character_name} }} {{subtags=Damages with the @{weapon4name} }} {{damage1=Damage: [[ @{weapon4damage} ]] dmg }} {{notes=@{weapon4specialproperties} }}</textarea> <textarea class="switch-critic-rerollSplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon4criticmacrorerollsplitted" title="weapon4criticmacrorerollsplitted (Modify this macro to modify your critic damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{character_name} }} {{subtags=Damages with the @{weapon4name} }} {{damage1=Damage: [[ @{weapon4damagesplitted} ]] + [[ @{weapon4critrerollsplitted} ]] crit dmg }} {{notes=@{weapon4specialproperties} }}</textarea> <textarea class="switch-critic-multiplySplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon4criticmacromultiplysplitted" title="weapon4criticmacromultiplysplitted (Modify this macro to modify your critic damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{character_name} }} {{subtags=Damages with the @{weapon4name} }} {{damage1=Damage: [[ @{weapon4damagesplitted} ]] + [[ @{weapon4critmultiplysplitted} ]] crit dmg }} {{notes=@{weapon4specialproperties} }}</textarea> <textarea class="switch-critic-customSplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon4criticmacrocustomsplitted" title="weapon4criticmacrocustomsplitted (Modify this macro to modify your critic damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{character_name} }} {{subtags=Damages with the @{weapon4name} }} {{damage1=Damage: [[ @{weapon4damagesplitted} ]] + [[ @{weapon4critcustomsplitted} ]] crit dmg }} {{notes=@{weapon4specialproperties} }}</textarea> <textarea class="switch-critic-rerollUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon4criticmacro" title="weapon4criticmacro (Modify this macro to modify your critic damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{character_name} }} {{subtags=Damages with the @{weapon4name} }} {{damage1=Damage: [[ @{weapon4damage} ]] + [[ @{weapon4crit} ]] crit dmg }} {{notes=@{weapon4specialproperties} }}</textarea> <textarea class="switch-critic-multiplyUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon4criticmacromultiplyunited" title="weapon4criticmacromultiplyunited (Modify this macro to modify your critic damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{character_name} }} {{subtags=Damages with the @{weapon4name} }} {{damage1=Damage: [[ @{weapon4damage} ]] + [[ @{weapon4critmultiplyunited} ]] crit dmg }} {{notes=@{weapon4specialproperties} }}</textarea> <textarea class="switch-critic-customUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon4criticmacrocustomunited" title="weapon4criticmacrocustomunited (Modify this macro to modify your critic damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{character_name} }} {{subtags=Damages with the @{weapon4name} }} {{damage1=Damage: [[ @{weapon4damage} ]] + [[ @{weapon4critcustomunited} ]] crit dmg }} {{notes=@{weapon4specialproperties} }}</textarea> </div> </div> </div> <br> <input type="checkbox" class="pc-weapon5-show arrow" title="weapon5-show" name="attr_weapon5-show" value="1" checked /><span style="text-align: left;"><span data-i18n="weapon">Weapon</span>5</span> <div class="pc-weapon pc-weapon5"> <table class="switch-splittedDamage-tableWeapon tableNoCellSpacingNoCellPadding"> <tr> <td colspan="2" class="statlabel-big" style="font-size: 1.5em; width: 120px;" data-i18n="weapon" >Weapon</td> <td class="statlabel" style="width: 38px;" data-i18n="type" >Type</td> <td class="statlabel" style="width: 30px;" data-i18n="weapon-enhancement-i" >Weap. Enh</td> <td class="statlabel" style="width: 30px;" data-i18n="weapon-focus-i" >Weap.<br>Foc.</td> <td class="statlabel" style="width: 30px;" data-i18n="weapon-specialization-i" >Weap.<br>Spec.</td> <td class="statlabel" style="width: 90px;" data-i18n="critical" >Critical</td> <td class="statlabel" style="width: 35px;" data-i18n="range" >Range</td> <td class="statlabel" style="width: 35px;" data-i18n="ammunition-i" >Amm.</td> <td class="statlabel" style="width: 44px;" data-i18n="attack-ability" >Attack Ability</td> <td class="statlabel" style="width: 44px;" data-i18n="damage-ability" >Damage Ability</td> <td class="statlabel" style="width: 103px;" data-i18n="damage" >Damage</td> <td class="statlabel" style="width: 59px;" data-i18n="var-damage" >Var. Damage</td> <td class="statlabel" style="width: 105px;" data-i18n="special-properties" >Special Properties</td> </tr> <tr> <td colspan="2"><input class="inputbox" type="text" name="attr_weapon5name" title="weapon5name" style="height: 24px; width: 120px;"></td> <td><input class="inputbox" type="text" name="attr_weapon5type" title="weapon5type" style="height: 24px; width: 35px;"></td> <td><input class="inputbox" type="text" name="attr_weapon5enh" title="weapon5enh (affects both attack and damage)" style="height: 24px; width: 30px;" value="0"></td> <td><input class="inputbox" type="text" name="attr_weapon5focus" title="weapon5focus (affects only attack)" style="height: 24px; width: 30px;" value="0"></td> <td><input class="inputbox" type="text" name="attr_weapon5specialize" title="weapon5specialize (affects only damage)" style="height: 24px; width: 30px;" value="0"></td> <td><input class="inputbox" type="text" name="attr_weapon5critmin" title="weapon5critmin" style="height: 24px; width: 25px;" value="20">-20/x<input class="inputbox" type="text" name="attr_weapon5critmult" title="weapon5critmult" style="height: 24px; width: 19px;" value="2"></td> <td><input class="inputbox" type="text" name="attr_weapon5range" title="weapon5range" style="height: 24px; width: 32px;"></td> <td><input class="inputbox" type="text" name="attr_weapon5ammunition" title="weapon5ammunition" style="height: 24px; width: 35px;"></td> <td><select class="inputbox" style="height: 24px; width: 52px; font-size: 0.75em; margin-bottom: 0px;" name="attr_weapon5stat" title="weapon5stat"> <option style="width: 45px;" value="@{str-mod} " data-i18n="strength-a" selected>Str</option> <option style="width: 45px;" value="@{dex-mod} " data-i18n="dexterity-a" >Dex</option> <option style="width: 45px;" value="@{wis-mod} " data-i18n="wisdom-a" >Wis</option> <option style="width: 45px;" value="@{int-mod} " data-i18n="intelligence-a" >Int</option> </select></td> <td><select class="inputbox" style="height: 24px; width: 52px; font-size: 0.75em; margin-bottom: 0px;" name="attr_weapon5damagestat" title="weapon5damagestat"> <option style="width: 45px;" value="@{str-mod} " data-i18n="strength-a" selected>Str</option> <option style="width: 45px;" value="(floor(@{str-mod}/2))" data-i18n="half-strength" >1/2 Str</option> <option style="width: 45px;" value="(@{str-mod} +floor(@{str-mod}/2))" data-i18n="strength-and-half-strength" >Str+1/2Str</option> <option style="width: 45px;" value="(@{str-mod} + @{int-mod})" data-i18n="strength-and-intelligence" >Str+Int</option> <option style="width: 45px;" value="(floor(@{str-mod}/2) + @{int-mod})" data-i18n="half-strength-and-intelligence" >1/2Str+Int</option> <option style="width: 45px;" value="(@{str-mod} + @{dex-mod})" data-i18n="strength-and-dexterity" >Int</option> <option style="width: 45px;" value="(@{str-mod} + @{dex-mod} + @{int-mod})" data-i18n="strength-and-dexterity-and-intelligence" >Int</option> <option style="width: 45px;" value="@{dex-mod}" data-i18n="dexterity-a" >Dex</option> <option style="width: 45px;" value="@{wis-mod}" data-i18n="wisdom-a" >Wis</option> <option style="width: 45px;" value="@{int-mod}" data-i18n="intelligence-a" >Int</option> <option style="width: 45px;" value="0" data-i18n="none" >None</option> </select></td> <td><input class="inputbox" type="text" name="attr_weapon5dicenumber" title="weapon5dicenumber" style="height: 24px; width: 25px;" value="0">d <input class="inputbox" type="text" name="attr_weapon5dicetype" title="weapon5dicetype" style="height: 24px; width: 30px;" value="0">+ <input class="inputbox" type="text" name="attr_weapon5bonusdamage" title="weapon5bonusdamage" style="height: 24px; width: 25px;" value="0"> </td> <td><input class="inputbox" type="text" name="attr_weapon5vardamage" title="weapon5vardamage" style="height: 24px; width: 59px;" value="0"></td> <td><textarea class="inputbox" rows="1" cols="45" style="height: 18px; width: 105px; margin-bottom: -3px;" name="attr_weapon5specialproperties" title="weapon5specialproperties"></textarea></td> </tr> </table> <table class="switch-unitedDamage-tableWeapon tableNoCellSpacingNoCellPadding"> <tr> <td colspan="2" class="statlabel-big" style="font-size: 1.5em; width: 120px;" data-i18n="weapon" >Weapon</td> <td class="statlabel" style="width: 44px;" data-i18n="type" >Type</td> <td class="statlabel" style="width: 44px;" data-i18n="weapon-enhancement-a" >Weapon Enh</td> <td class="statlabel" style="width: 41px;" data-i18n="weapon-focus-s" >Weapon<br>Focus</td> <td class="statlabel" style="width: 41px;" data-i18n="weapon-specialization-as" >Weapon<br>Specialize</td> <td class="statlabel" style="width: 79px;" data-i18n="critical" >Critical</td> <td class="statlabel" style="width: 41px;" data-i18n="range" >Range</td> <td class="statlabel" style="width: 41px;" data-i18n="ammunition" >Ammunition</td> <td class="statlabel" style="width: 44px;" data-i18n="attack-ability" >Attack Ability</td> <td class="statlabel" style="width: 44px;" data-i18n="damage-ability" >Damage Ability</td> <td class="statlabel" style="width: 59px;" data-i18n="damage" >Damage</td> <td class="statlabel" style="width: 59px;" data-i18n="var-damage" >Var. Damage</td> <td class="statlabel" style="width: 105px;" data-i18n="special-properties" >Special Properties</td> </tr> <tr> <td colspan="2"><input class="inputbox" type="text" name="attr_weapon5name" title="weapon5name" style="height: 24px; width: 120px;"></td> <td><input class="inputbox" type="text" name="attr_weapon5type" title="weapon5type" style="height: 24px; width: 44px;"></td> <td><input class="inputbox" type="text" name="attr_weapon5enh" title="weapon5enh (affects both attack and damage)" style="height: 24px; width: 44px;" value="0"></td> <td><input class="inputbox" type="text" name="attr_weapon5focus" title="weapon5focus (affects only attack)" style="height: 24px; width: 41px;" value="0"></td> <td><input class="inputbox" type="text" name="attr_weapon5specialize" title="weapon5specialize (affects only damage)" style="height: 24px; width: 41px;" value="0"></td> <td><input class="inputbox" type="text" name="attr_weapon5critmin" title="weapon5critmin" style="height: 24px; width: 25px;" value="20">-20/x<input class="inputbox" type="text" name="attr_weapon5critmult" title="weapon5critmult" style="height: 24px; width: 19px;" ></td> <td><input class="inputbox" type="text" name="attr_weapon5range" title="weapon5range" style="height: 24px; width: 41px;"></td> <td><input class="inputbox" type="text" name="attr_weapon5ammunition" title="weapon5ammunition" style="height: 24px; width: 41px;"></td> <td><select class="inputbox" style="height: 24px; width: 44px; font-size: 0.75em; margin-bottom: 0px;" name="attr_weapon5stat" title="weapon5stat"> <option style="width: 45px;" value="@{str-mod} " data-i18n="strength-a" selected>Str</option> <option style="width: 45px;" value="@{dex-mod} " data-i18n="dexterity-a" >Dex</option> <option style="width: 45px;" value="@{wis-mod} " data-i18n="wisdom-a" >Wis</option> <option style="width: 45px;" value="@{int-mod} " data-i18n="intelligence-a" >Int</option> </select></td> <td><select class="inputbox" style="height: 24px; width: 44px; font-size: 0.75em; margin-bottom: 0px;" name="attr_weapon5damagestat" title="weapon5damagestat"> <option style="width: 45px;" value="@{str-mod} " data-i18n="strength-a" selected>Str</option> <option style="width: 45px;" value="(floor(@{str-mod}/2))" data-i18n="half-strength" >1/2 Str</option> <option style="width: 45px;" value="(@{str-mod} +floor(@{str-mod}/2))" data-i18n="strength-and-half-strength" >Str+1/2Str</option> <option style="width: 45px;" value="(@{str-mod} + @{int-mod})" data-i18n="strength-and-intelligence" >Str+Int</option> <option style="width: 45px;" value="(floor(@{str-mod}/2) + @{int-mod})" data-i18n="half-strength-and-intelligence" >1/2Str+Int</option> <option style="width: 45px;" value="(@{str-mod} + @{dex-mod})" data-i18n="strength-and-dexterity" >Int</option> <option style="width: 45px;" value="(@{str-mod} + @{dex-mod} + @{int-mod})" data-i18n="strength-and-dexterity-and-intelligence" >Int</option> <option style="width: 45px;" value="@{dex-mod} " data-i18n="dexterity-a" >Dex</option> <option style="width: 45px;" value="@{wis-mod} " data-i18n="wisdom-a" >Wis</option> <option style="width: 45px;" value="@{int-mod} " data-i18n="intelligence-a" >Int</option> <option style="width: 45px;" value="0" data-i18n="none" >None</option> </select></td> <td><input class="inputbox" type="text" name="attr_weapon5statdamage" title="weapon5statdamage" style="height: 24px; width: 59px;" value="0"></td> <td><input class="inputbox" type="text" name="attr_weapon5vardamage" title="weapon5vardamage" style="height: 24px; width: 59px;" value="0"></td> <td><textarea class="inputbox" rows="1" cols="45" style="height: 20px; width: 105px; margin-bottom: -3px;" name="attr_weapon5specialproperties" title="weapon5specialproperties"></textarea></td> </tr> </table> <input type="checkbox" class="pc-weapon5Macro-show arrow" title="weapon5Macro-show" name="attr_weapon5Macro-show" value="1"/> <span></span> <div style="float: right; width: 780px; text-align: left;"> <span class="switch-singleAttack-label" style="font-weight: bold;" data-i18n="single-attack">Single attack</span> <button class="switch-singleAttack-button" type="roll" name="roll_weapon5singleattack" title="weapon5singleattack" value="@{weapon5singleattackmacro}" style="width: 20px;" > </button> <span class="switch-attack-single-label" style="font-weight: bold;" data-i18n="single-attack-damage">Single Attack and Damage</span> <button class="switch-attack-singleRerollSplitted-button btn-roll" type="roll" name="roll_weapon5attacksinglererollsplitted" title="weapon5attacksinglererollsplitted" value="@{weapon5attackmacrosinglererollsplitted}" style="width: 20px;"> </button> <button class="switch-attack-singleMultiplySplitted-button btn-roll" type="roll" name="roll_weapon5attacksinglemultiplysplitted" title="weapon5attacksinglemultiplysplitted" value="@{weapon5attackmacrosinglemultiplysplitted}" style="width: 20px;"> </button> <button class="switch-attack-singleCustomSplitted-button btn-roll" type="roll" name="roll_weapon5attacksinglecustomsplitted" title="weapon5attacksinglecustomsplitted" value="@{weapon5attackmacrosinglecustomsplitted}" style="width: 20px;"> </button> <button class="switch-attack-singleRerollUnited-button btn-roll" type="roll" name="roll_weapon5attack" title="weapon5attack" value="@{weapon5attackmacro}" style="width: 20px;"> </button> <button class="switch-attack-singleMultiplyUnited-button btn-roll" type="roll" name="roll_weapon5attacksinglemultiplyunited" title="weapon5attacksinglemultiplyunited" value="@{weapon5attackmacrosinglesinglemultiplyunited}" style="width: 20px;"> </button> <button class="switch-attack-singleCustomUnited-button btn-roll" type="roll" name="roll_weapon5attacksinglecustomunited" title="weapon5attacksinglecustomunited" value="@{weapon5attackmacrosinglecustomunited}" style="width: 20px;"> </button> <span class="switch-fullAttack-label" style="font-weight: bold;" data-i18n="full-attack">Full Attack</span> <button class="switch-fullAttack-separate-button" type="roll" name="roll_weapon5fullattackseparate" title="weapon5fullattackseparate" value="@{weapon5fullattackmacroseparate}" style="width: 20px;" > </button> <button class="switch-fullAttack-singleRerollSplitted-button btn-roll" type="roll" name="roll_weapon5fullattacksinglererollsplitted" title="weapon5fullattacksinglererollsplitted" value="@{weapon5fullattackmacrosinglererollsplitted}" style="width: 20px;" > </button> <button class="switch-fullAttack-singleMultiplySplitted-button btn-roll" type="roll" name="roll_weapon5fullattacksinglemultiplysplitted" title="weapon5fullattacksinglemultiplysplitted" value="@{weapon5fullattackmacrosinglemultiplysplitted}" style="width: 20px;" > </button> <button class="switch-fullAttack-singleCustomSplitted-button btn-roll" type="roll" name="roll_weapon5fullattacksinglecustomsplitted" title="weapon5fullattacksinglecustomsplitted" value="@{weapon5fullattackmacrosinglecustomsplitted}" style="width: 20px;" > </button> <button class="switch-fullAttack-singleRerollUnited-button btn-roll" type="roll" name="roll_weapon5fullattack" title="weapon5fullattack" value="@{weapon5fullattackmacro}" style="width: 20px;" > </button> <button class="switch-fullAttack-singleMultiplyUnited-button btn-roll" type="roll" name="roll_weapon5fullattacksinglemultiplyunited" title="weapon5fullattacksinglemultiplyunited" value="@{weapon5fullattackmacrosinglemultiplyunited}" style="width: 20px;" > </button> <button class="switch-fullAttack-singleCustomUnited-button btn-roll" type="roll" name="roll_weapon5fullattacksinglecustomunited" title="weapon5fullattacksinglecustomunited" value="@{weapon5fullattackmacrosinglecustomunited}" style="width: 20px;" > </button> <span class="switch-damage-label" style="font-weight: bold;" data-i18n="damage-roll">Damage Roll</span> <button class="switch-damage-splitted-button btn-roll" type="roll" name="roll_weapon5damagerollsplitted" title="weapon5damagerollsplitted" style="width: 20px;" value="@{weapon5damagemacrosplitted}"></button> <button class="switch-damage-united-button btn-roll" type="roll" name="roll_weapon5damageroll" title="weapon5damageroll" style="width: 20px;" value="@{weapon5damagemacro}"></button> <span class="switch-critic-label" style="font-weight: bold;" data-i18n="critic-roll">Critic Roll</span> <button class="switch-critic-rerollSplitted-button btn-roll" type="roll" name="roll_weapon5criticrollrerollsplitted" title="weapon5criticrollrerollsplitted" style="width: 20px;" value="@{weapon5criticmacrorerollsplitted}"></button> <button class="switch-critic-multiplySplitted-button btn-roll" type="roll" name="roll_weapon5criticrollmultiplysplitted" title="weapon5criticrollmultiplysplitted" style="width: 20px;" value="@{weapon5criticmacromultiplysplitted}"></button> <button class="switch-critic-customSplitted-button btn-roll" type="roll" name="roll_weapon5criticrollcustomsplitted" title="weapon5criticrollcustomsplitted" style="width: 20px;" value="@{weapon5criticmacrocustomsplitted}"></button> <button class="switch-critic-rerollUnited-button btn-roll" type="roll" name="roll_weapon5criticroll" title="weapon5criticroll" style="width: 20px;" value="@{weapon5criticmacro}"></button> <button class="switch-critic-multiplyUnited-button btn-roll" type="roll" name="roll_weapon5criticrollmultiplyunited" title="weapon5criticrollmultiplyunited" style="width: 20px;" value="@{weapon5criticmacromultiplyunited}"></button> <button class="switch-critic-customUnited-button btn-roll" type="roll" name="roll_weapon5criticrollcustomunited" title="weapon5criticrollcustomunited" style="width: 20px;" value="@{weapon5criticmacrocustomunited}"></button> </div> <div class="pc-weapon5Macro" style="width: 800px; text-align: left; padding-top: 10px;"> <div> <textarea class="switch-attack-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-left: 30px; margin-bottom: 0;" name="attr_weapon5attackcalc" title="weapon5attackcalc (Edit this to adjust the attack calculation)">1d20cs>@{weapon5critmin} + @{bab}[BAB] + @{epicattackbonus}[Epic AB] + @{weapon5stat}[Ability] + @{size}[size] + @{weapon5enh}[Weapon Enh] + @{weapon5focus}[Weapon Focus] + @{globalAttackBonus}[Global bonus] + ?{Flank |No, 0|Yes, 2}[Flank] + ?{Additional Attack Bonus?|0}[Ad'l Atk Bon]</textarea> <textarea class="switch-damage-splitted-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_weapon5damagesplitted" title="weapon5damagesplitted (Edit this to adjust the damage calculation.)">[[@{weapon5dicenumber}]]d[[@{weapon5dicetype}]] + @{weapon5bonusdamage}[Dmg] + @{weapon5damagestat}[Weapon Dmg Ability] + @{weapon5enh}[Weapon Enh] + @{weapon5specialize}[Weapon Spec] + @{globalDamageBonus}[Global bonus] + ?{Additional Damage Bonus?|0}[Ad'l Dmg Bon]+ @{weapon5vardamage}[Var Dmg]</textarea> <textarea class="switch-damage-united-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_weapon5damage" title="weapon5damage (Edit this to adjust the damage calculation.)">@{weapon5statdamage}[Dmg] + @{weapon5damagestat}[Weapon Dmg Ability] + @{weapon5enh}[Weapon Enh] + @{weapon5specialize}[Weapon Spec] + @{globalDamageBonus}[Global bonus] + ?{Additional Damage Bonus?|0}[Ad'l Dmg Bon] + @{weapon5vardamage}[Var Dmg]</textarea> <textarea class="switch-critic-rerollSplitted-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_weapon5critrerollsplitted" title="weapon5critrerollsplitted (Edit this to adjust the critical calculation.)">[[(@{weapon5critmult}-1) * @{weapon5dicenumber}]]d[[@{weapon5dicetype}]][Dmg] + (@{weapon5critmult}-1)*(@{weapon5bonusdamage}[Dmg] + @{weapon5damagestat}[Weapon Dmg Ability] + @{weapon5enh}[Weapon Enh] + @{weapon5specialize}[Weapon Spec] + @{globalDamageBonus}[Global bonus] + ?{Additional Damage Bonus?|0}[Ad'l Dmg Bon])</textarea> <textarea class="switch-critic-multiplySplitted-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_weapon5critmultiplysplitted" title="weapon5critmultiplysplitted (Edit this to adjust the critical calculation.)">(@{weapon5critmult}-1) * ([[@{weapon5dicenumber}]]d[[@{weapon5dicetype}]] + @{weapon5bonusdamage}[Dmg] + @{weapon5damagestat}[Weapon Dmg Ability] + @{weapon5enh}[Weapon Enh] + @{weapon5specialize}[Weapon Spec] + @{globalDamageBonus}[Global bonus] + ?{Additional Damage Bonus?|0}[Ad'l Dmg Bon])</textarea> <textarea class="switch-critic-customSplitted-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_weapon5critcustomsplitted" title="weapon5critcustomsplitted (Edit this to adjust the critical calculation.)"></textarea> <textarea class="switch-critic-rerollUnited-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_weapon5crit" title="weapon5crit (Edit this to adjust the critical calculation.)">(@{weapon5statdamage}[Dmg] + @{weapon5damagestat}[Weapon Dmg Ability] + @{weapon5enh}[Weapon Enh] + @{weapon5specialize}[Weapon Spec] + @{globalDamageBonus}[Global bonus] + ?{Additional Damage Bonus?|0}[Ad'l Dmg Bon])</textarea> <textarea class="switch-critic-multiplyUnited-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_weapon5critmultiplyunited" title="weapon5critmultiplyunited (Edit this to adjust the critical calculation.)">(@{weapon5critmult}-1) * (@{weapon5statdamage}[Dmg] + @{weapon5damagestat}[Weapon Dmg Ability] + @{weapon5enh}[Weapon Enh] + @{weapon5specialize}[Weapon Spec] + @{globalDamageBonus}[Global bonus] + ?{Additional Damage Bonus?|0}[Ad'l Dmg Bon])</textarea> <textarea class="switch-critic-customUnited-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_weapon5critcustomunited" title="weapon5critcustomunited (Edit this to adjust the critical calculation.)"></textarea> </div> <div> <textarea class="switch-singleAttack-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon5singleattackmacro" title="weapon5singleattackmacro (Modify this macro to modify your attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=Attacks with the @{weapon5name} }} {{attack1=Hitting AC [[ @{weapon5attackcalc} ]] }} {{notes=@{weapon5specialproperties} }}</textarea> <textarea class="switch-attack-singleRerollSplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon5attackmacrosinglererollsplitted" title="weapon5attackmacrosinglererollsplitted (Modify this macro to modify your attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=Attacks with a @{weapon5name} }} {{attack1=hitting AC [[ @{weapon5attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{weapon5attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=for [[ @{weapon5damagesplitted} ]] dmg}} {{critdmg1=+ [[ @{weapon5critrerollsplitted} ]] crit dmg}} {{fullattackflag= [[ 0d1 ]] }} {{notes=@{weapon5specialproperties} }}</textarea> <textarea class="switch-attack-singleMultiplySplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon5attackmacrosinglemultiplysplitted" title="weapon5attackmacrosinglemultiplysplitted (Modify this macro to modify your attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=Attacks with a @{weapon5name} }} {{attack1=hitting AC [[ @{weapon5attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{weapon5attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=for [[ @{weapon5damagesplitted} ]] dmg}} {{critdmg1=+ [[ @{weapon5critmultiplysplitted} ]] crit dmg}} {{fullattackflag= [[ 0d1 ]] }} {{notes=@{weapon5specialproperties} }}</textarea> <textarea class="switch-attack-singleCustomSplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon5attackmacrosinglecustomsplitted" title="weapon5attackmacrosinglecustomsplitted (Modify this macro to modify your attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=Attacks with a @{weapon5name} }} {{attack1=hitting AC [[ @{weapon5attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{weapon5attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=for [[ @{weapon5damagesplitted} ]] dmg}} {{critdmg1=+ [[ @{weapon5critcustomsplitted} ]] crit dmg}} {{fullattackflag= [[ 0d1 ]] }} {{notes=@{weapon5specialproperties} }}</textarea> <textarea class="switch-attack-singleRerollUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon5attackmacro" title="weapon5attackmacro (Modify this macro to modify your attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=Attacks with a @{weapon5name} }} {{attack1=hitting AC [[ @{weapon5attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{weapon5attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=for [[ @{weapon5damage} ]] dmg}} {{critdmg1=+ [[ @{weapon5crit} ]] crit dmg}} {{fullattackflag= [[ 0d1 ]] }} {{notes=@{weapon5specialproperties} }}</textarea> <textarea class="switch-attack-singleMultiplyUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon5attackmacrosinglesinglemultiplyunited" title="weapon5attackmacrosinglesinglemultiplyunited (Modify this macro to modify your attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=Attacks with a @{weapon5name} }} {{attack1=hitting AC [[ @{weapon5attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{weapon5attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=for [[ @{weapon5damage} ]] dmg}} {{critdmg1=+ [[ @{weapon5critmultiplyunited} ]] crit dmg}} {{fullattackflag= [[ 0d1 ]] }} {{notes=@{weapon5specialproperties} }}</textarea> <textarea class="switch-attack-singleCustomUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon5attackmacrosinglecustomunited" title="weapon5attackmacrosinglecustomunited (Modify this macro to modify your attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=Attacks with a @{weapon5name} }} {{attack1=hitting AC [[ @{weapon5attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{weapon5attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=for [[ @{weapon5damage} ]] dmg}} {{critdmg1=+ [[ @{weapon5critcustomunited} ]] crit dmg}} {{fullattackflag= [[ 0d1 ]] }} {{notes=@{weapon5specialproperties} }}</textarea> <textarea class="switch-fullAttack-separate-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon5fullattackmacroseparate" title="weapon5fullattackmacroseparate (Modify this macro to modify your full round attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=Attacks with the @{weapon5name} }} {{attack1=1 - Hitting AC: [[ @{weapon5attackcalc} ]] }} {{critconfirm1=Crit: YES }} {{fumbleroll=Fumble: YES }} {{attack2=2 - Hitting AC: [[ @{weapon5attackcalc}-5 ]] }} {{critconfirm2=Crit: YES }} {{fumbleroll=Fumble: YES }} {{attack3=3 - Hitting AC: [[ @{weapon5attackcalc}-10 ]] }} {{critconfirm3=Crit: YES }} {{fumbleroll=Fumble: YES }} {{attack4=4 - Hitting AC: [[ @{weapon5attackcalc}-15 ]] }} {{critconfirm4=Crit: YES }} {{fumbleroll=Fumble: YES }} {{fullattackflag= [[ d1 ]] }} {{notes=@{weapon5specialproperties} }}</textarea> <textarea class="switch-fullAttack-singleRerollSplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon5fullattackmacrosinglererollsplitted" title="weapon5fullattackmacrosinglererollsplitted (Modify this macro to modify your full round attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=attacks with a @{weapon5name} }} {{attack1=A1: [[ @{weapon5attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{weapon5attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=D1: [[ @{weapon5damagesplitted} ]] }} {{critdmg1=+ [[ @{weapon5critrerollsplitted} ]] }} {{attack2=A2: [[ @{weapon5attackcalc}-5 ]] }} {{critconfirm2=Crit!: [[ @{weapon5attackcalc}-5 ]] }} {{damage2=D2: [[ @{weapon5damagesplitted} ]] }} {{critdmg2=+ [[ @{weapon5critrerollsplitted} ]] }} {{attack3=A3: [[ @{weapon5attackcalc}-10 ]] }} {{critconfirm3=Crit!: [[ @{weapon5attackcalc}-10 ]] }} {{damage3=D3: [[ @{weapon5damagesplitted} ]] }} {{critdmg3=+ [[ @{weapon5critrerollsplitted} ]] }} {{attack4=A4: [[ @{weapon5attackcalc}-15 ]] }} {{critconfirm4=Crit!: [[ @{weapon5attackcalc}-15 ]] }} {{damage4=D4: [[ @{weapon5damagesplitted} ]] }} {{critdmg4=+ [[ @{weapon5critrerollsplitted} ]] }} {{fullattackflag= [[ d1 ]] }} {{notes=@{weapon5specialproperties} }}</textarea> <textarea class="switch-fullAttack-singleMultiplySplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon5fullattackmacrosinglemultiplysplitted" title="weapon5fullattackmacrosinglemultiplysplitted (Modify this macro to modify your full round attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=attacks with a @{weapon5name} }} {{attack1=A1: [[ @{weapon5attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{weapon5attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=D1: [[ @{weapon5damagesplitted} ]] }} {{critdmg1=+ [[ @{weapon5critmultiplysplitted} ]] }} {{attack2=A2: [[ @{weapon5attackcalc}-5 ]] }} {{critconfirm2=Crit!: [[ @{weapon5attackcalc}-5 ]] }} {{damage2=D2: [[ @{weapon5damagesplitted} ]] }} {{critdmg2=+ [[ @{weapon5critmultiplysplitted} ]] }} {{attack3=A3: [[ @{weapon5attackcalc}-10 ]] }} {{critconfirm3=Crit!: [[ @{weapon5attackcalc}-10 ]] }} {{damage3=D3: [[ @{weapon5damagesplitted} ]] }} {{critdmg3=+ [[ @{weapon5critmultiplysplitted} ]] }} {{attack4=A4: [[ @{weapon5attackcalc}-15 ]] }} {{critconfirm4=Crit!: [[ @{weapon5attackcalc}-15 ]] }} {{damage4=D4: [[ @{weapon5damagesplitted} ]] }} {{critdmg4=+ [[ @{weapon5critmultiplysplitted} ]] }} {{fullattackflag= [[ d1 ]] }} {{notes=@{weapon5specialproperties} }}</textarea> <textarea class="switch-fullAttack-singleCustomSplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon5fullattackmacrosinglecustomsplitted" title="weapon5fullattackmacrosinglecustomsplitted (Modify this macro to modify your full round attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=attacks with a @{weapon5name} }} {{attack1=A1: [[ @{weapon5attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{weapon5attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=D1: [[ @{weapon5damagesplitted} ]] }} {{critdmg1=+ [[ @{weapon5critcustomsplitted} ]] }} {{attack2=A2: [[ @{weapon5attackcalc}-5 ]] }} {{critconfirm2=Crit!: [[ @{weapon5attackcalc}-5 ]] }} {{damage2=D2: [[ @{weapon5damagesplitted} ]] }} {{critdmg2=+ [[ @{weapon5critcustomsplitted} ]] }} {{attack3=A3: [[ @{weapon5attackcalc}-10 ]] }} {{critconfirm3=Crit!: [[ @{weapon5attackcalc}-10 ]] }} {{damage3=D3: [[ @{weapon5damagesplitted} ]] }} {{critdmg3=+ [[ @{weapon5critcustomsplitted} ]] }} {{attack4=A4: [[ @{weapon5attackcalc}-15 ]] }} {{critconfirm4=Crit!: [[ @{weapon5attackcalc}-15 ]] }} {{damage4=D4: [[ @{weapon5damagesplitted} ]] }} {{critdmg4=+ [[ @{weapon5critcustomsplitted} ]] }} {{fullattackflag= [[ d1 ]] }} {{notes=@{weapon5specialproperties} }}</textarea> <textarea class="switch-fullAttack-singleRerollUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon5fullattackmacro" title="weapon5fullattackmacro (Modify this macro to modify your full round attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=attacks with a @{weapon5name} }} {{attack1=A1: [[ @{weapon5attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{weapon5attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=D1: [[ @{weapon5damage} ]] }} {{critdmg1=+ [[ @{weapon5crit} ]] }} {{attack2=A2: [[ @{weapon5attackcalc}-5 ]] }} {{critconfirm2=Crit!: [[ @{weapon5attackcalc}-5 ]] }} {{damage2=D2: [[ @{weapon5damage} ]] }} {{critdmg2=+ [[ @{weapon5crit} ]] }} {{attack3=A3: [[ @{weapon5attackcalc}-10 ]] }} {{critconfirm3=Crit!: [[ @{weapon5attackcalc}-10 ]] }} {{damage3=D3: [[ @{weapon5damage} ]] }} {{critdmg3=+ [[ @{weapon5crit} ]] }} {{attack4=A4: [[ @{weapon5attackcalc}-15 ]] }} {{critconfirm4=Crit!: [[ @{weapon5attackcalc}-15 ]] }} {{damage4=D4: [[ @{weapon5damage} ]] }} {{critdmg4=+ [[ @{weapon5crit} ]] }} {{fullattackflag= [[ d1 ]] }} {{notes=@{weapon5specialproperties} }}</textarea> <textarea class="switch-fullAttack-singleMultiplyUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon5fullattackmacrosinglemultiplyunited" title="weapon5fullattackmacrosinglemultiplyunited (Modify this macro to modify your full round attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=attacks with a @{weapon5name} }} {{attack1=A1: [[ @{weapon5attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{weapon5attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=D1: [[ @{weapon5damage} ]] }} {{critdmg1=+ [[ @{weapon5critmultiplyunited} ]] }} {{attack2=A2: [[ @{weapon5attackcalc}-5 ]] }} {{critconfirm2=Crit!: [[ @{weapon5attackcalc}-5 ]] }} {{damage2=D2: [[ @{weapon5damage} ]] }} {{critdmg2=+ [[ @{weapon5critmultiplyunited} ]] }} {{attack3=A3: [[ @{weapon5attackcalc}-10 ]] }} {{critconfirm3=Crit!: [[ @{weapon5attackcalc}-10 ]] }} {{damage3=D3: [[ @{weapon5damage} ]] }} {{critdmg3=+ [[ @{weapon5critmultiplyunited} ]] }} {{attack4=A4: [[ @{weapon5attackcalc}-15 ]] }} {{critconfirm4=Crit!: [[ @{weapon5attackcalc}-15 ]] }} {{damage4=D4: [[ @{weapon5damage} ]] }} {{critdmg4=+ [[ @{weapon5critmultiplyunited} ]] }} {{fullattackflag= [[ d1 ]] }} {{notes=@{weapon5specialproperties} }}</textarea> <textarea class="switch-fullAttack-singleCustomUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon5fullattackmacrosinglecustomunited" title="weapon5fullattackmacrosinglecustomunited (Modify this macro to modify your full round attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=attacks with a @{weapon5name} }} {{attack1=A1: [[ @{weapon5attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{weapon5attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=D1: [[ @{weapon5damage} ]] }} {{critdmg1=+ [[ @{weapon5critcustomunited} ]] }} {{attack2=A2: [[ @{weapon5attackcalc}-5 ]] }} {{critconfirm2=Crit!: [[ @{weapon5attackcalc}-5 ]] }} {{damage2=D2: [[ @{weapon5damage} ]] }} {{critdmg2=+ [[ @{weapon5critcustomunited} ]] }} {{attack3=A3: [[ @{weapon5attackcalc}-10 ]] }} {{critconfirm3=Crit!: [[ @{weapon5attackcalc}-10 ]] }} {{damage3=D3: [[ @{weapon5damage} ]] }} {{critdmg3=+ [[ @{weapon5critcustomunited} ]] }} {{attack4=A4: [[ @{weapon5attackcalc}-15 ]] }} {{critconfirm4=Crit!: [[ @{weapon5attackcalc}-15 ]] }} {{damage4=D4: [[ @{weapon5damage} ]] }} {{critdmg4=+ [[ @{weapon5critcustomunited} ]] }} {{fullattackflag= [[ d1 ]] }} {{notes=@{weapon5specialproperties} }}</textarea> <textarea class="switch-damage-splitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon5damagemacrosplitted" title="weapon5damagemacrosplitted (Modify this macro to modify your damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{character_name} }} {{subtags=Damages with the @{weapon5name} }} {{damage1=Damage: [[ @{weapon5damagesplitted} ]] dmg }} {{notes=@{weapon5specialproperties} }}</textarea> <textarea class="switch-damage-united-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon5damagemacro" title="weapon5damagemacro (Modify this macro to modify your damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{character_name} }} {{subtags=Damages with the @{weapon5name} }} {{damage1=Damage: [[ @{weapon5damage} ]] dmg }} {{notes=@{weapon5specialproperties} }}</textarea> <textarea class="switch-critic-rerollSplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon5criticmacrorerollsplitted" title="weapon5criticmacrorerollsplitted (Modify this macro to modify your critic damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{character_name} }} {{subtags=Damages with the @{weapon5name} }} {{damage1=Damage: [[ @{weapon5damagesplitted} ]] + [[ @{weapon5critrerollsplitted} ]] crit dmg }} {{notes=@{weapon5specialproperties} }}</textarea> <textarea class="switch-critic-multiplySplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon5criticmacromultiplysplitted" title="weapon5criticmacromultiplysplitted (Modify this macro to modify your critic damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{character_name} }} {{subtags=Damages with the @{weapon5name} }} {{damage1=Damage: [[ @{weapon5damagesplitted} ]] + [[ @{weapon5critmultiplysplitted} ]] crit dmg }} {{notes=@{weapon5specialproperties} }}</textarea> <textarea class="switch-critic-customSplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon5criticmacrocustomsplitted" title="weapon5criticmacrocustomsplitted (Modify this macro to modify your critic damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{character_name} }} {{subtags=Damages with the @{weapon5name} }} {{damage1=Damage: [[ @{weapon5damagesplitted} ]] + [[ @{weapon5critcustomsplitted} ]] crit dmg }} {{notes=@{weapon5specialproperties} }}</textarea> <textarea class="switch-critic-rerollUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon5criticmacro" title="weapon5criticmacro (Modify this macro to modify your critic damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{character_name} }} {{subtags=Damages with the @{weapon5name} }} {{damage1=Damage: [[ @{weapon5damage} ]] + [[ @{weapon5crit} ]] crit dmg }} {{notes=@{weapon5specialproperties} }}</textarea> <textarea class="switch-critic-multiplyUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon5criticmacromultiplyunited" title="weapon5criticmacromultiplyunited (Modify this macro to modify your critic damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{character_name} }} {{subtags=Damages with the @{weapon5name} }} {{damage1=Damage: [[ @{weapon5damage} ]] + [[ @{weapon5critmultiplyunited} ]] crit dmg }} {{notes=@{weapon5specialproperties} }}</textarea> <textarea class="switch-critic-customUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon5criticmacrocustomunited" title="weapon5criticmacrocustomunited (Modify this macro to modify your critic damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{character_name} }} {{subtags=Damages with the @{weapon5name} }} {{damage1=Damage: [[ @{weapon5damage} ]] + [[ @{weapon5critcustomunited} ]] crit dmg }} {{notes=@{weapon5specialproperties} }}</textarea> </div> </div> </div> <br> <input type="checkbox" class="pc-weapon6-show arrow" title="weapon6-show" name="attr_weapon6-show" value="1" /><span style="text-align: left;"><span data-i18n="weapon">Weapon</span>6</span> <div class="pc-weapon pc-weapon6"> <table class="switch-splittedDamage-tableWeapon tableNoCellSpacingNoCellPadding"> <tr> <td colspan="2" class="statlabel-big" style="font-size: 1.5em; width: 120px;" data-i18n="weapon" >Weapon</td> <td class="statlabel" style="width: 38px;" data-i18n="type" >Type</td> <td class="statlabel" style="width: 30px;" data-i18n="weapon-enhancement-i" >Weap. Enh</td> <td class="statlabel" style="width: 30px;" data-i18n="weapon-focus-i" >Weap.<br>Foc.</td> <td class="statlabel" style="width: 30px;" data-i18n="weapon-specialization-i" >Weap.<br>Spec.</td> <td class="statlabel" style="width: 90px;" data-i18n="critical" >Critical</td> <td class="statlabel" style="width: 35px;" data-i18n="range" >Range</td> <td class="statlabel" style="width: 35px;" data-i18n="ammunition-i" >Amm.</td> <td class="statlabel" style="width: 44px;" data-i18n="attack-ability" >Attack Ability</td> <td class="statlabel" style="width: 44px;" data-i18n="damage-ability" >Damage Ability</td> <td class="statlabel" style="width: 103px;" data-i18n="damage" >Damage</td> <td class="statlabel" style="width: 59px;" data-i18n="var-damage" >Var. Damage</td> <td class="statlabel" style="width: 105px;" data-i18n="special-properties" >Special Properties</td> </tr> <tr> <td colspan="2"><input class="inputbox" type="text" name="attr_weapon6name" title="weapon6name" style="height: 24px; width: 120px;"></td> <td><input class="inputbox" type="text" name="attr_weapon6type" title="weapon6type" style="height: 24px; width: 35px;"></td> <td><input class="inputbox" type="text" name="attr_weapon6enh" title="weapon6enh (affects both attack and damage)" style="height: 24px; width: 30px;" value="0"></td> <td><input class="inputbox" type="text" name="attr_weapon6focus" title="weapon6focus (affects only attack)" style="height: 24px; width: 30px;" value="0"></td> <td><input class="inputbox" type="text" name="attr_weapon6specialize" title="weapon6specialize (affects only damage)" style="height: 24px; width: 30px;" value="0"></td> <td><input class="inputbox" type="text" name="attr_weapon6critmin" title="weapon6critmin" style="height: 24px; width: 25px;" value="20">-20/x<input class="inputbox" type="text" name="attr_weapon6critmult" title="weapon6critmult" style="height: 24px; width: 19px;" ></td> <td><input class="inputbox" type="text" name="attr_weapon6range" title="weapon6range" style="height: 24px; width: 32px;"></td> <td><input class="inputbox" type="text" name="attr_weapon6ammunition" title="weapon6ammunition" style="height: 24px; width: 35px;"></td> <td><select class="inputbox" style="height: 24px; width: 52px; font-size: 0.75em; margin-bottom: 0px;" name="attr_weapon6stat" title="weapon6stat"> <option style="width: 45px;" value="@{str-mod} " data-i18n="strength-a" selected>Str</option> <option style="width: 45px;" value="@{dex-mod} " data-i18n="dexterity-a" >Dex</option> <option style="width: 45px;" value="@{wis-mod} " data-i18n="wisdom-a" >Wis</option> <option style="width: 45px;" value="@{int-mod} " data-i18n="intelligence-a" >Int</option> </select></td> <td><select class="inputbox" style="height: 24px; width: 52px; font-size: 0.75em; margin-bottom: 0px;" name="attr_weapon6damagestat" title="weapon6damagestat"> <option style="width: 45px;" value="@{str-mod} " data-i18n="strength-a" selected>Str</option> <option style="width: 45px;" value="(floor(@{str-mod}/2))" data-i18n="half-strength" >1/2 Str</option> <option style="width: 45px;" value="(@{str-mod} +floor(@{str-mod}/2))" data-i18n="strength-and-half-strength" >Str+1/2Str</option> <option style="width: 45px;" value="(@{str-mod} + @{int-mod})" data-i18n="strength-and-intelligence" >Str+Int</option> <option style="width: 45px;" value="(floor(@{str-mod}/2) + @{int-mod})" data-i18n="half-strength-and-intelligence" >1/2Str+Int</option> <option style="width: 45px;" value="(@{str-mod} + @{dex-mod})" data-i18n="strength-and-dexterity" >Int</option> <option style="width: 45px;" value="(@{str-mod} + @{dex-mod} + @{int-mod})" data-i18n="strength-and-dexterity-and-intelligence" >Int</option> <option style="width: 45px;" value="@{dex-mod}" data-i18n="dexterity-a" >Dex</option> <option style="width: 45px;" value="@{wis-mod}" data-i18n="wisdom-a" >Wis</option> <option style="width: 45px;" value="@{int-mod}" data-i18n="intelligence-a" >Int</option> <option style="width: 45px;" value="0" data-i18n="none" >None</option> </select></td> <td><input class="inputbox" type="text" name="attr_weapon6dicenumber" title="weapon6dicenumber" style="height: 24px; width: 25px;" value="0">d <input class="inputbox" type="text" name="attr_weapon6dicetype" title="weapon6dicetype" style="height: 24px; width: 30px;" value="0">+ <input class="inputbox" type="text" name="attr_weapon6bonusdamage" title="weapon6bonusdamage" style="height: 24px; width: 25px;" value="0"> </td> <td><input class="inputbox" type="text" name="attr_weapon6vardamage" title="weapon6vardamage" style="height: 24px; width: 59px;" value="0"></td> <td><textarea class="inputbox" rows="1" cols="45" style="height: 18px; width: 105px; margin-bottom: -3px;" name="attr_weapon6specialproperties" title="weapon6specialproperties"></textarea></td> </tr> </table> <table class="switch-unitedDamage-tableWeapon tableNoCellSpacingNoCellPadding"> <tr> <td colspan="2" class="statlabel-big" style="font-size: 1.5em; width: 120px;" data-i18n="weapon" >Weapon</td> <td class="statlabel" style="width: 44px;" data-i18n="type" >Type</td> <td class="statlabel" style="width: 44px;" data-i18n="weapon-enhancement-a" >Weapon Enh</td> <td class="statlabel" style="width: 41px;" data-i18n="weapon-focus-s" >Weapon<br>Focus</td> <td class="statlabel" style="width: 41px;" data-i18n="weapon-specialization-as" >Weapon<br>Specialize</td> <td class="statlabel" style="width: 79px;" data-i18n="critical" >Critical</td> <td class="statlabel" style="width: 41px;" data-i18n="range" >Range</td> <td class="statlabel" style="width: 41px;" data-i18n="ammunition" >Ammunition</td> <td class="statlabel" style="width: 44px;" data-i18n="attack-ability" >Attack Ability</td> <td class="statlabel" style="width: 44px;" data-i18n="damage-ability" >Damage Ability</td> <td class="statlabel" style="width: 59px;" data-i18n="damage" >Damage</td> <td class="statlabel" style="width: 59px;" data-i18n="var-damage" >Var. Damage</td> <td class="statlabel" style="width: 105px;" data-i18n="special-properties" >Special Properties</td> </tr> <tr> <td colspan="2"><input class="inputbox" type="text" name="attr_weapon6name" title="weapon6name" style="height: 24px; width: 120px;"></td> <td><input class="inputbox" type="text" name="attr_weapon6type" title="weapon6type" style="height: 24px; width: 44px;"></td> <td><input class="inputbox" type="text" name="attr_weapon6enh" title="weapon6enh (affects both attack and damage)" style="height: 24px; width: 44px;" value="0"></td> <td><input class="inputbox" type="text" name="attr_weapon6focus" title="weapon6focus (affects only attack)" style="height: 24px; width: 41px;" value="0"></td> <td><input class="inputbox" type="text" name="attr_weapon6specialize" title="weapon6specialize (affects only damage)" style="height: 24px; width: 41px;" value="0"></td> <td><input class="inputbox" type="text" name="attr_weapon6critmin" title="weapon6critmin" style="height: 24px; width: 25px;" value="20">-20/x<input class="inputbox" type="text" name="attr_weapon6critmult" title="weapon6critmult" style="height: 24px; width: 19px;" ></td> <td><input class="inputbox" type="text" name="attr_weapon6range" title="weapon6range" style="height: 24px; width: 41px;"></td> <td><input class="inputbox" type="text" name="attr_weapon6ammunition" title="weapon6ammunition" style="height: 24px; width: 41px;"></td> <td><select class="inputbox" style="height: 24px; width: 44px; font-size: 0.75em; margin-bottom: 0px;" name="attr_weapon6stat" title="weapon6stat"> <option style="width: 45px;" value="@{str-mod} " data-i18n="strength-a" selected>Str</option> <option style="width: 45px;" value="@{dex-mod} " data-i18n="dexterity-a" >Dex</option> <option style="width: 45px;" value="@{wis-mod} " data-i18n="wisdom-a" >Wis</option> <option style="width: 45px;" value="@{int-mod} " data-i18n="intelligence-a" >Int</option> </select></td> <td><select class="inputbox" style="height: 24px; width: 44px; font-size: 0.75em; margin-bottom: 0px;" name="attr_weapon6damagestat" title="weapon6damagestat"> <option style="width: 45px;" value="@{str-mod} " data-i18n="strength-a" selected>Str</option> <option style="width: 45px;" value="(floor(@{str-mod}/2))" data-i18n="half-strength" >1/2 Str</option> <option style="width: 45px;" value="(@{str-mod} +floor(@{str-mod}/2))" data-i18n="strength-and-half-strength" >Str+1/2Str</option> <option style="width: 45px;" value="(@{str-mod} + @{int-mod})" data-i18n="strength-and-intelligence" >Str+Int</option> <option style="width: 45px;" value="(floor(@{str-mod}/2) + @{int-mod})" data-i18n="half-strength-and-intelligence" >1/2Str+Int</option> <option style="width: 45px;" value="(@{str-mod} + @{dex-mod})" data-i18n="strength-and-dexterity" >Int</option> <option style="width: 45px;" value="(@{str-mod} + @{dex-mod} + @{int-mod})" data-i18n="strength-and-dexterity-and-intelligence" >Int</option> <option style="width: 45px;" value="@{dex-mod} " data-i18n="dexterity-a" >Dex</option> <option style="width: 45px;" value="@{wis-mod} " data-i18n="wisdom-a" >Wis</option> <option style="width: 45px;" value="@{int-mod} " data-i18n="intelligence-a" >Int</option> <option style="width: 45px;" value="0" data-i18n="none" >None</option> </select></td> <td><input class="inputbox" type="text" name="attr_weapon6statdamage" title="weapon6statdamage" style="height: 24px; width: 59px;" value="0"></td> <td><input class="inputbox" type="text" name="attr_weapon6vardamage" title="weapon6vardamage" style="height: 24px; width: 59px;" value="0"></td> <td><textarea class="inputbox" rows="1" cols="45" style="height: 20px; width: 105px; margin-bottom: -3px;" name="attr_weapon6specialproperties" title="weapon6specialproperties"></textarea></td> </tr> </table> <input type="checkbox" class="pc-weapon6Macro-show arrow" title="weapon6Macro-show" name="attr_weapon6Macro-show" value="1"/> <span></span> <div style="float: right; width: 780px; text-align: left;"> <span class="switch-singleAttack-label" style="font-weight: bold;" data-i18n="single-attack">Single attack</span> <button class="switch-singleAttack-button" type="roll" name="roll_weapon6singleattack" title="weapon6singleattack" value="@{weapon6singleattackmacro}" style="width: 20px;" > </button> <span class="switch-attack-single-label" style="font-weight: bold;" data-i18n="single-attack-damage">Single Attack and Damage</span> <button class="switch-attack-singleRerollSplitted-button btn-roll" type="roll" name="roll_weapon6attacksinglererollsplitted" title="weapon6attacksinglererollsplitted" value="@{weapon6attackmacrosinglererollsplitted}" style="width: 20px;"> </button> <button class="switch-attack-singleMultiplySplitted-button btn-roll" type="roll" name="roll_weapon6attacksinglemultiplysplitted" title="weapon6attacksinglemultiplysplitted" value="@{weapon6attackmacrosinglemultiplysplitted}" style="width: 20px;"> </button> <button class="switch-attack-singleCustomSplitted-button btn-roll" type="roll" name="roll_weapon6attacksinglecustomsplitted" title="weapon6attacksinglecustomsplitted" value="@{weapon6attackmacrosinglecustomsplitted}" style="width: 20px;"> </button> <button class="switch-attack-singleRerollUnited-button btn-roll" type="roll" name="roll_weapon6attack" title="weapon6attack" value="@{weapon6attackmacro}" style="width: 20px;"> </button> <button class="switch-attack-singleMultiplyUnited-button btn-roll" type="roll" name="roll_weapon6attacksinglemultiplyunited" title="weapon6attacksinglemultiplyunited" value="@{weapon6attackmacrosinglesinglemultiplyunited}" style="width: 20px;"> </button> <button class="switch-attack-singleCustomUnited-button btn-roll" type="roll" name="roll_weapon6attacksinglecustomunited" title="weapon6attacksinglecustomunited" value="@{weapon6attackmacrosinglecustomunited}" style="width: 20px;"> </button> <span class="switch-fullAttack-label" style="font-weight: bold;" data-i18n="full-attack">Full Attack</span> <button class="switch-fullAttack-separate-button" type="roll" name="roll_weapon6fullattackseparate" title="weapon6fullattackseparate" value="@{weapon6fullattackmacroseparate}" style="width: 20px;" > </button> <button class="switch-fullAttack-singleRerollSplitted-button btn-roll" type="roll" name="roll_weapon6fullattacksinglererollsplitted" title="weapon6fullattacksinglererollsplitted" value="@{weapon6fullattackmacrosinglererollsplitted}" style="width: 20px;" > </button> <button class="switch-fullAttack-singleMultiplySplitted-button btn-roll" type="roll" name="roll_weapon6fullattacksinglemultiplysplitted" title="weapon6fullattacksinglemultiplysplitted" value="@{weapon6fullattackmacrosinglemultiplysplitted}" style="width: 20px;" > </button> <button class="switch-fullAttack-singleCustomSplitted-button btn-roll" type="roll" name="roll_weapon6fullattacksinglecustomsplitted" title="weapon6fullattacksinglecustomsplitted" value="@{weapon6fullattackmacrosinglecustomsplitted}" style="width: 20px;" > </button> <button class="switch-fullAttack-singleRerollUnited-button btn-roll" type="roll" name="roll_weapon6fullattack" title="weapon6fullattack" value="@{weapon6fullattackmacro}" style="width: 20px;" > </button> <button class="switch-fullAttack-singleMultiplyUnited-button btn-roll" type="roll" name="roll_weapon6fullattacksinglemultiplyunited" title="weapon6fullattacksinglemultiplyunited" value="@{weapon6fullattackmacrosinglemultiplyunited}" style="width: 20px;" > </button> <button class="switch-fullAttack-singleCustomUnited-button btn-roll" type="roll" name="roll_weapon6fullattacksinglecustomunited" title="weapon6fullattacksinglecustomunited" value="@{weapon6fullattackmacrosinglecustomunited}" style="width: 20px;" > </button> <span class="switch-damage-label" style="font-weight: bold;" data-i18n="damage-roll">Damage Roll</span> <button class="switch-damage-splitted-button btn-roll" type="roll" name="roll_weapon6damagerollsplitted" title="weapon6damagerollsplitted" style="width: 20px;" value="@{weapon6damagemacrosplitted}"></button> <button class="switch-damage-united-button btn-roll" type="roll" name="roll_weapon6damageroll" title="weapon6damageroll" style="width: 20px;" value="@{weapon6damagemacro}"></button> <span class="switch-critic-label" style="font-weight: bold;" data-i18n="critic-roll">Critic Roll</span> <button class="switch-critic-rerollSplitted-button btn-roll" type="roll" name="roll_weapon6criticrollrerollsplitted" title="weapon6criticrollrerollsplitted" style="width: 20px;" value="@{weapon6criticmacrorerollsplitted}"></button> <button class="switch-critic-multiplySplitted-button btn-roll" type="roll" name="roll_weapon6criticrollmultiplysplitted" title="weapon6criticrollmultiplysplitted" style="width: 20px;" value="@{weapon6criticmacromultiplysplitted}"></button> <button class="switch-critic-customSplitted-button btn-roll" type="roll" name="roll_weapon6criticrollcustomsplitted" title="weapon6criticrollcustomsplitted" style="width: 20px;" value="@{weapon6criticmacrocustomsplitted}"></button> <button class="switch-critic-rerollUnited-button btn-roll" type="roll" name="roll_weapon6criticroll" title="weapon6criticroll" style="width: 20px;" value="@{weapon6criticmacro}"></button> <button class="switch-critic-multiplyUnited-button btn-roll" type="roll" name="roll_weapon6criticrollmultiplyunited" title="weapon6criticrollmultiplyunited" style="width: 20px;" value="@{weapon6criticmacromultiplyunited}"></button> <button class="switch-critic-customUnited-button btn-roll" type="roll" name="roll_weapon6criticrollcustomunited" title="weapon6criticrollcustomunited" style="width: 20px;" value="@{weapon6criticmacrocustomunited}"></button> </div> <div class="pc-weapon6Macro" style="width: 800px; text-align: left; padding-top: 10px;"> <div> <textarea class="switch-attack-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-left: 30px; margin-bottom: 0;" name="attr_weapon6attackcalc" title="weapon6attackcalc (Edit this to adjust the attack calculation)">1d20cs>@{weapon6critmin} + @{bab}[BAB] + @{epicattackbonus}[Epic AB] + @{weapon6stat}[Ability] + @{size}[size] + @{weapon6enh}[Weapon Enh] + @{weapon6focus}[Weapon Focus] + @{globalAttackBonus}[Global bonus] + ?{Flank |No, 0|Yes, 2}[Flank] + ?{Additional Attack Bonus?|0}[Ad'l Atk Bon]</textarea> <textarea class="switch-damage-splitted-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_weapon6damagesplitted" title="weapon6damagesplitted (Edit this to adjust the damage calculation.)">[[@{weapon6dicenumber}]]d[[@{weapon6dicetype}]] + @{weapon6bonusdamage}[Dmg] + @{weapon6damagestat}[Weapon Dmg Ability] + @{weapon6enh}[Weapon Enh] + @{weapon6specialize}[Weapon Spec] + @{globalDamageBonus}[Global bonus] + ?{Additional Damage Bonus?|0}[Ad'l Dmg Bon]+ @{weapon6vardamage}[Var Dmg]</textarea> <textarea class="switch-damage-united-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_weapon6damage" title="weapon6damage (Edit this to adjust the damage calculation.)">@{weapon6statdamage}[Dmg] + @{weapon6damagestat}[Weapon Dmg Ability] + @{weapon6enh}[Weapon Enh] + @{weapon6specialize}[Weapon Spec] + @{globalDamageBonus}[Global bonus] + ?{Additional Damage Bonus?|0}[Ad'l Dmg Bon] + @{weapon6vardamage}[Var Dmg]</textarea> <textarea class="switch-critic-rerollSplitted-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_weapon6critrerollsplitted" title="weapon6critrerollsplitted (Edit this to adjust the critical calculation.)">[[(@{weapon6critmult}-1) * @{weapon6dicenumber}]]d[[@{weapon6dicetype}]][Dmg] + (@{weapon6critmult}-1)*(@{weapon6bonusdamage}[Dmg] + @{weapon6damagestat}[Weapon Dmg Ability] + @{weapon6enh}[Weapon Enh] + @{weapon6specialize}[Weapon Spec] + @{globalDamageBonus}[Global bonus] + ?{Additional Damage Bonus?|0}[Ad'l Dmg Bon])</textarea> <textarea class="switch-critic-multiplySplitted-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_weapon6critmultiplysplitted" title="weapon6critmultiplysplitted (Edit this to adjust the critical calculation.)">(@{weapon6critmult}-1) * ([[@{weapon6dicenumber}]]d[[@{weapon6dicetype}]] + @{weapon6bonusdamage}[Dmg] + @{weapon6damagestat}[Weapon Dmg Ability] + @{weapon6enh}[Weapon Enh] + @{weapon6specialize}[Weapon Spec] + @{globalDamageBonus}[Global bonus] + ?{Additional Damage Bonus?|0}[Ad'l Dmg Bon])</textarea> <textarea class="switch-critic-customSplitted-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_weapon6critcustomsplitted" title="weapon6critcustomsplitted (Edit this to adjust the critical calculation.)"></textarea> <textarea class="switch-critic-rerollUnited-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_weapon6crit" title="weapon6crit (Edit this to adjust the critical calculation.)">(@{weapon6statdamage}[Dmg] + @{weapon6damagestat}[Weapon Dmg Ability] + @{weapon6enh}[Weapon Enh] + @{weapon6specialize}[Weapon Spec] + @{globalDamageBonus}[Global bonus] + ?{Additional Damage Bonus?|0}[Ad'l Dmg Bon])</textarea> <textarea class="switch-critic-multiplyUnited-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_weapon6critmultiplyunited" title="weapon6critmultiplyunited (Edit this to adjust the critical calculation.)">(@{weapon6critmult}-1) * (@{weapon6statdamage}[Dmg] + @{weapon6damagestat}[Weapon Dmg Ability] + @{weapon6enh}[Weapon Enh] + @{weapon6specialize}[Weapon Spec] + @{globalDamageBonus}[Global bonus] + ?{Additional Damage Bonus?|0}[Ad'l Dmg Bon])</textarea> <textarea class="switch-critic-customUnited-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_weapon6critcustomunited" title="weapon6critcustomunited (Edit this to adjust the critical calculation.)"></textarea> </div> <div> <textarea class="switch-singleAttack-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon6singleattackmacro" title="weapon6singleattackmacro (Modify this macro to modify your attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=Attacks with the @{weapon6name} }} {{attack1=Hitting AC [[ @{weapon6attackcalc} ]] }} {{notes=@{weapon6specialproperties} }}</textarea> <textarea class="switch-attack-singleRerollSplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon6attackmacrosinglererollsplitted" title="weapon6attackmacrosinglererollsplitted (Modify this macro to modify your attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=Attacks with a @{weapon6name} }} {{attack1=hitting AC [[ @{weapon6attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{weapon6attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=for [[ @{weapon6damagesplitted} ]] dmg}} {{critdmg1=+ [[ @{weapon6critrerollsplitted} ]] crit dmg}} {{fullattackflag= [[ 0d1 ]] }} {{notes=@{weapon6specialproperties} }}</textarea> <textarea class="switch-attack-singleMultiplySplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon6attackmacrosinglemultiplysplitted" title="weapon6attackmacrosinglemultiplysplitted (Modify this macro to modify your attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=Attacks with a @{weapon6name} }} {{attack1=hitting AC [[ @{weapon6attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{weapon6attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=for [[ @{weapon6damagesplitted} ]] dmg}} {{critdmg1=+ [[ @{weapon6critmultiplysplitted} ]] crit dmg}} {{fullattackflag= [[ 0d1 ]] }} {{notes=@{weapon6specialproperties} }}</textarea> <textarea class="switch-attack-singleCustomSplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon6attackmacrosinglecustomsplitted" title="weapon6attackmacrosinglecustomsplitted (Modify this macro to modify your attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=Attacks with a @{weapon6name} }} {{attack1=hitting AC [[ @{weapon6attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{weapon6attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=for [[ @{weapon6damagesplitted} ]] dmg}} {{critdmg1=+ [[ @{weapon6critcustomsplitted} ]] crit dmg}} {{fullattackflag= [[ 0d1 ]] }} {{notes=@{weapon6specialproperties} }}</textarea> <textarea class="switch-attack-singleRerollUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon6attackmacro" title="weapon6attackmacro (Modify this macro to modify your attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=Attacks with a @{weapon6name} }} {{attack1=hitting AC [[ @{weapon6attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{weapon6attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=for [[ @{weapon6damage} ]] dmg}} {{critdmg1=+ [[ @{weapon6crit} ]] crit dmg}} {{fullattackflag= [[ 0d1 ]] }} {{notes=@{weapon6specialproperties} }}</textarea> <textarea class="switch-attack-singleMultiplyUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon6attackmacrosinglesinglemultiplyunited" title="weapon6attackmacrosinglesinglemultiplyunited (Modify this macro to modify your attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=Attacks with a @{weapon6name} }} {{attack1=hitting AC [[ @{weapon6attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{weapon6attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=for [[ @{weapon6damage} ]] dmg}} {{critdmg1=+ [[ @{weapon6critmultiplyunited} ]] crit dmg}} {{fullattackflag= [[ 0d1 ]] }} {{notes=@{weapon6specialproperties} }}</textarea> <textarea class="switch-attack-singleCustomUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon6attackmacrosinglecustomunited" title="weapon6attackmacrosinglecustomunited (Modify this macro to modify your attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=Attacks with a @{weapon6name} }} {{attack1=hitting AC [[ @{weapon6attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{weapon6attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=for [[ @{weapon6damage} ]] dmg}} {{critdmg1=+ [[ @{weapon6critcustomunited} ]] crit dmg}} {{fullattackflag= [[ 0d1 ]] }} {{notes=@{weapon6specialproperties} }}</textarea> <textarea class="switch-fullAttack-separate-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon6fullattackmacroseparate" title="weapon6fullattackmacroseparate (Modify this macro to modify your full round attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=Attacks with the @{weapon6name} }} {{attack1=1 - Hitting AC: [[ @{weapon6attackcalc} ]] }} {{critconfirm1=Crit: YES }} {{fumbleroll=Fumble: YES }} {{attack2=2 - Hitting AC: [[ @{weapon6attackcalc}-5 ]] }} {{critconfirm2=Crit: YES }} {{fumbleroll=Fumble: YES }} {{attack3=3 - Hitting AC: [[ @{weapon6attackcalc}-10 ]] }} {{critconfirm3=Crit: YES }} {{fumbleroll=Fumble: YES }} {{attack4=4 - Hitting AC: [[ @{weapon6attackcalc}-15 ]] }} {{critconfirm4=Crit: YES }} {{fumbleroll=Fumble: YES }} {{fullattackflag= [[ d1 ]] }} {{notes=@{weapon6specialproperties} }}</textarea> <textarea class="switch-fullAttack-singleRerollSplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon6fullattackmacrosinglererollsplitted" title="weapon6fullattackmacrosinglererollsplitted (Modify this macro to modify your full round attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=attacks with a @{weapon6name} }} {{attack1=A1: [[ @{weapon6attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{weapon6attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=D1: [[ @{weapon6damagesplitted} ]] }} {{critdmg1=+ [[ @{weapon6critrerollsplitted} ]] }} {{attack2=A2: [[ @{weapon6attackcalc}-5 ]] }} {{critconfirm2=Crit!: [[ @{weapon6attackcalc}-5 ]] }} {{damage2=D2: [[ @{weapon6damagesplitted} ]] }} {{critdmg2=+ [[ @{weapon6critrerollsplitted} ]] }} {{attack3=A3: [[ @{weapon6attackcalc}-10 ]] }} {{critconfirm3=Crit!: [[ @{weapon6attackcalc}-10 ]] }} {{damage3=D3: [[ @{weapon6damagesplitted} ]] }} {{critdmg3=+ [[ @{weapon6critrerollsplitted} ]] }} {{attack4=A4: [[ @{weapon6attackcalc}-15 ]] }} {{critconfirm4=Crit!: [[ @{weapon6attackcalc}-15 ]] }} {{damage4=D4: [[ @{weapon6damagesplitted} ]] }} {{critdmg4=+ [[ @{weapon6critrerollsplitted} ]] }} {{fullattackflag= [[ d1 ]] }} {{notes=@{weapon6specialproperties} }}</textarea> <textarea class="switch-fullAttack-singleMultiplySplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon6fullattackmacrosinglemultiplysplitted" title="weapon6fullattackmacrosinglemultiplysplitted (Modify this macro to modify your full round attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=attacks with a @{weapon6name} }} {{attack1=A1: [[ @{weapon6attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{weapon6attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=D1: [[ @{weapon6damagesplitted} ]] }} {{critdmg1=+ [[ @{weapon6critmultiplysplitted} ]] }} {{attack2=A2: [[ @{weapon6attackcalc}-5 ]] }} {{critconfirm2=Crit!: [[ @{weapon6attackcalc}-5 ]] }} {{damage2=D2: [[ @{weapon6damagesplitted} ]] }} {{critdmg2=+ [[ @{weapon6critmultiplysplitted} ]] }} {{attack3=A3: [[ @{weapon6attackcalc}-10 ]] }} {{critconfirm3=Crit!: [[ @{weapon6attackcalc}-10 ]] }} {{damage3=D3: [[ @{weapon6damagesplitted} ]] }} {{critdmg3=+ [[ @{weapon6critmultiplysplitted} ]] }} {{attack4=A4: [[ @{weapon6attackcalc}-15 ]] }} {{critconfirm4=Crit!: [[ @{weapon6attackcalc}-15 ]] }} {{damage4=D4: [[ @{weapon6damagesplitted} ]] }} {{critdmg4=+ [[ @{weapon6critmultiplysplitted} ]] }} {{fullattackflag= [[ d1 ]] }} {{notes=@{weapon6specialproperties} }}</textarea> <textarea class="switch-fullAttack-singleCustomSplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon6fullattackmacrosinglecustomsplitted" title="weapon6fullattackmacrosinglecustomsplitted (Modify this macro to modify your full round attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=attacks with a @{weapon6name} }} {{attack1=A1: [[ @{weapon6attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{weapon6attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=D1: [[ @{weapon6damagesplitted} ]] }} {{critdmg1=+ [[ @{weapon6critcustomsplitted} ]] }} {{attack2=A2: [[ @{weapon6attackcalc}-5 ]] }} {{critconfirm2=Crit!: [[ @{weapon6attackcalc}-5 ]] }} {{damage2=D2: [[ @{weapon6damagesplitted} ]] }} {{critdmg2=+ [[ @{weapon6critcustomsplitted} ]] }} {{attack3=A3: [[ @{weapon6attackcalc}-10 ]] }} {{critconfirm3=Crit!: [[ @{weapon6attackcalc}-10 ]] }} {{damage3=D3: [[ @{weapon6damagesplitted} ]] }} {{critdmg3=+ [[ @{weapon6critcustomsplitted} ]] }} {{attack4=A4: [[ @{weapon6attackcalc}-15 ]] }} {{critconfirm4=Crit!: [[ @{weapon6attackcalc}-15 ]] }} {{damage4=D4: [[ @{weapon6damagesplitted} ]] }} {{critdmg4=+ [[ @{weapon6critcustomsplitted} ]] }} {{fullattackflag= [[ d1 ]] }} {{notes=@{weapon6specialproperties} }}</textarea> <textarea class="switch-fullAttack-singleRerollUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon6fullattackmacro" title="weapon6fullattackmacro (Modify this macro to modify your full round attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=attacks with a @{weapon6name} }} {{attack1=A1: [[ @{weapon6attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{weapon6attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=D1: [[ @{weapon6damage} ]] }} {{critdmg1=+ [[ @{weapon6crit} ]] }} {{attack2=A2: [[ @{weapon6attackcalc}-5 ]] }} {{critconfirm2=Crit!: [[ @{weapon6attackcalc}-5 ]] }} {{damage2=D2: [[ @{weapon6damage} ]] }} {{critdmg2=+ [[ @{weapon6crit} ]] }} {{attack3=A3: [[ @{weapon6attackcalc}-10 ]] }} {{critconfirm3=Crit!: [[ @{weapon6attackcalc}-10 ]] }} {{damage3=D3: [[ @{weapon6damage} ]] }} {{critdmg3=+ [[ @{weapon6crit} ]] }} {{attack4=A4: [[ @{weapon6attackcalc}-15 ]] }} {{critconfirm4=Crit!: [[ @{weapon6attackcalc}-15 ]] }} {{damage4=D4: [[ @{weapon6damage} ]] }} {{critdmg4=+ [[ @{weapon6crit} ]] }} {{fullattackflag= [[ d1 ]] }} {{notes=@{weapon6specialproperties} }}</textarea> <textarea class="switch-fullAttack-singleMultiplyUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon6fullattackmacrosinglemultiplyunited" title="weapon6fullattackmacrosinglemultiplyunited (Modify this macro to modify your full round attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=attacks with a @{weapon6name} }} {{attack1=A1: [[ @{weapon6attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{weapon6attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=D1: [[ @{weapon6damage} ]] }} {{critdmg1=+ [[ @{weapon6critmultiplyunited} ]] }} {{attack2=A2: [[ @{weapon6attackcalc}-5 ]] }} {{critconfirm2=Crit!: [[ @{weapon6attackcalc}-5 ]] }} {{damage2=D2: [[ @{weapon6damage} ]] }} {{critdmg2=+ [[ @{weapon6critmultiplyunited} ]] }} {{attack3=A3: [[ @{weapon6attackcalc}-10 ]] }} {{critconfirm3=Crit!: [[ @{weapon6attackcalc}-10 ]] }} {{damage3=D3: [[ @{weapon6damage} ]] }} {{critdmg3=+ [[ @{weapon6critmultiplyunited} ]] }} {{attack4=A4: [[ @{weapon6attackcalc}-15 ]] }} {{critconfirm4=Crit!: [[ @{weapon6attackcalc}-15 ]] }} {{damage4=D4: [[ @{weapon6damage} ]] }} {{critdmg4=+ [[ @{weapon6critmultiplyunited} ]] }} {{fullattackflag= [[ d1 ]] }} {{notes=@{weapon6specialproperties} }}</textarea> <textarea class="switch-fullAttack-singleCustomUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon6fullattackmacrosinglecustomunited" title="weapon6fullattackmacrosinglecustomunited (Modify this macro to modify your full round attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=attacks with a @{weapon6name} }} {{attack1=A1: [[ @{weapon6attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{weapon6attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=D1: [[ @{weapon6damage} ]] }} {{critdmg1=+ [[ @{weapon6critcustomunited} ]] }} {{attack2=A2: [[ @{weapon6attackcalc}-5 ]] }} {{critconfirm2=Crit!: [[ @{weapon6attackcalc}-5 ]] }} {{damage2=D2: [[ @{weapon6damage} ]] }} {{critdmg2=+ [[ @{weapon6critcustomunited} ]] }} {{attack3=A3: [[ @{weapon6attackcalc}-10 ]] }} {{critconfirm3=Crit!: [[ @{weapon6attackcalc}-10 ]] }} {{damage3=D3: [[ @{weapon6damage} ]] }} {{critdmg3=+ [[ @{weapon6critcustomunited} ]] }} {{attack4=A4: [[ @{weapon6attackcalc}-15 ]] }} {{critconfirm4=Crit!: [[ @{weapon6attackcalc}-15 ]] }} {{damage4=D4: [[ @{weapon6damage} ]] }} {{critdmg4=+ [[ @{weapon6critcustomunited} ]] }} {{fullattackflag= [[ d1 ]] }} {{notes=@{weapon6specialproperties} }}</textarea> <textarea class="switch-damage-splitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon6damagemacrosplitted" title="weapon6damagemacrosplitted (Modify this macro to modify your damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{character_name} }} {{subtags=Damages with the @{weapon6name} }} {{damage1=Damage: [[ @{weapon6damagesplitted} ]] dmg }} {{notes=@{weapon6specialproperties} }}</textarea> <textarea class="switch-damage-united-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon6damagemacro" title="weapon6damagemacro (Modify this macro to modify your damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{character_name} }} {{subtags=Damages with the @{weapon6name} }} {{damage1=Damage: [[ @{weapon6damage} ]] dmg }} {{notes=@{weapon6specialproperties} }}</textarea> <textarea class="switch-critic-rerollSplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon6criticmacrorerollsplitted" title="weapon6criticmacrorerollsplitted (Modify this macro to modify your critic damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{character_name} }} {{subtags=Damages with the @{weapon6name} }} {{damage1=Damage: [[ @{weapon6damagesplitted} ]] + [[ @{weapon6critrerollsplitted} ]] crit dmg }} {{notes=@{weapon6specialproperties} }}</textarea> <textarea class="switch-critic-multiplySplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon6criticmacromultiplysplitted" title="weapon6criticmacromultiplysplitted (Modify this macro to modify your critic damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{character_name} }} {{subtags=Damages with the @{weapon6name} }} {{damage1=Damage: [[ @{weapon6damagesplitted} ]] + [[ @{weapon6critmultiplysplitted} ]] crit dmg }} {{notes=@{weapon6specialproperties} }}</textarea> <textarea class="switch-critic-customSplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon6criticmacrocustomsplitted" title="weapon6criticmacrocustomsplitted (Modify this macro to modify your critic damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{character_name} }} {{subtags=Damages with the @{weapon6name} }} {{damage1=Damage: [[ @{weapon6damagesplitted} ]] + [[ @{weapon6critcustomsplitted} ]] crit dmg }} {{notes=@{weapon6specialproperties} }}</textarea> <textarea class="switch-critic-rerollUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon6criticmacro" title="weapon6criticmacro (Modify this macro to modify your critic damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{character_name} }} {{subtags=Damages with the @{weapon6name} }} {{damage1=Damage: [[ @{weapon6damage} ]] + [[ @{weapon6crit} ]] crit dmg }} {{notes=@{weapon6specialproperties} }}</textarea> <textarea class="switch-critic-multiplyUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon6criticmacromultiplyunited" title="weapon6criticmacromultiplyunited (Modify this macro to modify your critic damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{character_name} }} {{subtags=Damages with the @{weapon6name} }} {{damage1=Damage: [[ @{weapon6damage} ]] + [[ @{weapon6critmultiplyunited} ]] crit dmg }} {{notes=@{weapon6specialproperties} }}</textarea> <textarea class="switch-critic-customUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon6criticmacrocustomunited" title="weapon6criticmacrocustomunited (Modify this macro to modify your critic damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{character_name} }} {{subtags=Damages with the @{weapon6name} }} {{damage1=Damage: [[ @{weapon6damage} ]] + [[ @{weapon6critcustomunited} ]] crit dmg }} {{notes=@{weapon6specialproperties} }}</textarea> </div> </div> </div> <br> <input type="checkbox" class="pc-weapon7-show arrow" title="weapon7-show" name="attr_weapon7-show" value="1" /><span style="text-align: left;"><span data-i18n="weapon">Weapon</span>7</span> <div class="pc-weapon pc-weapon7"> <table class="switch-splittedDamage-tableWeapon tableNoCellSpacingNoCellPadding"> <tr> <td colspan="2" class="statlabel-big" style="font-size: 1.5em; width: 120px;" data-i18n="weapon" >Weapon</td> <td class="statlabel" style="width: 38px;" data-i18n="type" >Type</td> <td class="statlabel" style="width: 30px;" data-i18n="weapon-enhancement-i" >Weap. Enh</td> <td class="statlabel" style="width: 30px;" data-i18n="weapon-focus-i" >Weap.<br>Foc.</td> <td class="statlabel" style="width: 30px;" data-i18n="weapon-specialization-i" >Weap.<br>Spec.</td> <td class="statlabel" style="width: 90px;" data-i18n="critical" >Critical</td> <td class="statlabel" style="width: 35px;" data-i18n="range" >Range</td> <td class="statlabel" style="width: 35px;" data-i18n="ammunition-i" >Amm.</td> <td class="statlabel" style="width: 44px;" data-i18n="attack-ability" >Attack Ability</td> <td class="statlabel" style="width: 44px;" data-i18n="damage-ability" >Damage Ability</td> <td class="statlabel" style="width: 103px;" data-i18n="damage" >Damage</td> <td class="statlabel" style="width: 59px;" data-i18n="var-damage" >Var. Damage</td> <td class="statlabel" style="width: 105px;" data-i18n="special-properties" >Special Properties</td> </tr> <tr> <td colspan="2"><input class="inputbox" type="text" name="attr_weapon7name" title="weapon7name" style="height: 24px; width: 120px;"></td> <td><input class="inputbox" type="text" name="attr_weapon7type" title="weapon7type" style="height: 24px; width: 35px;"></td> <td><input class="inputbox" type="text" name="attr_weapon7enh" title="weapon7enh (affects both attack and damage)" style="height: 24px; width: 30px;" value="0"></td> <td><input class="inputbox" type="text" name="attr_weapon7focus" title="weapon7focus (affects only attack)" style="height: 24px; width: 30px;" value="0"></td> <td><input class="inputbox" type="text" name="attr_weapon7specialize" title="weapon7specialize (affects only damage)" style="height: 24px; width: 30px;" value="0"></td> <td><input class="inputbox" type="text" name="attr_weapon7critmin" title="weapon7critmin" style="height: 24px; width: 25px;" value="20">-20/x<input class="inputbox" type="text" name="attr_weapon7critmult" title="weapon7critmult" style="height: 24px; width: 19px;" ></td> <td><input class="inputbox" type="text" name="attr_weapon7range" title="weapon7range" style="height: 24px; width: 32px;"></td> <td><input class="inputbox" type="text" name="attr_weapon7ammunition" title="weapon7ammunition" style="height: 24px; width: 35px;"></td> <td><select class="inputbox" style="height: 24px; width: 52px; font-size: 0.75em; margin-bottom: 0px;" name="attr_weapon7stat" title="weapon7stat"> <option style="width: 45px;" value="@{str-mod} " data-i18n="strength-a" selected>Str</option> <option style="width: 45px;" value="@{dex-mod} " data-i18n="dexterity-a" >Dex</option> <option style="width: 45px;" value="@{wis-mod} " data-i18n="wisdom-a" >Wis</option> <option style="width: 45px;" value="@{int-mod} " data-i18n="intelligence-a" >Int</option> </select></td> <td><select class="inputbox" style="height: 24px; width: 52px; font-size: 0.75em; margin-bottom: 0px;" name="attr_weapon7damagestat" title="weapon7damagestat"> <option style="width: 45px;" value="@{str-mod} " data-i18n="strength-a" selected>Str</option> <option style="width: 45px;" value="(floor(@{str-mod}/2))" data-i18n="half-strength" >1/2 Str</option> <option style="width: 45px;" value="(@{str-mod} +floor(@{str-mod}/2))" data-i18n="strength-and-half-strength" >Str+1/2Str</option> <option style="width: 45px;" value="(@{str-mod} + @{int-mod})" data-i18n="strength-and-intelligence" >Str+Int</option> <option style="width: 45px;" value="(floor(@{str-mod}/2) + @{int-mod})" data-i18n="half-strength-and-intelligence" >1/2Str+Int</option> <option style="width: 45px;" value="(@{str-mod} + @{dex-mod})" data-i18n="strength-and-dexterity" >Int</option> <option style="width: 45px;" value="(@{str-mod} + @{dex-mod} + @{int-mod})" data-i18n="strength-and-dexterity-and-intelligence" >Int</option> <option style="width: 45px;" value="@{dex-mod}" data-i18n="dexterity-a" >Dex</option> <option style="width: 45px;" value="@{wis-mod}" data-i18n="wisdom-a" >Wis</option> <option style="width: 45px;" value="@{int-mod}" data-i18n="intelligence-a" >Int</option> <option style="width: 45px;" value="0" data-i18n="none" >None</option> </select></td> <td><input class="inputbox" type="text" name="attr_weapon7dicenumber" title="weapon7dicenumber" style="height: 24px; width: 25px;" value="0">d <input class="inputbox" type="text" name="attr_weapon7dicetype" title="weapon7dicetype" style="height: 24px; width: 30px;" value="0">+ <input class="inputbox" type="text" name="attr_weapon7bonusdamage" title="weapon7bonusdamage" style="height: 24px; width: 25px;" value="0"> </td> <td><input class="inputbox" type="text" name="attr_weapon7vardamage" title="weapon7vardamage" style="height: 24px; width: 59px;" value="0"></td> <td><textarea class="inputbox" rows="1" cols="45" style="height: 18px; width: 105px; margin-bottom: -3px;" name="attr_weapon7specialproperties" title="weapon7specialproperties"></textarea></td> </tr> </table> <table class="switch-unitedDamage-tableWeapon tableNoCellSpacingNoCellPadding"> <tr> <td colspan="2" class="statlabel-big" style="font-size: 1.5em; width: 120px;" data-i18n="weapon" >Weapon</td> <td class="statlabel" style="width: 44px;" data-i18n="type" >Type</td> <td class="statlabel" style="width: 44px;" data-i18n="weapon-enhancement-a" >Weapon Enh</td> <td class="statlabel" style="width: 41px;" data-i18n="weapon-focus-s" >Weapon<br>Focus</td> <td class="statlabel" style="width: 41px;" data-i18n="weapon-specialization-as" >Weapon<br>Specialize</td> <td class="statlabel" style="width: 79px;" data-i18n="critical" >Critical</td> <td class="statlabel" style="width: 41px;" data-i18n="range" >Range</td> <td class="statlabel" style="width: 41px;" data-i18n="ammunition" >Ammunition</td> <td class="statlabel" style="width: 44px;" data-i18n="attack-ability" >Attack Ability</td> <td class="statlabel" style="width: 44px;" data-i18n="damage-ability" >Damage Ability</td> <td class="statlabel" style="width: 59px;" data-i18n="damage" >Damage</td> <td class="statlabel" style="width: 59px;" data-i18n="var-damage" >Var. Damage</td> <td class="statlabel" style="width: 105px;" data-i18n="special-properties" >Special Properties</td> </tr> <tr> <td colspan="2"><input class="inputbox" type="text" name="attr_weapon7name" title="weapon7name" style="height: 24px; width: 120px;"></td> <td><input class="inputbox" type="text" name="attr_weapon7type" title="weapon7type" style="height: 24px; width: 44px;"></td> <td><input class="inputbox" type="text" name="attr_weapon7enh" title="weapon7enh (affects both attack and damage)" style="height: 24px; width: 44px;" value="0"></td> <td><input class="inputbox" type="text" name="attr_weapon7focus" title="weapon7focus (affects only attack)" style="height: 24px; width: 41px;" value="0"></td> <td><input class="inputbox" type="text" name="attr_weapon7specialize" title="weapon7specialize (affects only damage)" style="height: 24px; width: 41px;" value="0"></td> <td><input class="inputbox" type="text" name="attr_weapon7critmin" title="weapon7critmin" style="height: 24px; width: 25px;" value="20">-20/x<input class="inputbox" type="text" name="attr_weapon7critmult" title="weapon7critmult" style="height: 24px; width: 19px;" ></td> <td><input class="inputbox" type="text" name="attr_weapon7range" title="weapon7range" style="height: 24px; width: 41px;"></td> <td><input class="inputbox" type="text" name="attr_weapon7ammunition" title="weapon7ammunition" style="height: 24px; width: 41px;"></td> <td><select class="inputbox" style="height: 24px; width: 44px; font-size: 0.75em; margin-bottom: 0px;" name="attr_weapon7stat" title="weapon7stat"> <option style="width: 45px;" value="@{str-mod} " data-i18n="strength-a" selected>Str</option> <option style="width: 45px;" value="@{dex-mod} " data-i18n="dexterity-a" >Dex</option> <option style="width: 45px;" value="@{wis-mod} " data-i18n="wisdom-a" >Wis</option> <option style="width: 45px;" value="@{int-mod} " data-i18n="intelligence-a" >Int</option> </select></td> <td><select class="inputbox" style="height: 24px; width: 44px; font-size: 0.75em; margin-bottom: 0px;" name="attr_weapon7damagestat" title="weapon7damagestat"> <option style="width: 45px;" value="@{str-mod} " data-i18n="strength-a" selected>Str</option> <option style="width: 45px;" value="(floor(@{str-mod}/2))" data-i18n="half-strength" >1/2 Str</option> <option style="width: 45px;" value="(@{str-mod} +floor(@{str-mod}/2))" data-i18n="strength-and-half-strength" >Str+1/2Str</option> <option style="width: 45px;" value="(@{str-mod} + @{int-mod})" data-i18n="strength-and-intelligence" >Str+Int</option> <option style="width: 45px;" value="(floor(@{str-mod}/2) + @{int-mod})" data-i18n="half-strength-and-intelligence" >1/2Str+Int</option> <option style="width: 45px;" value="(@{str-mod} + @{dex-mod})" data-i18n="strength-and-dexterity" >Int</option> <option style="width: 45px;" value="(@{str-mod} + @{dex-mod} + @{int-mod})" data-i18n="strength-and-dexterity-and-intelligence" >Int</option> <option style="width: 45px;" value="@{dex-mod} " data-i18n="dexterity-a" >Dex</option> <option style="width: 45px;" value="@{wis-mod} " data-i18n="wisdom-a" >Wis</option> <option style="width: 45px;" value="@{int-mod} " data-i18n="intelligence-a" >Int</option> <option style="width: 45px;" value="0" data-i18n="none" >None</option> </select></td> <td><input class="inputbox" type="text" name="attr_weapon7statdamage" title="weapon7statdamage" style="height: 24px; width: 59px;" value="0"></td> <td><input class="inputbox" type="text" name="attr_weapon7vardamage" title="weapon7vardamage" style="height: 24px; width: 59px;" value="0"></td> <td><textarea class="inputbox" rows="1" cols="45" style="height: 20px; width: 105px; margin-bottom: -3px;" name="attr_weapon7specialproperties" title="weapon7specialproperties"></textarea></td> </tr> </table> <input type="checkbox" class="pc-weapon7Macro-show arrow" title="weapon7Macro-show" name="attr_weapon7Macro-show" value="1"/> <span></span> <div style="float: right; width: 780px; text-align: left;"> <span class="switch-singleAttack-label" style="font-weight: bold;" data-i18n="single-attack">Single attack</span> <button class="switch-singleAttack-button" type="roll" name="roll_weapon7singleattack" title="weapon7singleattack" value="@{weapon7singleattackmacro}" style="width: 20px;" > </button> <span class="switch-attack-single-label" style="font-weight: bold;" data-i18n="single-attack-damage">Single Attack and Damage</span> <button class="switch-attack-singleRerollSplitted-button btn-roll" type="roll" name="roll_weapon7attacksinglererollsplitted" title="weapon7attacksinglererollsplitted" value="@{weapon7attackmacrosinglererollsplitted}" style="width: 20px;"> </button> <button class="switch-attack-singleMultiplySplitted-button btn-roll" type="roll" name="roll_weapon7attacksinglemultiplysplitted" title="weapon7attacksinglemultiplysplitted" value="@{weapon7attackmacrosinglemultiplysplitted}" style="width: 20px;"> </button> <button class="switch-attack-singleCustomSplitted-button btn-roll" type="roll" name="roll_weapon7attacksinglecustomsplitted" title="weapon7attacksinglecustomsplitted" value="@{weapon7attackmacrosinglecustomsplitted}" style="width: 20px;"> </button> <button class="switch-attack-singleRerollUnited-button btn-roll" type="roll" name="roll_weapon7attack" title="weapon7attack" value="@{weapon7attackmacro}" style="width: 20px;"> </button> <button class="switch-attack-singleMultiplyUnited-button btn-roll" type="roll" name="roll_weapon7attacksinglemultiplyunited" title="weapon7attacksinglemultiplyunited" value="@{weapon7attackmacrosinglesinglemultiplyunited}" style="width: 20px;"> </button> <button class="switch-attack-singleCustomUnited-button btn-roll" type="roll" name="roll_weapon7attacksinglecustomunited" title="weapon7attacksinglecustomunited" value="@{weapon7attackmacrosinglecustomunited}" style="width: 20px;"> </button> <span class="switch-fullAttack-label" style="font-weight: bold;" data-i18n="full-attack">Full Attack</span> <button class="switch-fullAttack-separate-button" type="roll" name="roll_weapon7fullattackseparate" title="weapon7fullattackseparate" value="@{weapon7fullattackmacroseparate}" style="width: 20px;" > </button> <button class="switch-fullAttack-singleRerollSplitted-button btn-roll" type="roll" name="roll_weapon7fullattacksinglererollsplitted" title="weapon7fullattacksinglererollsplitted" value="@{weapon7fullattackmacrosinglererollsplitted}" style="width: 20px;" > </button> <button class="switch-fullAttack-singleMultiplySplitted-button btn-roll" type="roll" name="roll_weapon7fullattacksinglemultiplysplitted" title="weapon7fullattacksinglemultiplysplitted" value="@{weapon7fullattackmacrosinglemultiplysplitted}" style="width: 20px;" > </button> <button class="switch-fullAttack-singleCustomSplitted-button btn-roll" type="roll" name="roll_weapon7fullattacksinglecustomsplitted" title="weapon7fullattacksinglecustomsplitted" value="@{weapon7fullattackmacrosinglecustomsplitted}" style="width: 20px;" > </button> <button class="switch-fullAttack-singleRerollUnited-button btn-roll" type="roll" name="roll_weapon7fullattack" title="weapon7fullattack" value="@{weapon7fullattackmacro}" style="width: 20px;" > </button> <button class="switch-fullAttack-singleMultiplyUnited-button btn-roll" type="roll" name="roll_weapon7fullattacksinglemultiplyunited" title="weapon7fullattacksinglemultiplyunited" value="@{weapon7fullattackmacrosinglemultiplyunited}" style="width: 20px;" > </button> <button class="switch-fullAttack-singleCustomUnited-button btn-roll" type="roll" name="roll_weapon7fullattacksinglecustomunited" title="weapon7fullattacksinglecustomunited" value="@{weapon7fullattackmacrosinglecustomunited}" style="width: 20px;" > </button> <span class="switch-damage-label" style="font-weight: bold;" data-i18n="damage-roll">Damage Roll</span> <button class="switch-damage-splitted-button btn-roll" type="roll" name="roll_weapon7damagerollsplitted" title="weapon7damagerollsplitted" style="width: 20px;" value="@{weapon7damagemacrosplitted}"></button> <button class="switch-damage-united-button btn-roll" type="roll" name="roll_weapon7damageroll" title="weapon7damageroll" style="width: 20px;" value="@{weapon7damagemacro}"></button> <span class="switch-critic-label" style="font-weight: bold;" data-i18n="critic-roll">Critic Roll</span> <button class="switch-critic-rerollSplitted-button btn-roll" type="roll" name="roll_weapon7criticrollrerollsplitted" title="weapon7criticrollrerollsplitted" style="width: 20px;" value="@{weapon7criticmacrorerollsplitted}"></button> <button class="switch-critic-multiplySplitted-button btn-roll" type="roll" name="roll_weapon7criticrollmultiplysplitted" title="weapon7criticrollmultiplysplitted" style="width: 20px;" value="@{weapon7criticmacromultiplysplitted}"></button> <button class="switch-critic-customSplitted-button btn-roll" type="roll" name="roll_weapon7criticrollcustomsplitted" title="weapon7criticrollcustomsplitted" style="width: 20px;" value="@{weapon7criticmacrocustomsplitted}"></button> <button class="switch-critic-rerollUnited-button btn-roll" type="roll" name="roll_weapon7criticroll" title="weapon7criticroll" style="width: 20px;" value="@{weapon7criticmacro}"></button> <button class="switch-critic-multiplyUnited-button btn-roll" type="roll" name="roll_weapon7criticrollmultiplyunited" title="weapon7criticrollmultiplyunited" style="width: 20px;" value="@{weapon7criticmacromultiplyunited}"></button> <button class="switch-critic-customUnited-button btn-roll" type="roll" name="roll_weapon7criticrollcustomunited" title="weapon7criticrollcustomunited" style="width: 20px;" value="@{weapon7criticmacrocustomunited}"></button> </div> <div class="pc-weapon7Macro" style="width: 800px; text-align: left; padding-top: 10px;"> <div> <textarea class="switch-attack-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-left: 30px; margin-bottom: 0;" name="attr_weapon7attackcalc" title="weapon7attackcalc (Edit this to adjust the attack calculation)">1d20cs>@{weapon7critmin} + @{bab}[BAB] + @{epicattackbonus}[Epic AB] + @{weapon7stat}[Ability] + @{size}[size] + @{weapon7enh}[Weapon Enh] + @{weapon7focus}[Weapon Focus] + @{globalAttackBonus}[Global bonus] + ?{Flank |No, 0|Yes, 2}[Flank] + ?{Additional Attack Bonus?|0}[Ad'l Atk Bon]</textarea> <textarea class="switch-damage-splitted-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_weapon7damagesplitted" title="weapon7damagesplitted (Edit this to adjust the damage calculation.)">[[@{weapon7dicenumber}]]d[[@{weapon7dicetype}]] + @{weapon7bonusdamage}[Dmg] + @{weapon7damagestat}[Weapon Dmg Ability] + @{weapon7enh}[Weapon Enh] + @{weapon7specialize}[Weapon Spec] + @{globalDamageBonus}[Global bonus] + ?{Additional Damage Bonus?|0}[Ad'l Dmg Bon]+ @{weapon7vardamage}[Var Dmg]</textarea> <textarea class="switch-damage-united-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_weapon7damage" title="weapon7damage (Edit this to adjust the damage calculation.)">@{weapon7statdamage}[Dmg] + @{weapon7damagestat}[Weapon Dmg Ability] + @{weapon7enh}[Weapon Enh] + @{weapon7specialize}[Weapon Spec] + @{globalDamageBonus}[Global bonus] + ?{Additional Damage Bonus?|0}[Ad'l Dmg Bon] + @{weapon7vardamage}[Var Dmg]</textarea> <textarea class="switch-critic-rerollSplitted-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_weapon7critrerollsplitted" title="weapon7critrerollsplitted (Edit this to adjust the critical calculation.)">[[(@{weapon7critmult}-1) * @{weapon7dicenumber}]]d[[@{weapon7dicetype}]][Dmg] + (@{weapon7critmult}-1)*(@{weapon7bonusdamage}[Dmg] + @{weapon7damagestat}[Weapon Dmg Ability] + @{weapon7enh}[Weapon Enh] + @{weapon7specialize}[Weapon Spec] + @{globalDamageBonus}[Global bonus] + ?{Additional Damage Bonus?|0}[Ad'l Dmg Bon])</textarea> <textarea class="switch-critic-multiplySplitted-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_weapon7critmultiplysplitted" title="weapon7critmultiplysplitted (Edit this to adjust the critical calculation.)">(@{weapon7critmult}-1) * ([[@{weapon7dicenumber}]]d[[@{weapon7dicetype}]] + @{weapon7bonusdamage}[Dmg] + @{weapon7damagestat}[Weapon Dmg Ability] + @{weapon7enh}[Weapon Enh] + @{weapon7specialize}[Weapon Spec] + @{globalDamageBonus}[Global bonus] + ?{Additional Damage Bonus?|0}[Ad'l Dmg Bon])</textarea> <textarea class="switch-critic-customSplitted-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_weapon7critcustomsplitted" title="weapon7critcustomsplitted (Edit this to adjust the critical calculation.)"></textarea> <textarea class="switch-critic-rerollUnited-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_weapon7crit" title="weapon7crit (Edit this to adjust the critical calculation.)">(@{weapon7statdamage}[Dmg] + @{weapon7damagestat}[Weapon Dmg Ability] + @{weapon7enh}[Weapon Enh] + @{weapon7specialize}[Weapon Spec] + @{globalDamageBonus}[Global bonus] + ?{Additional Damage Bonus?|0}[Ad'l Dmg Bon])</textarea> <textarea class="switch-critic-multiplyUnited-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_weapon7critmultiplyunited" title="weapon7critmultiplyunited (Edit this to adjust the critical calculation.)">(@{weapon7critmult}-1) * (@{weapon7statdamage}[Dmg] + @{weapon7damagestat}[Weapon Dmg Ability] + @{weapon7enh}[Weapon Enh] + @{weapon7specialize}[Weapon Spec] + @{globalDamageBonus}[Global bonus] + ?{Additional Damage Bonus?|0}[Ad'l Dmg Bon])</textarea> <textarea class="switch-critic-customUnited-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_weapon7critcustomunited" title="weapon7critcustomunited (Edit this to adjust the critical calculation.)"></textarea> </div> <div> <textarea class="switch-singleAttack-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon7singleattackmacro" title="weapon7singleattackmacro (Modify this macro to modify your attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=Attacks with the @{weapon7name} }} {{attack1=Hitting AC [[ @{weapon7attackcalc} ]] }} {{notes=@{weapon7specialproperties} }}</textarea> <textarea class="switch-attack-singleRerollSplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon7attackmacrosinglererollsplitted" title="weapon7attackmacrosinglererollsplitted (Modify this macro to modify your attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=Attacks with a @{weapon7name} }} {{attack1=hitting AC [[ @{weapon7attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{weapon7attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=for [[ @{weapon7damagesplitted} ]] dmg}} {{critdmg1=+ [[ @{weapon7critrerollsplitted} ]] crit dmg}} {{fullattackflag= [[ 0d1 ]] }} {{notes=@{weapon7specialproperties} }}</textarea> <textarea class="switch-attack-singleMultiplySplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon7attackmacrosinglemultiplysplitted" title="weapon7attackmacrosinglemultiplysplitted (Modify this macro to modify your attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=Attacks with a @{weapon7name} }} {{attack1=hitting AC [[ @{weapon7attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{weapon7attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=for [[ @{weapon7damagesplitted} ]] dmg}} {{critdmg1=+ [[ @{weapon7critmultiplysplitted} ]] crit dmg}} {{fullattackflag= [[ 0d1 ]] }} {{notes=@{weapon7specialproperties} }}</textarea> <textarea class="switch-attack-singleCustomSplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon7attackmacrosinglecustomsplitted" title="weapon7attackmacrosinglecustomsplitted (Modify this macro to modify your attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=Attacks with a @{weapon7name} }} {{attack1=hitting AC [[ @{weapon7attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{weapon7attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=for [[ @{weapon7damagesplitted} ]] dmg}} {{critdmg1=+ [[ @{weapon7critcustomsplitted} ]] crit dmg}} {{fullattackflag= [[ 0d1 ]] }} {{notes=@{weapon7specialproperties} }}</textarea> <textarea class="switch-attack-singleRerollUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon7attackmacro" title="weapon7attackmacro (Modify this macro to modify your attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=Attacks with a @{weapon7name} }} {{attack1=hitting AC [[ @{weapon7attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{weapon7attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=for [[ @{weapon7damage} ]] dmg}} {{critdmg1=+ [[ @{weapon7crit} ]] crit dmg}} {{fullattackflag= [[ 0d1 ]] }} {{notes=@{weapon7specialproperties} }}</textarea> <textarea class="switch-attack-singleMultiplyUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon7attackmacrosinglesinglemultiplyunited" title="weapon7attackmacrosinglesinglemultiplyunited (Modify this macro to modify your attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=Attacks with a @{weapon7name} }} {{attack1=hitting AC [[ @{weapon7attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{weapon7attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=for [[ @{weapon7damage} ]] dmg}} {{critdmg1=+ [[ @{weapon7critmultiplyunited} ]] crit dmg}} {{fullattackflag= [[ 0d1 ]] }} {{notes=@{weapon7specialproperties} }}</textarea> <textarea class="switch-attack-singleCustomUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon7attackmacrosinglecustomunited" title="weapon7attackmacrosinglecustomunited (Modify this macro to modify your attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=Attacks with a @{weapon7name} }} {{attack1=hitting AC [[ @{weapon7attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{weapon7attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=for [[ @{weapon7damage} ]] dmg}} {{critdmg1=+ [[ @{weapon7critcustomunited} ]] crit dmg}} {{fullattackflag= [[ 0d1 ]] }} {{notes=@{weapon7specialproperties} }}</textarea> <textarea class="switch-fullAttack-separate-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon7fullattackmacroseparate" title="weapon7fullattackmacroseparate (Modify this macro to modify your full round attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=Attacks with the @{weapon7name} }} {{attack1=1 - Hitting AC: [[ @{weapon7attackcalc} ]] }} {{critconfirm1=Crit: YES }} {{fumbleroll=Fumble: YES }} {{attack2=2 - Hitting AC: [[ @{weapon7attackcalc}-5 ]] }} {{critconfirm2=Crit: YES }} {{fumbleroll=Fumble: YES }} {{attack3=3 - Hitting AC: [[ @{weapon7attackcalc}-10 ]] }} {{critconfirm3=Crit: YES }} {{fumbleroll=Fumble: YES }} {{attack4=4 - Hitting AC: [[ @{weapon7attackcalc}-15 ]] }} {{critconfirm4=Crit: YES }} {{fumbleroll=Fumble: YES }} {{fullattackflag= [[ d1 ]] }} {{notes=@{weapon7specialproperties} }}</textarea> <textarea class="switch-fullAttack-singleRerollSplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon7fullattackmacrosinglererollsplitted" title="weapon7fullattackmacrosinglererollsplitted (Modify this macro to modify your full round attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=attacks with a @{weapon7name} }} {{attack1=A1: [[ @{weapon7attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{weapon7attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=D1: [[ @{weapon7damagesplitted} ]] }} {{critdmg1=+ [[ @{weapon7critrerollsplitted} ]] }} {{attack2=A2: [[ @{weapon7attackcalc}-5 ]] }} {{critconfirm2=Crit!: [[ @{weapon7attackcalc}-5 ]] }} {{damage2=D2: [[ @{weapon7damagesplitted} ]] }} {{critdmg2=+ [[ @{weapon7critrerollsplitted} ]] }} {{attack3=A3: [[ @{weapon7attackcalc}-10 ]] }} {{critconfirm3=Crit!: [[ @{weapon7attackcalc}-10 ]] }} {{damage3=D3: [[ @{weapon7damagesplitted} ]] }} {{critdmg3=+ [[ @{weapon7critrerollsplitted} ]] }} {{attack4=A4: [[ @{weapon7attackcalc}-15 ]] }} {{critconfirm4=Crit!: [[ @{weapon7attackcalc}-15 ]] }} {{damage4=D4: [[ @{weapon7damagesplitted} ]] }} {{critdmg4=+ [[ @{weapon7critrerollsplitted} ]] }} {{fullattackflag= [[ d1 ]] }} {{notes=@{weapon7specialproperties} }}</textarea> <textarea class="switch-fullAttack-singleMultiplySplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon7fullattackmacrosinglemultiplysplitted" title="weapon7fullattackmacrosinglemultiplysplitted (Modify this macro to modify your full round attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=attacks with a @{weapon7name} }} {{attack1=A1: [[ @{weapon7attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{weapon7attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=D1: [[ @{weapon7damagesplitted} ]] }} {{critdmg1=+ [[ @{weapon7critmultiplysplitted} ]] }} {{attack2=A2: [[ @{weapon7attackcalc}-5 ]] }} {{critconfirm2=Crit!: [[ @{weapon7attackcalc}-5 ]] }} {{damage2=D2: [[ @{weapon7damagesplitted} ]] }} {{critdmg2=+ [[ @{weapon7critmultiplysplitted} ]] }} {{attack3=A3: [[ @{weapon7attackcalc}-10 ]] }} {{critconfirm3=Crit!: [[ @{weapon7attackcalc}-10 ]] }} {{damage3=D3: [[ @{weapon7damagesplitted} ]] }} {{critdmg3=+ [[ @{weapon7critmultiplysplitted} ]] }} {{attack4=A4: [[ @{weapon7attackcalc}-15 ]] }} {{critconfirm4=Crit!: [[ @{weapon7attackcalc}-15 ]] }} {{damage4=D4: [[ @{weapon7damagesplitted} ]] }} {{critdmg4=+ [[ @{weapon7critmultiplysplitted} ]] }} {{fullattackflag= [[ d1 ]] }} {{notes=@{weapon7specialproperties} }}</textarea> <textarea class="switch-fullAttack-singleCustomSplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon7fullattackmacrosinglecustomsplitted" title="weapon7fullattackmacrosinglecustomsplitted (Modify this macro to modify your full round attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=attacks with a @{weapon7name} }} {{attack1=A1: [[ @{weapon7attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{weapon7attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=D1: [[ @{weapon7damagesplitted} ]] }} {{critdmg1=+ [[ @{weapon7critcustomsplitted} ]] }} {{attack2=A2: [[ @{weapon7attackcalc}-5 ]] }} {{critconfirm2=Crit!: [[ @{weapon7attackcalc}-5 ]] }} {{damage2=D2: [[ @{weapon7damagesplitted} ]] }} {{critdmg2=+ [[ @{weapon7critcustomsplitted} ]] }} {{attack3=A3: [[ @{weapon7attackcalc}-10 ]] }} {{critconfirm3=Crit!: [[ @{weapon7attackcalc}-10 ]] }} {{damage3=D3: [[ @{weapon7damagesplitted} ]] }} {{critdmg3=+ [[ @{weapon7critcustomsplitted} ]] }} {{attack4=A4: [[ @{weapon7attackcalc}-15 ]] }} {{critconfirm4=Crit!: [[ @{weapon7attackcalc}-15 ]] }} {{damage4=D4: [[ @{weapon7damagesplitted} ]] }} {{critdmg4=+ [[ @{weapon7critcustomsplitted} ]] }} {{fullattackflag= [[ d1 ]] }} {{notes=@{weapon7specialproperties} }}</textarea> <textarea class="switch-fullAttack-singleRerollUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon7fullattackmacro" title="weapon7fullattackmacro (Modify this macro to modify your full round attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=attacks with a @{weapon7name} }} {{attack1=A1: [[ @{weapon7attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{weapon7attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=D1: [[ @{weapon7damage} ]] }} {{critdmg1=+ [[ @{weapon7crit} ]] }} {{attack2=A2: [[ @{weapon7attackcalc}-5 ]] }} {{critconfirm2=Crit!: [[ @{weapon7attackcalc}-5 ]] }} {{damage2=D2: [[ @{weapon7damage} ]] }} {{critdmg2=+ [[ @{weapon7crit} ]] }} {{attack3=A3: [[ @{weapon7attackcalc}-10 ]] }} {{critconfirm3=Crit!: [[ @{weapon7attackcalc}-10 ]] }} {{damage3=D3: [[ @{weapon7damage} ]] }} {{critdmg3=+ [[ @{weapon7crit} ]] }} {{attack4=A4: [[ @{weapon7attackcalc}-15 ]] }} {{critconfirm4=Crit!: [[ @{weapon7attackcalc}-15 ]] }} {{damage4=D4: [[ @{weapon7damage} ]] }} {{critdmg4=+ [[ @{weapon7crit} ]] }} {{fullattackflag= [[ d1 ]] }} {{notes=@{weapon7specialproperties} }}</textarea> <textarea class="switch-fullAttack-singleMultiplyUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon7fullattackmacrosinglemultiplyunited" title="weapon7fullattackmacrosinglemultiplyunited (Modify this macro to modify your full round attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=attacks with a @{weapon7name} }} {{attack1=A1: [[ @{weapon7attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{weapon7attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=D1: [[ @{weapon7damage} ]] }} {{critdmg1=+ [[ @{weapon7critmultiplyunited} ]] }} {{attack2=A2: [[ @{weapon7attackcalc}-5 ]] }} {{critconfirm2=Crit!: [[ @{weapon7attackcalc}-5 ]] }} {{damage2=D2: [[ @{weapon7damage} ]] }} {{critdmg2=+ [[ @{weapon7critmultiplyunited} ]] }} {{attack3=A3: [[ @{weapon7attackcalc}-10 ]] }} {{critconfirm3=Crit!: [[ @{weapon7attackcalc}-10 ]] }} {{damage3=D3: [[ @{weapon7damage} ]] }} {{critdmg3=+ [[ @{weapon7critmultiplyunited} ]] }} {{attack4=A4: [[ @{weapon7attackcalc}-15 ]] }} {{critconfirm4=Crit!: [[ @{weapon7attackcalc}-15 ]] }} {{damage4=D4: [[ @{weapon7damage} ]] }} {{critdmg4=+ [[ @{weapon7critmultiplyunited} ]] }} {{fullattackflag= [[ d1 ]] }} {{notes=@{weapon7specialproperties} }}</textarea> <textarea class="switch-fullAttack-singleCustomUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon7fullattackmacrosinglecustomunited" title="weapon7fullattackmacrosinglecustomunited (Modify this macro to modify your full round attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=attacks with a @{weapon7name} }} {{attack1=A1: [[ @{weapon7attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{weapon7attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=D1: [[ @{weapon7damage} ]] }} {{critdmg1=+ [[ @{weapon7critcustomunited} ]] }} {{attack2=A2: [[ @{weapon7attackcalc}-5 ]] }} {{critconfirm2=Crit!: [[ @{weapon7attackcalc}-5 ]] }} {{damage2=D2: [[ @{weapon7damage} ]] }} {{critdmg2=+ [[ @{weapon7critcustomunited} ]] }} {{attack3=A3: [[ @{weapon7attackcalc}-10 ]] }} {{critconfirm3=Crit!: [[ @{weapon7attackcalc}-10 ]] }} {{damage3=D3: [[ @{weapon7damage} ]] }} {{critdmg3=+ [[ @{weapon7critcustomunited} ]] }} {{attack4=A4: [[ @{weapon7attackcalc}-15 ]] }} {{critconfirm4=Crit!: [[ @{weapon7attackcalc}-15 ]] }} {{damage4=D4: [[ @{weapon7damage} ]] }} {{critdmg4=+ [[ @{weapon7critcustomunited} ]] }} {{fullattackflag= [[ d1 ]] }} {{notes=@{weapon7specialproperties} }}</textarea> <textarea class="switch-damage-splitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon7damagemacrosplitted" title="weapon7damagemacrosplitted (Modify this macro to modify your damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{character_name} }} {{subtags=Damages with the @{weapon7name} }} {{damage1=Damage: [[ @{weapon7damagesplitted} ]] dmg }} {{notes=@{weapon7specialproperties} }}</textarea> <textarea class="switch-damage-united-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon7damagemacro" title="weapon7damagemacro (Modify this macro to modify your damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{character_name} }} {{subtags=Damages with the @{weapon7name} }} {{damage1=Damage: [[ @{weapon7damage} ]] dmg }} {{notes=@{weapon7specialproperties} }}</textarea> <textarea class="switch-critic-rerollSplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon7criticmacrorerollsplitted" title="weapon7criticmacrorerollsplitted (Modify this macro to modify your critic damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{character_name} }} {{subtags=Damages with the @{weapon7name} }} {{damage1=Damage: [[ @{weapon7damagesplitted} ]] + [[ @{weapon7critrerollsplitted} ]] crit dmg }} {{notes=@{weapon7specialproperties} }}</textarea> <textarea class="switch-critic-multiplySplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon7criticmacromultiplysplitted" title="weapon7criticmacromultiplysplitted (Modify this macro to modify your critic damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{character_name} }} {{subtags=Damages with the @{weapon7name} }} {{damage1=Damage: [[ @{weapon7damagesplitted} ]] + [[ @{weapon7critmultiplysplitted} ]] crit dmg }} {{notes=@{weapon7specialproperties} }}</textarea> <textarea class="switch-critic-customSplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon7criticmacrocustomsplitted" title="weapon7criticmacrocustomsplitted (Modify this macro to modify your critic damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{character_name} }} {{subtags=Damages with the @{weapon7name} }} {{damage1=Damage: [[ @{weapon7damagesplitted} ]] + [[ @{weapon7critcustomsplitted} ]] crit dmg }} {{notes=@{weapon7specialproperties} }}</textarea> <textarea class="switch-critic-rerollUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon7criticmacro" title="weapon7criticmacro (Modify this macro to modify your critic damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{character_name} }} {{subtags=Damages with the @{weapon7name} }} {{damage1=Damage: [[ @{weapon7damage} ]] + [[ @{weapon7crit} ]] crit dmg }} {{notes=@{weapon7specialproperties} }}</textarea> <textarea class="switch-critic-multiplyUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon7criticmacromultiplyunited" title="weapon7criticmacromultiplyunited (Modify this macro to modify your critic damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{character_name} }} {{subtags=Damages with the @{weapon7name} }} {{damage1=Damage: [[ @{weapon7damage} ]] + [[ @{weapon7critmultiplyunited} ]] crit dmg }} {{notes=@{weapon7specialproperties} }}</textarea> <textarea class="switch-critic-customUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon7criticmacrocustomunited" title="weapon7criticmacrocustomunited (Modify this macro to modify your critic damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{character_name} }} {{subtags=Damages with the @{weapon7name} }} {{damage1=Damage: [[ @{weapon7damage} ]] + [[ @{weapon7critcustomunited} ]] crit dmg }} {{notes=@{weapon7specialproperties} }}</textarea> </div> </div> </div> <br> <input type="checkbox" class="pc-weapon8-show arrow" title="weapon8-show" name="attr_weapon8-show" value="1" /><span style="text-align: left;"><span data-i18n="weapon">Weapon</span>8</span> <div class="pc-weapon pc-weapon8"> <table class="switch-splittedDamage-tableWeapon tableNoCellSpacingNoCellPadding"> <tr> <td colspan="2" class="statlabel-big" style="font-size: 1.5em; width: 120px;" data-i18n="weapon" >Weapon</td> <td class="statlabel" style="width: 38px;" data-i18n="type" >Type</td> <td class="statlabel" style="width: 30px;" data-i18n="weapon-enhancement-i" >Weap. Enh</td> <td class="statlabel" style="width: 30px;" data-i18n="weapon-focus-i" >Weap.<br>Foc.</td> <td class="statlabel" style="width: 30px;" data-i18n="weapon-specialization-i" >Weap.<br>Spec.</td> <td class="statlabel" style="width: 90px;" data-i18n="critical" >Critical</td> <td class="statlabel" style="width: 35px;" data-i18n="range" >Range</td> <td class="statlabel" style="width: 35px;" data-i18n="ammunition-i" >Amm.</td> <td class="statlabel" style="width: 44px;" data-i18n="attack-ability" >Attack Ability</td> <td class="statlabel" style="width: 44px;" data-i18n="damage-ability" >Damage Ability</td> <td class="statlabel" style="width: 103px;" data-i18n="damage" >Damage</td> <td class="statlabel" style="width: 59px;" data-i18n="var-damage" >Var. Damage</td> <td class="statlabel" style="width: 105px;" data-i18n="special-properties" >Special Properties</td> </tr> <tr> <td colspan="2"><input class="inputbox" type="text" name="attr_weapon8name" title="weapon8name" style="height: 24px; width: 120px;"></td> <td><input class="inputbox" type="text" name="attr_weapon8type" title="weapon8type" style="height: 24px; width: 35px;"></td> <td><input class="inputbox" type="text" name="attr_weapon8enh" title="weapon8enh (affects both attack and damage)" style="height: 24px; width: 30px;" value="0"></td> <td><input class="inputbox" type="text" name="attr_weapon8focus" title="weapon8focus (affects only attack)" style="height: 24px; width: 30px;" value="0"></td> <td><input class="inputbox" type="text" name="attr_weapon8specialize" title="weapon8specialize (affects only damage)" style="height: 24px; width: 30px;" value="0"></td> <td><input class="inputbox" type="text" name="attr_weapon8critmin" title="weapon8critmin" style="height: 24px; width: 25px;" value="20">-20/x<input class="inputbox" type="text" name="attr_weapon8critmult" title="weapon8critmult" style="height: 24px; width: 19px;" ></td> <td><input class="inputbox" type="text" name="attr_weapon8range" title="weapon8range" style="height: 24px; width: 32px;"></td> <td><input class="inputbox" type="text" name="attr_weapon8ammunition" title="weapon8ammunition" style="height: 24px; width: 35px;"></td> <td><select class="inputbox" style="height: 24px; width: 52px; font-size: 0.75em; margin-bottom: 0px;" name="attr_weapon8stat" title="weapon8stat"> <option style="width: 45px;" value="@{str-mod} " data-i18n="strength-a" selected>Str</option> <option style="width: 45px;" value="@{dex-mod} " data-i18n="dexterity-a" >Dex</option> <option style="width: 45px;" value="@{wis-mod} " data-i18n="wisdom-a" >Wis</option> <option style="width: 45px;" value="@{int-mod} " data-i18n="intelligence-a" >Int</option> </select></td> <td><select class="inputbox" style="height: 24px; width: 52px; font-size: 0.75em; margin-bottom: 0px;" name="attr_weapon8damagestat" title="weapon8damagestat"> <option style="width: 45px;" value="@{str-mod} " data-i18n="strength-a" selected>Str</option> <option style="width: 45px;" value="(floor(@{str-mod}/2))" data-i18n="half-strength" >1/2 Str</option> <option style="width: 45px;" value="(@{str-mod} +floor(@{str-mod}/2))" data-i18n="strength-and-half-strength" >Str+1/2Str</option> <option style="width: 45px;" value="(@{str-mod} + @{int-mod})" data-i18n="strength-and-intelligence" >Str+Int</option> <option style="width: 45px;" value="(floor(@{str-mod}/2) + @{int-mod})" data-i18n="half-strength-and-intelligence" >1/2Str+Int</option> <option style="width: 45px;" value="(@{str-mod} + @{dex-mod})" data-i18n="strength-and-dexterity" >Int</option> <option style="width: 45px;" value="(@{str-mod} + @{dex-mod} + @{int-mod})" data-i18n="strength-and-dexterity-and-intelligence" >Int</option> <option style="width: 45px;" value="@{dex-mod}" data-i18n="dexterity-a" >Dex</option> <option style="width: 45px;" value="@{wis-mod}" data-i18n="wisdom-a" >Wis</option> <option style="width: 45px;" value="@{int-mod}" data-i18n="intelligence-a" >Int</option> <option style="width: 45px;" value="0" data-i18n="none" >None</option> </select></td> <td><input class="inputbox" type="text" name="attr_weapon8dicenumber" title="weapon8dicenumber" style="height: 24px; width: 25px;" value="0">d <input class="inputbox" type="text" name="attr_weapon8dicetype" title="weapon8dicetype" style="height: 24px; width: 30px;" value="0">+ <input class="inputbox" type="text" name="attr_weapon8bonusdamage" title="weapon8bonusdamage" style="height: 24px; width: 25px;" value="0"> </td> <td><input class="inputbox" type="text" name="attr_weapon8vardamage" title="weapon8vardamage" style="height: 24px; width: 59px;" value="0"></td> <td><textarea class="inputbox" rows="1" cols="45" style="height: 18px; width: 105px; margin-bottom: -3px;" name="attr_weapon8specialproperties" title="weapon8specialproperties"></textarea></td> </tr> </table> <table class="switch-unitedDamage-tableWeapon tableNoCellSpacingNoCellPadding"> <tr> <td colspan="2" class="statlabel-big" style="font-size: 1.5em; width: 120px;" data-i18n="weapon" >Weapon</td> <td class="statlabel" style="width: 44px;" data-i18n="type" >Type</td> <td class="statlabel" style="width: 44px;" data-i18n="weapon-enhancement-a" >Weapon Enh</td> <td class="statlabel" style="width: 41px;" data-i18n="weapon-focus-s" >Weapon<br>Focus</td> <td class="statlabel" style="width: 41px;" data-i18n="weapon-specialization-as" >Weapon<br>Specialize</td> <td class="statlabel" style="width: 79px;" data-i18n="critical" >Critical</td> <td class="statlabel" style="width: 41px;" data-i18n="range" >Range</td> <td class="statlabel" style="width: 41px;" data-i18n="ammunition" >Ammunition</td> <td class="statlabel" style="width: 44px;" data-i18n="attack-ability" >Attack Ability</td> <td class="statlabel" style="width: 44px;" data-i18n="damage-ability" >Damage Ability</td> <td class="statlabel" style="width: 59px;" data-i18n="damage" >Damage</td> <td class="statlabel" style="width: 59px;" data-i18n="var-damage" >Var. Damage</td> <td class="statlabel" style="width: 105px;" data-i18n="special-properties" >Special Properties</td> </tr> <tr> <td colspan="2"><input class="inputbox" type="text" name="attr_weapon8name" title="weapon8name" style="height: 24px; width: 120px;"></td> <td><input class="inputbox" type="text" name="attr_weapon8type" title="weapon8type" style="height: 24px; width: 44px;"></td> <td><input class="inputbox" type="text" name="attr_weapon8enh" title="weapon8enh (affects both attack and damage)" style="height: 24px; width: 44px;" value="0"></td> <td><input class="inputbox" type="text" name="attr_weapon8focus" title="weapon8focus (affects only attack)" style="height: 24px; width: 41px;" value="0"></td> <td><input class="inputbox" type="text" name="attr_weapon8specialize" title="weapon8specialize (affects only damage)" style="height: 24px; width: 41px;" value="0"></td> <td><input class="inputbox" type="text" name="attr_weapon8critmin" title="weapon8critmin" style="height: 24px; width: 25px;" value="20">-20/x<input class="inputbox" type="text" name="attr_weapon8critmult" title="weapon8critmult" style="height: 24px; width: 19px;" ></td> <td><input class="inputbox" type="text" name="attr_weapon8range" title="weapon8range" style="height: 24px; width: 41px;"></td> <td><input class="inputbox" type="text" name="attr_weapon8ammunition" title="weapon8ammunition" style="height: 24px; width: 41px;"></td> <td><select class="inputbox" style="height: 24px; width: 44px; font-size: 0.75em; margin-bottom: 0px;" name="attr_weapon8stat" title="weapon8stat"> <option style="width: 45px;" value="@{str-mod} " data-i18n="strength-a" selected>Str</option> <option style="width: 45px;" value="@{dex-mod} " data-i18n="dexterity-a" >Dex</option> <option style="width: 45px;" value="@{wis-mod} " data-i18n="wisdom-a" >Wis</option> <option style="width: 45px;" value="@{int-mod} " data-i18n="intelligence-a" >Int</option> </select></td> <td><select class="inputbox" style="height: 24px; width: 44px; font-size: 0.75em; margin-bottom: 0px;" name="attr_weapon8damagestat" title="weapon8damagestat"> <option style="width: 45px;" value="@{str-mod} " data-i18n="strength-a" selected>Str</option> <option style="width: 45px;" value="(floor(@{str-mod}/2))" data-i18n="half-strength" >1/2 Str</option> <option style="width: 45px;" value="(@{str-mod} +floor(@{str-mod}/2))" data-i18n="strength-and-half-strength" >Str+1/2Str</option> <option style="width: 45px;" value="(@{str-mod} + @{int-mod})" data-i18n="strength-and-intelligence" >Str+Int</option> <option style="width: 45px;" value="(floor(@{str-mod}/2) + @{int-mod})" data-i18n="half-strength-and-intelligence" >1/2Str+Int</option> <option style="width: 45px;" value="(@{str-mod} + @{dex-mod})" data-i18n="strength-and-dexterity" >Int</option> <option style="width: 45px;" value="(@{str-mod} + @{dex-mod} + @{int-mod})" data-i18n="strength-and-dexterity-and-intelligence" >Int</option> <option style="width: 45px;" value="@{dex-mod} " data-i18n="dexterity-a" >Dex</option> <option style="width: 45px;" value="@{wis-mod} " data-i18n="wisdom-a" >Wis</option> <option style="width: 45px;" value="@{int-mod} " data-i18n="intelligence-a" >Int</option> <option style="width: 45px;" value="0" data-i18n="none" >None</option> </select></td> <td><input class="inputbox" type="text" name="attr_weapon8statdamage" title="weapon8statdamage" style="height: 24px; width: 59px;" value="0"></td> <td><input class="inputbox" type="text" name="attr_weapon8vardamage" title="weapon8vardamage" style="height: 24px; width: 59px;" value="0"></td> <td><textarea class="inputbox" rows="1" cols="45" style="height: 20px; width: 105px; margin-bottom: -3px;" name="attr_weapon8specialproperties" title="weapon8specialproperties"></textarea></td> </tr> </table> <input type="checkbox" class="pc-weapon8Macro-show arrow" title="weapon8Macro-show" name="attr_weapon8Macro-show" value="1"/> <span></span> <div style="float: right; width: 780px; text-align: left;"> <span class="switch-singleAttack-label" style="font-weight: bold;" data-i18n="single-attack">Single attack</span> <button class="switch-singleAttack-button" type="roll" name="roll_weapon8singleattack" title="weapon8singleattack" value="@{weapon8singleattackmacro}" style="width: 20px;" > </button> <span class="switch-attack-single-label" style="font-weight: bold;" data-i18n="single-attack-damage">Single Attack and Damage</span> <button class="switch-attack-singleRerollSplitted-button btn-roll" type="roll" name="roll_weapon8attacksinglererollsplitted" title="weapon8attacksinglererollsplitted" value="@{weapon8attackmacrosinglererollsplitted}" style="width: 20px;"> </button> <button class="switch-attack-singleMultiplySplitted-button btn-roll" type="roll" name="roll_weapon8attacksinglemultiplysplitted" title="weapon8attacksinglemultiplysplitted" value="@{weapon8attackmacrosinglemultiplysplitted}" style="width: 20px;"> </button> <button class="switch-attack-singleCustomSplitted-button btn-roll" type="roll" name="roll_weapon8attacksinglecustomsplitted" title="weapon8attacksinglecustomsplitted" value="@{weapon8attackmacrosinglecustomsplitted}" style="width: 20px;"> </button> <button class="switch-attack-singleRerollUnited-button btn-roll" type="roll" name="roll_weapon8attack" title="weapon8attack" value="@{weapon8attackmacro}" style="width: 20px;"> </button> <button class="switch-attack-singleMultiplyUnited-button btn-roll" type="roll" name="roll_weapon8attacksinglemultiplyunited" title="weapon8attacksinglemultiplyunited" value="@{weapon8attackmacrosinglesinglemultiplyunited}" style="width: 20px;"> </button> <button class="switch-attack-singleCustomUnited-button btn-roll" type="roll" name="roll_weapon8attacksinglecustomunited" title="weapon8attacksinglecustomunited" value="@{weapon8attackmacrosinglecustomunited}" style="width: 20px;"> </button> <span class="switch-fullAttack-label" style="font-weight: bold;" data-i18n="full-attack">Full Attack</span> <button class="switch-fullAttack-separate-button" type="roll" name="roll_weapon8fullattackseparate" title="weapon8fullattackseparate" value="@{weapon8fullattackmacroseparate}" style="width: 20px;" > </button> <button class="switch-fullAttack-singleRerollSplitted-button btn-roll" type="roll" name="roll_weapon8fullattacksinglererollsplitted" title="weapon8fullattacksinglererollsplitted" value="@{weapon8fullattackmacrosinglererollsplitted}" style="width: 20px;" > </button> <button class="switch-fullAttack-singleMultiplySplitted-button btn-roll" type="roll" name="roll_weapon8fullattacksinglemultiplysplitted" title="weapon8fullattacksinglemultiplysplitted" value="@{weapon8fullattackmacrosinglemultiplysplitted}" style="width: 20px;" > </button> <button class="switch-fullAttack-singleCustomSplitted-button btn-roll" type="roll" name="roll_weapon8fullattacksinglecustomsplitted" title="weapon8fullattacksinglecustomsplitted" value="@{weapon8fullattackmacrosinglecustomsplitted}" style="width: 20px;" > </button> <button class="switch-fullAttack-singleRerollUnited-button btn-roll" type="roll" name="roll_weapon8fullattack" title="weapon8fullattack" value="@{weapon8fullattackmacro}" style="width: 20px;" > </button> <button class="switch-fullAttack-singleMultiplyUnited-button btn-roll" type="roll" name="roll_weapon8fullattacksinglemultiplyunited" title="weapon8fullattacksinglemultiplyunited" value="@{weapon8fullattackmacrosinglemultiplyunited}" style="width: 20px;" > </button> <button class="switch-fullAttack-singleCustomUnited-button btn-roll" type="roll" name="roll_weapon8fullattacksinglecustomunited" title="weapon8fullattacksinglecustomunited" value="@{weapon8fullattackmacrosinglecustomunited}" style="width: 20px;" > </button> <span class="switch-damage-label" style="font-weight: bold;" data-i18n="damage-roll">Damage Roll</span> <button class="switch-damage-splitted-button btn-roll" type="roll" name="roll_weapon8damagerollsplitted" title="weapon8damagerollsplitted" style="width: 20px;" value="@{weapon8damagemacrosplitted}"></button> <button class="switch-damage-united-button btn-roll" type="roll" name="roll_weapon8damageroll" title="weapon8damageroll" style="width: 20px;" value="@{weapon8damagemacro}"></button> <span class="switch-critic-label" style="font-weight: bold;" data-i18n="critic-roll">Critic Roll</span> <button class="switch-critic-rerollSplitted-button btn-roll" type="roll" name="roll_weapon8criticrollrerollsplitted" title="weapon8criticrollrerollsplitted" style="width: 20px;" value="@{weapon8criticmacrorerollsplitted}"></button> <button class="switch-critic-multiplySplitted-button btn-roll" type="roll" name="roll_weapon8criticrollmultiplysplitted" title="weapon8criticrollmultiplysplitted" style="width: 20px;" value="@{weapon8criticmacromultiplysplitted}"></button> <button class="switch-critic-customSplitted-button btn-roll" type="roll" name="roll_weapon8criticrollcustomsplitted" title="weapon8criticrollcustomsplitted" style="width: 20px;" value="@{weapon8criticmacrocustomsplitted}"></button> <button class="switch-critic-rerollUnited-button btn-roll" type="roll" name="roll_weapon8criticroll" title="weapon8criticroll" style="width: 20px;" value="@{weapon8criticmacro}"></button> <button class="switch-critic-multiplyUnited-button btn-roll" type="roll" name="roll_weapon8criticrollmultiplyunited" title="weapon8criticrollmultiplyunited" style="width: 20px;" value="@{weapon8criticmacromultiplyunited}"></button> <button class="switch-critic-customUnited-button btn-roll" type="roll" name="roll_weapon8criticrollcustomunited" title="weapon8criticrollcustomunited" style="width: 20px;" value="@{weapon8criticmacrocustomunited}"></button> </div> <div class="pc-weapon8Macro" style="width: 800px; text-align: left; padding-top: 10px;"> <div> <textarea class="switch-attack-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-left: 30px; margin-bottom: 0;" name="attr_weapon8attackcalc" title="weapon8attackcalc (Edit this to adjust the attack calculation)">1d20cs>@{weapon8critmin} + @{bab}[BAB] + @{epicattackbonus}[Epic AB] + @{weapon8stat}[Ability] + @{size}[size] + @{weapon8enh}[Weapon Enh] + @{weapon8focus}[Weapon Focus] + @{globalAttackBonus}[Global bonus] + ?{Flank |No, 0|Yes, 2}[Flank] + ?{Additional Attack Bonus?|0}[Ad'l Atk Bon]</textarea> <textarea class="switch-damage-splitted-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_weapon8damagesplitted" title="weapon8damagesplitted (Edit this to adjust the damage calculation.)">[[@{weapon8dicenumber}]]d[[@{weapon8dicetype}]] + @{weapon8bonusdamage}[Dmg] + @{weapon8damagestat}[Weapon Dmg Ability] + @{weapon8enh}[Weapon Enh] + @{weapon8specialize}[Weapon Spec] + @{globalDamageBonus}[Global bonus] + ?{Additional Damage Bonus?|0}[Ad'l Dmg Bon]+ @{weapon8vardamage}[Var Dmg]</textarea> <textarea class="switch-damage-united-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_weapon8damage" title="weapon8damage (Edit this to adjust the damage calculation.)">@{weapon8statdamage}[Dmg] + @{weapon8damagestat}[Weapon Dmg Ability] + @{weapon8enh}[Weapon Enh] + @{weapon8specialize}[Weapon Spec] + @{globalDamageBonus}[Global bonus] + ?{Additional Damage Bonus?|0}[Ad'l Dmg Bon] + @{weapon8vardamage}[Var Dmg]</textarea> <textarea class="switch-critic-rerollSplitted-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_weapon8critrerollsplitted" title="weapon8critrerollsplitted (Edit this to adjust the critical calculation.)">[[(@{weapon8critmult}-1) * @{weapon8dicenumber}]]d[[@{weapon8dicetype}]][Dmg] + (@{weapon8critmult}-1)*(@{weapon8bonusdamage}[Dmg] + @{weapon8damagestat}[Weapon Dmg Ability] + @{weapon8enh}[Weapon Enh] + @{weapon8specialize}[Weapon Spec] + @{globalDamageBonus}[Global bonus] + ?{Additional Damage Bonus?|0}[Ad'l Dmg Bon])</textarea> <textarea class="switch-critic-multiplySplitted-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_weapon8critmultiplysplitted" title="weapon8critmultiplysplitted (Edit this to adjust the critical calculation.)">(@{weapon8critmult}-1) * ([[@{weapon8dicenumber}]]d[[@{weapon8dicetype}]] + @{weapon8bonusdamage}[Dmg] + @{weapon8damagestat}[Weapon Dmg Ability] + @{weapon8enh}[Weapon Enh] + @{weapon8specialize}[Weapon Spec] + @{globalDamageBonus}[Global bonus] + ?{Additional Damage Bonus?|0}[Ad'l Dmg Bon])</textarea> <textarea class="switch-critic-customSplitted-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_weapon8critcustomsplitted" title="weapon8critcustomsplitted (Edit this to adjust the critical calculation.)"></textarea> <textarea class="switch-critic-rerollUnited-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_weapon8crit" title="weapon8crit (Edit this to adjust the critical calculation.)">(@{weapon8statdamage}[Dmg] + @{weapon8damagestat}[Weapon Dmg Ability] + @{weapon8enh}[Weapon Enh] + @{weapon8specialize}[Weapon Spec] + @{globalDamageBonus}[Global bonus] + ?{Additional Damage Bonus?|0}[Ad'l Dmg Bon])</textarea> <textarea class="switch-critic-multiplyUnited-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_weapon8critmultiplyunited" title="weapon8critmultiplyunited (Edit this to adjust the critical calculation.)">(@{weapon8critmult}-1) * (@{weapon8statdamage}[Dmg] + @{weapon8damagestat}[Weapon Dmg Ability] + @{weapon8enh}[Weapon Enh] + @{weapon8specialize}[Weapon Spec] + @{globalDamageBonus}[Global bonus] + ?{Additional Damage Bonus?|0}[Ad'l Dmg Bon])</textarea> <textarea class="switch-critic-customUnited-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_weapon8critcustomunited" title="weapon8critcustomunited (Edit this to adjust the critical calculation.)"></textarea> </div> <div> <textarea class="switch-singleAttack-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon8singleattackmacro" title="weapon8singleattackmacro (Modify this macro to modify your attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=Attacks with the @{weapon8name} }} {{attack1=Hitting AC [[ @{weapon8attackcalc} ]] }} {{notes=@{weapon8specialproperties} }}</textarea> <textarea class="switch-attack-singleRerollSplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon8attackmacrosinglererollsplitted" title="weapon8attackmacrosinglererollsplitted (Modify this macro to modify your attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=Attacks with a @{weapon8name} }} {{attack1=hitting AC [[ @{weapon8attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{weapon8attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=for [[ @{weapon8damagesplitted} ]] dmg}} {{critdmg1=+ [[ @{weapon8critrerollsplitted} ]] crit dmg}} {{fullattackflag= [[ 0d1 ]] }} {{notes=@{weapon8specialproperties} }}</textarea> <textarea class="switch-attack-singleMultiplySplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon8attackmacrosinglemultiplysplitted" title="weapon8attackmacrosinglemultiplysplitted (Modify this macro to modify your attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=Attacks with a @{weapon8name} }} {{attack1=hitting AC [[ @{weapon8attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{weapon8attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=for [[ @{weapon8damagesplitted} ]] dmg}} {{critdmg1=+ [[ @{weapon8critmultiplysplitted} ]] crit dmg}} {{fullattackflag= [[ 0d1 ]] }} {{notes=@{weapon8specialproperties} }}</textarea> <textarea class="switch-attack-singleCustomSplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon8attackmacrosinglecustomsplitted" title="weapon8attackmacrosinglecustomsplitted (Modify this macro to modify your attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=Attacks with a @{weapon8name} }} {{attack1=hitting AC [[ @{weapon8attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{weapon8attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=for [[ @{weapon8damagesplitted} ]] dmg}} {{critdmg1=+ [[ @{weapon8critcustomsplitted} ]] crit dmg}} {{fullattackflag= [[ 0d1 ]] }} {{notes=@{weapon8specialproperties} }}</textarea> <textarea class="switch-attack-singleRerollUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon8attackmacro" title="weapon8attackmacro (Modify this macro to modify your attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=Attacks with a @{weapon8name} }} {{attack1=hitting AC [[ @{weapon8attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{weapon8attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=for [[ @{weapon8damage} ]] dmg}} {{critdmg1=+ [[ @{weapon8crit} ]] crit dmg}} {{fullattackflag= [[ 0d1 ]] }} {{notes=@{weapon8specialproperties} }}</textarea> <textarea class="switch-attack-singleMultiplyUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon8attackmacrosinglesinglemultiplyunited" title="weapon8attackmacrosinglesinglemultiplyunited (Modify this macro to modify your attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=Attacks with a @{weapon8name} }} {{attack1=hitting AC [[ @{weapon8attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{weapon8attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=for [[ @{weapon8damage} ]] dmg}} {{critdmg1=+ [[ @{weapon8critmultiplyunited} ]] crit dmg}} {{fullattackflag= [[ 0d1 ]] }} {{notes=@{weapon8specialproperties} }}</textarea> <textarea class="switch-attack-singleCustomUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon8attackmacrosinglecustomunited" title="weapon8attackmacrosinglecustomunited (Modify this macro to modify your attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=Attacks with a @{weapon8name} }} {{attack1=hitting AC [[ @{weapon8attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{weapon8attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=for [[ @{weapon8damage} ]] dmg}} {{critdmg1=+ [[ @{weapon8critcustomunited} ]] crit dmg}} {{fullattackflag= [[ 0d1 ]] }} {{notes=@{weapon8specialproperties} }}</textarea> <textarea class="switch-fullAttack-separate-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon8fullattackmacroseparate" title="weapon8fullattackmacroseparate (Modify this macro to modify your full round attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=Attacks with the @{weapon8name} }} {{attack1=1 - Hitting AC: [[ @{weapon8attackcalc} ]] }} {{critconfirm1=Crit: YES }} {{fumbleroll=Fumble: YES }} {{attack2=2 - Hitting AC: [[ @{weapon8attackcalc}-5 ]] }} {{critconfirm2=Crit: YES }} {{fumbleroll=Fumble: YES }} {{attack3=3 - Hitting AC: [[ @{weapon8attackcalc}-10 ]] }} {{critconfirm3=Crit: YES }} {{fumbleroll=Fumble: YES }} {{attack4=4 - Hitting AC: [[ @{weapon8attackcalc}-15 ]] }} {{critconfirm4=Crit: YES }} {{fumbleroll=Fumble: YES }} {{fullattackflag= [[ d1 ]] }} {{notes=@{weapon8specialproperties} }}</textarea> <textarea class="switch-fullAttack-singleRerollSplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon8fullattackmacrosinglererollsplitted" title="weapon8fullattackmacrosinglererollsplitted (Modify this macro to modify your full round attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=attacks with a @{weapon8name} }} {{attack1=A1: [[ @{weapon8attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{weapon8attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=D1: [[ @{weapon8damagesplitted} ]] }} {{critdmg1=+ [[ @{weapon8critrerollsplitted} ]] }} {{attack2=A2: [[ @{weapon8attackcalc}-5 ]] }} {{critconfirm2=Crit!: [[ @{weapon8attackcalc}-5 ]] }} {{damage2=D2: [[ @{weapon8damagesplitted} ]] }} {{critdmg2=+ [[ @{weapon8critrerollsplitted} ]] }} {{attack3=A3: [[ @{weapon8attackcalc}-10 ]] }} {{critconfirm3=Crit!: [[ @{weapon8attackcalc}-10 ]] }} {{damage3=D3: [[ @{weapon8damagesplitted} ]] }} {{critdmg3=+ [[ @{weapon8critrerollsplitted} ]] }} {{attack4=A4: [[ @{weapon8attackcalc}-15 ]] }} {{critconfirm4=Crit!: [[ @{weapon8attackcalc}-15 ]] }} {{damage4=D4: [[ @{weapon8damagesplitted} ]] }} {{critdmg4=+ [[ @{weapon8critrerollsplitted} ]] }} {{fullattackflag= [[ d1 ]] }} {{notes=@{weapon8specialproperties} }}</textarea> <textarea class="switch-fullAttack-singleMultiplySplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon8fullattackmacrosinglemultiplysplitted" title="weapon8fullattackmacrosinglemultiplysplitted (Modify this macro to modify your full round attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=attacks with a @{weapon8name} }} {{attack1=A1: [[ @{weapon8attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{weapon8attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=D1: [[ @{weapon8damagesplitted} ]] }} {{critdmg1=+ [[ @{weapon8critmultiplysplitted} ]] }} {{attack2=A2: [[ @{weapon8attackcalc}-5 ]] }} {{critconfirm2=Crit!: [[ @{weapon8attackcalc}-5 ]] }} {{damage2=D2: [[ @{weapon8damagesplitted} ]] }} {{critdmg2=+ [[ @{weapon8critmultiplysplitted} ]] }} {{attack3=A3: [[ @{weapon8attackcalc}-10 ]] }} {{critconfirm3=Crit!: [[ @{weapon8attackcalc}-10 ]] }} {{damage3=D3: [[ @{weapon8damagesplitted} ]] }} {{critdmg3=+ [[ @{weapon8critmultiplysplitted} ]] }} {{attack4=A4: [[ @{weapon8attackcalc}-15 ]] }} {{critconfirm4=Crit!: [[ @{weapon8attackcalc}-15 ]] }} {{damage4=D4: [[ @{weapon8damagesplitted} ]] }} {{critdmg4=+ [[ @{weapon8critmultiplysplitted} ]] }} {{fullattackflag= [[ d1 ]] }} {{notes=@{weapon8specialproperties} }}</textarea> <textarea class="switch-fullAttack-singleCustomSplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon8fullattackmacrosinglecustomsplitted" title="weapon8fullattackmacrosinglecustomsplitted (Modify this macro to modify your full round attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=attacks with a @{weapon8name} }} {{attack1=A1: [[ @{weapon8attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{weapon8attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=D1: [[ @{weapon8damagesplitted} ]] }} {{critdmg1=+ [[ @{weapon8critcustomsplitted} ]] }} {{attack2=A2: [[ @{weapon8attackcalc}-5 ]] }} {{critconfirm2=Crit!: [[ @{weapon8attackcalc}-5 ]] }} {{damage2=D2: [[ @{weapon8damagesplitted} ]] }} {{critdmg2=+ [[ @{weapon8critcustomsplitted} ]] }} {{attack3=A3: [[ @{weapon8attackcalc}-10 ]] }} {{critconfirm3=Crit!: [[ @{weapon8attackcalc}-10 ]] }} {{damage3=D3: [[ @{weapon8damagesplitted} ]] }} {{critdmg3=+ [[ @{weapon8critcustomsplitted} ]] }} {{attack4=A4: [[ @{weapon8attackcalc}-15 ]] }} {{critconfirm4=Crit!: [[ @{weapon8attackcalc}-15 ]] }} {{damage4=D4: [[ @{weapon8damagesplitted} ]] }} {{critdmg4=+ [[ @{weapon8critcustomsplitted} ]] }} {{fullattackflag= [[ d1 ]] }} {{notes=@{weapon8specialproperties} }}</textarea> <textarea class="switch-fullAttack-singleRerollUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon8fullattackmacro" title="weapon8fullattackmacro (Modify this macro to modify your full round attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=attacks with a @{weapon8name} }} {{attack1=A1: [[ @{weapon8attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{weapon8attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=D1: [[ @{weapon8damage} ]] }} {{critdmg1=+ [[ @{weapon8crit} ]] }} {{attack2=A2: [[ @{weapon8attackcalc}-5 ]] }} {{critconfirm2=Crit!: [[ @{weapon8attackcalc}-5 ]] }} {{damage2=D2: [[ @{weapon8damage} ]] }} {{critdmg2=+ [[ @{weapon8crit} ]] }} {{attack3=A3: [[ @{weapon8attackcalc}-10 ]] }} {{critconfirm3=Crit!: [[ @{weapon8attackcalc}-10 ]] }} {{damage3=D3: [[ @{weapon8damage} ]] }} {{critdmg3=+ [[ @{weapon8crit} ]] }} {{attack4=A4: [[ @{weapon8attackcalc}-15 ]] }} {{critconfirm4=Crit!: [[ @{weapon8attackcalc}-15 ]] }} {{damage4=D4: [[ @{weapon8damage} ]] }} {{critdmg4=+ [[ @{weapon8crit} ]] }} {{fullattackflag= [[ d1 ]] }} {{notes=@{weapon8specialproperties} }}</textarea> <textarea class="switch-fullAttack-singleMultiplyUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon8fullattackmacrosinglemultiplyunited" title="weapon8fullattackmacrosinglemultiplyunited (Modify this macro to modify your full round attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=attacks with a @{weapon8name} }} {{attack1=A1: [[ @{weapon8attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{weapon8attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=D1: [[ @{weapon8damage} ]] }} {{critdmg1=+ [[ @{weapon8critmultiplyunited} ]] }} {{attack2=A2: [[ @{weapon8attackcalc}-5 ]] }} {{critconfirm2=Crit!: [[ @{weapon8attackcalc}-5 ]] }} {{damage2=D2: [[ @{weapon8damage} ]] }} {{critdmg2=+ [[ @{weapon8critmultiplyunited} ]] }} {{attack3=A3: [[ @{weapon8attackcalc}-10 ]] }} {{critconfirm3=Crit!: [[ @{weapon8attackcalc}-10 ]] }} {{damage3=D3: [[ @{weapon8damage} ]] }} {{critdmg3=+ [[ @{weapon8critmultiplyunited} ]] }} {{attack4=A4: [[ @{weapon8attackcalc}-15 ]] }} {{critconfirm4=Crit!: [[ @{weapon8attackcalc}-15 ]] }} {{damage4=D4: [[ @{weapon8damage} ]] }} {{critdmg4=+ [[ @{weapon8critmultiplyunited} ]] }} {{fullattackflag= [[ d1 ]] }} {{notes=@{weapon8specialproperties} }}</textarea> <textarea class="switch-fullAttack-singleCustomUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon8fullattackmacrosinglecustomunited" title="weapon8fullattackmacrosinglecustomunited (Modify this macro to modify your full round attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=attacks with a @{weapon8name} }} {{attack1=A1: [[ @{weapon8attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{weapon8attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=D1: [[ @{weapon8damage} ]] }} {{critdmg1=+ [[ @{weapon8critcustomunited} ]] }} {{attack2=A2: [[ @{weapon8attackcalc}-5 ]] }} {{critconfirm2=Crit!: [[ @{weapon8attackcalc}-5 ]] }} {{damage2=D2: [[ @{weapon8damage} ]] }} {{critdmg2=+ [[ @{weapon8critcustomunited} ]] }} {{attack3=A3: [[ @{weapon8attackcalc}-10 ]] }} {{critconfirm3=Crit!: [[ @{weapon8attackcalc}-10 ]] }} {{damage3=D3: [[ @{weapon8damage} ]] }} {{critdmg3=+ [[ @{weapon8critcustomunited} ]] }} {{attack4=A4: [[ @{weapon8attackcalc}-15 ]] }} {{critconfirm4=Crit!: [[ @{weapon8attackcalc}-15 ]] }} {{damage4=D4: [[ @{weapon8damage} ]] }} {{critdmg4=+ [[ @{weapon8critcustomunited} ]] }} {{fullattackflag= [[ d1 ]] }} {{notes=@{weapon8specialproperties} }}</textarea> <textarea class="switch-damage-splitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon8damagemacrosplitted" title="weapon8damagemacrosplitted (Modify this macro to modify your damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{character_name} }} {{subtags=Damages with the @{weapon8name} }} {{damage1=Damage: [[ @{weapon8damagesplitted} ]] dmg }} {{notes=@{weapon8specialproperties} }}</textarea> <textarea class="switch-damage-united-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon8damagemacro" title="weapon8damagemacro (Modify this macro to modify your damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{character_name} }} {{subtags=Damages with the @{weapon8name} }} {{damage1=Damage: [[ @{weapon8damage} ]] dmg }} {{notes=@{weapon8specialproperties} }}</textarea> <textarea class="switch-critic-rerollSplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon8criticmacrorerollsplitted" title="weapon8criticmacrorerollsplitted (Modify this macro to modify your critic damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{character_name} }} {{subtags=Damages with the @{weapon8name} }} {{damage1=Damage: [[ @{weapon8damagesplitted} ]] + [[ @{weapon8critrerollsplitted} ]] crit dmg }} {{notes=@{weapon8specialproperties} }}</textarea> <textarea class="switch-critic-multiplySplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon8criticmacromultiplysplitted" title="weapon8criticmacromultiplysplitted (Modify this macro to modify your critic damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{character_name} }} {{subtags=Damages with the @{weapon8name} }} {{damage1=Damage: [[ @{weapon8damagesplitted} ]] + [[ @{weapon8critmultiplysplitted} ]] crit dmg }} {{notes=@{weapon8specialproperties} }}</textarea> <textarea class="switch-critic-customSplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon8criticmacrocustomsplitted" title="weapon8criticmacrocustomsplitted (Modify this macro to modify your critic damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{character_name} }} {{subtags=Damages with the @{weapon8name} }} {{damage1=Damage: [[ @{weapon8damagesplitted} ]] + [[ @{weapon8critcustomsplitted} ]] crit dmg }} {{notes=@{weapon8specialproperties} }}</textarea> <textarea class="switch-critic-rerollUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon8criticmacro" title="weapon8criticmacro (Modify this macro to modify your critic damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{character_name} }} {{subtags=Damages with the @{weapon8name} }} {{damage1=Damage: [[ @{weapon8damage} ]] + [[ @{weapon8crit} ]] crit dmg }} {{notes=@{weapon8specialproperties} }}</textarea> <textarea class="switch-critic-multiplyUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon8criticmacromultiplyunited" title="weapon8criticmacromultiplyunited (Modify this macro to modify your critic damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{character_name} }} {{subtags=Damages with the @{weapon8name} }} {{damage1=Damage: [[ @{weapon8damage} ]] + [[ @{weapon8critmultiplyunited} ]] crit dmg }} {{notes=@{weapon8specialproperties} }}</textarea> <textarea class="switch-critic-customUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon8criticmacrocustomunited" title="weapon8criticmacrocustomunited (Modify this macro to modify your critic damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{character_name} }} {{subtags=Damages with the @{weapon8name} }} {{damage1=Damage: [[ @{weapon8damage} ]] + [[ @{weapon8critcustomunited} ]] crit dmg }} {{notes=@{weapon8specialproperties} }}</textarea> </div> </div> </div> <br> <input type="checkbox" class="pc-weapon9-show arrow" title="weapon9-show" name="attr_weapon9-show" value="1" /><span style="text-align: left;"><span data-i18n="weapon">Weapon</span>9</span> <div class="pc-weapon pc-weapon9"> <table class="switch-splittedDamage-tableWeapon tableNoCellSpacingNoCellPadding"> <tr> <td colspan="2" class="statlabel-big" style="font-size: 1.5em; width: 120px;" data-i18n="weapon" >Weapon</td> <td class="statlabel" style="width: 38px;" data-i18n="type" >Type</td> <td class="statlabel" style="width: 30px;" data-i18n="weapon-enhancement-i" >Weap. Enh</td> <td class="statlabel" style="width: 30px;" data-i18n="weapon-focus-i" >Weap.<br>Foc.</td> <td class="statlabel" style="width: 30px;" data-i18n="weapon-specialization-i" >Weap.<br>Spec.</td> <td class="statlabel" style="width: 90px;" data-i18n="critical" >Critical</td> <td class="statlabel" style="width: 35px;" data-i18n="range" >Range</td> <td class="statlabel" style="width: 35px;" data-i18n="ammunition-i" >Amm.</td> <td class="statlabel" style="width: 44px;" data-i18n="attack-ability" >Attack Ability</td> <td class="statlabel" style="width: 44px;" data-i18n="damage-ability" >Damage Ability</td> <td class="statlabel" style="width: 103px;" data-i18n="damage" >Damage</td> <td class="statlabel" style="width: 59px;" data-i18n="var-damage" >Var. Damage</td> <td class="statlabel" style="width: 105px;" data-i18n="special-properties" >Special Properties</td> </tr> <tr> <td colspan="2"><input class="inputbox" type="text" name="attr_weapon9name" title="weapon9name" style="height: 24px; width: 120px;"></td> <td><input class="inputbox" type="text" name="attr_weapon9type" title="weapon9type" style="height: 24px; width: 35px;"></td> <td><input class="inputbox" type="text" name="attr_weapon9enh" title="weapon9enh (affects both attack and damage)" style="height: 24px; width: 30px;" value="0"></td> <td><input class="inputbox" type="text" name="attr_weapon9focus" title="weapon9focus (affects only attack)" style="height: 24px; width: 30px;" value="0"></td> <td><input class="inputbox" type="text" name="attr_weapon9specialize" title="weapon9specialize (affects only damage)" style="height: 24px; width: 30px;" value="0"></td> <td><input class="inputbox" type="text" name="attr_weapon9critmin" title="weapon9critmin" style="height: 24px; width: 25px;" value="20">-20/x<input class="inputbox" type="text" name="attr_weapon9critmult" title="weapon9critmult" style="height: 24px; width: 19px;" ></td> <td><input class="inputbox" type="text" name="attr_weapon9range" title="weapon9range" style="height: 24px; width: 32px;"></td> <td><input class="inputbox" type="text" name="attr_weapon9ammunition" title="weapon9ammunition" style="height: 24px; width: 35px;"></td> <td><select class="inputbox" style="height: 24px; width: 52px; font-size: 0.75em; margin-bottom: 0px;" name="attr_weapon9stat" title="weapon9stat"> <option style="width: 45px;" value="@{str-mod} " data-i18n="strength-a" selected>Str</option> <option style="width: 45px;" value="@{dex-mod} " data-i18n="dexterity-a" >Dex</option> <option style="width: 45px;" value="@{wis-mod} " data-i18n="wisdom-a" >Wis</option> <option style="width: 45px;" value="@{int-mod} " data-i18n="intelligence-a" >Int</option> </select></td> <td><select class="inputbox" style="height: 24px; width: 52px; font-size: 0.75em; margin-bottom: 0px;" name="attr_weapon9damagestat" title="weapon9damagestat"> <option style="width: 45px;" value="@{str-mod} " data-i18n="strength-a" selected>Str</option> <option style="width: 45px;" value="(floor(@{str-mod}/2))" data-i18n="half-strength" >1/2 Str</option> <option style="width: 45px;" value="(@{str-mod} +floor(@{str-mod}/2))" data-i18n="strength-and-half-strength" >Str+1/2Str</option> <option style="width: 45px;" value="(@{str-mod} + @{int-mod})" data-i18n="strength-and-intelligence" >Str+Int</option> <option style="width: 45px;" value="(floor(@{str-mod}/2) + @{int-mod})" data-i18n="half-strength-and-intelligence" >1/2Str+Int</option> <option style="width: 45px;" value="(@{str-mod} + @{dex-mod})" data-i18n="strength-and-dexterity" >Int</option> <option style="width: 45px;" value="(@{str-mod} + @{dex-mod} + @{int-mod})" data-i18n="strength-and-dexterity-and-intelligence" >Int</option> <option style="width: 45px;" value="@{dex-mod}" data-i18n="dexterity-a" >Dex</option> <option style="width: 45px;" value="@{wis-mod}" data-i18n="wisdom-a" >Wis</option> <option style="width: 45px;" value="@{int-mod}" data-i18n="intelligence-a" >Int</option> <option style="width: 45px;" value="0" data-i18n="none" >None</option> </select></td> <td><input class="inputbox" type="text" name="attr_weapon9dicenumber" title="weapon9dicenumber" style="height: 24px; width: 25px;" value="0">d <input class="inputbox" type="text" name="attr_weapon9dicetype" title="weapon9dicetype" style="height: 24px; width: 30px;" value="0">+ <input class="inputbox" type="text" name="attr_weapon9bonusdamage" title="weapon9bonusdamage" style="height: 24px; width: 25px;" value="0"> </td> <td><input class="inputbox" type="text" name="attr_weapon9vardamage" title="weapon9vardamage" style="height: 24px; width: 59px;" value="0"></td> <td><textarea class="inputbox" rows="1" cols="45" style="height: 18px; width: 105px; margin-bottom: -3px;" name="attr_weapon9specialproperties" title="weapon9specialproperties"></textarea></td> </tr> </table> <table class="switch-unitedDamage-tableWeapon tableNoCellSpacingNoCellPadding"> <tr> <td colspan="2" class="statlabel-big" style="font-size: 1.5em; width: 120px;" data-i18n="weapon" >Weapon</td> <td class="statlabel" style="width: 44px;" data-i18n="type" >Type</td> <td class="statlabel" style="width: 44px;" data-i18n="weapon-enhancement-a" >Weapon Enh</td> <td class="statlabel" style="width: 41px;" data-i18n="weapon-focus-s" >Weapon<br>Focus</td> <td class="statlabel" style="width: 41px;" data-i18n="weapon-specialization-as" >Weapon<br>Specialize</td> <td class="statlabel" style="width: 79px;" data-i18n="critical" >Critical</td> <td class="statlabel" style="width: 41px;" data-i18n="range" >Range</td> <td class="statlabel" style="width: 41px;" data-i18n="ammunition" >Ammunition</td> <td class="statlabel" style="width: 44px;" data-i18n="attack-ability" >Attack Ability</td> <td class="statlabel" style="width: 44px;" data-i18n="damage-ability" >Damage Ability</td> <td class="statlabel" style="width: 59px;" data-i18n="damage" >Damage</td> <td class="statlabel" style="width: 59px;" data-i18n="var-damage" >Var. Damage</td> <td class="statlabel" style="width: 105px;" data-i18n="special-properties" >Special Properties</td> </tr> <tr> <td colspan="2"><input class="inputbox" type="text" name="attr_weapon9name" title="weapon9name" style="height: 24px; width: 120px;"></td> <td><input class="inputbox" type="text" name="attr_weapon9type" title="weapon9type" style="height: 24px; width: 44px;"></td> <td><input class="inputbox" type="text" name="attr_weapon9enh" title="weapon9enh (affects both attack and damage)" style="height: 24px; width: 44px;" value="0"></td> <td><input class="inputbox" type="text" name="attr_weapon9focus" title="weapon9focus (affects only attack)" style="height: 24px; width: 41px;" value="0"></td> <td><input class="inputbox" type="text" name="attr_weapon9specialize" title="weapon9specialize (affects only damage)" style="height: 24px; width: 41px;" value="0"></td> <td><input class="inputbox" type="text" name="attr_weapon9critmin" title="weapon9critmin" style="height: 24px; width: 25px;" value="20">-20/x<input class="inputbox" type="text" name="attr_weapon9critmult" title="weapon9critmult" style="height: 24px; width: 19px;" ></td> <td><input class="inputbox" type="text" name="attr_weapon9range" title="weapon9range" style="height: 24px; width: 41px;"></td> <td><input class="inputbox" type="text" name="attr_weapon9ammunition" title="weapon9ammunition" style="height: 24px; width: 41px;"></td> <td><select class="inputbox" style="height: 24px; width: 44px; font-size: 0.75em; margin-bottom: 0px;" name="attr_weapon9stat" title="weapon9stat"> <option style="width: 45px;" value="@{str-mod} " data-i18n="strength-a" selected>Str</option> <option style="width: 45px;" value="@{dex-mod} " data-i18n="dexterity-a" >Dex</option> <option style="width: 45px;" value="@{wis-mod} " data-i18n="wisdom-a" >Wis</option> <option style="width: 45px;" value="@{int-mod} " data-i18n="intelligence-a" >Int</option> </select></td> <td><select class="inputbox" style="height: 24px; width: 44px; font-size: 0.75em; margin-bottom: 0px;" name="attr_weapon9damagestat" title="weapon9damagestat"> <option style="width: 45px;" value="@{str-mod} " data-i18n="strength-a" selected>Str</option> <option style="width: 45px;" value="(floor(@{str-mod}/2))" data-i18n="half-strength" >1/2 Str</option> <option style="width: 45px;" value="(@{str-mod} +floor(@{str-mod}/2))" data-i18n="strength-and-half-strength" >Str+1/2Str</option> <option style="width: 45px;" value="(@{str-mod} + @{int-mod})" data-i18n="strength-and-intelligence" >Str+Int</option> <option style="width: 45px;" value="(floor(@{str-mod}/2) + @{int-mod})" data-i18n="half-strength-and-intelligence" >1/2Str+Int</option> <option style="width: 45px;" value="(@{str-mod} + @{dex-mod})" data-i18n="strength-and-dexterity" >Int</option> <option style="width: 45px;" value="(@{str-mod} + @{dex-mod} + @{int-mod})" data-i18n="strength-and-dexterity-and-intelligence" >Int</option> <option style="width: 45px;" value="@{dex-mod} " data-i18n="dexterity-a" >Dex</option> <option style="width: 45px;" value="@{wis-mod} " data-i18n="wisdom-a" >Wis</option> <option style="width: 45px;" value="@{int-mod} " data-i18n="intelligence-a" >Int</option> <option style="width: 45px;" value="0" data-i18n="none" >None</option> </select></td> <td><input class="inputbox" type="text" name="attr_weapon9statdamage" title="weapon9statdamage" style="height: 24px; width: 59px;" value="0"></td> <td><input class="inputbox" type="text" name="attr_weapon9vardamage" title="weapon9vardamage" style="height: 24px; width: 59px;" value="0"></td> <td><textarea class="inputbox" rows="1" cols="45" style="height: 20px; width: 105px; margin-bottom: -3px;" name="attr_weapon9specialproperties" title="weapon9specialproperties"></textarea></td> </tr> </table> <input type="checkbox" class="pc-weapon9Macro-show arrow" title="weapon9Macro-show" name="attr_weapon9Macro-show" value="1"/> <span></span> <div style="float: right; width: 780px; text-align: left;"> <span class="switch-singleAttack-label" style="font-weight: bold;" data-i18n="single-attack">Single attack</span> <button class="switch-singleAttack-button" type="roll" name="roll_weapon9singleattack" title="weapon9singleattack" value="@{weapon9singleattackmacro}" style="width: 20px;" > </button> <span class="switch-attack-single-label" style="font-weight: bold;" data-i18n="single-attack-damage">Single Attack and Damage</span> <button class="switch-attack-singleRerollSplitted-button btn-roll" type="roll" name="roll_weapon9attacksinglererollsplitted" title="weapon9attacksinglererollsplitted" value="@{weapon9attackmacrosinglererollsplitted}" style="width: 20px;"> </button> <button class="switch-attack-singleMultiplySplitted-button btn-roll" type="roll" name="roll_weapon9attacksinglemultiplysplitted" title="weapon9attacksinglemultiplysplitted" value="@{weapon9attackmacrosinglemultiplysplitted}" style="width: 20px;"> </button> <button class="switch-attack-singleCustomSplitted-button btn-roll" type="roll" name="roll_weapon9attacksinglecustomsplitted" title="weapon9attacksinglecustomsplitted" value="@{weapon9attackmacrosinglecustomsplitted}" style="width: 20px;"> </button> <button class="switch-attack-singleRerollUnited-button btn-roll" type="roll" name="roll_weapon9attack" title="weapon9attack" value="@{weapon9attackmacro}" style="width: 20px;"> </button> <button class="switch-attack-singleMultiplyUnited-button btn-roll" type="roll" name="roll_weapon9attacksinglemultiplyunited" title="weapon9attacksinglemultiplyunited" value="@{weapon9attackmacrosinglesinglemultiplyunited}" style="width: 20px;"> </button> <button class="switch-attack-singleCustomUnited-button btn-roll" type="roll" name="roll_weapon9attacksinglecustomunited" title="weapon9attacksinglecustomunited" value="@{weapon9attackmacrosinglecustomunited}" style="width: 20px;"> </button> <span class="switch-fullAttack-label" style="font-weight: bold;" data-i18n="full-attack">Full Attack</span> <button class="switch-fullAttack-separate-button" type="roll" name="roll_weapon9fullattackseparate" title="weapon9fullattackseparate" value="@{weapon9fullattackmacroseparate}" style="width: 20px;" > </button> <button class="switch-fullAttack-singleRerollSplitted-button btn-roll" type="roll" name="roll_weapon9fullattacksinglererollsplitted" title="weapon9fullattacksinglererollsplitted" value="@{weapon9fullattackmacrosinglererollsplitted}" style="width: 20px;" > </button> <button class="switch-fullAttack-singleMultiplySplitted-button btn-roll" type="roll" name="roll_weapon9fullattacksinglemultiplysplitted" title="weapon9fullattacksinglemultiplysplitted" value="@{weapon9fullattackmacrosinglemultiplysplitted}" style="width: 20px;" > </button> <button class="switch-fullAttack-singleCustomSplitted-button btn-roll" type="roll" name="roll_weapon9fullattacksinglecustomsplitted" title="weapon9fullattacksinglecustomsplitted" value="@{weapon9fullattackmacrosinglecustomsplitted}" style="width: 20px;" > </button> <button class="switch-fullAttack-singleRerollUnited-button btn-roll" type="roll" name="roll_weapon9fullattack" title="weapon9fullattack" value="@{weapon9fullattackmacro}" style="width: 20px;" > </button> <button class="switch-fullAttack-singleMultiplyUnited-button btn-roll" type="roll" name="roll_weapon9fullattacksinglemultiplyunited" title="weapon9fullattacksinglemultiplyunited" value="@{weapon9fullattackmacrosinglemultiplyunited}" style="width: 20px;" > </button> <button class="switch-fullAttack-singleCustomUnited-button btn-roll" type="roll" name="roll_weapon9fullattacksinglecustomunited" title="weapon9fullattacksinglecustomunited" value="@{weapon9fullattackmacrosinglecustomunited}" style="width: 20px;" > </button> <span class="switch-damage-label" style="font-weight: bold;" data-i18n="damage-roll">Damage Roll</span> <button class="switch-damage-splitted-button btn-roll" type="roll" name="roll_weapon9damagerollsplitted" title="weapon9damagerollsplitted" style="width: 20px;" value="@{weapon9damagemacrosplitted}"></button> <button class="switch-damage-united-button btn-roll" type="roll" name="roll_weapon9damageroll" title="weapon9damageroll" style="width: 20px;" value="@{weapon9damagemacro}"></button> <span class="switch-critic-label" style="font-weight: bold;" data-i18n="critic-roll">Critic Roll</span> <button class="switch-critic-rerollSplitted-button btn-roll" type="roll" name="roll_weapon9criticrollrerollsplitted" title="weapon9criticrollrerollsplitted" style="width: 20px;" value="@{weapon9criticmacrorerollsplitted}"></button> <button class="switch-critic-multiplySplitted-button btn-roll" type="roll" name="roll_weapon9criticrollmultiplysplitted" title="weapon9criticrollmultiplysplitted" style="width: 20px;" value="@{weapon9criticmacromultiplysplitted}"></button> <button class="switch-critic-customSplitted-button btn-roll" type="roll" name="roll_weapon9criticrollcustomsplitted" title="weapon9criticrollcustomsplitted" style="width: 20px;" value="@{weapon9criticmacrocustomsplitted}"></button> <button class="switch-critic-rerollUnited-button btn-roll" type="roll" name="roll_weapon9criticroll" title="weapon9criticroll" style="width: 20px;" value="@{weapon9criticmacro}"></button> <button class="switch-critic-multiplyUnited-button btn-roll" type="roll" name="roll_weapon9criticrollmultiplyunited" title="weapon9criticrollmultiplyunited" style="width: 20px;" value="@{weapon9criticmacromultiplyunited}"></button> <button class="switch-critic-customUnited-button btn-roll" type="roll" name="roll_weapon9criticrollcustomunited" title="weapon9criticrollcustomunited" style="width: 20px;" value="@{weapon9criticmacrocustomunited}"></button> </div> <div class="pc-weapon9Macro" style="width: 800px; text-align: left; padding-top: 10px;"> <div> <textarea class="switch-attack-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-left: 30px; margin-bottom: 0;" name="attr_weapon9attackcalc" title="weapon9attackcalc (Edit this to adjust the attack calculation)">1d20cs>@{weapon9critmin} + @{bab}[BAB] + @{epicattackbonus}[Epic AB] + @{weapon9stat}[Ability] + @{size}[size] + @{weapon9enh}[Weapon Enh] + @{weapon9focus}[Weapon Focus] + @{globalAttackBonus}[Global bonus] + ?{Flank |No, 0|Yes, 2}[Flank] + ?{Additional Attack Bonus?|0}[Ad'l Atk Bon]</textarea> <textarea class="switch-damage-splitted-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_weapon9damagesplitted" title="weapon9damagesplitted (Edit this to adjust the damage calculation.)">[[@{weapon9dicenumber}]]d[[@{weapon9dicetype}]] + @{weapon9bonusdamage}[Dmg] + @{weapon9damagestat}[Weapon Dmg Ability] + @{weapon9enh}[Weapon Enh] + @{weapon9specialize}[Weapon Spec] + @{globalDamageBonus}[Global bonus] + ?{Additional Damage Bonus?|0}[Ad'l Dmg Bon]+ @{weapon9vardamage}[Var Dmg]</textarea> <textarea class="switch-damage-united-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_weapon9damage" title="weapon9damage (Edit this to adjust the damage calculation.)">@{weapon9statdamage}[Dmg] + @{weapon9damagestat}[Weapon Dmg Ability] + @{weapon9enh}[Weapon Enh] + @{weapon9specialize}[Weapon Spec] + @{globalDamageBonus}[Global bonus] + ?{Additional Damage Bonus?|0}[Ad'l Dmg Bon] + @{weapon9vardamage}[Var Dmg]</textarea> <textarea class="switch-critic-rerollSplitted-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_weapon9critrerollsplitted" title="weapon9critrerollsplitted (Edit this to adjust the critical calculation.)">[[(@{weapon9critmult}-1) * @{weapon9dicenumber}]]d[[@{weapon9dicetype}]][Dmg] + (@{weapon9critmult}-1)*(@{weapon9bonusdamage}[Dmg] + @{weapon9damagestat}[Weapon Dmg Ability] + @{weapon9enh}[Weapon Enh] + @{weapon9specialize}[Weapon Spec] + @{globalDamageBonus}[Global bonus] + ?{Additional Damage Bonus?|0}[Ad'l Dmg Bon])</textarea> <textarea class="switch-critic-multiplySplitted-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_weapon9critmultiplysplitted" title="weapon9critmultiplysplitted (Edit this to adjust the critical calculation.)">(@{weapon9critmult}-1) * ([[@{weapon9dicenumber}]]d[[@{weapon9dicetype}]] + @{weapon9bonusdamage}[Dmg] + @{weapon9damagestat}[Weapon Dmg Ability] + @{weapon9enh}[Weapon Enh] + @{weapon9specialize}[Weapon Spec] + @{globalDamageBonus}[Global bonus] + ?{Additional Damage Bonus?|0}[Ad'l Dmg Bon])</textarea> <textarea class="switch-critic-customSplitted-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_weapon9critcustomsplitted" title="weapon9critcustomsplitted (Edit this to adjust the critical calculation.)"></textarea> <textarea class="switch-critic-rerollUnited-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_weapon9crit" title="weapon9crit (Edit this to adjust the critical calculation.)">(@{weapon9statdamage}[Dmg] + @{weapon9damagestat}[Weapon Dmg Ability] + @{weapon9enh}[Weapon Enh] + @{weapon9specialize}[Weapon Spec] + @{globalDamageBonus}[Global bonus] + ?{Additional Damage Bonus?|0}[Ad'l Dmg Bon])</textarea> <textarea class="switch-critic-multiplyUnited-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_weapon9critmultiplyunited" title="weapon9critmultiplyunited (Edit this to adjust the critical calculation.)">(@{weapon9critmult}-1) * (@{weapon9statdamage}[Dmg] + @{weapon9damagestat}[Weapon Dmg Ability] + @{weapon9enh}[Weapon Enh] + @{weapon9specialize}[Weapon Spec] + @{globalDamageBonus}[Global bonus] + ?{Additional Damage Bonus?|0}[Ad'l Dmg Bon])</textarea> <textarea class="switch-critic-customUnited-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_weapon9critcustomunited" title="weapon9critcustomunited (Edit this to adjust the critical calculation.)"></textarea> </div> <div> <textarea class="switch-singleAttack-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon9singleattackmacro" title="weapon9singleattackmacro (Modify this macro to modify your attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=Attacks with the @{weapon9name} }} {{attack1=Hitting AC [[ @{weapon9attackcalc} ]] }} {{notes=@{weapon9specialproperties} }}</textarea> <textarea class="switch-attack-singleRerollSplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon9attackmacrosinglererollsplitted" title="weapon9attackmacrosinglererollsplitted (Modify this macro to modify your attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=Attacks with a @{weapon9name} }} {{attack1=hitting AC [[ @{weapon9attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{weapon9attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=for [[ @{weapon9damagesplitted} ]] dmg}} {{critdmg1=+ [[ @{weapon9critrerollsplitted} ]] crit dmg}} {{fullattackflag= [[ 0d1 ]] }} {{notes=@{weapon9specialproperties} }}</textarea> <textarea class="switch-attack-singleMultiplySplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon9attackmacrosinglemultiplysplitted" title="weapon9attackmacrosinglemultiplysplitted (Modify this macro to modify your attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=Attacks with a @{weapon9name} }} {{attack1=hitting AC [[ @{weapon9attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{weapon9attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=for [[ @{weapon9damagesplitted} ]] dmg}} {{critdmg1=+ [[ @{weapon9critmultiplysplitted} ]] crit dmg}} {{fullattackflag= [[ 0d1 ]] }} {{notes=@{weapon9specialproperties} }}</textarea> <textarea class="switch-attack-singleCustomSplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon9attackmacrosinglecustomsplitted" title="weapon9attackmacrosinglecustomsplitted (Modify this macro to modify your attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=Attacks with a @{weapon9name} }} {{attack1=hitting AC [[ @{weapon9attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{weapon9attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=for [[ @{weapon9damagesplitted} ]] dmg}} {{critdmg1=+ [[ @{weapon9critcustomsplitted} ]] crit dmg}} {{fullattackflag= [[ 0d1 ]] }} {{notes=@{weapon9specialproperties} }}</textarea> <textarea class="switch-attack-singleRerollUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon9attackmacro" title="weapon9attackmacro (Modify this macro to modify your attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=Attacks with a @{weapon9name} }} {{attack1=hitting AC [[ @{weapon9attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{weapon9attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=for [[ @{weapon9damage} ]] dmg}} {{critdmg1=+ [[ @{weapon9crit} ]] crit dmg}} {{fullattackflag= [[ 0d1 ]] }} {{notes=@{weapon9specialproperties} }}</textarea> <textarea class="switch-attack-singleMultiplyUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon9attackmacrosinglesinglemultiplyunited" title="weapon9attackmacrosinglesinglemultiplyunited (Modify this macro to modify your attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=Attacks with a @{weapon9name} }} {{attack1=hitting AC [[ @{weapon9attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{weapon9attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=for [[ @{weapon9damage} ]] dmg}} {{critdmg1=+ [[ @{weapon9critmultiplyunited} ]] crit dmg}} {{fullattackflag= [[ 0d1 ]] }} {{notes=@{weapon9specialproperties} }}</textarea> <textarea class="switch-attack-singleCustomUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon9attackmacrosinglecustomunited" title="weapon9attackmacrosinglecustomunited (Modify this macro to modify your attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=Attacks with a @{weapon9name} }} {{attack1=hitting AC [[ @{weapon9attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{weapon9attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=for [[ @{weapon9damage} ]] dmg}} {{critdmg1=+ [[ @{weapon9critcustomunited} ]] crit dmg}} {{fullattackflag= [[ 0d1 ]] }} {{notes=@{weapon9specialproperties} }}</textarea> <textarea class="switch-fullAttack-separate-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon9fullattackmacroseparate" title="weapon9fullattackmacroseparate (Modify this macro to modify your full round attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=Attacks with the @{weapon9name} }} {{attack1=1 - Hitting AC: [[ @{weapon9attackcalc} ]] }} {{critconfirm1=Crit: YES }} {{fumbleroll=Fumble: YES }} {{attack2=2 - Hitting AC: [[ @{weapon9attackcalc}-5 ]] }} {{critconfirm2=Crit: YES }} {{fumbleroll=Fumble: YES }} {{attack3=3 - Hitting AC: [[ @{weapon9attackcalc}-10 ]] }} {{critconfirm3=Crit: YES }} {{fumbleroll=Fumble: YES }} {{attack4=4 - Hitting AC: [[ @{weapon9attackcalc}-15 ]] }} {{critconfirm4=Crit: YES }} {{fumbleroll=Fumble: YES }} {{fullattackflag= [[ d1 ]] }} {{notes=@{weapon9specialproperties} }}</textarea> <textarea class="switch-fullAttack-singleRerollSplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon9fullattackmacrosinglererollsplitted" title="weapon9fullattackmacrosinglererollsplitted (Modify this macro to modify your full round attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=attacks with a @{weapon9name} }} {{attack1=A1: [[ @{weapon9attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{weapon9attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=D1: [[ @{weapon9damagesplitted} ]] }} {{critdmg1=+ [[ @{weapon9critrerollsplitted} ]] }} {{attack2=A2: [[ @{weapon9attackcalc}-5 ]] }} {{critconfirm2=Crit!: [[ @{weapon9attackcalc}-5 ]] }} {{damage2=D2: [[ @{weapon9damagesplitted} ]] }} {{critdmg2=+ [[ @{weapon9critrerollsplitted} ]] }} {{attack3=A3: [[ @{weapon9attackcalc}-10 ]] }} {{critconfirm3=Crit!: [[ @{weapon9attackcalc}-10 ]] }} {{damage3=D3: [[ @{weapon9damagesplitted} ]] }} {{critdmg3=+ [[ @{weapon9critrerollsplitted} ]] }} {{attack4=A4: [[ @{weapon9attackcalc}-15 ]] }} {{critconfirm4=Crit!: [[ @{weapon9attackcalc}-15 ]] }} {{damage4=D4: [[ @{weapon9damagesplitted} ]] }} {{critdmg4=+ [[ @{weapon9critrerollsplitted} ]] }} {{fullattackflag= [[ d1 ]] }} {{notes=@{weapon9specialproperties} }}</textarea> <textarea class="switch-fullAttack-singleMultiplySplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon9fullattackmacrosinglemultiplysplitted" title="weapon9fullattackmacrosinglemultiplysplitted (Modify this macro to modify your full round attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=attacks with a @{weapon9name} }} {{attack1=A1: [[ @{weapon9attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{weapon9attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=D1: [[ @{weapon9damagesplitted} ]] }} {{critdmg1=+ [[ @{weapon9critmultiplysplitted} ]] }} {{attack2=A2: [[ @{weapon9attackcalc}-5 ]] }} {{critconfirm2=Crit!: [[ @{weapon9attackcalc}-5 ]] }} {{damage2=D2: [[ @{weapon9damagesplitted} ]] }} {{critdmg2=+ [[ @{weapon9critmultiplysplitted} ]] }} {{attack3=A3: [[ @{weapon9attackcalc}-10 ]] }} {{critconfirm3=Crit!: [[ @{weapon9attackcalc}-10 ]] }} {{damage3=D3: [[ @{weapon9damagesplitted} ]] }} {{critdmg3=+ [[ @{weapon9critmultiplysplitted} ]] }} {{attack4=A4: [[ @{weapon9attackcalc}-15 ]] }} {{critconfirm4=Crit!: [[ @{weapon9attackcalc}-15 ]] }} {{damage4=D4: [[ @{weapon9damagesplitted} ]] }} {{critdmg4=+ [[ @{weapon9critmultiplysplitted} ]] }} {{fullattackflag= [[ d1 ]] }} {{notes=@{weapon9specialproperties} }}</textarea> <textarea class="switch-fullAttack-singleCustomSplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon9fullattackmacrosinglecustomsplitted" title="weapon9fullattackmacrosinglecustomsplitted (Modify this macro to modify your full round attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=attacks with a @{weapon9name} }} {{attack1=A1: [[ @{weapon9attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{weapon9attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=D1: [[ @{weapon9damagesplitted} ]] }} {{critdmg1=+ [[ @{weapon9critcustomsplitted} ]] }} {{attack2=A2: [[ @{weapon9attackcalc}-5 ]] }} {{critconfirm2=Crit!: [[ @{weapon9attackcalc}-5 ]] }} {{damage2=D2: [[ @{weapon9damagesplitted} ]] }} {{critdmg2=+ [[ @{weapon9critcustomsplitted} ]] }} {{attack3=A3: [[ @{weapon9attackcalc}-10 ]] }} {{critconfirm3=Crit!: [[ @{weapon9attackcalc}-10 ]] }} {{damage3=D3: [[ @{weapon9damagesplitted} ]] }} {{critdmg3=+ [[ @{weapon9critcustomsplitted} ]] }} {{attack4=A4: [[ @{weapon9attackcalc}-15 ]] }} {{critconfirm4=Crit!: [[ @{weapon9attackcalc}-15 ]] }} {{damage4=D4: [[ @{weapon9damagesplitted} ]] }} {{critdmg4=+ [[ @{weapon9critcustomsplitted} ]] }} {{fullattackflag= [[ d1 ]] }} {{notes=@{weapon9specialproperties} }}</textarea> <textarea class="switch-fullAttack-singleRerollUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon9fullattackmacro" title="weapon9fullattackmacro (Modify this macro to modify your full round attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=attacks with a @{weapon9name} }} {{attack1=A1: [[ @{weapon9attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{weapon9attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=D1: [[ @{weapon9damage} ]] }} {{critdmg1=+ [[ @{weapon9crit} ]] }} {{attack2=A2: [[ @{weapon9attackcalc}-5 ]] }} {{critconfirm2=Crit!: [[ @{weapon9attackcalc}-5 ]] }} {{damage2=D2: [[ @{weapon9damage} ]] }} {{critdmg2=+ [[ @{weapon9crit} ]] }} {{attack3=A3: [[ @{weapon9attackcalc}-10 ]] }} {{critconfirm3=Crit!: [[ @{weapon9attackcalc}-10 ]] }} {{damage3=D3: [[ @{weapon9damage} ]] }} {{critdmg3=+ [[ @{weapon9crit} ]] }} {{attack4=A4: [[ @{weapon9attackcalc}-15 ]] }} {{critconfirm4=Crit!: [[ @{weapon9attackcalc}-15 ]] }} {{damage4=D4: [[ @{weapon9damage} ]] }} {{critdmg4=+ [[ @{weapon9crit} ]] }} {{fullattackflag= [[ d1 ]] }} {{notes=@{weapon9specialproperties} }}</textarea> <textarea class="switch-fullAttack-singleMultiplyUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon9fullattackmacrosinglemultiplyunited" title="weapon9fullattackmacrosinglemultiplyunited (Modify this macro to modify your full round attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=attacks with a @{weapon9name} }} {{attack1=A1: [[ @{weapon9attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{weapon9attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=D1: [[ @{weapon9damage} ]] }} {{critdmg1=+ [[ @{weapon9critmultiplyunited} ]] }} {{attack2=A2: [[ @{weapon9attackcalc}-5 ]] }} {{critconfirm2=Crit!: [[ @{weapon9attackcalc}-5 ]] }} {{damage2=D2: [[ @{weapon9damage} ]] }} {{critdmg2=+ [[ @{weapon9critmultiplyunited} ]] }} {{attack3=A3: [[ @{weapon9attackcalc}-10 ]] }} {{critconfirm3=Crit!: [[ @{weapon9attackcalc}-10 ]] }} {{damage3=D3: [[ @{weapon9damage} ]] }} {{critdmg3=+ [[ @{weapon9critmultiplyunited} ]] }} {{attack4=A4: [[ @{weapon9attackcalc}-15 ]] }} {{critconfirm4=Crit!: [[ @{weapon9attackcalc}-15 ]] }} {{damage4=D4: [[ @{weapon9damage} ]] }} {{critdmg4=+ [[ @{weapon9critmultiplyunited} ]] }} {{fullattackflag= [[ d1 ]] }} {{notes=@{weapon9specialproperties} }}</textarea> <textarea class="switch-fullAttack-singleCustomUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon9fullattackmacrosinglecustomunited" title="weapon9fullattackmacrosinglecustomunited (Modify this macro to modify your full round attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=attacks with a @{weapon9name} }} {{attack1=A1: [[ @{weapon9attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{weapon9attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=D1: [[ @{weapon9damage} ]] }} {{critdmg1=+ [[ @{weapon9critcustomunited} ]] }} {{attack2=A2: [[ @{weapon9attackcalc}-5 ]] }} {{critconfirm2=Crit!: [[ @{weapon9attackcalc}-5 ]] }} {{damage2=D2: [[ @{weapon9damage} ]] }} {{critdmg2=+ [[ @{weapon9critcustomunited} ]] }} {{attack3=A3: [[ @{weapon9attackcalc}-10 ]] }} {{critconfirm3=Crit!: [[ @{weapon9attackcalc}-10 ]] }} {{damage3=D3: [[ @{weapon9damage} ]] }} {{critdmg3=+ [[ @{weapon9critcustomunited} ]] }} {{attack4=A4: [[ @{weapon9attackcalc}-15 ]] }} {{critconfirm4=Crit!: [[ @{weapon9attackcalc}-15 ]] }} {{damage4=D4: [[ @{weapon9damage} ]] }} {{critdmg4=+ [[ @{weapon9critcustomunited} ]] }} {{fullattackflag= [[ d1 ]] }} {{notes=@{weapon9specialproperties} }}</textarea> <textarea class="switch-damage-splitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon9damagemacrosplitted" title="weapon9damagemacrosplitted (Modify this macro to modify your damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{character_name} }} {{subtags=Damages with the @{weapon9name} }} {{damage1=Damage: [[ @{weapon9damagesplitted} ]] dmg }} {{notes=@{weapon9specialproperties} }}</textarea> <textarea class="switch-damage-united-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon9damagemacro" title="weapon9damagemacro (Modify this macro to modify your damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{character_name} }} {{subtags=Damages with the @{weapon9name} }} {{damage1=Damage: [[ @{weapon9damage} ]] dmg }} {{notes=@{weapon9specialproperties} }}</textarea> <textarea class="switch-critic-rerollSplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon9criticmacrorerollsplitted" title="weapon9criticmacrorerollsplitted (Modify this macro to modify your critic damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{character_name} }} {{subtags=Damages with the @{weapon9name} }} {{damage1=Damage: [[ @{weapon9damagesplitted} ]] + [[ @{weapon9critrerollsplitted} ]] crit dmg }} {{notes=@{weapon9specialproperties} }}</textarea> <textarea class="switch-critic-multiplySplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon9criticmacromultiplysplitted" title="weapon9criticmacromultiplysplitted (Modify this macro to modify your critic damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{character_name} }} {{subtags=Damages with the @{weapon9name} }} {{damage1=Damage: [[ @{weapon9damagesplitted} ]] + [[ @{weapon9critmultiplysplitted} ]] crit dmg }} {{notes=@{weapon9specialproperties} }}</textarea> <textarea class="switch-critic-customSplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon9criticmacrocustomsplitted" title="weapon9criticmacrocustomsplitted (Modify this macro to modify your critic damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{character_name} }} {{subtags=Damages with the @{weapon9name} }} {{damage1=Damage: [[ @{weapon9damagesplitted} ]] + [[ @{weapon9critcustomsplitted} ]] crit dmg }} {{notes=@{weapon9specialproperties} }}</textarea> <textarea class="switch-critic-rerollUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon9criticmacro" title="weapon9criticmacro (Modify this macro to modify your critic damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{character_name} }} {{subtags=Damages with the @{weapon9name} }} {{damage1=Damage: [[ @{weapon9damage} ]] + [[ @{weapon9crit} ]] crit dmg }} {{notes=@{weapon9specialproperties} }}</textarea> <textarea class="switch-critic-multiplyUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon9criticmacromultiplyunited" title="weapon9criticmacromultiplyunited (Modify this macro to modify your critic damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{character_name} }} {{subtags=Damages with the @{weapon9name} }} {{damage1=Damage: [[ @{weapon9damage} ]] + [[ @{weapon9critmultiplyunited} ]] crit dmg }} {{notes=@{weapon9specialproperties} }}</textarea> <textarea class="switch-critic-customUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon9criticmacrocustomunited" title="weapon9criticmacrocustomunited (Modify this macro to modify your critic damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{character_name} }} {{subtags=Damages with the @{weapon9name} }} {{damage1=Damage: [[ @{weapon9damage} ]] + [[ @{weapon9critcustomunited} ]] crit dmg }} {{notes=@{weapon9specialproperties} }}</textarea> </div> </div> </div> <br> <input type="checkbox" class="pc-weapon10-show arrow" title="weapon10-show" name="attr_weapon10-show" value="1" /><span style="text-align: left;"><span data-i18n="weapon">Weapon</span>10</span> <div class="pc-weapon pc-weapon10"> <table class="switch-splittedDamage-tableWeapon tableNoCellSpacingNoCellPadding"> <tr> <td colspan="2" class="statlabel-big" style="font-size: 1.5em; width: 120px;" data-i18n="weapon" >Weapon</td> <td class="statlabel" style="width: 38px;" data-i18n="type" >Type</td> <td class="statlabel" style="width: 30px;" data-i18n="weapon-enhancement-i" >Weap. Enh</td> <td class="statlabel" style="width: 30px;" data-i18n="weapon-focus-i" >Weap.<br>Foc.</td> <td class="statlabel" style="width: 30px;" data-i18n="weapon-specialization-i" >Weap.<br>Spec.</td> <td class="statlabel" style="width: 90px;" data-i18n="critical" >Critical</td> <td class="statlabel" style="width: 35px;" data-i18n="range" >Range</td> <td class="statlabel" style="width: 35px;" data-i18n="ammunition-i" >Amm.</td> <td class="statlabel" style="width: 44px;" data-i18n="attack-ability" >Attack Ability</td> <td class="statlabel" style="width: 44px;" data-i18n="damage-ability" >Damage Ability</td> <td class="statlabel" style="width: 103px;" data-i18n="damage" >Damage</td> <td class="statlabel" style="width: 59px;" data-i18n="var-damage" >Var. Damage</td> <td class="statlabel" style="width: 105px;" data-i18n="special-properties" >Special Properties</td> </tr> <tr> <td colspan="2"><input class="inputbox" type="text" name="attr_weapon10name" title="weapon10name" style="height: 24px; width: 120px;"></td> <td><input class="inputbox" type="text" name="attr_weapon10type" title="weapon10type" style="height: 24px; width: 35px;"></td> <td><input class="inputbox" type="text" name="attr_weapon10enh" title="weapon10enh (affects both attack and damage)" style="height: 24px; width: 30px;" value="0"></td> <td><input class="inputbox" type="text" name="attr_weapon10focus" title="weapon10focus (affects only attack)" style="height: 24px; width: 30px;" value="0"></td> <td><input class="inputbox" type="text" name="attr_weapon10specialize" title="weapon10specialize (affects only damage)" style="height: 24px; width: 30px;" value="0"></td> <td><input class="inputbox" type="text" name="attr_weapon10critmin" title="weapon10critmin" style="height: 24px; width: 25px;" value="20">-20/x<input class="inputbox" type="text" name="attr_weapon10critmult" title="weapon10critmult" style="height: 24px; width: 19px;" ></td> <td><input class="inputbox" type="text" name="attr_weapon10range" title="weapon10range" style="height: 24px; width: 32px;"></td> <td><input class="inputbox" type="text" name="attr_weapon10ammunition" title="weapon10ammunition" style="height: 24px; width: 35px;"></td> <td><select class="inputbox" style="height: 24px; width: 52px; font-size: 0.75em; margin-bottom: 0px;" name="attr_weapon10stat" title="weapon10stat"> <option style="width: 45px;" value="@{str-mod} " data-i18n="strength-a" selected>Str</option> <option style="width: 45px;" value="@{dex-mod} " data-i18n="dexterity-a" >Dex</option> <option style="width: 45px;" value="@{wis-mod} " data-i18n="wisdom-a" >Wis</option> <option style="width: 45px;" value="@{int-mod} " data-i18n="intelligence-a" >Int</option> </select></td> <td><select class="inputbox" style="height: 24px; width: 52px; font-size: 0.75em; margin-bottom: 0px;" name="attr_weapon10damagestat" title="weapon10damagestat"> <option style="width: 45px;" value="@{str-mod} " data-i18n="strength-a" selected>Str</option> <option style="width: 45px;" value="(floor(@{str-mod}/2))" data-i18n="half-strength" >1/2 Str</option> <option style="width: 45px;" value="(@{str-mod} +floor(@{str-mod}/2))" data-i18n="strength-and-half-strength" >Str+1/2Str</option> <option style="width: 45px;" value="(@{str-mod} + @{int-mod})" data-i18n="strength-and-intelligence" >Str+Int</option> <option style="width: 45px;" value="(floor(@{str-mod}/2) + @{int-mod})" data-i18n="half-strength-and-intelligence" >1/2Str+Int</option> <option style="width: 45px;" value="(@{str-mod} + @{dex-mod})" data-i18n="strength-and-dexterity" >Int</option> <option style="width: 45px;" value="(@{str-mod} + @{dex-mod} + @{int-mod})" data-i18n="strength-and-dexterity-and-intelligence" >Int</option> <option style="width: 45px;" value="@{dex-mod}" data-i18n="dexterity-a" >Dex</option> <option style="width: 45px;" value="@{wis-mod}" data-i18n="wisdom-a" >Wis</option> <option style="width: 45px;" value="@{int-mod}" data-i18n="intelligence-a" >Int</option> <option style="width: 45px;" value="0" data-i18n="none" >None</option> </select></td> <td><input class="inputbox" type="text" name="attr_weapon10dicenumber" title="weapon10dicenumber" style="height: 24px; width: 25px;" value="0">d <input class="inputbox" type="text" name="attr_weapon10dicetype" title="weapon10dicetype" style="height: 24px; width: 30px;" value="0">+ <input class="inputbox" type="text" name="attr_weapon10bonusdamage" title="weapon10bonusdamage" style="height: 24px; width: 25px;" value="0"> </td> <td><input class="inputbox" type="text" name="attr_weapon10vardamage" title="weapon10vardamage" style="height: 24px; width: 59px;" value="0"></td> <td><textarea class="inputbox" rows="1" cols="45" style="height: 18px; width: 105px; margin-bottom: -3px;" name="attr_weapon10specialproperties" title="weapon10specialproperties"></textarea></td> </tr> </table> <table class="switch-unitedDamage-tableWeapon tableNoCellSpacingNoCellPadding"> <tr> <td colspan="2" class="statlabel-big" style="font-size: 1.5em; width: 120px;" data-i18n="weapon" >Weapon</td> <td class="statlabel" style="width: 44px;" data-i18n="type" >Type</td> <td class="statlabel" style="width: 44px;" data-i18n="weapon-enhancement-a" >Weapon Enh</td> <td class="statlabel" style="width: 41px;" data-i18n="weapon-focus-s" >Weapon<br>Focus</td> <td class="statlabel" style="width: 41px;" data-i18n="weapon-specialization-as" >Weapon<br>Specialize</td> <td class="statlabel" style="width: 79px;" data-i18n="critical" >Critical</td> <td class="statlabel" style="width: 41px;" data-i18n="range" >Range</td> <td class="statlabel" style="width: 41px;" data-i18n="ammunition" >Ammunition</td> <td class="statlabel" style="width: 44px;" data-i18n="attack-ability" >Attack Ability</td> <td class="statlabel" style="width: 44px;" data-i18n="damage-ability" >Damage Ability</td> <td class="statlabel" style="width: 59px;" data-i18n="damage" >Damage</td> <td class="statlabel" style="width: 59px;" data-i18n="var-damage" >Var. Damage</td> <td class="statlabel" style="width: 105px;" data-i18n="special-properties" >Special Properties</td> </tr> <tr> <td colspan="2"><input class="inputbox" type="text" name="attr_weapon10name" title="weapon10name" style="height: 24px; width: 120px;"></td> <td><input class="inputbox" type="text" name="attr_weapon10type" title="weapon10type" style="height: 24px; width: 44px;"></td> <td><input class="inputbox" type="text" name="attr_weapon10enh" title="weapon10enh (affects both attack and damage)" style="height: 24px; width: 44px;" value="0"></td> <td><input class="inputbox" type="text" name="attr_weapon10focus" title="weapon10focus (affects only attack)" style="height: 24px; width: 41px;" value="0"></td> <td><input class="inputbox" type="text" name="attr_weapon10specialize" title="weapon10specialize (affects only damage)" style="height: 24px; width: 41px;" value="0"></td> <td><input class="inputbox" type="text" name="attr_weapon10critmin" title="weapon10critmin" style="height: 24px; width: 25px;" value="20">-20/x<input class="inputbox" type="text" name="attr_weapon10critmult" title="weapon10critmult" style="height: 24px; width: 19px;" ></td> <td><input class="inputbox" type="text" name="attr_weapon10range" title="weapon10range" style="height: 24px; width: 41px;"></td> <td><input class="inputbox" type="text" name="attr_weapon10ammunition" title="weapon10ammunition" style="height: 24px; width: 41px;"></td> <td><select class="inputbox" style="height: 24px; width: 44px; font-size: 0.75em; margin-bottom: 0px;" name="attr_weapon10stat" title="weapon10stat"> <option style="width: 45px;" value="@{str-mod} " data-i18n="strength-a" selected>Str</option> <option style="width: 45px;" value="@{dex-mod} " data-i18n="dexterity-a" >Dex</option> <option style="width: 45px;" value="@{wis-mod} " data-i18n="wisdom-a" >Wis</option> <option style="width: 45px;" value="@{int-mod} " data-i18n="intelligence-a" >Int</option> </select></td> <td><select class="inputbox" style="height: 24px; width: 44px; font-size: 0.75em; margin-bottom: 0px;" name="attr_weapon10damagestat" title="weapon10damagestat"> <option style="width: 45px;" value="@{str-mod} " data-i18n="strength-a" selected>Str</option> <option style="width: 45px;" value="(floor(@{str-mod}/2))" data-i18n="half-strength" >1/2 Str</option> <option style="width: 45px;" value="(@{str-mod} +floor(@{str-mod}/2))" data-i18n="strength-and-half-strength" >Str+1/2Str</option> <option style="width: 45px;" value="(@{str-mod} + @{int-mod})" data-i18n="strength-and-intelligence" >Str+Int</option> <option style="width: 45px;" value="(floor(@{str-mod}/2) + @{int-mod})" data-i18n="half-strength-and-intelligence" >1/2Str+Int</option> <option style="width: 45px;" value="(@{str-mod} + @{dex-mod})" data-i18n="strength-and-dexterity" >Int</option> <option style="width: 45px;" value="(@{str-mod} + @{dex-mod} + @{int-mod})" data-i18n="strength-and-dexterity-and-intelligence" >Int</option> <option style="width: 45px;" value="@{dex-mod} " data-i18n="dexterity-a" >Dex</option> <option style="width: 45px;" value="@{wis-mod} " data-i18n="wisdom-a" >Wis</option> <option style="width: 45px;" value="@{int-mod} " data-i18n="intelligence-a" >Int</option> <option style="width: 45px;" value="0" data-i18n="none" >None</option> </select></td> <td><input class="inputbox" type="text" name="attr_weapon10statdamage" title="weapon10statdamage" style="height: 24px; width: 59px;" value="0"></td> <td><input class="inputbox" type="text" name="attr_weapon10vardamage" title="weapon10vardamage" style="height: 24px; width: 59px;" value="0"></td> <td><textarea class="inputbox" rows="1" cols="45" style="height: 20px; width: 105px; margin-bottom: -3px;" name="attr_weapon10specialproperties" title="weapon10specialproperties"></textarea></td> </tr> </table> <input type="checkbox" class="pc-weapon10Macro-show arrow" title="weapon10Macro-show" name="attr_weapon10Macro-show" value="1"/> <span></span> <div style="float: right; width: 780px; text-align: left;"> <span class="switch-singleAttack-label" style="font-weight: bold;" data-i18n="single-attack">Single attack</span> <button class="switch-singleAttack-button" type="roll" name="roll_weapon10singleattack" title="weapon10singleattack" value="@{weapon10singleattackmacro}" style="width: 20px;" > </button> <span class="switch-attack-single-label" style="font-weight: bold;" data-i18n="single-attack-damage">Single Attack and Damage</span> <button class="switch-attack-singleRerollSplitted-button btn-roll" type="roll" name="roll_weapon10attacksinglererollsplitted" title="weapon10attacksinglererollsplitted" value="@{weapon10attackmacrosinglererollsplitted}" style="width: 20px;"> </button> <button class="switch-attack-singleMultiplySplitted-button btn-roll" type="roll" name="roll_weapon10attacksinglemultiplysplitted" title="weapon10attacksinglemultiplysplitted" value="@{weapon10attackmacrosinglemultiplysplitted}" style="width: 20px;"> </button> <button class="switch-attack-singleCustomSplitted-button btn-roll" type="roll" name="roll_weapon10attacksinglecustomsplitted" title="weapon10attacksinglecustomsplitted" value="@{weapon10attackmacrosinglecustomsplitted}" style="width: 20px;"> </button> <button class="switch-attack-singleRerollUnited-button btn-roll" type="roll" name="roll_weapon10attack" title="weapon10attack" value="@{weapon10attackmacro}" style="width: 20px;"> </button> <button class="switch-attack-singleMultiplyUnited-button btn-roll" type="roll" name="roll_weapon10attacksinglemultiplyunited" title="weapon10attacksinglemultiplyunited" value="@{weapon10attackmacrosinglesinglemultiplyunited}" style="width: 20px;"> </button> <button class="switch-attack-singleCustomUnited-button btn-roll" type="roll" name="roll_weapon10attacksinglecustomunited" title="weapon10attacksinglecustomunited" value="@{weapon10attackmacrosinglecustomunited}" style="width: 20px;"> </button> <span class="switch-fullAttack-label" style="font-weight: bold;" data-i18n="full-attack">Full Attack</span> <button class="switch-fullAttack-separate-button" type="roll" name="roll_weapon10fullattackseparate" title="weapon10fullattackseparate" value="@{weapon10fullattackmacroseparate}" style="width: 20px;" > </button> <button class="switch-fullAttack-singleRerollSplitted-button btn-roll" type="roll" name="roll_weapon10fullattacksinglererollsplitted" title="weapon10fullattacksinglererollsplitted" value="@{weapon10fullattackmacrosinglererollsplitted}" style="width: 20px;" > </button> <button class="switch-fullAttack-singleMultiplySplitted-button btn-roll" type="roll" name="roll_weapon10fullattacksinglemultiplysplitted" title="weapon10fullattacksinglemultiplysplitted" value="@{weapon10fullattackmacrosinglemultiplysplitted}" style="width: 20px;" > </button> <button class="switch-fullAttack-singleCustomSplitted-button btn-roll" type="roll" name="roll_weapon10fullattacksinglecustomsplitted" title="weapon10fullattacksinglecustomsplitted" value="@{weapon10fullattackmacrosinglecustomsplitted}" style="width: 20px;" > </button> <button class="switch-fullAttack-singleRerollUnited-button btn-roll" type="roll" name="roll_weapon10fullattack" title="weapon10fullattack" value="@{weapon10fullattackmacro}" style="width: 20px;" > </button> <button class="switch-fullAttack-singleMultiplyUnited-button btn-roll" type="roll" name="roll_weapon10fullattacksinglemultiplyunited" title="weapon10fullattacksinglemultiplyunited" value="@{weapon10fullattackmacrosinglemultiplyunited}" style="width: 20px;" > </button> <button class="switch-fullAttack-singleCustomUnited-button btn-roll" type="roll" name="roll_weapon10fullattacksinglecustomunited" title="weapon10fullattacksinglecustomunited" value="@{weapon10fullattackmacrosinglecustomunited}" style="width: 20px;" > </button> <span class="switch-damage-label" style="font-weight: bold;" data-i18n="damage-roll">Damage Roll</span> <button class="switch-damage-splitted-button btn-roll" type="roll" name="roll_weapon10damagerollsplitted" title="weapon10damagerollsplitted" style="width: 20px;" value="@{weapon10damagemacrosplitted}"></button> <button class="switch-damage-united-button btn-roll" type="roll" name="roll_weapon10damageroll" title="weapon10damageroll" style="width: 20px;" value="@{weapon10damagemacro}"></button> <span class="switch-critic-label" style="font-weight: bold;" data-i18n="critic-roll">Critic Roll</span> <button class="switch-critic-rerollSplitted-button btn-roll" type="roll" name="roll_weapon10criticrollrerollsplitted" title="weapon10criticrollrerollsplitted" style="width: 20px;" value="@{weapon10criticmacrorerollsplitted}"></button> <button class="switch-critic-multiplySplitted-button btn-roll" type="roll" name="roll_weapon10criticrollmultiplysplitted" title="weapon10criticrollmultiplysplitted" style="width: 20px;" value="@{weapon10criticmacromultiplysplitted}"></button> <button class="switch-critic-customSplitted-button btn-roll" type="roll" name="roll_weapon10criticrollcustomsplitted" title="weapon10criticrollcustomsplitted" style="width: 20px;" value="@{weapon10criticmacrocustomsplitted}"></button> <button class="switch-critic-rerollUnited-button btn-roll" type="roll" name="roll_weapon10criticroll" title="weapon10criticroll" style="width: 20px;" value="@{weapon10criticmacro}"></button> <button class="switch-critic-multiplyUnited-button btn-roll" type="roll" name="roll_weapon10criticrollmultiplyunited" title="weapon10criticrollmultiplyunited" style="width: 20px;" value="@{weapon10criticmacromultiplyunited}"></button> <button class="switch-critic-customUnited-button btn-roll" type="roll" name="roll_weapon10criticrollcustomunited" title="weapon10criticrollcustomunited" style="width: 20px;" value="@{weapon10criticmacrocustomunited}"></button> </div> <div class="pc-weapon10Macro" style="width: 800px; text-align: left; padding-top: 10px;"> <div> <textarea class="switch-attack-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-left: 30px; margin-bottom: 0;" name="attr_weapon10attackcalc" title="weapon10attackcalc (Edit this to adjust the attack calculation)">1d20cs>@{weapon10critmin} + @{bab}[BAB] + @{epicattackbonus}[Epic AB] + @{weapon10stat}[Ability] + @{size}[size] + @{weapon10enh}[Weapon Enh] + @{weapon10focus}[Weapon Focus] + @{globalAttackBonus}[Global bonus] + ?{Flank |No, 0|Yes, 2}[Flank] + ?{Additional Attack Bonus?|0}[Ad'l Atk Bon]</textarea> <textarea class="switch-damage-splitted-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_weapon10damagesplitted" title="weapon10damagesplitted (Edit this to adjust the damage calculation.)">[[@{weapon10dicenumber}]]d[[@{weapon10dicetype}]] + @{weapon10bonusdamage}[Dmg] + @{weapon10damagestat}[Weapon Dmg Ability] + @{weapon10enh}[Weapon Enh] + @{weapon10specialize}[Weapon Spec] + @{globalDamageBonus}[Global bonus] + ?{Additional Damage Bonus?|0}[Ad'l Dmg Bon]+ @{weapon10vardamage}[Var Dmg]</textarea> <textarea class="switch-damage-united-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_weapon10damage" title="weapon10damage (Edit this to adjust the damage calculation.)">@{weapon10statdamage}[Dmg] + @{weapon10damagestat}[Weapon Dmg Ability] + @{weapon10enh}[Weapon Enh] + @{weapon10specialize}[Weapon Spec] + @{globalDamageBonus}[Global bonus] + ?{Additional Damage Bonus?|0}[Ad'l Dmg Bon] + @{weapon10vardamage}[Var Dmg]</textarea> <textarea class="switch-critic-rerollSplitted-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_weapon10critrerollsplitted" title="weapon10critrerollsplitted (Edit this to adjust the critical calculation.)">[[(@{weapon10critmult}-1) * @{weapon10dicenumber}]]d[[@{weapon10dicetype}]][Dmg] + (@{weapon10critmult}-1)*(@{weapon10bonusdamage}[Dmg] + @{weapon10damagestat}[Weapon Dmg Ability] + @{weapon10enh}[Weapon Enh] + @{weapon10specialize}[Weapon Spec] + @{globalDamageBonus}[Global bonus] + ?{Additional Damage Bonus?|0}[Ad'l Dmg Bon])</textarea> <textarea class="switch-critic-multiplySplitted-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_weapon10critmultiplysplitted" title="weapon10critmultiplysplitted (Edit this to adjust the critical calculation.)">(@{weapon10critmult}-1) * ([[@{weapon10dicenumber}]]d[[@{weapon10dicetype}]] + @{weapon10bonusdamage}[Dmg] + @{weapon10damagestat}[Weapon Dmg Ability] + @{weapon10enh}[Weapon Enh] + @{weapon10specialize}[Weapon Spec] + @{globalDamageBonus}[Global bonus] + ?{Additional Damage Bonus?|0}[Ad'l Dmg Bon])</textarea> <textarea class="switch-critic-customSplitted-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_weapon10critcustomsplitted" title="weapon10critcustomsplitted (Edit this to adjust the critical calculation.)"></textarea> <textarea class="switch-critic-rerollUnited-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_weapon10crit" title="weapon10crit (Edit this to adjust the critical calculation.)">(@{weapon10statdamage}[Dmg] + @{weapon10damagestat}[Weapon Dmg Ability] + @{weapon10enh}[Weapon Enh] + @{weapon10specialize}[Weapon Spec] + @{globalDamageBonus}[Global bonus] + ?{Additional Damage Bonus?|0}[Ad'l Dmg Bon])</textarea> <textarea class="switch-critic-multiplyUnited-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_weapon10critmultiplyunited" title="weapon10critmultiplyunited (Edit this to adjust the critical calculation.)">(@{weapon10critmult}-1) * (@{weapon10statdamage}[Dmg] + @{weapon10damagestat}[Weapon Dmg Ability] + @{weapon10enh}[Weapon Enh] + @{weapon10specialize}[Weapon Spec] + @{globalDamageBonus}[Global bonus] + ?{Additional Damage Bonus?|0}[Ad'l Dmg Bon])</textarea> <textarea class="switch-critic-customUnited-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_weapon10critcustomunited" title="weapon10critcustomunited (Edit this to adjust the critical calculation.)"></textarea> </div> <div> <textarea class="switch-singleAttack-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon10singleattackmacro" title="weapon10singleattackmacro (Modify this macro to modify your attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=Attacks with the @{weapon10name} }} {{attack1=Hitting AC [[ @{weapon10attackcalc} ]] }} {{notes=@{weapon10specialproperties} }}</textarea> <textarea class="switch-attack-singleRerollSplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon10attackmacrosinglererollsplitted" title="weapon10attackmacrosinglererollsplitted (Modify this macro to modify your attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=Attacks with a @{weapon10name} }} {{attack1=hitting AC [[ @{weapon10attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{weapon10attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=for [[ @{weapon10damagesplitted} ]] dmg}} {{critdmg1=+ [[ @{weapon10critrerollsplitted} ]] crit dmg}} {{fullattackflag= [[ 0d1 ]] }} {{notes=@{weapon10specialproperties} }}</textarea> <textarea class="switch-attack-singleMultiplySplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon10attackmacrosinglemultiplysplitted" title="weapon10attackmacrosinglemultiplysplitted (Modify this macro to modify your attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=Attacks with a @{weapon10name} }} {{attack1=hitting AC [[ @{weapon10attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{weapon10attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=for [[ @{weapon10damagesplitted} ]] dmg}} {{critdmg1=+ [[ @{weapon10critmultiplysplitted} ]] crit dmg}} {{fullattackflag= [[ 0d1 ]] }} {{notes=@{weapon10specialproperties} }}</textarea> <textarea class="switch-attack-singleCustomSplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon10attackmacrosinglecustomsplitted" title="weapon10attackmacrosinglecustomsplitted (Modify this macro to modify your attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=Attacks with a @{weapon10name} }} {{attack1=hitting AC [[ @{weapon10attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{weapon10attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=for [[ @{weapon10damagesplitted} ]] dmg}} {{critdmg1=+ [[ @{weapon10critcustomsplitted} ]] crit dmg}} {{fullattackflag= [[ 0d1 ]] }} {{notes=@{weapon10specialproperties} }}</textarea> <textarea class="switch-attack-singleRerollUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon10attackmacro" title="weapon10attackmacro (Modify this macro to modify your attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=Attacks with a @{weapon10name} }} {{attack1=hitting AC [[ @{weapon10attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{weapon10attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=for [[ @{weapon10damage} ]] dmg}} {{critdmg1=+ [[ @{weapon10crit} ]] crit dmg}} {{fullattackflag= [[ 0d1 ]] }} {{notes=@{weapon10specialproperties} }}</textarea> <textarea class="switch-attack-singleMultiplyUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon10attackmacrosinglesinglemultiplyunited" title="weapon10attackmacrosinglesinglemultiplyunited (Modify this macro to modify your attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=Attacks with a @{weapon10name} }} {{attack1=hitting AC [[ @{weapon10attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{weapon10attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=for [[ @{weapon10damage} ]] dmg}} {{critdmg1=+ [[ @{weapon10critmultiplyunited} ]] crit dmg}} {{fullattackflag= [[ 0d1 ]] }} {{notes=@{weapon10specialproperties} }}</textarea> <textarea class="switch-attack-singleCustomUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon10attackmacrosinglecustomunited" title="weapon10attackmacrosinglecustomunited (Modify this macro to modify your attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=Attacks with a @{weapon10name} }} {{attack1=hitting AC [[ @{weapon10attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{weapon10attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=for [[ @{weapon10damage} ]] dmg}} {{critdmg1=+ [[ @{weapon10critcustomunited} ]] crit dmg}} {{fullattackflag= [[ 0d1 ]] }} {{notes=@{weapon10specialproperties} }}</textarea> <textarea class="switch-fullAttack-separate-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon10fullattackmacroseparate" title="weapon10fullattackmacroseparate (Modify this macro to modify your full round attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=Attacks with the @{weapon10name} }} {{attack1=1 - Hitting AC: [[ @{weapon10attackcalc} ]] }} {{critconfirm1=Crit: YES }} {{fumbleroll=Fumble: YES }} {{attack2=2 - Hitting AC: [[ @{weapon10attackcalc}-5 ]] }} {{critconfirm2=Crit: YES }} {{fumbleroll=Fumble: YES }} {{attack3=3 - Hitting AC: [[ @{weapon10attackcalc}-10 ]] }} {{critconfirm3=Crit: YES }} {{fumbleroll=Fumble: YES }} {{attack4=4 - Hitting AC: [[ @{weapon10attackcalc}-15 ]] }} {{critconfirm4=Crit: YES }} {{fumbleroll=Fumble: YES }} {{fullattackflag= [[ d1 ]] }} {{notes=@{weapon10specialproperties} }}</textarea> <textarea class="switch-fullAttack-singleRerollSplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon10fullattackmacrosinglererollsplitted" title="weapon10fullattackmacrosinglererollsplitted (Modify this macro to modify your full round attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=attacks with a @{weapon10name} }} {{attack1=A1: [[ @{weapon10attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{weapon10attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=D1: [[ @{weapon10damagesplitted} ]] }} {{critdmg1=+ [[ @{weapon10critrerollsplitted} ]] }} {{attack2=A2: [[ @{weapon10attackcalc}-5 ]] }} {{critconfirm2=Crit!: [[ @{weapon10attackcalc}-5 ]] }} {{damage2=D2: [[ @{weapon10damagesplitted} ]] }} {{critdmg2=+ [[ @{weapon10critrerollsplitted} ]] }} {{attack3=A3: [[ @{weapon10attackcalc}-10 ]] }} {{critconfirm3=Crit!: [[ @{weapon10attackcalc}-10 ]] }} {{damage3=D3: [[ @{weapon10damagesplitted} ]] }} {{critdmg3=+ [[ @{weapon10critrerollsplitted} ]] }} {{attack4=A4: [[ @{weapon10attackcalc}-15 ]] }} {{critconfirm4=Crit!: [[ @{weapon10attackcalc}-15 ]] }} {{damage4=D4: [[ @{weapon10damagesplitted} ]] }} {{critdmg4=+ [[ @{weapon10critrerollsplitted} ]] }} {{fullattackflag= [[ d1 ]] }} {{notes=@{weapon10specialproperties} }}</textarea> <textarea class="switch-fullAttack-singleMultiplySplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon10fullattackmacrosinglemultiplysplitted" title="weapon10fullattackmacrosinglemultiplysplitted (Modify this macro to modify your full round attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=attacks with a @{weapon10name} }} {{attack1=A1: [[ @{weapon10attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{weapon10attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=D1: [[ @{weapon10damagesplitted} ]] }} {{critdmg1=+ [[ @{weapon10critmultiplysplitted} ]] }} {{attack2=A2: [[ @{weapon10attackcalc}-5 ]] }} {{critconfirm2=Crit!: [[ @{weapon10attackcalc}-5 ]] }} {{damage2=D2: [[ @{weapon10damagesplitted} ]] }} {{critdmg2=+ [[ @{weapon10critmultiplysplitted} ]] }} {{attack3=A3: [[ @{weapon10attackcalc}-10 ]] }} {{critconfirm3=Crit!: [[ @{weapon10attackcalc}-10 ]] }} {{damage3=D3: [[ @{weapon10damagesplitted} ]] }} {{critdmg3=+ [[ @{weapon10critmultiplysplitted} ]] }} {{attack4=A4: [[ @{weapon10attackcalc}-15 ]] }} {{critconfirm4=Crit!: [[ @{weapon10attackcalc}-15 ]] }} {{damage4=D4: [[ @{weapon10damagesplitted} ]] }} {{critdmg4=+ [[ @{weapon10critmultiplysplitted} ]] }} {{fullattackflag= [[ d1 ]] }} {{notes=@{weapon10specialproperties} }}</textarea> <textarea class="switch-fullAttack-singleCustomSplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon10fullattackmacrosinglecustomsplitted" title="weapon10fullattackmacrosinglecustomsplitted (Modify this macro to modify your full round attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=attacks with a @{weapon10name} }} {{attack1=A1: [[ @{weapon10attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{weapon10attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=D1: [[ @{weapon10damagesplitted} ]] }} {{critdmg1=+ [[ @{weapon10critcustomsplitted} ]] }} {{attack2=A2: [[ @{weapon10attackcalc}-5 ]] }} {{critconfirm2=Crit!: [[ @{weapon10attackcalc}-5 ]] }} {{damage2=D2: [[ @{weapon10damagesplitted} ]] }} {{critdmg2=+ [[ @{weapon10critcustomsplitted} ]] }} {{attack3=A3: [[ @{weapon10attackcalc}-10 ]] }} {{critconfirm3=Crit!: [[ @{weapon10attackcalc}-10 ]] }} {{damage3=D3: [[ @{weapon10damagesplitted} ]] }} {{critdmg3=+ [[ @{weapon10critcustomsplitted} ]] }} {{attack4=A4: [[ @{weapon10attackcalc}-15 ]] }} {{critconfirm4=Crit!: [[ @{weapon10attackcalc}-15 ]] }} {{damage4=D4: [[ @{weapon10damagesplitted} ]] }} {{critdmg4=+ [[ @{weapon10critcustomsplitted} ]] }} {{fullattackflag= [[ d1 ]] }} {{notes=@{weapon10specialproperties} }}</textarea> <textarea class="switch-fullAttack-singleRerollUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon10fullattackmacro" title="weapon10fullattackmacro (Modify this macro to modify your full round attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=attacks with a @{weapon10name} }} {{attack1=A1: [[ @{weapon10attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{weapon10attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=D1: [[ @{weapon10damage} ]] }} {{critdmg1=+ [[ @{weapon10crit} ]] }} {{attack2=A2: [[ @{weapon10attackcalc}-5 ]] }} {{critconfirm2=Crit!: [[ @{weapon10attackcalc}-5 ]] }} {{damage2=D2: [[ @{weapon10damage} ]] }} {{critdmg2=+ [[ @{weapon10crit} ]] }} {{attack3=A3: [[ @{weapon10attackcalc}-10 ]] }} {{critconfirm3=Crit!: [[ @{weapon10attackcalc}-10 ]] }} {{damage3=D3: [[ @{weapon10damage} ]] }} {{critdmg3=+ [[ @{weapon10crit} ]] }} {{attack4=A4: [[ @{weapon10attackcalc}-15 ]] }} {{critconfirm4=Crit!: [[ @{weapon10attackcalc}-15 ]] }} {{damage4=D4: [[ @{weapon10damage} ]] }} {{critdmg4=+ [[ @{weapon10crit} ]] }} {{fullattackflag= [[ d1 ]] }} {{notes=@{weapon10specialproperties} }}</textarea> <textarea class="switch-fullAttack-singleMultiplyUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon10fullattackmacrosinglemultiplyunited" title="weapon10fullattackmacrosinglemultiplyunited (Modify this macro to modify your full round attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=attacks with a @{weapon10name} }} {{attack1=A1: [[ @{weapon10attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{weapon10attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=D1: [[ @{weapon10damage} ]] }} {{critdmg1=+ [[ @{weapon10critmultiplyunited} ]] }} {{attack2=A2: [[ @{weapon10attackcalc}-5 ]] }} {{critconfirm2=Crit!: [[ @{weapon10attackcalc}-5 ]] }} {{damage2=D2: [[ @{weapon10damage} ]] }} {{critdmg2=+ [[ @{weapon10critmultiplyunited} ]] }} {{attack3=A3: [[ @{weapon10attackcalc}-10 ]] }} {{critconfirm3=Crit!: [[ @{weapon10attackcalc}-10 ]] }} {{damage3=D3: [[ @{weapon10damage} ]] }} {{critdmg3=+ [[ @{weapon10critmultiplyunited} ]] }} {{attack4=A4: [[ @{weapon10attackcalc}-15 ]] }} {{critconfirm4=Crit!: [[ @{weapon10attackcalc}-15 ]] }} {{damage4=D4: [[ @{weapon10damage} ]] }} {{critdmg4=+ [[ @{weapon10critmultiplyunited} ]] }} {{fullattackflag= [[ d1 ]] }} {{notes=@{weapon10specialproperties} }}</textarea> <textarea class="switch-fullAttack-singleCustomUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon10fullattackmacrosinglecustomunited" title="weapon10fullattackmacrosinglecustomunited (Modify this macro to modify your full round attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=attacks with a @{weapon10name} }} {{attack1=A1: [[ @{weapon10attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{weapon10attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=D1: [[ @{weapon10damage} ]] }} {{critdmg1=+ [[ @{weapon10critcustomunited} ]] }} {{attack2=A2: [[ @{weapon10attackcalc}-5 ]] }} {{critconfirm2=Crit!: [[ @{weapon10attackcalc}-5 ]] }} {{damage2=D2: [[ @{weapon10damage} ]] }} {{critdmg2=+ [[ @{weapon10critcustomunited} ]] }} {{attack3=A3: [[ @{weapon10attackcalc}-10 ]] }} {{critconfirm3=Crit!: [[ @{weapon10attackcalc}-10 ]] }} {{damage3=D3: [[ @{weapon10damage} ]] }} {{critdmg3=+ [[ @{weapon10critcustomunited} ]] }} {{attack4=A4: [[ @{weapon10attackcalc}-15 ]] }} {{critconfirm4=Crit!: [[ @{weapon10attackcalc}-15 ]] }} {{damage4=D4: [[ @{weapon10damage} ]] }} {{critdmg4=+ [[ @{weapon10critcustomunited} ]] }} {{fullattackflag= [[ d1 ]] }} {{notes=@{weapon10specialproperties} }}</textarea> <textarea class="switch-damage-splitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon10damagemacrosplitted" title="weapon10damagemacrosplitted (Modify this macro to modify your damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{character_name} }} {{subtags=Damages with the @{weapon10name} }} {{damage1=Damage: [[ @{weapon10damagesplitted} ]] dmg }} {{notes=@{weapon10specialproperties} }}</textarea> <textarea class="switch-damage-united-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon10damagemacro" title="weapon10damagemacro (Modify this macro to modify your damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{character_name} }} {{subtags=Damages with the @{weapon10name} }} {{damage1=Damage: [[ @{weapon10damage} ]] dmg }} {{notes=@{weapon10specialproperties} }}</textarea> <textarea class="switch-critic-rerollSplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon10criticmacrorerollsplitted" title="weapon10criticmacrorerollsplitted (Modify this macro to modify your critic damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{character_name} }} {{subtags=Damages with the @{weapon10name} }} {{damage1=Damage: [[ @{weapon10damagesplitted} ]] + [[ @{weapon10critrerollsplitted} ]] crit dmg }} {{notes=@{weapon10specialproperties} }}</textarea> <textarea class="switch-critic-multiplySplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon10criticmacromultiplysplitted" title="weapon10criticmacromultiplysplitted (Modify this macro to modify your critic damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{character_name} }} {{subtags=Damages with the @{weapon10name} }} {{damage1=Damage: [[ @{weapon10damagesplitted} ]] + [[ @{weapon10critmultiplysplitted} ]] crit dmg }} {{notes=@{weapon10specialproperties} }}</textarea> <textarea class="switch-critic-customSplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon10criticmacrocustomsplitted" title="weapon10criticmacrocustomsplitted (Modify this macro to modify your critic damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{character_name} }} {{subtags=Damages with the @{weapon10name} }} {{damage1=Damage: [[ @{weapon10damagesplitted} ]] + [[ @{weapon10critcustomsplitted} ]] crit dmg }} {{notes=@{weapon10specialproperties} }}</textarea> <textarea class="switch-critic-rerollUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon10criticmacro" title="weapon10criticmacro (Modify this macro to modify your critic damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{character_name} }} {{subtags=Damages with the @{weapon10name} }} {{damage1=Damage: [[ @{weapon10damage} ]] + [[ @{weapon10crit} ]] crit dmg }} {{notes=@{weapon10specialproperties} }}</textarea> <textarea class="switch-critic-multiplyUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon10criticmacromultiplyunited" title="weapon10criticmacromultiplyunited (Modify this macro to modify your critic damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{character_name} }} {{subtags=Damages with the @{weapon10name} }} {{damage1=Damage: [[ @{weapon10damage} ]] + [[ @{weapon10critmultiplyunited} ]] crit dmg }} {{notes=@{weapon10specialproperties} }}</textarea> <textarea class="switch-critic-customUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapon10criticmacrocustomunited" title="weapon10criticmacrocustomunited (Modify this macro to modify your critic damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{character_name} }} {{subtags=Damages with the @{weapon10name} }} {{damage1=Damage: [[ @{weapon10damage} ]] + [[ @{weapon10critcustomunited} ]] crit dmg }} {{notes=@{weapon10specialproperties} }}</textarea> </div> </div> </div> <br> <input type="checkbox" class="pc-weapon11-show arrow" title="weapon11-show" name="attr_weapon11-show" value="1" /><span style="text-align: left;" data-i18n="other-weapons">Other Weapons</span> <div class="pc-weapon pc-weapon11"> <fieldset class="repeating_weapons"> <table class="switch-splittedDamage-tableWeapon tableNoCellSpacingNoCellPadding"> <tr> <td colspan="2" class="statlabel-big" style="font-size: 1.5em; width: 120px;" data-i18n="weapon" >Weapon</td> <td class="statlabel" style="width: 38px;" data-i18n="type" >Type</td> <td class="statlabel" style="width: 30px;" data-i18n="weapon-enhancement-i" >Weap. Enh</td> <td class="statlabel" style="width: 30px;" data-i18n="weapon-focus-i" >Weap.<br>Foc.</td> <td class="statlabel" style="width: 30px;" data-i18n="weapon-specialization-i" >Weap.<br>Spec.</td> <td class="statlabel" style="width: 90px;" data-i18n="critical" >Critical</td> <td class="statlabel" style="width: 35px;" data-i18n="range" >Range</td> <td class="statlabel" style="width: 35px;" data-i18n="ammunition-i" >Amm.</td> <td class="statlabel" style="width: 44px;" data-i18n="attack-ability" >Attack Ability</td> <td class="statlabel" style="width: 44px;" data-i18n="damage-ability" >Damage Ability</td> <td class="statlabel" style="width: 103px;" data-i18n="damage" >Damage</td> <td class="statlabel" style="width: 59px;" data-i18n="var-damage" >Var. Damage</td> <td class="statlabel" style="width: 105px;" data-i18n="special-properties" >Special Properties</td> </tr> <tr> <td colspan="2"><input class="inputbox" type="text" name="attr_weaponname" title="repeating_weapons_#_weaponname" style="height: 24px; width: 120px;"></td> <td><input class="inputbox" type="text" name="attr_weapontype" title="repeating_weapons_#_weapontype" style="height: 24px; width: 35px;"></td> <td><input class="inputbox" type="text" name="attr_weaponenh" title="repeating_weapons_#_weaponenh (affects both attack and damage)" style="height: 24px; width: 30px;" value="0"></td> <td><input class="inputbox" type="text" name="attr_weaponfocus" title="repeating_weapons_#_weaponfocus (affects only attack)" style="height: 24px; width: 30px;" value="0"></td> <td><input class="inputbox" type="text" name="attr_weaponspecialize" title="repeating_weapons_#_weaponspecialize (affects only damage)" style="height: 24px; width: 30px;" value="0"></td> <td><input class="inputbox" type="text" name="attr_weaponcritmin" title="repeating_weapons_#_weaponcritmin" style="height: 24px; width: 25px;" value="20">-20/x<input class="inputbox" type="text" name="attr_weaponcritmult" title="repeating_weapons_#_weaponcritmult" style="height: 24px; width: 19px;" ></td> <td><input class="inputbox" type="text" name="attr_weaponrange" title="repeating_weapons_#_weaponrange" style="height: 24px; width: 32px;"></td> <td><input class="inputbox" type="text" name="attr_weaponammunition" title="repeating_weapons_#_weaponammunition" style="height: 24px; width: 35px;"></td> <td><select class="inputbox" style="height: 24px; width: 52px; font-size: 0.75em; margin-bottom: 0px;" name="attr_weaponstat" title="repeating_weapons_#_weaponstat"> <option style="width: 45px;" value="@{str-mod} " data-i18n="strength-a" selected>Str</option> <option style="width: 45px;" value="@{dex-mod} " data-i18n="dexterity-a" >Dex</option> <option style="width: 45px;" value="@{wis-mod} " data-i18n="wisdom-a" >Wis</option> <option style="width: 45px;" value="@{int-mod} " data-i18n="intelligence-a" >Int</option> </select></td> <td><select class="inputbox" style="height: 24px; width: 52px; font-size: 0.75em; margin-bottom: 0px;" name="attr_weapondamagestat" title="repeating_weapons_#_weapondamagestat"> <option style="width: 45px;" value="@{str-mod} " data-i18n="strength-a" selected>Str</option> <option style="width: 45px;" value="(floor(@{str-mod}/2))" data-i18n="half-strength" >1/2 Str</option> <option style="width: 45px;" value="(@{str-mod} +floor(@{str-mod}/2))" data-i18n="strength-and-half-strength" >Str+1/2Str</option> <option style="width: 45px;" value="(@{str-mod} + @{int-mod})" data-i18n="strength-and-intelligence" >Str+Int</option> <option style="width: 45px;" value="(floor(@{str-mod}/2) + @{int-mod})" data-i18n="half-strength-and-intelligence" >1/2Str+Int</option> <option style="width: 45px;" value="(@{str-mod} + @{dex-mod})" data-i18n="strength-and-dexterity" >Int</option> <option style="width: 45px;" value="(@{str-mod} + @{dex-mod} + @{int-mod})" data-i18n="strength-and-dexterity-and-intelligence" >Int</option> <option style="width: 45px;" value="@{dex-mod}" data-i18n="dexterity-a" >Dex</option> <option style="width: 45px;" value="@{wis-mod}" data-i18n="wisdom-a" >Wis</option> <option style="width: 45px;" value="@{int-mod}" data-i18n="intelligence-a" >Int</option> <option style="width: 45px;" value="0" data-i18n="none" >None</option> </select></td> <td><input class="inputbox" type="text" name="attr_weapondicenumber" title="repeating_weapons_#_weapondicenumber" style="height: 24px; width: 25px;" value="0">d <input class="inputbox" type="text" name="attr_weapondicetype" title="repeating_weapons_#_weapondicetype" style="height: 24px; width: 30px;" value="0">+ <input class="inputbox" type="text" name="attr_weaponbonusdamage" title="repeating_weapons_#_weaponbonusdamage" style="height: 24px; width: 25px;" value="0"> </td> <td><input class="inputbox" type="text" name="attr_weaponvardamage" title="repeating_weapons_#_weaponvardamage" style="height: 24px; width: 59px;" value="0"></td> <td><textarea class="inputbox" rows="1" cols="45" style="height: 18px; width: 105px; margin-bottom: -3px;" name="attr_weaponspecialproperties" title="repeating_weapons_#_weaponspecialproperties"></textarea></td> </tr> </table> <table class="switch-unitedDamage-tableWeapon tableNoCellSpacingNoCellPadding"> <tr> <td colspan="2" class="statlabel-big" style="font-size: 1.5em; width: 120px;" data-i18n="weapon" >Weapon</td> <td class="statlabel" style="width: 44px;" data-i18n="type" >Type</td> <td class="statlabel" style="width: 44px;" data-i18n="weapon-enhancement-a" >Weapon Enh</td> <td class="statlabel" style="width: 41px;" data-i18n="weapon-focus-s" >Weapon<br>Focus</td> <td class="statlabel" style="width: 41px;" data-i18n="weapon-specialization-as" >Weapon<br>Specialize</td> <td class="statlabel" style="width: 79px;" data-i18n="critical" >Critical</td> <td class="statlabel" style="width: 41px;" data-i18n="range" >Range</td> <td class="statlabel" style="width: 41px;" data-i18n="ammunition" >Ammunition</td> <td class="statlabel" style="width: 44px;" data-i18n="attack-ability" >Attack Ability</td> <td class="statlabel" style="width: 44px;" data-i18n="damage-ability" >Damage Ability</td> <td class="statlabel" style="width: 59px;" data-i18n="damage" >Damage</td> <td class="statlabel" style="width: 59px;" data-i18n="var-damage" >Var. Damage</td> <td class="statlabel" style="width: 105px;" data-i18n="special-properties" >Special Properties</td> </tr> <tr> <td colspan="2"><input class="inputbox" type="text" name="attr_weaponname" title="repeating_weapons_#_weaponname" style="height: 24px; width: 120px;"></td> <td><input class="inputbox" type="text" name="attr_weapontype" title="repeating_weapons_#_weapontype" style="height: 24px; width: 44px;"></td> <td><input class="inputbox" type="text" name="attr_weaponenh" title="repeating_weapons_#_weaponenh (affects both attack and damage)" style="height: 24px; width: 44px;" value="0"></td> <td><input class="inputbox" type="text" name="attr_weaponfocus" title="repeating_weapons_#_weaponfocus (affects only attack)" style="height: 24px; width: 41px;" value="0"></td> <td><input class="inputbox" type="text" name="attr_weaponspecialize" title="repeating_weapons_#_weaponspecialize (affects only damage)" style="height: 24px; width: 41px;" value="0"></td> <td><input class="inputbox" type="text" name="attr_weaponcritmin" title="repeating_weapons_#_weaponcritmin" style="height: 24px; width: 25px;" value="20">-20/x<input class="inputbox" type="text" name="attr_weaponcritmult" title="repeating_weapons_#_weaponcritmult" style="height: 24px; width: 19px;" ></td> <td><input class="inputbox" type="text" name="attr_weaponrange" title="repeating_weapons_#_weaponrange" style="height: 24px; width: 41px;"></td> <td><input class="inputbox" type="text" name="attr_weaponammunition" title="repeating_weapons_#_weaponammunition" style="height: 24px; width: 41px;"></td> <td><select class="inputbox" style="height: 24px; width: 44px; font-size: 0.75em; margin-bottom: 0px;" name="attr_weaponstat" title="repeating_weapons_#_weaponstat"> <option style="width: 45px;" value="@{str-mod} " data-i18n="strength-a" selected>Str</option> <option style="width: 45px;" value="@{dex-mod} " data-i18n="dexterity-a" >Dex</option> <option style="width: 45px;" value="@{wis-mod} " data-i18n="wisdom-a" >Wis</option> <option style="width: 45px;" value="@{int-mod} " data-i18n="intelligence-a" >Int</option> </select></td> <td><select class="inputbox" style="height: 24px; width: 44px; font-size: 0.75em; margin-bottom: 0px;" name="attr_weapondamagestat" title="repeating_weapons_#_weapondamagestat"> <option style="width: 45px;" value="@{str-mod} " data-i18n="strength-a" selected>Str</option> <option style="width: 45px;" value="(floor(@{str-mod}/2))" data-i18n="half-strength" >1/2 Str</option> <option style="width: 45px;" value="(@{str-mod} +floor(@{str-mod}/2))" data-i18n="strength-and-half-strength" >Str+1/2Str</option> <option style="width: 45px;" value="(@{str-mod} + @{int-mod})" data-i18n="strength-and-intelligence" >Str+Int</option> <option style="width: 45px;" value="(floor(@{str-mod}/2) + @{int-mod})" data-i18n="half-strength-and-intelligence" >1/2Str+Int</option> <option style="width: 45px;" value="(@{str-mod} + @{dex-mod})" data-i18n="strength-and-dexterity" >Int</option> <option style="width: 45px;" value="(@{str-mod} + @{dex-mod} + @{int-mod})" data-i18n="strength-and-dexterity-and-intelligence" >Int</option> <option style="width: 45px;" value="@{dex-mod} " data-i18n="dexterity-a" >Dex</option> <option style="width: 45px;" value="@{wis-mod} " data-i18n="wisdom-a" >Wis</option> <option style="width: 45px;" value="@{int-mod} " data-i18n="intelligence-a" >Int</option> <option style="width: 45px;" value="0" data-i18n="none" >None</option> </select></td> <td><input class="inputbox" type="text" name="attr_weaponstatdamage" title="repeating_weapons_#_weaponstatdamage" style="height: 24px; width: 59px;" value="0"></td> <td><input class="inputbox" type="text" name="attr_weaponvardamage" title="repeating_weapons_#_weaponvardamage" style="height: 24px; width: 59px;" value="0"></td> <td><textarea class="inputbox" rows="1" cols="45" style="height: 20px; width: 105px; margin-bottom: -3px;" name="attr_weaponspecialproperties" title="repeating_weapons_#_weaponspecialproperties"></textarea></td> </tr> </table> <input type="checkbox" class="pc-weapon11Macro-show arrow" title="weaponMacro-show" name="attr_weaponMacro-show" value="1"/> <span></span> <div style="float: right; width: 780px; text-align: left;"> <span class="switch-singleAttack-label" style="font-weight: bold;" data-i18n="single-attack">Single attack</span> <button class="switch-singleAttack-button" type="roll" name="roll_weaponsingleattack" title="repeating_weapons_#_weaponsingleattack" value="@{weaponsingleattackmacro}" style="width: 20px;" > </button> <span class="switch-attack-single-label" style="font-weight: bold;" data-i18n="single-attack-damage">Single Attack and Damage</span> <button class="switch-attack-singleRerollSplitted-button btn-roll" type="roll" name="roll_weaponattacksinglererollsplitted" title="repeating_weapons_#_weaponattacksinglererollsplitted" value="@{weaponattackmacrosinglererollsplitted}" style="width: 20px;"> </button> <button class="switch-attack-singleMultiplySplitted-button btn-roll" type="roll" name="roll_weaponattacksinglemultiplysplitted" title="repeating_weapons_#_weaponattacksinglemultiplysplitted" value="@{weaponattackmacrosinglemultiplysplitted}" style="width: 20px;"> </button> <button class="switch-attack-singleCustomSplitted-button btn-roll" type="roll" name="roll_weaponattacksinglecustomsplitted" title="repeating_weapons_#_weaponattacksinglecustomsplitted" value="@{weaponattackmacrosinglecustomsplitted}" style="width: 20px;"> </button> <button class="switch-attack-singleRerollUnited-button btn-roll" type="roll" name="roll_weaponattack" title="repeating_weapons_#_weaponattack" value="@{weaponattackmacro}" style="width: 20px;"> </button> <button class="switch-attack-singleMultiplyUnited-button btn-roll" type="roll" name="roll_weaponattacksinglemultiplyunited" title="repeating_weapons_#_weaponattacksinglemultiplyunited" value="@{weaponattackmacrosinglesinglemultiplyunited}" style="width: 20px;"> </button> <button class="switch-attack-singleCustomUnited-button btn-roll" type="roll" name="roll_weaponattacksinglecustomunited" title="repeating_weapons_#_weaponattacksinglecustomunited" value="@{weaponattackmacrosinglecustomunited}" style="width: 20px;"> </button> <span class="switch-fullAttack-label" style="font-weight: bold;" data-i18n="full-attack">Full Attack</span> <button class="switch-fullAttack-separate-button" type="roll" name="roll_weaponfullattackseparate" title="repeating_weapons_#_weaponfullattackseparate" value="@{weaponfullattackmacroseparate}" style="width: 20px;" > </button> <button class="switch-fullAttack-singleRerollSplitted-button btn-roll" type="roll" name="roll_weaponfullattacksinglererollsplitted" title="repeating_weapons_#_weaponfullattacksinglererollsplitted" value="@{weaponfullattackmacrosinglererollsplitted}" style="width: 20px;" > </button> <button class="switch-fullAttack-singleMultiplySplitted-button btn-roll" type="roll" name="roll_weaponfullattacksinglemultiplysplitted" title="repeating_weapons_#_weaponfullattacksinglemultiplysplitted" value="@{weaponfullattackmacrosinglemultiplysplitted}" style="width: 20px;" > </button> <button class="switch-fullAttack-singleCustomSplitted-button btn-roll" type="roll" name="roll_weaponfullattacksinglecustomsplitted" title="repeating_weapons_#_weaponfullattacksinglecustomsplitted" value="@{weaponfullattackmacrosinglecustomsplitted}" style="width: 20px;" > </button> <button class="switch-fullAttack-singleRerollUnited-button btn-roll" type="roll" name="roll_weaponfullattack" title="repeating_weapons_#_weaponfullattack" value="@{weaponfullattackmacro}" style="width: 20px;" > </button> <button class="switch-fullAttack-singleMultiplyUnited-button btn-roll" type="roll" name="roll_weaponfullattacksinglemultiplyunited" title="repeating_weapons_#_weaponfullattacksinglemultiplyunited" value="@{weaponfullattackmacrosinglemultiplyunited}" style="width: 20px;" > </button> <button class="switch-fullAttack-singleCustomUnited-button btn-roll" type="roll" name="roll_weaponfullattacksinglecustomunited" title="repeating_weapons_#_weaponfullattacksinglecustomunited" value="@{weaponfullattackmacrosinglecustomunited}" style="width: 20px;" > </button> <span class="switch-damage-label" style="font-weight: bold;" data-i18n="damage-roll">Damage Roll</span> <button class="switch-damage-splitted-button btn-roll" type="roll" name="roll_weapondamagerollsplitted" title="repeating_weapons_#_weapondamagerollsplitted" style="width: 20px;" value="@{weapondamagemacrosplitted}"></button> <button class="switch-damage-united-button btn-roll" type="roll" name="roll_weapondamageroll" title="repeating_weapons_#_weapondamageroll" style="width: 20px;" value="@{weapondamagemacro}"></button> <span class="switch-critic-label" style="font-weight: bold;" data-i18n="critic-roll">Critic Roll</span> <button class="switch-critic-rerollSplitted-button btn-roll" type="roll" name="roll_weaponcriticrollrerollsplitted" title="repeating_weapons_#_weaponcriticrollrerollsplitted" style="width: 20px;" value="@{weaponcriticmacrorerollsplitted}"></button> <button class="switch-critic-multiplySplitted-button btn-roll" type="roll" name="roll_weaponcriticrollmultiplysplitted" title="repeating_weapons_#_weaponcriticrollmultiplysplitted" style="width: 20px;" value="@{weaponcriticmacromultiplysplitted}"></button> <button class="switch-critic-customSplitted-button btn-roll" type="roll" name="roll_weaponcriticrollcustomsplitted" title="repeating_weapons_#_weaponcriticrollcustomsplitted" style="width: 20px;" value="@{weaponcriticmacrocustomsplitted}"></button> <button class="switch-critic-rerollUnited-button btn-roll" type="roll" name="roll_weaponcriticroll" title="repeating_weapons_#_weaponcriticroll" style="width: 20px;" value="@{weaponcriticmacro}"></button> <button class="switch-critic-multiplyUnited-button btn-roll" type="roll" name="roll_weaponcriticrollmultiplyunited" title="repeating_weapons_#_weaponcriticrollmultiplyunited" style="width: 20px;" value="@{weaponcriticmacromultiplyunited}"></button> <button class="switch-critic-customUnited-button btn-roll" type="roll" name="roll_weaponcriticrollcustomunited" title="repeating_weapons_#_weaponcriticrollcustomunited" style="width: 20px;" value="@{weaponcriticmacrocustomunited}"></button> </div> <div class="pc-weapon11Macro" style="width: 800px; text-align: left; padding-top: 10px;"> <div> <textarea class="switch-attack-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-left: 30px; margin-bottom: 0;" name="attr_weaponattackcalc" title="repeating_weapons_#_weaponattackcalc (Edit this to adjust the attack calculation)">1d20cs>@{weaponcritmin} + @{bab}[BAB] + @{epicattackbonus}[Epic AB] + @{weaponstat}[Ability] + @{size}[size] + @{weaponenh}[Weapon Enh] + @{weaponfocus}[Weapon Focus] + @{globalAttackBonus}[Global bonus] + ?{Flank |No, 0|Yes, 2}[Flank] + ?{Additional Attack Bonus?|0}[Ad'l Atk Bon]</textarea> <textarea class="switch-damage-splitted-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_weapondamagesplitted" title="repeating_weapons_#_weapondamagesplitted (Edit this to adjust the damage calculation.)">[[@{weapondicenumber}]]d[[@{weapondicetype}]] + @{weaponbonusdamage}[Dmg] + @{weapondamagestat}[Weapon Dmg Ability] + @{weaponenh}[Weapon Enh] + @{weaponspecialize}[Weapon Spec] + @{globalDamageBonus}[Global bonus] + ?{Additional Damage Bonus?|0}[Ad'l Dmg Bon]+ @{weaponvardamage}[Var Dmg]</textarea> <textarea class="switch-damage-united-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_weapondamage" title="repeating_weapons_#_weapondamage (Edit this to adjust the damage calculation.)">@{weaponstatdamage}[Dmg] + @{weapondamagestat}[Weapon Dmg Ability] + @{weaponenh}[Weapon Enh] + @{weaponspecialize}[Weapon Spec] + @{globalDamageBonus}[Global bonus] + ?{Additional Damage Bonus?|0}[Ad'l Dmg Bon] + @{weaponvardamage}[Var Dmg]</textarea> <textarea class="switch-critic-rerollSplitted-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_weaponcritrerollsplitted" title="repeating_weapons_#_weaponcritrerollsplitted (Edit this to adjust the critical calculation.)">[[(@{weaponcritmult}-1) * @{weapondicenumber}]]d[[@{weapondicetype}]][Dmg] + (@{weaponcritmult}-1)*(@{weaponbonusdamage}[Dmg] + @{weapondamagestat}[Weapon Dmg Ability] + @{weaponenh}[Weapon Enh] + @{weaponspecialize}[Weapon Spec] + @{globalDamageBonus}[Global bonus] + ?{Additional Damage Bonus?|0}[Ad'l Dmg Bon])</textarea> <textarea class="switch-critic-multiplySplitted-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_weaponcritmultiplysplitted" title="repeating_weapons_#_weaponcritmultiplysplitted (Edit this to adjust the critical calculation.)">(@{weaponcritmult}-1) * ([[@{weapondicenumber}]]d[[@{weapondicetype}]] + @{weaponbonusdamage}[Dmg] + @{weapondamagestat}[Weapon Dmg Ability] + @{weaponenh}[Weapon Enh] + @{weaponspecialize}[Weapon Spec] + @{globalDamageBonus}[Global bonus] + ?{Additional Damage Bonus?|0}[Ad'l Dmg Bon])</textarea> <textarea class="switch-critic-customSplitted-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_weaponcritcustomsplitted" title="repeating_weapons_#_weaponcritcustomsplitted (Edit this to adjust the critical calculation.)"></textarea> <textarea class="switch-critic-rerollUnited-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_weaponcrit" title="repeating_weapons_#_weaponcrit (Edit this to adjust the critical calculation.)">(@{weaponstatdamage}[Dmg] + @{weapondamagestat}[Weapon Dmg Ability] + @{weaponenh}[Weapon Enh] + @{weaponspecialize}[Weapon Spec] + @{globalDamageBonus}[Global bonus] + ?{Additional Damage Bonus?|0}[Ad'l Dmg Bon])</textarea> <textarea class="switch-critic-multiplyUnited-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_weaponcritmultiplyunited" title="repeating_weapons_#_weaponcritmultiplyunited (Edit this to adjust the critical calculation.)">(@{weaponcritmult}-1) * (@{weaponstatdamage}[Dmg] + @{weapondamagestat}[Weapon Dmg Ability] + @{weaponenh}[Weapon Enh] + @{weaponspecialize}[Weapon Spec] + @{globalDamageBonus}[Global bonus] + ?{Additional Damage Bonus?|0}[Ad'l Dmg Bon])</textarea> <textarea class="switch-critic-customUnited-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_weaponcritcustomunited" title="repeating_weapons_#_weaponcritcustomunited (Edit this to adjust the critical calculation.)"></textarea> </div> <div> <textarea class="switch-singleAttack-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weaponsingleattackmacro" title="repeating_weapons_#_weaponsingleattackmacro (Modify this macro to modify your attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=Attacks with the @{weaponname} }} {{attack1=Hitting AC [[ @{weaponattackcalc} ]] }} {{notes=@{weaponspecialproperties} }}</textarea> <textarea class="switch-attack-singleRerollSplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weaponattackmacrosinglererollsplitted" title="repeating_weapons_#_weaponattackmacrosinglererollsplitted (Modify this macro to modify your attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=Attacks with a @{weaponname} }} {{attack1=hitting AC [[ @{weaponattackcalc} ]] }} {{critconfirm1=Crit?: [[ @{weaponattackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=for [[ @{weapondamagesplitted} ]] dmg}} {{critdmg1=+ [[ @{weaponcritrerollsplitted} ]] crit dmg}} {{fullattackflag= [[ 0d1 ]] }} {{notes=@{weaponspecialproperties} }}</textarea> <textarea class="switch-attack-singleMultiplySplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weaponattackmacrosinglemultiplysplitted" title="repeating_weapons_#_weaponattackmacrosinglemultiplysplitted (Modify this macro to modify your attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=Attacks with a @{weaponname} }} {{attack1=hitting AC [[ @{weaponattackcalc} ]] }} {{critconfirm1=Crit?: [[ @{weaponattackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=for [[ @{weapondamagesplitted} ]] dmg}} {{critdmg1=+ [[ @{weaponcritmultiplysplitted} ]] crit dmg}} {{fullattackflag= [[ 0d1 ]] }} {{notes=@{weaponspecialproperties} }}</textarea> <textarea class="switch-attack-singleCustomSplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weaponattackmacrosinglecustomsplitted" title="repeating_weapons_#_weaponattackmacrosinglecustomsplitted (Modify this macro to modify your attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=Attacks with a @{weaponname} }} {{attack1=hitting AC [[ @{weaponattackcalc} ]] }} {{critconfirm1=Crit?: [[ @{weaponattackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=for [[ @{weapondamagesplitted} ]] dmg}} {{critdmg1=+ [[ @{weaponcritcustomsplitted} ]] crit dmg}} {{fullattackflag= [[ 0d1 ]] }} {{notes=@{weaponspecialproperties} }}</textarea> <textarea class="switch-attack-singleRerollUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weaponattackmacro" title="repeating_weapons_#_weaponattackmacro (Modify this macro to modify your attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=Attacks with a @{weaponname} }} {{attack1=hitting AC [[ @{weaponattackcalc} ]] }} {{critconfirm1=Crit?: [[ @{weaponattackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=for [[ @{weapondamage} ]] dmg}} {{critdmg1=+ [[ @{weaponcrit} ]] crit dmg}} {{fullattackflag= [[ 0d1 ]] }} {{notes=@{weaponspecialproperties} }}</textarea> <textarea class="switch-attack-singleMultiplyUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weaponattackmacrosinglesinglemultiplyunited" title="repeating_weapons_#_weaponattackmacrosinglesinglemultiplyunited (Modify this macro to modify your attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=Attacks with a @{weaponname} }} {{attack1=hitting AC [[ @{weaponattackcalc} ]] }} {{critconfirm1=Crit?: [[ @{weaponattackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=for [[ @{weapondamage} ]] dmg}} {{critdmg1=+ [[ @{weaponcritmultiplyunited} ]] crit dmg}} {{fullattackflag= [[ 0d1 ]] }} {{notes=@{weaponspecialproperties} }}</textarea> <textarea class="switch-attack-singleCustomUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weaponattackmacrosinglecustomunited" title="repeating_weapons_#_weaponattackmacrosinglecustomunited (Modify this macro to modify your attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=Attacks with a @{weaponname} }} {{attack1=hitting AC [[ @{weaponattackcalc} ]] }} {{critconfirm1=Crit?: [[ @{weaponattackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=for [[ @{weapondamage} ]] dmg}} {{critdmg1=+ [[ @{weaponcritcustomunited} ]] crit dmg}} {{fullattackflag= [[ 0d1 ]] }} {{notes=@{weaponspecialproperties} }}</textarea> <textarea class="switch-fullAttack-separate-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weaponfullattackmacroseparate" title="weaponfullattackmacroseparate (Modify this macro to modify your full round attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=Attacks with the @{weaponname} }} {{attack1=1 - Hitting AC: [[ @{weaponattackcalc} ]] }} {{critconfirm1=Crit: YES }} {{fumbleroll=Fumble: YES }} {{attack2=2 - Hitting AC: [[ @{weaponattackcalc}-5 ]] }} {{critconfirm2=Crit: YES }} {{fumbleroll=Fumble: YES }} {{attack3=3 - Hitting AC: [[ @{weaponattackcalc}-10 ]] }} {{critconfirm3=Crit: YES }} {{fumbleroll=Fumble: YES }} {{attack4=4 - Hitting AC: [[ @{weaponattackcalc}-15 ]] }} {{critconfirm4=Crit: YES }} {{fumbleroll=Fumble: YES }} {{fullattackflag= [[ d1 ]] }} {{notes=@{weaponspecialproperties} }}</textarea> <textarea class="switch-fullAttack-singleRerollSplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weaponfullattackmacrosinglererollsplitted" title="weaponfullattackmacrosinglererollsplitted (Modify this macro to modify your full round attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=attacks with a @{weaponname} }} {{attack1=A1: [[ @{weaponattackcalc} ]] }} {{critconfirm1=Crit?: [[ @{weaponattackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=D1: [[ @{weapondamagesplitted} ]] }} {{critdmg1=+ [[ @{weaponcritrerollsplitted} ]] }} {{attack2=A2: [[ @{weaponattackcalc}-5 ]] }} {{critconfirm2=Crit!: [[ @{weaponattackcalc}-5 ]] }} {{damage2=D2: [[ @{weapondamagesplitted} ]] }} {{critdmg2=+ [[ @{weaponcritrerollsplitted} ]] }} {{attack3=A3: [[ @{weaponattackcalc}-10 ]] }} {{critconfirm3=Crit!: [[ @{weaponattackcalc}-10 ]] }} {{damage3=D3: [[ @{weapondamagesplitted} ]] }} {{critdmg3=+ [[ @{weaponcritrerollsplitted} ]] }} {{attack4=A4: [[ @{weaponattackcalc}-15 ]] }} {{critconfirm4=Crit!: [[ @{weaponattackcalc}-15 ]] }} {{damage4=D4: [[ @{weapondamagesplitted} ]] }} {{critdmg4=+ [[ @{weaponcritrerollsplitted} ]] }} {{fullattackflag= [[ d1 ]] }} {{notes=@{weaponspecialproperties} }}</textarea> <textarea class="switch-fullAttack-singleMultiplySplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weaponfullattackmacrosinglemultiplysplitted" title="weaponfullattackmacrosinglemultiplysplitted (Modify this macro to modify your full round attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=attacks with a @{weaponname} }} {{attack1=A1: [[ @{weaponattackcalc} ]] }} {{critconfirm1=Crit?: [[ @{weaponattackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=D1: [[ @{weapondamagesplitted} ]] }} {{critdmg1=+ [[ @{weaponcritmultiplysplitted} ]] }} {{attack2=A2: [[ @{weaponattackcalc}-5 ]] }} {{critconfirm2=Crit!: [[ @{weaponattackcalc}-5 ]] }} {{damage2=D2: [[ @{weapondamagesplitted} ]] }} {{critdmg2=+ [[ @{weaponcritmultiplysplitted} ]] }} {{attack3=A3: [[ @{weaponattackcalc}-10 ]] }} {{critconfirm3=Crit!: [[ @{weaponattackcalc}-10 ]] }} {{damage3=D3: [[ @{weapondamagesplitted} ]] }} {{critdmg3=+ [[ @{weaponcritmultiplysplitted} ]] }} {{attack4=A4: [[ @{weaponattackcalc}-15 ]] }} {{critconfirm4=Crit!: [[ @{weaponattackcalc}-15 ]] }} {{damage4=D4: [[ @{weapondamagesplitted} ]] }} {{critdmg4=+ [[ @{weaponcritmultiplysplitted} ]] }} {{fullattackflag= [[ d1 ]] }} {{notes=@{weaponspecialproperties} }}</textarea> <textarea class="switch-fullAttack-singleCustomSplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weaponfullattackmacrosinglecustomsplitted" title="weaponfullattackmacrosinglecustomsplitted (Modify this macro to modify your full round attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=attacks with a @{weaponname} }} {{attack1=A1: [[ @{weaponattackcalc} ]] }} {{critconfirm1=Crit?: [[ @{weaponattackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=D1: [[ @{weapondamagesplitted} ]] }} {{critdmg1=+ [[ @{weaponcritcustomsplitted} ]] }} {{attack2=A2: [[ @{weaponattackcalc}-5 ]] }} {{critconfirm2=Crit!: [[ @{weaponattackcalc}-5 ]] }} {{damage2=D2: [[ @{weapondamagesplitted} ]] }} {{critdmg2=+ [[ @{weaponcritcustomsplitted} ]] }} {{attack3=A3: [[ @{weaponattackcalc}-10 ]] }} {{critconfirm3=Crit!: [[ @{weaponattackcalc}-10 ]] }} {{damage3=D3: [[ @{weapondamagesplitted} ]] }} {{critdmg3=+ [[ @{weaponcritcustomsplitted} ]] }} {{attack4=A4: [[ @{weaponattackcalc}-15 ]] }} {{critconfirm4=Crit!: [[ @{weaponattackcalc}-15 ]] }} {{damage4=D4: [[ @{weapondamagesplitted} ]] }} {{critdmg4=+ [[ @{weaponcritcustomsplitted} ]] }} {{fullattackflag= [[ d1 ]] }} {{notes=@{weaponspecialproperties} }}</textarea> <textarea class="switch-fullAttack-singleRerollUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weaponfullattackmacro" title="weaponfullattackmacro (Modify this macro to modify your full round attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=attacks with a @{weaponname} }} {{attack1=A1: [[ @{weaponattackcalc} ]] }} {{critconfirm1=Crit?: [[ @{weaponattackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=D1: [[ @{weapondamage} ]] }} {{critdmg1=+ [[ @{weaponcrit} ]] }} {{attack2=A2: [[ @{weaponattackcalc}-5 ]] }} {{critconfirm2=Crit!: [[ @{weaponattackcalc}-5 ]] }} {{damage2=D2: [[ @{weapondamage} ]] }} {{critdmg2=+ [[ @{weaponcrit} ]] }} {{attack3=A3: [[ @{weaponattackcalc}-10 ]] }} {{critconfirm3=Crit!: [[ @{weaponattackcalc}-10 ]] }} {{damage3=D3: [[ @{weapondamage} ]] }} {{critdmg3=+ [[ @{weaponcrit} ]] }} {{attack4=A4: [[ @{weaponattackcalc}-15 ]] }} {{critconfirm4=Crit!: [[ @{weaponattackcalc}-15 ]] }} {{damage4=D4: [[ @{weapondamage} ]] }} {{critdmg4=+ [[ @{weaponcrit} ]] }} {{fullattackflag= [[ d1 ]] }} {{notes=@{weaponspecialproperties} }}</textarea> <textarea class="switch-fullAttack-singleMultiplyUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weaponfullattackmacrosinglemultiplyunited" title="weaponfullattackmacrosinglemultiplyunited (Modify this macro to modify your full round attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=attacks with a @{weaponname} }} {{attack1=A1: [[ @{weaponattackcalc} ]] }} {{critconfirm1=Crit?: [[ @{weaponattackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=D1: [[ @{weapondamage} ]] }} {{critdmg1=+ [[ @{weaponcritmultiplyunited} ]] }} {{attack2=A2: [[ @{weaponattackcalc}-5 ]] }} {{critconfirm2=Crit!: [[ @{weaponattackcalc}-5 ]] }} {{damage2=D2: [[ @{weapondamage} ]] }} {{critdmg2=+ [[ @{weaponcritmultiplyunited} ]] }} {{attack3=A3: [[ @{weaponattackcalc}-10 ]] }} {{critconfirm3=Crit!: [[ @{weaponattackcalc}-10 ]] }} {{damage3=D3: [[ @{weapondamage} ]] }} {{critdmg3=+ [[ @{weaponcritmultiplyunited} ]] }} {{attack4=A4: [[ @{weaponattackcalc}-15 ]] }} {{critconfirm4=Crit!: [[ @{weaponattackcalc}-15 ]] }} {{damage4=D4: [[ @{weapondamage} ]] }} {{critdmg4=+ [[ @{weaponcritmultiplyunited} ]] }} {{fullattackflag= [[ d1 ]] }} {{notes=@{weaponspecialproperties} }}</textarea> <textarea class="switch-fullAttack-singleCustomUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weaponfullattackmacrosinglecustomunited" title="weaponfullattackmacrosinglecustomunited (Modify this macro to modify your full round attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=attacks with a @{weaponname} }} {{attack1=A1: [[ @{weaponattackcalc} ]] }} {{critconfirm1=Crit?: [[ @{weaponattackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=D1: [[ @{weapondamage} ]] }} {{critdmg1=+ [[ @{weaponcritcustomunited} ]] }} {{attack2=A2: [[ @{weaponattackcalc}-5 ]] }} {{critconfirm2=Crit!: [[ @{weaponattackcalc}-5 ]] }} {{damage2=D2: [[ @{weapondamage} ]] }} {{critdmg2=+ [[ @{weaponcritcustomunited} ]] }} {{attack3=A3: [[ @{weaponattackcalc}-10 ]] }} {{critconfirm3=Crit!: [[ @{weaponattackcalc}-10 ]] }} {{damage3=D3: [[ @{weapondamage} ]] }} {{critdmg3=+ [[ @{weaponcritcustomunited} ]] }} {{attack4=A4: [[ @{weaponattackcalc}-15 ]] }} {{critconfirm4=Crit!: [[ @{weaponattackcalc}-15 ]] }} {{damage4=D4: [[ @{weapondamage} ]] }} {{critdmg4=+ [[ @{weaponcritcustomunited} ]] }} {{fullattackflag= [[ d1 ]] }} {{notes=@{weaponspecialproperties} }}</textarea> <textarea class="switch-damage-splitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapondamagemacrosplitted" title="repeating_weapons_#_weapondamagemacrosplitted (Modify this macro to modify your damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{character_name} }} {{subtags=Damages with the @{weaponname} }} {{damage1=Damage: [[ @{weapondamagesplitted} ]] dmg }} {{notes=@{weaponspecialproperties} }}</textarea> <textarea class="switch-damage-united-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weapondamagemacro" title="repeating_weapons_#_weapondamagemacro (Modify this macro to modify your damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{character_name} }} {{subtags=Damages with the @{weaponname} }} {{damage1=Damage: [[ @{weapondamage} ]] dmg }} {{notes=@{weaponspecialproperties} }}</textarea> <textarea class="switch-critic-rerollSplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weaponcriticmacrorerollsplitted" title="repeating_weapons_#_weaponcriticmacrorerollsplitted (Modify this macro to modify your critic damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{character_name} }} {{subtags=Damages with the @{weaponname} }} {{damage1=Damage: [[ @{weapondamagesplitted} ]] + [[ @{weaponcritrerollsplitted} ]] crit dmg }} {{notes=@{weaponspecialproperties} }}</textarea> <textarea class="switch-critic-multiplySplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weaponcriticmacromultiplysplitted" title="repeating_weapons_#_weaponcriticmacromultiplysplitted (Modify this macro to modify your critic damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{character_name} }} {{subtags=Damages with the @{weaponname} }} {{damage1=Damage: [[ @{weapondamagesplitted} ]] + [[ @{weaponcritmultiplysplitted} ]] crit dmg }} {{notes=@{weaponspecialproperties} }}</textarea> <textarea class="switch-critic-customSplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weaponcriticmacrocustomsplitted" title="repeating_weapons_#_weaponcriticmacrocustomsplitted (Modify this macro to modify your critic damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{character_name} }} {{subtags=Damages with the @{weaponname} }} {{damage1=Damage: [[ @{weapondamagesplitted} ]] + [[ @{weaponcritcustomsplitted} ]] crit dmg }} {{notes=@{weaponspecialproperties} }}</textarea> <textarea class="switch-critic-rerollUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weaponcriticmacro" title="repeating_weapons_#_weaponcriticmacro (Modify this macro to modify your critic damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{character_name} }} {{subtags=Damages with the @{weaponname} }} {{damage1=Damage: [[ @{weapondamage} ]] + [[ @{weaponcrit} ]] crit dmg }} {{notes=@{weaponspecialproperties} }}</textarea> <textarea class="switch-critic-multiplyUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weaponcriticmacromultiplyunited" title="repeating_weapons_#_weaponcriticmacromultiplyunited (Modify this macro to modify your critic damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{character_name} }} {{subtags=Damages with the @{weaponname} }} {{damage1=Damage: [[ @{weapondamage} ]] + [[ @{weaponcritmultiplyunited} ]] crit dmg }} {{notes=@{weaponspecialproperties} }}</textarea> <textarea class="switch-critic-customUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_weaponcriticmacrocustomunited" title="repeating_weapons_#_weaponcriticmacrocustomunited (Modify this macro to modify your critic damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{character_name} }} {{subtags=Damages with the @{weaponname} }} {{damage1=Damage: [[ @{weapondamage} ]] + [[ @{weaponcritcustomunited} ]] crit dmg }} {{notes=@{weaponspecialproperties} }}</textarea> </div> </div> </fieldset> </div> </td> </tr> </table> </div> </div> </div> </div> </div> <div class="tab-content tab3 tab99"> <!-- AC --> <!--AC--> <!--AC = 10 + Armor Bonus + Shield Bonus + Dex (constrained) + Size + Dodge + Natural Armor + Deflection + Misc....... All <br> Touch AC = 10 + Dex (constrained) + Size + Dodge + Deflection + Misc......... Touch AC no Armor, Shield, Natural Armor <br> FF AC = 10 + Dex (penalty only) + Armor Bonus + Shield Bonus + Size + Natural Armor + Deflection + Misc......... FF AC no Dex (constrained) Bonus, Dodge <br> size + Deflection + Misc in AC, Touch AC, FF AC <br> Armor Bonus + Shield Bonus + Natural Armor in AC and FF AC NOT Touch AC <br> Dex (constrained) + Dodge in AC and Touch AC Not FF AC (dex pen in FF AC)<br> --> <table> <tr> <td style="width: 38px;" class="statlabel"><span data-i18n="armor-class-i">AC</span><br><div style="font-size: 0.65em;" data-i18n="armor-class">Armor Class</div></td> <td><input class="inputbox" type="text" name="attr_armorclass" title="armorclass" value="(10+@{armorclassbonus}+@{totalabilityacbonus}+@{armorclasssizemod}+@{acdodgemod}+@{acnaturalarmor}+@{acdeflectionmod}+@{acmiscmod})" disabled style="height: 24px; width: 35px;" /><br><div style="font-size: 0.5em;" data-i18n="total">Total</div></td> <td>=10<br><br></td> <td>+<input class="inputbox" type="text" name="attr_armorclassdexmod" title="armorclassdexmod (see Ability Bonus section in AC for how value is calculated)" value="@{totalabilityacbonus}" disabled style="height: 24px; width: 28px;" /><br><div style="font-size: 0.5em;" data-i18n="ability-modifier-a">Ability Mod</div></td> <td>+<input class="inputbox" type="text" name="attr_armorclassbonus" title="armorclassbonus (from AC items section below)" value="(@{totalarmorbonus})" disabled style="height: 24px; width: 28px;" /><br><div style="font-size: 0.5em;" data-i18n="armor-bonus-a">Armor Bns</div></td> <td>+<input class="inputbox" type="text" name="attr_armorclasssizemod" title="armorclasssizemod" value="@{size}" disabled style="height: 24px; width: 28px;" /><br><div style="font-size: 0.5em;" data-i18n="size-modifier-a">Size Mod</div></td> <td>+<input class="inputbox" type="text" name="attr_acdodgemod" title="acdodgemod" value="@{totaldodgebonus}" style="height: 24px; width: 28px;" disabled /><br><div style="font-size: 0.5em;" data-i18n="dodge">Dodge</div></td> <td>+<input class="inputbox" type="text" name="attr_acnaturalarmor" title="acnaturalarmor" value="@{totalnaturalarmorbonus}" style="height: 24px; width: 28px;" disabled /><br><div style="font-size: 0.5em;" data-i18n="natural-armor-a">Nat. Armor</div></td> <td>+<input class="inputbox" type="text" name="attr_acdeflectionmod" title="acdeflectionmod" value="@{totaldeflectionbonus}" style="height: 24px; width: 28px;" disabled /><br><div style="font-size: 0.5em;" data-i18n="deflection">Deflection</div></td> <td>+<input class="inputbox" type="text" name="attr_acmiscmod" title="acmiscmod" value="@{totalmiscacbonus}" style="height: 24px; width: 28px;" disabled /><br><div style="font-size: 0.5em;" data-i18n="miscellaneous-modifier-a">Misc Mod</div></td> <td> </td> <td style="width: 35px; height: 24px;" class="statlabel"><span data-i18n="touch-u">TOUCH</span><br><div style="font-size: 0.65em;" data-i18n="armor-class">Armor Class</div></td> <td valign="top"><input class="inputbox" type="text" style="width: 35px;" name="attr_touchac" title="touchac" value="(10+ @{totalabilitytouchacbonus} +@{armorclasssizemod} +@{acdodgemod} +@{acdeflectionmod} +@{totalmisctouchacbonus})" disabled style="height: 24px; width: 35px;" /> </td> <td style="width: 70px;" class="statlabel"><span data-i18n="flat-footed-u">FLAT-FOOTED</span><br><div style="font-size: 0.65em;" data-i18n="armor-class">Armor Class</div></td> <td valign="top"><input class="inputbox" type="text" style="width: 35px;" name="attr_flatac" title="flatac" value="10 +@{totalabilityffacbonus} +@{armorclassbonus} +@{armorclasssizemod} +@{acnaturalarmor} +@{acdeflectionmod} +@{totalmiscffacbonus}" disabled style="height: 24px; width: 35px;" /> </td> <td style="width: 70px;" class="statlabel"><span data-i18n="immobilized">Immobilized</span><br><div style="font-size: 0.65em;" data-i18n="armor-class">Armor Class</div></td> <td valign="top"><input class="inputbox" type="text" style="width: 35px;" name="attr_immoblac" title="immoblac" value="10 +@{totalabilityimmoblacbonus} +@{armorclassbonus} +@{armorclasssizemod} +@{acnaturalarmor} +@{acdeflectionmod} +@{totalmiscimmoblacbonus}" disabled style="height: 24px; width: 35px;" /> </td> <td valign="top"> <input type="hidden" name="attr_armorpenalty" title="armorpenalty (max of armor check penalty and encumbrance check penalty)" value="(@{armorworn}*@{acitemcheckpenalty}+@{shieldworn}*@{shieldcheckpenalty})" disabled/> <input class="inputbox" type="text" style="width: 45px;" name="attr_armorcheckpenalty" title="armorcheckpenalty" value=" (ceil((@{armorpenalty}-@{encumbracp})/10000000000)*@{encumbracp} - floor((@{armorpenalty}-@{encumbracp}-1)/10000000000)*@{armorpenalty})" disabled style="height: 24px; width: 80px;" /><br><div style="font-size: 0.65em;" data-i18n="armor-check-penalty-a">Armor Check Pen</div></td> </tr> </table> <hr/> <input type="checkbox" class="pc-acequipment-show arrow" title="acequipment-show" name="attr_acequipment-show" value="1" checked /><span style="text-align: left;" data-i18n="armor">Armor </span> <div class="pc-acequipment"> <div style="float: left"> <table class="tableNoCellSpacingCellPadding10"> <tr> <td colspan="3" class="statlabel-big-gray" style="font-size: 1.5em; width: 790px;" data-i18n="armor-class-items-i">AC Items</td> </tr> </table> <table class="tableNoCellSpacingNoCellPadding"> <tr> <td class="statlabel" style="font-size: 1em; width: 180px;" colspan="3"><input type="checkbox" name="attr_armorworn" title="armorworn (Check if this armor is being worn.)" value="1" style="width: 8px;" checked /> <span data-i18n="armor-name">Armor Name</span> </td> <td class="statlabel" style="font-size: 0.65em; width: 58px;" data-i18n="type" >Type</td> <td class="statlabel" style="font-size: 0.65em; width: 54px;" data-i18n="bonus" >Bonus</td> <td class="statlabel" style="font-size: 0.65em; width: 54px;" data-i18n="maximum-dexterity-a" >Max Dex</td> <td class="statlabel" style="font-size: 0.65em; width: 54px;" data-i18n="check-penalty">Check Penalty</td> <td class="statlabel" style="font-size: 0.65em; width: 54px;" data-i18n="spell-failure" >Spell Failure</td> <td class="statlabel" style="font-size: 0.65em; width: 70px;" data-i18n="speed" >Speed</td> <td class="statlabel" style="font-size: 0.65em; width: 54px;" data-i18n="weight" >Weight</td> <td class="statlabel" style="font-size: 0.65em; width: 215px;" colspan="4" data-i18n="special-properties" >Special Properties</td> </tr> <tr> <td colspan="3"><input class="inputbox" type="text" name="attr_acitem" title="acitem" style="height: 24px; width: 180px;" /></td> <td><input class="inputbox" type="text" name="attr_acitemtype" title="acitemtype" style="height: 24px; width: 58px;" /></td> <td><input class="inputbox" type="text" name="attr_acitembonus" title="acitembonus" style="height: 24px; width: 54px;" value="0"/></td> <td><input class="inputbox" type="text" name="attr_acitemdex" title="acitemdex" style="height: 24px; width: 54px;" value="20"/></td> <td><input class="inputbox" type="text" name="attr_acitemcheckpenalty" title="acitemcheckpenalty" style="height: 24px; width: 54px;" value="0"/></td> <td><input class="inputbox" type="text" name="attr_acitemspellfailure" title="acitemspellfailure" style="height: 24px; width: 54px;" value="0"/></td> <td><input class="inputbox" type="text" name="attr_acitemspeed" title="acitemspeed" style="height: 24px; width: 70px;" /></td> <td><input class="inputbox" type="text" name="attr_acitemweight" title="acitemweight" value="0" style="height: 24px; width: 54px;" /></td> <td colspan="4"><textarea class="inputbox" rows="1" style="height: 15px; width: 204px; margin-bottom: -3px;" name="attr_acitemproperties" title="acitemproperties"></textarea></td> </tr> </table> <br> <table class="tableNoCellSpacingNoCellPadding"> <tr> <td class="statlabel" style="font-size: 1em; width: 184px;"><input type="checkbox" name="attr_shieldworn" title="shieldworn" value="1" style="width: 8px;" checked /> <span data-i18n="shield">Shield</span> </td> <td class="statlabel" style="font-size: 0.65em; width: 54px;" data-i18n="armor-bonus" >Armor Bonus</td> <td class="statlabel" style="font-size: 0.65em; width: 54px;" data-i18n="check-penalty" >Check Penalty</td> <td class="statlabel" style="font-size: 0.65em; width: 54px;" data-i18n="spell-failure" >Spell Failure</td> <td class="statlabel" style="font-size: 0.65em; width: 54px;" data-i18n="weight" >Weight</td> <td class="statlabel" style="font-size: 0.65em; width: 400px;" colspan="5" data-i18n="properties" >Properties</td> </tr> <tr> <td><input class="inputbox" type="text" name="attr_shield" title="shield" style="height: 24px; width: 184px;" /></td> <td><input class="inputbox" type="text" name="attr_shieldbonus" title="shieldbonus" value="0" style="height: 24px; width: 54px;" /></td> <td><input class="inputbox" type="text" name="attr_shieldcheckpenalty" title="shieldcheckpenalty" value="0" style="height: 24px; width: 54px;" /></td> <td><input class="inputbox" type="text" name="attr_shieldspellfailure" title="shieldspellfailure" value="0" style="height: 24px; width: 54px;" /></td> <td><input class="inputbox" type="text" name="attr_shieldweight" title="shieldweight" value="0" style="height: 24px; width: 54px;" /></td> <td colspan="5"><textarea class="inputbox" rows="1" style="height: 15px; width: 389px; margin-bottom: -3px;" name="attr_shieldproperties" title="shieldproperties"></textarea></td> </tr> </table> </div> </div> <hr/> <input type="checkbox" class="pc-acother-show arrow" title="acother-show" name="attr_acother-show" value="1" checked /><span style="text-align: left;" data-i18n="other-armor-class">Other Armor Class</span> <div class="pc-acother"> <div style="float: left"> <table class="tableNoCellSpacingCellPadding5"> <tr> <td class="statlabel-big-gray" style="font-size: 1em; width: 795px;" data-i18n="other-armor-class-i" >Other AC</td> </tr> </table> <input type="checkbox" class="pc-abilityaccalc-show arrow" title="abilityaccalc-show" name="attr_abilityaccalc-show" value="1" checked /><span style="text-align: left; font-weight: bold;"><span data-i18n="ability-bonuses">Ability Bonuses</span> </span> <span> <span data-i18n="bonus-for-armor-class-i">Bonus for AC</span>:<input type="text" name="attr_totalabilityacbonus" title="totalabilityacbonus" style="width: 29px;" value="(@{dexacbonusinuse}*@{dexacbonus} +@{abilityac1inuse}*@{cappedabilityac1bonus} +@{abilityac2inuse}*@{cappedabilityac2bonus} +@{abilityac3inuse}*@{cappedabilityac3bonus})" disabled /></span> <span> <span data-i18n="touch-armor-class-a">Touch AC</span>:<input type="text" name="attr_totalabilitytouchacbonus" title="totalabilitytouchacbonus" style="width: 29px;" value="(@{dexacbonusinuse}*@{dexacbonus} +@{abilityac1touchac}*@{abilityac1inuse}*@{cappedabilityac1bonus} +@{abilityac2touchac}*@{abilityac2inuse}*@{cappedabilityac2bonus} +@{abilityac3touchac}*@{abilityac3inuse}*@{cappedabilityac3bonus})" disabled /></span> <span> <span data-i18n="flat-footed-armor-class-i">FF AC</span>:<input type="text" name="attr_totalabilityffacbonus" title="totalabilityffacbonus" style="width: 29px;" value="(@{dexacbonusinuse}*@{dexacpenalty}*(1-@{dexffac}) +@{dexacbonusinuse}*@{dexffac}*@{dexacbonus} +@{abilityac1ffac}*@{abilityac1inuse}*@{cappedabilityac1bonus} +@{abilityac2ffac}*@{abilityac2inuse}*@{cappedabilityac2bonus} +@{abilityac3ffac}*@{abilityac3inuse}*@{cappedabilityac3bonus})" disabled /></span> <span> <span data-i18n="immobilized-armor-class-i">Immobilized AC</span>:<input type="text" name="attr_totalabilityimmoblacbonus" title="totalabilityffacbonus" style="width: 29px;" value="(@{dexacbonusinuse}*@{dexacpenalty} )" disabled /></span> <br> <span style="font-style: italic; font-size: .6em;"> <span data-i18n="ability-armor-class-info">Typically: part of AC and Touch AC. Penalty is part of FF AC and Immobilized AC, bonus is not. Capped by Armor and Load.</span></span> <div class="pc-abilityaccalc"> <div style="float: left"> <table> <tr> <td class="table-sheet-header2" style="width: 20px;" > </td> <td class="table-sheet-header2" style="font-size: 0.65em; width: 205px;" data-i18n="name">Name</td> <td class="table-sheet-header2" style="font-size: 0.65em; width: 45px;" data-i18n="armor-class-bonus-i">AC Bonus</td> <td class="table-sheet-header2" style="font-size: 0.65em; width: 25px;" data-i18n="capped?">Capped?</td> <td class="table-sheet-header2" style="font-size: 0.65em; width: 45px;" data-i18n="capped-armor-class-bonus-i">Capped AC Bonus</td> <td class="table-sheet-header2" style="font-size: 0.65em; width: 25px;" data-i18n="in-touch-armor-class?-i">In Touch AC?</td> <td class="table-sheet-header2" style="font-size: 0.65em; width: 25px;" data-i18n="in-flat-footed-armor-class?-i">In FF AC?</td> <td class="table-sheet-header2" style="font-size: 0.65em; width: 375px;" data-i18n="source/notes">Source/Notes</td> </tr> <tr class="table-sheet-row"> <td style="width: 20px;" > </td> <td style="width: 205px;"><input type="checkbox" name="attr_dexacbonusinuse" title="dexacbonusinuse (Uncheck if Dex is not used in your AC.)" value="1" style="width: 15px;" checked /> <input type="text" name="attr_dexacname" title="dexacname" style="width: 180px;" placeholder="Dex Bonus" data-i18n-placeholder="dexterity-bonus-a" readonly="readonly" /></td> <td style="width: 45px;"><input type="text" name="attr_dexbonus" title="dexbonus" style="width: 45px;" value="@{dex-mod}" disabled /></td> <td style="width: 25px;">Y </td> <td style="width: 45px;"><input type="text" name="attr_dexacbonus" title="dexacbonus" style="width: 45px;" value="@{armorclassdexmod}" disabled /> <input type="hidden" name="attr_dexacpenalty" title="dexacpenalty" value="( [[ (0-floor((@{dex-mod} +0.1)/(abs(@{dex-mod}+0.1) +0.001))*@{dex-mod}) ]] )" disabled /> <input type="hidden" name="attr_armordexmod" title="armordexmod (either dex-mod or max dex from AC items section below; whichever is lower)" value="(ceil((@{dex-mod} -@{acitemdex}*(100-99*@{armorworn}))/10000000000)*@{acitemdex} - floor((@{dex-mod} -@{acitemdex}*(100-99*@{armorworn})-1)/10000000000)*@{dex-mod} )" disabled/> <input type="hidden" name="attr_armorclassdexmod" title="armorclassdexmod (either dex-mod, max dex from AC items section, or max dex from encumbrance; whichever is lower)" value="(ceil((@{armordexmod}-@{encumbrmaxdex})/10000000000)*@{encumbrmaxdex} - floor((@{armordexmod}-@{encumbrmaxdex}-1)/10000000000)*@{armordexmod})" disabled /></td> <!--Special Thanks to Aaron I. for the dex/maxdex calculation!--> <td style="width: 25px;">Y </td> <td style="width: 25px;"><input type="checkbox" class="yesno" name="attr_dexffac" title="dexffac (Check if this component is part of Flat Footed AC.)" value="1" style="width: 15px;" /><span></span>* </td> <td style="width: 375px;"><input type="text" style="float: left; width: 375px;" name="attr_dexacnotes" title="dexacnotes" placeholder="Limited by Armor and Load; In AC and Touch AC; *Not in FF AC(except for penalty)." data-i18n-placeholder="dexterity-armor-class-modification-info" readonly="readonly" /></td> </tr> <tr class="table-sheet-row"> <td style="width: 20px;" > </td> <td style="width: 205px;"><input type="checkbox" name="attr_abilityac1inuse" title="abilityac1inuse (Check if this component is in use.)" value="1" style="width: 15px;" /> <input type="text" name="attr_abilityac1name" title="abilityac1name" style="width: 180px;" placeholder="Name" data-i18n-placeholder="name" /></td> <td style="width: 45px;"><input type="text" name="attr_abilityac1bonus" title="abilityac1bonus" style="width: 45px;" value="0" /></td> <td style="width: 25px;"><input type="checkbox" class="yesno" name="attr_abilityac1capped" title="abilityac1capped (Check if this component is capped by armor and/or encumbrance.)" value="1" style="width: 15px;" /><span></span> </td> <td style="width: 45px;"><input type="text" name="attr_cappedabilityac1bonus" title="cappedabilityac1bonus" style="width: 45px;" value="(@{abilityac1capped}*@{armorclassabilityac1mod} + (1-@{abilityac1capped})*@{abilityac1bonus})" disabled /> <input type="hidden" name="attr_armorabilityac1" title="armorabilityac1 (either abilityac1bonus or max dex from AC items section; whichever is lower)" value="(ceil((@{abilityac1bonus} -@{acitemdex}*(100-99*@{armorworn}))/10000000000)*@{acitemdex} - floor((@{abilityac1bonus} -@{acitemdex}*(100-99*@{armorworn})-1)/10000000000)*@{abilityac1bonus} )" disabled/> <input type="hidden" name="attr_armorclassabilityac1mod" title="armorclassabilityac1mod (either abilityac1bonus, max dex from AC items section, or max dex from encumbrance; whichever is lower)" value="(ceil((@{armorabilityac1}-@{encumbrmaxdex})/10000000000)*@{encumbrmaxdex} - floor((@{armorabilityac1}-@{encumbrmaxdex}-1)/10000000000)*@{armorabilityac1})" disabled /></td> <!--Special Thanks to Aaron I. for the dex/maxdex calculation!--> <td style="width: 25px;"><input type="checkbox" class="yesno" name="attr_abilityac1touchac" title="abilityac1touchac (Check if this component is part of Touch AC.)" value="1" style="width: 15px;" checked /><span></span> </td> <td style="width: 25px;"><input type="checkbox" class="yesno" name="attr_abilityac1ffac" title="abilityac1ffac (Check if this component is part of Flat Footed AC.)" value="1" style="width: 15px;" /><span></span> </td> <td style="width: 375px;"> <textarea rows="1" cols="55" style="float: left; height: 18px; width: 375px;" name="attr_abilityac1notes" title="abilityac1notes" ></textarea></td> </tr> <tr class="table-sheet-row"> <td style="width: 20px;" > </td> <td style="width: 205px;"><input type="checkbox" name="attr_abilityac2inuse" title="abilityac2inuse (Check if this component is in use.)" value="1" style="width: 15px;" /> <input type="text" name="attr_abilityac2name" title="abilityac2name" style="width: 180px;" placeholder="Name" data-i18n-placeholder="name" /></td> <td style="width: 45px;"><input type="text" name="attr_abilityac2bonus" title="abilityac2bonus" style="width: 45px;" value="0" /></td> <td style="width: 25px;"><input type="checkbox" class="yesno" name="attr_abilityac2capped" title="abilityac2capped (Check if this component is capped by armor and/or encumbrance.)" value="1" style="width: 15px;" /><span></span> </td> <td style="width: 45px;"><input type="text" name="attr_cappedabilityac2bonus" title="cappedabilityac2bonus" style="width: 45px;" value="(@{abilityac2capped}*@{armorclassabilityac2mod} + (1-@{abilityac2capped})*@{abilityac2bonus})" disabled /> <input type="hidden" name="attr_armorabilityac2" title="armorabilityac2 (either abilityac2bonus or max dex from AC items section; whichever is lower)" value="(ceil((@{abilityac2bonus} -@{acitemdex}*(100-99*@{armorworn}))/10000000000)*@{acitemdex} - floor((@{abilityac2bonus} -@{acitemdex}*(100-99*@{armorworn})-1)/10000000000)*@{abilityac2bonus} )" disabled/> <input type="hidden" name="attr_armorclassabilityac2mod" title="armorclassabilityac2mod (either abilityac2bonus, max dex from AC items section, or max dex from encumbrance; whichever is lower)" value="(ceil((@{armorabilityac2}-@{encumbrmaxdex})/10000000000)*@{encumbrmaxdex} - floor((@{armorabilityac2}-@{encumbrmaxdex}-1)/10000000000)*@{armorabilityac2})" disabled /></td> <!--Special Thanks to Aaron I. for the dex/maxdex calculation!--> <td style="width: 25px;"><input type="checkbox" class="yesno" name="attr_abilityac2touchac" title="abilityac2touchac (Check if this component is part of Touch AC.)" value="1" style="width: 15px;" checked /><span></span> </td> <td style="width: 25px;"><input type="checkbox" class="yesno" name="attr_abilityac2ffac" title="abilityac2ffac (Check if this component is part of Flat Footed AC.)" value="1" style="width: 15px;" /><span></span> </td> <td style="width: 375px;"> <textarea rows="1" cols="55" style="float: left; height: 18px; width: 375px;" name="attr_abilityac2notes" title="abilityac2notes" ></textarea></td> </tr> <tr class="table-sheet-row"> <td style="width: 20px;" > </td> <td style="width: 205px;"><input type="checkbox" name="attr_abilityac3inuse" title="abilityac3inuse (Check if this component is in use.)" value="1" style="width: 15px;" /> <input type="text" name="attr_abilityac3name" title="abilityac3name" style="width: 180px;" placeholder="Name" data-i18n-placeholder="name" /></td> <td style="width: 45px;"><input type="text" name="attr_abilityac3bonus" title="abilityac3bonus" style="width: 45px;" value="0" /></td> <td style="width: 25px;"><input type="checkbox" class="yesno" name="attr_abilityac3capped" title="abilityac3capped (Check if this component is capped by armor and/or encumbrance.)" value="1" style="width: 15px;" /><span></span> </td> <td style="width: 45px;"><input type="text" name="attr_cappedabilityac3bonus" title="cappedabilityac3bonus" style="width: 45px;" value="(@{abilityac3capped}*@{armorclassabilityac3mod} + (1-@{abilityac3capped})*@{abilityac3bonus})" disabled /> <input type="hidden" name="attr_armorabilityac3" title="armorabilityac3 (either abilityac3bonus or max dex from AC items section; whichever is lower)" value="(ceil((@{abilityac3bonus} -@{acitemdex}*(100-99*@{armorworn}))/10000000000)*@{acitemdex} - floor((@{abilityac3bonus} -@{acitemdex}*(100-99*@{armorworn})-1)/10000000000)*@{abilityac3bonus} )" disabled/> <input type="hidden" name="attr_armorclassabilityac3mod" title="armorclassabilityac3mod (either abilityac3bonus, max dex from AC items section, or max dex from encumbrance; whichever is lower)" value="(ceil((@{armorabilityac3}-@{encumbrmaxdex})/10000000000)*@{encumbrmaxdex} - floor((@{armorabilityac3}-@{encumbrmaxdex}-1)/10000000000)*@{armorabilityac3})" disabled /></td> <!--Special Thanks to Aaron I. for the dex/maxdex calculation!--> <td style="width: 25px;"><input type="checkbox" class="yesno" name="attr_abilityac3touchac" title="abilityac3touchac (Check if this component is part of Touch AC.)" value="1" style="width: 15px;" checked /><span></span> </td> <td style="width: 25px;"><input type="checkbox" class="yesno" name="attr_abilityac3ffac" title="abilityac3ffac (Check if this component is part of Flat Footed AC.)" value="1" style="width: 15px;" /><span></span> </td> <td style="width: 375px;"> <textarea rows="1" cols="55" style="float: left; height: 18px; width: 375px;" name="attr_abilityac3notes" title="abilityac3notes" ></textarea></td> </tr> </table> </div> </div> <hr/> <input type="checkbox" class="pc-armorbonuscalc-show arrow" title="armorbonuscalc-show" name="attr_armorbonuscalc-show" value="1" checked /><span style="text-align: left; font-weight: bold;"><span data-i18n="armor">Armor</span> </span><span> <span data-i18n="total">Total</span>:<input type="text" name="attr_totalarmorbonus" title="totalarmorbonus" style="width: 54px;" value="(@{armorworn}*@{armorbonus} +@{shieldworn}*@{shieldacbonus} +@{armorbonus1inuse}*@{armorbonus1bonus} +@{armorbonus2inuse}*@{armorbonus2bonus} +@{armorbonus3inuse}*@{armorbonus3bonus} +@{armorbonus4inuse}*@{armorbonus4bonus} +@{tempBonusEnabled}*@{armorBonusTemp} +@{tempBonusEnabled}*@{shieldBonusTemp} +@{armorBonusAction} +@{shieldBonusAction})" disabled /></span> <span style="font-style: italic; font-size: .6em;" data-i18n="armor-class-info"> Component of AC and FF AC; Not component of Touch AC </span> <div class="pc-armorbonuscalc"> <div style="float: left"> <table> <tr> <td class="table-sheet-header2" style="width: 20px;" > </td> <td class="table-sheet-header2" style="font-size: 0.65em; width: 205px;" data-i18n="name">Name</td> <td class="table-sheet-header2" style="font-size: 0.65em; width: 55px;" data-i18n="armor-class-bonus-i">AC Bonus</td> <td class="table-sheet-header2" style="font-size: 0.65em; width: 500px;" data-i18n="source/notes">Source/Notes</td> </tr> <tr class="table-sheet-row"> <td style="width: 20px;" > </td> <td style="width: 205px;"><input type="checkbox" name="attr_armorworn" title="armorworn (Check if this armor is being worn.)" value="1" style="width: 15px;" checked /><input type="text" name="attr_armorbonusname" title="armorbonusname" style="width: 180px;" placeholder="Armor" data-i18n-placeholder="armor" readonly="readonly" /></td> <td style="width: 55px;"><input type="text" name="attr_armorbonus" title="armorbonus" style="width: 54px;" value="(@{acitembonus})" disabled /></td> <td style="width: 500px;"><input type="text" style="float: left; width: 500px;" name="attr_armorbonusnotes" title="armorbonusnotes" placeholder="From Armor, above. " data-i18n-placeholder="from-armor-above" readonly="readonly" /></td> </tr> <tr class="table-sheet-row"> <td style="width: 20px;" > </td> <td style="width: 205px;"><input type="checkbox" name="attr_shieldworn" title="shieldworn (Check if this shield is being worn.)" value="1" style="width: 15px;" checked /><input type="text" name="attr_shieldbonusname" title="shieldbonusname" style="width: 180px;" placeholder="Shield" data-i18n-placeholder="shield" readonly="readonly" /></td> <td style="width: 55px;"><input type="text" name="attr_shieldacbonus" title="shieldacbonus" style="width: 54px;" value="(@{shieldbonus})" disabled /></td> <td style="width: 500px;"><input type="text" style="float: left; width: 500px;" name="attr_shieldbonusnotes" title="shieldbonusnotes" placeholder="From Shield, above. " data-i18n-placeholder="from-shield-above" readonly="readonly" /></td> </tr> <tr class="table-sheet-row"> <td style="width: 20px;" > </td> <td style="width: 205px;"><input type="checkbox" name="attr_armorbonus1inuse" title="armorbonus1inuse (Check if this component is in use.)" value="1" style="width: 15px;" /> <input type="text" name="attr_armorbonus1name" title="armorbonus1name" style="width: 180px;" placeholder="Name" data-i18n-placeholder="name" /></td> <td style="width: 55px;"><input type="text" name="attr_armorbonus1bonus" title="armorbonus1bonus" style="width: 54px;" value="0" /></td> <td style="width: 500px;"><textarea rows="1" cols="55" style="float: left; height: 18px; width: 500px;" name="attr_armorbonus1notes" title="armorbonus1notes"></textarea></td> </tr> <tr class="table-sheet-row"> <td style="width: 20px;" > </td> <td style="width: 205px;"><input type="checkbox" name="attr_armorbonus2inuse" title="armorbonus2inuse (Check if this component is in use.)" value="1" style="width: 15px;" /> <input type="text" name="attr_armorbonus2name" title="armorbonus2name" style="width: 180px;" placeholder="Name" data-i18n-placeholder="name" /></td> <td style="width: 55px;"><input type="text" name="attr_armorbonus2bonus" title="armorbonus2bonus" style="width: 54px;" value="0" /></td> <td style="width: 500px;"><textarea rows="1" cols="55" style="float: left; height: 18px; width: 500px;" name="attr_armorbonus2notes" title="armorbonus2notes"></textarea></td> </tr> <tr class="table-sheet-row"> <td style="width: 20px;" > </td> <td style="width: 205px;"><input type="checkbox" name="attr_armorbonus3inuse" title="armorbonus3inuse (Check if this component is in use.)" value="1" style="width: 15px;" /> <input type="text" name="attr_armorbonus3name" title="armorbonus3name" style="width: 180px;" placeholder="Name" data-i18n-placeholder="name" /></td> <td style="width: 55px;"><input type="text" name="attr_armorbonus3bonus" title="armorbonus3bonus" style="width: 54px;" value="0" /></td> <td style="width: 500px;"><textarea rows="1" cols="55" style="float: left; height: 18px; width: 500px;" name="attr_armorbonus3notes" title="armorbonus3notes"></textarea></td> </tr> <tr class="table-sheet-row"> <td style="width: 20px;" > </td> <td style="width: 205px;"><input type="checkbox" name="attr_armorbonus4inuse" title="armorbonus4inuse (Check if this component is in use.)" value="1" style="width: 15px;" /> <input type="text" name="attr_armorbonus4name" title="armorbonus4name" style="width: 180px;" placeholder="Name" data-i18n-placeholder="name" /></td> <td style="width: 55px;"><input type="text" name="attr_armorbonus4bonus" title="armorbonus4bonus" style="width: 54px;" value="0" /></td> <td style="width: 500px;"><textarea rows="1" cols="55" style="float: left; height: 18px; width: 500px;" name="attr_armorbonus4notes" title="armorbonus4notes"></textarea></td> </tr> </table> </div> </div> <hr/> <input type="checkbox" class="pc-naturalarmorcalc-show arrow" title="naturalarmorcalc-show" name="attr_naturalarmorcalc-show" value="1" checked /><span style="text-align: left; font-weight: bold;"><span data-i18n="natural-armor">Natural Armor</span> </span><span> <span data-i18n="total">Total</span>:<input type="text" name="attr_totalnaturalarmorbonus" title="totalnaturalarmorbonus" style="width: 54px;" value="(@{naturalarmor1inuse}*@{naturalarmor1bonus} +@{naturalarmor2inuse}*@{naturalarmor2bonus} +@{naturalarmor3inuse}*@{naturalarmor3bonus} +@{naturalarmor4inuse}*@{naturalarmor4bonus} +@{tempBonusEnabled}*@{naturalArmorBonusTemp} +@{naturalArmorBonusAction})" disabled /></span> <span style="font-style: italic; font-size: .6em;" data-i18n="natural-armor-class-info"> Component of AC and FF AC; Not component of Touch AC </span> <div class="pc-naturalarmorcalc"> <div style="float: left"> <table> <tr> <td class="table-sheet-header2" style="width: 20px;" > </td> <td class="table-sheet-header2" style="font-size: 0.65em; width: 205px;" data-i18n="name">Name</td> <td class="table-sheet-header2" style="font-size: 0.65em; width: 55px;" data-i18n="armor-class-bonus-i">AC Bonus</td> <td class="table-sheet-header2" style="font-size: 0.65em; width: 500px;" data-i18n="source/notes">Source/Notes</td> </tr> <tr class="table-sheet-row"> <td style="width: 20px;" > <input type="hidden" name="attr_armorclassnaturalarmor" title="armorclassnaturalarmor" value="0" /> <!--to prevent errors if it never existed before update--> </td> <td style="width: 205px;"><input type="checkbox" name="attr_naturalarmor1inuse" title="naturalarmor1inuse (Check if this component is in use.)" value="1" style="width: 15px;" checked /> <input type="text" name="attr_naturalarmor1name" title="naturalarmor1name" style="width: 180px;" placeholder="Current Natural Armor Bonus" data-i18n-placeholder="current-natural-armor-bonus" /></td> <td style="width: 55px;"><input type="text" name="attr_naturalarmor1bonus" title="naturalarmor1bonus" style="width: 54px;" value="@{armorclassnaturalarmor}" /></td> <td style="width: 500px;"><textarea rows="1" cols="55" style="float: left; height: 18px; width: 500px;" name="attr_naturalarmor1notes" title="naturalarmor1notes" >copied from original AC calc under stats/abilities; AC section if any </textarea></td> </tr> <tr class="table-sheet-row"> <td style="width: 20px;" > </td> <td style="width: 205px;"><input type="checkbox" name="attr_naturalarmor2inuse" title="naturalarmor2inuse (Check if this component is in use.)" value="1" style="width: 15px;" /> <input type="text" name="attr_naturalarmor2name" title="naturalarmor2name" style="width: 180px;" placeholder="Name" data-i18n-placeholder="name" /></td> <td style="width: 55px;"><input type="text" name="attr_naturalarmor2bonus" title="naturalarmor2bonus" style="width: 54px;" value="0" /></td> <td style="width: 500px;"><textarea rows="1" cols="55" style="float: left; height: 18px; width: 500px;" name="attr_naturalarmor2notes" title="naturalarmor2notes"></textarea></td> </tr> <tr class="table-sheet-row"> <td style="width: 20px;" > </td> <td style="width: 205px;"><input type="checkbox" name="attr_naturalarmor3inuse" title="naturalarmor3inuse (Check if this component is in use.)" value="1" style="width: 15px;" /> <input type="text" name="attr_naturalarmor3name" title="naturalarmor3name" style="width: 180px;" placeholder="Name" data-i18n-placeholder="name" /></td> <td style="width: 55px;"><input type="text" name="attr_naturalarmor3bonus" title="naturalarmor3bonus" style="width: 54px;" value="0" /></td> <td style="width: 500px;"><textarea rows="1" cols="55" style="float: left; height: 18px; width: 500px;" name="attr_naturalarmor3notes" title="naturalarmor3notes"></textarea></td> </tr> <tr class="table-sheet-row"> <td style="width: 20px;" > </td> <td style="width: 205px;"><input type="checkbox" name="attr_naturalarmor4inuse" title="naturalarmor4inuse (Check if this component is in use.)" value="1" style="width: 15px;" /> <input type="text" name="attr_naturalarmor4name" title="naturalarmor4name" style="width: 180px;" placeholder="Name" data-i18n-placeholder="name" /></td> <td style="width: 55px;"><input type="text" name="attr_naturalarmor4bonus" title="naturalarmor4bonus" style="width: 54px;" value="0" /></td> <td style="width: 500px;"><textarea rows="1" cols="55" style="float: left; height: 18px; width: 500px;" name="attr_naturalarmor4notes" title="naturalarmor4notes"></textarea></td> </tr> </table> </div> </div> <hr/> <input type="checkbox" class="pc-dodgecalc-show arrow" title="dodgecalc-show" name="attr_dodgecalc-show" value="1" checked /><span style="text-align: left; font-weight: bold;"><span data-i18n="dodge">Dodge</span> </span><span> <span data-i18n="total">Total</span>:<input type="text" name="attr_totaldodgebonus" title="totaldodgebonus" style="width: 54px;" value="(@{dodgebonus1inuse}*@{dodgebonus1bonus} +@{dodgebonus2inuse}*@{dodgebonus2bonus} +@{dodgebonus3inuse}*@{dodgebonus3bonus} +@{dodgebonus4inuse}*@{dodgebonus4bonus} +@{tempBonusEnabled}*@{dodgeBonusTemp} +@{dodgeBonusAction})" disabled /></span> <span style="font-style: italic; font-size: .6em;" data-i18n="dodge-armor-class-info"> Component of AC and Touch AC; Not a component of FF AC. </span> <div class="pc-dodgecalc"> <div style="float: left"> <table> <tr> <td class="table-sheet-header2" style="width: 20px;" > </td> <td class="table-sheet-header2" style="font-size: 0.65em; width: 205px;" data-i18n="name">Name</td> <td class="table-sheet-header2" style="font-size: 0.65em; width: 55px;" data-i18n="armor-class-bonus-i">AC Bonus</td> <td class="table-sheet-header2" style="font-size: 0.65em; width: 500px;" data-i18n="source/notes">Source/Notes</td> </tr> <tr class="table-sheet-row"> <td style="width: 20px;" > <input type="hidden" name="attr_armorclassdodgemod" title="armorclassdodgemod" value="0" /> <!--to prevent errors if it never existed before update--> </td> <td style="width: 205px;"><input type="checkbox" name="attr_dodgebonus1inuse" title="dodgebonus1inuse (Check if this component is in use.)" value="1" style="width: 15px;" checked /> <input type="text" name="attr_dodgebonus1name" title="dodgebonus1name" style="width: 180px;" placeholder="Current Dodge Bonus" data-i18n-placeholder="current-dodge-bonus" /></td> <td style="width: 55px;"><input type="text" name="attr_dodgebonus1bonus" title="dodgebonus1bonus" style="width: 54px;" value="@{armorclassdodgemod}" /></td> <td style="width: 500px;"><textarea rows="1" cols="55" style="float: left; height: 18px; width: 500px;" name="attr_dodgebonus1notes" title="dodgebonus1notes" >copied from original AC calc under stats/abilities; AC section if any</textarea></td> </tr> <tr class="table-sheet-row"> <td style="width: 20px;" > </td> <td style="width: 205px;"><input type="checkbox" name="attr_dodgebonus2inuse" title="dodgebonus2inuse (Check if this component is in use.)" value="1" style="width: 15px;" /> <input type="text" name="attr_dodgebonus2name" title="dodgebonus2name" style="width: 180px;" placeholder="Name" data-i18n-placeholder="name" /></td> <td style="width: 55px;"><input type="text" name="attr_dodgebonus2bonus" title="dodgebonus2bonus" style="width: 54px;" value="0" /></td> <td style="width: 500px;"><textarea rows="1" cols="55" style="float: left; height: 18px; width: 500px;" name="attr_dodgebonus2notes" title="dodgebonus2notes"></textarea></td> </tr> <tr class="table-sheet-row"> <td style="width: 20px;" > </td> <td style="width: 205px;"><input type="checkbox" name="attr_dodgebonus3inuse" title="dodgebonus3inuse (Check if this component is in use.)" value="1" style="width: 15px;" /> <input type="text" name="attr_dodgebonus3name" title="dodgebonus3name" style="width: 180px;" placeholder="Name" data-i18n-placeholder="name" /></td> <td style="width: 55px;"><input type="text" name="attr_dodgebonus3bonus" title="dodgebonus3bonus" style="width: 54px;" value="0" /></td> <td style="width: 500px;"><textarea rows="1" cols="55" style="float: left; height: 18px; width: 500px;" name="attr_dodgebonus3notes" title="dodgebonus3notes"></textarea></td> </tr> <tr class="table-sheet-row"> <td style="width: 20px;" > </td> <td style="width: 205px;"><input type="checkbox" name="attr_dodgebonus4inuse" title="dodgebonus4inuse (Check if this component is in use.)" value="1" style="width: 15px;" /> <input type="text" name="attr_dodgebonus4name" title="dodgebonus4name" style="width: 180px;" placeholder="Name" data-i18n-placeholder="name" /></td> <td style="width: 55px;"><input type="text" name="attr_dodgebonus4bonus" title="dodgebonus4bonus" style="width: 54px;" value="0" /></td> <td style="width: 500px;"><textarea rows="1" cols="55" style="float: left; height: 18px; width: 500px;" name="attr_dodgebonus4notes" title="dodgebonus4notes"></textarea></td> </tr> </table> </div> </div> <hr/> <input type="checkbox" class="pc-deflectioncalc-show arrow" title="deflectioncalc-show" name="attr_deflectioncalc-show" value="1" checked /><span style="text-align: left; font-weight: bold;"><span data-i18n="deflection">Deflection</span> </span><span> <span data-i18n="total">Total</span>:<input type="text" name="attr_totaldeflectionbonus" title="totaldeflectionbonus" style="width: 54px;" value="(@{deflection1inuse}*@{deflection1bonus} +@{deflection2inuse}*@{deflection2bonus} +@{deflection3inuse}*@{deflection3bonus} +@{deflection4inuse}*@{deflection4bonus} +@{tempBonusEnabled}*@{deflectionBonusTemp} +@{deflectionBonusAction})" disabled /></span> <span style="font-style: italic; font-size: .6em;" data-i18n="deflection-armor-class-info"> Component of AC, Touch AC, and FF AC. </span> <div class="pc-deflectioncalc"> <div style="float: left"> <table> <tr> <td class="table-sheet-header2" style="width: 20px;" > </td> <td class="table-sheet-header2" style="font-size: 0.65em; width: 205px;" data-i18n="name">Name</td> <td class="table-sheet-header2" style="font-size: 0.65em; width: 55px;" data-i18n="armor-class-bonus-i">AC Bonus</td> <td class="table-sheet-header2" style="font-size: 0.65em; width: 500px;" data-i18n="source/notes">Source/Notes</td> </tr> <tr class="table-sheet-row"> <td style="width: 20px;" > <input type="hidden" name="attr_armorclassdeflectionmod" title="armorclassdeflectionmod" value="0" /> <!--to prevent errors if it never existed before update--> </td> <td style="width: 205px;"><input type="checkbox" name="attr_deflection1inuse" title="deflection1inuse (Check if this component is in use.)" value="1" style="width: 15px;" checked /> <input type="text" name="attr_deflection1name" title="deflection1name" style="width: 180px;" placeholder="Current Deflection Bonus" data-i18n-placeholder="current-deflection-bonus" /></td> <td style="width: 55px;"><input type="text" name="attr_deflection1bonus" title="deflection1bonus" style="width: 54px;" value="@{armorclassdeflectionmod}" /></td> <td style="width: 500px;"><textarea rows="1" cols="55" style="float: left; height: 18px; width: 500px;" name="attr_deflection1notes" title="deflection1notes" >copied from original AC calc under stats/abilities; AC section if any</textarea></td> </tr> <tr class="table-sheet-row"> <td style="width: 20px;" > </td> <td style="width: 205px;"><input type="checkbox" name="attr_deflection2inuse" title="deflection2inuse (Check if this component is in use.)" value="1" style="width: 15px;" /> <input type="text" name="attr_deflection2name" title="deflection2name" style="width: 180px;" placeholder="Name" data-i18n-placeholder="name" /></td> <td style="width: 55px;"><input type="text" name="attr_deflection2bonus" title="deflection2bonus" style="width: 54px;" value="0" /></td> <td style="width: 500px;"><textarea rows="1" cols="55" style="float: left; height: 18px; width: 500px;" name="attr_deflection2notes" title="deflection2notes"></textarea></td> </tr> <tr class="table-sheet-row"> <td style="width: 20px;" > </td> <td style="width: 205px;"><input type="checkbox" name="attr_deflection3inuse" title="deflection3inuse (Check if this component is in use.)" value="1" style="width: 15px;" /> <input type="text" name="attr_deflection3name" title="deflection3name" style="width: 180px;" placeholder="Name" data-i18n-placeholder="name" /></td> <td style="width: 55px;"><input type="text" name="attr_deflection3bonus" title="deflection3bonus" style="width: 54px;" value="0" /></td> <td style="width: 500px;"><textarea rows="1" cols="55" style="float: left; height: 18px; width: 500px;" name="attr_deflection3notes" title="deflection3notes"></textarea></td> </tr> <tr class="table-sheet-row"> <td style="width: 20px;" > </td> <td style="width: 205px;"><input type="checkbox" name="attr_deflection4inuse" title="deflection4inuse (Check if this component is in use.)" value="1" style="width: 15px;" /> <input type="text" name="attr_deflection4name" title="deflection4name" style="width: 180px;" placeholder="Name" data-i18n-placeholder="name" /></td> <td style="width: 55px;"><input type="text" name="attr_deflection4bonus" title="deflection4bonus" style="width: 54px;" value="0" /></td> <td style="width: 500px;"><textarea rows="1" cols="55" style="float: left; height: 18px; width: 500px;" name="attr_deflection4notes" title="deflection4notes"></textarea></td> </tr> </table> </div> </div> <hr/> <input type="checkbox" class="pc-miscaccalc-show arrow" title="miscaccalc-show" name="attr_miscaccalc-show" value="1" checked /><span style="text-align: left; font-weight: bold;"><span data-i18n="miscellaneous-armor-class-i">Misc AC</span> </span><span> <span data-i18n="bonus-for-armor-class-i">Bonus for AC</span>:<input type="text" name="attr_totalmiscacbonus" title="totalmiscacbonus" style="width: 29px;" value="(@{miscac1inuse}*@{miscac1stdac}*@{miscac1bonus}*@{miscac1stdac} +@{miscac2inuse}*@{miscac2stdac}*@{miscac2bonus} +@{miscac3inuse}*@{miscac3stdac}*@{miscac3bonus} +@{miscac4inuse}*@{miscac4stdac}*@{miscac4bonus} +@{miscac5inuse}*@{miscac5stdac}*@{miscac5bonus} +@{miscac6inuse}*@{miscac6stdac}*@{miscac6bonus} +@{tempBonusEnabled}*@{otherACBonusTemp} +@{otherACBonusAction})" disabled /></span> <span> <span data-i18n="touch-armor-class-a">Touch AC</span>:<input type="text" name="attr_totalmisctouchacbonus" title="totalmisctouchacbonus" style="width: 29px;" value="(@{miscac1inuse}*@{miscac1touchac}*@{miscac1bonus} +@{miscac2inuse}*@{miscac2touchac}*@{miscac2bonus} +@{miscac3inuse}*@{miscac3touchac}*@{miscac3bonus} +@{miscac4inuse}*@{miscac4touchac}*@{miscac4bonus} +@{miscac5inuse}*@{miscac5touchac}*@{miscac5bonus} +@{miscac6inuse}*@{miscac6touchac}*@{miscac6bonus} +@{tempBonusEnabled}*@{otherACBonusTemp} +@{otherACBonusAction})" disabled /></span> <span> <span data-i18n="flat-footed-armor-class-i">FF AC</span>:<input type="text" name="attr_totalmiscffacbonus" title="totalmiscffacbonus" style="width: 29px;" value="(@{miscac1inuse}*@{miscac1ffac}*@{miscac1bonus} +@{miscac2inuse}*@{miscac2ffac}*@{miscac2bonus} +@{miscac3inuse}*@{miscac3ffac}*@{miscac3bonus} +@{miscac4inuse}*@{miscac4ffac}*@{miscac4bonus} +@{miscac5inuse}*@{miscac5ffac}*@{miscac5bonus} +@{miscac6inuse}*@{miscac6ffac}*@{miscac6bonus} +@{tempBonusEnabled}*@{otherACBonusTemp} +@{otherACBonusAction})" disabled /></span> <span> <span data-i18n="immobilized-armor-class-i">Immobilized AC</span>:<input type="text" name="attr_totalmiscimmoblacbonus" title="totalmiscffacbonus" style="width: 29px;" value="(@{miscac1inuse}*@{miscac1immoblac}*@{miscac1bonus} +@{miscac2inuse}*@{miscac2immoblac}*@{miscac2bonus} +@{miscac3inuse}*@{miscac3immoblac}*@{miscac3bonus} +@{miscac4inuse}*@{miscac4immoblac}*@{miscac4bonus} +@{miscac5inuse}*@{miscac5immoblac}*@{miscac5bonus} +@{miscac6inuse}*@{miscac6immoblac}*@{miscac6bonus} +@{tempBonusEnabled}*@{otherACBonusTemp} +@{otherACBonusAction})" disabled /></span> <span style="font-style: italic; font-size: .6em;" data-i18n="miscellaneous-armor-class-info"> Potential component of AC, Touch AC, FF or Immobilized AC. </span> <div class="pc-miscaccalc"> <div style="float: left"> <table> <tr> <td class="table-sheet-header2" style="width: 20px;" > </td> <td class="table-sheet-header2" style="font-size: 0.65em; width: 205px;" data-i18n="name">Name</td> <td class="table-sheet-header2" style="font-size: 0.65em; width: 55px;" data-i18n="armor-class-bonus-i">AC Bonus</td> <td class="table-sheet-header2" style="font-size: 0.65em; width: 25px;" data-i18n="in-armor-class?-i">In AC?</td> <td class="table-sheet-header2" style="font-size: 0.65em; width: 25px;" data-i18n="in-touch-armor-class?-i">In Touch AC?</td> <td class="table-sheet-header2" style="font-size: 0.65em; width: 25px;" data-i18n="in-flat-footed-armor-class?-i">In FF AC?</td> <td class="table-sheet-header2" style="font-size: 0.65em; width: 25px;" data-i18n="in-immobilized-armor-class?-i">In Immobl AC?</td> <td class="table-sheet-header2" style="font-size: 0.65em; width: 390px;" data-i18n="source/notes">Source/Notes</td> </tr> <tr class="table-sheet-row"> <td style="width: 20px;" > <input type="hidden" name="attr_armorclassmiscmod" title="armorclassmiscmod" value="0" /> <!--to prevent errors if it never existed before update--> </td> <td style="width: 205px;"><input type="checkbox" name="attr_miscac1inuse" title="miscac1inuse (Check if this component is in use.)" value="1" style="width: 15px;" checked /> <input type="text" name="attr_miscac1name" title="miscac1name" style="width: 180px;" placeholder="Current Misc AC Bonus" data-i18n-placeholder="current-miscellaneous-armor-class-bonus" /></td> <td style="width: 55px;"><input type="text" name="attr_miscac1bonus" title="miscac1bonus" style="width: 54px;" value="@{armorclassmiscmod}" /></td> <td style="width: 25px;"><input type="checkbox" class="yesno" name="attr_miscac1stdac" title="miscac1stdac (Check if this component is part of AC.)" value="1" style="width: 15px;" checked /><span></span> </td> <td style="width: 25px;"><input type="checkbox" class="yesno" name="attr_miscac1touchac" title="miscac1touchac (Check if this component is part of Touch AC.)" value="1" style="width: 15px;" checked /><span></span> </td> <td style="width: 25px;"><input type="checkbox" class="yesno" name="attr_miscac1ffac" title="miscac1ffac (Check if this component is part of Flat Footed AC.)" value="1" style="width: 15px;" checked /><span></span> </td> <td style="width: 25px;"><input type="checkbox" class="yesno" name="attr_miscac1immoblac" title="miscac1immoblac (Check if this component is part of Immobilized AC.)" value="1" style="width: 15px;" checked /><span></span> </td> <td style="width: 390px;"><textarea rows="1" cols="55" style="float: left; height: 18px; width: 390px;" name="attr_miscac1notes" title="miscac1notes" >copied from original AC calc under stats/abilities; AC section if any</textarea></td> </tr> <tr class="table-sheet-row"> <td style="width: 20px;" > </td> <td style="width: 205px;"><input type="checkbox" name="attr_miscac2inuse" title="miscac2inuse (Check if this component is in use.)" value="1" style="width: 15px;" /> <input type="text" name="attr_miscac2name" title="miscac2name" style="width: 180px;" placeholder="Name" data-i18n-placeholder="name" /></td> <td style="width: 55px;"><input type="text" name="attr_miscac2bonus" title="miscac2bonus" style="width: 54px;" value="0" /></td> <td style="width: 25px;"><input type="checkbox" class="yesno" name="attr_miscac2stdac" title="miscac2stdac (Check if this component is part of AC.)" value="1" style="width: 15px;" checked /><span></span> </td> <td style="width: 25px;"><input type="checkbox" class="yesno" name="attr_miscac2touchac" title="miscac2touchac (Check if this component is part of Touch AC.)" value="1" style="width: 15px;" checked /><span></span> </td> <td style="width: 25px;"><input type="checkbox" class="yesno" name="attr_miscac2ffac" title="miscac2ffac (Check if this component is part of Flat Footed AC.)" value="1" style="width: 15px;" checked /><span></span> </td> <td style="width: 25px;"><input type="checkbox" class="yesno" name="attr_miscac2immoblac" title="miscac2immoblac (Check if this component is part of Immobilized AC.)" value="1" style="width: 15px;" checked /><span></span> </td> <td style="width: 390px;"><textarea rows="1" cols="55" style="float: left; height: 18px; width: 390px;" name="attr_miscac2notes" title="miscac2notes" ></textarea></td> </tr> <tr class="table-sheet-row"> <td style="width: 20px;" > </td> <td style="width: 205px;"><input type="checkbox" name="attr_miscac3inuse" title="miscac3inuse (Check if this component is in use.)" value="1" style="width: 15px;" /> <input type="text" name="attr_miscac3name" title="miscac3name" style="width: 180px;" placeholder="Name" data-i18n-placeholder="name" /></td> <td style="width: 55px;"><input type="text" name="attr_miscac3bonus" title="miscac3bonus" style="width: 54px;" value="0" /></td> <td style="width: 25px;"><input type="checkbox" class="yesno" name="attr_miscac3stdac" title="miscac3stdac (Check if this component is part of AC.)" value="1" style="width: 15px;" checked /><span></span> </td> <td style="width: 25px;"><input type="checkbox" class="yesno" name="attr_miscac3touchac" title="miscac3touchac (Check if this component is part of Touch AC.)" value="1" style="width: 15px;" checked /><span></span> </td> <td style="width: 25px;"><input type="checkbox" class="yesno" name="attr_miscac3ffac" title="miscac3ffac (Check if this component is part of Flat Footed AC.)" value="1" style="width: 15px;" checked /><span></span> </td> <td style="width: 25px;"><input type="checkbox" class="yesno" name="attr_miscac3immoblac" title="miscac3immoblac (Check if this component is part of Immobilized AC.)" value="1" style="width: 15px;" checked /><span></span> </td> <td style="width: 390px;"><textarea rows="1" cols="55" style="float: left; height: 18px; width: 390px;" name="attr_miscac3notes" title="miscac3notes" ></textarea></td> </tr> <tr class="table-sheet-row"> <td style="width: 20px;" > </td> <td style="width: 205px;"><input type="checkbox" name="attr_miscac4inuse" title="miscac4inuse (Check if this component is in use.)" value="1" style="width: 15px;" /> <input type="text" name="attr_miscac4name" title="miscac4name" style="width: 180px;" placeholder="Name" data-i18n-placeholder="name" /></td> <td style="width: 55px;"><input type="text" name="attr_miscac4bonus" title="miscac4bonus" style="width: 54px;" value="0" /></td> <td style="width: 25px;"><input type="checkbox" class="yesno" name="attr_miscac4stdac" title="miscac4stdac (Check if this component is part of AC.)" value="1" style="width: 15px;" checked /><span></span> </td> <td style="width: 25px;"><input type="checkbox" class="yesno" name="attr_miscac4touchac" title="miscac4touchac (Check if this component is part of Touch AC.)" value="1" style="width: 15px;" checked /><span></span> </td> <td style="width: 25px;"><input type="checkbox" class="yesno" name="attr_miscac4ffac" title="miscac4ffac (Check if this component is part of Flat Footed AC.)" value="1" style="width: 15px;" checked /><span></span> </td> <td style="width: 25px;"><input type="checkbox" class="yesno" name="attr_miscac4immoblac" title="miscac4immoblac (Check if this component is part of Immobilized AC.)" value="1" style="width: 15px;" checked /><span></span> </td> <td style="width: 390px;"><textarea rows="1" cols="55" style="float: left; height: 18px; width: 390px;" name="attr_miscac4notes" title="miscac4notes" ></textarea></td> </tr> <tr class="table-sheet-row"> <td style="width: 20px;" > </td> <td style="width: 205px;"><input type="checkbox" name="attr_miscac5inuse" title="miscac5inuse (Check if this component is in use.)" value="1" style="width: 15px;" /> <input type="text" name="attr_miscac5name" title="miscac5name" style="width: 180px;" placeholder="Name" data-i18n-placeholder="name" /></td> <td style="width: 55px;"><input type="text" name="attr_miscac5bonus" title="miscac5bonus" style="width: 54px;" value="0" /></td> <td style="width: 25px;"><input type="checkbox" class="yesno" name="attr_miscac5stdac" title="miscac5stdac (Check if this component is part of AC.)" value="1" style="width: 15px;" checked /><span></span> </td> <td style="width: 25px;"><input type="checkbox" class="yesno" name="attr_miscac5touchac" title="miscac5touchac (Check if this component is part of Touch AC.)" value="1" style="width: 15px;" checked /><span></span> </td> <td style="width: 25px;"><input type="checkbox" class="yesno" name="attr_miscac5ffac" title="miscac5ffac (Check if this component is part of Flat Footed AC.)" value="1" style="width: 15px;" checked /><span></span> </td> <td style="width: 25px;"><input type="checkbox" class="yesno" name="attr_miscac5immoblac" title="miscac5immoblac (Check if this component is part of Immobilized AC.)" value="1" style="width: 15px;" checked /><span></span> </td> <td style="width: 390px;"><textarea rows="1" cols="55" style="float: left; height: 18px; width: 390px;" name="attr_miscac5notes" title="miscac5notes" ></textarea></td> </tr> <tr class="table-sheet-row"> <td style="width: 20px;" > </td> <td style="width: 205px;"><input type="checkbox" name="attr_miscac6inuse" title="miscac6inuse (Check if this component is in use.)" value="1" style="width: 15px;" /> <input type="text" name="attr_miscac6name" title="miscac6name" style="width: 180px;" placeholder="Name" data-i18n-placeholder="name" /></td> <td style="width: 55px;"><input type="text" name="attr_miscac6bonus" title="miscac6bonus" style="width: 54px;" value="0" /></td> <td style="width: 25px;"><input type="checkbox" class="yesno" name="attr_miscac6stdac" title="miscac6stdac (Check if this component is part of AC.)" value="1" style="width: 15px;" checked /><span></span> </td> <td style="width: 25px;"><input type="checkbox" class="yesno" name="attr_miscac6touchac" title="miscac6touchac (Check if this component is part of Touch AC.)" value="1" style="width: 15px;" checked /><span></span> </td> <td style="width: 25px;"><input type="checkbox" class="yesno" name="attr_miscac6ffac" title="miscac6ffac (Check if this component is part of Flat Footed AC.)" value="1" style="width: 15px;" checked /><span></span> </td> <td style="width: 25px;"><input type="checkbox" class="yesno" name="attr_miscac6immoblac" title="miscac6immoblac (Check if this component is part of Immobilized AC.)" value="1" style="width: 15px;" checked /><span></span> </td> <td style="width: 390px;"><textarea rows="1" cols="55" style="float: left; height: 18px; width: 390px;" name="attr_miscac6notes" title="miscac6notes" ></textarea></td> </tr> </table> </div> </div> </div> </div> <hr/> </div> <div class="tab-content tab4 tab99"> <!-- Equipment --> <!--Equipment--> <input type="checkbox" class="pc-encumbrance-show arrow" title="encumbrance-show" name="attr_encumbrance-show" value="1" checked /><span style="text-align: left;" data-i18n="encumbrance/load">Encumbrance/Load</span> <div class="pc-encumbrance"> <div style="float: left"> <table class="tableNoCellSpacingCellPadding10"> <tr> <td colspan="3" class="statlabel-big-gray" style="font-size: 1.5em; width: 790px;" data-i18n="encumbrance-and-load">Encumbrance and Load</td> </tr> </table> <table class="tableNoCellSpacingNoCellPadding"> <tr> <td class="statlabel-encumbrance table-sheet-encumbrance" data-i18n="light-load"> Light Load </td> <td class="statlabel-encumbrance table-sheet-encumbrance" data-i18n="medium-load"> Medium Load </td> <td class="statlabel-encumbrance table-sheet-encumbrance" data-i18n="heavy-load"> Heavy Load </td> <td class="statlabel-encumbrance table-sheet-encumbrance" data-i18n="lift-over-head-a"> Lift Over </td> <td class="statlabel-encumbrance table-sheet-encumbrance" data-i18n="lift-off-ground"> Lift Off Ground </td> <td class="statlabel-encumbrance table-sheet-encumbrance" data-i18n="push/drag"> Push/ Drag </td> </tr> <tr> <td><input type="hidden" name="attr_encumbrstr" title="encumbrstr" value="0"> <input class="inputbox" type="text" name="attr_lightloadmax" title="lightloadmax" style="height: 24px; width: 53px; text-align: right;" disabled value="floor(@{encumbrsize}*(floor(@{encumbrstr}/3))*(@{weightscale}))"/><span name="attr_weightunit" title="weightunit"></span> <span data-i18n="or-less">or less</span>.</td> <td><input class="inputbox" type="text" name="attr_medloadmin" title="medloadmin" style="height: 24px; width: 53px; text-align: right;" disabled value="floor(@{encumbrsize}*(floor(@{encumbrstr}/3)*(@{weightscale}))+1)"/>-<input class="inputbox" type="text" name="attr_medloadmax" title="medloadmax" style="height: 24px; width: 53px; text-align: left;" disabled value="floor(@{encumbrsize}*(floor(2*@{encumbrstr}/3))*(@{weightscale}))"/><span name="attr_weightunit" title="weightunit"></span>.</td> <td><input class="inputbox" type="text" name="attr_heavyloadmin" title="heavyloadmin" style="height: 24px; width: 53px; text-align: right;" disabled value="floor(@{encumbrsize}*(floor(2*@{encumbrstr}/3)*(@{weightscale}))+1)"/>-<input class="inputbox" type="text" name="attr_heavyloadmax" title="heavyloadmax" style="height: 24px; width: 53px; text-align: left;" disabled value="floor(@{encumbrsize}*(@{encumbrstr})*(@{weightscale}))"/><span name="attr_weightunit" title="weightunit"></span>.</td> <td><input class="inputbox" type="text" name="attr_liftovermax" title="liftovermax" style="height: 24px; width: 53px; text-align: right;" disabled value="floor(@{encumbrsize}*(@{encumbrstr})*(@{weightscale}))"/><span name="attr_weightunit" title="weightunit"></span> <span data-i18n="or-less">or less</span>.</td> <td><input class="inputbox" type="text" name="attr_liftoffmax" title="liftoffmax" style="height: 24px; width: 53px; text-align: right;" disabled value="floor(@{encumbrsize}*(2*(@{encumbrstr}))*(@{weightscale}))"/><span name="attr_weightunit" title="weightunit"></span> <span data-i18n="or-less">or less</span>.</td> <td><input class="inputbox" type="text" name="attr_pushdragmax" title="pushdragmax" style="height: 24px; width: 58px; text-align: right;" disabled value="floor(@{encumbrsize}*(5*(@{encumbrstr}))*(@{weightscale}))"/><span name="attr_weightunit" title="weightunit"></span> <span data-i18n="or-less">or less</span>.</td> </tr> </table> <table class="tableNoCellSpacingNoCellPadding"> <tr> <td class="statlabel-encumbrance" style="width: 80px;" data-i18n="weight-carried"> Weight Carried </td> <td class="statlabel-encumbrance" style="width: 165px;" data-i18n="character-size-a"> Char Size </td> <td class="statlabel-encumbrance" style="width: 80px;" data-i18n="load"> Load </td> <td class="statlabel-encumbrance table-sheet-load" data-i18n="maximum-dexterity-a"> Max Dex </td> <td class="statlabel-encumbrance table-sheet-load" data-i18n="check-penalty"> Check Penalty </td> <td class="statlabel-encumbrance table-sheet-load" data-i18n="speed"> Speed </td> <td class="statlabel-encumbrance table-sheet-load"> <span style="text-align: left;" data-i18n="speed">Speed</span> - <input class="inputAsLabel" type="text" name="attr_speed30" value="30*@{lengthscale}" style="width: 10px;margin: 0; padding: 0; border: 0; font-size: 1.1em;" disabled> <span name="attr_lengthunit" title="lengthunit"></span></td> <td class="statlabel-encumbrance table-sheet-load"> <span style="text-align: left;" data-i18n="speed">Speed</span> - <input class="inputAsLabel" type="text" name="attr_speed20" value="20*@{lengthscale}" style="width: 10px;margin: 0; padding: 0; border: 0; font-size: 1.1em;" disabled> <span name="attr_lengthunit" title="lengthunit"></span></td> <td class="statlabel-encumbrance table-sheet-load" data-i18n="run"> Run</td> </tr> <tr> <td><input class="inputbox" type="text" name="attr_totalcarriedweight" title="totalcarriedweight" style="height: 24px; width: 75px;" value="0"></td> <td><select style="height: 24px; width: 160px; padding: 0px;" name="attr_encumbrsize" title="encumbrsize"> <option value="16" data-i18n="colossal">Colossal</option> <option value="8" data-i18n="gargantuan">Gargantuan</option> <option value="4" data-i18n="huge">Huge</option> <option value="2" data-i18n="large">Large</option> <option value="1" data-i18n="medium" selected>Medium</option> <option value=".75" data-i18n="small">Small</option> <option value=".5" data-i18n="tiny">Tiny</option> <option value=".25" data-i18n="diminutive">Diminutive</option> <option value=".125" data-i18n="fine">Fine</option> <option value="24" data-i18n="colossal-quadruped">Colossal Quadruped</option> <option value="12" data-i18n="gargantuan-quadruped">Gargantuan Quadruped</option> <option value="6" data-i18n="huge-quadruped">Huge Quadruped</option> <option value="3" data-i18n="large-quadruped">Large Quadruped</option> <option value="1.5" data-i18n="medium-quadruped">Medium Quadruped</option> <option value="1.00000001" data-i18n="small-quadruped">Small Quadruped</option> <option value=".7500000001" data-i18n="tiny-quadruped">Tiny Quadruped</option> <option value=".500000001" data-i18n="diminutive-quadruped">Diminutive Quadruped</option> <option value=".2500000001" data-i18n="fine-quadruped">Fine Quadruped</option> </select></td> <td><select style="height: 24px; width: 75px; padding: 0px;" name="attr_encumbrload" title="encumbrload (choose the category from above)"> <option value="0.1" data-i18n="light" selected>Light</option> <option value="-3" data-i18n="medium">Medium</option> <option value="-6" data-i18n="heavy">Heavy</option> </select></td> <td><input class="inputbox" type="text" name="attr_encumbrmaxdex" title="encumbrmaxdex" style="height: 24px; width: 45px;" value="floor(abs(9/(@{encumbrload})))" disabled /></td> <td><input class="inputbox" type="text" name="attr_encumbracp" title="encumbracp" style="height: 24px; width: 45px;" value="floor(@{encumbrload})" disabled /></td> <td><input class="inputbox" type="text" name="attr_encumbrspeed30" title="encumbrspeed30" style="height: 24px; width: 45px; text-align: right;" value="(@{speed}-(floor(@{encumbrload})/(@{encumbrload})*10)*(@{speed}/30))" disabled /><span name="attr_lengthunit" title="lengthunit"></span></td> <td><input class="inputbox" type="text" name="attr_encumbrspeed30" title="encumbrspeed30" style="height: 24px; width: 45px; text-align: right;" value="(30-floor(@{encumbrload})/(@{encumbrload})*10)*@{lengthscale}" disabled /><span name="attr_lengthunit" title="lengthunit"></span></td> <td><input class="inputbox" type="text" name="attr_encumbrspeed20" title="encumbrspeed20" style="height: 24px; width: 45px; text-align: right;" value="(20-floor(@{encumbrload})/(@{encumbrload})*5)*@{lengthscale}" disabled /><span name="attr_lengthunit" title="lengthunit"></span></td> <td>x<input class="inputbox" type="text" name="attr_encumbrrun" title="encumbrrun" style="height: 24px; width: 45px;" value="4-floor((@{encumbrload}+3)/3*@{encumbrload})/6" disabled /></td> </tr> </table> </div> <hr/> </div> <input type="checkbox" class="pc-equipment-show arrow" title="equipment-show" name="attr_equipment-show" value="1" checked /><span style="text-align: left;" data-i18n="equipment">Equipment</span> <div class="pc-equipment"> <div style="float: left"> <table class="tableNoCellSpacingCellPadding10"> <tr> <td colspan="3" class="statlabel-big-gray" style="font-size: 1.5em; width: 790px;" data-i18n="equipment">Equipment</td> </tr> </table> <br> <input type="checkbox" class="pc-singleuseequipment-show arrow" title="singleuseequipment-show" name="attr_singleuseequipment-show" value="1" /> <span style="text-align: left; font-weight: bold;" data-i18n="single-use-items">Single Use Items</span> <div class="pc-singleuseequipment"> <div style="float: left"> <br> <fieldset class="repeating_magicitems"> <table> <tr> <td style="width: 790px;"><input type="text" name="attr_singleusemagicitems" title="repeating_magicitems_#_singleusemagicitem" style="width: 790px;"></td> </tr> </table> </fieldset> </div> <hr/> </div> <br> <input type="checkbox" class="pc-stdequipment-show arrow" title="stdequipment-show" name="attr_stdequipment-show" value="1" checked /> <span style="text-align: left; font-weight: bold;" data-i18n="equipment">Equipment</span> <div class="pc-stdequipment"> <div style="float: left"> <!-- from Chaotic Law --> <table> <tr class="table-sheet-header"> <td style="width: 225px;" data-i18n="name">Name</td> <td style="width: 30px;" data-i18n="quantity-a">Qty</td> <td style="width: 45px;" data-i18n="cost(gp)">Cost (gp)</td> <td style="width: 45px;" data-i18n="total-cost(gp)-i">T_Cost (gp)</td> <td style="width: 40px;" data-i18n="weight-a">Wt (<span name="attr_weightunit" title="weightunit"></span>)</td> <td style="width: 40px;" data-i18n="total-weight-a">T_Wt (<span name="attr_weightunit" title="weightunit"></span>)</td> <td style="width: 30px;" data-i18n="hitpoints-i">HPs</td> <td style="width: 30px;" data-i18n="hardness-a">Hard</td> <td style="width: 90px;" data-i18n="location">Location</td> <td style="width: 220px;" data-i18n="notes">Notes</td> </tr> </table> <fieldset class="repeating_equipment"> <table style="width: 350px;" class="table-sheet-row"> <tr class="table-sheet-row"> <td><input type="text" style="width: 225px;" name="attr_equipmentname" title="repeating_equipment_#_equipmentname"></td> <td><input type="text" style="width: 30px;" name="attr_equipmentquantity" title="repeating_equipment_#_equipmentquantity" value="0"></td> <td><input type="text" style="width: 45px;" name="attr_equipmentcost" title="repeating_equipment_#_equipmentcost" value="0"></td> <td><input type="text" style="width: 45px;" name="attr_equipmenttotalcost" title="repeating_equipment_#_equipmenttotalcost" value="0"></td> <td><input type="text" style="width: 40px;" name="attr_equipmentweight" title="repeating_equipment_#_equipmentweight" value="0"></td> <td><input type="text" style="width: 40px;" name="attr_equipmenttotalweight" title="repeating_equipment_#_equipmenttotalweight" value="0"></td> <td><input type="text" style="width: 30px;" name="attr_equipmenthitpoints" title="repeating_equipment_#_equipmenthitpoints"></td> <td><input type="text" style="width: 30px;" name="attr_equipmenthardness" title="repeating_equipment_#_equipmenthardness"></td> <td><input type="text" style="width: 90px;" name="attr_equipmentlocation" title="repeating_equipment_#_equipmentlocation"></td> <td><textarea class="inputbox" rows="1" style="height: 22px; width: 205px; padding: 0px; border-style: none none solid none; border-width: 0px 0px 1px 0px; vertical-align: top;" name="attr_equipmentnotes" title="repeating_equipment_#_equipmentnotes"></textarea></td> </tr> </table> </fieldset> <table> <tr> <td style="width: 30px;"> </td> <td style="width: 90px;"> <span data-i18n="total-cost">Total Cost</span>:</td> <td><input type="text" style="width: 55px; text-align: right;" name="attr_totalequipmentcost" title="totalequipmentcost" value="0"/><span data-i18n="gold-pieces-i">gp</span>. </td> <td style="width: 25px;"> </td> <td style="width: 90px; text-align: right;" data-i18n="total-weight">Total Weight:</td> <td><input type="text" style="width: 55px; text-align: right;" name="attr_totalequipmentweight" title="totalequipmentweight" value="0"/><span name="attr_weightunit" title="weightunit"></span>. </td> <td style="width: 200px;"><select style="height: 24px; width: 160px; padding: 0px;" name="attr_equipmentweightcopy" title="equipmentweightcopy (If you change this input to Copied, the total weight will be copied to Weight Carried above. This is not reversable! If changed back, it will merely stop copying the weight but the original value will still be lost.)"> <option value="0" data-i18n="not-copied" selected>Not Copied</option> <option value="1" data-i18n="total-weight-copied">Total Weight Copied to Weight Carried</option> </select></td> </tr> </table> </div> <hr/> </div> <br> <input type="checkbox" class="pc-magicequipment-show arrow" title="magicequipment-show" name="attr_magicequipment-show" value="1" /> <span style="text-align: left; font-weight: bold;" data-i18n="magic-items">Magic Items</span> <div class="pc-magicequipment"> <div style="float: left"> <textarea class="inputbox" rows="6" cols="55" style="float: left; width: 790px;" name="attr_magicitems" title="magicitems"></textarea> </div> <hr/> <span style="text-align: left; font-weight: bold;" data-i18n="magic-items-slots">Magic Items Slots</span> <br> <table> <tr> <td style="width: 70px; text-align: left;"> <span style="text-align: left;" data-i18n=head>Head</span> </td> <td style="width: 220px;"> <input class="inputbox" type="text" style="width: 200px;" name="attr_headslot" title="headslot"> </td> <td style="text-align: left; font-weight: normal;" colspan="2"> <span style="text-align: left;">(Circlets, crowns, hats, headbands, helmets, phylacteries.)</span> </td> </tr> <tr> <td style="width: 70px; text-align: left;"> <span style="text-align: left;" data-i18n="face">Face</span> </td> <td style="width: 220px;"> <input class="inputbox" type="text" style="width: 200px;" name="attr_faceslot" title="faceslot"> </td> <td style="text-align: left;font-weight: normal;" colspan="2"> <span style="text-align: left;">(Goggles, lenses, masks, spectacles, third eyes.)</span> </td> </tr> <tr> <td style="width: 70px; text-align: left;"> <span style="text-align: left;" data-i18n="throat">Throat</span> </td> <td style="width: 220px;"> <input class="inputbox" type="text" style="width: 200px;" name="attr_throatslot" title="throatslot"> </td> <td style="text-align: left;font-weight: normal;" colspan="2"> <span style="text-align: left;">(Amulets, badges, brooches, collars, medals, medallions, necklaces, pendants, periapts, scarabs, scarfs, torcs.)</span> </td> </tr> <tr> <td style="width: 70px; text-align: left;"> <span style="text-align: left;" data-i18n="shoulders">Shoulders</span> </td> <td style="width: 220px;"> <input class="inputbox" type="text" style="width: 200px;" name="attr_shouldersslot" title="shouldersslot"> </td> <td style="text-align: left;font-weight: normal;" colspan="2"> <span style="text-align: left;">(Capes, cloaks, mantles, shawls.)</span> </td> </tr> <tr> <td style="width: 70px; text-align: left;"> <span style="text-align: left;" data-i18n="body">Body</span> </td> <td style="width: 220px;"> <input class="inputbox" type="text" style="width: 200px;" name="attr_bodyslot" title="bodyslot"> </td> <td style="text-align: left;font-weight: normal;"> <span style="text-align: left;">(Armor, robes.)</span> </td> <td rowspan="0"> <table class="tableNoCellSpacingNoCellPadding"> <tr><td style="text-align: left;"> <span class="table-sheet-name" style="width: 205px;" data-i18n="ability-scores">Ability Scores</span> <input type="checkbox" class="pc-abilitymacros-show arrow" title="abilitymacros-show" name="attr_abilitymacros-show" value="1" /> <div class="table-sheet-row"> <span class="table-sheet-header" data-i18n="ability">Ability</span> <span class="table-sheet-header" data-i18n="total">Total</span> <span class="table-sheet-header" data-i18n="modifier">Mod</span> <span class="table-sheet-header" data-i18n="equipment-i">Equi</span> </div> <div class="table-sheet-row"> <span class="table-sheet-row-name" style="width: 60px;" data-i18n="strength-i">STR</span> <span class="table-sheet-data-center"><input type="text" style="width: 45px;" name="attr_str" value="0" title="str" readonly="readonly"></span> <span class="table-sheet-data-center"><input type="text" style="width: 45px;" name="attr_str-mod" value="0" title="str-mod" readonly="readonly"></span> <span class="table-sheet-data-center"><input type="text" style="width: 45px;" name="attr_str-equi" value="0" title="str-equi"></span> </div> <div class="table-sheet-row"> <span class="table-sheet-row-name" style="width: 60px;" data-i18n="dexterity-i">DEX</span> <span class="table-sheet-data-center"><input type="text" style="width: 45px;" name="attr_dex" title="dex" value="0" readonly="readonly"></span> <span class="table-sheet-data-center"><input type="text" style="width: 45px;" name="attr_dex-mod" title="dex-mod" value="0" readonly="readonly"></span> <span class="table-sheet-data-center"><input type="text" style="width: 45px;" name="attr_dex-equi" title="dex-equi" value="0"></span> </div> <div class="table-sheet-row"> <span class="table-sheet-row-name" style="width: 60px;" data-i18n="constitution-i">CON</span> <span class="table-sheet-data-center"><input type="text" style="width: 45px;" name="attr_con" title="con" value="0" readonly="readonly"></span> <span class="table-sheet-data-center"><input type="text" style="width: 45px;" name="attr_con-mod" title="con-mod" value="0" readonly="readonly"></span> <span class="table-sheet-data-center"><input type="text" style="width: 45px;" name="attr_con-equi" title="con-equi" value="0"></span> </div> <div class="table-sheet-row"> <span class="table-sheet-row-name" style="width: 60px;" data-i18n="intelligence-i">INT</span> <span class="table-sheet-data-center"><input type="text" style="width: 45px;" name="attr_int" title="int" value="0" readonly="readonly"></span> <span class="table-sheet-data-center"><input type="text" style="width: 45px;" name="attr_int-mod" title="int-mod" value="0" readonly="readonly"></span> <span class="table-sheet-data-center"><input type="text" style="width: 45px;" name="attr_int-equi" title="int-equi" value="0"></span> </div> <div class="table-sheet-row"> <span class="table-sheet-row-name" style="width: 60px;" data-i18n="wisdom-i">WIS</span> <span class="table-sheet-data-center"><input type="text" style="width: 45px;" name="attr_wis" title="wis" value="0" readonly="readonly"></span> <span class="table-sheet-data-center"><input type="text" style="width: 45px;" name="attr_wis-mod" title="wis-mod" value="0" readonly="readonly"></span> <span class="table-sheet-data-center"><input type="text" style="width: 45px;" name="attr_wis-equi" title="wis-equi" value="0"></span> </div> <div class="table-sheet-row"> <span class="table-sheet-row-name" style="width: 60px;" data-i18n="charisma-i">CHA</span> <span class="table-sheet-data-center"><input type="text" style="width: 45px;" name="attr_cha" title="cha" value="0" readonly="readonly"></span> <span class="table-sheet-data-center"><input type="text" style="width: 45px;" name="attr_cha-mod" title="cha-mod" value="0" readonly="readonly"></span> <span class="table-sheet-data-center"><input type="text" style="width: 45px;" name="attr_cha-equi" title="cha-equi" value="0"></span> </div> </table> </td> </tr> <tr> <td style="width: 70px; text-align: left;"> <span style="text-align: left;" data-i18n="torso">Torso</span> </td> <td style="width: 220px;"> <input class="inputbox" type="text" style="width: 200px;" name="attr_torsoslot" title="torsoslot"> </td> <td style="text-align: left;font-weight: normal;"> <span style="text-align: left;">(Shirts, tunics, vests, vestments.)</span> </td> </tr> <tr> <td style="width: 70px; text-align: left;"> <span style="text-align: left;" data-i18n="arms">Arms</span> </td> <td style="width: 220px;"> <input class="inputbox" type="text" style="width: 200px;" name="attr_armsslot" title="armsslot"> </td> <td style="text-align: left;font-weight: normal;"> <span style="text-align: left;">(Armbands, bracelets, bracers.)</span> </td> </tr> <tr> <td style="width: 70px; text-align: left;"> <span style="text-align: left;" data-i18n="hands">Hands</span> </td> <td style="width: 220px;"> <input class="inputbox" type="text" style="width: 200px;" name="attr_handsslot" title="handsslot"> </td> <td style="text-align: left;font-weight: normal;"> <span style="text-align: left;">(Gauntlets, gloves.)</span> </td> </tr> <tr> <td style="width: 70px; text-align: left;"> <span style="text-align: left;" data-i18n="ring">Ring</span> 1 </td> <td style="width: 220px;"> <input class="inputbox" type="text" style="width: 200px;" name="attr_ring1lot" title="ring1slot"> </td> <td style="text-align: left;font-weight: normal;"> <span style="text-align: left;">(Ring)</span> </td> </tr> <tr> <td style="width: 70px; text-align: left;"> <span style="text-align: left;" data-i18n="ring">Ring</span> 2 </td> <td style="width: 220px;"> <input class="inputbox" type="text" style="width: 200px;" name="attr_ring2slot" title="ring2slot"> </td> <td style="text-align: left;font-weight: normal;"> <span style="text-align: left;">(Ring)</span> </td> </tr> <tr> <td style="width: 70px; text-align: left;"> <span style="text-align: left;" data-i18n="waist">Waist</span> </td> <td style="width: 220px;"> <input class="inputbox" type="text" style="width: 200px;" name="attr_waistslot" title="waistslot"> </td> <td style="text-align: left;font-weight: normal;"> <span style="text-align: left;">(Belts, girdles, sashes.)</span> </td> </tr> <tr> <td style="width: 70px; text-align: left;"> <span style="text-align: left;" data-i18n="feet">Feet</span> </td> <td style="width: 220px;"> <input class="inputbox" type="text" style="width: 200px;" name="attr_feetslot" title="feetslot"> </td> <td style="text-align: left;font-weight: normal;"> <span style="text-align: left;">(Boots, sandals, shoes, slippers.)</span> </td> </tr> </table> </div> <br> <input type="checkbox" class="pc-otherequipment-show arrow" title="otherequipment-show" name="attr_otherequipment-show" value="1" /> <span style="text-align: left; font-weight: bold;" data-i18n="other-items">Other Items</span> <div class="pc-otherequipment"> <div style="float: left"> <textarea class="inputbox" rows="6" cols="55" style="float: left; width: 790px;" name="attr_otheritems" title="otheritems"></textarea> </div> <hr/> </div> <br> <br> <table> <tr> <b><span data-i18n="money">Money</span></b> </tr> <tr> <div class="table-sheet-row"> <span class="table-sheet-data-center"><input type="text" name="attr_copper" title="copper" style="width: 96px;"><br><span data-i18n="copper-pieces-iu">CP</span></span> <span class="table-sheet-data-center"><input type="text" name="attr_silver" title="silver" style="width: 96px;"><br><span data-i18n="silver-pieces-iu">SP</span></span> <span class="table-sheet-data-center"><input type="text" name="attr_gold" title="gold" style="width: 96px;"><br><span data-i18n="gold-pieces-iu">GP</span></span> <span class="table-sheet-data-center"><input type="text" name="attr_platinum" title="platinum" style="width: 96px;"><br><span data-i18n="platinum-pieces-iu">PP</span></span> </div> </tr> </table> <br> <b><span data-i18n="other">Other</span></b><br> <textarea class="inputbox" rows="4" cols="55" style="float: left; width: 790px;" name="attr_otherinfo" title="otherinfo"></textarea> <br> </div> <hr/> </div> </div> <div class="tab-content tab5 tab99"> <!-- Skils--> <!--Tunr Undead--> <input type="checkbox" class="pc-turn-undead-show arrow" title="turn-undead-show" name="attr_turn-undead-show" value="0" /><span style="text-align: left;" data-i18n="turn-undead">Turn or Rebuke Undead</span> <div class="pc-turn-undead"> <div style="height: 35px; width: 790px;" class="statlabel-big-gray"> <b style="font-size: 1.5em;" data-i18n="turn-undead">Turn or Rebuke Undead</b> </div> <div> <span data-i18n="turning-level" style="font-weight: bold; margin-left: 24px;">Turning Level</span>: <input class="inputbox" type="text" name="attr_turninglevel" title="clericlevel" style="height: 24px; width: 35px;" value="0"> <span data-i18n="cha-mod" style="font-weight: bold;">Cha Modifier</span>: <input class="inputbox" type="text" name="attr_chamod" title="chamod" style="height: 24px; width: 35px;" value="@{cha-mod}" disabled> <span data-i18n="turning-bonus" style="font-weight: bold;">Turning Bonus</span>: <input class="inputbox" type="text" name="attr_turningbonus" title="turningbonus" style="height: 24px; width: 35px;" value="0"> <span data-i18n="turning-damage" style="font-weight: bold;">Turning Damage</span>: <input class="inputbox" type="text" name="attr_turningdamage" title="turningdamage" style="height: 24px; width: 70px;" value="2d6"> <span data-i18n="times-per-day" style="font-weight: bold;">Times per Day</span>: <input class="inputbox" type="text" name="attr_turningperday" title="turningperday" style="height: 24px; width: 35px;"> <input class="inputbox" type="text" name="attr_turningperday_max" title="turningperday|max" style="height: 24px; width: 35px;"> </div> <div style="margin-top: 5px;"> <input type="checkbox" class="pc-turnUndeadMarco-show arrow" title="turnUndeadMarco-show" name="attr_-show" value="1"/> <span></span> <div style="float: right; width: 780px;"> <span style="font-weight: bold;" data-i18n="turning-check">Turning Check</span>: <button type="roll" name="roll_turningcheck" title="turningcheck" value="@{character_name} &{template:DnD35StdRoll} {{skillflag=true}} {{name=@{character_name} }} {{check=[MAX HD turned](https://www.dandwiki.com/wiki/SRD:Turn_or_Rebuke_Undead ):}} {{checkroll= [[@{turningcheckmacro}]] }}" ></button> <span style="margin-left: 120px; font-weight: bold;" data-i18n="turning-damage">Turning Damage</span>: <button type="roll" name="roll_turningdamage" title="turningdamage" value="&{template:DnD35StdRoll} {{skillflag=true}} {{name=@{character_name} }} {{check=HD turned:}} {{checkroll= [[@{turningdamagemacro}]] }}" ></button> <span style="margin-left: 95px; font-weight: bold;" data-i18n="full-turning-check">Full Turning Check</span>: <button type="roll" name="roll_fullturningcheck" title="fullturningcheck" value="@{fullturningmacro}" ></button> </div> <div style="width: 754px; margin-left: 30px;" class="pc-turnUndeadMarco"> <textarea rows="1" cols="50" style="width: 230px; height: 20px; margin-bottom: -11px; margin-top: 4px;" name="attr_turningcheckmacro" title="turningcheckmacro">floor((1d20 + @{cha-mod} + @{turningbonus} +2)/3)-4+@{turninglevel}</textarea> <textarea rows="1" cols="50" style="width: 230px; height: 20px; margin-bottom: -11px; margin-top: 4px;" name="attr_turningdamagemacro" title="turningdamagemacro">@{turningdamage} + @{turninglevel} + @{cha-mod}</textarea> <textarea rows="1" cols="50" style="width: 230px; height: 20px; margin-bottom: -11px; margin-top: 4px;" name="attr_fullturningmacro" title="fullturningmacro">&{template:DnD35TurnRoll} {{skillflag=true}} {{name=@{character_name} }} {{maxHD= [[@{turningcheckmacro}]] }} {{numHD= [[@{turningdamagemacro}]] }}</textarea> </div> </div> </div> <hr/> <!--Skills--> <input type="checkbox" class="pc-skills-show arrow" title="skills-show" name="attr_skills-show" value="1" checked /><span style="text-align: left;" data-i18n="skills">Skills</span> <div class="pc-skills"> <div style="float: left"> <table class="tableNoCellSpacingNoCellPadding"> <tr> <td colspan="9" class="statlabel-big-gray" style="height: 35px; width: 790px;"><b style="font-size: 1.5em;" data-i18n="skills">Skills</b></td> </tr> <tr> <td colspan="9" class="statlabel-big" style="width: 790px;"> <span data-i18n="totSkillPoint">Skill Point Total</span>: <input type="text" name="attr_totSkillPoint" title="totSkillPoint" class="inputbox inputboxWhite" style="width: 40px;" value="0"> - <span data-i18n="skill-points-per-level-a">skill points/lvl</span>: <input type="text" name="attr_skillpoints" title="skillpoints" value="@{skillpointsint}+@{skillpointsclass}" class="inputAsLabel" style="width: 40px;" disabled> =(<input type="text" name="attr_skillpointsint" value="(floor((@{int-base}) / 2) - 5)[base int bonus]" title="skillpointsint (Skill points/lvl from base int.)" class="inputAsLabel" style="width: 35px;" disabled>+ <input type="text" name="attr_skillpointsclass" value="2" title="skillpointsclass (Skill points/lvl from class; humans add+1.)" class="inputbox inputboxWhite" style="width: 35px;">) </td> </tr> <tr> <td> <table> <tr> <td class="table-sheet-header2" style="width: 8px;"> </td> <td class="table-sheet-header2-left" data-i18n="global-skill-bonus">Global Skill Bonus</td> <td class="table-sheet-data-center-sm" style="width: 35px;" colspan="3"> <input type="text" class="table-sheet-data-center-skills" name="attr_totalGlobalSkillBonus" title="totalGlobalSkillBonus" value="(@{globalSkillBonus} + @{actionGlobalSkillBonus})" disabled>= <input type="text" class="table-sheet-data-center-skills" name="attr_globalSkillBonus" title="globalSkillBonus" value="0">+ <input type="text" class="table-sheet-data-center-skills" name="attr_actionGlobalSkillBonus" title="actionGlobalSkillBonus" value="0" disabled> </td> <td class="table-sheet-header2-left" data-i18n="bonus-to-all-skill-ckecks" colspan="7">This bonus is applied to all skill checks</td> </tr> <tr> <td class="table-sheet-header2" style="width: 8px;"> </td> <td class="table-sheet-header2-left" data-i18n="skill-names">Skill Names</td> <td class="table-sheet-header2" data-i18n="total-bonus-s">Total<br>Bonus</td> <td class="table-sheet-header2" data-i18n="stat">Stat</td> <td class="table-sheet-header2" data-i18n="ability-modifier-as">Ability<br>Mod.</td> <td class="table-sheet-header2" data-i18n="ranks">Ranks</td> <td class="table-sheet-header2" data-i18n="armor-penalty-s">Armor<br>Penalty</td> <td class="table-sheet-header2" data-i18n="miscellaneous-modifier-as">Misc<br>Mod.</td> <td class="table-sheet-header2" data-i18n="temporary-modifier-as">Temp<br>Mod.</td> <td class="table-sheet-header2" data-i18n="action-modifier-as">Act.<br>Mod.</td> <td class="table-sheet-header2" data-i18n="notes">Notes</td> <td class="table-sheet-header2" data-i18n="macro">Macro</td> <td class="table-sheet-header2" data-i18n="whisper-gm">Whisper GM</td> <td class="table-sheet-header2"> </td> </tr> <tr> <td><input type="checkbox" name="attr_appraiseclassskill" title="appraiseclassskill" value="1" style="width: 8px;"></td> <td class="table-sheet-header-left"> <span data-i18n="appraise">Appraise</span></td> <td class="table-sheet-data-center-sm"><input type="text" class="table-sheet-data-center-skills" name="attr_appraise" title="appraise" value="(@{int-mod} +@{appraiseranks} +@{appraisemiscmod} +@{appraisetempmod} +@{appraiseactionmod})" disabled></td> <td class="table-sheet-data-center-sm" style="padding-top: 7px;">= <span data-i18n="intelligence-a">Int</span></td> <td class="table-sheet-data-center-sm"><input type="text" class="table-sheet-data-center-skills" name="attr_intmod" title="intmod" value="@{int-mod} " disabled></td> <td class="table-sheet-data-center-sm" style="width: 35px;">+<input type="text" class="table-sheet-data-center-skills" name="attr_appraiseranks" title="appraiseranks" value="0"></td> <td class="table-sheet-data-center-sm" style="padding-top: 7px;">+ -<span data-i18n="not-applicable">N/A</span>- </td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_appraisemiscmod" title="appraisemiscmod" value="0"></td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_appraisetempmod" title="appraisetempmod" value="0"></td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_appraiseactionmod" title="appraiseactionmod" value="0" disabled></td> <td class="table-sheet-data-center-sm"><textarea class="inputbox" rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_appraisenote" title="appraisenote (Notes for the note field on the default macro)" placeholder="Notes" data-i18n-placeholder="notes" ></textarea></td> <td class="table-sheet-data-center-sm"><textarea rows="1" cols="50" style="width: 100px; height: 20px;" name="attr_appraisemacro" title="appraisemacro">@{appraisewgm} &{template:DnD35StdRoll} {{skillflag=true}} {{name=@{character_name} }} {{check=[Appraise](http://www.dandwiki.com/wiki/SRD:Appraise_Skill ) check:}} {{checkroll=[[1d20 + [[@{appraise}]] + [[@{totalGlobalSkillBonus}]] ]] }} {{notes=@{appraisenote} }}</textarea></td> <td class="table-sheet-data-center-sm"> <select class="table-sheet-data-center-sm" style="height: 24px; width: 44px; font-size: 0.75em;" name="attr_appraisewgm" title="appraisewgm"> <option style="width: 45px;" value="/w gm " data-i18n="yes">Yes</option> <option style="width: 45px;" value=" " data-i18n="no" selected>No</option> </select> </td> <td class="table-sheet-data-center-sm"><button type="roll" name="roll_appraisecheck" title="appraisecheck" value="@{appraisemacro}" ></button></td> </tr> <tr> <td><input type="checkbox" name="attr_autohypnosisclassskill" title="autohypnosisclassskill" value="1" style="width: 8px;"></td> <td class="table-sheet-header-left"> <span data-i18n="autohypnosis">Autohypnosis</span> <b>*</b></td> <td class="table-sheet-data-center-sm"><input type="text" class="table-sheet-data-center-skills" name="attr_autohypnosis" title="autohypnosis" value="(@{wis-mod} +@{autohypnosisranks} +@{autohypnosismiscmod} +@{autohypnosistempmod} +@{autohypnosisactionmod})" disabled></td> <td class="table-sheet-data-center-sm" style="padding-top: 7px;">= <span data-i18n="wisdom-a">Int</span></td> <td class="table-sheet-data-center-sm"><input type="text" class="table-sheet-data-center-skills" name="attr_wismod" title="wismod" value="@{wis-mod} " disabled></td> <td class="table-sheet-data-center-sm" style="width: 35px;">+<input type="text" class="table-sheet-data-center-skills" name="attr_autohypnosisranks" title="autohypnosisranks" value="0"></td> <td class="table-sheet-data-center-sm" style="padding-top: 7px;">+ -<span data-i18n="not-applicable">N/A</span>- </td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_autohypnosismiscmod" title="autohypnosismiscmod" value="0"></td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_autohypnosistempmod" title="autohypnosistempmod" value="0"></td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_autohypnosisactionmod" title="autohypnosisactionmod" value="0" disabled></td> <td class="table-sheet-data-center-sm"><textarea class="inputbox" rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_autohypnosisnote" title="autohypnosisnote (Notes for the note field on the default macro)" placeholder="Notes" data-i18n-placeholder="notes" ></textarea></td> <td class="table-sheet-data-center-sm"><textarea rows="1" cols="50" style="width: 100px; height: 20px;" name="attr_autohypnosismacro" title="autohypnosismacro">@{autohypnosiswgm} &{template:DnD35StdRoll} {{skillflag=true}} {{name=@{character_name} }} {{check=[Appraise](http://www.dandwiki.com/wiki/SRD:Autohypnosis_Skill ) check:}} {{checkroll=[[1d20 + [[@{autohypnosis}]] + [[@{totalGlobalSkillBonus}]] ]] }} {{notes=@{autohypnosisnote} }}</textarea></td> <td class="table-sheet-data-center-sm"> <select class="table-sheet-data-center-sm" style="height: 24px; width: 44px; font-size: 0.75em;" name="attr_autohypnosiswgm" title="autohypnosiswgm"> <option style="width: 45px;" value="/w gm " data-i18n="yes">Yes</option> <option style="width: 45px;" value=" " data-i18n="no" selected>No</option> </select> </td> <td class="table-sheet-data-center-sm"><button type="roll" name="roll_autohypnosischeck" title="autohypnosischeck" value="@{autohypnosismacro}" ></button></td> </tr> <tr> <td><input type="checkbox" name="attr_balanceclassskill" title="balanceclassskill" value="1" style="width: 8px;"></td> <td class="table-sheet-header-left"> <span data-i18n="balance">Balance</span></td> <td class="table-sheet-data-center-sm"><input type="text" class="table-sheet-data-center-skills" name="attr_balance" title="balance" value="(@{dex-mod} +@{balanceranks} +@{balancemiscmod} +@{balancearmorcheckpen} +@{balancetempmod} +@{balanceactionmod})" disabled></td> <td class="table-sheet-data-center-sm" style="padding-top: 7px;">= <span data-i18n="dexterity-a">Dex</span></td> <td class="table-sheet-data-center-sm"><input type="text" class="table-sheet-data-center-skills" name="attr_dexmod" title="dexmod" value="@{dex-mod} " disabled></td> <td class="table-sheet-data-center-sm" style="width: 35px;">+<input type="text" class="table-sheet-data-center-skills" name="attr_balanceranks" title="balanceranks" value="0"></td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_balancearmorcheckpen" title="balancearmorcheckpen" style="width: 28px;" value="@{armorcheckpenalty} " disabled></td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_balancemiscmod" title="balancemiscmod" value="0"></td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_balancetempmod" title="balancetempmod" value="0"></td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_balanceactionmod" title="balanceactionmod" value="0" disabled></td> <td class="table-sheet-data-center-sm"><textarea class="inputbox" rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_balancenote" title="balancenote (Notes for the note field on the default macro)" placeholder="Notes" data-i18n-placeholder="notes" ></textarea></td> <td class="table-sheet-data-center-sm"><textarea rows="1" cols="50" style="width: 100px; height: 20px;" name="attr_balancemacro" title="balancemacro">@{balancewgm} &{template:DnD35StdRoll} {{skillflag=true}} {{name=@{character_name} }} {{check=[Balance](http://www.dandwiki.com/wiki/SRD:Balance_Skill ) check:}} {{checkroll= [[ 1d20 + [[ @{balance} ]] + [[@{totalGlobalSkillBonus}]] ]] }} {{notes=@{balancenote} }}</textarea></td> <td class="table-sheet-data-center-sm"> <select class="table-sheet-data-center-sm" style="height: 24px; width: 44px; font-size: 0.75em;" name="attr_balancewgm" title="balancewgm"> <option style="width: 45px;" value="/w gm " data-i18n="yes">Yes</option> <option style="width: 45px;" value=" " data-i18n="no" selected>No</option> </select> </td> <td class="table-sheet-data-center-sm"><button type="roll" name="roll_balancecheck" title="balancecheck" value="@{balancemacro}" ></button></td> </tr> <tr> <td><input type="checkbox" name="attr_bluffclassskill" title="bluffclassskill" value="1" style="width: 8px;"></td> <td class="table-sheet-header-left"> <span data-i18n="bluff">Bluff</span></td> <td class="table-sheet-data-center-sm"><input type="text" class="table-sheet-data-center-skills" name="attr_bluff" title="bluff" value="(@{cha-mod} +@{bluffranks} +@{bluffmiscmod} +@{blufftempmod} +@{bluffactionmod})" disabled></td> <td class="table-sheet-data-center-sm" style="padding-top: 7px;">= <span data-i18n="charisma-a">Cha</span></td> <td class="table-sheet-data-center-sm"><input type="text" class="table-sheet-data-center-skills" name="attr_chamod" title="chamod" value="@{cha-mod} " disabled></td> <td class="table-sheet-data-center-sm" style="width: 35px;">+<input type="text" class="table-sheet-data-center-skills" name="attr_bluffranks" title="bluffranks" value="0"></td> <td class="table-sheet-data-center-sm" style="padding-top: 7px;">+ -<span data-i18n="not-applicable">N/A</span>- </td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_bluffmiscmod" title="bluffmiscmod" value="0"></td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_blufftempmod" title="blufftempmod" value="0"></td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_bluffactionmod" title="bluffactionmod" value="0" disabled></td> <td class="table-sheet-data-center-sm"><textarea class="inputbox" rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_bluffnote" title="bluffnote (Notes for the note field on the default macro)" placeholder="Notes" data-i18n-placeholder="notes" ></textarea></td> <td class="table-sheet-data-center-sm"><textarea rows="1" cols="50" style="width: 100px; height: 20px;" name="attr_bluffmacro" title="bluffmacro">@{bluffwgm} &{template:DnD35StdRoll} {{skillflag=true}} {{name=@{character_name} }} {{check=[Bluff](http://www.dandwiki.com/wiki/SRD:Bluff_Skill ) check:}} {{checkroll=[[1d20 + [[@{bluff}]] + [[@{totalGlobalSkillBonus}]] ]] }} {{notes=@{bluffnote} }}</textarea></td> <td class="table-sheet-data-center-sm"> <select class="table-sheet-data-center-sm" style="height: 24px; width: 44px; font-size: 0.75em;" name="attr_bluffwgm" title="bluffwgm"> <option style="width: 45px;" value="/w gm " data-i18n="yes" selected>Yes</option> <option style="width: 45px;" value=" " data-i18n="no" >No</option> </select> </td> <td class="table-sheet-data-center-sm"><button type="roll" name="roll_bluffcheck" title="bluffcheck" value="@{bluffmacro}" ></button></td> </tr> <tr> <td><input type="checkbox" name="attr_climbclassskill" title="climbclassskill" value="1" style="width: 8px;"></td> <td class="table-sheet-header-left"> <span data-i18n="climb">Climb</span></td> <td class="table-sheet-data-center-sm"><input type="text" class="table-sheet-data-center-skills" name="attr_climb" title="climb" value="(@{climbstat} +@{climbranks} +@{climbmiscmod} +@{climbarmorcheckpen} +@{climbtempmod} +@{climbactionmod})" disabled></td> <td class="table-sheet-data-center"><select class="table-sheet-data-center-sm" style="height: 24px; width: 44px; font-size: 0.75em;" name="attr_climbstat" title="climbstat"> <option style="width: 45px;" value="@{str-mod} " data-i18n="strength-a" selected>Str</option> <option style="width: 45px;" value="@{dex-mod} " data-i18n="dexterity-a" >Dex</option> </select></td> <td class="table-sheet-data-center-sm"><input type="text" class="table-sheet-data-center-skills" name="attr_climbstatmod" title="climbstatmod" value="@{climbstat}" disabled></td> <td class="table-sheet-data-center-sm" style="width: 35px;">+<input type="text" class="table-sheet-data-center-skills" name="attr_climbranks" title="climbranks" value="0"></td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_climbarmorcheckpen" title="climbarmorcheckpen" style="width: 28px;" value="@{armorcheckpenalty} " disabled></td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_climbmiscmod" title="climbmiscmod" value="0"></td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_climbtempmod" title="climbtempmod" value="0"></td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_climbactionmod" title="climbactionmod" value="0" disabled></td> <td class="table-sheet-data-center-sm"><textarea class="inputbox" rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_climbnote" title="climbnote (Notes for the note field on the default macro)" placeholder="Notes" data-i18n-placeholder="notes" ></textarea></td> <td class="table-sheet-data-center-sm"><textarea rows="1" cols="50" style="width: 100px; height: 20px;" name="attr_climbmacro" title="climbmacro">@{climbwgm} &{template:DnD35StdRoll} {{skillflag=true}} {{name=@{character_name} }} {{check=[Climb](http://www.dandwiki.com/wiki/SRD:Climb_Skill ) check:}} {{checkroll= [[ 1d20 + [[ @{climb} ]] + [[@{totalGlobalSkillBonus}]] ]] }} {{notes=@{climbnote} }}</textarea></td> <td class="table-sheet-data-center-sm"> <select class="table-sheet-data-center-sm" style="height: 24px; width: 44px; font-size: 0.75em;" name="attr_climbwgm" title="climbwgm"> <option style="width: 45px;" value="/w gm " data-i18n="yes">Yes</option> <option style="width: 45px;" value=" " data-i18n="no" selected>No</option> </select> </td> <td class="table-sheet-data-center-sm"><button type="roll" name="roll_climbcheck" title="climbcheck" value="@{climbmacro}" ></button></td> </tr> <tr> <td><input type="checkbox" name="attr_concentrationclassskill" title="concentrationclassskill" value="1" style="width: 8px;"></td> <td class="table-sheet-header-left"> <span data-i18n="concentration">Concentration</span></td> <td class="table-sheet-data-center-sm"><input type="text" class="table-sheet-data-center-skills" name="attr_concentration" title="concentration" value="(@{con-mod} +@{concentrationranks} +@{concentrationmiscmod} +@{concentrationtempmod} +@{concentrationactionmod})" disabled></td> <td class="table-sheet-data-center-sm" style="padding-top: 7px;">= <span data-i18n="constitution-a">Con</span></td> <td class="table-sheet-data-center-sm"><input type="text" class="table-sheet-data-center-skills" name="attr_conmod" title="conmod" value="@{con-mod} " disabled></td> <td class="table-sheet-data-center-sm" style="width: 35px;">+<input type="text" class="table-sheet-data-center-skills" name="attr_concentrationranks" title="concentrationranks" value="0"></td> <td class="table-sheet-data-center-sm" style="padding-top: 7px;">+ -<span data-i18n="not-applicable">N/A</span>- </td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_concentrationmiscmod" title="concentrationmiscmod" value="0"></td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_concentrationtempmod" title="concentrationtempmod" value="0"></td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_concentrationactionmod" title="concentrationactionmod" value="0" disabled></td> <td class="table-sheet-data-center-sm"><textarea class="inputbox" rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_concentrationnote" title="concentrationnote (Notes for the note field on the default macro)" placeholder="Notes" data-i18n-placeholder="notes" ></textarea></td> <td class="table-sheet-data-center-sm"><textarea rows="1" cols="50" style="width: 100px; height: 20px;" name="attr_concentrationmacro" title="concentrationmacro">@{concentrationwgm} &{template:DnD35StdRoll} {{skillflag=true}} {{name=@{character_name} }} {{check=[Concentration](http://www.dandwiki.com/wiki/SRD:Concentration_Skill ) check:}} {{checkroll= [[ 1d20 + [[ @{concentration} ]] + [[@{totalGlobalSkillBonus}]] ]] }} {{notes=@{concentrationnote} }}</textarea></td> <td class="table-sheet-data-center-sm"> <select class="table-sheet-data-center-sm" style="height: 24px; width: 44px; font-size: 0.75em;" name="attr_concentrationwgm" title="concentrationwgm"> <option style="width: 45px;" value="/w gm " data-i18n="yes" selected>Yes</option> <option style="width: 45px;" value=" " data-i18n="no" >No</option> </select> </td> <td class="table-sheet-data-center-sm"><button type="roll" name="roll_concentrationcheck" title="concentrationcheck" value="@{concentrationmacro}" ></button></td> </tr> <tr> <td><input type="checkbox" name="attr_craft1classskill" title="craft1classskill" value="1" style="width: 8px;"></td> <td class="table-sheet-header-left"> <span data-i18n="craft">Craft</span> <input type="text" name="attr_craft1name" title="craft1name" style="font-size: 0.95em; width: 100px;"></td> <td class="table-sheet-data-center-sm"><input type="text" class="table-sheet-data-center-skills" name="attr_craft1" title="craft1" value="(@{int-mod} +@{craft1ranks} +@{craft1miscmod} +@{craft1tempmod} +@{craft1actionmod})" disabled></td> <td class="table-sheet-data-center-sm" style="padding-top: 7px;">= <span data-i18n="intelligence-a">Int</span></td> <td class="table-sheet-data-center-sm"><input type="text" class="table-sheet-data-center-skills" name="attr_intmod" title="intmod" value="@{int-mod} " disabled></td> <td class="table-sheet-data-center-sm" style="width: 35px;">+<input type="text" class="table-sheet-data-center-skills" name="attr_craft1ranks" title="craft1ranks" value="0"></td> <td class="table-sheet-data-center-sm" style="padding-top: 7px;">+ -<span data-i18n="not-applicable">N/A</span>- </td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_craft1miscmod" title="craft1miscmod" value="0"></td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_craft1tempmod" title="craft1tempmod" value="0"></td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_craft1actionmod" title="craft1actionmod" value="0" disabled></td> <td class="table-sheet-data-center-sm"><textarea class="inputbox" rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_craft1note" title="craft1note (Notes for the note field on the default macro)" placeholder="Notes" data-i18n-placeholder="notes" ></textarea></td> <td class="table-sheet-data-center-sm"><textarea rows="1" cols="50" style="width: 100px; height: 20px;" name="attr_craft1macro" title="craft1macro">@{craft1namewgm} &{template:DnD35StdRoll} {{skillflag=true}} {{name=@{character_name} }} {{check=[Craft](http://www.dandwiki.com/wiki/SRD:Craft_Skill ) (@{craft1name}) check:}} {{checkroll= [[ 1d20 + [[ @{craft1} ]] +(?{Artisan's Tools? |None, -2|Normal, 0|Masterwork, 2})[Tool Circumstance Bonus] + [[@{totalGlobalSkillBonus}]] ]] }} {{notes=@{craft1note} }}</textarea></td> <td class="table-sheet-data-center-sm"> <select class="table-sheet-data-center-sm" style="height: 24px; width: 44px; font-size: 0.75em;" name="attr_craft1namewgm" title="craft1namewgm"> <option style="width: 45px;" value="/w gm " data-i18n="yes">Yes</option> <option style="width: 45px;" value=" " data-i18n="no" selected>No</option> </select> </td> <td class="table-sheet-data-center-sm"><button type="roll" name="roll_craft1check" title="craft1check" value="@{craft1macro}" ></button></td> </tr> <tr> <td><input type="checkbox" name="attr_craft2classskill" title="craft2classskill" value="1" style="width: 8px;"></td> <td class="table-sheet-header-left"> <span data-i18n="craft">Craft</span> <input type="text" name="attr_craft2name" title="craft2name" style="font-size: 0.95em; width: 100px;"></td> <td class="table-sheet-data-center-sm"><input type="text" class="table-sheet-data-center-skills" name="attr_craft2" title="craft2" value="(@{int-mod} +@{craft2ranks} +@{craft2miscmod} +@{craft2tempmod} +@{craft2actionmod})" disabled></td> <td class="table-sheet-data-center-sm" style="padding-top: 7px;">= <span data-i18n="intelligence-a">Int</span></td> <td class="table-sheet-data-center-sm"><input type="text" class="table-sheet-data-center-skills" name="attr_intmod" title="intmod" value="@{int-mod} " disabled></td> <td class="table-sheet-data-center-sm" style="width: 35px;">+<input type="text" class="table-sheet-data-center-skills" name="attr_craft2ranks" title="craft2ranks" value="0"></td> <td class="table-sheet-data-center-sm" style="padding-top: 7px;">+ -<span data-i18n="not-applicable">N/A</span>- </td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_craft2miscmod" title="craft2miscmod" value="0"></td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_craft2tempmod" title="craft2tempmod" value="0"></td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_craft2actionmod" title="craft2actionmod" value="0" disabled></td> <td class="table-sheet-data-center-sm"><textarea class="inputbox" rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_craft2note" title="craft2note (Notes for the note field on the default macro)" placeholder="Notes" data-i18n-placeholder="notes" ></textarea></td> <td class="table-sheet-data-center-sm"><textarea rows="1" cols="50" style="width: 100px; height: 20px;" name="attr_craft2macro" title="craft2macro">@{craft2namewgm} &{template:DnD35StdRoll} {{skillflag=true}} {{name=@{character_name} }} {{check=[Craft](http://www.dandwiki.com/wiki/SRD:Craft_Skill ) (@{craft2name}) check:}} {{checkroll= [[ 1d20 + [[ @{craft2} ]] +(?{Artisan's Tools? |None, -2|Normal, 0|Masterwork, 2})[Tool Circumstance Bonus] + [[@{totalGlobalSkillBonus}]] ]] }} {{notes=@{craft2note} }}</textarea></td> <td class="table-sheet-data-center-sm"> <select class="table-sheet-data-center-sm" style="height: 24px; width: 44px; font-size: 0.75em;" name="attr_craft2namewgm" title="craft2namewgm"> <option style="width: 45px;" value="/w gm " data-i18n="yes">Yes</option> <option style="width: 45px;" value=" " data-i18n="no" selected>No</option> </select> </td> <td class="table-sheet-data-center-sm"><button type="roll" name="roll_craft2check" title="craft2check" value="@{craft2macro}" ></button></td> </tr> <tr> <td><input type="checkbox" name="attr_craft3classskill" title="craft3classskill" value="1" style="width: 8px;"></td> <td class="table-sheet-header-left"> <span data-i18n="craft">Craft</span> <input type="text" name="attr_craft3name" title="craft3name" style="font-size: 0.95em; width: 100px;"></td> <td class="table-sheet-data-center-sm"><input type="text" class="table-sheet-data-center-skills" name="attr_craft3" title="craft3" value="(@{int-mod} +@{craft3ranks} +@{craft3miscmod} +@{craft3tempmod} +@{craft3actionmod})" disabled></td> <td class="table-sheet-data-center-sm" style="padding-top: 7px;">= <span data-i18n="intelligence-a">Int</span></td> <td class="table-sheet-data-center-sm"><input type="text" class="table-sheet-data-center-skills" name="attr_intmod" title="intmod" value="@{int-mod} " disabled></td> <td class="table-sheet-data-center-sm" style="width: 35px;">+<input type="text" class="table-sheet-data-center-skills" name="attr_craft3ranks" title="craft3ranks" value="0"></td> <td class="table-sheet-data-center-sm" style="padding-top: 7px;">+ -<span data-i18n="not-applicable">N/A</span>- </td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_craft3miscmod" title="craft3miscmod" value="0"></td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_craft3tempmod" title="craft3tempmod" value="0"></td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_craft3actionmod" title="craft3actionmod" value="0" disabled></td> <td class="table-sheet-data-center-sm"><textarea class="inputbox" rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_craft3note" title="craft3note (Notes for the note field on the default macro)" placeholder="Notes" data-i18n-placeholder="notes" ></textarea></td> <td class="table-sheet-data-center-sm"><textarea rows="1" cols="50" style="width: 100px; height: 20px;" name="attr_craft3macro" title="craft3macro">@{craft3namewgm} &{template:DnD35StdRoll} {{skillflag=true}} {{name=@{character_name} }} {{check=[Craft](http://www.dandwiki.com/wiki/SRD:Craft_Skill ) (@{craft3name}) check:}} {{checkroll= [[ 1d20 + [[ @{craft3} ]] +(?{Artisan's Tools? |None, -2|Normal, 0|Masterwork, 2})[Tool Circumstance Bonus] + [[@{totalGlobalSkillBonus}]] ]] }} {{notes=@{craft3note} }}</textarea></td> <td class="table-sheet-data-center-sm"> <select class="table-sheet-data-center-sm" style="height: 24px; width: 44px; font-size: 0.75em;" name="attr_craft3namewgm" title="craft3namewgm"> <option style="width: 45px;" value="/w gm " data-i18n="yes">Yes</option> <option style="width: 45px;" value=" " data-i18n="no" selected>No</option> </select> </td> <td class="table-sheet-data-center-sm"><button type="roll" name="roll_craft3check" title="craft3check" value="@{craft3macro}" ></button></td> </tr> <tr> <td><input type="checkbox" name="attr_decipherscriptclassskill" title="decipherscriptclassskill" value="1" style="width: 8px;"></td> <td class="table-sheet-header-left"> <span data-i18n="decipher-script">Decipher Script</span> <b>*</b></td> <td class="table-sheet-data-center-sm"><input type="text" class="table-sheet-data-center-skills" name="attr_decipherscript" title="decipherscript" value="(@{int-mod} +@{decipherscriptranks} +@{decipherscriptmiscmod} +@{decipherscripttempmod} +@{decipherscriptactionmod})" disabled></td> <td class="table-sheet-data-center-sm" style="padding-top: 7px;">= <span data-i18n="intelligence-a">Int</span></td> <td class="table-sheet-data-center-sm"><input type="text" class="table-sheet-data-center-skills" name="attr_intmod" title="intmod" value="@{int-mod} " disabled></td> <td class="table-sheet-data-center-sm" style="width: 35px;">+<input type="text" class="table-sheet-data-center-skills" style="width: 28px;" name="attr_decipherscriptranks" title="decipherscriptranks" value="0"></td> <td class="table-sheet-data-center-sm" style="padding-top: 7px;">+ -<span data-i18n="not-applicable">N/A</span>- </td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_decipherscriptmiscmod" title="decipherscriptmiscmod" value="0"></td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_decipherscripttempmod" title="decipherscripttempmod" value="0"></td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_decipherscriptactionmod" title="decipherscriptactionmod" value="0" disabled></td> <td class="table-sheet-data-center-sm"><textarea class="inputbox" rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_decipherscriptnote" title="decipherscriptnote (Notes for the note field on the default macro)" placeholder="Notes" data-i18n-placeholder="notes" ></textarea></td> <td class="table-sheet-data-center-sm"><textarea rows="1" cols="50" style="width: 100px; height: 20px;" name="attr_decipherscriptmacro" title="decipherscriptmacro">@{decipherscriptwgm} &{template:DnD35StdRoll} {{skillflag=true}} {{name=@{character_name} }} {{check=[Decipher Script](http://www.dandwiki.com/wiki/SRD:Decipher_Script_Skill ) check:}} {{checkroll=[[1d20 + [[@{decipherscript}]] + [[@{totalGlobalSkillBonus}]] ]]}} {{notes=If fail, [[1d20 + @{wis-mod} ]] vs dc5 to avoid drawing a false conclusion. @{decipherscriptnote} }}</textarea></td> <td class="table-sheet-data-center-sm"> <select class="table-sheet-data-center-sm" style="height: 24px; width: 44px; font-size: 0.75em;" name="attr_decipherscriptwgm" title="decipherscriptwgm"> <option style="width: 45px;" value="/w gm " data-i18n="yes" selected>Yes</option> <option style="width: 45px;" value=" " data-i18n="no" >No</option> </select> </td> <td class="table-sheet-data-center-sm"><button type="roll" name="roll_decipherscriptcheck" title="decipherscriptcheck" value="@{decipherscriptmacro}" ></button></td> </tr> <tr> <td><input type="checkbox" name="attr_diplomacyclassskill" title="diplomacyclassskill" value="1" style="width: 8px;"></td> <td class="table-sheet-header-left"> <span data-i18n="diplomacy">Diplomacy</span></td> <td class="table-sheet-data-center-sm"><input type="text" class="table-sheet-data-center-skills" name="attr_diplomacy" title="diplomacy" value="(@{cha-mod} +@{diplomacyranks} +@{diplomacymiscmod} +@{diplomacytempmod} +@{diplomacyactionmod})" disabled></td> <td class="table-sheet-data-center-sm" style="padding-top: 7px;">= <span data-i18n="charisma-a">Cha</span></td> <td class="table-sheet-data-center-sm"><input type="text" class="table-sheet-data-center-skills" name="attr_chamod" title="chamod" value="@{cha-mod} " disabled></td> <td class="table-sheet-data-center-sm" style="width: 35px;">+<input type="text" class="table-sheet-data-center-skills" name="attr_diplomacyranks" title="diplomacyranks" value="0"></td> <td class="table-sheet-data-center-sm" style="padding-top: 7px;">+ -<span data-i18n="not-applicable">N/A</span>- </td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_diplomacymiscmod" title="diplomacymiscmod" value="0"></td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_diplomacytempmod" title="diplomacytempmod" value="0"></td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_diplomacyactionmod" title="diplomacyactionmod" value="0" disabled></td> <td class="table-sheet-data-center-sm"><textarea class="inputbox" rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_diplomacynote" title="diplomacynote (Notes for the note field on the default macro)" placeholder="Notes" data-i18n-placeholder="notes" ></textarea></td> <td class="table-sheet-data-center-sm"><textarea rows="1" cols="50" style="width: 100px; height: 20px;" name="attr_diplomacymacro" title="diplomacymacro">@{diplomacywgm} &{template:DnD35StdRoll} {{skillflag=true}} {{name=@{character_name} }} {{check=[Diplomacy](http://www.dandwiki.com/wiki/SRD:Diplomacy_Skill ) check:}} {{checkroll=[[1d20 + [[@{diplomacy}]] + [[@{totalGlobalSkillBonus}]] ]] }} {{notes=@{diplomacynote} }}</textarea></td> <td class="table-sheet-data-center-sm"> <select class="table-sheet-data-center-sm" style="height: 24px; width: 44px; font-size: 0.75em;" name="attr_diplomacywgm" title="diplomacywgm"> <option style="width: 45px;" value="/w gm " data-i18n="yes" selected>Yes</option> <option style="width: 45px;" value=" " data-i18n="no" >No</option> </select> </td> <td class="table-sheet-data-center-sm"><button type="roll" name="roll_diplomacycheck" title="diplomacycheck" value="@{diplomacymacro}" ></button></td> </tr> <tr> <td><input type="checkbox" name="attr_disabledeviceclassskill" title="disabledeviceclassskill" value="1" style="width: 8px;"></td> <td class="table-sheet-header-left"> <span data-i18n="disable-device">Disable Device</span> <b>*</b></td> <td class="table-sheet-data-center-sm"><input type="text" class="table-sheet-data-center-skills" name="attr_disabledevice" title="disabledevice" value="(@{int-mod} +@{disabledeviceranks} +@{disabledevicemiscmod} +@{disabledevicetempmod} +@{disabledeviceactionmod})" disabled></td> <td class="table-sheet-data-center-sm" style="padding-top: 7px;">= <span data-i18n="intelligence-a">Int</span></td> <td class="table-sheet-data-center-sm"><input type="text" class="table-sheet-data-center-skills" name="attr_intmod" title="intmod" value="@{int-mod} " disabled></td> <td class="table-sheet-data-center-sm" style="width: 35px;">+<input type="text" class="table-sheet-data-center-skills" style="width: 28px;" name="attr_disabledeviceranks" title="disabledeviceranks" value="0"></td> <td class="table-sheet-data-center-sm" style="padding-top: 7px;">+ -<span data-i18n="not-applicable">N/A</span>- </td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_disabledevicemiscmod" title="disabledevicemiscmod" value="0"></td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_disabledevicetempmod" title="disabledevicetempmod" value="0"></td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_disabledeviceactionmod" title="disabledeviceactionmod" value="0" disabled></td> <td class="table-sheet-data-center-sm"><textarea class="inputbox" rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_disabledevicenote" title="disabledevicenote (Notes for the note field on the default macro)" placeholder="Notes" data-i18n-placeholder="notes" ></textarea></td> <td class="table-sheet-data-center-sm"><textarea rows="1" cols="50" style="width: 100px; height: 20px;" name="attr_disabledevicemacro" title="disabledevicemacro">@{disabledevicewgm} &{template:DnD35StdRoll} {{skillflag=true}} {{name=@{character_name} }} {{check=[Disable Device](http://www.dandwiki.com/wiki/SRD:Disable_Device_Skill ) check:}} {{checkroll=[[1d20 + [[@{disabledevice}]] + [[@{totalGlobalSkillBonus}]] ]] }} {{notes=@{disabledevicenote} }}</textarea></td> <td class="table-sheet-data-center-sm"> <select class="table-sheet-data-center-sm" style="height: 24px; width: 44px; font-size: 0.75em;" name="attr_disabledevicewgm" title="disabledevicewgm"> <option style="width: 45px;" value="/w gm " data-i18n="yes">Yes</option> <option style="width: 45px;" value=" " data-i18n="no" selected>No</option> </select> </td> <td class="table-sheet-data-center-sm"><button type="roll" name="roll_disabledevicecheck" title="disabledevicecheck" value="@{disabledevicemacro}" ></button></td> </tr> <tr> <td><input type="checkbox" name="attr_disguiseclassskill" title="disguiseclassskill" value="1" style="width: 8px;"></td> <td class="table-sheet-header-left"> <span data-i18n="disguise">Disguise</span></td> <td class="table-sheet-data-center-sm"><input type="text" class="table-sheet-data-center-skills" title="disguise" name="attr_disguise" value="(@{cha-mod} +@{disguiseranks} +@{disguisemiscmod} +@{disguisetempmod} +@{disguiseactionmod})" disabled></td> <td class="table-sheet-data-center-sm" style="padding-top: 7px;">= <span data-i18n="charisma-a">Cha</span></td> <td class="table-sheet-data-center-sm"><input type="text" class="table-sheet-data-center-skills" name="attr_chamod" title="chamod" value="@{cha-mod} " disabled></td> <td class="table-sheet-data-center-sm" style="width: 35px;">+<input type="text" class="table-sheet-data-center-skills" name="attr_disguiseranks" title="disguiseranks" value="0"></td> <td class="table-sheet-data-center-sm" style="padding-top: 7px;">+ -<span data-i18n="not-applicable">N/A</span>- </td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_disguisemiscmod" title="disguisemiscmod" value="0"></td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_disguisetempmod" title="disguisetempmod" value="0"></td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_disguiseactionmod" title="disguiseactionmod" value="0" disabled></td> <td class="table-sheet-data-center-sm"><textarea class="inputbox" rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_disguisenote" title="disguisenote (Notes for the note field on the default macro)" placeholder="Notes" data-i18n-placeholder="notes" ></textarea></td> <td class="table-sheet-data-center-sm"><textarea rows="1" cols="50" style="width: 100px; height: 20px;" name="attr_disguisemacro" title="disguisemacro">@{disguisewgm} &{template:DnD35StdRoll} {{skillflag=true}} {{name=@{character_name} }} {{check=[Disguise](http://www.dandwiki.com/wiki/SRD:Disguise_Skill ) check:}} {{checkroll=[[1d20 + [[@{disguise}]] + [[@{totalGlobalSkillBonus}]] ]] }} {{notes=@{disguisenote} }}</textarea></td> <td class="table-sheet-data-center-sm"> <select class="table-sheet-data-center-sm" style="height: 24px; width: 44px; font-size: 0.75em;" name="attr_disguisewgm" title="disguisewgm"> <option style="width: 45px;" value="/w gm " data-i18n="yes" selected>Yes</option> <option style="width: 45px;" value=" " data-i18n="no" >No</option> </select> </td> <td class="table-sheet-data-center-sm"><button type="roll" name="roll_disguisecheck" title="disguisecheck" value="@{disguisemacro}" ></button></td> </tr> <tr> <td><input type="checkbox" name="attr_escapeartistclassskill" title="escapeartistclassskill" value="1" style="width: 8px;"></td> <td class="table-sheet-header-left"> <span data-i18n="escape-artist">Escape Artist</span></td> <td class="table-sheet-data-center-sm"><input type="text" class="table-sheet-data-center-skills" name="attr_escapeartist" title="escapeartist" title="age" value="(@{dex-mod} +@{escapeartistranks} +@{escapeartistmiscmod} +@{escapeartistarmorcheckpen} +@{escapeartisttempmod} +@{escapeartistactionmod})" disabled></td> <td class="table-sheet-data-center-sm" style="padding-top: 7px;">= <span data-i18n="dexterity-a">Dex</span></td> <td class="table-sheet-data-center-sm"><input type="text" class="table-sheet-data-center-skills" name="attr_dexmod" title="dexmod" value="@{dex-mod} " disabled></td> <td class="table-sheet-data-center-sm" style="width: 35px;">+<input type="text" class="table-sheet-data-center-skills" name="attr_escapeartistranks" title="escapeartistranks" value="0"></td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_escapeartistarmorcheckpen" title="escapeartistarmorcheckpen" style="width: 28px;" value="@{armorcheckpenalty} " disabled></td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_escapeartistmiscmod" title="escapeartistmiscmod" value="0"></td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_escapeartisttempmod" title="escapeartisttempmod" value="0"></td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_escapeartistactionmod" title="escapeartistactionmod" value="0" disabled></td> <td class="table-sheet-data-center-sm"><textarea class="inputbox" rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_escapeartistnote" title="escapeartistnote (Notes for the note field on the default macro)" placeholder="Notes" data-i18n-placeholder="notes" ></textarea></td> <td class="table-sheet-data-center-sm"><textarea rows="1" cols="50" style="width: 100px; height: 20px;" name="attr_escapeartistmacro" title="escapeartistmacro">@{escapeartistwgm} &{template:DnD35StdRoll} {{skillflag=true}} {{name=@{character_name} }} {{check=[Escape Artist](http://www.dandwiki.com/wiki/SRD:Escape_Artist_Skill ) check:}} {{checkroll= [[ 1d20 + [[ @{escapeartist} ]] + [[@{totalGlobalSkillBonus}]] ]] }} {{notes=@{escapeartistnote} }}</textarea></td> <td class="table-sheet-data-center-sm"> <select class="table-sheet-data-center-sm" style="height: 24px; width: 44px; font-size: 0.75em;" name="attr_escapeartistwgm" title="escapeartistwgm"> <option style="width: 45px;" value="/w gm " data-i18n="yes">Yes</option> <option style="width: 45px;" value=" " data-i18n="no" selected>No</option> </select> </td> <td class="table-sheet-data-center-sm"><button type="roll" name="roll_escapeartistcheck" title="escapeartistcheck" value="@{escapeartistmacro}" ></button></td> </tr> <tr> <td><input type="checkbox" name="attr_forgeryclassskill" title="forgeryclassskill" value="1" style="width: 8px;"></td> <td class="table-sheet-header-left"> <span data-i18n="forgery">Forgery</span></td> <td class="table-sheet-data-center-sm"><input type="text" class="table-sheet-data-center-skills" name="attr_forgery" title="forgery" value="(@{int-mod} +@{forgeryranks} +@{forgerymiscmod} +@{forgerytempmod} +@{forgeryactionmod})" disabled></td> <td class="table-sheet-data-center-sm" style="padding-top: 7px;">= <span data-i18n="intelligence-a">Int</span></td> <td class="table-sheet-data-center-sm"><input type="text" class="table-sheet-data-center-skills" name="attr_intmod" title="intmod" value="@{int-mod} " disabled></td> <td class="table-sheet-data-center-sm" style="width: 35px;">+<input type="text" class="table-sheet-data-center-skills" name="attr_forgeryranks" title="forgeryranks" value="0"></td> <td class="table-sheet-data-center-sm" style="padding-top: 7px;">+ -<span data-i18n="not-applicable">N/A</span>- </td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_forgerymiscmod" title="forgerymiscmod" value="0"></td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_forgerytempmod" title="forgerytempmod" value="0"></td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_forgeryactionmod" title="forgeryactionmod" value="0" disabled></td> <td class="table-sheet-data-center-sm"><textarea class="inputbox" rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_forgerynote" title="forgerynote (Notes for the note field on the default macro)" placeholder="Notes" data-i18n-placeholder="notes" ></textarea></td> <td class="table-sheet-data-center-sm"><textarea rows="1" cols="50" style="width: 100px; height: 20px;" name="attr_forgerymacro" title="forgerymacro">@{forgerywgm} &{template:DnD35StdRoll} {{skillflag=true}} {{name=@{character_name} }} {{check=[Forgery](http://www.dandwiki.com/wiki/SRD:Forgery_Skill ) check:}} {{checkroll=[[1d20 + [[@{forgery}]] + [[@{totalGlobalSkillBonus}]] ]] }} {{notes=@{forgerynote} }}</textarea></td> <td class="table-sheet-data-center-sm"> <select class="table-sheet-data-center-sm" style="height: 24px; width: 44px; font-size: 0.75em;" name="attr_forgerywgm" title="forgerywgm"> <option style="width: 45px;" value="/w gm " data-i18n="yes">Yes</option> <option style="width: 45px;" value=" " data-i18n="no" selected>No</option> </select> </td> <td class="table-sheet-data-center-sm"><button type="roll" name="roll_forgerycheck" title="forgerycheck" value="@{forgerymacro}" ></button></td> </tr> <tr> <td><input type="checkbox" name="attr_gatherinformationclassskill" title="gatherinformationclassskill" value="1" style="width: 8px;"></td> <td class="table-sheet-header-left"> <span data-i18n="gather-information">Gather Information</span></td> <td class="table-sheet-data-center-sm"><input type="text" class="table-sheet-data-center-skills" name="attr_gatherinformation" title="gatherinformation" value="(@{cha-mod} +@{gatherinformationranks} +@{gatherinformationmiscmod} +@{gatherinformationtempmod} +@{gatherinformationactionmod})" disabled></td> <td class="table-sheet-data-center-sm" style="padding-top: 7px;">= <span data-i18n="charisma-a">Cha</span></td> <td class="table-sheet-data-center-sm"><input type="text" class="table-sheet-data-center-skills" name="attr_chamod" title="chamod" value="@{cha-mod} " disabled></td> <td class="table-sheet-data-center-sm" style="width: 35px;">+<input type="text" class="table-sheet-data-center-skills" name="attr_gatherinformationranks" title="gatherinformationranks" value="0"></td> <td class="table-sheet-data-center-sm" style="padding-top: 7px;">+ -<span data-i18n="not-applicable">N/A</span>- </td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_gatherinformationmiscmod" title="gatherinformationmiscmod" value="0"></td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_gatherinformationtempmod" title="gatherinformationtempmod" value="0"></td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_gatherinformationactionmod" title="gatherinformationactionmod" value="0" disabled></td> <td class="table-sheet-data-center-sm"><textarea class="inputbox" rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_gatherinformationnote" title="gatherinformationnote (Notes for the note field on the default macro)" placeholder="Notes" data-i18n-placeholder="notes" ></textarea></td> <td class="table-sheet-data-center-sm"><textarea rows="1" cols="50" style="width: 100px; height: 20px;" name="attr_gatherinformationmacro" title="gatherinformationmacro">@{gatherinformationwgm} &{template:DnD35StdRoll} {{skillflag=true}} {{name=@{character_name} }} {{check=[Gather Information](http://www.dandwiki.com/wiki/SRD:Gather_Information_Skill ) check:}} {{checkroll=[[1d20 + [[@{gatherinformation}]] + [[@{totalGlobalSkillBonus}]] ]] }} {{notes=@{gatherinformationnote} }}</textarea></td> <td class="table-sheet-data-center-sm"> <select class="table-sheet-data-center-sm" style="height: 24px; width: 44px; font-size: 0.75em;" name="attr_gatherinformationwgm" title="gatherinformationwgm"> <option style="width: 45px;" value="/w gm " data-i18n="yes" selected>Yes</option> <option style="width: 45px;" value=" " data-i18n="no" >No</option> </select> </td> <td class="table-sheet-data-center-sm"><button type="roll" name="roll_gatherinformationcheck" title="gatherinformationcheck" value="@{gatherinformationmacro}" ></button></td> </tr> <tr> <td><input type="checkbox" name="attr_handleanimalclassskill" title="handleanimalclassskill" value="1" style="width: 8px;"></td> <td class="table-sheet-header-left"> <span data-i18n="handle-animal">Handle Animal</span> <b>*</b></td> <td class="table-sheet-data-center-sm"><input type="text" class="table-sheet-data-center-skills" name="attr_handleanimal" title="handleanimal" value="(@{cha-mod} +@{handleanimalranks} +@{handleanimalmiscmod} +@{handleanimaltempmod} +@{handleanimalactionmod})" disabled></td> <td class="table-sheet-data-center-sm" style="padding-top: 7px;">= <span data-i18n="charisma-a">Cha</span></td> <td class="table-sheet-data-center-sm"><input type="text" class="table-sheet-data-center-skills" name="attr_chamod" title="chamod" value="@{cha-mod} " disabled></td> <td class="table-sheet-data-center-sm" style="width: 35px;">+<input type="text" class="table-sheet-data-center-skills" style="width: 28px;" name="attr_handleanimalranks" title="handleanimalranks" value="0"></td> <td class="table-sheet-data-center-sm" style="padding-top: 7px;">+ -<span data-i18n="not-applicable">N/A</span>- </td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_handleanimalmiscmod" title="handleanimalmiscmod" value="0"></td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_handleanimaltempmod" title="handleanimaltempmod" value="0"></td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_handleanimalactionmod" title="handleanimalactionmod" value="0" disabled></td> <td class="table-sheet-data-center-sm"><textarea class="inputbox" rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_handleanimalnote" title="handleanimalnote (Notes for the note field on the default macro)" placeholder="Notes" data-i18n-placeholder="notes" ></textarea></td> <td class="table-sheet-data-center-sm"><textarea rows="1" cols="50" style="width: 100px; height: 20px;" name="attr_handleanimalmacro" title="handleanimalmacro">@{handleanimalwgm} &{template:DnD35StdRoll} {{skillflag=true}} {{name=@{character_name} }} {{check=[Handle Animal](http://www.dandwiki.com/wiki/SRD:Handle_Animal_Skill ) check:}} {{checkroll= [[ 1d20 + [[ @{handleanimal} ]] + [[@{totalGlobalSkillBonus}]] ]] }} {{notes=@{handleanimalnote} }}</textarea></td> <td class="table-sheet-data-center-sm"> <select class="table-sheet-data-center-sm" style="height: 24px; width: 44px; font-size: 0.75em;" name="attr_handleanimalwgm" title="handleanimalwgm"> <option style="width: 45px;" value="/w gm " data-i18n="yes">Yes</option> <option style="width: 45px;" value=" " data-i18n="no" selected>No</option> </select> </td> <td class="table-sheet-data-center-sm"><button type="roll" name="roll_handleanimalcheck" title="handleanimalcheck" value="@{handleanimalmacro}" ></button></td> </tr> <tr> <td><input type="checkbox" name="attr_healclassskill" title="healclassskill" value="1" style="width: 8px;"></td> <td class="table-sheet-header-left"> <span data-i18n="heal">Heal</span></td> <td class="table-sheet-data-center-sm"><input type="text" class="table-sheet-data-center-skills" name="attr_heal" title="heal" value="(@{wis-mod} +@{healranks} +@{healmiscmod} +@{healtempmod} +@{healactionmod})" disabled></td> <td class="table-sheet-data-center-sm" style="padding-top: 7px;">= <span data-i18n="wisdom-a">Wis</span></td> <td class="table-sheet-data-center-sm"><input type="text" class="table-sheet-data-center-skills" name="attr_wismod" title="wismod" value="@{wis-mod} " disabled></td> <td class="table-sheet-data-center-sm" style="width: 35px;">+<input type="text" class="table-sheet-data-center-skills" name="attr_healranks" title="healranks" value="0"></td> <td class="table-sheet-data-center-sm" style="padding-top: 7px;">+ -<span data-i18n="not-applicable">N/A</span>- </td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_healmiscmod" title="healmiscmod" value="0"></td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_healtempmod" title="thealempmod" value="0"></td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_healactionmod" title="healactionmod" value="0" disabled></td> <td class="table-sheet-data-center-sm"><textarea class="inputbox" rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_healnote" title="healnote (Notes for the note field on the default macro)" placeholder="Notes" data-i18n-placeholder="notes" ></textarea></td> <td class="table-sheet-data-center-sm"><textarea rows="1" cols="50" style="width: 100px; height: 20px;" name="attr_healmacro" title="healmacro">@{healwgm} &{template:DnD35StdRoll} {{skillflag=true}} {{name=@{character_name} }} {{check=[Heal](http://www.dandwiki.com/wiki/SRD:Heal_Skill ) check:}} {{checkroll=[[1d20 + [[@{heal}]] +(?{Healer's Kit? |No, 0|Yes, 2})[Healer's Kit Circumstance Bonus] + [[@{totalGlobalSkillBonus}]] ]] }} {{notes=@{healnote} }}</textarea></td> <td class="table-sheet-data-center-sm"> <select class="table-sheet-data-center-sm" style="height: 24px; width: 44px; font-size: 0.75em;" name="attr_healwgm" title="healwgm"> <option style="width: 45px;" value="/w gm " data-i18n="yes">Yes</option> <option style="width: 45px;" value=" " data-i18n="no" selected>No</option> </select> </td> <td class="table-sheet-data-center-sm"><button type="roll" name="roll_healcheck" title="healcheck" value="@{healmacro}" ></button></td> </tr> <tr> <td><input type="checkbox" name="attr_hideclassskill" title="hideclassskill" value="1" style="width: 8px;"></td> <td class="table-sheet-header-left"> <span data-i18n="hide">Hide</span></td> <td class="table-sheet-data-center-sm"><input type="text" class="table-sheet-data-center-skills" name="attr_hide" title="hide" value="(@{dex-mod} +@{hideranks} +@{hidemiscmod} +@{hidearmorcheckpen} -@{specialattacksizemod} +@{hidetempmod} +@{hideactionmod})" disabled></td> <td class="table-sheet-data-center-sm" style="padding-top: 7px;">= <span data-i18n="dexterity-a">Dex</span></td> <td class="table-sheet-data-center-sm"><input type="text" class="table-sheet-data-center-skills" name="attr_dexmod" title="dexmod" value="@{dex-mod} " disabled></td> <td class="table-sheet-data-center-sm" style="width: 35px;">+<input type="text" class="table-sheet-data-center-skills" name="attr_hideranks" title="hideranks" value="0"></td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_hidearmorcheckpen" title="hidearmorcheckpen" style="width: 28px;" value="@{armorcheckpenalty} " disabled></td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_hidemiscmod" title="hidemiscmod" value="0"></td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_hidetempmod" title="hidetempmod" value="0"></td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_hideactionmod" title="hideactionmod" value="0" disabled></td> <td class="table-sheet-data-center-sm"><textarea class="inputbox" rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_hidenote" title="hidenote (Notes for the note field on the default macro)" placeholder="Notes" data-i18n-placeholder="notes" ></textarea></td> <td class="table-sheet-data-center-sm"><textarea rows="1" cols="50" style="width: 100px; height: 20px;" name="attr_hidemacro" title="hidemacro">@{hidewgm} &{template:DnD35StdRoll} {{skillflag=true}} {{name=@{character_name} }} {{check=[Hide](http://www.dandwiki.com/wiki/SRD:Hide_Skill ) check:}} {{checkroll=[[1d20 + [[@{hide}]] + [[@{totalGlobalSkillBonus}]] ]] }} {{notes=@{hidenote} }}</textarea></td> <td class="table-sheet-data-center-sm"> <select class="table-sheet-data-center-sm" style="height: 24px; width: 44px; font-size: 0.75em;" name="attr_hidewgm" title="hidewgm"> <option style="width: 45px;" value="/w gm " data-i18n="yes" selected>Yes</option> <option style="width: 45px;" value=" " data-i18n="no" >No</option> </select> </td> <td class="table-sheet-data-center-sm"><button type="roll" name="roll_hidecheck" title="hidecheck" value="@{hidemacro}" ></button></td> </tr> <tr> <td><input type="checkbox" name="attr_intimidateclassskill" title="intimidateclassskill" value="1" style="width: 8px;"></td> <td class="table-sheet-header-left"> <span data-i18n="intimidate">Intimidate</span></td> <td class="table-sheet-data-center-sm"><input type="text" class="table-sheet-data-center-skills" name="attr_intimidate" title="intimidate" value="(@{cha-mod} +@{intimidateranks} +@{intimidatemiscmod} +@{intimidatetempmod} +@{intimidateactionmod})" disabled></td> <td class="table-sheet-data-center-sm" style="padding-top: 7px;">= <span data-i18n="charisma-a">Cha</span></td> <td class="table-sheet-data-center-sm"><input type="text" class="table-sheet-data-center-skills" name="attr_chamod" title="chamod" value="@{cha-mod} " disabled></td> <td class="table-sheet-data-center-sm" style="width: 35px;">+<input type="text" class="table-sheet-data-center-skills" name="attr_intimidateranks" title="intimidateranks" value="0"></td> <td class="table-sheet-data-center-sm" style="padding-top: 7px;">+ -<span data-i18n="not-applicable">N/A</span>- </td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_intimidatemiscmod" title="intimidatemiscmod" value="0"></td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_intimidatetempmod" title="intimidatetempmod" value="0"></td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_intimidateactionmod" title="intimidateactionmod" value="0" disabled></td> <td class="table-sheet-data-center-sm"><textarea class="inputbox" rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_intimidatenote" title="intimidatenote (Notes for the note field on the default macro)" placeholder="Notes" data-i18n-placeholder="notes" ></textarea></td> <td class="table-sheet-data-center-sm"><textarea rows="1" cols="50" style="width: 100px; height: 20px;" name="attr_intimidatemacro" title="intimidatemacro">@{intimidatewgm} &{template:DnD35StdRoll} {{skillflag=true}} {{name=@{character_name} }} {{check=[Intimidate](http://www.dandwiki.com/wiki/SRD:Intimidate_Skill ) check:}} {{checkroll=[[1d20 + [[@{intimidate}]] + [[@{totalGlobalSkillBonus}]] ]] }} {{notes=@{intimidatenote} }}</textarea></td> <td class="table-sheet-data-center-sm"> <select class="table-sheet-data-center-sm" style="height: 24px; width: 44px; font-size: 0.75em;" name="attr_intimidatewgm" title="intimidatewgm"> <option style="width: 45px;" value="/w gm " data-i18n="yes">Yes</option> <option style="width: 45px;" value=" " data-i18n="no" selected>No</option> </select> </td> <td class="table-sheet-data-center-sm"><button type="roll" name="roll_intimidatecheck" title="intimidatecheck" value="@{intimidatemacro}" ></button></td> </tr> <tr> <td><input type="checkbox" name="attr_iaijutsufocusclassskill" title="iaijutsufocusclassskill" value="1" style="width: 8px;"></td> <td class="table-sheet-header-left"> <span data-i18n="iaijutsu-focus">Iaijutsu Focus</span></td> <td class="table-sheet-data-center-sm"><input type="text" class="table-sheet-data-center-skills" name="attr_iaijutsufocus" title="iaijutsufocus" value="(@{cha-mod} +@{iaijutsufocusranks} +@{iaijutsufocusmiscmod} +@{iaijutsufocustempmod} +@{iaijutsufocusactionmod})" disabled></td> <td class="table-sheet-data-center-sm" style="padding-top: 7px;">= <span data-i18n="charisma-a">Cha</span></td> <td class="table-sheet-data-center-sm"><input type="text" class="table-sheet-data-center-skills" name="attr_charisma" title="chamod" value="@{cha-mod} " disabled></td> <td class="table-sheet-data-center-sm" style="width: 35px;">+<input type="text" class="table-sheet-data-center-skills" name="attr_iaijutsufocusranks" title="iaijutsufocusranks" value="0"></td> <td class="table-sheet-data-center-sm" style="padding-top: 7px;">+ -<span data-i18n="not-applicable">N/A</span>- </td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_iaijutsufocusmiscmod" title="iaijutsufocusmiscmod" value="0"></td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_iaijutsufocustempmod" title="iaijutsufocustempmod" value="0"></td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_iaijutsufocusactionmod" title="iaijutsufocusactionmod" value="0" disabled></td> <td class="table-sheet-data-center-sm"><textarea class="inputbox" rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_iaijutsufocusnote" title="iaijutsufocusnote (Notes for the note field on the default macro)" placeholder="Notes" data-i18n-placeholder="notes" ></textarea></td> <td class="table-sheet-data-center-sm"><textarea rows="1" cols="50" style="width: 100px; height: 20px;" name="attr_iaijutsufocusmacro" title="iaijutsufocusmacro">@{iaijutsufocuswgm} &{template:DnD35StdRoll} {{skillflag=true}} {{name=@{character_name} }} {{check:Iaijutsu Focus check:}} {{checkroll=[[ 1d20 + [[ @{iaijutsufocus} ]] + [[@{totalGlobalSkillBonus}]] ]] }} {{notes=@{iaijutsufocusnote} }}</textarea></td> <td class="table-sheet-data-center-sm"> <select class="table-sheet-data-center-sm" style="height: 24px; width: 44px; font-size: 0.75em;" name="attr_iaijutsufocuswgm" title="iaijutsufocuswgm"> <option style="width: 45px;" value="/w gm " data-i18n="yes" selected>Yes</option> <option style="width: 45px;" value=" " data-i18n="no" >No</option> </select> </td> <td class="table-sheet-data-center-sm"><button type="roll" name="roll_iaijutsufocuscheck" title="iaijutsufocuscheck" value="@{iaijutsufocusmacro}" ></button></td> </tr> <tr> <td><input type="checkbox" name="attr_jumpclassskill" title="jumpclassskill" value="1" style="width: 8px;"></td> <td class="table-sheet-header-left"> <span data-i18n="jump">Jump</span></td> <td class="table-sheet-data-center-sm"><input type="text" class="table-sheet-data-center-skills" name="attr_jump" title="jump" value="(@{jumpstat}+@{jumpranks} +@{jumpmiscmod} +@{jumparmorcheckpen} +@{jumptempmod} +@{jumpactionmod})" disabled></td> <td class="table-sheet-data-center"><select class="table-sheet-data-center-sm" style="height: 24px; width: 44px; font-size: 0.75em;" name="attr_jumpstat" title="jumpstat"> <option style="width: 44px;" value="@{str-mod} " data-i18n="strength-a" selected>Str</option> <option style="width: 44px;" value="@{dex-mod} " data-i18n="dexterity-a" >Dex</option> </select></td> <td class="table-sheet-data-center-sm"><input type="text" class="table-sheet-data-center-skills" name="attr_jumpstatmod" title="jumpstatmod" value="@{jumpstat}" disabled></td> <td class="table-sheet-data-center-sm" style="width: 35px;">+<input type="text" class="table-sheet-data-center-skills" name="attr_jumpranks" title="jumpranks" value="0"></td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_jumparmorcheckpen" title="jumparmorcheckpen" style="width: 28px;" value="@{armorcheckpenalty} " disabled></td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_jumpmiscmod" title="jumpmiscmod" value="0"></td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_jumptempmod" title="jumptempmod" value="0"></td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_jumpactionmod" title="jumpactionmod" value="0" disabled></td> <td class="table-sheet-data-center-sm"><textarea class="inputbox" rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_jumpnote" title="jumpnote (Notes for the note field on the default macro)" placeholder="Notes" data-i18n-placeholder="notes" ></textarea></td> <td class="table-sheet-data-center-sm"><textarea rows="1" cols="50" style="width: 100px; height: 20px;" name="attr_jumpmacro" title="jumpmacro">@{jumpwgm} &{template:DnD35StdRoll} {{skillflag=true}} {{name=@{character_name} }} {{check=[Jump](http://www.dandwiki.com/wiki/SRD:Jump_Skill ) check:}} {{checkroll= [[ 1d20 + [[ @{jump} ]] + [[@{totalGlobalSkillBonus}]] ]] }} {{notes=@{jumpnote} }}</textarea></td> <td class="table-sheet-data-center-sm"> <select class="table-sheet-data-center-sm" style="height: 24px; width: 44px; font-size: 0.75em;" name="attr_jumpwgm" title="jumpwgm"> <option style="width: 45px;" value="/w gm " data-i18n="yes">Yes</option> <option style="width: 45px;" value=" " data-i18n="no" selected>No</option> </select> </td> <td class="table-sheet-data-center-sm"><button type="roll" name="roll_jumpcheck" title="jumpcheck" value="@{jumpmacro}" ></button></td> </tr> <tr> <td><input type="checkbox" name="attr_knowarcanaclassskill" title="knowarcanaclassskill" value="1" style="width: 8px;"></td> <td class="table-sheet-header-left"> <span data-i18n="knowledge">Knowledge</span> (<span data-i18n="arcana">Arcana</span>) <b>*</b> </td> <td class="table-sheet-data-center-sm"><input type="text" class="table-sheet-data-center-skills" name="attr_knowarcana" title="knowarcana" value="(@{int-mod} +@{knowarcanaranks} +@{knowarcanamiscmod} +@{knowarcanatempmod} +@{knowarcanaactionmod})" disabled></td> <td class="table-sheet-data-center-sm" style="padding-top: 7px;">= <span data-i18n="intelligence-a">Int</span></td> <td class="table-sheet-data-center-sm"><input type="text" class="table-sheet-data-center-skills" name="attr_intmod" title="intmod" value="@{int-mod} " disabled></td> <td class="table-sheet-data-center-sm" style="width: 35px;">+<input type="text" class="table-sheet-data-center-skills" style="width: 28px;" name="attr_knowarcanaranks" title="knowarcanaranks" value="0"></td> <td class="table-sheet-data-center-sm" style="padding-top: 7px;">+ -<span data-i18n="not-applicable">N/A</span>- </td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_knowarcanamiscmod" title="knowarcanamiscmod" value="0"></td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_knowarcanatempmod" title="knowarcanatempmod" value="0"></td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_knowarcanaactionmod" title="knowarcanaactionmod" value="0" disabled></td> <td class="table-sheet-data-center-sm"><textarea class="inputbox" rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_knowarcananote" title="knowarcananote (Notes for the note field on the default macro)" placeholder="Notes" data-i18n-placeholder="notes" ></textarea></td> <td class="table-sheet-data-center-sm"><textarea rows="1" cols="50" style="width: 100px; height: 20px;" name="attr_knowarcanamacro" title="knowarcanamacro">@{knowarcanawgm} &{template:DnD35StdRoll} {{skillflag=true}} {{name=@{character_name} }} {{check=[Knowledge](http://www.dandwiki.com/wiki/SRD:Knowledge_Skill ) (Arcana) check:}} {{checkroll=[[1d20 + [[@{knowarcana}]] + [[@{totalGlobalSkillBonus}]] ]] }} {{notes=@{knowarcananote} }}</textarea></td> <td class="table-sheet-data-center-sm"> <select class="table-sheet-data-center-sm" style="height: 24px; width: 44px; font-size: 0.75em;" name="attr_knowarcanawgm" title="knowarcanawgm"> <option style="width: 45px;" value="/w gm " data-i18n="yes" selected>Yes</option> <option style="width: 45px;" value=" " data-i18n="no" >No</option> </select> </td> <td class="table-sheet-data-center-sm"><button type="roll" name="roll_knowarcanacheck" title="knowarcanacheck" value="@{knowarcanamacro}" ></button></td> </tr> <tr> <td><input type="checkbox" name="attr_knowengineerclassskill" title="knowengineerclassskill" value="1" style="width: 8px;"></td> <td class="table-sheet-header-left"> <span data-i18n="knowledge">Knowledge</span> (<span data-i18n="engineering-a">Engineer</span>) <b>*</b> </td> <td class="table-sheet-data-center-sm"><input type="text" class="table-sheet-data-center-skills" name="attr_knowengineer" title="knowengineer" value="(@{int-mod} +@{knowengineerranks} +@{knowengineermiscmod} +@{knowengineertempmod} +@{knowengineeractionmod})" disabled></td> <td class="table-sheet-data-center-sm" style="padding-top: 7px;">= <span data-i18n="intelligence-a">Int</span></td> <td class="table-sheet-data-center-sm"><input type="text" class="table-sheet-data-center-skills" name="attr_intmod" title="intmod" value="@{int-mod} " disabled></td> <td class="table-sheet-data-center-sm" style="width: 35px;">+<input type="text" class="table-sheet-data-center-skills" style="width: 28px;" name="attr_knowengineerranks" title="knowengineerranks" value="0"></td> <td class="table-sheet-data-center-sm" style="padding-top: 7px;">+ -<span data-i18n="not-applicable">N/A</span>- </td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_knowengineermiscmod" title="knowengineermiscmod" value="0"></td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_knowengineertempmod" title="knowengineertempmod" value="0"></td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_knowengineeractionmod" title="knowengineeractionmod" value="0" disabled></td> <td class="table-sheet-data-center-sm"><textarea class="inputbox" rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_knowengineernote" title="knowengineernote (Notes for the note field on the default macro)" placeholder="Notes" data-i18n-placeholder="notes" ></textarea></td> <td class="table-sheet-data-center-sm"><textarea rows="1" cols="50" style="width: 100px; height: 20px;" name="attr_knowengineermacro" title="knowengineermacro">@{knowengineerwgm} &{template:DnD35StdRoll} {{skillflag=true}} {{name=@{character_name} }} {{check=[Knowledge](http://www.dandwiki.com/wiki/SRD:Knowledge_Skill ) (Engineering) check:}} {{checkroll=[[1d20 + [[@{knowengineer}]] + [[@{totalGlobalSkillBonus}]] ]] }} {{notes=@{knowengineernote} }}</textarea></td> <td class="table-sheet-data-center-sm"> <select class="table-sheet-data-center-sm" style="height: 24px; width: 44px; font-size: 0.75em;" name="attr_knowengineerwgm" title="knowengineerwgm"> <option style="width: 45px;" value="/w gm " data-i18n="yes" selected>Yes</option> <option style="width: 45px;" value=" " data-i18n="no" >No</option> </select> </td> <td class="table-sheet-data-center-sm"><button type="roll" name="roll_knowengineercheck" title="knowengineercheck" value="@{knowengineermacro}" ></button></td> </tr> <tr> <td><input type="checkbox" name="attr_knowdungeonclassskill" title="knowdungeonclassskill" value="1" style="width: 8px;"></td> <td class="table-sheet-header-left"> <span data-i18n="knowledge">Knowledge</span> (<span data-i18n="dungeoneering-a">Dungeon</span>) <b>*</b> </td> <td class="table-sheet-data-center-sm"><input type="text" class="table-sheet-data-center-skills" name="attr_knowdungeon" title="knowdungeon" value="(@{int-mod} +@{knowdungeonranks} +@{knowdungeonmiscmod} +@{knowdungeontempmod} +@{knowdungeonactionmod})" disabled></td> <td class="table-sheet-data-center-sm" style="padding-top: 7px;">= <span data-i18n="intelligence-a">Int</span></td> <td class="table-sheet-data-center-sm"><input type="text" class="table-sheet-data-center-skills" name="attr_intmod" title="intmod" value="@{int-mod} " disabled></td> <td class="table-sheet-data-center-sm" style="width: 35px;">+<input type="text" class="table-sheet-data-center-skills" style="width: 28px;" name="attr_knowdungeonranks" title="knowdungeonranks" value="0"></td> <td class="table-sheet-data-center-sm" style="padding-top: 7px;">+ -<span data-i18n="not-applicable">N/A</span>- </td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_knowdungeonmiscmod" title="knowdungeonmiscmod" value="0"></td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_knowdungeontempmod" title="knowdungeontempmod" value="0"></td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_knowdungeonactionmod" title="knowdungeonactionmod" value="0" disabled></td> <td class="table-sheet-data-center-sm"><textarea class="inputbox" rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_knowdungeonnote" title="knowdungeonnote (Notes for the note field on the default macro)" placeholder="Notes" data-i18n-placeholder="notes" ></textarea></td> <td class="table-sheet-data-center-sm"><textarea rows="1" cols="50" style="width: 100px; height: 20px;" name="attr_knowdungeonmacro" title="knowdungeonmacro">@{knowdungeonwgm} &{template:DnD35StdRoll} {{skillflag=true}} {{name=@{character_name} }} {{check=[Knowledge](http://www.dandwiki.com/wiki/SRD:Knowledge_Skill ) (Dungeoneering) check:}} {{checkroll=[[1d20 + [[@{knowdungeon}]] + [[@{totalGlobalSkillBonus}]] ]] }} {{notes=@{knowdungeonnote} }}</textarea></td> <td class="table-sheet-data-center-sm"> <select class="table-sheet-data-center-sm" style="height: 24px; width: 44px; font-size: 0.75em;" name="attr_knowdungeonwgm" title="knowdungeonwgm"> <option style="width: 45px;" value="/w gm " data-i18n="yes" selected>Yes</option> <option style="width: 45px;" value=" " data-i18n="no" >No</option> </select> </td> <td class="table-sheet-data-center-sm"><button type="roll" name="roll_knowdungeoncheck" title="knowdungeoncheck" value="@{knowdungeonmacro}" ></button></td> </tr> <tr> <td><input type="checkbox" name="attr_knowgeographyclassskill" title="knowgeographyclassskill" value="1" style="width: 8px;"></td> <td class="table-sheet-header-left"> <span data-i18n="knowledge">Knowledge</span> (<span data-i18n="geography">Geography</span>) <b>*</b> </td> <td class="table-sheet-data-center-sm"><input type="text" class="table-sheet-data-center-skills" name="attr_knowgeography" title="knowgeography" value="(@{int-mod} +@{knowgeographyranks} +@{knowgeographymiscmod} +@{knowgeographytempmod} +@{knowgeographyactionmod})" disabled></td> <td class="table-sheet-data-center-sm" style="padding-top: 7px;">= <span data-i18n="intelligence-a">Int</span></td> <td class="table-sheet-data-center-sm"><input type="text" class="table-sheet-data-center-skills" name="attr_intmod" title="intmod" value="@{int-mod} " disabled></td> <td class="table-sheet-data-center-sm" style="width: 35px;">+<input type="text" class="table-sheet-data-center-skills" style="width: 28px;" name="attr_knowgeographyranks" title="knowgeographyranks" value="0"></td> <td class="table-sheet-data-center-sm" style="padding-top: 7px;">+ -<span data-i18n="not-applicable">N/A</span>- </td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_knowgeographymiscmod" title="knowgeographymiscmod" value="0"></td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_knowgeographytempmod" title="knowgeographytempmod" value="0"></td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_knowgeographyactionmod" title="knowgeographyactionmod" value="0" disabled></td> <td class="table-sheet-data-center-sm"><textarea class="inputbox" rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_knowgeographynote" title="knowgeographynote (Notes for the note field on the default macro)" placeholder="Notes" data-i18n-placeholder="notes" ></textarea></td> <td class="table-sheet-data-center-sm"><textarea rows="1" cols="50" style="width: 100px; height: 20px;" name="attr_knowgeographymacro" title="knowgeographymacro">@{knowgeographywgm} &{template:DnD35StdRoll} {{skillflag=true}} {{name=@{character_name} }} {{check=[Knowledge](http://www.dandwiki.com/wiki/SRD:Knowledge_Skill ) (Geography) check:}} {{checkroll=[[1d20 + [[@{knowgeography}]] + [[@{totalGlobalSkillBonus}]] ]] }} {{notes=@{knowgeographynote} }}</textarea></td> <td class="table-sheet-data-center-sm"> <select class="table-sheet-data-center-sm" style="height: 24px; width: 44px; font-size: 0.75em;" name="attr_knowgeographywgm" title="knowgeographywgm"> <option style="width: 45px;" value="/w gm " data-i18n="yes" selected>Yes</option> <option style="width: 45px;" value=" " data-i18n="no" >No</option> </select> </td> <td class="table-sheet-data-center-sm"><button type="roll" name="roll_knowgeographycheck" title="knowgeographycheck" value="@{knowgeographymacro}" ></button></td> </tr> <tr> <td><input type="checkbox" name="attr_knowhistoryclassskill" title="knowhistoryclassskill" value="1" style="width: 8px;"></td> <td class="table-sheet-header-left"> <span data-i18n="knowledge">Knowledge</span> (<span data-i18n="history">History</span>) <b>*</b> </td> <td class="table-sheet-data-center-sm"><input type="text" class="table-sheet-data-center-skills" name="attr_knowhistory" title="knowhistory" value="(@{int-mod} +@{knowhistoryranks} +@{knowhistorymiscmod} +@{knowhistorytempmod} +@{knowhistoryactionmod})" disabled></td> <td class="table-sheet-data-center-sm" style="padding-top: 7px;">= <span data-i18n="intelligence-a">Int</span></td> <td class="table-sheet-data-center-sm"><input type="text" class="table-sheet-data-center-skills" name="attr_intmod" value="@{int-mod} " title="intmod" disabled></td> <td class="table-sheet-data-center-sm" style="width: 35px;">+<input type="text" class="table-sheet-data-center-skills" style="width: 28px;" name="attr_knowhistoryranks" title="knowhistoryranks" value="0"></td> <td class="table-sheet-data-center-sm" style="padding-top: 7px;">+ -<span data-i18n="not-applicable">N/A</span>- </td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_knowhistorymiscmod" title="knowhistorymiscmod" value="0"></td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_knowhistorytempmod" title="tknowhistoryempmod" value="0"></td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_knowhistoryactionmod" title="knowhistoryactionmod" value="0" disabled></td> <td class="table-sheet-data-center-sm"><textarea class="inputbox" rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_knowhistorynote" title="knowhistorynote (Notes for the note field on the default macro)" placeholder="Notes" data-i18n-placeholder="notes" ></textarea></td> <td class="table-sheet-data-center-sm"><textarea rows="1" cols="50" style="width: 100px; height: 20px;" name="attr_knowhistorymacro" title="knowhistorymacro">@{knowhistorywgm} &{template:DnD35StdRoll} {{skillflag=true}} {{name=@{character_name} }} {{check=[Knowledge](http://www.dandwiki.com/wiki/SRD:Knowledge_Skill ) (History) check:}} {{checkroll=[[1d20 + [[@{knowhistory}]] + [[@{totalGlobalSkillBonus}]] ]] }} {{notes=@{knowhistorynote} }}</textarea></td> <td class="table-sheet-data-center-sm"> <select class="table-sheet-data-center-sm" style="height: 24px; width: 44px; font-size: 0.75em;" name="attr_knowhistorywgm" title="knowhistorywgm"> <option style="width: 45px;" value="/w gm " data-i18n="yes" selected>Yes</option> <option style="width: 45px;" value=" " data-i18n="no" >No</option> </select> </td> <td class="table-sheet-data-center-sm"><button type="roll" name="roll_knowhistorycheck" title="knowhistorycheck" value="@{knowhistorymacro}" ></button></td> </tr> <tr> <td><input type="checkbox" name="attr_knowlocalclassskill" title="knowlocalclassskill" value="1" style="width: 8px;"></td> <td class="table-sheet-header-left"> <span data-i18n="knowledge">Knowledge</span> (<span data-i18n="local">Local</span>) <b>*</b> </td> <td class="table-sheet-data-center-sm"><input type="text" class="table-sheet-data-center-skills" name="attr_knowlocal" title="knowlocal" value="(@{int-mod} +@{knowlocalranks} +@{knowlocalmiscmod} +@{knowlocaltempmod} +@{knowlocalactionmod})" disabled></td> <td class="table-sheet-data-center-sm" style="padding-top: 7px;">= <span data-i18n="intelligence-a">Int</span></td> <td class="table-sheet-data-center-sm"><input type="text" class="table-sheet-data-center-skills" name="attr_intmod" title="intmod" value="@{int-mod} " disabled></td> <td class="table-sheet-data-center-sm" style="width: 35px;">+<input type="text" class="table-sheet-data-center-skills" style="width: 28px;" name="attr_knowlocalranks" title="knowlocalranks" value="0"></td> <td class="table-sheet-data-center-sm">+ -<span data-i18n="not-applicable">N/A</span>- </td> <td class="table-sheet-data-center-sm" style="padding-top: 7px;">+<input type="text" class="table-sheet-data-center-skills" name="attr_knowlocalmiscmod" title="knowlocalmiscmod" value="0"></td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_knowlocaltempmod" title="knowlocaltempmod" value="0"></td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_knowlocalactionmod" title="knowlocalactionmod" value="0" disabled></td> <td class="table-sheet-data-center-sm"><textarea class="inputbox" rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_knowlocalnote" title="knowlocalnote (Notes for the note field on the default macro)" placeholder="Notes" data-i18n-placeholder="notes" ></textarea></td> <td class="table-sheet-data-center-sm"><textarea rows="1" cols="50" style="width: 100px; height: 20px;" name="attr_knowlocalmacro" title="knowlocalmacro">@{knowlocalwgm} &{template:DnD35StdRoll} {{skillflag=true}} {{name=@{character_name} }} {{check=[Knowledge](http://www.dandwiki.com/wiki/SRD:Knowledge_Skill ) (Local) check:}} {{checkroll=[[1d20 + [[@{knowlocal}]] + [[@{totalGlobalSkillBonus}]] ]] }} {{notes=@{knowlocalnote} }}</textarea></td> <td class="table-sheet-data-center-sm"> <select class="table-sheet-data-center-sm" style="height: 24px; width: 44px; font-size: 0.75em;" name="attr_knowlocalwgm" title="knowlocalwgm"> <option style="width: 45px;" value="/w gm " data-i18n="yes" selected>Yes</option> <option style="width: 45px;" value=" " data-i18n="no" >No</option> </select> </td> <td class="table-sheet-data-center-sm"><button type="roll" name="roll_knowlocalcheck" title="knowlocalcheck" value="@{knowlocalmacro}" ></button></td> </tr> <tr> <td><input type="checkbox" name="attr_knownatureclassskill" title="knownatureclassskill" value="1" style="width: 8px;"></td> <td class="table-sheet-header-left"> <span data-i18n="knowledge">Knowledge</span> (<span data-i18n="nature">Nature</span>) <b>*</b> </td> <td class="table-sheet-data-center-sm"><input type="text" class="table-sheet-data-center-skills" name="attr_knownature" title="knownature" value="(@{int-mod} +@{knownatureranks} +@{knownaturemiscmod} +@{knownaturetempmod} +@{knownatureactionmod})" disabled></td> <td class="table-sheet-data-center-sm" style="padding-top: 7px;">= <span data-i18n="intelligence-a">Int</span></td> <td class="table-sheet-data-center-sm"><input type="text" class="table-sheet-data-center-skills" name="attr_intmod" title="intmod" value="@{int-mod} " disabled></td> <td class="table-sheet-data-center-sm" style="width: 35px;">+<input type="text" class="table-sheet-data-center-skills" style="width: 28px;" name="attr_knownatureranks" title="knownatureranks" value="0"></td> <td class="table-sheet-data-center-sm" style="padding-top: 7px;">+ -<span data-i18n="not-applicable">N/A</span>- </td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_knownaturemiscmod" title="knownaturemiscmod" value="0"></td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_knownaturetempmod" title="knownaturetempmod" value="0"></td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_knownatureactionmod" title="knownatureactionmod" value="0" disabled></td> <td class="table-sheet-data-center-sm"><textarea class="inputbox" rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_knownaturenote" title="knownaturenote (Notes for the note field on the default macro)" placeholder="Notes" data-i18n-placeholder="notes" ></textarea></td> <td class="table-sheet-data-center-sm"><textarea rows="1" cols="50" style="width: 100px; height: 20px;" name="attr_knownaturemacro" title="knownaturemacro">@{knownaturewgm} &{template:DnD35StdRoll} {{skillflag=true}} {{name=@{character_name} }} {{check=[Knowledge](http://www.dandwiki.com/wiki/SRD:Knowledge_Skill ) (Nature) check:}} {{checkroll=[[1d20 + [[@{knownature}]] + [[@{totalGlobalSkillBonus}]] ]] }} {{notes=@{knownaturenote} }}</textarea></td> <td class="table-sheet-data-center-sm"> <select class="table-sheet-data-center-sm" style="height: 24px; width: 44px; font-size: 0.75em;" name="attr_knownaturewgm" title="knownaturewgm"> <option style="width: 45px;" value="/w gm " data-i18n="yes" selected>Yes</option> <option style="width: 45px;" value=" " data-i18n="no" >No</option> </select> </td> <td class="table-sheet-data-center-sm"><button type="roll" name="roll_knownaturecheck" title="knownaturecheck" value="@{knownaturemacro}" ></button></td> </tr> <tr> <td><input type="checkbox" name="attr_knownobilityclassskill" title="knownobilityclassskill" value="1" style="width: 8px;"></td> <td class="table-sheet-header-left"> <span data-i18n="knowledge">Knowledge</span> (<span data-i18n="nobility">Nobility</span>) <b>*</b> </td> <td class="table-sheet-data-center-sm"><input type="text" class="table-sheet-data-center-skills" name="attr_knownobility" title="knownobility" value="(@{int-mod} +@{knownobilityranks} +@{knownobilitymiscmod} +@{knownobilitytempmod} +@{knownobilityactionmod})" disabled></td> <td class="table-sheet-data-center-sm" style="padding-top: 7px;">= <span data-i18n="intelligence-a">Int</span></td> <td class="table-sheet-data-center-sm"><input type="text" class="table-sheet-data-center-skills" name="attr_intmod" title="intmod" value="@{int-mod} " disabled></td> <td class="table-sheet-data-center-sm" style="width: 35px;">+<input type="text" class="table-sheet-data-center-skills" style="width: 28px;" name="attr_knownobilityranks" title="knownobilityranks" value="0"></td> <td class="table-sheet-data-center-sm" style="padding-top: 7px;">+ -<span data-i18n="not-applicable">N/A</span>- </td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_knownobilitymiscmod" title="knownobilitymiscmod" value="0"></td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_knownobilitytempmod" title="knownobilitytempmod" value="0"></td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_knownobilityactionmod" title="knownobilityactionmod" value="0" disabled></td> <td class="table-sheet-data-center-sm"><textarea class="inputbox" rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_knownobilitynote" title="knownobilitynote (Notes for the note field on the default macro)" placeholder="Notes" data-i18n-placeholder="notes" ></textarea></td> <td class="table-sheet-data-center-sm"><textarea rows="1" cols="50" style="width: 100px; height: 20px;" name="attr_knownobilitymacro" title="knownobilitymacro">@{knownobilitywgm} &{template:DnD35StdRoll} {{skillflag=true}} {{name=@{character_name} }} {{check=[Knowledge](http://www.dandwiki.com/wiki/SRD:Knowledge_Skill ) (Nobility) check:}} {{checkroll=[[1d20 + [[@{knownobility}]] + [[@{totalGlobalSkillBonus}]] ]] }} {{notes=@{knownobilitynote} }}</textarea></td> <td class="table-sheet-data-center-sm"> <select class="table-sheet-data-center-sm" style="height: 24px; width: 44px; font-size: 0.75em;" name="attr_knownobilitywgm" title="knownobilitywgm"> <option style="width: 45px;" value="/w gm " data-i18n="yes" selected>Yes</option> <option style="width: 45px;" value=" " data-i18n="no" >No</option> </select> </td> <td class="table-sheet-data-center-sm"><button type="roll" name="roll_knownobilitycheck" title="knownobilitycheck" value="@{knownobilitymacro}" ></button></td> </tr> <tr> <td><input type="checkbox" name="attr_knowpsionicclassskill" title="knowpsionicclassskill" value="1" style="width: 8px;"></td> <td class="table-sheet-header-left"> <span data-i18n="knowledge">Knowledge</span> (<span data-i18n="psionic">Psionic</span>) <b>*</b> </td> <td class="table-sheet-data-center-sm"><input type="text" class="table-sheet-data-center-skills" name="attr_knowpsionic" title="knowpsionic" value="(@{int-mod} +@{knowpsionicranks} +@{knowpsionicmiscmod} +@{knowpsionictempmod} +@{knowpsionicactionmod})" disabled></td> <td class="table-sheet-data-center-sm" style="padding-top: 7px;">= <span data-i18n="intelligence-a">Int</span></td> <td class="table-sheet-data-center-sm"><input type="text" class="table-sheet-data-center-skills" name="attr_intmod" title="intmod" value="@{int-mod} " disabled></td> <td class="table-sheet-data-center-sm" style="width: 35px;">+<input type="text" class="table-sheet-data-center-skills" style="width: 28px;" name="attr_knowpsionicranks" title="knowpsionicranks" value="0"></td> <td class="table-sheet-data-center-sm" style="padding-top: 7px;">+ -<span data-i18n="not-applicable">N/A</span>- </td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_knowpsionicmiscmod" title="knowpsionicmiscmod" value="0"></td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_knowpsionictempmod" title="knowpsionictempmod" value="0"></td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_knowpsionicactionmod" title="knowpsionicactionmod" value="0" disabled></td> <td class="table-sheet-data-center-sm"><textarea class="inputbox" rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_knowpsionicnote" title="knowpsionicnote (Notes for the note field on the default macro)" placeholder="Notes" data-i18n-placeholder="notes" ></textarea></td> <td class="table-sheet-data-center-sm"><textarea rows="1" cols="50" style="width: 100px; height: 20px;" name="attr_knowpsionicmacro" title="knowpsionicmacro">@{knowpsionicwgm} &{template:DnD35StdRoll} {{skillflag=true}} {{name=@{character_name} }} {{check=[Knowledge](http://www.dandwiki.com/wiki/SRD:Knowledge_Skill ) (Psionic) check:}} {{checkroll=[[1d20 + [[@{knowpsionic}]] + [[@{totalGlobalSkillBonus}]] ]] }} {{notes=@{knowpsionicnote} }}</textarea></td> <td class="table-sheet-data-center-sm"> <select class="table-sheet-data-center-sm" style="height: 24px; width: 44px; font-size: 0.75em;" name="attr_knowpsionicwgm" title="knowpsionicwgm"> <option style="width: 45px;" value="/w gm " data-i18n="yes" selected>Yes</option> <option style="width: 45px;" value=" " data-i18n="no" >No</option> </select> </td> <td class="table-sheet-data-center-sm"><button type="roll" name="roll_knowpsioniccheck" title="knowpsioniccheck" value="@{knowpsionicmacro}" ></button></td> </tr> <tr> <td><input type="checkbox" name="attr_knowreligionclassskill" title="knowreligionclassskill" value="1" style="width: 8px;"></td> <td class="table-sheet-header-left"> <span data-i18n="knowledge">Knowledge</span> (<span data-i18n="religion">Religion</span>) <b>*</b> </td> <td class="table-sheet-data-center-sm"><input type="text" class="table-sheet-data-center-skills" name="attr_knowreligion" title="knowreligion" value="(@{int-mod} +@{knowreligionranks} +@{knowreligionmiscmod} +@{knowreligiontempmod} +@{knowreligionactionmod})" disabled></td> <td class="table-sheet-data-center-sm" style="padding-top: 7px;">= <span data-i18n="intelligence-a">Int</span></td> <td class="table-sheet-data-center-sm"><input type="text" class="table-sheet-data-center-skills" name="attr_intmod" title="intmod" value="@{int-mod} " disabled></td> <td class="table-sheet-data-center-sm" style="width: 35px;">+<input type="text" class="table-sheet-data-center-skills" style="width: 28px;" name="attr_knowreligionranks" title="knowreligionranks" value="0"></td> <td class="table-sheet-data-center-sm" style="padding-top: 7px;">+ -<span data-i18n="not-applicable">N/A</span>- </td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_knowreligionmiscmod" title="knowreligionmiscmod" value="0"></td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_knowreligiontempmod" title="knowreligiontempmod" value="0"></td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_knowreligionactionmod" title="knowreligionactionmod" value="0" disabled></td> <td class="table-sheet-data-center-sm"><textarea class="inputbox" rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_knowreligionnote" title="knowreligionnote (Notes for the note field on the default macro)" placeholder="Notes" data-i18n-placeholder="notes" ></textarea></td> <td class="table-sheet-data-center-sm"><textarea rows="1" cols="50" style="width: 100px; height: 20px;" name="attr_knowreligionmacro" title="knowreligionmacro">@{knowreligionwgm} &{template:DnD35StdRoll} {{skillflag=true}} {{name=@{character_name} }} {{check=[Knowledge](http://www.dandwiki.com/wiki/SRD:Knowledge_Skill ) (Religion) check:}} {{checkroll=[[1d20 + [[@{knowreligion}]] + [[@{totalGlobalSkillBonus}]] ]] }} {{notes=@{knowreligionnote} }}</textarea></td> <td class="table-sheet-data-center-sm"> <select class="table-sheet-data-center-sm" style="height: 24px; width: 44px; font-size: 0.75em;" name="attr_knowreligionwgm" title="knowreligionwgm"> <option style="width: 45px;" value="/w gm " data-i18n="yes" selected>Yes</option> <option style="width: 45px;" value=" " data-i18n="no" >No</option> </select> </td> <td class="table-sheet-data-center-sm"><button type="roll" name="roll_knowreligioncheck" title="knowreligioncheck" value="@{knowreligionmacro}" ></button></td> </tr> <tr> <td><input type="checkbox" name="attr_knowplanesclassskill" title="knowplanesclassskill" value="1" style="width: 8px;"></td> <td class="table-sheet-header-left"> <span data-i18n="knowledge">Knowledge</span> (<span data-i18n="the-planes">The Planes</span>) <b>*</b> </td> <td class="table-sheet-data-center-sm"><input type="text" class="table-sheet-data-center-skills" name="attr_knowplanes" title="knowplanes" value="(@{int-mod} +@{knowplanesranks} +@{knowplanesmiscmod} +@{knowplanestempmod} +@{knowplanesactionmod})" disabled></td> <td class="table-sheet-data-center-sm" style="padding-top: 7px;">= <span data-i18n="intelligence-a">Int</span></td> <td class="table-sheet-data-center-sm"><input type="text" class="table-sheet-data-center-skills" name="attr_intmod" title="intmod" value="@{int-mod} " disabled></td> <td class="table-sheet-data-center-sm" style="width: 35px;">+<input type="text" class="table-sheet-data-center-skills" style="width: 28px;" name="attr_knowplanesranks" title="knowplanesranks" value="0"></td> <td class="table-sheet-data-center-sm" style="padding-top: 7px;">+ -<span data-i18n="not-applicable">N/A</span>- </td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_knowplanesmiscmod" title="knowplanesmiscmod" value="0"></td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_knowplanestempmod" title="knowplanestempmod" value="0"></td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_knowplanesactionmod" title="knowplanesactionmod" value="0" disabled></td> <td class="table-sheet-data-center-sm"><textarea class="inputbox" rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_knowplanesnote" title="knowplanesnote (Notes for the note field on the default macro)" placeholder="Notes" data-i18n-placeholder="notes" ></textarea></td> <td class="table-sheet-data-center-sm"><textarea rows="1" cols="50" style="width: 100px; height: 20px;" name="attr_knowplanesmacro" title="knowplanesmacro">@{knowplaneswgm} &{template:DnD35StdRoll} {{skillflag=true}} {{name=@{character_name} }} {{check=[Knowledge](http://www.dandwiki.com/wiki/SRD:Knowledge_Skill ) (The Planes) check:}} {{checkroll=[[1d20 + [[@{knowplanes}]] + [[@{totalGlobalSkillBonus}]] ]] }} {{notes=@{knowplanesnote} }}</textarea></td> <td class="table-sheet-data-center-sm"> <select class="table-sheet-data-center-sm" style="height: 24px; width: 44px; font-size: 0.75em;" name="attr_knowplaneswgm" title="knowplaneswgm"> <option style="width: 45px;" value="/w gm " data-i18n="yes" selected>Yes</option> <option style="width: 45px;" value=" " data-i18n="no" >No</option> </select> </td> <td class="table-sheet-data-center-sm"><button type="roll" name="roll_knowplanescheck" title="knowplanescheck" value="@{knowplanesmacro}" ></button></td> </tr> <tr> <td><input type="checkbox" name="attr_listenclassskill" title="listenclassskill" value="1" style="width: 8px;"></td> <td class="table-sheet-header-left"> <span data-i18n="listen">Listen</span></td> <td class="table-sheet-data-center-sm"><input type="text" class="table-sheet-data-center-skills" name="attr_listen" title="listen" value="(@{wis-mod} +@{listenranks} +@{listenmiscmod} +@{listentempmod} +@{listenactionmod})" disabled></td> <td class="table-sheet-data-center-sm" style="padding-top: 7px;">= <span data-i18n="wisdom-a">Wis</span></td> <td class="table-sheet-data-center-sm"><input type="text" class="table-sheet-data-center-skills" name="attr_wismod" title="wismod" value="@{wis-mod} " disabled></td> <td class="table-sheet-data-center-sm" style="width: 35px;">+<input type="text" class="table-sheet-data-center-skills" name="attr_listenranks" title="listenranks" value="0"></td> <td class="table-sheet-data-center-sm" style="padding-top: 7px;">+ -<span data-i18n="not-applicable">N/A</span>- </td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_listenmiscmod" title="listenmiscmod" value="0"></td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_listentempmod" title="listentempmod" value="0"></td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_listenactionmod" title="listenactionmod" value="0" disabled></td> <td class="table-sheet-data-center-sm"><textarea class="inputbox" rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_listennote" title="listennote (Notes for the note field on the default macro)" placeholder="Notes" data-i18n-placeholder="notes" ></textarea></td> <td class="table-sheet-data-center-sm"><textarea rows="1" cols="50" style="width: 100px; height: 20px;" name="attr_listenmacro" title="listenmacro">@{listenwgm} &{template:DnD35StdRoll} {{skillflag=true}} {{name=@{character_name} }} {{check=[Listen](http://www.dandwiki.com/wiki/SRD:Listen_Skill ) check:}} {{checkroll=[[ 1d20 + [[ @{listen} ]] + [[@{totalGlobalSkillBonus}]] ]] }} {{notes=@{listennote} }}</textarea></td> <td class="table-sheet-data-center-sm"> <select class="table-sheet-data-center-sm" style="height: 24px; width: 44px; font-size: 0.75em;" name="attr_listenwgm" title="listenwgm"> <option style="width: 45px;" value="/w gm " data-i18n="yes" selected>Yes</option> <option style="width: 45px;" value=" " data-i18n="no" >No</option> </select> </td> <td class="table-sheet-data-center-sm"><button type="roll" name="roll_listencheck" title="listencheck" value="@{listenmacro}" ></button></td> </tr> <tr> <td><input type="checkbox" name="attr_martialloreclassskill" title="martialloreclassskill" value="1" style="width: 8px;"></td> <td class="table-sheet-header-left"> <span data-i18n="martial-lore">Martial Lore</span> <b>*</b></td> <td class="table-sheet-data-center-sm"><input type="text" class="table-sheet-data-center-skills" name="attr_martiallore" title="martiallore" value="(@{int-mod} +@{martialloreranks} +@{martiallorearmorcheckpen} +@{martialloremiscmod} +@{martialloretempmod} +@{martialloreactionmod})" disabled></td> <td class="table-sheet-data-center-sm" style="padding-top: 7px;">= <span data-i18n="intelligence-a">Dex</span></td> <td class="table-sheet-data-center-sm"><input type="text" class="table-sheet-data-center-skills" name="attr_intmod" title="intmod" value="@{int-mod} " disabled></td> <td class="table-sheet-data-center-sm" style="width: 35px;">+<input type="text" class="table-sheet-data-center-skills" name="attr_martialloreranks" title="martialloreranks" value="0"></td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_martiallorearmorcheckpen" title="martiallorearmorcheckpen" style="width: 28px;" value="@{armorcheckpenalty} " disabled></td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_martialloremiscmod" title="martialloremiscmod" value="0"></td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_martialloretempmod" title="martialloretempmod" value="0"></td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_martialloreactionmod" title="martialloreactionmod" value="0" disabled></td> <td class="table-sheet-data-center-sm"><textarea class="inputbox" rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_martiallorenote" title="martiallorenote (Notes for the note field on the default macro)" placeholder="Notes" data-i18n-placeholder="notes" ></textarea></td> <td class="table-sheet-data-center-sm"><textarea rows="1" cols="50" style="width: 100px; height: 20px;" name="attr_martialloremacro" title="martialloremacro">@{martiallorewgm} &{template:DnD35StdRoll} {{skillflag=true}} {{name=@{character_name} }} {{check=Martial Lore check:}} {{checkroll=[[1d20 + [[@{martiallore}]] + [[@{totalGlobalSkillBonus}]] ]] }} {{notes=@{martiallorenote} }}</textarea></td> <td class="table-sheet-data-center-sm"> <select class="table-sheet-data-center-sm" style="height: 24px; width: 44px; font-size: 0.75em;" name="attr_martiallorewgm" title="martiallorewgm"> <option style="width: 45px;" value="/w gm " data-i18n="yes" selected>Yes</option> <option style="width: 45px;" value=" " data-i18n="no" >No</option> </select> </td> <td class="table-sheet-data-center-sm"><button type="roll" name="roll_martiallorecheck" title="martiallorecheck" value="@{martialloremacro}" ></button></td> </tr> <tr> <td><input type="checkbox" name="attr_movesilentclassskill" title="movesilentclassskill" value="1" style="width: 8px;"></td> <td class="table-sheet-header-left"> <span data-i18n="move-silently">Move Silently</span></td> <td class="table-sheet-data-center-sm"><input type="text" class="table-sheet-data-center-skills" name="attr_movesilent" title="movesilent" value="(@{dex-mod} +@{movesilentranks} +@{movesilentarmorcheckpen} +@{movesilentmiscmod} +@{movesilenttempmod} +@{movesilentactionmod})" disabled></td> <td class="table-sheet-data-center-sm" style="padding-top: 7px;">= <span data-i18n="dexterity-a">Dex</span></td> <td class="table-sheet-data-center-sm"><input type="text" class="table-sheet-data-center-skills" name="attr_dexmod" title="dexmod" value="@{dex-mod} " disabled></td> <td class="table-sheet-data-center-sm" style="width: 35px;">+<input type="text" class="table-sheet-data-center-skills" name="attr_movesilentranks" title="movesilentranks" value="0"></td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_movesilentarmorcheckpen" title="movesilentarmorcheckpen" style="width: 28px;" value="@{armorcheckpenalty} " disabled></td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_movesilentmiscmod" title="movesilentmiscmod" value="0"></td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_movesilenttempmod" title="movesilenttempmod" value="0"></td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_movesilentactionmod" title="movesilentactionmod" value="0" disabled></td> <td class="table-sheet-data-center-sm"><textarea class="inputbox" rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_movesilentnote" title="movesilentnote (Notes for the note field on the default macro)" placeholder="Notes" data-i18n-placeholder="notes" ></textarea></td> <td class="table-sheet-data-center-sm"><textarea rows="1" cols="50" style="width: 100px; height: 20px;" name="attr_movesilentmacro" title="movesilentmacro">@{movesilentwgm} &{template:DnD35StdRoll} {{skillflag=true}} {{name=@{character_name} }} {{check=[Move Silently](http://www.dandwiki.com/wiki/SRD:Move_Silently_Skill ) check:}} {{checkroll=[[1d20 + [[@{movesilent}]] + [[@{totalGlobalSkillBonus}]] ]] }} {{notes=@{movesilentnote} }}</textarea></td> <td class="table-sheet-data-center-sm"> <select class="table-sheet-data-center-sm" style="height: 24px; width: 44px; font-size: 0.75em;" name="attr_movesilentwgm" title="movesilentwgm"> <option style="width: 45px;" value="/w gm " data-i18n="yes" selected>Yes</option> <option style="width: 45px;" value=" " data-i18n="no" >No</option> </select> </td> <td class="table-sheet-data-center-sm"><button type="roll" name="roll_movesilentcheck" title="movesilentcheck" value="@{movesilentmacro}" ></button></td> </tr> <tr> <td><input type="checkbox" name="attr_openlockclassskill" title="openlockclassskill" value="1" style="width: 8px;"></td> <td class="table-sheet-header-left"> <span data-i18n="open-lock">Open Lock</span> <b>*</b></td> <td class="table-sheet-data-center-sm"><input type="text" class="table-sheet-data-center-skills" name="attr_openlock" title="openlock" value="(@{dex-mod} +@{openlockranks} +@{openlockmiscmod} +@{openlocktempmod} +@{openlockactionmod})" disabled></td> <td class="table-sheet-data-center-sm" style="padding-top: 7px;">= <span data-i18n="dexterity-a">Dex</span></td> <td class="table-sheet-data-center-sm"><input type="text" class="table-sheet-data-center-skills" name="attr_dexmod" title="dexmod" value="@{dex-mod} " disabled></td> <td class="table-sheet-data-center-sm" style="width: 35px;">+<input type="text" class="table-sheet-data-center-skills" style="width: 28px;" name="attr_openlockranks" title="openlockranks" value="0"></td> <td class="table-sheet-data-center-sm" style="padding-top: 7px;">+ -<span data-i18n="not-applicable">N/A</span>- </td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_openlockmiscmod" title="openlockmiscmod" value="0"></td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_openlocktempmod" title="openlocktempmod" value="0"></td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_openlockactionmod" title="openlockactionmod" value="0" disabled></td> <td class="table-sheet-data-center-sm"><textarea class="inputbox" rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_openlocknote" title="openlocknote (Notes for the note field on the default macro)" placeholder="Notes" data-i18n-placeholder="notes" ></textarea></td> <td class="table-sheet-data-center-sm"><textarea rows="1" cols="50" style="width: 100px; height: 20px;" name="attr_openlockmacro" title="openlockmacro">@{openlockwgm} &{template:DnD35StdRoll} {{skillflag=true}} {{name=@{character_name} }} {{check=[Open Lock](http://www.dandwiki.com/wiki/SRD:Open_Lock_Skill ) check:}} {{checkroll=[[1d20 + [[@{openlock}]] +(?{Thieves' Tools? |None, -2|Normal, 0|Masterwork, 2})[Tool Circumstance Bonus] + [[@{totalGlobalSkillBonus}]] ]] }} {{notes=@{openlocknote} }}</textarea></td> <td class="table-sheet-data-center-sm"> <select class="table-sheet-data-center-sm" style="height: 24px; width: 44px; font-size: 0.75em;" name="attr_openlockwgm" title="openlockwgm"> <option style="width: 45px;" value="/w gm " data-i18n="yes">Yes</option> <option style="width: 45px;" value=" " data-i18n="no" selected>No</option> </select> </td> <td class="table-sheet-data-center-sm"><button type="roll" name="roll_openlockcheck" title="openlockcheck" value="@{openlockmacro}" ></button></td> </tr> <tr> <td><input type="checkbox" name="attr_perform1classskill" title="perform1classskill" value="1" style="width: 8px;"></td> <td class="table-sheet-header-left"> <span data-i18n="perform">Perform</span> <input type="text" name="attr_perform1name" title="perform1name" style="font-size: 0.95em; width: 90px;"></td> <td class="table-sheet-data-center-sm"><input type="text" class="table-sheet-data-center-skills" name="attr_perform1" title="perform1" value="(@{cha-mod} +@{perform1ranks} +@{perform1miscmod} +@{perform1tempmod} +@{perform1actionmod})" disabled></td> <td class="table-sheet-data-center-sm" style="padding-top: 7px;">= <span data-i18n="charisma-a">Cha</span></td> <td class="table-sheet-data-center-sm"><input type="text" class="table-sheet-data-center-skills" name="attr_chamod" title="chamod" value="@{cha-mod} " disabled></td> <td class="table-sheet-data-center-sm" style="width: 35px;">+<input type="text" class="table-sheet-data-center-skills" name="attr_perform1ranks" title="perform1ranks" value="0"></td> <td class="table-sheet-data-center-sm" style="padding-top: 7px;">+ -<span data-i18n="not-applicable">N/A</span>- </td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_perform1miscmod" title="perform1miscmod" value="0"></td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_perform1tempmod" title="perform1tempmod" value="0"></td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_perform1actionmod" title="perform1actionmod" value="0" disabled></td> <td class="table-sheet-data-center-sm"><textarea class="inputbox" rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_perform1note" title="perform1note (Notes for the note field on the default macro)" placeholder="Notes" data-i18n-placeholder="notes" ></textarea></td> <td class="table-sheet-data-center-sm"><textarea rows="1" cols="50" style="width: 100px; height: 20px;" name="attr_perform1macro" title="perform1macro">@{perform1wgm} &{template:DnD35StdRoll} {{skillflag=true}} {{name=@{character_name} }} {{check=[Perform](http://www.dandwiki.com/wiki/SRD:Perform_Skill ) (@{perform1name}) check:}} {{checkroll= [[ 1d20 + [[ @{perform1} ]] +(?{Masterwork Instrument?|No, 0|Yes,2})[Instrument Circumstance Bonus] + [[@{totalGlobalSkillBonus}]] ]] }} {{notes=@{perform1note} }}</textarea></td> <td class="table-sheet-data-center-sm"> <select class="table-sheet-data-center-sm" style="height: 24px; width: 44px; font-size: 0.75em;" name="attr_perform1wgm" title="perform1wgm"> <option style="width: 45px;" value="/w gm " data-i18n="yes">Yes</option> <option style="width: 45px;" value=" " data-i18n="no" selected>No</option> </select> </td> <td class="table-sheet-data-center-sm"><button type="roll" name="roll_perform1check" title="perform1check" value="@{perform1macro}" ></button></td> </tr> <tr> <td><input type="checkbox" name="attr_perform2classskill" title="perform2classskill" value="1" style="width: 8px;"></td> <td class="table-sheet-header-left"> <span data-i18n="perform">Perform</span> <input type="text" name="attr_perform2name" title="perform2name" style="font-size: 0.95em; width: 90px;"></td> <td class="table-sheet-data-center-sm"><input type="text" class="table-sheet-data-center-skills" name="attr_perform2" title="perform2" value="(@{cha-mod} +@{perform2ranks} +@{perform2miscmod} +@{perform2tempmod} +@{perform2actionmod})" disabled></td> <td class="table-sheet-data-center-sm" style="padding-top: 7px;">= <span data-i18n="charisma-a">Cha</span></td> <td class="table-sheet-data-center-sm"><input type="text" class="table-sheet-data-center-skills" name="attr_chamod" title="chamod" value="@{cha-mod} " disabled></td> <td class="table-sheet-data-center-sm" style="width: 35px;">+<input type="text" class="table-sheet-data-center-skills" name="attr_perform2ranks" title="perform2ranks" value="0"></td> <td class="table-sheet-data-center-sm" style="padding-top: 7px;">+ -<span data-i18n="not-applicable">N/A</span>- </td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_perform2miscmod" title="perform2miscmod" value="0"></td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_perform2tempmod" title="perform2tempmod" value="0"></td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_perform2actionmod" title="perform2actionmod" value="0" disabled></td> <td class="table-sheet-data-center-sm"><textarea class="inputbox" rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_perform2note" title="perform2note (Notes for the note field on the default macro)" placeholder="Notes" data-i18n-placeholder="notes" ></textarea></td> <td class="table-sheet-data-center-sm"><textarea rows="1" cols="50" style="width: 100px; height: 20px;" name="attr_perform2macro" title="perform2macro">@{perform2wgm} &{template:DnD35StdRoll} {{skillflag=true}} {{name=@{character_name} }} {{check=[Perform](http://www.dandwiki.com/wiki/SRD:Perform_Skill ) (@{perform2name}) check:}} {{checkroll= [[ 1d20 + [[ @{perform2} ]] +(?{Masterwork Instrument?|No, 0|Yes,2})[Instrument Circumstance Bonus] + [[@{totalGlobalSkillBonus}]] ]] }} {{notes=@{perform2note} }}</textarea></td> <td class="table-sheet-data-center-sm"> <select class="table-sheet-data-center-sm" style="height: 24px; width: 44px; font-size: 0.75em;" name="attr_perform2wgm" title="perform2wgm"> <option style="width: 45px;" value="/w gm " data-i18n="yes">Yes</option> <option style="width: 45px;" value=" " data-i18n="no" selected>No</option> </select> </td> <td class="table-sheet-data-center-sm"><button type="roll" name="roll_perform2check" title="perform2check" value="@{perform2macro}" ></button></td> </tr> <tr> <td><input type="checkbox" name="attr_perform3classskill" title="perform3classskill" value="1" style="width: 8px;"></td> <td class="table-sheet-header-left"> <span data-i18n="perform">Perform</span> <input type="text" name="attr_perform3name" title="perform3name" style="font-size: 0.95em; width: 90px;"></td> <td class="table-sheet-data-center-sm"><input type="text" class="table-sheet-data-center-skills" name="attr_perform3" title="perform3" value="(@{cha-mod} +@{perform3ranks} +@{perform3miscmod} +@{perform3tempmod} +@{perform3actionmod})" disabled></td> <td class="table-sheet-data-center-sm" style="padding-top: 7px;">= <span data-i18n="charisma-a">Cha</span></td> <td class="table-sheet-data-center-sm"><input type="text" class="table-sheet-data-center-skills" name="attr_chamod" title="chamod" value="@{cha-mod} " disabled></td> <td class="table-sheet-data-center-sm" style="width: 35px;">+<input type="text" class="table-sheet-data-center-skills" name="attr_perform3ranks" title="perform3ranks" value="0"></td> <td class="table-sheet-data-center-sm" style="padding-top: 7px;">+ -<span data-i18n="not-applicable">N/A</span>- </td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_perform3miscmod" title="perform3miscmod" value="0"></td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_perform3tempmod" title="perform3tempmod" value="0"></td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_perform3actionmod" title="perform3actionmod" value="0" disabled></td> <td class="table-sheet-data-center-sm"><textarea class="inputbox" rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_perform3note" title="perform3note (Notes for the note field on the default macro)" placeholder="Notes" data-i18n-placeholder="notes" ></textarea></td> <td class="table-sheet-data-center-sm"><textarea rows="1" cols="50" style="width: 100px; height: 20px;" name="attr_perform3macro" title="perform3macro">@{perform3wgm} &{template:DnD35StdRoll} {{skillflag=true}} {{name=@{character_name} }} {{check=[Perform](http://www.dandwiki.com/wiki/SRD:Perform_Skill ) (@{perform2name}) check:}} {{checkroll= [[ 1d20 + [[ @{perform3} ]] +(?{Masterwork Instrument?|No, 0|Yes,2})[Instrument Circumstance Bonus] + [[@{totalGlobalSkillBonus}]] ]] }} {{notes=@{perform3note} }}</textarea></td> <td class="table-sheet-data-center-sm"> <select class="table-sheet-data-center-sm" style="height: 24px; width: 44px; font-size: 0.75em;" name="attr_perform3wgm" title="perform3wgm"> <option style="width: 45px;" value="/w gm " data-i18n="yes">Yes</option> <option style="width: 45px;" value=" " data-i18n="no" selected>No</option> </select> </td> <td class="table-sheet-data-center-sm"><button type="roll" name="roll_perform3check" title="perform3check" value="@{perform3macro}" ></button></td> </tr> <tr> <td><input type="checkbox" name="attr_profession1classskill" title="profession1classskill" value="1" style="width: 8px;"></td> <td class="table-sheet-header-left"> <span data-i18n="profession">Profession</span> <b>*</b> <input type="text" name="attr_profession1name" title="profession1name" style="font-size: 0.95em; width: 75px;"></td> <td class="table-sheet-data-center-sm"><input type="text" class="table-sheet-data-center-skills" name="attr_profession1" title="profession1" value="(@{wis-mod} +@{profession1ranks} +@{profession1miscmod} +@{profession1tempmod} +@{profession1actionmod})" disabled></td> <td class="table-sheet-data-center-sm" style="padding-top: 7px;">= <span data-i18n="wisdom-a">Wis</span></td> <td class="table-sheet-data-center-sm"><input type="text" class="table-sheet-data-center-skills" name="attr_wismod" title="wismod" value="@{wis-mod} " disabled></td> <td class="table-sheet-data-center-sm" style="width: 35px;">+<input type="text" class="table-sheet-data-center-skills" style="width: 28px;" name="attr_profession1ranks" title="profession1ranks" value="0"></td> <td class="table-sheet-data-center-sm" style="padding-top: 7px;">+ -<span data-i18n="not-applicable">N/A</span>- </td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_profession1miscmod" title="profession1miscmod" value="0"></td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_profession1tempmod" title="profession1tempmod" value="0"></td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_profession1actionmod" title="profession1actionmod" value="0" disabled></td> <td class="table-sheet-data-center-sm"><textarea class="inputbox" rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_profession1note" title="profession1note (Notes for the note field on the default macro)" placeholder="Notes" data-i18n-placeholder="notes" ></textarea></td> <td class="table-sheet-data-center-sm"><textarea rows="1" cols="50" style="width: 100px; height: 20px;" name="attr_profession1macro" title="profession1macro">@{profession1wgm} &{template:DnD35StdRoll} {{skillflag=true}} {{name=@{character_name} }} {{check=[Profession](http://www.dandwiki.com/wiki/SRD:Profession_Skill ) (@{profession1name}) check:}} {{checkroll= [[ 1d20 + [[ @{profession1} ]] + [[@{totalGlobalSkillBonus}]] ]] }} {{notes=@{profession1note} }}</textarea></td> <td class="table-sheet-data-center-sm"> <select class="table-sheet-data-center-sm" style="height: 24px; width: 44px; font-size: 0.75em;" name="attr_profession1wgm" title="profession1wgm"> <option style="width: 45px;" value="/w gm " data-i18n="yes">Yes</option> <option style="width: 45px;" value=" " data-i18n="no" selected>No</option> </select> </td> <td class="table-sheet-data-center-sm"><button type="roll" name="roll_profession1check" title="profession1check" value="@{profession1macro}" ></button></td> </tr> <tr> <td><input type="checkbox" name="attr_profession2classskill" title="profession2classskill" value="1" style="width: 8px;"></td> <td class="table-sheet-header-left"> <span data-i18n="profession">Profession</span> <b>*</b> <input type="text" name="attr_profession2name" title="profession2name" style="font-size: 0.95em; width: 75px;"></td> <td class="table-sheet-data-center-sm"><input type="text" class="table-sheet-data-center-skills" name="attr_profession2" title="profession2" value="(@{wis-mod} +@{profession2ranks} +@{profession2miscmod} +@{profession2tempmod} +@{profession2actionmod})" disabled></td> <td class="table-sheet-data-center-sm" style="padding-top: 7px;">= <span data-i18n="wisdom-a">Wis</span></td> <td class="table-sheet-data-center-sm"><input type="text" class="table-sheet-data-center-skills" name="attr_wismod" title="wismod" value="@{wis-mod} " disabled></td> <td class="table-sheet-data-center-sm" style="width: 35px;">+<input type="text" class="table-sheet-data-center-skills" style="width: 28px;" name="attr_profession2ranks" title="profession2ranks" value="0"></td> <td class="table-sheet-data-center-sm" style="padding-top: 7px;">+ -<span data-i18n="not-applicable">N/A</span>- </td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_profession2miscmod" title="profession2miscmod" value="0"></td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_profession2tempmod" title="profession2tempmod" value="0"></td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_profession2actionmod" title="profession2actionmod" value="0" disabled></td> <td class="table-sheet-data-center-sm"><textarea class="inputbox" rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_profession2note" title="profession2note (Notes for the note field on the default macro)" placeholder="Notes" data-i18n-placeholder="notes" ></textarea></td> <td class="table-sheet-data-center-sm"><textarea rows="1" cols="50" style="width: 100px; height: 20px;" name="attr_profession2macro" title="profession2macro">@{profession2wgm} &{template:DnD35StdRoll} {{skillflag=true}} {{name=@{character_name} }} {{check=[Profession](http://www.dandwiki.com/wiki/SRD:Profession_Skill ) (@{profession2name}) check:}} {{checkroll= [[ 1d20 + [[ @{profession2} ]] + [[@{totalGlobalSkillBonus}]] ]] }} {{notes=@{profession2note} }}</textarea></td> <td class="table-sheet-data-center-sm"> <select class="table-sheet-data-center-sm" style="height: 24px; width: 44px; font-size: 0.75em;" name="attr_profession2wgm" title="profession2wgm"> <option style="width: 45px;" value="/w gm " data-i18n="yes">Yes</option> <option style="width: 45px;" value=" " data-i18n="no" selected>No</option> </select> </td> <td class="table-sheet-data-center-sm"><button type="roll" name="roll_profession2check" title="profession2check" value="@{profession2macro}" ></button></td> </tr> <tr> <td><input type="checkbox" name="attr_profession3classskill" title="profession3classskill" value="1" style="width: 8px;"></td> <td class="table-sheet-header-left"> <span data-i18n="profession">Profession</span> <b>*</b> <input type="text" name="attr_profession3name" title="profession3name" style="font-size: 0.95em; width: 75px;"></td> <td class="table-sheet-data-center-sm"><input type="text" class="table-sheet-data-center-skills" name="attr_profession3" title="profession3" value="(@{wis-mod} +@{profession3ranks} +@{profession3miscmod} +@{profession3tempmod} +@{profession3actionmod})" disabled></td> <td class="table-sheet-data-center-sm" style="padding-top: 7px;">= <span data-i18n="wisdom-a">Wis</span></td> <td class="table-sheet-data-center-sm"><input type="text" class="table-sheet-data-center-skills" name="attr_wismod" title="wismod" value="@{wis-mod} " disabled></td> <td class="table-sheet-data-center-sm" style="width: 35px;">+<input type="text" class="table-sheet-data-center-skills" style="width: 28px;" name="attr_profession3ranks" title="profession3ranks" value="0"></td> <td class="table-sheet-data-center-sm" style="padding-top: 7px;">+ -<span data-i18n="not-applicable">N/A</span>- </td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_profession3miscmod" title="profession3miscmod" value="0"></td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_profession3tempmod" title="profession3tempmod" value="0"></td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_profession3actionmod" title="profession3actionmod" value="0" disabled></td> <td class="table-sheet-data-center-sm"><textarea class="inputbox" rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_profession3note" title="profession3note (Notes for the note field on the default macro)" placeholder="Notes" data-i18n-placeholder="notes" ></textarea></td> <td class="table-sheet-data-center-sm"><textarea rows="1" cols="50" style="width: 100px; height: 20px;" name="attr_profession3macro" title="profession3macro">@{profession3wgm} &{template:DnD35StdRoll} {{skillflag=true}} {{name=@{character_name} }} {{check=[Profession](http://www.dandwiki.com/wiki/SRD:Profession_Skill ) (@{profession3name}) check:}} {{checkroll= [[ 1d20 + [[ @{profession3} ]] + [[@{totalGlobalSkillBonus}]] ]] }} {{notes=@{profession3note} }}</textarea></td> <td class="table-sheet-data-center-sm"> <select class="table-sheet-data-center-sm" style="height: 24px; width: 44px; font-size: 0.75em;" name="attr_profession3wgm" title="profession3wgm"> <option style="width: 45px;" value="/w gm " data-i18n="yes">Yes</option> <option style="width: 45px;" value=" " data-i18n="no" selected>No</option> </select> </td> <td class="table-sheet-data-center-sm"><button type="roll" name="roll_profession3check" title="profession3check" value="@{profession3macro}" ></button></td> </tr> <tr> <td><input type="checkbox" name="attr_psicraftclassskill" title="psicraftclassskill" value="1" style="width: 8px;"></td> <td class="table-sheet-header-left"> <span data-i18n="psicraft">Psicraft</span> <b>*</b> <input type="text" name="attr_psicraftname" title="psicraftname" style="font-size: 0.95em; width: 75px;"></td> <td class="table-sheet-data-center-sm"><input type="text" class="table-sheet-data-center-skills" name="attr_psicraft" title="psicraft" value="(@{int-mod} +@{psicraftranks} +@{psicraftmiscmod} +@{psicrafttempmod} +@{psicraftactionmod})" disabled></td> <td class="table-sheet-data-center-sm" style="padding-top: 7px;">= <span data-i18n="intelligence-a">Wis</span></td> <td class="table-sheet-data-center-sm"><input type="text" class="table-sheet-data-center-skills" name="attr_intmod" title="intmod" value="@{int-mod} " disabled></td> <td class="table-sheet-data-center-sm" style="width: 35px;">+<input type="text" class="table-sheet-data-center-skills" style="width: 28px;" name="attr_psicraftranks" title="psicraftranks" value="0"></td> <td class="table-sheet-data-center-sm" style="padding-top: 7px;">+ -<span data-i18n="not-applicable">N/A</span>- </td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_psicraftmiscmod" title="psicraftmiscmod" value="0"></td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_psicrafttempmod" title="psicrafttempmod" value="0"></td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_psicraftactionmod" title="psicraftactionmod" value="0" disabled></td> <td class="table-sheet-data-center-sm"><textarea class="inputbox" rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_psicraftnote" title="psicraftnote (Notes for the note field on the default macro)" placeholder="Notes" data-i18n-placeholder="notes" ></textarea></td> <td class="table-sheet-data-center-sm"><textarea rows="1" cols="50" style="width: 100px; height: 20px;" name="attr_psicraftmacro" title="psicraftmacro">@{psicraftwgm} &{template:DnD35StdRoll} {{skillflag=true}} {{name=@{character_name} }} {{check=Psicraft check:}} {{checkroll= [[ 1d20 + [[ @{psicraft} ]] + [[@{totalGlobalSkillBonus}]] ]] }} {{notes=@{psicraftnote} }}</textarea></td> <td class="table-sheet-data-center-sm"> <select class="table-sheet-data-center-sm" style="height: 24px; width: 44px; font-size: 0.75em;" name="attr_psicraftwgm" title="psicraftwgm"> <option style="width: 45px;" value="/w gm " data-i18n="yes">Yes</option> <option style="width: 45px;" value=" " data-i18n="no" selected>No</option> </select> </td> <td class="table-sheet-data-center-sm"><button type="roll" name="roll_psicraftcheck" title="psicraftcheck" value="@{psicraftmacro}" ></button></td> </tr> <tr> <td><input type="checkbox" name="attr_rideclassskill" title="rideclassskill" value="1" style="width: 8px;"></td> <td class="table-sheet-header-left"> <span data-i18n="ride">Ride</span></td> <td class="table-sheet-data-center-sm"><input type="text" class="table-sheet-data-center-skills" name="attr_ride" title="ride" value="(@{dex-mod} +@{rideranks} +@{ridemiscmod} +@{ridetempmod} +@{rideactionmod})" disabled></td> <td class="table-sheet-data-center-sm" style="padding-top: 7px;">= <span data-i18n="dexterity-a">Dex</span></td> <td class="table-sheet-data-center-sm"><input type="text" class="table-sheet-data-center-skills" name="attr_dexmod" title="dexmod" value="@{dex-mod} " disabled></td> <td class="table-sheet-data-center-sm" style="width: 35px;">+<input type="text" class="table-sheet-data-center-skills" name="attr_rideranks" title="rideranks" value="0"></td> <td class="table-sheet-data-center-sm" style="padding-top: 7px;">+ -<span data-i18n="not-applicable">N/A</span>- </td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_ridemiscmod" title="ridemiscmod" value="0"></td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_ridetempmod" title="ridetempmod" value="0"></td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_rideactionmod" title="rideactionmod" value="0" disabled></td> <td class="table-sheet-data-center-sm"><textarea class="inputbox" rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_ridenote" title="ridenote (Notes for the note field on the default macro)" placeholder="Notes" data-i18n-placeholder="notes" ></textarea></td> <td class="table-sheet-data-center-sm"><textarea rows="1" cols="50" style="width: 100px; height: 20px;" name="attr_ridemacro" title="ridemacro">@{ridewgm} &{template:DnD35StdRoll} {{skillflag=true}} {{name=@{character_name} }} {{check=[Ride](http://www.dandwiki.com/wiki/SRD:Ride_Skill ) check:}} {{checkroll= [[ 1d20 + [[ @{ride} ]] + [[@{totalGlobalSkillBonus}]] ]] }} {{notes=@{ridenote} }}</textarea></td> <td class="table-sheet-data-center-sm"> <select class="table-sheet-data-center-sm" style="height: 24px; width: 44px; font-size: 0.75em;" name="attr_ridewgm" title="ridewgm"> <option style="width: 45px;" value="/w gm " data-i18n="yes">Yes</option> <option style="width: 45px;" value=" " data-i18n="no" selected>No</option> </select> </td> <td class="table-sheet-data-center-sm"><button type="roll" name="roll_ridecheck" title="ridecheck" value="@{ridemacro}" ></button></td> </tr> <tr> <td><input type="checkbox" name="attr_searchclassskill" title="searchclassskill" value="1" style="width: 8px;"></td> <td class="table-sheet-header-left"> <span data-i18n="search">Search</span></td> <td class="table-sheet-data-center-sm"><input type="text" class="table-sheet-data-center-skills" name="attr_search" title="search" value="(@{int-mod} +@{searchranks} +@{searchmiscmod} +@{searchtempmod} +@{searchactionmod})" disabled></td> <td class="table-sheet-data-center-sm" style="padding-top: 7px;">= <span data-i18n="intelligence-a">Int</span></td> <td class="table-sheet-data-center-sm"><input type="text" class="table-sheet-data-center-skills" name="attr_intmod" title="intmod" value="@{int-mod} " disabled></td> <td class="table-sheet-data-center-sm" style="width: 35px;">+<input type="text" class="table-sheet-data-center-skills" name="attr_searchranks" title="searchranks" value="0"></td> <td class="table-sheet-data-center-sm" style="padding-top: 7px;">+ -<span data-i18n="not-applicable">N/A</span>- </td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_searchmiscmod" title="searchmiscmod" value="0"></td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_searchtempmod" title="searchtempmod" value="0"></td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_searchactionmod" title="searchactionmod" value="0" disabled></td> <td class="table-sheet-data-center-sm"><textarea class="inputbox" rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_searchnote" title="searchnote (Notes for the note field on the default macro)" placeholder="Notes" data-i18n-placeholder="notes" ></textarea></td> <td class="table-sheet-data-center-sm"><textarea rows="1" cols="50" style="width: 100px; height: 20px;" name="attr_searchmacro" title="searchmacro">@{searchwgm} &{template:DnD35StdRoll} {{skillflag=true}} {{name=@{character_name} }} {{check=[Search](http://www.dandwiki.com/wiki/SRD:Search_Skill ) check:}} {{checkroll=[[1d20 + [[@{search}]] + [[@{totalGlobalSkillBonus}]] ]] }} {{notes=@{searchnote} }}</textarea></td> <td class="table-sheet-data-center-sm"> <select class="table-sheet-data-center-sm" style="height: 24px; width: 44px; font-size: 0.75em;" name="attr_searchwgm" title="searchwgm"> <option style="width: 45px;" value="/w gm " data-i18n="yes" selected>Yes</option> <option style="width: 45px;" value=" " data-i18n="no" >No</option> </select> </td> <td class="table-sheet-data-center-sm"><button type="roll" name="roll_searchcheck" title="searchcheck" value="@{searchmacro}" ></button></td> </tr> <tr> <td><input type="checkbox" name="attr_sensemotiveclassskill" title="sensemotiveclassskill" value="1" style="width: 8px;"></td> <td class="table-sheet-header-left"> <span data-i18n="sense-motive">Sense Motive</span></td> <td class="table-sheet-data-center-sm"><input type="text" class="table-sheet-data-center-skills" name="attr_sensemotive" title="sensemotive" value="(@{wis-mod} +@{sensemotiveranks} +@{sensemotivemiscmod} +@{sensemotivetempmod} +@{sensemotiveactionmod})" disabled></td> <td class="table-sheet-data-center-sm" style="padding-top: 7px;">= <span data-i18n="wisdom-a">Wis</span></td> <td class="table-sheet-data-center-sm"><input type="text" class="table-sheet-data-center-skills" name="attr_wismod" title="wismod" value="@{wis-mod} " disabled></td> <td class="table-sheet-data-center-sm" style="width: 35px;">+<input type="text" class="table-sheet-data-center-skills" name="attr_sensemotiveranks" title="sensemotiveranks" value="0"></td> <td class="table-sheet-data-center-sm" style="padding-top: 7px;">+ -<span data-i18n="not-applicable">N/A</span>- </td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_sensemotivemiscmod" title="sensemotivemiscmod" value="0"></td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_sensemotivetempmod" title="sensemotivetempmod" value="0"></td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_sensemotiveactionmod" title="sensemotiveactionmod" value="0" disabled></td> <td class="table-sheet-data-center-sm"><textarea class="inputbox" rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_sensemotivenote" title="sensemotivenote (Notes for the note field on the default macro)" placeholder="Notes" data-i18n-placeholder="notes" ></textarea></td> <td class="table-sheet-data-center-sm"><textarea rows="1" cols="50" style="width: 100px; height: 20px;" name="attr_sensemotivemacro" title="sensemotivemacro">@{sensemotivewgm} &{template:DnD35StdRoll} {{skillflag=true}} {{name=@{character_name} }} {{check=[Sense Motive](http://www.dandwiki.com/wiki/SRD:Sense_Motive_Skill ) check:}} {{checkroll=[[1d20 + [[@{sensemotive}]] + [[@{totalGlobalSkillBonus}]] ]] }} {{notes=@{sensemotivenote} }}</textarea></td> <td class="table-sheet-data-center-sm"> <select class="table-sheet-data-center-sm" style="height: 24px; width: 44px; font-size: 0.75em;" name="attr_sensemotivewgm" title="sensemotivewgm"> <option style="width: 45px;" value="/w gm " data-i18n="yes" selected>Yes</option> <option style="width: 45px;" value=" " data-i18n="no" >No</option> </select> </td> <td class="table-sheet-data-center-sm"><button type="roll" name="roll_sensemotivecheck" title="sensemotivecheck" value="@{sensemotivemacro}" ></button></td> </tr> <tr> <td><input type="checkbox" name="attr_sleightofhandclassskill" title="sleightofhandclassskill" value="1" style="width: 8px;"></td> <td class="table-sheet-header-left"> <span data-i18n="sleight-of-hand">Sleight of Hand</span> <b>*</b></td> <td class="table-sheet-data-center-sm"><input type="text" class="table-sheet-data-center-skills" name="attr_sleightofhand" title="sleightofhand" value="(@{dex-mod} +@{sleightofhandranks} +@{sleightarmorcheckpen} +@{sleightofhandmiscmod} +@{sleightofhandtempmod} +@{sleightofhandactionmod})" disabled></td> <td class="table-sheet-data-center-sm" style="padding-top: 7px;">= <span data-i18n="dexterity-a">Dex</span></td> <td class="table-sheet-data-center-sm"><input type="text" class="table-sheet-data-center-skills" name="attr_dexmod" title="dexmod" value="@{dex-mod} " disabled></td> <td class="table-sheet-data-center-sm" style="width: 35px;">+<input type="text" class="table-sheet-data-center-skills" style="width: 28px;" name="attr_sleightofhandranks" title="sleightofhandranks" value="0"></td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_sleightarmorcheckpen" title="sleightarmorcheckpen" style="width: 28px;" value="@{armorcheckpenalty} " disabled></td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_sleightofhandmiscmod" title="sleightofhandmiscmod" value="0"></td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_sleightofhandtempmod" title="sleightofhandtempmod" value="0"></td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_sleightofhandactionmod" title="sleightofhandactionmod" value="0" disabled></td> <td class="table-sheet-data-center-sm"><textarea class="inputbox" rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_sleightofhandnote" title="sleightofhandnote (Notes for the note field on the default macro)" placeholder="Notes" data-i18n-placeholder="notes" ></textarea></td> <td class="table-sheet-data-center-sm"><textarea rows="1" cols="50" style="width: 100px; height: 20px;" name="attr_sleightofhandmacro" title="sleightofhandmacro">@{sleightofhandwgm} &{template:DnD35StdRoll} {{skillflag=true}} {{name=@{character_name} }} {{check=[Sleight of Hand](http://www.dandwiki.com/wiki/SRD:Sleight_of_Hand_Skill ) check:}} {{checkroll=[[1d20 + [[@{sleightofhand}]] + [[@{totalGlobalSkillBonus}]] ]] }} {{notes=@{sleightofhandnote} }}</textarea></td> <td class="table-sheet-data-center-sm"> <select class="table-sheet-data-center-sm" style="height: 24px; width: 44px; font-size: 0.75em;" name="attr_sleightofhandwgm" title="sleightofhandwgm"> <option style="width: 45px;" value="/w gm " data-i18n="yes" selected>Yes</option> <option style="width: 45px;" value=" " data-i18n="no" >No</option> </select> </td> <td class="table-sheet-data-center-sm"><button type="roll" name="roll_sleightofhandcheck" title="sleightofhandcheck" value="@{sleightofhandmacro}" ></button></td> </tr> <tr> <td><input type="checkbox" name="attr_spellcraftclassskill" title="spellcraftclassskill" value="1" style="width: 8px;"></td> <td class="table-sheet-header-left"> <span data-i18n="spellcraft">Spellcraft</span> <b>*</b></td> <td class="table-sheet-data-center-sm"><input type="text" class="table-sheet-data-center-skills" name="attr_spellcraft" title="spellcraft" value="(@{int-mod} +@{spellcraftranks} +@{spellcraftmiscmod} +@{spellcrafttempmod} +@{spellcraftactionmod})" disabled></td> <td class="table-sheet-data-center-sm" style="padding-top: 7px;">= <span data-i18n="intelligence-a">Int</span></td> <td class="table-sheet-data-center-sm"><input type="text" class="table-sheet-data-center-skills" name="attr_intmod" title="intmod" value="@{int-mod} " disabled></td> <td class="table-sheet-data-center-sm" style="width: 35px;">+<input type="text" class="table-sheet-data-center-skills" style="width: 28px;" name="attr_spellcraftranks" title="spellcraftranks" value="0"></td> <td class="table-sheet-data-center-sm" style="padding-top: 7px;">+ -<span data-i18n="not-applicable">N/A</span>- </td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_spellcraftmiscmod" title="spellcraftmiscmod" value="0"></td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_spellcrafttempmod" title="spellcrafttempmod" value="0"></td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_spellcraftactionmod" title="spellcraftactionmod" value="0" disabled></td> <td class="table-sheet-data-center-sm"><textarea class="inputbox" rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_spellcraftnote" title="spellcraftnote (Notes for the note field on the default macro)" placeholder="Notes" data-i18n-placeholder="notes" ></textarea></td> <td class="table-sheet-data-center-sm"><textarea rows="1" cols="50" style="width: 100px; height: 20px;" name="attr_spellcraftmacro" title="spellcraftmacro">@{spellcraftwgm} &{template:DnD35StdRoll} {{skillflag=true}} {{name=@{character_name} }} {{check=[Spellcraft](http://www.dandwiki.com/wiki/SRD:Spellcraft_Skill ) check:}} {{checkroll= [[ 1d20 + [[ @{spellcraft} ]] + [[@{totalGlobalSkillBonus}]] ]] }} {{notes=@{spellcraftnote} }}</textarea></td> <td class="table-sheet-data-center-sm"> <select class="table-sheet-data-center-sm" style="height: 24px; width: 44px; font-size: 0.75em;" name="attr_spellcraftwgm" title="spellcraftwgm"> <option style="width: 45px;" value="/w gm " data-i18n="yes" selected>Yes</option> <option style="width: 45px;" value=" " data-i18n="no" >No</option> </select> </td> <td class="table-sheet-data-center-sm"><button type="roll" name="roll_spellcraftcheck" title="spellcraftcheck" value="@{spellcraftmacro}" ></button></td> </tr> <tr> <td><input type="checkbox" name="attr_spotclassskill" title="spotclassskill" value="1" style="width: 8px;"></td> <td class="table-sheet-header-left"> <span data-i18n="spot">Spot</span></td> <td class="table-sheet-data-center-sm"><input type="text" class="table-sheet-data-center-skills" name="attr_spot" title="spot" value="(@{wis-mod} +@{spotranks} +@{spotmiscmod} +@{spottempmod} +@{spotactionmod})" disabled></td> <td class="table-sheet-data-center-sm" style="padding-top: 7px;">= <span data-i18n="wisdom-a">Wis</span></td> <td class="table-sheet-data-center-sm"><input type="text" class="table-sheet-data-center-skills" name="attr_wismod" title="wismod" value="@{wis-mod} " disabled></td> <td class="table-sheet-data-center-sm" style="width: 35px;">+<input type="text" class="table-sheet-data-center-skills" name="attr_spotranks" title="spotranks" value="0"></td> <td class="table-sheet-data-center-sm" style="padding-top: 7px;">+ -<span data-i18n="not-applicable">N/A</span>- </td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_spotmiscmod" title="spotmiscmod" value="0"></td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_spottempmod" title="spottempmod" value="0"></td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_spotactionmod" title="spotactionmod" value="0" disabled></td> <td class="table-sheet-data-center-sm"><textarea class="inputbox" rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_spotnote" title="spotnote (Notes for the note field on the default macro)" placeholder="Notes" data-i18n-placeholder="notes" ></textarea></td> <td class="table-sheet-data-center-sm"><textarea rows="1" cols="50" style="width: 100px; height: 20px;" name="attr_spotmacro" title="spotmacro">@{spotwgm} &{template:DnD35StdRoll} {{skillflag=true}} {{name=@{character_name} }} {{check=[Spot](http://www.dandwiki.com/wiki/SRD:Spot_Skill ) check:}} {{checkroll=[[1d20 + [[@{spot}]] + [[@{totalGlobalSkillBonus}]] ]] }} {{notes=@{spotnote} }}</textarea></td> <td class="table-sheet-data-center-sm"> <select class="table-sheet-data-center-sm" style="height: 24px; width: 44px; font-size: 0.75em;" name="attr_spotwgm" title="spotwgm"> <option style="width: 45px;" value="/w gm " data-i18n="yes" selected>Yes</option> <option style="width: 45px;" value=" " data-i18n="no" >No</option> </select> </td> <td class="table-sheet-data-center-sm"><button type="roll" name="roll_spotcheck" title="spotcheck" value="@{spotmacro}" ></button></td> </tr> <tr> <td><input type="checkbox" name="attr_survivalclassskill" title="survivalclassskill" value="1" style="width: 8px;"></td> <td class="table-sheet-header-left"> <span data-i18n="survival">Survival</span></td> <td class="table-sheet-data-center-sm"><input type="text" class="table-sheet-data-center-skills" name="attr_survival" title="survival" value="(@{wis-mod} +@{survivalranks} +@{survivalmiscmod} +@{survivaltempmod} +@{survivalactionmod})" disabled></td> <td class="table-sheet-data-center-sm" style="padding-top: 7px;">= <span data-i18n="wisdom-a">Wis</span></td> <td class="table-sheet-data-center-sm"><input type="text" class="table-sheet-data-center-skills" name="attr_wismod" title="wismod" value="@{wis-mod} " disabled></td> <td class="table-sheet-data-center-sm" style="width: 35px;">+<input type="text" class="table-sheet-data-center-skills" name="attr_survivalranks" title="survivalranks" value="0"></td> <td class="table-sheet-data-center-sm" style="padding-top: 7px;">+ -<span data-i18n="not-applicable">N/A</span>- </td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_survivalmiscmod" title="survivalmiscmod" value="0"></td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_survivaltempmod" title="survivaltempmod" value="0"></td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_survivalactionmod" title="survivalactionmod" value="0" disabled></td> <td class="table-sheet-data-center-sm"><textarea class="inputbox" rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_survivalnote" title="survivalnote (Notes for the note field on the default macro)" placeholder="Notes" data-i18n-placeholder="notes" ></textarea></td> <td class="table-sheet-data-center-sm"><textarea rows="1" cols="50" style="width: 100px; height: 20px;" name="attr_survivalmacro" title="survivalmacro">@{survivalwgm} &{template:DnD35StdRoll} {{skillflag=true}} {{name=@{character_name} }} {{check=[Survival](http://www.dandwiki.com/wiki/SRD:Survival_Skill ) check:}} {{checkroll= [[ 1d20 + [[ @{survival} ]] + [[@{totalGlobalSkillBonus}]] ]] }} {{notes=@{survivalnote} }}</textarea></td> <td class="table-sheet-data-center-sm"> <select class="table-sheet-data-center-sm" style="height: 24px; width: 44px; font-size: 0.75em;" name="attr_survivalwgm" title="survivalwgm"> <option style="width: 45px;" value="/w gm " data-i18n="yes">Yes</option> <option style="width: 45px;" value=" " data-i18n="no" selected>No</option> </select> </td> <td class="table-sheet-data-center-sm"><button type="roll" name="roll_survivalcheck" title="survivalcheck" value="@{survivalmacro}" ></button></td> </tr> <tr> <td><input type="checkbox" name="attr_swimclassskill" title="swimclassskill" value="1" style="width: 8px;"></td> <td class="table-sheet-header-left"> <span data-i18n="swim">Swim</span></td> <td class="table-sheet-data-center-sm"><input type="text" class="table-sheet-data-center-skills" name="attr_swim" title="swim" value="(@{str-mod} +@{swimranks} +@{swimarmorcheckpen} +@{swimmiscmod} +@{swimtempmod} +@{swimactionmod})" disabled></td> <td class="table-sheet-data-center-sm" style="padding-top: 7px;">= <span data-i18n="strength-a">Str</span></td> <td class="table-sheet-data-center-sm"><input type="text" class="table-sheet-data-center-skills" name="attr_strmod" title="strmod" value="@{str-mod} " disabled></td> <td class="table-sheet-data-center-sm" style="width: 35px;">+<input type="text" class="table-sheet-data-center-skills" name="attr_swimranks" title="swimranks" value="0"></td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_swimarmorcheckpen" title="swimarmorcheckpen" style="width: 28px;" value="2*(@{armorcheckpenalty} )" disabled></td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_swimmiscmod" title="swimmiscmod" value="0"></td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_swimtempmod" title="tswimempmod" value="0"></td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_swimactionmod" title="swimactionmod" value="0" disabled></td> <td class="table-sheet-data-center-sm"><textarea class="inputbox" rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_swimnote" title="swimnote (Notes for the note field on the default macro)" placeholder="Notes" data-i18n-placeholder="notes" ></textarea></td> <td class="table-sheet-data-center-sm"><textarea rows="1" cols="50" style="width: 100px; height: 20px;" name="attr_swimmacro" title="swimmacro">@{swimwgm} &{template:DnD35StdRoll} {{skillflag=true}} {{name=@{character_name} }} {{check=[Swim](http://www.dandwiki.com/wiki/SRD:Swim_Skill ) check:}} {{checkroll= [[ 1d20 + [[ @{swim} ]] + [[@{totalGlobalSkillBonus}]] ]] }} {{notes=@{swimnote} }}</textarea></td> <td class="table-sheet-data-center-sm"> <select class="table-sheet-data-center-sm" style="height: 24px; width: 44px; font-size: 0.75em;" name="attr_swimwgm" title="swimwgm"> <option style="width: 45px;" value="/w gm " data-i18n="yes">Yes</option> <option style="width: 45px;" value=" " data-i18n="no" selected>No</option> </select> </td> <td class="table-sheet-data-center-sm"><button type="roll" name="roll_swimcheck" title="swimcheck" value="@{swimmacro}" ></button></td> </tr> <tr> <td><input type="checkbox" name="attr_truespeakclassskill" title="truespeakclassskill" value="1" style="width: 8px;"></td> <td class="table-sheet-header-left"> <span data-i18n="truespeak">Truespeak</span> <b>*</b></td> <td class="table-sheet-data-center-sm"><input type="text" class="table-sheet-data-center-skills" name="attr_truespeak" title="truespeak" value="(@{int-mod} +@{truespeakranks} +@{truespeakarmorcheckpen} +@{truespeakmiscmod} +@{truespeaktempmod} +@{truespeakactionmod})" disabled></td> <td class="table-sheet-data-center-sm" style="padding-top: 7px;">= <span data-i18n="intelligence-a">Dex</span></td> <td class="table-sheet-data-center-sm"><input type="text" class="table-sheet-data-center-skills" name="attr_intmod" title="intmod" value="@{int-mod} " disabled></td> <td class="table-sheet-data-center-sm" style="width: 35px;">+<input type="text" class="table-sheet-data-center-skills" style="width: 28px;" name="attr_truespeakranks" title="truespeakranks" value="0"></td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_truespeakarmorcheckpen" title="truespeakarmorcheckpen" style="width: 28px;" value="@{armorcheckpenalty} " disabled></td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_truespeakmiscmod" title="truespeakmiscmod" value="0"></td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_truespeaktempmod" title="truespeaktempmod" value="0"></td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_truespeakactionmod" title="truespeakactionmod" value="0" disabled></td> <td class="table-sheet-data-center-sm"><textarea class="inputbox" rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_truespeaknote" title="truespeaknote (Notes for the note field on the default macro)" placeholder="Notes" data-i18n-placeholder="notes" ></textarea></td> <td class="table-sheet-data-center-sm"><textarea rows="1" cols="50" style="width: 100px; height: 20px;" name="attr_truespeakmacro" title="truespeakmacro">@{truespeakwgm} &{template:DnD35StdRoll} {{skillflag=true}} {{name=@{character_name} }} {{check=Truespeak check:}} {{checkroll= [[ 1d20 + [[ @{truespeak} ]] + [[@{totalGlobalSkillBonus}]] ]] }} {{notes=@{truespeaknote} }}</textarea></td> <td class="table-sheet-data-center-sm"> <select class="table-sheet-data-center-sm" style="height: 24px; width: 44px; font-size: 0.75em;" name="attr_truespeakwgm" title="truespeakwgm"> <option style="width: 45px;" value="/w gm " data-i18n="yes">Yes</option> <option style="width: 45px;" value=" " data-i18n="no" selected>No</option> </select> </td> <td class="table-sheet-data-center-sm"><button type="roll" name="roll_truespeakcheck" title="truespeakcheck" value="@{truespeakmacro}" ></button></td> </tr> <tr> <td><input type="checkbox" name="attr_tumbleclassskill" title="tumbleclassskill" value="1" style="width: 8px;"></td> <td class="table-sheet-header-left"> <span data-i18n="tumble">Tumble</span> <b>*</b></td> <td class="table-sheet-data-center-sm"><input type="text" class="table-sheet-data-center-skills" name="attr_tumble" title="tumble" value="(@{dex-mod} +@{tumbleranks} +@{tumblearmorcheckpen} +@{tumblemiscmod} +@{tumbletempmod} +@{tumbleactionmod})" disabled></td> <td class="table-sheet-data-center-sm" style="padding-top: 7px;">= <span data-i18n="dexterity-a">Dex</span></td> <td class="table-sheet-data-center-sm"><input type="text" class="table-sheet-data-center-skills" name="attr_dexmod" title="dexmod" value="@{dex-mod} " disabled></td> <td class="table-sheet-data-center-sm" style="width: 35px;">+<input type="text" class="table-sheet-data-center-skills" style="width: 28px;" name="attr_tumbleranks" title="tumbleranks" value="0"></td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_tumblearmorcheckpen" title="tumblearmorcheckpen" style="width: 28px;" value="@{armorcheckpenalty} " disabled></td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_tumblemiscmod" title="tumblemiscmod" value="0"></td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_tumbletempmod" title="tumbletempmod" value="0"></td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_tumbleactionmod" title="tumbleactionmod" value="0" disabled></td> <td class="table-sheet-data-center-sm"><textarea class="inputbox" rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_tumblenote" title="tumblenote (Notes for the note field on the default macro)" placeholder="Notes" data-i18n-placeholder="notes" ></textarea></td> <td class="table-sheet-data-center-sm"><textarea rows="1" cols="50" style="width: 100px; height: 20px;" name="attr_tumblemacro" title="tumblemacro">@{tumblewgm} &{template:DnD35StdRoll} {{skillflag=true}} {{name=@{character_name} }} {{check=[Tumble](http://www.dandwiki.com/wiki/SRD:Tumble_Skill ) check:}} {{checkroll= [[ 1d20 + [[ @{tumble} ]] + [[@{totalGlobalSkillBonus}]] ]] }} {{notes=@{tumblenote} }}</textarea></td> <td class="table-sheet-data-center-sm"> <select class="table-sheet-data-center-sm" style="height: 24px; width: 44px; font-size: 0.75em;" name="attr_tumblewgm" title="tumblewgm"> <option style="width: 45px;" value="/w gm " data-i18n="yes">Yes</option> <option style="width: 45px;" value=" " data-i18n="no" selected>No</option> </select> </td> <td class="table-sheet-data-center-sm"><button type="roll" name="roll_tumblecheck" title="tumblecheck" value="@{tumblemacro}" ></button></td> </tr> <tr> <td><input type="checkbox" name="attr_usemagicdeviceclassskill" title="usemagicdeviceclassskill" value="1" style="width: 8px;"></td> <td class="table-sheet-header-left"> <span data-i18n="use-magic-device">Use Magic Device</span> <b>*</b></td> <td class="table-sheet-data-center-sm"><input type="text" class="table-sheet-data-center-skills" name="attr_usemagicdevice" title="usemagicdevice" value="(@{cha-mod} +@{usemagicdeviceranks} +@{usemagicdevicemiscmod} +@{usemagicdevicetempmod} +@{usemagicdeviceactionmod})" disabled></td> <td class="table-sheet-data-center-sm" style="padding-top: 7px;">= <span data-i18n="charisma-a">Cha</span></td> <td class="table-sheet-data-center-sm"><input type="text" class="table-sheet-data-center-skills" name="attr_chamod" title="chamod" value="@{cha-mod} " disabled></td> <td class="table-sheet-data-center-sm" style="width: 35px;">+<input type="text" class="table-sheet-data-center-skills" style="width: 28px;" name="attr_usemagicdeviceranks" title="usemagicdeviceranks" value="0"></td> <td class="table-sheet-data-center-sm" style="padding-top: 7px;">+ -<span data-i18n="not-applicable">N/A</span>- </td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_usemagicdevicemiscmod" title="usemagicdevicemiscmod" value="0"></td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_usemagicdevicetempmod" title="usemagicdevicetempmod" value="0"></td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_usemagicdeviceactionmod" title="usemagicdeviceactionmod" value="0" disabled></td> <td class="table-sheet-data-center-sm"><textarea class="inputbox" rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_usemagicdevicenote" title="usemagicdevicenote (Notes for the note field on the default macro)" placeholder="Notes" data-i18n-placeholder="notes" ></textarea></td> <td class="table-sheet-data-center-sm"><textarea rows="1" cols="50" style="width: 100px; height: 20px;" name="attr_usemagicdevicemacro" title="usemagicdevicemacro">@{usemagicdevicewgm} &{template:DnD35StdRoll} {{skillflag=true}} {{name=@{character_name} }} {{check=[Use Magic Device](http://www.dandwiki.com/wiki/SRD:Use_Magic_Device_Skill ) check:}} {{checkroll=[[1d20 + [[@{usemagicdevice}]] + [[@{totalGlobalSkillBonus}]] ]] }} {{notes=@{usemagicdevicenote} }}</textarea></td> <td class="table-sheet-data-center-sm"> <select class="table-sheet-data-center-sm" style="height: 24px; width: 44px; font-size: 0.75em;" name="attr_usemagicdevicewgm" title="usemagicdevicewgm"> <option style="width: 45px;" value="/w gm " data-i18n="yes" selected>Yes</option> <option style="width: 45px;" value=" " data-i18n="no" >No</option> </select> </td> <td class="table-sheet-data-center-sm"><button type="roll" name="roll_usemagicdevicecheck" title="usemagicdevicecheck" value="@{usemagicdevicemacro}" ></button></td> </tr> <tr> <td><input type="checkbox" name="attr_usepsionicdeviceclassskill" title="usepsionicdeviceclassskill" value="1" style="width: 8px;"></td> <td class="table-sheet-header-left"> <span data-i18n="use-psionic-device">Use Psionic Device</span> <b>*</b></td> <td class="table-sheet-data-center-sm"><input type="text" class="table-sheet-data-center-skills" name="attr_usepsionicdevice" title="usepsionicdevice" value="(@{cha-mod} +@{usepsionicdeviceranks} +@{usepsionicdevicemiscmod} +@{usepsionicdevicetempmod} +@{usepsionicdeviceactionmod})" disabled></td> <td class="table-sheet-data-center-sm" style="padding-top: 7px;">= <span data-i18n="charisma-a">Cha</span></td> <td class="table-sheet-data-center-sm"><input type="text" class="table-sheet-data-center-skills" name="attr_chamod" title="chamod" value="@{cha-mod} " disabled></td> <td class="table-sheet-data-center-sm" style="width: 35px;">+<input type="text" class="table-sheet-data-center-skills" style="width: 28px;" name="attr_usepsionicdeviceranks" title="usepsionicdeviceranks" value="0"></td> <td class="table-sheet-data-center-sm" style="padding-top: 7px;">+ -<span data-i18n="not-applicable">N/A</span>- </td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_usepsionicdevicemiscmod" title="usepsionicdevicemiscmod" value="0"></td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_usepsionicdevicetempmod" title="usepsionicdevicetempmod" value="0"></td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_usepsionicdeviceactionmod" title="usepsionicdeviceactionmod" value="0" disabled></td> <td class="table-sheet-data-center-sm"><textarea class="inputbox" rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_usepsionicdevicenote" title="usepsionicdevicenote (Notes for the note field on the default macro)" placeholder="Notes" data-i18n-placeholder="notes" ></textarea></td> <td class="table-sheet-data-center-sm"><textarea rows="1" cols="50" style="width: 100px; height: 20px;" name="attr_usepsionicdevicemacro" title="usepsionicdevicemacro">@{usepsionicdevicewgm} &{template:DnD35StdRoll} {{skillflag=true}} {{name=@{character_name} }} {{check=[Use Magic Device](http://www.dandwiki.com/wiki/SRD:Use_Psionic_Device_Skill ) check:}} {{checkroll=[[1d20 + [[@{usepsionicdevice}]] + [[@{totalGlobalSkillBonus}]] ]] }} {{notes=@{usepsionicdevicenote} }}</textarea></td> <td class="table-sheet-data-center-sm"> <select class="table-sheet-data-center-sm" style="height: 24px; width: 44px; font-size: 0.75em;" name="attr_usepsionicdevicewgm" title="usepsionicdevicewgm"> <option style="width: 45px;" value="/w gm " data-i18n="yes" selected>Yes</option> <option style="width: 45px;" value=" " data-i18n="no" >No</option> </select> </td> <td class="table-sheet-data-center-sm"><button type="roll" name="roll_usepsionicdevicecheck" title="usepsionicdevicecheck" value="@{usepsionicdevicemacro}" ></button></td> </tr> <tr> <td><input type="checkbox" name="attr_useropeclassskill" title="useropeclassskill" value="1" style="width: 8px;"></td> <td class="table-sheet-header-left"> <span data-i18n="use-rope">Use Rope</span></td> <td class="table-sheet-data-center-sm"><input type="text" class="table-sheet-data-center-skills" name="attr_userope" title="userope" value="(@{dex-mod} +@{useroperanks} +@{useropemiscmod} +@{useropetempmod} +@{useropeactionmod})" disabled></td> <td class="table-sheet-data-center-sm" style="padding-top: 7px;">= <span data-i18n="dexterity-a">Dex</span></td> <td class="table-sheet-data-center-sm"><input type="text" class="table-sheet-data-center-skills" name="attr_dexmod" title="dexmod" value="@{dex-mod} " disabled></td> <td class="table-sheet-data-center-sm" style="width: 35px;">+<input type="text" class="table-sheet-data-center-skills" name="attr_useroperanks" title="useroperanks" value="0"></td> <td class="table-sheet-data-center-sm" style="padding-top: 7px;">+ -<span data-i18n="not-applicable">N/A</span>- </td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_useropemiscmod" title="useropemiscmod" value="0"></td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_useropetempmod" title="useropetempmod" value="0"></td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_useropeactionmod" title="useropeactionmod" value="0" disabled></td> <td class="table-sheet-data-center-sm"><textarea class="inputbox" rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_useropenote" title="useropenote (Notes for the note field on the default macro)" placeholder="Notes" data-i18n-placeholder="notes" ></textarea></td> <td class="table-sheet-data-center-sm"><textarea rows="1" cols="50" style="width: 100px; height: 20px;" name="attr_useropemacro" title="useropemacro">@{useropewgm} &{template:DnD35StdRoll} {{skillflag=true}} {{name=@{character_name} }} {{check=[Use Rope](http://www.dandwiki.com/wiki/SRD:Use_Rope_Skill ) check:}} {{checkroll=[[1d20 + [[@{userope}]] + [[@{totalGlobalSkillBonus}]] ]] }} {{notes=@{useropenote} }}</textarea></td> <td class="table-sheet-data-center-sm"> <select class="table-sheet-data-center-sm" style="height: 24px; width: 44px; font-size: 0.75em;" name="attr_useropewgm" title="useropewgm"> <option style="width: 45px;" value="/w gm " data-i18n="yes" selected>Yes</option> <option style="width: 45px;" value=" " data-i18n="no" >No</option> </select> </td> <td class="table-sheet-data-center-sm"><button type="roll" name="roll_useropecheck" title="useropecheck" value="@{useropemacro}" ></button></td> </tr> </table> </td> </tr> </table> <br> <table class="tableNoCellSpacingNoCellPadding"> <tr> <td colspan="12" class="statlabel-big" style="width: 850px;"><b data-i18n="other-skills">Other Skills</b></td> </tr> <tr class="table-sheet-row"> <td class="table-sheet-header2;" style="width: 14px;"> </td> <td class="table-sheet-header2-left" style="width: 160px;" data-i18n="skill-names">Skill Names</td> <td class="table-sheet-header2" style="width: 19px;" data-i18n="total-bonus-s">Total<br>Bonus</td> <td class="table-sheet-header2" style="width: 45px;" data-i18n="stat">Stat</td> <td class="table-sheet-header2" style="width: 28px;" data-i18n="ability-modifier-as">Ability<br>Mod.</td> <td class="table-sheet-header2" style="width: 20px;" data-i18n="ranks">Ranks</td> <td class="table-sheet-header2" style="width: 34px;" data-i18n="armor-penalty-s">Armor<br>Penalty</td> <td class="table-sheet-header2" style="width: 25px;" data-i18n="miscellaneous-modifier-as">Misc<br>Mod.</td> <td class="table-sheet-header2" style="width: 25px;" data-i18n="temporary-modifier-as">Temp<br>Mod.</td> <td class="table-sheet-header2" style="width: 25px;" data-i18n="action-modifier-as">Act.<br>Mod.</td> <td class="table-sheet-header2" style="width: 170px;" data-i18n="notes">Notes</td> <td class="table-sheet-header2" style="width: 110px;" data-i18n="macro">Macro</td> <td class="table-sheet-header2" style="width: 44px;" data-i18n="whisper-gm">Whisper GM</td> <td class="table-sheet-header2" style="width: 38px;"> </td> </tr> </table> <fieldset class="repeating_skills"> <table class="tableNoCellSpacingNoCellPadding"> <tr> <td class="table-sheet-header-left"><input type="checkbox" name="attr_otherskillskill" title="repeating_skills_#_otherskillskill" value="1" style="width: 8px;"/></td> <td class="table-sheet-header-left"> <input type="text" class="table-sheet-data-center-skills-rep" name="attr_otherskillname" title="repeating_skills_#_otherskillname" style="width:163px;" /></td> <td class="table-sheet-data-center-sm"><input type="text" class="table-sheet-data-center-skills-rep" name="attr_otherskill" title="repeating_skills_#_otherskill" value="@{otherskillstat}+@{otherskillranks} +@{otherskillarmorcheckpen} +@{otherskillmiscmod} +@{otherskilltempmod} +@{otherskillactionmod}" style="width: 28px;" disabled /></td> <td>=<select class="table-sheet-data-center-sm" style="height: 24px; width: 48px; font-size: 0.75em; padding: 1px;" name="attr_otherskillstat" title="repeating_skills_#_otherskillstat : Ability used for skill"> <option style="width: 45px;" value="@{str-mod} " data-i18n="strength-a" selected>Str</option> <option style="width: 45px;" value="@{dex-mod} " data-i18n="dexterity-a" >Dex</option> <option style="width: 45px;" value="@{con-mod} " data-i18n="constitution-a" >Con</option> <option style="width: 45px;" value="@{int-mod} " data-i18n="intelligence-a" >Int</option> <option style="width: 45px;" value="@{wis-mod} " data-i18n="wisdom-a" >Wis</option> <option style="width: 45px;" value="@{cha-mod} " data-i18n="charisma-a" >Cha</option> </select></td> <td class="table-sheet-data-center-sm"><input type="text" class="table-sheet-data-center-skills-rep" name="attr_otherskillabilitymod" title="repeating_skills_#_otherskillabilitymod" value="@{otherskillstat}" disabled style="width:27px;" /></td> <td class="table-sheet-data-center-sm" style="width: 35px;">+<input type="text" class="table-sheet-data-center-skills-rep" name="attr_otherskillranks" title="repeating_skills_#_otherskillranks" value="0" style="width:28px;" /></td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills-rep" name="attr_otherskillarmorcheckpen" value="0" title="repeating_skills_#_otherskillarmorcheckpen : Enter appropriate armor check penalty." style="width: 27px;" /></td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills-rep" name="attr_otherskillmiscmod" title="repeating_skills_#_otherskillmiscmod" value="0" style="width: 28px;"/></td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_otherskilltempmod" title="otherskilltempmod" value="0" style="width: 28px;"></td> <td class="table-sheet-data-center-sm">+<input type="text" class="table-sheet-data-center-skills" name="attr_otherskillactionmod" title="otherskillactionmod" value="0" style="width: 28px;" disabled></td> <td class="table-sheet-data-center-sm"><textarea class="inputbox" rows="1" cols="50" style="width: 160px; height: 20px;" name="attr_otherskillnote" title="repeating_skills_#_otherskillnote (Notes for the note field on the default macro)" placeholder="Notes" data-i18n-placeholder="notes" ></textarea></td> <td class="table-sheet-data-center-sm"><textarea rows="1" cols="50" style="width: 100px; height: 20px;" name="attr_otherskillmacro" title="repeating_skills_#_otherskillmacro : modify this macro to modify the skill check roll.">@{otherskillwgm} &{template:DnD35StdRoll} {{skillflag=true}} {{name=@{character_name} }} {{check=@{otherskillname} check:}} {{checkroll= [[ 1d20 + [[ @{otherskill} ]] + [[@{globalSkillBonus}]] ]] }} {{notes=@{otherskillnote} }}</textarea></td> <td class="table-sheet-data-center-sm"> <select class="table-sheet-data-center-sm" style="height: 24px; width: 44px; font-size: 0.75em;" name="attr_otherskillwgm" title="otherskillwgm"> <option style="width: 45px;" value="/w gm " data-i18n="yes">Yes</option> <option style="width: 45px;" value=" " data-i18n="no" selected>No</option> </select> </td> <td class="table-sheet-data-center-sm"><button type="roll" name="roll_otherskillcheck" title="repeating_skills_#_otherskillcheck" value="@{otherskillmacro}"></button></td> </tr> </table> </fieldset> <br> <p> <b>*</b> = <span data-i18n="trained-only">Trained Only</span> </p> </div> <hr/> </div> </div> <div class="tab-content tab6 tab99"> <!-- Spells --> <input type="checkbox" class="pc-spells-show arrow" title="spells-show" name="attr_spells-show" value="1" checked /><span style="text-align: left;" data-i18n="spells">Spells</span> <input type="radio" class="switch-baseModeSpellSection-show switch" title="spellmode" name="attr_spellmode" value="1" /><span style="text-align: left;" data-i18n="spellBaseMode" >Base Mode</span> <input type="radio" class="switch-fullModeSpellSection-show switch" title="spellmode" name="attr_spellmode" value="2" checked/><span style="text-align: left;" data-i18n="spellFullMode">Full Mode</span> <!-- Spell --> <div class="switch-fullModeSpellSection pc-spells"> <table style="float: left"> <tr> <!--spells--> <td colspan="3"> <table style="width:100%;" class="table-sheet-row tableNoCellSpacingNoCellPadding"> <tr> <td colspan="3" class="statlabel-big-gray" style="width: 815px; height: 35px; font-size: 1.5em;" data-i18n="spells">Spells</td> </tr> <tr> <td class="table-sheet-header3" style="width: 10%; border: 1px solid black;"><span data-i18n="spell-penetration-a">Spell Pen</span>:<br> <input type="text" style="width: 25px;" name="attr_spellpen" title="spellpen" value="0" class="table-sheet-row-small"> </td> <td class="table-sheet-header3" style="width: 75%;"><span data-i18n="spell-focus">Spell Focus</span>:<br> <span data-i18n="abjuration">Abjuration</span>:<input type="text" name="attr_sf-abjuration" title="sf-abjuration" value="0" class="table-sheet-row-small"> <span data-i18n="conjuration">Conjuration</span>:<input type="text" name="attr_sf-conjuration" title="sf-conjuration" value="0" class="table-sheet-row-small"> <span data-i18n="divination">Divination</span>:<input type="text" name="attr_sf-divination" title="sf-divination" value="0" class="table-sheet-row-small"> <span data-i18n="enchantment">Enchantment</span>:<input type="text" name="attr_sf-enchantment" title="sf-enchantment" value="0" class="table-sheet-row-small"><br> <span data-i18n="evocation">Evocation</span>:<input type="text" name="attr_sf-evocation" title="sf-evocation" value="0" class="table-sheet-row-small"> <span data-i18n="illusion">Illusion</span>:<input type="text" name="attr_sf-illusion" title="sf-illusion" value="0" class="table-sheet-row-small"> <span data-i18n="necromancy">Necromancy</span>:<input type="text" name="attr_sf-necromancy" title="sf-necromancy" value="0" class="table-sheet-row-small"> <span data-i18n="transmutation">Transmutation</span>:<input type="text" name="attr_sf-transmutation" title="sf-transmutation" value="0" class="table-sheet-row-small"> </td> </tr> </table> </td> </tr> </table> <br> <hr/> <input type="checkbox" class="pc-divineSpells-show arrow" title="divineSpells-show" name="attr_divineSpells-show" value="1"/> <span style="text-align: left;"><span data-i18n="divine-spells">Divine Spells</span></span> <div style="float: right;padding-right: 175px;"> <div style="width: 390px;"> <span style="text-align: right;" data-i18n="caster-level" >Caster level</span>: <input type="text" style="width: 25px;height:15px ; padding: 0;text-align: center;" name="attr_divinecasterlevel" title="divinecasterlevel"> <span style="text-align: right;padding-left: 40px;" data-i18n="casting-ability">Casting ability</span>: <select class="table-sheet-data-center" style="height: 18px; width: 64px; padding: 1px; margin: 0;" name="attr_divinecastingstat" title="divinecastingstat"> <option style="width: 45px;" value="@{str-mod} " data-i18n="strength-a" >Str</option> <option style="width: 45px;" value="@{dex-mod} " data-i18n="dexterity-a" >Dex</option> <option style="width: 45px;" value="@{con-mod} " data-i18n="constitution-a" >Con</option> <option style="width: 45px;" value="@{int-mod} " data-i18n="intelligence-a">Int</option> <option style="width: 45px;" value="@{wis-mod} " data-i18n="wisdom-a" selected>Wis</option> <option style="width: 45px;" value="@{cha-mod} " data-i18n="charisma-a">Cha</option> </select> </div> </div> <div class="pc-divineSpells"> <div style="float: right; padding-right: 175px;width: 390px;"> <button type="action" name="act_resetDivineUsed" class="btn-action"><span style="text-align: right;" data-i18n="reset-used" >Reset Used</span></button> <button type="action" name="act_resetDivinePrepared" class="btn-action" style="margin-left: 20px;"><span style="text-align: right;" data-i18n="reset-prepared" >Reset Prepared</span></button> <button type="action" name="act_printDivine" class="btn-action" style="margin-left: 15px;"><span style="text-align: right;" data-i18n="print-available-spells" >Print Available Spells</span></button> </div> <hr style="margin: 0; border: none;"/> <input type="checkbox" class="pc-divineSpells0-show arrow" title="divinespells0-show" name="attr_divinespells0-show" value="1"/> <span><span data-i18n="spell-level">Spell Level</span> <input type="text" class="spell-level-label" name="attr_divinespellslevel0" title="divinespellslevel0" value="0" disabled/></span> <div style="width: 340px; float: right; padding-right: 225px;"> <span style="text-align: right; " data-i18n="spells-per-day">Spells/Day</span>: <input type="text" style="width: 25px; height:15px ; padding: 0;text-align: center;" name="attr_divinespells0" title="spells0" /> <span style="text-align: right; padding-left: 50px;" data-i18n="spell-difficulty-classes">Spell DC's</span>: <input type="text" style="width: 25px;height:15px ; padding: 0;text-align: center;" name="attr_divinespelldc0" title="spelldc0" value="(10+0+@{divinecastingstat})" disabled /> </div> <div class="pc-divineSpells0"> <div> <span data-i18n="use-prep-dom" style="font-weight: bold; padding-left: 20px;">Use/Prep/Dom</span> <span data-i18n="spell-name" style="font-weight: bold; padding-left: 55px;">Spell name</span> <span data-i18n="school" style="font-weight: bold; padding-left: 115px;">School (Subschool)</span> <span data-i18n="duration" style="font-weight: bold; padding-left: 85px;">Duration</span> <span data-i18n="range" style="font-weight: bold; padding-left: 100px;">Range</span> </div> <fieldset class="repeating_spells01"> <input type="checkbox" style="width: auto; height: 48px; margin-left: -4px;" class="pc-divineDetail0-show arrow" title="divineDetail0-show" name="attr_divineDetail0-show" value="1"/> <span></span> <div style="float: right"> <input type="text" style="width: 25px; padding-left: 5px;" name="attr_spellused01" title="repeating_spells01_#_spellused01" />/ <input type="text" style="width: 25px;" name="attr_spellprep01" title="repeating_spells01_#_spellprep01" />/ <input type="checkbox" style="width: 10px;" name="attr_domain01" title="repeating_spells01_#_domain01" value="1"/> <input type="text" style="width: 215px; padding-left: 4px;" name="attr_spellname01" title="repeating_spells01_#_spellname01" value="" /> <input type="text" style="width: 195px; padding-left: 4px;" name="attr_spellschool01" title="repeating_spells01_#_spellschool01" value="" /> <input type="text" style="width: 175px; padding-left: 4px;" name="attr_spellduration01" title="repeating_spells01_#_spellduration01" value="" /> <input type="text" style="width: 90px; padding-left: 4px;" name="attr_spellrange01" title="repeating_spells01_#_spellrange01" value="" /> <button type="roll" name="roll_spellcast01" title="repeating_spells01_#_spellcast01" value="@{spellmacro01}" style="margin: 0" ></button> </div> <div class="pc-divineDetail0"> <div> <input type="text" class="spell-input" style="width: 155px;" name="attr_spelldescriptor01" title="repeating_spells01_#_spelldescriptor01" value="" placeholder="Descriptor" /> <input type="text" class="spell-input" style="width: 80px;" name="attr_spellcomponents01" title="repeating_spells01_#_spellcomponents01" value="" placeholder="Components" /> <input type="text" class="spell-input" style="width: 70px;" name="attr_spellcastingtime01" title="repeating_spells01_#_spellcastingtime01" value="" placeholder="Cast. Time" /> <input type="text" class="spell-input" style="width: 250px;" name="attr_spelltea01" title="repeating_spells01_#_spelltea01" value="" placeholder="Target/Efffect/Area" /> <input type="text" class="spell-input" style="width: 50px;" name="attr_spellst01" title="repeating_spells01_#_spellst01" value="" placeholder="ST" /> <input type="text" class="spell-input" style="width: 50px;" name="attr_spellsr01" title="repeating_spells01_#_spellsr01" value="" placeholder="SR" /> <textarea class="inputbox" rows="1" cols="55" style="height: 20px; width: 125px;padding-bottom: 0; margin-bottom: -10px;" name="attr_spellmacro01" title="repeating_spells01_#_spellmacro01 : Edit this field to create the macro run by the roll button">&{template:DnD35StdRoll} {{spellflag=true}} {{name=@{character_name} }} {{subtags=casts [Cure Minor Wounds](http://www.dandwiki.com/wiki/Cure_minor_wounds ).}} {{School:= Conj(Healing)}} {{Level:= Cleric 0}} {{Cmpnts:=V,S}} {{Casting Time:=1 std action}} {{Range:= Touch}} {{Target:= Creature touched}} {{Duration:= Instantaneous}} {{Saving Throw:= Will Save(half) when used vs Undead}} {{Spell Resist.:= Undead can use spell resistance}} {{ Caster level check: = [[ 1d20+@{divinecasterlevel}+@{spellpen} ]] vs spell resistance.}} {{compcheck= Conc: [[ {1d20 + [[ @{concentration} ]] }>?{Concentration DC=15+Spell Level or 10+Damage Received|16} ]] }} {{succeedcheck=Success! She casts her spell!}} {{failcheck=She fails :( }} {{notes= ?{Recipient's name|@{character_name}} receives 1 heath (or 1 point of damage if an undead creature) }} </textarea> </div> </div> </fieldset> </div> <br> <input type="checkbox" class="pc-divineSpells1-show arrow" title="divinespells1-show" name="attr_divinespells1-show" value="1"/> <span style="text-align: left;"><span data-i18n="spell-level">Spell Level</span> <input type="text" class="spell-level-label" name="attr_divinespellslevel1" title="divinespellslevel1" value="1" disabled/></span> <div style="float: right;padding-right: 225px;"> <div style="width: 340px;"> <span style="text-align: right;" data-i18n="spells-per-day">Spells/Day</span>: <input type="text" style="width: 25px;height:15px ; padding: 0;text-align: center;" name="attr_divinespells1" title="spells1" /> <span style="text-align: right;padding-left: 50px;" data-i18n="spell-difficulty-classes">Spell DC's</span>: <input type="text" style="width: 25px;height:15px ; padding: 0;text-align: center;" name="attr_divinespelldc1" title="spelldc1" value="(10+1+@{divinecastingstat})" disabled /> </div> </div> <div class="pc-divineSpells1"> <div> <span data-i18n="use-prep-dom" style="font-weight: bold; padding-left: 20px;">Use/Prep/Dom</span> <span data-i18n="spell-name" style="font-weight: bold; padding-left: 55px;">Spell name</span> <span data-i18n="school" style="font-weight: bold; padding-left: 115px;">School (Subschool)</span> <span data-i18n="duration" style="font-weight: bold; padding-left: 85px;">Duration</span> <span data-i18n="range" style="font-weight: bold; padding-left: 100px;">Range</span> </div> <fieldset class="repeating_spells11"> <input type="checkbox" style="width: auto; height: 48px; margin-left: -4px;" class="pc-divineDetail1-show arrow" title="divineDetail1-show" name="attr_divineDetail1-show" value="1"/> <span></span> <div style="float: right"> <input type="text" style="width: 25px; padding-left: 5px;" name="attr_spellused11" title="repeating_spells11_#_spellused11" />/ <input type="text" style="width: 25px;" name="attr_spellprep11" title="repeating_spells11_#_spellprep11" />/ <input type="checkbox" style="width: 10px;" name="attr_domain11" title="repeating_spells11_#_domain11" value="1"/> <input type="text" style="width: 215px; padding-left: 4px;" name="attr_spellname11" title="repeating_spells11_#_spellname11" value="" /> <input type="text" style="width: 195px; padding-left: 4px;" name="attr_spellschool11" title="repeating_spells11_#_spellschool11" value="" /> <input type="text" style="width: 175px; padding-left: 4px;" name="attr_spellduration11" title="repeating_spells11_#_spellduration11" value="" /> <input type="text" style="width: 90px; padding-left: 4px;" name="attr_spellrange11" title="repeating_spells11_#_spellrange11" value="" /> <button type="roll" name="roll_spellcast11" title="repeating_spells11_#_spellcast11" value="@{spellmacro11}" style="margin: 0" ></button> </div> <div class="pc-divineDetail1"> <div> <input type="text" class="spell-input" style="width: 155px;" name="attr_spelldescriptor11" title="repeating_spells11_#_spelldescriptor11" value="" placeholder="Descriptor" /> <input type="text" class="spell-input" style="width: 80px;" name="attr_spellcomponents11" title="repeating_spells11_#_spellcomponents11" value="" placeholder="Components" /> <input type="text" class="spell-input" style="width: 70px;" name="attr_spellcastingtime11" title="repeating_spells11_#_spellcastingtime11" value="" placeholder="Cast. Time" /> <input type="text" class="spell-input" style="width: 250px;" name="attr_spelltea11" title="repeating_spells11_#_spelltea11" value="" placeholder="Target/Efffect/Area" /> <input type="text" class="spell-input" style="width: 50px;" name="attr_spellst11" title="repeating_spells11_#_spellst11" value="" placeholder="ST" /> <input type="text" class="spell-input" style="width: 50px;" name="attr_spellsr11" title="repeating_spells11_#_spellsr11" value="" placeholder="SR" /> <textarea class="inputbox" rows="1" cols="55" style="height: 20px; width: 125px;padding-bottom: 0; margin-bottom: -10px;" name="attr_spellmacro11" title="repeating_spells_#_spellmacro11 : Edit this field to create the macro run by the roll button">&{template:DnD35StdRoll} {{spellflag=true}} {{name= @{character_name} casts Doom on @{target|token_name} }} {{School:=Necromancy (Fear, Mind affecting)}} {{Level: =Cleric 1}} {{Cmpnts:=V, S, DF}} {{Casting Time:= 1 std action}} {{Range:= Medium ( [[ 100+10*@{divinecasterlevel} ]] ft)}} {{Target:= 1 living creature}} {{Duration:= [[ @{divinecasterlevel} ]] min.}} {{Saving Throw:= Will negates (DC= [[ @{spelldc1} ]] ) }} {{Spell Resist.:= Yes }} {{Caster level check: = [[ 1d20+@{divinecasterlevel}+@{spellpen} ]] vs spell resistance.}} {{compcheck= Conc: [[ {1d20 + [[ @{concentration} ]] }>?{Concentration DC=15+Spell Level or 10+Damage Received|16} ]] }} {{succeedcheck=Success! She casts her spell!}} {{failcheck=She fails :( }} {{notes=Target is filled with a feeling of horrible dread that causes it to become shaken (-2 on attack rolls, saves, skill checks, ability checks).}} </textarea> </div> </div> </fieldset> </div> <br> <input type="checkbox" class="pc-divineSpells2-show arrow" title="divinespells2-show" name="attr_divinespells2-show" value="1"/> <span style="text-align: left;"><span data-i18n="spell-level">Spell Level</span> <input type="text" class="spell-level-label" name="attr_divinespellslevel2" title="divinespellslevel2" value="2" disabled/></span> <div style="float: right;padding-right: 225px;"> <div style="width: 340px;"> <span style="text-align: right;" data-i18n="spells-per-day">Spells/Day</span>: <input type="text" style="width: 25px;height:15px ; padding: 0;text-align: center;" name="attr_divinespells2" title="spells2" /> <span style="text-align: right;padding-left: 50px;" data-i18n="spell-difficulty-classes">Spell DC's</span>: <input type="text" style="width: 25px;height:15px ; padding: 0;text-align: center;" name="attr_divinespelldc2" title="spelldc2" value="(10+2+@{divinecastingstat})" disabled /> </div> </div> <div class="pc-divineSpells2"> <div> <span data-i18n="use-prep-dom" style="font-weight: bold; padding-left: 20px;">Use/Prep/Dom</span> <span data-i18n="spell-name" style="font-weight: bold; padding-left: 55px;">Spell name</span> <span data-i18n="school" style="font-weight: bold; padding-left: 115px;">School (Subschool)</span> <span data-i18n="duration" style="font-weight: bold; padding-left: 85px;">Duration</span> <span data-i18n="range" style="font-weight: bold; padding-left: 100px;">Range</span> </div> <fieldset class="repeating_spells21"> <input type="checkbox" style="width: auto; height: 48px; margin-left: -4px;" class="pc-divineDetail2-show arrow" title="divineDetail2-show" name="attr_divineDetail2-show" value="1"/> <span></span> <div style="float: right"> <input type="text" style="width: 25px; padding-left: 5px;" name="attr_spellused21" title="repeating_spells21_#_spellused21" />/ <input type="text" style="width: 25px;" name="attr_spellprep21" title="repeating_spells21_#_spellprep21" />/ <input type="checkbox" style="width: 10px;" name="attr_domain21" title="repeating_spells21_#_domain21" value="1"/> <input type="text" style="width: 215px; padding-left: 4px;" name="attr_spellname21" title="repeating_spells21_#_spellname21" value="" /> <input type="text" style="width: 195px; padding-left: 4px;" name="attr_spellschool21" title="repeating_spells21_#_spellschool21" value="" /> <input type="text" style="width: 175px; padding-left: 4px;" name="attr_spellduration21" title="repeating_spells21_#_spellduration21" value="" /> <input type="text" style="width: 90px; padding-left: 4px;" name="attr_spellrange21" title="repeating_spells21_#_spellrange21" value="" /> <button type="roll" name="roll_spellcast21" title="repeating_spells21_#_spellcast21" value="@{spellmacro21}" style="margin: 0" ></button> </div> <div class="pc-divineDetail2"> <div> <input type="text" class="spell-input" style="width: 155px;" name="attr_spelldescriptor21" title="repeating_spells21_#_spelldescriptor21" value="" placeholder="Descriptor" /> <input type="text" class="spell-input" style="width: 80px;" name="attr_spellcomponents21" title="repeating_spells21_#_spellcomponents21" value="" placeholder="Components" /> <input type="text" class="spell-input" style="width: 70px;" name="attr_spellcastingtime21" title="repeating_spells21_#_spellcastingtime21" value="" placeholder="Cast. Time" /> <input type="text" class="spell-input" style="width: 250px;" name="attr_spelltea21" title="repeating_spells21_#_spelltea21" value="" placeholder="Target/Efffect/Area" /> <input type="text" class="spell-input" style="width: 50px;" name="attr_spellst21" title="repeating_spells21_#_spellst21" value="" placeholder="ST" /> <input type="text" class="spell-input" style="width: 50px;" name="attr_spellsr21" title="repeating_spells21_#_spellsr21" value="" placeholder="SR" /> <textarea class="inputbox" rows="1" cols="55" style="height: 20px; width: 125px;padding-bottom: 0; margin-bottom: -10px;" name="attr_spellmacro21" title="repeating_spells21_#_spellmacro21 : Edit this field to create the macro run by the roll button">&{template:DnD35StdRoll} {{spellflag=true}} {{name=@{character_name} }} {{subtags=casts [Cure Moderate Wounds](http://www.dandwiki.com/wiki/SRD:Cure_Moderate_Wounds ).}} {{School:= Conj(Healing)}} {{Level:= Blg 2, Brd 2, Clr 2, Drd 3, Healing 2, Pal 3, Rgr 3 }} {{Cmpnts:=V,S}} {{Casting Time:=1 std action}} {{Range:= Touch}} {{Target:= Creature touched}} {{Duration:= Instantaneous}} {{Saving Throw:= Will Save(half) when used vs Undead}} {{Spell Resist.:= Undead can use spell resistance}} {{Caster level check: = [[ 1d20+@{divinecasterlevel}+@{spellpen} ]] vs spell resistance.}} {{compcheck= Conc: [[ {1d20 + [[ @{concentration} ]] }>?{Concentration DC=15+Spell Level or 10+Damage Received|17} ]] }} {{succeedcheck=Success! She casts her spell!}} {{failcheck=She fails :( }} {{check=@{target|token_name} receives }} {{checkroll= [[ 2d8+{@{divinecasterlevel},10}dh1 ]] heath. }} {{notes=Undead creatures take damage instead of gaining healing. }}</textarea> </div> </div> </fieldset> </div> <br> <input type="checkbox" class="pc-divineSpells3-show arrow" title="divinespells3-show" name="attr_divinespells3-show" value="1"/> <span style="text-align: left;"><span data-i18n="spell-level">Spell Level</span> <input type="text" class="spell-level-label" name="attr_divinespellslevel3" title="divinespellslevel3" value="3" disabled/></span> <div style="float: right;padding-right: 225px;"> <div style="width: 340px;"> <span style="text-align: right;" data-i18n="spells-per-day">Spells/Day</span>: <input type="text" style="width: 25px;height:15px ; padding: 0;text-align: center;" name="attr_divinespells3" title="spells03" /> <span style="text-align: right;padding-left: 50px;" data-i18n="spell-difficulty-classes">Spell DC's</span>: <input type="text" style="width: 25px;height:15px ; padding: 0;text-align: center;" name="attr_divinespelldc3" title="spelldc3" value="(10+3+@{divinecastingstat})" disabled /> </div> </div> <div class="pc-divineSpells3"> <div> <span data-i18n="use-prep-dom" style="font-weight: bold; padding-left: 20px;">Use/Prep/Dom</span> <span data-i18n="spell-name" style="font-weight: bold; padding-left: 55px;">Spell name</span> <span data-i18n="school" style="font-weight: bold; padding-left: 115px;">School (Subschool)</span> <span data-i18n="duration" style="font-weight: bold; padding-left: 85px;">Duration</span> <span data-i18n="range" style="font-weight: bold; padding-left: 100px;">Range</span> </div> <fieldset class="repeating_spells31"> <input type="checkbox" style="width: auto; height: 48px; margin-left: -4px;" class="pc-divineDetail3-show arrow" title="divineDetail3-show" name="attr_divineDetail3-show" value="1"/> <span></span> <div style="float: right"> <input type="text" style="width: 25px; padding-left: 5px;" name="attr_spellused31" title="repeating_spells31_#_spellused31" />/ <input type="text" style="width: 25px;" name="attr_spellprep31" title="repeating_spells31_#_spellprep31" />/ <input type="checkbox" style="width: 10px;" name="attr_domain31" title="repeating_spells31_#_domain31" value="1"/> <input type="text" style="width: 215px; padding-left: 4px;" name="attr_spellname31" title="repeating_spells31_#_spellname31" value="" /> <input type="text" style="width: 195px; padding-left: 4px;" name="attr_spellschool31" title="repeating_spells31_#_spellschool31" value="" /> <input type="text" style="width: 175px; padding-left: 4px;" name="attr_spellduration31" title="repeating_spells31_#_spellduration31" value="" /> <input type="text" style="width: 90px; padding-left: 4px;" name="attr_spellrange31" title="repeating_spells31_#_spellrange31" value="" /> <button type="roll" name="roll_spellcast31" title="repeating_spells31_#_spellcast31" value="@{spellmacro31}" style="margin: 0" ></button> </div> <div class="pc-divineDetail3"> <div> <input type="text" class="spell-input" style="width: 155px;" name="attr_spelldescriptor31" title="repeating_spells31_#_spelldescriptor31" value="" placeholder="Descriptor" /> <input type="text" class="spell-input" style="width: 80px;" name="attr_spellcomponents31" title="repeating_spells31_#_spellcomponents31" value="" placeholder="Components" /> <input type="text" class="spell-input" style="width: 70px;" name="attr_spellcastingtime31" title="repeating_spells31_#_spellcastingtime31" value="" placeholder="Cast. Time" /> <input type="text" class="spell-input" style="width: 250px;" name="attr_spelltea31" title="repeating_spells31_#_spelltea31" value="" placeholder="Target/Efffect/Area" /> <input type="text" class="spell-input" style="width: 50px;" name="attr_spellst31" title="repeating_spells31_#_spellst31" value="" placeholder="ST" /> <input type="text" class="spell-input" style="width: 50px;" name="attr_spellsr31" title="repeating_spells31_#_spellsr31" value="" placeholder="SR" /> <textarea class="inputbox" rows="1" cols="55" style="height: 20px; width: 125px;padding-bottom: 0; margin-bottom: -10px;" name="attr_spellmacro31" title="repeating_spells31_#_spellmacro31 : Edit this field to create the macro run by the roll button" placeholder="spell macro goes here"></textarea> </div> </div> </fieldset> </div> <br> <input type="checkbox" class="pc-divineSpells4-show arrow" title="divinespells4-show" name="attr_divinespells4-show" value="1"/> <span style="text-align: left;"><span data-i18n="spell-level">Spell Level</span> <input type="text" class="spell-level-label" name="attr_divinespellslevel4" title="divinespellslevel0" value="4" disabled/></span> <div style="float: right;padding-right: 225px;"> <div style="width: 340px;"> <span style="text-align: right;" data-i18n="spells-per-day">Spells/Day</span>: <input type="text" style="width: 25px;height:15px ; padding: 0;text-align: center;" name="attr_divinespells4" title="spells4" /> <span style="text-align: right;padding-left: 50px;" data-i18n="spell-difficulty-classes">Spell DC's</span>: <input type="text" style="width: 25px;height:15px ; padding: 0;text-align: center;" name="attr_divinespelldc4" title="spelldc4" value="(10+4+@{divinecastingstat})" disabled /> </div> </div> <div class="pc-divineSpells4"> <div> <span data-i18n="use-prep-dom" style="font-weight: bold; padding-left: 20px;">Use/Prep/Dom</span> <span data-i18n="spell-name" style="font-weight: bold; padding-left: 55px;">Spell name</span> <span data-i18n="school" style="font-weight: bold; padding-left: 115px;">School (Subschool)</span> <span data-i18n="duration" style="font-weight: bold; padding-left: 85px;">Duration</span> <span data-i18n="range" style="font-weight: bold; padding-left: 100px;">Range</span> </div> <fieldset class="repeating_spells41"> <input type="checkbox" style="width: auto; height: 48px; margin-left: -4px;" class="pc-divineDetail4-show arrow" title="divineDetail4-show" name="attr_divineDetail4-show" value="1"/> <span></span> <div style="float: right"> <input type="text" style="width: 25px; padding-left: 5px;" name="attr_spellused41" title="repeating_spells41_#_spellused41" />/ <input type="text" style="width: 25px;" name="attr_spellprep41" title="repeating_spells41_#_spellprep41" />/ <input type="checkbox" style="width: 10px;" name="attr_domain41" title="repeating_spells41_#_domain41" value="1"/> <input type="text" style="width: 215px; padding-left: 4px;" name="attr_spellname41" title="repeating_spells41_#_spellname41" value="" /> <input type="text" style="width: 195px; padding-left: 4px;" name="attr_spellschool41" title="repeating_spells41_#_spellschool41" value="" /> <input type="text" style="width: 175px; padding-left: 4px;" name="attr_spellduration41" title="repeating_spells41_#_spellduration41" value="" /> <input type="text" style="width: 90px; padding-left: 4px;" name="attr_spellrange41" title="repeating_spells41_#_spellrange41" value="" /> <button type="roll" name="roll_spellcast41" title="repeating_spells41_#_spellcast41" value="@{spellmacro41}" style="margin: 0" ></button> </div> <div class="pc-divineDetail4"> <div> <input type="text" class="spell-input" style="width: 155px;" name="attr_spelldescriptor41" title="repeating_spells41_#_spelldescriptor41" value="" placeholder="Descriptor" /> <input type="text" class="spell-input" style="width: 80px;" name="attr_spellcomponents41" title="repeating_spells41_#_spellcomponents41" value="" placeholder="Components" /> <input type="text" class="spell-input" style="width: 70px;" name="attr_spellcastingtime41" title="repeating_spells41_#_spellcastingtime41" value="" placeholder="Cast. Time" /> <input type="text" class="spell-input" style="width: 250px;" name="attr_spelltea41" title="repeating_spells41_#_spelltea41" value="" placeholder="Target/Efffect/Area" /> <input type="text" class="spell-input" style="width: 50px;" name="attr_spellst41" title="repeating_spells41_#_spellst41" value="" placeholder="ST" /> <input type="text" class="spell-input" style="width: 50px;" name="attr_spellsr41" title="repeating_spells41_#_spellsr41" value="" placeholder="SR" /> <textarea class="inputbox" rows="1" cols="55" style="height: 20px; width: 125px;padding-bottom: 0; margin-bottom: -10px;" name="attr_spellmacro41" title="repeating_spells41_#_spellmacro41 : Edit this field to create the macro run by the roll button" placeholder="spell macro goes here"></textarea> </div> </div> </fieldset> </div> <br> <input type="checkbox" class="pc-divineSpells5-show arrow" title="divinespells5-show" name="attr_divinespells5-show" value="1"/> <span style="text-align: left;"><span data-i18n="spell-level">Spell Level</span> <input type="text" class="spell-level-label" name="attr_divinespellslevel5" title="divinespellslevel5" value="5" disabled/></span> <div style="float: right;padding-right: 225px;"> <div style="width: 340px;"> <span style="text-align: right;" data-i18n="spells-per-day">Spells/Day</span>: <input type="text" style="width: 25px;height:15px ; padding: 0;text-align: center;" name="attr_divinespells5" title="spells5" /> <span style="text-align: right;padding-left: 50px;" data-i18n="spell-difficulty-classes">Spell DC's</span>: <input type="text" style="width: 25px;height:15px ; padding: 0;text-align: center;" name="attr_divinespelldc5" title="spelldc5" value="(10+5+@{divinecastingstat})" disabled /> </div> </div> <div class="pc-divineSpells5"> <div> <span data-i18n="use-prep-dom" style="font-weight: bold; padding-left: 20px;">Use/Prep/Dom</span> <span data-i18n="spell-name" style="font-weight: bold; padding-left: 55px;">Spell name</span> <span data-i18n="school" style="font-weight: bold; padding-left: 115px;">School (Subschool)</span> <span data-i18n="duration" style="font-weight: bold; padding-left: 85px;">Duration</span> <span data-i18n="range" style="font-weight: bold; padding-left: 100px;">Range</span> </div> <fieldset class="repeating_spells51"> <input type="checkbox" style="width: auto; height: 48px; margin-left: -4px;" class="pc-divineDetail5-show arrow" title="divineDetail5-show" name="attr_divineDetail5-show" value="1"/> <span></span> <div style="float: right"> <input type="text" style="width: 25px; padding-left: 5px;" name="attr_spellused51" title="repeating_spells51_#_spellused51" />/ <input type="text" style="width: 25px;" name="attr_spellprep51" title="repeating_spells51_#_spellprep51" />/ <input type="checkbox" style="width: 10px;" name="attr_domain51" title="repeating_spells51_#_domain51" value="1"/> <input type="text" style="width: 215px; padding-left: 4px;" name="attr_spellname51" title="repeating_spells51_#_spellname51" value="" /> <input type="text" style="width: 195px; padding-left: 4px;" name="attr_spellschool51" title="repeating_spells51_#_spellschool51" value="" /> <input type="text" style="width: 175px; padding-left: 4px;" name="attr_spellduration51" title="repeating_spells51_#_spellduration51" value="" /> <input type="text" style="width: 90px; padding-left: 4px;" name="attr_spellrange51" title="repeating_spells51_#_spellrange51" value="" /> <button type="roll" name="roll_spellcast51" title="repeating_spells51_#_spellcast51" value="@{spellmacro51}" style="margin: 0" ></button> </div> <div class="pc-divineDetail5"> <div> <input type="text" class="spell-input" style="width: 155px;" name="attr_spelldescriptor51" title="repeating_spells51_#_spelldescriptor51" value="" placeholder="Descriptor" /> <input type="text" class="spell-input" style="width: 80px;" name="attr_spellcomponents51" title="repeating_spells51_#_spellcomponents51" value="" placeholder="Components" /> <input type="text" class="spell-input" style="width: 70px;" name="attr_spellcastingtime51" title="repeating_spells51_#_spellcastingtime51" value="" placeholder="Cast. Time" /> <input type="text" class="spell-input" style="width: 250px;" name="attr_spelltea51" title="repeating_spells51_#_spelltea51" value="" placeholder="Target/Efffect/Area" /> <input type="text" class="spell-input" style="width: 50px;" name="attr_spellst51" title="repeating_spells51_#_spellst51" value="" placeholder="ST" /> <input type="text" class="spell-input" style="width: 50px;" name="attr_spellsr51" title="repeating_spells51_#_spellsr51" value="" placeholder="SR" /> <textarea class="inputbox" rows="1" cols="55" style="height: 20px; width: 125px;padding-bottom: 0; margin-bottom: -10px;" name="attr_spellmacro51" title="repeating_spells51_#_spellmacro51 : Edit this field to create the macro run by the roll button" placeholder="spell macro goes here"></textarea> </div> </div> </fieldset> </div> <br> <input type="checkbox" class="pc-divineSpells6-show arrow" title="divinespells6-show" name="attr_divinespells6-show" value="1"/> <span style="text-align: left;"><span data-i18n="spell-level">Spell Level</span> <input type="text" class="spell-level-label" name="attr_divinespellslevel6" title="divinespellslevel6" value="6" disabled/></span> <div style="float: right;padding-right: 225px;"> <div style="width: 340px;"> <span style="text-align: right;" data-i18n="spells-per-day">Spells/Day</span>: <input type="text" style="width: 25px;height:15px ; padding: 0;text-align: center;" name="attr_divinespells6" title="spells6" /> <span style="text-align: right;padding-left: 50px;" data-i18n="spell-difficulty-classes">Spell DC's</span>: <input type="text" style="width: 25px;height:15px ; padding: 0;text-align: center;" name="attr_divinespelldc6" title="spelldc6" value="(10+6+@{divinecastingstat})" disabled /> </div> </div> <div class="pc-divineSpells6"> <div> <span data-i18n="use-prep-dom" style="font-weight: bold; padding-left: 20px;">Use/Prep/Dom</span> <span data-i18n="spell-name" style="font-weight: bold; padding-left: 55px;">Spell name</span> <span data-i18n="school" style="font-weight: bold; padding-left: 115px;">School (Subschool)</span> <span data-i18n="duration" style="font-weight: bold; padding-left: 85px;">Duration</span> <span data-i18n="range" style="font-weight: bold; padding-left: 100px;">Range</span> </div> <fieldset class="repeating_spells61"> <input type="checkbox" style="width: auto; height: 48px; margin-left: -4px;" class="pc-divineDetail6-show arrow" title="divineDetail6-show" name="attr_divineDetail6-show" value="1"/> <span></span> <div style="float: right"> <input type="text" style="width: 25px; padding-left: 5px;" name="attr_spellused61" title="repeating_spells61_#_spellused61" />/ <input type="text" style="width: 25px;" name="attr_spellprep61" title="repeating_spells61_#_spellprep61" />/ <input type="checkbox" style="width: 10px;" name="attr_domain61" title="repeating_spells61_#_domain61" value="1"/> <input type="text" style="width: 215px; padding-left: 4px;" name="attr_spellname61" title="repeating_spells61_#_spellname61" value="" /> <input type="text" style="width: 195px; padding-left: 4px;" name="attr_spellschool61" title="repeating_spells61_#_spellschool61" value="" /> <input type="text" style="width: 175px; padding-left: 4px;" name="attr_spellduration61" title="repeating_spells61_#_spellduration61" value="" /> <input type="text" style="width: 90px; padding-left: 4px;" name="attr_spellrange61" title="repeating_spells61_#_spellrange61" value="" /> <button type="roll" name="roll_spellcast61" title="repeating_spells61_#_spellcast61" value="@{spellmacro61}" style="margin: 0" ></button> </div> <div class="pc-divineDetail6"> <div> <input type="text" class="spell-input" style="width: 155px;" name="attr_spelldescriptor61" title="repeating_spells61_#_spelldescriptor61" value="" placeholder="Descriptor" /> <input type="text" class="spell-input" style="width: 80px;" name="attr_spellcomponents61" title="repeating_spells61_#_spellcomponents61" value="" placeholder="Components" /> <input type="text" class="spell-input" style="width: 70px;" name="attr_spellcastingtime61" title="repeating_spells61_#_spellcastingtime61" value="" placeholder="Cast. Time" /> <input type="text" class="spell-input" style="width: 250px;" name="attr_spelltea61" title="repeating_spells61_#_spelltea61" value="" placeholder="Target/Efffect/Area" /> <input type="text" class="spell-input" style="width: 50px;" name="attr_spellst61" title="repeating_spells61_#_spellst61" value="" placeholder="ST" /> <input type="text" class="spell-input" style="width: 50px;" name="attr_spellsr61" title="repeating_spells61_#_spellsr61" value="" placeholder="SR" /> <textarea class="inputbox" rows="1" cols="55" style="height: 20px; width: 125px;padding-bottom: 0; margin-bottom: -10px;" name="attr_spellmacro61" title="repeating_spells61_#_spellmacro61 : Edit this field to create the macro run by the roll button" placeholder="spell macro goes here"></textarea> </div> </div> </fieldset> </div> <br> <input type="checkbox" class="pc-divineSpells7-show arrow" title="divinespells7-show" name="attr_divinespells7-show" value="1"/> <span style="text-align: left;"><span data-i18n="spell-level">Spell Level</span> <input type="text" class="spell-level-label" name="attr_divinespellslevel7" title="divinespellslevel7" value="7" disabled/></span> <div style="float: right;padding-right: 225px;"> <div style="width: 340px;"> <span style="text-align: right;" data-i18n="spells-per-day">Spells/Day</span>: <input type="text" style="width: 25px;height:15px ; padding: 0;text-align: center;" name="attr_divinespells7" title="spells7" /> <span style="text-align: right;padding-left: 50px;" data-i18n="spell-difficulty-classes">Spell DC's</span>: <input type="text" style="width: 25px;height:15px ; padding: 0;text-align: center;" name="attr_divinespelldc7" title="spelldc7" value="(10+7+@{divinecastingstat})" disabled /> </div> </div> <div class="pc-divineSpells7"> <div> <span data-i18n="use-prep-dom" style="font-weight: bold; padding-left: 20px;">Use/Prep/Dom</span> <span data-i18n="spell-name" style="font-weight: bold; padding-left: 55px;">Spell name</span> <span data-i18n="school" style="font-weight: bold; padding-left: 115px;">School (Subschool)</span> <span data-i18n="duration" style="font-weight: bold; padding-left: 85px;">Duration</span> <span data-i18n="range" style="font-weight: bold; padding-left: 100px;">Range</span> </div> <fieldset class="repeating_spells71"> <input type="checkbox" style="width: auto; height: 48px; margin-left: -4px;" class="pc-divineDetail7-show arrow" title="divineDetail7-show" name="attr_divineDetail7-show" value="1"/> <span></span> <div style="float: right"> <input type="text" style="width: 25px; padding-left: 5px;" name="attr_spellused71" title="repeating_spells71_#_spellused71" />/ <input type="text" style="width: 25px;" name="attr_spellprep71" title="repeating_spells71_#_spellprep71" />/ <input type="checkbox" style="width: 10px;" name="attr_domain71" title="repeating_spells71_#_domain71" value="1"/> <input type="text" style="width: 215px; padding-left: 4px;" name="attr_spellname71" title="repeating_spells71_#_spellname71" value="" /> <input type="text" style="width: 195px; padding-left: 4px;" name="attr_spellschool71" title="repeating_spells71_#_spellschool71" value="" /> <input type="text" style="width: 175px; padding-left: 4px;" name="attr_spellduration71" title="repeating_spells71_#_spellduration71" value="" /> <input type="text" style="width: 90px; padding-left: 4px;" name="attr_spellrange71" title="repeating_spells71_#_spellrange71" value="" /> <button type="roll" name="roll_spellcast71" title="repeating_spells71_#_spellcast71" value="@{spellmacro71}" style="margin: 0" ></button> </div> <div class="pc-divineDetail7"> <div> <input type="text" class="spell-input" style="width: 155px;" name="attr_spelldescriptor71" title="repeating_spells71_#_spelldescriptor71" value="" placeholder="Descriptor" /> <input type="text" class="spell-input" style="width: 80px;" name="attr_spellcomponents71" title="repeating_spells71_#_spellcomponents71" value="" placeholder="Components" /> <input type="text" class="spell-input" style="width: 70px;" name="attr_spellcastingtime71" title="repeating_spells71_#_spellcastingtime71" value="" placeholder="Cast. Time" /> <input type="text" class="spell-input" style="width: 250px;" name="attr_spelltea71" title="repeating_spells71_#_spelltea71" value="" placeholder="Target/Efffect/Area" /> <input type="text" class="spell-input" style="width: 50px;" name="attr_spellst71" title="repeating_spells71_#_spellst71" value="" placeholder="ST" /> <input type="text" class="spell-input" style="width: 50px;" name="attr_spellsr71" title="repeating_spells71_#_spellsr71" value="" placeholder="SR" /> <textarea class="inputbox" rows="1" cols="55" style="height: 20px; width: 125px;padding-bottom: 0; margin-bottom: -10px;" name="attr_spellmacro71" title="repeating_spells71_#_spellmacro71 : Edit this field to create the macro run by the roll button" placeholder="spell macro goes here"></textarea> </div> </div> </fieldset> </div> <br> <input type="checkbox" class="pc-divineSpells8-show arrow" title="divinespells8-show" name="attr_divinespells8-show" value="1"/> <span style="text-align: left;"><span data-i18n="spell-level">Spell Level</span> <input type="text" class="spell-level-label" name="attr_divinespellslevel8" title="divinespellslevel8" value="8" disabled/></span> <div style="float: right;padding-right: 225px;"> <div style="width: 340px;"> <span style="text-align: right;" data-i18n="spells-per-day">Spells/Day</span>: <input type="text" style="width: 25px;height:15px ; padding: 0;text-align: center;" name="attr_divinespells8" title="spells8" /> <span style="text-align: right;padding-left: 50px;" data-i18n="spell-difficulty-classes">Spell DC's</span>: <input type="text" style="width: 25px;height:15px ; padding: 0;text-align: center;" name="attr_divinespelldc8" title="spelldc8" value="(10+8+@{divinecastingstat})" disabled /> </div> </div> <div class="pc-divineSpells8"> <div> <span data-i18n="use-prep-dom" style="font-weight: bold; padding-left: 20px;">Use/Prep/Dom</span> <span data-i18n="spell-name" style="font-weight: bold; padding-left: 55px;">Spell name</span> <span data-i18n="school" style="font-weight: bold; padding-left: 115px;">School (Subschool)</span> <span data-i18n="duration" style="font-weight: bold; padding-left: 85px;">Duration</span> <span data-i18n="range" style="font-weight: bold; padding-left: 100px;">Range</span> </div> <fieldset class="repeating_spells81"> <input type="checkbox" style="width: auto; height: 48px; margin-left: -4px;" class="pc-divineDetail8-show arrow" title="divineDetail8-show" name="attr_divineDetail8-show" value="1"/> <span></span> <div style="float: right"> <input type="text" style="width: 25px; padding-left: 5px;" name="attr_spellused81" title="repeating_spells81_#_spellused81" />/ <input type="text" style="width: 25px;" name="attr_spellprep81" title="repeating_spells81_#_spellprep81" />/ <input type="checkbox" style="width: 10px;" name="attr_domain81" title="repeating_spells81_#_domain81" value="1"/> <input type="text" style="width: 215px; padding-left: 4px;" name="attr_spellname81" title="repeating_spells81_#_spellname81" value="" /> <input type="text" style="width: 195px; padding-left: 4px;" name="attr_spellschool81" title="repeating_spells81_#_spellschool81" value="" /> <input type="text" style="width: 175px; padding-left: 4px;" name="attr_spellduration81" title="repeating_spells81_#_spellduration81" value="" /> <input type="text" style="width: 90px; padding-left: 4px;" name="attr_spellrange81" title="repeating_spells81_#_spellrange81" value="" /> <button type="roll" name="roll_spellcast81" title="repeating_spells81_#_spellcast81" value="@{spellmacro81}" style="margin: 0" ></button> </div> <div class="pc-divineDetail8"> <div> <input type="text" class="spell-input" style="width: 155px;" name="attr_spelldescriptor81" title="repeating_spells81_#_spelldescriptor81" value="" placeholder="Descriptor" /> <input type="text" class="spell-input" style="width: 80px;" name="attr_spellcomponents81" title="repeating_spells81_#_spellcomponents81" value="" placeholder="Components" /> <input type="text" class="spell-input" style="width: 70px;" name="attr_spellcastingtime81" title="repeating_spells81_#_spellcastingtime81" value="" placeholder="Cast. Time" /> <input type="text" class="spell-input" style="width: 250px;" name="attr_spelltea81" title="repeating_spells81_#_spelltea81" value="" placeholder="Target/Efffect/Area" /> <input type="text" class="spell-input" style="width: 50px;" name="attr_spellst81" title="repeating_spells81_#_spellst81" value="" placeholder="ST" /> <input type="text" class="spell-input" style="width: 50px;" name="attr_spellsr81" title="repeating_spells81_#_spellsr81" value="" placeholder="SR" /> <textarea class="inputbox" rows="1" cols="55" style="height: 20px; width: 125px;padding-bottom: 0; margin-bottom: -10px;" name="attr_spellmacro81" title="repeating_spells81_#_spellmacro81 : Edit this field to create the macro run by the roll button" placeholder="spell macro goes here"></textarea> </div> </div> </fieldset> </div> <br> <input type="checkbox" class="pc-divineSpells9-show arrow" title="divinespells9-show" name="attr_divinespells9-show" value="1"/> <span style="text-align: left;"><span data-i18n="spell-level">Spell Level</span> <input type="text" class="spell-level-label" name="attr_divinespellslevel9" title="divinespellslevel9" value="9" disabled/></span> <div style="float: right;padding-right: 225px;"> <div style="width: 340px;"> <span style="text-align: right;" data-i18n="spells-per-day">Spells/Day</span>: <input type="text" style="width: 25px;height:15px ; padding: 0;text-align: center;" name="attr_divinespells9" title="spells9" /> <span style="text-align: right;padding-left: 50px;" data-i18n="spell-difficulty-classes">Spell DC's</span>: <input type="text" style="width: 25px;height:15px ; padding: 0;text-align: center;" name="attr_divinespelldc9" title="spelldc9" value="(10+9+@{divinecastingstat})" disabled /> </div> </div> <div class="pc-divineSpells9"> <div> <span data-i18n="use-prep-dom" style="font-weight: bold; padding-left: 20px;">Use/Prep/Dom</span> <span data-i18n="spell-name" style="font-weight: bold; padding-left: 55px;">Spell name</span> <span data-i18n="school" style="font-weight: bold; padding-left: 115px;">School (Subschool)</span> <span data-i18n="duration" style="font-weight: bold; padding-left: 85px;">Duration</span> <span data-i18n="range" style="font-weight: bold; padding-left: 100px;">Range</span> </div> <fieldset class="repeating_spells91"> <input type="checkbox" style="width: auto; height: 48px; margin-left: -4px;" class="pc-divineDetail9-show arrow" title="divineDetail9-show" name="attr_divineDetail9-show" value="1"/> <span></span> <div style="float: right"> <input type="text" style="width: 25px; padding-left: 5px;" name="attr_spellused91" title="repeating_spells91_#_spellused91" />/ <input type="text" style="width: 25px;" name="attr_spellprep91" title="repeating_spells91_#_spellprep91" />/ <input type="checkbox" style="width: 10px;" name="attr_domain91" title="repeating_spells91_#_domain91" value="1"/> <input type="text" style="width: 215px; padding-left: 4px;" name="attr_spellname91" title="repeating_spells91_#_spellname91" value="" /> <input type="text" style="width: 195px; padding-left: 4px;" name="attr_spellschool91" title="repeating_spells91_#_spellschool91" value="" /> <input type="text" style="width: 175px; padding-left: 4px;" name="attr_spellduration91" title="repeating_spells91_#_spellduration91" value="" /> <input type="text" style="width: 90px; padding-left: 4px;" name="attr_spellrange91" title="repeating_spells91_#_spellrange91" value="" /> <button type="roll" name="roll_spellcast91" title="repeating_spells91_#_spellcast91" value="@{spellmacro91}" style="margin: 0" ></button> </div> <div class="pc-divineDetail9"> <div> <input type="text" class="spell-input" style="width: 155px;" name="attr_spelldescriptor91" title="repeating_spells91_#_spelldescriptor91" value="" placeholder="Descriptor" /> <input type="text" class="spell-input" style="width: 80px;" name="attr_spellcomponents91" title="repeating_spells91_#_spellcomponents91" value="" placeholder="Components" /> <input type="text" class="spell-input" style="width: 70px;" name="attr_spellcastingtime91" title="repeating_spells91_#_spellcastingtime91" value="" placeholder="Cast. Time" /> <input type="text" class="spell-input" style="width: 250px;" name="attr_spelltea91" title="repeating_spells91_#_spelltea91" value="" placeholder="Target/Efffect/Area" /> <input type="text" class="spell-input" style="width: 50px;" name="attr_spellst91" title="repeating_spells91_#_spellst91" value="" placeholder="ST" /> <input type="text" class="spell-input" style="width: 50px;" name="attr_spellsr91" title="repeating_spells91_#_spellsr91" value="" placeholder="SR" /> <textarea class="inputbox" rows="1" cols="55" style="height: 20px; width: 125px;padding-bottom: 0; margin-bottom: -10px;" name="attr_spellmacro91" title="repeating_spells91_#_spellmacro91 : Edit this field to create the macro run by the roll button" placeholder="spell macro goes here"></textarea> </div> </div> </fieldset> </div> <br> <input type="checkbox" class="pc-divineSpells10-show arrow" title="divinespells10-show" name="attr_divinespells10-show" value="1"/> <span style="text-align: left;"><span data-i18n="spell-level">Spell Level</span> <input type="text" class="spell-level-label" name="attr_divinespellslevel10" title="divinespellslevel10" value="10" disabled/></span> <div style="float: right;padding-right: 225px;"> <div style="width: 340px;"> <span style="text-align: right;" data-i18n="spells-per-day">Spells/Day</span>: <input type="text" style="width: 25px;height:15px ; padding: 0;text-align: center;" name="attr_divinespells10" title="spells10" /> <span style="text-align: right;padding-left: 50px;" data-i18n="spell-difficulty-classes">Spell DC's</span>: <input type="text" style="width: 25px;height:15px ; padding: 0;text-align: center;" name="attr_divinespelldc10" title="spelldc10" value="(10+10+@{divinecastingstat})" disabled /> </div> </div> <div class="pc-divineSpells10"> <div> <span data-i18n="use-prep-dom" style="font-weight: bold; padding-left: 20px;">Use/Prep/Dom</span> <span data-i18n="spell-name" style="font-weight: bold; padding-left: 55px;">Spell name</span> <span data-i18n="school" style="font-weight: bold; padding-left: 115px;">School (Subschool)</span> <span data-i18n="duration" style="font-weight: bold; padding-left: 85px;">Duration</span> <span data-i18n="range" style="font-weight: bold; padding-left: 100px;">Range</span> </div> <fieldset class="repeating_spells101"> <input type="checkbox" style="width: auto; height: 48px; margin-left: -4px;" class="pc-divineDetail10-show arrow" title="divineDetail10-show" name="attr_divineDetail10-show" value="1"/> <span></span> <div style="float: right"> <input type="text" style="width: 25px; padding-left: 5px;" name="attr_spellused101" title="repeating_spells101_#_spellused101" />/ <input type="text" style="width: 25px;" name="attr_spellprep101" title="repeating_spells101_#_spellprep101" />/ <input type="checkbox" style="width: 10px;" name="attr_domain101" title="repeating_spells101_#_domain101" value="1"/> <input type="text" style="width: 215px; padding-left: 4px;" name="attr_spellname101" title="repeating_spells101_#_spellname101" value="" /> <input type="text" style="width: 195px; padding-left: 4px;" name="attr_spellschool101" title="repeating_spells101_#_spellschool101" value="" /> <input type="text" style="width: 175px; padding-left: 4px;" name="attr_spellduration101" title="repeating_spells101_#_spellduration101" value="" /> <input type="text" style="width: 90px; padding-left: 4px;" name="attr_spellrange101" title="repeating_spells101_#_spellrange101" value="" /> <button type="roll" name="roll_spellcast101" title="repeating_spells101_#_spellcast101" value="@{spellmacro101}" style="margin: 0" ></button> </div> <div class="pc-divineDetail10"> <div> <input type="text" class="spell-input" style="width: 155px;" name="attr_spelldescriptor101" title="repeating_spells101_#_spelldescriptor101" value="" placeholder="Descriptor" /> <input type="text" class="spell-input" style="width: 80px;" name="attr_spellcomponents101" title="repeating_spells101_#_spellcomponents101" value="" placeholder="Components" /> <input type="text" class="spell-input" style="width: 70px;" name="attr_spellcastingtime101" title="repeating_spells101_#_spellcastingtime101" value="" placeholder="Cast. Time" /> <input type="text" class="spell-input" style="width: 250px;" name="attr_spelltea101" title="repeating_spells101_#_spelltea101" value="" placeholder="Target/Efffect/Area" /> <input type="text" class="spell-input" style="width: 50px;" name="attr_spellst101" title="repeating_spells101_#_spellst101" value="" placeholder="ST" /> <input type="text" class="spell-input" style="width: 50px;" name="attr_spellsr101" title="repeating_spells101_#_spellsr101" value="" placeholder="SR" /> <textarea class="inputbox" rows="1" cols="55" style="height: 20px; width: 125px;padding-bottom: 0; margin-bottom: -10px;" name="attr_spellmacro101" title="repeating_spells101_#_spellmacro101 : Edit this field to create the macro run by the roll button" placeholder="spell macro goes here"></textarea> </div> </div> </fieldset> </div> <br> <br> <input type="checkbox" class="pc-domain-show arrow" title="domain-show" name="attr_domain-show" value="1"/> <span style="text-align: left;"><span data-i18n="domains">Domains</span></span> <div class="pc-domain"> <fieldset class="repeating_doains"> <span style="font-weight: bold;" data-i18n="name">Name</span>: <input type="text" class="spell-input" style="width: 200px; margin-left: 10px;" name="attr_domainName" title="repeating_domains_#_domainName" value="" placeholder="Name" /> <br> <span style="font-weight: bold;" data-i18n="used">Used</span>: <input type="checkbox" style="width: 10px; margin-left: 14px;" name="attr_domainUsed" title="repeating_domains_#_domainUsed" value="1"/> <br> <textarea class="inputbox" rows="1" cols="100" style="height: 100px; width: 400px;padding-bottom: 0;" name="attr_domainGrantedPower" title="repeating_domains_#_domainGrantedPower" placeholder="Granted Power"></textarea> </fieldset> </div> </div> <br> <hr/> <input type="checkbox" class="pc-arcaneSpells-show arrow" title="arcaneSpells-show" name="attr_arcaneSpells-show" value="1"/> <span style="text-align: left;"><span data-i18n="arcane-spells">Arcane Spells</span></span> <div style="float: right;padding-right: 175px;"> <div style="width: 390px;"> <span style="text-align: right" data-i18n="caster-level" >Caster level</span>: <input type="text" style="width: 25px;height:15px ; padding: 0;text-align: center;" name="attr_arcanecasterlevel" title="arcanecasterlevel"> <span style="text-align: right;padding-left: 40px;" data-i18n="casting-ability">Casting ability</span>: <select class="table-sheet-data-center" style="height: 18px; width: 64px; padding: 1px; margin: 0;" name="attr_arcanecastingstat" title="arcanecastingstat"> <option style="width: 45px;" value="@{str-mod} " data-i18n="strength-a" >Str</option> <option style="width: 45px;" value="@{dex-mod} " data-i18n="dexterity-a" >Dex</option> <option style="width: 45px;" value="@{con-mod} " data-i18n="constitution-a" >Con</option> <option style="width: 45px;" value="@{int-mod} " data-i18n="intelligence-a" selected>Int</option> <option style="width: 45px;" value="@{wis-mod} " data-i18n="wisdom-a">Wis</option> <option style="width: 45px;" value="@{cha-mod} " data-i18n="charisma-a">Cha</option> </select> </div> </div> <div class="pc-arcaneSpells"> <div style="float: right; padding-right: 175px;width: 390px; margin-bottom: 5px;"> <button type="action" name="act_resetArcaneUsed" class="btn-action"><span style="text-align: right;" data-i18n="reset-used" >Reset Used</span></button> <button type="action" name="act_resetArcanePrepared" class="btn-action" style="margin-left: 15px;"><span style="text-align: right;" data-i18n="reset-prepared" >Reset Prepared</span></button> <button type="action" name="act_printArcane" class="btn-action" style="margin-left: 15px;"><span style="text-align: right;" data-i18n="print-available-spells" >Print Available Spells</span></button> </div> <hr style="margin: 0; border: none;"/> <input type="checkbox" class="pc-arcaneSpells0-show arrow" title="arcanespells0-show" name="attr_arcanespells0-show" value="1"/> <span style="text-align: left;"><span data-i18n="spell-level">Spell Level</span> <input type="text" class="spell-level-label" name="attr_arcanespellslevel0" title="arcanespellslevel0" value="0" disabled/></span> <div style="float: right;padding-right: 225px;"> <div style="width: 340px;"> <span style="text-align: right;" data-i18n="spells-per-day">Spells/Day</span>: <input type="text" style="width: 25px;height:15px ; padding: 0;text-align: center;" name="attr_arcanespells0" title="spells0" /> <span style="text-align: right;padding-left: 50px;" data-i18n="spell-difficulty-classes">Spell DC's</span>: <input type="text" style="width: 25px;height:15px ; padding: 0;text-align: center;" name="attr_arcanespelldc0" title="spelldc0" value="(10+0+@{arcanecastingstat})" disabled /> </div> </div> <div class="pc-arcaneSpells0"> <div> <span data-i18n="use-prep" style="font-weight: bold; padding-left: 20px;">Use/Prep</span> <span data-i18n="spell-name" style="font-weight: bold; padding-left: 75px;">Spell name</span> <span data-i18n="school" style="font-weight: bold; padding-left: 115px;">School (Subschool)</span> <span data-i18n="duration" style="font-weight: bold; padding-left: 100px;">Duration</span> <span data-i18n="range" style="font-weight: bold; padding-left: 95px;">Range</span> </div> <fieldset class="repeating_spells02"> <input type="checkbox" style="width: auto; height: 48px; margin-left: -4px;" class="pc-arcaneDetail0-show arrow" title="arcaneDetail0-show" name="attr_arcaneDetail0-show" value="1"/> <span></span> <div style="float: right"> <input type="text" style="width: 25px; padding-left: 5px;" name="attr_spellused02" title="repeating_spells02_#_spellused02" />/ <input type="text" style="width: 25px;" name="attr_spellprep02" title="repeating_spells02_#_spellprep02" /> <input type="text" style="width: 220px; padding-left: 5px;" name="attr_spellname02" title="repeating_spells02_#_spellname02" value="" /> <input type="text" style="width: 200px; padding-left: 5px;" name="attr_spellschool02" title="repeating_spells02_#_spellschool02" value="" /> <input type="text" style="width: 178px; padding-left: 5px;" name="attr_spellduration02" title="repeating_spells02_#_spellduration02" value="" /> <input type="text" style="width: 95px; padding-left: 5px;" name="attr_spellrange02" title="repeating_spells02_#_spellrange02" value="" /> <button type="roll" name="roll_spellcast02" title="repeating_spells02_#_spellcast02" value="@{spellmacro02}" style="margin: 0" ></button> </div> <div class="pc-arcaneDetail0"> <div> <input type="text" class="spell-input" style="width: 155px;" name="attr_spelldescriptor02" title="repeating_spells02_#_spelldescriptor02" value="" placeholder="Descriptor" /> <input type="text" class="spell-input" style="width: 80px;" name="attr_spellcomponents02" title="repeating_spells02_#_spellcomponents02" value="" placeholder="Components" /> <input type="text" class="spell-input" style="width: 70px;" name="attr_spellcastingtime02" title="repeating_spells02_#_spellcastingtime02" value="" placeholder="Cast. Time" /> <input type="text" class="spell-input" style="width: 250px;" name="attr_spelltea02" title="repeating_spells02_#_spelltea02" value="" placeholder="Target/Efffect/Area" /> <input type="text" class="spell-input" style="width: 50px;" name="attr_spellst02" title="repeating_spells02_#_spellst02" value="" placeholder="ST" /> <input type="text" class="spell-input" style="width: 50px;" name="attr_spellsr02" title="repeating_spells02_#_spellsr02" value="" placeholder="SR" /> <textarea class="inputbox" rows="1" cols="55" style="height: 20px; width: 125px;padding-bottom: 0; margin-bottom: -10px;" name="attr_spellmacro02" title="repeating_spells02_#_spellmacro02 : Edit this field to create the macro run by the roll button">&{template:DnD35StdRoll} {{spellflag=true}} {{name=@{character_name} }} {{subtags=casts [Mending](http://www.dandwiki.com/wiki/SRD:Mending ).}} {{check=One object within 10 feet of up to 1 lb. is repaired of small breaks or tears.}} {{checkroll=broken metallic objects such as a ring, a chain link, a medallion, or a slender dagger, are welded providing but one break exists. }} {{notes=Ceramic or wooden objects with multiple breaks can be invisibly rejoined to be as strong as new. A hole in a leather sack or a wineskin is completely healed over by mending. The spell can repair a magic item, but the item's magical abilities are not restored. The spell cannot mend broken magic rods, staffs, or wands, nor does it affect creatures (including constructs). }}</textarea> </div> </div> </fieldset> </div> <br> <input type="checkbox" class="pc-arcaneSpells1-show arrow" title="arcanespells1-show" name="attr_arcanespells1-show" value="1"/> <span style="text-align: left;"><span data-i18n="spell-level">Spell Level</span> <input type="text" class="spell-level-label" name="attr_arcanespellslevel1" title="arcanespellslevel1" value="1" disabled/></span> <div style="float: right;padding-right: 225px;"> <div style="width: 340px;"> <span style="text-align: right;" data-i18n="spells-per-day">Spells/Day</span>: <input type="text" style="width: 25px;height:15px ; padding: 0;text-align: center;" name="attr_arcanespells1" title="spells1" /> <span style="text-align: right;padding-left: 50px;" data-i18n="spell-difficulty-classes">Spell DC's</span>: <input type="text" style="width: 25px;height:15px ; padding: 0;text-align: center;" name="attr_arcanespelldc1" title="spelldc1" value="(10+1+@{arcanecastingstat})" disabled /> </div> </div> <div class="pc-arcaneSpells1"> <div> <span data-i18n="use-prep" style="font-weight: bold; padding-left: 20px;">Use/Prep</span> <span data-i18n="spell-name" style="font-weight: bold; padding-left: 75px;">Spell name</span> <span data-i18n="school" style="font-weight: bold; padding-left: 115px;">School (Subschool)</span> <span data-i18n="duration" style="font-weight: bold; padding-left: 100px;">Duration</span> <span data-i18n="range" style="font-weight: bold; padding-left: 95px;">Range</span> </div> <fieldset class="repeating_spells12"> <input type="checkbox" style="width: auto; height: 48px; margin-left: -4px;" class="pc-arcaneDetail1-show arrow" title="arcaneDetail1-show" name="attr_arcaneDetail1-show" value="1"/> <span></span> <div style="float: right"> <input type="text" style="width: 25px; padding-left: 5px;" name="attr_spellused12" title="repeating_spells12_#_spellused12" />/ <input type="text" style="width: 25px;" name="attr_spellprep12" title="repeating_spells12_#_spellprep12" /> <input type="text" style="width: 220px; padding-left: 5px;" name="attr_spellname12" title="repeating_spells12_#_spellname12" value="" /> <input type="text" style="width: 200px; padding-left: 5px;" name="attr_spellschool12" title="repeating_spells12_#_spellschool12" value="" /> <input type="text" style="width: 178px; padding-left: 5px;" name="attr_spellduration12" title="repeating_spells12_#_spellduration12" value="" /> <input type="text" style="width: 95px; padding-left: 5px;" name="attr_spellrange12" title="repeating_spells12_#_spellrange12" value="" /> <button type="roll" name="roll_spellcast12" title="repeating_spells12_#_spellcast12" value="@{spellmacro12}" style="margin: 0" ></button> </div> <div class="pc-arcaneDetail1"> <div> <input type="text" class="spell-input" style="width: 155px;" name="attr_spelldescriptor12" title="repeating_spells12_#_spelldescriptor12" value="" placeholder="Descriptor" /> <input type="text" class="spell-input" style="width: 80px;" name="attr_spellcomponents12" title="repeating_spells12_#_spellcomponents12" value="" placeholder="Components" /> <input type="text" class="spell-input" style="width: 70px;" name="attr_spellcastingtime12" title="repeating_spells12_#_spellcastingtime12" value="" placeholder="Cast. Time" /> <input type="text" class="spell-input" style="width: 250px;" name="attr_spelltea12" title="repeating_spells12_#_spelltea12" value="" placeholder="Target/Efffect/Area" /> <input type="text" class="spell-input" style="width: 50px;" name="attr_spellst12" title="repeating_spells12_#_spellst12" value="" placeholder="ST" /> <input type="text" class="spell-input" style="width: 50px;" name="attr_spellsr12" title="repeating_spells12_#_spellsr12" value="" placeholder="SR" /> <textarea class="inputbox" rows="1" cols="55" style="height: 20px; width: 125px;padding-bottom: 0; margin-bottom: -10px;" name="attr_spellmacro12" title="repeating_spells12_#_spellmacro12 : Edit this field to create the macro run by the roll button">&{template:DnD35StdRoll} {{spellflag=true}} {{name=@{character_name} }} {{subtags=casts [Magic Missile!](http://www.dandwiki.com/wiki/SRD:Magic_Missile ).}} {{School:= Evo (Force)}} {{Level:= Sor/Wiz 1}} {{Cmpnts:=V,S}} {{Casting Time:=1 std action}} {{Range:= Medium ( [[ 100+10*@{arcanecasterlevel} ]] ft)}} {{Target:= Up to five creatures, no two of which can be more than 15 ft. apart }} {{Duration:= Instantaneous}} {{Saving Throw:= None}} {{Spell Resist.:= Yes}} {{Caster level check: = [[ 1d20+@{arcanecasterlevel}+@{spellpen} ]] vs spell resistance.}} {{compcheck= Conc: [[ {1d20 + [[ @{concentration} ]] }>?{Concentration DC=15+Spell Level or 10+Damage Received|16} ]] }} {{succeedcheck=Success! She casts her spell!}} {{failcheck=She fails :( }} {{check= [[ {(d1*((@{arcanecasterlevel}-1-((@{arcanecasterlevel}-1)%2))/2)+1),d1*5}dh1} ]] missiles fly from the caster's fingers,}} {{checkroll=hitting for [[ 1d4+1 ]] | [[ 1d4+1 ]] | [[ 1d4+1 ]] | [[ 1d4+1 ]] | [[ 1d4+1 ]] force damage.}} {{notes= The missile strikes unerringly, even if the target is in melee combat or has less than total cover or total concealment. Specific parts of a creature can't be singled out. Inanimate objects are not damaged by the spell. If you shoot multiple missiles, you can have them strike a single creature or several creatures. A single missile can strike only one creature. You must designate targets before you check for spell resistance or roll damage. }}</textarea> </div> </div> </fieldset> </div> <br> <input type="checkbox" class="pc-arcaneSpells2-show arrow" title="arcanespells2-show" name="attr_arcanespells2-show" value="1"/> <span style="text-align: left;"><span data-i18n="spell-level">Spell Level</span> <input type="text" class="spell-level-label" name="attr_arcanespellslevel2" title="arcanespellslevel2" value="2" disabled/></span> <div style="float: right;padding-right: 225px;"> <div style="width: 340px;"> <span style="text-align: right;" data-i18n="spells-per-day">Spells/Day</span>: <input type="text" style="width: 25px;height:15px ; padding: 0;text-align: center;" name="attr_arcanespells2" title="spells2" /> <span style="text-align: right;padding-left: 50px;" data-i18n="spell-difficulty-classes">Spell DC's</span>: <input type="text" style="width: 25px;height:15px ; padding: 0;text-align: center;" name="attr_arcanespelldc2" title="spelldc2" value="(10+2+@{arcanecastingstat})" disabled /> </div> </div> <div class="pc-arcaneSpells2"> <div> <span data-i18n="use-prep" style="font-weight: bold; padding-left: 20px;">Use/Prep</span> <span data-i18n="spell-name" style="font-weight: bold; padding-left: 75px;">Spell name</span> <span data-i18n="school" style="font-weight: bold; padding-left: 115px;">School (Subschool)</span> <span data-i18n="duration" style="font-weight: bold; padding-left: 100px;">Duration</span> <span data-i18n="range" style="font-weight: bold; padding-left: 95px;">Range</span> </div> <fieldset class="repeating_spells22"> <input type="checkbox" style="width: auto; height: 48px; margin-left: -4px;" class="pc-arcaneDetail2-show arrow" title="arcaneDetail2-show" name="attr_arcaneDetail2-show" value="1"/> <span></span> <div style="float: right"> <input type="text" style="width: 25px; padding-left: 5px;" name="attr_spellused22" title="repeating_spells22_#_spellused22" />/ <input type="text" style="width: 25px;" name="attr_spellprep22" title="repeating_spells22_#_spellprep22" /> <input type="text" style="width: 220px; padding-left: 5px;" name="attr_spellname22" title="repeating_spells22_#_spellname22" value="" /> <input type="text" style="width: 200px; padding-left: 5px;" name="attr_spellschool22" title="repeating_spells22_#_spellschool22" value="" /> <input type="text" style="width: 178px; padding-left: 5px;" name="attr_spellduration22" title="repeating_spells22_#_spellduration22" value="" /> <input type="text" style="width: 95px; padding-left: 5px;" name="attr_spellrange22" title="repeating_spells22_#_spellrange22" value="" /> <button type="roll" name="roll_spellcast22" title="repeating_spells22_#_spellcast22" value="@{spellmacro22}" style="margin: 0" ></button> </div> <div class="pc-arcaneDetail2"> <div> <input type="text" class="spell-input" style="width: 155px;" name="attr_spelldescriptor22" title="repeating_spells22_#_spelldescriptor22" value="" placeholder="Descriptor" /> <input type="text" class="spell-input" style="width: 80px;" name="attr_spellcomponents22" title="repeating_spells22_#_spellcomponents22" value="" placeholder="Components" /> <input type="text" class="spell-input" style="width: 70px;" name="attr_spellcastingtime22" title="repeating_spells22_#_spellcastingtime22" value="" placeholder="Cast. Time" /> <input type="text" class="spell-input" style="width: 250px;" name="attr_spelltea22" title="repeating_spells22_#_spelltea22" value="" placeholder="Target/Efffect/Area" /> <input type="text" class="spell-input" style="width: 50px;" name="attr_spellst22" title="repeating_spells22_#_spellst22" value="" placeholder="ST" /> <input type="text" class="spell-input" style="width: 50px;" name="attr_spellsr22" title="repeating_spells22_#_spellsr22" value="" placeholder="SR" /> <textarea class="inputbox" rows="1" cols="55" style="height: 20px; width: 125px;padding-bottom: 0; margin-bottom: -10px;" name="attr_spellmacro22" title="repeating_spells22_#_spellmacro22 : Edit this field to create the macro run by the roll button">&{template:DnD35StdRoll} {{spellflag=true}} {{name=@{character_name} }} {{subtags= grants ?{target|@{character_name}} [Bear's Endurance](http://www.dandwiki.com/wiki/SRD:Bear%27s_Endurance )!}} {{School:= Transmutation}} {{Level:= Clr 2, Drd 2, Rgr 2, Sor/Wiz 2}} {{Cmpnts:=V, S, DF}} {{Casting Time:=1 std action}} {{Range:= Touch}} {{Target:= 1 creature touched }} {{Duration:= @{arcanecasterlevel} mins.}} {{Saving Throw:= Will negates(harmless)}} {{Spell Resist.:= Yes}} {{Caster level check: = [[ 1d20+@{arcanecasterlevel}+@{spellpen} ]] vs spell resistance.}} {{compcheck= Conc: [[ {1d20 + [[ @{concentration} ]] }>?{Concentration DC=15+Spell Level or 10+Damage Received|16} ]] }} {{succeedcheck=Success! She casts her spell!}} {{failcheck=She fails :( }} {{check= ?{target|@{character_name}} gains greater vitality and stamina, }} {{checkroll= receiving a +4 enh bonus to Constitution with the usual benefits to hit points(these temp hit points go away when spell ends), fortitude saves, constitution checks, etc. }}</textarea> </div> </div> </fieldset> </div> <br> <input type="checkbox" class="pc-arcaneSpells3-show arrow" title="arcanespells3-show" name="attr_arcanespells3-show" value="1"/> <span style="text-align: left;"><span data-i18n="spell-level">Spell Level</span> <input type="text" class="spell-level-label" name="attr_arcanespellslevel3" title="arcanespellslevel3" value="3" disabled/></span> <div style="float: right;padding-right: 225px;"> <div style="width: 340px;"> <span style="text-align: right;" data-i18n="spells-per-day">Spells/Day</span>: <input type="text" style="width: 25px;height:15px ; padding: 0;text-align: center;" name="attr_arcanespells3" title="spells3" /> <span style="text-align: right;padding-left: 50px;" data-i18n="spell-difficulty-classes">Spell DC's</span>: <input type="text" style="width: 25px;height:15px ; padding: 0;text-align: center;" name="attr_arcanespelldc3" title="spelldc3" value="(10+3+@{arcanecastingstat})" disabled /> </div> </div> <div class="pc-arcaneSpells3"> <div> <span data-i18n="use-prep" style="font-weight: bold; padding-left: 20px;">Use/Prep</span> <span data-i18n="spell-name" style="font-weight: bold; padding-left: 75px;">Spell name</span> <span data-i18n="school" style="font-weight: bold; padding-left: 115px;">School (Subschool)</span> <span data-i18n="duration" style="font-weight: bold; padding-left: 100px;">Duration</span> <span data-i18n="range" style="font-weight: bold; padding-left: 95px;">Range</span> </div> <fieldset class="repeating_spells32"> <input type="checkbox" style="width: auto; height: 48px; margin-left: -4px;" class="pc-arcaneDetail3-show arrow" title="arcaneDetail3-show" name="attr_arcaneDetail3-show" value="1"/> <span></span> <div style="float: right"> <input type="text" style="width: 25px; padding-left: 5px;" name="attr_spellused32" title="repeating_spells32_#_spellused32" />/ <input type="text" style="width: 25px;" name="attr_spellprep32" title="repeating_spells32_#_spellprep32" /> <input type="text" style="width: 220px; padding-left: 5px;" name="attr_spellname32" title="repeating_spells32_#_spellname32" value="" /> <input type="text" style="width: 200px; padding-left: 5px;" name="attr_spellschool32" title="repeating_spells32_#_spellschool32" value="" /> <input type="text" style="width: 178px; padding-left: 5px;" name="attr_spellduration32" title="repeating_spells32_#_spellduration32" value="" /> <input type="text" style="width: 95px; padding-left: 5px;" name="attr_spellrange32" title="repeating_spells32_#_spellrange32" value="" /> <button type="roll" name="roll_spellcast32" title="repeating_spells32_#_spellcast32" value="@{spellmacro32}" style="margin: 0" ></button> </div> <div class="pc-arcaneDetail3"> <div> <input type="text" class="spell-input" style="width: 155px;" name="attr_spelldescriptor32" title="repeating_spells32_#_spelldescriptor32" value="" placeholder="Descriptor" /> <input type="text" class="spell-input" style="width: 80px;" name="attr_spellcomponents32" title="repeating_spells32_#_spellcomponents32" value="" placeholder="Components" /> <input type="text" class="spell-input" style="width: 70px;" name="attr_spellcastingtime32" title="repeating_spells32_#_spellcastingtime32" value="" placeholder="Cast. Time" /> <input type="text" class="spell-input" style="width: 250px;" name="attr_spelltea32" title="repeating_spells32_#_spelltea32" value="" placeholder="Target/Efffect/Area" /> <input type="text" class="spell-input" style="width: 50px;" name="attr_spellst32" title="repeating_spells32_#_spellst32" value="" placeholder="ST" /> <input type="text" class="spell-input" style="width: 50px;" name="attr_spellsr32" title="repeating_spells32_#_spellsr32" value="" placeholder="SR" /> <textarea class="inputbox" rows="1" cols="55" style="height: 20px; width: 125px;padding-bottom: 0; margin-bottom: -10px;" name="attr_spellmacro32" title="repeating_spells32_#_spellmacro32 : Edit this field to create the macro run by the roll button" placeholder="spell macro goes here"></textarea> </div> </div> </fieldset> </div> <br> <input type="checkbox" class="pc-arcaneSpells4-show arrow" title="arcanespells4-show" name="attr_arcanespells4-show" value="1"/> <span style="text-align: left;"><span data-i18n="spell-level">Spell Level</span> <input type="text" class="spell-level-label" name="attr_arcanespellslevel4" title="arcanespellslevel4" value="4" disabled/></span> <div style="float: right;padding-right: 225px;"> <div style="width: 340px;"> <span style="text-align: right;" data-i18n="spells-per-day">Spells/Day</span>: <input type="text" style="width: 25px;height:15px ; padding: 0;text-align: center;" name="attr_arcanespells4" title="spells4" /> <span style="text-align: right;padding-left: 50px;" data-i18n="spell-difficulty-classes">Spell DC's</span>: <input type="text" style="width: 25px;height:15px ; padding: 0;text-align: center;" name="attr_arcanespelldc4" title="spelldc4" value="(10+4+@{arcanecastingstat})" disabled /> </div> </div> <div class="pc-arcaneSpells4"> <div> <span data-i18n="use-prep" style="font-weight: bold; padding-left: 20px;">Use/Prep</span> <span data-i18n="spell-name" style="font-weight: bold; padding-left: 75px;">Spell name</span> <span data-i18n="school" style="font-weight: bold; padding-left: 115px;">School (Subschool)</span> <span data-i18n="duration" style="font-weight: bold; padding-left: 100px;">Duration</span> <span data-i18n="range" style="font-weight: bold; padding-left: 95px;">Range</span> </div> <fieldset class="repeating_spells42"> <input type="checkbox" style="width: auto; height: 48px; margin-left: -4px;" class="pc-arcaneDetail4-show arrow" title="arcaneDetail4-show" name="attr_arcaneDetail4-show" value="1"/> <span></span> <div style="float: right"> <input type="text" style="width: 25px; padding-left: 5px;" name="attr_spellused42" title="repeating_spells42_#_spellused42" />/ <input type="text" style="width: 25px;" name="attr_spellprep42" title="repeating_spells42_#_spellprep42" /> <input type="text" style="width: 220px; padding-left: 5px;" name="attr_spellname42" title="repeating_spells42_#_spellname42" value="" /> <input type="text" style="width: 200px; padding-left: 5px;" name="attr_spellschool42" title="repeating_spells42_#_spellschool42" value="" /> <input type="text" style="width: 178px; padding-left: 5px;" name="attr_spellduration42" title="repeating_spells42_#_spellduration42" value="" /> <input type="text" style="width: 95px; padding-left: 5px;" name="attr_spellrange42" title="repeating_spells42_#_spellrange42" value="" /> <button type="roll" name="roll_spellcast42" title="repeating_spells42_#_spellcast42" value="@{spellmacro42}" style="margin: 0" ></button> </div> <div class="pc-arcaneDetail4"> <div> <input type="text" class="spell-input" style="width: 155px;" name="attr_spelldescriptor42" title="repeating_spells42_#_spelldescriptor42" value="" placeholder="Descriptor" /> <input type="text" class="spell-input" style="width: 80px;" name="attr_spellcomponents42" title="repeating_spells42_#_spellcomponents42" value="" placeholder="Components" /> <input type="text" class="spell-input" style="width: 70px;" name="attr_spellcastingtime42" title="repeating_spells42_#_spellcastingtime42" value="" placeholder="Cast. Time" /> <input type="text" class="spell-input" style="width: 250px;" name="attr_spelltea42" title="repeating_spells42_#_spelltea42" value="" placeholder="Target/Efffect/Area" /> <input type="text" class="spell-input" style="width: 50px;" name="attr_spellst42" title="repeating_spells42_#_spellst42" value="" placeholder="ST" /> <input type="text" class="spell-input" style="width: 50px;" name="attr_spellsr42" title="repeating_spells42_#_spellsr42" value="" placeholder="SR" /> <textarea class="inputbox" rows="1" cols="55" style="height: 20px; width: 125px;padding-bottom: 0; margin-bottom: -10px;" name="attr_spellmacro42" title="repeating_spells42_#_spellmacro42 : Edit this field to create the macro run by the roll button" placeholder="spell macro goes here"></textarea> </div> </div> </fieldset> </div> <br> <input type="checkbox" class="pc-arcaneSpells5-show arrow" title="arcanespells5-show" name="attr_arcanespells5-show" value="1"/> <span style="text-align: left;"><span data-i18n="spell-level">Spell Level</span> <input type="text" class="spell-level-label" name="attr_arcanespellslevel5" title="arcanespellslevel5" value="5" disabled/></span> <div style="float: right;padding-right: 225px;"> <div style="width: 340px;"> <span style="text-align: right;" data-i18n="spells-per-day">Spells/Day</span>: <input type="text" style="width: 25px;height:15px ; padding: 0;text-align: center;" name="attr_arcanespells5" title="spells5" /> <span style="text-align: right;padding-left: 50px;" data-i18n="spell-difficulty-classes">Spell DC's</span>: <input type="text" style="width: 25px;height:15px ; padding: 0;text-align: center;" name="attr_arcanespelldc5" title="spelldc5" value="(10+5+@{arcanecastingstat})" disabled /> </div> </div> <div class="pc-arcaneSpells5"> <div> <span data-i18n="use-prep" style="font-weight: bold; padding-left: 20px;">Use/Prep</span> <span data-i18n="spell-name" style="font-weight: bold; padding-left: 75px;">Spell name</span> <span data-i18n="school" style="font-weight: bold; padding-left: 115px;">School (Subschool)</span> <span data-i18n="duration" style="font-weight: bold; padding-left: 100px;">Duration</span> <span data-i18n="range" style="font-weight: bold; padding-left: 95px;">Range</span> </div> <fieldset class="repeating_spells52"> <input type="checkbox" style="width: auto; height: 48px; margin-left: -4px;" class="pc-arcaneDetail5-show arrow" title="arcaneDetail5-show" name="attr_arcaneDetail5-show" value="1"/> <span></span> <div style="float: right"> <input type="text" style="width: 25px; padding-left: 5px;" name="attr_spellused52" title="repeating_spells52_#_spellused52" />/ <input type="text" style="width: 25px;" name="attr_spellprep52" title="repeating_spells52_#_spellprep52" /> <input type="text" style="width: 220px; padding-left: 5px;" name="attr_spellname52" title="repeating_spells52_#_spellname52" value="" /> <input type="text" style="width: 200px; padding-left: 5px;" name="attr_spellschool52" title="repeating_spells52_#_spellschool52" value="" /> <input type="text" style="width: 178px; padding-left: 5px;" name="attr_spellduration52" title="repeating_spells52_#_spellduration52" value="" /> <input type="text" style="width: 95px; padding-left: 5px;" name="attr_spellrange52" title="repeating_spells52_#_spellrange52" value="" /> <button type="roll" name="roll_spellcast52" title="repeating_spells52_#_spellcast52" value="@{spellmacro52}" style="margin: 0" ></button> </div> <div class="pc-arcaneDetail5"> <div> <input type="text" class="spell-input" style="width: 155px;" name="attr_spelldescriptor52" title="repeating_spells52_#_spelldescriptor52" value="" placeholder="Descriptor" /> <input type="text" class="spell-input" style="width: 80px;" name="attr_spellcomponents52" title="repeating_spells52_#_spellcomponents52" value="" placeholder="Components" /> <input type="text" class="spell-input" style="width: 70px;" name="attr_spellcastingtime52" title="repeating_spells52_#_spellcastingtime52" value="" placeholder="Cast. Time" /> <input type="text" class="spell-input" style="width: 250px;" name="attr_spelltea52" title="repeating_spells52_#_spelltea52" value="" placeholder="Target/Efffect/Area" /> <input type="text" class="spell-input" style="width: 50px;" name="attr_spellst52" title="repeating_spells52_#_spellst52" value="" placeholder="ST" /> <input type="text" class="spell-input" style="width: 50px;" name="attr_spellsr52" title="repeating_spells52_#_spellsr52" value="" placeholder="SR" /> <textarea class="inputbox" rows="1" cols="55" style="height: 20px; width: 125px;padding-bottom: 0; margin-bottom: -10px;" name="attr_spellmacro52" title="repeating_spells52_#_spellmacro52 : Edit this field to create the macro run by the roll button" placeholder="spell macro goes here"></textarea> </div> </div> </fieldset> </div> <br> <input type="checkbox" class="pc-arcaneSpells6-show arrow" title="arcanespells6-show" name="attr_arcanespells6-show" value="1"/> <span style="text-align: left;"><span data-i18n="spell-level">Spell Level</span> <input type="text" class="spell-level-label" name="attr_arcanespellslevel6" title="arcanespellslevel6" value="6" disabled/></span> <div style="float: right;padding-right: 225px;"> <div style="width: 340px;"> <span style="text-align: right;" data-i18n="spells-per-day">Spells/Day</span>: <input type="text" style="width: 25px;height:15px ; padding: 0;text-align: center;" name="attr_arcanespells6" title="spells6" /> <span style="text-align: right;padding-left: 50px;" data-i18n="spell-difficulty-classes">Spell DC's</span>: <input type="text" style="width: 25px;height:15px ; padding: 0;text-align: center;" name="attr_arcanespelldc6" title="spelldc6" value="(10+6+@{arcanecastingstat})" disabled /> </div> </div> <div class="pc-arcaneSpells6"> <div> <span data-i18n="use-prep" style="font-weight: bold; padding-left: 20px;">Use/Prep</span> <span data-i18n="spell-name" style="font-weight: bold; padding-left: 75px;">Spell name</span> <span data-i18n="school" style="font-weight: bold; padding-left: 115px;">School (Subschool)</span> <span data-i18n="duration" style="font-weight: bold; padding-left: 100px;">Duration</span> <span data-i18n="range" style="font-weight: bold; padding-left: 95px;">Range</span> </div> <fieldset class="repeating_spells62"> <input type="checkbox" style="width: auto; height: 48px; margin-left: -4px;" class="pc-arcaneDetail6-show arrow" title="arcaneDetail6-show" name="attr_arcaneDetail6-show" value="1"/> <span></span> <div style="float: right"> <input type="text" style="width: 25px; padding-left: 5px;" name="attr_spellused62" title="repeating_spells62_#_spellused62" />/ <input type="text" style="width: 25px;" name="attr_spellprep62" title="repeating_spells62_#_spellprep62" /> <input type="text" style="width: 220px; padding-left: 5px;" name="attr_spellname62" title="repeating_spells62_#_spellname62" value="" /> <input type="text" style="width: 200px; padding-left: 5px;" name="attr_spellschool62" title="repeating_spells62_#_spellschool62" value="" /> <input type="text" style="width: 178px; padding-left: 5px;" name="attr_spellduration62" title="repeating_spells62_#_spellduration62" value="" /> <input type="text" style="width: 95px; padding-left: 5px;" name="attr_spellrange62" title="repeating_spells62_#_spellrange62" value="" /> <button type="roll" name="roll_spellcast62" title="repeating_spells62_#_spellcast62" value="@{spellmacro62}" style="margin: 0" ></button> </div> <div class="pc-arcaneDetail6"> <div> <input type="text" class="spell-input" style="width: 155px;" name="attr_spelldescriptor62" title="repeating_spells62_#_spelldescriptor62" value="" placeholder="Descriptor" /> <input type="text" class="spell-input" style="width: 80px;" name="attr_spellcomponents62" title="repeating_spells62_#_spellcomponents62" value="" placeholder="Components" /> <input type="text" class="spell-input" style="width: 70px;" name="attr_spellcastingtime62" title="repeating_spells62_#_spellcastingtime62" value="" placeholder="Cast. Time" /> <input type="text" class="spell-input" style="width: 250px;" name="attr_spelltea62" title="repeating_spells62_#_spelltea62" value="" placeholder="Target/Efffect/Area" /> <input type="text" class="spell-input" style="width: 50px;" name="attr_spellst62" title="repeating_spells62_#_spellst62" value="" placeholder="ST" /> <input type="text" class="spell-input" style="width: 50px;" name="attr_spellsr62" title="repeating_spells62_#_spellsr62" value="" placeholder="SR" /> <textarea class="inputbox" rows="1" cols="55" style="height: 20px; width: 125px;padding-bottom: 0; margin-bottom: -10px;" name="attr_spellmacro62" title="repeating_spells62_#_spellmacro62 : Edit this field to create the macro run by the roll button" placeholder="spell macro goes here"></textarea> </div> </div> </fieldset> </div> <br> <input type="checkbox" class="pc-arcaneSpells7-show arrow" title="arcanespells7-show" name="attr_arcanespells7-show" value="1"/> <span style="text-align: left;"><span data-i18n="spell-level">Spell Level</span> <input type="text" class="spell-level-label" name="attr_arcanespellslevel7" title="arcanespellslevel7" value="7" disabled/></span> <div style="float: right;padding-right: 225px;"> <div style="width: 340px;"> <span style="text-align: right;" data-i18n="spells-per-day">Spells/Day</span>: <input type="text" style="width: 25px;height:15px ; padding: 0;text-align: center;" name="attr_arcanespells7" title="spells7" /> <span style="text-align: right;padding-left: 50px;" data-i18n="spell-difficulty-classes">Spell DC's</span>: <input type="text" style="width: 25px;height:15px ; padding: 0;text-align: center;" name="attr_arcanespelldc7" title="spelldc7" value="(10+7+@{arcanecastingstat})" disabled /> </div> </div> <div class="pc-arcaneSpells7"> <div> <span data-i18n="use-prep" style="font-weight: bold; padding-left: 20px;">Use/Prep</span> <span data-i18n="spell-name" style="font-weight: bold; padding-left: 75px;">Spell name</span> <span data-i18n="school" style="font-weight: bold; padding-left: 115px;">School (Subschool)</span> <span data-i18n="duration" style="font-weight: bold; padding-left: 100px;">Duration</span> <span data-i18n="range" style="font-weight: bold; padding-left: 95px;">Range</span> </div> <fieldset class="repeating_spells72"> <input type="checkbox" style="width: auto; height: 48px; margin-left: -4px;" class="pc-arcaneDetail7-show arrow" title="arcaneDetail7-show" name="attr_arcaneDetail7-show" value="1"/> <span></span> <div style="float: right"> <input type="text" style="width: 25px; padding-left: 5px;" name="attr_spellused72" title="repeating_spells72_#_spellused72" />/ <input type="text" style="width: 25px;" name="attr_spellprep72" title="repeating_spells72_#_spellprep72" /> <input type="text" style="width: 220px; padding-left: 5px;" name="attr_spellname72" title="repeating_spells72_#_spellname72" value="" /> <input type="text" style="width: 200px; padding-left: 5px;" name="attr_spellschool72" title="repeating_spells72_#_spellschool72" value="" /> <input type="text" style="width: 178px; padding-left: 5px;" name="attr_spellduration72" title="repeating_spells72_#_spellduration72" value="" /> <input type="text" style="width: 95px; padding-left: 5px;" name="attr_spellrange72" title="repeating_spells72_#_spellrange72" value="" /> <button type="roll" name="roll_spellcast72" title="repeating_spells72_#_spellcast72" value="@{spellmacro72}" style="margin: 0" ></button> </div> <div class="pc-arcaneDetail7"> <div> <input type="text" class="spell-input" style="width: 155px;" name="attr_spelldescriptor72" title="repeating_spells72_#_spelldescriptor72" value="" placeholder="Descriptor" /> <input type="text" class="spell-input" style="width: 80px;" name="attr_spellcomponents72" title="repeating_spells72_#_spellcomponents72" value="" placeholder="Components" /> <input type="text" class="spell-input" style="width: 70px;" name="attr_spellcastingtime72" title="repeating_spells72_#_spellcastingtime72" value="" placeholder="Cast. Time" /> <input type="text" class="spell-input" style="width: 250px;" name="attr_spelltea72" title="repeating_spells72_#_spelltea72" value="" placeholder="Target/Efffect/Area" /> <input type="text" class="spell-input" style="width: 50px;" name="attr_spellst72" title="repeating_spells72_#_spellst72" value="" placeholder="ST" /> <input type="text" class="spell-input" style="width: 50px;" name="attr_spellsr72" title="repeating_spells72_#_spellsr72" value="" placeholder="SR" /> <textarea class="inputbox" rows="1" cols="55" style="height: 20px; width: 125px;padding-bottom: 0; margin-bottom: -10px;" name="attr_spellmacro72" title="repeating_spells72_#_spellmacro72 : Edit this field to create the macro run by the roll button" placeholder="spell macro goes here"></textarea> </div> </div> </fieldset> </div> <br> <input type="checkbox" class="pc-arcaneSpells8-show arrow" title="arcanespells8-show" name="attr_arcanespells8-show" value="1"/> <span style="text-align: left;"><span data-i18n="spell-level">Spell Level</span> <input type="text" class="spell-level-label" name="attr_arcanespellslevel8" title="arcanespellslevel8" value="8" disabled/></span> <div style="float: right;padding-right: 225px;"> <div style="width: 340px;"> <span style="text-align: right;" data-i18n="spells-per-day">Spells/Day</span>: <input type="text" style="width: 25px;height:15px ; padding: 0;text-align: center;" name="attr_arcanespells8" title="spells8" /> <span style="text-align: right;padding-left: 50px;" data-i18n="spell-difficulty-classes">Spell DC's</span>: <input type="text" style="width: 25px;height:15px ; padding: 0;text-align: center;" name="attr_arcanespelldc8" title="spelldc8" value="(10+8+@{arcanecastingstat})" disabled /> </div> </div> <div class="pc-arcaneSpells8"> <div> <span data-i18n="use-prep" style="font-weight: bold; padding-left: 20px;">Use/Prep</span> <span data-i18n="spell-name" style="font-weight: bold; padding-left: 75px;">Spell name</span> <span data-i18n="school" style="font-weight: bold; padding-left: 115px;">School (Subschool)</span> <span data-i18n="duration" style="font-weight: bold; padding-left: 100px;">Duration</span> <span data-i18n="range" style="font-weight: bold; padding-left: 95px;">Range</span> </div> <fieldset class="repeating_spells82"> <input type="checkbox" style="width: auto; height: 48px; margin-left: -4px;" class="pc-arcaneDetail8-show arrow" title="arcaneDetail8-show" name="attr_arcaneDetail8-show" value="1"/> <span></span> <div style="float: right"> <input type="text" style="width: 25px; padding-left: 5px;" name="attr_spellused82" title="repeating_spells82_#_spellused82" />/ <input type="text" style="width: 25px;" name="attr_spellprep82" title="repeating_spells82_#_spellprep82" /> <input type="text" style="width: 220px; padding-left: 5px;" name="attr_spellname82" title="repeating_spells82_#_spellname82" value="" /> <input type="text" style="width: 200px; padding-left: 5px;" name="attr_spellschool82" title="repeating_spells82_#_spellschool82" value="" /> <input type="text" style="width: 178px; padding-left: 5px;" name="attr_spellduration82" title="repeating_spells82_#_spellduration82" value="" /> <input type="text" style="width: 95px; padding-left: 5px;" name="attr_spellrange82" title="repeating_spells82_#_spellrange82" value="" /> <button type="roll" name="roll_spellcast82" title="repeating_spells82_#_spellcast82" value="@{spellmacro82}" style="margin: 0" ></button> </div> <div class="pc-arcaneDetail8"> <div> <input type="text" class="spell-input" style="width: 155px;" name="attr_spelldescriptor82" title="repeating_spells82_#_spelldescriptor82" value="" placeholder="Descriptor" /> <input type="text" class="spell-input" style="width: 80px;" name="attr_spellcomponents82" title="repeating_spells82_#_spellcomponents82" value="" placeholder="Components" /> <input type="text" class="spell-input" style="width: 70px;" name="attr_spellcastingtime82" title="repeating_spells82_#_spellcastingtime82" value="" placeholder="Cast. Time" /> <input type="text" class="spell-input" style="width: 250px;" name="attr_spelltea82" title="repeating_spells82_#_spelltea82" value="" placeholder="Target/Efffect/Area" /> <input type="text" class="spell-input" style="width: 50px;" name="attr_spellst82" title="repeating_spells82_#_spellst82" value="" placeholder="ST" /> <input type="text" class="spell-input" style="width: 50px;" name="attr_spellsr82" title="repeating_spells82_#_spellsr82" value="" placeholder="SR" /> <textarea class="inputbox" rows="1" cols="55" style="height: 20px; width: 125px;padding-bottom: 0; margin-bottom: -10px;" name="attr_spellmacro82" title="repeating_spells82_#_spellmacro82 : Edit this field to create the macro run by the roll button" placeholder="spell macro goes here"></textarea> </div> </div> </fieldset> </div> <br> <input type="checkbox" class="pc-arcaneSpells9-show arrow" title="arcanespells9-show" name="attr_arcanespells9-show" value="1"/> <span style="text-align: left;"><span data-i18n="spell-level">Spell Level</span> <input type="text" class="spell-level-label" name="attr_arcanespellslevel9" title="arcanespellslevel9" value="9" disabled/></span> <div style="float: right;padding-right: 225px;"> <div style="width: 340px;"> <span style="text-align: right;" data-i18n="spells-per-day">Spells/Day</span>: <input type="text" style="width: 25px;height:15px ; padding: 0;text-align: center;" name="attr_arcanespells9" title="spells9" /> <span style="text-align: right;padding-left: 50px;" data-i18n="spell-difficulty-classes">Spell DC's</span>: <input type="text" style="width: 25px;height:15px ; padding: 0;text-align: center;" name="attr_arcanespelldc9" title="spelldc9" value="(10+9+@{arcanecastingstat})" disabled /> </div> </div> <div class="pc-arcaneSpells9"> <div> <span data-i18n="use-prep" style="font-weight: bold; padding-left: 20px;">Use/Prep</span> <span data-i18n="spell-name" style="font-weight: bold; padding-left: 75px;">Spell name</span> <span data-i18n="school" style="font-weight: bold; padding-left: 115px;">School (Subschool)</span> <span data-i18n="duration" style="font-weight: bold; padding-left: 100px;">Duration</span> <span data-i18n="range" style="font-weight: bold; padding-left: 95px;">Range</span> </div> <fieldset class="repeating_spells92"> <input type="checkbox" style="width: auto; height: 48px; margin-left: -4px;" class="pc-arcaneDetail9-show arrow" title="arcaneDetail9-show" name="attr_arcaneDetail9-show" value="1"/> <span></span> <div style="float: right"> <input type="text" style="width: 25px; padding-left: 5px;" name="attr_spellused92" title="repeating_spells92_#_spellused92" />/ <input type="text" style="width: 25px;" name="attr_spellprep92" title="repeating_spells92_#_spellprep92" /> <input type="text" style="width: 220px; padding-left: 5px;" name="attr_spellname92" title="repeating_spells92_#_spellname92" value="" /> <input type="text" style="width: 200px; padding-left: 5px;" name="attr_spellschool92" title="repeating_spells92_#_spellschool92" value="" /> <input type="text" style="width: 178px; padding-left: 5px;" name="attr_spellduration92" title="repeating_spells92_#_spellduration92" value="" /> <input type="text" style="width: 95px; padding-left: 5px;" name="attr_spellrange92" title="repeating_spells92_#_spellrange92" value="" /> <button type="roll" name="roll_spellcast92" title="repeating_spells92_#_spellcast92" value="@{spellmacro92}" style="margin: 0" ></button> </div> <div class="pc-arcaneDetail9"> <div> <input type="text" class="spell-input" style="width: 155px;" name="attr_spelldescriptor92" title="repeating_spells92_#_spelldescriptor92" value="" placeholder="Descriptor" /> <input type="text" class="spell-input" style="width: 80px;" name="attr_spellcomponents92" title="repeating_spells92_#_spellcomponents92" value="" placeholder="Components" /> <input type="text" class="spell-input" style="width: 70px;" name="attr_spellcastingtime92" title="repeating_spells92_#_spellcastingtime92" value="" placeholder="Cast. Time" /> <input type="text" class="spell-input" style="width: 250px;" name="attr_spelltea92" title="repeating_spells92_#_spelltea92" value="" placeholder="Target/Efffect/Area" /> <input type="text" class="spell-input" style="width: 50px;" name="attr_spellst92" title="repeating_spells92_#_spellst92" value="" placeholder="ST" /> <input type="text" class="spell-input" style="width: 50px;" name="attr_spellsr92" title="repeating_spells92_#_spellsr92" value="" placeholder="SR" /> <textarea class="inputbox" rows="1" cols="55" style="height: 20px; width: 125px;padding-bottom: 0; margin-bottom: -10px;" name="attr_spellmacro92" title="repeating_spells92_#_spellmacro92 : Edit this field to create the macro run by the roll button" placeholder="spell macro goes here"></textarea> </div> </div> </fieldset> </div> <br> <input type="checkbox" class="pc-arcaneSpells10-show arrow" title="arcanespells10-show" name="attr_arcanespells10-show" value="1"/> <span style="text-align: left;"><span data-i18n="spell-level">Spell Level</span> <input type="text" class="spell-level-label" name="attr_arcanespellslevel10" title="arcanespellslevel10" value="10" disabled/></span> <div style="float: right;padding-right: 225px;"> <div style="width: 340px;"> <span style="text-align: right;" data-i18n="spells-per-day">Spells/Day</span>: <input type="text" style="width: 25px;height:15px ; padding: 0;text-align: center;" name="attr_arcanespells10" title="spells10" /> <span style="text-align: right;padding-left: 50px;" data-i18n="spell-difficulty-classes">Spell DC's</span>: <input type="text" style="width: 25px;height:15px ; padding: 0;text-align: center;" name="attr_arcanespelldc10" title="spelldc10" value="(10+10+@{arcanecastingstat})" disabled /> </div> </div> <div class="pc-arcaneSpells10"> <div> <span data-i18n="use-prep" style="font-weight: bold; padding-left: 20px;">Use/Prep</span> <span data-i18n="spell-name" style="font-weight: bold; padding-left: 75px;">Spell name</span> <span data-i18n="school" style="font-weight: bold; padding-left: 115px;">School (Subschool)</span> <span data-i18n="duration" style="font-weight: bold; padding-left: 100px;">Duration</span> <span data-i18n="range" style="font-weight: bold; padding-left: 95px;">Range</span> </div> <fieldset class="repeating_spells102"> <input type="checkbox" style="width: auto; height: 48px; margin-left: -4px;" class="pc-arcaneDetail10-show arrow" title="arcaneDetail10-show" name="attr_arcaneDetail10-show" value="1"/> <span></span> <div style="float: right"> <input type="text" style="width: 25px; padding-left: 5px;" name="attr_spellused102" title="repeating_spells102_#_spellused102" />/ <input type="text" style="width: 25px;" name="attr_spellprep102" title="repeating_spells102_#_spellprep102" /> <input type="text" style="width: 220px; padding-left: 5px;" name="attr_spellname102" title="repeating_spells102_#_spellname102" value="" /> <input type="text" style="width: 200px; padding-left: 5px;" name="attr_spellschool102" title="repeating_spells102_#_spellschool102" value="" /> <input type="text" style="width: 178px; padding-left: 5px;" name="attr_spellduration102" title="repeating_spells102_#_spellduration102" value="" /> <input type="text" style="width: 95px; padding-left: 5px;" name="attr_spellrange102" title="repeating_spells102_#_spellrange102" value="" /> <button type="roll" name="roll_spellcast102" title="repeating_spells102_#_spellcast102" value="@{spellmacro102}" style="margin: 0" ></button> </div> <div class="pc-arcaneDetail10"> <div> <input type="text" class="spell-input" style="width: 155px;" name="attr_spelldescriptor102" title="repeating_spells102_#_spelldescriptor102" value="" placeholder="Descriptor" /> <input type="text" class="spell-input" style="width: 80px;" name="attr_spellcomponents102" title="repeating_spells102_#_spellcomponents102" value="" placeholder="Components" /> <input type="text" class="spell-input" style="width: 70px;" name="attr_spellcastingtime102" title="repeating_spells102_#_spellcastingtime102" value="" placeholder="Cast. Time" /> <input type="text" class="spell-input" style="width: 250px;" name="attr_spelltea102" title="repeating_spells102_#_spelltea102" value="" placeholder="Target/Efffect/Area" /> <input type="text" class="spell-input" style="width: 50px;" name="attr_spellst102" title="repeating_spells102_#_spellst102" value="" placeholder="ST" /> <input type="text" class="spell-input" style="width: 50px;" name="attr_spellsr102" title="repeating_spells102_#_spellsr102" value="" placeholder="SR" /> <textarea class="inputbox" rows="1" cols="55" style="height: 20px; width: 125px;padding-bottom: 0; margin-bottom: -10px;" name="attr_spellmacro102" title="repeating_spells102_#_spellmacro102 : Edit this field to create the macro run by the roll button" placeholder="spell macro goes here"></textarea> </div> </div> </fieldset> </div> </div> <br> <hr/> <input type="checkbox" class="pc-psionicPowers-show arrow" title="psionicPowers-show" name="attr_psionicPowers-show" value="1"/> <span style="text-align: left;"><span data-i18n="psionic-powers">Psionic Powers</span> </span> <div style="float: right;padding-right: 10px;"> <div style="width: 555px;"> <span style="text-align: right;" data-i18n="manifester-level" >Manifester level</span>: <input type="text" style="width: 25px;height:15px ; padding: 0;text-align: center;" name="attr_manifesterlevel" title="manifesterlevel"> <span style="text-align: right;padding-left: 20px;" data-i18n="manifesting-ability">Manifesting ability</span>: <select class="table-sheet-data-center" style="height: 18px; width: 64px; padding: 1px; margin: 0;" name="attr_manifestingstat" title="manifestingstat"> <option style="width: 45px;" value="@{str-mod} " data-i18n="strength-a" >Str</option> <option style="width: 45px;" value="@{dex-mod} " data-i18n="dexterity-a" >Dex</option> <option style="width: 45px;" value="@{con-mod} " data-i18n="constitution-a" >Con</option> <option style="width: 45px;" value="@{int-mod} " data-i18n="intelligence-a" selected>Int</option> <option style="width: 45px;" value="@{wis-mod} " data-i18n="wisdom-a">Wis</option> <option style="width: 45px;" value="@{cha-mod} " data-i18n="charisma-a">Cha</option> </select> <span style="text-align: right;padding-left: 20px;" data-i18n="power-points" >Power Points </span>: <input type="text" name="attr_powerpoints" title="powerpoints" style="width: 30px;height:15px ; padding: 0;text-align: center;">/<input type="text" name="attr_powerpoints_max" title="powerpoints|max" style="width: 30px;height:15px ; padding: 0;text-align: center;" /> </div> </div> <div class="pc-psionicPowers"> <div style="float: right; padding-right: 175px;width: 390px; margin-bottom: 5px;"> <button type="action" name="act_printPower" class="btn-action"><span style="text-align: right;" data-i18n="print-available-powers" >Print Available Powers</span></button> </div> <hr style="margin: 0; border: none;"/> <input type="checkbox" class="pc-psionicPowers1-show arrow" title="powers1-show" name="attr_powers1-show" value="1"/> <span style="text-align: left;"><span data-i18n="power-level">Power Level</span> <input type="text" class="spell-level-label" name="attr_powerslevel1" title="powerslevel1" value="1" disabled/></span> <div style="float: right;padding-right: 225px;"> <div style="width: 340px;"> <span style="text-align: right;padding-left: 152px;" data-i18n="power-difficulty-classes">Power DC's</span>: <input type="text" style="width: 25px;height:15px ; padding: 0;text-align: center;" name="attr_powerdc1" title="powerdc1" value="(10+1+@{manifestingstat})" disabled /> </div> </div> <div class="pc-psionicPowers1"> <div> <span data-i18n="augment" style="font-weight: bold; padding-left: 20px;">Aug.</span> <span data-i18n="power-name" style="font-weight: bold; padding-left: 55px;">Power name</span> <span data-i18n="school" style="font-weight: bold; padding-left: 125px;">School (Subschool)</span> <span data-i18n="duration" style="font-weight: bold; padding-left: 110px;">Duration</span> <span data-i18n="range" style="font-weight: bold; padding-left: 105px;">Range</span> </div> <fieldset class="repeating_spells13"> <input type="checkbox" style="width: auto; height: 48px; margin-left: -4px;" class="pc-psionicDetail1-show arrow" title="psionicDetail1-show" name="attr_psioniDetail1-show" value="1"/> <span></span> <div style="float: right"> <input type="checkbox" style="width: 10px;" name="attr_poweraugment13" title="repeating_spells13_#_poweraugment13" value="1"/> <input type="text" style="width: 230px; padding-left: 4px; margin-left: 5px;" name="attr_powername13" title="repeating_spells13_#_powername13" value="Mind Thrust" /> <input type="text" style="width: 210px; padding-left: 4px;" name="attr_powerschool13" title="repeating_spells13_#_powerschool13" value="" /> <input type="text" style="width: 190px; padding-left: 4px;" name="attr_powerduration13" title="repeating_spells13_#_powerduration13" value="" /> <input type="text" style="width: 105px; padding-left: 4px;" name="attr_powerrange1" title="repeating_spells13_#_powerrange13" value="" /> <button type="roll" name="roll_powercast13" title="repeating_spells13_#_powercast13" value="@{powermacro13}" style="margin: 0" ></button> </div> <div class="pc-psionicDetail1"> <div> <input type="text" class="spell-input" style="width: 135px;" name="attr_powerdescriptor13" title="repeating_spells13_#_powerdescriptor13" value="" placeholder="Descriptor" /> <input type="text" class="spell-input" style="width: 100px;" name="attr_powerdisplay13" title="repeating_spells13_#_powerdisplay13" value="" placeholder="Display" /> <input type="text" class="spell-input" style="width: 70px;" name="attr_powercastingtime13" title="repeating_spells13_#_powercastingtime13" value="" placeholder="Cast. Time" /> <input type="text" class="spell-input" style="width: 250px;" name="attr_powertea13" title="repeating_spells13_#_powertea13" value="" placeholder="Target/Efffect/Area" /> <input type="text" class="spell-input" style="width: 50px;" name="attr_powerst13" title="repeating_spells13_#_powerst13" value="" placeholder="ST" /> <input type="text" class="spell-input" style="width: 50px;" name="attr_powerpr13" title="repeating_spells13_#_powerpr13" value="" placeholder="PR" /> <textarea class="inputbox" rows="1" cols="55" style="height: 20px; width: 125px;padding-bottom: 0; margin-bottom: -10px;" name="attr_powermacro13" title="repeating_spells13_#_powermacro13 : Edit this field to create the macro run by the roll button">&{template:DnD35StdRoll} {{spellflag=true}} {{name=@{character_name} }} {{subtags=casts [Mind Thrust](https://www.dandwiki.com/wiki/SRD:Mind_Thrust ).}} {{School:= Telepathy [Mind-Affecting]}} {{Level:= Psion 1}} {{Cisplay:=Auditory}} {{Casting Time:=1 std action}} {{Range:= Close}} {{Target:= One creature}} {{Duration:= Instantaneous}} {{Saving Throw:= Will negates}} {{Power Resist.:= Yes}} {{ Manifester level check: = [[ 1d20+@{manifesterlevel} ]] vs spell resistance.}} {{compcheck= Conc: [[ {1d20 + [[ @{concentration} ]] }>?{Concentration DC=15+Spell Level or 10+Damage Received|16} ]] }} {{succeedcheck=Success! She casts her spell!}} {{failcheck=She fails :( }} </textarea> </div> </div> </fieldset> </div> <br> <input type="checkbox" class="pc-psionicPowers2-show arrow" title="powers2-show" name="attr_powers2-show" value="1"/> <span style="text-align: left;"><span data-i18n="power-level">Power Level</span> <input type="text" class="spell-level-label" name="attr_powerslevel2" title="powerslevel2" value="2" disabled/></span> <div style="float: right;padding-right: 225px;"> <div style="width: 340px;"> <span style="text-align: right;padding-left: 152px;" data-i18n="power-difficulty-classes">Power DC's</span>: <input type="text" style="width: 25px;height:15px ; padding: 0;text-align: center;" name="attr_powerdc2" title="powerdc2" value="(10+2+@{manifestingstat})" disabled /> </div> </div> <div class="pc-psionicPowers2"> <div> <span data-i18n="augment" style="font-weight: bold; padding-left: 20px;">Aug.</span> <span data-i18n="power-name" style="font-weight: bold; padding-left: 55px;">Power name</span> <span data-i18n="school" style="font-weight: bold; padding-left: 125px;">School (Subschool)</span> <span data-i18n="duration" style="font-weight: bold; padding-left: 110px;">Duration</span> <span data-i18n="range" style="font-weight: bold; padding-left: 105px;">Range</span> </div> <fieldset class="repeating_spells23"> <input type="checkbox" style="width: auto; height: 48px; margin-left: -4px;" class="pc-psionicDetail2-show arrow" title="psionicDetail2-show" name="attr_psioniDetail2-show" value="1"/> <span></span> <div style="float: right"> <input type="checkbox" style="width: 10px;" name="attr_poweraugment23" title="repeating_spells23_#_poweraugment23" value="1"/> <input type="text" style="width: 230px; padding-left: 4px; margin-left: 5px;" name="attr_powername23" title="repeating_spells23_#_powername23" value="" /> <input type="text" style="width: 210px; padding-left: 4px;" name="attr_powerschool23" title="repeating_spells23_#_powerschool23" value="" /> <input type="text" style="width: 190px; padding-left: 4px;" name="attr_powerduration23" title="repeating_spells23_#_powerduration23" value="" /> <input type="text" style="width: 105px; padding-left: 4px;" name="attr_powerrange1" title="repeating_spells23_#_powerrange23" value="" /> <button type="roll" name="roll_powercast23" title="repeating_spells23_#_powercast23" value="@{powermacro23}" style="margin: 0" ></button> </div> <div class="pc-psionicDetail2"> <div> <input type="text" class="spell-input" style="width: 135px;" name="attr_powerdescriptor23" title="repeating_spells23_#_powerdescriptor23" value="" placeholder="Descriptor" /> <input type="text" class="spell-input" style="width: 100px;" name="attr_powerdisplay23" title="repeating_spells23_#_powerdisplay23" value="" placeholder="Display" /> <input type="text" class="spell-input" style="width: 70px;" name="attr_powercastingtime23" title="repeating_spells23_#_powercastingtime23" value="" placeholder="Cast. Time" /> <input type="text" class="spell-input" style="width: 250px;" name="attr_powertea23" title="repeating_spells23_#_powertea23" value="" placeholder="Target/Efffect/Area" /> <input type="text" class="spell-input" style="width: 50px;" name="attr_powerst23" title="repeating_spells23_#_powerst23" value="" placeholder="ST" /> <input type="text" class="spell-input" style="width: 50px;" name="attr_powerpr23" title="repeating_spells23_#_powerpr23" value="" placeholder="PR" /> <textarea class="inputbox" rows="1" cols="55" style="height: 20px; width: 125px;padding-bottom: 0; margin-bottom: -10px;" name="attr_powermacro23" title="repeating_spells23_#_powermacro23 : Edit this field to create the macro run by the roll button" placeholder="power macro goes here" > </textarea> </div> </div> </fieldset> </div> <br> <input type="checkbox" class="pc-psionicPowers3-show arrow" title="powers3-show" name="attr_powers3-show" value="1"/> <span style="text-align: left;"><span data-i18n="power-level">Power Level</span> <input type="text" class="spell-level-label" name="attr_powerslevel3" title="powerslevel3" value="3" disabled/></span> <div style="float: right;padding-right: 225px;"> <div style="width: 340px;"> <span style="text-align: right;padding-left: 152px;" data-i18n="power-difficulty-classes">Power DC's</span>: <input type="text" style="width: 25px;height:15px ; padding: 0;text-align: center;" name="attr_powerdc3" title="powerdc3" value="(10+3+@{manifestingstat})" disabled /> </div> </div> <div class="pc-psionicPowers3"> <div> <span data-i18n="augment" style="font-weight: bold; padding-left: 20px;">Aug.</span> <span data-i18n="power-name" style="font-weight: bold; padding-left: 55px;">Power name</span> <span data-i18n="school" style="font-weight: bold; padding-left: 125px;">School (Subschool)</span> <span data-i18n="duration" style="font-weight: bold; padding-left: 110px;">Duration</span> <span data-i18n="range" style="font-weight: bold; padding-left: 105px;">Range</span> </div> <fieldset class="repeating_spells33"> <input type="checkbox" style="width: auto; height: 48px; margin-left: -4px;" class="pc-psionicDetail3-show arrow" title="psionicDetail3-show" name="attr_psioniDetail3-show" value="1"/> <span></span> <div style="float: right"> <input type="checkbox" style="width: 10px;" name="attr_poweraugment33" title="repeating_spells33_#_poweraugment33" value="1"/> <input type="text" style="width: 230px; padding-left: 4px; margin-left: 5px;" name="attr_powername33" title="repeating_spells33_#_powername33" value="" /> <input type="text" style="width: 210px; padding-left: 4px;" name="attr_powerschool33" title="repeating_spells33_#_powerschool33" value="" /> <input type="text" style="width: 190px; padding-left: 4px;" name="attr_powerduration33" title="repeating_spells33_#_powerduration33" value="" /> <input type="text" style="width: 105px; padding-left: 4px;" name="attr_powerrange1" title="repeating_spells33_#_powerrange33" value="" /> <button type="roll" name="roll_powercast33" title="repeating_spells33_#_powercast33" value="@{powermacro33}" style="margin: 0" ></button> </div> <div class="pc-psionicDetail3"> <div> <input type="text" class="spell-input" style="width: 135px;" name="attr_powerdescriptor33" title="repeating_spells33_#_powerdescriptor33" value="" placeholder="Descriptor" /> <input type="text" class="spell-input" style="width: 100px;" name="attr_powerdisplay33" title="repeating_spells33_#_powerdisplay33" value="" placeholder="Display" /> <input type="text" class="spell-input" style="width: 70px;" name="attr_powercastingtime33" title="repeating_spells33_#_powercastingtime33" value="" placeholder="Cast. Time" /> <input type="text" class="spell-input" style="width: 250px;" name="attr_powertea33" title="repeating_spells33_#_powertea33" value="" placeholder="Target/Efffect/Area" /> <input type="text" class="spell-input" style="width: 50px;" name="attr_powerst33" title="repeating_spells33_#_powerst33" value="" placeholder="ST" /> <input type="text" class="spell-input" style="width: 50px;" name="attr_powerpr33" title="repeating_spells33_#_powerpr33" value="" placeholder="PR" /> <textarea class="inputbox" rows="1" cols="55" style="height: 20px; width: 125px;padding-bottom: 0; margin-bottom: -10px;" name="attr_powermacro33" title="repeating_spells33_#_powermacro33 : Edit this field to create the macro run by the roll button" placeholder="power macro goes here" > </textarea> </div> </div> </fieldset> </div> <br> <input type="checkbox" class="pc-psionicPowers4-show arrow" title="powers4-show" name="attr_powers4-show" value="1"/> <span style="text-align: left;"><span data-i18n="power-level">Power Level</span> <input type="text" class="spell-level-label" name="attr_powerslevel4" title="powerslevel4" value="4" disabled/></span> <div style="float: right;padding-right: 225px;"> <div style="width: 340px;"> <span style="text-align: right;padding-left: 152px;" data-i18n="power-difficulty-classes">Power DC's</span>: <input type="text" style="width: 25px;height:15px ; padding: 0;text-align: center;" name="attr_powerdc4" title="powerdc4" value="(10+4+@{manifestingstat})" disabled /> </div> </div> <div class="pc-psionicPowers4"> <div> <span data-i18n="augment" style="font-weight: bold; padding-left: 20px;">Aug.</span> <span data-i18n="power-name" style="font-weight: bold; padding-left: 55px;">Power name</span> <span data-i18n="school" style="font-weight: bold; padding-left: 125px;">School (Subschool)</span> <span data-i18n="duration" style="font-weight: bold; padding-left: 110px;">Duration</span> <span data-i18n="range" style="font-weight: bold; padding-left: 105px;">Range</span> </div> <fieldset class="repeating_spells43"> <input type="checkbox" style="width: auto; height: 48px; margin-left: -4px;" class="pc-psionicDetail4-show arrow" title="psionicDetail4-show" name="attr_psioniDetail4-show" value="1"/> <span></span> <div style="float: right"> <input type="checkbox" style="width: 10px;" name="attr_poweraugment43" title="repeating_spells43_#_poweraugment43" value="1"/> <input type="text" style="width: 230px; padding-left: 4px; margin-left: 5px;" name="attr_powername43" title="repeating_spells43_#_powername43" value="" /> <input type="text" style="width: 210px; padding-left: 4px;" name="attr_powerschool43" title="repeating_spells43_#_powerschool43" value="" /> <input type="text" style="width: 190px; padding-left: 4px;" name="attr_powerduration43" title="repeating_spells43_#_powerduration43" value="" /> <input type="text" style="width: 105px; padding-left: 4px;" name="attr_powerrange1" title="repeating_spells43_#_powerrange43" value="" /> <button type="roll" name="roll_powercast43" title="repeating_spells43_#_powercast43" value="@{powermacro43}" style="margin: 0" ></button> </div> <div class="pc-psionicDetail4"> <div> <input type="text" class="spell-input" style="width: 135px;" name="attr_powerdescriptor43" title="repeating_spells43_#_powerdescriptor43" value="" placeholder="Descriptor" /> <input type="text" class="spell-input" style="width: 100px;" name="attr_powerdisplay43" title="repeating_spells43_#_powerdisplay43" value="" placeholder="Display" /> <input type="text" class="spell-input" style="width: 70px;" name="attr_powercastingtime43" title="repeating_spells43_#_powercastingtime43" value="" placeholder="Cast. Time" /> <input type="text" class="spell-input" style="width: 250px;" name="attr_powertea43" title="repeating_spells43_#_powertea43" value="" placeholder="Target/Efffect/Area" /> <input type="text" class="spell-input" style="width: 50px;" name="attr_powerst43" title="repeating_spells43_#_powerst43" value="" placeholder="ST" /> <input type="text" class="spell-input" style="width: 50px;" name="attr_powerpr43" title="repeating_spells43_#_powerpr43" value="" placeholder="PR" /> <textarea class="inputbox" rows="1" cols="55" style="height: 20px; width: 125px;padding-bottom: 0; margin-bottom: -10px;" name="attr_powermacro43" title="repeating_spells43_#_powermacro43 : Edit this field to create the macro run by the roll button" placeholder="power macro goes here" > </textarea> </div> </div> </fieldset> </div> <br> <input type="checkbox" class="pc-psionicPowers5-show arrow" title="powers5-show" name="attr_powers5-show" value="1"/> <span style="text-align: left;"><span data-i18n="power-level">Power Level</span> <input type="text" class="spell-level-label" name="attr_powerslevel5" title="powerslevel5" value="5" disabled/></span> <div style="float: right;padding-right: 225px;"> <div style="width: 340px;"> <span style="text-align: right;padding-left: 152px;" data-i18n="power-difficulty-classes">Power DC's</span>: <input type="text" style="width: 25px;height:15px ; padding: 0;text-align: center;" name="attr_powerdc5" title="powerdc5" value="(10+5+@{manifestingstat})" disabled /> </div> </div> <div class="pc-psionicPowers5"> <div> <span data-i18n="augment" style="font-weight: bold; padding-left: 20px;">Aug.</span> <span data-i18n="power-name" style="font-weight: bold; padding-left: 55px;">Power name</span> <span data-i18n="school" style="font-weight: bold; padding-left: 125px;">School (Subschool)</span> <span data-i18n="duration" style="font-weight: bold; padding-left: 110px;">Duration</span> <span data-i18n="range" style="font-weight: bold; padding-left: 105px;">Range</span> </div> <fieldset class="repeating_spells53"> <input type="checkbox" style="width: auto; height: 48px; margin-left: -4px;" class="pc-psionicDetail5-show arrow" title="psionicDetail5-show" name="attr_psioniDetail5-show" value="1"/> <span></span> <div style="float: right"> <input type="checkbox" style="width: 10px;" name="attr_poweraugment53" title="repeating_spells53_#_poweraugment53" value="1"/> <input type="text" style="width: 230px; padding-left: 4px; margin-left: 5px;" name="attr_powername53" title="repeating_spells53_#_powername53" value="" /> <input type="text" style="width: 210px; padding-left: 4px;" name="attr_powerschool53" title="repeating_spells53_#_powerschool53" value="" /> <input type="text" style="width: 190px; padding-left: 4px;" name="attr_powerduration53" title="repeating_spells53_#_powerduration53" value="" /> <input type="text" style="width: 105px; padding-left: 4px;" name="attr_powerrange1" title="repeating_spells53_#_powerrange53" value="" /> <button type="roll" name="roll_powercast53" title="repeating_spells53_#_powercast53" value="@{powermacro53}" style="margin: 0" ></button> </div> <div class="pc-psionicDetail5"> <div> <input type="text" class="spell-input" style="width: 135px;" name="attr_powerdescriptor53" title="repeating_spells53_#_powerdescriptor53" value="" placeholder="Descriptor" /> <input type="text" class="spell-input" style="width: 100px;" name="attr_powerdisplay53" title="repeating_spells53_#_powerdisplay53" value="" placeholder="Display" /> <input type="text" class="spell-input" style="width: 70px;" name="attr_powercastingtime53" title="repeating_spells53_#_powercastingtime53" value="" placeholder="Cast. Time" /> <input type="text" class="spell-input" style="width: 250px;" name="attr_powertea53" title="repeating_spells53_#_powertea53" value="" placeholder="Target/Efffect/Area" /> <input type="text" class="spell-input" style="width: 50px;" name="attr_powerst53" title="repeating_spells53_#_powerst53" value="" placeholder="ST" /> <input type="text" class="spell-input" style="width: 50px;" name="attr_powerpr53" title="repeating_spells53_#_powerpr53" value="" placeholder="PR" /> <textarea class="inputbox" rows="1" cols="55" style="height: 20px; width: 125px;padding-bottom: 0; margin-bottom: -10px;" name="attr_powermacro53" title="repeating_spells53_#_powermacro53 : Edit this field to create the macro run by the roll button" placeholder="power macro goes here" > </textarea> </div> </div> </fieldset> </div> <br> <input type="checkbox" class="pc-psionicPowers6-show arrow" title="powers6-show" name="attr_powers6-show" value="1"/> <span style="text-align: left;"><span data-i18n="power-level">Power Level</span> <input type="text" class="spell-level-label" name="attr_powerslevel6" title="powerslevel6" value="6" disabled/></span> <div style="float: right;padding-right: 225px;"> <div style="width: 340px;"> <span style="text-align: right;padding-left: 152px;" data-i18n="power-difficulty-classes">Power DC's</span>: <input type="text" style="width: 25px;height:15px ; padding: 0;text-align: center;" name="attr_powerdc6" title="powerdc6" value="(10+6+@{manifestingstat})" disabled /> </div> </div> <div class="pc-psionicPowers6"> <div> <span data-i18n="augment" style="font-weight: bold; padding-left: 20px;">Aug.</span> <span data-i18n="power-name" style="font-weight: bold; padding-left: 55px;">Power name</span> <span data-i18n="school" style="font-weight: bold; padding-left: 125px;">School (Subschool)</span> <span data-i18n="duration" style="font-weight: bold; padding-left: 110px;">Duration</span> <span data-i18n="range" style="font-weight: bold; padding-left: 105px;">Range</span> </div> <fieldset class="repeating_spells63"> <input type="checkbox" style="width: auto; height: 48px; margin-left: -4px;" class="pc-psionicDetail6-show arrow" title="psionicDetail6-show" name="attr_psioniDetail6-show" value="1"/> <span></span> <div style="float: right"> <input type="checkbox" style="width: 10px;" name="attr_poweraugment63" title="repeating_spells63_#_poweraugment63" value="1"/> <input type="text" style="width: 230px; padding-left: 4px; margin-left: 5px;" name="attr_powername63" title="repeating_spells63_#_powername63" value="" /> <input type="text" style="width: 210px; padding-left: 4px;" name="attr_powerschool63" title="repeating_spells63_#_powerschool63" value="" /> <input type="text" style="width: 190px; padding-left: 4px;" name="attr_powerduration63" title="repeating_spells63_#_powerduration63" value="" /> <input type="text" style="width: 105px; padding-left: 4px;" name="attr_powerrange1" title="repeating_spells63_#_powerrange63" value="" /> <button type="roll" name="roll_powercast63" title="repeating_spells63_#_powercast63" value="@{powermacro63}" style="margin: 0" ></button> </div> <div class="pc-psionicDetail6"> <div> <input type="text" class="spell-input" style="width: 135px;" name="attr_powerdescriptor63" title="repeating_spells63_#_powerdescriptor63" value="" placeholder="Descriptor" /> <input type="text" class="spell-input" style="width: 100px;" name="attr_powerdisplay63" title="repeating_spells63_#_powerdisplay63" value="" placeholder="Display" /> <input type="text" class="spell-input" style="width: 70px;" name="attr_powercastingtime63" title="repeating_spells63_#_powercastingtime63" value="" placeholder="Cast. Time" /> <input type="text" class="spell-input" style="width: 250px;" name="attr_powertea63" title="repeating_spells63_#_powertea63" value="" placeholder="Target/Efffect/Area" /> <input type="text" class="spell-input" style="width: 50px;" name="attr_powerst63" title="repeating_spells63_#_powerst63" value="" placeholder="ST" /> <input type="text" class="spell-input" style="width: 50px;" name="attr_powerpr63" title="repeating_spells63_#_powerpr63" value="" placeholder="PR" /> <textarea class="inputbox" rows="1" cols="55" style="height: 20px; width: 125px;padding-bottom: 0; margin-bottom: -10px;" name="attr_powermacro63" title="repeating_spells63_#_powermacro63 : Edit this field to create the macro run by the roll button" placeholder="power macro goes here" > </textarea> </div> </div> </fieldset> </div> <br> <input type="checkbox" class="pc-psionicPowers7-show arrow" title="powers7-show" name="attr_powers7-show" value="1"/> <span style="text-align: left;"><span data-i18n="power-level">Power Level</span> <input type="text" class="spell-level-label" name="attr_powerslevel7" title="powerslevel7" value="7" disabled/></span> <div style="float: right;padding-right: 225px;"> <div style="width: 340px;"> <span style="text-align: right;padding-left: 152px;" data-i18n="power-difficulty-classes">Power DC's</span>: <input type="text" style="width: 25px;height:15px ; padding: 0;text-align: center;" name="attr_powerdc7" title="powerdc7" value="(10+7+@{manifestingstat})" disabled /> </div> </div> <div class="pc-psionicPowers7"> <div> <span data-i18n="augment" style="font-weight: bold; padding-left: 20px;">Aug.</span> <span data-i18n="power-name" style="font-weight: bold; padding-left: 55px;">Power name</span> <span data-i18n="school" style="font-weight: bold; padding-left: 125px;">School (Subschool)</span> <span data-i18n="duration" style="font-weight: bold; padding-left: 110px;">Duration</span> <span data-i18n="range" style="font-weight: bold; padding-left: 105px;">Range</span> </div> <fieldset class="repeating_spells73"> <input type="checkbox" style="width: auto; height: 48px; margin-left: -4px;" class="pc-psionicDetail7-show arrow" title="psionicDetail7-show" name="attr_psioniDetail7-show" value="1"/> <span></span> <div style="float: right"> <input type="checkbox" style="width: 10px;" name="attr_poweraugment73" title="repeating_spells73_#_poweraugment73" value="1"/> <input type="text" style="width: 230px; padding-left: 4px; margin-left: 5px;" name="attr_powername73" title="repeating_spells73_#_powername73" value="" /> <input type="text" style="width: 210px; padding-left: 4px;" name="attr_powerschool73" title="repeating_spells73_#_powerschool73" value="" /> <input type="text" style="width: 190px; padding-left: 4px;" name="attr_powerduration73" title="repeating_spells73_#_powerduration73" value="" /> <input type="text" style="width: 105px; padding-left: 4px;" name="attr_powerrange1" title="repeating_spells73_#_powerrange73" value="" /> <button type="roll" name="roll_powercast73" title="repeating_spells73_#_powercast73" value="@{powermacro73}" style="margin: 0" ></button> </div> <div class="pc-psionicDetail7"> <div> <input type="text" class="spell-input" style="width: 135px;" name="attr_powerdescriptor73" title="repeating_spells73_#_powerdescriptor73" value="" placeholder="Descriptor" /> <input type="text" class="spell-input" style="width: 100px;" name="attr_powerdisplay73" title="repeating_spells73_#_powerdisplay73" value="" placeholder="Display" /> <input type="text" class="spell-input" style="width: 70px;" name="attr_powercastingtime73" title="repeating_spells73_#_powercastingtime73" value="" placeholder="Cast. Time" /> <input type="text" class="spell-input" style="width: 250px;" name="attr_powertea73" title="repeating_spells73_#_powertea73" value="" placeholder="Target/Efffect/Area" /> <input type="text" class="spell-input" style="width: 50px;" name="attr_powerst73" title="repeating_spells73_#_powerst73" value="" placeholder="ST" /> <input type="text" class="spell-input" style="width: 50px;" name="attr_powerpr73" title="repeating_spells73_#_powerpr73" value="" placeholder="PR" /> <textarea class="inputbox" rows="1" cols="55" style="height: 20px; width: 125px;padding-bottom: 0; margin-bottom: -10px;" name="attr_powermacro73" title="repeating_spells73_#_powermacro73 : Edit this field to create the macro run by the roll button" placeholder="power macro goes here" > </textarea> </div> </div> </fieldset> </div> <br> <input type="checkbox" class="pc-psionicPowers8-show arrow" title="powers8-show" name="attr_powers8-show" value="1"/> <span style="text-align: left;"><span data-i18n="power-level">Power Level</span> <input type="text" class="spell-level-label" name="attr_powerslevel8" title="powerslevel8" value="8" disabled/></span> <div style="float: right;padding-right: 225px;"> <div style="width: 340px;"> <span style="text-align: right;padding-left: 152px;" data-i18n="power-difficulty-classes">Power DC's</span>: <input type="text" style="width: 25px;height:15px ; padding: 0;text-align: center;" name="attr_powerdc8" title="powerdc8" value="(10+8+@{manifestingstat})" disabled /> </div> </div> <div class="pc-psionicPowers8"> <div> <span data-i18n="augment" style="font-weight: bold; padding-left: 20px;">Aug.</span> <span data-i18n="power-name" style="font-weight: bold; padding-left: 55px;">Power name</span> <span data-i18n="school" style="font-weight: bold; padding-left: 125px;">School (Subschool)</span> <span data-i18n="duration" style="font-weight: bold; padding-left: 110px;">Duration</span> <span data-i18n="range" style="font-weight: bold; padding-left: 105px;">Range</span> </div> <fieldset class="repeating_spells83"> <input type="checkbox" style="width: auto; height: 48px; margin-left: -4px;" class="pc-psionicDetail8-show arrow" title="psionicDetail8-show" name="attr_psioniDetail8-show" value="1"/> <span></span> <div style="float: right"> <input type="checkbox" style="width: 10px;" name="attr_poweraugment83" title="repeating_spells83_#_poweraugment83" value="1"/> <input type="text" style="width: 230px; padding-left: 4px; margin-left: 5px;" name="attr_powername83" title="repeating_spells83_#_powername83" value="" /> <input type="text" style="width: 210px; padding-left: 4px;" name="attr_powerschool83" title="repeating_spells83_#_powerschool83" value="" /> <input type="text" style="width: 190px; padding-left: 4px;" name="attr_powerduration83" title="repeating_spells83_#_powerduration83" value="" /> <input type="text" style="width: 105px; padding-left: 4px;" name="attr_powerrange1" title="repeating_spells83_#_powerrange83" value="" /> <button type="roll" name="roll_powercast83" title="repeating_spells83_#_powercast83" value="@{powermacro83}" style="margin: 0" ></button> </div> <div class="pc-psionicDetail8"> <div> <input type="text" class="spell-input" style="width: 135px;" name="attr_powerdescriptor83" title="repeating_spells83_#_powerdescriptor83" value="" placeholder="Descriptor" /> <input type="text" class="spell-input" style="width: 100px;" name="attr_powerdisplay83" title="repeating_spells83_#_powerdisplay83" value="" placeholder="Display" /> <input type="text" class="spell-input" style="width: 70px;" name="attr_powercastingtime83" title="repeating_spells83_#_powercastingtime83" value="" placeholder="Cast. Time" /> <input type="text" class="spell-input" style="width: 250px;" name="attr_powertea83" title="repeating_spells83_#_powertea83" value="" placeholder="Target/Efffect/Area" /> <input type="text" class="spell-input" style="width: 50px;" name="attr_powerst83" title="repeating_spells83_#_powerst83" value="" placeholder="ST" /> <input type="text" class="spell-input" style="width: 50px;" name="attr_powerpr83" title="repeating_spells83_#_powerpr83" value="" placeholder="PR" /> <textarea class="inputbox" rows="1" cols="55" style="height: 20px; width: 125px;padding-bottom: 0; margin-bottom: -10px;" name="attr_powermacro83" title="repeating_spells83_#_powermacro83 : Edit this field to create the macro run by the roll button" placeholder="power macro goes here" > </textarea> </div> </div> </fieldset> </div> <br> <input type="checkbox" class="pc-psionicPowers9-show arrow" title="powers9-show" name="attr_powers9-show" value="1"/> <span style="text-align: left;"><span data-i18n="power-level">Power Level</span> <input type="text" class="spell-level-label" name="attr_powerslevel9" title="powerslevel9" value="9" disabled/></span> <div style="float: right;padding-right: 225px;"> <div style="width: 340px;"> <span style="text-align: right;padding-left: 152px;" data-i18n="power-difficulty-classes">Power DC's</span>: <input type="text" style="width: 25px;height:15px ; padding: 0;text-align: center;" name="attr_powerdc9" title="powerdc9" value="(10+9+@{manifestingstat})" disabled /> </div> </div> <div class="pc-psionicPowers9"> <div> <span data-i18n="augment" style="font-weight: bold; padding-left: 20px;">Aug.</span> <span data-i18n="power-name" style="font-weight: bold; padding-left: 55px;">Power name</span> <span data-i18n="school" style="font-weight: bold; padding-left: 125px;">School (Subschool)</span> <span data-i18n="duration" style="font-weight: bold; padding-left: 110px;">Duration</span> <span data-i18n="range" style="font-weight: bold; padding-left: 105px;">Range</span> </div> <fieldset class="repeating_spells93"> <input type="checkbox" style="width: auto; height: 48px; margin-left: -4px;" class="pc-psionicDetail9-show arrow" title="psionicDetail9-show" name="attr_psioniDetail9-show" value="1"/> <span></span> <div style="float: right"> <input type="checkbox" style="width: 10px;" name="attr_poweraugment93" title="repeating_spells93_#_poweraugment93" value="1"/> <input type="text" style="width: 230px; padding-left: 4px; margin-left: 5px;" name="attr_powername93" title="repeating_spells93_#_powername93" value="" /> <input type="text" style="width: 210px; padding-left: 4px;" name="attr_powerschool93" title="repeating_spells93_#_powerschool93" value="" /> <input type="text" style="width: 190px; padding-left: 4px;" name="attr_powerduration93" title="repeating_spells93_#_powerduration93" value="" /> <input type="text" style="width: 105px; padding-left: 4px;" name="attr_powerrange1" title="repeating_spells93_#_powerrange93" value="" /> <button type="roll" name="roll_powercast93" title="repeating_spells93_#_powercast93" value="@{powermacro93}" style="margin: 0" ></button> </div> <div class="pc-psionicDetail9"> <div> <input type="text" class="spell-input" style="width: 135px;" name="attr_powerdescriptor93" title="repeating_spells93_#_powerdescriptor93" value="" placeholder="Descriptor" /> <input type="text" class="spell-input" style="width: 100px;" name="attr_powerdisplay93" title="repeating_spells93_#_powerdisplay93" value="" placeholder="Display" /> <input type="text" class="spell-input" style="width: 70px;" name="attr_powercastingtime93" title="repeating_spells93_#_powercastingtime93" value="" placeholder="Cast. Time" /> <input type="text" class="spell-input" style="width: 250px;" name="attr_powertea93" title="repeating_spells93_#_powertea93" value="" placeholder="Target/Efffect/Area" /> <input type="text" class="spell-input" style="width: 50px;" name="attr_powerst93" title="repeating_spells93_#_powerst93" value="" placeholder="ST" /> <input type="text" class="spell-input" style="width: 50px;" name="attr_powerpr93" title="repeating_spells93_#_powerpr93" value="" placeholder="PR" /> <textarea class="inputbox" rows="1" cols="55" style="height: 20px; width: 125px;padding-bottom: 0; margin-bottom: -10px;" name="attr_powermacro93" title="repeating_spells93_#_powermacro93 : Edit this field to create the macro run by the roll button" placeholder="power macro goes here" > </textarea> </div> </div> </fieldset> </div> <br> <input type="checkbox" class="pc-psionicPowers10-show arrow" title="powers10-show" name="attr_powers10-show" value="1"/> <span style="text-align: left;"><span data-i18n="power-level">Power Level</span> <input type="text" class="spell-level-label" name="attr_powerslevel10" title="powerslevel10" value="10" disabled/></span> <div style="float: right;padding-right: 225px;"> <div style="width: 340px;"> <span style="text-align: right;padding-left: 152px;" data-i18n="power-difficulty-classes">Power DC's</span>: <input type="text" style="width: 25px;height:15px ; padding: 0;text-align: center;" name="attr_powerdc10" title="powerdc10" value="(10+10+@{manifestingstat})" disabled /> </div> </div> <div class="pc-psionicPowers10"> <div> <span data-i18n="augment" style="font-weight: bold; padding-left: 20px;">Aug.</span> <span data-i18n="power-name" style="font-weight: bold; padding-left: 55px;">Power name</span> <span data-i18n="school" style="font-weight: bold; padding-left: 125px;">School (Subschool)</span> <span data-i18n="duration" style="font-weight: bold; padding-left: 110px;">Duration</span> <span data-i18n="range" style="font-weight: bold; padding-left: 105px;">Range</span> </div> <fieldset class="repeating_spells103"> <input type="checkbox" style="width: auto; height: 48px; margin-left: -4px;" class="pc-psionicDetail10-show arrow" title="psionicDetail10-show" name="attr_psioniDetail10-show" value="1"/> <span></span> <div style="float: right"> <input type="checkbox" style="width: 10px;" name="attr_poweraugment103" title="repeating_spells103_#_poweraugment103" value="1"/> <input type="text" style="width: 230px; padding-left: 4px; margin-left: 5px;" name="attr_powername103" title="repeating_spells103_#_powername103" value="" /> <input type="text" style="width: 210px; padding-left: 4px;" name="attr_powerschool103" title="repeating_spells103_#_powerschool103" value="" /> <input type="text" style="width: 190px; padding-left: 4px;" name="attr_powerduration103" title="repeating_spells103_#_powerduration103" value="" /> <input type="text" style="width: 105px; padding-left: 4px;" name="attr_powerrange1" title="repeating_spells103_#_powerrange103" value="" /> <button type="roll" name="roll_powercast103" title="repeating_spells103_#_powercast103" value="@{powermacro103}" style="margin: 0" ></button> </div> <div class="pc-psionicDetail10"> <div> <input type="text" class="spell-input" style="width: 135px;" name="attr_powerdescriptor103" title="repeating_spells103_#_powerdescriptor103" value="" placeholder="Descriptor" /> <input type="text" class="spell-input" style="width: 100px;" name="attr_powerdisplay103" title="repeating_spells103_#_powerdisplay103" value="" placeholder="Display" /> <input type="text" class="spell-input" style="width: 70px;" name="attr_powercastingtime103" title="repeating_spells103_#_powercastingtime103" value="" placeholder="Cast. Time" /> <input type="text" class="spell-input" style="width: 250px;" name="attr_powertea103" title="repeating_spells103_#_powertea103" value="" placeholder="Target/Efffect/Area" /> <input type="text" class="spell-input" style="width: 50px;" name="attr_powerst103" title="repeating_spells103_#_powerst103" value="" placeholder="ST" /> <input type="text" class="spell-input" style="width: 50px;" name="attr_powerpr103" title="repeating_spells103_#_powerpr103" value="" placeholder="PR" /> <textarea class="inputbox" rows="1" cols="55" style="height: 20px; width: 125px;padding-bottom: 0; margin-bottom: -10px;" name="attr_powermacro103" title="repeating_spells103_#_powermacro103 : Edit this field to create the macro run by the roll button" placeholder="power macro goes here" > </textarea> </div> </div> </fieldset> </div> </div> <br> <hr/> <input type="checkbox" class="pc-invocations-show arrow" title="invocations-show" name="attr_invocations-show" value="1"/> <span style="text-align: left;"><span data-i18n="invocations">Invocations</span></span> <div style="float: right;padding-right: 175px;"> <div style="width: 390px;"> <span style="text-align: right" data-i18n="invocer-level" >Invocer level</span>: <input type="text" style="width: 25px;height:15px ; padding: 0;text-align: center;" name="attr_invocerlevel" title="invocelevel"> <span style="text-align: right;padding-left: 40px;" data-i18n="invocing-ability">Invocing ability</span>: <select class="table-sheet-data-center" style="height: 18px; width: 64px; padding: 1px; margin: 0;" name="attr_invocingstat" title="invocingstat"> <option style="width: 45px;" value="@{str-mod} " data-i18n="strength-a" >Str</option> <option style="width: 45px;" value="@{dex-mod} " data-i18n="dexterity-a" >Dex</option> <option style="width: 45px;" value="@{con-mod} " data-i18n="constitution-a" >Con</option> <option style="width: 45px;" value="@{int-mod} " data-i18n="intelligence-a">Int</option> <option style="width: 45px;" value="@{wis-mod} " data-i18n="wisdom-a">Wis</option> <option style="width: 45px;" value="@{cha-mod} " data-i18n="charisma-a" selected>Cha</option> </select> </div> </div> <div class="pc-invocations"> <div style="float: right; padding-right: 175px;width: 390px; margin-bottom: 5px;"> <button type="action" name="act_printInvocation" class="btn-action"><span style="text-align: right;" data-i18n="print-available-invocations" >Print Available Invocations</span></button> </div> <hr style="margin: 0; border: none;"/> <input type="checkbox" class="pc-invocations1-show arrow" title="invocations1-show" name="attr_invocations1-show" value="1"/><span style="text-align: left;"> <span data-i18n="invocation-level-least">Invocations Level Least</span></span> <div class="pc-invocations1"> <div> <span data-i18n="lev-dc" style="font-weight: bold; padding-left: 25px;">Lev/DC</span> <span data-i18n="invocation-name" style="font-weight: bold; padding-left: 65px;">Invovation name</span> <span data-i18n="type" style="font-weight: bold; padding-left: 135px;">Type</span> <span data-i18n="duration" style="font-weight: bold; padding-left: 150px;">Duration</span> <span data-i18n="range" style="font-weight: bold; padding-left: 100px;">Range</span> </div> <fieldset class="repeating_spells14"> <input type="checkbox" style="width: auto; height: 48px; margin-left: -4px;" class="pc-invocationsDetail1-show arrow" title="invocationsDetail1-show" name="attr_invocationsDetail1-show" value="1"/> <span></span> <div style="float: right"> <input type="text" style="width: 25px; padding-left: 4px;" name="attr_invocationlevel14" title="repeating_invocations14_#_invocationslevel14" value="1" />/ <input type="text" style="width: 25px;" name="attr_invocationdc14" title="repeating_invocations14_#_invocationsdc14" value="(10+@{invocationlevel14}+@{invocingstat})" disabled /> <input type="text" style="width: 220px; padding-left: 4px;" name="attr_invocationname14" title="repeating_invocations14_#_invocationname14" value="" /> <input type="text" style="width: 200px; padding-left: 4px;" name="attr_invocationtype14" title="repeating_invocations14_#_invocationtype14" value="" /> <input type="text" style="width: 180px; padding-left: 4px;" name="attr_invocationduration14" title="repeating_invocations14_#_invocationduration14" value="" /> <input type="text" style="width: 94px; padding-left: 4px;" name="attr_invocationrange14" title="repeating_invocations14_#_invocationrange14" value="" /> <button type="roll" name="roll_invocationcast14" title="repeating_invocations14_#_invocationcast14" value="@{invocationmacro14}" style="margin: 0" ></button> </div> <div class="pc-invocationsDetail1"> <div> <input type="text" class="spell-input" style="width: 100px;" name="attr_invocationcomponents14" title="repeating_invocations14_#_invocationcomponents14" value="" placeholder="Components" /> <input type="text" class="spell-input" style="width: 70px;" name="attr_invocationcastingtime14" title="repeating_invocations14_#_invocationcastingtime14" value="" placeholder="Cast. Time" /> <input type="text" class="spell-input" style="width: 300px;" name="attr_invocationtea14" title="repeating_invocations14_#_invocationtea14" value="" placeholder="Target/Efffect/Area" /> <input type="text" class="spell-input" style="width: 70px;" name="attr_invocationst14" title="repeating_invocations14_#_invocationst14" value="" placeholder="ST" /> <input type="text" class="spell-input" style="width: 70px;" name="attr_invocationsr14" title="repeating_invocations14_#_invocationsr14" value="" placeholder="SR" /> <textarea class="inputbox" rows="1" cols="55" style="height: 20px; width: 175px;padding-bottom: 0; margin-bottom: -10px;" name="attr_invocationmacro14" title="repeating_invocations14_#_invocationmacro14 : Edit this field to create the macro run by the roll button" placeholder="invocation macro goes here" > </textarea> </div> </div> </fieldset> </div> <br> <input type="checkbox" class="pc-invocations2-show arrow" title="invocations2-show" name="attr_invocations2-show" value="1"/><span style="text-align: left;"> <span data-i18n="invocation-level-lesser">Invocations Level Lesser</span></span> <div class="pc-invocations2"> <div> <span data-i18n="lev-dc" style="font-weight: bold; padding-left: 25px;">Lev/DC</span> <span data-i18n="invocation-name" style="font-weight: bold; padding-left: 65px;">Invovation name</span> <span data-i18n="type" style="font-weight: bold; padding-left: 135px;">Type</span> <span data-i18n="duration" style="font-weight: bold; padding-left: 150px;">Duration</span> <span data-i18n="range" style="font-weight: bold; padding-left: 100px;">Range</span> </div> <fieldset class="repeating_spells24"> <input type="checkbox" style="width: auto; height: 48px; margin-left: -4px;" class="pc-invocationsDetail1-show arrow" title="invocationsDetail1-show" name="attr_invocationsDetail1-show" value="3"/> <span></span> <div style="float: right"> <input type="text" style="width: 25px; padding-left: 4px;" name="attr_invocationlevel24" title="repeating_invocations24_#_invocationslevel24" value="1" />/ <input type="text" style="width: 25px;" name="attr_invocationdc24" title="repeating_invocations24_#_invocationsdc24" value="(10+@{invocationlevel24}+@{invocingstat})" disabled /> <input type="text" style="width: 220px; padding-left: 4px;" name="attr_invocationname24" title="repeating_invocations24_#_invocationname24" value="" /> <input type="text" style="width: 200px; padding-left: 4px;" name="attr_invocationtype24" title="repeating_invocations24_#_invocationtype24" value="" /> <input type="text" style="width: 180px; padding-left: 4px;" name="attr_invocationduration24" title="repeating_invocations24_#_invocationduration24" value="" /> <input type="text" style="width: 94px; padding-left: 4px;" name="attr_invocationrange24" title="repeating_invocations24_#_invocationrange24" value="" /> <button type="roll" name="roll_invocationcast24" title="repeating_invocations24_#_invocationcast24" value="@{invocationmacro24}" style="margin: 0" ></button> </div> <div class="pc-invocationsDetail1"> <div> <input type="text" class="spell-input" style="width: 100px;" name="attr_invocationcomponents24" title="repeating_invocations24_#_invocationcomponents24" value="" placeholder="Components" /> <input type="text" class="spell-input" style="width: 70px;" name="attr_invocationcastingtime24" title="repeating_invocations24_#_invocationcastingtime24" value="" placeholder="Cast. Time" /> <input type="text" class="spell-input" style="width: 300px;" name="attr_invocationtea24" title="repeating_invocations24_#_invocationtea24" value="" placeholder="Target/Efffect/Area" /> <input type="text" class="spell-input" style="width: 70px;" name="attr_invocationst24" title="repeating_invocations24_#_invocationst24" value="" placeholder="ST" /> <input type="text" class="spell-input" style="width: 70px;" name="attr_invocationsr24" title="repeating_invocations24_#_invocationsr24" value="" placeholder="SR" /> <textarea class="inputbox" rows="1" cols="55" style="height: 20px; width: 175px;padding-bottom: 0; margin-bottom: -10px;" name="attr_invocationmacro24" title="repeating_invocations24_#_invocationmacro24 : Edit this field to create the macro run by the roll button" placeholder="invocation macro goes here" > </textarea> </div> </div> </fieldset> </div> <br> <input type="checkbox" class="pc-invocations3-show arrow" title="invocations3-show" name="attr_invocations3-show" value="1"/><span style="text-align: left;"> <span data-i18n="invocation-level-greater">Invocations Level Greater</span></span> <div class="pc-invocations3"> <div> <span data-i18n="lev-dc" style="font-weight: bold; padding-left: 25px;">Lev/DC</span> <span data-i18n="invocation-name" style="font-weight: bold; padding-left: 65px;">Invovation name</span> <span data-i18n="type" style="font-weight: bold; padding-left: 135px;">Type</span> <span data-i18n="duration" style="font-weight: bold; padding-left: 150px;">Duration</span> <span data-i18n="range" style="font-weight: bold; padding-left: 100px;">Range</span> </div> <fieldset class="repeating_spells34"> <input type="checkbox" style="width: auto; height: 48px; margin-left: -4px;" class="pc-invocationsDetail1-show arrow" title="invocationsDetail1-show" name="attr_invocationsDetail1-show" value="5"/> <span></span> <div style="float: right"> <input type="text" style="width: 25px; padding-left: 4px;" name="attr_invocationlevel34" title="repeating_invocations34_#_invocationslevel34" value="1" />/ <input type="text" style="width: 25px;" name="attr_invocationdc34" title="repeating_invocations34_#_invocationsdc34" value="(10+@{invocationlevel34}+@{invocingstat})" disabled /> <input type="text" style="width: 220px; padding-left: 4px;" name="attr_invocationname34" title="repeating_invocations34_#_invocationname34" value="" /> <input type="text" style="width: 200px; padding-left: 4px;" name="attr_invocationtype34" title="repeating_invocations34_#_invocationtype34" value="" /> <input type="text" style="width: 180px; padding-left: 4px;" name="attr_invocationduration34" title="repeating_invocations34_#_invocationduration34" value="" /> <input type="text" style="width: 94px; padding-left: 4px;" name="attr_invocationrange34" title="repeating_invocations34_#_invocationrange34" value="" /> <button type="roll" name="roll_invocationcast34" title="repeating_invocations34_#_invocationcast34" value="@{invocationmacro34}" style="margin: 0" ></button> </div> <div class="pc-invocationsDetail1"> <div> <input type="text" class="spell-input" style="width: 100px;" name="attr_invocationcomponents34" title="repeating_invocations34_#_invocationcomponents34" value="" placeholder="Components" /> <input type="text" class="spell-input" style="width: 70px;" name="attr_invocationcastingtime34" title="repeating_invocations34_#_invocationcastingtime34" value="" placeholder="Cast. Time" /> <input type="text" class="spell-input" style="width: 300px;" name="attr_invocationtea34" title="repeating_invocations34_#_invocationtea34" value="" placeholder="Target/Efffect/Area" /> <input type="text" class="spell-input" style="width: 70px;" name="attr_invocationst34" title="repeating_invocations34_#_invocationst34" value="" placeholder="ST" /> <input type="text" class="spell-input" style="width: 70px;" name="attr_invocationsr34" title="repeating_invocations34_#_invocationsr34" value="" placeholder="SR" /> <textarea class="inputbox" rows="1" cols="55" style="height: 20px; width: 175px;padding-bottom: 0; margin-bottom: -10px;" name="attr_invocationmacro34" title="repeating_invocations34_#_invocationmacro34 : Edit this field to create the macro run by the roll button" placeholder="invocation macro goes here" > </textarea> </div> </div> </fieldset> </div> <br> <input type="checkbox" class="pc-invocations4-show arrow" title="invocations4-show" name="attr_invocations4-show" value="1"/><span style="text-align: left;"> <span data-i18n="invocation-level-dark">Invocations Level Dark</span></span> <div class="pc-invocations4"> <div> <span data-i18n="lev-dc" style="font-weight: bold; padding-left: 25px;">Lev/DC</span> <span data-i18n="invocation-name" style="font-weight: bold; padding-left: 65px;">Invovation name</span> <span data-i18n="type" style="font-weight: bold; padding-left: 135px;">Type</span> <span data-i18n="duration" style="font-weight: bold; padding-left: 150px;">Duration</span> <span data-i18n="range" style="font-weight: bold; padding-left: 100px;">Range</span> </div> <fieldset class="repeating_spells44"> <input type="checkbox" style="width: auto; height: 48px; margin-left: -4px;" class="pc-invocationsDetail1-show arrow" title="invocationsDetail1-show" name="attr_invocationsDetail1-show" value="6"/> <span></span> <div style="float: right"> <input type="text" style="width: 25px; padding-left: 4px;" name="attr_invocationlevel44" title="repeating_invocations44_#_invocationslevel44" value="1" />/ <input type="text" style="width: 25px;" name="attr_invocationdc44" title="repeating_invocations44_#_invocationsdc44" value="(10+@{invocationlevel44}+@{invocingstat})" disabled /> <input type="text" style="width: 220px; padding-left: 4px;" name="attr_invocationname44" title="repeating_invocations44_#_invocationname44" value="" /> <input type="text" style="width: 200px; padding-left: 4px;" name="attr_invocationtype44" title="repeating_invocations44_#_invocationtype44" value="" /> <input type="text" style="width: 180px; padding-left: 4px;" name="attr_invocationduration44" title="repeating_invocations44_#_invocationduration44" value="" /> <input type="text" style="width: 94px; padding-left: 4px;" name="attr_invocationrange44" title="repeating_invocations44_#_invocationrange44" value="" /> <button type="roll" name="roll_invocationcast44" title="repeating_invocations44_#_invocationcast44" value="@{invocationmacro44}" style="margin: 0" ></button> </div> <div class="pc-invocationsDetail1"> <div> <input type="text" class="spell-input" style="width: 100px;" name="attr_invocationcomponents44" title="repeating_invocations44_#_invocationcomponents44" value="" placeholder="Components" /> <input type="text" class="spell-input" style="width: 70px;" name="attr_invocationcastingtime44" title="repeating_invocations44_#_invocationcastingtime44" value="" placeholder="Cast. Time" /> <input type="text" class="spell-input" style="width: 300px;" name="attr_invocationtea44" title="repeating_invocations44_#_invocationtea44" value="" placeholder="Target/Efffect/Area" /> <input type="text" class="spell-input" style="width: 70px;" name="attr_invocationst44" title="repeating_invocations44_#_invocationst44" value="" placeholder="ST" /> <input type="text" class="spell-input" style="width: 70px;" name="attr_invocationsr44" title="repeating_invocations44_#_invocationsr44" value="" placeholder="SR" /> <textarea class="inputbox" rows="1" cols="55" style="height: 20px; width: 175px;padding-bottom: 0; margin-bottom: -10px;" name="attr_invocationmacro44" title="repeating_invocations44_#_invocationmacro44 : Edit this field to create the macro run by the roll button" placeholder="invocation macro goes here" > </textarea> </div> </div> </fieldset> </div> <br> </div> <br> <hr/> <input type="checkbox" class="pc-maneuversStances-show arrow" title="maneuversStances-show" name="attr_maneuversStances-show" value="1"/> <span style="text-align: left;"><span data-i18n="maneuvers-stances">Maneuvers & Stances</span> </span> <div style="float: right;padding-right: 10px;"> <div style="width: 555px;"> <span style="text-align: right;" data-i18n="initiator-level" >Initiator level</span>: <input type="text" style="width: 25px;height:15px ; padding: 0;text-align: center;" name="attr_initiatorlevel" title="initiatorlevel"> <span style="text-align: right;padding-left: 20px;" data-i18n="maneuvers-known" >Maneuvers Known</span>: <input type="text" name="attr_maneuversknown" title="maneuversknown" style="width: 30px;height:15px ; padding: 0;text-align: center;"> /<input type="text" name="attr_maneuversreadied" title="maneuversreadied" style="width: 30px;height:15px ; padding: 0;text-align: center;"> (<input type="text" name="attr_maneuversreadied_init" title="maneuversreadied|init" style="width: 30px;height:15px ; padding: 0;text-align: center;" />) <span style="text-align: right;padding-left: 20px;" data-i18n="stances-known" >Stances Known</span>: <input type="text" name="attr_stancesknown" title="stancesknown" style="width: 30px;height:15px ; padding: 0;text-align: center;"> </div> </div> <div class="pc-maneuversStances"> <div style="float: right; padding-right: 75px;width: 490px; margin-bottom: 5px;"> <button type="action" name="act_grantManeuver" class="btn-action"><span style="text-align: right;" data-i18n="grant-maneuvers" >Grant Maneuver</span></button> <button type="action" name="act_resetUsedManeuver" class="btn-action" style="margin-left: 15px;"><span style="text-align: right;" data-i18n="reset-used" >Reset Used</span></button> <button type="action" name="act_resetGrantedManeuver" class="btn-action" style="margin-left: 15px;"><span style="text-align: right;" data-i18n="reset-granted" >Reset Granted</span></button> <button type="action" name="act_resetReadiedManeuver" class="btn-action" style="margin-left: 15px;"><span style="text-align: right;" data-i18n="reset-readied" >Grang Readied</span></button> </div> <hr style="margin: 0; border: none;"/> <input type="checkbox" class="pc-maneuversStances1-show arrow" title="maneuversStances1-show" name="attr_maneuversStances1-show" value="1"/> <span style="text-align: left;"><span data-i18n="maneuver-level">Maneuver Level</span> <input type="text" class="spell-level-label" name="attr_maneuverslevel1" title="maneuverslevel1" value="1" disabled/></span> <div class="pc-maneuversStances1"> <div> <span data-i18n="use-gran-read" style="font-weight: bold; padding-left: 20px;">Use/Gra/Rea</span> <span data-i18n="maneuver-name" style="font-weight: bold; padding-left: 65px;">Maneuver name</span> <span data-i18n="type" style="font-weight: bold; padding-left: 100px;">Type</span> <span data-i18n="duration" style="font-weight: bold; padding-left: 90px;">Duration</span> <span data-i18n="range" style="font-weight: bold; padding-left: 90px;">Range</span> <span data-i18n="dc" style="font-weight: bold; padding-left: 55px;">DC</span> </div> <fieldset class="repeating_spells15"> <input type="checkbox" style="width: auto; height: 48px; margin-left: -4px;" class="pc-maneuversStancesDetail1-show arrow" title="maneuversStancesDetail1-show" name="attr_maneuversStancesDetail1-show" value="1"/> <span></span> <div style="float: right"> <input type="checkbox" style="width: 10px; padding-left: 5px; margin-right: 4px;" name="attr_maneuverused15" title="repeating_maneuvers15_#_maneuverused15" value="1" />/ <input type="checkbox" style="width: 10px; margin-right: 4px;" name="attr_maneuvergranted15" title="repeating_maneuvers15_#_maneuvergranted15" value="1" />/ <input type="checkbox" style="width: 10px; margin-right: 4px;" name="attr_maneuverreadied15" title="repeating_maneuvers15_#_maneuverreadied15" value="1"/> <input type="text" style="width: 225px; padding-left: 4px; margin-left: 15px;" name="attr_maneuvername15" title="repeating_maneuvers15_#_maneuvername15" value="" /> <input type="text" style="width: 100px; padding-left: 4px;" name="attr_maneuvertype15" title="repeating_maneuvers15_#_maneuvertype15" value="" /> <input type="text" style="width: 170px; padding-left: 4px;" name="attr_maneuverduration15" title="repeating_maneuvers15_#_maneuverduration15" value="" /> <input type="text" style="width: 100px; padding-left: 4px;" name="attr_maneuverrange15" title="repeating_maneuvers15_#_maneuverrange15" value="" /> <input type="text" style="width: 70px; padding-left: 4px;" name="attr_maneuverdc15" title="repeating_maneuvedc15_#_maneuverdc15" value="" /> <button type="roll" name="roll_maneuvercast15" title="repeating_maneuvers15_#_maneuvercast15" value="@{maneuvermacro15}" style="margin: 0" ></button> </div> <div class="pc-maneuversStancesDetail1"> <div> <input type="text" class="spell-input" style="width: 145px;" name="attr_maneuverdiscipline15" title="repeating_maneuvers15_#_maneuverdiscipline15" value="" placeholder="Discipline" /> <input type="text" class="spell-input" style="width: 145px;" name="attr_maneuverdescriptor15" title="repeating_maneuvers15_#_maneuverdescriptor15" value="" placeholder="Descriptor" /> <input type="text" class="spell-input" style="width: 80px;" name="attr_maneuveraction15" title="repeating_maneuvers15_#_maneuveraction15" value="" placeholder="Action" /> <input type="text" class="spell-input" style="width: 240px;" name="attr_maneuvertea15" title="repeating_maneuvers15_#_maneuvertea15" value="" placeholder="Target/Efffect/Area" /> <input type="text" class="spell-input" style="width: 50px;" name="attr_maneuverst15" title="repeating_maneuvers15_#_maneuverst15" value="" placeholder="ST" /> <textarea class="inputbox" rows="1" cols="55" style="height: 20px; width: 125px;padding-bottom: 0; margin-bottom: -10px;" name="attr_maneuvermacro15" title="repeating_maneuvers15_#_maneuvermacro15 : Edit this field to create the macro run by the roll button" placeholder="maneuver macro goes here" > </textarea> </div> </div> </fieldset> </div> <br> <input type="checkbox" class="pc-maneuversStances2-show arrow" title="maneuversStances2-show" name="attr_maneuversStances2-show" value="1"/> <span style="text-align: left;"><span data-i18n="maneuver-level">Maneuver Level</span> <input type="text" class="spell-level-label" name="attr_maneuverslevel2" title="maneuverslevel2" value="2" disabled/></span> <div class="pc-maneuversStances2"> <div> <span data-i18n="use-gran-read" style="font-weight: bold; padding-left: 20px;">Use/Gra/Rea</span> <span data-i18n="maneuver-name" style="font-weight: bold; padding-left: 65px;">Maneuver name</span> <span data-i18n="type" style="font-weight: bold; padding-left: 100px;">Type</span> <span data-i18n="duration" style="font-weight: bold; padding-left: 90px;">Duration</span> <span data-i18n="range" style="font-weight: bold; padding-left: 90px;">Range</span> <span data-i18n="dc" style="font-weight: bold; padding-left: 55px;">DC</span> </div> <fieldset class="repeating_spells25"> <input type="checkbox" style="width: auto; height: 48px; margin-left: -4px;" class="pc-maneuversStancesDetail2-show arrow" title="maneuversStancesDetail2-show" name="attr_maneuversStancesDetail2-show" value="1"/> <span></span> <div style="float: right"> <input type="checkbox" style="width: 10px; padding-left: 5px; margin-right: 4px;" name="attr_maneuverused25" title="repeating_maneuvers25_#_maneuverused25" value="1" />/ <input type="checkbox" style="width: 10px; margin-right: 4px;" name="attr_maneuvergranted25" title="repeating_maneuvers25_#_maneuvergranted25" value="1" />/ <input type="checkbox" style="width: 10px; margin-right: 4px;" name="attr_maneuverreadied25" title="repeating_maneuvers25_#_maneuverreadied25" value="1"/> <input type="text" style="width: 225px; padding-left: 4px; margin-left: 15px;" name="attr_maneuvername25" title="repeating_maneuvers25_#_maneuvername25" value="" /> <input type="text" style="width: 100px; padding-left: 4px;" name="attr_maneuvertype25" title="repeating_maneuvers25_#_maneuvertype25" value="" /> <input type="text" style="width: 170px; padding-left: 4px;" name="attr_maneuverduration25" title="repeating_maneuvers25_#_maneuverduration25" value="" /> <input type="text" style="width: 100px; padding-left: 4px;" name="attr_maneuverrange25" title="repeating_maneuvers25_#_maneuverrange25" value="" /> <input type="text" style="width: 70px; padding-left: 4px;" name="attr_maneuverdc25" title="repeating_maneuvedc25_#_maneuverdc25" value="" /> <button type="roll" name="roll_maneuvercast25" title="repeating_maneuvers25_#_maneuvercast25" value="@{maneuvermacro25}" style="margin: 0" ></button> </div> <div class="pc-maneuversStancesDetail2"> <div> <input type="text" class="spell-input" style="width: 145px;" name="attr_maneuverdiscipline25" title="repeating_maneuvers25_#_maneuverdiscipline25" value="" placeholder="Discipline" /> <input type="text" class="spell-input" style="width: 145px;" name="attr_maneuverdescriptor25" title="repeating_maneuvers25_#_maneuverdescriptor25" value="" placeholder="Descriptor" /> <input type="text" class="spell-input" style="width: 80px;" name="attr_maneuveraction25" title="repeating_maneuvers25_#_maneuveraction25" value="" placeholder="Action" /> <input type="text" class="spell-input" style="width: 240px;" name="attr_maneuvertea25" title="repeating_maneuvers25_#_maneuvertea25" value="" placeholder="Target/Efffect/Area" /> <input type="text" class="spell-input" style="width: 50px;" name="attr_maneuverst25" title="repeating_maneuvers25_#_maneuverst25" value="" placeholder="ST" /> <textarea class="inputbox" rows="1" cols="55" style="height: 20px; width: 125px;padding-bottom: 0; margin-bottom: -10px;" name="attr_maneuvermacro25" title="repeating_maneuvers25_#_maneuvermacro25 : Edit this field to create the macro run by the roll button" placeholder="maneuver macro goes here" > </textarea> </div> </div> </fieldset> </div> <br> <input type="checkbox" class="pc-maneuversStances3-show arrow" title="maneuversStances3-show" name="attr_maneuversStances3-show" value="1"/> <span style="text-align: left;"><span data-i18n="maneuver-level">Maneuver Level</span> <input type="text" class="spell-level-label" name="attr_maneuverslevel3" title="maneuverslevel3" value="3" disabled/></span> <div class="pc-maneuversStances3"> <div> <span data-i18n="use-gran-read" style="font-weight: bold; padding-left: 20px;">Use/Gra/Rea</span> <span data-i18n="maneuver-name" style="font-weight: bold; padding-left: 65px;">Maneuver name</span> <span data-i18n="type" style="font-weight: bold; padding-left: 100px;">Type</span> <span data-i18n="duration" style="font-weight: bold; padding-left: 90px;">Duration</span> <span data-i18n="range" style="font-weight: bold; padding-left: 90px;">Range</span> <span data-i18n="dc" style="font-weight: bold; padding-left: 55px;">DC</span> </div> <fieldset class="repeating_spells35"> <input type="checkbox" style="width: auto; height: 48px; margin-left: -4px;" class="pc-maneuversStancesDetail3-show arrow" title="maneuversStancesDetail3-show" name="attr_maneuversStancesDetail3-show" value="1"/> <span></span> <div style="float: right"> <input type="checkbox" style="width: 10px; padding-left: 5px; margin-right: 4px;" name="attr_maneuverused35" title="repeating_maneuvers35_#_maneuverused35" value="1" />/ <input type="checkbox" style="width: 10px; margin-right: 4px;" name="attr_maneuvergranted35" title="repeating_maneuvers35_#_maneuvergranted35" value="1" />/ <input type="checkbox" style="width: 10px; margin-right: 4px;" name="attr_maneuverreadied35" title="repeating_maneuvers35_#_maneuverreadied35" value="1"/> <input type="text" style="width: 225px; padding-left: 4px; margin-left: 15px;" name="attr_maneuvername35" title="repeating_maneuvers35_#_maneuvername35" value="" /> <input type="text" style="width: 100px; padding-left: 4px;" name="attr_maneuvertype35" title="repeating_maneuvers35_#_maneuvertype35" value="" /> <input type="text" style="width: 170px; padding-left: 4px;" name="attr_maneuverduration35" title="repeating_maneuvers35_#_maneuverduration35" value="" /> <input type="text" style="width: 100px; padding-left: 4px;" name="attr_maneuverrange35" title="repeating_maneuvers35_#_maneuverrange35" value="" /> <input type="text" style="width: 70px; padding-left: 4px;" name="attr_maneuverdc35" title="repeating_maneuvedc35_#_maneuverdc35" value="" /> <button type="roll" name="roll_maneuvercast35" title="repeating_maneuvers35_#_maneuvercast35" value="@{maneuvermacro35}" style="margin: 0" ></button> </div> <div class="pc-maneuversStancesDetail3"> <div> <input type="text" class="spell-input" style="width: 145px;" name="attr_maneuverdiscipline35" title="repeating_maneuvers35_#_maneuverdiscipline35" value="" placeholder="Discipline" /> <input type="text" class="spell-input" style="width: 145px;" name="attr_maneuverdescriptor35" title="repeating_maneuvers35_#_maneuverdescriptor35" value="" placeholder="Descriptor" /> <input type="text" class="spell-input" style="width: 80px;" name="attr_maneuveraction35" title="repeating_maneuvers35_#_maneuveraction35" value="" placeholder="Action" /> <input type="text" class="spell-input" style="width: 240px;" name="attr_maneuvertea35" title="repeating_maneuvers35_#_maneuvertea35" value="" placeholder="Target/Efffect/Area" /> <input type="text" class="spell-input" style="width: 50px;" name="attr_maneuverst35" title="repeating_maneuvers35_#_maneuverst35" value="" placeholder="ST" /> <textarea class="inputbox" rows="1" cols="55" style="height: 20px; width: 125px;padding-bottom: 0; margin-bottom: -10px;" name="attr_maneuvermacro35" title="repeating_maneuvers35_#_maneuvermacro35 : Edit this field to create the macro run by the roll button" placeholder="maneuver macro goes here" > </textarea> </div> </div> </fieldset> </div> <br> <input type="checkbox" class="pc-maneuversStances4-show arrow" title="maneuversStances4-show" name="attr_maneuversStances4-show" value="1"/> <span style="text-align: left;"><span data-i18n="maneuver-level">Maneuver Level</span> <input type="text" class="spell-level-label" name="attr_maneuverslevel4" title="maneuverslevel4" value="4" disabled/></span> <div class="pc-maneuversStances4"> <div> <span data-i18n="use-gran-read" style="font-weight: bold; padding-left: 20px;">Use/Gra/Rea</span> <span data-i18n="maneuver-name" style="font-weight: bold; padding-left: 65px;">Maneuver name</span> <span data-i18n="type" style="font-weight: bold; padding-left: 100px;">Type</span> <span data-i18n="duration" style="font-weight: bold; padding-left: 90px;">Duration</span> <span data-i18n="range" style="font-weight: bold; padding-left: 90px;">Range</span> <span data-i18n="dc" style="font-weight: bold; padding-left: 55px;">DC</span> </div> <fieldset class="repeating_spells45"> <input type="checkbox" style="width: auto; height: 48px; margin-left: -4px;" class="pc-maneuversStancesDetail4-show arrow" title="maneuversStancesDetail4-show" name="attr_maneuversStancesDetail4-show" value="1"/> <span></span> <div style="float: right"> <input type="checkbox" style="width: 10px; padding-left: 5px; margin-right: 4px;" name="attr_maneuverused45" title="repeating_maneuvers45_#_maneuverused45" value="1" />/ <input type="checkbox" style="width: 10px; margin-right: 4px;" name="attr_maneuvergranted45" title="repeating_maneuvers45_#_maneuvergranted45" value="1" />/ <input type="checkbox" style="width: 10px; margin-right: 4px;" name="attr_maneuverreadied45" title="repeating_maneuvers45_#_maneuverreadied45" value="1"/> <input type="text" style="width: 225px; padding-left: 4px; margin-left: 15px;" name="attr_maneuvername45" title="repeating_maneuvers45_#_maneuvername45" value="" /> <input type="text" style="width: 100px; padding-left: 4px;" name="attr_maneuvertype45" title="repeating_maneuvers45_#_maneuvertype45" value="" /> <input type="text" style="width: 170px; padding-left: 4px;" name="attr_maneuverduration45" title="repeating_maneuvers45_#_maneuverduration45" value="" /> <input type="text" style="width: 100px; padding-left: 4px;" name="attr_maneuverrange45" title="repeating_maneuvers45_#_maneuverrange45" value="" /> <input type="text" style="width: 70px; padding-left: 4px;" name="attr_maneuverdc45" title="repeating_maneuvedc45_#_maneuverdc45" value="" /> <button type="roll" name="roll_maneuvercast45" title="repeating_maneuvers45_#_maneuvercast45" value="@{maneuvermacro45}" style="margin: 0" ></button> </div> <div class="pc-maneuversStancesDetail4"> <div> <input type="text" class="spell-input" style="width: 145px;" name="attr_maneuverdiscipline45" title="repeating_maneuvers45_#_maneuverdiscipline45" value="" placeholder="Discipline" /> <input type="text" class="spell-input" style="width: 145px;" name="attr_maneuverdescriptor45" title="repeating_maneuvers45_#_maneuverdescriptor45" value="" placeholder="Descriptor" /> <input type="text" class="spell-input" style="width: 80px;" name="attr_maneuveraction45" title="repeating_maneuvers45_#_maneuveraction45" value="" placeholder="Action" /> <input type="text" class="spell-input" style="width: 240px;" name="attr_maneuvertea45" title="repeating_maneuvers45_#_maneuvertea45" value="" placeholder="Target/Efffect/Area" /> <input type="text" class="spell-input" style="width: 50px;" name="attr_maneuverst45" title="repeating_maneuvers45_#_maneuverst45" value="" placeholder="ST" /> <textarea class="inputbox" rows="1" cols="55" style="height: 20px; width: 125px;padding-bottom: 0; margin-bottom: -10px;" name="attr_maneuvermacro45" title="repeating_maneuvers45_#_maneuvermacro45 : Edit this field to create the macro run by the roll button" placeholder="maneuver macro goes here" > </textarea> </div> </div> </fieldset> </div> <br> <input type="checkbox" class="pc-maneuversStances5-show arrow" title="maneuversStances5-show" name="attr_maneuversStances5-show" value="1"/> <span style="text-align: left;"><span data-i18n="maneuver-level">Maneuver Level</span> <input type="text" class="spell-level-label" name="attr_maneuverslevel5" title="maneuverslevel5" value="5" disabled/></span> <div class="pc-maneuversStances5"> <div> <span data-i18n="use-gran-read" style="font-weight: bold; padding-left: 20px;">Use/Gra/Rea</span> <span data-i18n="maneuver-name" style="font-weight: bold; padding-left: 65px;">Maneuver name</span> <span data-i18n="type" style="font-weight: bold; padding-left: 100px;">Type</span> <span data-i18n="duration" style="font-weight: bold; padding-left: 90px;">Duration</span> <span data-i18n="range" style="font-weight: bold; padding-left: 90px;">Range</span> <span data-i18n="dc" style="font-weight: bold; padding-left: 55px;">DC</span> </div> <fieldset class="repeating_spells55"> <input type="checkbox" style="width: auto; height: 48px; margin-left: -4px;" class="pc-maneuversStancesDetail5-show arrow" title="maneuversStancesDetail5-show" name="attr_maneuversStancesDetail5-show" value="1"/> <span></span> <div style="float: right"> <input type="checkbox" style="width: 10px; padding-left: 5px; margin-right: 4px;" name="attr_maneuverused55" title="repeating_maneuvers55_#_maneuverused55" value="1" />/ <input type="checkbox" style="width: 10px; margin-right: 4px;" name="attr_maneuvergranted55" title="repeating_maneuvers55_#_maneuvergranted55" value="1" />/ <input type="checkbox" style="width: 10px; margin-right: 4px;" name="attr_maneuverreadied55" title="repeating_maneuvers55_#_maneuverreadied55" value="1"/> <input type="text" style="width: 225px; padding-left: 4px; margin-left: 15px;" name="attr_maneuvername55" title="repeating_maneuvers55_#_maneuvername55" value="" /> <input type="text" style="width: 100px; padding-left: 4px;" name="attr_maneuvertype55" title="repeating_maneuvers55_#_maneuvertype55" value="" /> <input type="text" style="width: 170px; padding-left: 4px;" name="attr_maneuverduration55" title="repeating_maneuvers55_#_maneuverduration55" value="" /> <input type="text" style="width: 100px; padding-left: 4px;" name="attr_maneuverrange55" title="repeating_maneuvers55_#_maneuverrange55" value="" /> <input type="text" style="width: 70px; padding-left: 4px;" name="attr_maneuverdc55" title="repeating_maneuvedc55_#_maneuverdc55" value="" /> <button type="roll" name="roll_maneuvercast55" title="repeating_maneuvers55_#_maneuvercast55" value="@{maneuvermacro55}" style="margin: 0" ></button> </div> <div class="pc-maneuversStancesDetail5"> <div> <input type="text" class="spell-input" style="width: 145px;" name="attr_maneuverdiscipline55" title="repeating_maneuvers55_#_maneuverdiscipline55" value="" placeholder="Discipline" /> <input type="text" class="spell-input" style="width: 145px;" name="attr_maneuverdescriptor55" title="repeating_maneuvers55_#_maneuverdescriptor55" value="" placeholder="Descriptor" /> <input type="text" class="spell-input" style="width: 80px;" name="attr_maneuveraction55" title="repeating_maneuvers55_#_maneuveraction55" value="" placeholder="Action" /> <input type="text" class="spell-input" style="width: 240px;" name="attr_maneuvertea55" title="repeating_maneuvers55_#_maneuvertea55" value="" placeholder="Target/Efffect/Area" /> <input type="text" class="spell-input" style="width: 50px;" name="attr_maneuverst55" title="repeating_maneuvers55_#_maneuverst55" value="" placeholder="ST" /> <textarea class="inputbox" rows="1" cols="55" style="height: 20px; width: 125px;padding-bottom: 0; margin-bottom: -10px;" name="attr_maneuvermacro55" title="repeating_maneuvers55_#_maneuvermacro55 : Edit this field to create the macro run by the roll button" placeholder="maneuver macro goes here" > </textarea> </div> </div> </fieldset> </div> <br> <input type="checkbox" class="pc-maneuversStances6-show arrow" title="maneuversStances6-show" name="attr_maneuversStances6-show" value="1"/> <span style="text-align: left;"><span data-i18n="maneuver-level">Maneuver Level</span> <input type="text" class="spell-level-label" name="attr_maneuverslevel6" title="maneuverslevel6" value="6" disabled/></span> <div class="pc-maneuversStances6"> <div> <span data-i18n="use-gran-read" style="font-weight: bold; padding-left: 20px;">Use/Gra/Rea</span> <span data-i18n="maneuver-name" style="font-weight: bold; padding-left: 65px;">Maneuver name</span> <span data-i18n="type" style="font-weight: bold; padding-left: 100px;">Type</span> <span data-i18n="duration" style="font-weight: bold; padding-left: 90px;">Duration</span> <span data-i18n="range" style="font-weight: bold; padding-left: 90px;">Range</span> <span data-i18n="dc" style="font-weight: bold; padding-left: 55px;">DC</span> </div> <fieldset class="repeating_spells65"> <input type="checkbox" style="width: auto; height: 48px; margin-left: -4px;" class="pc-maneuversStancesDetail6-show arrow" title="maneuversStancesDetail6-show" name="attr_maneuversStancesDetail6-show" value="1"/> <span></span> <div style="float: right"> <input type="checkbox" style="width: 10px; padding-left: 5px; margin-right: 4px;" name="attr_maneuverused65" title="repeating_maneuvers65_#_maneuverused65" value="1" />/ <input type="checkbox" style="width: 10px; margin-right: 4px;" name="attr_maneuvergranted65" title="repeating_maneuvers65_#_maneuvergranted65" value="1" />/ <input type="checkbox" style="width: 10px; margin-right: 4px;" name="attr_maneuverreadied65" title="repeating_maneuvers65_#_maneuverreadied65" value="1"/> <input type="text" style="width: 225px; padding-left: 4px; margin-left: 15px;" name="attr_maneuvername65" title="repeating_maneuvers65_#_maneuvername65" value="" /> <input type="text" style="width: 100px; padding-left: 4px;" name="attr_maneuvertype65" title="repeating_maneuvers65_#_maneuvertype65" value="" /> <input type="text" style="width: 170px; padding-left: 4px;" name="attr_maneuverduration65" title="repeating_maneuvers65_#_maneuverduration65" value="" /> <input type="text" style="width: 100px; padding-left: 4px;" name="attr_maneuverrange65" title="repeating_maneuvers65_#_maneuverrange65" value="" /> <input type="text" style="width: 70px; padding-left: 4px;" name="attr_maneuverdc65" title="repeating_maneuvedc65_#_maneuverdc65" value="" /> <button type="roll" name="roll_maneuvercast65" title="repeating_maneuvers65_#_maneuvercast65" value="@{maneuvermacro65}" style="margin: 0" ></button> </div> <div class="pc-maneuversStancesDetail6"> <div> <input type="text" class="spell-input" style="width: 145px;" name="attr_maneuverdiscipline65" title="repeating_maneuvers65_#_maneuverdiscipline65" value="" placeholder="Discipline" /> <input type="text" class="spell-input" style="width: 145px;" name="attr_maneuverdescriptor65" title="repeating_maneuvers65_#_maneuverdescriptor65" value="" placeholder="Descriptor" /> <input type="text" class="spell-input" style="width: 80px;" name="attr_maneuveraction65" title="repeating_maneuvers65_#_maneuveraction65" value="" placeholder="Action" /> <input type="text" class="spell-input" style="width: 240px;" name="attr_maneuvertea65" title="repeating_maneuvers65_#_maneuvertea65" value="" placeholder="Target/Efffect/Area" /> <input type="text" class="spell-input" style="width: 50px;" name="attr_maneuverst65" title="repeating_maneuvers65_#_maneuverst65" value="" placeholder="ST" /> <textarea class="inputbox" rows="1" cols="55" style="height: 20px; width: 125px;padding-bottom: 0; margin-bottom: -10px;" name="attr_maneuvermacro65" title="repeating_maneuvers65_#_maneuvermacro65 : Edit this field to create the macro run by the roll button" placeholder="maneuver macro goes here" > </textarea> </div> </div> </fieldset> </div> <br> <input type="checkbox" class="pc-maneuversStances7-show arrow" title="maneuversStances7-show" name="attr_maneuversStances7-show" value="1"/> <span style="text-align: left;"><span data-i18n="maneuver-level">Maneuver Level</span> <input type="text" class="spell-level-label" name="attr_maneuverslevel7" title="maneuverslevel7" value="7" disabled/></span> <div class="pc-maneuversStances7"> <div> <span data-i18n="use-gran-read" style="font-weight: bold; padding-left: 20px;">Use/Gra/Rea</span> <span data-i18n="maneuver-name" style="font-weight: bold; padding-left: 65px;">Maneuver name</span> <span data-i18n="type" style="font-weight: bold; padding-left: 100px;">Type</span> <span data-i18n="duration" style="font-weight: bold; padding-left: 90px;">Duration</span> <span data-i18n="range" style="font-weight: bold; padding-left: 90px;">Range</span> <span data-i18n="dc" style="font-weight: bold; padding-left: 55px;">DC</span> </div> <fieldset class="repeating_spells75"> <input type="checkbox" style="width: auto; height: 48px; margin-left: -4px;" class="pc-maneuversStancesDetail7-show arrow" title="maneuversStancesDetail7-show" name="attr_maneuversStancesDetail7-show" value="1"/> <span></span> <div style="float: right"> <input type="checkbox" style="width: 10px; padding-left: 5px; margin-right: 4px;" name="attr_maneuverused75" title="repeating_maneuvers75_#_maneuverused75" value="1" />/ <input type="checkbox" style="width: 10px; margin-right: 4px;" name="attr_maneuvergranted75" title="repeating_maneuvers75_#_maneuvergranted75" value="1" />/ <input type="checkbox" style="width: 10px; margin-right: 4px;" name="attr_maneuverreadied75" title="repeating_maneuvers75_#_maneuverreadied75" value="1"/> <input type="text" style="width: 225px; padding-left: 4px; margin-left: 15px;" name="attr_maneuvername75" title="repeating_maneuvers75_#_maneuvername75" value="" /> <input type="text" style="width: 100px; padding-left: 4px;" name="attr_maneuvertype75" title="repeating_maneuvers75_#_maneuvertype75" value="" /> <input type="text" style="width: 170px; padding-left: 4px;" name="attr_maneuverduration75" title="repeating_maneuvers75_#_maneuverduration75" value="" /> <input type="text" style="width: 100px; padding-left: 4px;" name="attr_maneuverrange75" title="repeating_maneuvers75_#_maneuverrange75" value="" /> <input type="text" style="width: 70px; padding-left: 4px;" name="attr_maneuverdc75" title="repeating_maneuvedc75_#_maneuverdc75" value="" /> <button type="roll" name="roll_maneuvercast75" title="repeating_maneuvers75_#_maneuvercast75" value="@{maneuvermacro75}" style="margin: 0" ></button> </div> <div class="pc-maneuversStancesDetail7"> <div> <input type="text" class="spell-input" style="width: 145px;" name="attr_maneuverdiscipline75" title="repeating_maneuvers75_#_maneuverdiscipline75" value="" placeholder="Discipline" /> <input type="text" class="spell-input" style="width: 145px;" name="attr_maneuverdescriptor75" title="repeating_maneuvers75_#_maneuverdescriptor75" value="" placeholder="Descriptor" /> <input type="text" class="spell-input" style="width: 80px;" name="attr_maneuveraction75" title="repeating_maneuvers75_#_maneuveraction75" value="" placeholder="Action" /> <input type="text" class="spell-input" style="width: 240px;" name="attr_maneuvertea75" title="repeating_maneuvers75_#_maneuvertea75" value="" placeholder="Target/Efffect/Area" /> <input type="text" class="spell-input" style="width: 50px;" name="attr_maneuverst75" title="repeating_maneuvers75_#_maneuverst75" value="" placeholder="ST" /> <textarea class="inputbox" rows="1" cols="55" style="height: 20px; width: 125px;padding-bottom: 0; margin-bottom: -10px;" name="attr_maneuvermacro75" title="repeating_maneuvers75_#_maneuvermacro75 : Edit this field to create the macro run by the roll button" placeholder="maneuver macro goes here" > </textarea> </div> </div> </fieldset> </div> <br> <input type="checkbox" class="pc-maneuversStances8-show arrow" title="maneuversStances8-show" name="attr_maneuversStances8-show" value="1"/> <span style="text-align: left;"><span data-i18n="maneuver-level">Maneuver Level</span> <input type="text" class="spell-level-label" name="attr_maneuverslevel8" title="maneuverslevel8" value="8" disabled/></span> <div class="pc-maneuversStances8"> <div> <span data-i18n="use-gran-read" style="font-weight: bold; padding-left: 20px;">Use/Gra/Rea</span> <span data-i18n="maneuver-name" style="font-weight: bold; padding-left: 65px;">Maneuver name</span> <span data-i18n="type" style="font-weight: bold; padding-left: 100px;">Type</span> <span data-i18n="duration" style="font-weight: bold; padding-left: 90px;">Duration</span> <span data-i18n="range" style="font-weight: bold; padding-left: 90px;">Range</span> <span data-i18n="dc" style="font-weight: bold; padding-left: 55px;">DC</span> </div> <fieldset class="repeating_spells85"> <input type="checkbox" style="width: auto; height: 48px; margin-left: -4px;" class="pc-maneuversStancesDetail8-show arrow" title="maneuversStancesDetail8-show" name="attr_maneuversStancesDetail8-show" value="1"/> <span></span> <div style="float: right"> <input type="checkbox" style="width: 10px; padding-left: 5px; margin-right: 4px;" name="attr_maneuverused85" title="repeating_maneuvers85_#_maneuverused85" value="1" />/ <input type="checkbox" style="width: 10px; margin-right: 4px;" name="attr_maneuvergranted85" title="repeating_maneuvers85_#_maneuvergranted85" value="1" />/ <input type="checkbox" style="width: 10px; margin-right: 4px;" name="attr_maneuverreadied85" title="repeating_maneuvers85_#_maneuverreadied85" value="1"/> <input type="text" style="width: 225px; padding-left: 4px; margin-left: 15px;" name="attr_maneuvername85" title="repeating_maneuvers85_#_maneuvername85" value="" /> <input type="text" style="width: 100px; padding-left: 4px;" name="attr_maneuvertype85" title="repeating_maneuvers85_#_maneuvertype85" value="" /> <input type="text" style="width: 170px; padding-left: 4px;" name="attr_maneuverduration85" title="repeating_maneuvers85_#_maneuverduration85" value="" /> <input type="text" style="width: 100px; padding-left: 4px;" name="attr_maneuverrange85" title="repeating_maneuvers85_#_maneuverrange85" value="" /> <input type="text" style="width: 70px; padding-left: 4px;" name="attr_maneuverdc85" title="repeating_maneuvedc85_#_maneuverdc85" value="" /> <button type="roll" name="roll_maneuvercast85" title="repeating_maneuvers85_#_maneuvercast85" value="@{maneuvermacro85}" style="margin: 0" ></button> </div> <div class="pc-maneuversStancesDetail8"> <div> <input type="text" class="spell-input" style="width: 145px;" name="attr_maneuverdiscipline85" title="repeating_maneuvers85_#_maneuverdiscipline85" value="" placeholder="Discipline" /> <input type="text" class="spell-input" style="width: 145px;" name="attr_maneuverdescriptor85" title="repeating_maneuvers85_#_maneuverdescriptor85" value="" placeholder="Descriptor" /> <input type="text" class="spell-input" style="width: 80px;" name="attr_maneuveraction85" title="repeating_maneuvers85_#_maneuveraction85" value="" placeholder="Action" /> <input type="text" class="spell-input" style="width: 240px;" name="attr_maneuvertea85" title="repeating_maneuvers85_#_maneuvertea85" value="" placeholder="Target/Efffect/Area" /> <input type="text" class="spell-input" style="width: 50px;" name="attr_maneuverst85" title="repeating_maneuvers85_#_maneuverst85" value="" placeholder="ST" /> <textarea class="inputbox" rows="1" cols="55" style="height: 20px; width: 125px;padding-bottom: 0; margin-bottom: -10px;" name="attr_maneuvermacro85" title="repeating_maneuvers85_#_maneuvermacro85 : Edit this field to create the macro run by the roll button" placeholder="maneuver macro goes here" > </textarea> </div> </div> </fieldset> </div> <br> <input type="checkbox" class="pc-maneuversStances9-show arrow" title="maneuversStances9-show" name="attr_maneuversStances9-show" value="1"/> <span style="text-align: left;"><span data-i18n="maneuver-level">Maneuver Level</span> <input type="text" class="spell-level-label" name="attr_maneuverslevel9" title="maneuverslevel9" value="9" disabled/></span> <div class="pc-maneuversStances9"> <div> <span data-i18n="use-gran-read" style="font-weight: bold; padding-left: 20px;">Use/Gra/Rea</span> <span data-i18n="maneuver-name" style="font-weight: bold; padding-left: 65px;">Maneuver name</span> <span data-i18n="type" style="font-weight: bold; padding-left: 100px;">Type</span> <span data-i18n="duration" style="font-weight: bold; padding-left: 90px;">Duration</span> <span data-i18n="range" style="font-weight: bold; padding-left: 90px;">Range</span> <span data-i18n="dc" style="font-weight: bold; padding-left: 55px;">DC</span> </div> <fieldset class="repeating_spells95"> <input type="checkbox" style="width: auto; height: 48px; margin-left: -4px;" class="pc-maneuversStancesDetail9-show arrow" title="maneuversStancesDetail9-show" name="attr_maneuversStancesDetail9-show" value="1"/> <span></span> <div style="float: right"> <input type="checkbox" style="width: 10px; padding-left: 5px; margin-right: 4px;" name="attr_maneuverused95" title="repeating_maneuvers95_#_maneuverused95" value="1" />/ <input type="checkbox" style="width: 10px; margin-right: 4px;" name="attr_maneuvergranted95" title="repeating_maneuvers95_#_maneuvergranted95" value="1" />/ <input type="checkbox" style="width: 10px; margin-right: 4px;" name="attr_maneuverreadied95" title="repeating_maneuvers95_#_maneuverreadied95" value="1"/> <input type="text" style="width: 225px; padding-left: 4px; margin-left: 15px;" name="attr_maneuvername95" title="repeating_maneuvers95_#_maneuvername95" value="" /> <input type="text" style="width: 100px; padding-left: 4px;" name="attr_maneuvertype95" title="repeating_maneuvers95_#_maneuvertype95" value="" /> <input type="text" style="width: 170px; padding-left: 4px;" name="attr_maneuverduration95" title="repeating_maneuvers95_#_maneuverduration95" value="" /> <input type="text" style="width: 100px; padding-left: 4px;" name="attr_maneuverrange95" title="repeating_maneuvers95_#_maneuverrange95" value="" /> <input type="text" style="width: 70px; padding-left: 4px;" name="attr_maneuverdc95" title="repeating_maneuvedc95_#_maneuverdc95" value="" /> <button type="roll" name="roll_maneuvercast95" title="repeating_maneuvers95_#_maneuvercast95" value="@{maneuvermacro95}" style="margin: 0" ></button> </div> <div class="pc-maneuversStancesDetail9"> <div> <input type="text" class="spell-input" style="width: 145px;" name="attr_maneuverdiscipline95" title="repeating_maneuvers95_#_maneuverdiscipline95" value="" placeholder="Discipline" /> <input type="text" class="spell-input" style="width: 145px;" name="attr_maneuverdescriptor95" title="repeating_maneuvers95_#_maneuverdescriptor95" value="" placeholder="Descriptor" /> <input type="text" class="spell-input" style="width: 80px;" name="attr_maneuveraction95" title="repeating_maneuvers95_#_maneuveraction95" value="" placeholder="Action" /> <input type="text" class="spell-input" style="width: 240px;" name="attr_maneuvertea95" title="repeating_maneuvers95_#_maneuvertea95" value="" placeholder="Target/Efffect/Area" /> <input type="text" class="spell-input" style="width: 50px;" name="attr_maneuverst95" title="repeating_maneuvers95_#_maneuverst95" value="" placeholder="ST" /> <textarea class="inputbox" rows="1" cols="55" style="height: 20px; width: 125px;padding-bottom: 0; margin-bottom: -10px;" name="attr_maneuvermacro95" title="repeating_maneuvers95_#_maneuvermacro95 : Edit this field to create the macro run by the roll button" placeholder="maneuver macro goes here" > </textarea> </div> </div> </fieldset> </div> <br> <input type="checkbox" class="pc-maneuversStances10-show arrow" title="maneuversStances10-show" name="attr_maneuversStances10-show" value="1"/> <span style="text-align: left;"><span data-i18n="maneuver-level">Maneuver Level</span> <input type="text" class="spell-level-label" name="attr_maneuverslevel10" title="maneuverslevel10" value="10" disabled/></span> <div class="pc-maneuversStances10"> <div> <span data-i18n="use-gran-read" style="font-weight: bold; padding-left: 20px;">Use/Gra/Rea</span> <span data-i18n="maneuver-name" style="font-weight: bold; padding-left: 65px;">Maneuver name</span> <span data-i18n="type" style="font-weight: bold; padding-left: 100px;">Type</span> <span data-i18n="duration" style="font-weight: bold; padding-left: 90px;">Duration</span> <span data-i18n="range" style="font-weight: bold; padding-left: 90px;">Range</span> <span data-i18n="dc" style="font-weight: bold; padding-left: 55px;">DC</span> </div> <fieldset class="repeating_spells105"> <input type="checkbox" style="width: auto; height: 48px; margin-left: -4px;" class="pc-maneuversStancesDetail10-show arrow" title="maneuversStancesDetail10-show" name="attr_maneuversStancesDetail10-show" value="1"/> <span></span> <div style="float: right"> <input type="checkbox" style="width: 10px; padding-left: 5px; margin-right: 4px;" name="attr_maneuverused105" title="repeating_maneuvers105_#_maneuverused105" value="1" />/ <input type="checkbox" style="width: 10px; margin-right: 4px;" name="attr_maneuvergranted105" title="repeating_maneuvers105_#_maneuvergranted105" value="1" />/ <input type="checkbox" style="width: 10px; margin-right: 4px;" name="attr_maneuverreadied105" title="repeating_maneuvers105_#_maneuverreadied105" value="1"/> <input type="text" style="width: 225px; padding-left: 4px; margin-left: 15px;" name="attr_maneuvername105" title="repeating_maneuvers105_#_maneuvername105" value="" /> <input type="text" style="width: 100px; padding-left: 4px;" name="attr_maneuvertype105" title="repeating_maneuvers105_#_maneuvertype105" value="" /> <input type="text" style="width: 170px; padding-left: 4px;" name="attr_maneuverduration105" title="repeating_maneuvers105_#_maneuverduration105" value="" /> <input type="text" style="width: 100px; padding-left: 4px;" name="attr_maneuverrange105" title="repeating_maneuvers105_#_maneuverrange105" value="" /> <input type="text" style="width: 70px; padding-left: 4px;" name="attr_maneuverdc105" title="repeating_maneuvedc105_#_maneuverdc105" value="" /> <button type="roll" name="roll_maneuvercast105" title="repeating_maneuvers105_#_maneuvercast105" value="@{maneuvermacro105}" style="margin: 0" ></button> </div> <div class="pc-maneuversStancesDetail10"> <div> <input type="text" class="spell-input" style="width: 145px;" name="attr_maneuverdiscipline105" title="repeating_maneuvers105_#_maneuverdiscipline105" value="" placeholder="Discipline" /> <input type="text" class="spell-input" style="width: 145px;" name="attr_maneuverdescriptor105" title="repeating_maneuvers105_#_maneuverdescriptor105" value="" placeholder="Descriptor" /> <input type="text" class="spell-input" style="width: 80px;" name="attr_maneuveraction105" title="repeating_maneuvers105_#_maneuveraction105" value="" placeholder="Action" /> <input type="text" class="spell-input" style="width: 240px;" name="attr_maneuvertea105" title="repeating_maneuvers105_#_maneuvertea105" value="" placeholder="Target/Efffect/Area" /> <input type="text" class="spell-input" style="width: 50px;" name="attr_maneuverst105" title="repeating_maneuvers105_#_maneuverst105" value="" placeholder="ST" /> <textarea class="inputbox" rows="1" cols="55" style="height: 20px; width: 125px;padding-bottom: 0; margin-bottom: -10px;" name="attr_maneuvermacro105" title="repeating_maneuvers105_#_maneuvermacro105 : Edit this field to create the macro run by the roll button" placeholder="maneuver macro goes here" > </textarea> </div> </div> </fieldset> </div> </div> <br> <hr/> <input type="checkbox" class="pc-spellLikeAbilites-show arrow" title="spellLikeAbilites-show" name="attr_spellLikeAbilites-show" value="1"/> <span style="text-align: left;"><span data-i18n="spell-like-abilites">Spell Like Abilites</span></span> <div class="pc-spellLikeAbilites"> <div style="float: right; padding-right: 175px; width: 390px; margin-bottom: 5px;"> <button type="action" name="act_resetSpellLikeUsed" class="btn-action"><span style="text-align: right;" data-i18n="reset-used" >Reset Used</span></button> <button type="action" name="act_resetSpellLikePrepared" class="btn-action" style="margin-left: 20px;"><span style="text-align: right;" data-i18n="reset-prepared" >Reset Prepared</span></button> <button type="action" name="act_printSpellLike" class="btn-action"><span style="text-align: right;" data-i18n="print-available-spell-like" >Print Available Spell Like Abilities</span></button> </div> <hr style="margin: 0; border: none;"/> <div> <span data-i18n="use-prep" style="font-weight: bold; padding-left: 20px;">Use/Prep</span> <span data-i18n="dc" style="font-weight: bold; padding-left: 4px;">DC</span> <span data-i18n="ability-name" style="font-weight: bold; padding-left: 70px;">Ability name</span> <span data-i18n="type" style="font-weight: bold; padding-left: 140px;">Type</span> <span data-i18n="duration" style="font-weight: bold; padding-left: 145px;">Duration</span> <span data-i18n="range" style="font-weight: bold; padding-left: 90px;">Range</span> </div> <fieldset class="repeating_spells16"> <input type="checkbox" style="width: auto; height: 48px; margin-left: -4px;" class="pc-spellLikeAbilitesDetail1-show arrow" title="spellLikeAbilitesDetail1-show" name="attr_spellLikeAbilitesDetail1-show" value="1"/> <span></span> <div style="float: right"> <input type="text" style="width: 25px; padding-left: 5px;" name="attr_spellused16" title="repeating_spells16_#_spellused16" />/ <input type="text" style="width: 25px;" name="attr_spellprep16" title="repeating_spells16_#_spellprep16" /> <input type="text" style="width: 25px; padding-left: 5px;" name="attr_spelldc16" title="repeating_spells16_#_spellsdc16" /> <input type="text" style="width: 210px; padding-left: 5px;" name="attr_spellname16" title="repeating_spells16_#_spellname16" value="" /> <input type="text" style="width: 190px; padding-left: 5px;" name="attr_spelltype16" title="repeating_spells16_#_spelltype16" value="" /> <input type="text" style="width: 170px; padding-left: 5px;" name="attr_spellduration16" title="repeating_spells16_#_spellduration16" value="" /> <input type="text" style="width: 95px; padding-left: 5px;" name="attr_spellrange16" title="repeating_spells16_#_spellrange16" value="" /> <button type="roll" name="roll_spellcast16" title="repeating_spells16_#_spellcast16" value="@{spellmacro16}" style="margin: 0" ></button> </div> <div class="pc-spellLikeAbilitesDetail1"> <div> <input type="text" class="spell-input" style="width: 130px;" name="attr_spelldescriptor16" title="repeating_spells16_#_spelldescriptor16" value="" placeholder="Descriptor" /> <input type="text" class="spell-input" style="width: 80px;" name="attr_spellcomponents16" title="repeating_spells16_#_spellcomponents16" value="" placeholder="Components" /> <input type="text" class="spell-input" style="width: 70px;" name="attr_spellcastingtime16" title="repeating_spells16_#_spellcastingtime16" value="" placeholder="Cast. Time" /> <input type="text" class="spell-input" style="width: 220px;" name="attr_spelltea16" title="repeating_spells16_#_spelltea16" value="" placeholder="Target/Efffect/Area" /> <input type="text" class="spell-input" style="width: 50px;" name="attr_spellst16" title="repeating_spells16_#_spellst16" value="" placeholder="ST" /> <input type="text" class="spell-input" style="width: 50px;" name="attr_spellsr16" title="repeating_spells16_#_spellsr16" value="" placeholder="SR" /> <input type="text" class="spell-input" style="width: 50px;" name="attr_spellpr16" title="repeating_spells16_#_spellpr16" value="" placeholder="PR" /> <textarea class="inputbox" rows="1" cols="55" style="height: 20px; width: 125px;padding-bottom: 0; margin-bottom: -10px;" name="attr_spellmacro16" title="repeating_spells16_#_spellmacro16 : Edit this field to create the macro run by the roll button" placeholder="spell like ability macro goes here" ></textarea> </div> </div> </fieldset> </div> </div> <div class="switch-baseModeSpellSection pc-spells"> <table style="float: left"> <tr> <!--spells--> <td colspan="3"> <table style="width:100%;" class="table-sheet-row" class="tableNoCellSpacingNoCellPadding"> <tr> <td colspan="3" class="statlabel-big-gray" style="width: 790px; height: 35px; font-size: 1.5em;" data-i18n="spells">Spells</td> </tr> <tr> <td class="table-sheet-header3" style="width: 10%; border: 1px solid black;"><span data-i18n="caster-level">Caster Level</span>:<br> <input type="text" style="width: 25px;" name="attr_casterlevel" title="casterlevel" value="1" class="table-sheet-row-small">/ <input type="text" style="width: 25px;" name="attr_casterlevel2" title="casterlevel2" value="0" class="table-sheet-row-small"> </td> <td class="table-sheet-header3" colspan="2" style="width: 90%;"><span data-i18n="spells-per-day">Spells/Day</span>:<br> <span data-i18n="zero">0</span>:<input type="text" name="attr_spells0" title="spells0" value="0" class="table-sheet-row-small"> <span data-i18n="first">1st</span>:<input type="text" name="attr_spells1" title="spells1" value="0" class="table-sheet-row-small"> <span data-i18n="second">2nd</span>:<input type="text" name="attr_spells2" title="spells2" value="0" class="table-sheet-row-small"> <span data-i18n="third">3rd</span>:<input type="text" name="attr_spells3" title="spells3" value="0" class="table-sheet-row-small"> <span data-i18n="fourth">4th</span>:<input type="text" name="attr_spells4" title="spells4" value="0" class="table-sheet-row-small"> <span data-i18n="fifth">5th</span>:<input type="text" name="attr_spells5" title="spells5" value="0" class="table-sheet-row-small"> <span data-i18n="sixth">6th</span>:<input type="text" name="attr_spells6" title="spells6" value="0" class="table-sheet-row-small"> <span data-i18n="seventh">7th</span>:<input type="text" name="attr_spells7" title="spells7" value="0" class="table-sheet-row-small"> <span data-i18n="eighth">8th</span>:<input type="text" name="attr_spells8" title="spells8" value="0" class="table-sheet-row-small"> <span data-i18n="ninth">9th</span>:<input type="text" name="attr_spells9" title="spells9" value="0" class="table-sheet-row-small"> </td> </tr> <tr> <td class="table-sheet-header3" style="width: 10%; border: 1px solid black;"><span data-i18n="casting-ability">Casting Ability</span>:<br> <select class="table-sheet-data-center" style="height: 24px; width: 64px;" name="attr_spellcastingstat" title="spellcastingstat"> <option type="text" style="width: 45px;" value="@{str-mod} " data-i18n="strength-a" >Str</option> <option type="text" style="width: 45px;" value="@{dex-mod} " data-i18n="dexterity-a" >Dex</option> <option type="text" style="width: 45px;" value="@{con-mod} " data-i18n="constitution-a" >Con</option> <option type="text" style="width: 45px;" value="@{int-mod} " data-i18n="intelligence-a" selected>Int</option> <option type="text" style="width: 45px;" value="@{wis-mod} " data-i18n="wisdom-a">Wis</option> <option type="text" style="width: 45px;" value="@{cha-mod} " data-i18n="charisma-a">Cha</option> </select> </td> <td class="table-sheet-header3" colspan="2" style="width: 90%;"><span data-i18n="spell-difficulty-classes">Spell DC's</span><br> <span data-i18n="zero">0</span>:<input type="text" name="attr_spelldc0" title="spelldc0" value="(10+0+@{spellcastingstat})" disabled="true" class="table-sheet-row-small"> <span data-i18n="first">1st</span>:<input type="text" name="attr_spelldc1" title="spelldc1" value="(10+1+@{spellcastingstat})" disabled="true" class="table-sheet-row-small"> <span data-i18n="second">2nd</span>:<input type="text" name="attr_spelldc2" title="spelldc2" value="(10+2+@{spellcastingstat})" disabled="true" class="table-sheet-row-small"> <span data-i18n="third">3rd</span>:<input type="text" name="attr_spelldc3" title="spelldc3" value="(10+3+@{spellcastingstat})" disabled="true" class="table-sheet-row-small"> <span data-i18n="fourth">4th</span>:<input type="text" name="attr_spelldc4" title="spelldc4" value="(10+4+@{spellcastingstat})" disabled="true" class="table-sheet-row-small"> <span data-i18n="fifth">5th</span>:<input type="text" name="attr_spelldc5" title="spelldc5" value="(10+5+@{spellcastingstat})" disabled="true" class="table-sheet-row-small"> <span data-i18n="sixth">6th</span>:<input type="text" name="attr_spelldc6" title="spelldc6" value="(10+6+@{spellcastingstat})" disabled="true" class="table-sheet-row-small"> <span data-i18n="seventh">7th</span>:<input type="text" name="attr_spelldc7" title="spelldc7" value="(10+7+@{spellcastingstat})" disabled="true" class="table-sheet-row-small"> <span data-i18n="eighth">8th</span>:<input type="text" name="attr_spelldc8" title="spelldc8" value="(10+8+@{spellcastingstat})" disabled="true" class="table-sheet-row-small"> <span data-i18n="ninth">9th</span>:<input type="text" name="attr_spelldc9" title="spelldc9" value="(10+9+@{spellcastingstat})" disabled="true" class="table-sheet-row-small"> </td> </tr> <tr> <td class="table-sheet-header3" style="width: 10%; border: 1px solid black;"><span data-i18n="spell-penetration-a">Spell Pen</span>:<br> <input type="text" style="width: 25px;" name="attr_spellpen" title="spellpen" value="0" class="table-sheet-row-small"> </td> <td class="table-sheet-header3" style="width: 75%;"><span data-i18n="spell-focus">Spell Focus</span>:<br> <span data-i18n="abjuration">Abjuration</span>:<input type="text" name="attr_sf-abjuration" title="sf-abjuration" value="0" class="table-sheet-row-small"> <span data-i18n="conjuration">Conjuration</span>:<input type="text" name="attr_sf-conjuration" title="sf-conjuration" value="0" class="table-sheet-row-small"> <span data-i18n="divination">Divination</span>:<input type="text" name="attr_sf-divination" title="sf-divination" value="0" class="table-sheet-row-small"> <span data-i18n="enchantment">Enchantment</span>:<input type="text" name="attr_sf-enchantment" title="sf-enchantment" value="0" class="table-sheet-row-small"><br> <span data-i18n="evocation">Evocation</span>:<input type="text" name="attr_sf-evocation" title="sf-evocation" value="0" class="table-sheet-row-small"> <span data-i18n="illusion">Illusion</span>:<input type="text" name="attr_sf-illusion" title="sf-illusion" value="0" class="table-sheet-row-small"> <span data-i18n="necromancy">Necromancy</span>:<input type="text" name="attr_sf-necromancy" title="sf-necromancy" value="0" class="table-sheet-row-small"> <span data-i18n="transmutation">Transmutation</span>:<input type="text" name="attr_sf-transmutation" title="sf-transmutation" value="0" class="table-sheet-row-small"> </td> <td class="table-sheet-header3" style="width: 15%; border: 1px solid black;"><br><input type="text" class="input-noborder" name="attr_powerpointname" data-i18n-placeholder="power-points" placeholder="Power Points" title="powerpointname"><br> <div><input type="text" name="attr_powerpoints" title="powerpoints" style="width: 30px; text-align: right;">/<input type="text" name="attr_powerpoints_max" title="powerpoints|max" style="width: 30px;"></div> </td> </tr> </table> </td> </tr> </table> <br> <hr/> <input type="checkbox" style="width: auto; height: 48px; margin-left: -4px;" class="pc-spellAction-show arrow" title="spellAction-show" name="attr_spellAction-show" value="1"/> <span></span> <div class="pc-spell-action" style="float: right; padding-right: 30px;"> <table> <tr> <td> <button type="action" name="act_resetDivineUsed" class="btn-action"><span style="text-align: right;" data-i18n="reset-used" >Reset Used</span></button> <button type="action" name="act_resetDivinePrepared" class="btn-action"><span style="text-align: right;" data-i18n="reset-prepared" >Reset Prepared</span></button> <button type="action" name="act_printDivine" class="btn-action"><span style="text-align: right;" data-i18n="print-available-spells" >Print Available Spells</span></button> </td> <td> <button type="action" name="act_resetArcaneUsed" class="btn-action" style="margin-left: 45px;"><span style="text-align: right;" data-i18n="reset-used" >Reset Used</span></button> <button type="action" name="act_resetArcanePrepared" class="btn-action"><span style="text-align: right;" data-i18n="reset-prepared" >Reset Prepared</span></button> <button type="action" name="act_printArcane" class="btn-action"><span style="text-align: right;" data-i18n="print-available-spells" >Print Available Spells</span></button> </td> </tr> </table> </div> <hr style="margin: 0;"/> <input type="checkbox" class="pc-spells0-show arrow" title="spells0-show" name="attr_spells0-show" value="1" checked /><span style="text-align: left;"><span data-i18n="spell-section">Spell Section</span>0</span> <div class="pc-spells0"> <table> <tr> <td style="vertical-align:top;"> <table> <tr class="table-sheet-header"> <td colspan="5"><input type="text" style="width: 395px;" name="attr_spellgroupname01" title="spellgroupname01" value="Level 0 Divine Spells"></td> </tr> </table> <table> <tr class="table-sheet-header"> <td style="width: 55px;" data-i18n="use-prep">Use/Prep</td> <td style="width: 120px;" data-i18n="spell-name"> Spell name </td> <td style="width: 20px;" data-i18n="level-a">Lvl</td> <td style="width: 160px;" data-i18n="emote-macro">Emote/macro</td> </tr> </table> <fieldset class="repeating_spells01"> <table style="width: 350px;" class="table-sheet-row"> <tr> <td><input type="text" style="width: 25px;" name="attr_spellused01" title="repeating_spells01_#_spellused01" />/<input type="text" style="width: 25px;" name="attr_spellprep01" title="repeating_spells01_#_spellprep01" /></td> <td><input type="text" style="width: 120px;" name="attr_spellname01" title="repeating_spells01_#_spellname01" value="Cure Minor Wounds" /></td> <td><input type="text" style="width: 20px;" name="attr_spelllevel01" title="repeating_spells01_#_spelllevel01" value="0" /></td> <td> <textarea input class="inputbox" rows="1" cols="55" style="height: 20px; width: 150px;" name="attr_spellmacro01" title="repeating_spells01_#_spellmacro01 : Edit this field to create the macro run by the roll button">&{template:DnD35StdRoll} {{spellflag=true}} {{name=@{character_name} }} {{subtags=casts [Cure Minor Wounds](http://www.dandwiki.com/wiki/Cure_minor_wounds ).}} {{School:= Conj(Healing)}} {{Level:= Cleric 0}} {{Cmpnts:=V,S}} {{Casting Time:=1 std action}} {{Range:= Touch}} {{Target:= Creature touched}} {{Duration:= Instantaneous}} {{Saving Throw:= Will Save(half) when used vs Undead}} {{Spell Resist.:= Undead can use spell resistance}} {{ Caster level check: = [[ 1d20+@{casterlevel}+@{spellpen} ]] vs spell resistance.}} {{compcheck= Conc: [[ {1d20 + [[ @{concentration} ]] }>?{Concentration DC=15+Spell Level or 10+Damage Received|16} ]] }} {{succeedcheck=Success! She casts her spell!}} {{failcheck=She fails :( }} {{notes= ?{Recipient's name|@{character_name}} receives 1 heath (or 1 point of damage if an undead creature) }} </textarea> </td> <td><button type="roll" name="roll_spellcast01" text="Spell Cast01" title="repeating_spells01_#_spellcast01" value="@{spellmacro01}" style="height: 24px; width: 20px;" ></button> </td> </tr> </table> </fieldset> </td> <td> </td> <td style="vertical-align:top;"> <table> <tr class="table-sheet-header"> <td colspan="4"><input type="text" style="width: 395px;" name="attr_spellgroupname02" title="spellgroupname02" value="Level 0 Arcane Spells"></td> </tr> </table> <table> <tr class="table-sheet-header"> <td style="width: 55px;" data-i18n="use-prep">Use/Prep</td> <td style="width: 120px;" data-i18n="spell-name"> Spell name </td> <td style="width: 20px;" data-i18n="level-a">Lvl</td> <td style="width: 160px;" data-i18n="emote-macro">Emote/macro</td> </tr> </table> <fieldset class="repeating_spells02"> <table style="width: 350px;" class="table-sheet-row"> <tr> <td><input type="text" style="width: 25px;" name="attr_spellused02" title="repeating_spells02_#_spellused02" />/<input type="text" style="width: 25px;" name="attr_spellprep02" title="repeating_spells02_#_spellprep02" /></td> <td><input type="text" style="width: 120px;" name="attr_spellname02" title="repeating_spells02_#_spellname02" value="Mending" /></td> <td style="width: 20px;"><input type="text" name="attr_spelllevel02" title="repeating_spells02_#_spelllevel02" value="0" /></td> <td> <textarea input class="inputbox" rows="1" cols="55" style="height: 20px; width: 150px;" name="attr_spellmacro02" title="repeating_spells02_#_spellmacro02 : Edit this field to create the macro run by the roll button">&{template:DnD35StdRoll} {{spellflag=true}} {{name=@{character_name} }} {{subtags=casts [Mending](http://www.dandwiki.com/wiki/SRD:Mending ).}} {{check=One object within 10 feet of up to 1 lb. is repaired of small breaks or tears.}} {{checkroll=broken metallic objects such as a ring, a chain link, a medallion, or a slender dagger, are welded providing but one break exists. }} {{notes=Ceramic or wooden objects with multiple breaks can be invisibly rejoined to be as strong as new. A hole in a leather sack or a wineskin is completely healed over by mending. The spell can repair a magic item, but the item's magical abilities are not restored. The spell cannot mend broken magic rods, staffs, or wands, nor does it affect creatures (including constructs). }}</textarea> </td> <td><button type="roll" name="roll_spellcast02" text="Spell Cast02" title="repeating_spells02_#_spellcast02" value="@{spellmacro02}" style="height: 24px; width: 20px;" ></button> </td> </tr> </table> </fieldset> </td> </tr> </table> </div> <br> <input type="checkbox" class="pc-spells1-show arrow" title="spells1-show" name="attr_spells1-show" value="1" checked /><span style="text-align: left;"><span data-i18n="spell-section">Spell Section</span>1</span> <div class="pc-spells1"> <table> <tr> <td style="vertical-align:top;"> <table> <tr class="table-sheet-header"> <td colspan="4"><input type="text" style="width: 395px;" name="attr_spellgroupname11" title="spellgroupname11" value="Level 1 Divine Spells"></td> </tr> </table> <table> <tr class="table-sheet-header"> <td style="width: 55px;" data-i18n="use-prep">Use/Prep</td> <td style="width: 120px;" data-i18n="spell-name"> Spell name </td> <td style="width: 20px;" data-i18n="level-a">Lvl</td> <td style="width: 160px;" data-i18n="emote-macro">Emote/macro</td> </tr> </table> <fieldset class="repeating_spells11"> <table style="width: 350px;" class="table-sheet-row"> <tr> <td><input type="text" style="width: 25px;" name="attr_spellused11" title="repeating_spells_#_spellused11" />/<input type="text" style="width: 25px;" name="attr_spellprep11" title="repeating_spells_#_spellprep11" /></td> <td><input type="text" style="width: 120px;" name="attr_spellname11" title="repeating_spells_#_spellname11" value="Doom" /></td> <td><input type="text" style="width: 20px;" name="attr_spelllevel11" title="repeating_spells_#_spelllevel11" value="1" /></td> <td> <textarea input class="inputbox" rows="1" cols="55" style="height: 20px; width: 150px;" name="attr_spellmacro11" title="repeating_spells_#_spellmacro11 : Edit this field to create the macro run by the roll button">&{template:DnD35StdRoll} {{spellflag=true}} {{name= @{character_name} casts Doom on @{target|token_name} }} {{School:=Necromancy (Fear, Mind affecting)}} {{Level: =Cleric 1}} {{Cmpnts:=V, S, DF}} {{Casting Time:= 1 std action}} {{Range:= Medium ( [[ 100+10*@{casterlevel} ]] ft)}} {{Target:= 1 living creature}} {{Duration:= [[ @{casterlevel} ]] min.}} {{Saving Throw:= Will negates (DC= [[ @{spelldc1} ]] ) }} {{Spell Resist.:= Yes }} {{Caster level check: = [[ 1d20+@{casterlevel}+@{spellpen} ]] vs spell resistance.}} {{compcheck= Conc: [[ {1d20 + [[ @{concentration} ]] }>?{Concentration DC=15+Spell Level or 10+Damage Received|16} ]] }} {{succeedcheck=Success! She casts her spell!}} {{failcheck=She fails :( }} {{notes=Target is filled with a feeling of horrible dread that causes it to become shaken (-2 on attack rolls, saves, skill checks, ability checks).}} </textarea> </td> <td><button type="roll" name="roll_spellcast11" text="Spell Cast11" title="repeating_spells_#_spellcast11" value="@{spellmacro11}" style="height: 24px; width: 20px;" ></button> </td> </tr> </table> </fieldset> </td> <td> </td> <td style="vertical-align:top;"> <table> <tr class="table-sheet-header"> <td colspan="4"><input type="text" style="width: 395px;" name="attr_spellgroupname12" title="spellgroupname12" value="Level 1 Arcane Spells"></td> </tr> </table> <table> <tr class="table-sheet-header"> <td style="width: 55px;" data-i18n="use-prep">Use/Prep</td> <td style="width: 120px;" data-i18n="spell-name"> Spell name </td> <td style="width: 20px;" data-i18n="level-a">Lvl</td> <td style="width: 160px;" data-i18n="emote-macro">Emote/macro</td> </tr> </table> <fieldset class="repeating_spells12"> <table style="width: 350px;" class="table-sheet-row"> <tr> <td><input type="text" style="width: 25px;" name="attr_spellused12" title="repeating_spells12_#_spellused12" />/<input type="text" style="width: 25px;" name="attr_spellprep12" title="repeating_spells12_#_spellprep12" /></td> <td><input type="text" style="width: 120px;" name="attr_spellname12" title="repeating_spells12_#_spellname12" value="Magic Missile" /></td> <td style="width: 20px;"><input type="text" name="attr_spelllevel12" title="repeating_spells12_#_spelllevel12" value="1" /></td> <td> <textarea input class="inputbox" rows="1" cols="55" style="height: 20px; width: 150px;" name="attr_spellmacro12" title="repeating_spells12_#_spellmacro12 : Edit this field to create the macro run by the roll button">&{template:DnD35StdRoll} {{spellflag=true}} {{name=@{character_name} }} {{subtags=casts [Magic Missile!](http://www.dandwiki.com/wiki/SRD:Magic_Missile ).}} {{School:= Evo (Force)}} {{Level:= Sor/Wiz 1}} {{Cmpnts:=V,S}} {{Casting Time:=1 std action}} {{Range:= Medium ( [[ 100+10*@{casterlevel2} ]] ft)}} {{Target:= Up to five creatures, no two of which can be more than 15 ft. apart }} {{Duration:= Instantaneous}} {{Saving Throw:= None}} {{Spell Resist.:= Yes}} {{Caster level check: = [[ 1d20+@{casterlevel2}+@{spellpen} ]] vs spell resistance.}} {{compcheck= Conc: [[ {1d20 + [[ @{concentration} ]] }>?{Concentration DC=15+Spell Level or 10+Damage Received|16} ]] }} {{succeedcheck=Success! She casts her spell!}} {{failcheck=She fails :( }} {{check= [[ {(d1*((@{casterlevel2}-1-((@{casterlevel2}-1)%2))/2)+1),d1*5}dh1} ]] missiles fly from the caster's fingers,}} {{checkroll=hitting for [[ 1d4+1 ]] | [[ 1d4+1 ]] | [[ 1d4+1 ]] | [[ 1d4+1 ]] | [[ 1d4+1 ]] force damage.}} {{notes= The missile strikes unerringly, even if the target is in melee combat or has less than total cover or total concealment. Specific parts of a creature can't be singled out. Inanimate objects are not damaged by the spell. If you shoot multiple missiles, you can have them strike a single creature or several creatures. A single missile can strike only one creature. You must designate targets before you check for spell resistance or roll damage. }}</textarea> </td> <td><button type="roll" name="roll_spellcast12" text="Spell Cast12" title="repeating_spells12_#_spellcast12" value="@{spellmacro12}" style="height: 24px; width: 20px;" ></button> </td> </tr> </table> </fieldset> </td> </tr> </table> </div> <br> <input type="checkbox" class="pc-spells2-show arrow" title="spells2-show" name="attr_spells2-show" value="1" checked /><span style="text-align: left;"><span data-i18n="spell-section">Spell Section</span>2</span> <div class="pc-spells2"> <table> <tr> <td style="vertical-align:top;"> <table> <tr class="table-sheet-header"> <td colspan="4"><input type="text" style="width: 395px;" name="attr_spellgroupname21" title="spellgroupname21" value="Level 2 Divine Spells"></td> </tr> </table> <table> <tr class="table-sheet-header"> <td style="width: 55px;" data-i18n="use-prep">Use/Prep</td> <td style="width: 120px;" data-i18n="spell-name"> Spell name </td> <td style="width: 20px;" data-i18n="level-a">Lvl</td> <td style="width: 160px;" data-i18n="emote-macro">Emote/macro</td> </tr> </table> <fieldset class="repeating_spells21"> <table style="width: 350px;" class="table-sheet-row"> <tr> <td><input type="text" style="width: 25px;" name="attr_spellused21" title="repeating_spells21_#_spellused21" />/<input type="text" style="width: 25px;" name="attr_spellprep21" title="repeating_spells21_#_spellprep21" /></td> <td style="width: 120px;"><input type="text" name="attr_spellname21" title="repeating_spells21_#_spellname21" value="Cure Moderate Wounds" /></td> <td style="width: 20px;"><input type="text" name="attr_spelllevel21" title="repeating_spells21_#_spelllevel21" value="2" /></td> <td> <textarea input class="inputbox" rows="1" cols="55" style="height: 20px; width: 150px;" name="attr_spellmacro21" title="repeating_spells21_#_spellmacro21 : Edit this field to create the macro run by the roll button">&{template:DnD35StdRoll} {{spellflag=true}} {{name=@{character_name} }} {{subtags=casts [Cure Moderate Wounds](http://www.dandwiki.com/wiki/SRD:Cure_Moderate_Wounds ).}} {{School:= Conj(Healing)}} {{Level:= Blg 2, Brd 2, Clr 2, Drd 3, Healing 2, Pal 3, Rgr 3 }} {{Cmpnts:=V,S}} {{Casting Time:=1 std action}} {{Range:= Touch}} {{Target:= Creature touched}} {{Duration:= Instantaneous}} {{Saving Throw:= Will Save(half) when used vs Undead}} {{Spell Resist.:= Undead can use spell resistance}} {{Caster level check: = [[ 1d20+@{casterlevel}+@{spellpen} ]] vs spell resistance.}} {{compcheck= Conc: [[ {1d20 + [[ @{concentration} ]] }>?{Concentration DC=15+Spell Level or 10+Damage Received|17} ]] }} {{succeedcheck=Success! She casts her spell!}} {{failcheck=She fails :( }} {{check=@{target|token_name} receives }} {{checkroll= [[ 2d8+{@{casterlevel},10}dh1 ]] heath. }} {{notes=Undead creatures take damage instead of gaining healing. }}</textarea> </td> <td><button type="roll" name="roll_spellcast21" text="Spell Cast21" title="repeating_spells21_#_spellcast21" value="@{spellmacro21}" style="height: 24px; width: 20px;" ></button> </td> </tr> </table> </fieldset> </td> <td> </td> <td style="vertical-align:top;"> <table> <tr class="table-sheet-header"> <td colspan="4"><input type="text" style="width: 395px;" name="attr_spellgroupname22" title="spellgroupname22" value="Level 2 Arcane Spells"></td> </tr> </table> <table> <tr class="table-sheet-header"> <td style="width: 55px;" data-i18n="use-prep">Use/Prep</td> <td style="width: 120px;" data-i18n="spell-name"> Spell name </td> <td style="width: 20px;" data-i18n="level-a">Lvl</td> <td style="width: 160px;" data-i18n="emote-macro">Emote/macro</td> </tr> </table> <fieldset class="repeating_spells22"> <table style="width: 350px;" class="table-sheet-row"> <tr> <td><input type="text" style="width: 25px;" name="attr_spellused22" title="repeating_spells22_#_spellused22" />/<input type="text" style="width: 25px;" name="attr_spellprep22" title="repeating_spells22_#_spellprep22" /></td> <td style="width: 120px;"><input type="text" name="attr_spellname22" title="repeating_spells22_#_spellname22" value="Bear's Endurance" /></td> <td style="width: 20px;"><input type="text" name="attr_spelllevel22" title="repeating_spells22_#_spelllevel22" value="2" /></td> <td> <textarea input class="inputbox" rows="1" cols="55" style="height: 20px; width: 150px;" name="attr_spellmacro22" title="repeating_spells22_#_spellmacro22 : Edit this field to create the macro run by the roll button">&{template:DnD35StdRoll} {{spellflag=true}} {{name=@{character_name} }} {{subtags= grants ?{target|@{character_name}} [Bear's Endurance](http://www.dandwiki.com/wiki/SRD:Bear%27s_Endurance )!}} {{School:= Transmutation}} {{Level:= Clr 2, Drd 2, Rgr 2, Sor/Wiz 2}} {{Cmpnts:=V, S, DF}} {{Casting Time:=1 std action}} {{Range:= Touch}} {{Target:= 1 creature touched }} {{Duration:= @{casterlevel2} mins.}} {{Saving Throw:= Will negates(harmless)}} {{Spell Resist.:= Yes}} {{Caster level check: = [[ 1d20+@{casterlevel2}+@{spellpen} ]] vs spell resistance.}} {{compcheck= Conc: [[ {1d20 + [[ @{concentration} ]] }>?{Concentration DC=15+Spell Level or 10+Damage Received|16} ]] }} {{succeedcheck=Success! She casts her spell!}} {{failcheck=She fails :( }} {{check= ?{target|@{character_name}} gains greater vitality and stamina, }} {{checkroll= receiving a +4 enh bonus to Constitution with the usual benefits to hit points(these temp hit points go away when spell ends), fortitude saves, constitution checks, etc. }}</textarea> </td> <td><button type="roll" name="roll_spellcast22" text="Spell Cast22" title="repeating_spells22_#_spellcast22" value="@{spellmacro22}" style="height: 24px; width: 20px;" ></button> </td> </tr> </table> </fieldset> </td> </tr> </table> </div> <br> <input type="checkbox" class="pc-spells3-show arrow" title="spells3-show" name="attr_spells3-show" value="1" checked /><span style="text-align: left;"><span data-i18n="spell-section">Spell Section</span>3</span> <div class="pc-spells3"> <table> <tr> <td style="vertical-align:top;"> <table> <tr class="table-sheet-header"> <td colspan="4"><input type="text" style="width: 395px;" name="attr_spellgroupname31" title="spellgroupname31" value="Level 3 Divine Spells"></td> </tr> </table> <table> <tr class="table-sheet-header"> <td style="width: 55px;" data-i18n="use-prep">Use/Prep</td> <td style="width: 120px;" data-i18n="spell-name"> Spell name </td> <td style="width: 20px;" data-i18n="level-a">Lvl</td> <td style="width: 160px;" data-i18n="emote-macro">Emote/macro</td> </tr> </table> <fieldset class="repeating_spells31"> <table style="width: 350px;" class="table-sheet-row"> <tr> <td><input type="text" style="width: 25px;" name="attr_spellused31" title="repeating_spells31_#_spellused31" />/<input type="text" style="width: 25px;" name="attr_spellprep31" title="repeating_spells31_#_spellprep31" /></td> <td style="width: 120px;"><input type="text" name="attr_spellname31" title="repeating_spells31_#_spellname31" placeholder="Spell Name" /></td> <td style="width: 20px;"><input type="text" name="attr_spelllevel31" title="repeating_spells31_#_spelllevel31" value="3" /></td> <td> <textarea input class="inputbox" rows="1" cols="55" style="height: 20px; width: 150px;" name="attr_spellmacro31" title="repeating_spells31_#_spellmacro31 : Edit this field to create the macro run by the roll button" placeholder="spell macro goes here"></textarea> </td> <td><button type="roll" name="roll_spellcast31" text="Spell Cast31" title="repeating_spells31_#_spellcast31" value="@{spellmacro31}" style="height: 24px; width: 20px;" ></button> </td> </tr> </table> </fieldset> </td> <td> </td> <td style="vertical-align:top;"> <table> <tr class="table-sheet-header"> <td colspan="4"><input type="text" style="width: 395px;" name="attr_spellgroupname32" title="spellgroupname32" value="Level 3 Arcane Spells"></td> </tr> </table> <table> <tr class="table-sheet-header"> <td style="width: 55px;" data-i18n="use-prep">Use/Prep</td> <td style="width: 120px;" data-i18n="spell-name"> Spell name </td> <td style="width: 20px;" data-i18n="level-a">Lvl</td> <td style="width: 160px;" data-i18n="emote-macro">Emote/macro</td> </tr> </table> <fieldset class="repeating_spells32"> <table style="width: 350px;" class="table-sheet-row"> <tr> <td><input type="text" style="width: 25px;" name="attr_spellused32" title="repeating_spells32_#_spellused32" />/<input type="text" style="width: 25px;" name="attr_spellprep32" title="repeating_spells32_#_spellprep32" /></td> <td style="width: 120px;"><input type="text" name="attr_spellname32" title="repeating_spells32_#_spellname32" placeholder="Spell Name" /></td> <td style="width: 20px;"><input type="text" name="attr_spelllevel32" title="repeating_spells32_#_spelllevel32" value="3" /></td> <td> <textarea input class="inputbox" rows="1" cols="55" style="height: 20px; width: 150px;" name="attr_spellmacro32" title="repeating_spells32_#_spellmacro32 : Edit this field to create the macro run by the roll button" placeholder="spell macro goes here"></textarea> </td> <td><button type="roll" name="roll_spellcast32" text="Spell Cast32" title="repeating_spells32_#_spellcast32" value="@{spellmacro32}" style="height: 24px; width: 20px;" ></button> </td> </tr> </table> </fieldset> </td> </tr> </table> </div> <br> <input type="checkbox" class="pc-spells4-show arrow" title="spells4-show" name="attr_spells4-show" value="1" checked /><span style="text-align: left;"><span data-i18n="spell-section">Spell Section</span>4</span> <div class="pc-spells4"> <table> <tr> <td style="vertical-align:top;"> <table> <tr class="table-sheet-header"> <td colspan="4"><input type="text" style="width: 395px;" name="attr_spellgroupname41" title="spellgroupname41" value="Level 4 Divine Spells"></td> </tr> </table> <table> <tr class="table-sheet-header"> <td style="width: 55px;" data-i18n="use-prep">Use/Prep</td> <td style="width: 120px;" data-i18n="spell-name"> Spell name </td> <td style="width: 20px;" data-i18n="level-a">Lvl</td> <td style="width: 160px;" data-i18n="emote-macro">Emote/macro</td> </tr> </table> <fieldset class="repeating_spells41"> <table style="width: 350px;" class="table-sheet-row"> <tr> <td><input type="text" style="width: 25px;" name="attr_spellused41" title="repeating_spells41_#_spellused41" />/<input type="text" style="width: 25px;" name="attr_spellprep41" title="repeating_spells41_#_spellprep41" /></td> <td style="width: 120px;"><input type="text" name="attr_spellname41" title="repeating_spells41_#_spellname41" placeholder="Spell Name" /></td> <td style="width: 20px;"><input type="text" name="attr_spelllevel41" title="repeating_spells41_#_spelllevel41" value="4" /></td> <td> <textarea input class="inputbox" rows="1" cols="55" style="height: 20px; width: 150px;" name="attr_spellmacro41" title="repeating_spells41_#_spellmacro41 : Edit this field to create the macro run by the roll button" placeholder="spell macro goes here"></textarea> </td> <td><button type="roll" name="roll_spellcast41" text="Spell Cast41" title="repeating_spells41_#_spellcast41" value="@{spellmacro41}" style="height: 24px; width: 20px;" ></button> </td> </tr> </table> </fieldset> </td> <td> </td> <td style="vertical-align:top;"> <table> <tr class="table-sheet-header"> <td colspan="4"><input type="text" style="width: 395px;" name="attr_spellgroupname42" title="spellgroupname42" value="Level 4 Arcane Spells"></td> </tr> </table> <table> <tr class="table-sheet-header"> <td style="width: 55px;" data-i18n="use-prep">Use/Prep</td> <td style="width: 120px;" data-i18n="spell-name"> Spell name </td> <td style="width: 20px;" data-i18n="level-a">Lvl</td> <td style="width: 160px;" data-i18n="emote-macro">Emote/macro</td> </tr> </table> <fieldset class="repeating_spells42"> <table style="width: 350px;" class="table-sheet-row"> <tr> <td><input type="text" style="width: 25px;" name="attr_spellused42" title="repeating_spells42_#_spellused42" />/<input type="text" style="width: 25px;" name="attr_spellprep42" title="repeating_spells42_#_spellprep42" /></td> <td style="width: 120px;"><input type="text" name="attr_spellname42" title="repeating_spells42_#_spellname42" placeholder="Spell Name" /></td> <td style="width: 20px;"><input type="text" name="attr_spelllevel42" title="repeating_spells42_#_spelllevel42" value="4" /></td> <td> <textarea input class="inputbox" rows="1" cols="55" style="height: 20px; width: 150px;" name="attr_spellmacro42" title="repeating_spells42_#_spellmacro42 : Edit this field to create the macro run by the roll button" placeholder="spell macro goes here"></textarea> </td> <td><button type="roll" name="roll_spellcast42" text="Spell Cast42" title="repeating_spells42_#_spellcast42" value="@{spellmacro42}" style="height: 24px; width: 20px;" ></button> </td> </tr> </table> </fieldset> </td> </tr> </table> </div> <br> <input type="checkbox" class="pc-spells5-show arrow" title="spells5-show" name="attr_spells5-show" value="1" checked /><span style="text-align: left;"><span data-i18n="spell-section">Spell Section</span>5</span> <div class="pc-spells5"> <table> <tr> <td style="vertical-align:top;"> <table> <tr class="table-sheet-header"> <td colspan="4"><input type="text" style="width: 395px;" name="attr_spellgroupname51" title="spellgroupname51" value="Level 5 Divine Spells"></td> </tr> </table> <table> <tr class="table-sheet-header"> <td style="width: 55px;" data-i18n="use-prep">Use/Prep</td> <td style="width: 120px;" data-i18n="spell-name"> Spell name </td> <td style="width: 20px;" data-i18n="level-a">Lvl</td> <td style="width: 160px;" data-i18n="emote-macro">Emote/macro</td> </tr> </table> <fieldset class="repeating_spells51"> <table style="width: 350px;" class="table-sheet-row"> <tr> <td><input type="text" style="width: 25px;" name="attr_spellused51" title="repeating_spells51_#_spellused51" />/<input type="text" style="width: 25px;" name="attr_spellprep51" title="repeating_spells51_#_spellprep51" /></td> <td style="width: 120px;"><input type="text" name="attr_spellname51" title="repeating_spells51_#_spellname51" placeholder="Spell Name" /></td> <td style="width: 20px;"><input type="text" name="attr_spelllevel51" title="repeating_spells51_#_spelllevel51" value="5" /></td> <td> <textarea input class="inputbox" rows="1" cols="55" style="height: 20px; width: 150px;" name="attr_spellmacro51" title="repeating_spells51_#_spellmacro51 : Edit this field to create the macro run by the roll button" placeholder="spell macro goes here"></textarea> </td> <td><button type="roll" name="roll_spellcast51" text="Spell Cast51" title="repeating_spells51_#_spellcast51" value="@{spellmacro51}" style="height: 24px; width: 20px;" ></button> </td> </tr> </table> </fieldset> </td> <td> </td> <td style="vertical-align:top;"> <table> <tr class="table-sheet-header"> <td colspan="4"><input type="text" style="width: 395px;" name="attr_spellgroupname52" title="spellgroupname52" value="Level 5 Arcane Spells"></td> </tr> </table> <table> <tr class="table-sheet-header"> <td style="width: 55px;" data-i18n="use-prep">Use/Prep</td> <td style="width: 120px;" data-i18n="spell-name"> Spell name </td> <td style="width: 20px;" data-i18n="level-a">Lvl</td> <td style="width: 160px;" data-i18n="emote-macro">Emote/macro</td> </tr> </table> <fieldset class="repeating_spells52"> <table style="width: 350px;" class="table-sheet-row"> <tr> <td><input type="text" style="width: 25px;" name="attr_spellused52" title="repeating_spells52_#_spellused52" />/<input type="text" style="width: 25px;" name="attr_spellprep52" title="repeating_spells52_#_spellprep52" /></td> <td style="width: 120px;"><input type="text" name="attr_spellname52" title="repeating_spells52_#_spellname52" placeholder="Spell Name" /></td> <td style="width: 20px;"><input type="text" name="attr_spelllevel52" title="repeating_spells52_#_spelllevel52" value="5" /></td> <td> <textarea input class="inputbox" rows="1" cols="55" style="height: 20px; width: 150px;" name="attr_spellmacro52" title="repeating_spells52_#_spellmacro52 : Edit this field to create the macro run by the roll button" placeholder="spell macro goes here"></textarea> </td> <td><button type="roll" name="roll_spellcast52" text="Spell Cast52" title="repeating_spells52_#_spellcast52" value="@{spellmacro52}" style="height: 24px; width: 20px;" ></button> </td> </tr> </table> </fieldset> </td> </tr> </table> </div> <br> <input type="checkbox" class="pc-spells6-show arrow" title="spells6-show" name="attr_spells6-show" value="1" checked /><span style="text-align: left;"><span data-i18n="spell-section">Spell Section</span>6</span> <div class="pc-spells6"> <table> <tr> <td style="vertical-align:top;"> <table> <tr class="table-sheet-header"> <td colspan="4"><input type="text" style="width: 395px;" name="attr_spellgroupname61" title="spellgroupname61" value="Level 6 Divine Spells"></td> </tr> </table> <table> <tr class="table-sheet-header"> <td style="width: 55px;" data-i18n="use-prep">Use/Prep</td> <td style="width: 120px;" data-i18n="spell-name"> Spell name </td> <td style="width: 20px;" data-i18n="level-a">Lvl</td> <td style="width: 160px;" data-i18n="emote-macro">Emote/macro</td> </tr> </table> <fieldset class="repeating_spells61"> <table style="width: 350px;" class="table-sheet-row"> <tr> <td><input type="text" style="width: 25px;" name="attr_spellused61" title="repeating_spells61_#_spellused61" />/<input type="text" style="width: 25px;" name="attr_spellprep61" title="repeating_spells61_#_spellprep61" /></td> <td style="width: 120px;"><input type="text" name="attr_spellname61" title="repeating_spells61_#_spellname61" placeholder="Spell Name" /></td> <td style="width: 20px;"><input type="text" name="attr_spelllevel61" title="repeating_spells61_#_spelllevel61" value="6" /></td> <td> <textarea input class="inputbox" rows="1" cols="55" style="height: 20px; width: 150px;" name="attr_spellmacro61" title="repeating_spells61_#_spellmacro61 : Edit this field to create the macro run by the roll button" placeholder="spell macro goes here"></textarea> </td> <td><button type="roll" name="roll_spellcast61" text="Spell Cast61" title="repeating_spells61_#_spellcast61" value="@{spellmacro61}" style="height: 24px; width: 20px;" ></button> </td> </tr> </table> </fieldset> </td> <td> </td> <td style="vertical-align:top;"> <table> <tr class="table-sheet-header"> <td colspan="4"><input type="text" style="width: 395px;" name="attr_spellgroupname62" title="spellgroupname62" value="Level 6 Arcane Spells"></td> </tr> </table> <table> <tr class="table-sheet-header"> <td style="width: 55px;" data-i18n="use-prep">Use/Prep</td> <td style="width: 120px;" data-i18n="spell-name"> Spell name </td> <td style="width: 20px;" data-i18n="level-a">Lvl</td> <td style="width: 160px;" data-i18n="emote-macro">Emote/macro</td> </tr> </table> <fieldset class="repeating_spells62"> <table style="width: 350px;" class="table-sheet-row"> <tr> <td><input type="text" style="width: 25px;" name="attr_spellused62" title="repeating_spells62_#_spellused62" />/<input type="text" style="width: 25px;" name="attr_spellprep62" title="repeating_spells62_#_spellprep62" /></td> <td style="width: 120px;"><input type="text" name="attr_spellname62" title="repeating_spells62_#_spellname62" placeholder="Spell Name" /></td> <td style="width: 20px;"><input type="text" name="attr_spelllevel62" title="repeating_spells62_#_spelllevel62" value="6" /></td> <td> <textarea input class="inputbox" rows="1" cols="55" style="height: 20px; width: 150px;" name="attr_spellmacro62" title="repeating_spells62_#_spellmacro62 : Edit this field to create the macro run by the roll button" placeholder="spell macro goes here"></textarea> </td> <td><button type="roll" name="roll_spellcast62" text="Spell Cast62" title="repeating_spells62_#_spellcast62" value="@{spellmacro62}" style="height: 24px; width: 20px;" ></button> </td> </tr> </table> </fieldset> </td> </tr> </table> </div><br> <input type="checkbox" class="pc-spells7-show arrow" title="spells7-show" name="attr_spells7-show" value="1" checked /><span style="text-align: left;"><span data-i18n="spell-section">Spell Section</span>7</span> <div class="pc-spells7"> <table> <tr> <td style="vertical-align:top;"> <table> <tr class="table-sheet-header"> <td colspan="4"><input type="text" style="width: 395px;" name="attr_spellgroupname71" title="spellgroupname71" value="Level 7 Divine Spells"></td> </tr> </table> <table> <tr class="table-sheet-header"> <td style="width: 55px;" data-i18n="use-prep">Use/Prep</td> <td style="width: 120px;" data-i18n="spell-name"> Spell name </td> <td style="width: 20px;" data-i18n="level-a">Lvl</td> <td style="width: 160px;" data-i18n="emote-macro">Emote/macro</td> </tr> </table> <fieldset class="repeating_spells71"> <table style="width: 350px;" class="table-sheet-row"> <tr> <td><input type="text" style="width: 25px;" name="attr_spellused71" title="repeating_spells71_#_spellused71" />/<input type="text" style="width: 25px;" name="attr_spellprep71" title="repeating_spells71_#_spellprep71" /></td> <td style="width: 120px;"><input type="text" name="attr_spellname71" title="repeating_spells71_#_spellname71" placeholder="Spell Name" /></td> <td style="width: 20px;"><input type="text" name="attr_spelllevel71" title="repeating_spells71_#_spelllevel71" value="7" /></td> <td> <textarea input class="inputbox" rows="1" cols="55" style="height: 20px; width: 150px;" name="attr_spellmacro71" title="repeating_spells71_#_spellmacro71 : Edit this field to create the macro run by the roll button" placeholder="spell macro goes here"></textarea> </td> <td><button type="roll" name="roll_spellcast71" text="Spell Cast71" title="repeating_spells71_#_spellcast71" value="@{spellmacro71}" style="height: 24px; width: 20px;" ></button> </td> </tr> </table> </fieldset> </td> <td> </td> <td style="vertical-align:top;"> <table> <tr class="table-sheet-header"> <td colspan="4"><input type="text" style="width: 395px;" name="attr_spellgroupname72" title="spellgroupname72" value="Level 7 Arcane Spells"></td> </tr> </table> <table> <tr class="table-sheet-header"> <td style="width: 55px;" data-i18n="use-prep">Use/Prep</td> <td style="width: 120px;" data-i18n="spell-name"> Spell name </td> <td style="width: 20px;" data-i18n="level-a">Lvl</td> <td style="width: 160px;" data-i18n="emote-macro">Emote/macro</td> </tr> </table> <fieldset class="repeating_spells72"> <table style="width: 350px;" class="table-sheet-row"> <tr> <td><input type="text" style="width: 25px;" name="attr_spellused72" title="repeating_spells72_#_spellused72" />/<input type="text" style="width: 25px;" name="attr_spellprep72" title="repeating_spells72_#_spellprep72" /></td> <td style="width: 120px;"><input type="text" name="attr_spellname72" title="repeating_spells72_#_spellname72" placeholder="Spell Name" /></td> <td style="width: 20px;"><input type="text" name="attr_spelllevel72" title="repeating_spells72_#_spelllevel72" value="7" /></td> <td> <textarea input class="inputbox" rows="1" cols="55" style="height: 20px; width: 150px;" name="attr_spellmacro72" title="repeating_spells72_#_spellmacro72 : Edit this field to create the macro run by the roll button" placeholder="spell macro goes here"></textarea> </td> <td><button type="roll" name="roll_spellcast72" text="Spell Cast72" title="repeating_spells72_#_spellcast72" value="@{spellmacro72}" style="height: 24px; width: 20px;" ></button> </td> </tr> </table> </fieldset> </td> </tr> </table> </div> <br> <input type="checkbox" class="pc-spells8-show arrow" title="spells8-show" name="attr_spells8-show" value="1" checked /><span style="text-align: left;"><span data-i18n="spell-section">Spell Section</span>8</span> <div class="pc-spells8"> <table> <tr> <td style="vertical-align:top;"> <table> <tr class="table-sheet-header"> <td colspan="4"><input type="text" style="width: 395px;" name="attr_spellgroupname81" title="spellgroupname81" value="Level 8 Divine Spells"></td> </tr> </table> <table> <tr class="table-sheet-header"> <td style="width: 55px;" data-i18n="use-prep">Use/Prep</td> <td style="width: 120px;" data-i18n="spell-name"> Spell name </td> <td style="width: 20px;" data-i18n="level-a">Lvl</td> <td style="width: 160px;" data-i18n="emote-macro">Emote/macro</td> </tr> </table> <fieldset class="repeating_spells81"> <table style="width: 350px;" class="table-sheet-row"> <tr> <td><input type="text" style="width: 25px;" name="attr_spellused81" title="repeating_spells81_#_spellused81" />/<input type="text" style="width: 25px;" name="attr_spellprep81" title="repeating_spells81_#_spellprep81" /></td> <td style="width: 120px;"><input type="text" name="attr_spellname81" title="repeating_spells81_#_spellname81" placeholder="Spell Name" /></td> <td style="width: 20px;"><input type="text" name="attr_spelllevel81" title="repeating_spells81_#_spelllevel81" value="8" /></td> <td> <textarea input class="inputbox" rows="1" cols="55" style="height: 20px; width: 150px;" name="attr_spellmacro81" title="repeating_spells81_#_spellmacro81 : Edit this field to create the macro run by the roll button" placeholder="spell macro goes here"></textarea> </td> <td><button type="roll" name="roll_spellcast81" text="Spell Cast81" title="repeating_spells81_#_spellcast81" value="@{spellmacro81}" style="height: 24px; width: 20px;" ></button> </td> </tr> </table> </fieldset> </td> <td> </td> <td style="vertical-align:top;"> <table> <tr class="table-sheet-header"> <td colspan="4"><input type="text" style="width: 395px;" name="attr_spellgroupname82" title="spellgroupname82" value="Level 8 Arcane Spells"></td> </tr> </table> <table> <tr class="table-sheet-header"> <td style="width: 55px;" data-i18n="use-prep">Use/Prep</td> <td style="width: 120px;" data-i18n="spell-name"> Spell name </td> <td style="width: 20px;" data-i18n="level-a">Lvl</td> <td style="width: 160px;" data-i18n="emote-macro">Emote/macro</td> </tr> </table> <fieldset class="repeating_spells82"> <table style="width: 350px;" class="table-sheet-row"> <tr> <td><input type="text" style="width: 25px;" name="attr_spellused82" title="repeating_spells82_#_spellused82" />/<input type="text" style="width: 25px;" name="attr_spellprep82" title="repeating_spells82_#_spellprep82" /></td> <td style="width: 120px;"><input type="text" name="attr_spellname82" title="repeating_spells82_#_spellname82" placeholder="Spell Name" /></td> <td style="width: 20px;"><input type="text" name="attr_spelllevel82" title="repeating_spells82_#_spelllevel82" value="8" /></td> <td> <textarea input class="inputbox" rows="1" cols="55" style="height: 20px; width: 150px;" name="attr_spellmacro82" title="repeating_spells82_#_spellmacro82 : Edit this field to create the macro run by the roll button" placeholder="spell macro goes here"></textarea> </td> <td><button type="roll" name="roll_spellcast82" text="Spell Cast82" title="repeating_spells82_#_spellcast82" value="@{spellmacro82}" style="height: 24px; width: 20px;" ></button> </td> </tr> </table> </fieldset> </td> </tr> </table> </div><br> <input type="checkbox" class="pc-spells9-show arrow" title="spells9-show" name="attr_spells9-show" value="1" checked /><span style="text-align: left;"><span data-i18n="spell-section">Spell Section</span>9</span> <div class="pc-spells9"> <table> <tr> <td style="vertical-align:top;"> <table> <tr class="table-sheet-header"> <td colspan="4"><input type="text" style="width: 395px;" name="attr_spellgroupname91" title="spellgroupname91" value="Level 9 Divine Spells"></td> </tr> </table> <table> <tr class="table-sheet-header"> <td style="width: 55px;" data-i18n="use-prep">Use/Prep</td> <td style="width: 120px;" data-i18n="spell-name"> Spell name </td> <td style="width: 20px;" data-i18n="level-a">Lvl</td> <td style="width: 160px;" data-i18n="emote-macro">Emote/macro</td> </tr> </table> <fieldset class="repeating_spells91"> <table style="width: 350px;" class="table-sheet-row"> <tr> <td><input type="text" style="width: 25px;" name="attr_spellused91" title="repeating_spells91_#_spellused91" />/<input type="text" style="width: 25px;" name="attr_spellprep91" title="repeating_spells91_#_spellprep91" /></td> <td style="width: 120px;"><input type="text" name="attr_spellname91" title="repeating_spells91_#_spellname91" placeholder="Spell Name" /></td> <td style="width: 20px;"><input type="text" name="attr_spelllevel91" title="repeating_spells91_#_spelllevel91" value="9" /></td> <td> <textarea input class="inputbox" rows="1" cols="55" style="height: 20px; width: 150px;" name="attr_spellmacro91" title="repeating_spells91_#_spellmacro91 : Edit this field to create the macro run by the roll button" placeholder="spell macro goes here"></textarea> </td> <td><button type="roll" name="roll_spellcast91" text="Spell Cast91" title="repeating_spells91_#_spellcast91" value="@{spellmacro91}" style="height: 24px; width: 20px;" ></button> </td> </tr> </table> </fieldset> </td> <td> </td> <td style="vertical-align:top;"> <table> <tr class="table-sheet-header"> <td colspan="4"><input type="text" style="width: 395px;" name="attr_spellgroupname92" title="spellgroupname92" value="Level 9 Arcane Spells"></td> </tr> </table> <table> <tr class="table-sheet-header"> <td style="width: 55px;" data-i18n="use-prep">Use/Prep</td> <td style="width: 120px;" data-i18n="spell-name"> Spell name </td> <td style="width: 20px;" data-i18n="level-a">Lvl</td> <td style="width: 160px;" data-i18n="emote-macro">Emote/macro</td> </tr> </table> <fieldset class="repeating_spells92"> <table style="width: 350px;" class="table-sheet-row"> <tr> <td><input type="text" style="width: 25px;" name="attr_spellused92" title="repeating_spells92_#_spellused92" />/<input type="text" style="width: 25px;" name="attr_spellprep92" title="repeating_spells92_#_spellprep92" /></td> <td style="width: 120px;"><input type="text" name="attr_spellname92" title="repeating_spells92_#_spellname92" placeholder="Spell Name" /></td> <td style="width: 20px;"><input type="text" name="attr_spelllevel92" title="repeating_spells92_#_spelllevel92" value="9" /></td> <td> <textarea input class="inputbox" rows="1" cols="55" style="height: 20px; width: 150px;" name="attr_spellmacro92" title="repeating_spells92_#_spellmacro92 : Edit this field to create the macro run by the roll button" placeholder="spell macro goes here"></textarea> </td> <td><button type="roll" name="roll_spellcast92" text="Spell Cast92" title="repeating_spells92_#_spellcast92" value="@{spellmacro92}" style="height: 24px; width: 20px;" ></button> </td> </tr> </table> </fieldset> </td> </tr> </table> </div> <br> <input type="checkbox" class="pc-spells10-show arrow" title="spells10-show" name="attr_spells10-show" value="1" checked /><span style="text-align: left;"><span data-i18n="spell-section">Spell Section</span>10</span> <div class="pc-spells10"> <table> <tr> <td style="vertical-align:top;"> <table> <tr class="table-sheet-header"> <td colspan="4"><input type="text" style="width: 395px;" name="attr_spellgroupname101" title="spellgroupname101" value="Spell-like Abilities"></td> </tr> </table> <table> <tr class="table-sheet-header"> <td style="width: 55px;" data-i18n="use-prep">Use/Prep</td> <td style="width: 120px;" data-i18n="spell-name"> Spell name </td> <td style="width: 20px;" data-i18n="level-a">Lvl</td> <td style="width: 160px;" data-i18n="emote-macro">Emote/macro</td> </tr> </table> <fieldset class="repeating_spells101"> <table style="width: 350px;" class="table-sheet-row"> <tr> <td><input type="text" style="width: 25px;" name="attr_spellused101" title="repeating_spells101_#_spellused101" />/<input type="text" style="width: 25px;" name="attr_spellprep101" title="repeating_spells101_#_spellprep101" /></td> <td style="width: 120px;"><input type="text" name="attr_spellname101" title="repeating_spells101_#_spellname101" placeholder="Spell Name" /></td> <td style="width: 20px;"><input type="text" name="attr_spelllevel101" title="repeating_spells101_#_spelllevel101" value="*" /></td> <td> <textarea input class="inputbox" rows="1" cols="55" style="height: 20px; width: 150px;" name="attr_spellmacro101" title="repeating_spells101_#_spellmacro101 : Edit this field to create the macro run by the roll button" placeholder="spell macro goes here"></textarea> </td> <td><button type="roll" name="roll_spellcast101" text="Spell Cast101" title="repeating_spells101_#_spellcast101" value="@{spellmacro101}" style="height: 24px; width: 20px;" ></button> </td> </tr> </table> </fieldset> </td> <td> </td> <td style="vertical-align:top;"> <table> <tr class="table-sheet-header"> <td colspan="4"><input type="text" style="width: 395px;" name="attr_spellgroupname102" title="spellgroupname102" value="Spell-like Abilities"></td> </tr> </table> <table> <tr class="table-sheet-header"> <td style="width: 55px;" data-i18n="use-prep">Use/Prep</td> <td style="width: 120px;" data-i18n="spell-name"> Spell name </td> <td style="width: 20px;" data-i18n="level-a">Lvl</td> <td style="width: 160px;" data-i18n="emote-macro">Emote/macro</td> </tr> </table> <fieldset class="repeating_spells102"> <table style="width: 350px;" class="table-sheet-row"> <tr> <td><input type="text" style="width: 25px;" name="attr_spellused102" title="repeating_spells102_#_spellused102" />/<input type="text" style="width: 25px;" name="attr_spellprep102" title="repeating_spells102_#_spellprep102" /></td> <td style="width: 120px;"><input type="text" name="attr_spellname102" title="repeating_spells102_#_spellname102" placeholder="Spell Name" /></td> <td style="width: 20px;"><input type="text" name="attr_spelllevel102" title="repeating_spells102_#_spelllevel102" value="*" ></td> <td><textarea input class="inputbox" rows="1" cols="55" style="height: 20px; width: 150px;" name="attr_spellmacro102" title="repeating_spells102_#_spellmacro102 : Edit this field to create the macro run by the roll button" placeholder="spell macro goes here"></textarea> </td> <td><button type="roll" name="roll_spellcast102" text="Spell Cast102" title="repeating_spells102_#_spellcast102" value="@{spellmacro102}" style="height: 24px; width: 20px;" ></button> </td> </tr> </table> </fieldset> </td> </tr> </table> </div> </div> <br> <hr /> <input type="checkbox" class="pc-spellActionDescription-show arrow" title="spellActionDescription-show" name="attr_spellActionDescription-show" value="1"/> <span data-i18n="spell-actions-description" class="h4-class">Spell Actions Description</span> <div class="pc-spellActionDescription" > <p> In this section there are several actions related to the specific referral group. </p> <h5> <span data-i18n="reset-used">Reset Used</span>/ <span data-i18n="reset-prepared">Reset Prepared</span>/ <span data-i18n="reset-readied">Reset Readied</span> <span data-i18n="reset-granted">Reset Granted</span> </h5> <p> With this action you can reset all corresponding fields: </p> <ul> <li>Used: clear the field with the number of used spells</li> <li>Prepared: clear the field with the number of prepared spells</li> <li>Readied: remove the check from all readied maneuvers</li> <li>Granted: remove the check from all granted maneuvers (Crusader only)</li> </ul> <h5> <span data-i18n="print-available-spells">Print Available Spells</span> </h5> <p> Print in chat all available spells: </p> <ul> <li>Divine/Arcane spells and Spell Like Abilities: prints all spells that have the number of spells used less than the number of spells prepared</li> <li>Psionic Powers and Invocations: print all powers or invocations</li> </ul> <h5> <span data-i18n="grant-maneuvers">Grant Maneuver (Crusader only)</span> </h5> <p> If you are a Crusader you can use this action to select randomly your granted maneuvers each turn. </p> </div> </div> <div class="tab-content tab7 tab99"> <!-- Notes --> <input type="checkbox" class="pc-notes-show arrow" title="notes-show" name="attr_notes-show" value="1" checked /><span style="text-align: left;" data-i18n="notes">Notes</span> <div class="pc-notes"> <!--Notes--> <table style="width:100%;" class="table-sheet-row tableNoCellSpacingNoCellPadding"> <tr> <td colspan="2" class="statlabel-big-gray" style="width:800px; height: 35px; font-size: 1.5em;" data-i18n="notes">Notes</td> </tr> </table> <input type="checkbox" class="pc-notes1-show arrow" title="notes1-show" name="attr_notes1-show" value="1" checked /><span style="text-align: left;"><span data-i18n="show?">Show?</span> <input type="text" style="width: 395px;" name="attr_notes1groupname" title="notes1groupname" value="Notes Section Title (change it to what you want)"></span> <div class="pc-notes1"> <table> <tr> <td style="vertical-align:top;"> <fieldset class="repeating_notes1"> <div class="table-sheet-row"> <input style="width: 80px; margin-bottom: 14px;" type="text" name="attr_note1date" title="repeating_notes1_x_note1date" placeholder="Date" data-i18n-placeholder="date"> <textarea class="inputbox" rows="1" cols="55" style="height: 20px; width: 690px; margin-bottom: 0;" name="attr_note1body" title="repeating_notes1_x_note1body" placeholder="Note etc" data-i18n-placeholder="note-etc"></textarea> </div> </fieldset> </td> </tr> </table> </div> <hr/> <input type="checkbox" class="pc-notes2-show arrow" title="notes2-show" name="attr_notes2-show" value="1" checked /><span style="text-align: left;"><span data-i18n="show?">Show?</span> <input type="text" style="width: 395px;" name="attr_notes2groupname" title="notes2groupname" value="Notes Section Title (change it to what you want)"></span> <div class="pc-notes2"> <table> <tr> <td style="vertical-align:top;"> <fieldset class="repeating_notes2"> <div class="table-sheet-row"> <input style="width: 80px; margin-bottom: 14px;" type="text" name="attr_note2date" title="repeating_notes2_x_note2date" placeholder="Date" data-i18n-placeholder="date"> <textarea class="inputbox" rows="1" cols="55" style="height: 20px; width: 690px; margin-bottom: 0;" name="attr_note2body" title="repeating_notes2_x_note2body" placeholder="Note etc" data-i18n-placeholder="note-etc"></textarea> </div> </fieldset> </td> </tr> </table> </div> <hr/> </div> </div> <div class="tab-content tab8 tab99"> <!-- Misc --> <!-- Misc Stuff --> <input type="hidden" name="attr_sheetversion" title="sheetversion" value="1.0"/> <input type="hidden" name="attr_character_sheet" title="character-sheet" value="D&D3.5"/> <table> <tr> <td style="width: 30px;"><input type="checkbox" name="attr_recalc" title="recalc" value="1" /> </td> <td style="text-align:left" data-i18n="ability-recalc-info">Ability score recalc. Click this box to force a recalc of the ability scores.</td> </tr> </table> <hr/> <!--- Weight unit setup ---> <table> <tr> <td colspan="4" data-i18n="weight-setup-info1"> Weight unit setup for weight calculations.</td> <td colspan="2" data-i18n="weight-setup-info2"> Unit should be an abbreviation of 2 or 3 characters.</td> </tr> <tr> <td data-i18n="scaling-factor"> Scaling factor </td> <td data-i18n="unit"> Unit </td> <td> </td> <td> </td> <td> </td> <td> </td> </tr> <tr> <td><input type="text" name="attr_weightscale" title="weightscale" style="text-align:right" value="1" /> </td> <td style="text-align:left"><input type="text" name="attr_weightunit" title="weightunit (up to 3 characters long abbr.)" style="width: 3em;" value="lbs" /></td> <td> = 1 </td> <td style="text-align:left" data-i18n="pound"> pound </td> <td> </td> <td> </td> </tr> </table> <!--- Length unit setup ---> <table> <tr> <td colspan="4" data-i18n="length-setup-info1"> Length unit setup for speed calculations.</td> <td colspan="2" data-i18n="length-setup-info2"> Unit should be an abbreviation of 2 or 3 characters.</td> </tr> <tr> <td data-i18n="scaling-factor"> Scaling factor </td> <td data-i18n="unit"> Unit </td> <td> </td> <td> </td> <td> </td> <td> </td> </tr> <tr> <td><input type="text" name="attr_lengthscale" title="lengthscale" style="text-align:right" value="1" /> </td> <td style="text-align:left"><input type="text" name="attr_lengthunit" title="lengthunit (up to 3 characters long abbr.)" style="width: 3em;" value="ft" /></td> <td> = 1 </td> <td style="text-align:left" data-i18n="feet"> feet </td> <td> </td> <td> </td> </tr> </table> <hr/> <input type="checkbox" class="pc-pronouns-show arrow" title="pronouns-show" name="attr_pronouns-show" value="1" checked /><span style="text-align: left;" data-i18n="pronouns">Pronouns</span> <div class="pc-pronouns"> <span data-i18n="pronoun-setup-info">For use in macros if desired. Enter your preferred pronoun for the following categories.</span> <table> <tr> <td><span data-i18n="subjective-pronoun">Subjective</span>:</td> <td> <input type="text" class="table-sheet-data-center" style="width: 130px;" name="attr_subjective" title="subjective" placeholder="he/she/it/they/etc" data-i18n-placeholder="he/she/it/they/etc" /> <!--select class="table-sheet-data-center-sm" style="height: 24px; width: 70px; font-size: 0.75em;" name="attr_subjective" title="subjective"> <option value="@{character_name}" selected>None</option> <option value="he">he</option> <option value="she">she</option> <option value="it">it</option> <option value="they">they</option> </select--> </td> <td> <span data-i18n="objective-pronoun">Objective</span>:</td> <td> <input type="text" class="table-sheet-data-center" style="width: 130px;" name="attr_objective" title="objective" placeholder="him/her/it/them/etc" data-i18n-placeholder="him/her/it/them/etc" /> <!--select class="table-sheet-data-center-sm" style="height: 24px; width: 70px; font-size: 0.75em;" name="attr_objective" title="objective"> <option value="@{character_name}" selected>None</option> <option value="him">him</option> <option value="her">her</option> <option value="it">it</option> <option value="them">them</option> </select--> </td> <td> <span data-i18n="possessive-pronoun">Possessive</span>:</td> <td> <input type="text" class="table-sheet-data-center" style="width: 130px;" name="attr_possessive" title="possessive" placeholder="his/hers/its/their/etc" data-i18n-placeholder="his/hers/its/their/etc" /> <!--select class="table-sheet-data-center-sm" style="height: 24px; width: 70px; font-size: 0.75em;" name="attr_possessive" title="possessive"> <option value="@{character_name}'s" selected>None</option> <option value="his">his</option> <option value="hers">hers</option> <option value="its">its</option> <option value="their">their</option> </select--> </td> </tr> </table> </div> </div> <div class="tab-content tab9 tab99"> <!-- Summons --> <input type="checkbox" class="pc-summons-show arrow" title="summons-show" name="attr_summons-show" value="1" checked /><span style="text-align: left;" data-i18n="summons">Summons</span> <div class="pc-summons"> <table style="width:100%;" class="table-sheet-row tableNoCellSpacingNoCellPadding"> <tr> <td colspan="2" class="statlabel-big-gray" style="width:800px; height: 35px; font-size: 1.5em;" data-i18n="summons">Summons</td> </tr> </table> <hr/> <span style="text-align: left;"> <span data-i18n="available">Available</span>/<span data-i18n="used">Used</span> <input type="text" style="width: 25px;" name="attr_summonsgroup1used" title="summonsgroup1used">/<input type="text" style="width: 25px;" name="attr_summonsgroup1prep" title="summonsgroup1prep"> <input type="text" style="width: 395px;" name="attr_summonsgroup1name" title="summonsgroup1name" placeholder="Wild Shapes or Summons"> </span> <div> <fieldset class="repeating_summons"> <br> <input type="checkbox" class="summons-tab-content-show arrow" title="repeating_summons_#_summonscharrpinfo-show" name="attr_summons-charrpinfo-show" value="1" checked /> <span style="text-align: left;" data-i18n="summoned">Summoned</span> <span style="font-weight: bold;" data-i18n="name">Name</span>:<input type="text" style="width: 200px;" name="attr_summonsname" title="repeating_summons_#_summonsname" placeholder="Name"> <div class="summons-tab-content"> <div style="padding-left: 40px;"> <table> <tbody> <tr> <td><div style="float: left"><input type="text" name="attr_summonsrace" title="repeating_summons_#_summonsrace" style="width: 160px;"> <br><span data-i18n="race">Race</span></div></td> <td><div style="float: left"><input type="text" name="attr_summonstype" title="repeating_summons_#_summonstype" style="width: 160px;"> <br><span data-i18n="type">Type</span></div></td> <td><div style="float: left"><select style="width: 90px;" name="attr_summonssize" title="repeating_summons_#_summonssize"> <option value="-8" data-i18n="colossal" >Colossal</option> <option value="-4" data-i18n="gargantuan" >Gargantuan</option> <option value="-2" data-i18n="huge" >Huge</option> <option value="-1" data-i18n="large" >Large</option> <option value="0" data-i18n="medium" selected>Medium</option> <option value="1" data-i18n="small" >Small</option> <option value="2" data-i18n="tiny" >Tiny</option> <option value="4" data-i18n="diminutive" >Diminutive</option> <option value="8" data-i18n="fine" >Fine</option> </select><br><span data-i18n="size">Size</span></div></td> <td><div style="float: left"><input type="text" name="attr_summonsgender" title="repeating_summons_#_summonsgender" style="width: 100px;"> <br><span data-i18n="gender">Gender</span></div></td> <td><div style="float: left"><input type="text" name="attr_summonsalignment" title="repeating_summons_#_summonsalignment" style="width: 200px;"> <br><span data-i18n="alignment">Alignment</span></div></td> </tr> </tbody> </table> </div> <input style="margin-left: 30px;" type="checkbox" class="summons-charclasses-show arrow" title="repeating_summons_#_summonscharclasses-show" name="attr_summons-charclasses-show" value="1" /> <span style="text-align: left;" data-i18n="classes">Classes</span> <span style="text-align: left; font-weight: bold;" data-i18n="ecl-i">ECL</span>:<input type="text" name="attr_summonslevel" title="repeating_summons_#_summonslevel" style="width: 43px;"> <span style="text-align: left; font-weight: bold;" data-i18n="hit-diceTotal-i">HD Total</span>:<input type="text" name="attr_summonshitdie" title="repeating_summons_#_summonshitdie" style="width: 43px;"> <span style="text-align: left; font-weight: bold;" data-i18n="hit-pointsTotal-i">HP Totla</span>:<input type="text" name="attr_summonshitpoint" title="repeating_summons_#_summonshitpoint" style="width: 43px;"> <input type="checkbox" style="width: auto;" name="attr_summonsautoCalcHP" title="repeating_summons_#_summonsautoCalcHP" value="1" /> <span style="text-align: left;" data-i18n="autoCalc">Auto Calculate</span> <div style="margin-left: 30px;" class="summons-charclasses"> <div style="float: left"> <table> <tbody> <tr> <td><div style="float: left"><input type="text" name="attr_summonsclass1" title="repeating_summons_#_summonsclass1" style="width: 260px;"> <br><span data-i18n="class">Class</span> 1</div></td> <td><div style="float: left"><input type="text" name="attr_summonslevel1" title="repeating_summons_#_summonslevel1" style="width: 43px;" value="0"> <br><span data-i18n="level">Level</span></div></td> <td><div style="float: left"><input type="text" name="attr_summonshitdie1" title="repeating_summons_#_summonshitdie1" style="width: 43px;" value="0"> <br><span data-i18n="hit-dice-i">HD</span></div></td> <td><div style="float: left"><input type="text" name="attr_summonshitdietype1" title="repeating_summons_#_summonshitdietype1" style="width: 43px;"> <br><span data-i18n="hit-dietype-i">HD Type</span></div></td> <td><div style="float: left"><input type="text" name="attr_summonshitpoint1" title="repeating_summons_#_summonshitpoint1" style="width: 43px;" value="0"> <br><span data-i18n="hit-points-i">HP</span></div></td> </tr> <tr> <td><div style="float: left"><input type="text" name="attr_summonsclass2" title="repeating_summons_#_summonsclass2" style="width: 260px;"> <br><span data-i18n="class">Class</span> 2</div></td> <td><div style="float: left"><input type="text" name="attr_summonslevel2" title="repeating_summons_#_summonslevel2" style="width: 43px;" value="0"> <br><span data-i18n="level">Level</span></div></td> <td><div style="float: left"><input type="text" name="attr_summonshitdie2" title="repeating_summons_#_summonshitdie2" style="width: 43px;" value="0"> <br><span data-i18n="hit-dice-i">HD</span></div></td> <td><div style="float: left"><input type="text" name="attr_summonshitdietype2" title="repeating_summons_#_summonshitdietype2" style="width: 43px;"> <br><span data-i18n="hit-dietype-i">HD Type</span></div></td> <td><div style="float: left"><input type="text" name="attr_summonshitpoint2" title="repeating_summons_#_summonshitpoint2" style="width: 43px;" value="0"> <br><span data-i18n="hit-points-i">HP</span></div></td> </tr> <tr> <td><div style="float: left"><input type="text" name="attr_summonsclass3" title="repeating_summons_#_summonsclass3" style="width: 260px;"> <br><span data-i18n="class">Class</span> 3</div></td> <td><div style="float: left"><input type="text" name="attr_summonslevel3" title="repeating_summons_#_summonslevel3" style="width: 43px;" value="0"> <br><span data-i18n="level">Level</span></div></td> <td><div style="float: left"><input type="text" name="attr_summonshitdie3" title="repeating_summons_#_summonshitdie3" style="width: 43px;" value="0"> <br><span data-i18n="hit-dice-i">HD</span></div></td> <td><div style="float: left"><input type="text" name="attr_summonshitdietype3" title="repeating_summons_#_summonshitdietype3" style="width: 43px;"> <br><span data-i18n="hit-dietype-i">HD Type</span></div></td> <td><div style="float: left"><input type="text" name="attr_summonshitpoint3" title="repeating_summons_#_summonshitpoint3" style="width: 43px;" value="0"> <br><span data-i18n="hit-points-i">HP</span></div></td> </tr> <tr> <td><div style="float: left"><input type="text" name="attr_summonsclass4" title="repeating_summons_#_summonsclass4" style="width: 260px;"> <br><span data-i18n="class">Class</span> 4</div></td> <td><div style="float: left"><input type="text" name="attr_summonslevel4" title="repeating_summons_#_summonslevel4" style="width: 43px;" value="0"> <br><span data-i18n="level">Level</span></div></td> <td><div style="float: left"><input type="text" name="attr_summonshitdie4" title="repeating_summons_#_summonshitdie4" style="width: 43px;" value="0"> <br><span data-i18n="hit-dice-i">HD</span></div></td> <td><div style="float: left"><input type="text" name="attr_summonshitdietype4" title="repeating_summons_#_summonshitdietype4" style="width: 43px;"> <br><span data-i18n="hit-dietype-i">HD Type</span></div></td> <td><div style="float: left"><input type="text" name="attr_summonshitpoint4" title="repeating_summons_#_summonshitpoint4" style="width: 43px;" value="0"> <br><span data-i18n="hit-points-i">HP</span></div></td> </tr> <tr> <td><div style="float: left"><input type="text" name="attr_summonsclass5" title="repeating_summons_#_summonsclass5" style="width: 260px;"> <br><span data-i18n="class">Class</span> 5</div></td> <td><div style="float: left"><input type="text" name="attr_summonslevel5" title="repeating_summons_#_summonslevel5" style="width: 43px;" value="0"> <br><span data-i18n="level">Level</span></div></td> <td><div style="float: left"><input type="text" name="attr_summonshitdie5" title="repeating_summons_#_summonshitdie5" style="width: 43px;" value="0"> <br><span data-i18n="hit-dice-i">HD</span></div></td> <td><div style="float: left"><input type="text" name="attr_summonshitdietype5" title="repeating_summons_#_summonshitdietype5" style="width: 43px;"> <br><span data-i18n="hit-dietype-i">HD Type</span></div></td> <td><div style="float: left"><input type="text" name="attr_summonshitpoint5" title="repeating_summons_#_summonshitpoint5" style="width: 43px;" value="0"> <br><span data-i18n="hit-points-i">HP</span></div></td> </tr> <tr> <td><div style="float: left"><input type="text" name="attr_summonsclass6" title="repeating_summons_#_summonsclass6" style="width: 260px;"> <br><span data-i18n="class">Class</span> 6</div></td> <td><div style="float: left"><input type="text" name="attr_summonslevel6" title="repeating_summons_#_summonslevel6" style="width: 43px;" value="0"> <br><span data-i18n="level">Level</span></div></td> <td><div style="float: left"><input type="text" name="attr_summonshitdie6" title="repeating_summons_#_summonshitdie6" style="width: 43px;" value="0"> <br><span data-i18n="hit-dice-i">HD</span></div></td> <td><div style="float: left"><input type="text" name="attr_summonshitdietype6" title="repeating_summons_#_summonshitdietype6" style="width: 43px;"> <br><span data-i18n="hit-dietype-i">HD Type</span></div></td> <td><div style="float: left"><input type="text" name="attr_summonshitpoint6" title="repeating_summons_#_summonshitpoint6" style="width: 43px;" value="0"> <br><span data-i18n="hit-points-i">HP</span></div></td> </tr> <tr> <td><div style="float: left"><input type="text" name="attr_summonsclass7" title="repeating_summons_#_summonsclass7" style="width: 260px;"> <br><span data-i18n="class">Class</span> 7</div></td> <td><div style="float: left"><input type="text" name="attr_summonslevel7" title="repeating_summons_#_summonslevel7" style="width: 43px;" value="0"> <br><span data-i18n="level">Level</span></div></td> <td><div style="float: left"><input type="text" name="attr_summonshitdie7" title="repeating_summons_#_summonshitdie7" style="width: 43px;" value="0"> <br><span data-i18n="hit-dice-i">HD</span></div></td> <td><div style="float: left"><input type="text" name="attr_summonshitdietype7" title="repeating_summons_#_summonshitdietype7" style="width: 43px;"> <br><span data-i18n="hit-dietype-i">HD Type</span></div></td> <td><div style="float: left"><input type="text" name="attr_summonshitpoint7" title="repeating_summons_#_summonshitpoint7" style="width: 43px;" value="0"> <br><span data-i18n="hit-points-i">HP</span></div></td> </tr> <tr> <td><div style="float: left"><input type="text" name="attr_summonsclass8" title="repeating_summons_#_summonsclass8" style="width: 260px;"> <br><span data-i18n="class">Class</span> 8</div></td> <td><div style="float: left"><input type="text" name="attr_summonslevel8" title="repeating_summons_#_summonslevel8" style="width: 43px;" value="0"> <br><span data-i18n="level">Level</span></div></td> <td><div style="float: left"><input type="text" name="attr_summonshitdie8" title="repeating_summons_#_summonshitdie8" style="width: 43px;" value="0"> <br><span data-i18n="hit-dice-i">HD</span></div></td> <td><div style="float: left"><input type="text" name="attr_summonshitdietype8" title="repeating_summons_#_summonshitdietype8" style="width: 43px;"> <br><span data-i18n="hit-dietype-i">HD Type</span></div></td> <td><div style="float: left"><input type="text" name="attr_summonshitpoint8" title="repeating_summons_#_summonshitpoint8" style="width: 43px;" value="0"> <br><span data-i18n="hit-points-i">HP</span></div></td> </tr> <tr> <td><div style="float: left"><input type="text" name="attr_summonsclass9" title="repeating_summons_#_summonsclass9" style="width: 260px;"> <br><span data-i18n="class">Class</span> 9</div></td> <td><div style="float: left"><input type="text" name="attr_summonslevel9" title="repeating_summons_#_summonslevel9" style="width: 43px;" value="0"> <br><span data-i18n="level">Level</span></div></td> <td><div style="float: left"><input type="text" name="attr_summonshitdie9" title="repeating_summons_#_summonshitdie9" style="width: 43px;" value="0"> <br><span data-i18n="hit-dice-i">HD</span></div></td> <td><div style="float: left"><input type="text" name="attr_summonshitdietype9" title="repeating_summons_#_summonshitdietype9" style="width: 43px;"> <br><span data-i18n="hit-dietype-i">HD Type</span></div></td> <td><div style="float: left"><input type="text" name="attr_summonshitpoint9" title="repeating_summons_#_summonshitpoint9" style="width: 43px;" value="0"> <br><span data-i18n="hit-points-i">HP</span></div></td> </tr> <tr> <td><div style="float: left"><input type="text" name="attr_summonsclass10" title="repeating_summons_#_summonsclass10" style="width: 260px;"> <br><span data-i18n="class">Class</span> 10</div></td> <td><div style="float: left"><input type="text" name="attr_summonslevel10" title="repeating_summons_#_summonslevel10" style="width: 43px;" value="0"> <br><span data-i18n="level">Level</span></div></td> <td><div style="float: left"><input type="text" name="attr_summonshitdie10" title="repeating_summons_#_summonshitdie10" style="width: 43px;" value="0"> <br><span data-i18n="hit-dice-i">HD</span></div></td> <td><div style="float: left"><input type="text" name="attr_summonshitdietype10" title="repeating_summons_#_summonshitdietype10" style="width: 43px;"> <br><span data-i18n="hit-dietype-i">HD Type</span></div></td> <td><div style="float: left"><input type="text" name="attr_summonshitpoint10" title="repeating_summons_#_summonshitpoint10" style="width: 43px;" value="0"> <br><span data-i18n="hit-points-i">HP</span></div></td> </tr> </tbody> </table> </div> <hr/> </div> <hr/> <table style="width: 790px;"> <tr> <td class="table-sheet-header-right"><span data-i18n="hit-dice">Hit Dice</span>:</td> <td class="table-sheet-left"> <input style="width: 100px;" type="text" name="attr_summonshitdie" title="repeating_summons_#_summonshitdie" placeholder="HD"> ( <input style="width: 50px;" type="text" name="attr_summonshitpoints" title="repeating_summons_#_summonshitpoints" placeholder="Hit Points">/ <input style="width: 50px;" type="text" name="attr_summonshitpoints_max" title="repeating_summons_#_summonshitpoints|max" placeholder="Max HP" data-i18n-placeholder="max-hit-points-a"> ) </td> </tr> <tr> <td class="table-sheet-header-right"><span data-i18n="initiative">Initiative</span>:</td> <td class="table-sheet-left"> <input style="width: 40px;" type="text" name="attr_summonsinit" title="repeating_summons_#_summonsinit" value="0"> <textarea rows="1" cols="40" style="width: 500px; height: 20px; margin-top: 5px;margin-bottom : 0; padding-bottom: 0;" title="repeating_summons_#_summonsinitmacro (modify to modify summons's initiative roll macro)" name="attr_summonsinitmacro">&{template:DnD35Initiative} {{name=@{summonsname} }} {{check=Initiative:}} {{checkroll= [[1d20 + @{summonsinit} + ( (@{summonsinit}) /100) &{tracker} ]] }}</textarea><button type="roll" name="roll_summonsinitiative" title="repeating_summons_#_summonsinitiative" value="@{summonsinitmacro}"></button></td> </tr> <tr> <td class="table-sheet-header-right"><span data-i18n="speed">Speed</span>:</td> <td class="table-sheet-left"> <input style="width: 650px;" type="text" name="attr_summonsspeed" title="repeating_summons_#_summonsspeed" placeholder="Speed" data-i18n-placeholder="speed"></td> </tr> <tr> <td class="table-sheet-header-right"><span data-i18n="armor-class">Armor Class</span>:</td> <td class="table-sheet-left"> <input style="width: 40px;" type="text" name="attr_summonsarmorclass" title="repeating_summons_#_summonsarmorclass" placeholder="AC" data-i18n-placeholder="armor-class-i">(<input style="width: 290px;" type="text" name="attr_summonsarmorclassinfo" title="repeating_summons_#_summonsarmorclassinfo" placeholder="Armor Class Mod Info" data-i18n-placeholder="armor-class-modification-info-a">), <span data-i18n="touch">Touch</span>:<input style="width: 40px;" type="text" name="attr_summonstoucharmorclass" title="repeating_summons_#_summonstoucharmorclass" placeholder="T AC" data-i18n-placeholder="touch-armor-class-i">, <span data-i18n="flat-footed-i">FF</span>:<input style="width: 40px;" type="text" name="attr_summonsflatfootarmorclass" title="repeating_summons_#_summonsflatfootarmorclass" placeholder="FF AC" data-i18n-placeholder="flat-footed-armor-class-i"></td> </tr> <tr> <td class="table-sheet-header-right"><span data-i18n="base-attack">Base Attack</span>/<span data-i18n="grapple">Grapple</span>:</td> <td class="table-sheet-left"> <input style="width: 50px;" type="text" name="attr_summonsbaseatt" title="repeating_summons_#_summonsbaseatt" placeholder="Base Attack" data-i18n-placeholder="base-attack">/<input style="width: 50px;" type="text" name="attr_summonsgrapple" title="repeating_summons_#_summonsgrapple" placeholder="Grapple" data-i18n-placeholder="grapple"></td> </tr> </table> <input type="radio" style="margin-left: 50px;" class="switch-summonsAttackSeparateModeSelection-show switch" title="repeating_summons_#summonsAttackmode" name="attr_summonsAttackmode" value="1" checked /><span style="text-align: left;" data-i18n="attack-damage-separate-roll" >Attack and Damage separate roll</span> <input type="radio" class="switch-summonsAttackSingleModeSelection-show switch" title="repeating_summons_#summonsAttackmode" name="attr_summonsAttackmode" value="2" /><span style="text-align: left;" data-i18n="attack-damage-single-roll">Attack and Damage single roll</span> <br> <input type="radio" style="margin-left: 50px;" class="switch-summonsRerollCriticModeSelection-show switch" title="repeating_summons_#summonsCriticmode" name="attr_summonsCriticmode" value="2" checked /><span style="text-align: left;" data-i18n="reroll-critic-damage-roll">Reroll critic damage</span> <input type="radio" class="switch-summonsMultiplyCriticModeSelection-show switch" title="repeating_summons_#summonsCriticmode" name="attr_summonsCriticmode" value="3" /><span style="text-align: left;" data-i18n="multiply-critic-damage-roll">Multiply critic damage</span> <input type="radio" class="switch-summonsCustomCriticModeSelection-show switch" title="repeating_summons_#summonsCriticmode" name="attr_summonsCriticmode" value="4" /><span style="text-align: left;" data-i18n="custom-critic-damage-roll">Custom critic macro</span> <br> <input type="radio" style="margin-left: 50px;" class="switch-summonsUniteDamageModeSelection-show switch" title="repeating_summons_#summonsDamagemode" name="attr_summonsDamagemode" value="1" checked /><span style="text-align: left;" data-i18n="damage-fields-united">Damage fields united</span> <input type="radio" class="switch-summonsSplittedDamageModeSelection-show switch" title="repeating_summons_#summonsDamagemode" name="attr_summonsDamagemode" value="2" /><span style="text-align: left;" data-i18n="damage-fields-splitted">Damage fields splitted</span> <br> <input type="checkbox" style="margin-left: 55px;" class="summons-attack1-show arrow" title="repeating_summons_#_summonsattack1-show" name="attr_summonsattack1-show" value="1" /><span style="text-align: left;"><span data-i18n="attack">Attack</span>1</span> <div class="summons-attacks summons-attack1"> <table class="switch-splittedDamage-tableWeapon tableNoCellSpacingNoCellPadding"> <tr> <td colspan="2" class="statlabel-big" style="font-size: 1.5em; width: 120px;" data-i18n="weapon" >Weapon</td> <td class="statlabel" style="width: 38px;" data-i18n="type" >Type</td> <td class="statlabel" style="width: 30px;" data-i18n="weapon-enhancement-i" >Weap. Enh</td> <td class="statlabel" style="width: 30px;" data-i18n="weapon-focus-i" >Weap.<br>Foc.</td> <td class="statlabel" style="width: 30px;" data-i18n="weapon-specialization-i" >Weap.<br>Spec.</td> <td class="statlabel" style="width: 90px;" data-i18n="critical" >Critical</td> <td class="statlabel" style="width: 35px;" data-i18n="range" >Range</td> <td class="statlabel" style="width: 35px;" data-i18n="ammunition-i" >Amm.</td> <td class="statlabel" style="width: 44px;" data-i18n="attack-ability" >Attack Ability</td> <td class="statlabel" style="width: 44px;" data-i18n="damage-ability" >Damage Ability</td> <td class="statlabel" style="width: 103px;" data-i18n="damage" >Damage</td> <td class="statlabel" style="width: 59px;" data-i18n="var-damage" >Var. Damage</td> <td class="statlabel" style="width: 100px;" data-i18n="special-properties" >Special Properties</td> </tr> <tr> <td colspan="2"><input class="inputbox" type="text" name="attr_summonsattack1name" title="repeating_summons_#_summonsattack1name" style="height: 24px; width: 120px;"></td> <td><input class="inputbox" type="text" name="attr_summonsattack1type" title="repeating_summons_#_summonsattack1type" style="height: 24px; width: 35px;"></td> <td><input class="inputbox" type="text" name="attr_summonsattack1enh" title="repeating_summons_#_summonsattack1enh (affects both attack and damage)" style="height: 24px; width: 30px;" value="0"></td> <td><input class="inputbox" type="text" name="attr_summonsattack1focus" title="repeating_summons_#_summonsattack1focus (affects only attack)" style="height: 24px; width: 30px;" value="0"></td> <td><input class="inputbox" type="text" name="attr_summonsattack1specialize" title="repeating_summons_#_summonsattack1specialize (affects only damage)" style="height: 24px; width: 30px;" value="0"></td> <td><input class="inputbox" type="text" name="attr_summonsattack1critmin" title="repeating_summons_#_summonsattack1critmin" style="height: 24px; width: 25px;" value="20">-20/x<input class="inputbox" type="text" name="attr_summonsattack1critmult" title="repeating_summons_#_summonsattack1critmult" style="height: 24px; width: 19px;" ></td> <td><input class="inputbox" type="text" name="attr_summonsattack1range" title="repeating_summons_#_summonsattack1range" style="height: 24px; width: 32px;"></td> <td><input class="inputbox" type="text" name="attr_summonsattack1ammunition" title="repeating_summons_#_summonsattack1ammunition" style="height: 24px; width: 35px;"></td> <td><select class="inputbox" style="height: 24px; width: 52px; font-size: 0.75em; margin-bottom: 0px;" name="attr_summonsattack1stat" title="repeating_summons_#_summonsattack1stat"> <option style="width: 45px;" value="@{summonsstr-mod} " data-i18n="strength-a" selected>Str</option> <option style="width: 45px;" value="@{summonsdex-mod} " data-i18n="dexterity-a" >Dex</option> <option style="width: 45px;" value="@{summonswis-mod} " data-i18n="wisdom-a" >Wis</option> <option style="width: 45px;" value="@{summonsint-mod} " data-i18n="intelligence-a" >Int</option> </select></td> <td><select class="inputbox" style="height: 24px; width: 52px; font-size: 0.75em; margin-bottom: 0px;" name="attr_summonsattack1damagestat" title="repeating_summons_#_summonsattack1damagestat"> <option style="width: 45px;" value="@{summonsstr-mod} " data-i18n="strength-a" selected>Str</option> <option style="width: 45px;" value="(floor(@{summonsstr-mod}/2))" data-i18n="half-strength" >1/2 Str</option> <option style="width: 45px;" value="(@{summonsstr-mod} +floor(@{summonsstr-mod}/2))" data-i18n="strength-and-half-strength" >Str+1/2Str</option> <option style="width: 45px;" value="(@{summonsstr-mod} + @{summonsint-mod})" data-i18n="strength-and-intelligence" >Str+Int</option> <option style="width: 45px;" value="(floor(@{summonsstr-mod}/2) + @{summonsint-mod})" data-i18n="half-strength-and-intelligence" >1/2Str+Int</option> <option style="width: 45px;" value="(@{summonsstr-mod} + @{summonsdex-mod})" data-i18n="strength-and-dexterity" >Int</option> <option style="width: 45px;" value="(@{summonsstr-mod} + @{summonsdex-mod} + @{int-mod})" data-i18n="strength-and-dexterity-and-intelligence" >Int</option> <option style="width: 45px;" value="@{summonsdex-mod}" data-i18n="dexterity-a" >Dex</option> <option style="width: 45px;" value="@{summonswis-mod}" data-i18n="wisdom-a" >Wis</option> <option style="width: 45px;" value="@{summonsint-mod}" data-i18n="intelligence-a" >Int</option> <option style="width: 45px;" value="0" data-i18n="none" >None</option> </select></td> <td><input class="inputbox" type="text" name="attr_summonsattack1dicenumber" title="repeating_summons_#_summonsattack1dicenumber" style="height: 24px; width: 25px;" value="0">d <input class="inputbox" type="text" name="attr_summonsattack1dicetype" title="repeating_summons_#_summonsattack1dicetype" style="height: 24px; width: 30px;" value="0">+ <input class="inputbox" type="text" name="attr_summonsattack1bonusdamage" title="repeating_summons_#_summonsattack1bonusdamage" style="height: 24px; width: 25px;" value="0"> </td> <td><input class="inputbox" type="text" name="attr_summonsattack1vardamage" title="repeating_summons_#_summonsattack1vardamage" style="height: 24px; width: 59px;" value="0"></td> <td><textarea class="inputbox" rows="1" cols="45" style="height: 18px; width: 100px; margin-bottom: -3px;" name="attr_summonsattack1specialproperties" title="repeating_summons_#_summonsattack1specialproperties"></textarea></td> </tr> </table> <table class="switch-unitedDamage-tableWeapon tableNoCellSpacingNoCellPadding"> <tr> <td colspan="2" class="statlabel-big" style="font-size: 1.5em; width: 120px;" data-i18n="weapon" >Weapon</td> <td class="statlabel" style="width: 44px;" data-i18n="type" >Type</td> <td class="statlabel" style="width: 44px;" data-i18n="weapon-enhancement-a" >Weapon Enh</td> <td class="statlabel" style="width: 41px;" data-i18n="weapon-focus-s" >Weapon<br>Focus</td> <td class="statlabel" style="width: 41px;" data-i18n="weapon-specialization-as" >Weapon<br>Specialize</td> <td class="statlabel" style="width: 79px;" data-i18n="critical" >Critical</td> <td class="statlabel" style="width: 41px;" data-i18n="range" >Range</td> <td class="statlabel" style="width: 41px;" data-i18n="ammunition" >Ammunition</td> <td class="statlabel" style="width: 44px;" data-i18n="attack-ability" >Attack Ability</td> <td class="statlabel" style="width: 44px;" data-i18n="damage-ability" >Damage Ability</td> <td class="statlabel" style="width: 59px;" data-i18n="damage" >Damage</td> <td class="statlabel" style="width: 59px;" data-i18n="var-damage" >Var. Damage</td> <td class="statlabel" style="width: 100px;" data-i18n="special-properties" >Special Properties</td> </tr> <tr> <td colspan="2"><input class="inputbox" type="text" name="attr_summonsattack1name" title="repeating_summons_#_summonsattack1name" style="height: 24px; width: 120px;"></td> <td><input class="inputbox" type="text" name="attr_summonsattack1type" title="repeating_summons_#_summonsattack1type" style="height: 24px; width: 44px;"></td> <td><input class="inputbox" type="text" name="attr_summonsattack1enh" title="repeating_summons_#_summonsattack1enh (affects both attack and damage)" style="height: 24px; width: 44px;" value="0"></td> <td><input class="inputbox" type="text" name="attr_summonsattack1focus" title="repeating_summons_#_summonsattack1focus (affects only attack)" style="height: 24px; width: 41px;" value="0"></td> <td><input class="inputbox" type="text" name="attr_summonsattack1specialize" title="repeating_summons_#_summonsattack1specialize (affects only damage)" style="height: 24px; width: 41px;" value="0"></td> <td><input class="inputbox" type="text" name="attr_summonsattack1critmin" title="repeating_summons_#_summonsattack1critmin" style="height: 24px; width: 25px;" value="20">-20/x<input class="inputbox" type="text" name="attr_summonsattack1critmult" title="repeating_summons_#_summonsattack1critmult" style="height: 24px; width: 19px;" ></td> <td><input class="inputbox" type="text" name="attr_summonsattack1range" title="repeating_summons_#_summonsattack1range" style="height: 24px; width: 41px;"></td> <td><input class="inputbox" type="text" name="attr_summonsattack1ammunition" title="repeating_summons_#_summonsattack1ammunition" style="height: 24px; width: 41px;"></td> <td><select class="inputbox" style="height: 24px; width: 44px; font-size: 0.75em; margin-bottom: 0px;" name="attr_summonsattack1stat" title="repeating_summons_#_summonsattack1stat"> <option style="width: 45px;" value="@{summonsstr-mod} " data-i18n="strength-a" selected>Str</option> <option style="width: 45px;" value="@{summonsdex-mod} " data-i18n="dexterity-a" >Dex</option> <option style="width: 45px;" value="@{summonswis-mod} " data-i18n="wisdom-a" >Wis</option> <option style="width: 45px;" value="@{summonsint-mod} " data-i18n="intelligence-a" >Int</option> </select></td> <td><select class="inputbox" style="height: 24px; width: 44px; font-size: 0.75em; margin-bottom: 0px;" name="attr_summonsattack1damagestat" title="repeating_summons_#_summonsattack1damagestat"> <option style="width: 45px;" value="@{summonsstr-mod} " data-i18n="strength-a" selected>Str</option> <option style="width: 45px;" value="(floor(@{summonsstr-mod}/2))" data-i18n="half-strength" >1/2 Str</option> <option style="width: 45px;" value="(@{summonsstr-mod} +floor(@{summonsstr-mod}/2))" data-i18n="strength-and-half-strength" >Str+1/2Str</option> <option style="width: 45px;" value="(@{summonsstr-mod} + @{summonsint-mod})" data-i18n="strength-and-intelligence" >Str+Int</option> <option style="width: 45px;" value="(floor(@{summonsstr-mod}/2) + @{summonsint-mod})" data-i18n="half-strength-and-intelligence" >1/2Str+Int</option> <option style="width: 45px;" value="(@{summonsstr-mod} + @{summonsdex-mod})" data-i18n="strength-and-dexterity" >Int</option> <option style="width: 45px;" value="(@{summonsstr-mod} + @{summonsdex-mod} + @{int-mod})" data-i18n="strength-and-dexterity-and-intelligence" >Int</option> <option style="width: 45px;" value="@{summonsdex-mod}" data-i18n="dexterity-a" >Dex</option> <option style="width: 45px;" value="@{summonswis-mod}" data-i18n="wisdom-a" >Wis</option> <option style="width: 45px;" value="@{summonsint-mod}" data-i18n="intelligence-a" >Int</option> <option style="width: 45px;" value="0" data-i18n="none" >None</option> </select></td> <td><input class="inputbox" type="text" name="attr_summonsattack1statdamage" title="repeating_summons_#_summonsattack1statdamage" style="height: 24px; width: 59px;" value="0"></td> <td><input class="inputbox" type="text" name="attr_summonsattack1vardamage" title="repeating_summons_#_summonsattack1vardamage" style="height: 24px; width: 59px;" value="0"></td> <td><textarea class="inputbox" rows="1" cols="45" style="height: 20px; width: 100px; margin-bottom: -3px;" name="attr_summonsattack1specialproperties" title="repeating_summons_#_summonsattack1specialproperties"></textarea></td> </tr> </table> <input type="checkbox" class="summons-attack1Macro-show arrow" title="summonsAttack1Macro-show" name="attr_summonsAttack1Macro-show" value="1"/> <span></span> <div style="float: right; width: 775px; text-align: left;"> <span class="switch-singleAttack-label" style="font-weight: bold;" data-i18n="single-attack">Single attack</span> <button class="switch-singleAttack-button" type="roll" name="roll_summonsattack1singleattack" title="repeating_summons_#_summonsattack1singleattack" value="@{summonsattack1singleattackmacro}" style="width: 20px;" > </button> <span class="switch-attack-single-label" style="font-weight: bold;" data-i18n="single-attack-damage">Single Attack and Damage</span> <button class="switch-attack-singleRerollSplitted-button btn-roll" type="roll" name="roll_summonsattack1attacksinglererollsplitted" title="repeating_summons_#_summonsattack1attacksinglererollsplitted" value="@{summonsattack1attackmacrosinglererollsplitted}" style="width: 20px;"> </button> <button class="switch-attack-singleMultiplySplitted-button btn-roll" type="roll" name="roll_summonsattack1attacksinglemultiplysplitted" title="repeating_summons_#_summonsattack1attacksinglemultiplysplitted" value="@{summonsattack1attackmacrosinglemultiplysplitted}" style="width: 20px;"> </button> <button class="switch-attack-singleCustomSplitted-button btn-roll" type="roll" name="roll_summonsattack1attacksinglecustomsplitted" title="repeating_summons_#_summonsattack1attacksinglecustomsplitted" value="@{summonsattack1attackmacrosinglecustomsplitted}" style="width: 20px;"> </button> <button class="switch-attack-singleRerollUnited-button btn-roll" type="roll" name="roll_summonsattack1attack" title="repeating_summons_#_summonsattack1attack" value="@{summonsattack1attackmacro}" style="width: 20px;"> </button> <button class="switch-attack-singleMultiplyUnited-button btn-roll" type="roll" name="roll_summonsattack1attacksinglemultiplyunited" title="repeating_summons_#_summonsattack1attacksinglemultiplyunited" value="@{summonsattack1attackmacrosinglesinglemultiplyunited}" style="width: 20px;"> </button> <button class="switch-attack-singleCustomUnited-button btn-roll" type="roll" name="roll_summonsattack1attacksinglecustomunited" title="repeating_summons_#_summonsattack1attacksinglecustomunited" value="@{summonsattack1attackmacrosinglecustomunited}" style="width: 20px;"> </button> <span class="switch-fullAttack-label" style="font-weight: bold;" data-i18n="full-attack">Full Attack</span> <button class="switch-fullAttack-separate-button" type="roll" name="roll_summonsattack1fullattackseparate" title="repeating_summons_#_summonsattack1fullattackseparate" value="@{summonsattack1fullattackmacroseparate}" style="width: 20px;" > </button> <button class="switch-fullAttack-singleRerollSplitted-button btn-roll" type="roll" name="roll_summonsattack1fullattacksinglererollsplitted" title="repeating_summons_#_summonsattack1fullattacksinglererollsplitted" value="@{summonsattack1fullattackmacrosinglererollsplitted}" style="width: 20px;" > </button> <button class="switch-fullAttack-singleMultiplySplitted-button btn-roll" type="roll" name="roll_summonsattack1fullattacksinglemultiplysplitted" title="repeating_summons_#_summonsattack1fullattacksinglemultiplysplitted" value="@{summonsattack1fullattackmacrosinglemultiplysplitted}" style="width: 20px;" > </button> <button class="switch-fullAttack-singleCustomSplitted-button btn-roll" type="roll" name="roll_summonsattack1fullattacksinglecustomsplitted" title="repeating_summons_#_summonsattack1fullattacksinglecustomsplitted" value="@{summonsattack1fullattackmacrosinglecustomsplitted}" style="width: 20px;" > </button> <button class="switch-fullAttack-singleRerollUnited-button btn-roll" type="roll" name="roll_summonsattack1fullattack" title="repeating_summons_#_summonsattack1fullattack" value="@{summonsattack1fullattackmacro}" style="width: 20px;" > </button> <button class="switch-fullAttack-singleMultiplyUnited-button btn-roll" type="roll" name="roll_summonsattack1fullattacksinglemultiplyunited" title="repeating_summons_#_summonsattack1fullattacksinglemultiplyunited" value="@{summonsattack1fullattackmacrosinglemultiplyunited}" style="width: 20px;" > </button> <button class="switch-fullAttack-singleCustomUnited-button btn-roll" type="roll" name="roll_summonsattack1fullattacksinglecustomunited" title="repeating_summons_#_summonsattack1fullattacksinglecustomunited" value="@{summonsattack1fullattackmacrosinglecustomunited}" style="width: 20px;" > </button> <span class="switch-damage-label" style="font-weight: bold;" data-i18n="damage-roll">Damage Roll</span> <button class="switch-damage-splitted-button btn-roll" type="roll" name="roll_summonsattack1damagerollsplitted" title="repeating_summons_#_summonsattack1damagerollsplitted" style="width: 20px;" value="@{summonsattack1damagemacrosplitted}"></button> <button class="switch-damage-united-button btn-roll" type="roll" name="roll_summonsattack1damageroll" title="repeating_summons_#_summonsattack1damageroll" style="width: 20px;" value="@{summonsattack1damagemacro}"></button> <span class="switch-critic-label" style="font-weight: bold;" data-i18n="critic-roll">Critic Roll</span> <button class="switch-critic-rerollSplitted-button btn-roll" type="roll" name="roll_summonsattack1criticrollrerollsplitted" title="repeating_summons_#_summonsattack1criticrollrerollsplitted" style="width: 20px;" value="@{summonsattack1criticmacrorerollsplitted}"></button> <button class="switch-critic-multiplySplitted-button btn-roll" type="roll" name="roll_summonsattack1criticrollmultiplysplitted" title="repeating_summons_#_summonsattack1criticrollmultiplysplitted" style="width: 20px;" value="@{summonsattack1criticmacromultiplysplitted}"></button> <button class="switch-critic-customSplitted-button btn-roll" type="roll" name="roll_summonsattack1criticrollcustomsplitted" title="repeating_summons_#_summonsattack1criticrollcustomsplitted" style="width: 20px;" value="@{summonsattack1criticmacrocustomsplitted}"></button> <button class="switch-critic-rerollUnited-button btn-roll" type="roll" name="roll_summonsattack1criticroll" title="repeating_summons_#_summonsattack1criticroll" style="width: 20px;" value="@{summonsattack1criticmacro}"></button> <button class="switch-critic-multiplyUnited-button btn-roll" type="roll" name="roll_summonsattack1criticrollmultiplyunited" title="repeating_summons_#_summonsattack1criticrollmultiplyunited" style="width: 20px;" value="@{summonsattack1criticmacromultiplyunited}"></button> <button class="switch-critic-customUnited-button btn-roll" type="roll" name="roll_summonsattack1criticrollcustomunited" title="repeating_summons_#_summonsattack1criticrollcustomunited" style="width: 20px;" value="@{summonsattack1criticmacrocustomunited}"></button> </div> <div class="summons-attack1Macro" style="width: 800px; text-align: left; padding-top: 10px;"> <div> <textarea class="switch-attack-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-left: 30px; margin-bottom: 0;" name="attr_summonsattack1attackcalc" title="repeating_summons_#_summonsattack1attackcalc (Edit this to adjust the attack calculation)">1d20cs>@{summonsattack1critmin} + @{summonsbaseatt}[BAB] + @{summonsattack1stat}[Ability] + @{summonssize}[size] + @{summonsattack1enh}[Weapon Enh] + @{summonsattack1focus}[Weapon Focus] + ?{Flank |No, 0|Yes, 2}[Flank] + ?{Additional Attack Bonus?|0}[Ad'l Atk Bon]</textarea> <textarea class="switch-damage-splitted-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_summonsattack1damagesplitted" title="repeating_summons_#_summonsattack1damagesplitted (Edit this to adjust the damage calculation.)">[[@{summonsattack1dicenumber}]]d[[@{summonsattack1dicetype}]] + @{summonsattack1bonusdamage}[Dmg] + @{summonsattack1damagestat}[Weapon Dmg Ability] + @{summonsattack1enh}[Weapon Enh] + @{summonsattack1specialize}[Weapon Spec] + ?{Additional Damage Bonus?|0}[Ad'l Dmg Bon]+ @{summonsattack1vardamage}[Var Dmg]</textarea> <textarea class="switch-damage-united-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_summonsattack1damage" title="repeating_summons_#_summonsattack1damage (Edit this to adjust the damage calculation.)">@{summonsattack1statdamage}[Dmg] + @{summonsattack1damagestat}[Weapon Dmg Ability] + @{summonsattack1enh}[Weapon Enh] + @{summonsattack1specialize}[Weapon Spec] + ?{Additional Damage Bonus?|0}[Ad'l Dmg Bon] + @{summonsattack1vardamage}[Var Dmg]</textarea> <textarea class="switch-critic-rerollSplitted-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_summonsattack1critrerollsplitted" title="repeating_summons_#_summonsattack1critrerollsplitted (Edit this to adjust the critical calculation.)">[[(@{summonsattack1critmult}-1) * @{summonsattack1dicenumber}]]d[[@{summonsattack1dicetype}]][Dmg] + (@{summonsattack1critmult}-1)*(@{summonsattack1bonusdamage}[Dmg] + @{summonsattack1damagestat}[Weapon Dmg Ability] + @{summonsattack1enh}[Weapon Enh] + @{summonsattack1specialize}[Weapon Spec] + ?{Additional Damage Bonus?|0}[Ad'l Dmg Bon])</textarea> <textarea class="switch-critic-multiplySplitted-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_summonsattack1critmultiplysplitted" title="repeating_summons_#_summonsattack1critmultiplysplitted (Edit this to adjust the critical calculation.)">(@{summonsattack1critmult}-1) * ([[@{summonsattack1dicenumber}]]d[[@{summonsattack1dicetype}]] + @{summonsattack1bonusdamage}[Dmg] + @{summonsattack1damagestat}[Weapon Dmg Ability] + @{summonsattack1enh}[Weapon Enh] + @{summonsattack1specialize}[Weapon Spec] + ?{Additional Damage Bonus?|0}[Ad'l Dmg Bon])</textarea> <textarea class="switch-critic-customSplitted-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_summonsattack1critcustomsplitted" title="repeating_summons_#_summonsattack1critcustomsplitted (Edit this to adjust the critical calculation.)"></textarea> <textarea class="switch-critic-rerollUnited-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_summonsattack1crit" title="repeating_summons_#_summonsattack1crit (Edit this to adjust the critical calculation.)">(@{summonsattack1statdamage}[Dmg] + @{summonsattack1damagestat}[Weapon Dmg Ability] + @{summonsattack1enh}[Weapon Enh] + @{summonsattack1specialize}[Weapon Spec] + ?{Additional Damage Bonus?|0}[Ad'l Dmg Bon])</textarea> <textarea class="switch-critic-multiplyUnited-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_summonsattack1critmultiplyunited" title="repeating_summons_#_summonsattack1critmultiplyunited (Edit this to adjust the critical calculation.)">(@{summonsattack1critmult}-1) * (@{summonsattack1statdamage}[Dmg] + @{summonsattack1damagestat}[Weapon Dmg Ability] + @{summonsattack1enh}[Weapon Enh] + @{summonsattack1specialize}[Weapon Spec] + ?{Additional Damage Bonus?|0}[Ad'l Dmg Bon])</textarea> <textarea class="switch-critic-customUnited-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_summonsattack1critcustomunited" title="repeating_summons_#_summonsattack1critcustomunited (Edit this to adjust the critical calculation.)"></textarea> </div> <div> <textarea class="switch-singleAttack-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_summonsattack1singleattackmacro" title="repeating_summons_#_summonsattack1singleattackmacro (Modify this macro to modify your attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{summonsname}}} {{subtags=Attacks with the @{summonsattack1name} }} {{attack1=Hitting AC [[ @{summonsattack1attackcalc} ]] }} {{notes=@{summonsattack1specialproperties} }}</textarea> <textarea class="switch-attack-singleRerollSplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_summonsattack1attackmacrosinglererollsplitted" title="repeating_summons_#_summonsattack1attackmacrosinglererollsplitted (Modify this macro to modify your attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{summonsname}}} {{subtags=Attacks with a @{summonsattack1name} }} {{attack1=hitting AC [[ @{summonsattack1attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{summonsattack1attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=for [[ @{summonsattack1damagesplitted} ]] dmg}} {{critdmg1=+ [[ @{summonsattack1critrerollsplitted} ]] crit dmg}} {{fullattackflag= [[ 0d1 ]] }} {{notes=@{summonsattack1specialproperties} }}</textarea> <textarea class="switch-attack-singleMultiplySplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_summonsattack1attackmacrosinglemultiplysplitted" title="repeating_summons_#_summonsattack1attackmacrosinglemultiplysplitted (Modify this macro to modify your attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{summonsname}}} {{subtags=Attacks with a @{summonsattack1name} }} {{attack1=hitting AC [[ @{summonsattack1attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{summonsattack1attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=for [[ @{summonsattack1damagesplitted} ]] dmg}} {{critdmg1=+ [[ @{summonsattack1critmultiplysplitted} ]] crit dmg}} {{fullattackflag= [[ 0d1 ]] }} {{notes=@{summonsattack1specialproperties} }}</textarea> <textarea class="switch-attack-singleCustomSplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_summonsattack1attackmacrosinglecustomsplitted" title="repeating_summons_#_summonsattack1attackmacrosinglecustomsplitted (Modify this macro to modify your attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{summonsname}}} {{subtags=Attacks with a @{summonsattack1name} }} {{attack1=hitting AC [[ @{summonsattack1attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{summonsattack1attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=for [[ @{summonsattack1damagesplitted} ]] dmg}} {{critdmg1=+ [[ @{summonsattack1critcustomsplitted} ]] crit dmg}} {{fullattackflag= [[ 0d1 ]] }} {{notes=@{summonsattack1specialproperties} }}</textarea> <textarea class="switch-attack-singleRerollUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_summonsattack1attackmacro" title="repeating_summons_#_summonsattack1attackmacro (Modify this macro to modify your attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{summonsname}}} {{subtags=Attacks with a @{summonsattack1name} }} {{attack1=hitting AC [[ @{summonsattack1attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{summonsattack1attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=for [[ @{summonsattack1damage} ]] dmg}} {{critdmg1=+ [[ @{summonsattack1crit} ]] crit dmg}} {{fullattackflag= [[ 0d1 ]] }} {{notes=@{summonsattack1specialproperties} }}</textarea> <textarea class="switch-attack-singleMultiplyUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_summonsattack1attackmacrosinglesinglemultiplyunited" title="repeating_summons_#_summonsattack1attackmacrosinglesinglemultiplyunited (Modify this macro to modify your attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{summonsname}}} {{subtags=Attacks with a @{summonsattack1name} }} {{attack1=hitting AC [[ @{summonsattack1attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{summonsattack1attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=for [[ @{summonsattack1damage} ]] dmg}} {{critdmg1=+ [[ @{summonsattack1critmultiplyunited} ]] crit dmg}} {{fullattackflag= [[ 0d1 ]] }} {{notes=@{summonsattack1specialproperties} }}</textarea> <textarea class="switch-attack-singleCustomUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_summonsattack1attackmacrosinglecustomunited" title="repeating_summons_#_summonsattack1attackmacrosinglecustomunited (Modify this macro to modify your attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{summonsname}}} {{subtags=Attacks with a @{summonsattack1name} }} {{attack1=hitting AC [[ @{summonsattack1attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{summonsattack1attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=for [[ @{summonsattack1damage} ]] dmg}} {{critdmg1=+ [[ @{summonsattack1critcustomunited} ]] crit dmg}} {{fullattackflag= [[ 0d1 ]] }} {{notes=@{summonsattack1specialproperties} }}</textarea> <textarea class="switch-fullAttack-separate-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_summonsattack1fullattackmacroseparate" title="repeating_summons_#_summonsattack1fullattackmacroseparate (Modify this macro to modify your full round attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{summonsname}}} {{subtags=Attacks with the @{summonsattack1name} }} {{attack1=1 - Hitting AC: [[ @{summonsattack1attackcalc} ]] }} {{critconfirm1=Crit: YES }} {{fumbleroll=Fumble: YES }} {{fullattackflag= [[ d1 ]] }} {{attack2=2 - Hitting AC: [[ @{summonsattack1attackcalc}-5 ]] }} {{critconfirm2=Crit: YES }} {{fumbleroll=Fumble: YES }} {{attack3=3 - Hitting AC: [[ @{summonsattack1attackcalc}-10 ]] }} {{critconfirm3=Crit: YES }} {{fumbleroll=Fumble: YES }} {{attack4=4 - Hitting AC: [[ @{summonsattack1attackcalc}-15 ]] }} {{critconfirm4=Crit: YES }} {{fumbleroll=Fumble: YES }} {{notes=@{summonsattack1specialproperties} }}</textarea> <textarea class="switch-fullAttack-singleRerollSplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_summonsattack1fullattackmacrosinglererollsplitted" title="repeating_summons_#_summonsattack1fullattackmacrosinglererollsplitted (Modify this macro to modify your full round attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{summonsname}}} {{subtags=attacks with a @{summonsattack1name} }} {{attack1=A1: [[ @{summonsattack1attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{summonsattack1attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=D1: [[ @{summonsattack1damagesplitted} ]] }} {{critdmg1=+ [[ @{summonsattack1critrerollsplitted} ]] }} {{fullattackflag= [[ d1 ]] }} {{attack2=A2: [[ @{summonsattack1attackcalc}-5 ]] }} {{critconfirm2=Crit!: [[ @{summonsattack1attackcalc}-5 ]] }} {{damage2=D2: [[ @{summonsattack1damagesplitted} ]] }} {{critdmg2=+ [[ @{summonsattack1critrerollsplitted} ]] }} {{attack3=A3: [[ @{summonsattack1attackcalc}-10 ]] }} {{critconfirm3=Crit!: [[ @{summonsattack1attackcalc}-10 ]] }} {{damage3=D3: [[ @{summonsattack1damagesplitted} ]] }} {{critdmg3=+ [[ @{summonsattack1critrerollsplitted} ]] }} {{attack4=A4: [[ @{summonsattack1attackcalc}-15 ]] }} {{critconfirm4=Crit!: [[ @{summonsattack1attackcalc}-15 ]] }} {{damage4=D4: [[ @{summonsattack1damagesplitted} ]] }} {{critdmg4=+ [[ @{summonsattack1critrerollsplitted} ]] }}</textarea> <textarea class="switch-fullAttack-singleMultiplySplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_summonsattack1fullattackmacrosinglemultiplysplitted" title="repeating_summons_#_summonsattack1fullattackmacrosinglemultiplysplitted (Modify this macro to modify your full round attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{summonsname}}} {{subtags=attacks with a @{summonsattack1name} }} {{attack1=A1: [[ @{summonsattack1attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{summonsattack1attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=D1: [[ @{summonsattack1damagesplitted} ]] }} {{critdmg1=+ [[ @{summonsattack1critmultiplysplitted} ]] }} {{fullattackflag= [[ d1 ]] }} {{attack2=A2: [[ @{summonsattack1attackcalc}-5 ]] }} {{critconfirm2=Crit!: [[ @{summonsattack1attackcalc}-5 ]] }} {{damage2=D2: [[ @{summonsattack1damagesplitted} ]] }} {{critdmg2=+ [[ @{summonsattack1critmultiplysplitted} ]] }} {{attack3=A3: [[ @{summonsattack1attackcalc}-10 ]] }} {{critconfirm3=Crit!: [[ @{summonsattack1attackcalc}-10 ]] }} {{damage3=D3: [[ @{summonsattack1damagesplitted} ]] }} {{critdmg3=+ [[ @{summonsattack1critmultiplysplitted} ]] }} {{attack4=A4: [[ @{summonsattack1attackcalc}-15 ]] }} {{critconfirm4=Crit!: [[ @{summonsattack1attackcalc}-15 ]] }} {{damage4=D4: [[ @{summonsattack1damagesplitted} ]] }} {{critdmg4=+ [[ @{summonsattack1critmultiplysplitted} ]] }}</textarea> <textarea class="switch-fullAttack-singleCustomSplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_summonsattack1fullattackmacrosinglecustomsplitted" title="repeating_summons_#_summonsattack1fullattackmacrosinglecustomsplitted (Modify this macro to modify your full round attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{summonsname}}} {{subtags=attacks with a @{summonsattack1name} }} {{attack1=A1: [[ @{summonsattack1attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{summonsattack1attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=D1: [[ @{summonsattack1damagesplitted} ]] }} {{critdmg1=+ [[ @{summonsattack1critcustomsplitted} ]] }} {{fullattackflag= [[ d1 ]] }} {{attack2=A2: [[ @{summonsattack1attackcalc}-5 ]] }} {{critconfirm2=Crit!: [[ @{summonsattack1attackcalc}-5 ]] }} {{damage2=D2: [[ @{summonsattack1damagesplitted} ]] }} {{critdmg2=+ [[ @{summonsattack1critcustomsplitted} ]] }} {{attack3=A3: [[ @{summonsattack1attackcalc}-10 ]] }} {{critconfirm3=Crit!: [[ @{summonsattack1attackcalc}-10 ]] }} {{damage3=D3: [[ @{summonsattack1damagesplitted} ]] }} {{critdmg3=+ [[ @{summonsattack1critcustomsplitted} ]] }} {{attack4=A4: [[ @{summonsattack1attackcalc}-15 ]] }} {{critconfirm4=Crit!: [[ @{summonsattack1attackcalc}-15 ]] }} {{damage4=D4: [[ @{summonsattack1damagesplitted} ]] }} {{critdmg4=+ [[ @{summonsattack1critcustomsplitted} ]] }}</textarea> <textarea class="switch-fullAttack-singleRerollUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_summonsattack1fullattackmacro" title="repeating_summons_#_summonsattack1fullattackmacro (Modify this macro to modify your full round attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{summonsname}}} {{subtags=attacks with a @{summonsattack1name} }} {{attack1=A1: [[ @{summonsattack1attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{summonsattack1attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=D1: [[ @{summonsattack1damage} ]] }} {{critdmg1=+ [[ @{summonsattack1crit} ]] }} {{fullattackflag= [[ d1 ]] }} {{attack2=A2: [[ @{summonsattack1attackcalc}-5 ]] }} {{critconfirm2=Crit!: [[ @{summonsattack1attackcalc}-5 ]] }} {{damage2=D2: [[ @{summonsattack1damage} ]] }} {{critdmg2=+ [[ @{summonsattack1crit} ]] }} {{attack3=A3: [[ @{summonsattack1attackcalc}-10 ]] }} {{critconfirm3=Crit!: [[ @{summonsattack1attackcalc}-10 ]] }} {{damage3=D3: [[ @{summonsattack1damage} ]] }} {{critdmg3=+ [[ @{summonsattack1crit} ]] }} {{attack4=A4: [[ @{summonsattack1attackcalc}-15 ]] }} {{critconfirm4=Crit!: [[ @{summonsattack1attackcalc}-15 ]] }} {{damage4=D4: [[ @{summonsattack1damage} ]] }} {{critdmg4=+ [[ @{summonsattack1crit} ]] }}</textarea> <textarea class="switch-fullAttack-singleMultiplyUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_summonsattack1fullattackmacrosinglemultiplyunited" title="repeating_summons_#_summonsattack1fullattackmacrosinglemultiplyunited (Modify this macro to modify your full round attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{summonsname}}} {{subtags=attacks with a @{summonsattack1name} }} {{attack1=A1: [[ @{summonsattack1attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{summonsattack1attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=D1: [[ @{summonsattack1damage} ]] }} {{critdmg1=+ [[ @{summonsattack1critmultiplyunited} ]] }} {{fullattackflag= [[ d1 ]] }} {{attack2=A2: [[ @{summonsattack1attackcalc}-5 ]] }} {{critconfirm2=Crit!: [[ @{summonsattack1attackcalc}-5 ]] }} {{damage2=D2: [[ @{summonsattack1damage} ]] }} {{critdmg2=+ [[ @{summonsattack1critmultiplyunited} ]] }} {{attack3=A3: [[ @{summonsattack1attackcalc}-10 ]] }} {{critconfirm3=Crit!: [[ @{summonsattack1attackcalc}-10 ]] }} {{damage3=D3: [[ @{summonsattack1damage} ]] }} {{critdmg3=+ [[ @{summonsattack1critmultiplyunited} ]] }} {{attack4=A4: [[ @{summonsattack1attackcalc}-15 ]] }} {{critconfirm4=Crit!: [[ @{summonsattack1attackcalc}-15 ]] }} {{damage4=D4: [[ @{summonsattack1damage} ]] }} {{critdmg4=+ [[ @{summonsattack1critmultiplyunited} ]] }}</textarea> <textarea class="switch-fullAttack-singleCustomUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_summonsattack1fullattackmacrosinglecustomunited" title="repeating_summons_#_summonsattack1fullattackmacrosinglecustomunited (Modify this macro to modify your full round attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{summonsname}}} {{subtags=attacks with a @{summonsattack1name} }} {{attack1=A1: [[ @{summonsattack1attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{summonsattack1attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=D1: [[ @{summonsattack1damage} ]] }} {{critdmg1=+ [[ @{summonsattack1critcustomunited} ]] }} {{fullattackflag= [[ d1 ]] }} {{attack2=A2: [[ @{summonsattack1attackcalc}-5 ]] }} {{critconfirm2=Crit!: [[ @{summonsattack1attackcalc}-5 ]] }} {{damage2=D2: [[ @{summonsattack1damage} ]] }} {{critdmg2=+ [[ @{summonsattack1critcustomunited} ]] }} {{attack3=A3: [[ @{summonsattack1attackcalc}-10 ]] }} {{critconfirm3=Crit!: [[ @{summonsattack1attackcalc}-10 ]] }} {{damage3=D3: [[ @{summonsattack1damage} ]] }} {{critdmg3=+ [[ @{summonsattack1critcustomunited} ]] }} {{attack4=A4: [[ @{summonsattack1attackcalc}-15 ]] }} {{critconfirm4=Crit!: [[ @{summonsattack1attackcalc}-15 ]] }} {{damage4=D4: [[ @{summonsattack1damage} ]] }} {{critdmg4=+ [[ @{summonsattack1critcustomunited} ]] }}</textarea> <textarea class="switch-damage-splitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_summonsattack1damagemacrosplitted" title="repeating_summons_#_summonsattack1damagemacrosplitted (Modify this macro to modify your damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{summonsname} }} {{subtags=Damages with the @{summonsattack1name} }} {{damage1=Damage: [[ @{summonsattack1damagesplitted} ]] dmg }} {{notes=@{summonsattack1specialproperties} }}</textarea> <textarea class="switch-damage-united-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_summonsattack1damagemacro" title="repeating_summons_#_summonsattack1damagemacro (Modify this macro to modify your damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{summonsname} }} {{subtags=Damages with the @{summonsattack1name} }} {{damage1=Damage: [[ @{summonsattack1damage} ]] dmg }} {{notes=@{summonsattack1specialproperties} }}</textarea> <textarea class="switch-critic-rerollSplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_summonsattack1criticmacrorerollsplitted" title="repeating_summons_#_summonsattack1criticmacrorerollsplitted (Modify this macro to modify your critic damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{summonsname} }} {{subtags=Damages with the @{summonsattack1name} }} {{damage1=Damage: [[ @{summonsattack1damagesplitted} ]] + [[ @{summonsattack1critrerollsplitted} ]] crit dmg }} {{notes=@{summonsattack1specialproperties} }}</textarea> <textarea class="switch-critic-multiplySplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_summonsattack1criticmacromultiplysplitted" title="repeating_summons_#_summonsattack1criticmacromultiplysplitted (Modify this macro to modify your critic damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{summonsname} }} {{subtags=Damages with the @{summonsattack1name} }} {{damage1=Damage: [[ @{summonsattack1damagesplitted} ]] + [[ @{summonsattack1critmultiplysplitted} ]] crit dmg }} {{notes=@{summonsattack1specialproperties} }}</textarea> <textarea class="switch-critic-customSplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_summonsattack1criticmacrocustomsplitted" title="repeating_summons_#_summonsattack1criticmacrocustomsplitted (Modify this macro to modify your critic damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{summonsname} }} {{subtags=Damages with the @{summonsattack1name} }} {{damage1=Damage: [[ @{summonsattack1damagesplitted} ]] + [[ @{summonsattack1critcustomsplitted} ]] crit dmg }} {{notes=@{summonsattack1specialproperties} }}</textarea> <textarea class="switch-critic-rerollUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_summonsattack1criticmacro" title="repeating_summons_#_summonsattack1criticmacro (Modify this macro to modify your critic damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{summonsname} }} {{subtags=Damages with the @{summonsattack1name} }} {{damage1=Damage: [[ @{summonsattack1damage} ]] + [[ @{summonsattack1crit} ]] crit dmg }} {{notes=@{summonsattack1specialproperties} }}</textarea> <textarea class="switch-critic-multiplyUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_summonsattack1criticmacromultiplyunited" title="repeating_summons_#_summonsattack1criticmacromultiplyunited (Modify this macro to modify your critic damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{summonsname} }} {{subtags=Damages with the @{summonsattack1name} }} {{damage1=Damage: [[ @{summonsattack1damage} ]] + [[ @{summonsattack1critmultiplyunited} ]] crit dmg }} {{notes=@{summonsattack1specialproperties} }}</textarea> <textarea class="switch-critic-customUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_summonsattack1criticmacrocustomunited" title="repeating_summons_#_summonsattack1criticmacrocustomunited (Modify this macro to modify your critic damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{summonsname} }} {{subtags=Damages with the @{summonsattack1name} }} {{damage1=Damage: [[ @{summonsattack1damage} ]] + [[ @{summonsattack1critcustomunited} ]] crit dmg }} {{notes=@{summonsattack1specialproperties} }}</textarea> </div> </div> </div> <br> <input type="checkbox" style="margin-left: 55px;" class="summons-attack2-show arrow" title="repeating_summons_#_summonsattack2-show" name="attr_summonsattack2-show" value="1" /><span style="text-align: left;"><span data-i18n="attack">Attack</span>2</span> <div class="summons-attacks summons-attack2"> <table class="switch-splittedDamage-tableWeapon tableNoCellSpacingNoCellPadding"> <tr> <td colspan="2" class="statlabel-big" style="font-size: 1.5em; width: 120px;" data-i18n="weapon" >Weapon</td> <td class="statlabel" style="width: 38px;" data-i18n="type" >Type</td> <td class="statlabel" style="width: 30px;" data-i18n="weapon-enhancement-i" >Weap. Enh</td> <td class="statlabel" style="width: 30px;" data-i18n="weapon-focus-i" >Weap.<br>Foc.</td> <td class="statlabel" style="width: 30px;" data-i18n="weapon-specialization-i" >Weap.<br>Spec.</td> <td class="statlabel" style="width: 90px;" data-i18n="critical" >Critical</td> <td class="statlabel" style="width: 35px;" data-i18n="range" >Range</td> <td class="statlabel" style="width: 35px;" data-i18n="ammunition-i" >Amm.</td> <td class="statlabel" style="width: 44px;" data-i18n="attack-ability" >Attack Ability</td> <td class="statlabel" style="width: 44px;" data-i18n="damage-ability" >Damage Ability</td> <td class="statlabel" style="width: 103px;" data-i18n="damage" >Damage</td> <td class="statlabel" style="width: 59px;" data-i18n="var-damage" >Var. Damage</td> <td class="statlabel" style="width: 100px;" data-i18n="special-properties" >Special Properties</td> </tr> <tr> <td colspan="2"><input class="inputbox" type="text" name="attr_summonsattack2name" title="repeating_summons_#_summonsattack2name" style="height: 24px; width: 120px;"></td> <td><input class="inputbox" type="text" name="attr_summonsattack2type" title="repeating_summons_#_summonsattack2type" style="height: 24px; width: 35px;"></td> <td><input class="inputbox" type="text" name="attr_summonsattack2enh" title="repeating_summons_#_summonsattack2enh (affects both attack and damage)" style="height: 24px; width: 30px;" value="0"></td> <td><input class="inputbox" type="text" name="attr_summonsattack2focus" title="repeating_summons_#_summonsattack2focus (affects only attack)" style="height: 24px; width: 30px;" value="0"></td> <td><input class="inputbox" type="text" name="attr_summonsattack2specialize" title="repeating_summons_#_summonsattack2specialize (affects only damage)" style="height: 24px; width: 30px;" value="0"></td> <td><input class="inputbox" type="text" name="attr_summonsattack2critmin" title="repeating_summons_#_summonsattack2critmin" style="height: 24px; width: 25px;" value="20">-20/x<input class="inputbox" type="text" name="attr_summonsattack2critmult" title="repeating_summons_#_summonsattack2critmult" style="height: 24px; width: 19px;" ></td> <td><input class="inputbox" type="text" name="attr_summonsattack2range" title="repeating_summons_#_summonsattack2range" style="height: 24px; width: 32px;"></td> <td><input class="inputbox" type="text" name="attr_summonsattack2ammunition" title="repeating_summons_#_summonsattack2ammunition" style="height: 24px; width: 35px;"></td> <td><select class="inputbox" style="height: 24px; width: 52px; font-size: 0.75em; margin-bottom: 0px;" name="attr_summonsattack2stat" title="repeating_summons_#_summonsattack2stat"> <option style="width: 45px;" value="@{summonsstr-mod} " data-i18n="strength-a" selected>Str</option> <option style="width: 45px;" value="@{summonsdex-mod} " data-i18n="dexterity-a" >Dex</option> <option style="width: 45px;" value="@{summonswis-mod} " data-i18n="wisdom-a" >Wis</option> <option style="width: 45px;" value="@{summonsint-mod} " data-i18n="intelligence-a" >Int</option> </select></td> <td><select class="inputbox" style="height: 24px; width: 52px; font-size: 0.75em; margin-bottom: 0px;" name="attr_summonsattack2damagestat" title="repeating_summons_#_summonsattack2damagestat"> <option style="width: 45px;" value="@{summonsstr-mod} " data-i18n="strength-a" selected>Str</option> <option style="width: 45px;" value="(floor(@{summonsstr-mod}/2))" data-i18n="half-strength" >1/2 Str</option> <option style="width: 45px;" value="(@{summonsstr-mod} +floor(@{summonsstr-mod}/2))" data-i18n="strength-and-half-strength" >Str+1/2Str</option> <option style="width: 45px;" value="(@{summonsstr-mod} + @{summonsint-mod})" data-i18n="strength-and-intelligence" >Str+Int</option> <option style="width: 45px;" value="(floor(@{summonsstr-mod}/2) + @{summonsint-mod})" data-i18n="half-strength-and-intelligence" >1/2Str+Int</option> <option style="width: 45px;" value="(@{summonsstr-mod} + @{summonsdex-mod})" data-i18n="strength-and-dexterity" >Int</option> <option style="width: 45px;" value="(@{summonsstr-mod} + @{summonsdex-mod} + @{int-mod})" data-i18n="strength-and-dexterity-and-intelligence" >Int</option> <option style="width: 45px;" value="@{summonsdex-mod}" data-i18n="dexterity-a" >Dex</option> <option style="width: 45px;" value="@{summonswis-mod}" data-i18n="wisdom-a" >Wis</option> <option style="width: 45px;" value="@{summonsint-mod}" data-i18n="intelligence-a" >Int</option> <option style="width: 45px;" value="0" data-i18n="none" >None</option> </select></td> <td><input class="inputbox" type="text" name="attr_summonsattack2dicenumber" title="repeating_summons_#_summonsattack2dicenumber" style="height: 24px; width: 25px;" value="0">d <input class="inputbox" type="text" name="attr_summonsattack2dicetype" title="repeating_summons_#_summonsattack2dicetype" style="height: 24px; width: 30px;" value="0">+ <input class="inputbox" type="text" name="attr_summonsattack2bonusdamage" title="repeating_summons_#_summonsattack2bonusdamage" style="height: 24px; width: 25px;" value="0"> </td> <td><input class="inputbox" type="text" name="attr_summonsattack2vardamage" title="repeating_summons_#_summonsattack2vardamage" style="height: 24px; width: 59px;" value="0"></td> <td><textarea class="inputbox" rows="1" cols="45" style="height: 18px; width: 100px; margin-bottom: -3px;" name="attr_summonsattack2specialproperties" title="repeating_summons_#_summonsattack2specialproperties"></textarea></td> </tr> </table> <table class="switch-unitedDamage-tableWeapon tableNoCellSpacingNoCellPadding"> <tr> <td colspan="2" class="statlabel-big" style="font-size: 1.5em; width: 120px;" data-i18n="weapon" >Weapon</td> <td class="statlabel" style="width: 44px;" data-i18n="type" >Type</td> <td class="statlabel" style="width: 44px;" data-i18n="weapon-enhancement-a" >Weapon Enh</td> <td class="statlabel" style="width: 41px;" data-i18n="weapon-focus-s" >Weapon<br>Focus</td> <td class="statlabel" style="width: 41px;" data-i18n="weapon-specialization-as" >Weapon<br>Specialize</td> <td class="statlabel" style="width: 79px;" data-i18n="critical" >Critical</td> <td class="statlabel" style="width: 41px;" data-i18n="range" >Range</td> <td class="statlabel" style="width: 41px;" data-i18n="ammunition" >Ammunition</td> <td class="statlabel" style="width: 44px;" data-i18n="attack-ability" >Attack Ability</td> <td class="statlabel" style="width: 44px;" data-i18n="damage-ability" >Damage Ability</td> <td class="statlabel" style="width: 59px;" data-i18n="damage" >Damage</td> <td class="statlabel" style="width: 59px;" data-i18n="var-damage" >Var. Damage</td> <td class="statlabel" style="width: 100px;" data-i18n="special-properties" >Special Properties</td> </tr> <tr> <td colspan="2"><input class="inputbox" type="text" name="attr_summonsattack2name" title="repeating_summons_#_summonsattack2name" style="height: 24px; width: 120px;"></td> <td><input class="inputbox" type="text" name="attr_summonsattack2type" title="repeating_summons_#_summonsattack2type" style="height: 24px; width: 44px;"></td> <td><input class="inputbox" type="text" name="attr_summonsattack2enh" title="repeating_summons_#_summonsattack2enh (affects both attack and damage)" style="height: 24px; width: 44px;" value="0"></td> <td><input class="inputbox" type="text" name="attr_summonsattack2focus" title="repeating_summons_#_summonsattack2focus (affects only attack)" style="height: 24px; width: 41px;" value="0"></td> <td><input class="inputbox" type="text" name="attr_summonsattack2specialize" title="repeating_summons_#_summonsattack2specialize (affects only damage)" style="height: 24px; width: 41px;" value="0"></td> <td><input class="inputbox" type="text" name="attr_summonsattack2critmin" title="repeating_summons_#_summonsattack2critmin" style="height: 24px; width: 25px;" value="20">-20/x<input class="inputbox" type="text" name="attr_summonsattack2critmult" title="repeating_summons_#_summonsattack2critmult" style="height: 24px; width: 19px;" ></td> <td><input class="inputbox" type="text" name="attr_summonsattack2range" title="repeating_summons_#_summonsattack2range" style="height: 24px; width: 41px;"></td> <td><input class="inputbox" type="text" name="attr_summonsattack2ammunition" title="repeating_summons_#_summonsattack2ammunition" style="height: 24px; width: 41px;"></td> <td><select class="inputbox" style="height: 24px; width: 44px; font-size: 0.75em; margin-bottom: 0px;" name="attr_summonsattack2stat" title="repeating_summons_#_summonsattack2stat"> <option style="width: 45px;" value="@{summonsstr-mod} " data-i18n="strength-a" selected>Str</option> <option style="width: 45px;" value="@{summonsdex-mod} " data-i18n="dexterity-a" >Dex</option> <option style="width: 45px;" value="@{summonswis-mod} " data-i18n="wisdom-a" >Wis</option> <option style="width: 45px;" value="@{summonsint-mod} " data-i18n="intelligence-a" >Int</option> </select></td> <td><select class="inputbox" style="height: 24px; width: 44px; font-size: 0.75em; margin-bottom: 0px;" name="attr_summonsattack2damagestat" title="repeating_summons_#_summonsattack2damagestat"> <option style="width: 45px;" value="@{summonsstr-mod} " data-i18n="strength-a" selected>Str</option> <option style="width: 45px;" value="(floor(@{summonsstr-mod}/2))" data-i18n="half-strength" >1/2 Str</option> <option style="width: 45px;" value="(@{summonsstr-mod} +floor(@{summonsstr-mod}/2))" data-i18n="strength-and-half-strength" >Str+1/2Str</option> <option style="width: 45px;" value="(@{summonsstr-mod} + @{summonsint-mod})" data-i18n="strength-and-intelligence" >Str+Int</option> <option style="width: 45px;" value="(floor(@{summonsstr-mod}/2) + @{summonsint-mod})" data-i18n="half-strength-and-intelligence" >1/2Str+Int</option> <option style="width: 45px;" value="(@{summonsstr-mod} + @{summonsdex-mod})" data-i18n="strength-and-dexterity" >Int</option> <option style="width: 45px;" value="(@{summonsstr-mod} + @{summonsdex-mod} + @{int-mod})" data-i18n="strength-and-dexterity-and-intelligence" >Int</option> <option style="width: 45px;" value="@{summonsdex-mod}" data-i18n="dexterity-a" >Dex</option> <option style="width: 45px;" value="@{summonswis-mod}" data-i18n="wisdom-a" >Wis</option> <option style="width: 45px;" value="@{summonsint-mod}" data-i18n="intelligence-a" >Int</option> <option style="width: 45px;" value="0" data-i18n="none" >None</option> </select></td> <td><input class="inputbox" type="text" name="attr_summonsattack2statdamage" title="repeating_summons_#_summonsattack2statdamage" style="height: 24px; width: 59px;" value="0"></td> <td><input class="inputbox" type="text" name="attr_summonsattack2vardamage" title="repeating_summons_#_summonsattack2vardamage" style="height: 24px; width: 59px;" value="0"></td> <td><textarea class="inputbox" rows="1" cols="45" style="height: 20px; width: 100px; margin-bottom: -3px;" name="attr_summonsattack2specialproperties" title="repeating_summons_#_summonsattack2specialproperties"></textarea></td> </tr> </table> <input type="checkbox" class="summons-attack2Macro-show arrow" title="summonsAttack2Macro-show" name="attr_summonsAttack2Macro-show" value="1"/> <span></span> <div style="float: right; width: 775px; text-align: left;"> <span class="switch-singleAttack-label" style="font-weight: bold;" data-i18n="single-attack">Single attack</span> <button class="switch-singleAttack-button" type="roll" name="roll_summonsattack2singleattack" title="repeating_summons_#_summonsattack2singleattack" value="@{summonsattack2singleattackmacro}" style="width: 20px;" > </button> <span class="switch-attack-single-label" style="font-weight: bold;" data-i18n="single-attack-damage">Single Attack and Damage</span> <button class="switch-attack-singleRerollSplitted-button btn-roll" type="roll" name="roll_summonsattack2attacksinglererollsplitted" title="repeating_summons_#_summonsattack2attacksinglererollsplitted" value="@{summonsattack2attackmacrosinglererollsplitted}" style="width: 20px;"> </button> <button class="switch-attack-singleMultiplySplitted-button btn-roll" type="roll" name="roll_summonsattack2attacksinglemultiplysplitted" title="repeating_summons_#_summonsattack2attacksinglemultiplysplitted" value="@{summonsattack2attackmacrosinglemultiplysplitted}" style="width: 20px;"> </button> <button class="switch-attack-singleCustomSplitted-button btn-roll" type="roll" name="roll_summonsattack2attacksinglecustomsplitted" title="repeating_summons_#_summonsattack2attacksinglecustomsplitted" value="@{summonsattack2attackmacrosinglecustomsplitted}" style="width: 20px;"> </button> <button class="switch-attack-singleRerollUnited-button btn-roll" type="roll" name="roll_summonsattack2attack" title="repeating_summons_#_summonsattack2attack" value="@{summonsattack2attackmacro}" style="width: 20px;"> </button> <button class="switch-attack-singleMultiplyUnited-button btn-roll" type="roll" name="roll_summonsattack2attacksinglemultiplyunited" title="repeating_summons_#_summonsattack2attacksinglemultiplyunited" value="@{summonsattack2attackmacrosinglesinglemultiplyunited}" style="width: 20px;"> </button> <button class="switch-attack-singleCustomUnited-button btn-roll" type="roll" name="roll_summonsattack2attacksinglecustomunited" title="repeating_summons_#_summonsattack2attacksinglecustomunited" value="@{summonsattack2attackmacrosinglecustomunited}" style="width: 20px;"> </button> <span class="switch-fullAttack-label" style="font-weight: bold;" data-i18n="full-attack">Full Attack</span> <button class="switch-fullAttack-separate-button" type="roll" name="roll_summonsattack2fullattackseparate" title="repeating_summons_#_summonsattack2fullattackseparate" value="@{summonsattack2fullattackmacroseparate}" style="width: 20px;" > </button> <button class="switch-fullAttack-singleRerollSplitted-button btn-roll" type="roll" name="roll_summonsattack2fullattacksinglererollsplitted" title="repeating_summons_#_summonsattack2fullattacksinglererollsplitted" value="@{summonsattack2fullattackmacrosinglererollsplitted}" style="width: 20px;" > </button> <button class="switch-fullAttack-singleMultiplySplitted-button btn-roll" type="roll" name="roll_summonsattack2fullattacksinglemultiplysplitted" title="repeating_summons_#_summonsattack2fullattacksinglemultiplysplitted" value="@{summonsattack2fullattackmacrosinglemultiplysplitted}" style="width: 20px;" > </button> <button class="switch-fullAttack-singleCustomSplitted-button btn-roll" type="roll" name="roll_summonsattack2fullattacksinglecustomsplitted" title="repeating_summons_#_summonsattack2fullattacksinglecustomsplitted" value="@{summonsattack2fullattackmacrosinglecustomsplitted}" style="width: 20px;" > </button> <button class="switch-fullAttack-singleRerollUnited-button btn-roll" type="roll" name="roll_summonsattack2fullattack" title="repeating_summons_#_summonsattack2fullattack" value="@{summonsattack2fullattackmacro}" style="width: 20px;" > </button> <button class="switch-fullAttack-singleMultiplyUnited-button btn-roll" type="roll" name="roll_summonsattack2fullattacksinglemultiplyunited" title="repeating_summons_#_summonsattack2fullattacksinglemultiplyunited" value="@{summonsattack2fullattackmacrosinglemultiplyunited}" style="width: 20px;" > </button> <button class="switch-fullAttack-singleCustomUnited-button btn-roll" type="roll" name="roll_summonsattack2fullattacksinglecustomunited" title="repeating_summons_#_summonsattack2fullattacksinglecustomunited" value="@{summonsattack2fullattackmacrosinglecustomunited}" style="width: 20px;" > </button> <span class="switch-damage-label" style="font-weight: bold;" data-i18n="damage-roll">Damage Roll</span> <button class="switch-damage-splitted-button btn-roll" type="roll" name="roll_summonsattack2damagerollsplitted" title="repeating_summons_#_summonsattack2damagerollsplitted" style="width: 20px;" value="@{summonsattack2damagemacrosplitted}"></button> <button class="switch-damage-united-button btn-roll" type="roll" name="roll_summonsattack2damageroll" title="repeating_summons_#_summonsattack2damageroll" style="width: 20px;" value="@{summonsattack2damagemacro}"></button> <span class="switch-critic-label" style="font-weight: bold;" data-i18n="critic-roll">Critic Roll</span> <button class="switch-critic-rerollSplitted-button btn-roll" type="roll" name="roll_summonsattack2criticrollrerollsplitted" title="repeating_summons_#_summonsattack2criticrollrerollsplitted" style="width: 20px;" value="@{summonsattack2criticmacrorerollsplitted}"></button> <button class="switch-critic-multiplySplitted-button btn-roll" type="roll" name="roll_summonsattack2criticrollmultiplysplitted" title="repeating_summons_#_summonsattack2criticrollmultiplysplitted" style="width: 20px;" value="@{summonsattack2criticmacromultiplysplitted}"></button> <button class="switch-critic-customSplitted-button btn-roll" type="roll" name="roll_summonsattack2criticrollcustomsplitted" title="repeating_summons_#_summonsattack2criticrollcustomsplitted" style="width: 20px;" value="@{summonsattack2criticmacrocustomsplitted}"></button> <button class="switch-critic-rerollUnited-button btn-roll" type="roll" name="roll_summonsattack2criticroll" title="repeating_summons_#_summonsattack2criticroll" style="width: 20px;" value="@{summonsattack2criticmacro}"></button> <button class="switch-critic-multiplyUnited-button btn-roll" type="roll" name="roll_summonsattack2criticrollmultiplyunited" title="repeating_summons_#_summonsattack2criticrollmultiplyunited" style="width: 20px;" value="@{summonsattack2criticmacromultiplyunited}"></button> <button class="switch-critic-customUnited-button btn-roll" type="roll" name="roll_summonsattack2criticrollcustomunited" title="repeating_summons_#_summonsattack2criticrollcustomunited" style="width: 20px;" value="@{summonsattack2criticmacrocustomunited}"></button> </div> <div class="summons-attack2Macro" style="width: 800px; text-align: left; padding-top: 10px;"> <div> <textarea class="switch-attack-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-left: 30px; margin-bottom: 0;" name="attr_summonsattack2attackcalc" title="repeating_summons_#_summonsattack2attackcalc (Edit this to adjust the attack calculation)">1d20cs>@{summonsattack2critmin} + @{summonsbaseatt}[BAB] + @{summonsattack2stat}[Ability] + @{summonssize}[size] + @{summonsattack2enh}[Weapon Enh] + @{summonsattack2focus}[Weapon Focus] + ?{Flank |No, 0|Yes, 2}[Flank] + ?{Additional Attack Bonus?|0}[Ad'l Atk Bon]</textarea> <textarea class="switch-damage-splitted-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_summonsattack2damagesplitted" title="repeating_summons_#_summonsattack2damagesplitted (Edit this to adjust the damage calculation.)">[[@{summonsattack2dicenumber}]]d[[@{summonsattack2dicetype}]] + @{summonsattack2bonusdamage}[Dmg] + @{summonsattack2damagestat}[Weapon Dmg Ability] + @{summonsattack2enh}[Weapon Enh] + @{summonsattack2specialize}[Weapon Spec] + ?{Additional Damage Bonus?|0}[Ad'l Dmg Bon]+ @{summonsattack2vardamage}[Var Dmg]</textarea> <textarea class="switch-damage-united-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_summonsattack2damage" title="repeating_summons_#_summonsattack2damage (Edit this to adjust the damage calculation.)">@{summonsattack2statdamage}[Dmg] + @{summonsattack2damagestat}[Weapon Dmg Ability] + @{summonsattack2enh}[Weapon Enh] + @{summonsattack2specialize}[Weapon Spec] + ?{Additional Damage Bonus?|0}[Ad'l Dmg Bon] + @{summonsattack2vardamage}[Var Dmg]</textarea> <textarea class="switch-critic-rerollSplitted-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_summonsattack2critrerollsplitted" title="repeating_summons_#_summonsattack2critrerollsplitted (Edit this to adjust the critical calculation.)">[[(@{summonsattack2critmult}-1) * @{summonsattack2dicenumber}]]d[[@{summonsattack2dicetype}]][Dmg] + (@{summonsattack2critmult}-1)*(@{summonsattack2bonusdamage}[Dmg] + @{summonsattack2damagestat}[Weapon Dmg Ability] + @{summonsattack2enh}[Weapon Enh] + @{summonsattack2specialize}[Weapon Spec] + ?{Additional Damage Bonus?|0}[Ad'l Dmg Bon])</textarea> <textarea class="switch-critic-multiplySplitted-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_summonsattack2critmultiplysplitted" title="repeating_summons_#_summonsattack2critmultiplysplitted (Edit this to adjust the critical calculation.)">(@{summonsattack2critmult}-1) * ([[@{summonsattack2dicenumber}]]d[[@{summonsattack2dicetype}]] + @{summonsattack2bonusdamage}[Dmg] + @{summonsattack2damagestat}[Weapon Dmg Ability] + @{summonsattack2enh}[Weapon Enh] + @{summonsattack2specialize}[Weapon Spec] + ?{Additional Damage Bonus?|0}[Ad'l Dmg Bon])</textarea> <textarea class="switch-critic-customSplitted-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_summonsattack2critcustomsplitted" title="repeating_summons_#_summonsattack2critcustomsplitted (Edit this to adjust the critical calculation.)"></textarea> <textarea class="switch-critic-rerollUnited-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_summonsattack2crit" title="repeating_summons_#_summonsattack2crit (Edit this to adjust the critical calculation.)">(@{summonsattack2statdamage}[Dmg] + @{summonsattack2damagestat}[Weapon Dmg Ability] + @{summonsattack2enh}[Weapon Enh] + @{summonsattack2specialize}[Weapon Spec] + ?{Additional Damage Bonus?|0}[Ad'l Dmg Bon])</textarea> <textarea class="switch-critic-multiplyUnited-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_summonsattack2critmultiplyunited" title="repeating_summons_#_summonsattack2critmultiplyunited (Edit this to adjust the critical calculation.)">(@{summonsattack2critmult}-1) * (@{summonsattack2statdamage}[Dmg] + @{summonsattack2damagestat}[Weapon Dmg Ability] + @{summonsattack2enh}[Weapon Enh] + @{summonsattack2specialize}[Weapon Spec] + ?{Additional Damage Bonus?|0}[Ad'l Dmg Bon])</textarea> <textarea class="switch-critic-customUnited-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_summonsattack2critcustomunited" title="repeating_summons_#_summonsattack2critcustomunited (Edit this to adjust the critical calculation.)"></textarea> </div> <div> <textarea class="switch-singleAttack-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_summonsattack2singleattackmacro" title="repeating_summons_#_summonsattack2singleattackmacro (Modify this macro to modify your attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{summonsname}}} {{subtags=Attacks with the @{summonsattack2name} }} {{attack1=Hitting AC [[ @{summonsattack2attackcalc} ]] }} {{notes=@{summonsattack2specialproperties} }}</textarea> <textarea class="switch-attack-singleRerollSplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_summonsattack2attackmacrosinglererollsplitted" title="repeating_summons_#_summonsattack2attackmacrosinglererollsplitted (Modify this macro to modify your attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{summonsname}}} {{subtags=Attacks with a @{summonsattack2name} }} {{attack1=hitting AC [[ @{summonsattack2attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{summonsattack2attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=for [[ @{summonsattack2damagesplitted} ]] dmg}} {{critdmg1=+ [[ @{summonsattack2critrerollsplitted} ]] crit dmg}} {{fullattackflag= [[ 0d1 ]] }} {{notes=@{summonsattack2specialproperties} }}</textarea> <textarea class="switch-attack-singleMultiplySplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_summonsattack2attackmacrosinglemultiplysplitted" title="repeating_summons_#_summonsattack2attackmacrosinglemultiplysplitted (Modify this macro to modify your attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{summonsname}}} {{subtags=Attacks with a @{summonsattack2name} }} {{attack1=hitting AC [[ @{summonsattack2attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{summonsattack2attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=for [[ @{summonsattack2damagesplitted} ]] dmg}} {{critdmg1=+ [[ @{summonsattack2critmultiplysplitted} ]] crit dmg}} {{fullattackflag= [[ 0d1 ]] }} {{notes=@{summonsattack2specialproperties} }}</textarea> <textarea class="switch-attack-singleCustomSplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_summonsattack2attackmacrosinglecustomsplitted" title="repeating_summons_#_summonsattack2attackmacrosinglecustomsplitted (Modify this macro to modify your attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{summonsname}}} {{subtags=Attacks with a @{summonsattack2name} }} {{attack1=hitting AC [[ @{summonsattack2attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{summonsattack2attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=for [[ @{summonsattack2damagesplitted} ]] dmg}} {{critdmg1=+ [[ @{summonsattack2critcustomsplitted} ]] crit dmg}} {{fullattackflag= [[ 0d1 ]] }} {{notes=@{summonsattack2specialproperties} }}</textarea> <textarea class="switch-attack-singleRerollUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_summonsattack2attackmacro" title="repeating_summons_#_summonsattack2attackmacro (Modify this macro to modify your attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{summonsname}}} {{subtags=Attacks with a @{summonsattack2name} }} {{attack1=hitting AC [[ @{summonsattack2attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{summonsattack2attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=for [[ @{summonsattack2damage} ]] dmg}} {{critdmg1=+ [[ @{summonsattack2crit} ]] crit dmg}} {{fullattackflag= [[ 0d1 ]] }} {{notes=@{summonsattack2specialproperties} }}</textarea> <textarea class="switch-attack-singleMultiplyUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_summonsattack2attackmacrosinglesinglemultiplyunited" title="repeating_summons_#_summonsattack2attackmacrosinglesinglemultiplyunited (Modify this macro to modify your attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{summonsname}}} {{subtags=Attacks with a @{summonsattack2name} }} {{attack1=hitting AC [[ @{summonsattack2attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{summonsattack2attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=for [[ @{summonsattack2damage} ]] dmg}} {{critdmg1=+ [[ @{summonsattack2critmultiplyunited} ]] crit dmg}} {{fullattackflag= [[ 0d1 ]] }} {{notes=@{summonsattack2specialproperties} }}</textarea> <textarea class="switch-attack-singleCustomUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_summonsattack2attackmacrosinglecustomunited" title="repeating_summons_#_summonsattack2attackmacrosinglecustomunited (Modify this macro to modify your attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{summonsname}}} {{subtags=Attacks with a @{summonsattack2name} }} {{attack1=hitting AC [[ @{summonsattack2attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{summonsattack2attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=for [[ @{summonsattack2damage} ]] dmg}} {{critdmg1=+ [[ @{summonsattack2critcustomunited} ]] crit dmg}} {{fullattackflag= [[ 0d1 ]] }} {{notes=@{summonsattack2specialproperties} }}</textarea> <textarea class="switch-fullAttack-separate-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_summonsattack2fullattackmacroseparate" title="repeating_summons_#_summonsattack2fullattackmacroseparate (Modify this macro to modify your full round attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{summonsname}}} {{subtags=Attacks with the @{summonsattack2name} }} {{attack1=1 - Hitting AC: [[ @{summonsattack2attackcalc} ]] }} {{critconfirm1=Crit: YES }} {{fumbleroll=Fumble: YES }} {{fullattackflag= [[ d1 ]] }} {{attack2=2 - Hitting AC: [[ @{summonsattack2attackcalc}-5 ]] }} {{critconfirm2=Crit: YES }} {{fumbleroll=Fumble: YES }} {{attack3=3 - Hitting AC: [[ @{summonsattack2attackcalc}-10 ]] }} {{critconfirm3=Crit: YES }} {{fumbleroll=Fumble: YES }} {{attack4=4 - Hitting AC: [[ @{summonsattack2attackcalc}-15 ]] }} {{critconfirm4=Crit: YES }} {{fumbleroll=Fumble: YES }} {{notes=@{summonsattack2specialproperties} }}</textarea> <textarea class="switch-fullAttack-singleRerollSplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_summonsattack2fullattackmacrosinglererollsplitted" title="repeating_summons_#_summonsattack2fullattackmacrosinglererollsplitted (Modify this macro to modify your full round attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{summonsname}}} {{subtags=attacks with a @{summonsattack2name} }} {{attack1=A1: [[ @{summonsattack2attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{summonsattack2attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=D1: [[ @{summonsattack2damagesplitted} ]] }} {{critdmg1=+ [[ @{summonsattack2critrerollsplitted} ]] }} {{fullattackflag= [[ d1 ]] }} {{attack2=A2: [[ @{summonsattack2attackcalc}-5 ]] }} {{critconfirm2=Crit!: [[ @{summonsattack2attackcalc}-5 ]] }} {{damage2=D2: [[ @{summonsattack2damagesplitted} ]] }} {{critdmg2=+ [[ @{summonsattack2critrerollsplitted} ]] }} {{attack3=A3: [[ @{summonsattack2attackcalc}-10 ]] }} {{critconfirm3=Crit!: [[ @{summonsattack2attackcalc}-10 ]] }} {{damage3=D3: [[ @{summonsattack2damagesplitted} ]] }} {{critdmg3=+ [[ @{summonsattack2critrerollsplitted} ]] }} {{attack4=A4: [[ @{summonsattack2attackcalc}-15 ]] }} {{critconfirm4=Crit!: [[ @{summonsattack2attackcalc}-15 ]] }} {{damage4=D4: [[ @{summonsattack2damagesplitted} ]] }} {{critdmg4=+ [[ @{summonsattack2critrerollsplitted} ]] }}</textarea> <textarea class="switch-fullAttack-singleMultiplySplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_summonsattack2fullattackmacrosinglemultiplysplitted" title="repeating_summons_#_summonsattack2fullattackmacrosinglemultiplysplitted (Modify this macro to modify your full round attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{summonsname}}} {{subtags=attacks with a @{summonsattack2name} }} {{attack1=A1: [[ @{summonsattack2attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{summonsattack2attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=D1: [[ @{summonsattack2damagesplitted} ]] }} {{critdmg1=+ [[ @{summonsattack2critmultiplysplitted} ]] }} {{fullattackflag= [[ d1 ]] }} {{attack2=A2: [[ @{summonsattack2attackcalc}-5 ]] }} {{critconfirm2=Crit!: [[ @{summonsattack2attackcalc}-5 ]] }} {{damage2=D2: [[ @{summonsattack2damagesplitted} ]] }} {{critdmg2=+ [[ @{summonsattack2critmultiplysplitted} ]] }} {{attack3=A3: [[ @{summonsattack2attackcalc}-10 ]] }} {{critconfirm3=Crit!: [[ @{summonsattack2attackcalc}-10 ]] }} {{damage3=D3: [[ @{summonsattack2damagesplitted} ]] }} {{critdmg3=+ [[ @{summonsattack2critmultiplysplitted} ]] }} {{attack4=A4: [[ @{summonsattack2attackcalc}-15 ]] }} {{critconfirm4=Crit!: [[ @{summonsattack2attackcalc}-15 ]] }} {{damage4=D4: [[ @{summonsattack2damagesplitted} ]] }} {{critdmg4=+ [[ @{summonsattack2critmultiplysplitted} ]] }}</textarea> <textarea class="switch-fullAttack-singleCustomSplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_summonsattack2fullattackmacrosinglecustomsplitted" title="repeating_summons_#_summonsattack2fullattackmacrosinglecustomsplitted (Modify this macro to modify your full round attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{summonsname}}} {{subtags=attacks with a @{summonsattack2name} }} {{attack1=A1: [[ @{summonsattack2attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{summonsattack2attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=D1: [[ @{summonsattack2damagesplitted} ]] }} {{critdmg1=+ [[ @{summonsattack2critcustomsplitted} ]] }} {{fullattackflag= [[ d1 ]] }} {{attack2=A2: [[ @{summonsattack2attackcalc}-5 ]] }} {{critconfirm2=Crit!: [[ @{summonsattack2attackcalc}-5 ]] }} {{damage2=D2: [[ @{summonsattack2damagesplitted} ]] }} {{critdmg2=+ [[ @{summonsattack2critcustomsplitted} ]] }} {{attack3=A3: [[ @{summonsattack2attackcalc}-10 ]] }} {{critconfirm3=Crit!: [[ @{summonsattack2attackcalc}-10 ]] }} {{damage3=D3: [[ @{summonsattack2damagesplitted} ]] }} {{critdmg3=+ [[ @{summonsattack2critcustomsplitted} ]] }} {{attack4=A4: [[ @{summonsattack2attackcalc}-15 ]] }} {{critconfirm4=Crit!: [[ @{summonsattack2attackcalc}-15 ]] }} {{damage4=D4: [[ @{summonsattack2damagesplitted} ]] }} {{critdmg4=+ [[ @{summonsattack2critcustomsplitted} ]] }}</textarea> <textarea class="switch-fullAttack-singleRerollUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_summonsattack2fullattackmacro" title="repeating_summons_#_summonsattack2fullattackmacro (Modify this macro to modify your full round attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{summonsname}}} {{subtags=attacks with a @{summonsattack2name} }} {{attack1=A1: [[ @{summonsattack2attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{summonsattack2attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=D1: [[ @{summonsattack2damage} ]] }} {{critdmg1=+ [[ @{summonsattack2crit} ]] }} {{fullattackflag= [[ d1 ]] }} {{attack2=A2: [[ @{summonsattack2attackcalc}-5 ]] }} {{critconfirm2=Crit!: [[ @{summonsattack2attackcalc}-5 ]] }} {{damage2=D2: [[ @{summonsattack2damage} ]] }} {{critdmg2=+ [[ @{summonsattack2crit} ]] }} {{attack3=A3: [[ @{summonsattack2attackcalc}-10 ]] }} {{critconfirm3=Crit!: [[ @{summonsattack2attackcalc}-10 ]] }} {{damage3=D3: [[ @{summonsattack2damage} ]] }} {{critdmg3=+ [[ @{summonsattack2crit} ]] }} {{attack4=A4: [[ @{summonsattack2attackcalc}-15 ]] }} {{critconfirm4=Crit!: [[ @{summonsattack2attackcalc}-15 ]] }} {{damage4=D4: [[ @{summonsattack2damage} ]] }} {{critdmg4=+ [[ @{summonsattack2crit} ]] }}</textarea> <textarea class="switch-fullAttack-singleMultiplyUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_summonsattack2fullattackmacrosinglemultiplyunited" title="repeating_summons_#_summonsattack2fullattackmacrosinglemultiplyunited (Modify this macro to modify your full round attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{summonsname}}} {{subtags=attacks with a @{summonsattack2name} }} {{attack1=A1: [[ @{summonsattack2attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{summonsattack2attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=D1: [[ @{summonsattack2damage} ]] }} {{critdmg1=+ [[ @{summonsattack2critmultiplyunited} ]] }} {{fullattackflag= [[ d1 ]] }} {{attack2=A2: [[ @{summonsattack2attackcalc}-5 ]] }} {{critconfirm2=Crit!: [[ @{summonsattack2attackcalc}-5 ]] }} {{damage2=D2: [[ @{summonsattack2damage} ]] }} {{critdmg2=+ [[ @{summonsattack2critmultiplyunited} ]] }} {{attack3=A3: [[ @{summonsattack2attackcalc}-10 ]] }} {{critconfirm3=Crit!: [[ @{summonsattack2attackcalc}-10 ]] }} {{damage3=D3: [[ @{summonsattack2damage} ]] }} {{critdmg3=+ [[ @{summonsattack2critmultiplyunited} ]] }} {{attack4=A4: [[ @{summonsattack2attackcalc}-15 ]] }} {{critconfirm4=Crit!: [[ @{summonsattack2attackcalc}-15 ]] }} {{damage4=D4: [[ @{summonsattack2damage} ]] }} {{critdmg4=+ [[ @{summonsattack2critmultiplyunited} ]] }}</textarea> <textarea class="switch-fullAttack-singleCustomUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_summonsattack2fullattackmacrosinglecustomunited" title="repeating_summons_#_summonsattack2fullattackmacrosinglecustomunited (Modify this macro to modify your full round attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{summonsname}}} {{subtags=attacks with a @{summonsattack2name} }} {{attack1=A1: [[ @{summonsattack2attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{summonsattack2attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=D1: [[ @{summonsattack2damage} ]] }} {{critdmg1=+ [[ @{summonsattack2critcustomunited} ]] }} {{fullattackflag= [[ d1 ]] }} {{attack2=A2: [[ @{summonsattack2attackcalc}-5 ]] }} {{critconfirm2=Crit!: [[ @{summonsattack2attackcalc}-5 ]] }} {{damage2=D2: [[ @{summonsattack2damage} ]] }} {{critdmg2=+ [[ @{summonsattack2critcustomunited} ]] }} {{attack3=A3: [[ @{summonsattack2attackcalc}-10 ]] }} {{critconfirm3=Crit!: [[ @{summonsattack2attackcalc}-10 ]] }} {{damage3=D3: [[ @{summonsattack2damage} ]] }} {{critdmg3=+ [[ @{summonsattack2critcustomunited} ]] }} {{attack4=A4: [[ @{summonsattack2attackcalc}-15 ]] }} {{critconfirm4=Crit!: [[ @{summonsattack2attackcalc}-15 ]] }} {{damage4=D4: [[ @{summonsattack2damage} ]] }} {{critdmg4=+ [[ @{summonsattack2critcustomunited} ]] }}</textarea> <textarea class="switch-damage-splitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_summonsattack2damagemacrosplitted" title="repeating_summons_#_summonsattack2damagemacrosplitted (Modify this macro to modify your damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{summonsname} }} {{subtags=Damages with the @{summonsattack2name} }} {{damage1=Damage: [[ @{summonsattack2damagesplitted} ]] dmg }} {{notes=@{summonsattack2specialproperties} }}</textarea> <textarea class="switch-damage-united-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_summonsattack2damagemacro" title="repeating_summons_#_summonsattack2damagemacro (Modify this macro to modify your damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{summonsname} }} {{subtags=Damages with the @{summonsattack2name} }} {{damage1=Damage: [[ @{summonsattack2damage} ]] dmg }} {{notes=@{summonsattack2specialproperties} }}</textarea> <textarea class="switch-critic-rerollSplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_summonsattack2criticmacrorerollsplitted" title="repeating_summons_#_summonsattack2criticmacrorerollsplitted (Modify this macro to modify your critic damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{summonsname} }} {{subtags=Damages with the @{summonsattack2name} }} {{damage1=Damage: [[ @{summonsattack2damagesplitted} ]] + [[ @{summonsattack2critrerollsplitted} ]] crit dmg }} {{notes=@{summonsattack2specialproperties} }}</textarea> <textarea class="switch-critic-multiplySplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_summonsattack2criticmacromultiplysplitted" title="repeating_summons_#_summonsattack2criticmacromultiplysplitted (Modify this macro to modify your critic damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{summonsname} }} {{subtags=Damages with the @{summonsattack2name} }} {{damage1=Damage: [[ @{summonsattack2damagesplitted} ]] + [[ @{summonsattack2critmultiplysplitted} ]] crit dmg }} {{notes=@{summonsattack2specialproperties} }}</textarea> <textarea class="switch-critic-customSplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_summonsattack2criticmacrocustomsplitted" title="repeating_summons_#_summonsattack2criticmacrocustomsplitted (Modify this macro to modify your critic damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{summonsname} }} {{subtags=Damages with the @{summonsattack2name} }} {{damage1=Damage: [[ @{summonsattack2damagesplitted} ]] + [[ @{summonsattack2critcustomsplitted} ]] crit dmg }} {{notes=@{summonsattack2specialproperties} }}</textarea> <textarea class="switch-critic-rerollUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_summonsattack2criticmacro" title="repeating_summons_#_summonsattack2criticmacro (Modify this macro to modify your critic damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{summonsname} }} {{subtags=Damages with the @{summonsattack2name} }} {{damage1=Damage: [[ @{summonsattack2damage} ]] + [[ @{summonsattack2crit} ]] crit dmg }} {{notes=@{summonsattack2specialproperties} }}</textarea> <textarea class="switch-critic-multiplyUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_summonsattack2criticmacromultiplyunited" title="repeating_summons_#_summonsattack2criticmacromultiplyunited (Modify this macro to modify your critic damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{summonsname} }} {{subtags=Damages with the @{summonsattack2name} }} {{damage1=Damage: [[ @{summonsattack2damage} ]] + [[ @{summonsattack2critmultiplyunited} ]] crit dmg }} {{notes=@{summonsattack2specialproperties} }}</textarea> <textarea class="switch-critic-customUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_summonsattack2criticmacrocustomunited" title="repeating_summons_#_summonsattack2criticmacrocustomunited (Modify this macro to modify your critic damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{summonsname} }} {{subtags=Damages with the @{summonsattack2name} }} {{damage1=Damage: [[ @{summonsattack2damage} ]] + [[ @{summonsattack2critcustomunited} ]] crit dmg }} {{notes=@{summonsattack2specialproperties} }}</textarea> </div> </div> </div> <br> <input type="checkbox" style="margin-left: 55px;" class="summons-attack3-show arrow" title="repeating_summons_#_summonsattack3-show" name="attr_summonsattack3-show" value="1" /><span style="text-align: left;"><span data-i18n="attack">Attack</span>3</span> <div class="summons-attacks summons-attack3"> <table class="switch-splittedDamage-tableWeapon tableNoCellSpacingNoCellPadding"> <tr> <td colspan="2" class="statlabel-big" style="font-size: 1.5em; width: 120px;" data-i18n="weapon" >Weapon</td> <td class="statlabel" style="width: 38px;" data-i18n="type" >Type</td> <td class="statlabel" style="width: 30px;" data-i18n="weapon-enhancement-i" >Weap. Enh</td> <td class="statlabel" style="width: 30px;" data-i18n="weapon-focus-i" >Weap.<br>Foc.</td> <td class="statlabel" style="width: 30px;" data-i18n="weapon-specialization-i" >Weap.<br>Spec.</td> <td class="statlabel" style="width: 90px;" data-i18n="critical" >Critical</td> <td class="statlabel" style="width: 35px;" data-i18n="range" >Range</td> <td class="statlabel" style="width: 35px;" data-i18n="ammunition-i" >Amm.</td> <td class="statlabel" style="width: 44px;" data-i18n="attack-ability" >Attack Ability</td> <td class="statlabel" style="width: 44px;" data-i18n="damage-ability" >Damage Ability</td> <td class="statlabel" style="width: 103px;" data-i18n="damage" >Damage</td> <td class="statlabel" style="width: 59px;" data-i18n="var-damage" >Var. Damage</td> <td class="statlabel" style="width: 100px;" data-i18n="special-properties" >Special Properties</td> </tr> <tr> <td colspan="2"><input class="inputbox" type="text" name="attr_summonsattack3name" title="repeating_summons_#_summonsattack3name" style="height: 24px; width: 120px;"></td> <td><input class="inputbox" type="text" name="attr_summonsattack3type" title="repeating_summons_#_summonsattack3type" style="height: 24px; width: 35px;"></td> <td><input class="inputbox" type="text" name="attr_summonsattack3enh" title="repeating_summons_#_summonsattack3enh (affects both attack and damage)" style="height: 24px; width: 30px;" value="0"></td> <td><input class="inputbox" type="text" name="attr_summonsattack3focus" title="repeating_summons_#_summonsattack3focus (affects only attack)" style="height: 24px; width: 30px;" value="0"></td> <td><input class="inputbox" type="text" name="attr_summonsattack3specialize" title="repeating_summons_#_summonsattack3specialize (affects only damage)" style="height: 24px; width: 30px;" value="0"></td> <td><input class="inputbox" type="text" name="attr_summonsattack3critmin" title="repeating_summons_#_summonsattack3critmin" style="height: 24px; width: 25px;" value="20">-20/x<input class="inputbox" type="text" name="attr_summonsattack3critmult" title="repeating_summons_#_summonsattack3critmult" style="height: 24px; width: 19px;" ></td> <td><input class="inputbox" type="text" name="attr_summonsattack3range" title="repeating_summons_#_summonsattack3range" style="height: 24px; width: 32px;"></td> <td><input class="inputbox" type="text" name="attr_summonsattack3ammunition" title="repeating_summons_#_summonsattack3ammunition" style="height: 24px; width: 35px;"></td> <td><select class="inputbox" style="height: 24px; width: 52px; font-size: 0.75em; margin-bottom: 0px;" name="attr_summonsattack3stat" title="repeating_summons_#_summonsattack3stat"> <option style="width: 45px;" value="@{summonsstr-mod} " data-i18n="strength-a" selected>Str</option> <option style="width: 45px;" value="@{summonsdex-mod} " data-i18n="dexterity-a" >Dex</option> <option style="width: 45px;" value="@{summonswis-mod} " data-i18n="wisdom-a" >Wis</option> <option style="width: 45px;" value="@{summonsint-mod} " data-i18n="intelligence-a" >Int</option> </select></td> <td><select class="inputbox" style="height: 24px; width: 52px; font-size: 0.75em; margin-bottom: 0px;" name="attr_summonsattack3damagestat" title="repeating_summons_#_summonsattack3damagestat"> <option style="width: 45px;" value="@{summonsstr-mod} " data-i18n="strength-a" selected>Str</option> <option style="width: 45px;" value="(floor(@{summonsstr-mod}/2))" data-i18n="half-strength" >1/2 Str</option> <option style="width: 45px;" value="(@{summonsstr-mod} +floor(@{summonsstr-mod}/2))" data-i18n="strength-and-half-strength" >Str+1/2Str</option> <option style="width: 45px;" value="(@{summonsstr-mod} + @{summonsint-mod})" data-i18n="strength-and-intelligence" >Str+Int</option> <option style="width: 45px;" value="(floor(@{summonsstr-mod}/2) + @{summonsint-mod})" data-i18n="half-strength-and-intelligence" >1/2Str+Int</option> <option style="width: 45px;" value="(@{summonsstr-mod} + @{summonsdex-mod})" data-i18n="strength-and-dexterity" >Int</option> <option style="width: 45px;" value="(@{summonsstr-mod} + @{summonsdex-mod} + @{int-mod})" data-i18n="strength-and-dexterity-and-intelligence" >Int</option> <option style="width: 45px;" value="@{summonsdex-mod}" data-i18n="dexterity-a" >Dex</option> <option style="width: 45px;" value="@{summonswis-mod}" data-i18n="wisdom-a" >Wis</option> <option style="width: 45px;" value="@{summonsint-mod}" data-i18n="intelligence-a" >Int</option> <option style="width: 45px;" value="0" data-i18n="none" >None</option> </select></td> <td><input class="inputbox" type="text" name="attr_summonsattack3dicenumber" title="repeating_summons_#_summonsattack3dicenumber" style="height: 24px; width: 25px;" value="0">d <input class="inputbox" type="text" name="attr_summonsattack3dicetype" title="repeating_summons_#_summonsattack3dicetype" style="height: 24px; width: 30px;" value="0">+ <input class="inputbox" type="text" name="attr_summonsattack3bonusdamage" title="repeating_summons_#_summonsattack3bonusdamage" style="height: 24px; width: 25px;" value="0"> </td> <td><input class="inputbox" type="text" name="attr_summonsattack3vardamage" title="repeating_summons_#_summonsattack3vardamage" style="height: 24px; width: 59px;" value="0"></td> <td><textarea class="inputbox" rows="1" cols="45" style="height: 18px; width: 100px; margin-bottom: -3px;" name="attr_summonsattack3specialproperties" title="repeating_summons_#_summonsattack3specialproperties"></textarea></td> </tr> </table> <table class="switch-unitedDamage-tableWeapon tableNoCellSpacingNoCellPadding"> <tr> <td colspan="2" class="statlabel-big" style="font-size: 1.5em; width: 120px;" data-i18n="weapon" >Weapon</td> <td class="statlabel" style="width: 44px;" data-i18n="type" >Type</td> <td class="statlabel" style="width: 44px;" data-i18n="weapon-enhancement-a" >Weapon Enh</td> <td class="statlabel" style="width: 41px;" data-i18n="weapon-focus-s" >Weapon<br>Focus</td> <td class="statlabel" style="width: 41px;" data-i18n="weapon-specialization-as" >Weapon<br>Specialize</td> <td class="statlabel" style="width: 79px;" data-i18n="critical" >Critical</td> <td class="statlabel" style="width: 41px;" data-i18n="range" >Range</td> <td class="statlabel" style="width: 41px;" data-i18n="ammunition" >Ammunition</td> <td class="statlabel" style="width: 44px;" data-i18n="attack-ability" >Attack Ability</td> <td class="statlabel" style="width: 44px;" data-i18n="damage-ability" >Damage Ability</td> <td class="statlabel" style="width: 59px;" data-i18n="damage" >Damage</td> <td class="statlabel" style="width: 59px;" data-i18n="var-damage" >Var. Damage</td> <td class="statlabel" style="width: 100px;" data-i18n="special-properties" >Special Properties</td> </tr> <tr> <td colspan="2"><input class="inputbox" type="text" name="attr_summonsattack3name" title="repeating_summons_#_summonsattack3name" style="height: 24px; width: 120px;"></td> <td><input class="inputbox" type="text" name="attr_summonsattack3type" title="repeating_summons_#_summonsattack3type" style="height: 24px; width: 44px;"></td> <td><input class="inputbox" type="text" name="attr_summonsattack3enh" title="repeating_summons_#_summonsattack3enh (affects both attack and damage)" style="height: 24px; width: 44px;" value="0"></td> <td><input class="inputbox" type="text" name="attr_summonsattack3focus" title="repeating_summons_#_summonsattack3focus (affects only attack)" style="height: 24px; width: 41px;" value="0"></td> <td><input class="inputbox" type="text" name="attr_summonsattack3specialize" title="repeating_summons_#_summonsattack3specialize (affects only damage)" style="height: 24px; width: 41px;" value="0"></td> <td><input class="inputbox" type="text" name="attr_summonsattack3critmin" title="repeating_summons_#_summonsattack3critmin" style="height: 24px; width: 25px;" value="20">-20/x<input class="inputbox" type="text" name="attr_summonsattack3critmult" title="repeating_summons_#_summonsattack3critmult" style="height: 24px; width: 19px;" ></td> <td><input class="inputbox" type="text" name="attr_summonsattack3range" title="repeating_summons_#_summonsattack3range" style="height: 24px; width: 41px;"></td> <td><input class="inputbox" type="text" name="attr_summonsattack3ammunition" title="repeating_summons_#_summonsattack3ammunition" style="height: 24px; width: 41px;"></td> <td><select class="inputbox" style="height: 24px; width: 44px; font-size: 0.75em; margin-bottom: 0px;" name="attr_summonsattack3stat" title="repeating_summons_#_summonsattack3stat"> <option style="width: 45px;" value="@{summonsstr-mod} " data-i18n="strength-a" selected>Str</option> <option style="width: 45px;" value="@{summonsdex-mod} " data-i18n="dexterity-a" >Dex</option> <option style="width: 45px;" value="@{summonswis-mod} " data-i18n="wisdom-a" >Wis</option> <option style="width: 45px;" value="@{summonsint-mod} " data-i18n="intelligence-a" >Int</option> </select></td> <td><select class="inputbox" style="height: 24px; width: 44px; font-size: 0.75em; margin-bottom: 0px;" name="attr_summonsattack3damagestat" title="repeating_summons_#_summonsattack3damagestat"> <option style="width: 45px;" value="@{summonsstr-mod} " data-i18n="strength-a" selected>Str</option> <option style="width: 45px;" value="(floor(@{summonsstr-mod}/2))" data-i18n="half-strength" >1/2 Str</option> <option style="width: 45px;" value="(@{summonsstr-mod} +floor(@{summonsstr-mod}/2))" data-i18n="strength-and-half-strength" >Str+1/2Str</option> <option style="width: 45px;" value="(@{summonsstr-mod} + @{summonsint-mod})" data-i18n="strength-and-intelligence" >Str+Int</option> <option style="width: 45px;" value="(floor(@{summonsstr-mod}/2) + @{summonsint-mod})" data-i18n="half-strength-and-intelligence" >1/2Str+Int</option> <option style="width: 45px;" value="(@{summonsstr-mod} + @{summonsdex-mod})" data-i18n="strength-and-dexterity" >Int</option> <option style="width: 45px;" value="(@{summonsstr-mod} + @{summonsdex-mod} + @{int-mod})" data-i18n="strength-and-dexterity-and-intelligence" >Int</option> <option style="width: 45px;" value="@{summonsdex-mod}" data-i18n="dexterity-a" >Dex</option> <option style="width: 45px;" value="@{summonswis-mod}" data-i18n="wisdom-a" >Wis</option> <option style="width: 45px;" value="@{summonsint-mod}" data-i18n="intelligence-a" >Int</option> <option style="width: 45px;" value="0" data-i18n="none" >None</option> </select></td> <td><input class="inputbox" type="text" name="attr_summonsattack3statdamage" title="repeating_summons_#_summonsattack3statdamage" style="height: 24px; width: 59px;" value="0"></td> <td><input class="inputbox" type="text" name="attr_summonsattack3vardamage" title="repeating_summons_#_summonsattack3vardamage" style="height: 24px; width: 59px;" value="0"></td> <td><textarea class="inputbox" rows="1" cols="45" style="height: 20px; width: 100px; margin-bottom: -3px;" name="attr_summonsattack3specialproperties" title="repeating_summons_#_summonsattack3specialproperties"></textarea></td> </tr> </table> <input type="checkbox" class="summons-attack3Macro-show arrow" title="summonsAttack3Macro-show" name="attr_summonsAttack3Macro-show" value="1"/> <span></span> <div style="float: right; width: 775px; text-align: left;"> <span class="switch-singleAttack-label" style="font-weight: bold;" data-i18n="single-attack">Single attack</span> <button class="switch-singleAttack-button" type="roll" name="roll_summonsattack3singleattack" title="repeating_summons_#_summonsattack3singleattack" value="@{summonsattack3singleattackmacro}" style="width: 20px;" > </button> <span class="switch-attack-single-label" style="font-weight: bold;" data-i18n="single-attack-damage">Single Attack and Damage</span> <button class="switch-attack-singleRerollSplitted-button btn-roll" type="roll" name="roll_summonsattack3attacksinglererollsplitted" title="repeating_summons_#_summonsattack3attacksinglererollsplitted" value="@{summonsattack3attackmacrosinglererollsplitted}" style="width: 20px;"> </button> <button class="switch-attack-singleMultiplySplitted-button btn-roll" type="roll" name="roll_summonsattack3attacksinglemultiplysplitted" title="repeating_summons_#_summonsattack3attacksinglemultiplysplitted" value="@{summonsattack3attackmacrosinglemultiplysplitted}" style="width: 20px;"> </button> <button class="switch-attack-singleCustomSplitted-button btn-roll" type="roll" name="roll_summonsattack3attacksinglecustomsplitted" title="repeating_summons_#_summonsattack3attacksinglecustomsplitted" value="@{summonsattack3attackmacrosinglecustomsplitted}" style="width: 20px;"> </button> <button class="switch-attack-singleRerollUnited-button btn-roll" type="roll" name="roll_summonsattack3attack" title="repeating_summons_#_summonsattack3attack" value="@{summonsattack3attackmacro}" style="width: 20px;"> </button> <button class="switch-attack-singleMultiplyUnited-button btn-roll" type="roll" name="roll_summonsattack3attacksinglemultiplyunited" title="repeating_summons_#_summonsattack3attacksinglemultiplyunited" value="@{summonsattack3attackmacrosinglesinglemultiplyunited}" style="width: 20px;"> </button> <button class="switch-attack-singleCustomUnited-button btn-roll" type="roll" name="roll_summonsattack3attacksinglecustomunited" title="repeating_summons_#_summonsattack3attacksinglecustomunited" value="@{summonsattack3attackmacrosinglecustomunited}" style="width: 20px;"> </button> <span class="switch-fullAttack-label" style="font-weight: bold;" data-i18n="full-attack">Full Attack</span> <button class="switch-fullAttack-separate-button" type="roll" name="roll_summonsattack3fullattackseparate" title="repeating_summons_#_summonsattack3fullattackseparate" value="@{summonsattack3fullattackmacroseparate}" style="width: 20px;" > </button> <button class="switch-fullAttack-singleRerollSplitted-button btn-roll" type="roll" name="roll_summonsattack3fullattacksinglererollsplitted" title="repeating_summons_#_summonsattack3fullattacksinglererollsplitted" value="@{summonsattack3fullattackmacrosinglererollsplitted}" style="width: 20px;" > </button> <button class="switch-fullAttack-singleMultiplySplitted-button btn-roll" type="roll" name="roll_summonsattack3fullattacksinglemultiplysplitted" title="repeating_summons_#_summonsattack3fullattacksinglemultiplysplitted" value="@{summonsattack3fullattackmacrosinglemultiplysplitted}" style="width: 20px;" > </button> <button class="switch-fullAttack-singleCustomSplitted-button btn-roll" type="roll" name="roll_summonsattack3fullattacksinglecustomsplitted" title="repeating_summons_#_summonsattack3fullattacksinglecustomsplitted" value="@{summonsattack3fullattackmacrosinglecustomsplitted}" style="width: 20px;" > </button> <button class="switch-fullAttack-singleRerollUnited-button btn-roll" type="roll" name="roll_summonsattack3fullattack" title="repeating_summons_#_summonsattack3fullattack" value="@{summonsattack3fullattackmacro}" style="width: 20px;" > </button> <button class="switch-fullAttack-singleMultiplyUnited-button btn-roll" type="roll" name="roll_summonsattack3fullattacksinglemultiplyunited" title="repeating_summons_#_summonsattack3fullattacksinglemultiplyunited" value="@{summonsattack3fullattackmacrosinglemultiplyunited}" style="width: 20px;" > </button> <button class="switch-fullAttack-singleCustomUnited-button btn-roll" type="roll" name="roll_summonsattack3fullattacksinglecustomunited" title="repeating_summons_#_summonsattack3fullattacksinglecustomunited" value="@{summonsattack3fullattackmacrosinglecustomunited}" style="width: 20px;" > </button> <span class="switch-damage-label" style="font-weight: bold;" data-i18n="damage-roll">Damage Roll</span> <button class="switch-damage-splitted-button btn-roll" type="roll" name="roll_summonsattack3damagerollsplitted" title="repeating_summons_#_summonsattack3damagerollsplitted" style="width: 20px;" value="@{summonsattack3damagemacrosplitted}"></button> <button class="switch-damage-united-button btn-roll" type="roll" name="roll_summonsattack3damageroll" title="repeating_summons_#_summonsattack3damageroll" style="width: 20px;" value="@{summonsattack3damagemacro}"></button> <span class="switch-critic-label" style="font-weight: bold;" data-i18n="critic-roll">Critic Roll</span> <button class="switch-critic-rerollSplitted-button btn-roll" type="roll" name="roll_summonsattack3criticrollrerollsplitted" title="repeating_summons_#_summonsattack3criticrollrerollsplitted" style="width: 20px;" value="@{summonsattack3criticmacrorerollsplitted}"></button> <button class="switch-critic-multiplySplitted-button btn-roll" type="roll" name="roll_summonsattack3criticrollmultiplysplitted" title="repeating_summons_#_summonsattack3criticrollmultiplysplitted" style="width: 20px;" value="@{summonsattack3criticmacromultiplysplitted}"></button> <button class="switch-critic-customSplitted-button btn-roll" type="roll" name="roll_summonsattack3criticrollcustomsplitted" title="repeating_summons_#_summonsattack3criticrollcustomsplitted" style="width: 20px;" value="@{summonsattack3criticmacrocustomsplitted}"></button> <button class="switch-critic-rerollUnited-button btn-roll" type="roll" name="roll_summonsattack3criticroll" title="repeating_summons_#_summonsattack3criticroll" style="width: 20px;" value="@{summonsattack3criticmacro}"></button> <button class="switch-critic-multiplyUnited-button btn-roll" type="roll" name="roll_summonsattack3criticrollmultiplyunited" title="repeating_summons_#_summonsattack3criticrollmultiplyunited" style="width: 20px;" value="@{summonsattack3criticmacromultiplyunited}"></button> <button class="switch-critic-customUnited-button btn-roll" type="roll" name="roll_summonsattack3criticrollcustomunited" title="repeating_summons_#_summonsattack3criticrollcustomunited" style="width: 20px;" value="@{summonsattack3criticmacrocustomunited}"></button> </div> <div class="summons-attack3Macro" style="width: 800px; text-align: left; padding-top: 10px;"> <div> <textarea class="switch-attack-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-left: 30px; margin-bottom: 0;" name="attr_summonsattack3attackcalc" title="repeating_summons_#_summonsattack3attackcalc (Edit this to adjust the attack calculation)">1d20cs>@{summonsattack3critmin} + @{summonsbaseatt}[BAB] + @{summonsattack3stat}[Ability] + @{summonssize}[size] + @{summonsattack3enh}[Weapon Enh] + @{summonsattack3focus}[Weapon Focus] + ?{Flank |No, 0|Yes, 2}[Flank] + ?{Additional Attack Bonus?|0}[Ad'l Atk Bon]</textarea> <textarea class="switch-damage-splitted-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_summonsattack3damagesplitted" title="repeating_summons_#_summonsattack3damagesplitted (Edit this to adjust the damage calculation.)">[[@{summonsattack3dicenumber}]]d[[@{summonsattack3dicetype}]] + @{summonsattack3bonusdamage}[Dmg] + @{summonsattack3damagestat}[Weapon Dmg Ability] + @{summonsattack3enh}[Weapon Enh] + @{summonsattack3specialize}[Weapon Spec] + ?{Additional Damage Bonus?|0}[Ad'l Dmg Bon]+ @{summonsattack3vardamage}[Var Dmg]</textarea> <textarea class="switch-damage-united-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_summonsattack3damage" title="repeating_summons_#_summonsattack3damage (Edit this to adjust the damage calculation.)">@{summonsattack3statdamage}[Dmg] + @{summonsattack3damagestat}[Weapon Dmg Ability] + @{summonsattack3enh}[Weapon Enh] + @{summonsattack3specialize}[Weapon Spec] + ?{Additional Damage Bonus?|0}[Ad'l Dmg Bon] + @{summonsattack3vardamage}[Var Dmg]</textarea> <textarea class="switch-critic-rerollSplitted-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_summonsattack3critrerollsplitted" title="repeating_summons_#_summonsattack3critrerollsplitted (Edit this to adjust the critical calculation.)">[[(@{summonsattack3critmult}-1) * @{summonsattack3dicenumber}]]d[[@{summonsattack3dicetype}]][Dmg] + (@{summonsattack3critmult}-1)*(@{summonsattack3bonusdamage}[Dmg] + @{summonsattack3damagestat}[Weapon Dmg Ability] + @{summonsattack3enh}[Weapon Enh] + @{summonsattack3specialize}[Weapon Spec] + ?{Additional Damage Bonus?|0}[Ad'l Dmg Bon])</textarea> <textarea class="switch-critic-multiplySplitted-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_summonsattack3critmultiplysplitted" title="repeating_summons_#_summonsattack3critmultiplysplitted (Edit this to adjust the critical calculation.)">(@{summonsattack3critmult}-1) * ([[@{summonsattack3dicenumber}]]d[[@{summonsattack3dicetype}]] + @{summonsattack3bonusdamage}[Dmg] + @{summonsattack3damagestat}[Weapon Dmg Ability] + @{summonsattack3enh}[Weapon Enh] + @{summonsattack3specialize}[Weapon Spec] + ?{Additional Damage Bonus?|0}[Ad'l Dmg Bon])</textarea> <textarea class="switch-critic-customSplitted-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_summonsattack3critcustomsplitted" title="repeating_summons_#_summonsattack3critcustomsplitted (Edit this to adjust the critical calculation.)"></textarea> <textarea class="switch-critic-rerollUnited-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_summonsattack3crit" title="repeating_summons_#_summonsattack3crit (Edit this to adjust the critical calculation.)">(@{summonsattack3statdamage}[Dmg] + @{summonsattack3damagestat}[Weapon Dmg Ability] + @{summonsattack3enh}[Weapon Enh] + @{summonsattack3specialize}[Weapon Spec] + ?{Additional Damage Bonus?|0}[Ad'l Dmg Bon])</textarea> <textarea class="switch-critic-multiplyUnited-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_summonsattack3critmultiplyunited" title="repeating_summons_#_summonsattack3critmultiplyunited (Edit this to adjust the critical calculation.)">(@{summonsattack3critmult}-1) * (@{summonsattack3statdamage}[Dmg] + @{summonsattack3damagestat}[Weapon Dmg Ability] + @{summonsattack3enh}[Weapon Enh] + @{summonsattack3specialize}[Weapon Spec] + ?{Additional Damage Bonus?|0}[Ad'l Dmg Bon])</textarea> <textarea class="switch-critic-customUnited-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_summonsattack3critcustomunited" title="repeating_summons_#_summonsattack3critcustomunited (Edit this to adjust the critical calculation.)"></textarea> </div> <div> <textarea class="switch-singleAttack-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_summonsattack3singleattackmacro" title="repeating_summons_#_summonsattack3singleattackmacro (Modify this macro to modify your attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{summonsname}}} {{subtags=Attacks with the @{summonsattack3name} }} {{attack1=Hitting AC [[ @{summonsattack3attackcalc} ]] }} {{notes=@{summonsattack3specialproperties} }}</textarea> <textarea class="switch-attack-singleRerollSplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_summonsattack3attackmacrosinglererollsplitted" title="repeating_summons_#_summonsattack3attackmacrosinglererollsplitted (Modify this macro to modify your attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{summonsname}}} {{subtags=Attacks with a @{summonsattack3name} }} {{attack1=hitting AC [[ @{summonsattack3attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{summonsattack3attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=for [[ @{summonsattack3damagesplitted} ]] dmg}} {{critdmg1=+ [[ @{summonsattack3critrerollsplitted} ]] crit dmg}} {{fullattackflag= [[ 0d1 ]] }} {{notes=@{summonsattack3specialproperties} }}</textarea> <textarea class="switch-attack-singleMultiplySplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_summonsattack3attackmacrosinglemultiplysplitted" title="repeating_summons_#_summonsattack3attackmacrosinglemultiplysplitted (Modify this macro to modify your attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{summonsname}}} {{subtags=Attacks with a @{summonsattack3name} }} {{attack1=hitting AC [[ @{summonsattack3attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{summonsattack3attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=for [[ @{summonsattack3damagesplitted} ]] dmg}} {{critdmg1=+ [[ @{summonsattack3critmultiplysplitted} ]] crit dmg}} {{fullattackflag= [[ 0d1 ]] }} {{notes=@{summonsattack3specialproperties} }}</textarea> <textarea class="switch-attack-singleCustomSplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_summonsattack3attackmacrosinglecustomsplitted" title="repeating_summons_#_summonsattack3attackmacrosinglecustomsplitted (Modify this macro to modify your attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{summonsname}}} {{subtags=Attacks with a @{summonsattack3name} }} {{attack1=hitting AC [[ @{summonsattack3attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{summonsattack3attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=for [[ @{summonsattack3damagesplitted} ]] dmg}} {{critdmg1=+ [[ @{summonsattack3critcustomsplitted} ]] crit dmg}} {{fullattackflag= [[ 0d1 ]] }} {{notes=@{summonsattack3specialproperties} }}</textarea> <textarea class="switch-attack-singleRerollUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_summonsattack3attackmacro" title="repeating_summons_#_summonsattack3attackmacro (Modify this macro to modify your attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{summonsname}}} {{subtags=Attacks with a @{summonsattack3name} }} {{attack1=hitting AC [[ @{summonsattack3attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{summonsattack3attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=for [[ @{summonsattack3damage} ]] dmg}} {{critdmg1=+ [[ @{summonsattack3crit} ]] crit dmg}} {{fullattackflag= [[ 0d1 ]] }} {{notes=@{summonsattack3specialproperties} }}</textarea> <textarea class="switch-attack-singleMultiplyUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_summonsattack3attackmacrosinglesinglemultiplyunited" title="repeating_summons_#_summonsattack3attackmacrosinglesinglemultiplyunited (Modify this macro to modify your attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{summonsname}}} {{subtags=Attacks with a @{summonsattack3name} }} {{attack1=hitting AC [[ @{summonsattack3attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{summonsattack3attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=for [[ @{summonsattack3damage} ]] dmg}} {{critdmg1=+ [[ @{summonsattack3critmultiplyunited} ]] crit dmg}} {{fullattackflag= [[ 0d1 ]] }} {{notes=@{summonsattack3specialproperties} }}</textarea> <textarea class="switch-attack-singleCustomUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_summonsattack3attackmacrosinglecustomunited" title="repeating_summons_#_summonsattack3attackmacrosinglecustomunited (Modify this macro to modify your attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{summonsname}}} {{subtags=Attacks with a @{summonsattack3name} }} {{attack1=hitting AC [[ @{summonsattack3attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{summonsattack3attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=for [[ @{summonsattack3damage} ]] dmg}} {{critdmg1=+ [[ @{summonsattack3critcustomunited} ]] crit dmg}} {{fullattackflag= [[ 0d1 ]] }} {{notes=@{summonsattack3specialproperties} }}</textarea> <textarea class="switch-fullAttack-separate-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_summonsattack3fullattackmacroseparate" title="repeating_summons_#_summonsattack3fullattackmacroseparate (Modify this macro to modify your full round attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{summonsname}}} {{subtags=Attacks with the @{summonsattack3name} }} {{attack1=1 - Hitting AC: [[ @{summonsattack3attackcalc} ]] }} {{critconfirm1=Crit: YES }} {{fumbleroll=Fumble: YES }} {{fullattackflag= [[ d1 ]] }} {{attack2=2 - Hitting AC: [[ @{summonsattack3attackcalc}-5 ]] }} {{critconfirm2=Crit: YES }} {{fumbleroll=Fumble: YES }} {{attack3=3 - Hitting AC: [[ @{summonsattack3attackcalc}-10 ]] }} {{critconfirm3=Crit: YES }} {{fumbleroll=Fumble: YES }} {{attack4=4 - Hitting AC: [[ @{summonsattack3attackcalc}-15 ]] }} {{critconfirm4=Crit: YES }} {{fumbleroll=Fumble: YES }} {{notes=@{summonsattack3specialproperties} }}</textarea> <textarea class="switch-fullAttack-singleRerollSplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_summonsattack3fullattackmacrosinglererollsplitted" title="repeating_summons_#_summonsattack3fullattackmacrosinglererollsplitted (Modify this macro to modify your full round attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{summonsname}}} {{subtags=attacks with a @{summonsattack3name} }} {{attack1=A1: [[ @{summonsattack3attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{summonsattack3attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=D1: [[ @{summonsattack3damagesplitted} ]] }} {{critdmg1=+ [[ @{summonsattack3critrerollsplitted} ]] }} {{fullattackflag= [[ d1 ]] }} {{attack2=A2: [[ @{summonsattack3attackcalc}-5 ]] }} {{critconfirm2=Crit!: [[ @{summonsattack3attackcalc}-5 ]] }} {{damage2=D2: [[ @{summonsattack3damagesplitted} ]] }} {{critdmg2=+ [[ @{summonsattack3critrerollsplitted} ]] }} {{attack3=A3: [[ @{summonsattack3attackcalc}-10 ]] }} {{critconfirm3=Crit!: [[ @{summonsattack3attackcalc}-10 ]] }} {{damage3=D3: [[ @{summonsattack3damagesplitted} ]] }} {{critdmg3=+ [[ @{summonsattack3critrerollsplitted} ]] }} {{attack4=A4: [[ @{summonsattack3attackcalc}-15 ]] }} {{critconfirm4=Crit!: [[ @{summonsattack3attackcalc}-15 ]] }} {{damage4=D4: [[ @{summonsattack3damagesplitted} ]] }} {{critdmg4=+ [[ @{summonsattack3critrerollsplitted} ]] }}</textarea> <textarea class="switch-fullAttack-singleMultiplySplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_summonsattack3fullattackmacrosinglemultiplysplitted" title="repeating_summons_#_summonsattack3fullattackmacrosinglemultiplysplitted (Modify this macro to modify your full round attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{summonsname}}} {{subtags=attacks with a @{summonsattack3name} }} {{attack1=A1: [[ @{summonsattack3attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{summonsattack3attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=D1: [[ @{summonsattack3damagesplitted} ]] }} {{critdmg1=+ [[ @{summonsattack3critmultiplysplitted} ]] }} {{fullattackflag= [[ d1 ]] }} {{attack2=A2: [[ @{summonsattack3attackcalc}-5 ]] }} {{critconfirm2=Crit!: [[ @{summonsattack3attackcalc}-5 ]] }} {{damage2=D2: [[ @{summonsattack3damagesplitted} ]] }} {{critdmg2=+ [[ @{summonsattack3critmultiplysplitted} ]] }} {{attack3=A3: [[ @{summonsattack3attackcalc}-10 ]] }} {{critconfirm3=Crit!: [[ @{summonsattack3attackcalc}-10 ]] }} {{damage3=D3: [[ @{summonsattack3damagesplitted} ]] }} {{critdmg3=+ [[ @{summonsattack3critmultiplysplitted} ]] }} {{attack4=A4: [[ @{summonsattack3attackcalc}-15 ]] }} {{critconfirm4=Crit!: [[ @{summonsattack3attackcalc}-15 ]] }} {{damage4=D4: [[ @{summonsattack3damagesplitted} ]] }} {{critdmg4=+ [[ @{summonsattack3critmultiplysplitted} ]] }}</textarea> <textarea class="switch-fullAttack-singleCustomSplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_summonsattack3fullattackmacrosinglecustomsplitted" title="repeating_summons_#_summonsattack3fullattackmacrosinglecustomsplitted (Modify this macro to modify your full round attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{summonsname}}} {{subtags=attacks with a @{summonsattack3name} }} {{attack1=A1: [[ @{summonsattack3attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{summonsattack3attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=D1: [[ @{summonsattack3damagesplitted} ]] }} {{critdmg1=+ [[ @{summonsattack3critcustomsplitted} ]] }} {{fullattackflag= [[ d1 ]] }} {{attack2=A2: [[ @{summonsattack3attackcalc}-5 ]] }} {{critconfirm2=Crit!: [[ @{summonsattack3attackcalc}-5 ]] }} {{damage2=D2: [[ @{summonsattack3damagesplitted} ]] }} {{critdmg2=+ [[ @{summonsattack3critcustomsplitted} ]] }} {{attack3=A3: [[ @{summonsattack3attackcalc}-10 ]] }} {{critconfirm3=Crit!: [[ @{summonsattack3attackcalc}-10 ]] }} {{damage3=D3: [[ @{summonsattack3damagesplitted} ]] }} {{critdmg3=+ [[ @{summonsattack3critcustomsplitted} ]] }} {{attack4=A4: [[ @{summonsattack3attackcalc}-15 ]] }} {{critconfirm4=Crit!: [[ @{summonsattack3attackcalc}-15 ]] }} {{damage4=D4: [[ @{summonsattack3damagesplitted} ]] }} {{critdmg4=+ [[ @{summonsattack3critcustomsplitted} ]] }}</textarea> <textarea class="switch-fullAttack-singleRerollUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_summonsattack3fullattackmacro" title="repeating_summons_#_summonsattack3fullattackmacro (Modify this macro to modify your full round attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{summonsname}}} {{subtags=attacks with a @{summonsattack3name} }} {{attack1=A1: [[ @{summonsattack3attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{summonsattack3attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=D1: [[ @{summonsattack3damage} ]] }} {{critdmg1=+ [[ @{summonsattack3crit} ]] }} {{fullattackflag= [[ d1 ]] }} {{attack2=A2: [[ @{summonsattack3attackcalc}-5 ]] }} {{critconfirm2=Crit!: [[ @{summonsattack3attackcalc}-5 ]] }} {{damage2=D2: [[ @{summonsattack3damage} ]] }} {{critdmg2=+ [[ @{summonsattack3crit} ]] }} {{attack3=A3: [[ @{summonsattack3attackcalc}-10 ]] }} {{critconfirm3=Crit!: [[ @{summonsattack3attackcalc}-10 ]] }} {{damage3=D3: [[ @{summonsattack3damage} ]] }} {{critdmg3=+ [[ @{summonsattack3crit} ]] }} {{attack4=A4: [[ @{summonsattack3attackcalc}-15 ]] }} {{critconfirm4=Crit!: [[ @{summonsattack3attackcalc}-15 ]] }} {{damage4=D4: [[ @{summonsattack3damage} ]] }} {{critdmg4=+ [[ @{summonsattack3crit} ]] }}</textarea> <textarea class="switch-fullAttack-singleMultiplyUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_summonsattack3fullattackmacrosinglemultiplyunited" title="repeating_summons_#_summonsattack3fullattackmacrosinglemultiplyunited (Modify this macro to modify your full round attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{summonsname}}} {{subtags=attacks with a @{summonsattack3name} }} {{attack1=A1: [[ @{summonsattack3attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{summonsattack3attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=D1: [[ @{summonsattack3damage} ]] }} {{critdmg1=+ [[ @{summonsattack3critmultiplyunited} ]] }} {{fullattackflag= [[ d1 ]] }} {{attack2=A2: [[ @{summonsattack3attackcalc}-5 ]] }} {{critconfirm2=Crit!: [[ @{summonsattack3attackcalc}-5 ]] }} {{damage2=D2: [[ @{summonsattack3damage} ]] }} {{critdmg2=+ [[ @{summonsattack3critmultiplyunited} ]] }} {{attack3=A3: [[ @{summonsattack3attackcalc}-10 ]] }} {{critconfirm3=Crit!: [[ @{summonsattack3attackcalc}-10 ]] }} {{damage3=D3: [[ @{summonsattack3damage} ]] }} {{critdmg3=+ [[ @{summonsattack3critmultiplyunited} ]] }} {{attack4=A4: [[ @{summonsattack3attackcalc}-15 ]] }} {{critconfirm4=Crit!: [[ @{summonsattack3attackcalc}-15 ]] }} {{damage4=D4: [[ @{summonsattack3damage} ]] }} {{critdmg4=+ [[ @{summonsattack3critmultiplyunited} ]] }}</textarea> <textarea class="switch-fullAttack-singleCustomUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_summonsattack3fullattackmacrosinglecustomunited" title="repeating_summons_#_summonsattack3fullattackmacrosinglecustomunited (Modify this macro to modify your full round attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{summonsname}}} {{subtags=attacks with a @{summonsattack3name} }} {{attack1=A1: [[ @{summonsattack3attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{summonsattack3attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=D1: [[ @{summonsattack3damage} ]] }} {{critdmg1=+ [[ @{summonsattack3critcustomunited} ]] }} {{fullattackflag= [[ d1 ]] }} {{attack2=A2: [[ @{summonsattack3attackcalc}-5 ]] }} {{critconfirm2=Crit!: [[ @{summonsattack3attackcalc}-5 ]] }} {{damage2=D2: [[ @{summonsattack3damage} ]] }} {{critdmg2=+ [[ @{summonsattack3critcustomunited} ]] }} {{attack3=A3: [[ @{summonsattack3attackcalc}-10 ]] }} {{critconfirm3=Crit!: [[ @{summonsattack3attackcalc}-10 ]] }} {{damage3=D3: [[ @{summonsattack3damage} ]] }} {{critdmg3=+ [[ @{summonsattack3critcustomunited} ]] }} {{attack4=A4: [[ @{summonsattack3attackcalc}-15 ]] }} {{critconfirm4=Crit!: [[ @{summonsattack3attackcalc}-15 ]] }} {{damage4=D4: [[ @{summonsattack3damage} ]] }} {{critdmg4=+ [[ @{summonsattack3critcustomunited} ]] }}</textarea> <textarea class="switch-damage-splitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_summonsattack3damagemacrosplitted" title="repeating_summons_#_summonsattack3damagemacrosplitted (Modify this macro to modify your damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{summonsname} }} {{subtags=Damages with the @{summonsattack3name} }} {{damage1=Damage: [[ @{summonsattack3damagesplitted} ]] dmg }} {{notes=@{summonsattack3specialproperties} }}</textarea> <textarea class="switch-damage-united-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_summonsattack3damagemacro" title="repeating_summons_#_summonsattack3damagemacro (Modify this macro to modify your damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{summonsname} }} {{subtags=Damages with the @{summonsattack3name} }} {{damage1=Damage: [[ @{summonsattack3damage} ]] dmg }} {{notes=@{summonsattack3specialproperties} }}</textarea> <textarea class="switch-critic-rerollSplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_summonsattack3criticmacrorerollsplitted" title="repeating_summons_#_summonsattack3criticmacrorerollsplitted (Modify this macro to modify your critic damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{summonsname} }} {{subtags=Damages with the @{summonsattack3name} }} {{damage1=Damage: [[ @{summonsattack3damagesplitted} ]] + [[ @{summonsattack3critrerollsplitted} ]] crit dmg }} {{notes=@{summonsattack3specialproperties} }}</textarea> <textarea class="switch-critic-multiplySplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_summonsattack3criticmacromultiplysplitted" title="repeating_summons_#_summonsattack3criticmacromultiplysplitted (Modify this macro to modify your critic damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{summonsname} }} {{subtags=Damages with the @{summonsattack3name} }} {{damage1=Damage: [[ @{summonsattack3damagesplitted} ]] + [[ @{summonsattack3critmultiplysplitted} ]] crit dmg }} {{notes=@{summonsattack3specialproperties} }}</textarea> <textarea class="switch-critic-customSplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_summonsattack3criticmacrocustomsplitted" title="repeating_summons_#_summonsattack3criticmacrocustomsplitted (Modify this macro to modify your critic damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{summonsname} }} {{subtags=Damages with the @{summonsattack3name} }} {{damage1=Damage: [[ @{summonsattack3damagesplitted} ]] + [[ @{summonsattack3critcustomsplitted} ]] crit dmg }} {{notes=@{summonsattack3specialproperties} }}</textarea> <textarea class="switch-critic-rerollUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_summonsattack3criticmacro" title="repeating_summons_#_summonsattack3criticmacro (Modify this macro to modify your critic damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{summonsname} }} {{subtags=Damages with the @{summonsattack3name} }} {{damage1=Damage: [[ @{summonsattack3damage} ]] + [[ @{summonsattack3crit} ]] crit dmg }} {{notes=@{summonsattack3specialproperties} }}</textarea> <textarea class="switch-critic-multiplyUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_summonsattack3criticmacromultiplyunited" title="repeating_summons_#_summonsattack3criticmacromultiplyunited (Modify this macro to modify your critic damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{summonsname} }} {{subtags=Damages with the @{summonsattack3name} }} {{damage1=Damage: [[ @{summonsattack3damage} ]] + [[ @{summonsattack3critmultiplyunited} ]] crit dmg }} {{notes=@{summonsattack3specialproperties} }}</textarea> <textarea class="switch-critic-customUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_summonsattack3criticmacrocustomunited" title="repeating_summons_#_summonsattack3criticmacrocustomunited (Modify this macro to modify your critic damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{summonsname} }} {{subtags=Damages with the @{summonsattack3name} }} {{damage1=Damage: [[ @{summonsattack3damage} ]] + [[ @{summonsattack3critcustomunited} ]] crit dmg }} {{notes=@{summonsattack3specialproperties} }}</textarea> </div> </div> </div> <br> <input type="checkbox" style="margin-left: 55px;" class="summons-attack4-show arrow" title="repeating_summons_#_summonsattack4-show" name="attr_summonsattack4-show" value="1" /><span style="text-align: left;"><span data-i18n="attack">Attack</span>4</span> <div class="summons-attacks summons-attack4"> <table class="switch-splittedDamage-tableWeapon tableNoCellSpacingNoCellPadding"> <tr> <td colspan="2" class="statlabel-big" style="font-size: 1.5em; width: 120px;" data-i18n="weapon" >Weapon</td> <td class="statlabel" style="width: 38px;" data-i18n="type" >Type</td> <td class="statlabel" style="width: 30px;" data-i18n="weapon-enhancement-i" >Weap. Enh</td> <td class="statlabel" style="width: 30px;" data-i18n="weapon-focus-i" >Weap.<br>Foc.</td> <td class="statlabel" style="width: 30px;" data-i18n="weapon-specialization-i" >Weap.<br>Spec.</td> <td class="statlabel" style="width: 90px;" data-i18n="critical" >Critical</td> <td class="statlabel" style="width: 35px;" data-i18n="range" >Range</td> <td class="statlabel" style="width: 35px;" data-i18n="ammunition-i" >Amm.</td> <td class="statlabel" style="width: 44px;" data-i18n="attack-ability" >Attack Ability</td> <td class="statlabel" style="width: 44px;" data-i18n="damage-ability" >Damage Ability</td> <td class="statlabel" style="width: 103px;" data-i18n="damage" >Damage</td> <td class="statlabel" style="width: 59px;" data-i18n="var-damage" >Var. Damage</td> <td class="statlabel" style="width: 100px;" data-i18n="special-properties" >Special Properties</td> </tr> <tr> <td colspan="2"><input class="inputbox" type="text" name="attr_summonsattack4name" title="repeating_summons_#_summonsattack4name" style="height: 24px; width: 120px;"></td> <td><input class="inputbox" type="text" name="attr_summonsattack4type" title="repeating_summons_#_summonsattack4type" style="height: 24px; width: 35px;"></td> <td><input class="inputbox" type="text" name="attr_summonsattack4enh" title="repeating_summons_#_summonsattack4enh (affects both attack and damage)" style="height: 24px; width: 30px;" value="0"></td> <td><input class="inputbox" type="text" name="attr_summonsattack4focus" title="repeating_summons_#_summonsattack4focus (affects only attack)" style="height: 24px; width: 30px;" value="0"></td> <td><input class="inputbox" type="text" name="attr_summonsattack4specialize" title="repeating_summons_#_summonsattack4specialize (affects only damage)" style="height: 24px; width: 30px;" value="0"></td> <td><input class="inputbox" type="text" name="attr_summonsattack4critmin" title="repeating_summons_#_summonsattack4critmin" style="height: 24px; width: 25px;" value="20">-20/x<input class="inputbox" type="text" name="attr_summonsattack4critmult" title="repeating_summons_#_summonsattack4critmult" style="height: 24px; width: 19px;" ></td> <td><input class="inputbox" type="text" name="attr_summonsattack4range" title="repeating_summons_#_summonsattack4range" style="height: 24px; width: 32px;"></td> <td><input class="inputbox" type="text" name="attr_summonsattack4ammunition" title="repeating_summons_#_summonsattack4ammunition" style="height: 24px; width: 35px;"></td> <td><select class="inputbox" style="height: 24px; width: 52px; font-size: 0.75em; margin-bottom: 0px;" name="attr_summonsattack4stat" title="repeating_summons_#_summonsattack4stat"> <option style="width: 45px;" value="@{summonsstr-mod} " data-i18n="strength-a" selected>Str</option> <option style="width: 45px;" value="@{summonsdex-mod} " data-i18n="dexterity-a" >Dex</option> <option style="width: 45px;" value="@{summonswis-mod} " data-i18n="wisdom-a" >Wis</option> <option style="width: 45px;" value="@{summonsint-mod} " data-i18n="intelligence-a" >Int</option> </select></td> <td><select class="inputbox" style="height: 24px; width: 52px; font-size: 0.75em; margin-bottom: 0px;" name="attr_summonsattack4damagestat" title="repeating_summons_#_summonsattack4damagestat"> <option style="width: 45px;" value="@{summonsstr-mod} " data-i18n="strength-a" selected>Str</option> <option style="width: 45px;" value="(floor(@{summonsstr-mod}/2))" data-i18n="half-strength" >1/2 Str</option> <option style="width: 45px;" value="(@{summonsstr-mod} +floor(@{summonsstr-mod}/2))" data-i18n="strength-and-half-strength" >Str+1/2Str</option> <option style="width: 45px;" value="(@{summonsstr-mod} + @{summonsint-mod})" data-i18n="strength-and-intelligence" >Str+Int</option> <option style="width: 45px;" value="(floor(@{summonsstr-mod}/2) + @{summonsint-mod})" data-i18n="half-strength-and-intelligence" >1/2Str+Int</option> <option style="width: 45px;" value="(@{summonsstr-mod} + @{summonsdex-mod})" data-i18n="strength-and-dexterity" >Int</option> <option style="width: 45px;" value="(@{summonsstr-mod} + @{summonsdex-mod} + @{int-mod})" data-i18n="strength-and-dexterity-and-intelligence" >Int</option> <option style="width: 45px;" value="@{summonsdex-mod}" data-i18n="dexterity-a" >Dex</option> <option style="width: 45px;" value="@{summonswis-mod}" data-i18n="wisdom-a" >Wis</option> <option style="width: 45px;" value="@{summonsint-mod}" data-i18n="intelligence-a" >Int</option> <option style="width: 45px;" value="0" data-i18n="none" >None</option> </select></td> <td><input class="inputbox" type="text" name="attr_summonsattack4dicenumber" title="repeating_summons_#_summonsattack4dicenumber" style="height: 24px; width: 25px;" value="0">d <input class="inputbox" type="text" name="attr_summonsattack4dicetype" title="repeating_summons_#_summonsattack4dicetype" style="height: 24px; width: 30px;" value="0">+ <input class="inputbox" type="text" name="attr_summonsattack4bonusdamage" title="repeating_summons_#_summonsattack4bonusdamage" style="height: 24px; width: 25px;" value="0"> </td> <td><input class="inputbox" type="text" name="attr_summonsattack4vardamage" title="repeating_summons_#_summonsattack4vardamage" style="height: 24px; width: 59px;" value="0"></td> <td><textarea class="inputbox" rows="1" cols="45" style="height: 18px; width: 100px; margin-bottom: -3px;" name="attr_summonsattack4specialproperties" title="repeating_summons_#_summonsattack4specialproperties"></textarea></td> </tr> </table> <table class="switch-unitedDamage-tableWeapon tableNoCellSpacingNoCellPadding"> <tr> <td colspan="2" class="statlabel-big" style="font-size: 1.5em; width: 120px;" data-i18n="weapon" >Weapon</td> <td class="statlabel" style="width: 44px;" data-i18n="type" >Type</td> <td class="statlabel" style="width: 44px;" data-i18n="weapon-enhancement-a" >Weapon Enh</td> <td class="statlabel" style="width: 41px;" data-i18n="weapon-focus-s" >Weapon<br>Focus</td> <td class="statlabel" style="width: 41px;" data-i18n="weapon-specialization-as" >Weapon<br>Specialize</td> <td class="statlabel" style="width: 79px;" data-i18n="critical" >Critical</td> <td class="statlabel" style="width: 41px;" data-i18n="range" >Range</td> <td class="statlabel" style="width: 41px;" data-i18n="ammunition" >Ammunition</td> <td class="statlabel" style="width: 44px;" data-i18n="attack-ability" >Attack Ability</td> <td class="statlabel" style="width: 44px;" data-i18n="damage-ability" >Damage Ability</td> <td class="statlabel" style="width: 59px;" data-i18n="damage" >Damage</td> <td class="statlabel" style="width: 59px;" data-i18n="var-damage" >Var. Damage</td> <td class="statlabel" style="width: 100px;" data-i18n="special-properties" >Special Properties</td> </tr> <tr> <td colspan="2"><input class="inputbox" type="text" name="attr_summonsattack4name" title="repeating_summons_#_summonsattack4name" style="height: 24px; width: 120px;"></td> <td><input class="inputbox" type="text" name="attr_summonsattack4type" title="repeating_summons_#_summonsattack4type" style="height: 24px; width: 44px;"></td> <td><input class="inputbox" type="text" name="attr_summonsattack4enh" title="repeating_summons_#_summonsattack4enh (affects both attack and damage)" style="height: 24px; width: 44px;" value="0"></td> <td><input class="inputbox" type="text" name="attr_summonsattack4focus" title="repeating_summons_#_summonsattack4focus (affects only attack)" style="height: 24px; width: 41px;" value="0"></td> <td><input class="inputbox" type="text" name="attr_summonsattack4specialize" title="repeating_summons_#_summonsattack4specialize (affects only damage)" style="height: 24px; width: 41px;" value="0"></td> <td><input class="inputbox" type="text" name="attr_summonsattack4critmin" title="repeating_summons_#_summonsattack4critmin" style="height: 24px; width: 25px;" value="20">-20/x<input class="inputbox" type="text" name="attr_summonsattack4critmult" title="repeating_summons_#_summonsattack4critmult" style="height: 24px; width: 19px;" ></td> <td><input class="inputbox" type="text" name="attr_summonsattack4range" title="repeating_summons_#_summonsattack4range" style="height: 24px; width: 41px;"></td> <td><input class="inputbox" type="text" name="attr_summonsattack4ammunition" title="repeating_summons_#_summonsattack4ammunition" style="height: 24px; width: 41px;"></td> <td><select class="inputbox" style="height: 24px; width: 44px; font-size: 0.75em; margin-bottom: 0px;" name="attr_summonsattack4stat" title="repeating_summons_#_summonsattack4stat"> <option style="width: 45px;" value="@{summonsstr-mod} " data-i18n="strength-a" selected>Str</option> <option style="width: 45px;" value="@{summonsdex-mod} " data-i18n="dexterity-a" >Dex</option> <option style="width: 45px;" value="@{summonswis-mod} " data-i18n="wisdom-a" >Wis</option> <option style="width: 45px;" value="@{summonsint-mod} " data-i18n="intelligence-a" >Int</option> </select></td> <td><select class="inputbox" style="height: 24px; width: 44px; font-size: 0.75em; margin-bottom: 0px;" name="attr_summonsattack4damagestat" title="repeating_summons_#_summonsattack4damagestat"> <option style="width: 45px;" value="@{summonsstr-mod} " data-i18n="strength-a" selected>Str</option> <option style="width: 45px;" value="(floor(@{summonsstr-mod}/2))" data-i18n="half-strength" >1/2 Str</option> <option style="width: 45px;" value="(@{summonsstr-mod} +floor(@{summonsstr-mod}/2))" data-i18n="strength-and-half-strength" >Str+1/2Str</option> <option style="width: 45px;" value="(@{summonsstr-mod} + @{summonsint-mod})" data-i18n="strength-and-intelligence" >Str+Int</option> <option style="width: 45px;" value="(floor(@{summonsstr-mod}/2) + @{summonsint-mod})" data-i18n="half-strength-and-intelligence" >1/2Str+Int</option> <option style="width: 45px;" value="(@{summonsstr-mod} + @{summonsdex-mod})" data-i18n="strength-and-dexterity" >Int</option> <option style="width: 45px;" value="(@{summonsstr-mod} + @{summonsdex-mod} + @{int-mod})" data-i18n="strength-and-dexterity-and-intelligence" >Int</option> <option style="width: 45px;" value="@{summonsdex-mod}" data-i18n="dexterity-a" >Dex</option> <option style="width: 45px;" value="@{summonswis-mod}" data-i18n="wisdom-a" >Wis</option> <option style="width: 45px;" value="@{summonsint-mod}" data-i18n="intelligence-a" >Int</option> <option style="width: 45px;" value="0" data-i18n="none" >None</option> </select></td> <td><input class="inputbox" type="text" name="attr_summonsattack4statdamage" title="repeating_summons_#_summonsattack4statdamage" style="height: 24px; width: 59px;" value="0"></td> <td><input class="inputbox" type="text" name="attr_summonsattack4vardamage" title="repeating_summons_#_summonsattack4vardamage" style="height: 24px; width: 59px;" value="0"></td> <td><textarea class="inputbox" rows="1" cols="45" style="height: 20px; width: 100px; margin-bottom: -3px;" name="attr_summonsattack4specialproperties" title="repeating_summons_#_summonsattack4specialproperties"></textarea></td> </tr> </table> <input type="checkbox" class="summons-attack4Macro-show arrow" title="summonsAttack4Macro-show" name="attr_summonsAttack4Macro-show" value="1"/> <span></span> <div style="float: right; width: 775px; text-align: left;"> <span class="switch-singleAttack-label" style="font-weight: bold;" data-i18n="single-attack">Single attack</span> <button class="switch-singleAttack-button" type="roll" name="roll_summonsattack4singleattack" title="repeating_summons_#_summonsattack4singleattack" value="@{summonsattack4singleattackmacro}" style="width: 20px;" > </button> <span class="switch-attack-single-label" style="font-weight: bold;" data-i18n="single-attack-damage">Single Attack and Damage</span> <button class="switch-attack-singleRerollSplitted-button btn-roll" type="roll" name="roll_summonsattack4attacksinglererollsplitted" title="repeating_summons_#_summonsattack4attacksinglererollsplitted" value="@{summonsattack4attackmacrosinglererollsplitted}" style="width: 20px;"> </button> <button class="switch-attack-singleMultiplySplitted-button btn-roll" type="roll" name="roll_summonsattack4attacksinglemultiplysplitted" title="repeating_summons_#_summonsattack4attacksinglemultiplysplitted" value="@{summonsattack4attackmacrosinglemultiplysplitted}" style="width: 20px;"> </button> <button class="switch-attack-singleCustomSplitted-button btn-roll" type="roll" name="roll_summonsattack4attacksinglecustomsplitted" title="repeating_summons_#_summonsattack4attacksinglecustomsplitted" value="@{summonsattack4attackmacrosinglecustomsplitted}" style="width: 20px;"> </button> <button class="switch-attack-singleRerollUnited-button btn-roll" type="roll" name="roll_summonsattack4attack" title="repeating_summons_#_summonsattack4attack" value="@{summonsattack4attackmacro}" style="width: 20px;"> </button> <button class="switch-attack-singleMultiplyUnited-button btn-roll" type="roll" name="roll_summonsattack4attacksinglemultiplyunited" title="repeating_summons_#_summonsattack4attacksinglemultiplyunited" value="@{summonsattack4attackmacrosinglesinglemultiplyunited}" style="width: 20px;"> </button> <button class="switch-attack-singleCustomUnited-button btn-roll" type="roll" name="roll_summonsattack4attacksinglecustomunited" title="repeating_summons_#_summonsattack4attacksinglecustomunited" value="@{summonsattack4attackmacrosinglecustomunited}" style="width: 20px;"> </button> <span class="switch-fullAttack-label" style="font-weight: bold;" data-i18n="full-attack">Full Attack</span> <button class="switch-fullAttack-separate-button" type="roll" name="roll_summonsattack4fullattackseparate" title="repeating_summons_#_summonsattack4fullattackseparate" value="@{summonsattack4fullattackmacroseparate}" style="width: 20px;" > </button> <button class="switch-fullAttack-singleRerollSplitted-button btn-roll" type="roll" name="roll_summonsattack4fullattacksinglererollsplitted" title="repeating_summons_#_summonsattack4fullattacksinglererollsplitted" value="@{summonsattack4fullattackmacrosinglererollsplitted}" style="width: 20px;" > </button> <button class="switch-fullAttack-singleMultiplySplitted-button btn-roll" type="roll" name="roll_summonsattack4fullattacksinglemultiplysplitted" title="repeating_summons_#_summonsattack4fullattacksinglemultiplysplitted" value="@{summonsattack4fullattackmacrosinglemultiplysplitted}" style="width: 20px;" > </button> <button class="switch-fullAttack-singleCustomSplitted-button btn-roll" type="roll" name="roll_summonsattack4fullattacksinglecustomsplitted" title="repeating_summons_#_summonsattack4fullattacksinglecustomsplitted" value="@{summonsattack4fullattackmacrosinglecustomsplitted}" style="width: 20px;" > </button> <button class="switch-fullAttack-singleRerollUnited-button btn-roll" type="roll" name="roll_summonsattack4fullattack" title="repeating_summons_#_summonsattack4fullattack" value="@{summonsattack4fullattackmacro}" style="width: 20px;" > </button> <button class="switch-fullAttack-singleMultiplyUnited-button btn-roll" type="roll" name="roll_summonsattack4fullattacksinglemultiplyunited" title="repeating_summons_#_summonsattack4fullattacksinglemultiplyunited" value="@{summonsattack4fullattackmacrosinglemultiplyunited}" style="width: 20px;" > </button> <button class="switch-fullAttack-singleCustomUnited-button btn-roll" type="roll" name="roll_summonsattack4fullattacksinglecustomunited" title="repeating_summons_#_summonsattack4fullattacksinglecustomunited" value="@{summonsattack4fullattackmacrosinglecustomunited}" style="width: 20px;" > </button> <span class="switch-damage-label" style="font-weight: bold;" data-i18n="damage-roll">Damage Roll</span> <button class="switch-damage-splitted-button btn-roll" type="roll" name="roll_summonsattack4damagerollsplitted" title="repeating_summons_#_summonsattack4damagerollsplitted" style="width: 20px;" value="@{summonsattack4damagemacrosplitted}"></button> <button class="switch-damage-united-button btn-roll" type="roll" name="roll_summonsattack4damageroll" title="repeating_summons_#_summonsattack4damageroll" style="width: 20px;" value="@{summonsattack4damagemacro}"></button> <span class="switch-critic-label" style="font-weight: bold;" data-i18n="critic-roll">Critic Roll</span> <button class="switch-critic-rerollSplitted-button btn-roll" type="roll" name="roll_summonsattack4criticrollrerollsplitted" title="repeating_summons_#_summonsattack4criticrollrerollsplitted" style="width: 20px;" value="@{summonsattack4criticmacrorerollsplitted}"></button> <button class="switch-critic-multiplySplitted-button btn-roll" type="roll" name="roll_summonsattack4criticrollmultiplysplitted" title="repeating_summons_#_summonsattack4criticrollmultiplysplitted" style="width: 20px;" value="@{summonsattack4criticmacromultiplysplitted}"></button> <button class="switch-critic-customSplitted-button btn-roll" type="roll" name="roll_summonsattack4criticrollcustomsplitted" title="repeating_summons_#_summonsattack4criticrollcustomsplitted" style="width: 20px;" value="@{summonsattack4criticmacrocustomsplitted}"></button> <button class="switch-critic-rerollUnited-button btn-roll" type="roll" name="roll_summonsattack4criticroll" title="repeating_summons_#_summonsattack4criticroll" style="width: 20px;" value="@{summonsattack4criticmacro}"></button> <button class="switch-critic-multiplyUnited-button btn-roll" type="roll" name="roll_summonsattack4criticrollmultiplyunited" title="repeating_summons_#_summonsattack4criticrollmultiplyunited" style="width: 20px;" value="@{summonsattack4criticmacromultiplyunited}"></button> <button class="switch-critic-customUnited-button btn-roll" type="roll" name="roll_summonsattack4criticrollcustomunited" title="repeating_summons_#_summonsattack4criticrollcustomunited" style="width: 20px;" value="@{summonsattack4criticmacrocustomunited}"></button> </div> <div class="summons-attack4Macro" style="width: 800px; text-align: left; padding-top: 10px;"> <div> <textarea class="switch-attack-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-left: 30px; margin-bottom: 0;" name="attr_summonsattack4attackcalc" title="repeating_summons_#_summonsattack4attackcalc (Edit this to adjust the attack calculation)">1d20cs>@{summonsattack4critmin} + @{summonsbaseatt}[BAB] + @{summonsattack4stat}[Ability] + @{summonssize}[size] + @{summonsattack4enh}[Weapon Enh] + @{summonsattack4focus}[Weapon Focus] + ?{Flank |No, 0|Yes, 2}[Flank] + ?{Additional Attack Bonus?|0}[Ad'l Atk Bon]</textarea> <textarea class="switch-damage-splitted-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_summonsattack4damagesplitted" title="repeating_summons_#_summonsattack4damagesplitted (Edit this to adjust the damage calculation.)">[[@{summonsattack4dicenumber}]]d[[@{summonsattack4dicetype}]] + @{summonsattack4bonusdamage}[Dmg] + @{summonsattack4damagestat}[Weapon Dmg Ability] + @{summonsattack4enh}[Weapon Enh] + @{summonsattack4specialize}[Weapon Spec] + ?{Additional Damage Bonus?|0}[Ad'l Dmg Bon]+ @{summonsattack4vardamage}[Var Dmg]</textarea> <textarea class="switch-damage-united-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_summonsattack4damage" title="repeating_summons_#_summonsattack4damage (Edit this to adjust the damage calculation.)">@{summonsattack4statdamage}[Dmg] + @{summonsattack4damagestat}[Weapon Dmg Ability] + @{summonsattack4enh}[Weapon Enh] + @{summonsattack4specialize}[Weapon Spec] + ?{Additional Damage Bonus?|0}[Ad'l Dmg Bon] + @{summonsattack4vardamage}[Var Dmg]</textarea> <textarea class="switch-critic-rerollSplitted-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_summonsattack4critrerollsplitted" title="repeating_summons_#_summonsattack4critrerollsplitted (Edit this to adjust the critical calculation.)">[[(@{summonsattack4critmult}-1) * @{summonsattack4dicenumber}]]d[[@{summonsattack4dicetype}]][Dmg] + (@{summonsattack4critmult}-1)*(@{summonsattack4bonusdamage}[Dmg] + @{summonsattack4damagestat}[Weapon Dmg Ability] + @{summonsattack4enh}[Weapon Enh] + @{summonsattack4specialize}[Weapon Spec] + ?{Additional Damage Bonus?|0}[Ad'l Dmg Bon])</textarea> <textarea class="switch-critic-multiplySplitted-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_summonsattack4critmultiplysplitted" title="repeating_summons_#_summonsattack4critmultiplysplitted (Edit this to adjust the critical calculation.)">(@{summonsattack4critmult}-1) * ([[@{summonsattack4dicenumber}]]d[[@{summonsattack4dicetype}]] + @{summonsattack4bonusdamage}[Dmg] + @{summonsattack4damagestat}[Weapon Dmg Ability] + @{summonsattack4enh}[Weapon Enh] + @{summonsattack4specialize}[Weapon Spec] + ?{Additional Damage Bonus?|0}[Ad'l Dmg Bon])</textarea> <textarea class="switch-critic-customSplitted-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_summonsattack4critcustomsplitted" title="repeating_summons_#_summonsattack4critcustomsplitted (Edit this to adjust the critical calculation.)"></textarea> <textarea class="switch-critic-rerollUnited-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_summonsattack4crit" title="repeating_summons_#_summonsattack4crit (Edit this to adjust the critical calculation.)">(@{summonsattack4statdamage}[Dmg] + @{summonsattack4damagestat}[Weapon Dmg Ability] + @{summonsattack4enh}[Weapon Enh] + @{summonsattack4specialize}[Weapon Spec] + ?{Additional Damage Bonus?|0}[Ad'l Dmg Bon])</textarea> <textarea class="switch-critic-multiplyUnited-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_summonsattack4critmultiplyunited" title="repeating_summons_#_summonsattack4critmultiplyunited (Edit this to adjust the critical calculation.)">(@{summonsattack4critmult}-1) * (@{summonsattack4statdamage}[Dmg] + @{summonsattack4damagestat}[Weapon Dmg Ability] + @{summonsattack4enh}[Weapon Enh] + @{summonsattack4specialize}[Weapon Spec] + ?{Additional Damage Bonus?|0}[Ad'l Dmg Bon])</textarea> <textarea class="switch-critic-customUnited-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_summonsattack4critcustomunited" title="repeating_summons_#_summonsattack4critcustomunited (Edit this to adjust the critical calculation.)"></textarea> </div> <div> <textarea class="switch-singleAttack-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_summonsattack4singleattackmacro" title="repeating_summons_#_summonsattack4singleattackmacro (Modify this macro to modify your attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{summonsname}}} {{subtags=Attacks with the @{summonsattack4name} }} {{attack1=Hitting AC [[ @{summonsattack4attackcalc} ]] }} {{notes=@{summonsattack4specialproperties} }}</textarea> <textarea class="switch-attack-singleRerollSplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_summonsattack4attackmacrosinglererollsplitted" title="repeating_summons_#_summonsattack4attackmacrosinglererollsplitted (Modify this macro to modify your attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{summonsname}}} {{subtags=Attacks with a @{summonsattack4name} }} {{attack1=hitting AC [[ @{summonsattack4attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{summonsattack4attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=for [[ @{summonsattack4damagesplitted} ]] dmg}} {{critdmg1=+ [[ @{summonsattack4critrerollsplitted} ]] crit dmg}} {{fullattackflag= [[ 0d1 ]] }} {{notes=@{summonsattack4specialproperties} }}</textarea> <textarea class="switch-attack-singleMultiplySplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_summonsattack4attackmacrosinglemultiplysplitted" title="repeating_summons_#_summonsattack4attackmacrosinglemultiplysplitted (Modify this macro to modify your attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{summonsname}}} {{subtags=Attacks with a @{summonsattack4name} }} {{attack1=hitting AC [[ @{summonsattack4attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{summonsattack4attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=for [[ @{summonsattack4damagesplitted} ]] dmg}} {{critdmg1=+ [[ @{summonsattack4critmultiplysplitted} ]] crit dmg}} {{fullattackflag= [[ 0d1 ]] }} {{notes=@{summonsattack4specialproperties} }}</textarea> <textarea class="switch-attack-singleCustomSplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_summonsattack4attackmacrosinglecustomsplitted" title="repeating_summons_#_summonsattack4attackmacrosinglecustomsplitted (Modify this macro to modify your attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{summonsname}}} {{subtags=Attacks with a @{summonsattack4name} }} {{attack1=hitting AC [[ @{summonsattack4attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{summonsattack4attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=for [[ @{summonsattack4damagesplitted} ]] dmg}} {{critdmg1=+ [[ @{summonsattack4critcustomsplitted} ]] crit dmg}} {{fullattackflag= [[ 0d1 ]] }} {{notes=@{summonsattack4specialproperties} }}</textarea> <textarea class="switch-attack-singleRerollUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_summonsattack4attackmacro" title="repeating_summons_#_summonsattack4attackmacro (Modify this macro to modify your attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{summonsname}}} {{subtags=Attacks with a @{summonsattack4name} }} {{attack1=hitting AC [[ @{summonsattack4attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{summonsattack4attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=for [[ @{summonsattack4damage} ]] dmg}} {{critdmg1=+ [[ @{summonsattack4crit} ]] crit dmg}} {{fullattackflag= [[ 0d1 ]] }} {{notes=@{summonsattack4specialproperties} }}</textarea> <textarea class="switch-attack-singleMultiplyUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_summonsattack4attackmacrosinglesinglemultiplyunited" title="repeating_summons_#_summonsattack4attackmacrosinglesinglemultiplyunited (Modify this macro to modify your attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{summonsname}}} {{subtags=Attacks with a @{summonsattack4name} }} {{attack1=hitting AC [[ @{summonsattack4attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{summonsattack4attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=for [[ @{summonsattack4damage} ]] dmg}} {{critdmg1=+ [[ @{summonsattack4critmultiplyunited} ]] crit dmg}} {{fullattackflag= [[ 0d1 ]] }} {{notes=@{summonsattack4specialproperties} }}</textarea> <textarea class="switch-attack-singleCustomUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_summonsattack4attackmacrosinglecustomunited" title="repeating_summons_#_summonsattack4attackmacrosinglecustomunited (Modify this macro to modify your attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{summonsname}}} {{subtags=Attacks with a @{summonsattack4name} }} {{attack1=hitting AC [[ @{summonsattack4attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{summonsattack4attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=for [[ @{summonsattack4damage} ]] dmg}} {{critdmg1=+ [[ @{summonsattack4critcustomunited} ]] crit dmg}} {{fullattackflag= [[ 0d1 ]] }} {{notes=@{summonsattack4specialproperties} }}</textarea> <textarea class="switch-fullAttack-separate-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_summonsattack4fullattackmacroseparate" title="repeating_summons_#_summonsattack4fullattackmacroseparate (Modify this macro to modify your full round attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{summonsname}}} {{subtags=Attacks with the @{summonsattack4name} }} {{attack1=1 - Hitting AC: [[ @{summonsattack4attackcalc} ]] }} {{critconfirm1=Crit: YES }} {{fumbleroll=Fumble: YES }} {{fullattackflag= [[ d1 ]] }} {{attack2=2 - Hitting AC: [[ @{summonsattack4attackcalc}-5 ]] }} {{critconfirm2=Crit: YES }} {{fumbleroll=Fumble: YES }} {{attack3=3 - Hitting AC: [[ @{summonsattack4attackcalc}-10 ]] }} {{critconfirm3=Crit: YES }} {{fumbleroll=Fumble: YES }} {{attack4=4 - Hitting AC: [[ @{summonsattack4attackcalc}-15 ]] }} {{critconfirm4=Crit: YES }} {{fumbleroll=Fumble: YES }} {{notes=@{summonsattack4specialproperties} }}</textarea> <textarea class="switch-fullAttack-singleRerollSplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_summonsattack4fullattackmacrosinglererollsplitted" title="repeating_summons_#_summonsattack4fullattackmacrosinglererollsplitted (Modify this macro to modify your full round attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{summonsname}}} {{subtags=attacks with a @{summonsattack4name} }} {{attack1=A1: [[ @{summonsattack4attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{summonsattack4attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=D1: [[ @{summonsattack4damagesplitted} ]] }} {{critdmg1=+ [[ @{summonsattack4critrerollsplitted} ]] }} {{fullattackflag= [[ d1 ]] }} {{attack2=A2: [[ @{summonsattack4attackcalc}-5 ]] }} {{critconfirm2=Crit!: [[ @{summonsattack4attackcalc}-5 ]] }} {{damage2=D2: [[ @{summonsattack4damagesplitted} ]] }} {{critdmg2=+ [[ @{summonsattack4critrerollsplitted} ]] }} {{attack3=A3: [[ @{summonsattack4attackcalc}-10 ]] }} {{critconfirm3=Crit!: [[ @{summonsattack4attackcalc}-10 ]] }} {{damage3=D3: [[ @{summonsattack4damagesplitted} ]] }} {{critdmg3=+ [[ @{summonsattack4critrerollsplitted} ]] }} {{attack4=A4: [[ @{summonsattack4attackcalc}-15 ]] }} {{critconfirm4=Crit!: [[ @{summonsattack4attackcalc}-15 ]] }} {{damage4=D4: [[ @{summonsattack4damagesplitted} ]] }} {{critdmg4=+ [[ @{summonsattack4critrerollsplitted} ]] }}</textarea> <textarea class="switch-fullAttack-singleMultiplySplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_summonsattack4fullattackmacrosinglemultiplysplitted" title="repeating_summons_#_summonsattack4fullattackmacrosinglemultiplysplitted (Modify this macro to modify your full round attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{summonsname}}} {{subtags=attacks with a @{summonsattack4name} }} {{attack1=A1: [[ @{summonsattack4attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{summonsattack4attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=D1: [[ @{summonsattack4damagesplitted} ]] }} {{critdmg1=+ [[ @{summonsattack4critmultiplysplitted} ]] }} {{fullattackflag= [[ d1 ]] }} {{attack2=A2: [[ @{summonsattack4attackcalc}-5 ]] }} {{critconfirm2=Crit!: [[ @{summonsattack4attackcalc}-5 ]] }} {{damage2=D2: [[ @{summonsattack4damagesplitted} ]] }} {{critdmg2=+ [[ @{summonsattack4critmultiplysplitted} ]] }} {{attack3=A3: [[ @{summonsattack4attackcalc}-10 ]] }} {{critconfirm3=Crit!: [[ @{summonsattack4attackcalc}-10 ]] }} {{damage3=D3: [[ @{summonsattack4damagesplitted} ]] }} {{critdmg3=+ [[ @{summonsattack4critmultiplysplitted} ]] }} {{attack4=A4: [[ @{summonsattack4attackcalc}-15 ]] }} {{critconfirm4=Crit!: [[ @{summonsattack4attackcalc}-15 ]] }} {{damage4=D4: [[ @{summonsattack4damagesplitted} ]] }} {{critdmg4=+ [[ @{summonsattack4critmultiplysplitted} ]] }}</textarea> <textarea class="switch-fullAttack-singleCustomSplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_summonsattack4fullattackmacrosinglecustomsplitted" title="repeating_summons_#_summonsattack4fullattackmacrosinglecustomsplitted (Modify this macro to modify your full round attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{summonsname}}} {{subtags=attacks with a @{summonsattack4name} }} {{attack1=A1: [[ @{summonsattack4attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{summonsattack4attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=D1: [[ @{summonsattack4damagesplitted} ]] }} {{critdmg1=+ [[ @{summonsattack4critcustomsplitted} ]] }} {{fullattackflag= [[ d1 ]] }} {{attack2=A2: [[ @{summonsattack4attackcalc}-5 ]] }} {{critconfirm2=Crit!: [[ @{summonsattack4attackcalc}-5 ]] }} {{damage2=D2: [[ @{summonsattack4damagesplitted} ]] }} {{critdmg2=+ [[ @{summonsattack4critcustomsplitted} ]] }} {{attack3=A3: [[ @{summonsattack4attackcalc}-10 ]] }} {{critconfirm3=Crit!: [[ @{summonsattack4attackcalc}-10 ]] }} {{damage3=D3: [[ @{summonsattack4damagesplitted} ]] }} {{critdmg3=+ [[ @{summonsattack4critcustomsplitted} ]] }} {{attack4=A4: [[ @{summonsattack4attackcalc}-15 ]] }} {{critconfirm4=Crit!: [[ @{summonsattack4attackcalc}-15 ]] }} {{damage4=D4: [[ @{summonsattack4damagesplitted} ]] }} {{critdmg4=+ [[ @{summonsattack4critcustomsplitted} ]] }}</textarea> <textarea class="switch-fullAttack-singleRerollUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_summonsattack4fullattackmacro" title="repeating_summons_#_summonsattack4fullattackmacro (Modify this macro to modify your full round attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{summonsname}}} {{subtags=attacks with a @{summonsattack4name} }} {{attack1=A1: [[ @{summonsattack4attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{summonsattack4attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=D1: [[ @{summonsattack4damage} ]] }} {{critdmg1=+ [[ @{summonsattack4crit} ]] }} {{fullattackflag= [[ d1 ]] }} {{attack2=A2: [[ @{summonsattack4attackcalc}-5 ]] }} {{critconfirm2=Crit!: [[ @{summonsattack4attackcalc}-5 ]] }} {{damage2=D2: [[ @{summonsattack4damage} ]] }} {{critdmg2=+ [[ @{summonsattack4crit} ]] }} {{attack3=A3: [[ @{summonsattack4attackcalc}-10 ]] }} {{critconfirm3=Crit!: [[ @{summonsattack4attackcalc}-10 ]] }} {{damage3=D3: [[ @{summonsattack4damage} ]] }} {{critdmg3=+ [[ @{summonsattack4crit} ]] }} {{attack4=A4: [[ @{summonsattack4attackcalc}-15 ]] }} {{critconfirm4=Crit!: [[ @{summonsattack4attackcalc}-15 ]] }} {{damage4=D4: [[ @{summonsattack4damage} ]] }} {{critdmg4=+ [[ @{summonsattack4crit} ]] }}</textarea> <textarea class="switch-fullAttack-singleMultiplyUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_summonsattack4fullattackmacrosinglemultiplyunited" title="repeating_summons_#_summonsattack4fullattackmacrosinglemultiplyunited (Modify this macro to modify your full round attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{summonsname}}} {{subtags=attacks with a @{summonsattack4name} }} {{attack1=A1: [[ @{summonsattack4attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{summonsattack4attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=D1: [[ @{summonsattack4damage} ]] }} {{critdmg1=+ [[ @{summonsattack4critmultiplyunited} ]] }} {{fullattackflag= [[ d1 ]] }} {{attack2=A2: [[ @{summonsattack4attackcalc}-5 ]] }} {{critconfirm2=Crit!: [[ @{summonsattack4attackcalc}-5 ]] }} {{damage2=D2: [[ @{summonsattack4damage} ]] }} {{critdmg2=+ [[ @{summonsattack4critmultiplyunited} ]] }} {{attack3=A3: [[ @{summonsattack4attackcalc}-10 ]] }} {{critconfirm3=Crit!: [[ @{summonsattack4attackcalc}-10 ]] }} {{damage3=D3: [[ @{summonsattack4damage} ]] }} {{critdmg3=+ [[ @{summonsattack4critmultiplyunited} ]] }} {{attack4=A4: [[ @{summonsattack4attackcalc}-15 ]] }} {{critconfirm4=Crit!: [[ @{summonsattack4attackcalc}-15 ]] }} {{damage4=D4: [[ @{summonsattack4damage} ]] }} {{critdmg4=+ [[ @{summonsattack4critmultiplyunited} ]] }}</textarea> <textarea class="switch-fullAttack-singleCustomUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_summonsattack4fullattackmacrosinglecustomunited" title="repeating_summons_#_summonsattack4fullattackmacrosinglecustomunited (Modify this macro to modify your full round attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{summonsname}}} {{subtags=attacks with a @{summonsattack4name} }} {{attack1=A1: [[ @{summonsattack4attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{summonsattack4attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=D1: [[ @{summonsattack4damage} ]] }} {{critdmg1=+ [[ @{summonsattack4critcustomunited} ]] }} {{fullattackflag= [[ d1 ]] }} {{attack2=A2: [[ @{summonsattack4attackcalc}-5 ]] }} {{critconfirm2=Crit!: [[ @{summonsattack4attackcalc}-5 ]] }} {{damage2=D2: [[ @{summonsattack4damage} ]] }} {{critdmg2=+ [[ @{summonsattack4critcustomunited} ]] }} {{attack3=A3: [[ @{summonsattack4attackcalc}-10 ]] }} {{critconfirm3=Crit!: [[ @{summonsattack4attackcalc}-10 ]] }} {{damage3=D3: [[ @{summonsattack4damage} ]] }} {{critdmg3=+ [[ @{summonsattack4critcustomunited} ]] }} {{attack4=A4: [[ @{summonsattack4attackcalc}-15 ]] }} {{critconfirm4=Crit!: [[ @{summonsattack4attackcalc}-15 ]] }} {{damage4=D4: [[ @{summonsattack4damage} ]] }} {{critdmg4=+ [[ @{summonsattack4critcustomunited} ]] }}</textarea> <textarea class="switch-damage-splitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_summonsattack4damagemacrosplitted" title="repeating_summons_#_summonsattack4damagemacrosplitted (Modify this macro to modify your damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{summonsname} }} {{subtags=Damages with the @{summonsattack4name} }} {{damage1=Damage: [[ @{summonsattack4damagesplitted} ]] dmg }} {{notes=@{summonsattack4specialproperties} }}</textarea> <textarea class="switch-damage-united-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_summonsattack4damagemacro" title="repeating_summons_#_summonsattack4damagemacro (Modify this macro to modify your damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{summonsname} }} {{subtags=Damages with the @{summonsattack4name} }} {{damage1=Damage: [[ @{summonsattack4damage} ]] dmg }} {{notes=@{summonsattack4specialproperties} }}</textarea> <textarea class="switch-critic-rerollSplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_summonsattack4criticmacrorerollsplitted" title="repeating_summons_#_summonsattack4criticmacrorerollsplitted (Modify this macro to modify your critic damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{summonsname} }} {{subtags=Damages with the @{summonsattack4name} }} {{damage1=Damage: [[ @{summonsattack4damagesplitted} ]] + [[ @{summonsattack4critrerollsplitted} ]] crit dmg }} {{notes=@{summonsattack4specialproperties} }}</textarea> <textarea class="switch-critic-multiplySplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_summonsattack4criticmacromultiplysplitted" title="repeating_summons_#_summonsattack4criticmacromultiplysplitted (Modify this macro to modify your critic damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{summonsname} }} {{subtags=Damages with the @{summonsattack4name} }} {{damage1=Damage: [[ @{summonsattack4damagesplitted} ]] + [[ @{summonsattack4critmultiplysplitted} ]] crit dmg }} {{notes=@{summonsattack4specialproperties} }}</textarea> <textarea class="switch-critic-customSplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_summonsattack4criticmacrocustomsplitted" title="repeating_summons_#_summonsattack4criticmacrocustomsplitted (Modify this macro to modify your critic damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{summonsname} }} {{subtags=Damages with the @{summonsattack4name} }} {{damage1=Damage: [[ @{summonsattack4damagesplitted} ]] + [[ @{summonsattack4critcustomsplitted} ]] crit dmg }} {{notes=@{summonsattack4specialproperties} }}</textarea> <textarea class="switch-critic-rerollUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_summonsattack4criticmacro" title="repeating_summons_#_summonsattack4criticmacro (Modify this macro to modify your critic damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{summonsname} }} {{subtags=Damages with the @{summonsattack4name} }} {{damage1=Damage: [[ @{summonsattack4damage} ]] + [[ @{summonsattack4crit} ]] crit dmg }} {{notes=@{summonsattack4specialproperties} }}</textarea> <textarea class="switch-critic-multiplyUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_summonsattack4criticmacromultiplyunited" title="repeating_summons_#_summonsattack4criticmacromultiplyunited (Modify this macro to modify your critic damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{summonsname} }} {{subtags=Damages with the @{summonsattack4name} }} {{damage1=Damage: [[ @{summonsattack4damage} ]] + [[ @{summonsattack4critmultiplyunited} ]] crit dmg }} {{notes=@{summonsattack4specialproperties} }}</textarea> <textarea class="switch-critic-customUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_summonsattack4criticmacrocustomunited" title="repeating_summons_#_summonsattack4criticmacrocustomunited (Modify this macro to modify your critic damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{summonsname} }} {{subtags=Damages with the @{summonsattack4name} }} {{damage1=Damage: [[ @{summonsattack4damage} ]] + [[ @{summonsattack4critcustomunited} ]] crit dmg }} {{notes=@{summonsattack4specialproperties} }}</textarea> </div> </div> </div> <br> <input type="checkbox" style="margin-left: 55px;" class="summons-attack5-show arrow" title="repeating_summons_#_summonsattack5-show" name="attr_summonsattack5-show" value="1" /><span style="text-align: left;"><span data-i18n="attack">Attack</span>5</span> <div class="summons-attacks summons-attack5"> <table class="switch-splittedDamage-tableWeapon tableNoCellSpacingNoCellPadding"> <tr> <td colspan="2" class="statlabel-big" style="font-size: 1.5em; width: 120px;" data-i18n="weapon" >Weapon</td> <td class="statlabel" style="width: 38px;" data-i18n="type" >Type</td> <td class="statlabel" style="width: 30px;" data-i18n="weapon-enhancement-i" >Weap. Enh</td> <td class="statlabel" style="width: 30px;" data-i18n="weapon-focus-i" >Weap.<br>Foc.</td> <td class="statlabel" style="width: 30px;" data-i18n="weapon-specialization-i" >Weap.<br>Spec.</td> <td class="statlabel" style="width: 90px;" data-i18n="critical" >Critical</td> <td class="statlabel" style="width: 35px;" data-i18n="range" >Range</td> <td class="statlabel" style="width: 35px;" data-i18n="ammunition-i" >Amm.</td> <td class="statlabel" style="width: 44px;" data-i18n="attack-ability" >Attack Ability</td> <td class="statlabel" style="width: 44px;" data-i18n="damage-ability" >Damage Ability</td> <td class="statlabel" style="width: 103px;" data-i18n="damage" >Damage</td> <td class="statlabel" style="width: 59px;" data-i18n="var-damage" >Var. Damage</td> <td class="statlabel" style="width: 100px;" data-i18n="special-properties" >Special Properties</td> </tr> <tr> <td colspan="2"><input class="inputbox" type="text" name="attr_summonsattack5name" title="repeating_summons_#_summonsattack5name" style="height: 24px; width: 120px;"></td> <td><input class="inputbox" type="text" name="attr_summonsattack5type" title="repeating_summons_#_summonsattack5type" style="height: 24px; width: 35px;"></td> <td><input class="inputbox" type="text" name="attr_summonsattack5enh" title="repeating_summons_#_summonsattack5enh (affects both attack and damage)" style="height: 24px; width: 30px;" value="0"></td> <td><input class="inputbox" type="text" name="attr_summonsattack5focus" title="repeating_summons_#_summonsattack5focus (affects only attack)" style="height: 24px; width: 30px;" value="0"></td> <td><input class="inputbox" type="text" name="attr_summonsattack5specialize" title="repeating_summons_#_summonsattack5specialize (affects only damage)" style="height: 24px; width: 30px;" value="0"></td> <td><input class="inputbox" type="text" name="attr_summonsattack5critmin" title="repeating_summons_#_summonsattack5critmin" style="height: 24px; width: 25px;" value="20">-20/x<input class="inputbox" type="text" name="attr_summonsattack5critmult" title="repeating_summons_#_summonsattack5critmult" style="height: 24px; width: 19px;" ></td> <td><input class="inputbox" type="text" name="attr_summonsattack5range" title="repeating_summons_#_summonsattack5range" style="height: 24px; width: 32px;"></td> <td><input class="inputbox" type="text" name="attr_summonsattack5ammunition" title="repeating_summons_#_summonsattack5ammunition" style="height: 24px; width: 35px;"></td> <td><select class="inputbox" style="height: 24px; width: 52px; font-size: 0.75em; margin-bottom: 0px;" name="attr_summonsattack5stat" title="repeating_summons_#_summonsattack5stat"> <option style="width: 45px;" value="@{summonsstr-mod} " data-i18n="strength-a" selected>Str</option> <option style="width: 45px;" value="@{summonsdex-mod} " data-i18n="dexterity-a" >Dex</option> <option style="width: 45px;" value="@{summonswis-mod} " data-i18n="wisdom-a" >Wis</option> <option style="width: 45px;" value="@{summonsint-mod} " data-i18n="intelligence-a" >Int</option> </select></td> <td><select class="inputbox" style="height: 24px; width: 52px; font-size: 0.75em; margin-bottom: 0px;" name="attr_summonsattack5damagestat" title="repeating_summons_#_summonsattack5damagestat"> <option style="width: 45px;" value="@{summonsstr-mod} " data-i18n="strength-a" selected>Str</option> <option style="width: 45px;" value="(floor(@{summonsstr-mod}/2))" data-i18n="half-strength" >1/2 Str</option> <option style="width: 45px;" value="(@{summonsstr-mod} +floor(@{summonsstr-mod}/2))" data-i18n="strength-and-half-strength" >Str+1/2Str</option> <option style="width: 45px;" value="(@{summonsstr-mod} + @{summonsint-mod})" data-i18n="strength-and-intelligence" >Str+Int</option> <option style="width: 45px;" value="(floor(@{summonsstr-mod}/2) + @{summonsint-mod})" data-i18n="half-strength-and-intelligence" >1/2Str+Int</option> <option style="width: 45px;" value="(@{summonsstr-mod} + @{summonsdex-mod})" data-i18n="strength-and-dexterity" >Int</option> <option style="width: 45px;" value="(@{summonsstr-mod} + @{summonsdex-mod} + @{int-mod})" data-i18n="strength-and-dexterity-and-intelligence" >Int</option> <option style="width: 45px;" value="@{summonsdex-mod}" data-i18n="dexterity-a" >Dex</option> <option style="width: 45px;" value="@{summonswis-mod}" data-i18n="wisdom-a" >Wis</option> <option style="width: 45px;" value="@{summonsint-mod}" data-i18n="intelligence-a" >Int</option> <option style="width: 45px;" value="0" data-i18n="none" >None</option> </select></td> <td><input class="inputbox" type="text" name="attr_summonsattack5dicenumber" title="repeating_summons_#_summonsattack5dicenumber" style="height: 24px; width: 25px;" value="0">d <input class="inputbox" type="text" name="attr_summonsattack5dicetype" title="repeating_summons_#_summonsattack5dicetype" style="height: 24px; width: 30px;" value="0">+ <input class="inputbox" type="text" name="attr_summonsattack5bonusdamage" title="repeating_summons_#_summonsattack5bonusdamage" style="height: 24px; width: 25px;" value="0"> </td> <td><input class="inputbox" type="text" name="attr_summonsattack5vardamage" title="repeating_summons_#_summonsattack5vardamage" style="height: 24px; width: 59px;" value="0"></td> <td><textarea class="inputbox" rows="1" cols="45" style="height: 18px; width: 100px; margin-bottom: -3px;" name="attr_summonsattack5specialproperties" title="repeating_summons_#_summonsattack5specialproperties"></textarea></td> </tr> </table> <table class="switch-unitedDamage-tableWeapon tableNoCellSpacingNoCellPadding"> <tr> <td colspan="2" class="statlabel-big" style="font-size: 1.5em; width: 120px;" data-i18n="weapon" >Weapon</td> <td class="statlabel" style="width: 44px;" data-i18n="type" >Type</td> <td class="statlabel" style="width: 44px;" data-i18n="weapon-enhancement-a" >Weapon Enh</td> <td class="statlabel" style="width: 41px;" data-i18n="weapon-focus-s" >Weapon<br>Focus</td> <td class="statlabel" style="width: 41px;" data-i18n="weapon-specialization-as" >Weapon<br>Specialize</td> <td class="statlabel" style="width: 79px;" data-i18n="critical" >Critical</td> <td class="statlabel" style="width: 41px;" data-i18n="range" >Range</td> <td class="statlabel" style="width: 41px;" data-i18n="ammunition" >Ammunition</td> <td class="statlabel" style="width: 44px;" data-i18n="attack-ability" >Attack Ability</td> <td class="statlabel" style="width: 44px;" data-i18n="damage-ability" >Damage Ability</td> <td class="statlabel" style="width: 59px;" data-i18n="damage" >Damage</td> <td class="statlabel" style="width: 59px;" data-i18n="var-damage" >Var. Damage</td> <td class="statlabel" style="width: 100px;" data-i18n="special-properties" >Special Properties</td> </tr> <tr> <td colspan="2"><input class="inputbox" type="text" name="attr_summonsattack5name" title="repeating_summons_#_summonsattack5name" style="height: 24px; width: 120px;"></td> <td><input class="inputbox" type="text" name="attr_summonsattack5type" title="repeating_summons_#_summonsattack5type" style="height: 24px; width: 44px;"></td> <td><input class="inputbox" type="text" name="attr_summonsattack5enh" title="repeating_summons_#_summonsattack5enh (affects both attack and damage)" style="height: 24px; width: 44px;" value="0"></td> <td><input class="inputbox" type="text" name="attr_summonsattack5focus" title="repeating_summons_#_summonsattack5focus (affects only attack)" style="height: 24px; width: 41px;" value="0"></td> <td><input class="inputbox" type="text" name="attr_summonsattack5specialize" title="repeating_summons_#_summonsattack5specialize (affects only damage)" style="height: 24px; width: 41px;" value="0"></td> <td><input class="inputbox" type="text" name="attr_summonsattack5critmin" title="repeating_summons_#_summonsattack5critmin" style="height: 24px; width: 25px;" value="20">-20/x<input class="inputbox" type="text" name="attr_summonsattack5critmult" title="repeating_summons_#_summonsattack5critmult" style="height: 24px; width: 19px;" ></td> <td><input class="inputbox" type="text" name="attr_summonsattack5range" title="repeating_summons_#_summonsattack5range" style="height: 24px; width: 41px;"></td> <td><input class="inputbox" type="text" name="attr_summonsattack5ammunition" title="repeating_summons_#_summonsattack5ammunition" style="height: 24px; width: 41px;"></td> <td><select class="inputbox" style="height: 24px; width: 44px; font-size: 0.75em; margin-bottom: 0px;" name="attr_summonsattack5stat" title="repeating_summons_#_summonsattack5stat"> <option style="width: 45px;" value="@{summonsstr-mod} " data-i18n="strength-a" selected>Str</option> <option style="width: 45px;" value="@{summonsdex-mod} " data-i18n="dexterity-a" >Dex</option> <option style="width: 45px;" value="@{summonswis-mod} " data-i18n="wisdom-a" >Wis</option> <option style="width: 45px;" value="@{summonsint-mod} " data-i18n="intelligence-a" >Int</option> </select></td> <td><select class="inputbox" style="height: 24px; width: 44px; font-size: 0.75em; margin-bottom: 0px;" name="attr_summonsattack5damagestat" title="repeating_summons_#_summonsattack5damagestat"> <option style="width: 45px;" value="@{summonsstr-mod} " data-i18n="strength-a" selected>Str</option> <option style="width: 45px;" value="(floor(@{summonsstr-mod}/2))" data-i18n="half-strength" >1/2 Str</option> <option style="width: 45px;" value="(@{summonsstr-mod} +floor(@{summonsstr-mod}/2))" data-i18n="strength-and-half-strength" >Str+1/2Str</option> <option style="width: 45px;" value="(@{summonsstr-mod} + @{summonsint-mod})" data-i18n="strength-and-intelligence" >Str+Int</option> <option style="width: 45px;" value="(floor(@{summonsstr-mod}/2) + @{summonsint-mod})" data-i18n="half-strength-and-intelligence" >1/2Str+Int</option> <option style="width: 45px;" value="(@{summonsstr-mod} + @{summonsdex-mod})" data-i18n="strength-and-dexterity" >Int</option> <option style="width: 45px;" value="(@{summonsstr-mod} + @{summonsdex-mod} + @{int-mod})" data-i18n="strength-and-dexterity-and-intelligence" >Int</option> <option style="width: 45px;" value="@{summonsdex-mod}" data-i18n="dexterity-a" >Dex</option> <option style="width: 45px;" value="@{summonswis-mod}" data-i18n="wisdom-a" >Wis</option> <option style="width: 45px;" value="@{summonsint-mod}" data-i18n="intelligence-a" >Int</option> <option style="width: 45px;" value="0" data-i18n="none" >None</option> </select></td> <td><input class="inputbox" type="text" name="attr_summonsattack5statdamage" title="repeating_summons_#_summonsattack5statdamage" style="height: 24px; width: 59px;" value="0"></td> <td><input class="inputbox" type="text" name="attr_summonsattack5vardamage" title="repeating_summons_#_summonsattack5vardamage" style="height: 24px; width: 59px;" value="0"></td> <td><textarea class="inputbox" rows="1" cols="45" style="height: 20px; width: 100px; margin-bottom: -3px;" name="attr_summonsattack5specialproperties" title="repeating_summons_#_summonsattack5specialproperties"></textarea></td> </tr> </table> <input type="checkbox" class="summons-attack5Macro-show arrow" title="summonsAttack5Macro-show" name="attr_summonsAttack5Macro-show" value="1"/> <span></span> <div style="float: right; width: 775px; text-align: left;"> <span class="switch-singleAttack-label" style="font-weight: bold;" data-i18n="single-attack">Single attack</span> <button class="switch-singleAttack-button" type="roll" name="roll_summonsattack5singleattack" title="repeating_summons_#_summonsattack5singleattack" value="@{summonsattack5singleattackmacro}" style="width: 20px;" > </button> <span class="switch-attack-single-label" style="font-weight: bold;" data-i18n="single-attack-damage">Single Attack and Damage</span> <button class="switch-attack-singleRerollSplitted-button btn-roll" type="roll" name="roll_summonsattack5attacksinglererollsplitted" title="repeating_summons_#_summonsattack5attacksinglererollsplitted" value="@{summonsattack5attackmacrosinglererollsplitted}" style="width: 20px;"> </button> <button class="switch-attack-singleMultiplySplitted-button btn-roll" type="roll" name="roll_summonsattack5attacksinglemultiplysplitted" title="repeating_summons_#_summonsattack5attacksinglemultiplysplitted" value="@{summonsattack5attackmacrosinglemultiplysplitted}" style="width: 20px;"> </button> <button class="switch-attack-singleCustomSplitted-button btn-roll" type="roll" name="roll_summonsattack5attacksinglecustomsplitted" title="repeating_summons_#_summonsattack5attacksinglecustomsplitted" value="@{summonsattack5attackmacrosinglecustomsplitted}" style="width: 20px;"> </button> <button class="switch-attack-singleRerollUnited-button btn-roll" type="roll" name="roll_summonsattack5attack" title="repeating_summons_#_summonsattack5attack" value="@{summonsattack5attackmacro}" style="width: 20px;"> </button> <button class="switch-attack-singleMultiplyUnited-button btn-roll" type="roll" name="roll_summonsattack5attacksinglemultiplyunited" title="repeating_summons_#_summonsattack5attacksinglemultiplyunited" value="@{summonsattack5attackmacrosinglesinglemultiplyunited}" style="width: 20px;"> </button> <button class="switch-attack-singleCustomUnited-button btn-roll" type="roll" name="roll_summonsattack5attacksinglecustomunited" title="repeating_summons_#_summonsattack5attacksinglecustomunited" value="@{summonsattack5attackmacrosinglecustomunited}" style="width: 20px;"> </button> <span class="switch-fullAttack-label" style="font-weight: bold;" data-i18n="full-attack">Full Attack</span> <button class="switch-fullAttack-separate-button" type="roll" name="roll_summonsattack5fullattackseparate" title="repeating_summons_#_summonsattack5fullattackseparate" value="@{summonsattack5fullattackmacroseparate}" style="width: 20px;" > </button> <button class="switch-fullAttack-singleRerollSplitted-button btn-roll" type="roll" name="roll_summonsattack5fullattacksinglererollsplitted" title="repeating_summons_#_summonsattack5fullattacksinglererollsplitted" value="@{summonsattack5fullattackmacrosinglererollsplitted}" style="width: 20px;" > </button> <button class="switch-fullAttack-singleMultiplySplitted-button btn-roll" type="roll" name="roll_summonsattack5fullattacksinglemultiplysplitted" title="repeating_summons_#_summonsattack5fullattacksinglemultiplysplitted" value="@{summonsattack5fullattackmacrosinglemultiplysplitted}" style="width: 20px;" > </button> <button class="switch-fullAttack-singleCustomSplitted-button btn-roll" type="roll" name="roll_summonsattack5fullattacksinglecustomsplitted" title="repeating_summons_#_summonsattack5fullattacksinglecustomsplitted" value="@{summonsattack5fullattackmacrosinglecustomsplitted}" style="width: 20px;" > </button> <button class="switch-fullAttack-singleRerollUnited-button btn-roll" type="roll" name="roll_summonsattack5fullattack" title="repeating_summons_#_summonsattack5fullattack" value="@{summonsattack5fullattackmacro}" style="width: 20px;" > </button> <button class="switch-fullAttack-singleMultiplyUnited-button btn-roll" type="roll" name="roll_summonsattack5fullattacksinglemultiplyunited" title="repeating_summons_#_summonsattack5fullattacksinglemultiplyunited" value="@{summonsattack5fullattackmacrosinglemultiplyunited}" style="width: 20px;" > </button> <button class="switch-fullAttack-singleCustomUnited-button btn-roll" type="roll" name="roll_summonsattack5fullattacksinglecustomunited" title="repeating_summons_#_summonsattack5fullattacksinglecustomunited" value="@{summonsattack5fullattackmacrosinglecustomunited}" style="width: 20px;" > </button> <span class="switch-damage-label" style="font-weight: bold;" data-i18n="damage-roll">Damage Roll</span> <button class="switch-damage-splitted-button btn-roll" type="roll" name="roll_summonsattack5damagerollsplitted" title="repeating_summons_#_summonsattack5damagerollsplitted" style="width: 20px;" value="@{summonsattack5damagemacrosplitted}"></button> <button class="switch-damage-united-button btn-roll" type="roll" name="roll_summonsattack5damageroll" title="repeating_summons_#_summonsattack5damageroll" style="width: 20px;" value="@{summonsattack5damagemacro}"></button> <span class="switch-critic-label" style="font-weight: bold;" data-i18n="critic-roll">Critic Roll</span> <button class="switch-critic-rerollSplitted-button btn-roll" type="roll" name="roll_summonsattack5criticrollrerollsplitted" title="repeating_summons_#_summonsattack5criticrollrerollsplitted" style="width: 20px;" value="@{summonsattack5criticmacrorerollsplitted}"></button> <button class="switch-critic-multiplySplitted-button btn-roll" type="roll" name="roll_summonsattack5criticrollmultiplysplitted" title="repeating_summons_#_summonsattack5criticrollmultiplysplitted" style="width: 20px;" value="@{summonsattack5criticmacromultiplysplitted}"></button> <button class="switch-critic-customSplitted-button btn-roll" type="roll" name="roll_summonsattack5criticrollcustomsplitted" title="repeating_summons_#_summonsattack5criticrollcustomsplitted" style="width: 20px;" value="@{summonsattack5criticmacrocustomsplitted}"></button> <button class="switch-critic-rerollUnited-button btn-roll" type="roll" name="roll_summonsattack5criticroll" title="repeating_summons_#_summonsattack5criticroll" style="width: 20px;" value="@{summonsattack5criticmacro}"></button> <button class="switch-critic-multiplyUnited-button btn-roll" type="roll" name="roll_summonsattack5criticrollmultiplyunited" title="repeating_summons_#_summonsattack5criticrollmultiplyunited" style="width: 20px;" value="@{summonsattack5criticmacromultiplyunited}"></button> <button class="switch-critic-customUnited-button btn-roll" type="roll" name="roll_summonsattack5criticrollcustomunited" title="repeating_summons_#_summonsattack5criticrollcustomunited" style="width: 20px;" value="@{summonsattack5criticmacrocustomunited}"></button> </div> <div class="summons-attack5Macro" style="width: 800px; text-align: left; padding-top: 10px;"> <div> <textarea class="switch-attack-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-left: 30px; margin-bottom: 0;" name="attr_summonsattack5attackcalc" title="repeating_summons_#_summonsattack5attackcalc (Edit this to adjust the attack calculation)">1d20cs>@{summonsattack5critmin} + @{summonsbaseatt}[BAB] + @{summonsattack5stat}[Ability] + @{summonssize}[size] + @{summonsattack5enh}[Weapon Enh] + @{summonsattack5focus}[Weapon Focus] + ?{Flank |No, 0|Yes, 2}[Flank] + ?{Additional Attack Bonus?|0}[Ad'l Atk Bon]</textarea> <textarea class="switch-damage-splitted-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_summonsattack5damagesplitted" title="repeating_summons_#_summonsattack5damagesplitted (Edit this to adjust the damage calculation.)">[[@{summonsattack5dicenumber}]]d[[@{summonsattack5dicetype}]] + @{summonsattack5bonusdamage}[Dmg] + @{summonsattack5damagestat}[Weapon Dmg Ability] + @{summonsattack5enh}[Weapon Enh] + @{summonsattack5specialize}[Weapon Spec] + ?{Additional Damage Bonus?|0}[Ad'l Dmg Bon]+ @{summonsattack5vardamage}[Var Dmg]</textarea> <textarea class="switch-damage-united-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_summonsattack5damage" title="repeating_summons_#_summonsattack5damage (Edit this to adjust the damage calculation.)">@{summonsattack5statdamage}[Dmg] + @{summonsattack5damagestat}[Weapon Dmg Ability] + @{summonsattack5enh}[Weapon Enh] + @{summonsattack5specialize}[Weapon Spec] + ?{Additional Damage Bonus?|0}[Ad'l Dmg Bon] + @{summonsattack5vardamage}[Var Dmg]</textarea> <textarea class="switch-critic-rerollSplitted-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_summonsattack5critrerollsplitted" title="repeating_summons_#_summonsattack5critrerollsplitted (Edit this to adjust the critical calculation.)">[[(@{summonsattack5critmult}-1) * @{summonsattack5dicenumber}]]d[[@{summonsattack5dicetype}]][Dmg] + (@{summonsattack5critmult}-1)*(@{summonsattack5bonusdamage}[Dmg] + @{summonsattack5damagestat}[Weapon Dmg Ability] + @{summonsattack5enh}[Weapon Enh] + @{summonsattack5specialize}[Weapon Spec] + ?{Additional Damage Bonus?|0}[Ad'l Dmg Bon])</textarea> <textarea class="switch-critic-multiplySplitted-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_summonsattack5critmultiplysplitted" title="repeating_summons_#_summonsattack5critmultiplysplitted (Edit this to adjust the critical calculation.)">(@{summonsattack5critmult}-1) * ([[@{summonsattack5dicenumber}]]d[[@{summonsattack5dicetype}]] + @{summonsattack5bonusdamage}[Dmg] + @{summonsattack5damagestat}[Weapon Dmg Ability] + @{summonsattack5enh}[Weapon Enh] + @{summonsattack5specialize}[Weapon Spec] + ?{Additional Damage Bonus?|0}[Ad'l Dmg Bon])</textarea> <textarea class="switch-critic-customSplitted-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_summonsattack5critcustomsplitted" title="repeating_summons_#_summonsattack5critcustomsplitted (Edit this to adjust the critical calculation.)"></textarea> <textarea class="switch-critic-rerollUnited-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_summonsattack5crit" title="repeating_summons_#_summonsattack5crit (Edit this to adjust the critical calculation.)">(@{summonsattack5statdamage}[Dmg] + @{summonsattack5damagestat}[Weapon Dmg Ability] + @{summonsattack5enh}[Weapon Enh] + @{summonsattack5specialize}[Weapon Spec] + ?{Additional Damage Bonus?|0}[Ad'l Dmg Bon])</textarea> <textarea class="switch-critic-multiplyUnited-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_summonsattack5critmultiplyunited" title="repeating_summons_#_summonsattack5critmultiplyunited (Edit this to adjust the critical calculation.)">(@{summonsattack5critmult}-1) * (@{summonsattack5statdamage}[Dmg] + @{summonsattack5damagestat}[Weapon Dmg Ability] + @{summonsattack5enh}[Weapon Enh] + @{summonsattack5specialize}[Weapon Spec] + ?{Additional Damage Bonus?|0}[Ad'l Dmg Bon])</textarea> <textarea class="switch-critic-customUnited-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_summonsattack5critcustomunited" title="repeating_summons_#_summonsattack5critcustomunited (Edit this to adjust the critical calculation.)"></textarea> </div> <div> <textarea class="switch-singleAttack-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_summonsattack5singleattackmacro" title="repeating_summons_#_summonsattack5singleattackmacro (Modify this macro to modify your attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{summonsname}}} {{subtags=Attacks with the @{summonsattack5name} }} {{attack1=Hitting AC [[ @{summonsattack5attackcalc} ]] }} {{notes=@{summonsattack5specialproperties} }}</textarea> <textarea class="switch-attack-singleRerollSplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_summonsattack5attackmacrosinglererollsplitted" title="repeating_summons_#_summonsattack5attackmacrosinglererollsplitted (Modify this macro to modify your attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{summonsname}}} {{subtags=Attacks with a @{summonsattack5name} }} {{attack1=hitting AC [[ @{summonsattack5attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{summonsattack5attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=for [[ @{summonsattack5damagesplitted} ]] dmg}} {{critdmg1=+ [[ @{summonsattack5critrerollsplitted} ]] crit dmg}} {{fullattackflag= [[ 0d1 ]] }} {{notes=@{summonsattack5specialproperties} }}</textarea> <textarea class="switch-attack-singleMultiplySplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_summonsattack5attackmacrosinglemultiplysplitted" title="repeating_summons_#_summonsattack5attackmacrosinglemultiplysplitted (Modify this macro to modify your attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{summonsname}}} {{subtags=Attacks with a @{summonsattack5name} }} {{attack1=hitting AC [[ @{summonsattack5attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{summonsattack5attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=for [[ @{summonsattack5damagesplitted} ]] dmg}} {{critdmg1=+ [[ @{summonsattack5critmultiplysplitted} ]] crit dmg}} {{fullattackflag= [[ 0d1 ]] }} {{notes=@{summonsattack5specialproperties} }}</textarea> <textarea class="switch-attack-singleCustomSplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_summonsattack5attackmacrosinglecustomsplitted" title="repeating_summons_#_summonsattack5attackmacrosinglecustomsplitted (Modify this macro to modify your attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{summonsname}}} {{subtags=Attacks with a @{summonsattack5name} }} {{attack1=hitting AC [[ @{summonsattack5attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{summonsattack5attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=for [[ @{summonsattack5damagesplitted} ]] dmg}} {{critdmg1=+ [[ @{summonsattack5critcustomsplitted} ]] crit dmg}} {{fullattackflag= [[ 0d1 ]] }} {{notes=@{summonsattack5specialproperties} }}</textarea> <textarea class="switch-attack-singleRerollUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_summonsattack5attackmacro" title="repeating_summons_#_summonsattack5attackmacro (Modify this macro to modify your attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{summonsname}}} {{subtags=Attacks with a @{summonsattack5name} }} {{attack1=hitting AC [[ @{summonsattack5attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{summonsattack5attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=for [[ @{summonsattack5damage} ]] dmg}} {{critdmg1=+ [[ @{summonsattack5crit} ]] crit dmg}} {{fullattackflag= [[ 0d1 ]] }} {{notes=@{summonsattack5specialproperties} }}</textarea> <textarea class="switch-attack-singleMultiplyUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_summonsattack5attackmacrosinglesinglemultiplyunited" title="repeating_summons_#_summonsattack5attackmacrosinglesinglemultiplyunited (Modify this macro to modify your attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{summonsname}}} {{subtags=Attacks with a @{summonsattack5name} }} {{attack1=hitting AC [[ @{summonsattack5attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{summonsattack5attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=for [[ @{summonsattack5damage} ]] dmg}} {{critdmg1=+ [[ @{summonsattack5critmultiplyunited} ]] crit dmg}} {{fullattackflag= [[ 0d1 ]] }} {{notes=@{summonsattack5specialproperties} }}</textarea> <textarea class="switch-attack-singleCustomUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_summonsattack5attackmacrosinglecustomunited" title="repeating_summons_#_summonsattack5attackmacrosinglecustomunited (Modify this macro to modify your attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{summonsname}}} {{subtags=Attacks with a @{summonsattack5name} }} {{attack1=hitting AC [[ @{summonsattack5attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{summonsattack5attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=for [[ @{summonsattack5damage} ]] dmg}} {{critdmg1=+ [[ @{summonsattack5critcustomunited} ]] crit dmg}} {{fullattackflag= [[ 0d1 ]] }} {{notes=@{summonsattack5specialproperties} }}</textarea> <textarea class="switch-fullAttack-separate-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_summonsattack5fullattackmacroseparate" title="repeating_summons_#_summonsattack5fullattackmacroseparate (Modify this macro to modify your full round attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{summonsname}}} {{subtags=Attacks with the @{summonsattack5name} }} {{attack1=1 - Hitting AC: [[ @{summonsattack5attackcalc} ]] }} {{critconfirm1=Crit: YES }} {{fumbleroll=Fumble: YES }} {{fullattackflag= [[ d1 ]] }} {{attack2=2 - Hitting AC: [[ @{summonsattack5attackcalc}-5 ]] }} {{critconfirm2=Crit: YES }} {{fumbleroll=Fumble: YES }} {{attack3=3 - Hitting AC: [[ @{summonsattack5attackcalc}-10 ]] }} {{critconfirm3=Crit: YES }} {{fumbleroll=Fumble: YES }} {{attack4=4 - Hitting AC: [[ @{summonsattack5attackcalc}-15 ]] }} {{critconfirm4=Crit: YES }} {{fumbleroll=Fumble: YES }} {{notes=@{summonsattack5specialproperties} }}</textarea> <textarea class="switch-fullAttack-singleRerollSplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_summonsattack5fullattackmacrosinglererollsplitted" title="repeating_summons_#_summonsattack5fullattackmacrosinglererollsplitted (Modify this macro to modify your full round attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{summonsname}}} {{subtags=attacks with a @{summonsattack5name} }} {{attack1=A1: [[ @{summonsattack5attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{summonsattack5attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=D1: [[ @{summonsattack5damagesplitted} ]] }} {{critdmg1=+ [[ @{summonsattack5critrerollsplitted} ]] }} {{fullattackflag= [[ d1 ]] }} {{attack2=A2: [[ @{summonsattack5attackcalc}-5 ]] }} {{critconfirm2=Crit!: [[ @{summonsattack5attackcalc}-5 ]] }} {{damage2=D2: [[ @{summonsattack5damagesplitted} ]] }} {{critdmg2=+ [[ @{summonsattack5critrerollsplitted} ]] }} {{attack3=A3: [[ @{summonsattack5attackcalc}-10 ]] }} {{critconfirm3=Crit!: [[ @{summonsattack5attackcalc}-10 ]] }} {{damage3=D3: [[ @{summonsattack5damagesplitted} ]] }} {{critdmg3=+ [[ @{summonsattack5critrerollsplitted} ]] }} {{attack4=A4: [[ @{summonsattack5attackcalc}-15 ]] }} {{critconfirm4=Crit!: [[ @{summonsattack5attackcalc}-15 ]] }} {{damage4=D4: [[ @{summonsattack5damagesplitted} ]] }} {{critdmg4=+ [[ @{summonsattack5critrerollsplitted} ]] }}</textarea> <textarea class="switch-fullAttack-singleMultiplySplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_summonsattack5fullattackmacrosinglemultiplysplitted" title="repeating_summons_#_summonsattack5fullattackmacrosinglemultiplysplitted (Modify this macro to modify your full round attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{summonsname}}} {{subtags=attacks with a @{summonsattack5name} }} {{attack1=A1: [[ @{summonsattack5attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{summonsattack5attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=D1: [[ @{summonsattack5damagesplitted} ]] }} {{critdmg1=+ [[ @{summonsattack5critmultiplysplitted} ]] }} {{fullattackflag= [[ d1 ]] }} {{attack2=A2: [[ @{summonsattack5attackcalc}-5 ]] }} {{critconfirm2=Crit!: [[ @{summonsattack5attackcalc}-5 ]] }} {{damage2=D2: [[ @{summonsattack5damagesplitted} ]] }} {{critdmg2=+ [[ @{summonsattack5critmultiplysplitted} ]] }} {{attack3=A3: [[ @{summonsattack5attackcalc}-10 ]] }} {{critconfirm3=Crit!: [[ @{summonsattack5attackcalc}-10 ]] }} {{damage3=D3: [[ @{summonsattack5damagesplitted} ]] }} {{critdmg3=+ [[ @{summonsattack5critmultiplysplitted} ]] }} {{attack4=A4: [[ @{summonsattack5attackcalc}-15 ]] }} {{critconfirm4=Crit!: [[ @{summonsattack5attackcalc}-15 ]] }} {{damage4=D4: [[ @{summonsattack5damagesplitted} ]] }} {{critdmg4=+ [[ @{summonsattack5critmultiplysplitted} ]] }}</textarea> <textarea class="switch-fullAttack-singleCustomSplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_summonsattack5fullattackmacrosinglecustomsplitted" title="repeating_summons_#_summonsattack5fullattackmacrosinglecustomsplitted (Modify this macro to modify your full round attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{summonsname}}} {{subtags=attacks with a @{summonsattack5name} }} {{attack1=A1: [[ @{summonsattack5attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{summonsattack5attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=D1: [[ @{summonsattack5damagesplitted} ]] }} {{critdmg1=+ [[ @{summonsattack5critcustomsplitted} ]] }} {{fullattackflag= [[ d1 ]] }} {{attack2=A2: [[ @{summonsattack5attackcalc}-5 ]] }} {{critconfirm2=Crit!: [[ @{summonsattack5attackcalc}-5 ]] }} {{damage2=D2: [[ @{summonsattack5damagesplitted} ]] }} {{critdmg2=+ [[ @{summonsattack5critcustomsplitted} ]] }} {{attack3=A3: [[ @{summonsattack5attackcalc}-10 ]] }} {{critconfirm3=Crit!: [[ @{summonsattack5attackcalc}-10 ]] }} {{damage3=D3: [[ @{summonsattack5damagesplitted} ]] }} {{critdmg3=+ [[ @{summonsattack5critcustomsplitted} ]] }} {{attack4=A4: [[ @{summonsattack5attackcalc}-15 ]] }} {{critconfirm4=Crit!: [[ @{summonsattack5attackcalc}-15 ]] }} {{damage4=D4: [[ @{summonsattack5damagesplitted} ]] }} {{critdmg4=+ [[ @{summonsattack5critcustomsplitted} ]] }}</textarea> <textarea class="switch-fullAttack-singleRerollUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_summonsattack5fullattackmacro" title="repeating_summons_#_summonsattack5fullattackmacro (Modify this macro to modify your full round attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{summonsname}}} {{subtags=attacks with a @{summonsattack5name} }} {{attack1=A1: [[ @{summonsattack5attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{summonsattack5attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=D1: [[ @{summonsattack5damage} ]] }} {{critdmg1=+ [[ @{summonsattack5crit} ]] }} {{fullattackflag= [[ d1 ]] }} {{attack2=A2: [[ @{summonsattack5attackcalc}-5 ]] }} {{critconfirm2=Crit!: [[ @{summonsattack5attackcalc}-5 ]] }} {{damage2=D2: [[ @{summonsattack5damage} ]] }} {{critdmg2=+ [[ @{summonsattack5crit} ]] }} {{attack3=A3: [[ @{summonsattack5attackcalc}-10 ]] }} {{critconfirm3=Crit!: [[ @{summonsattack5attackcalc}-10 ]] }} {{damage3=D3: [[ @{summonsattack5damage} ]] }} {{critdmg3=+ [[ @{summonsattack5crit} ]] }} {{attack4=A4: [[ @{summonsattack5attackcalc}-15 ]] }} {{critconfirm4=Crit!: [[ @{summonsattack5attackcalc}-15 ]] }} {{damage4=D4: [[ @{summonsattack5damage} ]] }} {{critdmg4=+ [[ @{summonsattack5crit} ]] }}</textarea> <textarea class="switch-fullAttack-singleMultiplyUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_summonsattack5fullattackmacrosinglemultiplyunited" title="repeating_summons_#_summonsattack5fullattackmacrosinglemultiplyunited (Modify this macro to modify your full round attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{summonsname}}} {{subtags=attacks with a @{summonsattack5name} }} {{attack1=A1: [[ @{summonsattack5attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{summonsattack5attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=D1: [[ @{summonsattack5damage} ]] }} {{critdmg1=+ [[ @{summonsattack5critmultiplyunited} ]] }} {{fullattackflag= [[ d1 ]] }} {{attack2=A2: [[ @{summonsattack5attackcalc}-5 ]] }} {{critconfirm2=Crit!: [[ @{summonsattack5attackcalc}-5 ]] }} {{damage2=D2: [[ @{summonsattack5damage} ]] }} {{critdmg2=+ [[ @{summonsattack5critmultiplyunited} ]] }} {{attack3=A3: [[ @{summonsattack5attackcalc}-10 ]] }} {{critconfirm3=Crit!: [[ @{summonsattack5attackcalc}-10 ]] }} {{damage3=D3: [[ @{summonsattack5damage} ]] }} {{critdmg3=+ [[ @{summonsattack5critmultiplyunited} ]] }} {{attack4=A4: [[ @{summonsattack5attackcalc}-15 ]] }} {{critconfirm4=Crit!: [[ @{summonsattack5attackcalc}-15 ]] }} {{damage4=D4: [[ @{summonsattack5damage} ]] }} {{critdmg4=+ [[ @{summonsattack5critmultiplyunited} ]] }}</textarea> <textarea class="switch-fullAttack-singleCustomUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_summonsattack5fullattackmacrosinglecustomunited" title="repeating_summons_#_summonsattack5fullattackmacrosinglecustomunited (Modify this macro to modify your full round attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{summonsname}}} {{subtags=attacks with a @{summonsattack5name} }} {{attack1=A1: [[ @{summonsattack5attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{summonsattack5attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=D1: [[ @{summonsattack5damage} ]] }} {{critdmg1=+ [[ @{summonsattack5critcustomunited} ]] }} {{fullattackflag= [[ d1 ]] }} {{attack2=A2: [[ @{summonsattack5attackcalc}-5 ]] }} {{critconfirm2=Crit!: [[ @{summonsattack5attackcalc}-5 ]] }} {{damage2=D2: [[ @{summonsattack5damage} ]] }} {{critdmg2=+ [[ @{summonsattack5critcustomunited} ]] }} {{attack3=A3: [[ @{summonsattack5attackcalc}-10 ]] }} {{critconfirm3=Crit!: [[ @{summonsattack5attackcalc}-10 ]] }} {{damage3=D3: [[ @{summonsattack5damage} ]] }} {{critdmg3=+ [[ @{summonsattack5critcustomunited} ]] }} {{attack4=A4: [[ @{summonsattack5attackcalc}-15 ]] }} {{critconfirm4=Crit!: [[ @{summonsattack5attackcalc}-15 ]] }} {{damage4=D4: [[ @{summonsattack5damage} ]] }} {{critdmg4=+ [[ @{summonsattack5critcustomunited} ]] }}</textarea> <textarea class="switch-damage-splitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_summonsattack5damagemacrosplitted" title="repeating_summons_#_summonsattack5damagemacrosplitted (Modify this macro to modify your damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{summonsname} }} {{subtags=Damages with the @{summonsattack5name} }} {{damage1=Damage: [[ @{summonsattack5damagesplitted} ]] dmg }} {{notes=@{summonsattack5specialproperties} }}</textarea> <textarea class="switch-damage-united-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_summonsattack5damagemacro" title="repeating_summons_#_summonsattack5damagemacro (Modify this macro to modify your damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{summonsname} }} {{subtags=Damages with the @{summonsattack5name} }} {{damage1=Damage: [[ @{summonsattack5damage} ]] dmg }} {{notes=@{summonsattack5specialproperties} }}</textarea> <textarea class="switch-critic-rerollSplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_summonsattack5criticmacrorerollsplitted" title="repeating_summons_#_summonsattack5criticmacrorerollsplitted (Modify this macro to modify your critic damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{summonsname} }} {{subtags=Damages with the @{summonsattack5name} }} {{damage1=Damage: [[ @{summonsattack5damagesplitted} ]] + [[ @{summonsattack5critrerollsplitted} ]] crit dmg }} {{notes=@{summonsattack5specialproperties} }}</textarea> <textarea class="switch-critic-multiplySplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_summonsattack5criticmacromultiplysplitted" title="repeating_summons_#_summonsattack5criticmacromultiplysplitted (Modify this macro to modify your critic damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{summonsname} }} {{subtags=Damages with the @{summonsattack5name} }} {{damage1=Damage: [[ @{summonsattack5damagesplitted} ]] + [[ @{summonsattack5critmultiplysplitted} ]] crit dmg }} {{notes=@{summonsattack5specialproperties} }}</textarea> <textarea class="switch-critic-customSplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_summonsattack5criticmacrocustomsplitted" title="repeating_summons_#_summonsattack5criticmacrocustomsplitted (Modify this macro to modify your critic damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{summonsname} }} {{subtags=Damages with the @{summonsattack5name} }} {{damage1=Damage: [[ @{summonsattack5damagesplitted} ]] + [[ @{summonsattack5critcustomsplitted} ]] crit dmg }} {{notes=@{summonsattack5specialproperties} }}</textarea> <textarea class="switch-critic-rerollUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_summonsattack5criticmacro" title="repeating_summons_#_summonsattack5criticmacro (Modify this macro to modify your critic damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{summonsname} }} {{subtags=Damages with the @{summonsattack5name} }} {{damage1=Damage: [[ @{summonsattack5damage} ]] + [[ @{summonsattack5crit} ]] crit dmg }} {{notes=@{summonsattack5specialproperties} }}</textarea> <textarea class="switch-critic-multiplyUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_summonsattack5criticmacromultiplyunited" title="repeating_summons_#_summonsattack5criticmacromultiplyunited (Modify this macro to modify your critic damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{summonsname} }} {{subtags=Damages with the @{summonsattack5name} }} {{damage1=Damage: [[ @{summonsattack5damage} ]] + [[ @{summonsattack5critmultiplyunited} ]] crit dmg }} {{notes=@{summonsattack5specialproperties} }}</textarea> <textarea class="switch-critic-customUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_summonsattack5criticmacrocustomunited" title="repeating_summons_#_summonsattack5criticmacrocustomunited (Modify this macro to modify your critic damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{summonsname} }} {{subtags=Damages with the @{summonsattack5name} }} {{damage1=Damage: [[ @{summonsattack5damage} ]] + [[ @{summonsattack5critcustomunited} ]] crit dmg }} {{notes=@{summonsattack5specialproperties} }}</textarea> </div> </div> </div> <table style="width: 790px;"> <tr> <td class="table-sheet-header-right"><span data-i18n="attack">Attack</span>:</td> <td class="table-sheet-left"> <input type="text" style="width: 650px;" name="attr_summonsattack" title="repeating_summons_#_summonsattack" placeholder="Attack" data-i18n-placeholder="attack" /></td> </tr> <tr> <td class="table-sheet-header-right"> </td> <td class="table-sheet-left"> <textarea class="inputbox" rows="1" cols="55" style="width: 615px; margin-top: 5px;margin-bottom : 0; padding-bottom: 0;" name="attr_summonsattackmacro" title="repeating_summons_#_summonsattackmacro" placeholder="Attack Macro" data-i18n-placeholder="attack-macro"></textarea><button type="roll" name="roll_summonsattackbutton" title="repeating_summons_#_summonsattackbutton" value="@{summonsattackmacro}" style="height: 24px; width: 20px;" ></button></td> </tr> <tr> <td class="table-sheet-header-right"><span data-i18n="full-attack">Full Attack</span>:</td> <td class="table-sheet-left"> <input type="text" style="width: 650px;" name="attr_summonsfullattack" title="repeating_summons_#_summonsfullattack" placeholder="Full Attack" data-i18n-placeholder="full-attack" /></td> </tr> <tr> <td class="table-sheet-header-right"> </td> <td class="table-sheet-left"> <textarea class="inputbox" rows="1" cols="55" style="width: 615px; margin-top: 5px;margin-bottom : 0; padding-bottom: 0;" name="attr_summonsfullattackmacro" title="repeating_summons_#_summonsfullattackmacro" placeholder="Full Attack Macro" data-i18n-placeholder="full-attack-macro"></textarea><button type="roll" name="roll_summonsfullattackbutton" title="repeating_summons_#_summonsfullattackbutton" value="@{summonsfullattackmacro}" style="height: 24px; width: 20px;" ></button></td> </tr> <tr> <td class="table-sheet-header-right"><span data-i18n="space">Space</span>/<span data-i18n="reach">Reach</span>:</td> <td class="table-sheet-left"> <input style="width: 140px;" type="text" name="attr_summonsspace" title="repeating_summons_#_summonsspace" placeholder="Space" data-i18n-placeholder="space">/<input style="width: 140px;" type="text" name="attr_summonsreach" title="repeating_summons_#_summonsreach" placeholder="Reach" data-i18n-placeholder="reach"> </td> </tr> <tr> <td class="table-sheet-header-right"><span data-i18n="special-attacks">Special Attacks</span>:</td> <td class="table-sheet-left"> <input style="width: 650px;" type="text" name="attr_summonsspecialattacks" title="repeating_summons_#_summonsspecialattacks" placeholder="Special Attacks" data-i18n-placeholder="special-attacks"></td> </tr> <tr> <td class="table-sheet-header-right"><span data-i18n="special-qualities">Special Qualities</span>:</td> <td class="table-sheet-left"> <input style="width: 650px;" type="text" name="attr_summonsspecialqualities" title="repeating_summons_#_summonsspecialqualities" placeholder="Special Qualities" data-i18n-placeholder="special-qualities"></td> </tr> <tr> <td class="table-sheet-header-right"><span data-i18n="saves">Saves</span>:</td> <td class="table-sheet-left"> <span data-i18n="fortitude-a">Fort</span>:<input style="width: 40px;" type="text" name="attr_summonsfortsave" title="repeating_summons_#_summonsfortsave" placeholder="Fort" data-i18n-placeholder="fortitude-a">, <span data-i18n="reflex-a">Ref</span>:<input style="width: 40px;" type="text" name="attr_summonsrefsave" title="repeating_summons_#_summonsrefsave" placeholder="Ref" data-i18n-placeholder="reflex-a">, <span data-i18n="will">Will</span>:<input style="width: 40px;" type="text" name="attr_summonswillsave" title="repeating_summons_#_summonswillsave" placeholder="Will" data-i18n-placeholder="will"> </td> </tr> <tr> <td class="table-sheet-header-right"><span data-i18n="abilities">Abilities</span>:</td> <td class="table-sheet-left"> <span data-i18n="strength-a">Str</span>:<input style="width: 3em;" type="text" name="attr_summonsstr" title="repeating_summons_#_summonsstr" placeholder="Str" data-i18n-placeholder="strength-a">(+<input style="width: 2em;" type="text" name="attr_summonsstr-mod" title="repeating_summons_#_summonsstr-mod" value="0">), <span data-i18n="dexterity-a">Dex</span>:<input style="width: 3em;" type="text" name="attr_summonsdex" title="repeating_summons_#_summonsdex" placeholder="Dex" data-i18n-placeholder="dexterity-a">(+<input style="width: 2em;" type="text" name="attr_summonsdex-mod" title="repeating_summons_#_summonsdex-mod" value="0">), <span data-i18n="constitution-a">Con</span>:<input style="width: 3em;" type="text" name="attr_summonscon" title="repeating_summons_#_summonscon" placeholder="Con" data-i18n-placeholder="constitution-a">(+<input style="width: 2em;" type="text" name="attr_summonscon-mod" title="repeating_summons_#_summonscon-mod" value="0">), </td> </tr> <tr> <td class="table-sheet-header-right"></td> <td class="table-sheet-left"> <span data-i18n="intelligence-a">Int</span>:<input style="width: 3em;" type="text" name="attr_summonsint" title="repeating_summons_#_summonsint" placeholder="Int" data-i18n-placeholder="intelligence-a">(+<input style="width: 2em;" type="text" name="attr_summonsint-mod" title="repeating_summons_#_summonsint-mod" value="0">), <span data-i18n="wisdom-a">Wis</span>:<input style="width: 3em;" type="text" name="attr_summonswis" title="repeating_summons_#_summonswis" placeholder="Wis" data-i18n-placeholder="wisdom-a">(+<input style="width: 2em;" type="text" name="attr_summonswis-mod" title="repeating_summons_#_summonswis-mod" value="0">), <span data-i18n="charisma-a">Cha</span>:<input style="width: 3em;" type="text" name="attr_summonscha" title="repeating_summons_#_summonscha" placeholder="Cha" data-i18n-placeholder="charisma-a">(+<input style="width: 2em;" type="text" name="attr_summonscha-mod" title="repeating_summons_#_summonscha-mod" value="0">) </td> </tr> <tr> <td class="table-sheet-header-right"><span data-i18n="skills">Skills</span>:</td> <td class="table-sheet-left"> <input style="width: 650px;" type="text" name="attr_summonsskills" title="repeating_summons_#_summonsskills" placeholder="Skills" data-i18n-placeholder="skills"></td> </tr> <tr> <td class="table-sheet-header-right"><span data-i18n="feats">Feats</span>:</td> <td class="table-sheet-left"> <input style="width: 650px;" type="text" name="attr_summonsfeats" title="repeating_summons_#_summonsfeats" placeholder="Feats" data-i18n-placeholder="feats"></td> </tr> <tr> <td colspan="2"> <hr/> </td> </tr> <tr> <td class="table-sheet-header-right"><span data-i18n="environment">Environment</span>:</td> <td class="table-sheet-left"> <input style="width: 650px;" type="text" name="attr_summonsenv" title="repeating_summons_#_summonsenv" placeholder="Environment" data-i18n-placeholder="environment"></td> </tr> <tr> <td class="table-sheet-header-right"><span data-i18n="organization">Organization</span>:</td> <td class="table-sheet-left"> <input style="width: 650px;" type="text" name="attr_summonsorg" title="repeating_summons_#_summonsorg" placeholder="Organization" data-i18n-placeholder="organization"></td> </tr> <tr> <td class="table-sheet-header-right"><span data-i18n="challenge-rating">Challenge Rating</span>:</td> <td class="table-sheet-left"> <input style="width: 650px;" type="text" name="attr_summonscr" title="repeating_summons_#_summonscr" placeholder="CR" data-i18n-placeholder="challenge-rating-i"></td> </tr> <tr> <td class="table-sheet-header-right"><span data-i18n="treasure">Treasure</span>:</td> <td class="table-sheet-left"> <input style="width: 650px;" type="text" name="attr_summonstreasure" title="repeating_summons_#_summonstreasure" placeholder="Treasure" data-i18n-placeholder="treasure"> </td> </tr> <tr> <td class="table-sheet-header-right"><span data-i18n="alignment">Alignment</span>:</td> <td class="table-sheet-left"> <input style="width: 650px;" type="text" name="attr_summonsalignment" title="repeating_summons_#_summonsalignment" placeholder="Alignment" data-i18n-placeholder="alignment"></td> </tr> <tr> <td class="table-sheet-header-right"><span data-i18n="advancement">Advancement</span>:</td> <td class="table-sheet-left"> <input style="width: 650px;" type="text" name="attr_summonsadv" title="repeating_summons_#_summonsadv" placeholder="Advancement" data-i18n-placeholder="advancement"></td> </tr> <tr> <td class="table-sheet-header-right"><span data-i18n="level-adjustment">Level Adjustment</span>:</td> <td class="table-sheet-left"> <input style="width: 650px;" type="text" name="attr_summonslvladj" title="repeating_summons_#_summonslvladj" placeholder="-"></td> </tr> <tr> <td> </td> </tr> <tr> <td class="table-sheet-left" colspan="2"><textarea class="inputbox" rows="4" cols="55" style="height: 60px; width: 790px;" name="attr_summonsdescr" title="repeating_summons_#_summonsdescr" placeholder="Description etc" data-i18n-placeholder="description-etc"></textarea></td> </tr> <tr> <td> </td> </tr> <tr> <td class="table-sheet-header-left" colspan="2"><span data-i18n="combat-u">COMBAT</span></td> </tr> <tr> <td class="table-sheet-left" colspan="2"><textarea class="inputbox" rows="8" cols="55" style="height: 60px; width: 790px;" name="attr_summonscombatdescr" title="repeating_summons_#_summonscombatdescr" placeholder="Combat information" data-i18n-placeholder="combat-information"></textarea></td> </tr> </table> </div> <script type="text/worker"> on("change:repeating_summons:summonsautoCalcHP change:repeating_summons:summonslevel1 change:repeating_summons:summonslevel2 change:repeating_summons:summonslevel3 change:repeating_summons:summonslevel4 change:repeating_summons:summonslevel5 change:repeating_summons:summonslevel6 change:repeating_summons:summonslevel7 change:repeating_summons:summonslevel8 change:repeating_summons:summonslevel9 change:repeating_summons:summonslevel10", eventInfo => { getAttrs(["repeating_summons_summonsautoCalcHP", "repeating_summons_summonslevel1", "repeating_summons_summonslevel2", "repeating_summons_summonslevel3", "repeating_summons_summonslevel4", "repeating_summons_summonslevel5", "repeating_summons_summonslevel6", "repeating_summons_summonslevel7", "repeating_summons_summonslevel8", "repeating_summons_summonslevel9", "repeating_summons_summonslevel10"], values => { if(values.repeating_summons_summonsautoCalcHP == 1){ setAttrs({ repeating_summons_summonslevel : parseInt(values.repeating_summons_summonslevel1, 10) + parseInt(values.repeating_summons_summonslevel2, 10) + parseInt(values.repeating_summons_summonslevel3, 10) + parseInt(values.repeating_summons_summonslevel4, 10) + parseInt(values.repeating_summons_summonslevel5, 10) + parseInt(values.repeating_summons_summonslevel6, 10) + parseInt(values.repeating_summons_summonslevel7, 10) + parseInt(values.repeating_summons_summonslevel8, 10) + parseInt(values.repeating_summons_summonslevel9, 10) + parseInt(values.repeating_summons_summonslevel10, 10) }); } }); }); on("change:repeating_summons:summonsautoCalcHP change:repeating_summons:summonshitdie1 change:repeating_summons:summonshitdie2 change:repeating_summons:summonshitdie3 change:repeating_summons:summonshitdie4 change:repeating_summons:summonshitdie5 change:repeating_summons:summonshitdie6 change:repeating_summons:summonshitdie7 change:repeating_summons:summonshitdie8 change:repeating_summons:summonshitdie9 change:repeating_summons:summonshitdie10", eventInfo => { getAttrs(["repeating_summons_summonsautoCalcHP", "repeating_summons_summonshitdie1", "repeating_summons_summonshitdie2", "repeating_summons_summonshitdie3", "repeating_summons_summonshitdie4", "repeating_summons_summonshitdie5", "repeating_summons_summonshitdie6", "repeating_summons_summonshitdie7", "repeating_summons_summonshitdie8", "repeating_summons_summonshitdie9", "repeating_summons_summonshitdie10"], values => { if(values.repeating_summons_summonsautoCalcHP == 1){ setAttrs({ repeating_summons_summonshitdie : parseInt(values.repeating_summons_summonshitdie1, 10) + parseInt(values.repeating_summons_summonshitdie2, 10) + parseInt(values.repeating_summons_summonshitdie3, 10) + parseInt(values.repeating_summons_summonshitdie4, 10) + parseInt(values.repeating_summons_summonshitdie5, 10) + parseInt(values.repeating_summons_summonshitdie6, 10) + parseInt(values.repeating_summons_summonshitdie7, 10) + parseInt(values.repeating_summons_summonshitdie8, 10) + parseInt(values.repeating_summons_summonshitdie9, 10) + parseInt(values.repeating_summons_summonshitdie10, 10) }); } }); }); on("change:repeating_summons:summonsautoCalcHP change:repeating_summons:summonshitpoint1 change:repeating_summons:summonshitpoint2 change:repeating_summons:summonshitpoint3 change:repeating_summons:summonshitpoint4 change:repeating_summons:summonshitpoint5 change:repeating_summons:summonshitpoint6 change:repeating_summons:summonshitpoint7 change:repeating_summons:summonshitpoint8 change:repeating_summons:summonshitpoint9 change:repeating_summons:summonshitpoint10", eventInfo => { getAttrs(["repeating_summons_summonsautoCalcHP", "repeating_summons_summonshitpoint1", "repeating_summons_summonshitpoint2", "repeating_summons_summonshitpoint3", "repeating_summons_summonshitpoint4", "repeating_summons_summonshitpoint5", "repeating_summons_summonshitpoint6", "repeating_summons_summonshitpoint7", "repeating_summons_summonshitpoint8", "repeating_summons_summonshitpoint9", "repeating_summons_summonshitpoint10"], values => { if(values.repeating_summons_summonsautoCalcHP == 1){ setAttrs({ repeating_summons_summonshitpoint : parseInt(values.repeating_summons_summonshitpoint1, 10) + parseInt(values.repeating_summons_summonshitpoint2, 10) + parseInt(values.repeating_summons_summonshitpoint3, 10) + parseInt(values.repeating_summons_summonshitpoint4, 10) + parseInt(values.repeating_summons_summonshitpoint5, 10) + parseInt(values.repeating_summons_summonshitpoint6, 10) + parseInt(values.repeating_summons_summonshitpoint7, 10) + parseInt(values.repeating_summons_summonshitpoint8, 10) + parseInt(values.repeating_summons_summonshitpoint9, 10) + parseInt(values.repeating_summons_summonshitpoint10, 10) }); } }); }); </script> </fieldset> </div> </div> </div> <div class="tab-content tab10 tab99"> <!-- Action --> <table class="pc-action"> <tr> <td style="text-align: left; padding: 2px;" valign="top" rowspan="2"> <table class="tableNoCellSpacingNoCellPadding"> <tr> <td style="text-align: left;"> <span class="table-sheet-name" style="width: 205px;" data-i18n="ability-scores">Ability Scores</span> <div class="table-sheet-row"> <span class="table-sheet-header" data-i18n="ability">Ability</span> <span class="table-sheet-header" data-i18n="total">Total</span> <span class="table-sheet-header" data-i18n="modifier">Mod</span> <span class="table-sheet-header" data-i18n="temporary">Temp</span> <span class="table-sheet-header" data-i18n="action-i">Act</span> </div> <div class="table-sheet-row"> <span class="table-sheet-row-name" style="width: 40px;" data-i18n="strength-i">STR</span> <span class="table-sheet-data-center"> <input type="text" style="width: 35px; text-align: center;" name="attr_str" title="str" readonly="readonly"> </span> <span class="table-sheet-data-center"> <input type="text" style="width: 35px; text-align: center;" name="attr_str-mod" title="str-mod" readonly="readonly"> </span> <span class="table-sheet-data-center"> <input type="text" style="width: 35px; text-align: center;" name="attr_str-temp" title="str-temp" value="0"> </span> <span class="table-sheet-data-center"> <input type="text" style="width: 35px; text-align: center;" name="attr_str-action" title="str-action" value="0" readonly="readonly"> </span> <span class="table-sheet-data-center"> <button type="roll" name="roll_strcheck" title="strcheck" value="@{str-macro}" ></button> </span> </div> <div class="table-sheet-row"> <span class="table-sheet-row-name" style="width: 40px;" data-i18n="dexterity-i">DEX</span> <span class="table-sheet-data-center"> <input type="text" style="width: 35px; text-align: center;" name="attr_dex" title="dex" readonly="readonly"> </span> <span class="table-sheet-data-center"> <input type="text" style="width: 35px; text-align: center;" name="attr_dex-mod" title="dex-mod" readonly="readonly"> </span> <span class="table-sheet-data-center"> <input type="text" style="width: 35px; text-align: center;" name="attr_dex-temp" title="dex-temp" value="0"> </span> <span class="table-sheet-data-center"> <input type="text" style="width: 35px; text-align: center;" name="attr_dex-action" title="dex-action" value="0" readonly="readonly"> </span> <span class="table-sheet-data-center"> <button type="roll" name="roll_dexcheck" title="dexcheck" value="@{dex-macro}"></button> </span> </div> <div class="table-sheet-row"> <span class="table-sheet-row-name" style="width: 40px;" data-i18n="constitution-i">CON</span> <span class="table-sheet-data-center"> <input type="text" style="width: 35px; text-align: center;" name="attr_con" title="con" readonly="readonly"> </span> <span class="table-sheet-data-center"> <input type="text" style="width: 35px; text-align: center;" name="attr_con-mod" title="con-mod" readonly="readonly"> </span> <span class="table-sheet-data-center"> <input type="text" style="width: 35px; text-align: center;" name="attr_con-temp" title="con-temp" value="0"> </span> <span class="table-sheet-data-center"> <input type="text" style="width: 35px; text-align: center;" name="attr_con-action" title="con-action" value="0" readonly="readonly"> </span> <span class="table-sheet-data-center"> <button type="roll" name="roll_concheck" title="concheck" value="@{con-macro}"></button> </span> </div> <div class="table-sheet-row"> <span class="table-sheet-row-name" style="width: 40px;" data-i18n="intelligence-i">INT</span> <span class="table-sheet-data-center"> <input type="text" style="width: 35px; text-align: center;" name="attr_int" title="int" readonly="readonly"> </span> <span class="table-sheet-data-center"> <input type="text" style="width: 35px; text-align: center;" name="attr_int-mod" title="int-mod" readonly="readonly"> </span> <span class="table-sheet-data-center"> <input type="text" style="width: 35px; text-align: center;" name="attr_int-temp" title="int-temp" value="0"> </span> <span class="table-sheet-data-center"> <input type="text" style="width: 35px; text-align: center;" name="attr_int-action" title="int-action" value="0" readonly="readonly"> </span> <span class="table-sheet-data-center"> <button type="roll" name="roll_intcheck" title="intcheck" value="@{int-macro}"></button> </span> </div> <div class="table-sheet-row"> <span class="table-sheet-row-name" style="width: 40px;" data-i18n="wisdom-i">WIS</span> <span class="table-sheet-data-center"> <input type="text" style="width: 35px; text-align: center;" name="attr_wis" title="wis" readonly="readonly"> </span> <span class="table-sheet-data-center"> <input type="text" style="width: 35px; text-align: center;" name="attr_wis-mod" title="wis-mod" readonly="readonly"> </span> <span class="table-sheet-data-center"> <input type="text" style="width: 35px; text-align: center;" name="attr_wis-temp" title="wis-temp" value="0"> </span> <span class="table-sheet-data-center"> <input type="text" style="width: 35px; text-align: center;" name="attr_wis-action" title="wis-action" value="0" readonly="readonly"> </span> <span class="table-sheet-data-center"> <button type="roll" name="roll_wischeck" title="wischeck" value="@{wis-macro}"></button> </span> </div> <div class="table-sheet-row"> <span class="table-sheet-row-name" style="width: 40px;" data-i18n="charisma-i">CHA</span> <span class="table-sheet-data-center"> <input type="text" style="width: 35px; text-align: center;" name="attr_cha" title="cha" readonly="readonly"> </span> <span class="table-sheet-data-center"> <input type="text" style="width: 35px; text-align: center;" name="attr_cha-mod" title="cha-mod" readonly="readonly"> </span> <span class="table-sheet-data-center"> <input type="text" style="width: 35px; text-align: center;" name="attr_cha-temp" title="cha-temp" value="0"> </span> <span class="table-sheet-data-center"> <input type="text" style="width: 35px; text-align: center;" name="attr_cha-action" title="cha-action" value="0" readonly="readonly"> </span> <span class="table-sheet-data-center"> <button type="roll" name="roll_chacheck" title="chacheck" value="@{cha-macro}"></button> </span> </div> </td> </tr> </table> </td> <td style="text-align: left; padding: 2px;" valign="top"> <table class="tableNoCellSpacingNoCellPadding"> <tr> <td style="text-align: left;"> <span class="table-sheet-name" style="width: 140px;" data-i18n="hit-points">Hit Points</span> <div class="table-sheet-row"> <span class="table-sheet-header" data-i18n="current-hit-points-i">Curr</span> <span class="table-sheet-header" data-i18n="max">Max</span> <span class="table-sheet-header" data-i18n="nonlethal-damage-i">ND</span> </div> <div class="table-sheet-row"> <span class="table-sheet-data-center"> <input class="inputbox" style="width: 45px; height: 24px; text-align: center;" type="text" name="attr_hitpoints" title="hitpoints"> </span> <span class="table-sheet-data-center"> <input class="inputbox" style="width: 45px; height: 24px; text-align: center;" type="text" name="attr_hitpoints_max" title="hitpoints_max; use hitpoints|max in macros"> </span> <span class="table-sheet-data-center"> <input class="inputbox" style="width: 45px; height: 24px; text-align: center;" type="text" name="attr_nonlethaldamage" title="nonlethaldamage"> </span> </div> </td> </tr> </table> </td> <td style="text-align: left; padding: 2px;" valign="top"> <table class="tableNoCellSpacingNoCellPadding"> <tr> <td style="text-align: left;"> <span class="table-sheet-name" style="width: 180px;" data-i18n="movement">Movement</span> <div class="table-sheet-row"> <span class="table-sheet-header" data-i18n="base">Base</span> <span class="table-sheet-header" data-i18n="fly">Fly</span> <span class="table-sheet-header" data-i18n="climb">Climb</span> <span class="table-sheet-header" data-i18n="swim">Swim</span> </div> <div class="table-sheet-row"> <span class="table-sheet-data-center"> <input class="inputbox" style="width: 35px; height: 24px; text-align: center;" type="text" name="attr_speed" title="speed" /> </span> <span class="table-sheet-data-center"> <input class="inputbox" style="width: 35px; height: 24px; text-align: center;" type="text" name="attr_fly-speed" title="fly-speed" /> </span> <span class="table-sheet-data-center"> <input class="inputbox" style="width: 35px; height: 24px; text-align: center;" type="text" name="attr_climb-speed" title="climb-speed" /> </span> <span class="table-sheet-data-center"> <input class="inputbox" style="width: 35px; height: 24px; text-align: center;" type="text" name="attr_swim-speed" title="swim-speed" /> </span> <span class="table-sheet-header" style="vertical-align: middle;" name="attr_lengthunit" title="lengthunit"> ft</span> </div> </td> </tr> </table> </td> <td style="text-align: left; padding: 2px;" valign="top"> <table class="tableNoCellSpacingNoCellPadding"> <tr> <td style="text-align: left;"> <span class="table-sheet-name" style="width: 110px;" data-i18n="initiative">Initiative</span> <div class="table-sheet-row"> <span class="table-sheet-header" data-i18n="total-i">Tot.</span> <span class="table-sheet-header" data-i18n="temporary">Temp</span> <span class="table-sheet-header" data-i18n="action-i">Act</span> </div> <div class="table-sheet-row"> <span class="table-sheet-data-center"> <input class="inputbox" style="width: 25px; height: 24px; text-align: center;" type="text" name="attr_init" title="init" value="(@{initdexmod}+@{initmiscmod}+@{inittempmod}+@{initactionmod})" disabled /> </span> <span class="table-sheet-data-center"> <input class="inputbox" style="width: 25px; height: 24px; text-align: center;" type="text" name="attr_inittempmod" title="inittempmod" value="0" /> </span> <span class="table-sheet-data-center"> <input class="inputbox" style="width: 25px; height: 24px; text-align: center;" type="text" name="attr_initactionmod" title="initactionmod" value="(@{conditionsBonusEnabled}*@{deafenedEnabled})" disabled/> </span> <button type="roll" name="roll_initiative" title="initiative" value="@{initmacro}""></button> </div> </td> </tr> </table> </td> <td style="text-align: left; padding: 2px;" valign="top" rowspan="2"> <table class="tableNoCellSpacingNoCellPadding"> <tr> <td style="text-align: left;"> <span class="table-sheet-name" style="width: 155px;" data-i18n="resistances">Resistances</span> <div class="table-sheet-row"> <span class="table-sheet-header" data-i18n="type">Type</span> <span class="table-sheet-header" data-i18n="value">Value</span> </div> <div class="table-sheet-row"> <span class="table-sheet-row-name" style="width: 35px;" data-i18n="damage-reduction-i">DR</span> <span class="table-sheet-data-center"> <textarea class="inputbox" style="width: 110px; height: 72px; margin-left: 3px;" name="attr_damagereduction" title="damagereduction"></textarea> </span> </div> <div class="table-sheet-row"> <span class="table-sheet-row-name" style="width: 35px;" data-i18n="spell-resistance-i">SR</span> <span class="table-sheet-data-left"> <input class="inputbox" style="width: 40px; height: 24px; margin-left: 3px; text-align: center;" type="text" name="attr_spellresistance" title="spellresistance" /> </span> </div> <div class="table-sheet-row"> <span class="table-sheet-row-name" style="width: 35px;" data-i18n="power-resistance-i">PR</span> <span class="table-sheet-data-left"> <input class="inputbox" style="width: 40px; height: 24px; margin-left: 3px; text-align: center;" type="text" name="attr_powerresistance" title="powerresistance" /> </span> </div> </td> </tr> </table> </td> </tr> <tr> <td style="text-align: left; padding: 2px;" valign="top"> <table class="tableNoCellSpacingNoCellPadding"> <tr> <td style="text-align: left;"> <span class="table-sheet-name" style="width: 140px;" data-i18n="attack" >Attack</span> <div class="table-sheet-row"> <span class="table-sheet-header" data-i18n="type">Type</span> <span class="table-sheet-header" data-i18n="total-i">Tot</span> <span class="table-sheet-header" data-i18n="temporary">Temp</span> </div> <div class="table-sheet-row"> <span class="table-sheet-row-name" style="width: 40px;" data-i18n="melee">Melee</span> <span class="table-sheet-data-center"> <input class="inputbox" style="width: 35px; height: 24px; text-align: center;" type="text" name="attr_meleeattackbonus" title="meleeattackbonus" value="(@{bab} +@{epicattackbonus} +@{strmodmab}+@{size}+@{mabmiscmod}+@{mabtempmod})" disabled> </span> <span class="table-sheet-data-center"> <input class="inputbox" style="width: 35px; height: 24px; text-align: center;" type="text" name="attr_mabtempmod" title="mabtempmod" value="0"> </span> <button type="roll" name="roll_meleeattackcheck" title="meleeattackcheck" value="@{meleeattackmacro}" ></button> </div> <div class="table-sheet-row"> <span class="table-sheet-row-name" style="width: 40px;" data-i18n="ranged-i">Rang.</span> <span class="table-sheet-data-center"> <input class="inputbox" style="width: 35px; height: 24px; text-align: center;" type="text" name="attr_rangedattackbonus" title="rangedattackbonus" value="(@{bab} +@{epicattackbonus} +@{dexmodrab}+@{size}+@{rabmiscmod}+@{rabtempmod})" disabled> </span> <span class="table-sheet-data-center"> <input class="inputbox" style="width: 35px; height: 24px; text-align: center;" type="text" name="attr_rabtempmod" title="rabtempmod" value="0"> </span> <button type="roll" name="roll_rangedattackcheck" title="rangedattackcheck" value="@{rangedattackmacro}"></button> </div> <div class="table-sheet-row"> <span class="table-sheet-row-name" style="width: 40px;" data-i18n="grapple-i">Grap.</span> <span class="table-sheet-data-center"> <input class="inputbox" style="width: 35px; height: 24px; text-align: center;" type="text" name="attr_grapple" title="grapple" value="(@{bab} +@{epicattackbonus} +@{grapplestrmod}+@{specialattacksizemod}+@{grapplemiscmod}+@{grappletempmod})" disabled> </span> <span class="table-sheet-data-center"> <input class="inputbox" style="width: 35px; height: 24px; text-align: center;" type="text" name="attr_grappletempmod" title="grappletempmod" value="0"> </span> <button type="roll" name="roll_Grapplecheck" title="Grapplecheck" value="@{grapplemacro}"></button> </div> </td> </tr> </table> </td> <td style="text-align: left; padding: 2px;" valign="top"> <table class="tableNoCellSpacingNoCellPadding"> <tr> <td style="text-align: left;"> <span class="table-sheet-name" style="width: 180px;" data-i18n="saving-throws" >Saving Throws</span> <div class="table-sheet-row"> <span class="table-sheet-header" data-i18n="saving-throws-i">ST</span> <span class="table-sheet-header" data-i18n="total-i">Tot</span> <span class="table-sheet-header" data-i18n="temporary">Temp</span> <span class="table-sheet-header" data-i18n="action-i">Act</span> </div> <div class="table-sheet-row"> <span class="table-sheet-row-name" style="width: 40px;" data-i18n="fortitude-i">Fort.</span> <span class="table-sheet-data-center"> <input class="inputbox" style="width: 35px; height: 24px; text-align: center;" type="text" name="attr_fortitude" title="fortitude" value="(@{fortitudebase} +@{fortitudeability} +@{fortitudeepicsavemod} +@{fortitudemagicmod} +@{fortitudemiscmod} +@{fortitudetempmod} +@{fortitudeactionmod})" disabled> </span> <span class="table-sheet-data-center"> <input class="inputbox" style="width: 35px; height: 24px; text-align: center;" type="text" name="attr_fortitudetempmod" title="fortitudetempmod" value="0"> </span> <span class="table-sheet-data-center"> <input class="inputbox" style="width: 35px; height: 24px; text-align: center;" type="text" name="attr_fortitudeactionmod" title="fortitudeactionmod" value="(@{bardicMusicBonusEnabled}*@{bardicMusicFortitudeBonus} + @{spellsBonusEnabled}*@{spellsFortitudeBonus} + @{powersBonusEnabled}*@{powersFortitudeBonus} + @{maneuversStancesBonusEnabled}*@{maneuversStancesFortitudeBonus} + @{conditionsBonusEnabled}*(@{frightenedEnabled} + @{panickedEnabled} + @{shakenEnabled} + @{sickenedEnabled}))" disabled> </span> <button type="roll" style="width:20px;" name="roll_fortitudecheck" title="fortitudecheck" value="@{fortitudemacro}"></button> </div> <div class="table-sheet-row"> <span class="table-sheet-row-name" style="width: 40px;" data-i18n="reflex-i">Ref.</span> <span class="table-sheet-data-center"> <input class="inputbox" style="width: 35px; height: 24px; text-align: center;" type="text" name="attr_reflex" title="reflex" value="(@{reflexbase} +@{reflexability} +@{reflexepicsavemod} +@{reflexmagicmod} +@{reflexmiscmod} +@{reflextempmod} +@{reflexactionmod})" disabled> </span> <span class="table-sheet-data-center"> <input class="inputbox" style="width: 35px; height: 24px; text-align: center;" type="text" name="attr_reflextempmod" title="reflextempmod" value="0"> </span> <span class="table-sheet-data-center"> <input class="inputbox" style="width: 35px; height: 24px; text-align: center;" type="text" name="attr_reflexactionmod" title="reflexactionmod" value="(@{bardicMusicBonusEnabled}*@{bardicMusicReflexBonus} + @{spellsBonusEnabled}*@{spellsReflexBonus} + @{powersBonusEnabled}*@{powersReflexBonus} + @{maneuversStancesBonusEnabled}*@{maneuversStancesReflexBonus} + @{conditionsBonusEnabled}*(@{frightenedEnabled} + @{panickedEnabled} + @{shakenEnabled} + @{sickenedEnabled}))" disabled> </span> <button type="roll" style="width:20px;" name="roll_reflexcheck" title="reflexcheck" value="@{reflexmacro}"></button> </div> <div class="table-sheet-row"> <span class="table-sheet-row-name" style="width: 40px;" data-i18n="will">Will</span> <span class="table-sheet-data-center"> <input class="inputbox" style="width: 35px; height: 24px; text-align: center;" type="text" name="attr_will" title="will" value="(@{willbase} +@{willability} +@{willepicsavemod} +@{willmagicmod} +@{willmiscmod} +@{willtempmod} +@{willactionmod})" disabled> </span> <span class="table-sheet-data-center"> <input class="inputbox" style="width: 35px; height: 24px; text-align: center;" type="text" name="attr_willtempmod" title="willtempmod" value="0" > </span> <span class="table-sheet-data-center"> <input class="inputbox" style="width: 35px; height: 24px; text-align: center;" type="text" name="attr_willactionmod" title="willactionmod" value="(@{bardicMusicBonusEnabled}*@{bardicMusicWillBonus} + @{spellsBonusEnabled}*@{spellsWillBonus} + @{powersBonusEnabled}*@{powersWillBonus} + @{maneuversStancesBonusEnabled}*@{maneuversStancesWillBonus} + @{conditionsBonusEnabled}*(@{frightenedEnabled} + @{panickedEnabled} + @{shakenEnabled} + @{sickenedEnabled}))" disabled> </span> <button type="roll" style="width:20px;" name="roll_willcheck" title="willcheck" value="@{willmacro}"></button> </div> </td> </tr> </table> </td> <td style="text-align: left; padding: 2px;" valign="top"> <table class="tableNoCellSpacingNoCellPadding"> <tr> <td style="text-align: left;"> <span class="table-sheet-name" style="width: 110px;" data-i18n="epic-levels">Epic Levels</span> <div class="table-sheet-row"> <span class="table-sheet-header" data-i18n="type">Type</span> <span class="table-sheet-header" data-i18n="bonus">Bonus</span> </div> <div class="table-sheet-row"> <span class="table-sheet-row-name" style="width: 55px;" data-i18n="attack">Atack.</span> <span class="table-sheet-data-center"> <input class="inputbox" style="width: 40px; height: 24px; text-align: center;" type="text" name="attr_epicattackbonus" title="epicattackbonus" value="0" /> </span> </div> <div class="table-sheet-row"> <span class="table-sheet-row-name" style="width: 40px;" data-i18n="saving-throws-i">ST</span> <span class="table-sheet-data-center"> <input class="inputbox" style="width: 40px; height: 24px; text-align: center;" type="text" name="attr_epicsavebonus" title="epicsavebonus" value="0" /> </span> </div> </td> </tr> </table> </td> </tr> <tr> <td style="text-align: left; padding: 2px;" valign="top" colspan="5"> <table class="tableNoCellSpacingNoCellPadding"> <tr> <td style="text-align: left;"> <span class="table-sheet-name" style="width: 812px;" data-i18n="armor-class">Armor Class</span> <div class="table-sheet-row"> <span class="table-sheet-label-base" ></span> <span class="table-sheet-label-base" ></span> <span class="table-sheet-label-base" data-i18n="armor-class-i">AC</span> <span class="table-sheet-data-left"> <input class="inputbox" style="width: 35px; height: 24px; margin: 1px; text-align: center;" type="text" name="attr_armorclass" title="armorclass" value="(10+@{armorclassbonus}+@{totalabilityacbonus}+@{armorclasssizemod}+@{acdodgemod}+@{acnaturalarmor}+@{acdeflectionmod}+@{acmiscmod})" disabled /> </span> <span class="table-sheet-label-base" data-i18n="touch">Touch</span> <span class="table-sheet-data-left"> <input class="inputbox" style="width: 35px; height: 24px; margin: 1px; text-align: center;" type="text" name="attr_touchac" title="touchac" value="(10+ @{totalabilitytouchacbonus} +@{armorclasssizemod} +@{acdodgemod} +@{acdeflectionmod} +@{totalmisctouchacbonus})" disabled /> </span> <span class="table-sheet-label-base" data-i18n="flat-footed">Flat Footed</span> <span class="table-sheet-data-left"> <input class="inputbox" style="width: 35px; height: 24px; margin: 1px; text-align: center;" type="text" name="attr_flatac" title="flatac" value="10 +@{totalabilityffacbonus} +@{armorclassbonus} +@{armorclasssizemod} +@{acnaturalarmor} +@{acdeflectionmod} +@{totalmiscffacbonus}" disabled /> </span> <span class="table-sheet-label-base" data-i18n="immobile">Immobile</span> <span class="table-sheet-data-left"> <input class="inputbox" style="width: 35px; height: 24px; margin: 1px; text-align: center;" type="text" name="attr_immoblac" title="immoblac" value="10 +@{totalabilityimmoblacbonus} +@{armorclassbonus} +@{armorclasssizemod} +@{acnaturalarmor} +@{acdeflectionmod} +@{totalmiscimmoblacbonus}" disabled /> </span> <span class="table-sheet-label-base"></span> <span class="table-sheet-data-left"></span> <span class="table-sheet-label-base" data-i18n="arcane-spell-failure">Arcane Spell Failure</span> <span class="table-sheet-data-left"> <input class="inputbox" style="width: 55px; height: 24px; text-align: center;" type="text" name="attr_arcanespellfailure" title="arcanespellfailure" /> <input class="inputbox" style="width: 55px; height: 24px; text-align: center;" type="text" name="attr_arcanespellfailure" title="arcanespellfailureAction" value="(@{conditionsBonusEnabled}*-5*@{deafenedEnabled})" disabled/> </span> </div> <div class="table-sheet-row"> <span class="table-sheet-data-left"> <input type="checkbox" class="checkbox-enabled" style="margin-top: 5px;" name="attr_tempBonusEnabled" title="tempBonusEnabled" value="1" checked /> </span> <span class="table-sheet-header table-sheet-data-left" style="vertical-align: middle;" data-i18n="temporary-colon">Temp:</span> <span class="table-sheet-label-base" data-i18n="armor">Armor</span> <span class="table-sheet-data-left"> <input class="inputbox" style="width: 35px; height: 24px; margin: 1px; text-align: center;" type="text" name="attr_armorBonusTemp" title="armorBonusTemp" value="0" /> </span> <span class="table-sheet-label-base" data-i18n="shield">Shiled</span> <span class="table-sheet-data-left"> <input class="inputbox" style="width: 35px; height: 24px; margin: 1px; text-align: center;" type="text" name="attr_shieldBonusTemp" title="shieldBonusTemp" value="0" /> </span> <span class="table-sheet-label-base" data-i18n="natural-armor">Natural Armor</span> <span class="table-sheet-data-left"> <input class="inputbox" style="width: 35px; height: 24px; margin: 1px; text-align: center;" type="text" name="attr_naturalArmorBonusTemp" title="naturalArmorBonusTemp" value="0" /> </span> <span class="table-sheet-label-base" data-i18n="dodge">Dodge</span> <span class="table-sheet-data-left"> <input class="inputbox" style="width: 35px; height: 24px; margin: 1px; text-align: center;" type="text" name="attr_dodgeBonusTemp" title="dodgeBonusTemp" value="0" /> </span> <span class="table-sheet-label-base" data-i18n="deflection">Deflection</span> <span class="table-sheet-data-left"> <input class="inputbox" style="width: 35px; height: 24px; margin: 1px; text-align: center;" type="text" name="attr_deflectionBonusTemp" title="deflectionBonusTemp" value="0" /> </span> <span class="table-sheet-label-base" style="text-align: right;" data-i18n="other">Other</span> <span class="table-sheet-data-left"> <input class="inputbox" style="width: 35px; height: 24px; margin: 1px; text-align: center;" type="text" name="attr_otherACBonusTemp" title="otherACBonusTemp" value="0" /> </span> </div> <div class="table-sheet-row"> <span class="table-sheet-data-left"></span> <span class="table-sheet-header table-sheet-data-left" style="vertical-align: middle;" data-i18n="modifiers-colon">Modifiers</span> <span class="table-sheet-label-base" data-i18n="armor">Armor</span> <span class="table-sheet-data-left"> <input class="inputbox" style="width: 35px; height: 24px; margin: 1px; text-align: center;" type="text" name="attr_armorBonusAction" title="armorBonusAction" value="(@{spellsBonusEnabled}*@{spellsArmorBonus} + @{powersBonusEnabled}*@{powersArmorBonus} + @{maneuversStancesBonusEnabled}*@{maneuversStancesArmorBonus})" disabled /> </span> <span class="table-sheet-label-base" data-i18n="shield">Shiled</span> <span class="table-sheet-data-left"> <input class="inputbox" style="width: 35px; height: 24px; margin: 1px; text-align: center;" type="text" name="attr_shieldBonusAction" title="shieldBonusAction" value="(@{spellsBonusEnabled}*@{spellsShieldBonus} + @{powersBonusEnabled}*@{powersShieldBonus} + @{maneuversStancesBonusEnabled}*@{maneuversStancesShieldBonus})" disabled /> </span> <span class="table-sheet-label-base" data-i18n="natural-armor">Natural Armor</span> <span class="table-sheet-data-left"> <input class="inputbox" style="width: 35px; height: 24px; margin: 1px; text-align: center;" type="text" name="attr_naturalArmorBonusAction" title="naturalArmorBonusAction" value="(@{spellsBonusEnabled}*@{spellsNaturalArmorBonus} + @{powersBonusEnabled}*@{powersNaturalArmorBonus} + @{maneuversStancesBonusEnabled}*@{maneuversStancesNaturalArmorBonus})" disabled /> </span> <span class="table-sheet-label-base" data-i18n="dodge">Dodge</span> <span class="table-sheet-data-left"> <input class="inputbox" style="width: 35px; height: 24px; margin: 1px; text-align: center;" type="text" name="attr_dodgeBonusAction" title="dodgeBonusAction" value="(@{fightingDefensivelyCombatExpertiseBonusEnabled}*(@{fightingDefensivelyEnabled}*@{fightingDefensivelyACBonus} + @{totalDefenceEnabled}*@{totalDefenceACBonus} + @{combatExpertiseEnabled}*@{combatExpertiseACBonus}) + @{bardicMusicBonusEnabled}*@{bardicMusicACBonus} + @{spellsBonusEnabled}*@{spellsDodgeBonus} + @{powersBonusEnabled}*@{powersDodgeBonus} + @{maneuversStancesBonusEnabled}*@{maneuversStancesDodgeBonus})" disabled /> </span> <span class="table-sheet-label-base" data-i18n="deflection">Deflection</span> <span class="table-sheet-data-left"> <input class="inputbox" style="width: 35px; height: 24px; margin: 1px; text-align: center;" type="text" name="attr_deflectionBonusAction" title="deflectionBonusAction" value="(@{spellsBonusEnabled}*@{spellsDeflectionBonus} + @{powersBonusEnabled}*@{powersDeflectionBonus} + @{maneuversStancesBonusEnabled}*@{maneuversStancesDeflectionBonus})" disabled /> </span> <span class="table-sheet-label-base" style="text-align: right;" data-i18n="other">Other</span> <span class="table-sheet-data-left"> <input class="inputbox" style="width: 35px; height: 24px; margin: 1px; text-align: center;" type="text" name="attr_otherACBonusAction" title="otherACBonusAction" value="(@{twoWeaponsMultiattackBonusEnabled}*@{twoWeaponsEnabled}*@{twoWeaponsACBonus} + @{rageBonusEnabled}*@{rageACBonus}+@{sneakSuddenSkirmishBonusEnabled}*@{skirmishEnabled}*@{skirmishACBonus} + @{spellsBonusEnabled}*@{spellsOtherACBonus} + @{powersBonusEnabled}*@{powersOtherACBonus} + @{maneuversStancesBonusEnabled}*@{maneuversStancesOtherACBonus} + @{conditionsBonusEnabled}*(@{blindedEnabled}))" disabled /> </span> </div> </td> </tr> </table> </td> </tr> </table> <button type="action" name="act_resetTempBonus" class="btn-action" style="margin-left: 200px; height: 20px; font-weight: bold;"><span style="text-align: right;" data-i18n="reset-temp-bonus">Reset Temp Bonus</span></button> <button type="action" name="act_disableModifiers" class="btn-action" style="margin-left: 5px; height: 20px; font-weight: bold;"><span style="text-align: right;" data-i18n="disable-modifiers">Disable Modifiers</span></button> <button type="action" name="act_collapseAllModifiers" class="btn-action" style="margin-left: 5px; height: 20px; font-weight: bold;"><span style="text-align: right;" data-i18n="collapse-all-modifiers">Collapse All Modifiers</span></button> <table> <tr> <td style="text-align: left; padding: 2px;" valign="top" rowspan="0"> <table class="tableNoCellSpacingNoCellPadding"> <tr> <td style="text-align: left;"> <span class="table-sheet-name" style="width: 410px;" data-i18n="weapons">Weapons</span> <input type="checkbox" style="display: none;" class="switch-attackSeparateModeSelection-show" title="attackmode" name="attr_attackmode" value="1" /> <input type="checkbox" style="display: none;" class="switch-attackSingleModeSelection-show" title="attackmode" name="attr_attackmode" value="2" /> <input type="checkbox" style="display: none;" class="switch-rerollCriticModeSelection-show" title="criticmode" name="attr_criticmode" value="2" /> <input type="checkbox" style="display: none;" class="switch-multiplyCriticModeSelection-show" title="criticmode" name="attr_criticmode" value="3" /> <input type="checkbox" style="display: none;" class="switch-customCriticModeSelection-show" title="criticmode" name="attr_criticmode" value="4" /> <input type="checkbox" style="display: none;" class="switch-uniteDamageModeSelection-show" title="damagemode" name="attr_damagemode" value="1" /> <input type="checkbox" style="display: none;" class="switch-splittedDamageModeSelection-show" title="damagemode" name="attr_damagemode" value="2" /> <div class="table-sheet-row table-action"> <span class="table-sheet-header" data-i18n="type">Type</span> <span class="table-sheet-header" data-i18n="weapon">Weapon</span> <span class="table-sheet-header" data-i18n="hand">Hand</span> <span class="table-sheet-header" data-i18n="single-attack-i">Att.</span> <span class="table-sheet-header switch-attack-singleReroll-label-attack-damage" data-i18n="single-attack-damage-i">Att/Dam</span> <span class="table-sheet-header" data-i18n="full-attack-i">Full</span> <span class="table-sheet-header" data-i18n="damage-roll-i">Dam.</span> <span class="table-sheet-header" data-i18n="critic-roll-i">Crit</span> </div> <div class="table-sheet-row table-action"> <span class="table-sheet-data-center"> <select style="height: 24px; width: 55px; font-size: 0.75em; margin-bottom: 0px;" name="attr_weapon1category" title="weapon1category"> <option style="width: 45px;" value="light" data-i18n="light">Light</option> <option style="width: 45px;" value="1-hand" data-i18n="1-hand" selected>1-Hand</option> <option style="width: 45px;" value="2-hand" data-i18n="2-hand">2-Hand</option> <option style="width: 45px;" value="ranged" data-i18n="ranged-i">Ranged</option> <option style="width: 45px;" value="unarmed" data-i18n="unarmed-i">Unar.</option> <option style="width: 45px;" value="natural" data-i18n="natural-i">Nat.</option> </select> </span> <span class="table-sheet-data-center"> <input class="inputbox" style="width: 150px; height: 24px;" type="text" name="attr_weapon1name" title="weapon1name"> </span> <span class="table-sheet-data-center"> <select style="height: 24px; width: 55px; font-size: 0.75em; margin-bottom: 0px;" name="attr_weapon1hand" title="weapon1hand"> <option style="width: 45px;" value="primary-hand" data-i18n="primary-hand-i" selected>Pri. H.</option> <option style="width: 45px;" value="off-hand" data-i18n="off-hand-i">Off H.</option> <option style="width: 45px;" value="secondary-weapon" data-i18n="secondary-weapon-i">Sec. W.</option> </select> </span> <span class="table-sheet-data-center"> <button class="btn-roll" style="width: 15px; height: 15px;" type="action" name="act_weapon1singleattackaction" title="weapon1singleattackaction"></button> </span> <span class="table-sheet-data-center switch-attack-singleReroll-button-attack-damage"> <button class="btn-roll" style="width: 15px; height: 15px;" type="action" name="act_weapon1attackaction" title="weapon1attackaction"></button> </span> <span class="table-sheet-data-center"> <button class="btn-roll" style="width: 15px; height: 15px;" type="action" name="act_weapon1fullattackaction" title="weapon1fullattack"></button> </span> <span class="table-sheet-data-center"> <button class="btn-roll" style="width: 15px; height: 15px;" type="action" name="act_weapon1damagerollaction" title="weapon1damagerollaction"></button> </span> <span class="table-sheet-data-center"> <button class="btn-roll" style="width: 15px; height: 15px;" type="action" name="act_weapon1criticrollaction" title="weapon1criticrollaction"></button> </span> </div> <div class="table-sheet-row table-action"> <span class="table-sheet-data-center"> <select style="height: 24px; width: 55px; font-size: 0.75em; margin-bottom: 0px;" name="attr_weapon2category" title="weapon2category"> <option style="width: 45px;" value="light" data-i18n="light">Light</option> <option style="width: 45px;" value="1-hand" data-i18n="1-hand" selected>1-Hand</option> <option style="width: 45px;" value="2-hand" data-i18n="2-hand">2-Hand</option> <option style="width: 45px;" value="ranged" data-i18n="ranged-i">Ranged</option> <option style="width: 45px;" value="unarmed" data-i18n="unarmed-i">Unar.</option> <option style="width: 45px;" value="natural" data-i18n="natural-i">Nat.</option> </select> </span> <span class="table-sheet-data-center"> <input class="inputbox" style="width: 150px; height: 24px;" type="text" name="attr_weapon2name" title="weapon2name"> </span> <span class="table-sheet-data-center"> <select style="height: 24px; width: 55px; font-size: 0.75em; margin-bottom: 0px;" name="attr_weapon2hand" title="weapon2hand"> <option style="width: 45px;" value="primary-hand" data-i18n="primary-hand-i" selected>Pri. H.</option> <option style="width: 45px;" value="off-hand" data-i18n="off-hand-i">Off H.</option> <option style="width: 45px;" value="secondary-weapon" data-i18n="secondary-weapon-i">Sec. W.</option> </select> </span> <span class="table-sheet-data-center"> <button class="btn-roll" style="width: 15px; height: 15px;" type="action" name="act_weapon2singleattackaction" title="weapon2singleattackaction"></button> </span> <span class="table-sheet-data-center switch-attack-singleReroll-button-attack-damage"> <button class="btn-roll" style="width: 15px; height: 15px;" type="action" name="act_weapon2attackaction" title="weapon2attackaction"></button> </span> <span class="table-sheet-data-center"> <button class="btn-roll" style="width: 15px; height: 15px;" type="action" name="act_weapon2fullattackaction" title="weapon2fullattack"></button> </span> <span class="table-sheet-data-center"> <button class="btn-roll" style="width: 15px; height: 15px;" type="action" name="act_weapon2damagerollaction" title="weapon2damagerollaction"></button> </span> <span class="table-sheet-data-center"> <button class="btn-roll" style="width: 15px; height: 15px;" type="action" name="act_weapon2criticrollaction" title="weapon2criticrollaction"></button> </span> </div> <div class="table-sheet-row table-action"> <span class="table-sheet-data-center"> <select style="height: 24px; width: 55px; font-size: 0.75em; margin-bottom: 0px;" name="attr_weapon3category" title="weapon3category"> <option style="width: 45px;" value="light" data-i18n="light">Light</option> <option style="width: 45px;" value="1-hand" data-i18n="1-hand" selected>1-Hand</option> <option style="width: 45px;" value="2-hand" data-i18n="2-hand">2-Hand</option> <option style="width: 45px;" value="ranged" data-i18n="ranged-i">Ranged</option> <option style="width: 45px;" value="unarmed" data-i18n="unarmed-i">Unar.</option> <option style="width: 45px;" value="natural" data-i18n="natural-i">Nat.</option> </select> </span> <span class="table-sheet-data-center"> <input class="inputbox" style="width: 150px; height: 24px;" type="text" name="attr_weapon3name" title="weapon3name"> </span> <span class="table-sheet-data-center"> <select style="height: 24px; width: 55px; font-size: 0.75em; margin-bottom: 0px;" name="attr_weapon3hand" title="weapon3hand"> <option style="width: 45px;" value="primary-hand" data-i18n="primary-hand-i" selected>Pri. H.</option> <option style="width: 45px;" value="off-hand" data-i18n="off-hand-i">Off H.</option> <option style="width: 45px;" value="secondary-weapon" data-i18n="secondary-weapon-i">Sec. W.</option> </select> </span> <span class="table-sheet-data-center"> <button class="btn-roll" style="width: 15px; height: 15px;" type="action" name="act_weapon3singleattackaction" title="weapon3singleattackaction"></button> </span> <span class="table-sheet-data-center switch-attack-singleReroll-button-attack-damage"> <button class="btn-roll" style="width: 15px; height: 15px;" type="action" name="act_weapon3attackaction" title="weapon3attackaction"></button> </span> <span class="table-sheet-data-center"> <button class="btn-roll" style="width: 15px; height: 15px;" type="action" name="act_weapon3fullattackaction" title="weapon3fullattack"></button> </span> <span class="table-sheet-data-center"> <button class="btn-roll" style="width: 15px; height: 15px;" type="action" name="act_weapon3damagerollaction" title="weapon3damagerollaction"></button> </span> <span class="table-sheet-data-center"> <button class="btn-roll" style="width: 15px; height: 15px;" type="action" name="act_weapon3criticrollaction" title="weapon3criticrollaction"></button> </span> </div> <div class="table-sheet-row table-action"> <span class="table-sheet-data-center"> <select style="height: 24px; width: 55px; font-size: 0.75em; margin-bottom: 0px;" name="attr_weapon4category" title="weapon4category"> <option style="width: 45px;" value="light" data-i18n="light">Light</option> <option style="width: 45px;" value="1-hand" data-i18n="1-hand" selected>1-Hand</option> <option style="width: 45px;" value="2-hand" data-i18n="2-hand">2-Hand</option> <option style="width: 45px;" value="ranged" data-i18n="ranged-i">Ranged</option> <option style="width: 45px;" value="unarmed" data-i18n="unarmed-i">Unar.</option> <option style="width: 45px;" value="natural" data-i18n="natural-i">Nat.</option> </select> </span> <span class="table-sheet-data-center"> <input class="inputbox" style="width: 150px; height: 24px;" type="text" name="attr_weapon4name" title="weapon4name"> </span> <span class="table-sheet-data-center"> <select style="height: 24px; width: 55px; font-size: 0.75em; margin-bottom: 0px;" name="attr_weapon4hand" title="weapon1hand"> <option style="width: 45px;" value="primary-hand" data-i18n="primary-hand-i" selected>Pri. H.</option> <option style="width: 45px;" value="off-hand" data-i18n="off-hand-i">Off H.</option> <option style="width: 45px;" value="secondary-weapon" data-i18n="secondary-weapon-i">Sec. W.</option> </select> </span> <span class="table-sheet-data-center"> <button class="btn-roll" style="width: 15px; height: 15px;" type="action" name="act_weapon4singleattackaction" title="weapon4singleattackaction"></button> </span> <span class="table-sheet-data-center switch-attack-singleReroll-button-attack-damage"> <button class="btn-roll" style="width: 15px; height: 15px;" type="action" name="act_weapon4attackaction" title="weapon4attackaction"></button> </span> <span class="table-sheet-data-center"> <button class="btn-roll" style="width: 15px; height: 15px;" type="action" name="act_weapon4fullattackaction" title="weapon4fullattack"></button> </span> <span class="table-sheet-data-center"> <button class="btn-roll" style="width: 15px; height: 15px;" type="action" name="act_weapon4damagerollaction" title="weapon4damagerollaction"></button> </span> <span class="table-sheet-data-center"> <button class="btn-roll" style="width: 15px; height: 15px;" type="action" name="act_weapon4criticrollaction" title="weapon4criticrollaction"></button> </span> </div> <div class="table-sheet-row table-action"> <span class="table-sheet-data-center"> <select style="height: 24px; width: 55px; font-size: 0.75em; margin-bottom: 0px;" name="attr_weapon5category" title="weapon5category"> <option style="width: 45px;" value="light" data-i18n="light">Light</option> <option style="width: 45px;" value="1-hand" data-i18n="1-hand" selected>1-Hand</option> <option style="width: 45px;" value="2-hand" data-i18n="2-hand">2-Hand</option> <option style="width: 45px;" value="ranged" data-i18n="ranged-i">Ranged</option> <option style="width: 45px;" value="unarmed" data-i18n="unarmed-i">Unar.</option> <option style="width: 45px;" value="natural" data-i18n="natural-i">Nat.</option> </select> </span> <span class="table-sheet-data-center"> <input class="inputbox" style="width: 150px; height: 24px;" type="text" name="attr_weapon5name" title="weapon5name"> </span> <span class="table-sheet-data-center"> <select style="height: 24px; width: 55px; font-size: 0.75em; margin-bottom: 0px;" name="attr_weapon5hand" title="weapon5hand"> <option style="width: 45px;" value="primary-hand" data-i18n="primary-hand-i" selected>Pri. H.</option> <option style="width: 45px;" value="off-hand" data-i18n="off-hand-i">Off H.</option> <option style="width: 45px;" value="secondary-weapon" data-i18n="secondary-weapon-i">Sec. W.</option> </select> </span> <span class="table-sheet-data-center"> <button class="btn-roll" style="width: 15px; height: 15px;" type="action" name="act_weapon5singleattackaction" title="weapon5singleattackaction"></button> </span> <span class="table-sheet-data-center switch-attack-singleReroll-button-attack-damage"> <button class="btn-roll" style="width: 15px; height: 15px;" type="action" name="act_weapon5attackaction" title="weapon5attackaction"></button> </span> <span class="table-sheet-data-center"> <button class="btn-roll" style="width: 15px; height: 15px;" type="action" name="act_weapon5fullattackaction" title="weapon5fullattack"></button> </span> <span class="table-sheet-data-center"> <button class="btn-roll" style="width: 15px; height: 15px;" type="action" name="act_weapon5damagerollaction" title="weapon5damagerollaction"></button> </span> <span class="table-sheet-data-center"> <button class="btn-roll" style="width: 15px; height: 15px;" type="action" name="act_weapon5criticrollaction" title="weapon5criticrollaction"></button> </span> </div> <div class="table-sheet-row table-action"> <span class="table-sheet-data-center"> <select style="height: 24px; width: 55px; font-size: 0.75em; margin-bottom: 0px;" name="attr_weapon6category" title="weapon6category"> <option style="width: 45px;" value="light" data-i18n="light">Light</option> <option style="width: 45px;" value="1-hand" data-i18n="1-hand" selected>1-Hand</option> <option style="width: 45px;" value="2-hand" data-i18n="2-hand">2-Hand</option> <option style="width: 45px;" value="ranged" data-i18n="ranged-i">Ranged</option> <option style="width: 45px;" value="unarmed" data-i18n="unarmed-i">Unar.</option> <option style="width: 45px;" value="natural" data-i18n="natural-i">Nat.</option> </select> </span> <span class="table-sheet-data-center"> <input class="inputbox" style="width: 150px; height: 24px;" type="text" name="attr_weapon6name" title="weapon6name"> </span> <span class="table-sheet-data-center"> <select style="height: 24px; width: 55px; font-size: 0.75em; margin-bottom: 0px;" name="attr_weapon6hand" title="weapon6hand"> <option style="width: 45px;" value="primary-hand" data-i18n="primary-hand-i" selected>Pri. H.</option> <option style="width: 45px;" value="off-hand" data-i18n="off-hand-i">Off H.</option> <option style="width: 45px;" value="secondary-weapon" data-i18n="secondary-weapon-i">Sec. W.</option> </select> </span> <span class="table-sheet-data-center"> <button class="btn-roll" style="width: 15px; height: 15px;" type="action" name="act_weapon6singleattackaction" title="weapon6singleattackaction"></button> </span> <span class="table-sheet-data-center switch-attack-singleReroll-button-attack-damage"> <button class="btn-roll" style="width: 15px; height: 15px;" type="action" name="act_weapon6attackaction" title="weapon6attackaction"></button> </span> <span class="table-sheet-data-center"> <button class="btn-roll" style="width: 15px; height: 15px;" type="action" name="act_weapon6fullattackaction" title="weapon6fullattack"></button> </span> <span class="table-sheet-data-center"> <button class="btn-roll" style="width: 15px; height: 15px;" type="action" name="act_weapon6damagerollaction" title="weapon6damagerollaction"></button> </span> <span class="table-sheet-data-center"> <button class="btn-roll" style="width: 15px; height: 15px;" type="action" name="act_weapon6criticrollaction" title="weapon6criticrollaction"></button> </span> </div> <div class="table-sheet-row table-action"> <span class="table-sheet-data-center"> <select style="height: 24px; width: 55px; font-size: 0.75em; margin-bottom: 0px;" name="attr_weapon7category" title="weapon7category"> <option style="width: 45px;" value="light" data-i18n="light">Light</option> <option style="width: 45px;" value="1-hand" data-i18n="1-hand" selected>1-Hand</option> <option style="width: 45px;" value="2-hand" data-i18n="2-hand">2-Hand</option> <option style="width: 45px;" value="ranged" data-i18n="ranged-i">Ranged</option> <option style="width: 45px;" value="unarmed" data-i18n="unarmed-i">Unar.</option> <option style="width: 45px;" value="natural" data-i18n="natural-i">Nat.</option> </select> </span> <span class="table-sheet-data-center"> <input class="inputbox" style="width: 150px; height: 24px;" type="text" name="attr_weapon7name" title="weapon7name"> </span> <span class="table-sheet-data-center"> <select style="height: 24px; width: 55px; font-size: 0.75em; margin-bottom: 0px;" name="attr_weapon7hand" title="weapon7hand"> <option style="width: 45px;" value="primary-hand" data-i18n="primary-hand-i" selected>Pri. H.</option> <option style="width: 45px;" value="off-hand" data-i18n="off-hand-i">Off H.</option> <option style="width: 45px;" value="secondary-weapon" data-i18n="secondary-weapon-i">Sec. W.</option> </select> </span> <span class="table-sheet-data-center"> <button class="btn-roll" style="width: 15px; height: 15px;" type="action" name="act_weapon7singleattackaction" title="weapon7singleattackaction"></button> </span> <span class="table-sheet-data-center switch-attack-singleReroll-button-attack-damage"> <button class="btn-roll" style="width: 15px; height: 15px;" type="action" name="act_weapon7attackaction" title="weapon7attackaction"></button> </span> <span class="table-sheet-data-center"> <button class="btn-roll" style="width: 15px; height: 15px;" type="action" name="act_weapon7fullattackaction" title="weapon7fullattack"></button> </span> <span class="table-sheet-data-center"> <button class="btn-roll" style="width: 15px; height: 15px;" type="action" name="act_weapon7damagerollaction" title="weapon7damagerollaction"></button> </span> <span class="table-sheet-data-center"> <button class="btn-roll" style="width: 15px; height: 15px;" type="action" name="act_weapon7criticrollaction" title="weapon7criticrollaction"></button> </span> </div> <div class="table-sheet-row table-action"> <span class="table-sheet-data-center"> <select style="height: 24px; width: 55px; font-size: 0.75em; margin-bottom: 0px;" name="attr_weapon8category" title="weapon8category"> <option style="width: 45px;" value="light" data-i18n="light">Light</option> <option style="width: 45px;" value="1-hand" data-i18n="1-hand" selected>1-Hand</option> <option style="width: 45px;" value="2-hand" data-i18n="2-hand">2-Hand</option> <option style="width: 45px;" value="ranged" data-i18n="ranged-i">Ranged</option> <option style="width: 45px;" value="unarmed" data-i18n="unarmed-i">Unar.</option> <option style="width: 45px;" value="natural" data-i18n="natural-i">Nat.</option> </select> </span> <span class="table-sheet-data-center"> <input class="inputbox" style="width: 150px; height: 24px;" type="text" name="attr_weapon8name" title="weapon8name"> </span> <span class="table-sheet-data-center"> <select style="height: 24px; width: 55px; font-size: 0.75em; margin-bottom: 0px;" name="attr_weapon8hand" title="weapon8hand"> <option style="width: 45px;" value="primary-hand" data-i18n="primary-hand-i" selected>Pri. H.</option> <option style="width: 45px;" value="off-hand" data-i18n="off-hand-i">Off H.</option> <option style="width: 45px;" value="secondary-weapon" data-i18n="secondary-weapon-i">Sec. W.</option> </select> </span> <span class="table-sheet-data-center"> <button class="btn-roll" style="width: 15px; height: 15px;" type="action" name="act_weapon8singleattackaction" title="weapon8singleattackaction"></button> </span> <span class="table-sheet-data-center switch-attack-singleReroll-button-attack-damage"> <button class="btn-roll" style="width: 15px; height: 15px;" type="action" name="act_weapon8attackaction" title="weapon8attackaction"></button> </span> <span class="table-sheet-data-center"> <button class="btn-roll" style="width: 15px; height: 15px;" type="action" name="act_weapon8fullattackaction" title="weapon8fullattack"></button> </span> <span class="table-sheet-data-center"> <button class="btn-roll" style="width: 15px; height: 15px;" type="action" name="act_weapon8damagerollaction" title="weapon8damagerollaction"></button> </span> <span class="table-sheet-data-center"> <button class="btn-roll" style="width: 15px; height: 15px;" type="action" name="act_weapon8criticrollaction" title="weapon8criticrollaction"></button> </span> </div> <div class="table-sheet-row table-action"> <span class="table-sheet-data-center"> <select style="height: 24px; width: 55px; font-size: 0.75em; margin-bottom: 0px;" name="attr_weapon9category" title="weapon9category"> <option style="width: 45px;" value="light" data-i18n="light">Light</option> <option style="width: 45px;" value="1-hand" data-i18n="1-hand" selected>1-Hand</option> <option style="width: 45px;" value="2-hand" data-i18n="2-hand">2-Hand</option> <option style="width: 45px;" value="ranged" data-i18n="ranged-i">Ranged</option> <option style="width: 45px;" value="unarmed" data-i18n="unarmed-i">Unar.</option> <option style="width: 45px;" value="natural" data-i18n="natural-i">Nat.</option> </select> </span> <span class="table-sheet-data-center"> <input class="inputbox" style="width: 150px; height: 24px;" type="text" name="attr_weapon9name" title="weapon9name"> </span> <span class="table-sheet-data-center"> <select style="height: 24px; width: 55px; font-size: 0.75em; margin-bottom: 0px;" name="attr_weapon9hand" title="weapon9hand"> <option style="width: 45px;" value="primary-hand" data-i18n="primary-hand-i" selected>Pri. H.</option> <option style="width: 45px;" value="off-hand" data-i18n="off-hand-i">Off H.</option> <option style="width: 45px;" value="secondary-weapon" data-i18n="secondary-weapon-i">Sec. W.</option> </select> </span> <span class="table-sheet-data-center"> <button class="btn-roll" style="width: 15px; height: 15px;" type="action" name="act_weapon9singleattackaction" title="weapon9singleattackaction"></button> </span> <span class="table-sheet-data-center switch-attack-singleReroll-button-attack-damage"> <button class="btn-roll" style="width: 15px; height: 15px;" type="action" name="act_weapon9attackaction" title="weapon9attackaction"></button> </span> <span class="table-sheet-data-center"> <button class="btn-roll" style="width: 15px; height: 15px;" type="action" name="act_weapon9fullattackaction" title="weapon9fullattack"></button> </span> <span class="table-sheet-data-center"> <button class="btn-roll" style="width: 15px; height: 15px;" type="action" name="act_weapon9damagerollaction" title="weapon9damagerollaction"></button> </span> <span class="table-sheet-data-center"> <button class="btn-roll" style="width: 15px; height: 15px;" type="action" name="act_weapon9criticrollaction" title="weapon9criticrollaction"></button> </span> </div> <div class="table-sheet-row table-action"> <span class="table-sheet-data-center"> <select style="height: 24px; width: 55px; font-size: 0.75em; margin-bottom: 0px;" name="attr_weapon10category" title="weapon10category"> <option style="width: 45px;" value="light" data-i18n="light">Light</option> <option style="width: 45px;" value="1-hand" data-i18n="1-hand" selected>1-Hand</option> <option style="width: 45px;" value="2-hand" data-i18n="2-hand">2-Hand</option> <option style="width: 45px;" value="ranged" data-i18n="ranged-i">Ranged</option> <option style="width: 45px;" value="unarmed" data-i18n="unarmed-i">Unar.</option> <option style="width: 45px;" value="natural" data-i18n="natural-i">Nat.</option> </select> </span> <span class="table-sheet-data-center"> <input class="inputbox" style="width: 150px; height: 24px;" type="text" name="attr_weapon10name" title="weapon10name"> </span> <span class="table-sheet-data-center"> <select style="height: 24px; width: 55px; font-size: 0.75em; margin-bottom: 0px;" name="attr_weapon10hand" title="weapon10hand"> <option style="width: 45px;" value="primary-hand" data-i18n="primary-hand-i" selected>Pri. H.</option> <option style="width: 45px;" value="off-hand" data-i18n="off-hand-i">Off H.</option> <option style="width: 45px;" value="secondary-weapon" data-i18n="secondary-weapon-i">Sec. W.</option> </select> </span> <span class="table-sheet-data-center"> <button class="btn-roll" style="width: 15px; height: 15px;" type="action" name="act_weapon10singleattackaction" title="weapon10singleattackaction"></button> </span> <span class="table-sheet-data-center switch-attack-singleReroll-button-attack-damage"> <button class="btn-roll" style="width: 15px; height: 15px;" type="action" name="act_weapon10attackaction" title="weapon10attackaction"></button> </span> <span class="table-sheet-data-center"> <button class="btn-roll" style="width: 15px; height: 15px;" type="action" name="act_weapon10fullattackaction" title="weapon10fullattack"></button> </span> <span class="table-sheet-data-center"> <button class="btn-roll" style="width: 15px; height: 15px;" type="action" name="act_weapon10damagerollaction" title="weapon10damagerollaction"></button> </span> <span class="table-sheet-data-center"> <button class="btn-roll" style="width: 15px; height: 15px;" type="action" name="act_weapon10criticrollaction" title="weapon10criticrollaction"></button> </span> </div> <div class="table-action"> <fieldset class="repeating_weapons"> <div class="table-sheet-row"> <span class="table-sheet-data-center"> <select style="height: 24px; width: 55px; font-size: 0.75em; margin-bottom: 0px;" name="attr_weaponcategory" title="weaponcategory"> <option style="width: 45px;" value="light" data-i18n="light">Light</option> <option style="width: 45px;" value="1-hand" data-i18n="1-hand" selected>1-Hand</option> <option style="width: 45px;" value="2-hand" data-i18n="2-hand">2-Hand</option> <option style="width: 45px;" value="ranged" data-i18n="ranged-i">Ranged</option> <option style="width: 45px;" value="unarmed" data-i18n="unarmed-i">Unar.</option> <option style="width: 45px;" value="natural" data-i18n="natural-i">Nat.</option> </select> </span> <span class="table-sheet-data-center" > <input class="inputbox switch-attack-singleReroll-input-name" style="width: 150px; height: 24px;" type="text" name="attr_weaponname" title="weaponname"> </span> <span class="table-sheet-data-center"> <select class="switch-attack-singleReroll-select-type" style="height: 24px; width: 55px; font-size: 0.75em; margin-bottom: 0px;" name="attr_weaponhand" title="weaponhand"> <option style="width: 45px;" value="primary-hand" data-i18n="primary-hand-i" selected>Pri. H.</option> <option style="width: 45px;" value="off-hand" data-i18n="off-hand-i">Off H.</option> <option style="width: 45px;" value="secondary-weapon" data-i18n="secondary-weapon-i">Sec. W.</option> </select> </span> <span class="table-sheet-data-center"> <button class="btn-roll switch-attack-singleReroll-button-single-attack" style="width: 15px; height: 15px;" type="action" name="act_weaponsingleattackaction" title="weaponsingleattackaction"></button> </span> <span class="table-sheet-data-center"> <button class="btn-roll switch-attack-singleReroll-button-attack-damage" style="width: 15px; height: 15px;" type="action" name="act_weaponattackaction" title="weaponattackaction"></button> </span> <span class="table-sheet-data-center"> <button class="btn-roll switch-attack-singleReroll-button-full-attack" style="width: 15px; height: 15px;" type="action" name="act_weaponfullattackaction" title="weaponfullattack"></button> </span> <span class="table-sheet-data-center"> <button class="btn-roll switch-attack-singleReroll-button-damage" style="width: 15px; height: 15px;" type="action" name="act_weapondamagerollaction" title="weapondamagerollaction"></button> </span> <span class="table-sheet-data-center"> <button class="btn-roll switch-attack-singleReroll-button-critic" style="width: 15px; height: 15px;" type="action" name="act_weaponcriticrollaction" title="weaponcriticrollaction"></button> </span> </div> </fieldset> </div> </td> </tr> </table> </td> <td style="text-align: left; padding: 2px; height: 18px;" valign="top"> <table class="tableNoCellSpacingNoCellPadding"> <tr> <td style="text-align: left;"> <span class="table-sheet-name" style="width: 400px;" data-i18n="modifiers">Modifiers</span> </td> </tr> <tr class="action-separator"> <!-- Autocalculate full attack --> <td style="text-align: left;"> <input type="checkbox" class="checkbox-enabled" style="margin-left: 34px" name="attr_autocalculateFullAttack" title="autocalculateFullAttack" value="1" checked /> <span class="table-sheet-label" data-i18n="autocalculate-full-attack-macro">Autocalculate Full Attack Macro</span> </td> </tr> <tr class="action-separator"> <!-- Global Bonus --> <td style="text-align: left;"> <input type="checkbox" class="global-bonus-show arrow" style="margin-left: 0px;" title="globalBonus-show" name="attr_globalBonus-show" value="1" /> <span></span> <input type="checkbox" class="checkbox-enabled" name="attr_globalBonusEnabled" title="globalBonusEnabled" value="1" checked /> <span class="table-sheet-label" data-i18n="global-bonus">Global Bonus</span> <div class="global-bonus table-sheet-row"> <span class="table-sheet-label-base" style="padding-left: 10px;" data-i18n="attack">Attack</span> <span class="table-sheet-data-left"> <input class="inputbox" style="height: 24px; width: 35px; margin: 3px;" type="text" name="attr_globalAttackBonus" title="globalAttackBonus" value="0" /> </span> <span class="table-sheet-label-base" style="padding-left: 5px;" data-i18n="damage">Damage</span> <span class="table-sheet-data-left"> <input class="inputbox" style="height: 24px; width: 35px; margin: 3px;" type="text" name="attr_globalDamageBonus" title="globalDamageBonus" value="0" /> </span> <span class="table-sheet-label-base" style="padding-left: 5px;" data-i18n="variable-damage-i">Var. Damage</span> <span class="table-sheet-data-left"> <input class="inputbox" style="height: 24px; width: 130px; margin: 3px;" type="text" name="attr_globalVariableDamageBonus" title="globalVariableDamageBonus" value="0" /> </span> </div> </td> </tr> <tr class="action-separator"> <!-- General Bonus --> <td style="text-align: left;"> <input type="checkbox" class="general-bonus-show arrow" style="margin-left: 0px;" title="generalBonus-show" name="attr_generalBonus-show" value="1" /> <span></span> <input type="checkbox" class="checkbox-enabled" name="attr_generalBonusEnabled" title="generalBonusEnabled" value="1" /> <span class="table-sheet-label" data-i18n="general-bonus">General Bonus</span> <div class="general-bonus table-sheet-row"> <span class="table-sheet-data-left" style="padding-left: 10px;"> <input type="checkbox" class="checkbox-enabled" name="attr_flankEnabled" title="flankEnabled" value="2" /> </span> <span class="table-sheet-label-base" data-i18n="flank">Flank</span> <span class="table-sheet-data-left" style="padding-left: 15px; text-align: right;"> <input type="checkbox" class="checkbox-enabled" name="attr_higherGroundEnabled" title="higherGroundEnabled" value="1" /> </span> <span class="table-sheet-label-base" data-i18n="higher-ground">Higher Ground</span> <span class="table-sheet-data-left" style="padding-left: 15px;"> <input type="checkbox" class="checkbox-enabled" name="attr_tightSpaceEnabled" title="tightSpaceEnabled" value="-4" /> </span> <span class="table-sheet-label-base" data-i18n="tight-space">Tight Space</span> </div> <div class="general-bonus table-sheet-row"> <span class="table-sheet-data-left" style="padding-left: 10px;"> <input type="checkbox" class="checkbox-enabled" name="attr_noProficiency" title="noProficiency" value="-4" /> </span> <span class="table-sheet-label-base" data-i18n="no-proficiency">No Proficiency</span> <span class="table-sheet-data-left" style="padding-left: 15px; padding-right: 5px;"> <select class="inputbox" style="height: 24px; width: 45px; margin-bottom: 0px;" name="attr_rangeIncrement" title="rangeIncrement"> <option style="width: 45px;" value="0" selected>0</option> <option style="width: 45px;" value="-2">1</option> <option style="width: 45px;" value="-4">2</option> <option style="width: 45px;" value="-6">3</option> <option style="width: 45px;" value="-8">4</option> <option style="width: 45px;" value="-10">5</option> <option style="width: 45px;" value="-12">6</option> <option style="width: 45px;" value="-14">7</option> <option style="width: 45px;" value="-16">8</option> <option style="width: 45px;" value="-18">9</option> <option style="width: 45px;" value="-20">10</option> </select> </span> <span class="table-sheet-label-base" data-i18n="range-increment">Range Increment</span> </div> </td> </tr> <tr class="action-separator"> <!-- Two Weapons/Multiattack --> <td style="text-align: left;"> <input type="checkbox" class="two-weapons-multiattack-show arrow" style="margin-left: 0px;" title="twoWeaponsMultiattack-show" name="attr_twoWeaponsMultiattack-show" value="1" /> <span></span> <input type="checkbox" class="checkbox-enabled" name="attr_twoWeaponsMultiattackBonusEnabled" title="twoWeaponsMultiattackBonusEnabled" value="1" /> <span class="table-sheet-label" data-i18n="two-weapons-multiattack">Two Weapons/Multiattack</span> <div class="two-weapons-multiattack table-sheet-row"> <span class="table-sheet-data-left" style="padding-top: 5px; padding-left: 10px;"> <input type="checkbox" class="checkbox-enabled" name="attr_twoWeaponsEnabled" title="twoWeaponsEnabled" value="1" /> </span> <span class="table-sheet-label-base" style="padding-left: 0px;" data-i18n="primary-hand">Primary Hand</span> <span class="table-sheet-data-left"> <input class="inputbox" style="height: 24px; width: 35px; margin: 3px;" type="text" name="attr_primaryHandAttackBonus" title="primaryHandAttackBonus" value="-2" /> </span> <span class="table-sheet-label-base" style="padding-left: 5px;" data-i18n="off-hand">Off Hand</span> <span class="table-sheet-data-left"> <input class="inputbox" style="height: 24px; width: 35px; margin: 3px;" type="text" name="attr_offyHandAttackBonus" title="offyHandAttackBonus" value="-2" /> </span> <span class="table-sheet-label-base" style="padding-left: 5px;" data-i18n="armor-class-i">AC</span> <span class="table-sheet-data-left"> <input class="inputbox" style="height: 24px; width: 35px; margin: 3px;" type="text" name="attr_twoWeaponsACBonus" title="twoWeaponsACBonus" value="0" /> </span> </div> <div class="two-weapons-multiattack table-sheet-row"> <span class="table-sheet-data-left" style="padding-top: 5px; padding-left: 10px;"> <input type="checkbox" class="checkbox-enabled" name="attr_flurryBlowsEnabled" title="flurryBlowsEnabled" value="1" /> </span> <span class="table-sheet-label-base" style="padding-left: 0px;" data-i18n="flurry-of-blows">Flurry of Blows</span> <span class="table-sheet-data-left"> <input class="inputbox" style="height: 24px; width: 35px; margin: 3px;" type="text" name="attr_flurryBlowsAttackBonus" title="flurryBlowsAttackBonus" value="-2" /> </span> <span class="table-sheet-label-base" style="padding-left: 5px;" data-i18n="monk-level">Monk Level</span> <span class="table-sheet-data-left"> <input class="inputbox" style="height: 24px; width: 35px; margin: 3px 3px 3px 4px;" type="text" name="attr_monkLevel" title="monkLevel" value="1" /> </span> </div> <div class="two-weapons-multiattack table-sheet-row"> <span class="table-sheet-data-left" style="padding-top: 5px; padding-left: 10px;"> <input type="checkbox" class="checkbox-enabled" name="attr_rapidShotEnabled" title="rapidShotEnabled" value="1" /> </span> <span class="table-sheet-label-base" style="padding-left: 0px;" data-i18n="rapid-shot">Rapid Shot</span> <span class="table-sheet-data-left"> <input class="inputbox" style="height: 24px; width: 35px; margin: 3px;" type="text" name="attr_rapidShotAttackBonus" title="rapidShotAttackBonus" value="-2" /> </span> </div> <div class="two-weapons-multiattack table-sheet-row"> <span class="table-sheet-data-left" style="padding-top: 5px; padding-left: 10px;"> <input type="checkbox" class="checkbox-enabled" name="attr_manyShotEnabled" title="manyShotEnabled" value="1" /> </span> <span class="table-sheet-label-base" style="padding-left: 5px;" data-i18n="manyshot">Manyshot</span> <span class="table-sheet-data-left" style="padding-left: 3px;"> <select class="inputbox" style="height: 24px; width: 60px; margin-bottom: 0px;" name="attr_manyshotAttackBonus" title="manyshotAttackBonus"> <option style="width: 45px;" value="-4" selected>2 (-4)</option> <option style="width: 45px;" value="-6">3 (-6)</option> <option style="width: 45px;" value="-8">4 (-8)</option> </select> </span> </div> <div class="two-weapons-multiattack table-sheet-row"> <span class="table-sheet-data-left" style="padding-top: 5px; padding-left: 10px;"> <input type="checkbox" class="checkbox-enabled" name="attr_multiattackEnabled" title="multiattackEnabled" value="2" /> </span> <span class="table-sheet-label-base" style="padding-left: 0px;" data-i18n="secondary-natural-weapon">Secondary Natural Weapon</span> <span class="table-sheet-data-left"> <input class="inputbox" style="height: 24px; width: 35px; margin: 3px;" type="text" name="attr_multiattackAttackBonus" title="multiattackAttackBonus" value="-5" /> </span> </div> </td> </tr> <tr class="action-separator"> <!-- Power Attack --> <td style="text-align: left;"> <input type="checkbox" class="power-attack-show arrow" style="margin-left: 0px;" title="powerAttack-show" name="attr_powerAttack-show" value="1" /> <span></span> <input type="checkbox" class="checkbox-enabled" name="attr_powerAttackBonusEnabled" title="powerAttackBonusEnabled" value="1" /> <span class="table-sheet-label" data-i18n="power-attack">Power Attack</span> <div class="power-attack table-sheet-row"> <span class="table-sheet-label-base" style="padding-left: 10px;" data-i18n="attack">Attack</span> <span class="table-sheet-data-left"> <input class="inputbox" style="height: 24px; width: 35px; margin: 3px;" type="text" name="attr_powerAttackAttackBonus" title="powerAttackAttackBonus" value="0" /> </span> <span class="table-sheet-label-base" style="padding-left: 5px;" data-i18n="damage">Damage</span> <span class="table-sheet-data-left"> <input class="inputbox" style="height: 24px; width: 35px; margin: 3px;" type="text" name="attr_lightDamageBonus" title="lightDamageBonus" value="0" disabled/> </span> <span class="table-sheet-data-left"> <input class="inputbox" style="height: 24px; width: 35px; margin: 3px;" type="text" name="attr_oneHandDamageBonus" title="oneHandDamageBonus" value="(-1*@{powerAttackAttackBonus})" disabled/> </span> <span class="table-sheet-data-left"> <input class="inputbox" style="height: 24px; width: 35px; margin: 3px;" type="text" name="attr_twoHandDamageBonus" title="twoHandDamageBonus" value="(-2*@{powerAttackAttackBonus})" disabled/> </span> </div> </td> </tr> <tr class="action-separator"> <!-- Fighting Defensively/Combat Expertise --> <td style="text-align: left;"> <input type="checkbox" class="fighting-defensively-combat-expertise-show arrow" style="margin-left: 0px;" title="fightingDefensivelyCombatExpertise-show" name="attr_fightingDefensivelyCombatExpertise-show" value="1" /> <span></span> <input type="checkbox" class="checkbox-enabled" name="attr_fightingDefensivelyCombatExpertiseBonusEnabled" title="fightingDefensivelyCombatExpertiseBonusEnabled" value="1" /> <span class="table-sheet-label" data-i18n="fighting-defensively-combat-expertise">Fighting Defensively/Combat Expertise</span> <div class="fighting-defensively-combat-expertise table-sheet-row"> <span class="table-sheet-data-left" style="padding-top: 5px; padding-left: 10px;"> <input type="checkbox" class="checkbox-enabled" name="attr_fightingDefensivelyEnabled" title="fightingDefensivelyEnabled" value="1" /> </span> <span class="table-sheet-label-base" style="padding-left: 0px;" data-i18n="fighting-defensively">Fighting Defensively</span> <span class="table-sheet-label-base" style="padding-left: 0px;" data-i18n="attack">Attack</span> <span class="table-sheet-data-left"> <input class="inputbox" style="height: 24px; width: 35px; margin: 6px 3px 3px 3px;" type="text" name="attr_fightingDefensivelyAttackBonus" title="fightingDefensivelyAttackBonus" value="-4" /> </span> <span class="table-sheet-label-base" style="padding-left: 5px;" data-i18n="armor-class-i">AC</span> <span class="table-sheet-data-left"> <input class="inputbox" style="height: 24px; width: 35px; margin: 6px 3px 3px 3px;" type="text" name="attr_fightingDefensivelyACBonus" title="fightingDefensivelyACBonus" value="2" /> </span> <span class="table-sheet-label-base" style="padding-left: 5px;" data-i18n="variable-damage-i">Var. Damage</span> <span class="table-sheet-data-left"> <input class="inputbox" style="height: 24px; width: 85px; margin: 6px 3px 3px 3px;" type="text" name="attr_fightingDefensivelyDamageBonus" title="fightingDefensivelyDamageBonus" value="0" /> </span> </div> <div class="fighting-defensively-combat-expertise table-sheet-row"><span class="table-sheet-data-left" style="padding-top: 5px; padding-left: 10px;"> <input type="checkbox" class="checkbox-enabled" name="attr_totalDefenceEnabled" title="totalDefenceEnabled" value="1" /> </span> <span class="table-sheet-label-base" style="padding-left: 0px;" data-i18n="total-defence">Total Defence</span> <span class="table-sheet-label-base"></span> <span class="table-sheet-label-base"></span> <span class="table-sheet-label-base" style="padding-left: 5px;" data-i18n="armor-class-i">AC</span> <span class="table-sheet-data-left"> <input class="inputbox" style="height: 24px; width: 35px; margin: 6px 3px 3px 3px;" type="text" name="attr_totalDefenceACBonus" title="totalDefenceACBonus" value="4" /> </span> </div> <div class="fighting-defensively-combat-expertise table-sheet-row"> <span class="table-sheet-data-left" style="padding-top: 5px; padding-left: 10px;"> <input type="checkbox" class="checkbox-enabled" name="attr_combatExpertiseEnabled" title="combatExpertiseEnabled" value="1" /> </span> <span class="table-sheet-label-base" style="padding-left: 0px;" data-i18n="combat-expertise">Combat Expertise</span> <span class="table-sheet-label-base" style="padding-left: 0px;" data-i18n="attack">Attack</span> <span class="table-sheet-data-left"> <input class="inputbox" style="height: 24px; width: 35px; margin: 6px 3px 3px 3px;" type="text" name="attr_combatExpertiseAttackBonus" title="combatExpertiseAttackBonus" value="-1" /> </span> <span class="table-sheet-label-base" style="padding-left: 5px;" data-i18n="armor-class-i">AC</span> <span class="table-sheet-data-left"> <input class="inputbox" style="height: 24px; width: 35px; margin: 6px 3px 3px 3px;" type="text" name="attr_combatExpertiseACBonus" title="combatExpertiseACBonus" value="1" /> </span> <span class="table-sheet-label-base" style="padding-left: 5px;" data-i18n="variable-damage-i">Var. Damage</span> <span class="table-sheet-data-left"> <input class="inputbox" style="height: 24px; width: 85px; margin: 6px 3px 3px 3px;" type="text" name="attr_combatExpertiseDamageBonus" title="combatExpertiseDamageBonus" value="0" /> </span> </div> </td> </tr> <tr class="action-separator"> <!-- Bardic Music --> <td style="text-align: left;"> <input type="checkbox" class="bard-music-show arrow" style="margin-left: 0px;" title="bardMusic-show" name="attr_bardMusic-show" value="1" /> <span></span> <input type="checkbox" class="checkbox-enabled" name="attr_bardicMusicBonusEnabled" title="bardicMusicBonusEnabled" value="1" /> <span class="table-sheet-label" data-i18n="bardic-music">Bardic Music</span> <div class="bard-music table-sheet-row"> <span class="table-sheet-label-base" style="padding-left: 10px;" data-i18n="attack">Attack</span> <span class="table-sheet-data-left"> <input class="inputbox" style="height: 24px; width: 35px; margin: 3px;" type="text" name="attr_bardicMusicAttackBonus" title="bardicMusicAttackBonus" value="0" /> </span> <span class="table-sheet-label-base" style="padding-left: 5px;" data-i18n="damage">Damage</span> <span class="table-sheet-data-left"> <input class="inputbox" style="height: 24px; width: 35px; margin: 3px;" type="text" name="attr_bardicMusicDamageBonus" title="bardicMusicDamageBonus" value="0" /> </span> <span class="table-sheet-label-base" style="padding-left: 5px;" data-i18n="armor-class-i">AC</span> <span class="table-sheet-data-left"> <input class="inputbox" style="height: 24px; width: 35px; margin: 3px;" type="text" name="attr_bardicMusicACBonus" title="bardicMusicACBonus" value="0" /> </span> </div> <div class="bard-music table-sheet-row"> <span class="table-sheet-label-base" style="padding-left: 10px;" data-i18n="fortitude">Fortitude</span> <span class="table-sheet-data-left"> <input class="inputbox" style="height: 24px; width: 35px; margin: 3px;" type="text" name="attr_bardicMusicFortitudeBonus" title="bardicMusicFortitudeBonus" value="0" /> </span> <span class="table-sheet-label-base" style="padding-left: 5px;" data-i18n="reflex">Reflex</span> <span class="table-sheet-data-left"> <input class="inputbox" style="height: 24px; width: 35px; margin: 3px;" type="text" name="attr_bardicMusicReflexBonus" title="bardicMusicReflexBonus" value="0" /> </span> <span class="table-sheet-label-base" style="padding-left: 5px;" data-i18n="will">Will</span> <span class="table-sheet-data-left"> <input class="inputbox" style="height: 24px; width: 35px; margin: 3px;" type="text" name="attr_bardicMusicWillBonus" title="bardicMusicWillBonus" value="0" /> </span> </div> </td> </tr> <tr class="action-separator"> <!-- Rage --> <td style="text-align: left;"> <input type="checkbox" class="rage-show arrow" style="margin-left: 0px;" title="rage-show" name="attr_rage-show" value="1" /> <span></span> <input type="checkbox" class="checkbox-enabled" name="attr_rageBonusEnabled" title="rageBonusEnabled" value="1" /> <span class="table-sheet-label" data-i18n="rage">Rage</span> <div class="rage table-sheet-row"> <span class="table-sheet-label-base" style="padding-left: 10px;" data-i18n="strength-i">STR</span> <span class="table-sheet-data-left"> <input class="inputbox" style="height: 24px; width: 35px; margin: 3px;" type="text" name="attr_rageStrBonus" title="rageStrBonus" value="0" /> </span> <span class="table-sheet-label-base" style="padding-left: 5px;" data-i18n="constitution-i">CON</span> <span class="table-sheet-data-left"> <input class="inputbox" style="height: 24px; width: 35px; margin: 3px;" type="text" name="attr_rageConBonus" title="rageConBonus" value="0" /> </span> <span class="table-sheet-label-base" style="padding-left: 5px;" data-i18n="armor-class-i">AC</span> <span class="table-sheet-data-left"> <input class="inputbox" style="height: 24px; width: 35px; margin: 3px;" type="text" name="attr_rageACBonus" title="rageACBonus" value="0" /> </span> </div> </td> </tr> <tr class="action-separator"> <!-- Sneak/Sudden/Skirmish --> <td style="text-align: left;"> <input type="checkbox" class="sneak-sudden-skirmish-show arrow" style="margin-left: 0px;" title="sneakSuddenSkirmish-show" name="attr_sneakSuddenSkirmish-show" value="1" /> <span></span> <input type="checkbox" class="checkbox-enabled" name="attr_sneakSuddenSkirmishBonusEnabled" title="sneakSuddenSkirmishBonusEnabled" value="1" /> <span class="table-sheet-label" data-i18n="sneak-sudden-skirmish">Sneak/Sudden/Skirmish</span> <div class="sneak-sudden-skirmish table-sheet-row"> <span class="table-sheet-data-left" style="padding-top: 5px; padding-left: 10px;"> <input type="checkbox" class="checkbox-enabled" name="attr_sneakDamageEnabled" title="sneakDamageEnabled" value="1" /> </span> <span class="table-sheet-label-base" style="padding-left: 0px;" data-i18n="sneak-damage">Sneak Damage</span> <span class="table-sheet-data-left"> <input class="inputbox" style="height: 24px; width: 130px; margin: 3px;" type="text" name="attr_sneakDamage" title="sneakDamage" value="0" /> </span> </div> <div class="sneak-sudden-skirmish table-sheet-row"> <span class="table-sheet-data-left" style="padding-top: 5px; padding-left: 10px;"> <input type="checkbox" class="checkbox-enabled" name="attr_suddenDamageEnabled" title="suddenDamageEnabled" value="1" /> </span> <span class="table-sheet-label-base" style="padding-left: 0px;" data-i18n="sudden-damage">Sudden Damage</span> <span class="table-sheet-data-left"> <input class="inputbox" style="height: 24px; width: 130px; margin: 3px;" type="text" name="attr_suddenDamage" title="suddenDamage" value="0" /> </span> </div> <div class="sneak-sudden-skirmish table-sheet-row"> <span class="table-sheet-data-left" style="padding-top: 5px; padding-left: 10px;"> <input type="checkbox" class="checkbox-enabled" name="attr_skirmishEnabled" title="skirmishEnabled" value="1" /> </span> <span class="table-sheet-label-base" style="padding-left: 0px;" data-i18n="skirmish-damage">Skirmish Damage</span> <span class="table-sheet-data-left"> <input class="inputbox" style="height: 24px; width: 130px; margin: 3px;" type="text" name="attr_skirmishDamage" title="skirmishDamage" value="0" /> </span> <span class="table-sheet-label-base" style="padding-left: 5px;" data-i18n="armor-class-i">AC</span> <span class="table-sheet-data-left"> <input class="inputbox" style="height: 24px; width: 35px; margin: 3px;" type="text" name="attr_skirmishACBonus" title="skirmishACBonus" value="0" /> </span> </div> </td> </tr> <tr class="action-separator"> <!-- Smite Evil --> <td style="text-align: left;"> <input type="checkbox" class="smite-evil-show arrow" style="margin-left: 0px;" title="smiteEvil-show" name="attr_smiteEvil-show" value="1" /> <span></span> <input type="checkbox" class="checkbox-enabled" name="attr_smiteEvilBonusEnabled" title="smiteEvilBonusEnabled" value="1" /> <span class="table-sheet-label" data-i18n="smite-evil">Smite Evil</span> <div class="smite-evil table-sheet-row"> <span class="table-sheet-label-base" style="padding-left: 10px;" data-i18n="attack">Attack</span> <span class="table-sheet-data-left"> <input class="inputbox" style="height: 24px; width: 35px; margin: 3px;" type="text" name="attr_smiteEvilAttackBonus" title="smiteEvilAttackBonus" value="@{cha-mod}" disabled/> </span> <span class="table-sheet-label-base" style="padding-left: 5px;" data-i18n="damage">Damage</span> <span class="table-sheet-data-left"> <input class="inputbox" style="height: 24px; width: 35px; margin: 3px;" type="text" name="attr_smiteEvilDamageBonus" title="smiteEvilDamageBonus" value="0" /> </span> </div> </td> </tr> <tr class="action-separator"> <!-- Spells --> <td style="text-align: left;"> <input type="checkbox" class="spells-show arrow" style="margin-left: 0px;" title="spells-show" name="attr_spells-show" value="1" /> <span></span> <input type="checkbox" class="checkbox-enabled" name="attr_spellsBonusEnabled" title="spellsBonusEnabled" value="1" /> <span class="table-sheet-label" data-i18n="spells">Spells</span> <button type="action" name="act_resetSpellsBonus" class="btn-action" style="margin-left: 10px; height: 10px; font-weight: bold;"><span style="text-align: right;" data-i18n="reset">Reset</span></button> <div class="spells table-sheet-row"> <span class="table-sheet-label-base" style="padding-left: 10px;" data-i18n="attack">Attack</span> <span class="table-sheet-data-left"> <input class="inputbox" style="height: 24px; width: 35px; margin: 3px;" type="text" name="attr_spellsAttackBonus" title="spellsAttackBonus" value="0" /> </span> <span class="table-sheet-label-base" style="padding-left: 5px;" data-i18n="damage">Damage</span> <span class="table-sheet-data-left"> <input class="inputbox" style="height: 24px; width: 35px; margin: 3px;" type="text" name="attr_spellsDamageBonus" title="spellsDamageBonus" value="0" /> </span> <span class="table-sheet-label-base" style="padding-left: 5px;" data-i18n="variable-damage-i">Var. Damage</span> <span class="table-sheet-data-left"> <input class="inputbox" style="height: 24px; width: 100px; margin: 3px;" type="text" name="attr_spellsVariableDamageBonus" title="spellsVariableDamageBonus" value="0" /> </span> </div> <div class="spells table-sheet-row"> <span class="table-sheet-label-base"></span> <span class="table-sheet-data-left"></span> <span class="table-sheet-label-base"></span> <span class="table-sheet-data-left"></span> <span class="table-sheet-label-base" style="padding-left: 5px;" data-i18n="number-attack-bonus-i">Num. Att. Bonus</span> <span class="table-sheet-data-left"> <input class="inputbox" style="height: 24px; width: 100px; margin: 6px 3px 3px 3px;" type="text" name="attr_spellsNumAttackBonus" title="spellsNumAttackBonus" value="0" /> </span> </div> <div class="spells table-sheet-row"> <span class="table-sheet-label-base" style="padding-left: 10px;" data-i18n="armor">Armor</span> <span class="table-sheet-data-left"> <input class="inputbox" style="height: 24px; width: 35px; margin: 3px;" type="text" name="attr_spellsArmorBonus" title="spellsArmorBonus" value="0" /> </span> <span class="table-sheet-label-base" style="padding-left: 5px;" data-i18n="shield">Shield</span> <span class="table-sheet-data-left"> <input class="inputbox" style="height: 24px; width: 35px; margin: 3px;" type="text" name="attr_spellsShieldBonus" title="spellsShieldBonus" value="0" /> </span> <span class="table-sheet-label-base" style="padding-left: 5px;" data-i18n="natural-armor">Natural Armor</span> <span class="table-sheet-data-left"> <input class="inputbox" style="height: 24px; width: 35px; margin: 3px;" type="text" name="attr_spellsNaturalArmorBonus" title="spellsNaturalArmorBonus" value="0" /> </span> </div> <div class="spells table-sheet-row"> <span class="table-sheet-label-base" style="padding-left: 10px;" data-i18n="dodge">Dodge</span> <span class="table-sheet-data-left"> <input class="inputbox" style="height: 24px; width: 35px; margin: 3px;" type="text" name="attr_spellsDodgeBonus" title="spellsDodgeBonus" value="0" /> </span> <span class="table-sheet-label-base" style="padding-left: 5px;" data-i18n="deflection">Deflection</span> <span class="table-sheet-data-left"> <input class="inputbox" style="height: 24px; width: 35px; margin: 3px;" type="text" name="attr_spellsDeflectionBonus" title="spellsDeflectiondBonus" value="0" /> </span> <span class="table-sheet-label-base" style="padding-left: 5px;" data-i18n="other">Other</span> <span class="table-sheet-data-left"> <input class="inputbox" style="height: 24px; width: 35px; margin: 3px;" type="text" name="attr_spellsOtherACBonus" title="spellsOtherACBonus" value="0" /> </span> </div> <div class="spells table-sheet-row"> <span class="table-sheet-label-base" style="padding-left: 10px;" data-i18n="strength-i">STR</span> <span class="table-sheet-data-left"> <input class="inputbox" style="height: 24px; width: 35px; margin: 3px;" type="text" name="attr_spellsStrBonus" title="spellsStrBonus" value="0" /> </span> <span class="table-sheet-label-base" style="padding-left: 5px;" data-i18n="constitution-i">CON</span> <span class="table-sheet-data-left"> <input class="inputbox" style="height: 24px; width: 35px; margin: 3px;" type="text" name="attr_spellsConBonus" title="spellsConBonus" value="0" /> </span> <span class="table-sheet-label-base" style="padding-left: 5px;" data-i18n="dexterity-i">DEX</span> <span class="table-sheet-data-left"> <input class="inputbox" style="height: 24px; width: 35px; margin: 3px;" type="text" name="attr_spellsDexBonus" title="spellsDexBonus" value="0" /> </span> </div> <div class="spells table-sheet-row"> <span class="table-sheet-label-base" style="padding-left: 10px;" data-i18n="intelligence-i">INT</span> <span class="table-sheet-data-left"> <input class="inputbox" style="height: 24px; width: 35px; margin: 3px;" type="text" name="attr_spellsintBonus" title="spellsIntBonus" value="0" /> </span> <span class="table-sheet-label-base" style="padding-left: 5px;" data-i18n="wisdom-i">WIS</span> <span class="table-sheet-data-left"> <input class="inputbox" style="height: 24px; width: 35px; margin: 3px;" type="text" name="attr_spellsWisBonus" title="spellsWisBonus" value="0" /> </span> <span class="table-sheet-label-base" style="padding-left: 5px;" data-i18n="charisma-i">CHA</span> <span class="table-sheet-data-left"> <input class="inputbox" style="height: 24px; width: 35px; margin: 3px;" type="text" name="attr_spellsChaBonus" title="spellsChaBonus" value="0" /> </span> </div> <div class="spells table-sheet-row"> <span class="table-sheet-label-base" style="padding-left: 10px;" data-i18n="fortitude">Fortitude</span> <span class="table-sheet-data-left"> <input class="inputbox" style="height: 24px; width: 35px; margin: 3px;" type="text" name="attr_spellsFortitudeBonus" title="spellsFortitudeBonus" value="0" /> </span> <span class="table-sheet-label-base" style="padding-left: 5px;" data-i18n="reflex">Reflex</span> <span class="table-sheet-data-left"> <input class="inputbox" style="height: 24px; width: 35px; margin: 3px;" type="text" name="attr_spellsReflexBonus" title="spellsReflexBonus" value="0" /> </span> <span class="table-sheet-label-base" style="padding-left: 5px;" data-i18n="will">Will</span> <span class="table-sheet-data-left"> <input class="inputbox" style="height: 24px; width: 35px; margin: 3px;" type="text" name="attr_spellsWillBonus" title="spellsWillBonus" value="0" /> </span> </div> </td> </tr> <tr class="action-separator"> <!-- Powers --> <td style="text-align: left;"> <input type="checkbox" class="powers-show arrow" style="margin-left: 0px;" title="powers-show" name="attr_powers-show" value="1" /> <span></span> <input type="checkbox" class="checkbox-enabled" name="attr_powersBonusEnabled" title="powersBonusEnabled" value="1" /> <span class="table-sheet-label" data-i18n="powers">Powers</span> <button type="action" name="act_resetPowersBonus" class="btn-action" style="margin-left: 10px; height: 10px; font-weight: bold;"><span style="text-align: right;" data-i18n="reset">Reset</span></button> <div class="powers table-sheet-row"> <span class="table-sheet-label-base" style="padding-left: 10px;" data-i18n="attack">Attack</span> <span class="table-sheet-data-left"> <input class="inputbox" style="height: 24px; width: 35px; margin: 3px;" type="text" name="attr_powersAttackBonus" title="powersAttackBonus" value="0" /> </span> <span class="table-sheet-label-base" style="padding-left: 5px;" data-i18n="damage">Damage</span> <span class="table-sheet-data-left"> <input class="inputbox" style="height: 24px; width: 35px; margin: 3px;" type="text" name="attr_powersDamageBonus" title="powersDamageBonus" value="0" /> </span> <span class="table-sheet-label-base" style="padding-left: 5px;" data-i18n="variable-damage-i">Var. Damage</span> <span class="table-sheet-data-left"> <input class="inputbox" style="height: 24px; width: 100px; margin: 3px;" type="text" name="attr_powersVariableDamageBonus" title="powersVariableDamageBonus" value="0" /> </span> </div> <div class="powers table-sheet-row"> <span class="table-sheet-label-base"></span> <span class="table-sheet-data-left"></span> <span class="table-sheet-label-base"></span> <span class="table-sheet-data-left"></span> <span class="table-sheet-label-base" style="padding-left: 5px;" data-i18n="number-attack-bonus-i">Num. Att. Bonus</span> <span class="table-sheet-data-left"> <input class="inputbox" style="height: 24px; width: 100px; margin: 6px 3px 3px 3px;" type="text" name="attr_powersNumAttackBonus" title="powersNumAttackBonus" value="0" /> </span> </div> <div class="powers table-sheet-row"> <span class="table-sheet-label-base" style="padding-left: 10px;" data-i18n="armor">Armor</span> <span class="table-sheet-data-left"> <input class="inputbox" style="height: 24px; width: 35px; margin: 3px;" type="text" name="attr_powersArmorBonus" title="powersArmorBonus" value="0" /> </span> <span class="table-sheet-label-base" style="padding-left: 5px;" data-i18n="shield">Shield</span> <span class="table-sheet-data-left"> <input class="inputbox" style="height: 24px; width: 35px; margin: 3px;" type="text" name="attr_powersShieldBonus" title="powersShieldBonus" value="0" /> </span> <span class="table-sheet-label-base" style="padding-left: 5px;" data-i18n="natural-armor">Natural Armor</span> <span class="table-sheet-data-left"> <input class="inputbox" style="height: 24px; width: 35px; margin: 3px;" type="text" name="attr_powersNaturalArmorBonus" title="powersNaturalArmorBonus" value="0" /> </span> </div> <div class="powers table-sheet-row"> <span class="table-sheet-label-base" style="padding-left: 10px;" data-i18n="dodge">Dodge</span> <span class="table-sheet-data-left"> <input class="inputbox" style="height: 24px; width: 35px; margin: 3px;" type="text" name="attr_powersDodgeBonus" title="powersDodgeBonus" value="0" /> </span> <span class="table-sheet-label-base" style="padding-left: 5px;" data-i18n="deflection">Deflection</span> <span class="table-sheet-data-left"> <input class="inputbox" style="height: 24px; width: 35px; margin: 3px;" type="text" name="attr_powersDeflectionBonus" title="powersDeflectiondBonus" value="0" /> </span> <span class="table-sheet-label-base" style="padding-left: 5px;" data-i18n="other">Other</span> <span class="table-sheet-data-left"> <input class="inputbox" style="height: 24px; width: 35px; margin: 3px;" type="text" name="attr_powersOtherACBonus" title="powersOtherACBonus" value="0" /> </span> </div> <div class="powers table-sheet-row"> <span class="table-sheet-label-base" style="padding-left: 10px;" data-i18n="strength-i">STR</span> <span class="table-sheet-data-left"> <input class="inputbox" style="height: 24px; width: 35px; margin: 3px;" type="text" name="attr_powersStrBonus" title="powersStrBonus" value="0" /> </span> <span class="table-sheet-label-base" style="padding-left: 5px;" data-i18n="constitution-i">CON</span> <span class="table-sheet-data-left"> <input class="inputbox" style="height: 24px; width: 35px; margin: 3px;" type="text" name="attr_powersConBonus" title="powersConBonus" value="0" /> </span> <span class="table-sheet-label-base" style="padding-left: 5px;" data-i18n="dexterity-i">DEX</span> <span class="table-sheet-data-left"> <input class="inputbox" style="height: 24px; width: 35px; margin: 3px;" type="text" name="attr_powersDexBonus" title="powersDexBonus" value="0" /> </span> </div> <div class="powers table-sheet-row"> <span class="table-sheet-label-base" style="padding-left: 10px;" data-i18n="intelligence-i">INT</span> <span class="table-sheet-data-left"> <input class="inputbox" style="height: 24px; width: 35px; margin: 3px;" type="text" name="attr_powersintBonus" title="powersIntBonus" value="0" /> </span> <span class="table-sheet-label-base" style="padding-left: 5px;" data-i18n="wisdom-i">WIS</span> <span class="table-sheet-data-left"> <input class="inputbox" style="height: 24px; width: 35px; margin: 3px;" type="text" name="attr_powersWisBonus" title="powersWisBonus" value="0" /> </span> <span class="table-sheet-label-base" style="padding-left: 5px;" data-i18n="charisma-i">CHA</span> <span class="table-sheet-data-left"> <input class="inputbox" style="height: 24px; width: 35px; margin: 3px;" type="text" name="attr_powersChaBonus" title="powersChaBonus" value="0" /> </span> </div> <div class="powers table-sheet-row"> <span class="table-sheet-label-base" style="padding-left: 10px;" data-i18n="fortitude">Fortitude</span> <span class="table-sheet-data-left"> <input class="inputbox" style="height: 24px; width: 35px; margin: 3px;" type="text" name="attr_powersFortitudeBonus" title="powersFortitudeBonus" value="0" /> </span> <span class="table-sheet-label-base" style="padding-left: 5px;" data-i18n="reflex">Reflex</span> <span class="table-sheet-data-left"> <input class="inputbox" style="height: 24px; width: 35px; margin: 3px;" type="text" name="attr_powersReflexBonus" title="powersReflexBonus" value="0" /> </span> <span class="table-sheet-label-base" style="padding-left: 5px;" data-i18n="will">Will</span> <span class="table-sheet-data-left"> <input class="inputbox" style="height: 24px; width: 35px; margin: 3px;" type="text" name="attr_powersWillBonus" title="powersWillBonus" value="0" /> </span> </div> </td> </tr> <tr class="action-separator"> <!-- Maneuvers/Stances --> <td style="text-align: left;"> <input type="checkbox" class="maneuvers-stances-show arrow" style="margin-left: 0px;" title="maneuversStances-show" name="attr_maneuversStances-show" value="1" /> <span></span> <input type="checkbox" class="checkbox-enabled" name="attr_maneuversStancesBonusEnabled" title="maneuversStancesBonusEnabled" value="1" /> <span class="table-sheet-label" data-i18n="maneuvers-stances">Maneuvers/Stances</span> <button type="action" name="act_resetManeuversStancesBonus" class="btn-action" style="margin-left: 10px; height: 10px; font-weight: bold;"><span style="text-align: right;" data-i18n="reset">Reset</span></button> <div class="maneuvers-stances table-sheet-row"> <span class="table-sheet-label-base" style="padding-left: 10px;" data-i18n="attack">Attack</span> <span class="table-sheet-data-left"> <input class="inputbox" style="height: 24px; width: 35px; margin: 3px;" type="text" name="attr_maneuversStancesAttackBonus" title="maneuversStancesAttackBonus" value="0" /> </span> <span class="table-sheet-label-base" style="padding-left: 5px;" data-i18n="damage">Damage</span> <span class="table-sheet-data-left"> <input class="inputbox" style="height: 24px; width: 35px; margin: 3px;" type="text" name="attr_maneuversStancesDamageBonus" title="maneuversStancesDamageBonus" value="0" /> </span> <span class="table-sheet-label-base" style="padding-left: 5px;" data-i18n="variable-damage-i">Var. Damage</span> <span class="table-sheet-data-left"> <input class="inputbox" style="height: 24px; width: 100px; margin: 3px;" type="text" name="attr_maneuversStancesVariableDamageBonus" title="maneuversStancesVariableDamageBonus" value="0" /> </span> </div> <div class="maneuvers-stances table-sheet-row"> <span class="table-sheet-label-base"></span> <span class="table-sheet-data-left"></span> <span class="table-sheet-label-base"></span> <span class="table-sheet-data-left"></span> <span class="table-sheet-label-base" style="padding-left: 5px;" data-i18n="number-attack-bonus-i">Num. Att. Bonus</span> <span class="table-sheet-data-left"> <input class="inputbox" style="height: 24px; width: 100px; margin: 6px 3px 3px 3px;" type="text" name="attr_maneuversStancesNumAttackBonus" title="maneuversStancesNumAttackBonus" value="0" /> </span> </div> <div class="maneuvers-stances table-sheet-row"> <span class="table-sheet-label-base" style="padding-left: 10px;" data-i18n="armor">Armor</span> <span class="table-sheet-data-left"> <input class="inputbox" style="height: 24px; width: 35px; margin: 3px;" type="text" name="attr_maneuversStancesArmorBonus" title="maneuversStancesArmorBonus" value="0" /> </span> <span class="table-sheet-label-base" style="padding-left: 5px;" data-i18n="shield">Shield</span> <span class="table-sheet-data-left"> <input class="inputbox" style="height: 24px; width: 35px; margin: 3px;" type="text" name="attr_maneuversStancesShieldBonus" title="maneuversStancesShieldBonus" value="0" /> </span> <span class="table-sheet-label-base" style="padding-left: 5px;" data-i18n="natural-armor">Natural Armor</span> <span class="table-sheet-data-left"> <input class="inputbox" style="height: 24px; width: 35px; margin: 3px;" type="text" name="attr_maneuversStancesNaturalArmorBonus" title="maneuversStancesNaturalArmorBonus" value="0" /> </span> </div> <div class="maneuvers-stances table-sheet-row"> <span class="table-sheet-label-base" style="padding-left: 10px;" data-i18n="dodge">Dodge</span> <span class="table-sheet-data-left"> <input class="inputbox" style="height: 24px; width: 35px; margin: 3px;" type="text" name="attr_maneuversStancesDodgeBonus" title="maneuversStancesDodgeBonus" value="0" /> </span> <span class="table-sheet-label-base" style="padding-left: 5px;" data-i18n="deflection">Deflection</span> <span class="table-sheet-data-left"> <input class="inputbox" style="height: 24px; width: 35px; margin: 3px;" type="text" name="attr_maneuversStancesDeflectionBonus" title="maneuversStancesDeflectiondBonus" value="0" /> </span> <span class="table-sheet-label-base" style="padding-left: 5px;" data-i18n="other">Other</span> <span class="table-sheet-data-left"> <input class="inputbox" style="height: 24px; width: 35px; margin: 3px;" type="text" name="attr_maneuversStancesOtherACBonus" title="maneuversStancesOtherACBonus" value="0" /> </span> </div> <div class="maneuvers-stances table-sheet-row"> <span class="table-sheet-label-base" style="padding-left: 10px;" data-i18n="strength-i">STR</span> <span class="table-sheet-data-left"> <input class="inputbox" style="height: 24px; width: 35px; margin: 3px;" type="text" name="attr_maneuversStancesStrBonus" title="maneuversStancesStrBonus" value="0" /> </span> <span class="table-sheet-label-base" style="padding-left: 5px;" data-i18n="constitution-i">CON</span> <span class="table-sheet-data-left"> <input class="inputbox" style="height: 24px; width: 35px; margin: 3px;" type="text" name="attr_maneuversStancesConBonus" title="maneuversStancesConBonus" value="0" /> </span> <span class="table-sheet-label-base" style="padding-left: 5px;" data-i18n="dexterity-i">DEX</span> <span class="table-sheet-data-left"> <input class="inputbox" style="height: 24px; width: 35px; margin: 3px;" type="text" name="attr_maneuversStancesDexBonus" title="maneuversStancesDexBonus" value="0" /> </span> </div> <div class="maneuvers-stances table-sheet-row"> <span class="table-sheet-label-base" style="padding-left: 10px;" data-i18n="intelligence-i">INT</span> <span class="table-sheet-data-left"> <input class="inputbox" style="height: 24px; width: 35px; margin: 3px;" type="text" name="attr_maneuversStancesintBonus" title="maneuversStancesIntBonus" value="0" /> </span> <span class="table-sheet-label-base" style="padding-left: 5px;" data-i18n="wisdom-i">WIS</span> <span class="table-sheet-data-left"> <input class="inputbox" style="height: 24px; width: 35px; margin: 3px;" type="text" name="attr_maneuversStancesWisBonus" title="maneuversStancesWisBonus" value="0" /> </span> <span class="table-sheet-label-base" style="padding-left: 5px;" data-i18n="charisma-i">CHA</span> <span class="table-sheet-data-left"> <input class="inputbox" style="height: 24px; width: 35px; margin: 3px;" type="text" name="attr_maneuversStancesChaBonus" title="maneuversStancesChaBonus" value="0" /> </span> </div> <div class="maneuvers-stances table-sheet-row"> <span class="table-sheet-label-base" style="padding-left: 10px;" data-i18n="fortitude">Fortitude</span> <span class="table-sheet-data-left"> <input class="inputbox" style="height: 24px; width: 35px; margin: 3px;" type="text" name="attr_maneuversStancesFortitudeBonus" title="maneuversStancesFortitudeBonus" value="0" /> </span> <span class="table-sheet-label-base" style="padding-left: 5px;" data-i18n="reflex">Reflex</span> <span class="table-sheet-data-left"> <input class="inputbox" style="height: 24px; width: 35px; margin: 3px;" type="text" name="attr_maneuversStancesReflexBonus" title="maneuversStancesReflexBonus" value="0" /> </span> <span class="table-sheet-label-base" style="padding-left: 5px;" data-i18n="will">Will</span> <span class="table-sheet-data-left"> <input class="inputbox" style="height: 24px; width: 35px; margin: 3px;" type="text" name="attr_maneuversStancesWillBonus" title="maneuversStancesWillBonus" value="0" /> </span> </div> </td> </tr> <tr class="action-separator"> <!-- Feats --> <td style="text-align: left;"> <input type="checkbox" class="feats-show arrow" style="margin-left: 0px;" title="feats-show" name="attr_feats-show" value="1" /> <span></span> <input type="checkbox" class="checkbox-enabled" name="attr_featsBonusEnabled" title="featsBonusEnabled" value="1" /> <span class="table-sheet-label" data-i18n="feats">Feats</span> <div class="feats table-sheet-row"> <span class="table-sheet-label-base" style="padding-left: 10px;" data-i18n="attack">Attack</span> <span class="table-sheet-data-left"> <input class="inputbox" style="height: 24px; width: 35px; margin: 3px;" type="text" name="attr_featsAttackBonus" title="featsAttackBonus" value="0" /> </span> <span class="table-sheet-label-base" style="padding-left: 5px;" data-i18n="damage">Damage</span> <span class="table-sheet-data-left"> <input class="inputbox" style="height: 24px; width: 35px; margin: 3px;" type="text" name="attr_featsDamageBonus" title="featsDamageBonus" value="0" /> </span> <span class="table-sheet-label-base" style="padding-left: 5px;" data-i18n="variable-damage-i">Var. Damage</span> <span class="table-sheet-data-left"> <input class="inputbox" style="height: 24px; width: 100px; margin: 3px;" type="text" name="attr_featsVariableDamageBonus" title="featsVariableDamageBonus" value="0" /> </span> </div> <div class="feats table-sheet-row"> <span class="table-sheet-label-base"></span> <span class="table-sheet-data-left"></span> <span class="table-sheet-label-base"></span> <span class="table-sheet-data-left"></span> <span class="table-sheet-label-base" style="padding-left: 5px;" data-i18n="number-attack-bonus-i">Num. Att. Bonus</span> <span class="table-sheet-data-left"> <input class="inputbox" style="height: 24px; width: 100px; margin: 6px 3px 3px 3px;" type="text" name="attr_featsNumAttackBonus" title="featsNumAttackBonus" value="0" /> </span> </div> </td> </tr> <tr class="action-separator"> <!-- Conditions --> <td style="text-align: left;"> <input type="checkbox" class="conditions-show arrow" style="margin-left: 0px;" title="conditions-show" name="attr_conditions-show" value="1" /> <span></span> <input type="checkbox" class="checkbox-enabled" name="attr_conditionsBonusEnabled" title="conditionsBonusEnabled" value="1" /> <span class="table-sheet-label" data-i18n="conditions">Conditions</span> ( <span class="table-sheet-label-base" style="display: inline;" data-i18n="total-attack-i">Tot. Attack</span> <span class="table-sheet-data-left" style="display: inline;"> <input class="inputbox" style="height: 18px; width: 35px; margin-left: 0;" type="text" name="attr_totalAttackConditionsBonus" title="totalAttackConditionsBonus" value="@{conditionsBonusEnabled}*(@{dazzledEnabled}+@{entangledEnabled}+@{frightenedEnabled}+@{invisibleEnabled}+@{proneEnabled}+@{shakenEnabled}+@{sickenedEnabled})" disabled/> </span> <span class="table-sheet-label-base" style="display: inline;" data-i18n="total-damage-i">Tot. Damage</span> <span class="table-sheet-data-left" style="display: inline;"> <input class="inputbox" style="height: 18px; width: 35px; margin-left: 0;" type="text" name="attr_totalDamageConditionsBonus" title="totalDamageConditionsBonus" value="@{conditionsBonusEnabled}*(@{sickenedEnabled})" disabled/> </span> ) <button type="action" name="act_resetConditionsBonus" class="btn-action" style="margin-left: 0px; padding: 4px 2px 4px 2px; height: 10px; font-weight: bold;"><span style="text-align: right;" data-i18n="reset">Reset</span></button> <div class="conditions table-sheet-row"> <span class="table-sheet-data-left" style="padding-left: 10px;"> <input type="checkbox" class="checkbox-enabled" name="attr_abilityBurnEnabled" title="abilityBurnEnabled" value="1" /> </span> <span class="table-sheet-label-base" data-i18n="ability-burn">Ability Burn</span> <span class="table-sheet-data-left" style="padding-left: 15px;"> <input type="checkbox" class="checkbox-enabled" name="attr_abilityDamagedEnabled" title="abilityDamagedEnabled" value="1" /> </span> <span class="table-sheet-label-base" data-i18n="ability-damaged">Ability Damaged</span> <span class="table-sheet-data-left" style="padding-left: 15px; text-align: right;"> <input type="checkbox" class="checkbox-enabled" name="attr_abilityDrainedEnabled" title="abilityDrainedEnabled" value="1" /> </span> <span class="table-sheet-label-base" data-i18n="ability-drained">Ability Drained</span> </div> <div class="conditions table-sheet-row"> <span class="table-sheet-data-left" style="padding-left: 10px;"> <input type="checkbox" class="checkbox-enabled" name="attr_blindedEnabled" title="blindedEnabled" value="-2" /> </span> <span class="table-sheet-label-base" data-i18n="blinded">Blinded</span> <span class="table-sheet-data-left" style="padding-left: 15px;"> <input type="checkbox" class="checkbox-enabled" name="attr_blownAwayEnabled" title="blownAwayEnabled" value="1" /> </span> <span class="table-sheet-label-base" data-i18n="blown-away">Blown Away</span> <span class="table-sheet-data-left" style="padding-left: 15px; text-align: right;"> <input type="checkbox" class="checkbox-enabled" name="attr_checkedEnabled" title="checkedEnabled" value="1" /> </span> <span class="table-sheet-label-base" data-i18n="checked">Checked</span> </div> <div class="conditions table-sheet-row"> <span class="table-sheet-data-left" style="padding-left: 10px;"> <input type="checkbox" class="checkbox-enabled" name="attr_confusedEnabled" title="confusedEnabled" value="1" /> </span> <span class="table-sheet-label-base" data-i18n="confused">Confused</span> <span class="table-sheet-data-left" style="padding-left: 15px;"> <input type="checkbox" class="checkbox-enabled" name="attr_coweringEnabled" title="coweringEnabled" value="1" /> </span> <span class="table-sheet-label-base" data-i18n="cowering">Cowering</span> <span class="table-sheet-data-left" style="padding-left: 15px; text-align: right;"> <input type="checkbox" class="checkbox-enabled" name="attr_dazedEnabled" title="dazedEnabled" value="1" /> </span> <span class="table-sheet-label-base" data-i18n="dazed">Dazed</span> </div> <div class="conditions table-sheet-row"> <span class="table-sheet-data-left" style="padding-left: 10px;"> <input type="checkbox" class="checkbox-enabled" name="attr_dazzledEnabled" title="dazzledEnabled" value="-1" /> </span> <span class="table-sheet-label-base" data-i18n="dazzled">Dazzled</span> <span class="table-sheet-data-left" style="padding-left: 15px;"> <input type="checkbox" class="checkbox-enabled" name="attr_deadEnabled" title="deadEnabled" value="1" /> </span> <span class="table-sheet-label-base" data-i18n="dead">Dead</span> <span class="table-sheet-data-left" style="padding-left: 15px; text-align: right;"> <input type="checkbox" class="checkbox-enabled" name="attr_deafenedEnabled" title="deafenedEnabled" value="-4" /> </span> <span class="table-sheet-label-base" data-i18n="deafened">Deafened</span> </div> <div class="conditions table-sheet-row"> <span class="table-sheet-data-left" style="padding-left: 10px;"> <input type="checkbox" class="checkbox-enabled" name="attr_disabledEnabled" title="disabledEnabled" value="1" /> </span> <span class="table-sheet-label-base" data-i18n="disabled">Disabled</span> <span class="table-sheet-data-left" style="padding-left: 15px;"> <input type="checkbox" class="checkbox-enabled" name="attr_dyingEnabled" title="dyingEnabled" value="1" /> </span> <span class="table-sheet-label-base" data-i18n="dying">Dying</span> <span class="table-sheet-data-left" style="padding-left: 15px; text-align: right;"> <input type="checkbox" class="checkbox-enabled" name="attr_energyDrainedEnabled" title="energyDrainedEnabled" value="1" /> </span> <span class="table-sheet-label-base" data-i18n="energy-drained">Energy Drained</span> </div> <div class="conditions table-sheet-row"> <span class="table-sheet-data-left" style="padding-left: 10px;"> <input type="checkbox" class="checkbox-enabled" name="attr_entangledEnabled" title="entangledEnabled" value="-2" /> </span> <span class="table-sheet-label-base" data-i18n="entangled">Entangled</span> <span class="table-sheet-data-left" style="padding-left: 15px;"> <input type="checkbox" class="checkbox-enabled" name="attr_exhaustedEnabled" title="exhaustedEnabled" value="-6" /> </span> <span class="table-sheet-label-base" data-i18n="exhausted">Exhausted</span> <span class="table-sheet-data-left" style="padding-left: 15px; text-align: right;"> <input type="checkbox" class="checkbox-enabled" name="attr_fatiguedEnabled" title="fatiguedEnabled" value="-2" /> </span> <span class="table-sheet-label-base" data-i18n="fatigued">Fatigued</span> </div> <div class="conditions table-sheet-row"> <span class="table-sheet-data-left" style="padding-left: 10px;"> <input type="checkbox" class="checkbox-enabled" name="attr_flatFootedEnabled" title="flatFootedEnabled" value="1" /> </span> <span class="table-sheet-label-base" data-i18n="flat-footed">Flat-Footed</span> <span class="table-sheet-data-left" style="padding-left: 15px;"> <input type="checkbox" class="checkbox-enabled" name="attr_frightenedEnabled" title="frightenedEnabled" value="-2" /> </span> <span class="table-sheet-label-base" data-i18n="frightened">Frightened</span> <span class="table-sheet-data-left" style="padding-left: 15px; text-align: right;"> <input type="checkbox" class="checkbox-enabled" name="attr_grappledEnabled" title="grappledEnabled" value="1" /> </span> <span class="table-sheet-label-base" data-i18n="grappled">Grappled</span> </div> <div class="conditions table-sheet-row"> <span class="table-sheet-data-left" style="padding-left: 10px;"> <input type="checkbox" class="checkbox-enabled" name="attr_heldEnabled" title="heldEnabled" value="1" /> </span> <span class="table-sheet-label-base" data-i18n="held">Held</span> <span class="table-sheet-data-left" style="padding-left: 15px;"> <input type="checkbox" class="checkbox-enabled" name="attr_helplessEnabled" title="helplessEnabled" value="1" /> </span> <span class="table-sheet-label-base" data-i18n="helpless">Helpless</span> <span class="table-sheet-data-left" style="padding-left: 15px; text-align: right;"> <input type="checkbox" class="checkbox-enabled" name="attr_incapacitatedEnabled" title="incapacitatedEnabled" value="1" /> </span> <span class="table-sheet-label-base" data-i18n="incapacitated">Incapacitated</span> </div> <div class="conditions table-sheet-row"> <span class="table-sheet-data-left" style="padding-left: 10px;"> <input type="checkbox" class="checkbox-enabled" name="attr_incorporealEnabled" title="incorporealEnabled" value="1" /> </span> <span class="table-sheet-label-base" data-i18n="incorporeal">Incorporeal</span> <span class="table-sheet-data-left" style="padding-left: 15px;"> <input type="checkbox" class="checkbox-enabled" name="attr_invisibleEnabled" title="invisibleEnabled" value="2" /> </span> <span class="table-sheet-label-base" data-i18n="invisible">Invisible</span> <span class="table-sheet-data-left" style="padding-left: 15px; text-align: right;"> <input type="checkbox" class="checkbox-enabled" name="attr_knockedDownEnabled" title="knockedDownEnabled" value="1" /> </span> <span class="table-sheet-label-base" data-i18n="knocked-down">Knocked Down</span> </div> <div class="conditions table-sheet-row"> <span class="table-sheet-data-left" style="padding-left: 10px;"> <input type="checkbox" class="checkbox-enabled" name="attr_nauseatedEnabled" title="nauseatedEnabled" value="1" /> </span> <span class="table-sheet-label-base" data-i18n="nauseated">Nauseated</span> <span class="table-sheet-data-left" style="padding-left: 15px;"> <input type="checkbox" class="checkbox-enabled" name="attr_panickedEnabled" title="panickedEnabled" value="-2" /> </span> <span class="table-sheet-label-base" data-i18n="panicked">Panicked</span> <span class="table-sheet-data-left" style="padding-left: 15px; text-align: right;"> <input type="checkbox" class="checkbox-enabled" name="attr_paralyzedEnabled" title="paralyzedEnabled" value="1" /> </span> <span class="table-sheet-label-base" data-i18n="paralyzed">Paralyzed</span> </div> <div class="conditions table-sheet-row"> <span class="table-sheet-data-left" style="padding-left: 10px;"> <input type="checkbox" class="checkbox-enabled" name="attr_petrifiedEnabled" title="petrifiedEnabled" value="1" /> </span> <span class="table-sheet-label-base" data-i18n="petrified">Petrified</span> <span class="table-sheet-data-left" style="padding-left: 15px;"> <input type="checkbox" class="checkbox-enabled" name="attr_pinnedEnabled" title="pinnedEnabled" value="-2" /> </span> <span class="table-sheet-label-base" data-i18n="pinned">Pinned</span> <span class="table-sheet-data-left" style="padding-left: 15px; text-align: right;"> <input type="checkbox" class="checkbox-enabled" name="attr_proneEnabled" title="proneEnabled" value="-4" /> </span> <span class="table-sheet-label-base" data-i18n="prone">Prone</span> </div> <div class="conditions table-sheet-row"> <span class="table-sheet-data-left" style="padding-left: 10px;"> <input type="checkbox" class="checkbox-enabled" name="attr_shakenEnabled" title="shakenEnabled" value="-2" /> </span> <span class="table-sheet-label-base" data-i18n="shaken">Shaken</span> <span class="table-sheet-data-left" style="padding-left: 15px;"> <input type="checkbox" class="checkbox-enabled" name="attr_sickenedEnabled" title="sickenedEnabled" value="-2" /> </span> <span class="table-sheet-label-base" data-i18n="sickened">Sickened</span> <span class="table-sheet-data-left" style="padding-left: 15px;"> <input type="checkbox" class="checkbox-enabled" name="attr_stableEnabled" title="stableEnabled" value="1" /> </span> <span class="table-sheet-label-base" data-i18n="stable">Stable</span> </div> <div class="conditions table-sheet-row"> <span class="table-sheet-data-left" style="padding-left: 10px; text-align: right;"> <input type="checkbox" class="checkbox-enabled" name="attr_staggeredEnabled" title="staggeredEnabled" value="1" /> </span> <span class="table-sheet-label-base" data-i18n="staggered">Staggered</span> <span class="table-sheet-data-left" style="padding-left: 15px;"> <input type="checkbox" class="checkbox-enabled" name="attr_stunnedEnabled" title="stunnedEnabled" value="1" /> </span> <span class="table-sheet-label-base" data-i18n="stunned">Stunned</span> <span class="table-sheet-data-left" style="padding-left: 15px;"> <input type="checkbox" class="checkbox-enabled" name="attr_turnedEnabled" title="turnedEnabled" value="1" /> </span> <span class="table-sheet-label-base" data-i18n="turned">Turned</span> </div> <div class="conditions table-sheet-row"> <span class="table-sheet-data-left" style="padding-left: 10px; text-align: right;"> <input type="checkbox" class="checkbox-enabled" name="attr_unconsciousEnabled" title="unconsciousEnabled" value="1" /> </span> <span class="table-sheet-label-base" data-i18n="unconscious">Unconscious</span> </div> </td> </tr> </table> </td> </tr> </table> <input type="checkbox" class="pc-actionTabDescription-show arrow" title="actionTabDescription-show" name="attr_actionTabDescription-show" value="1"/> <span data-i18n="action-tab-description" class="h4-class">Action Tab Description</span> <div class="pc-actionTabDescription" > <p> The <b>Action</b> sub-tab’s main purpose is to collect in a single place all information used during combat, and to account for as many combat modifiers as possible in a simple way. <br> This sub-tab is divided into several parts: <ul> <li>The upper section is a summary of the Stats sub-tab, bringing most of that data into a condensed form for easy access;</li> <li>The next section summarizes the <b>AC</b> (Armor Class) sub-tab;</li> <li>On the left below that is a condensed version of the <b>Weapons</b> sub-tab with two additional and important columns: <b>Type</b>, which allows you to specify whether the weapon is light, one-handed, two-handed, an unarmed attack, or a natural attack. Certain modifiers (see below) will be automatically changed or ignored based on weapon type. For example, the Power Attack feat does double damage if a weapon type is set to 2-handed. Another example is the Flanked modifier (under General Bonuses), which is omitted whether or not its box is checked if a weapon used is ranged. The second new column, <b>Hand</b>, indicates whether the weapon is held in the main or primary hand, off-hand, or is a secondary weapon. This controls additional damage due to Strength modifiers;</li> <li>The section to the right of the weapons section is the <b>Modifiers</b> section.</li> </ul> </p> <h5> <span data-i18n="modifiers">Modifiers</span> </h5> <p> All other modifiers that influence combat are found here. To activate a specific bonus or penalty, check the related checkbox and the checkbox of its category. (Both must be checked or the modifier won’t activate.) For example, if your character fights using two weapons, check the checkbox to the left of category “Two Weapons/Multiattack”, then expand that category and mark the checkbox to the left of “Primary Hand”. <br> Several buttons in this sub-tab will reset some or all of the modifiers. <br> If “Autocalculate Full Attack Macro” is checked, the sheet automatically computes all attacks made with the full attack action based on the character’s BAB (Base Attack Bonus), It considers BAB if you use Flurry of Blows or the feats Rapid Shot or Manyshot. </p> </div> </div> <!-- end PC section --> </div> <div class="switch-npc" style="min-width: 830px; max-width: 840px;"> <!-- NPC's --> <!-- start NPC section --> <input type="checkbox" class="npc-charrpinfo-show arrow" title="npc-charrpinfo-show" name="attr_npc-charrpinfo-show" value="1" checked /><span style="text-align: left;" data-i18n="header">Header</span> <div class="npc-charrpinfo"> <div style="float: left"> <table> <tbody> <tr><td rowspan=4> </td></tr> <tr> <td colspan=4> <table> <tr> <td><div style="float: left"><input type="text" name="attr_npcname" title="npcname" style="width: 320px;"><br><span data-i18n="name">Name</span></div></td> </tr> <tr> <td><div style="float: left"><input type="text" name="attr_npcrace" title="npcrace" style="width: 320px;"><br><span data-i18n="race">Race</span></div> </td> </tr> </table> </td> <td colspan=2><div style="float: left"><img src="http://i.imgur.com/A746uyc.png?1" style="float: left; width: 200px;"></img> 3.5</div></td> </tr> <tr> <td colspan=2><div style="float: left"><input type="text" name="attr_npctype" title="npctype" style="width: 320px;"> <br><span data-i18n="type">Type</span></div></td> <td><div style="float: left"><select style="width: 90px;" name="attr_npcsize" title="npcsize"> <option value="-8" data-i18n="colossal" >Colossal</option> <option value="-4" data-i18n="gargantuan" >Gargantuan</option> <option value="-2" data-i18n="huge" >Huge</option> <option value="-1" data-i18n="large" >Large</option> <option value="0" data-i18n="medium" selected>Medium</option> <option value="1" data-i18n="small" >Small</option> <option value="2" data-i18n="tiny" >Tiny</option> <option value="4" data-i18n="diminutive" >Diminutive</option> <option value="8" data-i18n="fine" >Fine</option> </select><br><span data-i18n="size">Size</span></div></td> <td><div style="float: left"><input type="text" name="attr_npcgender" title="npcgender" style="width: 100px;"> <br><span data-i18n="gender">Gender</span></div></td> <td colspan=2><div style="float: left"><input type="text" name="attr_npcalignment" title="npcalignment" style="width: 200px;"> <br><span data-i18n="alignment">Alignment</span></div></td> </tr> </tbody> </table> </div> <hr/> <input type="checkbox" class="npc-charclasses-show arrow" title="npc-charclasses-show" name="attr_npc-charclasses-show" value="1" /><span style="text-align: left;" data-i18n="classes">Classes</span> <span style="text-align: left; font-weight: bold;" data-i18n="ecl-i">ECL</span>:<input type="text" name="attr_npclevel" title="npclevel" style="width: 43px;"> <span style="text-align: left; font-weight: bold;" data-i18n="hit-diceTotal-i">HD Total</span>:<input type="text" name="attr_npchitdie" title="npchitdie" style="width: 43px;"> <span style="text-align: left; font-weight: bold;" data-i18n="hit-pointsTotal-i">HP Totla</span>:<input type="text" name="attr_npchitpoint" title="npchitpoint" style="width: 43px;"> <input type="checkbox" style="width: auto;" name="attr_npcautoCalcHP" title="npcautoCalcHP" value="1" /> <span style="text-align: left;" data-i18n="autoCalc">Auto Calculate</span> <div class="npc-charclasses"> <div style="float: left"> <table> <tbody> <tr> <td><div style="float: left"><input type="text" name="attr_npcclass1" title="npcclass1" style="width: 260px;"> <br><span data-i18n="class">Class</span> 1</div></td> <td><div style="float: left"><input type="text" name="attr_npclevel1" title="npclevel1" style="width: 43px;" value="0"> <br><span data-i18n="level">Level</span></div></td> <td><div style="float: left"><input type="text" name="attr_npchitdie1" title="npchitdie1" style="width: 43px;" value="0"> <br><span data-i18n="hit-dice-i">HD</span></div></td> <td><div style="float: left"><input type="text" name="attr_npchitdietype1" title="npchitdietype1" style="width: 43px;"> <br><span data-i18n="hit-dietype-i">HD Type</span></div></td> <td><div style="float: left"><input type="text" name="attr_npchitpoint1" title="npchitpoint1" style="width: 43px;" value="0"> <br><span data-i18n="hit-points-i">HP</span></div></td> </tr> <tr> <td><div style="float: left"><input type="text" name="attr_npcclass2" title="npcclass2" style="width: 260px;"> <br><span data-i18n="class">Class</span> 2</div></td> <td><div style="float: left"><input type="text" name="attr_npclevel2" title="npclevel2" style="width: 43px;" value="0"> <br><span data-i18n="level">Level</span></div></td> <td><div style="float: left"><input type="text" name="attr_npchitdie2" title="npchitdie2" style="width: 43px;" value="0"> <br><span data-i18n="hit-dice-i">HD</span></div></td> <td><div style="float: left"><input type="text" name="attr_npchitdietype2" title="npchitdietype2" style="width: 43px;"> <br><span data-i18n="hit-dietype-i">HD Type</span></div></td> <td><div style="float: left"><input type="text" name="attr_npchitpoint2" title="npchitpoint2" style="width: 43px;" value="0"> <br><span data-i18n="hit-points-i">HP</span></div></td> </tr> <tr> <td><div style="float: left"><input type="text" name="attr_npcclass3" title="npcclass3" style="width: 260px;"> <br><span data-i18n="class">Class</span> 3</div></td> <td><div style="float: left"><input type="text" name="attr_npclevel3" title="npclevel3" style="width: 43px;" value="0"> <br><span data-i18n="level">Level</span></div></td> <td><div style="float: left"><input type="text" name="attr_npchitdie3" title="npchitdie3" style="width: 43px;" value="0"> <br><span data-i18n="hit-dice-i">HD</span></div></td> <td><div style="float: left"><input type="text" name="attr_npchitdietype3" title="npchitdietype3" style="width: 43px;"> <br><span data-i18n="hit-dietype-i">HD Type</span></div></td> <td><div style="float: left"><input type="text" name="attr_npchitpoint3" title="npchitpoint3" style="width: 43px;" value="0"> <br><span data-i18n="hit-points-i">HP</span></div></td> </tr> <tr> <td><div style="float: left"><input type="text" name="attr_npcclass4" title="npcclass4" style="width: 260px;"> <br><span data-i18n="class">Class</span> 4</div></td> <td><div style="float: left"><input type="text" name="attr_npclevel4" title="npclevel4" style="width: 43px;" value="0"> <br><span data-i18n="level">Level</span></div></td> <td><div style="float: left"><input type="text" name="attr_npchitdie4" title="npchitdie4" style="width: 43px;" value="0"> <br><span data-i18n="hit-dice-i">HD</span></div></td> <td><div style="float: left"><input type="text" name="attr_npchitdietype4" title="npchitdietype4" style="width: 43px;"> <br><span data-i18n="hit-dietype-i">HD Type</span></div></td> <td><div style="float: left"><input type="text" name="attr_npchitpoint4" title="npchitpoint4" style="width: 43px;" value="0"> <br><span data-i18n="hit-points-i">HP</span></div></td> </tr> <tr> <td><div style="float: left"><input type="text" name="attr_npcclass5" title="npcclass5" style="width: 260px;"> <br><span data-i18n="class">Class</span> 5</div></td> <td><div style="float: left"><input type="text" name="attr_npclevel5" title="npclevel5" style="width: 43px;" value="0"> <br><span data-i18n="level">Level</span></div></td> <td><div style="float: left"><input type="text" name="attr_npchitdie5" title="npchitdie5" style="width: 43px;" value="0"> <br><span data-i18n="hit-dice-i">HD</span></div></td> <td><div style="float: left"><input type="text" name="attr_npchitdietype5" title="npchitdietype5" style="width: 43px;"> <br><span data-i18n="hit-dietype-i">HD Type</span></div></td> <td><div style="float: left"><input type="text" name="attr_npchitpoint5" title="npchitpoint5" style="width: 43px;" value="0"> <br><span data-i18n="hit-points-i">HP</span></div></td> </tr> <tr> <td><div style="float: left"><input type="text" name="attr_npcclass6" title="npcclass6" style="width: 260px;"> <br><span data-i18n="class">Class</span> 6</div></td> <td><div style="float: left"><input type="text" name="attr_npclevel6" title="npclevel6" style="width: 43px;" value="0"> <br><span data-i18n="level">Level</span></div></td> <td><div style="float: left"><input type="text" name="attr_npchitdie6" title="npchitdie6" style="width: 43px;" value="0"> <br><span data-i18n="hit-dice-i">HD</span></div></td> <td><div style="float: left"><input type="text" name="attr_npchitdietype6" title="npchitdietype6" style="width: 43px;"> <br><span data-i18n="hit-dietype-i">HD Type</span></div></td> <td><div style="float: left"><input type="text" name="attr_npchitpoint6" title="npchitpoint6" style="width: 43px;" value="0"> <br><span data-i18n="hit-points-i">HP</span></div></td> </tr> <tr> <td><div style="float: left"><input type="text" name="attr_npcclass7" title="npcclass7" style="width: 260px;"> <br><span data-i18n="class">Class</span> 7</div></td> <td><div style="float: left"><input type="text" name="attr_npclevel7" title="npclevel7" style="width: 43px;" value="0"> <br><span data-i18n="level">Level</span></div></td> <td><div style="float: left"><input type="text" name="attr_npchitdie7" title="npchitdie7" style="width: 43px;" value="0"> <br><span data-i18n="hit-dice-i">HD</span></div></td> <td><div style="float: left"><input type="text" name="attr_npchitdietype7" title="npchitdietype7" style="width: 43px;"> <br><span data-i18n="hit-dietype-i">HD Type</span></div></td> <td><div style="float: left"><input type="text" name="attr_npchitpoint7" title="npchitpoint7" style="width: 43px;" value="0"> <br><span data-i18n="hit-points-i">HP</span></div></td> </tr> <tr> <td><div style="float: left"><input type="text" name="attr_npcclass8" title="npcclass8" style="width: 260px;"> <br><span data-i18n="class">Class</span> 8</div></td> <td><div style="float: left"><input type="text" name="attr_npclevel8" title="npclevel8" style="width: 43px;" value="0"> <br><span data-i18n="level">Level</span></div></td> <td><div style="float: left"><input type="text" name="attr_npchitdie8" title="npchitdie8" style="width: 43px;" value="0"> <br><span data-i18n="hit-dice-i">HD</span></div></td> <td><div style="float: left"><input type="text" name="attr_npchitdietype8" title="npchitdietype8" style="width: 43px;"> <br><span data-i18n="hit-dietype-i">HD Type</span></div></td> <td><div style="float: left"><input type="text" name="attr_npchitpoint8" title="npchitpoint8" style="width: 43px;" value="0"> <br><span data-i18n="hit-points-i">HP</span></div></td> </tr> <tr> <td><div style="float: left"><input type="text" name="attr_npcclass9" title="npcclass9" style="width: 260px;"> <br><span data-i18n="class">Class</span> 9</div></td> <td><div style="float: left"><input type="text" name="attr_npclevel9" title="npclevel9" style="width: 43px;" value="0"> <br><span data-i18n="level">Level</span></div></td> <td><div style="float: left"><input type="text" name="attr_npchitdie9" title="npchitdie9" style="width: 43px;" value="0"> <br><span data-i18n="hit-dice-i">HD</span></div></td> <td><div style="float: left"><input type="text" name="attr_npchitdietype9" title="npchitdietype9" style="width: 43px;"> <br><span data-i18n="hit-dietype-i">HD Type</span></div></td> <td><div style="float: left"><input type="text" name="attr_npchitpoint9" title="npchitpoint9" style="width: 43px;" value="0"> <br><span data-i18n="hit-points-i">HP</span></div></td> </tr> <tr> <td><div style="float: left"><input type="text" name="attr_npcclass10" title="npcclass10" style="width: 260px;"> <br><span data-i18n="class">Class</span> 10</div></td> <td><div style="float: left"><input type="text" name="attr_npclevel10" title="npclevel10" style="width: 43px;" value="0"> <br><span data-i18n="level">Level</span></div></td> <td><div style="float: left"><input type="text" name="attr_npchitdie10" title="npchitdie10" style="width: 43px;" value="0"> <br><span data-i18n="hit-dice-i">HD</span></div></td> <td><div style="float: left"><input type="text" name="attr_npchitdietype10" title="npchitdietype10" style="width: 43px;"> <br><span data-i18n="hit-dietype-i">HD Type</span></div></td> <td><div style="float: left"><input type="text" name="attr_npchitpoint10" title="npchitpoint10" style="width: 43px;" value="0"> <br><span data-i18n="hit-points-i">HP</span></div></td> </tr> </tbody> </table> </div> <hr/> </div> </div> <br> <div class="npc-tab-content"> <table style="width: 790px;"> <tr> <td class="table-sheet-header-right"><span data-i18n="hit-dice">Hit Dice</span>:</td> <td class="table-sheet-left"> <input style="width: 100px;" type="text" name="attr_npchitdie" title="npchitdie" placeholder="HD">(<input style="width: 50px;" type="text" name="attr_npchitpoints" title="npchitpoints" placeholder="Hit Points">/<input style="width: 50px;" type="text" name="attr_npchitpoints_max" title="npchitpoints|max" placeholder="Max HP" data-i18n-placeholder="max-hit-points-a">)</td> </tr> <tr> <td class="table-sheet-header-right"><span data-i18n="initiative">Initiative</span>:</td> <td class="table-sheet-left"> <input style="width: 40px;" type="text" name="attr_npcinit" title="npcinit" value="0"> <textarea rows="1" cols="40" style="width: 500px; height: 20px; margin-top: 5px; margin-bottom : -9px; padding-bottom: 0;" title="npcinitmacro (modify to modify npc's initiative roll macro)" name="attr_npcinitmacro">/w gm &{template:DnD35Initiative} {{name=@{selected|token_name} }} {{check=Initiative:}} {{checkroll= [[ 1d20 + [[ @{selected|npcinit} ]] + ( [[ (@{selected|npcinit}) ]] /100) &{tracker} ]] }}</textarea><button type="roll" name="roll_npcinitiative" title="npcinitiative" value="@{npcinitmacro}"></button></td> </tr> <tr> <td class="table-sheet-header-right"><span data-i18n="speed">Speed</span>:</td> <td class="table-sheet-left"> <input style="width: 650px;" type="text" name="attr_npcspeed" title="npcspeed" placeholder="Speed" data-i18n-placeholder="speed"></td> </tr> <tr> <td class="table-sheet-header-right"><span data-i18n="armor-class">Armor Class</span>:</td> <td class="table-sheet-left"> <input style="width: 40px;" type="text" name="attr_npcarmorclass" title="npcarmorclass" placeholder="AC" data-i18n-placeholder="armor-class-i">(<input style="width: 290px;" type="text" name="attr_npcarmorclassinfo" title="npcarmorclassinfo" placeholder="Armor Class Mod Info" data-i18n-placeholder="armor-class-modification-info-a">), <span data-i18n="touch">Touch</span>:<input style="width: 40px;" type="text" name="attr_npctoucharmorclass" title="npctoucharmorclass" placeholder="T AC" data-i18n-placeholder="touch-armor-class-i">, <span data-i18n="flat-footed-i">FF</span>:<input style="width: 40px;" type="text" name="attr_npcflatfootarmorclass" title="npcflatfootarmorclass" placeholder="FF AC" data-i18n-placeholder="flat-footed-armor-class-i"></td> </tr> <tr> <td class="table-sheet-header-right"><span data-i18n="base-attack">Base Attack</span>/<span data-i18n="grapple">Grapple</span>:</td> <td class="table-sheet-left"> <input style="width: 50px;" type="text" name="attr_npcbaseatt" title="npcbaseatt" placeholder="Base Attack" data-i18n-placeholder="base-attack">/<input style="width: 50px;" type="text" name="attr_npcgrapple" title="npcgrapple" placeholder="Grapple" data-i18n-placeholder="grapple"></td> </tr> <tr> <td class="table-sheet-left" colspan=2> <table> <tr> <td class="table-sheet-data-left" style="width: 795px;"> <div style="float: right;"> <span class="switch-singleAttack-label" style="font-weight: bold;" data-i18n="global-attack-bonus">Global attack bonus</span> <input class="inputbox" type="text" name="attr_npcGlobalAttackBonus" title="npcGlobalAttackBonus" style="height: 24px; width: 35px;" value="0"> <br> <span class="switch-singleAttack-label" style="font-weight: bold;" data-i18n="global-damage-bonus">Global damage bonus</span> <input class="inputbox" type="text" name="attr_npcGlobalDamageBonus" title="npcGlobalDamageBonus" style="height: 24px; width: 31px;" value="0"> </div> <input type="radio" style="margin-left: 55px;" class="switch-npcAttackSeparateModeSelection-show switch" title="repeating_npc_#npcAttackmode" name="attr_npcAttackmode" value="1" checked /><span style="text-align: left;" data-i18n="attack-damage-separate-roll" >Attack and Damage separate roll</span> <input type="radio" class="switch-npcAttackSingleModeSelection-show switch" title="repeating_npc_#npcAttackmode" name="attr_npcAttackmode" value="2" /><span style="text-align: left;" data-i18n="attack-damage-single-roll">Attack and Damage single roll</span> <br> <input type="radio" style="margin-left: 55px;" class="switch-npcRerollCriticModeSelection-show switch" title="repeating_npc_#npcCriticmode" name="attr_npcCriticmode" value="2" checked /><span style="text-align: left;" data-i18n="reroll-critic-damage-roll">Reroll critic damage</span> <input type="radio" class="switch-npcMultiplyCriticModeSelection-show switch" title="repeating_npc_#npcCriticmode" name="attr_npcCriticmode" value="3" /><span style="text-align: left;" data-i18n="multiply-critic-damage-roll">Multiply critic damage</span> <input type="radio" class="switch-npcCustomCriticModeSelection-show switch" title="repeating_npc_#npcCriticmode" name="attr_npcCriticmode" value="4" /><span style="text-align: left;" data-i18n="custom-critic-damage-roll">Custom critic macro</span> <br> <input type="radio" style="margin-left: 55px;" class="switch-npcUniteDamageModeSelection-show switch" title="repeating_npc_#npcDamagemode" name="attr_npcDamagemode" value="1" checked /><span style="text-align: left;" data-i18n="damage-fields-united">Damage fields united</span> <input type="radio" class="switch-npcSplittedDamageModeSelection-show switch" title="repeating_npc_#npcDamagemode" name="attr_npcDamagemode" value="2" /><span style="text-align: left;" data-i18n="damage-fields-splitted">Damage fields splitted</span> <br> <input type="checkbox" style="margin-left: 55px;" class="npc-attack1-show arrow" title="npcattack1-show" name="attr_npcattack1-show" value="1" /><span style="text-align: left;"><span data-i18n="attack">Attack</span>1</span> <div class="npc-attacks npc-attack1"> <table class="switch-splittedDamage-tableWeapon tableNoCellSpacingNoCellPadding"> <tr> <td colspan="2" class="statlabel-big" style="font-size: 1.5em; width: 120px;" data-i18n="weapon" >Weapon</td> <td class="statlabel" style="width: 38px;" data-i18n="type" >Type</td> <td class="statlabel" style="width: 30px;" data-i18n="weapon-enhancement-i" >Weap. Enh</td> <td class="statlabel" style="width: 30px;" data-i18n="weapon-focus-i" >Weap.<br>Foc.</td> <td class="statlabel" style="width: 30px;" data-i18n="weapon-specialization-i" >Weap.<br>Spec.</td> <td class="statlabel" style="width: 90px;" data-i18n="critical" >Critical</td> <td class="statlabel" style="width: 35px;" data-i18n="range" >Range</td> <td class="statlabel" style="width: 35px;" data-i18n="ammunition-i" >Amm.</td> <td class="statlabel" style="width: 44px;" data-i18n="attack-ability" >Attack Ability</td> <td class="statlabel" style="width: 44px;" data-i18n="damage-ability" >Damage Ability</td> <td class="statlabel" style="width: 103px;" data-i18n="damage" >Damage</td> <td class="statlabel" style="width: 59px;" data-i18n="var-damage" >Var. Damage</td> <td class="statlabel" style="width: 100px;" data-i18n="special-properties" >Special Properties</td> </tr> <tr> <td colspan="2"><input class="inputbox" type="text" name="attr_npcattack1name" title="npcattack1name" style="height: 24px; width: 120px;"></td> <td><input class="inputbox" type="text" name="attr_npcattack1type" title="npcattack1type" style="height: 24px; width: 35px;"></td> <td><input class="inputbox" type="text" name="attr_npcattack1enh" title="npcattack1enh (affects both attack and damage)" style="height: 24px; width: 30px;" value="0"></td> <td><input class="inputbox" type="text" name="attr_npcattack1focus" title="npcattack1focus (affects only attack)" style="height: 24px; width: 30px;" value="0"></td> <td><input class="inputbox" type="text" name="attr_npcattack1specialize" title="npcattack1specialize (affects only damage)" style="height: 24px; width: 30px;" value="0"></td> <td><input class="inputbox" type="text" name="attr_npcattack1critmin" title="npcattack1critmin" style="height: 24px; width: 25px;" value="20">-20/x<input class="inputbox" type="text" name="attr_npcattack1critmult" title="npcattack1critmult" style="height: 24px; width: 19px;" ></td> <td><input class="inputbox" type="text" name="attr_npcattack1range" title="npcattack1range" style="height: 24px; width: 32px;"></td> <td><input class="inputbox" type="text" name="attr_npcattack1ammunition" title="npcattack1ammunition" style="height: 24px; width: 35px;"></td> <td><select class="inputbox" style="height: 24px; width: 52px; font-size: 0.75em; margin-bottom: 0px;" name="attr_npcattack1stat" title="npcattack1stat"> <option style="width: 45px;" value="@{npcstr-mod} " data-i18n="strength-a" selected>Str</option> <option style="width: 45px;" value="@{npcdex-mod} " data-i18n="dexterity-a" >Dex</option> <option style="width: 45px;" value="@{npcwis-mod} " data-i18n="wisdom-a" >Wis</option> <option style="width: 45px;" value="@{npcint-mod} " data-i18n="intelligence-a" >Int</option> </select></td> <td><select class="inputbox" style="height: 24px; width: 52px; font-size: 0.75em; margin-bottom: 0px;" name="attr_npcattack1damagestat" title="npcattack1damagestat"> <option style="width: 45px;" value="@{npcstr-mod} " data-i18n="strength-a" selected>Str</option> <option style="width: 45px;" value="(floor(@{npcstr-mod}/2))" data-i18n="half-strength" >1/2 Str</option> <option style="width: 45px;" value="(@{npcstr-mod} +floor(@{npcstr-mod}/2))" data-i18n="strength-and-half-strength" >Str+1/2Str</option> <option style="width: 45px;" value="(@{npcstr-mod} + @{npcint-mod})" data-i18n="strength-and-intelligence" >Str+Int</option> <option style="width: 45px;" value="(floor(@{npcstr-mod}/2) + @{npcint-mod})" data-i18n="half-strength-and-intelligence" >1/2Str+Int</option> <option style="width: 45px;" value="(@{npcstr-mod} + @{npcdex-mod})" data-i18n="strength-and-dexterity" >Int</option> <option style="width: 45px;" value="(@{npcstr-mod} + @{npcdex-mod} + @{int-mod})" data-i18n="strength-and-dexterity-and-intelligence" >Int</option> <option style="width: 45px;" value="@{npcdex-mod}" data-i18n="dexterity-a" >Dex</option> <option style="width: 45px;" value="@{npcwis-mod}" data-i18n="wisdom-a" >Wis</option> <option style="width: 45px;" value="@{npcint-mod}" data-i18n="intelligence-a" >Int</option> <option style="width: 45px;" value="0" data-i18n="none" >None</option> </select></td> <td><input class="inputbox" type="text" name="attr_npcattack1dicenumber" title="npcattack1dicenumber" style="height: 24px; width: 25px;" value="0">d <input class="inputbox" type="text" name="attr_npcattack1dicetype" title="npcattack1dicetype" style="height: 24px; width: 30px;" value="0">+ <input class="inputbox" type="text" name="attr_npcattack1bonusdamage" title="npcattack1bonusdamage" style="height: 24px; width: 25px;" value="0"> </td> <td><input class="inputbox" type="text" name="attr_npcattack1vardamage" title="npcattack1vardamage" style="height: 24px; width: 59px;" value="0"></td> <td><textarea class="inputbox" rows="1" cols="45" style="height: 18px; width: 100px; margin-bottom: -3px;" name="attr_npcattack1specialproperties" title="npcattack1specialproperties"></textarea></td> </tr> </table> <table class="switch-unitedDamage-tableWeapon tableNoCellSpacingNoCellPadding"> <tr> <td colspan="2" class="statlabel-big" style="font-size: 1.5em; width: 120px;" data-i18n="weapon" >Weapon</td> <td class="statlabel" style="width: 44px;" data-i18n="type" >Type</td> <td class="statlabel" style="width: 44px;" data-i18n="weapon-enhancement-a" >Weapon Enh</td> <td class="statlabel" style="width: 41px;" data-i18n="weapon-focus-s" >Weapon<br>Focus</td> <td class="statlabel" style="width: 41px;" data-i18n="weapon-specialization-as" >Weapon<br>Specialize</td> <td class="statlabel" style="width: 79px;" data-i18n="critical" >Critical</td> <td class="statlabel" style="width: 41px;" data-i18n="range" >Range</td> <td class="statlabel" style="width: 41px;" data-i18n="ammunition" >Ammunition</td> <td class="statlabel" style="width: 44px;" data-i18n="attack-ability" >Attack Ability</td> <td class="statlabel" style="width: 44px;" data-i18n="damage-ability" >Damage Ability</td> <td class="statlabel" style="width: 59px;" data-i18n="damage" >Damage</td> <td class="statlabel" style="width: 59px;" data-i18n="var-damage" >Var. Damage</td> <td class="statlabel" style="width: 100px;" data-i18n="special-properties" >Special Properties</td> </tr> <tr> <td colspan="2"><input class="inputbox" type="text" name="attr_npcattack1name" title="npcattack1name" style="height: 24px; width: 120px;"></td> <td><input class="inputbox" type="text" name="attr_npcattack1type" title="npcattack1type" style="height: 24px; width: 44px;"></td> <td><input class="inputbox" type="text" name="attr_npcattack1enh" title="npcattack1enh (affects both attack and damage)" style="height: 24px; width: 44px;" value="0"></td> <td><input class="inputbox" type="text" name="attr_npcattack1focus" title="npcattack1focus (affects only attack)" style="height: 24px; width: 41px;" value="0"></td> <td><input class="inputbox" type="text" name="attr_npcattack1specialize" title="npcattack1specialize (affects only damage)" style="height: 24px; width: 41px;" value="0"></td> <td><input class="inputbox" type="text" name="attr_npcattack1critmin" title="npcattack1critmin" style="height: 24px; width: 25px;" value="20">-20/x<input class="inputbox" type="text" name="attr_npcattack1critmult" title="npcattack1critmult" style="height: 24px; width: 19px;" ></td> <td><input class="inputbox" type="text" name="attr_npcattack1range" title="npcattack1range" style="height: 24px; width: 41px;"></td> <td><input class="inputbox" type="text" name="attr_npcattack1ammunition" title="npcattack1ammunition" style="height: 24px; width: 41px;"></td> <td><select class="inputbox" style="height: 24px; width: 44px; font-size: 0.75em; margin-bottom: 0px;" name="attr_npcattack1stat" title="npcattack1stat"> <option style="width: 45px;" value="@{npcstr-mod} " data-i18n="strength-a" selected>Str</option> <option style="width: 45px;" value="@{npcdex-mod} " data-i18n="dexterity-a" >Dex</option> <option style="width: 45px;" value="@{npcwis-mod} " data-i18n="wisdom-a" >Wis</option> <option style="width: 45px;" value="@{npcint-mod} " data-i18n="intelligence-a" >Int</option> </select></td> <td><select class="inputbox" style="height: 24px; width: 44px; font-size: 0.75em; margin-bottom: 0px;" name="attr_npcattack1damagestat" title="npcattack1damagestat"> <option style="width: 45px;" value="@{npcstr-mod} " data-i18n="strength-a" selected>Str</option> <option style="width: 45px;" value="(floor(@{npcstr-mod}/2))" data-i18n="half-strength" >1/2 Str</option> <option style="width: 45px;" value="(@{npcstr-mod} +floor(@{npcstr-mod}/2))" data-i18n="strength-and-half-strength" >Str+1/2Str</option> <option style="width: 45px;" value="(@{npcstr-mod} + @{npcint-mod})" data-i18n="strength-and-intelligence" >Str+Int</option> <option style="width: 45px;" value="(floor(@{npcstr-mod}/2) + @{npcint-mod})" data-i18n="half-strength-and-intelligence" >1/2Str+Int</option> <option style="width: 45px;" value="(@{npcstr-mod} + @{npcdex-mod})" data-i18n="strength-and-dexterity" >Int</option> <option style="width: 45px;" value="(@{npcstr-mod} + @{npcdex-mod} + @{int-mod})" data-i18n="strength-and-dexterity-and-intelligence" >Int</option> <option style="width: 45px;" value="@{npcdex-mod}" data-i18n="dexterity-a" >Dex</option> <option style="width: 45px;" value="@{npcwis-mod}" data-i18n="wisdom-a" >Wis</option> <option style="width: 45px;" value="@{npcint-mod}" data-i18n="intelligence-a" >Int</option> <option style="width: 45px;" value="0" data-i18n="none" >None</option> </select></td> <td><input class="inputbox" type="text" name="attr_npcattack1statdamage" title="npcattack1statdamage" style="height: 24px; width: 59px;" value="0"></td> <td><input class="inputbox" type="text" name="attr_npcattack1vardamage" title="npcattack1vardamage" style="height: 24px; width: 59px;" value="0"></td> <td><textarea class="inputbox" rows="1" cols="45" style="height: 20px; width: 100px; margin-bottom: -3px;" name="attr_npcattack1specialproperties" title="npcattack1specialproperties"></textarea></td> </tr> </table> <input type="checkbox" class="npc-attack1Macro-show arrow" title="npc-attack1Macro-show" name="attr_npc-attack1Macro-show" value="1"/> <span></span> <div style="float: right; width: 775px; text-align: left;"> <span class="switch-singleAttack-label" style="font-weight: bold;" data-i18n="single-attack">Single attack</span> <button class="switch-singleAttack-button" type="roll" name="roll_npcattack1singleattack" title="npcattack1singleattack" value="@{npcattack1singleattackmacro}" style="width: 20px;" > </button> <span class="switch-attack-single-label" style="font-weight: bold;" data-i18n="single-attack-damage">Single Attack and Damage</span> <button class="switch-attack-singleRerollSplitted-button btn-roll" type="roll" name="roll_npcattack1attacksinglererollsplitted" title="npcattack1attacksinglererollsplitted" value="@{npcattack1attackmacrosinglererollsplitted}" style="width: 20px;"> </button> <button class="switch-attack-singleMultiplySplitted-button btn-roll" type="roll" name="roll_npcattack1attacksinglemultiplysplitted" title="npcattack1attacksinglemultiplysplitted" value="@{npcattack1attackmacrosinglemultiplysplitted}" style="width: 20px;"> </button> <button class="switch-attack-singleCustomSplitted-button btn-roll" type="roll" name="roll_npcattack1attacksinglecustomsplitted" title="npcattack1attacksinglecustomsplitted" value="@{npcattack1attackmacrosinglecustomsplitted}" style="width: 20px;"> </button> <button class="switch-attack-singleRerollUnited-button btn-roll" type="roll" name="roll_npcattack1attack" title="npcattack1attack" value="@{npcattack1attackmacro}" style="width: 20px;"> </button> <button class="switch-attack-singleMultiplyUnited-button btn-roll" type="roll" name="roll_npcattack1attacksinglemultiplyunited" title="npcattack1attacksinglemultiplyunited" value="@{npcattack1attackmacrosinglesinglemultiplyunited}" style="width: 20px;"> </button> <button class="switch-attack-singleCustomUnited-button btn-roll" type="roll" name="roll_npcattack1attacksinglecustomunited" title="npcattack1attacksinglecustomunited" value="@{npcattack1attackmacrosinglecustomunited}" style="width: 20px;"> </button> <span class="switch-fullAttack-label" style="font-weight: bold;" data-i18n="full-attack">Full Attack</span> <button class="switch-fullAttack-separate-button" type="roll" name="roll_npcattack1fullattackseparate" title="npcattack1fullattackseparate" value="@{npcattack1fullattackmacroseparate}" style="width: 20px;" > </button> <button class="switch-fullAttack-singleRerollSplitted-button btn-roll" type="roll" name="roll_npcattack1fullattacksinglererollsplitted" title="npcattack1fullattacksinglererollsplitted" value="@{npcattack1fullattackmacrosinglererollsplitted}" style="width: 20px;" > </button> <button class="switch-fullAttack-singleMultiplySplitted-button btn-roll" type="roll" name="roll_npcattack1fullattacksinglemultiplysplitted" title="npcattack1fullattacksinglemultiplysplitted" value="@{npcattack1fullattackmacrosinglemultiplysplitted}" style="width: 20px;" > </button> <button class="switch-fullAttack-singleCustomSplitted-button btn-roll" type="roll" name="roll_npcattack1fullattacksinglecustomsplitted" title="npcattack1fullattacksinglecustomsplitted" value="@{npcattack1fullattackmacrosinglecustomsplitted}" style="width: 20px;" > </button> <button class="switch-fullAttack-singleRerollUnited-button btn-roll" type="roll" name="roll_npcattack1fullattack" title="npcattack1fullattack" value="@{npcattack1fullattackmacro}" style="width: 20px;" > </button> <button class="switch-fullAttack-singleMultiplyUnited-button btn-roll" type="roll" name="roll_npcattack1fullattacksinglemultiplyunited" title="npcattack1fullattacksinglemultiplyunited" value="@{npcattack1fullattackmacrosinglemultiplyunited}" style="width: 20px;" > </button> <button class="switch-fullAttack-singleCustomUnited-button btn-roll" type="roll" name="roll_npcattack1fullattacksinglecustomunited" title="npcattack1fullattacksinglecustomunited" value="@{npcattack1fullattackmacrosinglecustomunited}" style="width: 20px;" > </button> <span class="switch-damage-label" style="font-weight: bold;" data-i18n="damage-roll">Damage Roll</span> <button class="switch-damage-splitted-button btn-roll" type="roll" name="roll_npcattack1damagerollsplitted" title="npcattack1damagerollsplitted" style="width: 20px;" value="@{npcattack1damagemacrosplitted}"></button> <button class="switch-damage-united-button btn-roll" type="roll" name="roll_npcattack1damageroll" title="npcattack1damageroll" style="width: 20px;" value="@{npcattack1damagemacro}"></button> <span class="switch-critic-label" style="font-weight: bold;" data-i18n="critic-roll">Critic Roll</span> <button class="switch-critic-rerollSplitted-button btn-roll" type="roll" name="roll_npcattack1criticrollrerollsplitted" title="npcattack1criticrollrerollsplitted" style="width: 20px;" value="@{npcattack1criticmacrorerollsplitted}"></button> <button class="switch-critic-multiplySplitted-button btn-roll" type="roll" name="roll_npcattack1criticrollmultiplysplitted" title="npcattack1criticrollmultiplysplitted" style="width: 20px;" value="@{npcattack1criticmacromultiplysplitted}"></button> <button class="switch-critic-customSplitted-button btn-roll" type="roll" name="roll_npcattack1criticrollcustomsplitted" title="npcattack1criticrollcustomsplitted" style="width: 20px;" value="@{npcattack1criticmacrocustomsplitted}"></button> <button class="switch-critic-rerollUnited-button btn-roll" type="roll" name="roll_npcattack1criticroll" title="npcattack1criticroll" style="width: 20px;" value="@{npcattack1criticmacro}"></button> <button class="switch-critic-multiplyUnited-button btn-roll" type="roll" name="roll_npcattack1criticrollmultiplyunited" title="npcattack1criticrollmultiplyunited" style="width: 20px;" value="@{npcattack1criticmacromultiplyunited}"></button> <button class="switch-critic-customUnited-button btn-roll" type="roll" name="roll_npcattack1criticrollcustomunited" title="npcattack1criticrollcustomunited" style="width: 20px;" value="@{npcattack1criticmacrocustomunited}"></button> </div> <div class="npc-attack1Macro" style="width: 800px; text-align: left; padding-top: 10px;"> <div> <textarea class="switch-attack-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-left: 30px; margin-bottom: 0;" name="attr_npcattack1attackcalc" title="npcattack1attackcalc (Edit this to adjust the attack calculation)">1d20cs>@{npcattack1critmin} + @{npcbaseatt}[BAB] + @{npcattack1stat}[Ability] + @{npcsize}[size] + @{npcattack1enh}[Weapon Enh] + @{npcattack1focus}[Weapon Focus] + @{npcGlobalAttackBonus}[Global Bonus] + ?{Flank |No, 0|Yes, 2}[Flank] + ?{Additional Attack Bonus?|0}[Ad'l Atk Bon]</textarea> <textarea class="switch-damage-splitted-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_npcattack1damagesplitted" title="npcattack1damagesplitted (Edit this to adjust the damage calculation.)">[[@{npcattack1dicenumber}]]d[[@{npcattack1dicetype}]] + @{npcattack1bonusdamage}[Dmg] + @{npcattack1damagestat}[Weapon Dmg Ability] + @{npcattack1enh}[Weapon Enh] + @{npcattack1specialize}[Weapon Spec] + @{npcGlobalDamageBonus}[Global Bonus] + ?{Additional Damage Bonus?|0}[Ad'l Dmg Bon]+ @{npcattack1vardamage}[Var Dmg]</textarea> <textarea class="switch-damage-united-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_npcattack1damage" title="npcattack1damage (Edit this to adjust the damage calculation.)">@{npcattack1statdamage}[Dmg] + @{npcattack1damagestat}[Weapon Dmg Ability] + @{npcattack1enh}[Weapon Enh] + @{npcattack1specialize}[Weapon Spec] + @{npcGlobalDamageBonus}[Global Bonus] + ?{Additional Damage Bonus?|0}[Ad'l Dmg Bon] + @{npcattack1vardamage}[Var Dmg]</textarea> <textarea class="switch-critic-rerollSplitted-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_npcattack1critrerollsplitted" title="npcattack1critrerollsplitted (Edit this to adjust the critical calculation.)">[[(@{npcattack1critmult}-1) * @{npcattack1dicenumber}]]d[[@{npcattack1dicetype}]][Dmg] + (@{npcattack1critmult}-1)*(@{npcattack1bonusdamage}[Dmg] + @{npcattack1damagestat}[Weapon Dmg Ability] + @{npcattack1enh}[Weapon Enh] + @{npcattack1specialize}[Weapon Spec] + @{npcGlobalDamageBonus}[Global Bonus] + ?{Additional Damage Bonus?|0}[Ad'l Dmg Bon])</textarea> <textarea class="switch-critic-multiplySplitted-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_npcattack1critmultiplysplitted" title="npcattack1critmultiplysplitted (Edit this to adjust the critical calculation.)">(@{npcattack1critmult}-1) * ([[@{npcattack1dicenumber}]]d[[@{npcattack1dicetype}]] + @{npcattack1bonusdamage}[Dmg] + @{npcattack1damagestat}[Weapon Dmg Ability] + @{npcattack1enh}[Weapon Enh] + @{npcattack1specialize}[Weapon Spec] + @{npcGlobalDamageBonus}[Global Bonus] + ?{Additional Damage Bonus?|0}[Ad'l Dmg Bon])</textarea> <textarea class="switch-critic-customSplitted-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_npcattack1critcustomsplitted" title="npcattack1critcustomsplitted (Edit this to adjust the critical calculation.)"></textarea> <textarea class="switch-critic-rerollUnited-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_npcattack1crit" title="npcattack1crit (Edit this to adjust the critical calculation.)">(@{npcattack1statdamage}[Dmg] + @{npcattack1damagestat}[Weapon Dmg Ability] + @{npcattack1enh}[Weapon Enh] + @{npcattack1specialize}[Weapon Spec] + @{npcGlobalDamageBonus}[Global Bonus] + ?{Additional Damage Bonus?|0}[Ad'l Dmg Bon])</textarea> <textarea class="switch-critic-multiplyUnited-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_npcattack1critmultiplyunited" title="npcattack1critmultiplyunited (Edit this to adjust the critical calculation.)">(@{npcattack1critmult}-1) * (@{npcattack1statdamage}[Dmg] + @{npcattack1damagestat}[Weapon Dmg Ability] + @{npcattack1enh}[Weapon Enh] + @{npcattack1specialize}[Weapon Spec] + @{npcGlobalDamageBonus}[Global Bonus] + ?{Additional Damage Bonus?|0}[Ad'l Dmg Bon])</textarea> <textarea class="switch-critic-customUnited-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_npcattack1critcustomunited" title="npcattack1critcustomunited (Edit this to adjust the critical calculation.)"></textarea> </div> <div> <textarea class="switch-singleAttack-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_npcattack1singleattackmacro" title="npcattack1singleattackmacro (Modify this macro to modify your attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{npcname}}} {{subtags=Attacks with the @{npcattack1name} }} {{attack1=Hitting AC [[ @{npcattack1attackcalc} ]] }} {{notes=@{npcattack1specialproperties} }}</textarea> <textarea class="switch-attack-singleRerollSplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_npcattack1attackmacrosinglererollsplitted" title="npcattack1attackmacrosinglererollsplitted (Modify this macro to modify your attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{npcname}}} {{subtags=Attacks with a @{npcattack1name} }} {{attack1=hitting AC [[ @{npcattack1attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{npcattack1attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=for [[ @{npcattack1damagesplitted} ]] dmg}} {{critdmg1=+ [[ @{npcattack1critrerollsplitted} ]] crit dmg}} {{fullattackflag= [[ 0d1 ]] }} {{notes=@{npcattack1specialproperties} }}</textarea> <textarea class="switch-attack-singleMultiplySplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_npcattack1attackmacrosinglemultiplysplitted" title="npcattack1attackmacrosinglemultiplysplitted (Modify this macro to modify your attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{npcname}}} {{subtags=Attacks with a @{npcattack1name} }} {{attack1=hitting AC [[ @{npcattack1attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{npcattack1attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=for [[ @{npcattack1damagesplitted} ]] dmg}} {{critdmg1=+ [[ @{npcattack1critmultiplysplitted} ]] crit dmg}} {{fullattackflag= [[ 0d1 ]] }} {{notes=@{npcattack1specialproperties} }}</textarea> <textarea class="switch-attack-singleCustomSplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_npcattack1attackmacrosinglecustomsplitted" title="npcattack1attackmacrosinglecustomsplitted (Modify this macro to modify your attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{npcname}}} {{subtags=Attacks with a @{npcattack1name} }} {{attack1=hitting AC [[ @{npcattack1attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{npcattack1attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=for [[ @{npcattack1damagesplitted} ]] dmg}} {{critdmg1=+ [[ @{npcattack1critcustomsplitted} ]] crit dmg}} {{fullattackflag= [[ 0d1 ]] }} {{notes=@{npcattack1specialproperties} }}</textarea> <textarea class="switch-attack-singleRerollUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_npcattack1attackmacro" title="npcattack1attackmacro (Modify this macro to modify your attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{npcname}}} {{subtags=Attacks with a @{npcattack1name} }} {{attack1=hitting AC [[ @{npcattack1attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{npcattack1attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=for [[ @{npcattack1damage} ]] dmg}} {{critdmg1=+ [[ @{npcattack1crit} ]] crit dmg}} {{fullattackflag= [[ 0d1 ]] }} {{notes=@{npcattack1specialproperties} }}</textarea> <textarea class="switch-attack-singleMultiplyUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_npcattack1attackmacrosinglesinglemultiplyunited" title="npcattack1attackmacrosinglesinglemultiplyunited (Modify this macro to modify your attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{npcname}}} {{subtags=Attacks with a @{npcattack1name} }} {{attack1=hitting AC [[ @{npcattack1attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{npcattack1attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=for [[ @{npcattack1damage} ]] dmg}} {{critdmg1=+ [[ @{npcattack1critmultiplyunited} ]] crit dmg}} {{fullattackflag= [[ 0d1 ]] }} {{notes=@{npcattack1specialproperties} }}</textarea> <textarea class="switch-attack-singleCustomUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_npcattack1attackmacrosinglecustomunited" title="npcattack1attackmacrosinglecustomunited (Modify this macro to modify your attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{npcname}}} {{subtags=Attacks with a @{npcattack1name} }} {{attack1=hitting AC [[ @{npcattack1attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{npcattack1attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=for [[ @{npcattack1damage} ]] dmg}} {{critdmg1=+ [[ @{npcattack1critcustomunited} ]] crit dmg}} {{fullattackflag= [[ 0d1 ]] }} {{notes=@{npcattack1specialproperties} }}</textarea> <textarea class="switch-fullAttack-separate-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_npcattack1fullattackmacroseparate" title="npcattack1fullattackmacroseparate (Modify this macro to modify your full round attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{npcname}}} {{subtags=Attacks with the @{npcattack1name} }} {{attack1=1 - Hitting AC: [[ @{npcattack1attackcalc} ]] }} {{critconfirm1=Crit: YES }} {{fumbleroll=Fumble: YES }} {{fullattackflag= [[ d1 ]] }} {{attack2=2 - Hitting AC: [[ @{npcattack1attackcalc}-5 ]] }} {{critconfirm2=Crit: YES }} {{fumbleroll=Fumble: YES }} {{attack3=3 - Hitting AC: [[ @{npcattack1attackcalc}-10 ]] }} {{critconfirm3=Crit: YES }} {{fumbleroll=Fumble: YES }} {{attack4=4 - Hitting AC: [[ @{npcattack1attackcalc}-15 ]] }} {{critconfirm4=Crit: YES }} {{fumbleroll=Fumble: YES }} {{notes=@{npcattack1specialproperties} }}</textarea> <textarea class="switch-fullAttack-singleRerollSplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_npcattack1fullattackmacrosinglererollsplitted" title="npcattack1fullattackmacrosinglererollsplitted (Modify this macro to modify your full round attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{npcname}}} {{subtags=attacks with a @{npcattack1name} }} {{attack1=A1: [[ @{npcattack1attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{npcattack1attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=D1: [[ @{npcattack1damagesplitted} ]] }} {{critdmg1=+ [[ @{npcattack1critrerollsplitted} ]] }} {{fullattackflag= [[ d1 ]] }} {{attack2=A2: [[ @{npcattack1attackcalc}-5 ]] }} {{critconfirm2=Crit!: [[ @{npcattack1attackcalc}-5 ]] }} {{damage2=D2: [[ @{npcattack1damagesplitted} ]] }} {{critdmg2=+ [[ @{npcattack1critrerollsplitted} ]] }} {{attack3=A3: [[ @{npcattack1attackcalc}-10 ]] }} {{critconfirm3=Crit!: [[ @{npcattack1attackcalc}-10 ]] }} {{damage3=D3: [[ @{npcattack1damagesplitted} ]] }} {{critdmg3=+ [[ @{npcattack1critrerollsplitted} ]] }} {{attack4=A4: [[ @{npcattack1attackcalc}-15 ]] }} {{critconfirm4=Crit!: [[ @{npcattack1attackcalc}-15 ]] }} {{damage4=D4: [[ @{npcattack1damagesplitted} ]] }} {{critdmg4=+ [[ @{npcattack1critrerollsplitted} ]] }}</textarea> <textarea class="switch-fullAttack-singleMultiplySplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_npcattack1fullattackmacrosinglemultiplysplitted" title="npcattack1fullattackmacrosinglemultiplysplitted (Modify this macro to modify your full round attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{npcname}}} {{subtags=attacks with a @{npcattack1name} }} {{attack1=A1: [[ @{npcattack1attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{npcattack1attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=D1: [[ @{npcattack1damagesplitted} ]] }} {{critdmg1=+ [[ @{npcattack1critmultiplysplitted} ]] }} {{fullattackflag= [[ d1 ]] }} {{attack2=A2: [[ @{npcattack1attackcalc}-5 ]] }} {{critconfirm2=Crit!: [[ @{npcattack1attackcalc}-5 ]] }} {{damage2=D2: [[ @{npcattack1damagesplitted} ]] }} {{critdmg2=+ [[ @{npcattack1critmultiplysplitted} ]] }} {{attack3=A3: [[ @{npcattack1attackcalc}-10 ]] }} {{critconfirm3=Crit!: [[ @{npcattack1attackcalc}-10 ]] }} {{damage3=D3: [[ @{npcattack1damagesplitted} ]] }} {{critdmg3=+ [[ @{npcattack1critmultiplysplitted} ]] }} {{attack4=A4: [[ @{npcattack1attackcalc}-15 ]] }} {{critconfirm4=Crit!: [[ @{npcattack1attackcalc}-15 ]] }} {{damage4=D4: [[ @{npcattack1damagesplitted} ]] }} {{critdmg4=+ [[ @{npcattack1critmultiplysplitted} ]] }}</textarea> <textarea class="switch-fullAttack-singleCustomSplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_npcattack1fullattackmacrosinglecustomsplitted" title="npcattack1fullattackmacrosinglecustomsplitted (Modify this macro to modify your full round attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{npcname}}} {{subtags=attacks with a @{npcattack1name} }} {{attack1=A1: [[ @{npcattack1attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{npcattack1attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=D1: [[ @{npcattack1damagesplitted} ]] }} {{critdmg1=+ [[ @{npcattack1critcustomsplitted} ]] }} {{fullattackflag= [[ d1 ]] }} {{attack2=A2: [[ @{npcattack1attackcalc}-5 ]] }} {{critconfirm2=Crit!: [[ @{npcattack1attackcalc}-5 ]] }} {{damage2=D2: [[ @{npcattack1damagesplitted} ]] }} {{critdmg2=+ [[ @{npcattack1critcustomsplitted} ]] }} {{attack3=A3: [[ @{npcattack1attackcalc}-10 ]] }} {{critconfirm3=Crit!: [[ @{npcattack1attackcalc}-10 ]] }} {{damage3=D3: [[ @{npcattack1damagesplitted} ]] }} {{critdmg3=+ [[ @{npcattack1critcustomsplitted} ]] }} {{attack4=A4: [[ @{npcattack1attackcalc}-15 ]] }} {{critconfirm4=Crit!: [[ @{npcattack1attackcalc}-15 ]] }} {{damage4=D4: [[ @{npcattack1damagesplitted} ]] }} {{critdmg4=+ [[ @{npcattack1critcustomsplitted} ]] }}</textarea> <textarea class="switch-fullAttack-singleRerollUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_npcattack1fullattackmacro" title="npcattack1fullattackmacro (Modify this macro to modify your full round attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{npcname}}} {{subtags=attacks with a @{npcattack1name} }} {{attack1=A1: [[ @{npcattack1attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{npcattack1attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=D1: [[ @{npcattack1damage} ]] }} {{critdmg1=+ [[ @{npcattack1crit} ]] }} {{fullattackflag= [[ d1 ]] }} {{attack2=A2: [[ @{npcattack1attackcalc}-5 ]] }} {{critconfirm2=Crit!: [[ @{npcattack1attackcalc}-5 ]] }} {{damage2=D2: [[ @{npcattack1damage} ]] }} {{critdmg2=+ [[ @{npcattack1crit} ]] }} {{attack3=A3: [[ @{npcattack1attackcalc}-10 ]] }} {{critconfirm3=Crit!: [[ @{npcattack1attackcalc}-10 ]] }} {{damage3=D3: [[ @{npcattack1damage} ]] }} {{critdmg3=+ [[ @{npcattack1crit} ]] }} {{attack4=A4: [[ @{npcattack1attackcalc}-15 ]] }} {{critconfirm4=Crit!: [[ @{npcattack1attackcalc}-15 ]] }} {{damage4=D4: [[ @{npcattack1damage} ]] }} {{critdmg4=+ [[ @{npcattack1crit} ]] }}</textarea> <textarea class="switch-fullAttack-singleMultiplyUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_npcattack1fullattackmacrosinglemultiplyunited" title="npcattack1fullattackmacrosinglemultiplyunited (Modify this macro to modify your full round attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{npcname}}} {{subtags=attacks with a @{npcattack1name} }} {{attack1=A1: [[ @{npcattack1attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{npcattack1attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=D1: [[ @{npcattack1damage} ]] }} {{critdmg1=+ [[ @{npcattack1critmultiplyunited} ]] }} {{fullattackflag= [[ d1 ]] }} {{attack2=A2: [[ @{npcattack1attackcalc}-5 ]] }} {{critconfirm2=Crit!: [[ @{npcattack1attackcalc}-5 ]] }} {{damage2=D2: [[ @{npcattack1damage} ]] }} {{critdmg2=+ [[ @{npcattack1critmultiplyunited} ]] }} {{attack3=A3: [[ @{npcattack1attackcalc}-10 ]] }} {{critconfirm3=Crit!: [[ @{npcattack1attackcalc}-10 ]] }} {{damage3=D3: [[ @{npcattack1damage} ]] }} {{critdmg3=+ [[ @{npcattack1critmultiplyunited} ]] }} {{attack4=A4: [[ @{npcattack1attackcalc}-15 ]] }} {{critconfirm4=Crit!: [[ @{npcattack1attackcalc}-15 ]] }} {{damage4=D4: [[ @{npcattack1damage} ]] }} {{critdmg4=+ [[ @{npcattack1critmultiplyunited} ]] }}</textarea> <textarea class="switch-fullAttack-singleCustomUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_npcattack1fullattackmacrosinglecustomunited" title="npcattack1fullattackmacrosinglecustomunited (Modify this macro to modify your full round attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{npcname}}} {{subtags=attacks with a @{npcattack1name} }} {{attack1=A1: [[ @{npcattack1attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{npcattack1attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=D1: [[ @{npcattack1damage} ]] }} {{critdmg1=+ [[ @{npcattack1critcustomunited} ]] }} {{fullattackflag= [[ d1 ]] }} {{attack2=A2: [[ @{npcattack1attackcalc}-5 ]] }} {{critconfirm2=Crit!: [[ @{npcattack1attackcalc}-5 ]] }} {{damage2=D2: [[ @{npcattack1damage} ]] }} {{critdmg2=+ [[ @{npcattack1critcustomunited} ]] }} {{attack3=A3: [[ @{npcattack1attackcalc}-10 ]] }} {{critconfirm3=Crit!: [[ @{npcattack1attackcalc}-10 ]] }} {{damage3=D3: [[ @{npcattack1damage} ]] }} {{critdmg3=+ [[ @{npcattack1critcustomunited} ]] }} {{attack4=A4: [[ @{npcattack1attackcalc}-15 ]] }} {{critconfirm4=Crit!: [[ @{npcattack1attackcalc}-15 ]] }} {{damage4=D4: [[ @{npcattack1damage} ]] }} {{critdmg4=+ [[ @{npcattack1critcustomunited} ]] }}</textarea> <textarea class="switch-damage-splitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_npcattack1damagemacrosplitted" title="npcattack1damagemacrosplitted (Modify this macro to modify your damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{npcname} }} {{subtags=Damages with the @{npcattack1name} }} {{damage1=Damage: [[ @{npcattack1damagesplitted} ]] dmg }} {{notes=@{npcattack1specialproperties} }}</textarea> <textarea class="switch-damage-united-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_npcattack1damagemacro" title="npcattack1damagemacro (Modify this macro to modify your damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{npcname} }} {{subtags=Damages with the @{npcattack1name} }} {{damage1=Damage: [[ @{npcattack1damage} ]] dmg }} {{notes=@{npcattack1specialproperties} }}</textarea> <textarea class="switch-critic-rerollSplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_npcattack1criticmacrorerollsplitted" title="npcattack1criticmacrorerollsplitted (Modify this macro to modify your critic damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{npcname} }} {{subtags=Damages with the @{npcattack1name} }} {{damage1=Damage: [[ @{npcattack1damagesplitted} ]] + [[ @{npcattack1critrerollsplitted} ]] crit dmg }} {{notes=@{npcattack1specialproperties} }}</textarea> <textarea class="switch-critic-multiplySplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_npcattack1criticmacromultiplysplitted" title="npcattack1criticmacromultiplysplitted (Modify this macro to modify your critic damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{npcname} }} {{subtags=Damages with the @{npcattack1name} }} {{damage1=Damage: [[ @{npcattack1damagesplitted} ]] + [[ @{npcattack1critmultiplysplitted} ]] crit dmg }} {{notes=@{npcattack1specialproperties} }}</textarea> <textarea class="switch-critic-customSplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_npcattack1criticmacrocustomsplitted" title="npcattack1criticmacrocustomsplitted (Modify this macro to modify your critic damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{npcname} }} {{subtags=Damages with the @{npcattack1name} }} {{damage1=Damage: [[ @{npcattack1damagesplitted} ]] + [[ @{npcattack1critcustomsplitted} ]] crit dmg }} {{notes=@{npcattack1specialproperties} }}</textarea> <textarea class="switch-critic-rerollUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_npcattack1criticmacro" title="npcattack1criticmacro (Modify this macro to modify your critic damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{npcname} }} {{subtags=Damages with the @{npcattack1name} }} {{damage1=Damage: [[ @{npcattack1damage} ]] + [[ @{npcattack1crit} ]] crit dmg }} {{notes=@{npcattack1specialproperties} }}</textarea> <textarea class="switch-critic-multiplyUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_npcattack1criticmacromultiplyunited" title="npcattack1criticmacromultiplyunited (Modify this macro to modify your critic damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{npcname} }} {{subtags=Damages with the @{npcattack1name} }} {{damage1=Damage: [[ @{npcattack1damage} ]] + [[ @{npcattack1critmultiplyunited} ]] crit dmg }} {{notes=@{npcattack1specialproperties} }}</textarea> <textarea class="switch-critic-customUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_npcattack1criticmacrocustomunited" title="npcattack1criticmacrocustomunited (Modify this macro to modify your critic damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{npcname} }} {{subtags=Damages with the @{npcattack1name} }} {{damage1=Damage: [[ @{npcattack1damage} ]] + [[ @{npcattack1critcustomunited} ]] crit dmg }} {{notes=@{npcattack1specialproperties} }}</textarea> </div> </div> </div> <br> <input type="checkbox" style="margin-left: 55px;" class="npc-attack2-show arrow" title="npcattack2-show" name="attr_npcattack2-show" value="1" /><span style="text-align: left;"><span data-i18n="attack">Attack</span>2</span> <div class="npc-attacks npc-attack2"> <table class="switch-splittedDamage-tableWeapon tableNoCellSpacingNoCellPadding"> <tr> <td colspan="2" class="statlabel-big" style="font-size: 1.5em; width: 120px;" data-i18n="weapon" >Weapon</td> <td class="statlabel" style="width: 38px;" data-i18n="type" >Type</td> <td class="statlabel" style="width: 30px;" data-i18n="weapon-enhancement-i" >Weap. Enh</td> <td class="statlabel" style="width: 30px;" data-i18n="weapon-focus-i" >Weap.<br>Foc.</td> <td class="statlabel" style="width: 30px;" data-i18n="weapon-specialization-i" >Weap.<br>Spec.</td> <td class="statlabel" style="width: 90px;" data-i18n="critical" >Critical</td> <td class="statlabel" style="width: 35px;" data-i18n="range" >Range</td> <td class="statlabel" style="width: 35px;" data-i18n="ammunition-i" >Amm.</td> <td class="statlabel" style="width: 44px;" data-i18n="attack-ability" >Attack Ability</td> <td class="statlabel" style="width: 44px;" data-i18n="damage-ability" >Damage Ability</td> <td class="statlabel" style="width: 103px;" data-i18n="damage" >Damage</td> <td class="statlabel" style="width: 59px;" data-i18n="var-damage" >Var. Damage</td> <td class="statlabel" style="width: 100px;" data-i18n="special-properties" >Special Properties</td> </tr> <tr> <td colspan="2"><input class="inputbox" type="text" name="attr_npcattack2name" title="npcattack2name" style="height: 24px; width: 120px;"></td> <td><input class="inputbox" type="text" name="attr_npcattack2type" title="npcattack2type" style="height: 24px; width: 35px;"></td> <td><input class="inputbox" type="text" name="attr_npcattack2enh" title="npcattack2enh (affects both attack and damage)" style="height: 24px; width: 30px;" value="0"></td> <td><input class="inputbox" type="text" name="attr_npcattack2focus" title="npcattack2focus (affects only attack)" style="height: 24px; width: 30px;" value="0"></td> <td><input class="inputbox" type="text" name="attr_npcattack2specialize" title="npcattack2specialize (affects only damage)" style="height: 24px; width: 30px;" value="0"></td> <td><input class="inputbox" type="text" name="attr_npcattack2critmin" title="npcattack2critmin" style="height: 24px; width: 25px;" value="20">-20/x<input class="inputbox" type="text" name="attr_npcattack2critmult" title="npcattack2critmult" style="height: 24px; width: 19px;" ></td> <td><input class="inputbox" type="text" name="attr_npcattack2range" title="npcattack2range" style="height: 24px; width: 32px;"></td> <td><input class="inputbox" type="text" name="attr_npcattack2ammunition" title="npcattack2ammunition" style="height: 24px; width: 35px;"></td> <td><select class="inputbox" style="height: 24px; width: 52px; font-size: 0.75em; margin-bottom: 0px;" name="attr_npcattack2stat" title="npcattack2stat"> <option style="width: 45px;" value="@{npcstr-mod} " data-i18n="strength-a" selected>Str</option> <option style="width: 45px;" value="@{npcdex-mod} " data-i18n="dexterity-a" >Dex</option> <option style="width: 45px;" value="@{npcwis-mod} " data-i18n="wisdom-a" >Wis</option> <option style="width: 45px;" value="@{npcint-mod} " data-i18n="intelligence-a" >Int</option> </select></td> <td><select class="inputbox" style="height: 24px; width: 52px; font-size: 0.75em; margin-bottom: 0px;" name="attr_npcattack2damagestat" title="npcattack2damagestat"> <option style="width: 45px;" value="@{npcstr-mod} " data-i18n="strength-a" selected>Str</option> <option style="width: 45px;" value="(floor(@{npcstr-mod}/2))" data-i18n="half-strength" >1/2 Str</option> <option style="width: 45px;" value="(@{npcstr-mod} +floor(@{npcstr-mod}/2))" data-i18n="strength-and-half-strength" >Str+1/2Str</option> <option style="width: 45px;" value="(@{npcstr-mod} + @{npcint-mod})" data-i18n="strength-and-intelligence" >Str+Int</option> <option style="width: 45px;" value="(floor(@{npcstr-mod}/2) + @{npcint-mod})" data-i18n="half-strength-and-intelligence" >1/2Str+Int</option> <option style="width: 45px;" value="(@{npcstr-mod} + @{npcdex-mod})" data-i18n="strength-and-dexterity" >Int</option> <option style="width: 45px;" value="(@{npcstr-mod} + @{npcdex-mod} + @{int-mod})" data-i18n="strength-and-dexterity-and-intelligence" >Int</option> <option style="width: 45px;" value="@{npcdex-mod}" data-i18n="dexterity-a" >Dex</option> <option style="width: 45px;" value="@{npcwis-mod}" data-i18n="wisdom-a" >Wis</option> <option style="width: 45px;" value="@{npcint-mod}" data-i18n="intelligence-a" >Int</option> <option style="width: 45px;" value="0" data-i18n="none" >None</option> </select></td> <td><input class="inputbox" type="text" name="attr_npcattack2dicenumber" title="npcattack2dicenumber" style="height: 24px; width: 25px;" value="0">d <input class="inputbox" type="text" name="attr_npcattack2dicetype" title="npcattack2dicetype" style="height: 24px; width: 30px;" value="0">+ <input class="inputbox" type="text" name="attr_npcattack2bonusdamage" title="npcattack2bonusdamage" style="height: 24px; width: 25px;" value="0"> </td> <td><input class="inputbox" type="text" name="attr_npcattack2vardamage" title="npcattack2vardamage" style="height: 24px; width: 59px;" value="0"></td> <td><textarea class="inputbox" rows="1" cols="45" style="height: 18px; width: 100px; margin-bottom: -3px;" name="attr_npcattack2specialproperties" title="npcattack2specialproperties"></textarea></td> </tr> </table> <table class="switch-unitedDamage-tableWeapon tableNoCellSpacingNoCellPadding"> <tr> <td colspan="2" class="statlabel-big" style="font-size: 1.5em; width: 120px;" data-i18n="weapon" >Weapon</td> <td class="statlabel" style="width: 44px;" data-i18n="type" >Type</td> <td class="statlabel" style="width: 44px;" data-i18n="weapon-enhancement-a" >Weapon Enh</td> <td class="statlabel" style="width: 41px;" data-i18n="weapon-focus-s" >Weapon<br>Focus</td> <td class="statlabel" style="width: 41px;" data-i18n="weapon-specialization-as" >Weapon<br>Specialize</td> <td class="statlabel" style="width: 79px;" data-i18n="critical" >Critical</td> <td class="statlabel" style="width: 41px;" data-i18n="range" >Range</td> <td class="statlabel" style="width: 41px;" data-i18n="ammunition" >Ammunition</td> <td class="statlabel" style="width: 44px;" data-i18n="attack-ability" >Attack Ability</td> <td class="statlabel" style="width: 44px;" data-i18n="damage-ability" >Damage Ability</td> <td class="statlabel" style="width: 59px;" data-i18n="damage" >Damage</td> <td class="statlabel" style="width: 59px;" data-i18n="var-damage" >Var. Damage</td> <td class="statlabel" style="width: 100px;" data-i18n="special-properties" >Special Properties</td> </tr> <tr> <td colspan="2"><input class="inputbox" type="text" name="attr_npcattack2name" title="npcattack2name" style="height: 24px; width: 120px;"></td> <td><input class="inputbox" type="text" name="attr_npcattack2type" title="npcattack2type" style="height: 24px; width: 44px;"></td> <td><input class="inputbox" type="text" name="attr_npcattack2enh" title="npcattack2enh (affects both attack and damage)" style="height: 24px; width: 44px;" value="0"></td> <td><input class="inputbox" type="text" name="attr_npcattack2focus" title="npcattack2focus (affects only attack)" style="height: 24px; width: 41px;" value="0"></td> <td><input class="inputbox" type="text" name="attr_npcattack2specialize" title="npcattack2specialize (affects only damage)" style="height: 24px; width: 41px;" value="0"></td> <td><input class="inputbox" type="text" name="attr_npcattack2critmin" title="npcattack2critmin" style="height: 24px; width: 25px;" value="20">-20/x<input class="inputbox" type="text" name="attr_npcattack2critmult" title="npcattack2critmult" style="height: 24px; width: 19px;" ></td> <td><input class="inputbox" type="text" name="attr_npcattack2range" title="npcattack2range" style="height: 24px; width: 41px;"></td> <td><input class="inputbox" type="text" name="attr_npcattack2ammunition" title="npcattack2ammunition" style="height: 24px; width: 41px;"></td> <td><select class="inputbox" style="height: 24px; width: 44px; font-size: 0.75em; margin-bottom: 0px;" name="attr_npcattack2stat" title="npcattack2stat"> <option style="width: 45px;" value="@{npcstr-mod} " data-i18n="strength-a" selected>Str</option> <option style="width: 45px;" value="@{npcdex-mod} " data-i18n="dexterity-a" >Dex</option> <option style="width: 45px;" value="@{npcwis-mod} " data-i18n="wisdom-a" >Wis</option> <option style="width: 45px;" value="@{npcint-mod} " data-i18n="intelligence-a" >Int</option> </select></td> <td><select class="inputbox" style="height: 24px; width: 44px; font-size: 0.75em; margin-bottom: 0px;" name="attr_npcattack2damagestat" title="npcattack2damagestat"> <option style="width: 45px;" value="@{npcstr-mod} " data-i18n="strength-a" selected>Str</option> <option style="width: 45px;" value="(floor(@{npcstr-mod}/2))" data-i18n="half-strength" >1/2 Str</option> <option style="width: 45px;" value="(@{npcstr-mod} +floor(@{npcstr-mod}/2))" data-i18n="strength-and-half-strength" >Str+1/2Str</option> <option style="width: 45px;" value="(@{npcstr-mod} + @{npcint-mod})" data-i18n="strength-and-intelligence" >Str+Int</option> <option style="width: 45px;" value="(floor(@{npcstr-mod}/2) + @{npcint-mod})" data-i18n="half-strength-and-intelligence" >1/2Str+Int</option> <option style="width: 45px;" value="(@{npcstr-mod} + @{npcdex-mod})" data-i18n="strength-and-dexterity" >Int</option> <option style="width: 45px;" value="(@{npcstr-mod} + @{npcdex-mod} + @{int-mod})" data-i18n="strength-and-dexterity-and-intelligence" >Int</option> <option style="width: 45px;" value="@{npcdex-mod}" data-i18n="dexterity-a" >Dex</option> <option style="width: 45px;" value="@{npcwis-mod}" data-i18n="wisdom-a" >Wis</option> <option style="width: 45px;" value="@{npcint-mod}" data-i18n="intelligence-a" >Int</option> <option style="width: 45px;" value="0" data-i18n="none" >None</option> </select></td> <td><input class="inputbox" type="text" name="attr_npcattack2statdamage" title="npcattack2statdamage" style="height: 24px; width: 59px;" value="0"></td> <td><input class="inputbox" type="text" name="attr_npcattack2vardamage" title="npcattack2vardamage" style="height: 24px; width: 59px;" value="0"></td> <td><textarea class="inputbox" rows="1" cols="45" style="height: 20px; width: 100px; margin-bottom: -3px;" name="attr_npcattack2specialproperties" title="npcattack2specialproperties"></textarea></td> </tr> </table> <input type="checkbox" class="npc-attack2Macro-show arrow" title="npc-attack2Macro-show" name="attr_npc-attack2Macro-show" value="1"/> <span></span> <div style="float: right; width: 775px; text-align: left;"> <span class="switch-singleAttack-label" style="font-weight: bold;" data-i18n="single-attack">Single attack</span> <button class="switch-singleAttack-button" type="roll" name="roll_npcattack2singleattack" title="npcattack2singleattack" value="@{npcattack2singleattackmacro}" style="width: 20px;" > </button> <span class="switch-attack-single-label" style="font-weight: bold;" data-i18n="single-attack-damage">Single Attack and Damage</span> <button class="switch-attack-singleRerollSplitted-button btn-roll" type="roll" name="roll_npcattack2attacksinglererollsplitted" title="npcattack2attacksinglererollsplitted" value="@{npcattack2attackmacrosinglererollsplitted}" style="width: 20px;"> </button> <button class="switch-attack-singleMultiplySplitted-button btn-roll" type="roll" name="roll_npcattack2attacksinglemultiplysplitted" title="npcattack2attacksinglemultiplysplitted" value="@{npcattack2attackmacrosinglemultiplysplitted}" style="width: 20px;"> </button> <button class="switch-attack-singleCustomSplitted-button btn-roll" type="roll" name="roll_npcattack2attacksinglecustomsplitted" title="npcattack2attacksinglecustomsplitted" value="@{npcattack2attackmacrosinglecustomsplitted}" style="width: 20px;"> </button> <button class="switch-attack-singleRerollUnited-button btn-roll" type="roll" name="roll_npcattack2attack" title="npcattack2attack" value="@{npcattack2attackmacro}" style="width: 20px;"> </button> <button class="switch-attack-singleMultiplyUnited-button btn-roll" type="roll" name="roll_npcattack2attacksinglemultiplyunited" title="npcattack2attacksinglemultiplyunited" value="@{npcattack2attackmacrosinglesinglemultiplyunited}" style="width: 20px;"> </button> <button class="switch-attack-singleCustomUnited-button btn-roll" type="roll" name="roll_npcattack2attacksinglecustomunited" title="npcattack2attacksinglecustomunited" value="@{npcattack2attackmacrosinglecustomunited}" style="width: 20px;"> </button> <span class="switch-fullAttack-label" style="font-weight: bold;" data-i18n="full-attack">Full Attack</span> <button class="switch-fullAttack-separate-button" type="roll" name="roll_npcattack2fullattackseparate" title="npcattack2fullattackseparate" value="@{npcattack2fullattackmacroseparate}" style="width: 20px;" > </button> <button class="switch-fullAttack-singleRerollSplitted-button btn-roll" type="roll" name="roll_npcattack2fullattacksinglererollsplitted" title="npcattack2fullattacksinglererollsplitted" value="@{npcattack2fullattackmacrosinglererollsplitted}" style="width: 20px;" > </button> <button class="switch-fullAttack-singleMultiplySplitted-button btn-roll" type="roll" name="roll_npcattack2fullattacksinglemultiplysplitted" title="npcattack2fullattacksinglemultiplysplitted" value="@{npcattack2fullattackmacrosinglemultiplysplitted}" style="width: 20px;" > </button> <button class="switch-fullAttack-singleCustomSplitted-button btn-roll" type="roll" name="roll_npcattack2fullattacksinglecustomsplitted" title="npcattack2fullattacksinglecustomsplitted" value="@{npcattack2fullattackmacrosinglecustomsplitted}" style="width: 20px;" > </button> <button class="switch-fullAttack-singleRerollUnited-button btn-roll" type="roll" name="roll_npcattack2fullattack" title="npcattack2fullattack" value="@{npcattack2fullattackmacro}" style="width: 20px;" > </button> <button class="switch-fullAttack-singleMultiplyUnited-button btn-roll" type="roll" name="roll_npcattack2fullattacksinglemultiplyunited" title="npcattack2fullattacksinglemultiplyunited" value="@{npcattack2fullattackmacrosinglemultiplyunited}" style="width: 20px;" > </button> <button class="switch-fullAttack-singleCustomUnited-button btn-roll" type="roll" name="roll_npcattack2fullattacksinglecustomunited" title="npcattack2fullattacksinglecustomunited" value="@{npcattack2fullattackmacrosinglecustomunited}" style="width: 20px;" > </button> <span class="switch-damage-label" style="font-weight: bold;" data-i18n="damage-roll">Damage Roll</span> <button class="switch-damage-splitted-button btn-roll" type="roll" name="roll_npcattack2damagerollsplitted" title="npcattack2damagerollsplitted" style="width: 20px;" value="@{npcattack2damagemacrosplitted}"></button> <button class="switch-damage-united-button btn-roll" type="roll" name="roll_npcattack2damageroll" title="npcattack2damageroll" style="width: 20px;" value="@{npcattack2damagemacro}"></button> <span class="switch-critic-label" style="font-weight: bold;" data-i18n="critic-roll">Critic Roll</span> <button class="switch-critic-rerollSplitted-button btn-roll" type="roll" name="roll_npcattack2criticrollrerollsplitted" title="npcattack2criticrollrerollsplitted" style="width: 20px;" value="@{npcattack2criticmacrorerollsplitted}"></button> <button class="switch-critic-multiplySplitted-button btn-roll" type="roll" name="roll_npcattack2criticrollmultiplysplitted" title="npcattack2criticrollmultiplysplitted" style="width: 20px;" value="@{npcattack2criticmacromultiplysplitted}"></button> <button class="switch-critic-customSplitted-button btn-roll" type="roll" name="roll_npcattack2criticrollcustomsplitted" title="npcattack2criticrollcustomsplitted" style="width: 20px;" value="@{npcattack2criticmacrocustomsplitted}"></button> <button class="switch-critic-rerollUnited-button btn-roll" type="roll" name="roll_npcattack2criticroll" title="npcattack2criticroll" style="width: 20px;" value="@{npcattack2criticmacro}"></button> <button class="switch-critic-multiplyUnited-button btn-roll" type="roll" name="roll_npcattack2criticrollmultiplyunited" title="npcattack2criticrollmultiplyunited" style="width: 20px;" value="@{npcattack2criticmacromultiplyunited}"></button> <button class="switch-critic-customUnited-button btn-roll" type="roll" name="roll_npcattack2criticrollcustomunited" title="npcattack2criticrollcustomunited" style="width: 20px;" value="@{npcattack2criticmacrocustomunited}"></button> </div> <div class="npc-attack2Macro" style="width: 800px; text-align: left; padding-top: 10px;"> <div> <textarea class="switch-attack-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-left: 30px; margin-bottom: 0;" name="attr_npcattack2attackcalc" title="npcattack2attackcalc (Edit this to adjust the attack calculation)">1d20cs>@{npcattack2critmin} + @{npcbaseatt}[BAB] + @{npcattack2stat}[Ability] + @{npcsize}[size] + @{npcattack2enh}[Weapon Enh] + @{npcattack2focus}[Weapon Focus] + @{npcGlobalAttackBonus}[Global Bonus] + ?{Flank |No, 0|Yes, 2}[Flank] + ?{Additional Attack Bonus?|0}[Ad'l Atk Bon]</textarea> <textarea class="switch-damage-splitted-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_npcattack2damagesplitted" title="npcattack2damagesplitted (Edit this to adjust the damage calculation.)">[[@{npcattack2dicenumber}]]d[[@{npcattack2dicetype}]] + @{npcattack2bonusdamage}[Dmg] + @{npcattack2damagestat}[Weapon Dmg Ability] + @{npcattack2enh}[Weapon Enh] + @{npcattack2specialize}[Weapon Spec] + @{npcGlobalDamageBonus}[Global Bonus] + ?{Additional Damage Bonus?|0}[Ad'l Dmg Bon]+ @{npcattack2vardamage}[Var Dmg]</textarea> <textarea class="switch-damage-united-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_npcattack2damage" title="npcattack2damage (Edit this to adjust the damage calculation.)">@{npcattack2statdamage}[Dmg] + @{npcattack2damagestat}[Weapon Dmg Ability] + @{npcattack2enh}[Weapon Enh] + @{npcattack2specialize}[Weapon Spec] + @{npcGlobalDamageBonus}[Global Bonus] + ?{Additional Damage Bonus?|0}[Ad'l Dmg Bon] + @{npcattack2vardamage}[Var Dmg]</textarea> <textarea class="switch-critic-rerollSplitted-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_npcattack2critrerollsplitted" title="npcattack2critrerollsplitted (Edit this to adjust the critical calculation.)">[[(@{npcattack2critmult}-1) * @{npcattack2dicenumber}]]d[[@{npcattack2dicetype}]][Dmg] + (@{npcattack2critmult}-1)*(@{npcattack2bonusdamage}[Dmg] + @{npcattack2damagestat}[Weapon Dmg Ability] + @{npcattack2enh}[Weapon Enh] + @{npcattack2specialize}[Weapon Spec] + @{npcGlobalDamageBonus}[Global Bonus] + ?{Additional Damage Bonus?|0}[Ad'l Dmg Bon])</textarea> <textarea class="switch-critic-multiplySplitted-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_npcattack2critmultiplysplitted" title="npcattack2critmultiplysplitted (Edit this to adjust the critical calculation.)">(@{npcattack2critmult}-1) * ([[@{npcattack2dicenumber}]]d[[@{npcattack2dicetype}]] + @{npcattack2bonusdamage}[Dmg] + @{npcattack2damagestat}[Weapon Dmg Ability] + @{npcattack2enh}[Weapon Enh] + @{npcattack2specialize}[Weapon Spec] + @{npcGlobalDamageBonus}[Global Bonus] + ?{Additional Damage Bonus?|0}[Ad'l Dmg Bon])</textarea> <textarea class="switch-critic-customSplitted-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_npcattack2critcustomsplitted" title="npcattack2critcustomsplitted (Edit this to adjust the critical calculation.)"></textarea> <textarea class="switch-critic-rerollUnited-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_npcattack2crit" title="npcattack2crit (Edit this to adjust the critical calculation.)">(@{npcattack2statdamage}[Dmg] + @{npcattack2damagestat}[Weapon Dmg Ability] + @{npcattack2enh}[Weapon Enh] + @{npcattack2specialize}[Weapon Spec] + @{npcGlobalDamageBonus}[Global Bonus] + ?{Additional Damage Bonus?|0}[Ad'l Dmg Bon])</textarea> <textarea class="switch-critic-multiplyUnited-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_npcattack2critmultiplyunited" title="npcattack2critmultiplyunited (Edit this to adjust the critical calculation.)">(@{npcattack2critmult}-1) * (@{npcattack2statdamage}[Dmg] + @{npcattack2damagestat}[Weapon Dmg Ability] + @{npcattack2enh}[Weapon Enh] + @{npcattack2specialize}[Weapon Spec] + @{npcGlobalDamageBonus}[Global Bonus] + ?{Additional Damage Bonus?|0}[Ad'l Dmg Bon])</textarea> <textarea class="switch-critic-customUnited-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_npcattack2critcustomunited" title="npcattack2critcustomunited (Edit this to adjust the critical calculation.)"></textarea> </div> <div> <textarea class="switch-singleAttack-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_npcattack2singleattackmacro" title="npcattack2singleattackmacro (Modify this macro to modify your attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{npcname}}} {{subtags=Attacks with the @{npcattack2name} }} {{attack1=Hitting AC [[ @{npcattack2attackcalc} ]] }} {{notes=@{npcattack2specialproperties} }}</textarea> <textarea class="switch-attack-singleRerollSplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_npcattack2attackmacrosinglererollsplitted" title="npcattack2attackmacrosinglererollsplitted (Modify this macro to modify your attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{npcname}}} {{subtags=Attacks with a @{npcattack2name} }} {{attack1=hitting AC [[ @{npcattack2attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{npcattack2attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=for [[ @{npcattack2damagesplitted} ]] dmg}} {{critdmg1=+ [[ @{npcattack2critrerollsplitted} ]] crit dmg}} {{fullattackflag= [[ 0d1 ]] }} {{notes=@{npcattack2specialproperties} }}</textarea> <textarea class="switch-attack-singleMultiplySplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_npcattack2attackmacrosinglemultiplysplitted" title="npcattack2attackmacrosinglemultiplysplitted (Modify this macro to modify your attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{npcname}}} {{subtags=Attacks with a @{npcattack2name} }} {{attack1=hitting AC [[ @{npcattack2attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{npcattack2attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=for [[ @{npcattack2damagesplitted} ]] dmg}} {{critdmg1=+ [[ @{npcattack2critmultiplysplitted} ]] crit dmg}} {{fullattackflag= [[ 0d1 ]] }} {{notes=@{npcattack2specialproperties} }}</textarea> <textarea class="switch-attack-singleCustomSplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_npcattack2attackmacrosinglecustomsplitted" title="npcattack2attackmacrosinglecustomsplitted (Modify this macro to modify your attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{npcname}}} {{subtags=Attacks with a @{npcattack2name} }} {{attack1=hitting AC [[ @{npcattack2attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{npcattack2attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=for [[ @{npcattack2damagesplitted} ]] dmg}} {{critdmg1=+ [[ @{npcattack2critcustomsplitted} ]] crit dmg}} {{fullattackflag= [[ 0d1 ]] }} {{notes=@{npcattack2specialproperties} }}</textarea> <textarea class="switch-attack-singleRerollUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_npcattack2attackmacro" title="npcattack2attackmacro (Modify this macro to modify your attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{npcname}}} {{subtags=Attacks with a @{npcattack2name} }} {{attack1=hitting AC [[ @{npcattack2attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{npcattack2attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=for [[ @{npcattack2damage} ]] dmg}} {{critdmg1=+ [[ @{npcattack2crit} ]] crit dmg}} {{fullattackflag= [[ 0d1 ]] }} {{notes=@{npcattack2specialproperties} }}</textarea> <textarea class="switch-attack-singleMultiplyUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_npcattack2attackmacrosinglesinglemultiplyunited" title="npcattack2attackmacrosinglesinglemultiplyunited (Modify this macro to modify your attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{npcname}}} {{subtags=Attacks with a @{npcattack2name} }} {{attack1=hitting AC [[ @{npcattack2attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{npcattack2attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=for [[ @{npcattack2damage} ]] dmg}} {{critdmg1=+ [[ @{npcattack2critmultiplyunited} ]] crit dmg}} {{fullattackflag= [[ 0d1 ]] }} {{notes=@{npcattack2specialproperties} }}</textarea> <textarea class="switch-attack-singleCustomUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_npcattack2attackmacrosinglecustomunited" title="npcattack2attackmacrosinglecustomunited (Modify this macro to modify your attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{npcname}}} {{subtags=Attacks with a @{npcattack2name} }} {{attack1=hitting AC [[ @{npcattack2attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{npcattack2attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=for [[ @{npcattack2damage} ]] dmg}} {{critdmg1=+ [[ @{npcattack2critcustomunited} ]] crit dmg}} {{fullattackflag= [[ 0d1 ]] }} {{notes=@{npcattack2specialproperties} }}</textarea> <textarea class="switch-fullAttack-separate-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_npcattack2fullattackmacroseparate" title="npcattack2fullattackmacroseparate (Modify this macro to modify your full round attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{npcname}}} {{subtags=Attacks with the @{npcattack2name} }} {{attack1=1 - Hitting AC: [[ @{npcattack2attackcalc} ]] }} {{critconfirm1=Crit: YES }} {{fumbleroll=Fumble: YES }} {{fullattackflag= [[ d1 ]] }} {{attack2=2 - Hitting AC: [[ @{npcattack2attackcalc}-5 ]] }} {{critconfirm2=Crit: YES }} {{fumbleroll=Fumble: YES }} {{attack3=3 - Hitting AC: [[ @{npcattack2attackcalc}-10 ]] }} {{critconfirm3=Crit: YES }} {{fumbleroll=Fumble: YES }} {{attack4=4 - Hitting AC: [[ @{npcattack2attackcalc}-15 ]] }} {{critconfirm4=Crit: YES }} {{fumbleroll=Fumble: YES }} {{notes=@{npcattack2specialproperties} }}</textarea> <textarea class="switch-fullAttack-singleRerollSplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_npcattack2fullattackmacrosinglererollsplitted" title="npcattack2fullattackmacrosinglererollsplitted (Modify this macro to modify your full round attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{npcname}}} {{subtags=attacks with a @{npcattack2name} }} {{attack1=A1: [[ @{npcattack2attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{npcattack2attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=D1: [[ @{npcattack2damagesplitted} ]] }} {{critdmg1=+ [[ @{npcattack2critrerollsplitted} ]] }} {{fullattackflag= [[ d1 ]] }} {{attack2=A2: [[ @{npcattack2attackcalc}-5 ]] }} {{critconfirm2=Crit!: [[ @{npcattack2attackcalc}-5 ]] }} {{damage2=D2: [[ @{npcattack2damagesplitted} ]] }} {{critdmg2=+ [[ @{npcattack2critrerollsplitted} ]] }} {{attack3=A3: [[ @{npcattack2attackcalc}-10 ]] }} {{critconfirm3=Crit!: [[ @{npcattack2attackcalc}-10 ]] }} {{damage3=D3: [[ @{npcattack2damagesplitted} ]] }} {{critdmg3=+ [[ @{npcattack2critrerollsplitted} ]] }} {{attack4=A4: [[ @{npcattack2attackcalc}-15 ]] }} {{critconfirm4=Crit!: [[ @{npcattack2attackcalc}-15 ]] }} {{damage4=D4: [[ @{npcattack2damagesplitted} ]] }} {{critdmg4=+ [[ @{npcattack2critrerollsplitted} ]] }}</textarea> <textarea class="switch-fullAttack-singleMultiplySplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_npcattack2fullattackmacrosinglemultiplysplitted" title="npcattack2fullattackmacrosinglemultiplysplitted (Modify this macro to modify your full round attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{npcname}}} {{subtags=attacks with a @{npcattack2name} }} {{attack1=A1: [[ @{npcattack2attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{npcattack2attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=D1: [[ @{npcattack2damagesplitted} ]] }} {{critdmg1=+ [[ @{npcattack2critmultiplysplitted} ]] }} {{fullattackflag= [[ d1 ]] }} {{attack2=A2: [[ @{npcattack2attackcalc}-5 ]] }} {{critconfirm2=Crit!: [[ @{npcattack2attackcalc}-5 ]] }} {{damage2=D2: [[ @{npcattack2damagesplitted} ]] }} {{critdmg2=+ [[ @{npcattack2critmultiplysplitted} ]] }} {{attack3=A3: [[ @{npcattack2attackcalc}-10 ]] }} {{critconfirm3=Crit!: [[ @{npcattack2attackcalc}-10 ]] }} {{damage3=D3: [[ @{npcattack2damagesplitted} ]] }} {{critdmg3=+ [[ @{npcattack2critmultiplysplitted} ]] }} {{attack4=A4: [[ @{npcattack2attackcalc}-15 ]] }} {{critconfirm4=Crit!: [[ @{npcattack2attackcalc}-15 ]] }} {{damage4=D4: [[ @{npcattack2damagesplitted} ]] }} {{critdmg4=+ [[ @{npcattack2critmultiplysplitted} ]] }}</textarea> <textarea class="switch-fullAttack-singleCustomSplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_npcattack2fullattackmacrosinglecustomsplitted" title="npcattack2fullattackmacrosinglecustomsplitted (Modify this macro to modify your full round attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{npcname}}} {{subtags=attacks with a @{npcattack2name} }} {{attack1=A1: [[ @{npcattack2attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{npcattack2attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=D1: [[ @{npcattack2damagesplitted} ]] }} {{critdmg1=+ [[ @{npcattack2critcustomsplitted} ]] }} {{fullattackflag= [[ d1 ]] }} {{attack2=A2: [[ @{npcattack2attackcalc}-5 ]] }} {{critconfirm2=Crit!: [[ @{npcattack2attackcalc}-5 ]] }} {{damage2=D2: [[ @{npcattack2damagesplitted} ]] }} {{critdmg2=+ [[ @{npcattack2critcustomsplitted} ]] }} {{attack3=A3: [[ @{npcattack2attackcalc}-10 ]] }} {{critconfirm3=Crit!: [[ @{npcattack2attackcalc}-10 ]] }} {{damage3=D3: [[ @{npcattack2damagesplitted} ]] }} {{critdmg3=+ [[ @{npcattack2critcustomsplitted} ]] }} {{attack4=A4: [[ @{npcattack2attackcalc}-15 ]] }} {{critconfirm4=Crit!: [[ @{npcattack2attackcalc}-15 ]] }} {{damage4=D4: [[ @{npcattack2damagesplitted} ]] }} {{critdmg4=+ [[ @{npcattack2critcustomsplitted} ]] }}</textarea> <textarea class="switch-fullAttack-singleRerollUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_npcattack2fullattackmacro" title="npcattack2fullattackmacro (Modify this macro to modify your full round attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{npcname}}} {{subtags=attacks with a @{npcattack2name} }} {{attack1=A1: [[ @{npcattack2attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{npcattack2attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=D1: [[ @{npcattack2damage} ]] }} {{critdmg1=+ [[ @{npcattack2crit} ]] }} {{fullattackflag= [[ d1 ]] }} {{attack2=A2: [[ @{npcattack2attackcalc}-5 ]] }} {{critconfirm2=Crit!: [[ @{npcattack2attackcalc}-5 ]] }} {{damage2=D2: [[ @{npcattack2damage} ]] }} {{critdmg2=+ [[ @{npcattack2crit} ]] }} {{attack3=A3: [[ @{npcattack2attackcalc}-10 ]] }} {{critconfirm3=Crit!: [[ @{npcattack2attackcalc}-10 ]] }} {{damage3=D3: [[ @{npcattack2damage} ]] }} {{critdmg3=+ [[ @{npcattack2crit} ]] }} {{attack4=A4: [[ @{npcattack2attackcalc}-15 ]] }} {{critconfirm4=Crit!: [[ @{npcattack2attackcalc}-15 ]] }} {{damage4=D4: [[ @{npcattack2damage} ]] }} {{critdmg4=+ [[ @{npcattack2crit} ]] }}</textarea> <textarea class="switch-fullAttack-singleMultiplyUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_npcattack2fullattackmacrosinglemultiplyunited" title="npcattack2fullattackmacrosinglemultiplyunited (Modify this macro to modify your full round attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{npcname}}} {{subtags=attacks with a @{npcattack2name} }} {{attack1=A1: [[ @{npcattack2attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{npcattack2attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=D1: [[ @{npcattack2damage} ]] }} {{critdmg1=+ [[ @{npcattack2critmultiplyunited} ]] }} {{fullattackflag= [[ d1 ]] }} {{attack2=A2: [[ @{npcattack2attackcalc}-5 ]] }} {{critconfirm2=Crit!: [[ @{npcattack2attackcalc}-5 ]] }} {{damage2=D2: [[ @{npcattack2damage} ]] }} {{critdmg2=+ [[ @{npcattack2critmultiplyunited} ]] }} {{attack3=A3: [[ @{npcattack2attackcalc}-10 ]] }} {{critconfirm3=Crit!: [[ @{npcattack2attackcalc}-10 ]] }} {{damage3=D3: [[ @{npcattack2damage} ]] }} {{critdmg3=+ [[ @{npcattack2critmultiplyunited} ]] }} {{attack4=A4: [[ @{npcattack2attackcalc}-15 ]] }} {{critconfirm4=Crit!: [[ @{npcattack2attackcalc}-15 ]] }} {{damage4=D4: [[ @{npcattack2damage} ]] }} {{critdmg4=+ [[ @{npcattack2critmultiplyunited} ]] }}</textarea> <textarea class="switch-fullAttack-singleCustomUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_npcattack2fullattackmacrosinglecustomunited" title="npcattack2fullattackmacrosinglecustomunited (Modify this macro to modify your full round attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{npcname}}} {{subtags=attacks with a @{npcattack2name} }} {{attack1=A1: [[ @{npcattack2attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{npcattack2attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=D1: [[ @{npcattack2damage} ]] }} {{critdmg1=+ [[ @{npcattack2critcustomunited} ]] }} {{fullattackflag= [[ d1 ]] }} {{attack2=A2: [[ @{npcattack2attackcalc}-5 ]] }} {{critconfirm2=Crit!: [[ @{npcattack2attackcalc}-5 ]] }} {{damage2=D2: [[ @{npcattack2damage} ]] }} {{critdmg2=+ [[ @{npcattack2critcustomunited} ]] }} {{attack3=A3: [[ @{npcattack2attackcalc}-10 ]] }} {{critconfirm3=Crit!: [[ @{npcattack2attackcalc}-10 ]] }} {{damage3=D3: [[ @{npcattack2damage} ]] }} {{critdmg3=+ [[ @{npcattack2critcustomunited} ]] }} {{attack4=A4: [[ @{npcattack2attackcalc}-15 ]] }} {{critconfirm4=Crit!: [[ @{npcattack2attackcalc}-15 ]] }} {{damage4=D4: [[ @{npcattack2damage} ]] }} {{critdmg4=+ [[ @{npcattack2critcustomunited} ]] }}</textarea> <textarea class="switch-damage-splitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_npcattack2damagemacrosplitted" title="npcattack2damagemacrosplitted (Modify this macro to modify your damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{npcname} }} {{subtags=Damages with the @{npcattack2name} }} {{damage1=Damage: [[ @{npcattack2damagesplitted} ]] dmg }} {{notes=@{npcattack2specialproperties} }}</textarea> <textarea class="switch-damage-united-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_npcattack2damagemacro" title="npcattack2damagemacro (Modify this macro to modify your damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{npcname} }} {{subtags=Damages with the @{npcattack2name} }} {{damage1=Damage: [[ @{npcattack2damage} ]] dmg }} {{notes=@{npcattack2specialproperties} }}</textarea> <textarea class="switch-critic-rerollSplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_npcattack2criticmacrorerollsplitted" title="npcattack2criticmacrorerollsplitted (Modify this macro to modify your critic damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{npcname} }} {{subtags=Damages with the @{npcattack2name} }} {{damage1=Damage: [[ @{npcattack2damagesplitted} ]] + [[ @{npcattack2critrerollsplitted} ]] crit dmg }} {{notes=@{npcattack2specialproperties} }}</textarea> <textarea class="switch-critic-multiplySplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_npcattack2criticmacromultiplysplitted" title="npcattack2criticmacromultiplysplitted (Modify this macro to modify your critic damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{npcname} }} {{subtags=Damages with the @{npcattack2name} }} {{damage1=Damage: [[ @{npcattack2damagesplitted} ]] + [[ @{npcattack2critmultiplysplitted} ]] crit dmg }} {{notes=@{npcattack2specialproperties} }}</textarea> <textarea class="switch-critic-customSplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_npcattack2criticmacrocustomsplitted" title="npcattack2criticmacrocustomsplitted (Modify this macro to modify your critic damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{npcname} }} {{subtags=Damages with the @{npcattack2name} }} {{damage1=Damage: [[ @{npcattack2damagesplitted} ]] + [[ @{npcattack2critcustomsplitted} ]] crit dmg }} {{notes=@{npcattack2specialproperties} }}</textarea> <textarea class="switch-critic-rerollUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_npcattack2criticmacro" title="npcattack2criticmacro (Modify this macro to modify your critic damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{npcname} }} {{subtags=Damages with the @{npcattack2name} }} {{damage1=Damage: [[ @{npcattack2damage} ]] + [[ @{npcattack2crit} ]] crit dmg }} {{notes=@{npcattack2specialproperties} }}</textarea> <textarea class="switch-critic-multiplyUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_npcattack2criticmacromultiplyunited" title="npcattack2criticmacromultiplyunited (Modify this macro to modify your critic damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{npcname} }} {{subtags=Damages with the @{npcattack2name} }} {{damage1=Damage: [[ @{npcattack2damage} ]] + [[ @{npcattack2critmultiplyunited} ]] crit dmg }} {{notes=@{npcattack2specialproperties} }}</textarea> <textarea class="switch-critic-customUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_npcattack2criticmacrocustomunited" title="npcattack2criticmacrocustomunited (Modify this macro to modify your critic damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{npcname} }} {{subtags=Damages with the @{npcattack2name} }} {{damage1=Damage: [[ @{npcattack2damage} ]] + [[ @{npcattack2critcustomunited} ]] crit dmg }} {{notes=@{npcattack2specialproperties} }}</textarea> </div> </div> </div> <br> <input type="checkbox" style="margin-left: 55px;" class="npc-attack3-show arrow" title="npcattack3-show" name="attr_npcattack3-show" value="1" /><span style="text-align: left;"><span data-i18n="attack">Attack</span>3</span> <div class="npc-attacks npc-attack3"> <table class="switch-splittedDamage-tableWeapon tableNoCellSpacingNoCellPadding"> <tr> <td colspan="2" class="statlabel-big" style="font-size: 1.5em; width: 120px;" data-i18n="weapon" >Weapon</td> <td class="statlabel" style="width: 38px;" data-i18n="type" >Type</td> <td class="statlabel" style="width: 30px;" data-i18n="weapon-enhancement-i" >Weap. Enh</td> <td class="statlabel" style="width: 30px;" data-i18n="weapon-focus-i" >Weap.<br>Foc.</td> <td class="statlabel" style="width: 30px;" data-i18n="weapon-specialization-i" >Weap.<br>Spec.</td> <td class="statlabel" style="width: 90px;" data-i18n="critical" >Critical</td> <td class="statlabel" style="width: 35px;" data-i18n="range" >Range</td> <td class="statlabel" style="width: 35px;" data-i18n="ammunition-i" >Amm.</td> <td class="statlabel" style="width: 44px;" data-i18n="attack-ability" >Attack Ability</td> <td class="statlabel" style="width: 44px;" data-i18n="damage-ability" >Damage Ability</td> <td class="statlabel" style="width: 103px;" data-i18n="damage" >Damage</td> <td class="statlabel" style="width: 59px;" data-i18n="var-damage" >Var. Damage</td> <td class="statlabel" style="width: 100px;" data-i18n="special-properties" >Special Properties</td> </tr> <tr> <td colspan="2"><input class="inputbox" type="text" name="attr_npcattack3name" title="npcattack3name" style="height: 24px; width: 120px;"></td> <td><input class="inputbox" type="text" name="attr_npcattack3type" title="npcattack3type" style="height: 24px; width: 35px;"></td> <td><input class="inputbox" type="text" name="attr_npcattack3enh" title="npcattack3enh (affects both attack and damage)" style="height: 24px; width: 30px;" value="0"></td> <td><input class="inputbox" type="text" name="attr_npcattack3focus" title="npcattack3focus (affects only attack)" style="height: 24px; width: 30px;" value="0"></td> <td><input class="inputbox" type="text" name="attr_npcattack3specialize" title="npcattack3specialize (affects only damage)" style="height: 24px; width: 30px;" value="0"></td> <td><input class="inputbox" type="text" name="attr_npcattack3critmin" title="npcattack3critmin" style="height: 24px; width: 25px;" value="20">-20/x<input class="inputbox" type="text" name="attr_npcattack3critmult" title="npcattack3critmult" style="height: 24px; width: 19px;" ></td> <td><input class="inputbox" type="text" name="attr_npcattack3range" title="npcattack3range" style="height: 24px; width: 32px;"></td> <td><input class="inputbox" type="text" name="attr_npcattack3ammunition" title="npcattack3ammunition" style="height: 24px; width: 35px;"></td> <td><select class="inputbox" style="height: 24px; width: 52px; font-size: 0.75em; margin-bottom: 0px;" name="attr_npcattack3stat" title="npcattack3stat"> <option style="width: 45px;" value="@{npcstr-mod} " data-i18n="strength-a" selected>Str</option> <option style="width: 45px;" value="@{npcdex-mod} " data-i18n="dexterity-a" >Dex</option> <option style="width: 45px;" value="@{npcwis-mod} " data-i18n="wisdom-a" >Wis</option> <option style="width: 45px;" value="@{npcint-mod} " data-i18n="intelligence-a" >Int</option> </select></td> <td><select class="inputbox" style="height: 24px; width: 52px; font-size: 0.75em; margin-bottom: 0px;" name="attr_npcattack3damagestat" title="npcattack3damagestat"> <option style="width: 45px;" value="@{npcstr-mod} " data-i18n="strength-a" selected>Str</option> <option style="width: 45px;" value="(floor(@{npcstr-mod}/2))" data-i18n="half-strength" >1/2 Str</option> <option style="width: 45px;" value="(@{npcstr-mod} +floor(@{npcstr-mod}/2))" data-i18n="strength-and-half-strength" >Str+1/2Str</option> <option style="width: 45px;" value="(@{npcstr-mod} + @{npcint-mod})" data-i18n="strength-and-intelligence" >Str+Int</option> <option style="width: 45px;" value="(floor(@{npcstr-mod}/2) + @{npcint-mod})" data-i18n="half-strength-and-intelligence" >1/2Str+Int</option> <option style="width: 45px;" value="(@{npcstr-mod} + @{npcdex-mod})" data-i18n="strength-and-dexterity" >Int</option> <option style="width: 45px;" value="(@{npcstr-mod} + @{npcdex-mod} + @{int-mod})" data-i18n="strength-and-dexterity-and-intelligence" >Int</option> <option style="width: 45px;" value="@{npcdex-mod}" data-i18n="dexterity-a" >Dex</option> <option style="width: 45px;" value="@{npcwis-mod}" data-i18n="wisdom-a" >Wis</option> <option style="width: 45px;" value="@{npcint-mod}" data-i18n="intelligence-a" >Int</option> <option style="width: 45px;" value="0" data-i18n="none" >None</option> </select></td> <td><input class="inputbox" type="text" name="attr_npcattack3dicenumber" title="npcattack3dicenumber" style="height: 24px; width: 25px;" value="0">d <input class="inputbox" type="text" name="attr_npcattack3dicetype" title="npcattack3dicetype" style="height: 24px; width: 30px;" value="0">+ <input class="inputbox" type="text" name="attr_npcattack3bonusdamage" title="npcattack3bonusdamage" style="height: 24px; width: 25px;" value="0"> </td> <td><input class="inputbox" type="text" name="attr_npcattack3vardamage" title="npcattack3vardamage" style="height: 24px; width: 59px;" value="0"></td> <td><textarea class="inputbox" rows="1" cols="45" style="height: 18px; width: 100px; margin-bottom: -3px;" name="attr_npcattack3specialproperties" title="npcattack3specialproperties"></textarea></td> </tr> </table> <table class="switch-unitedDamage-tableWeapon tableNoCellSpacingNoCellPadding"> <tr> <td colspan="2" class="statlabel-big" style="font-size: 1.5em; width: 120px;" data-i18n="weapon" >Weapon</td> <td class="statlabel" style="width: 44px;" data-i18n="type" >Type</td> <td class="statlabel" style="width: 44px;" data-i18n="weapon-enhancement-a" >Weapon Enh</td> <td class="statlabel" style="width: 41px;" data-i18n="weapon-focus-s" >Weapon<br>Focus</td> <td class="statlabel" style="width: 41px;" data-i18n="weapon-specialization-as" >Weapon<br>Specialize</td> <td class="statlabel" style="width: 79px;" data-i18n="critical" >Critical</td> <td class="statlabel" style="width: 41px;" data-i18n="range" >Range</td> <td class="statlabel" style="width: 41px;" data-i18n="ammunition" >Ammunition</td> <td class="statlabel" style="width: 44px;" data-i18n="attack-ability" >Attack Ability</td> <td class="statlabel" style="width: 44px;" data-i18n="damage-ability" >Damage Ability</td> <td class="statlabel" style="width: 59px;" data-i18n="damage" >Damage</td> <td class="statlabel" style="width: 59px;" data-i18n="var-damage" >Var. Damage</td> <td class="statlabel" style="width: 100px;" data-i18n="special-properties" >Special Properties</td> </tr> <tr> <td colspan="2"><input class="inputbox" type="text" name="attr_npcattack3name" title="npcattack3name" style="height: 24px; width: 120px;"></td> <td><input class="inputbox" type="text" name="attr_npcattack3type" title="npcattack3type" style="height: 24px; width: 44px;"></td> <td><input class="inputbox" type="text" name="attr_npcattack3enh" title="npcattack3enh (affects both attack and damage)" style="height: 24px; width: 44px;" value="0"></td> <td><input class="inputbox" type="text" name="attr_npcattack3focus" title="npcattack3focus (affects only attack)" style="height: 24px; width: 41px;" value="0"></td> <td><input class="inputbox" type="text" name="attr_npcattack3specialize" title="npcattack3specialize (affects only damage)" style="height: 24px; width: 41px;" value="0"></td> <td><input class="inputbox" type="text" name="attr_npcattack3critmin" title="npcattack3critmin" style="height: 24px; width: 25px;" value="20">-20/x<input class="inputbox" type="text" name="attr_npcattack3critmult" title="npcattack3critmult" style="height: 24px; width: 19px;" ></td> <td><input class="inputbox" type="text" name="attr_npcattack3range" title="npcattack3range" style="height: 24px; width: 41px;"></td> <td><input class="inputbox" type="text" name="attr_npcattack3ammunition" title="npcattack3ammunition" style="height: 24px; width: 41px;"></td> <td><select class="inputbox" style="height: 24px; width: 44px; font-size: 0.75em; margin-bottom: 0px;" name="attr_npcattack3stat" title="npcattack3stat"> <option style="width: 45px;" value="@{npcstr-mod} " data-i18n="strength-a" selected>Str</option> <option style="width: 45px;" value="@{npcdex-mod} " data-i18n="dexterity-a" >Dex</option> <option style="width: 45px;" value="@{npcwis-mod} " data-i18n="wisdom-a" >Wis</option> <option style="width: 45px;" value="@{npcint-mod} " data-i18n="intelligence-a" >Int</option> </select></td> <td><select class="inputbox" style="height: 24px; width: 44px; font-size: 0.75em; margin-bottom: 0px;" name="attr_npcattack3damagestat" title="npcattack3damagestat"> <option style="width: 45px;" value="@{npcstr-mod} " data-i18n="strength-a" selected>Str</option> <option style="width: 45px;" value="(floor(@{npcstr-mod}/2))" data-i18n="half-strength" >1/2 Str</option> <option style="width: 45px;" value="(@{npcstr-mod} +floor(@{npcstr-mod}/2))" data-i18n="strength-and-half-strength" >Str+1/2Str</option> <option style="width: 45px;" value="(@{npcstr-mod} + @{npcint-mod})" data-i18n="strength-and-intelligence" >Str+Int</option> <option style="width: 45px;" value="(floor(@{npcstr-mod}/2) + @{npcint-mod})" data-i18n="half-strength-and-intelligence" >1/2Str+Int</option> <option style="width: 45px;" value="(@{npcstr-mod} + @{npcdex-mod})" data-i18n="strength-and-dexterity" >Int</option> <option style="width: 45px;" value="(@{npcstr-mod} + @{npcdex-mod} + @{int-mod})" data-i18n="strength-and-dexterity-and-intelligence" >Int</option> <option style="width: 45px;" value="@{npcdex-mod}" data-i18n="dexterity-a" >Dex</option> <option style="width: 45px;" value="@{npcwis-mod}" data-i18n="wisdom-a" >Wis</option> <option style="width: 45px;" value="@{npcint-mod}" data-i18n="intelligence-a" >Int</option> <option style="width: 45px;" value="0" data-i18n="none" >None</option> </select></td> <td><input class="inputbox" type="text" name="attr_npcattack3statdamage" title="npcattack3statdamage" style="height: 24px; width: 59px;" value="0"></td> <td><input class="inputbox" type="text" name="attr_npcattack3vardamage" title="npcattack3vardamage" style="height: 24px; width: 59px;" value="0"></td> <td><textarea class="inputbox" rows="1" cols="45" style="height: 20px; width: 100px; margin-bottom: -3px;" name="attr_npcattack3specialproperties" title="npcattack3specialproperties"></textarea></td> </tr> </table> <input type="checkbox" class="npc-attack3Macro-show arrow" title="npc-attack3Macro-show" name="attr_npc-attack3Macro-show" value="1"/> <span></span> <div style="float: right; width: 775px; text-align: left;"> <span class="switch-singleAttack-label" style="font-weight: bold;" data-i18n="single-attack">Single attack</span> <button class="switch-singleAttack-button" type="roll" name="roll_npcattack3singleattack" title="npcattack3singleattack" value="@{npcattack3singleattackmacro}" style="width: 20px;" > </button> <span class="switch-attack-single-label" style="font-weight: bold;" data-i18n="single-attack-damage">Single Attack and Damage</span> <button class="switch-attack-singleRerollSplitted-button btn-roll" type="roll" name="roll_npcattack3attacksinglererollsplitted" title="npcattack3attacksinglererollsplitted" value="@{npcattack3attackmacrosinglererollsplitted}" style="width: 20px;"> </button> <button class="switch-attack-singleMultiplySplitted-button btn-roll" type="roll" name="roll_npcattack3attacksinglemultiplysplitted" title="npcattack3attacksinglemultiplysplitted" value="@{npcattack3attackmacrosinglemultiplysplitted}" style="width: 20px;"> </button> <button class="switch-attack-singleCustomSplitted-button btn-roll" type="roll" name="roll_npcattack3attacksinglecustomsplitted" title="npcattack3attacksinglecustomsplitted" value="@{npcattack3attackmacrosinglecustomsplitted}" style="width: 20px;"> </button> <button class="switch-attack-singleRerollUnited-button btn-roll" type="roll" name="roll_npcattack3attack" title="npcattack3attack" value="@{npcattack3attackmacro}" style="width: 20px;"> </button> <button class="switch-attack-singleMultiplyUnited-button btn-roll" type="roll" name="roll_npcattack3attacksinglemultiplyunited" title="npcattack3attacksinglemultiplyunited" value="@{npcattack3attackmacrosinglesinglemultiplyunited}" style="width: 20px;"> </button> <button class="switch-attack-singleCustomUnited-button btn-roll" type="roll" name="roll_npcattack3attacksinglecustomunited" title="npcattack3attacksinglecustomunited" value="@{npcattack3attackmacrosinglecustomunited}" style="width: 20px;"> </button> <span class="switch-fullAttack-label" style="font-weight: bold;" data-i18n="full-attack">Full Attack</span> <button class="switch-fullAttack-separate-button" type="roll" name="roll_npcattack3fullattackseparate" title="npcattack3fullattackseparate" value="@{npcattack3fullattackmacroseparate}" style="width: 20px;" > </button> <button class="switch-fullAttack-singleRerollSplitted-button btn-roll" type="roll" name="roll_npcattack3fullattacksinglererollsplitted" title="npcattack3fullattacksinglererollsplitted" value="@{npcattack3fullattackmacrosinglererollsplitted}" style="width: 20px;" > </button> <button class="switch-fullAttack-singleMultiplySplitted-button btn-roll" type="roll" name="roll_npcattack3fullattacksinglemultiplysplitted" title="npcattack3fullattacksinglemultiplysplitted" value="@{npcattack3fullattackmacrosinglemultiplysplitted}" style="width: 20px;" > </button> <button class="switch-fullAttack-singleCustomSplitted-button btn-roll" type="roll" name="roll_npcattack3fullattacksinglecustomsplitted" title="npcattack3fullattacksinglecustomsplitted" value="@{npcattack3fullattackmacrosinglecustomsplitted}" style="width: 20px;" > </button> <button class="switch-fullAttack-singleRerollUnited-button btn-roll" type="roll" name="roll_npcattack3fullattack" title="npcattack3fullattack" value="@{npcattack3fullattackmacro}" style="width: 20px;" > </button> <button class="switch-fullAttack-singleMultiplyUnited-button btn-roll" type="roll" name="roll_npcattack3fullattacksinglemultiplyunited" title="npcattack3fullattacksinglemultiplyunited" value="@{npcattack3fullattackmacrosinglemultiplyunited}" style="width: 20px;" > </button> <button class="switch-fullAttack-singleCustomUnited-button btn-roll" type="roll" name="roll_npcattack3fullattacksinglecustomunited" title="npcattack3fullattacksinglecustomunited" value="@{npcattack3fullattackmacrosinglecustomunited}" style="width: 20px;" > </button> <span class="switch-damage-label" style="font-weight: bold;" data-i18n="damage-roll">Damage Roll</span> <button class="switch-damage-splitted-button btn-roll" type="roll" name="roll_npcattack3damagerollsplitted" title="npcattack3damagerollsplitted" style="width: 20px;" value="@{npcattack3damagemacrosplitted}"></button> <button class="switch-damage-united-button btn-roll" type="roll" name="roll_npcattack3damageroll" title="npcattack3damageroll" style="width: 20px;" value="@{npcattack3damagemacro}"></button> <span class="switch-critic-label" style="font-weight: bold;" data-i18n="critic-roll">Critic Roll</span> <button class="switch-critic-rerollSplitted-button btn-roll" type="roll" name="roll_npcattack3criticrollrerollsplitted" title="npcattack3criticrollrerollsplitted" style="width: 20px;" value="@{npcattack3criticmacrorerollsplitted}"></button> <button class="switch-critic-multiplySplitted-button btn-roll" type="roll" name="roll_npcattack3criticrollmultiplysplitted" title="npcattack3criticrollmultiplysplitted" style="width: 20px;" value="@{npcattack3criticmacromultiplysplitted}"></button> <button class="switch-critic-customSplitted-button btn-roll" type="roll" name="roll_npcattack3criticrollcustomsplitted" title="npcattack3criticrollcustomsplitted" style="width: 20px;" value="@{npcattack3criticmacrocustomsplitted}"></button> <button class="switch-critic-rerollUnited-button btn-roll" type="roll" name="roll_npcattack3criticroll" title="npcattack3criticroll" style="width: 20px;" value="@{npcattack3criticmacro}"></button> <button class="switch-critic-multiplyUnited-button btn-roll" type="roll" name="roll_npcattack3criticrollmultiplyunited" title="npcattack3criticrollmultiplyunited" style="width: 20px;" value="@{npcattack3criticmacromultiplyunited}"></button> <button class="switch-critic-customUnited-button btn-roll" type="roll" name="roll_npcattack3criticrollcustomunited" title="npcattack3criticrollcustomunited" style="width: 20px;" value="@{npcattack3criticmacrocustomunited}"></button> </div> <div class="npc-attack3Macro" style="width: 800px; text-align: left; padding-top: 10px;"> <div> <textarea class="switch-attack-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-left: 30px; margin-bottom: 0;" name="attr_npcattack3attackcalc" title="npcattack3attackcalc (Edit this to adjust the attack calculation)">1d20cs>@{npcattack3critmin} + @{npcbaseatt}[BAB] + @{npcattack3stat}[Ability] + @{npcsize}[size] + @{npcattack3enh}[Weapon Enh] + @{npcattack3focus}[Weapon Focus] + @{npcGlobalAttackBonus}[Global Bonus] + ?{Flank |No, 0|Yes, 2}[Flank] + ?{Additional Attack Bonus?|0}[Ad'l Atk Bon]</textarea> <textarea class="switch-damage-splitted-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_npcattack3damagesplitted" title="npcattack3damagesplitted (Edit this to adjust the damage calculation.)">[[@{npcattack3dicenumber}]]d[[@{npcattack3dicetype}]] + @{npcattack3bonusdamage}[Dmg] + @{npcattack3damagestat}[Weapon Dmg Ability] + @{npcattack3enh}[Weapon Enh] + @{npcattack3specialize}[Weapon Spec] + @{npcGlobalDamageBonus}[Global Bonus] + ?{Additional Damage Bonus?|0}[Ad'l Dmg Bon]+ @{npcattack3vardamage}[Var Dmg]</textarea> <textarea class="switch-damage-united-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_npcattack3damage" title="npcattack3damage (Edit this to adjust the damage calculation.)">@{npcattack3statdamage}[Dmg] + @{npcattack3damagestat}[Weapon Dmg Ability] + @{npcattack3enh}[Weapon Enh] + @{npcattack3specialize}[Weapon Spec] + @{npcGlobalDamageBonus}[Global Bonus] + ?{Additional Damage Bonus?|0}[Ad'l Dmg Bon] + @{npcattack3vardamage}[Var Dmg]</textarea> <textarea class="switch-critic-rerollSplitted-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_npcattack3critrerollsplitted" title="npcattack3critrerollsplitted (Edit this to adjust the critical calculation.)">[[(@{npcattack3critmult}-1) * @{npcattack3dicenumber}]]d[[@{npcattack3dicetype}]][Dmg] + (@{npcattack3critmult}-1)*(@{npcattack3bonusdamage}[Dmg] + @{npcattack3damagestat}[Weapon Dmg Ability] + @{npcattack3enh}[Weapon Enh] + @{npcattack3specialize}[Weapon Spec] + @{npcGlobalDamageBonus}[Global Bonus] + ?{Additional Damage Bonus?|0}[Ad'l Dmg Bon])</textarea> <textarea class="switch-critic-multiplySplitted-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_npcattack3critmultiplysplitted" title="npcattack3critmultiplysplitted (Edit this to adjust the critical calculation.)">(@{npcattack3critmult}-1) * ([[@{npcattack3dicenumber}]]d[[@{npcattack3dicetype}]] + @{npcattack3bonusdamage}[Dmg] + @{npcattack3damagestat}[Weapon Dmg Ability] + @{npcattack3enh}[Weapon Enh] + @{npcattack3specialize}[Weapon Spec] + @{npcGlobalDamageBonus}[Global Bonus] + ?{Additional Damage Bonus?|0}[Ad'l Dmg Bon])</textarea> <textarea class="switch-critic-customSplitted-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_npcattack3critcustomsplitted" title="npcattack3critcustomsplitted (Edit this to adjust the critical calculation.)"></textarea> <textarea class="switch-critic-rerollUnited-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_npcattack3crit" title="npcattack3crit (Edit this to adjust the critical calculation.)">(@{npcattack3statdamage}[Dmg] + @{npcattack3damagestat}[Weapon Dmg Ability] + @{npcattack3enh}[Weapon Enh] + @{npcattack3specialize}[Weapon Spec] + @{npcGlobalDamageBonus}[Global Bonus] + ?{Additional Damage Bonus?|0}[Ad'l Dmg Bon])</textarea> <textarea class="switch-critic-multiplyUnited-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_npcattack3critmultiplyunited" title="npcattack3critmultiplyunited (Edit this to adjust the critical calculation.)">(@{npcattack3critmult}-1) * (@{npcattack3statdamage}[Dmg] + @{npcattack3damagestat}[Weapon Dmg Ability] + @{npcattack3enh}[Weapon Enh] + @{npcattack3specialize}[Weapon Spec] + @{npcGlobalDamageBonus}[Global Bonus] + ?{Additional Damage Bonus?|0}[Ad'l Dmg Bon])</textarea> <textarea class="switch-critic-customUnited-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_npcattack3critcustomunited" title="npcattack3critcustomunited (Edit this to adjust the critical calculation.)"></textarea> </div> <div> <textarea class="switch-singleAttack-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_npcattack3singleattackmacro" title="npcattack3singleattackmacro (Modify this macro to modify your attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{npcname}}} {{subtags=Attacks with the @{npcattack3name} }} {{attack1=Hitting AC [[ @{npcattack3attackcalc} ]] }} {{notes=@{npcattack3specialproperties} }}</textarea> <textarea class="switch-attack-singleRerollSplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_npcattack3attackmacrosinglererollsplitted" title="npcattack3attackmacrosinglererollsplitted (Modify this macro to modify your attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{npcname}}} {{subtags=Attacks with a @{npcattack3name} }} {{attack1=hitting AC [[ @{npcattack3attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{npcattack3attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=for [[ @{npcattack3damagesplitted} ]] dmg}} {{critdmg1=+ [[ @{npcattack3critrerollsplitted} ]] crit dmg}} {{fullattackflag= [[ 0d1 ]] }} {{notes=@{npcattack3specialproperties} }}</textarea> <textarea class="switch-attack-singleMultiplySplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_npcattack3attackmacrosinglemultiplysplitted" title="npcattack3attackmacrosinglemultiplysplitted (Modify this macro to modify your attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{npcname}}} {{subtags=Attacks with a @{npcattack3name} }} {{attack1=hitting AC [[ @{npcattack3attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{npcattack3attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=for [[ @{npcattack3damagesplitted} ]] dmg}} {{critdmg1=+ [[ @{npcattack3critmultiplysplitted} ]] crit dmg}} {{fullattackflag= [[ 0d1 ]] }} {{notes=@{npcattack3specialproperties} }}</textarea> <textarea class="switch-attack-singleCustomSplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_npcattack3attackmacrosinglecustomsplitted" title="npcattack3attackmacrosinglecustomsplitted (Modify this macro to modify your attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{npcname}}} {{subtags=Attacks with a @{npcattack3name} }} {{attack1=hitting AC [[ @{npcattack3attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{npcattack3attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=for [[ @{npcattack3damagesplitted} ]] dmg}} {{critdmg1=+ [[ @{npcattack3critcustomsplitted} ]] crit dmg}} {{fullattackflag= [[ 0d1 ]] }} {{notes=@{npcattack3specialproperties} }}</textarea> <textarea class="switch-attack-singleRerollUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_npcattack3attackmacro" title="npcattack3attackmacro (Modify this macro to modify your attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{npcname}}} {{subtags=Attacks with a @{npcattack3name} }} {{attack1=hitting AC [[ @{npcattack3attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{npcattack3attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=for [[ @{npcattack3damage} ]] dmg}} {{critdmg1=+ [[ @{npcattack3crit} ]] crit dmg}} {{fullattackflag= [[ 0d1 ]] }} {{notes=@{npcattack3specialproperties} }}</textarea> <textarea class="switch-attack-singleMultiplyUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_npcattack3attackmacrosinglesinglemultiplyunited" title="npcattack3attackmacrosinglesinglemultiplyunited (Modify this macro to modify your attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{npcname}}} {{subtags=Attacks with a @{npcattack3name} }} {{attack1=hitting AC [[ @{npcattack3attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{npcattack3attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=for [[ @{npcattack3damage} ]] dmg}} {{critdmg1=+ [[ @{npcattack3critmultiplyunited} ]] crit dmg}} {{fullattackflag= [[ 0d1 ]] }} {{notes=@{npcattack3specialproperties} }}</textarea> <textarea class="switch-attack-singleCustomUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_npcattack3attackmacrosinglecustomunited" title="npcattack3attackmacrosinglecustomunited (Modify this macro to modify your attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{npcname}}} {{subtags=Attacks with a @{npcattack3name} }} {{attack1=hitting AC [[ @{npcattack3attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{npcattack3attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=for [[ @{npcattack3damage} ]] dmg}} {{critdmg1=+ [[ @{npcattack3critcustomunited} ]] crit dmg}} {{fullattackflag= [[ 0d1 ]] }} {{notes=@{npcattack3specialproperties} }}</textarea> <textarea class="switch-fullAttack-separate-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_npcattack3fullattackmacroseparate" title="npcattack3fullattackmacroseparate (Modify this macro to modify your full round attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{npcname}}} {{subtags=Attacks with the @{npcattack3name} }} {{attack1=1 - Hitting AC: [[ @{npcattack3attackcalc} ]] }} {{critconfirm1=Crit: YES }} {{fumbleroll=Fumble: YES }} {{fullattackflag= [[ d1 ]] }} {{attack2=2 - Hitting AC: [[ @{npcattack3attackcalc}-5 ]] }} {{critconfirm2=Crit: YES }} {{fumbleroll=Fumble: YES }} {{attack3=3 - Hitting AC: [[ @{npcattack3attackcalc}-10 ]] }} {{critconfirm3=Crit: YES }} {{fumbleroll=Fumble: YES }} {{attack4=4 - Hitting AC: [[ @{npcattack3attackcalc}-15 ]] }} {{critconfirm4=Crit: YES }} {{fumbleroll=Fumble: YES }} {{notes=@{npcattack3specialproperties} }}</textarea> <textarea class="switch-fullAttack-singleRerollSplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_npcattack3fullattackmacrosinglererollsplitted" title="npcattack3fullattackmacrosinglererollsplitted (Modify this macro to modify your full round attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{npcname}}} {{subtags=attacks with a @{npcattack3name} }} {{attack1=A1: [[ @{npcattack3attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{npcattack3attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=D1: [[ @{npcattack3damagesplitted} ]] }} {{critdmg1=+ [[ @{npcattack3critrerollsplitted} ]] }} {{fullattackflag= [[ d1 ]] }} {{attack2=A2: [[ @{npcattack3attackcalc}-5 ]] }} {{critconfirm2=Crit!: [[ @{npcattack3attackcalc}-5 ]] }} {{damage2=D2: [[ @{npcattack3damagesplitted} ]] }} {{critdmg2=+ [[ @{npcattack3critrerollsplitted} ]] }} {{attack3=A3: [[ @{npcattack3attackcalc}-10 ]] }} {{critconfirm3=Crit!: [[ @{npcattack3attackcalc}-10 ]] }} {{damage3=D3: [[ @{npcattack3damagesplitted} ]] }} {{critdmg3=+ [[ @{npcattack3critrerollsplitted} ]] }} {{attack4=A4: [[ @{npcattack3attackcalc}-15 ]] }} {{critconfirm4=Crit!: [[ @{npcattack3attackcalc}-15 ]] }} {{damage4=D4: [[ @{npcattack3damagesplitted} ]] }} {{critdmg4=+ [[ @{npcattack3critrerollsplitted} ]] }}</textarea> <textarea class="switch-fullAttack-singleMultiplySplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_npcattack3fullattackmacrosinglemultiplysplitted" title="npcattack3fullattackmacrosinglemultiplysplitted (Modify this macro to modify your full round attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{npcname}}} {{subtags=attacks with a @{npcattack3name} }} {{attack1=A1: [[ @{npcattack3attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{npcattack3attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=D1: [[ @{npcattack3damagesplitted} ]] }} {{critdmg1=+ [[ @{npcattack3critmultiplysplitted} ]] }} {{fullattackflag= [[ d1 ]] }} {{attack2=A2: [[ @{npcattack3attackcalc}-5 ]] }} {{critconfirm2=Crit!: [[ @{npcattack3attackcalc}-5 ]] }} {{damage2=D2: [[ @{npcattack3damagesplitted} ]] }} {{critdmg2=+ [[ @{npcattack3critmultiplysplitted} ]] }} {{attack3=A3: [[ @{npcattack3attackcalc}-10 ]] }} {{critconfirm3=Crit!: [[ @{npcattack3attackcalc}-10 ]] }} {{damage3=D3: [[ @{npcattack3damagesplitted} ]] }} {{critdmg3=+ [[ @{npcattack3critmultiplysplitted} ]] }} {{attack4=A4: [[ @{npcattack3attackcalc}-15 ]] }} {{critconfirm4=Crit!: [[ @{npcattack3attackcalc}-15 ]] }} {{damage4=D4: [[ @{npcattack3damagesplitted} ]] }} {{critdmg4=+ [[ @{npcattack3critmultiplysplitted} ]] }}</textarea> <textarea class="switch-fullAttack-singleCustomSplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_npcattack3fullattackmacrosinglecustomsplitted" title="npcattack3fullattackmacrosinglecustomsplitted (Modify this macro to modify your full round attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{npcname}}} {{subtags=attacks with a @{npcattack3name} }} {{attack1=A1: [[ @{npcattack3attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{npcattack3attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=D1: [[ @{npcattack3damagesplitted} ]] }} {{critdmg1=+ [[ @{npcattack3critcustomsplitted} ]] }} {{fullattackflag= [[ d1 ]] }} {{attack2=A2: [[ @{npcattack3attackcalc}-5 ]] }} {{critconfirm2=Crit!: [[ @{npcattack3attackcalc}-5 ]] }} {{damage2=D2: [[ @{npcattack3damagesplitted} ]] }} {{critdmg2=+ [[ @{npcattack3critcustomsplitted} ]] }} {{attack3=A3: [[ @{npcattack3attackcalc}-10 ]] }} {{critconfirm3=Crit!: [[ @{npcattack3attackcalc}-10 ]] }} {{damage3=D3: [[ @{npcattack3damagesplitted} ]] }} {{critdmg3=+ [[ @{npcattack3critcustomsplitted} ]] }} {{attack4=A4: [[ @{npcattack3attackcalc}-15 ]] }} {{critconfirm4=Crit!: [[ @{npcattack3attackcalc}-15 ]] }} {{damage4=D4: [[ @{npcattack3damagesplitted} ]] }} {{critdmg4=+ [[ @{npcattack3critcustomsplitted} ]] }}</textarea> <textarea class="switch-fullAttack-singleRerollUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_npcattack3fullattackmacro" title="npcattack3fullattackmacro (Modify this macro to modify your full round attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{npcname}}} {{subtags=attacks with a @{npcattack3name} }} {{attack1=A1: [[ @{npcattack3attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{npcattack3attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=D1: [[ @{npcattack3damage} ]] }} {{critdmg1=+ [[ @{npcattack3crit} ]] }} {{fullattackflag= [[ d1 ]] }} {{attack2=A2: [[ @{npcattack3attackcalc}-5 ]] }} {{critconfirm2=Crit!: [[ @{npcattack3attackcalc}-5 ]] }} {{damage2=D2: [[ @{npcattack3damage} ]] }} {{critdmg2=+ [[ @{npcattack3crit} ]] }} {{attack3=A3: [[ @{npcattack3attackcalc}-10 ]] }} {{critconfirm3=Crit!: [[ @{npcattack3attackcalc}-10 ]] }} {{damage3=D3: [[ @{npcattack3damage} ]] }} {{critdmg3=+ [[ @{npcattack3crit} ]] }} {{attack4=A4: [[ @{npcattack3attackcalc}-15 ]] }} {{critconfirm4=Crit!: [[ @{npcattack3attackcalc}-15 ]] }} {{damage4=D4: [[ @{npcattack3damage} ]] }} {{critdmg4=+ [[ @{npcattack3crit} ]] }}</textarea> <textarea class="switch-fullAttack-singleMultiplyUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_npcattack3fullattackmacrosinglemultiplyunited" title="npcattack3fullattackmacrosinglemultiplyunited (Modify this macro to modify your full round attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{npcname}}} {{subtags=attacks with a @{npcattack3name} }} {{attack1=A1: [[ @{npcattack3attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{npcattack3attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=D1: [[ @{npcattack3damage} ]] }} {{critdmg1=+ [[ @{npcattack3critmultiplyunited} ]] }} {{fullattackflag= [[ d1 ]] }} {{attack2=A2: [[ @{npcattack3attackcalc}-5 ]] }} {{critconfirm2=Crit!: [[ @{npcattack3attackcalc}-5 ]] }} {{damage2=D2: [[ @{npcattack3damage} ]] }} {{critdmg2=+ [[ @{npcattack3critmultiplyunited} ]] }} {{attack3=A3: [[ @{npcattack3attackcalc}-10 ]] }} {{critconfirm3=Crit!: [[ @{npcattack3attackcalc}-10 ]] }} {{damage3=D3: [[ @{npcattack3damage} ]] }} {{critdmg3=+ [[ @{npcattack3critmultiplyunited} ]] }} {{attack4=A4: [[ @{npcattack3attackcalc}-15 ]] }} {{critconfirm4=Crit!: [[ @{npcattack3attackcalc}-15 ]] }} {{damage4=D4: [[ @{npcattack3damage} ]] }} {{critdmg4=+ [[ @{npcattack3critmultiplyunited} ]] }}</textarea> <textarea class="switch-fullAttack-singleCustomUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_npcattack3fullattackmacrosinglecustomunited" title="npcattack3fullattackmacrosinglecustomunited (Modify this macro to modify your full round attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{npcname}}} {{subtags=attacks with a @{npcattack3name} }} {{attack1=A1: [[ @{npcattack3attackcalc} ]] }} {{critconfirm1=Crit?: [[ @{npcattack3attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=D1: [[ @{npcattack3damage} ]] }} {{critdmg1=+ [[ @{npcattack3critcustomunited} ]] }} {{fullattackflag= [[ d1 ]] }} {{attack2=A2: [[ @{npcattack3attackcalc}-5 ]] }} {{critconfirm2=Crit!: [[ @{npcattack3attackcalc}-5 ]] }} {{damage2=D2: [[ @{npcattack3damage} ]] }} {{critdmg2=+ [[ @{npcattack3critcustomunited} ]] }} {{attack3=A3: [[ @{npcattack3attackcalc}-10 ]] }} {{critconfirm3=Crit!: [[ @{npcattack3attackcalc}-10 ]] }} {{damage3=D3: [[ @{npcattack3damage} ]] }} {{critdmg3=+ [[ @{npcattack3critcustomunited} ]] }} {{attack4=A4: [[ @{npcattack3attackcalc}-15 ]] }} {{critconfirm4=Crit!: [[ @{npcattack3attackcalc}-15 ]] }} {{damage4=D4: [[ @{npcattack3damage} ]] }} {{critdmg4=+ [[ @{npcattack3critcustomunited} ]] }}</textarea> <textarea class="switch-damage-splitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_npcattack3damagemacrosplitted" title="npcattack3damagemacrosplitted (Modify this macro to modify your damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{npcname} }} {{subtags=Damages with the @{npcattack3name} }} {{damage1=Damage: [[ @{npcattack3damagesplitted} ]] dmg }} {{notes=@{npcattack3specialproperties} }}</textarea> <textarea class="switch-damage-united-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_npcattack3damagemacro" title="npcattack3damagemacro (Modify this macro to modify your damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{npcname} }} {{subtags=Damages with the @{npcattack3name} }} {{damage1=Damage: [[ @{npcattack3damage} ]] dmg }} {{notes=@{npcattack3specialproperties} }}</textarea> <textarea class="switch-critic-rerollSplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_npcattack3criticmacrorerollsplitted" title="npcattack3criticmacrorerollsplitted (Modify this macro to modify your critic damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{npcname} }} {{subtags=Damages with the @{npcattack3name} }} {{damage1=Damage: [[ @{npcattack3damagesplitted} ]] + [[ @{npcattack3critrerollsplitted} ]] crit dmg }} {{notes=@{npcattack3specialproperties} }}</textarea> <textarea class="switch-critic-multiplySplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_npcattack3criticmacromultiplysplitted" title="npcattack3criticmacromultiplysplitted (Modify this macro to modify your critic damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{npcname} }} {{subtags=Damages with the @{npcattack3name} }} {{damage1=Damage: [[ @{npcattack3damagesplitted} ]] + [[ @{npcattack3critmultiplysplitted} ]] crit dmg }} {{notes=@{npcattack3specialproperties} }}</textarea> <textarea class="switch-critic-customSplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_npcattack3criticmacrocustomsplitted" title="npcattack3criticmacrocustomsplitted (Modify this macro to modify your critic damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{npcname} }} {{subtags=Damages with the @{npcattack3name} }} {{damage1=Damage: [[ @{npcattack3damagesplitted} ]] + [[ @{npcattack3critcustomsplitted} ]] crit dmg }} {{notes=@{npcattack3specialproperties} }}</textarea> <textarea class="switch-critic-rerollUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_npcattack3criticmacro" title="npcattack3criticmacro (Modify this macro to modify your critic damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{npcname} }} {{subtags=Damages with the @{npcattack3name} }} {{damage1=Damage: [[ @{npcattack3damage} ]] + [[ @{npcattack3crit} ]] crit dmg }} {{notes=@{npcattack3specialproperties} }}</textarea> <textarea class="switch-critic-multiplyUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_npcattack3criticmacromultiplyunited" title="npcattack3criticmacromultiplyunited (Modify this macro to modify your critic damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{npcname} }} {{subtags=Damages with the @{npcattack3name} }} {{damage1=Damage: [[ @{npcattack3damage} ]] + [[ @{npcattack3critmultiplyunited} ]] crit dmg }} {{notes=@{npcattack3specialproperties} }}</textarea> <textarea class="switch-critic-customUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_npcattack3criticmacrocustomunited" title="npcattack3criticmacrocustomunited (Modify this macro to modify your critic damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{npcname} }} {{subtags=Damages with the @{npcattack3name} }} {{damage1=Damage: [[ @{npcattack3damage} ]] + [[ @{npcattack3critcustomunited} ]] crit dmg }} {{notes=@{npcattack3specialproperties} }}</textarea> </div> </div> </div> <br> <input type="checkbox" style="margin-left: 55px;" class="npc-attack11-show arrow" title="npcattack11-show" name="attr_npcattack11-show" value="1" /><span style="text-align: left;" data-i18n="other-attacks">Other Attacks</span> <div class="npc-attacks npc-attack11"> <fieldset class="repeating_attacks"> <table class="switch-splittedDamage-tableWeapon tableNoCellSpacingNoCellPadding"> <tr> <td colspan="2" class="statlabel-big" style="font-size: 1.5em; width: 120px;" data-i18n="weapon" >Weapon</td> <td class="statlabel" style="width: 38px;" data-i18n="type" >Type</td> <td class="statlabel" style="width: 30px;" data-i18n="weapon-enhancement-i" >Weap. Enh</td> <td class="statlabel" style="width: 30px;" data-i18n="weapon-focus-i" >Weap.<br>Foc.</td> <td class="statlabel" style="width: 30px;" data-i18n="weapon-specialization-i" >Weap.<br>Spec.</td> <td class="statlabel" style="width: 90px;" data-i18n="critical" >Critical</td> <td class="statlabel" style="width: 35px;" data-i18n="range" >Range</td> <td class="statlabel" style="width: 35px;" data-i18n="ammunition-i" >Amm.</td> <td class="statlabel" style="width: 44px;" data-i18n="attack-ability" >Attack Ability</td> <td class="statlabel" style="width: 44px;" data-i18n="damage-ability" >Damage Ability</td> <td class="statlabel" style="width: 103px;" data-i18n="damage" >Damage</td> <td class="statlabel" style="width: 59px;" data-i18n="var-damage" >Var. Damage</td> <td class="statlabel" style="width: 100px;" data-i18n="special-properties" >Special Properties</td> </tr> <tr> <td colspan="2"><input class="inputbox" type="text" name="attr_npcattackname" title="repeating_attacks_#_npcattackname" style="height: 24px; width: 120px;"></td> <td><input class="inputbox" type="text" name="attr_npcattacktype" title="repeating_attacks_#_npcattacktype" style="height: 24px; width: 35px;"></td> <td><input class="inputbox" type="text" name="attr_npcattackenh" title="repeating_attacks_#_npcattackenh (affects both attack and damage)" style="height: 24px; width: 30px;" value="0"></td> <td><input class="inputbox" type="text" name="attr_npcattackfocus" title="repeating_attacks_#_npcattackfocus (affects only attack)" style="height: 24px; width: 30px;" value="0"></td> <td><input class="inputbox" type="text" name="attr_npcattackspecialize" title="repeating_attacks_#_npcattackspecialize (affects only damage)" style="height: 24px; width: 30px;" value="0"></td> <td><input class="inputbox" type="text" name="attr_npcattackcritmin" title="repeating_attacks_#_npcattackcritmin" style="height: 24px; width: 25px;" value="20">-20/x<input class="inputbox" type="text" name="attr_npcattackcritmult" title="repeating_attacks_#_npcattackcritmult" style="height: 24px; width: 19px;" ></td> <td><input class="inputbox" type="text" name="attr_npcattackrange" title="repeating_attacks_#_npcattackrange" style="height: 24px; width: 32px;"></td> <td><input class="inputbox" type="text" name="attr_npcattackammunition" title="npcattackammunition" style="height: 24px; width: 35px;"></td> <td><select class="inputbox" style="height: 24px; width: 52px; font-size: 0.75em; margin-bottom: 0px;" name="attr_npcattackstat" title="repeating_attacks_#_npcattackstat"> <option style="width: 45px;" value="@{npcstr-mod} " data-i18n="strength-a" selected>Str</option> <option style="width: 45px;" value="@{npcdex-mod} " data-i18n="dexterity-a" >Dex</option> <option style="width: 45px;" value="@{npcwis-mod} " data-i18n="wisdom-a" >Wis</option> <option style="width: 45px;" value="@{npcint-mod} " data-i18n="intelligence-a" >Int</option> </select></td> <td><select class="inputbox" style="height: 24px; width: 52px; font-size: 0.75em; margin-bottom: 0px;" name="attr_npcattackdamagestat" title="repeating_attacks_#_npcattackdamagestat"> <option style="width: 45px;" value="@{npcstr-mod} " data-i18n="strength-a" selected>Str</option> <option style="width: 45px;" value="(floor(@{npcstr-mod}/2))" data-i18n="half-strength" >1/2 Str</option> <option style="width: 45px;" value="(@{npcstr-mod} +floor(@{npcstr-mod}/2))" data-i18n="strength-and-half-strength" >Str+1/2Str</option> <option style="width: 45px;" value="(@{npcstr-mod} + @{npcint-mod})" data-i18n="strength-and-intelligence" >Str+Int</option> <option style="width: 45px;" value="(floor(@{npcstr-mod}/2) + @{npcint-mod})" data-i18n="half-strength-and-intelligence" >1/2Str+Int</option> <option style="width: 45px;" value="(@{npcstr-mod} + @{npcdex-mod})" data-i18n="strength-and-dexterity" >Int</option> <option style="width: 45px;" value="(@{npcstr-mod} + @{npcdex-mod} + @{int-mod})" data-i18n="strength-and-dexterity-and-intelligence" >Int</option> <option style="width: 45px;" value="@{npcdex-mod}" data-i18n="dexterity-a" >Dex</option> <option style="width: 45px;" value="@{npcwis-mod}" data-i18n="wisdom-a" >Wis</option> <option style="width: 45px;" value="@{npcint-mod}" data-i18n="intelligence-a" >Int</option> <option style="width: 45px;" value="0" data-i18n="none" >None</option> </select></td> <td><input class="inputbox" type="text" name="attr_npcattackdicenumber" title="repeating_attacks_#_npcattackdicenumber" style="height: 24px; width: 25px;" value="0">d <input class="inputbox" type="text" name="attr_npcattackdicetype" title="repeating_attacks_#_npcattackdicetype" style="height: 24px; width: 30px;" value="0">+ <input class="inputbox" type="text" name="attr_npcattackbonusdamage" title="nrepeating_attacks_#_pcattackbonusdamage" style="height: 24px; width: 25px;" value="0"> </td> <td><input class="inputbox" type="text" name="attr_npcattackvardamage" title="repeating_attacks_#_npcattackvardamage" style="height: 24px; width: 59px;" value="0"></td> <td><textarea class="inputbox" rows="1" cols="45" style="height: 18px; width: 100px; margin-bottom: -3px;" name="attr_npcattackspecialproperties" title="repeating_attacks_#_npcattackspecialproperties"></textarea></td> </tr> </table> <table class="switch-unitedDamage-tableWeapon tableNoCellSpacingNoCellPadding"> <tr> <td colspan="2" class="statlabel-big" style="font-size: 1.5em; width: 120px;" data-i18n="weapon" >Weapon</td> <td class="statlabel" style="width: 44px;" data-i18n="type" >Type</td> <td class="statlabel" style="width: 44px;" data-i18n="weapon-enhancement-a" >Weapon Enh</td> <td class="statlabel" style="width: 41px;" data-i18n="weapon-focus-s" >Weapon<br>Focus</td> <td class="statlabel" style="width: 41px;" data-i18n="weapon-specialization-as" >Weapon<br>Specialize</td> <td class="statlabel" style="width: 79px;" data-i18n="critical" >Critical</td> <td class="statlabel" style="width: 41px;" data-i18n="range" >Range</td> <td class="statlabel" style="width: 41px;" data-i18n="ammunition" >Ammunition</td> <td class="statlabel" style="width: 44px;" data-i18n="attack-ability" >Attack Ability</td> <td class="statlabel" style="width: 44px;" data-i18n="damage-ability" >Damage Ability</td> <td class="statlabel" style="width: 59px;" data-i18n="damage" >Damage</td> <td class="statlabel" style="width: 59px;" data-i18n="var-damage" >Var. Damage</td> <td class="statlabel" style="width: 100px;" data-i18n="special-properties" >Special Properties</td> </tr> <tr> <td colspan="2"><input class="inputbox" type="text" name="attr_npcattackname" title="repeating_attacks_#_npcattackname" style="height: 24px; width: 120px;"></td> <td><input class="inputbox" type="text" name="attr_npcattacktype" title="repeating_attacks_#_npcattacktype" style="height: 24px; width: 44px;"></td> <td><input class="inputbox" type="text" name="attr_npcattackenh" title="repeating_attacks_#_npcattackenh (affects both attack and damage)" style="height: 24px; width: 44px;" value="0"></td> <td><input class="inputbox" type="text" name="attr_npcattackfocus" title="repeating_attacks_#_npcattackfocus (affects only attack)" style="height: 24px; width: 41px;" value="0"></td> <td><input class="inputbox" type="text" name="attr_npcattackspecialize" title="repeating_attacks_#_npcattackspecialize (affects only damage)" style="height: 24px; width: 41px;" value="0"></td> <td><input class="inputbox" type="text" name="attr_npcattackcritmin" title="repeating_attacks_#_npcattackcritmin" style="height: 24px; width: 25px;" value="20">-20/x<input class="inputbox" type="text" name="attr_npcattackcritmult" title="repeating_attacks_#_npcattackcritmult" style="height: 24px; width: 19px;" ></td> <td><input class="inputbox" type="text" name="attr_npcattackrange" title="repeating_attacks_#_npcattackrange" style="height: 24px; width: 41px;"></td> <td><input class="inputbox" type="text" name="attr_npcattackammunition" title="repeating_attacks_#_npcattackammunition" style="height: 24px; width: 41px;"></td> <td><select class="inputbox" style="height: 24px; width: 44px; font-size: 0.75em; margin-bottom: 0px;" name="attr_npcattackstat" title="repeating_attacks_#_npcattackstat"> <option style="width: 45px;" value="@{npcstr-mod} " data-i18n="strength-a" selected>Str</option> <option style="width: 45px;" value="@{npcdex-mod} " data-i18n="dexterity-a" >Dex</option> <option style="width: 45px;" value="@{npcwis-mod} " data-i18n="wisdom-a" >Wis</option> <option style="width: 45px;" value="@{npcint-mod} " data-i18n="intelligence-a" >Int</option> </select></td> <td><select class="inputbox" style="height: 24px; width: 44px; font-size: 0.75em; margin-bottom: 0px;" name="attr_npcattackdamagestat" title="repeating_attacks_#_npcattackdamagestat"> <option style="width: 45px;" value="@{npcstr-mod} " data-i18n="strength-a" selected>Str</option> <option style="width: 45px;" value="(floor(@{npcstr-mod}/2))" data-i18n="half-strength" >1/2 Str</option> <option style="width: 45px;" value="(@{npcstr-mod} +floor(@{npcstr-mod}/2))" data-i18n="strength-and-half-strength" >Str+1/2Str</option> <option style="width: 45px;" value="(@{npcstr-mod} + @{npcint-mod})" data-i18n="strength-and-intelligence" >Str+Int</option> <option style="width: 45px;" value="(floor(@{npcstr-mod}/2) + @{npcint-mod})" data-i18n="half-strength-and-intelligence" >1/2Str+Int</option> <option style="width: 45px;" value="(@{npcstr-mod} + @{npcdex-mod})" data-i18n="strength-and-dexterity" >Int</option> <option style="width: 45px;" value="(@{npcstr-mod} + @{npcdex-mod} + @{int-mod})" data-i18n="strength-and-dexterity-and-intelligence" >Int</option> <option style="width: 45px;" value="@{npcdex-mod}" data-i18n="dexterity-a" >Dex</option> <option style="width: 45px;" value="@{npcwis-mod}" data-i18n="wisdom-a" >Wis</option> <option style="width: 45px;" value="@{npcint-mod}" data-i18n="intelligence-a" >Int</option> <option style="width: 45px;" value="0" data-i18n="none" >None</option> </select></td> <td><input class="inputbox" type="text" name="attr_npcattackstatdamage" title="repeating_attacks_#_npcattackstatdamage" style="height: 24px; width: 59px;" value="0"></td> <td><input class="inputbox" type="text" name="attr_npcattackvardamage" title="repeating_attacks_#_npcattackvardamage" style="height: 24px; width: 59px;" value="0"></td> <td><textarea class="inputbox" rows="1" cols="45" style="height: 20px; width: 100px; margin-bottom: -3px;" name="attr_npcattackspecialproperties" title="repeating_attacks_#_npcattackspecialproperties"></textarea></td> </tr> </table> <input type="checkbox" class="npc-attack11Macro-show arrow" title="npc-attack11Macro-show" name="attr_npc-attack11Macro-show" value="1"/> <span></span> <div style="float: right; width: 775px; text-align: left;"> <span class="switch-singleAttack-label" style="font-weight: bold;" data-i18n="single-attack">Single attack</span> <button class="switch-singleAttack-button" type="roll" name="roll_npcattacksingleattack" title="repeating_attacks_#_npcattacksingleattack" value="@{npcattacksingleattackmacro}" style="width: 20px;" > </button> <span class="switch-attack-single-label" style="font-weight: bold;" data-i18n="single-attack-damage">Single Attack and Damage</span> <button class="switch-attack-singleRerollSplitted-button btn-roll" type="roll" name="roll_npcattackattacksinglererollsplitted" title="repeating_attacks_#_npcattackattacksinglererollsplitted" value="@{npcattackattackmacrosinglererollsplitted}" style="width: 20px;"> </button> <button class="switch-attack-singleMultiplySplitted-button btn-roll" type="roll" name="roll_npcattackattacksinglemultiplysplitted" title="repeating_attacks_#_npcattackattacksinglemultiplysplitted" value="@{npcattackattackmacrosinglemultiplysplitted}" style="width: 20px;"> </button> <button class="switch-attack-singleCustomSplitted-button btn-roll" type="roll" name="roll_npcattackattacksinglecustomsplitted" title="repeating_attacks_#_npcattackattacksinglecustomsplitted" value="@{npcattackattackmacrosinglecustomsplitted}" style="width: 20px;"> </button> <button class="switch-attack-singleRerollUnited-button btn-roll" type="roll" name="roll_npcattackattack" title="repeating_attacks_#_npcattackattack" value="@{npcattackattackmacro}" style="width: 20px;"> </button> <button class="switch-attack-singleMultiplyUnited-button btn-roll" type="roll" name="roll_npcattackattacksinglemultiplyunited" title="repeating_attacks_#_npcattackattacksinglemultiplyunited" value="@{npcattackattackmacrosinglesinglemultiplyunited}" style="width: 20px;"> </button> <button class="switch-attack-singleCustomUnited-button btn-roll" type="roll" name="roll_npcattackattacksinglecustomunited" title="repeating_attacks_#_npcattackattacksinglecustomunited" value="@{npcattackattackmacrosinglecustomunited}" style="width: 20px;"> </button> <span class="switch-fullAttack-label" style="font-weight: bold;" data-i18n="full-attack">Full Attack</span> <button class="switch-fullAttack-separate-button" type="roll" name="roll_npcattackfullattackseparate" title="repeating_attacks_#_npcattackfullattackseparate" value="@{npcattackfullattackmacroseparate}" style="width: 20px;" > </button> <button class="switch-fullAttack-singleRerollSplitted-button btn-roll" type="roll" name="roll_npcattackfullattacksinglererollsplitted" title="repeating_attacks_#_npcattackfullattacksinglererollsplitted" value="@{npcattackfullattackmacrosinglererollsplitted}" style="width: 20px;" > </button> <button class="switch-fullAttack-singleMultiplySplitted-button btn-roll" type="roll" name="roll_npcattackfullattacksinglemultiplysplitted" title="repeating_attacks_#_npcattackfullattacksinglemultiplysplitted" value="@{npcattackfullattackmacrosinglemultiplysplitted}" style="width: 20px;" > </button> <button class="switch-fullAttack-singleCustomSplitted-button btn-roll" type="roll" name="roll_npcattackfullattacksinglecustomsplitted" title="repeating_attacks_#_npcattackfullattacksinglecustomsplitted" value="@{npcattackfullattackmacrosinglecustomsplitted}" style="width: 20px;" > </button> <button class="switch-fullAttack-singleRerollUnited-button btn-roll" type="roll" name="roll_npcattackfullattack" title="repeating_attacks_#_npcattackfullattack" value="@{npcattackfullattackmacro}" style="width: 20px;" > </button> <button class="switch-fullAttack-singleMultiplyUnited-button btn-roll" type="roll" name="roll_npcattackfullattacksinglemultiplyunited" title="repeating_attacks_#_npcattackfullattacksinglemultiplyunited" value="@{npcattackfullattackmacrosinglemultiplyunited}" style="width: 20px;" > </button> <button class="switch-fullAttack-singleCustomUnited-button btn-roll" type="roll" name="roll_npcattackfullattacksinglecustomunited" title="repeating_attacks_#_npcattackfullattacksinglecustomunited" value="@{npcattackfullattackmacrosinglecustomunited}" style="width: 20px;" > </button> <span class="switch-damage-label" style="font-weight: bold;" data-i18n="damage-roll">Damage Roll</span> <button class="switch-damage-splitted-button btn-roll" type="roll" name="roll_npcattackdamagerollsplitted" title="repeating_attacks_#_npcattackdamagerollsplitted" style="width: 20px;" value="@{npcattackdamagemacrosplitted}"></button> <button class="switch-damage-united-button btn-roll" type="roll" name="roll_npcattackdamageroll" title="repeating_attacks_#_npcattackdamageroll" style="width: 20px;" value="@{npcattackdamagemacro}"></button> <span class="switch-critic-label" style="font-weight: bold;" data-i18n="critic-roll">Critic Roll</span> <button class="switch-critic-rerollSplitted-button btn-roll" type="roll" name="roll_npcattackcriticrollrerollsplitted" title="repeating_attacks_#_npcattackcriticrollrerollsplitted" style="width: 20px;" value="@{npcattackcriticmacrorerollsplitted}"></button> <button class="switch-critic-multiplySplitted-button btn-roll" type="roll" name="roll_npcattackcriticrollmultiplysplitted" title="repeating_attacks_#_npcattackcriticrollmultiplysplitted" style="width: 20px;" value="@{npcattackcriticmacromultiplysplitted}"></button> <button class="switch-critic-customSplitted-button btn-roll" type="roll" name="roll_npcattackcriticrollcustomsplitted" title="repeating_attacks_#_npcattackcriticrollcustomsplitted" style="width: 20px;" value="@{npcattackcriticmacrocustomsplitted}"></button> <button class="switch-critic-rerollUnited-button btn-roll" type="roll" name="roll_npcattackcriticroll" title="repeating_attacks_#_npcattackcriticroll" style="width: 20px;" value="@{npcattackcriticmacro}"></button> <button class="switch-critic-multiplyUnited-button btn-roll" type="roll" name="roll_npcattackcriticrollmultiplyunited" title="repeating_attacks_#_npcattackcriticrollmultiplyunited" style="width: 20px;" value="@{npcattackcriticmacromultiplyunited}"></button> <button class="switch-critic-customUnited-button btn-roll" type="roll" name="roll_npcattackcriticrollcustomunited" title="repeating_attacks_#_npcattackcriticrollcustomunited" style="width: 20px;" value="@{npcattackcriticmacrocustomunited}"></button> </div> <div class="npc-attack11Macro" style="width: 800px; text-align: left; padding-top: 10px;"> <div> <textarea class="switch-attack-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-left: 30px; margin-bottom: 0;" name="attr_npcattackattackcalc" title="repeating_attacks_#_npcattackattackcalc (Edit this to adjust the attack calculation)">1d20cs>@{npcattackcritmin} + @{npcbaseatt}[BAB] + @{npcattackstat}[Ability] + @{npcsize}[size] + @{npcattackenh}[Weapon Enh] + @{npcattackfocus}[Weapon Focus] + @{npcGlobalAttackBonus}[Global Bonus] + ?{Flank |No, 0|Yes, 2}[Flank] + ?{Additional Attack Bonus?|0}[Ad'l Atk Bon]</textarea> <textarea class="switch-damage-splitted-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_npcattackdamagesplitted" title="repeating_attacks_#_npcattackdamagesplitted (Edit this to adjust the damage calculation.)">[[@{npcattackdicenumber}]]d[[@{npcattackdicetype}]] + @{npcattackbonusdamage}[Dmg] + @{npcattackdamagestat}[Weapon Dmg Ability] + @{npcattackenh}[Weapon Enh] + @{npcattackspecialize}[Weapon Spec] + @{npcGlobalDamageBonus}[Global Bonus] + ?{Additional Damage Bonus?|0}[Ad'l Dmg Bon]+ @{npcattackvardamage}[Var Dmg]</textarea> <textarea class="switch-damage-united-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_npcattackdamage" title="repeating_attacks_#_npcattackdamage (Edit this to adjust the damage calculation.)">@{npcattackstatdamage}[Dmg] + @{npcattackdamagestat}[Weapon Dmg Ability] + @{npcattackenh}[Weapon Enh] + @{npcattackspecialize}[Weapon Spec] + @{npcGlobalDamageBonus}[Global Bonus] + ?{Additional Damage Bonus?|0}[Ad'l Dmg Bon] + @{npcattackvardamage}[Var Dmg]</textarea> <textarea class="switch-critic-rerollSplitted-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_npcattackcritrerollsplitted" title="repeating_attacks_#_npcattackcritrerollsplitted (Edit this to adjust the critical calculation.)">[[(@{npcattackcritmult}-1) * @{npcattackdicenumber}]]d[[@{npcattackdicetype}]][Dmg] + (@{npcattackcritmult}-1)*(@{npcattackbonusdamage}[Dmg] + @{npcattackdamagestat}[Weapon Dmg Ability] + @{npcattackenh}[Weapon Enh] + @{npcattackspecialize}[Weapon Spec] + @{npcGlobalDamageBonus}[Global Bonus] + ?{Additional Damage Bonus?|0}[Ad'l Dmg Bon])</textarea> <textarea class="switch-critic-multiplySplitted-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_npcattackcritmultiplysplitted" title="repeating_attacks_#_npcattackcritmultiplysplitted (Edit this to adjust the critical calculation.)">(@{npcattackcritmult}-1) * ([[@{npcattackdicenumber}]]d[[@{npcattackdicetype}]] + @{npcattackbonusdamage}[Dmg] + @{npcattackdamagestat}[Weapon Dmg Ability] + @{npcattackenh}[Weapon Enh] + @{npcattackspecialize}[Weapon Spec] + @{npcGlobalDamageBonus}[Global Bonus] + ?{Additional Damage Bonus?|0}[Ad'l Dmg Bon])</textarea> <textarea class="switch-critic-customSplitted-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_npcattackcritcustomsplitted" title="repeating_attacks_#_npcattackcritcustomsplitted (Edit this to adjust the critical calculation.)"></textarea> <textarea class="switch-critic-rerollUnited-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_npcattackcrit" title="repeating_attacks_#_npcattackcrit (Edit this to adjust the critical calculation.)">(@{npcattackstatdamage}[Dmg] + @{npcattackdamagestat}[Weapon Dmg Ability] + @{npcattackenh}[Weapon Enh] + @{npcattackspecialize}[Weapon Spec] + @{npcGlobalDamageBonus}[Global Bonus] + ?{Additional Damage Bonus?|0}[Ad'l Dmg Bon])</textarea> <textarea class="switch-critic-multiplyUnited-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_npcattackcritmultiplyunited" title="repeating_attacks_#_npcattackcritmultiplyunited (Edit this to adjust the critical calculation.)">(@{npcattackcritmult}-1) * (@{npcattackstatdamage}[Dmg] + @{npcattackdamagestat}[Weapon Dmg Ability] + @{npcattackenh}[Weapon Enh] + @{npcattackspecialize}[Weapon Spec] + @{npcGlobalDamageBonus}[Global Bonus] + ?{Additional Damage Bonus?|0}[Ad'l Dmg Bon])</textarea> <textarea class="switch-critic-customUnited-macro" rows="1" cols="45" style="height: 40px; width: 240px; margin-bottom: 0;" name="attr_npcattackcritcustomunited" title="repeating_attacks_#_npcattackcritcustomunited (Edit this to adjust the critical calculation.)"></textarea> </div> <div> <textarea class="switch-singleAttack-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_npcattacksingleattackmacro" title="repeating_attacks_#_npcattacksingleattackmacro (Modify this macro to modify your attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{npcname}}} {{subtags=Attacks with the @{npcattackname} }} {{attack1=Hitting AC [[ @{npcattackattackcalc} ]] }} {{notes=@{npcattackspecialproperties} }}</textarea> <textarea class="switch-attack-singleRerollSplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_npcattackattackmacrosinglererollsplitted" title="repeating_attacks_#_npcattackattackmacrosinglererollsplitted (Modify this macro to modify your attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{npcname}}} {{subtags=Attacks with a @{npcattackname} }} {{attack1=hitting AC [[ @{npcattackattackcalc} ]] }} {{critconfirm1=Crit?: [[ @{npcattackattackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=for [[ @{npcattackdamagesplitted} ]] dmg}} {{critdmg1=+ [[ @{npcattackcritrerollsplitted} ]] crit dmg}} {{fullattackflag= [[ 0d1 ]] }} {{notes=@{npcattackspecialproperties} }}</textarea> <textarea class="switch-attack-singleMultiplySplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_npcattackattackmacrosinglemultiplysplitted" title="repeating_attacks_#_npcattackattackmacrosinglemultiplysplitted (Modify this macro to modify your attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{npcname}}} {{subtags=Attacks with a @{npcattackname} }} {{attack1=hitting AC [[ @{npcattackattackcalc} ]] }} {{critconfirm1=Crit?: [[ @{npcattackattackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=for [[ @{npcattackdamagesplitted} ]] dmg}} {{critdmg1=+ [[ @{npcattackcritmultiplysplitted} ]] crit dmg}} {{fullattackflag= [[ 0d1 ]] }} {{notes=@{npcattackspecialproperties} }}</textarea> <textarea class="switch-attack-singleCustomSplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_npcattackattackmacrosinglecustomsplitted" title="repeating_attacks_#_npcattackattackmacrosinglecustomsplitted (Modify this macro to modify your attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{npcname}}} {{subtags=Attacks with a @{npcattackname} }} {{attack1=hitting AC [[ @{npcattackattackcalc} ]] }} {{critconfirm1=Crit?: [[ @{npcattackattackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=for [[ @{npcattackdamagesplitted} ]] dmg}} {{critdmg1=+ [[ @{npcattackcritcustomsplitted} ]] crit dmg}} {{fullattackflag= [[ 0d1 ]] }} {{notes=@{npcattackspecialproperties} }}</textarea> <textarea class="switch-attack-singleRerollUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_npcattackattackmacro" title="repeating_attacks_#_npcattackattackmacro (Modify this macro to modify your attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{npcname}}} {{subtags=Attacks with a @{npcattackname} }} {{attack1=hitting AC [[ @{npcattackattackcalc} ]] }} {{critconfirm1=Crit?: [[ @{npcattackattackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=for [[ @{npcattackdamage} ]] dmg}} {{critdmg1=+ [[ @{npcattackcrit} ]] crit dmg}} {{fullattackflag= [[ 0d1 ]] }} {{notes=@{npcattackspecialproperties} }}</textarea> <textarea class="switch-attack-singleMultiplyUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_npcattackattackmacrosinglesinglemultiplyunited" title="repeating_attacks_#_npcattackattackmacrosinglesinglemultiplyunited (Modify this macro to modify your attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{npcname}}} {{subtags=Attacks with a @{npcattackname} }} {{attack1=hitting AC [[ @{npcattackattackcalc} ]] }} {{critconfirm1=Crit?: [[ @{npcattackattackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=for [[ @{npcattackdamage} ]] dmg}} {{critdmg1=+ [[ @{npcattackcritmultiplyunited} ]] crit dmg}} {{fullattackflag= [[ 0d1 ]] }} {{notes=@{npcattackspecialproperties} }}</textarea> <textarea class="switch-attack-singleCustomUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_npcattackattackmacrosinglecustomunited" title="repeating_attacks_#_npcattackattackmacrosinglecustomunited (Modify this macro to modify your attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{npcname}}} {{subtags=Attacks with a @{npcattackname} }} {{attack1=hitting AC [[ @{npcattackattackcalc} ]] }} {{critconfirm1=Crit?: [[ @{npcattackattackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=for [[ @{npcattackdamage} ]] dmg}} {{critdmg1=+ [[ @{npcattackcritcustomunited} ]] crit dmg}} {{fullattackflag= [[ 0d1 ]] }} {{notes=@{npcattackspecialproperties} }}</textarea> <textarea class="switch-fullAttack-separate-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_npcattackfullattackmacroseparate" title="repeating_attacks_#_npcattackfullattackmacroseparate (Modify this macro to modify your full round attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{npcname}}} {{subtags=Attacks with the @{npcattackname} }} {{attack1=1 - Hitting AC: [[ @{npcattackattackcalc} ]] }} {{critconfirm1=Crit: YES }} {{fumbleroll=Fumble: YES }} {{fullattackflag= [[ d1 ]] }} {{attack2=2 - Hitting AC: [[ @{npcattackattackcalc}-5 ]] }} {{critconfirm2=Crit: YES }} {{fumbleroll=Fumble: YES }} {{attack3=3 - Hitting AC: [[ @{npcattackattackcalc}-10 ]] }} {{critconfirm3=Crit: YES }} {{fumbleroll=Fumble: YES }} {{attack4=4 - Hitting AC: [[ @{npcattackattackcalc}-15 ]] }} {{critconfirm4=Crit: YES }} {{fumbleroll=Fumble: YES }} {{notes=@{npcattackspecialproperties} }}</textarea> <textarea class="switch-fullAttack-singleRerollSplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_npcattackfullattackmacrosinglererollsplitted" title="repeating_attacks_#_npcattackfullattackmacrosinglererollsplitted (Modify this macro to modify your full round attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{npcname}}} {{subtags=attacks with a @{npcattackname} }} {{attack1=A1: [[ @{npcattackattackcalc} ]] }} {{critconfirm1=Crit?: [[ @{npcattackattackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=D1: [[ @{npcattackdamagesplitted} ]] }} {{critdmg1=+ [[ @{npcattackcritrerollsplitted} ]] }} {{fullattackflag= [[ d1 ]] }} {{attack2=A2: [[ @{npcattackattackcalc}-5 ]] }} {{critconfirm2=Crit!: [[ @{npcattackattackcalc}-5 ]] }} {{damage2=D2: [[ @{npcattackdamagesplitted} ]] }} {{critdmg2=+ [[ @{npcattackcritrerollsplitted} ]] }} {{attack3=A3: [[ @{npcattackattackcalc}-10 ]] }} {{critconfirm3=Crit!: [[ @{npcattackattackcalc}-10 ]] }} {{damage3=D3: [[ @{npcattackdamagesplitted} ]] }} {{critdmg3=+ [[ @{npcattackcritrerollsplitted} ]] }} {{attack4=A4: [[ @{npcattackattackcalc}-15 ]] }} {{critconfirm4=Crit!: [[ @{npcattackattackcalc}-15 ]] }} {{damage4=D4: [[ @{npcattackdamagesplitted} ]] }} {{critdmg4=+ [[ @{npcattackcritrerollsplitted} ]] }}</textarea> <textarea class="switch-fullAttack-singleMultiplySplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_npcattackfullattackmacrosinglemultiplysplitted" title="repeating_attacks_#_npcattackfullattackmacrosinglemultiplysplitted (Modify this macro to modify your full round attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{npcname}}} {{subtags=attacks with a @{npcattackname} }} {{attack1=A1: [[ @{npcattackattackcalc} ]] }} {{critconfirm1=Crit?: [[ @{npcattackattackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=D1: [[ @{npcattackdamagesplitted} ]] }} {{critdmg1=+ [[ @{npcattackcritmultiplysplitted} ]] }} {{fullattackflag= [[ d1 ]] }} {{attack2=A2: [[ @{npcattackattackcalc}-5 ]] }} {{critconfirm2=Crit!: [[ @{npcattackattackcalc}-5 ]] }} {{damage2=D2: [[ @{npcattackdamagesplitted} ]] }} {{critdmg2=+ [[ @{npcattackcritmultiplysplitted} ]] }} {{attack3=A3: [[ @{npcattackattackcalc}-10 ]] }} {{critconfirm3=Crit!: [[ @{npcattackattackcalc}-10 ]] }} {{damage3=D3: [[ @{npcattackdamagesplitted} ]] }} {{critdmg3=+ [[ @{npcattackcritmultiplysplitted} ]] }} {{attack4=A4: [[ @{npcattackattackcalc}-15 ]] }} {{critconfirm4=Crit!: [[ @{npcattackattackcalc}-15 ]] }} {{damage4=D4: [[ @{npcattackdamagesplitted} ]] }} {{critdmg4=+ [[ @{npcattackcritmultiplysplitted} ]] }}</textarea> <textarea class="switch-fullAttack-singleCustomSplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_npcattackfullattackmacrosinglecustomsplitted" title="repeating_attacks_#_npcattackfullattackmacrosinglecustomsplitted (Modify this macro to modify your full round attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{npcname}}} {{subtags=attacks with a @{npcattackname} }} {{attack1=A1: [[ @{npcattackattackcalc} ]] }} {{critconfirm1=Crit?: [[ @{npcattackattackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=D1: [[ @{npcattackdamagesplitted} ]] }} {{critdmg1=+ [[ @{npcattackcritcustomsplitted} ]] }} {{fullattackflag= [[ d1 ]] }} {{attack2=A2: [[ @{npcattackattackcalc}-5 ]] }} {{critconfirm2=Crit!: [[ @{npcattackattackcalc}-5 ]] }} {{damage2=D2: [[ @{npcattackdamagesplitted} ]] }} {{critdmg2=+ [[ @{npcattackcritcustomsplitted} ]] }} {{attack3=A3: [[ @{npcattackattackcalc}-10 ]] }} {{critconfirm3=Crit!: [[ @{npcattackattackcalc}-10 ]] }} {{damage3=D3: [[ @{npcattackdamagesplitted} ]] }} {{critdmg3=+ [[ @{npcattackcritcustomsplitted} ]] }} {{attack4=A4: [[ @{npcattackattackcalc}-15 ]] }} {{critconfirm4=Crit!: [[ @{npcattackattackcalc}-15 ]] }} {{damage4=D4: [[ @{npcattackdamagesplitted} ]] }} {{critdmg4=+ [[ @{npcattackcritcustomsplitted} ]] }}</textarea> <textarea class="switch-fullAttack-singleRerollUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_npcattackfullattackmacro" title="repeating_attacks_#_npcattackfullattackmacro (Modify this macro to modify your full round attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{npcname}}} {{subtags=attacks with a @{npcattackname} }} {{attack1=A1: [[ @{npcattackattackcalc} ]] }} {{critconfirm1=Crit?: [[ @{npcattackattackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=D1: [[ @{npcattackdamage} ]] }} {{critdmg1=+ [[ @{npcattackcrit} ]] }} {{fullattackflag= [[ d1 ]] }} {{attack2=A2: [[ @{npcattackattackcalc}-5 ]] }} {{critconfirm2=Crit!: [[ @{npcattackattackcalc}-5 ]] }} {{damage2=D2: [[ @{npcattackdamage} ]] }} {{critdmg2=+ [[ @{npcattackcrit} ]] }} {{attack3=A3: [[ @{npcattackattackcalc}-10 ]] }} {{critconfirm3=Crit!: [[ @{npcattackattackcalc}-10 ]] }} {{damage3=D3: [[ @{npcattackdamage} ]] }} {{critdmg3=+ [[ @{npcattackcrit} ]] }} {{attack4=A4: [[ @{npcattackattackcalc}-15 ]] }} {{critconfirm4=Crit!: [[ @{npcattackattackcalc}-15 ]] }} {{damage4=D4: [[ @{npcattackdamage} ]] }} {{critdmg4=+ [[ @{npcattackcrit} ]] }}</textarea> <textarea class="switch-fullAttack-singleMultiplyUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_npcattackfullattackmacrosinglemultiplyunited" title="repeating_attacks_#_npcattackfullattackmacrosinglemultiplyunited (Modify this macro to modify your full round attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{npcname}}} {{subtags=attacks with a @{npcattackname} }} {{attack1=A1: [[ @{npcattackattackcalc} ]] }} {{critconfirm1=Crit?: [[ @{npcattackattackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=D1: [[ @{npcattackdamage} ]] }} {{critdmg1=+ [[ @{npcattackcritmultiplyunited} ]] }} {{fullattackflag= [[ d1 ]] }} {{attack2=A2: [[ @{npcattackattackcalc}-5 ]] }} {{critconfirm2=Crit!: [[ @{npcattackattackcalc}-5 ]] }} {{damage2=D2: [[ @{npcattackdamage} ]] }} {{critdmg2=+ [[ @{npcattackcritmultiplyunited} ]] }} {{attack3=A3: [[ @{npcattackattackcalc}-10 ]] }} {{critconfirm3=Crit!: [[ @{npcattackattackcalc}-10 ]] }} {{damage3=D3: [[ @{npcattackdamage} ]] }} {{critdmg3=+ [[ @{npcattackcritmultiplyunited} ]] }} {{attack4=A4: [[ @{npcattackattackcalc}-15 ]] }} {{critconfirm4=Crit!: [[ @{npcattackattackcalc}-15 ]] }} {{damage4=D4: [[ @{npcattackdamage} ]] }} {{critdmg4=+ [[ @{npcattackcritmultiplyunited} ]] }}</textarea> <textarea class="switch-fullAttack-singleCustomUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_npcattackfullattackmacrosinglecustomunited" title="repeating_attacks_#_npcattackfullattackmacrosinglecustomunited (Modify this macro to modify your full round attack macro)">&{template:DnD35Attack} {{pcflag=true}} {{name=@{npcname}}} {{subtags=attacks with a @{npcattackname} }} {{attack1=A1: [[ @{npcattackattackcalc} ]] }} {{critconfirm1=Crit?: [[ @{npcattackattackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=D1: [[ @{npcattackdamage} ]] }} {{critdmg1=+ [[ @{npcattackcritcustomunited} ]] }} {{fullattackflag= [[ d1 ]] }} {{attack2=A2: [[ @{npcattackattackcalc}-5 ]] }} {{critconfirm2=Crit!: [[ @{npcattackattackcalc}-5 ]] }} {{damage2=D2: [[ @{npcattackdamage} ]] }} {{critdmg2=+ [[ @{npcattackcritcustomunited} ]] }} {{attack3=A3: [[ @{npcattackattackcalc}-10 ]] }} {{critconfirm3=Crit!: [[ @{npcattackattackcalc}-10 ]] }} {{damage3=D3: [[ @{npcattackdamage} ]] }} {{critdmg3=+ [[ @{npcattackcritcustomunited} ]] }} {{attack4=A4: [[ @{npcattackattackcalc}-15 ]] }} {{critconfirm4=Crit!: [[ @{npcattackattackcalc}-15 ]] }} {{damage4=D4: [[ @{npcattackdamage} ]] }} {{critdmg4=+ [[ @{npcattackcritcustomunited} ]] }}</textarea> <textarea class="switch-damage-splitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_npcattackdamagemacrosplitted" title="repeating_attacks_#_npcattackdamagemacrosplitted (Modify this macro to modify your damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{npcname} }} {{subtags=Damages with the @{npcattackname} }} {{damage1=Damage: [[ @{npcattackdamagesplitted} ]] dmg }} {{notes=@{npcattackspecialproperties} }}</textarea> <textarea class="switch-damage-united-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_npcattackdamagemacro" title="repeating_attacks_#_npcattackdamagemacro (Modify this macro to modify your damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{npcname} }} {{subtags=Damages with the @{npcattackname} }} {{damage1=Damage: [[ @{npcattackdamage} ]] dmg }} {{notes=@{npcattackspecialproperties} }}</textarea> <textarea class="switch-critic-rerollSplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_npcattackcriticmacrorerollsplitted" title="repeating_attacks_#_npcattackcriticmacrorerollsplitted (Modify this macro to modify your critic damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{npcname} }} {{subtags=Damages with the @{npcattackname} }} {{damage1=Damage: [[ @{npcattackdamagesplitted} ]] + [[ @{npcattackcritrerollsplitted} ]] crit dmg }} {{notes=@{npcattackspecialproperties} }}</textarea> <textarea class="switch-critic-multiplySplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_npcattackcriticmacromultiplysplitted" title="repeating_attacks_#_npcattackcriticmacromultiplysplitted (Modify this macro to modify your critic damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{npcname} }} {{subtags=Damages with the @{npcattackname} }} {{damage1=Damage: [[ @{npcattackdamagesplitted} ]] + [[ @{npcattackcritmultiplysplitted} ]] crit dmg }} {{notes=@{npcattackspecialproperties} }}</textarea> <textarea class="switch-critic-customSplitted-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_npcattackcriticmacrocustomsplitted" title="repeating_attacks_#_npcattackcriticmacrocustomsplitted (Modify this macro to modify your critic damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{npcname} }} {{subtags=Damages with the @{npcattackname} }} {{damage1=Damage: [[ @{npcattackdamagesplitted} ]] + [[ @{npcattackcritcustomsplitted} ]] crit dmg }} {{notes=@{npcattackspecialproperties} }}</textarea> <textarea class="switch-critic-rerollUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_npcattackcriticmacro" title="repeating_attacks_#_npcattackcriticmacro (Modify this macro to modify your critic damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{npcname} }} {{subtags=Damages with the @{npcattackname} }} {{damage1=Damage: [[ @{npcattackdamage} ]] + [[ @{npcattackcrit} ]] crit dmg }} {{notes=@{npcattackspecialproperties} }}</textarea> <textarea class="switch-critic-multiplyUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_npcattackcriticmacromultiplyunited" title="repeating_attacks_#_npcattackcriticmacromultiplyunited (Modify this macro to modify your critic damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{npcname} }} {{subtags=Damages with the @{npcattackname} }} {{damage1=Damage: [[ @{npcattackdamage} ]] + [[ @{npcattackcritmultiplyunited} ]] crit dmg }} {{notes=@{npcattackspecialproperties} }}</textarea> <textarea class="switch-critic-customUnited-rollTemplate" rows="1" cols="45" style="height: 40px;" name="attr_npcattackcriticmacrocustomunited" title="repeating_attacks_#_npcattackcriticmacrocustomunited (Modify this macro to modify your critic damage macro)">&{template:DnD35Damage} {{pcflag=true}} {{name=@{npcname} }} {{subtags=Damages with the @{npcattackname} }} {{damage1=Damage: [[ @{npcattackdamage} ]] + [[ @{npcattackcritcustomunited} ]] crit dmg }} {{notes=@{npcattackspecialproperties} }}</textarea> </div> </div> </fieldset> </div> </td> </tr> </table> </td> </tr> <tr> <td class="table-sheet-header-right"><span data-i18n="attack">Attack</span>:</td> <td class="table-sheet-left"> <input type="text" style="width: 650px;" name="attr_npcattack" title="npcattack" placeholder="Attack" data-i18n-placeholder="attack" /></td> </tr> <tr> <td class="table-sheet-header-right"> </td> <td class="table-sheet-left"> <textarea class="inputbox" rows="1" cols="55" style="width: 615px; margin-top: 5px;margin-bottom : -9px; padding-bottom: 0;" name="attr_npcattackmacro" title="npcattackmacro" placeholder="Attack Macro" data-i18n-placeholder="attack-macro"></textarea><button type="roll" name="roll_npcattackbutton" title="npcattackbutton" value="@{npcattackmacro}" style="height: 24px; width: 20px;" ></button></td> </tr> <tr> <td class="table-sheet-header-right"><span data-i18n="full-attack">Full Attack</span>:</td> <td class="table-sheet-left"> <input type="text" style="width: 650px;" name="attr_npcfullattack" title="npcfullattack" placeholder="Full Attack" data-i18n-placeholder="full-attack" /></td> </tr> <tr> <td class="table-sheet-header-right"> </td> <td class="table-sheet-left"> <textarea class="inputbox" rows="1" cols="55" style="width: 615px; margin-top: 5px;margin-bottom : -9px; padding-bottom: 0;" name="attr_npcfullattackmacro" title="npcfullattackmacro" placeholder="Full Attack Macro" data-i18n-placeholder="full-attack-macro"></textarea><button type="roll" name="roll_npcfullattackbutton" title="npcfullattackbutton" value="@{npcfullattackmacro}" style="height: 24px; width: 20px;" ></button></td> </tr> <tr> <td class="table-sheet-header-right"><span data-i18n="space">Space</span>/<span data-i18n="reach">Reach</span>:</td> <td class="table-sheet-left"> <input style="width: 140px;" type="text" name="attr_npcspace" title="npcspace" placeholder="Space" data-i18n-placeholder="space">/<input style="width: 140px;" type="text" name="attr_npcreach" title="npcreach" placeholder="Reach" data-i18n-placeholder="reach"> </td> </tr> <tr> <td class="table-sheet-header-right"><span data-i18n="special-attacks">Special Attacks</span>:</td> <td class="table-sheet-left"> <input style="width: 650px;" type="text" name="attr_npcspecialattacks" title="npcspecialattacks" placeholder="Special Attacks" data-i18n-placeholder="special-attacks"></td> </tr> <tr> <td class="table-sheet-header-right"><span data-i18n="special-qualities">Special Qualities</span>:</td> <td class="table-sheet-left"> <input style="width: 650px;" type="text" name="attr_npcspecialqualities" title="npcspecialqualities" placeholder="Special Qualities" data-i18n-placeholder="special-qualities"></td> </tr> <tr> <td class="table-sheet-header-right"><span data-i18n="saves">Saves</span>:</td> <td class="table-sheet-left"> <span data-i18n="fortitude-a">Fort</span>:<input style="width: 40px;" type="text" name="attr_npcfortsave" title="npcfortsave" placeholder="Fort" data-i18n-placeholder="fortitude-a">, <span data-i18n="reflex-a">Ref</span>:<input style="width: 40px;" type="text" name="attr_npcrefsave" title="npcrefsave" placeholder="Ref" data-i18n-placeholder="reflex-a">, <span data-i18n="will">Will</span>:<input style="width: 40px;" type="text" name="attr_npcwillsave" title="npcwillsave" placeholder="Will" data-i18n-placeholder="will"> </td> </tr> <tr> <td class="table-sheet-header-right"><span data-i18n="abilities">Abilities</span>:</td> <td class="table-sheet-left"> <span data-i18n="strength-a">Str</span>:<input style="width: 3em;" type="text" name="attr_npcstr" title="npcstr" placeholder="Str" data-i18n-placeholder="strength-a">(+<input style="width: 2em;" type="text" name="attr_npcstr-mod" title="npcstr-mod" value="0">), <span data-i18n="dexterity-a">Dex</span>:<input style="width: 3em;" type="text" name="attr_npcdex" title="npcdex" placeholder="Dex" data-i18n-placeholder="dexterity-a">(+<input style="width: 2em;" type="text" name="attr_npcdex-mod" title="npcdex-mod" value="0">), <span data-i18n="constitution-a">Con</span>:<input style="width: 3em;" type="text" name="attr_npccon" title="npccon" placeholder="Con" data-i18n-placeholder="constitution-a">(+<input style="width: 2em;" type="text" name="attr_npccon-mod" title="npccon-mod" value="0">), </td> </tr> <tr> <td class="table-sheet-header-right"></td> <td class="table-sheet-left"> <span data-i18n="intelligence-a">Int</span>:<input style="width: 3em;" type="text" name="attr_npcint" title="npcint" placeholder="Int" data-i18n-placeholder="intelligence-a">(+<input style="width: 2em;" type="text" name="attr_npcint-mod" title="npcint-mod" value="0">), <span data-i18n="wisdom-a">Wis</span>:<input style="width: 3em;" type="text" name="attr_npcwis" title="npcwis" placeholder="Wis" data-i18n-placeholder="wisdom-a">(+<input style="width: 2em;" type="text" name="attr_npcwis-mod" title="npcwis-mod" value="0">), <span data-i18n="charisma-a">Cha</span>:<input style="width: 3em;" type="text" name="attr_npccha" title="npccha" placeholder="Cha" data-i18n-placeholder="charisma-a">(+<input style="width: 2em;" type="text" name="attr_npccha-mod" title="npccha-mod" value="0">) </td> </tr> <tr> <td class="table-sheet-header-right"><span data-i18n="skills">Skills</span>:</td> <td class="table-sheet-left"> <input style="width: 650px;" type="text" name="attr_npcskills" title="npcskills" placeholder="Skills" data-i18n-placeholder="skills"></td> </tr> <tr> <td class="table-sheet-header-right"><span data-i18n="feats">Feats</span>:</td> <td class="table-sheet-left"> <input style="width: 650px;" type="text" name="attr_npcfeats" title="npcfeats" placeholder="Feats" data-i18n-placeholder="feats"></td> </tr> <tr> <td colspan="2"> <hr/> </td> </tr> <tr> <td class="table-sheet-header-right"><span data-i18n="environment">Environment</span>:</td> <td class="table-sheet-left"> <input style="width: 650px;" type="text" name="attr_npcenv" title="npcenv" placeholder="Environment" data-i18n-placeholder="environment"></td> </tr> <tr> <td class="table-sheet-header-right"><span data-i18n="organization">Organization</span>:</td> <td class="table-sheet-left"> <input style="width: 650px;" type="text" name="attr_npcorg" title="npcorg" placeholder="Organization" data-i18n-placeholder="organization"></td> </tr> <tr> <td class="table-sheet-header-right"><span data-i18n="challenge-rating">Challenge Rating</span>:</td> <td class="table-sheet-left"> <input style="width: 650px;" type="text" name="attr_npccr" title="npccr" placeholder="CR" data-i18n-placeholder="challenge-rating-i"></td> </tr> <tr> <td class="table-sheet-header-right"><span data-i18n="treasure">Treasure</span>:</td> <td class="table-sheet-left"> <input style="width: 650px;" type="text" name="attr_npctreasure" title="npctreasure" placeholder="Treasure" data-i18n-placeholder="treasure"> </td> </tr> <tr> <td class="table-sheet-header-right"><span data-i18n="alignment">Alignment</span>:</td> <td class="table-sheet-left"> <input style="width: 650px;" type="text" name="attr_npcalignment" title="npcalignment" placeholder="Alignment" data-i18n-placeholder="alignment"></td> </tr> <tr> <td class="table-sheet-header-right"><span data-i18n="advancement">Advancement</span>:</td> <td class="table-sheet-left"> <input style="width: 650px;" type="text" name="attr_npcadv" title="npcadv" placeholder="Advancement" data-i18n-placeholder="advancement"></td> </tr> <tr> <td class="table-sheet-header-right"><span data-i18n="level-adjustment">Level Adjustment</span>:</td> <td class="table-sheet-left"> <input style="width: 650px;" type="text" name="attr_npclvladj" title="npclvladj" placeholder="-"></td> </tr> <tr> <td> </td> </tr> <tr> <td class="table-sheet-left" colspan="2"><textarea class="inputbox" rows="4" cols="55" style="height: 60px; width: 790px;" name="attr_npcdescr" title="npcdescr" placeholder="Description etc" data-i18n-placeholder="description-etc"></textarea></td> </tr> <tr> <td> </td> </tr> <tr> <td class="table-sheet-header-left" colspan="2"><span data-i18n="combat-u">COMBAT</span></td> </tr> <tr> <td class="table-sheet-left" colspan="2"><textarea class="inputbox" rows="8" cols="55" style="height: 60px; width: 790px;" name="attr_npccombatdescr" title="npccombatdescr" placeholder="Combat information" data-i18n-placeholder="combat-information"></textarea></td> </tr> </table> </div> <!-- end NPC section--> </div> <!--Roll Template Examples--> <input type="checkbox" class="pc-rolltemplates-show arrow" title="rolltemplates-show" name="attr_rolltemplates-show" value="1" /><span style="text-align: left;" data-i18n="roll-templates">Roll Templates</span> <div class="pc-rolltemplates"> <table style="width:100%;" class="table-sheet-row tableNoCellSpacingNoCellPadding"> <tr> <td colspan="2" class="statlabel-big-gray" style="width:800px; height: 35px; font-size: 1.5em;" data-i18n="roll-templates">Roll Templates</td> </tr> </table> <table> <tr><td style="text-align: left;"> All of the roll templates use the flags initflag, skillcatflag, skillflag, saveflag, abilityflag, spellflag, pcflag, npcflag, and basicflag to vary the roll template appearance. See below for more details. <br> <br> The DnD35Attack roll template allows up to 10 attacks to be displayed in the same template. If the roll for attack# results in a critical success (can set a custom value such as: [[ d20cs>18 ]] ), then critconfirm# and critdmg# will display. If the roll for attack# results in a critical failure (can set a custom value such as: [[ d20cf<2 ]] ), then fumbleroll will display. <br> To use this Roll Template to show multiple attacks, the fullattackflag must be set to [[ d1 ]] . You can use either {{fullattackflag= [[ d1 ]] }} or set it as a query {{fullattackflag= [[ ?{Full Attack? (hit space for full attack else hit return) |0}d1 ]] }} or {{fullattackflag= [[?{Full Attack?|No, 0d1|Yes, d1} ]] }} as in the example macro. <div class="table-sheet-row"> <span class="table-sheet-header-left" style="width: 124px;" data-i18n="attack-roll"> Attack Roll: </span> <span class="table-sheet-header-left" style="width: 218px;"> <div class="sheet-rolltemplate-DnD35Attack"> <table> <tr><th class="table-sheet-left">Name</th></tr> <tr><td class="subheader" class="table-sheet-left">subtags</td></tr> <tr><td class="subheader" class="table-sheet-left">subtags2</td></tr> <tr class="arrow-container"><td><div class="arrow-right"></div></td></tr> <tr class="sheet-tr-repeating"><td class="table-sheet-left"> attack1 critconfirm1 fumbleroll <span class="dcolor"> damage1 critdmg1</span></td></tr> <tr class="sheet-tr-repeating"><td class="table-sheet-left"> attack2 critconfirm2 fumbleroll <span class="dcolor"> damage2 critdmg2</span></td></tr> <tr class="sheet-tr-repeating"><td class="table-sheet-left"> attack3 critconfirm3 fumbleroll <span class="dcolor"> damage3 critdmg3</span></td></tr> <tr class="sheet-tr-repeating"><td class="table-sheet-left"> .... </td></tr> <tr class="sheet-tr-repeating"><td class="table-sheet-left"> attack10 critconfirm10 fumbleroll <span class="dcolor"> damage10 critdmg10</span></td></tr> <tr><td class="table-sheet-left"><span class="tcat">notes</span></td></tr> </table> </div> </span> <span class="table-sheet-header-right" style="width: 117px;"> Example macro: </span><textarea class="inputbox" rows="6" cols="55" style="height: 80px; width: 296px;" name="attr_exampleattack" title="exampleattack" >&{template:DnD35Attack} {{name=@{character_name}}} {{subtags=swings a @{weapon1name} }} {{pcflag=true}} {{attack1=A1: [[ @{weapon1attackcalc} ]] }} {{critconfirm1=Crit!: [[ @{weapon1attackcalc} ]] }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=D1: [[ @{weapon1damage} ]] }} {{critdmg1=+ [[ @{weapon1crit} ]] }} {{fullattackflag= [[?{Full Attack?|No, 0d1|Yes, d1} ]] }} {{attack2=A2: [[ @{weapon1attackcalc}-5 ]] }} {{critconfirm2=Crit!: [[ @{weapon1attackcalc}-5 ]] }} {{damage2=D2: [[ @{weapon1damage} ]] }} {{critdmg2=+ [[ @{weapon1crit} ]] }} {{attack3=A3: [[ @{weapon1attackcalc}-10 ]] }} {{critconfirm3=Crit!: [[ @{weapon1attackcalc}-10 ]] }} {{damage3=D3: [[ @{weapon1damage} ]] }} {{critdmg3=+ [[ @{weapon1crit} ]] }} {{attack4=A4: [[ @{weapon1attackcalc}-15 ]] }} {{critconfirm4=Crit!: [[ @{weapon1attackcalc}-15 ]] }} {{damage4=D4: [[ @{weapon1damage} ]] }} {{critdmg4=+ [[ @{weapon1crit} ]] }}</textarea> <button type="roll" name="roll_exampleattackroll" title="exampleattackroll" value="@{exampleattack}"></button> <br> The pcflag sets the name and dividing line to be red. For this flag, the arrow in the dividing line points to the right. </div> <br> <div class="table-sheet-row"> <span class="table-sheet-header-left" style="width: 124px;"> Attack Roll v2 (NPC): </span> <span class="table-sheet-header-left" style="width: 218px;"> <div class="sheet-rolltemplate-DnD35Attack"> <table> <tr><th class="table-sheet-left">Name</th></tr> <tr><td class="subheader" class="table-sheet-left">subtags</td></tr> <tr><td class="subheader" class="table-sheet-left">subtags2</td></tr> <tr class="arrow-container"><td><div class="arrow-left"></div></td></tr> <tr class="sheet-tr-repeating"><td class="table-sheet-left"> attack1 critconfirm1 fumbleroll <span class="dcolor"> damage1 critdmg1</span></td></tr> <tr class="sheet-tr-repeating"><td class="table-sheet-left"> attack2 critconfirm2 fumbleroll <span class="dcolor"> damage2 critdmg2</span></td></tr> <tr class="sheet-tr-repeating"><td class="table-sheet-left"> attack3 critconfirm3 fumbleroll <span class="dcolor"> damage3 critdmg3</span></td></tr> <tr class="sheet-tr-repeating"><td class="table-sheet-left"> .... </td></tr> <tr class="sheet-tr-repeating"><td class="table-sheet-left"> attack10 critconfirm10 fumbleroll <span class="dcolor"> damage10 critdmg10</span></td></tr> <tr><td class="table-sheet-left"><span class="tcat">notes</span></td></tr> </table> </div></span> <span class="table-sheet-header-right" style="width: 117px;"> Example macro: </span><textarea class="inputbox" rows="6" cols="55" style="height: 80px; width: 296px;" name="attr_examplenpcattack" title="examplenpcattack" >/w gm &{template:DnD35Attack} {{name=@{selected|token_name}}} {{subtags=attacks @{target|token_name} }} {{npcflag=true}} {{fullattackflag= [[ d1 ]] }} {{attack1=A1 (?{attack 1 name| claw} ): [[ {d20cs>?{attack 1 crit range?|20}+?{attack 1 bonus|0}}>@{target|bar2} ]] hit; }} {{critconfirm1=Crit!: [[ {d20+?{attack 1 bonus|0}}>@{target|bar2} ]] hit }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage1=D1:?{attack 1 damage?| [[ 1d6+6 ]] } }} {{critdmg1=+?{attack 1 addt'l crit damage?| [[ 1d6+6 ]] } crit dmg }} {{attack2=A2 (?{attack 2 name| claw} ): [[ {d20cs>?{attack 2 crit range?|20}+?{attack 2 bonus|0}}>@{target|bar2} ]] hit; }} {{critconfirm2=Crit!: [[ {d20+?{attack 2 bonus|0}}>@{target|bar2} ]] hit }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage2=D2:?{damage 2?| [[ 1d6+6 ]] } }} {{critdmg2=+?{addt'l crit damage 2?| [[ 1d6+6 ]] } crit dmg }} {{attack3=A3 (?{attack 3 name| bite} ): [[ {d20cs>?{attack 3 crit range?|20}+?{attack 3 bonus|0}}>@{target|bar2} ]] hit; }} {{critconfirm3=Crit!: [[ {d20+?{attack 3 bonus|0}}>@{target|bar2} ]] hit }} {{fumbleroll=Fumble: [[ d20 ]] }} {{damage3=D3:?{damage 3?| [[ 1d8+3 ]] phys + [[ 1d6 ]] acid} }} {{critdmg3=+?{addt'l crit damage 3?| [[ 1d6 ]] } crit dmg }} {{notes= Note: if it hits with both claws, it latches on and tears the flesh, automatically doing an additional [[ 2d6+12 ]]damage}} </textarea> <button type="roll" name="roll_examplenpcattackroll" title="examplenpcattackroll" value="@{examplenpcattack}"></button> <br> The npcflag sets the name and dividing line to be red. For this flag, the arrow in the dividing line points to the left. <br> Example of DnD35Attack with {{npcflag=true}} set. This example has the fullattackflag set to d1 so it will always show the attacks. Also set to whisper to the gm for the NPC's attacks. This example compares against an AC value stored in bar2 to report success (1 hit) or failure (0 hit) of the attack. </div> <br> <br> The DnD35Initiative roll template consists of name check and checkroll on the same line. Notes can be added below. There is no dividing line in this template. <div class="table-sheet-row"> <span class="table-sheet-header-left" style="width: 124px;"> Initiative: </span> <span class="table-sheet-header-left" style="width: 218px;"> <div class="sheet-rolltemplate-DnD35Initiative"> <table> <tr><th class="table-sheet-left"> Name check checkroll </th></tr> <tr class="rowcolor"><td class="table-sheet-left"><span class="tcat">notes</span></td></tr> </table> </div></span> <span class="table-sheet-header-right" style="width: 117px;"> Example macro: </span><textarea class="inputbox" rows="6" cols="55" style="height: 80px; width: 296px;" name="attr_exampleinit" title="exampleinit" >&{template:DnD35Initiative} {{name=@{character_name} }} {{check=Initiative:}} {{checkroll= [[ 1d20 + [[ @{selected|init} ]] + ( [[ (@{selected|init}) ]] /100) &{tracker} ]] }}</textarea> <button type="roll" name="roll_exampleinitroll" title="exampleinitroll" value="@{exampleinit}"></button> <br> The initflag used with DnD35StdRoll or DnD35Attack sets the name this same yellow and adds a thin solid yellow dividing line. </div> <br> <br> The DnD35TurnRoll roll template is used to roll the turningh check and the turning damage together. There is a standard text in this template, but you can customize it using these two properties: descMaxHD and descNumHD. Notes can be added below. <div class="table-sheet-row"> <span class="table-sheet-header-left" style="width: 124px;"> Turning Check: </span> <span class="table-sheet-header-left" style="width: 218px;"> <div class="sheet-rolltemplate-DnD35TurnRoll"> <table> <tr><th class="header-skill" colspan="2">Name</th></tr> <tr><td class="subheader table-sheet-left" colspan="2">subtags</td></tr> <tr><td class="subheader table-sheet-left" colspan="2">subtags2</td></tr> <tr class="arrow-container"><td colspan="2"><div class="arrow-skill"></div></td></tr> <tr class="sheet-tr-repeating"><td class="table-sheet-left" colspan="2">Hit Dice of the most powerful undead turnable: maxHD </td></tr> <tr class="sheet-tr-repeating"><td class="table-sheet-left" colspan="2">How many total Hit Dice of undead turned: numHD </td></tr> <tr><td class="table-sheet-left" colspan="2">notes</td></tr> </table> </div> </span> <span class="table-sheet-header-right" style="width: 117px;"> Example macro: </span><textarea class="inputbox" rows="6" cols="55" style="height: 80px; width: 296px;" name="attr_examplestuningcheck" title="examplestuningcheck" >&{template:DnD35TurnRoll} {{skillflag=true}} {{name=@{character_name} }} {{descMaxHD= custom text line 1}} {{maxHD= [[@{turningcheckmacro}]] }} {{descNumHD= custom text line 2}} {{numHD= [[@{turningdamagemacro}]] }}</textarea> <button type="roll" name="roll_examplestuningcheck" title="examplestuningcheck" value="@{examplestuningcheck}"></button> </div> <br> <br> For the DnD35StdRoll, the first section is a repeating section where you can give a key and a value which will be displayed in columns. Key words which cannot be used (since they are used in osummonparts of the template) are: notes, subtags, subtags2, compcheck, failcheck, succeedcheck, check, checkroll, critroll, fumbleroll, initflag, skillcatflag, skillflag, saveflag, abilityflag, spellflag, pcflag, npcflag, basicflag, name. <br> <br> The compcheck line expects a comparison type roll [[ d20>15 ]] and will display the succeedcheck if the result is a 1 or the failcheck if the result is a 0. <br> <br> The next section takes a check and checkroll and will display the critroll if the checkroll was a critical success and the fumble roll if the checkroll was a critical failure. <br> <br> Any or all of the sections can be used; if you don't put in the key word, the section will not be displayed. Note that you cannot use the check keyword by itself; you must include the checkroll as well for that section to display. <div class="table-sheet-row"> <span class="table-sheet-header-left" style="width: 124px;"> Spell: </span> <span class="table-sheet-header-left" style="width: 218px;"> <div class="sheet-rolltemplate-DnD35StdRoll"> <table> <tr><th class="header-spell" colspan="2">Name</th></tr> <tr><td class="subheader" class="table-sheet-left" colspan="2">subtags</td></tr> <tr><td class="subheader" class="table-sheet-left" colspan="2">subtags2</td></tr> <tr class="solid-container"><td colspan="2"><div class="arrow-spell"></div></td></tr> <tr class="sheet-tr-repeating"><td>key </td><td>value</td></tr> <tr class="sheet-tr-repeating"><td>key </td><td>value</td></tr> <tr class="sheet-tr-repeating"><td>key </td><td>value</td></tr> <tr class="sheet-tr-repeating"><td>compcheck </td><td>succeedcheck failcheck </td></tr> <tr class="sheet-tr-repeating"><td class="table-sheet-left" colspan="2">check checkroll </td></tr> <tr class="sheet-tr-repeating"><td class="table-sheet-left" colspan="2"> critroll fumbleroll </td></tr> <tr><td class="table-sheet-left" colspan="2">notes</td></tr> </table> </div> </span> <span class="table-sheet-header-right" style="width: 117px;"> Example macro: </span><textarea class="inputbox" rows="6" cols="55" style="height: 80px; width: 296px;" name="attr_examplespell" title="examplespell" >&{template:DnD35StdRoll} {{spellflag=true}} {{name= @{character_name} casts Doom on @{target|token_name} }} {{School:=Necromancy (Fear, Mind affecting)}} {{Level: =Cleric 1}} {{Comp'nts:=V, S, DF}} {{Casting Time:= 1 std action}} {{Range:= Medium ( [[ 100+10*@{casterlevel} ]] ft)}} {{Target:= 1 living creature}} {{Duration:= [[ @{casterlevel} ]] min.}} {{Saving Throw:= Will negates (DC= [[ @{spelldc1} ]] ) }} {{Spell Resist.:= Yes }} {{ Caster level check: = [[ 1d20+@{casterlevel2}+@{spellpen} ]] vs spell resistance.}} {{compcheck= Conc: [[ {1d20 + [[ @{concentration} ]] }>?{Concentration DC=15+Spell Level or 10+Damage Received|16} ]] }} {{succeedcheck=Success! She casts her spell!}} {{failcheck=She fails :( }} {{notes=Target is filled with a feeling of horrible dread that causes it to become shaken (-2 on attack rolls, saves, skill checks, ability checks).}} </textarea> <button type="roll" name="roll_examplespellroll" title="examplespellroll" value="@{examplespell}"></button> <br> The spellflag sets the dividing line to be a blue 4-pointed star pattern and the name to be blue. </div> <br> <div class="table-sheet-row"> <span class="table-sheet-header-left" style="width: 124px;"> Ability Check: </span> <span class="table-sheet-header-left" style="width: 218px;"> <div class="sheet-rolltemplate-DnD35StdRoll"> <table> <tr><th class="header-ability" colspan="2">Name</th></tr> <tr><td class="subheader" class="table-sheet-left" colspan="2">subtags</td></tr> <tr><td class="subheader" class="table-sheet-left" colspan="2">subtags2</td></tr> <tr class="solid-container"><td colspan="2"><div class="arrow-ability"></div></td></tr> <tr class="sheet-tr-repeating"><td>key </td><td>value</td></tr> <tr class="sheet-tr-repeating"><td>key </td><td>value</td></tr> <tr class="sheet-tr-repeating"><td>key </td><td>value</td></tr> <tr class="sheet-tr-repeating"><td>compcheck </td><td>succeedcheck failcheck </td></tr> <tr class="sheet-tr-repeating"><td class="table-sheet-left" colspan="2">check checkroll </td></tr> <tr class="sheet-tr-repeating"><td class="table-sheet-left" colspan="2"> critroll fumbleroll </td></tr> <tr><td class="table-sheet-left" colspan="2">notes</td></tr> </table> </div> </span> <span class="table-sheet-header-right" style="width: 117px;"> Example macro: </span><textarea class="inputbox" rows="6" cols="55" style="height: 80px; width: 296px;" name="attr_exampleability" title="exampleability" >&{template:DnD35StdRoll} {{name=@{character_name} }} {{abilityflag=true}} {{check=Strength check:}} {{checkroll= [[ 1d20 + [[ @{str-mod} ]] ]] }}"</textarea> <button type="roll" name="roll_exampleabilityroll" title="exampleabilityroll" value="@{exampleability}"></button> <br> The abilityflag sets the name and dividing line brown. </div> <br> <div class="table-sheet-row"> <span class="table-sheet-header-left" style="width: 124px;"> Save: </span> <span class="table-sheet-header-left" style="width: 218px;"> <div class="sheet-rolltemplate-DnD35StdRoll"> <table> <tr><th class="header-save" colspan="2">Name</th></tr> <tr><td class="subheader" class="table-sheet-left" colspan="2">subtags</td></tr> <tr><td class="subheader" class="table-sheet-left" colspan="2">subtags2</td></tr> <tr class="solid-container"><td colspan="2"><div class="arrow-save"></div></td></tr> <tr class="sheet-tr-repeating"><td>key </td><td>value</td></tr> <tr class="sheet-tr-repeating"><td>key </td><td>value</td></tr> <tr class="sheet-tr-repeating"><td>key </td><td>value</td></tr> <tr class="sheet-tr-repeating"><td>compcheck </td><td>succeedcheck failcheck </td></tr> <tr class="sheet-tr-repeating"><td class="table-sheet-left" colspan="2">check checkroll </td></tr> <tr class="sheet-tr-repeating"><td class="table-sheet-left" colspan="2"> critroll fumbleroll </td></tr> <tr><td class="table-sheet-left" colspan="2">notes</td></tr> </table> </div> </span> <span class="table-sheet-header-right" style="width: 117px;"> Example macro: </span><textarea class="inputbox" rows="6" cols="55" style="height: 80px; width: 296px;" name="attr_examplesave" title="examplesave" >&{template:DnD35StdRoll} {{name=@{character_name} }} {{saveflag=true}} {{subtags=braces against the attack}} {{check=Fortitude check:}} {{checkroll= [[ 1d20 + [[ @{fortitude} ]] ]] }}</textarea> <button type="roll" name="roll_examplesaveroll" title="examplesaveroll" value="@{examplesave}"></button> <br> The saveflag sets the name and thick dividing line to be purple. </div> <br> <div class="table-sheet-row"> <span class="table-sheet-header-left" style="width: 124px;"> Skill Check: </span> <span class="table-sheet-header-left" style="width: 218px;"> <div class="sheet-rolltemplate-DnD35StdRoll"> <table> <tr><th class="header-skill" colspan="2">Name</th></tr> <tr><td class="subheader" class="table-sheet-left" colspan="2">subtags</td></tr> <tr><td class="subheader" class="table-sheet-left" colspan="2">subtags2</td></tr> <tr class="solid-container"><td colspan="2"><div class="arrow-skill"></div></td></tr> <tr class="sheet-tr-repeating"><td>key </td><td>value</td></tr> <tr class="sheet-tr-repeating"><td>key </td><td>value</td></tr> <tr class="sheet-tr-repeating"><td>key </td><td>value</td></tr> <tr class="sheet-tr-repeating"><td>compcheck </td><td>succeedcheck failcheck </td></tr> <tr class="sheet-tr-repeating"><td class="table-sheet-left" colspan="2">check checkroll </td></tr> <tr class="sheet-tr-repeating"><td class="table-sheet-left" colspan="2"> critroll fumbleroll </td></tr> <tr><td class="table-sheet-left" colspan="2">notes</td></tr> </table> </div> </span> <span class="table-sheet-header-right" style="width: 117px;"> Example macro: </span><textarea class="inputbox" rows="6" cols="55" style="height: 80px; width: 296px;" name="attr_exampleskill" title="exampleskill" >&{template:DnD35StdRoll} {{name=@{character_name} }} {{skillflag=true}} {{check=Appraise check:}} {{checkroll= [[ 1d20 + [[ @{appraise} ]] ]] }}</textarea> <button type="roll" name="roll_exampleskillroll" title="exampleskillroll" value="@{exampleskill}"></button> <br> The skillflag sets the name and double-arrow dividing line a darkish green. </div> <br> <div class="table-sheet-row"> <span class="table-sheet-header-left" style="width: 124px;"> Skill Check v2: </span> <span class="table-sheet-header-left" style="width: 218px;"> <div class="sheet-rolltemplate-DnD35StdRoll"> <table> <tr><th class="header-skillcat" colspan="2">Name</th></tr> <tr><td class="subheader" colspan="2">subtags</td></tr> <tr><td class="subheader" colspan="2">subtags2</td></tr> <tr class="solid-container"><td colspan="2"><div class="arrow-skillcat"></div></td></tr> <tr class="sheet-tr-repeating"><td>key </td><td>value</td></tr> <tr class="sheet-tr-repeating"><td>key </td><td>value</td></tr> <tr class="sheet-tr-repeating"><td>key </td><td>value</td></tr> <tr class="sheet-tr-repeating"><td>compcheck </td><td>succeedcheck failcheck </td></tr> <tr class="sheet-tr-repeating"><td class="table-sheet-left" colspan="2">check checkroll </td></tr> <tr class="sheet-tr-repeating"><td class="table-sheet-left" colspan="2"> critroll fumbleroll </td></tr> <tr><td class="table-sheet-left" colspan="2">notes</td></tr> </table> </div> </span> <span class="table-sheet-header-right" style="width: 117px;"> Example macro: </span><textarea class="inputbox" rows="6" cols="55" style="height: 80px; width: 296px;" name="attr_exampleskillcat" title="exampleskillcat" >&{template:DnD35StdRoll} {{name=@{character_name} }} {{skillcatflag=true}} {{check=Appraise check:}} {{checkroll= [[ 1d20 + [[ @{appraise} ]] ]] }}</textarea> <button type="roll" name="roll_exampleskillcatroll" title="exampleskillcatroll" value="@{exampleskillcat}"></button> <br> The skillcatflag sets the dividing line to be an upward pointed arrow and both it and the name a teal color. </div> <br> <div class="table-sheet-row"> <span class="table-sheet-header-left" style="width: 124px;"> Basic: </span> <span class="table-sheet-header-left" style="width: 218px;"> <div class="sheet-rolltemplate-DnD35StdRoll"> <table> <tr><th colspan="2" class="header-basic">Name</th></tr> <tr><td class="subheader" class="table-sheet-left" colspan="2">subtags</td></tr> <tr><td class="subheader" class="table-sheet-left" colspan="2">subtags2</td></tr> <tr class="sheet-tr-repeating"><td>key </td><td>value</td></tr> <tr class="sheet-tr-repeating"><td>key </td><td>value</td></tr> <tr class="sheet-tr-repeating"><td>key </td><td>value</td></tr> <tr class="sheet-tr-repeating"><td>compcheck </td><td>succeedcheck failcheck </td></tr> <tr class="sheet-tr-repeating"><td class="table-sheet-left" colspan="2">check checkroll </td></tr> <tr class="sheet-tr-repeating"><td class="table-sheet-left" colspan="2"> critroll fumbleroll </td></tr> <tr><td class="table-sheet-left" colspan="2">notes</td></tr> </table> </div> </span> <span class="table-sheet-header-right" style="width: 117px;"> Example macro: </span><textarea class="inputbox" rows="6" cols="55" style="height: 80px; width: 296px;" name="attr_examplebasic" title="examplebasic" >&{template:DnD35StdRoll} {{basicflag=true}} {{name=Test Roll}} {{subtags=swinging violently}} {{subtags2=at the kitchen sink.}} {{attack= [[ 1d20 ]] }} {{damage= [[ 1d8 ]] }} {{note= This is some note content}} {{Saving throw= [[ @{will} ]] Will save}} {{Attack1: [[ d20cs>10+5 ]] *crit on 10+=Damage1: [[ d6+2 ]] }} {{Confirm: [[ d20+5 ]] =+ [[ d6+2 ]] ad'l dmg }} {{Attack2: [[ d20+5 ]] =Damage2: [[ d6+2 ]] }} {{Attack3: [[ d20+5 ]] =Damage3: [[ d6+2 ]] }} {{compcheck= Conc: [[ {1d20 + [[ @{concentration} ]] }>?{Concentration DC=15+Spell Level or 10+Damage Received|16} ]] }} {{succeedcheck=Success! The spell is cast!}} {{failcheck=Failure. :( }} {{notes=Additional notes under the notes tag will be at the bottom.}} </textarea> <button type="roll" name="roll_examplebasicroll" title="examplebasicroll" value="@{examplebasic}"></button> <br> This basic grey and white appearance can be used with the various templates by setting {{basicflag=true}} . There is no dividing line with this appearance flag. </div> </td></tr> </table> <rolltemplate class="sheet-rolltemplate-empty"> </rolltemplate> <rolltemplate class="sheet-rolltemplate-DnD35Attack"> <table> {{#pcflag}}<tr><th class="sheet-header-attack">{{name}}</th></tr> {{/pcflag}} {{#npcflag}}<tr><th class="sheet-header-attack">{{name}}</th></tr> {{/npcflag}} {{#spellflag}}<tr><th class="sheet-header-spell">{{name}}</th></tr> {{/spellflag}} {{#abilityflag}} <tr><th class="sheet-header-ability">{{name}}</th></tr> {{/abilityflag}} {{#saveflag}} <tr><th class="sheet-header-save">{{name}}</th></tr> {{/saveflag}} {{#skillflag}} <tr><th class="sheet-header-skill">{{name}}</th></tr> {{/skillflag}} {{#skillcatflag}} <tr><th class="sheet-header-skillcat">{{name}}</th></tr> {{/skillcatflag}} {{#initflag}} <tr><th class="sheet-header-initiative">{{name}}</th></tr> {{/initflag}} {{#basicflag}} <tr><th class="sheet-header-basic">{{name}}</th></tr> {{/basicflag}} {{^initflag}} {{^skillcatflag}} {{^skillflag}} {{^saveflag}} {{^abilityflag}} {{^spellflag}} {{^pcflag}} {{^npcflag}} {{^basicflag}} <tr><th>{{name}}</th></tr> {{/basicflag}} {{/npcflag}} {{/pcflag}} {{/spellflag}}{{/abilityflag}} {{/saveflag}} {{/skillflag}} {{/skillcatflag}} {{/initflag}} {{#subtags}}<tr><td class="sheet-subheader">{{subtags}}</td></tr>{{/subtags}} {{#subtags2}}<tr><td class="sheet-subheader">{{subtags2}}</td></tr>{{/subtags2}} {{#npcflag}} <tr class="sheet-arrow-container"><td><div class="sheet-arrow-left"></div></td></tr> {{/npcflag}} {{#pcflag}} <tr class="sheet-arrow-container"><td><div class="sheet-arrow-right"></div></td></tr> {{/pcflag}} {{#spellflag}}<tr class="sheet-arrow-container"><td><div class="sheet-arrow-spell"></div></td></tr> {{/spellflag}} {{#abilityflag}} <tr class="sheet-arrow-container"><td><div class="sheet-arrow-ability"></div></td></tr> {{/abilityflag}} {{#saveflag}} <tr class="sheet-arrow-container"><td><div class="sheet-arrow-save"></div></td></tr> {{/saveflag}} {{#skillflag}} <tr class="sheet-arrow-container"><td><div class="sheet-arrow-skill"></div></td></tr> {{/skillflag}} {{#skillcatflag}} <tr class="sheet-arrow-container"><td><div class="sheet-arrow-skillcat"></div></td></tr> {{/skillcatflag}} {{#initflag}} <tr class="sheet-arrow-container"><td><div class="sheet-arrow-initiative"></div></td></tr> {{/initflag}} <tr class="sheet-tr-repeating"> <td>{{attack1}} {{#rollWasCrit() attack1}} {{critconfirm1}} {{/rollWasCrit() attack1}} {{#rollWasFumble() attack1}} {{fumbleroll}} {{/rollWasFumble() attack1}} {{#damage1}} {{^rollWasFumble() attack1}}<span class="sheet-dcolor"> {{damage1}} {{#rollWasCrit() attack1}} {{critdmg1}} {{/rollWasCrit() attack1}} </span> {{/rollWasFumble() attack1}} {{/damage1}} </td> </tr> {{#rollWasCrit() fullattackflag}} {{#attack2}} <tr class="sheet-tr-repeating"> <td>{{attack2}} {{#rollWasCrit() attack2}} {{critconfirm2}} {{/rollWasCrit() attack2}} {{#rollWasFumble() attack2}} {{fumbleroll}} {{/rollWasFumble() attack2}} {{#damage2}} {{^rollWasFumble() attack2}}<span class="sheet-dcolor"> {{damage2}} {{#rollWasCrit() attack2}} {{critdmg2}} {{/rollWasCrit() attack2}} </span> {{/rollWasFumble() attack2}} {{/damage2}} </td> </tr> {{/attack2}} {{#attack3}} <tr class="sheet-tr-repeating"> <td>{{attack3}} {{#rollWasCrit() attack3}} {{critconfirm3}} {{/rollWasCrit() attack3}} {{#rollWasFumble() attack3}} {{fumbleroll}} {{/rollWasFumble() attack3}} {{#damage3}} {{^rollWasFumble() attack3}}<span class="sheet-dcolor"> {{damage3}} {{#rollWasCrit() attack3}} {{critdmg3}} {{/rollWasCrit() attack3}} </span> {{/rollWasFumble() attack3}} {{/damage3}} </td> </tr> {{/attack3}} {{#attack4}} <tr class="sheet-tr-repeating"><td>{{attack4}} {{#rollWasCrit() attack4}} {{critconfirm4}} {{/rollWasCrit() attack4}} {{#rollWasFumble() attack4}} {{fumbleroll}} {{/rollWasFumble() attack4}} {{#damage4}} {{^rollWasFumble() attack4}}<span class="sheet-dcolor"> {{damage4}} {{#rollWasCrit() attack4}} {{critdmg4}} {{/rollWasCrit() attack4}}</span> {{/rollWasFumble() attack4}} {{/damage4}} </td> </tr> {{/attack4}} {{#attack5}} <tr class="sheet-tr-repeating"> <td>{{attack5}} {{#rollWasCrit() attack5}} {{critconfirm5}} {{/rollWasCrit() attack5}} {{#rollWasFumble() attack5}} {{fumbleroll}} {{/rollWasFumble() attack5}} {{#damage5}} {{^rollWasFumble() attack5}}<span class="sheet-dcolor"> {{damage5}} {{#rollWasCrit() attack5}} {{critdmg5}} {{/rollWasCrit() attack5}}</span> {{/rollWasFumble() attack5}} {{/damage5}} </td> </tr> {{/attack5}} {{#attack6}} <tr class="sheet-tr-repeating"> <td>{{attack6}} {{#rollWasCrit() attack6}} {{critconfirm6}} {{/rollWasCrit() attack6}} {{#rollWasFumble() attack6}} {{fumbleroll}} {{/rollWasFumble() attack6}} {{#damage6}} {{^rollWasFumble() attack6}}<span class="sheet-dcolor"> {{damage6}} {{#rollWasCrit() attack6}} {{critdmg6}} {{/rollWasCrit() attack6}}</span> {{/rollWasFumble() attack6}} {{/damage6}} </td> </tr> {{/attack6}} {{#attack7}} <tr class="sheet-tr-repeating"> <td>{{attack7}} {{#rollWasCrit() attack7}} {{critconfirm7}} {{/rollWasCrit() attack7}} {{#rollWasFumble() attack7}} {{fumbleroll}} {{/rollWasFumble() attack7}} {{#damage7}} {{^rollWasFumble() attack7}}<span class="sheet-dcolor"> {{damage7}} {{#rollWasCrit() attack7}} {{critdmg7}} {{/rollWasCrit() attack7}}</span> {{/rollWasFumble() attack7}} {{/damage7}} </td> </tr> {{/attack7}} {{#attack8}} <tr class="sheet-tr-repeating"> <td>{{attack8}} {{#rollWasCrit() attack8}} {{critconfirm8}} {{/rollWasCrit() attack8}} {{#rollWasFumble() attack8}} {{fumbleroll}} {{/rollWasFumble() attack8}} {{#damage8}} {{^rollWasFumble() attack8}}<span class="sheet-dcolor"> {{damage8}} {{#rollWasCrit() attack8}} {{critdmg8}} {{/rollWasCrit() attack8}} </span> {{/rollWasFumble() attack8}} {{/damage8}} </td> </tr> {{/attack8}} {{#attack9}} <tr class="sheet-tr-repeating"> <td>{{attack9}} {{#rollWasCrit() attack9}} {{critconfirm9}} {{/rollWasCrit() attack9}} {{#rollWasFumble() attack9}} {{fumbleroll}} {{/rollWasFumble() attack9}} {{#damage9}} {{^rollWasFumble() attack9}}<span class="sheet-dcolor"> {{damage9}} {{#rollWasCrit() attack9}} {{critdmg9}} {{/rollWasCrit() attack9}} </span> {{/rollWasFumble() attack9}} {{/damage9}} </td> </tr> {{/attack9}} {{#attack10}} <tr class="sheet-tr-repeating"> <td>{{attack10}} {{#rollWasCrit() attack10}} {{critconfirm10}} {{/rollWasCrit() attack10}} {{#rollWasFumble() attack10}} {{fumbleroll}} {{/rollWasFumble() attack10}} {{#damage10}} {{^rollWasFumble() attack10}}<span class="sheet-dcolor"> {{damage10}} {{#rollWasCrit() attack10}} {{critdmg10}} {{/rollWasCrit() attack10}} </span> {{/rollWasFumble() attack10}} {{/damage10}} </td> </tr> {{/attack10}} {{/rollWasCrit() fullattackflag}} {{#notes}}<tr class="sheet-tr-repeating"><td><span class="sheet-tcat">{{notes}}</span></td></tr>{{/notes}} </table> </rolltemplate> <rolltemplate class="sheet-rolltemplate-DnD35Damage"> <table> {{#pcflag}}<tr><th class="sheet-header-attack">{{name}}</th></tr> {{/pcflag}} {{#npcflag}}<tr><th class="sheet-header-attack">{{name}}</th></tr> {{/npcflag}} {{#spellflag}}<tr><th class="sheet-header-spell">{{name}}</th></tr> {{/spellflag}} {{#abilityflag}} <tr><th class="sheet-header-ability">{{name}}</th></tr> {{/abilityflag}} {{#saveflag}} <tr><th class="sheet-header-save">{{name}}</th></tr> {{/saveflag}} {{#skillflag}} <tr><th class="sheet-header-skill">{{name}}</th></tr> {{/skillflag}} {{#skillcatflag}} <tr><th class="sheet-header-skillcat">{{name}}</th></tr> {{/skillcatflag}} {{#initflag}} <tr><th class="sheet-header-initiative">{{name}}</th></tr> {{/initflag}} {{#basicflag}} <tr><th class="sheet-header-basic">{{name}}</th></tr> {{/basicflag}} {{^initflag}} {{^skillcatflag}} {{^skillflag}} {{^saveflag}} {{^abilityflag}} {{^spellflag}} {{^pcflag}} {{^npcflag}} {{^basicflag}} <tr><th>{{name}}</th></tr> {{/basicflag}} {{/npcflag}} {{/pcflag}} {{/spellflag}}{{/abilityflag}} {{/saveflag}} {{/skillflag}} {{/skillcatflag}} {{/initflag}} {{#subtags}}<tr><td class="sheet-subheader">{{subtags}}</td></tr>{{/subtags}} {{#subtags2}}<tr><td class="sheet-subheader">{{subtags2}}</td></tr>{{/subtags2}} {{#npcflag}} <tr class="sheet-arrow-container"><td><div class="sheet-arrow-left"></div></td></tr> {{/npcflag}} {{#pcflag}} <tr class="sheet-arrow-container"><td><div class="sheet-arrow-right"></div></td></tr> {{/pcflag}} {{#spellflag}}<tr class="sheet-arrow-container"><td><div class="sheet-arrow-spell"></div></td></tr> {{/spellflag}} {{#abilityflag}} <tr class="sheet-arrow-container"><td><div class="sheet-arrow-ability"></div></td></tr> {{/abilityflag}} {{#saveflag}} <tr class="sheet-arrow-container"><td><div class="sheet-arrow-save"></div></td></tr> {{/saveflag}} {{#skillflag}} <tr class="sheet-arrow-container"><td><div class="sheet-arrow-skill"></div></td></tr> {{/skillflag}} {{#skillcatflag}} <tr class="sheet-arrow-container"><td><div class="sheet-arrow-skillcat"></div></td></tr> {{/skillcatflag}} {{#initflag}} <tr class="sheet-arrow-container"><td><div class="sheet-arrow-initiative"></div></td></tr> {{/initflag}} <tr class="sheet-tr-repeating"> <td>{{damage1}} </td> </tr> {{#notes}}<tr class="sheet-tr-repeating"><td><span class="sheet-tcat">{{notes}}</span></td></tr>{{/notes}} {{#rollGreater() critMult 1}}<tr class="sheet-tr-repeating"><td><span class="sheet-tcat">{{critdmg2}}</span></td></tr>{{/rollGreater() critMult 1}} {{#rollGreater() critMult 2}}<tr class="sheet-tr-repeating"><td><span class="sheet-tcat">{{critdmg3}}</span></td></tr>{{/rollGreater() critMult 2}} {{#rollGreater() critMult 3}}<tr class="sheet-tr-repeating"><td><span class="sheet-tcat">{{critdmg4}}</span></td></tr>{{/rollGreater() critMult 3}} </table> </rolltemplate> <rolltemplate class="sheet-rolltemplate-DnD35Initiative"> <table> {{#pcflag}}<tr><th class="sheet-header-attack" colspan="2"> {{name}} {{check}} {{checkroll}} </th></tr> {{/pcflag}} {{#npcflag}}<tr><th class="sheet-header-attack" colspan="2"> {{name}} {{check}} {{checkroll}} </th></tr> {{/npcflag}} {{#spellflag}}<tr><th class="sheet-header-spell" colspan="2"> {{name}} {{check}} {{checkroll}} </th></tr> {{/spellflag}} {{#abilityflag}} <tr><th class="sheet-header-ability" colspan="2"> {{name}} {{check}} {{checkroll}} </th></tr> {{/abilityflag}} {{#saveflag}} <tr><th class="sheet-header-save" colspan="2"> {{name}} {{check}} {{checkroll}} </th></tr> {{/saveflag}} {{#skillflag}} <tr><th class="sheet-header-skill" colspan="2"> {{name}} {{check}} {{checkroll}} </th></tr> {{/skillflag}} {{#skillcatflag}} <tr><th class="sheet-header-skillcat" colspan="2"> {{name}} {{check}} {{checkroll}} </th></tr> {{/skillcatflag}} {{#basicflag}} <tr><th class="sheet-header-basic" colspan="2"> {{name}} {{check}} {{checkroll}} </th></tr> {{/basicflag}} {{^skillcatflag}} {{^skillflag}} {{^saveflag}} {{^abilityflag}} {{^spellflag}} {{^pcflag}} {{^npcflag}} {{^basicflag}} <tr><th class="sheet-header-initiative" colspan="2"> {{name}} {{check}} {{checkroll}} </th></tr> {{/basicflag}} {{/npcflag}} {{/pcflag}} {{/spellflag}}{{/abilityflag}} {{/saveflag}} {{/skillflag}} {{/skillcatflag}} {{#notes}}<tr><td><span class="sheet-tcat">{{notes}}</span></td></tr>{{/notes}} </table> </rolltemplate> <rolltemplate class="sheet-rolltemplate-DnD35StdRoll"> <table> {{#pcflag}}<tr><th class="sheet-header-attack" colspan="2">{{name}}</th></tr> {{/pcflag}} {{#npcflag}}<tr><th class="sheet-header-attack" colspan="2">{{name}}</th></tr> {{/npcflag}} {{#spellflag}}<tr><th class="sheet-header-spell" colspan="2">{{name}}</th></tr> {{/spellflag}} {{#abilityflag}} <tr><th class="sheet-header-ability" colspan="2">{{name}}</th></tr> {{/abilityflag}} {{#saveflag}} <tr><th class="sheet-header-save" colspan="2">{{name}}</th></tr> {{/saveflag}} {{#skillflag}} <tr><th class="sheet-header-skill" colspan="2">{{name}}</th></tr> {{/skillflag}} {{#skillcatflag}} <tr><th class="sheet-header-skillcat" colspan="2">{{name}}</th></tr> {{/skillcatflag}} {{#initflag}} <tr><th class="sheet-header-initiative" colspan="2">{{name}}</th></tr> {{/initflag}} {{#basicflag}} <tr><th class="sheet-header-basic" colspan="2">{{name}}</th></tr> {{/basicflag}} {{^initflag}} {{^skillcatflag}} {{^skillflag}} {{^saveflag}} {{^abilityflag}} {{^spellflag}} {{^pcflag}} {{^npcflag}} {{^basicflag}} <tr><th class="sheet-header-basic" colspan="2">{{name}}</th></tr> {{/basicflag}} {{/npcflag}} {{/pcflag}} {{/spellflag}}{{/abilityflag}} {{/saveflag}} {{/skillflag}} {{/skillcatflag}} {{/initflag}} {{#subtags}}<tr><td class="sheet-subheader" colspan="2">{{subtags}}</td></tr>{{/subtags}} {{#subtags2}}<tr><td class="sheet-subheader" colspan="2">{{subtags2}}</td></tr>{{/subtags2}} {{#npcflag}} <tr class="sheet-arrow-container"><td colspan="2"><div class="sheet-arrow-left"></div></td></tr> {{/npcflag}} {{#pcflag}} <tr class="sheet-arrow-container"><td colspan="2"><div class="sheet-arrow-right"></div></td></tr> {{/pcflag}} {{#spellflag}}<tr class="sheet-arrow-container"><td colspan="2"><div class="sheet-arrow-spell"></div></td></tr> {{/spellflag}} {{#abilityflag}} <tr class="sheet-arrow-container"><td colspan="2"><div class="sheet-arrow-ability"></div></td></tr> {{/abilityflag}} {{#saveflag}} <tr class="sheet-arrow-container"><td colspan="2"><div class="sheet-arrow-save"></div></td></tr> {{/saveflag}} {{#skillflag}} <tr class="sheet-arrow-container"><td colspan="2"><div class="sheet-arrow-skill"></div></td></tr> {{/skillflag}} {{#skillcatflag}} <tr class="sheet-arrow-container"><td colspan="2"><div class="sheet-arrow-skillcat"></div></td></tr> {{/skillcatflag}} {{#initflag}} <tr class="sheet-arrow-container"><td colspan="2"><div class="sheet-arrow-initiative"></div></td></tr> {{/initflag}} {{#allprops() notes subtags subtags2 compcheck failcheck succeedcheck check checkroll critroll fumbleroll initflag skillcatflag skillflag saveflag abilityflag spellflag pcflag npcflag basicflag name}} <tr class="sheet-tr-repeating"><td>{{key}} </td><td>{{value}} </td></tr> {{/allprops() notes subtags subtags2 compcheck failcheck succeedcheck check checkroll critroll fumbleroll initflag skillcatflag skillflag saveflag abilityflag spellflag pcflag npcflag basicflag name}} {{#compcheck}} <tr class="sheet-tr-repeating"><td colspan="2">{{compcheck}} {{#rollTotal() compcheck 1}} {{succeedcheck}} {{/rollTotal() compcheck 1}} {{#rollTotal() compcheck 0}} {{failcheck}} {{/rollTotal() compcheck 0}}</td></tr> {{/compcheck}} {{#checkroll}} <tr class="sheet-tr-repeating"><td colspan="2">{{check}} {{checkroll}} </td></tr> <tr class="sheet-tr-repeating"><td colspan="2"> {{#rollWasCrit() checkroll}} {{critroll}} {{/rollWasCrit() checkroll}} {{#rollWasFumble() checkroll}} {{fumbleroll}} {{/rollWasFumble() checkroll}} </td></tr>{{/checkroll}} {{#notes}}<tr><td colspan="2"><span class="sheet-tcat">{{notes}}</span></td></tr>{{/notes}} </table> </rolltemplate> <rolltemplate class="sheet-rolltemplate-DnD35TurnRoll"> <table> <tr><th class="header-skill" colspan="2">{{name}}</th></tr> {{#subtags}}<tr><td class="sheet-subheader" colspan="2">{{subtags}}</td></tr>{{/subtags}} {{#subtags2}}<tr><td class="sheet-subheader" colspan="2">{{subtags2}}</td></tr>{{/subtags2}} <tr class="sheet-arrow-container"><td colspan="2"><div class="sheet-arrow-skill"></div></td></tr> {{^descMaxHD}}<tr class="sheet-tr-repeating"><td colspan="2">Hit Dice of the most powerful undead turnable: {{maxHD}} </td></tr>{{/descMaxHD}} {{#descMaxHD}}<tr class="sheet-tr-repeating"><td colspan="2">{{descMaxHD}} {{maxHD}} </td></tr>{{/descMaxHD}} {{^descNumHD}}<tr class="sheet-tr-repeating"><td colspan="2">How many total Hit Dice of undead turned: {{numHD}} </td></tr>{{/descNumHD}} {{#descNumHD}}<tr class="sheet-tr-repeating"><td colspan="2">{{descNumHD}} {{numHD}} </td></tr>{{/descNumHD}} {{#notes}}<tr><td colspan="2"><span class="sheet-tcat">{{notes}}</span></td></tr>{{/notes}} </table> </rolltemplate> <rolltemplate class="sheet-rolltemplate-DnD35ManeuverRoll"> <table> <tr><th class="sheet-header-spell" colspan="2">{{name}}</th></tr> <tr><td class="sheet-subheader" colspan="2"><span data-i18n="new-maneuvers-gained">New maneuvers gained</span></td></tr> <tr class="sheet-arrow-container"><td colspan="2"><div class="sheet-arrow-spell"></div></td></tr> </table> <table style="border-top: 0; border-bottom: 0"> {{^error}}<tr class="sheet-tr-repeating"><td colspan="2"><b><span data-i18n="maneuvers-granted">Maneuver Granted:</span></b></td></tr>{{/error}} {{^error}}{{#allprops() name newgranted1 newgranted2 newgranted3 newgranted4 newgranted5 used1 used2 used3 used4 used5 used6 used7 used8}}<tr class="sheet-tr-repeating"><td colspan="2">{{value}}</td></tr>{{/allprops() name newgranted1 newgranted2 newgranted3 newgranted4 newgranted5 used1 used2 used3 used4 used5 used6 used7 used8}}{{/error}} </table> <table style="border-top: 0; border-bottom: 0"> {{^error}}<tr class="sheet-tr-repeating"><td colspan="2"><b><span data-i18n="new-maneuvers-granted">New Maneuver Granted:</span></b></td></tr>{{/error}} {{^error}}{{#allprops() name granted1 granted2 granted3 granted4 granted5 granted6 granted7 granted8 used1 used2 used3 used4 used5 used6 used7 used8}}<tr class="sheet-tr-repeating"><td colspan="2">{{value}}</td></tr>{{/allprops() name granted1 granted2 granted3 granted4 granted5 granted6 granted7 granted8 used1 used2 used3 used4 used5 used6 used7 used8}}{{/error}} </table> <table style="border-top: 0; border-bottom: 0"> {{^error}}<tr class="sheet-tr-repeating"><td colspan="2"><b><span data-i18n="maneuvers-used">Maneuver Used:</span></b></td></tr>{{/error}} {{^error}}{{#allprops() name granted1 granted2 granted3 granted4 granted5 granted6 granted7 granted8 newgranted1 newgranted2 newgranted3 newgranted4 newgranted5}}<tr class="sheet-tr-repeating"><td colspan="2">{{value}}</td></tr>{{/allprops() name granted1 granted2 granted3 granted4 granted5 granted6 granted7 granted8 newgranted1 newgranted2 newgranted3 newgranted4 newgranted5}}{{/error}} </table> <table style="border-top: 0; border-bottom: 0"> {{#error}}<tr class="sheet-tr-repeating"><td colspan="2">{{error}} </td></tr>{{/error}} </table> <table style="border-bottom: 0"><tr><td></td></tr></table> </rolltemplate> <rolltemplate class="sheet-rolltemplate-DnD35PrintSpell"> <table style="border-bottom: 0"> <tr><th class="sheet-header-spell" colspan="2">{{name}}</th></tr> <tr><td class="sheet-subheader" colspan="2">Available {{type}}</td></tr> <tr class="sheet-arrow-container"><td colspan="2"><div class="sheet-arrow-spell"></div></td></tr> </table> <table style="border-top: 0; border-bottom: 0"> {{#liv0}}<tr><td colspan="2"><b><span data-i18n="level">level</span> {{liv0}}:</b></td></tr>{{/liv0}} {{#allprops() name type liv0 liv1More liv2More liv3More liv4More liv5More liv6More liv7More liv8More liv9More liv10More liv1 liv1Name1 liv1Name2 liv1Name3 liv1Name4 liv1Name5 liv1Name6 liv1Name7 liv1Name8 liv1Name9 liv1Name10 liv1Name11 liv1Name12 liv1Name13 liv1Name14 liv1Name15 liv2 liv2Name1 liv2Name2 liv2Name3 liv2Name4 liv2Name5 liv2Name6 liv2Name7 liv2Name8 liv2Name9 liv2Name10 liv2Name11 liv2Name12 liv2Name13 liv2Name14 liv2Name15 liv3 liv3Name1 liv3Name2 liv3Name3 liv3Name4 liv3Name5 liv3Name6 liv3Name7 liv3Name8 liv3Name9 liv3Name10 liv3Name11 liv3Name12 liv3Name13 liv3Name14 liv3Name15 liv4 liv4Name1 liv4Name2 liv4Name3 liv4Name4 liv4Name5 liv4Name6 liv4Name7 liv4Name8 liv4Name9 liv4Name10 liv4Name11 liv4Name12 liv4Name13 liv4Name14 liv4Name15 liv5 liv5Name1 liv5Name2 liv5Name3 liv5Name4 liv5Name5 liv5Name6 liv5Name7 liv5Name8 liv5Name9 liv5Name10 liv5Name11 liv5Name12 liv5Name13 liv5Name14 liv5Name15 liv6 liv6Name1 liv6Name2 liv6Name3 liv6Name4 liv6Name5 liv6Name6 liv6Name7 liv6Name8 liv6Name9 liv6Name10 liv6Name11 liv6Name12 liv6Name13 liv6Name14 liv6Name15 liv7 liv7Name1 liv7Name2 liv7Name3 liv7Name4 liv7Name5 liv7Name6 liv7Name7 liv7Name8 liv7Name9 liv7Name10 liv7Name11 liv7Name12 liv7Name13 liv7Name14 liv7Name15 liv8 liv8Name1 liv8Name2 liv8Name3 liv8Name4 liv8Name5 liv8Name6 liv8Name7 liv8Name8 liv8Name9 liv8Name10 liv8Name11 liv8Name12 liv8Name13 liv8Name14 liv8Name15 liv9 liv9Name1 liv9Name2 liv9Name3 liv9Name4 liv9Name5 liv9Name6 liv9Name7 liv9Name8 liv9Name9 liv9Name10 liv9Name11 liv9Name12 liv9Name13 liv9Name14 liv9Name15 liv10 liv10Name1 liv10Name2 liv10Name3 liv10Name4 liv10Name5 liv10Name6 liv10Name7 liv10Name8 liv10Name9 liv10Name100 liv10Name101 liv10Name102 liv10Name103 liv10Name104 liv10Name105}}<tr class="sheet-tr-repeating"><td colspan="2">{{value}}</td></tr>{{/allprops() name type liv0 liv1More liv2More liv3More liv4More liv5More liv6More liv7More liv8More liv9More liv10More liv1 liv1Name1 liv1Name2 liv1Name3 liv1Name4 liv1Name5 liv1Name6 liv1Name7 liv1Name8 liv1Name9 liv1Name10 liv1Name11 liv1Name12 liv1Name13 liv1Name14 liv1Name15 liv2 liv2Name1 liv2Name2 liv2Name3 liv2Name4 liv2Name5 liv2Name6 liv2Name7 liv2Name8 liv2Name9 liv2Name10 liv2Name11 liv2Name12 liv2Name13 liv2Name14 liv2Name15 liv3 liv3Name1 liv3Name2 liv3Name3 liv3Name4 liv3Name5 liv3Name6 liv3Name7 liv3Name8 liv3Name9 liv3Name10 liv3Name11 liv3Name12 liv3Name13 liv3Name14 liv3Name15 liv4 liv4Name1 liv4Name2 liv4Name3 liv4Name4 liv4Name5 liv4Name6 liv4Name7 liv4Name8 liv4Name9 liv4Name10 liv4Name11 liv4Name12 liv4Name13 liv4Name14 liv4Name15 liv5 liv5Name1 liv5Name2 liv5Name3 liv5Name4 liv5Name5 liv5Name6 liv5Name7 liv5Name8 liv5Name9 liv5Name10 liv5Name11 liv5Name12 liv5Name13 liv5Name14 liv5Name15 liv6 liv6Name1 liv6Name2 liv6Name3 liv6Name4 liv6Name5 liv6Name6 liv6Name7 liv6Name8 liv6Name9 liv6Name10 liv6Name11 liv6Name12 liv6Name13 liv6Name14 liv6Name15 liv7 liv7Name1 liv7Name2 liv7Name3 liv7Name4 liv7Name5 liv7Name6 liv7Name7 liv7Name8 liv7Name9 liv7Name10 liv7Name11 liv7Name12 liv7Name13 liv7Name14 liv7Name15 liv8 liv8Name1 liv8Name2 liv8Name3 liv8Name4 liv8Name5 liv8Name6 liv8Name7 liv8Name8 liv8Name9 liv8Name10 liv8Name11 liv8Name12 liv8Name13 liv8Name14 liv8Name15 liv9 liv9Name1 liv9Name2 liv9Name3 liv9Name4 liv9Name5 liv9Name6 liv9Name7 liv9Name8 liv9Name9 liv9Name10 liv9Name11 liv9Name12 liv9Name13 liv9Name14 liv9Name15 liv10 liv10Name1 liv10Name2 liv10Name3 liv10Name4 liv10Name5 liv10Name6 liv10Name7 liv10Name8 liv10Name9 liv10Name100 liv10Name101 liv10Name102 liv10Name103 liv10Name104 liv10Name105}} </table> <table style="border-top: 0; border-bottom: 0"> {{#liv1}}<tr><td colspan="2"><b><span data-i18n="level">level</span> {{liv1}}:</b></td></tr>{{/liv1}} {{#allprops() name type liv1 liv0More liv2More liv3More liv4More liv5More liv6More liv7More liv8More liv9More liv10More liv0 liv0Name1 liv0Name2 liv0Name3 liv0Name4 liv0Name5 liv0Name6 liv0Name7 liv0Name8 liv0Name9 liv0Name10 liv0Name11 liv0Name12 liv0Name13 liv0Name14 liv0Name15 liv2 liv2Name1 liv2Name2 liv2Name3 liv2Name4 liv2Name5 liv2Name6 liv2Name7 liv2Name8 liv2Name9 liv2Name10 liv2Name11 liv2Name12 liv2Name13 liv2Name14 liv2Name15 liv3 liv3Name1 liv3Name2 liv3Name3 liv3Name4 liv3Name5 liv3Name6 liv3Name7 liv3Name8 liv3Name9 liv3Name10 liv3Name11 liv3Name12 liv3Name13 liv3Name14 liv3Name15 liv4 liv4Name1 liv4Name2 liv4Name3 liv4Name4 liv4Name5 liv4Name6 liv4Name7 liv4Name8 liv4Name9 liv4Name10 liv4Name11 liv4Name12 liv4Name13 liv4Name14 liv4Name15 liv5 liv5Name1 liv5Name2 liv5Name3 liv5Name4 liv5Name5 liv5Name6 liv5Name7 liv5Name8 liv5Name9 liv5Name10 liv5Name11 liv5Name12 liv5Name13 liv5Name14 liv5Name15 liv6 liv6Name1 liv6Name2 liv6Name3 liv6Name4 liv6Name5 liv6Name6 liv6Name7 liv6Name8 liv6Name9 liv6Name10 liv6Name11 liv6Name12 liv6Name13 liv6Name14 liv6Name15 liv7 liv7Name1 liv7Name2 liv7Name3 liv7Name4 liv7Name5 liv7Name6 liv7Name7 liv7Name8 liv7Name9 liv7Name10 liv7Name11 liv7Name12 liv7Name13 liv7Name14 liv7Name15 liv8 liv8Name1 liv8Name2 liv8Name3 liv8Name4 liv8Name5 liv8Name6 liv8Name7 liv8Name8 liv8Name9 liv8Name10 liv8Name11 liv8Name12 liv8Name13 liv8Name14 liv8Name15 liv9 liv9Name1 liv9Name2 liv9Name3 liv9Name4 liv9Name5 liv9Name6 liv9Name7 liv9Name8 liv9Name9 liv9Name10 liv9Name11 liv9Name12 liv9Name13 liv9Name14 liv9Name15 liv10 liv10Name1 liv10Name2 liv10Name3 liv10Name4 liv10Name5 liv10Name6 liv10Name7 liv10Name8 liv10Name9 liv10Name100 liv10Name101 liv10Name102 liv10Name103 liv10Name104 liv10Name105}}<tr class="sheet-tr-repeating"><td colspan="2">{{value}}</td></tr>{{/allprops() name type liv1 liv0More liv2More liv3More liv4More liv5More liv6More liv7More liv8More liv9More liv10More liv0 liv0Name1 liv0Name2 liv0Name3 liv0Name4 liv0Name5 liv0Name6 liv0Name7 liv0Name8 liv0Name9 liv0Name10 liv0Name11 liv0Name12 liv0Name13 liv0Name14 liv0Name15 liv2 liv2Name1 liv2Name2 liv2Name3 liv2Name4 liv2Name5 liv2Name6 liv2Name7 liv2Name8 liv2Name9 liv2Name10 liv2Name11 liv2Name12 liv2Name13 liv2Name14 liv2Name15 liv3 liv3Name1 liv3Name2 liv3Name3 liv3Name4 liv3Name5 liv3Name6 liv3Name7 liv3Name8 liv3Name9 liv3Name10 liv3Name11 liv3Name12 liv3Name13 liv3Name14 liv3Name15 liv4 liv4Name1 liv4Name2 liv4Name3 liv4Name4 liv4Name5 liv4Name6 liv4Name7 liv4Name8 liv4Name9 liv4Name10 liv4Name11 liv4Name12 liv4Name13 liv4Name14 liv4Name15 liv5 liv5Name1 liv5Name2 liv5Name3 liv5Name4 liv5Name5 liv5Name6 liv5Name7 liv5Name8 liv5Name9 liv5Name10 liv5Name11 liv5Name12 liv5Name13 liv5Name14 liv5Name15 liv6 liv6Name1 liv6Name2 liv6Name3 liv6Name4 liv6Name5 liv6Name6 liv6Name7 liv6Name8 liv6Name9 liv6Name10 liv6Name11 liv6Name12 liv6Name13 liv6Name14 liv6Name15 liv7 liv7Name1 liv7Name2 liv7Name3 liv7Name4 liv7Name5 liv7Name6 liv7Name7 liv7Name8 liv7Name9 liv7Name10 liv7Name11 liv7Name12 liv7Name13 liv7Name14 liv7Name15 liv8 liv8Name1 liv8Name2 liv8Name3 liv8Name4 liv8Name5 liv8Name6 liv8Name7 liv8Name8 liv8Name9 liv8Name10 liv8Name11 liv8Name12 liv8Name13 liv8Name14 liv8Name15 liv9 liv9Name1 liv9Name2 liv9Name3 liv9Name4 liv9Name5 liv9Name6 liv9Name7 liv9Name8 liv9Name9 liv9Name10 liv9Name11 liv9Name12 liv9Name13 liv9Name14 liv9Name15 liv10 liv10Name1 liv10Name2 liv10Name3 liv10Name4 liv10Name5 liv10Name6 liv10Name7 liv10Name8 liv10Name9 liv10Name100 liv10Name101 liv10Name102 liv10Name103 liv10Name104 liv10Name105}} </table> <table style="border-top: 0; border-bottom: 0"> {{#liv2}}<tr><td colspan="2"><b><span data-i18n="level">level</span> {{liv2}}:</b></td></tr>{{/liv2}} {{#allprops() name type liv2 liv0More liv1More liv3More liv4More liv5More liv6More liv7More liv8More liv9More liv10More liv0 liv0Name1 liv0Name2 liv0Name3 liv0Name4 liv0Name5 liv0Name6 liv0Name7 liv0Name8 liv0Name9 liv0Name10 liv0Name11 liv0Name12 liv0Name13 liv0Name14 liv0Name15 liv1 liv1Name1 liv1Name2 liv1Name3 liv1Name4 liv1Name5 liv1Name6 liv1Name7 liv1Name8 liv1Name9 liv1Name10 liv1Name11 liv1Name12 liv1Name13 liv1Name14 liv1Name15 liv3 liv3Name1 liv3Name2 liv3Name3 liv3Name4 liv3Name5 liv3Name6 liv3Name7 liv3Name8 liv3Name9 liv3Name10 liv3Name11 liv3Name12 liv3Name13 liv3Name14 liv3Name15 liv4 liv4Name1 liv4Name2 liv4Name3 liv4Name4 liv4Name5 liv4Name6 liv4Name7 liv4Name8 liv4Name9 liv4Name10 liv4Name11 liv4Name12 liv4Name13 liv4Name14 liv4Name15 liv5 liv5Name1 liv5Name2 liv5Name3 liv5Name4 liv5Name5 liv5Name6 liv5Name7 liv5Name8 liv5Name9 liv5Name10 liv5Name11 liv5Name12 liv5Name13 liv5Name14 liv5Name15 liv6 liv6Name1 liv6Name2 liv6Name3 liv6Name4 liv6Name5 liv6Name6 liv6Name7 liv6Name8 liv6Name9 liv6Name10 liv6Name11 liv6Name12 liv6Name13 liv6Name14 liv6Name15 liv7 liv7Name1 liv7Name2 liv7Name3 liv7Name4 liv7Name5 liv7Name6 liv7Name7 liv7Name8 liv7Name9 liv7Name10 liv7Name11 liv7Name12 liv7Name13 liv7Name14 liv7Name15 liv8 liv8Name1 liv8Name2 liv8Name3 liv8Name4 liv8Name5 liv8Name6 liv8Name7 liv8Name8 liv8Name9 liv8Name10 liv8Name11 liv8Name12 liv8Name13 liv8Name14 liv8Name15 liv9 liv9Name1 liv9Name2 liv9Name3 liv9Name4 liv9Name5 liv9Name6 liv9Name7 liv9Name8 liv9Name9 liv9Name10 liv9Name11 liv9Name12 liv9Name13 liv9Name14 liv9Name15 liv10 liv10Name1 liv10Name2 liv10Name3 liv10Name4 liv10Name5 liv10Name6 liv10Name7 liv10Name8 liv10Name9 liv10Name100 liv10Name101 liv10Name102 liv10Name103 liv10Name104 liv10Name105}}<tr class="sheet-tr-repeating"><td colspan="2">{{value}}</td></tr>{{/allprops() name type liv2 liv0More liv1More liv3More liv4More liv5More liv6More liv7More liv8More liv9More liv10More liv0 liv0Name1 liv0Name2 liv0Name3 liv0Name4 liv0Name5 liv0Name6 liv0Name7 liv0Name8 liv0Name9 liv0Name10 liv0Name11 liv0Name12 liv0Name13 liv0Name14 liv0Name15 liv1 liv1Name1 liv1Name2 liv1Name3 liv1Name4 liv1Name5 liv1Name6 liv1Name7 liv1Name8 liv1Name9 liv1Name10 liv1Name11 liv1Name12 liv1Name13 liv1Name14 liv1Name15 liv3 liv3Name1 liv3Name2 liv3Name3 liv3Name4 liv3Name5 liv3Name6 liv3Name7 liv3Name8 liv3Name9 liv3Name10 liv3Name11 liv3Name12 liv3Name13 liv3Name14 liv3Name15 liv4 liv4Name1 liv4Name2 liv4Name3 liv4Name4 liv4Name5 liv4Name6 liv4Name7 liv4Name8 liv4Name9 liv4Name10 liv4Name11 liv4Name12 liv4Name13 liv4Name14 liv4Name15 liv5 liv5Name1 liv5Name2 liv5Name3 liv5Name4 liv5Name5 liv5Name6 liv5Name7 liv5Name8 liv5Name9 liv5Name10 liv5Name11 liv5Name12 liv5Name13 liv5Name14 liv5Name15 liv6 liv6Name1 liv6Name2 liv6Name3 liv6Name4 liv6Name5 liv6Name6 liv6Name7 liv6Name8 liv6Name9 liv6Name10 liv6Name11 liv6Name12 liv6Name13 liv6Name14 liv6Name15 liv7 liv7Name1 liv7Name2 liv7Name3 liv7Name4 liv7Name5 liv7Name6 liv7Name7 liv7Name8 liv7Name9 liv7Name10 liv7Name11 liv7Name12 liv7Name13 liv7Name14 liv7Name15 liv8 liv8Name1 liv8Name2 liv8Name3 liv8Name4 liv8Name5 liv8Name6 liv8Name7 liv8Name8 liv8Name9 liv8Name10 liv8Name11 liv8Name12 liv8Name13 liv8Name14 liv8Name15 liv9 liv9Name1 liv9Name2 liv9Name3 liv9Name4 liv9Name5 liv9Name6 liv9Name7 liv9Name8 liv9Name9 liv9Name10 liv9Name11 liv9Name12 liv9Name13 liv9Name14 liv9Name15 liv10 liv10Name1 liv10Name2 liv10Name3 liv10Name4 liv10Name5 liv10Name6 liv10Name7 liv10Name8 liv10Name9 liv10Name100 liv10Name101 liv10Name102 liv10Name103 liv10Name104 liv10Name105}} </table> <table style="border-top: 0; border-bottom: 0"> {{#liv3}}<tr><td colspan="2"><b><span data-i18n="level">level</span> {{liv3}}:</b></td></tr>{{/liv3}} {{#allprops() name type liv3 liv0More liv1More liv2More liv4More liv5More liv6More liv7More liv8More liv9More liv10More liv0 liv0Name1 liv0Name2 liv0Name3 liv0Name4 liv0Name5 liv0Name6 liv0Name7 liv0Name8 liv0Name9 liv0Name10 liv0Name11 liv0Name12 liv0Name13 liv0Name14 liv0Name15 liv1 liv1Name1 liv1Name2 liv1Name3 liv1Name4 liv1Name5 liv1Name6 liv1Name7 liv1Name8 liv1Name9 liv1Name10 liv1Name11 liv1Name12 liv1Name13 liv1Name14 liv1Name15 liv2 liv2Name1 liv2Name2 liv2Name3 liv2Name4 liv2Name5 liv2Name6 liv2Name7 liv2Name8 liv2Name9 liv2Name10 liv2Name11 liv2Name12 liv2Name13 liv2Name14 liv2Name15 liv4 liv4Name1 liv4Name2 liv4Name3 liv4Name4 liv4Name5 liv4Name6 liv4Name7 liv4Name8 liv4Name9 liv4Name10 liv4Name11 liv4Name12 liv4Name13 liv4Name14 liv4Name15 liv5 liv5Name1 liv5Name2 liv5Name3 liv5Name4 liv5Name5 liv5Name6 liv5Name7 liv5Name8 liv5Name9 liv5Name10 liv5Name11 liv5Name12 liv5Name13 liv5Name14 liv5Name15 liv6 liv6Name1 liv6Name2 liv6Name3 liv6Name4 liv6Name5 liv6Name6 liv6Name7 liv6Name8 liv6Name9 liv6Name10 liv6Name11 liv6Name12 liv6Name13 liv6Name14 liv6Name15 liv7 liv7Name1 liv7Name2 liv7Name3 liv7Name4 liv7Name5 liv7Name6 liv7Name7 liv7Name8 liv7Name9 liv7Name10 liv7Name11 liv7Name12 liv7Name13 liv7Name14 liv7Name15 liv8 liv8Name1 liv8Name2 liv8Name3 liv8Name4 liv8Name5 liv8Name6 liv8Name7 liv8Name8 liv8Name9 liv8Name10 liv8Name11 liv8Name12 liv8Name13 liv8Name14 liv8Name15 liv9 liv9Name1 liv9Name2 liv9Name3 liv9Name4 liv9Name5 liv9Name6 liv9Name7 liv9Name8 liv9Name9 liv9Name10 liv9Name11 liv9Name12 liv9Name13 liv9Name14 liv9Name15 liv10 liv10Name1 liv10Name2 liv10Name3 liv10Name4 liv10Name5 liv10Name6 liv10Name7 liv10Name8 liv10Name9 liv10Name100 liv10Name101 liv10Name102 liv10Name103 liv10Name104 liv10Name105}}<tr class="sheet-tr-repeating"><td colspan="2">{{value}}</td></tr>{{/allprops() name type liv3 liv0More liv1More liv2More liv4More liv5More liv6More liv7More liv8More liv9More liv10More liv0 liv0Name1 liv0Name2 liv0Name3 liv0Name4 liv0Name5 liv0Name6 liv0Name7 liv0Name8 liv0Name9 liv0Name10 liv0Name11 liv0Name12 liv0Name13 liv0Name14 liv0Name15 liv1 liv1Name1 liv1Name2 liv1Name3 liv1Name4 liv1Name5 liv1Name6 liv1Name7 liv1Name8 liv1Name9 liv1Name10 liv1Name11 liv1Name12 liv1Name13 liv1Name14 liv1Name15 liv2 liv2Name1 liv2Name2 liv2Name3 liv2Name4 liv2Name5 liv2Name6 liv2Name7 liv2Name8 liv2Name9 liv2Name10 liv2Name11 liv2Name12 liv2Name13 liv2Name14 liv2Name15 liv4 liv4Name1 liv4Name2 liv4Name3 liv4Name4 liv4Name5 liv4Name6 liv4Name7 liv4Name8 liv4Name9 liv4Name10 liv4Name11 liv4Name12 liv4Name13 liv4Name14 liv4Name15 liv5 liv5Name1 liv5Name2 liv5Name3 liv5Name4 liv5Name5 liv5Name6 liv5Name7 liv5Name8 liv5Name9 liv5Name10 liv5Name11 liv5Name12 liv5Name13 liv5Name14 liv5Name15 liv6 liv6Name1 liv6Name2 liv6Name3 liv6Name4 liv6Name5 liv6Name6 liv6Name7 liv6Name8 liv6Name9 liv6Name10 liv6Name11 liv6Name12 liv6Name13 liv6Name14 liv6Name15 liv7 liv7Name1 liv7Name2 liv7Name3 liv7Name4 liv7Name5 liv7Name6 liv7Name7 liv7Name8 liv7Name9 liv7Name10 liv7Name11 liv7Name12 liv7Name13 liv7Name14 liv7Name15 liv8 liv8Name1 liv8Name2 liv8Name3 liv8Name4 liv8Name5 liv8Name6 liv8Name7 liv8Name8 liv8Name9 liv8Name10 liv8Name11 liv8Name12 liv8Name13 liv8Name14 liv8Name15 liv9 liv9Name1 liv9Name2 liv9Name3 liv9Name4 liv9Name5 liv9Name6 liv9Name7 liv9Name8 liv9Name9 liv9Name10 liv9Name11 liv9Name12 liv9Name13 liv9Name14 liv9Name15 liv10 liv10Name1 liv10Name2 liv10Name3 liv10Name4 liv10Name5 liv10Name6 liv10Name7 liv10Name8 liv10Name9 liv10Name100 liv10Name101 liv10Name102 liv10Name103 liv10Name104 liv10Name105}} </table> <table style="border-top: 0; border-bottom: 0"> {{#liv4}}<tr><td colspan="2"><b><span data-i18n="level">level</span> {{liv4}}:</b></td></tr>{{/liv4}} {{#allprops() name type liv4 liv0More liv1More liv2More liv3More liv5More liv6More liv7More liv8More liv9More liv10More liv0 liv0Name1 liv0Name2 liv0Name3 liv0Name4 liv0Name5 liv0Name6 liv0Name7 liv0Name8 liv0Name9 liv0Name10 liv0Name11 liv0Name12 liv0Name13 liv0Name14 liv0Name15 liv1 liv1Name1 liv1Name2 liv1Name3 liv1Name4 liv1Name5 liv1Name6 liv1Name7 liv1Name8 liv1Name9 liv1Name10 liv1Name11 liv1Name12 liv1Name13 liv1Name14 liv1Name15 liv2 liv2Name1 liv2Name2 liv2Name3 liv2Name4 liv2Name5 liv2Name6 liv2Name7 liv2Name8 liv2Name9 liv2Name10 liv2Name11 liv2Name12 liv2Name13 liv2Name14 liv2Name15 liv3 liv3Name1 liv3Name2 liv3Name3 liv3Name4 liv3Name5 liv3Name6 liv3Name7 liv3Name8 liv3Name9 liv3Name10 liv3Name11 liv3Name12 liv3Name13 liv3Name14 liv3Name15 liv5 liv5Name1 liv5Name2 liv5Name3 liv5Name4 liv5Name5 liv5Name6 liv5Name7 liv5Name8 liv5Name9 liv5Name10 liv5Name11 liv5Name12 liv5Name13 liv5Name14 liv5Name15 liv6 liv6Name1 liv6Name2 liv6Name3 liv6Name4 liv6Name5 liv6Name6 liv6Name7 liv6Name8 liv6Name9 liv6Name10 liv6Name11 liv6Name12 liv6Name13 liv6Name14 liv6Name15 liv7 liv7Name1 liv7Name2 liv7Name3 liv7Name4 liv7Name5 liv7Name6 liv7Name7 liv7Name8 liv7Name9 liv7Name10 liv7Name11 liv7Name12 liv7Name13 liv7Name14 liv7Name15 liv8 liv8Name1 liv8Name2 liv8Name3 liv8Name4 liv8Name5 liv8Name6 liv8Name7 liv8Name8 liv8Name9 liv8Name10 liv8Name11 liv8Name12 liv8Name13 liv8Name14 liv8Name15 liv9 liv9Name1 liv9Name2 liv9Name3 liv9Name4 liv9Name5 liv9Name6 liv9Name7 liv9Name8 liv9Name9 liv9Name10 liv9Name11 liv9Name12 liv9Name13 liv9Name14 liv9Name15 liv10 liv10Name1 liv10Name2 liv10Name3 liv10Name4 liv10Name5 liv10Name6 liv10Name7 liv10Name8 liv10Name9 liv10Name100 liv10Name101 liv10Name102 liv10Name103 liv10Name104 liv10Name105}}<tr class="sheet-tr-repeating"><td colspan="2">{{value}}</td></tr>{{/allprops() name type liv4 liv0More liv1More liv2More liv3More liv5More liv6More liv7More liv8More liv9More liv10More liv0 liv0Name1 liv0Name2 liv0Name3 liv0Name4 liv0Name5 liv0Name6 liv0Name7 liv0Name8 liv0Name9 liv0Name10 liv0Name11 liv0Name12 liv0Name13 liv0Name14 liv0Name15 liv1 liv1Name1 liv1Name2 liv1Name3 liv1Name4 liv1Name5 liv1Name6 liv1Name7 liv1Name8 liv1Name9 liv1Name10 liv1Name11 liv1Name12 liv1Name13 liv1Name14 liv1Name15 liv2 liv2Name1 liv2Name2 liv2Name3 liv2Name4 liv2Name5 liv2Name6 liv2Name7 liv2Name8 liv2Name9 liv2Name10 liv2Name11 liv2Name12 liv2Name13 liv2Name14 liv2Name15 liv3 liv3Name1 liv3Name2 liv3Name3 liv3Name4 liv3Name5 liv3Name6 liv3Name7 liv3Name8 liv3Name9 liv3Name10 liv3Name11 liv3Name12 liv3Name13 liv3Name14 liv3Name15 liv5 liv5Name1 liv5Name2 liv5Name3 liv5Name4 liv5Name5 liv5Name6 liv5Name7 liv5Name8 liv5Name9 liv5Name10 liv5Name11 liv5Name12 liv5Name13 liv5Name14 liv5Name15 liv6 liv6Name1 liv6Name2 liv6Name3 liv6Name4 liv6Name5 liv6Name6 liv6Name7 liv6Name8 liv6Name9 liv6Name10 liv6Name11 liv6Name12 liv6Name13 liv6Name14 liv6Name15 liv7 liv7Name1 liv7Name2 liv7Name3 liv7Name4 liv7Name5 liv7Name6 liv7Name7 liv7Name8 liv7Name9 liv7Name10 liv7Name11 liv7Name12 liv7Name13 liv7Name14 liv7Name15 liv8 liv8Name1 liv8Name2 liv8Name3 liv8Name4 liv8Name5 liv8Name6 liv8Name7 liv8Name8 liv8Name9 liv8Name10 liv8Name11 liv8Name12 liv8Name13 liv8Name14 liv8Name15 liv9 liv9Name1 liv9Name2 liv9Name3 liv9Name4 liv9Name5 liv9Name6 liv9Name7 liv9Name8 liv9Name9 liv9Name10 liv9Name11 liv9Name12 liv9Name13 liv9Name14 liv9Name15 liv10 liv10Name1 liv10Name2 liv10Name3 liv10Name4 liv10Name5 liv10Name6 liv10Name7 liv10Name8 liv10Name9 liv10Name100 liv10Name101 liv10Name102 liv10Name103 liv10Name104 liv10Name105}} </table> <table style="border-top: 0; border-bottom: 0"> {{#liv5}}<tr><td colspan="2"><b><span data-i18n="level">level</span> {{liv5}}:</b></td></tr>{{/liv5}} {{#allprops() name type liv5 liv0More liv1More liv2More liv3More liv4More liv6More liv7More liv8More liv9More liv10More liv0 liv0Name1 liv0Name2 liv0Name3 liv0Name4 liv0Name5 liv0Name6 liv0Name7 liv0Name8 liv0Name9 liv0Name10 liv0Name11 liv0Name12 liv0Name13 liv0Name14 liv0Name15 liv1 liv1Name1 liv1Name2 liv1Name3 liv1Name4 liv1Name5 liv1Name6 liv1Name7 liv1Name8 liv1Name9 liv1Name10 liv1Name11 liv1Name12 liv1Name13 liv1Name14 liv1Name15 liv2 liv2Name1 liv2Name2 liv2Name3 liv2Name4 liv2Name5 liv2Name6 liv2Name7 liv2Name8 liv2Name9 liv2Name10 liv2Name11 liv2Name12 liv2Name13 liv2Name14 liv2Name15 liv3 liv3Name1 liv3Name2 liv3Name3 liv3Name4 liv3Name5 liv3Name6 liv3Name7 liv3Name8 liv3Name9 liv3Name10 liv3Name11 liv3Name12 liv3Name13 liv3Name14 liv3Name15 liv4 liv4Name1 liv4Name2 liv4Name3 liv4Name4 liv4Name5 liv4Name6 liv4Name7 liv4Name8 liv4Name9 liv4Name10 liv4Name11 liv4Name12 liv4Name13 liv4Name14 liv4Name15 liv6 liv6Name1 liv6Name2 liv6Name3 liv6Name4 liv6Name5 liv6Name6 liv6Name7 liv6Name8 liv6Name9 liv6Name10 liv6Name11 liv6Name12 liv6Name13 liv6Name14 liv6Name15 liv7 liv7Name1 liv7Name2 liv7Name3 liv7Name4 liv7Name5 liv7Name6 liv7Name7 liv7Name8 liv7Name9 liv7Name10 liv7Name11 liv7Name12 liv7Name13 liv7Name14 liv7Name15 liv8 liv8Name1 liv8Name2 liv8Name3 liv8Name4 liv8Name5 liv8Name6 liv8Name7 liv8Name8 liv8Name9 liv8Name10 liv8Name11 liv8Name12 liv8Name13 liv8Name14 liv8Name15 liv9 liv9Name1 liv9Name2 liv9Name3 liv9Name4 liv9Name5 liv9Name6 liv9Name7 liv9Name8 liv9Name9 liv9Name10 liv9Name11 liv9Name12 liv9Name13 liv9Name14 liv9Name15 liv10 liv10Name1 liv10Name2 liv10Name3 liv10Name4 liv10Name5 liv10Name6 liv10Name7 liv10Name8 liv10Name9 liv10Name100 liv10Name101 liv10Name102 liv10Name103 liv10Name104 liv10Name105}}<tr class="sheet-tr-repeating"><td colspan="2">{{value}}</td></tr>{{/allprops() name type liv5 liv0More liv1More liv2More liv3More liv4More liv6More liv7More liv8More liv9More liv10More liv0 liv0Name1 liv0Name2 liv0Name3 liv0Name4 liv0Name5 liv0Name6 liv0Name7 liv0Name8 liv0Name9 liv0Name10 liv0Name11 liv0Name12 liv0Name13 liv0Name14 liv0Name15 liv1 liv1Name1 liv1Name2 liv1Name3 liv1Name4 liv1Name5 liv1Name6 liv1Name7 liv1Name8 liv1Name9 liv1Name10 liv1Name11 liv1Name12 liv1Name13 liv1Name14 liv1Name15 liv2 liv2Name1 liv2Name2 liv2Name3 liv2Name4 liv2Name5 liv2Name6 liv2Name7 liv2Name8 liv2Name9 liv2Name10 liv2Name11 liv2Name12 liv2Name13 liv2Name14 liv2Name15 liv3 liv3Name1 liv3Name2 liv3Name3 liv3Name4 liv3Name5 liv3Name6 liv3Name7 liv3Name8 liv3Name9 liv3Name10 liv3Name11 liv3Name12 liv3Name13 liv3Name14 liv3Name15 liv4 liv4Name1 liv4Name2 liv4Name3 liv4Name4 liv4Name5 liv4Name6 liv4Name7 liv4Name8 liv4Name9 liv4Name10 liv4Name11 liv4Name12 liv4Name13 liv4Name14 liv4Name15 liv6 liv6Name1 liv6Name2 liv6Name3 liv6Name4 liv6Name5 liv6Name6 liv6Name7 liv6Name8 liv6Name9 liv6Name10 liv6Name11 liv6Name12 liv6Name13 liv6Name14 liv6Name15 liv7 liv7Name1 liv7Name2 liv7Name3 liv7Name4 liv7Name5 liv7Name6 liv7Name7 liv7Name8 liv7Name9 liv7Name10 liv7Name11 liv7Name12 liv7Name13 liv7Name14 liv7Name15 liv8 liv8Name1 liv8Name2 liv8Name3 liv8Name4 liv8Name5 liv8Name6 liv8Name7 liv8Name8 liv8Name9 liv8Name10 liv8Name11 liv8Name12 liv8Name13 liv8Name14 liv8Name15 liv9 liv9Name1 liv9Name2 liv9Name3 liv9Name4 liv9Name5 liv9Name6 liv9Name7 liv9Name8 liv9Name9 liv9Name10 liv9Name11 liv9Name12 liv9Name13 liv9Name14 liv9Name15 liv10 liv10Name1 liv10Name2 liv10Name3 liv10Name4 liv10Name5 liv10Name6 liv10Name7 liv10Name8 liv10Name9 liv10Name100 liv10Name101 liv10Name102 liv10Name103 liv10Name104 liv10Name105}} </table> <table style="border-top: 0; border-bottom: 0"> {{#liv6}}<tr><td colspan="2"><b><span data-i18n="level">level</span> {{liv6}}:</b></td></tr>{{/liv6}} {{#allprops() name type liv6 liv0More liv1More liv2More liv3More liv4More liv5More liv7More liv8More liv9More liv10More liv0 liv0Name1 liv0Name2 liv0Name3 liv0Name4 liv0Name5 liv0Name6 liv0Name7 liv0Name8 liv0Name9 liv0Name10 liv0Name11 liv0Name12 liv0Name13 liv0Name14 liv0Name15 liv1 liv1Name1 liv1Name2 liv1Name3 liv1Name4 liv1Name5 liv1Name6 liv1Name7 liv1Name8 liv1Name9 liv1Name10 liv1Name11 liv1Name12 liv1Name13 liv1Name14 liv1Name15 liv2 liv2Name1 liv2Name2 liv2Name3 liv2Name4 liv2Name5 liv2Name6 liv2Name7 liv2Name8 liv2Name9 liv2Name10 liv2Name11 liv2Name12 liv2Name13 liv2Name14 liv2Name15 liv3 liv3Name1 liv3Name2 liv3Name3 liv3Name4 liv3Name5 liv3Name6 liv3Name7 liv3Name8 liv3Name9 liv3Name10 liv3Name11 liv3Name12 liv3Name13 liv3Name14 liv3Name15 liv4 liv4Name1 liv4Name2 liv4Name3 liv4Name4 liv4Name5 liv4Name6 liv4Name7 liv4Name8 liv4Name9 liv4Name10 liv4Name11 liv4Name12 liv4Name13 liv4Name14 liv4Name15 liv5 liv5Name1 liv5Name2 liv5Name3 liv5Name4 liv5Name5 liv5Name6 liv5Name7 liv5Name8 liv5Name9 liv5Name10 liv5Name11 liv5Name12 liv5Name13 liv5Name14 liv5Name15 liv7 liv7Name1 liv7Name2 liv7Name3 liv7Name4 liv7Name5 liv7Name6 liv7Name7 liv7Name8 liv7Name9 liv7Name10 liv7Name11 liv7Name12 liv7Name13 liv7Name14 liv7Name15 liv8 liv8Name1 liv8Name2 liv8Name3 liv8Name4 liv8Name5 liv8Name6 liv8Name7 liv8Name8 liv8Name9 liv8Name10 liv8Name11 liv8Name12 liv8Name13 liv8Name14 liv8Name15 liv9 liv9Name1 liv9Name2 liv9Name3 liv9Name4 liv9Name5 liv9Name6 liv9Name7 liv9Name8 liv9Name9 liv9Name10 liv9Name11 liv9Name12 liv9Name13 liv9Name14 liv9Name15 liv10 liv10Name1 liv10Name2 liv10Name3 liv10Name4 liv10Name5 liv10Name6 liv10Name7 liv10Name8 liv10Name9 liv10Name100 liv10Name101 liv10Name102 liv10Name103 liv10Name104 liv10Name105}}<tr class="sheet-tr-repeating"><td colspan="2">{{value}}</td></tr>{{/allprops() name type liv6 liv0More liv1More liv2More liv3More liv4More liv5More liv7More liv8More liv9More liv10More liv0 liv0Name1 liv0Name2 liv0Name3 liv0Name4 liv0Name5 liv0Name6 liv0Name7 liv0Name8 liv0Name9 liv0Name10 liv0Name11 liv0Name12 liv0Name13 liv0Name14 liv0Name15 liv1 liv1Name1 liv1Name2 liv1Name3 liv1Name4 liv1Name5 liv1Name6 liv1Name7 liv1Name8 liv1Name9 liv1Name10 liv1Name11 liv1Name12 liv1Name13 liv1Name14 liv1Name15 liv2 liv2Name1 liv2Name2 liv2Name3 liv2Name4 liv2Name5 liv2Name6 liv2Name7 liv2Name8 liv2Name9 liv2Name10 liv2Name11 liv2Name12 liv2Name13 liv2Name14 liv2Name15 liv3 liv3Name1 liv3Name2 liv3Name3 liv3Name4 liv3Name5 liv3Name6 liv3Name7 liv3Name8 liv3Name9 liv3Name10 liv3Name11 liv3Name12 liv3Name13 liv3Name14 liv3Name15 liv4 liv4Name1 liv4Name2 liv4Name3 liv4Name4 liv4Name5 liv4Name6 liv4Name7 liv4Name8 liv4Name9 liv4Name10 liv4Name11 liv4Name12 liv4Name13 liv4Name14 liv4Name15 liv5 liv5Name1 liv5Name2 liv5Name3 liv5Name4 liv5Name5 liv5Name6 liv5Name7 liv5Name8 liv5Name9 liv5Name10 liv5Name11 liv5Name12 liv5Name13 liv5Name14 liv5Name15 liv7 liv7Name1 liv7Name2 liv7Name3 liv7Name4 liv7Name5 liv7Name6 liv7Name7 liv7Name8 liv7Name9 liv7Name10 liv7Name11 liv7Name12 liv7Name13 liv7Name14 liv7Name15 liv8 liv8Name1 liv8Name2 liv8Name3 liv8Name4 liv8Name5 liv8Name6 liv8Name7 liv8Name8 liv8Name9 liv8Name10 liv8Name11 liv8Name12 liv8Name13 liv8Name14 liv8Name15 liv9 liv9Name1 liv9Name2 liv9Name3 liv9Name4 liv9Name5 liv9Name6 liv9Name7 liv9Name8 liv9Name9 liv9Name10 liv9Name11 liv9Name12 liv9Name13 liv9Name14 liv9Name15 liv10 liv10Name1 liv10Name2 liv10Name3 liv10Name4 liv10Name5 liv10Name6 liv10Name7 liv10Name8 liv10Name9 liv10Name100 liv10Name101 liv10Name102 liv10Name103 liv10Name104 liv10Name105}} </table> <table style="border-top: 0; border-bottom: 0"> {{#liv7}}<tr><td colspan="2"><b><span data-i18n="level">level</span> {{liv7}}:</b></td></tr>{{/liv7}} {{#allprops() name type liv7 liv0More liv1More liv2More liv3More liv4More liv5More liv6More liv8More liv9More liv10More liv0 liv0Name1 liv0Name2 liv0Name3 liv0Name4 liv0Name5 liv0Name6 liv0Name7 liv0Name8 liv0Name9 liv0Name10 liv0Name11 liv0Name12 liv0Name13 liv0Name14 liv0Name15 liv1 liv1Name1 liv1Name2 liv1Name3 liv1Name4 liv1Name5 liv1Name6 liv1Name7 liv1Name8 liv1Name9 liv1Name10 liv1Name11 liv1Name12 liv1Name13 liv1Name14 liv1Name15 liv2 liv2Name1 liv2Name2 liv2Name3 liv2Name4 liv2Name5 liv2Name6 liv2Name7 liv2Name8 liv2Name9 liv2Name10 liv2Name11 liv2Name12 liv2Name13 liv2Name14 liv2Name15 liv3 liv3Name1 liv3Name2 liv3Name3 liv3Name4 liv3Name5 liv3Name6 liv3Name7 liv3Name8 liv3Name9 liv3Name10 liv3Name11 liv3Name12 liv3Name13 liv3Name14 liv3Name15 liv4 liv4Name1 liv4Name2 liv4Name3 liv4Name4 liv4Name5 liv4Name6 liv4Name7 liv4Name8 liv4Name9 liv4Name10 liv4Name11 liv4Name12 liv4Name13 liv4Name14 liv4Name15 liv5 liv5Name1 liv5Name2 liv5Name3 liv5Name4 liv5Name5 liv5Name6 liv5Name7 liv5Name8 liv5Name9 liv5Name10 liv5Name11 liv5Name12 liv5Name13 liv5Name14 liv5Name15 liv6 liv6Name1 liv6Name2 liv6Name3 liv6Name4 liv6Name5 liv6Name6 liv6Name7 liv6Name8 liv6Name9 liv6Name10 liv6Name11 liv6Name12 liv6Name13 liv6Name14 liv6Name15 liv8 liv8Name1 liv8Name2 liv8Name3 liv8Name4 liv8Name5 liv8Name6 liv8Name7 liv8Name8 liv8Name9 liv8Name10 liv8Name11 liv8Name12 liv8Name13 liv8Name14 liv8Name15 liv9 liv9Name1 liv9Name2 liv9Name3 liv9Name4 liv9Name5 liv9Name6 liv9Name7 liv9Name8 liv9Name9 liv9Name10 liv9Name11 liv9Name12 liv9Name13 liv9Name14 liv9Name15 liv10 liv10Name1 liv10Name2 liv10Name3 liv10Name4 liv10Name5 liv10Name6 liv10Name7 liv10Name8 liv10Name9 liv10Name100 liv10Name101 liv10Name102 liv10Name103 liv10Name104 liv10Name105}}<tr class="sheet-tr-repeating"><td colspan="2">{{value}}</td></tr>{{/allprops() name type liv7 liv0More liv1More liv2More liv3More liv4More liv5More liv6More liv8More liv9More liv10More liv0 liv0Name1 liv0Name2 liv0Name3 liv0Name4 liv0Name5 liv0Name6 liv0Name7 liv0Name8 liv0Name9 liv0Name10 liv0Name11 liv0Name12 liv0Name13 liv0Name14 liv0Name15 liv1 liv1Name1 liv1Name2 liv1Name3 liv1Name4 liv1Name5 liv1Name6 liv1Name7 liv1Name8 liv1Name9 liv1Name10 liv1Name11 liv1Name12 liv1Name13 liv1Name14 liv1Name15 liv2 liv2Name1 liv2Name2 liv2Name3 liv2Name4 liv2Name5 liv2Name6 liv2Name7 liv2Name8 liv2Name9 liv2Name10 liv2Name11 liv2Name12 liv2Name13 liv2Name14 liv2Name15 liv3 liv3Name1 liv3Name2 liv3Name3 liv3Name4 liv3Name5 liv3Name6 liv3Name7 liv3Name8 liv3Name9 liv3Name10 liv3Name11 liv3Name12 liv3Name13 liv3Name14 liv3Name15 liv4 liv4Name1 liv4Name2 liv4Name3 liv4Name4 liv4Name5 liv4Name6 liv4Name7 liv4Name8 liv4Name9 liv4Name10 liv4Name11 liv4Name12 liv4Name13 liv4Name14 liv4Name15 liv5 liv5Name1 liv5Name2 liv5Name3 liv5Name4 liv5Name5 liv5Name6 liv5Name7 liv5Name8 liv5Name9 liv5Name10 liv5Name11 liv5Name12 liv5Name13 liv5Name14 liv5Name15 liv6 liv6Name1 liv6Name2 liv6Name3 liv6Name4 liv6Name5 liv6Name6 liv6Name7 liv6Name8 liv6Name9 liv6Name10 liv6Name11 liv6Name12 liv6Name13 liv6Name14 liv6Name15 liv8 liv8Name1 liv8Name2 liv8Name3 liv8Name4 liv8Name5 liv8Name6 liv8Name7 liv8Name8 liv8Name9 liv8Name10 liv8Name11 liv8Name12 liv8Name13 liv8Name14 liv8Name15 liv9 liv9Name1 liv9Name2 liv9Name3 liv9Name4 liv9Name5 liv9Name6 liv9Name7 liv9Name8 liv9Name9 liv9Name10 liv9Name11 liv9Name12 liv9Name13 liv9Name14 liv9Name15 liv10 liv10Name1 liv10Name2 liv10Name3 liv10Name4 liv10Name5 liv10Name6 liv10Name7 liv10Name8 liv10Name9 liv10Name100 liv10Name101 liv10Name102 liv10Name103 liv10Name104 liv10Name105}} </table> <table style="border-top: 0; border-bottom: 0"> {{#liv8}}<tr><td colspan="2"><b><span data-i18n="level">level</span> {{liv8}}:</b></td></tr>{{/liv8}} {{#allprops() name type liv8 liv0More liv1More liv2More liv3More liv4More liv5More liv6More liv7More liv9More liv10More liv0 liv0Name1 liv0Name2 liv0Name3 liv0Name4 liv0Name5 liv0Name6 liv0Name7 liv0Name8 liv0Name9 liv0Name10 liv0Name11 liv0Name12 liv0Name13 liv0Name14 liv0Name15 liv1 liv1Name1 liv1Name2 liv1Name3 liv1Name4 liv1Name5 liv1Name6 liv1Name7 liv1Name8 liv1Name9 liv1Name10 liv1Name11 liv1Name12 liv1Name13 liv1Name14 liv1Name15 liv2 liv2Name1 liv2Name2 liv2Name3 liv2Name4 liv2Name5 liv2Name6 liv2Name7 liv2Name8 liv2Name9 liv2Name10 liv2Name11 liv2Name12 liv2Name13 liv2Name14 liv2Name15 liv3 liv3Name1 liv3Name2 liv3Name3 liv3Name4 liv3Name5 liv3Name6 liv3Name7 liv3Name8 liv3Name9 liv3Name10 liv3Name11 liv3Name12 liv3Name13 liv3Name14 liv3Name15 liv4 liv4Name1 liv4Name2 liv4Name3 liv4Name4 liv4Name5 liv4Name6 liv4Name7 liv4Name8 liv4Name9 liv4Name10 liv4Name11 liv4Name12 liv4Name13 liv4Name14 liv4Name15 liv5 liv5Name1 liv5Name2 liv5Name3 liv5Name4 liv5Name5 liv5Name6 liv5Name7 liv5Name8 liv5Name9 liv5Name10 liv5Name11 liv5Name12 liv5Name13 liv5Name14 liv5Name15 liv6 liv6Name1 liv6Name2 liv6Name3 liv6Name4 liv6Name5 liv6Name6 liv6Name7 liv6Name8 liv6Name9 liv6Name10 liv6Name11 liv6Name12 liv6Name13 liv6Name14 liv6Name15 liv7 liv7Name1 liv7Name2 liv7Name3 liv7Name4 liv7Name5 liv7Name6 liv7Name7 liv7Name8 liv7Name9 liv7Name10 liv7Name11 liv7Name12 liv7Name13 liv7Name14 liv7Name15 liv9 liv9Name1 liv9Name2 liv9Name3 liv9Name4 liv9Name5 liv9Name6 liv9Name7 liv9Name8 liv9Name9 liv9Name10 liv9Name11 liv9Name12 liv9Name13 liv9Name14 liv9Name15 liv10 liv10Name1 liv10Name2 liv10Name3 liv10Name4 liv10Name5 liv10Name6 liv10Name7 liv10Name8 liv10Name9 liv10Name100 liv10Name101 liv10Name102 liv10Name103 liv10Name104 liv10Name105}}<tr class="sheet-tr-repeating"><td colspan="2">{{value}}</td></tr>{{/allprops() name type liv8 liv0More liv1More liv2More liv3More liv4More liv5More liv6More liv7More liv9More liv10More liv0 liv0Name1 liv0Name2 liv0Name3 liv0Name4 liv0Name5 liv0Name6 liv0Name7 liv0Name8 liv0Name9 liv0Name10 liv0Name11 liv0Name12 liv0Name13 liv0Name14 liv0Name15 liv1 liv1Name1 liv1Name2 liv1Name3 liv1Name4 liv1Name5 liv1Name6 liv1Name7 liv1Name8 liv1Name9 liv1Name10 liv1Name11 liv1Name12 liv1Name13 liv1Name14 liv1Name15 liv2 liv2Name1 liv2Name2 liv2Name3 liv2Name4 liv2Name5 liv2Name6 liv2Name7 liv2Name8 liv2Name9 liv2Name10 liv2Name11 liv2Name12 liv2Name13 liv2Name14 liv2Name15 liv3 liv3Name1 liv3Name2 liv3Name3 liv3Name4 liv3Name5 liv3Name6 liv3Name7 liv3Name8 liv3Name9 liv3Name10 liv3Name11 liv3Name12 liv3Name13 liv3Name14 liv3Name15 liv4 liv4Name1 liv4Name2 liv4Name3 liv4Name4 liv4Name5 liv4Name6 liv4Name7 liv4Name8 liv4Name9 liv4Name10 liv4Name11 liv4Name12 liv4Name13 liv4Name14 liv4Name15 liv5 liv5Name1 liv5Name2 liv5Name3 liv5Name4 liv5Name5 liv5Name6 liv5Name7 liv5Name8 liv5Name9 liv5Name10 liv5Name11 liv5Name12 liv5Name13 liv5Name14 liv5Name15 liv6 liv6Name1 liv6Name2 liv6Name3 liv6Name4 liv6Name5 liv6Name6 liv6Name7 liv6Name8 liv6Name9 liv6Name10 liv6Name11 liv6Name12 liv6Name13 liv6Name14 liv6Name15 liv7 liv7Name1 liv7Name2 liv7Name3 liv7Name4 liv7Name5 liv7Name6 liv7Name7 liv7Name8 liv7Name9 liv7Name10 liv7Name11 liv7Name12 liv7Name13 liv7Name14 liv7Name15 liv9 liv9Name1 liv9Name2 liv9Name3 liv9Name4 liv9Name5 liv9Name6 liv9Name7 liv9Name8 liv9Name9 liv9Name10 liv9Name11 liv9Name12 liv9Name13 liv9Name14 liv9Name15 liv10 liv10Name1 liv10Name2 liv10Name3 liv10Name4 liv10Name5 liv10Name6 liv10Name7 liv10Name8 liv10Name9 liv10Name100 liv10Name101 liv10Name102 liv10Name103 liv10Name104 liv10Name105}} </table> <table style="border-top: 0; border-bottom: 0"> {{#liv9}}<tr><td colspan="2"><b><span data-i18n="level">level</span> {{liv9}}:</b></td></tr>{{/liv9}} {{#allprops() name type liv9 liv0More liv1More liv2More liv3More liv4More liv5More liv6More liv7More liv8More liv10More liv0 liv0Name1 liv0Name2 liv0Name3 liv0Name4 liv0Name5 liv0Name6 liv0Name7 liv0Name8 liv0Name9 liv0Name10 liv0Name11 liv0Name12 liv0Name13 liv0Name14 liv0Name15 liv1 liv1Name1 liv1Name2 liv1Name3 liv1Name4 liv1Name5 liv1Name6 liv1Name7 liv1Name8 liv1Name9 liv1Name10 liv1Name11 liv1Name12 liv1Name13 liv1Name14 liv1Name15 liv2 liv2Name1 liv2Name2 liv2Name3 liv2Name4 liv2Name5 liv2Name6 liv2Name7 liv2Name8 liv2Name9 liv2Name10 liv2Name11 liv2Name12 liv2Name13 liv2Name14 liv2Name15 liv3 liv3Name1 liv3Name2 liv3Name3 liv3Name4 liv3Name5 liv3Name6 liv3Name7 liv3Name8 liv3Name9 liv3Name10 liv3Name11 liv3Name12 liv3Name13 liv3Name14 liv3Name15 liv4 liv4Name1 liv4Name2 liv4Name3 liv4Name4 liv4Name5 liv4Name6 liv4Name7 liv4Name8 liv4Name9 liv4Name10 liv4Name11 liv4Name12 liv4Name13 liv4Name14 liv4Name15 liv5 liv5Name1 liv5Name2 liv5Name3 liv5Name4 liv5Name5 liv5Name6 liv5Name7 liv5Name8 liv5Name9 liv5Name10 liv5Name11 liv5Name12 liv5Name13 liv5Name14 liv5Name15 liv6 liv6Name1 liv6Name2 liv6Name3 liv6Name4 liv6Name5 liv6Name6 liv6Name7 liv6Name8 liv6Name9 liv6Name10 liv6Name11 liv6Name12 liv6Name13 liv6Name14 liv6Name15 liv7 liv7Name1 liv7Name2 liv7Name3 liv7Name4 liv7Name5 liv7Name6 liv7Name7 liv7Name8 liv7Name9 liv7Name10 liv7Name11 liv7Name12 liv7Name13 liv7Name14 liv7Name15 liv8 liv8Name1 liv8Name2 liv8Name3 liv8Name4 liv8Name5 liv8Name6 liv8Name7 liv8Name8 liv8Name9 liv8Name10 liv8Name11 liv8Name12 liv8Name13 liv8Name14 liv8Name15 liv10 liv10Name1 liv10Name2 liv10Name3 liv10Name4 liv10Name5 liv10Name6 liv10Name7 liv10Name8 liv10Name9 liv10Name100 liv10Name101 liv10Name102 liv10Name103 liv10Name104 liv10Name105}}<tr class="sheet-tr-repeating"><td colspan="2">{{value}}</td></tr>{{/allprops() name type liv9 liv0More liv1More liv2More liv3More liv4More liv5More liv6More liv7More liv8More liv10More liv0 liv0Name1 liv0Name2 liv0Name3 liv0Name4 liv0Name5 liv0Name6 liv0Name7 liv0Name8 liv0Name9 liv0Name10 liv0Name11 liv0Name12 liv0Name13 liv0Name14 liv0Name15 liv1 liv1Name1 liv1Name2 liv1Name3 liv1Name4 liv1Name5 liv1Name6 liv1Name7 liv1Name8 liv1Name9 liv1Name10 liv1Name11 liv1Name12 liv1Name13 liv1Name14 liv1Name15 liv2 liv2Name1 liv2Name2 liv2Name3 liv2Name4 liv2Name5 liv2Name6 liv2Name7 liv2Name8 liv2Name9 liv2Name10 liv2Name11 liv2Name12 liv2Name13 liv2Name14 liv2Name15 liv3 liv3Name1 liv3Name2 liv3Name3 liv3Name4 liv3Name5 liv3Name6 liv3Name7 liv3Name8 liv3Name9 liv3Name10 liv3Name11 liv3Name12 liv3Name13 liv3Name14 liv3Name15 liv4 liv4Name1 liv4Name2 liv4Name3 liv4Name4 liv4Name5 liv4Name6 liv4Name7 liv4Name8 liv4Name9 liv4Name10 liv4Name11 liv4Name12 liv4Name13 liv4Name14 liv4Name15 liv5 liv5Name1 liv5Name2 liv5Name3 liv5Name4 liv5Name5 liv5Name6 liv5Name7 liv5Name8 liv5Name9 liv5Name10 liv5Name11 liv5Name12 liv5Name13 liv5Name14 liv5Name15 liv6 liv6Name1 liv6Name2 liv6Name3 liv6Name4 liv6Name5 liv6Name6 liv6Name7 liv6Name8 liv6Name9 liv6Name10 liv6Name11 liv6Name12 liv6Name13 liv6Name14 liv6Name15 liv7 liv7Name1 liv7Name2 liv7Name3 liv7Name4 liv7Name5 liv7Name6 liv7Name7 liv7Name8 liv7Name9 liv7Name10 liv7Name11 liv7Name12 liv7Name13 liv7Name14 liv7Name15 liv8 liv8Name1 liv8Name2 liv8Name3 liv8Name4 liv8Name5 liv8Name6 liv8Name7 liv8Name8 liv8Name9 liv8Name10 liv8Name11 liv8Name12 liv8Name13 liv8Name14 liv8Name15 liv10 liv10Name1 liv10Name2 liv10Name3 liv10Name4 liv10Name5 liv10Name6 liv10Name7 liv10Name8 liv10Name9 liv10Name100 liv10Name101 liv10Name102 liv10Name103 liv10Name104 liv10Name105}} </table> <table style="border-top: 0; border-bottom: 0"> {{#liv10}}<tr><td colspan="2"><b><span data-i18n="level">level</span> {{liv10}}:</b></td></tr>{{/liv10}} {{#allprops() name type liv10 liv0More liv1More liv2More liv3More liv4More liv5More liv6More liv7More liv8More liv9More liv0 liv0Name1 liv0Name2 liv0Name3 liv0Name4 liv0Name5 liv0Name6 liv0Name7 liv0Name8 liv0Name9 liv0Name10 liv0Name11 liv0Name12 liv0Name13 liv0Name14 liv0Name15 liv1 liv1Name1 liv1Name2 liv1Name3 liv1Name4 liv1Name5 liv1Name6 liv1Name7 liv1Name8 liv1Name9 liv1Name10 liv1Name11 liv1Name12 liv1Name13 liv1Name14 liv1Name15 liv2 liv2Name1 liv2Name2 liv2Name3 liv2Name4 liv2Name5 liv2Name6 liv2Name7 liv2Name8 liv2Name9 liv2Name10 liv2Name11 liv2Name12 liv2Name13 liv2Name14 liv2Name15 liv3 liv3Name1 liv3Name2 liv3Name3 liv3Name4 liv3Name5 liv3Name6 liv3Name7 liv3Name8 liv3Name9 liv3Name10 liv3Name11 liv3Name12 liv3Name13 liv3Name14 liv3Name15 liv4 liv4Name1 liv4Name2 liv4Name3 liv4Name4 liv4Name5 liv4Name6 liv4Name7 liv4Name8 liv4Name9 liv4Name10 liv4Name11 liv4Name12 liv4Name13 liv4Name14 liv4Name15 liv5 liv5Name1 liv5Name2 liv5Name3 liv5Name4 liv5Name5 liv5Name6 liv5Name7 liv5Name8 liv5Name9 liv5Name10 liv5Name11 liv5Name12 liv5Name13 liv5Name14 liv5Name15 liv6 liv6Name1 liv6Name2 liv6Name3 liv6Name4 liv6Name5 liv6Name6 liv6Name7 liv6Name8 liv6Name9 liv6Name10 liv6Name11 liv6Name12 liv6Name13 liv6Name14 liv6Name15 liv7 liv7Name1 liv7Name2 liv7Name3 liv7Name4 liv7Name5 liv7Name6 liv7Name7 liv7Name8 liv7Name9 liv7Name10 liv7Name11 liv7Name12 liv7Name13 liv7Name14 liv7Name15 liv8 liv8Name1 liv8Name2 liv8Name3 liv8Name4 liv8Name5 liv8Name6 liv8Name7 liv8Name8 liv8Name9 liv8Name10 liv8Name11 liv8Name12 liv8Name13 liv8Name14 liv8Name15 liv9 liv9Name1 liv9Name2 liv9Name3 liv9Name4 liv9Name5 liv9Name6 liv9Name7 liv9Name8 liv9Name9 liv9Name10 liv9Name11 liv9Name12 liv9Name13 liv9Name14 liv9Name15}}<tr class="sheet-tr-repeating10"><td colspan="2">{{value}}</td></tr>{{/allprops() name type liv10 liv0More liv1More liv2More liv3More liv4More liv5More liv6More liv7More liv8More liv9More liv0 liv0Name1 liv0Name2 liv0Name3 liv0Name4 liv0Name5 liv0Name6 liv0Name7 liv0Name8 liv0Name9 liv0Name10 liv0Name11 liv0Name12 liv0Name13 liv0Name14 liv0Name15 liv1 liv1Name1 liv1Name2 liv1Name3 liv1Name4 liv1Name5 liv1Name6 liv1Name7 liv1Name8 liv1Name9 liv1Name10 liv1Name11 liv1Name12 liv1Name13 liv1Name14 liv1Name15 liv2 liv2Name1 liv2Name2 liv2Name3 liv2Name4 liv2Name5 liv2Name6 liv2Name7 liv2Name8 liv2Name9 liv2Name10 liv2Name11 liv2Name12 liv2Name13 liv2Name14 liv2Name15 liv3 liv3Name1 liv3Name2 liv3Name3 liv3Name4 liv3Name5 liv3Name6 liv3Name7 liv3Name8 liv3Name9 liv3Name10 liv3Name11 liv3Name12 liv3Name13 liv3Name14 liv3Name15 liv4 liv4Name1 liv4Name2 liv4Name3 liv4Name4 liv4Name5 liv4Name6 liv4Name7 liv4Name8 liv4Name9 liv4Name10 liv4Name11 liv4Name12 liv4Name13 liv4Name14 liv4Name15 liv5 liv5Name1 liv5Name2 liv5Name3 liv5Name4 liv5Name5 liv5Name6 liv5Name7 liv5Name8 liv5Name9 liv5Name10 liv5Name11 liv5Name12 liv5Name13 liv5Name14 liv5Name15 liv6 liv6Name1 liv6Name2 liv6Name3 liv6Name4 liv6Name5 liv6Name6 liv6Name7 liv6Name8 liv6Name9 liv6Name10 liv6Name11 liv6Name12 liv6Name13 liv6Name14 liv6Name15 liv7 liv7Name1 liv7Name2 liv7Name3 liv7Name4 liv7Name5 liv7Name6 liv7Name7 liv7Name8 liv7Name9 liv7Name10 liv7Name11 liv7Name12 liv7Name13 liv7Name14 liv7Name15 liv8 liv8Name1 liv8Name2 liv8Name3 liv8Name4 liv8Name5 liv8Name6 liv8Name7 liv8Name8 liv8Name9 liv8Name10 liv8Name11 liv8Name12 liv8Name13 liv8Name14 liv8Name15 liv9 liv9Name1 liv9Name2 liv9Name3 liv9Name4 liv9Name5 liv9Name6 liv9Name7 liv9Name8 liv9Name9 liv9Name10 liv9Name11 liv9Name12 liv9Name13 liv9Name14 liv9Name15}} </table> <table style="border-bottom: 0"><tr><td></td></tr></table> </rolltemplate> </div> <br> <p style="font-size: 0.8em;">D&D3.5e Character Sheet v2.<span name="attr_sheetversion" title="sheetversion" ></span> 01/07/19 by Diana P.</p> <p style="font-size: 0.8em;">Repeating section calculations with sheetworkers done using TheAaronSheet :: <a href="https://github.com/shdwjk/TheAaronSheet">https://github.com/shdwjk/TheAaronSheet</a></p> </div> <!-- text/javascript text/worker --> <script type="text/worker"> /* ---- BEGIN: TheAaronSheet.js ---- */ // Github: https://github.com/shdwjk/TheAaronSheet/blob/master/TheAaronSheet.js // By: The Aaron, Arcane Scriptomancer // Contact: https://app.roll20.net/users/104025/the-aaron var TAS = TAS || (function(){ 'use strict'; var version = '0.2.3', lastUpdate = 1657014728, loggingSettings = { debug: { key: 'debug', title: 'DEBUG', color: { bgLabel: '#7732A2', label: '#F2EF40', bgText: '#FFFEB7', text: '#7732A2' } }, error: { key: 'error', title: 'Error', color: { bgLabel: '#C11713', label: 'white', bgText: '#C11713', text: 'white' } }, warn: { key: 'warn', title: 'Warning', color: { bgLabel: '#F29140', label: 'white', bgText: '#FFD8B7', text: 'black' } }, info: { key: 'info', title: 'Info', color: { bgLabel: '#413FA9', label: 'white', bgText: '#B3B2EB', text: 'black' } }, notice: { key: 'notice', title: 'Notice', color: { bgLabel: '#33C133', label: 'white', bgText: '#ADF1AD', text: 'black' } }, log: { key: 'log', title: 'Log', color: { bgLabel: '#f2f240', label: 'black', bgText: '#ffff90', text: 'black' } }, callstack: { key: 'TAS', title: 'function', color: { bgLabel: '#413FA9', label: 'white', bgText: '#B3B2EB', text: 'black' } }, callstack_async: { key: 'TAS', title: 'ASYNC CALL', color: { bgLabel: '#413FA9', label: 'white', bgText: '#413FA9', text: 'white' } }, TAS: { key: 'TAS', title: 'TAS', color: { bgLabel: 'grey', label: 'black;background:linear-gradient(#304352,#d7d2cc,#d7d2cc,#d7d2cc,#304352)', bgText: 'grey', text: 'black;background:linear-gradient(#304352,#d7d2cc,#d7d2cc,#d7d2cc,#304352)' } } }, config = { debugMode: false, logging: { log: true, notice: true, info: true, warn: true, error: true, debug: false } }, callstackRegistry = [], queuedUpdates = {}, //< Used for delaying saves till the last momment. complexType = function(o){ switch(typeof o){ case 'string': return 'string'; case 'boolean': return 'boolean'; case 'number': return (_.isNaN(o) ? 'NaN' : (o.toString().match(/\./) ? 'decimal' : 'integer')); case 'function': return 'function: '+(o.name ? o.name+'()' : '(anonymous)'); case 'object': return (_.isArray(o) ? 'array' : (_.isArguments(o) ? 'arguments' : ( _.isNull(o) ? 'null' : 'object'))); default: return typeof o; } }, dataLogger = function(primaryLogger,secondaryLogger,data){ _.each(data,function(m){ var type = complexType(m); switch(type){ case 'string': primaryLogger(m); break; case 'undefined': case 'null': case 'NaN': primaryLogger('['+type+']'); break; case 'number': case 'not a number': case 'integer': case 'decimal': case 'boolean': primaryLogger('['+type+']: '+m); break; default: primaryLogger('['+type+']:========================================='); secondaryLogger(m); primaryLogger('========================================================='); break; } }); }, colorLog = function(options){ var coloredLoggerFunction, key = options.key, label = options.title || 'TAS', lBGColor = (options.color && options.color.bgLabel) || 'blue', lTxtColor = (options.color && options.color.label) || 'white', mBGColor = (options.color && options.color.bgText) || 'blue', mTxtColor = (options.color && options.color.text) || 'white'; coloredLoggerFunction = function(message){ console.log( '%c '+label+': %c '+message + ' ', 'background-color: '+lBGColor+';color: '+lTxtColor+'; font-weight:bold;', 'background-color: '+mBGColor+';color: '+mTxtColor+';' ); }; return function(){ if('TAS'===key || config.logging[key]){ dataLogger(coloredLoggerFunction,function(m){console.log(m);},_.toArray(arguments)); } }; }, logDebug = colorLog(loggingSettings.debug), logError = colorLog(loggingSettings.error), logWarn = colorLog(loggingSettings.warn), logInfo = colorLog(loggingSettings.info), logNotice = colorLog(loggingSettings.notice), logLog = colorLog(loggingSettings.log), log = colorLog(loggingSettings.TAS), logCS = colorLog(loggingSettings.callstack), logCSA = colorLog(loggingSettings.callstack_async), registerCallstack = function(callstack,label){ var idx=_.findIndex(callstackRegistry,function(o){ return (_.difference(o.stack,callstack).length === _.difference(callstack,o.stack).length) && _.difference(o.stack,callstack).length === 0 && o.label === label; }); if(-1 === idx){ idx=callstackRegistry.length; callstackRegistry.push({ stack: callstack, label: label }); } return idx; }, setConfigOption = function(options){ var newconf =_.defaults(options,config); newconf.logging=_.defaults( (options && options.logging)||{}, config.logging ); config=newconf; }, debugMode = function(){ config.logging.debug=true; config.debugMode = true; }, getCallstack = function(){ var e = new Error('dummy'), stack = _.map(_.rest(e.stack.replace(/^[^\(]+?[\n$]/gm, '') .replace(/^\s+at\s+/gm, '') .replace(/^Object.<anonymous>\s*\(/gm, '{anonymous}()@') .split('\n')),function(l){ return l.replace(/\s+.*$/,''); }); return stack; }, logCallstackSub = function(cs){ var matches, csa; _.find(cs,function(line){ matches = line.match(/TAS_CALLSTACK_(\d+)/); if(matches){ csa=callstackRegistry[matches[1]]; logCSA( '===================='+(csa.label ? '> '+csa.label+' <' : '')+'===================='); logCallstackSub(csa.stack); return true; } logCS(line); return false; }); }, logCallstack = function(){ var cs; if(config.debugMode){ cs = getCallstack(); cs.shift(); log('==============================> CALLSTACK <=============================='); logCallstackSub(cs); log('========================================================================='); } }, wrapCallback = function (label, callback, context){ var callstack; if('function' === typeof label){ context=callback; callback=label; label=undefined; } if(!config.debugMode){ return (function(cb,ctx){ return function(){ cb.apply(ctx||{},arguments); }; }(callback,context)); } callstack = getCallstack(); callstack.shift(); return (function(cb,ctx,cs,lbl){ var ctxref=registerCallstack(cs,lbl); /*jshint -W054 */ return new Function('cb','ctx','TASlog', "return function TAS_CALLSTACK_"+ctxref+"(){"+ "TASlog('Entering: '+(cb.name||'(anonymous function)'));"+ "cb.apply(ctx||{},arguments);"+ "TASlog('Exiting: '+(cb.name||'(anonymous function)'));"+ "};")(cb,ctx,log); /*jshint +W054 */ }(callback,context,callstack,label)); }, prepareUpdate = function( attribute, value ){ queuedUpdates[attribute]=value; }, applyQueuedUpdates = function() { setAttrs(queuedUpdates); queuedUpdates = {}; }, namesFromArgs = function(args,base){ return _.chain(args) .reduce(function(memo,attr){ if('string' === typeof attr) { memo.push(attr); } else if(_.isArray(args) || _.isArguments(args)){ memo = namesFromArgs(attr,memo); } return memo; },(_.isArray(base) && base) || []) .uniq() .value(); }, addId = function(obj,value){ Object.defineProperty(obj,'id',{ value: value, writeable: false, enumerable: false }); }, addProp = function(obj,prop,value,fullname){ (function(){ var pname=(_.contains(['S','F','I','D'],prop) ? '_'+prop : prop), full_pname = fullname || prop, pvalue=value; _.each(['S','I','F'],function(p){ if( !_.has(obj,p)){ Object.defineProperty(obj, p, { value: {}, enumerable: false, readonly: true }); } }); if( !_.has(obj,'D')){ Object.defineProperty(obj, 'D', { value: _.reduce(_.range(10),function(m,d){ Object.defineProperty(m, d, { value: {}, enumerable: true, readonly: true }); return m; },{}), enumerable: false, readonly: true }); } // Raw value Object.defineProperty(obj, pname, { enumerable: true, set: function(v){ if(v!==pvalue) { pvalue=v; prepareUpdate(full_pname,v); } }, get: function(){ return pvalue; } }); // string value Object.defineProperty(obj.S, pname, { enumerable: true, set: function(v){ var val=v.toString(); if(val !== pvalue) { pvalue=val; prepareUpdate(full_pname,val); } }, get: function(){ return pvalue.toString(); } }); // int value Object.defineProperty(obj.I, pname, { enumerable: true, set: function(v){ var val=parseInt(v,10) || 0; if(val !== pvalue){ pvalue=val; prepareUpdate(full_pname,val); } }, get: function(){ return parseInt(pvalue,10) || 0; } }); // float value Object.defineProperty(obj.F, pname, { enumerable: true, set: function(v){ var val=parseFloat(v) || 0; if(val !== pvalue) { pvalue=val; prepareUpdate(full_pname,val); } }, get: function(){ return parseFloat(pvalue) || 0; } }); _.each(_.range(10),function(d){ Object.defineProperty(obj.D[d], pname, { enumerable: true, set: function(v){ var val=(parseFloat(v) || 0).toFixed(d); if(val !== pvalue){ pvalue=val; prepareUpdate(full_pname,val); } }, get: function(){ return (parseFloat(pvalue) || 0).toFixed(d); } }); }); }()); }, repeating = function( section ) { return (function(s){ var sectionName = s, attrNames = [], fieldNames = [], operations = [], after = [], repAttrs = function TAS_Repeating_Attrs(){ attrNames = namesFromArgs(arguments,attrNames); return this; }, repFields = function TAS_Repeating_Fields(){ fieldNames = namesFromArgs(arguments,fieldNames); return this; }, repReduce = function TAS_Repeating_Reduce(func, initial, final, context) { operations.push({ type: 'reduce', func: (func && _.isFunction(func) && func) || _.noop, memo: (_.isUndefined(initial) && 0) || initial, final: (final && _.isFunction(final) && final) || _.noop, context: context || {} }); return this; }, repMap = function TAS_Repeating_Map(func, final, context) { operations.push({ type: 'map', func: (func && _.isFunction(func) && func) || _.noop, final: (final && _.isFunction(final) && final) || _.noop, context: context || {} }); return this; }, repEach = function TAS_Repeating_Each(func, final, context) { operations.push({ type: 'each', func: (func && _.isFunction(func) && func) || _.noop, final: (final && _.isFunction(final) && final) || _.noop, context: context || {} }); return this; }, repTap = function TAS_Repeating_Tap(final, context) { operations.push({ type: 'tap', final: (final && _.isFunction(final) && final) || _.noop, context: context || {} }); return this; }, repAfter = function TAS_Repeating_After(callback,context) { after.push({ callback: (callback && _.isFunction(callback) && callback) || _.noop, context: context || {} }); return this; }, repExecute = function TAS_Repeating_Execute(callback,context){ var rowSet = {}, attrSet = {}, fieldIds = [], fullFieldNames = []; repAfter(callback,context); // call each operation per row. // call each operation's final getSectionIDs("repeating_"+sectionName,function(ids){ fieldIds = ids; fullFieldNames = _.reduce(fieldIds,function(memo,id){ return memo.concat(_.map(fieldNames,function(name){ return 'repeating_'+sectionName+'_'+id+'_'+name; })); },[]); getAttrs( _.uniq(attrNames.concat(fullFieldNames)), function(values){ _.each(attrNames,function(aname){ if(values.hasOwnProperty(aname)){ addProp(attrSet,aname,values[aname]); } }); rowSet = _.reduce(fieldIds,function(memo,id){ var r={}; addId(r,id); _.each(fieldNames,function(name){ var fn = 'repeating_'+sectionName+'_'+id+'_'+name; addProp(r,name,values[fn],fn); }); memo[id]=r; return memo; },{}); _.each(operations,function(op){ var res; switch(op.type){ case 'tap': _.bind(op.final,op.context,rowSet,attrSet)(); break; case 'each': _.each(rowSet,function(r){ _.bind(op.func,op.context,r,attrSet,r.id,rowSet)(); }); _.bind(op.final,op.context,rowSet,attrSet)(); break; case 'map': res = _.map(rowSet,function(r){ return _.bind(op.func,op.context,r,attrSet,r.id,rowSet)(); }); _.bind(op.final,op.context,res,rowSet,attrSet)(); break; case 'reduce': res = op.memo; _.each(rowSet,function(r){ res = _.bind(op.func,op.context,res,r,attrSet,r.id,rowSet)(); }); _.bind(op.final,op.context,res,rowSet,attrSet)(); break; } }); // finalize attrs applyQueuedUpdates(); _.each(after,function(op){ _.bind(op.callback,op.context)(); }); }); }); }; return { attrs: repAttrs, attr: repAttrs, column: repFields, columns: repFields, field: repFields, fields: repFields, reduce: repReduce, inject: repReduce, foldl: repReduce, map: repMap, collect: repMap, each: repEach, forEach: repEach, tap: repTap, 'do': repTap, after: repAfter, last: repAfter, done: repAfter, execute: repExecute, go: repExecute, run: repExecute }; }(section)); }, repeatingSimpleSum = function(section, field, destination){ repeating(section) .attr(destination) .field(field) .reduce(function(m,r){ return m + (r.F[field]); },0,function(t,r,a){ a[destination].S=t; }) .execute(); }; console.log('%c•.¸¸.•*´¨`*•.¸¸.•*´¨`*•.¸ The Aaron Sheet v'+version+' ¸.•*´¨`*•.¸¸.•*´¨`*•.¸¸.•','background: linear-gradient(to right,green,white,white,green); color:black;text-shadow: 0 0 8px white;'); console.log('%c•.¸¸.•*´¨`*•.¸¸.•*´¨`*•.¸ Last update: '+(new Date(lastUpdate*1000))+' ¸.•*´¨`*•.¸¸.•*´¨`*•.¸¸.•','background: linear-gradient(to right,green,white,white,green); color:black;text-shadow: 0 0 8px white;'); return { /* Repeating Sections */ repeatingSimpleSum: repeatingSimpleSum, repeating: repeating, /* Configuration */ config: setConfigOption, /* Debugging */ callback: wrapCallback, callstack: logCallstack, debugMode: debugMode, _fn: wrapCallback, /* Logging */ debug: logDebug, error: logError, warn: logWarn, info: logInfo, notice: logNotice, log: logLog }; }()); /* ---- END: TheAaronSheet.js ---- */ on('change:repeating_equipment', function(){ TAS.repeating('equipment') .attrs('totalequipmentweight','totalequipmentcost','summary') .fields('equipmentname','equipmentquantity','equipmentweight','equipmenttotalweight','equipmentcost','equipmenttotalcost') .reduce(function(m,r){ m.equipmentweight+=(r.F.equipmentweight*r.I.equipmentquantity); r.D[3].equipmenttotalweight=(r.F.equipmentweight*r.I.equipmentquantity); m.equipmentcost+=(r.F.equipmentcost*r.I.equipmentquantity); r.D[2].equipmenttotalcost=(r.F.equipmentcost*r.I.equipmentquantity); m.desc.push(r.equipmentname+(r.I.equipmentquantity>1 ? ' (x'+r.S.equipmentquantity+')' : '')); return m; },{equipmentweight:0,equipmentcost:0, desc: []},function(m,r,a){ a.summary=m.desc.join(', '); a.D[3].totalequipmentweight=m.equipmentweight; a.D[2].totalequipmentcost=m.equipmentcost; }) .execute(); }); /* Setup for when a character sheet gets opened for the first time. -Calc ability and ability mods as well as encumbrance. */ function StartingSetup(version, cversion, calc) { mod = version; console.log('/* ----------entering StartingSetup; sheetversion:' + version + ' cversion:' + cversion + ' calc:' + calc + '------------ */'); if ((version < cversion) || (isNaN(version)) || (calc == 1)) { mod = cversion; getAttrs(["str", "str-mod", "str-base", "str-misc", "str-equi", "str-temp", "str-action", "encumbrstr", "dex", "dex-mod", "dex-base", "dex-misc", "dex-equi", "dex-temp", "dex-action", "con", "con-mod", "con-base", "con-misc", "con-equi", "con-temp", "con-action", "int", "int-mod", "int-base", "int-misc", "int-equi", "int-temp", "int-action", "wis", "wis-mod", "wis-base", "wis-misc", "wis-equi", "wis-temp", "wis-action", "cha", "cha-mod", "cha-base", "cha-misc", "cha-equi", "cha-temp", "cha-action", "recalc"], function(values){ strtempvar = (parseInt(values["str-base"],10) + parseInt(values["str-misc"],10) + parseInt(values["str-equi"],10) + parseInt(values["str-temp"],10) + parseInt(values["str-action"],10)); dextempvar = (parseInt(values["dex-base"],10) + parseInt(values["dex-misc"],10) + parseInt(values["dex-equi"],10) + parseInt(values["dex-temp"],10) + parseInt(values["dex-action"],10)) contempvar = (parseInt(values["con-base"],10) + parseInt(values["con-misc"],10) + parseInt(values["con-equi"],10) + parseInt(values["con-temp"],10) + parseInt(values["con-action"],10)) inttempvar = (parseInt(values["int-base"],10) + parseInt(values["int-misc"],10) + parseInt(values["int-equi"],10) + parseInt(values["int-temp"],10) + parseInt(values["int-action"],10)) wistempvar = (parseInt(values["wis-base"],10) + parseInt(values["wis-misc"],10) + parseInt(values["wis-equi"],10) + parseInt(values["wis-temp"],10) + parseInt(values["wis-action"],10)) chatempvar = (parseInt(values["cha-base"],10) + parseInt(values["cha-misc"],10) + parseInt(values["cha-equi"],10) + parseInt(values["cha-temp"],10) + parseInt(values["cha-action"],10)) setAttrs({ str: strtempvar, "str-mod": Math.floor((strtempvar / 2) - 5), "encumbrstr": (1 - Math.round((Math.abs(strtempvar - 10) / ((strtempvar - 10)- 0.01) + 1) / 2)) * strtempvar * 10 + (Math.round((Math.abs(strtempvar - 10) / ((strtempvar - 10) - 0.01) + 1) / 2)) * (200 - (Math.round((Math.abs((strtempvar % 5) - 1) / (((strtempvar % 5) - 1) - 0.01) + 1) / 2)) * (15 * (1 - Math.round((Math.abs((strtempvar % 5) - 1) / (((strtempvar % 5) - 1) - 0.01) + 1) / 2)) + 15 * (1 - Math.round((Math.abs((strtempvar % 5) - 2) / (((strtempvar % 5) - 2) - 0.01) + 1) / 2)) + 20 * (1 - Math.round((Math.abs((strtempvar % 5) - 3) / (((strtempvar % 5) - 3) - 0.01) + 1) / 2)) + 25 * (1 - Math.round((Math.abs((strtempvar % 5) - 4) / (((strtempvar % 5) - 4) - 0.01) + 1) / 2)) + 25 * (1 - Math.round((Math.abs((strtempvar % 5) - 5) / (((strtempvar % 5) - 5) - 0.01) + 1) / 2)))) * Math.pow(2,(Math.ceil(strtempvar / 5) - 3)), dex: dextempvar, "dex-mod": Math.floor((dextempvar / 2) - 5), con: contempvar, "con-mod": Math.floor((contempvar / 2) - 5), int: inttempvar, "int-mod": Math.floor((inttempvar / 2) - 5), wis: wistempvar, "wis-mod": Math.floor((wistempvar / 2) - 5), cha: chatempvar, "cha-mod": Math.floor((chatempvar / 2) - 5), recalc: 0 }); }); } console.log('/* ----------leaving StartingSetup; mod:' + mod + '------------ */'); setAttrs({ character_sheet: "D&D3.5 v2."+mod }); return mod; } // <!---- Run the setup if the sheet is opened or the recalc box is clicked ----> on("sheet:opened change:recalc", function() { getAttrs(["sheetversion", "currentsheetversion", "recalc"], function(values) { setAttrs({ sheetversion: StartingSetup(parseFloat(values.sheetversion), parseFloat(values.currentsheetversion), parseInt(values.recalc,10)) }); }); }); // <!---- Do these for each stat ----> on("sheet:opened change:str-base change:str-misc change:str-equi change:str-temp change:str-action", function() { getAttrs(["str", "str-base", "str-misc", "str-equi", "str-temp", "str-action"], function(values) { setAttrs({ str: (parseInt(values["str-base"],10) + parseInt(values["str-misc"],10) + parseInt(values["str-equi"],10) + parseInt(values["str-temp"],10) + parseInt(values["str-action"],10)) }); }); }); on("change:str", function() { getAttrs(["str", "encumbrstr"], function(values) { setAttrs({ "str-mod": Math.floor((parseInt(values.str,10) / 2) - 5), "encumbrstr": (1 - Math.round((Math.abs(parseInt(values.str,10) - 10) / ((parseInt(values.str,10) - 10)- 0.01) + 1) / 2)) * parseInt(values.str,10) * 10 + (Math.round((Math.abs(parseInt(values.str,10) - 10) / ((parseInt(values.str,10) - 10) - 0.01) + 1) / 2)) * (200 - (Math.round((Math.abs((parseInt(values.str,10) % 5) - 1) / (((parseInt(values.str,10) % 5) - 1) - 0.01) + 1) / 2)) * (15 * (1 - Math.round((Math.abs((parseInt(values.str,10) % 5) - 1) / (((parseInt(values.str,10) % 5) - 1) - 0.01) + 1) / 2)) + 15 * (1 - Math.round((Math.abs((parseInt(values.str,10) % 5) - 2) / (((parseInt(values.str,10) % 5) - 2) - 0.01) + 1) / 2)) + 20 * (1 - Math.round((Math.abs((parseInt(values.str,10) % 5) - 3) / (((parseInt(values.str,10) % 5) - 3) - 0.01) + 1) / 2)) + 25 * (1 - Math.round((Math.abs((parseInt(values.str,10) % 5) - 4) / (((parseInt(values.str,10) % 5) - 4) - 0.01) + 1) / 2)) + 25 * (1 - Math.round((Math.abs((parseInt(values.str,10) % 5) - 5) / (((parseInt(values.str,10) % 5) - 5) - 0.01) + 1) / 2)))) * Math.pow(2,(Math.ceil(parseInt(values.str,10) / 5) - 3)) }); }); }); on("sheet:opened change:dex-base change:dex-misc change:dex-equi change:dex-temp change:dex-action", function() { getAttrs(["dex", "dex-base", "dex-misc", "dex-equi", "dex-temp", "dex-action"], function(values) { setAttrs({ dex: (parseInt(values["dex-base"],10) + parseInt(values["dex-misc"],10) + parseInt(values["dex-equi"],10) + parseInt(values["dex-temp"],10) + parseInt(values["dex-action"],10)) }); }); }); on("change:dex", function() { getAttrs(["dex", "dex-mod"], function(values) { setAttrs({ "dex-mod": Math.floor((parseInt(values.dex,10) / 2) - 5) }); }); }); on("sheet:opened change:con-base change:con-misc change:con-equi change:con-temp change:con-action", function() { getAttrs(["con", "con-base", "con-misc", "con-equi", "con-temp", "con-action"], function(values) { setAttrs({ con: (parseInt(values["con-base"],10) + parseInt(values["con-misc"],10) + parseInt(values["con-equi"],10) + parseInt(values["con-temp"],10) + parseInt(values["con-action"],10)) }); }); }); on("change:con", function() { getAttrs(["con", "con-mod"], function(values) { setAttrs({ "con-mod": Math.floor((parseInt(values.con,10) / 2) - 5) }); }); }); on("sheet:opened change:int-base change:int-misc change:int-equi change:int-temp change:int-action", function() { getAttrs(["int", "int-base", "int-misc", "int-equi", "int-temp", "int-action"], function(values) { setAttrs({ int: (parseInt(values["int-base"],10) + parseInt(values["int-misc"],10) + parseInt(values["int-equi"],10) + parseInt(values["int-temp"],10) + parseInt(values["int-action"],10)) }); }); }); on("change:int", function() { getAttrs(["int", "int-mod"], function(values) { setAttrs({ "int-mod": Math.floor((parseInt(values.int,10) / 2) - 5) }); }); }); on("sheet:opened change:wis-base change:wis-misc change:wis-equi change:wis-temp change:wis-action", function() { getAttrs(["wis", "wis-base", "wis-misc", "wis-equi", "wis-temp", "wis-action"], function(values) { setAttrs({ wis: (parseInt(values["wis-base"],10) + parseInt(values["wis-misc"],10) + parseInt(values["wis-equi"],10) + parseInt(values["wis-temp"],10) + parseInt(values["wis-action"],10)) }); }); }); on("change:wis", function() { getAttrs(["wis", "wis-mod"], function(values) { setAttrs({ "wis-mod": Math.floor((parseInt(values.wis,10) / 2) - 5) }); }); }); on("sheet:opened change:cha-base change:cha-misc change:cha-equi change:cha-temp change:cha-action", function() { getAttrs(["cha", "cha-base", "cha-misc", "cha-equi", "cha-temp", "cha-action"], function(values) { setAttrs({ cha: (parseInt(values["cha-base"],10) + parseInt(values["cha-misc"],10) + parseInt(values["cha-equi"],10) + parseInt(values["cha-temp"],10) + parseInt(values["cha-action"],10)) }); }); }); on("change:cha", function() { getAttrs(["cha", "cha-mod"], function(values) { setAttrs({ "cha-mod": Math.floor((parseInt(values.cha,10) / 2) - 5) }); }); }); /* ======== NPC STATS */ on("change:npcstr", function() { getAttrs(["npcstr", "npcstr-mod"], function(values) { setAttrs({ "npcstr-mod": Math.floor((parseInt(values.npcstr,10) / 2) - 5), }); }); }); on("change:npcdex", function() { getAttrs(["npcdex", "npcdex-mod"], function(values) { setAttrs({ "npcdex-mod": Math.floor((parseInt(values.npcdex,10) / 2) - 5) }); }); }); on("change:npccon", function() { getAttrs(["npccon", "npccon-mod"], function(values) { setAttrs({ "npccon-mod": Math.floor((parseInt(values.npccon,10) / 2) - 5) }); }); }); on("change:npcint", function() { getAttrs(["npcint", "npcint-mod"], function(values) { setAttrs({ "npcint-mod": Math.floor((parseInt(values.npcint,10) / 2) - 5) }); }); }); on("change:npcwis", function() { getAttrs(["npcwis", "npcwis-mod"], function(values) { setAttrs({ "npcwis-mod": Math.floor((parseInt(values.npcwis,10) / 2) - 5) }); }); }); on("change:npccha", function() { getAttrs(["npccha", "npccha-mod"], function(values) { setAttrs({ "npccha-mod": Math.floor((parseInt(values.npccha,10) / 2) - 5) }); }); }); // <!---- Copy weight from total equipment weight to total carried weight if wanted ----> on("change:totalequipmentweight change:equipmentweightcopy", function() { getAttrs(["totalequipmentweight", "equipmentweightcopy", "totalcarriedweight"], function(values) { setAttrs({ "totalcarriedweight": (parseInt(values.equipmentweightcopy,10) * parseFloat(values.totalequipmentweight)) + ((1 - parseInt(values.equipmentweightcopy,10)) * parseFloat(values.totalcarriedweight)) }); }); }); /* ====================================== VERSION MANAGEMENT ====================================== */ on('sheet:opened', () => { getAttrs(['code_version'], function (v) { let code_version = parseFloat(v['code_version']) || 0; console.log('Current sheet code version:' + code_version); versionator(code_version); }); }); const versionator = (code_version) => { if (code_version < 0.1) { repSpellsFix(0.1); } else { console.log('Current sheet code version:' + code_version); } }; const repSpellsFix = function (code_version) { // copy repeating_spells to repeating_spells11 const fields = ['spellused11','spellprep11', 'spellname11', 'spelllevel11', 'spellmacro11']; const getRepeatingName = (section, id, field) => `repeating_${section}_${id}_${field}`; getSectionIDs('repeating_spells', function (idarray) { //Get oldSectionID const fieldnames = idarray.reduce((arr, id) => { fields.forEach(field => arr.push(getRepeatingName('spells', id, field))); return arr; }, []); getAttrs([...fieldnames], function (v) { const update = {}; idarray.forEach(id => { const rowid = generateRowID(); fields.forEach(field => { const fieldvalue = v[getRepeatingName('spells', id, field)]; console.log(`${getRepeatingName('spells', id, field)} = ${fieldvalue}`); if (typeof fieldvalue !== 'undefined') update[getRepeatingName('spells11', rowid, field)] = fieldvalue; }); }); update.code_version = code_version; console.log(JSON.stringify(update)); setAttrs(update, { silent: true }, versionator(code_version)); }); }); }; // ====================================== on("change:autoCalcHP change:level1 change:level2 change:level3 change:level4 change:level5 change:level6 change:level7 change:level8 change:level9 change:level10", eventInfo => { debugger getAttrs(["autoCalcHP", "level1", "level2", "level3", "level4", "level5", "level6", "level7", "level8", "level9", "level10"], values => { if(values.autoCalcHP == 1){ setAttrs({ level : parseInt(values.level1, 10) + parseInt(values.level2, 10) + parseInt(values.level3, 10) + parseInt(values.level4, 10) + parseInt(values.level5, 10) + parseInt(values.level6, 10) + parseInt(values.level7, 10) + parseInt(values.level8, 10) + parseInt(values.level9, 10) + parseInt(values.level10, 10) }); } }); }); on("change:autoCalcHP change:hitdie1 change:hitdie2 change:hitdie3 change:hitdie4 change:hitdie5 change:hitdie6 change:hitdie7 change:hitdie8 change:hitdie9 change:hitdie10", eventInfo => { debugger getAttrs(["autoCalcHP", "hitdie1", "hitdie2", "hitdie3", "hitdie4", "hitdie5", "hitdie6", "hitdie7", "hitdie8", "hitdie9", "hitdie10"], values => { if(values.autoCalcHP == 1){ setAttrs({ hitdie : parseInt(values.hitdie1, 10) + parseInt(values.hitdie2, 10) + parseInt(values.hitdie3, 10) + parseInt(values.hitdie4, 10) + parseInt(values.hitdie5, 10) + parseInt(values.hitdie6, 10) + parseInt(values.hitdie7, 10) + parseInt(values.hitdie8, 10) + parseInt(values.hitdie9, 10) + parseInt(values.hitdie10, 10) }); } }); }); on("change:autoCalcHP change:hitpoint1 change:hitpoint2 change:hitpoint3 change:hitpoint4 change:hitpoint5 change:hitpoint6 change:hitpoint7 change:hitpoint8 change:hitpoint9 change:hitpoint10", eventInfo => { debugger getAttrs(["autoCalcHP", "hitpoint1", "hitpoint2", "hitpoint3", "hitpoint4", "hitpoint5", "hitpoint6", "hitpoint7", "hitpoint8", "hitpoint9", "hitpoint10"], values => { if(values.autoCalcHP == 1){ setAttrs({ hitpoint : parseInt(values.hitpoint1, 10) + parseInt(values.hitpoint2, 10) + parseInt(values.hitpoint3, 10) + parseInt(values.hitpoint4, 10) + parseInt(values.hitpoint5, 10) + parseInt(values.hitpoint6, 10) + parseInt(values.hitpoint7, 10) + parseInt(values.hitpoint8, 10) + parseInt(values.hitpoint9, 10) + parseInt(values.hitpoint10, 10) }); } }); }); on("change:hitdie1 change:skillPointLiv1 change:skillPointBonus1", eventInfo => { getAttrs(["hitdie1", "skillPointLiv1", "skillPointBonus1"], values => { setAttrs({ totSkillPoint1 : parseInt(values.hitdie1, 10) * (parseInt(values.skillPointLiv1, 10) + parseInt(values.skillPointBonus1, 10)) }); }); }); on("change:hitdie2 change:skillPointLiv2 change:skillPointBonus2", eventInfo => { getAttrs(["hitdie2", "skillPointLiv2", "skillPointBonus2"], values => { setAttrs({ totSkillPoint2 : parseInt(values.hitdie2, 10) * (parseInt(values.skillPointLiv2, 10) + parseInt(values.skillPointBonus2, 10)) }); }); }); on("change:hitdie3 change:skillPointLiv3 change:skillPointBonus3", eventInfo => { getAttrs(["hitdie3", "skillPointLiv3", "skillPointBonus3"], values => { setAttrs({ totSkillPoint3 : parseInt(values.hitdie3, 10) * (parseInt(values.skillPointLiv3, 10) + parseInt(values.skillPointBonus3, 10)) }); }); }); on("change:hitdie4 change:skillPointLiv4 change:skillPointBonus4", eventInfo => { getAttrs(["hitdie4", "skillPointLiv4", "skillPointBonus4"], values => { setAttrs({ totSkillPoint4 : parseInt(values.hitdie4, 10) * (parseInt(values.skillPointLiv4, 10) + parseInt(values.skillPointBonus4, 10)) }); }); }); on("change:hitdie5 change:skillPointLiv5 change:skillPointBonus5", eventInfo => { getAttrs(["hitdie5", "skillPointLiv5", "skillPointBonus5"], values => { setAttrs({ totSkillPoint5 : parseInt(values.hitdie5, 10) * (parseInt(values.skillPointLiv5, 10) + parseInt(values.skillPointBonus5, 10)) }); }); }); on("change:hitdie6 change:skillPointLiv6 change:skillPointBonus6", eventInfo => { getAttrs(["hitdie6", "skillPointLiv6", "skillPointBonus6"], values => { setAttrs({ totSkillPoint6 : parseInt(values.hitdie6, 10) * (parseInt(values.skillPointLiv6, 10) + parseInt(values.skillPointBonus6, 10)) }); }); }); on("change:hitdie7 change:skillPointLiv7 change:skillPointBonus7", eventInfo => { getAttrs(["hitdie7", "skillPointLiv7", "skillPointBonus7"], values => { setAttrs({ totSkillPoint7 : parseInt(values.hitdie7, 10) * (parseInt(values.skillPointLiv7, 10) + parseInt(values.skillPointBonus7, 10)) }); }); }); on("change:hitdie8 change:skillPointLiv8 change:skillPointBonus8", eventInfo => { getAttrs(["hitdie8", "skillPointLiv8", "skillPointBonus8"], values => { setAttrs({ totSkillPoint8 : parseInt(values.hitdie8, 10) * (parseInt(values.skillPointLiv8, 10) + parseInt(values.skillPointBonus8, 10)) }); }); }); on("change:hitdie9 change:skillPointLiv9 change:skillPointBonus9", eventInfo => { getAttrs(["hitdie9", "skillPointLiv9", "skillPointBonus9"], values => { setAttrs({ totSkillPoint9 : parseInt(values.hitdie9, 10) * (parseInt(values.skillPointLiv9, 10) + parseInt(values.skillPointBonus9, 10)) }); }); }); on("change:hitdie10 change:skillPointLiv10 change:skillPointBonus10", eventInfo => { getAttrs(["hitdie10", "skillPointLiv10", "skillPointBonus10"], values => { setAttrs({ totSkillPoint10 : parseInt(values.hitdie10, 10) * (parseInt(values.skillPointLiv10, 10) + parseInt(values.skillPointBonus10, 10)) }); }); }); on("change:totSkillPoint1 change:totSkillPoint2 change:totSkillPoint3 change:totSkillPoint4 change:totSkillPoint5 change:totSkillPoint6 change:totSkillPoint7 change:totSkillPoint8 change:totSkillPoint9 change:totSkillPoint10", eventInfo => { getAttrs(["totSkillPoint1", "totSkillPoint2", "totSkillPoint3", "totSkillPoint4", "totSkillPoint5", "totSkillPoint6", "totSkillPoint7", "totSkillPoint8", "totSkillPoint9", "totSkillPoint10"], values => { setAttrs({ totSkillPoint : parseInt(values.totSkillPoint1, 10) + parseInt(values.totSkillPoint2, 10) + parseInt(values.totSkillPoint3, 10) + parseInt(values.totSkillPoint4, 10) + parseInt(values.totSkillPoint5, 10) + parseInt(values.totSkillPoint6, 10) + parseInt(values.totSkillPoint7, 10) + parseInt(values.totSkillPoint8, 10) + parseInt(values.totSkillPoint9, 10) + parseInt(values.totSkillPoint10, 10) }); }); }); on("change:npcautoCalcHP change:npclevel1 change:npclevel2 change:npclevel3 change:npclevel4 change:npclevel5 change:npclevel6 change:npclevel7 change:npclevel8 change:npclevel9 change:npclevel10", eventInfo => { getAttrs(["npcautoCalcHP", "npclevel1", "npclevel2", "npclevel3", "npclevel4", "npclevel5", "npclevel6", "npclevel7", "npclevel8", "npclevel9", "npclevel10"], values => { if(values.npcautoCalcHP == 1){ setAttrs({ npclevel : parseInt(values.npclevel1, 10) + parseInt(values.npclevel2, 10) + parseInt(values.npclevel3, 10) + parseInt(values.npclevel4, 10) + parseInt(values.npclevel5, 10) + parseInt(values.npclevel6, 10) + parseInt(values.npclevel7, 10) + parseInt(values.npclevel8, 10) + parseInt(values.npclevel9, 10) + parseInt(values.npclevel10, 10) }); } }); }); on("change:npcautoCalcHP change:npchitdie1 change:npchitdie2 change:npchitdie3 change:npchitdie4 change:npchitdie5 change:npchitdie6 change:npchitdie7 change:npchitdie8 change:npchitdie9 change:npchitdie10", eventInfo => { getAttrs(["npcautoCalcHP", "npchitdie1", "npchitdie2", "npchitdie3", "npchitdie4", "npchitdie5", "npchitdie6", "npchitdie7", "npchitdie8", "npchitdie9", "npchitdie10"], values => { if(values.npcautoCalcHP == 1){ setAttrs({ npchitdie : parseInt(values.npchitdie1, 10) + parseInt(values.npchitdie2, 10) + parseInt(values.npchitdie3, 10) + parseInt(values.npchitdie4, 10) + parseInt(values.npchitdie5, 10) + parseInt(values.npchitdie6, 10) + parseInt(values.npchitdie7, 10) + parseInt(values.npchitdie8, 10) + parseInt(values.npchitdie9, 10) + parseInt(values.npchitdie10, 10) }); } }); }); on("change:npcautoCalcHP change:npchitpoint1 change:npchitpoint2 change:npchitpoint3 change:npchitpoint4 change:npchitpoint5 change:npchitpoint6 change:npchitpoint7 change:npchitpoint8 change:npchitpoint9 change:npchitpoint10", eventInfo => { getAttrs(["npcautoCalcHP", "npchitpoint1", "npchitpoint2", "npchitpoint3", "npchitpoint4", "npchitpoint5", "npchitpoint6", "npchitpoint7", "npchitpoint8", "npchitpoint9", "npchitpoint10"], values => { if(values.npcautoCalcHP == 1){ setAttrs({ npchitpoint : parseInt(values.npchitpoint1, 10) + parseInt(values.npchitpoint2, 10) + parseInt(values.npchitpoint3, 10) + parseInt(values.npchitpoint4, 10) + parseInt(values.npchitpoint5, 10) + parseInt(values.npchitpoint6, 10) + parseInt(values.npchitpoint7, 10) + parseInt(values.npchitpoint8, 10) + parseInt(values.npchitpoint9, 10) + parseInt(values.npchitpoint10, 10) }); } }); }); //divine on('clicked:resetDivineUsed', info => { var numLevel = 11; for(var i = 0; i < numLevel; i++){ resetSpellAttributePerLevel(i, 1, "spellused"); } }); on('clicked:resetDivinePrepared', info => { var numLevel = 11; for(var i = 0; i < numLevel; i++){ resetSpellAttributePerLevel(i, 1, "spellprep"); } }); on('clicked:printDivine', info => { var numLevel = 11; var availableSpellsPerLevel = new Map(); for(var i = 0; i < numLevel; i++){ printPerLevel(i, 1, "spellname", "spellused", "spellprep", "Divine Spells", "domain", availableSpellsPerLevel, numLevel, (used, prep) => prep && prep > used); } }); //arcane on('clicked:resetArcaneUsed', info => { var numLevel = 11; for(var i = 0; i < numLevel; i++){ resetSpellAttributePerLevel(i, 2, "spellused"); } }); on('clicked:resetArcanePrepared', info => { var numLevel = 11; for(var i = 0; i < numLevel; i++){ resetSpellAttributePerLevel(i, 2, "spellprep"); } }); on('clicked:printArcane', info => { var numLevel = 11; var availableSpellsPerLevel = new Map(); for(var i = 0; i < numLevel; i++){ printPerLevel(i, 2, "spellname", "spellused", "spellprep", "Arcane Spells", null, availableSpellsPerLevel, numLevel, (used, prep) => prep && prep > used); } }); on('clicked:printPower', info => { var numLevel = 10; var availableSpellsPerLevel = new Map(); for(var i = 1; i <= numLevel; i++){ printPerLevel(i, 3, "powername", "spellused", "spellprep", "Powers", null, availableSpellsPerLevel, numLevel, () => true); } }); on('clicked:printInvocation', info => { var numLevel = 10; var availableSpellsPerLevel = new Map(); for(var i = 1; i <= numLevel; i++){ printPerLevel(i, 4, "invocationname", "spellused", "spellprep", "Invocations", null, availableSpellsPerLevel, numLevel, () => true); } }); //maneuver on('clicked:resetUsedManeuver', info => { var numLevel = 10; for(var i = 1; i <= numLevel; i++){ resetSpellAttributePerLevel(i, 5, "maneuverused"); } }); on('clicked:resetGrantedManeuver', info => { var numLevel = 10; for(var i = 1; i <= numLevel; i++){ resetSpellAttributePerLevel(i, 5, "maneuvergranted"); } }); on('clicked:resetReadiedManeuver', info => { var numLevel = 10; for(var i = 1; i <= numLevel; i++){ resetSpellAttributePerLevel(i, 5, "maneuverreadied"); } }); //Spell Like Abilities on('clicked:resetSpellLikeUsed', info => { var numLevel = 11; for(var i = 0; i < numLevel; i++){ resetSpellAttributePerLevel(i, 6, "spellused"); } }); on('clicked:resetSpellLikePrepared', info => { var numLevel = 11; for(var i = 0; i < numLevel; i++){ resetSpellAttributePerLevel(i, 6, "spellprep"); } }); on('clicked:printSpellLike', info => { var numLevel = 1; var availableSpellsPerLevel = new Map(); for(var i = 1; i <= numLevel; i++){ printPerLevel(i, 6, "spellname", "spellused", "spellprep", "Spell like Abilities", null, availableSpellsPerLevel, numLevel, (used, prep) => prep && prep > used); } }); var resetSpellAttributePerLevel = function(level, section, attribute){ var repeatingElement = `repeating_spells${level}${section}`; var repeatingAttribute = `${attribute}${level}${section}`; getSectionIDsOrdered(repeatingElement, idarray => { for(var i = 0; i < idarray.length; i++) { setAttrs({ [repeatingElement + '_' + idarray[i] + '_' + repeatingAttribute] : "" }); } }); }; var printPerLevel = function(level, section, attributeName, attributeUsed, attributePrepared, spellType, attributeDomain, availableSpellsPerLevel, numLevel, printCondition){ var repeatingElement = `repeating_spells${level}${section}`; var repeatingAttributeName = `${attributeName}${level}${section}`; var repeatingAttributeUsed = `${attributeUsed}${level}${section}`; var repeatingAttributePrepared = `${attributePrepared}${level}${section}`; var repeatingAttributeDomain = `${attributeDomain}${level}${section}`; getSectionIDsOrdered(repeatingElement, idarray => { var idName = []; var idUsed = []; var idPrepared = []; var idDomain = []; for(var i = 0; i < idarray.length; i++) { idName.push(repeatingElement + '_' + idarray[i] + '_' + repeatingAttributeName); idUsed.push(repeatingElement + '_' + idarray[i] + '_' + repeatingAttributeUsed); idPrepared.push(repeatingElement + '_' + idarray[i] + '_' + repeatingAttributePrepared); idDomain.push(repeatingElement + '_' + idarray[i] + '_' + repeatingAttributeDomain); } var attributeList = [...idName, ...idUsed, ...idPrepared, ...idDomain]; getAttrs(attributeList , values => { var availableSpells = []; for(var i = 0; i < idName.length; i++ ){ if(printCondition(values[idUsed[i]], values[idPrepared[i]])){ var avaialble = values[idPrepared[i]] - values[idUsed[i]]; var domainFlag = ""; if(values[idDomain[i]] == 1){ domainFlag = " - D - "; } if(avaialble) { availableSpells.push(values[idName[i]] + domainFlag + " (" + avaialble + ")"); }else{ availableSpells.push(values[idName[i]] + domainFlag); } } } availableSpellsPerLevel.set(level, availableSpells); if(availableSpellsPerLevel.size == numLevel){ printRollTemplate(availableSpellsPerLevel, spellType); } }); }); }; var printRollTemplate = function(availableSpellsPerLevel, spellType){ var maxPerLevel = 15; var templateLevelPart = []; templateLevelPart.push("&{template:DnD35PrintSpell} {{name=@{character_name} }} {{type=" + spellType + " }}"); for(var i = 0; i <= availableSpellsPerLevel.size; i++){ var spellsList = availableSpellsPerLevel.get(i); if(spellsList && spellsList.length > 0){ templateLevelPart.push(" {{liv" + i + "=" + i + "}}"); for(var j = 0; j < spellsList.length && j < maxPerLevel; j++){ templateLevelPart.push(" {{liv" + i + "Name" + (j+1) + "=- " + spellsList[j] + "}}"); } if(spellsList.length > maxPerLevel){ templateLevelPart.push(" {{liv" + i + "More=" + (spellsList.length - maxPerLevel) + " more spells are available}}"); } } } callRollTemplate(templateLevelPart, null); } on('clicked:grantManeuver', info => { var manuversGranted = new Map(); var manuversGranteable = new Map(); var manuversGranteableId = new Map(); var manuversUsed = new Map(); var numLevel = 10; for(var i = 1; i <= numLevel; i++){ elaborateMavenuverPerLevel(i, manuversGranted, manuversUsed, manuversGranteable, manuversGranteableId, numLevel); } }); var elaborateMavenuverPerLevel = function(level, manuversGranted, manuversUsed, manuversGranteable, manuversGranteableId, numLevel){ var repeatingElement = `repeating_spells${level}5`; var readiedAttr = `maneuverreadied${level}5`; var grantedAttr = `maneuvergranted${level}5`; var usedAttr = `maneuverused${level}5`; var nameAttr = `maneuvername${level}5`; getSectionIDsOrdered(repeatingElement, idarray => { var idReadied = []; var idGranted = []; var idUsed = []; var idName = []; for(var i=0; i < idarray.length; i++) { //compose all dynamic Id of attributes 'Readied', 'Granted' and 'Used' idReadied[i] = repeatingElement + '_' + idarray[i] + '_' + readiedAttr; idGranted[i] = repeatingElement + '_' + idarray[i] + '_' + grantedAttr; idUsed[i] = repeatingElement + '_' + idarray[i] + '_' + usedAttr; idName[i] = repeatingElement + '_' + idarray[i] + '_' + nameAttr; } var attributeList = [...idReadied, ...idGranted, ...idUsed, ...idName]; getAttrs(attributeList , values => { var manuversGrantedLocal = []; var manuversUsedLocal = []; var manuversGranteableLocal = []; var manuversGranteableIdLocal = []; var levelDesc = ` (Lev. ${level})`; for( var [i,j,z,x] = [0, 0, 0, 0]; i < idGranted.length; i++){ //consider only readied elements if(values[idReadied[i]] == 1){ //IF the element is not used and already granted, can be granted if(values[idUsed[i]] != 1 && values[idGranted[i]] != 1){ manuversGranteableLocal[j] = values[idName[i]] + levelDesc; manuversGranteableIdLocal[j] = idGranted[i]; j++; }else{ if(values[idUsed[i]] == 1){ manuversUsedLocal[z] = values[idName[i]] + levelDesc; z++; }else{ manuversGrantedLocal[x] = values[idName[i]] + levelDesc; x++; } } } } manuversGranted.set(level, manuversGrantedLocal); manuversGranteable.set(level, manuversGranteableLocal); manuversGranteableId.set(level, manuversGranteableIdLocal); manuversUsed.set(level, manuversUsedLocal); if(manuversGranteable.size == numLevel){ callManeuverTemplate(manuversGranted, manuversUsed, manuversGranteable, manuversGranteableId); } }); }); }; var getSectionIDsOrdered = function (sectionName, callback) { 'use strict'; getAttrs([`_reporder_${sectionName}`], v => { getSectionIDs(sectionName, idArray => { let reporderArray = v[`_reporder_${sectionName}`] ? v[`_reporder_${sectionName}`].toLowerCase().split(',') : [], ids = [...new Set(reporderArray.filter(x => idArray.includes(x)).concat(idArray))]; callback(ids); }); }); }; var callManeuverTemplate = function (manuversGranted, manuversUsed, manuversGranteable, manuversGranteableId){ var allGranted = []; var allGranteable = []; var allGranteableId = []; var allUsed = []; for(var i = 1; i <= manuversGranted.size; i++){ allGranted.push(...manuversGranted.get(i)); allUsed.push(...manuversUsed.get(i)); allGranteable.push(...manuversGranteable.get(i)); allGranteableId.push(...manuversGranteableId.get(i)); } getAttrs(['maneuversreadied', 'maneuversreadied_init'] , values => { var allNewGranted = []; var allNewGrantedId = []; var error = ""; //If all maneuvers readied are grantable then the number of maneuver to be graned is eaqual to the attribute maneuversreadied_init, //otherwise only one maneuver is granted if(allGranteable.length > 0){ if(values.maneuversreadied == allGranteable.length){ for(var i = 0; i < values.maneuversreadied_init; i++){ getRandomElementAndRemove(allGranteable, allGranteableId, allNewGranted, allNewGrantedId); } }else{ if(values.maneuversreadied < allNewGranted.length){ error = 'Too many maneuvers selected (' + allNewGranted.join() + '): select only ' + values.maneuversreadied + ' meneuvers'; }else{ getRandomElementAndRemove(allGranteable, allGranteableId, allNewGranted, allNewGrantedId); } } }else{ if(values.maneuversreadied == allUsed.length){ error = 'All maneuvers are used, reset the usage'; }else{ error = 'No maneuvers readied avaiable'; } } for(var i = 0; i < allNewGranted.length; i++){ setAttrs({ [allNewGrantedId[i]] : 1 }); } var rollTemplateStringHeader = "&{template:DnD35ManeuverRoll} {{name=@{character_name} }} {{[[1d1]]}}"; var rollTemplateStringError = " {{error=" + error + "}}"; var rollTemplateStringGranted = createRepeatableStringTemplate("granted", allGranted, " No maneuvers granted"); var rollTemplateStringNewGranted = createRepeatableStringTemplate("newgranted", allNewGranted, " No maneuvers grantable"); var rollTemplateStringUsed = createRepeatableStringTemplate("used", allUsed, " No maneuvers used"); callRollTemplate([rollTemplateStringHeader, rollTemplateStringError, rollTemplateStringGranted, rollTemplateStringNewGranted, rollTemplateStringUsed], null); }); }; var getRandomElementAndRemove = function(allGranteable, allGranteableId, allNewGranted, allNewGrantedId){ var pos = Math.floor(Math.random() * allGranteable.length); allNewGranted.push(allGranteable[pos]); allNewGrantedId.push(allGranteableId[pos]); allGranteable.splice(pos, 1); allGranteableId.splice(pos, 1); }; var createRepeatableStringTemplate = function(key, values, defaultMsg){ var stringTemplate = ""; if(values.length == 0){ stringTemplate = " {{" + key + "1=" + defaultMsg + "}}"; }else{ for(var i = 0; i < values.length; i++){ stringTemplate += " {{" + key + (i+1) + "=- " + values[i] + "}}"; } } return stringTemplate; }; var callRollTemplate = function(rollTemplateStringPart, elabFunction){ startRoll(rollTemplateStringPart.join(""), (results) => { if(elabFunction){ elabFunction(results); } finishRoll(results.rollId); }); }; on("change:weapon1critmult change:weapon2critmult change:weapon3critmult change:weapon4critmult change:weapon5critmult change:weapon6critmult change:weapon7critmult change:weapon8critmult change:weapon9critmult change:weapon10critmult", (info) => { var index = info.triggerName.charAt(6); if(info.triggerName.charAt(7) == 0){ index = 10; } defineFieldToRepeat("", "weapon", index, "crit", info); }); on("change:repeating_weapons:weaponcritmult", (info) => { defineFieldToRepeat(info.sourceAttribute.replace("weaponcritmult", ""), "weapon", "", "crit", info); }); on("change:repeating_summons:summonsattack1critmult change:repeating_summons:summonsattack2critmult change:repeating_summons:summonsattack3critmult change:repeating_summons:summonsattack4critmult change:repeating_summons:summonsattack5critmult", (info) => { var starPos = info.triggerName.indexOf("summonsattack"); var index = info.triggerName.substring(starPos).charAt(13); defineFieldToRepeat(info.sourceAttribute.replace("summonsattack" + index +"critmult", ""), "summonsattack", index, "crit", info); }); on("change:npcattack1critmult change:npcattack2critmult change:npcattack3critmult" , (info) => { var index = info.triggerName.charAt(9); defineFieldToRepeat("", "npcattack", index, "crit", info); }); on('change:repeating_attacks:npcattackcritmult', (info) => { defineFieldToRepeat(info.sourceAttribute.replace("npcattackcritmult", ""), "npcattack", "", "crit", info); }); var defineFieldToRepeat = function(prefix, nameAttr, nWeapon, nameMacro, eventInfo) { updateDamageMacroField(`${prefix}${nameAttr}${nWeapon}${nameMacro}`, eventInfo); } var updateDamageMacroField = function(critMacro, eventInfo) { getAttrs([critMacro], values => { if(eventInfo.newValue > 1){ var fullMacro = repeatMacro(values[critMacro], eventInfo.newValue); setAttrs({ [critMacro] : fullMacro }); } }); } var repeatMacro = function(macro, times){ var startMacro = 0; var endMacro = macro.length; if(macro.trim().startsWith("(") ){ startMacro = 1; endMacro = macro.indexOf(")"); } var baseMacro = macro.substring(startMacro, endMacro); var fullMacro = ""; for(var i = 0; i < (times - 1); i++){ fullMacro += "(" + baseMacro + ") + "; } fullMacro = fullMacro.substring(0, fullMacro.length - 3); return fullMacro; } on("sheet:opened", function() { getAttrs(["weapon10critmult", "weapon9critmult", "weapon8critmult", "weapon7critmult", "weapon6critmult", "weapon5critmult", "weapon4critmult", "weapon3critmult", "weapon2critmult", "weapon1critmult"], function(values) { setAttrs({ weapon10critmult: values.weapon10critmult, weapon9critmult: values.weapon9critmult, weapon8critmult: values.weapon8critmult, weapon7critmult: values.weapon7critmult, weapon6critmult: values.weapon6critmult, weapon5critmult: values.weapon5critmult, weapon4critmult: values.weapon4critmult, weapon3critmult: values.weapon3critmult, weapon2critmult: values.weapon2critmult, weapon1critmult: values.weapon1critmult }); }); getAttrs(["npcattack3critmult", "npcattack2critmult", "npcattack1critmult"], function(values) { setAttrs({ npcattack3critmult: values.npcattack3critmult, npcattack2critmult: values.npcattack2critmult, npcattack1critmult: values.npcattack1critmult, }); }); getAttrs(["attackmode"], function(values) { if(values.attackmode == 0){ setAttrs({ attackmode: 1 }); } }); getAttrs(["criticmode"], function(values) { if(values.criticmode == 0){ setAttrs({ criticmode: 2 }); } }); getAttrs(["damagemode"], function(values) { if(values.damagemode == 0){ setAttrs({ damagemode: 1 }); } }); }); var bonusAttackList = new Map(); var bonusDamageList = new Map(); on("sheet:opened", function() { bonusAttackList.set("global bonus", "@{globalAttackBonus}[Global]"); bonusDamageList.set("global damage", "@{globalDamageBonus}[Global]"); bonusDamageList.set("global variable damage", "@{globalVariableDamageBonus}[Var. Global]"); bonusAttackList.set("flank", "@{flankEnabled}[Flank]"); bonusAttackList.set("higher ground", "@{higherGroundEnabled}[H. Gr.]"); bonusAttackList.set("tight space", "@{tightSpaceEnabled}[T. Sp.]"); bonusAttackList.set("no proficiency", "@{noProficiency}[No Pr.]"); bonusAttackList.set("range increment", "@{rangeIncrement}[R. Inc.]"); bonusAttackList.set("primary hand", "@{twoWeaponsEnabled}*@{primaryHandAttackBonus}[Pr. Ha.]"); bonusAttackList.set("off hand", "@{twoWeaponsEnabled}*@{offHandAttackBonus}[Off Ha.]"); bonusAttackList.set("flurry blows", "@{flurryBlowsEnabled}*@{flurryBlowsAttackBonus}[Flurry]"); bonusAttackList.set("rapid shot", "@{rapidShotEnabled}*@{rapidShotAttackBonus}[Rapis]"); bonusAttackList.set("manyshot", "@{manyShotEnabled}*@{manyShotAttackBonus}[Many]"); bonusAttackList.set("multiattack", "@{multiattackEnabled}*@{multiattackAttackBonus}[Multi]"); bonusAttackList.set("power attack", "@{powerAttackAttackBonus}[Pow. Att.]"); bonusDamageList.set("power attack light", "@{lightDamageBonus}[Pow. Att.]"); bonusDamageList.set("power attack one hand", "@{oneHandDamageBonus}[Pow. Att.]"); bonusDamageList.set("power attack two hand", "@{twoHandDamageBonus}[Pow. Att.]"); bonusAttackList.set("fighting defensively", "@{fightingDefensivelyEnabled}*@{fightingDefensivelyAttackBonus}[Fi. De.]"); bonusDamageList.set("fighting defensively", "@{fightingDefensivelyEnabled}*@{fightingDefensivelyDamageBonus}[Fi. De.]"); bonusAttackList.set("combat expertiseEnabled", "@{combatExpertiseEnabled}*@{combatExpertiseAttackBonus}[Co. Ex.]"); bonusDamageList.set("combat expertiseEnabled", "@{combatExpertiseEnabled}*@{combatExpertiseDamageBonus}[Co. Ex.]"); bonusAttackList.set("bardic music", "@{bardicMusicAttackBonus}[Music]"); bonusDamageList.set("bardic music", "@{bardicMusicDamageBonus}[Music]"); bonusDamageList.set("sneak damage", "@{sneakDamageEnabled}*@{sneakDamage}[Sneak]"); bonusDamageList.set("sudden damage", "@{suddenDamageEnabled}*@{suddenDamage}[Sudden]"); bonusDamageList.set("skirmish damage", "@{skirmishEnabled}*@{skirmishDamage}[Skirmish]"); bonusAttackList.set("smite evil", "@{smiteEvilAttackBonus}[Smite]"); bonusDamageList.set("smite evil", "@{smiteEvilDamageBonus}[Smite]"); bonusAttackList.set("spells bonus", "@{spellsAttackBonus}[Spells]"); bonusDamageList.set("spells damage", "@{spellsDamageBonus}[Spells]"); bonusDamageList.set("spells variable damage", "@{spellsVariableDamageBonus}[Var. Spells]"); bonusAttackList.set("powers bonus", "@{powersAttackBonus}[Powers]"); bonusDamageList.set("powers damage", "@{powersDamageBonus}[Powers]"); bonusDamageList.set("powers variable damage", "@{powersVariableDamageBonus}[Var. Powers]"); bonusAttackList.set("maneuvers/stances bonus", "@{maneuversStancesAttackBonus}[Man./Sta.]"); bonusDamageList.set("maneuvers/stances damage", "@{maneuversStancesDamageBonus}[Man./Sta.]"); bonusDamageList.set("maneuvers/stances variable damage", "@{maneuversStancesVariableDamageBonus}[Var. Man./Sta.]"); bonusAttackList.set("feats bonus", "@{featsAttackBonus}[Feats]"); bonusDamageList.set("feats damage", "@{featsDamageBonus}[Feats]"); bonusDamageList.set("feats variable damage", "@{featsVariableDamageBonus}[Conditions]"); bonusAttackList.set("conditions bonus", "@{totalAttackConditionsBonus}[Conditions]"); bonusDamageList.set("conditions damage", "@{totalDamageConditionsBonus}[Conditions]"); }); on("clicked:weapon1singleattackaction clicked:weapon2singleattackaction clicked:weapon3singleattackaction clicked:weapon4singleattackaction clicked:weapon5singleattackaction clicked:weapon6singleattackaction clicked:weapon7singleattackaction clicked:weapon8singleattackaction clicked:weapon9singleattackaction clicked:weapon10singleattackaction", info => { var index = info.triggerName.charAt(14); if(info.triggerName.charAt(15) == 0){ index = 10; } loadActionAttributes("", index, "singleAttack"); }); on("clicked:repeating_weapons:weaponsingleattackaction", info => { loadActionAttributes(info.triggerName.substring(8, info.triggerName.indexOf("weaponsingleattackaction")), "", "singleAttack"); }); on("clicked:weapon1attackaction clicked:weapon2attackaction clicked:weapon3attackaction clicked:weapon4attackaction clicked:weapon5attackaction clicked:weapon6attackaction clicked:weapon7attackaction clicked:weapon8attackaction clicked:weapon9attackaction clicked:weapon10attackaction", info => { var index = info.triggerName.charAt(14); if(info.triggerName.charAt(15) == 0){ index = 10; } loadActionAttributes("", index, "singleAttackAndDamage"); }); on("clicked:repeating_weapons:weaponattackaction", info => { loadActionAttributes(info.triggerName.substring(8, info.triggerName.indexOf("weaponattackaction")), "", "singleAttackAndDamage"); }); on("clicked:weapon1fullattackaction clicked:weapon2fullattackaction clicked:weapon3fullattackaction clicked:weapon4fullattackaction clicked:weapon5fullattackaction clicked:weapon6fullattackaction clicked:weapon7fullattackaction clicked:weapon8fullattackaction clicked:weapon9fullattackaction clicked:weapon10fullattackaction", info => { var index = info.triggerName.charAt(14); if(info.triggerName.charAt(15) == 0){ index = 10; } loadActionAttributes("", index, "fullAttack"); }); on("clicked:repeating_weapons:weaponfullattackaction", info => { loadActionAttributes(info.triggerName.substring(8, info.triggerName.indexOf("weaponfullattackaction")), "", "fullAttack"); }); on("clicked:weapon1damagerollaction clicked:weapon2damagerollaction clicked:weapon3damagerollaction clicked:weapon4damagerollaction clicked:weapon5damagerollaction clicked:weapon6damagerollaction clicked:weapon7damagerollaction clicked:weapon8damagerollaction clicked:weapon9damagerollaction clicked:weapon10damagerollaction", info => { var index = info.triggerName.charAt(14); if(info.triggerName.charAt(15) == 0){ index = 10; } loadActionAttributes("", index, "damage"); }); on("clicked:repeating_weapons:weapondamagerollaction", info => { loadActionAttributes(info.triggerName.substring(8, info.triggerName.indexOf("weapondamagerollaction")), "", "damage"); }); on("clicked:weapon1criticrollaction clicked:weapon2criticrollaction clicked:weapon3criticrollaction clicked:weapon4criticrollaction clicked:weapon5criticrollaction clicked:weapon6criticrollaction clicked:weapon7criticrollaction clicked:weapon8criticrollaction clicked:weapon9criticrollaction clicked:weapon10criticrollaction", info => { var index = info.triggerName.charAt(14); if(info.triggerName.charAt(15) == 0){ index = 10; } loadActionAttributes("", index, "criticDamage"); }); on("clicked:repeating_weapons:weaponcriticrollaction", info => { loadActionAttributes(info.triggerName.substring(8, info.triggerName.indexOf("weaponcriticrollaction")), "", "criticDamage"); }); var loadActionAttributes = function(prefix, index, templateType) { var weaponCategory = `${prefix}weapon${index}category`; var weaponHand = `${prefix}weapon${index}hand`; getAttrs(["attackmode", "criticmode", "damagemode"], (values) => { var attackMode = values["attackmode"]; var criticMode = values["criticmode"]; var damageMode = values["damagemode"]; var templateInfo = decodeTemplate(prefix, index, templateType, values["attackmode"], values["criticmode"], values["damagemode"]); getAttrs([weaponCategory, weaponHand, "globalBonusEnabled", "generalBonusEnabled", "twoWeaponsMultiattackBonusEnabled", "powerAttackBonusEnabled", "fightingDefensivelyCombatExpertiseBonusEnabled", "bardicMusicBonusEnabled", "rageBonusEnabled", "sneakSuddenSkirmishBonusEnabled", "smiteEvilBonusEnabled", "spellsBonusEnabled", "powersBonusEnabled", "maneuversStancesBonusEnabled", "featsBonusEnabled", "conditionsBonusEnabled", "rapidShotEnabled", "manyShotEnabled", "flurryBlowsEnabled", "monkLevel", "spellsNumAttackBonus", "powersNumAttackBonus", "maneuversStancesNumAttackBonus", "featsNumAttackBonus", "bab", "autocalculateFullAttack", templateInfo.get("templateName"), `${prefix}weapon${index}critmult`], function(values) { prepareNewTemplate(templateInfo, prefix, index, criticMode, damageMode, values, weaponCategory); }); }); } var decodeTemplate = function (prefix, index, templateType, attackMode, criticMode, damageMode){ var templateName = ""; var macroToReplaceName = []; var macroCalulator = []; var fullAttack = false; switch(templateType) { case "singleAttack": templateName = `${prefix}weapon${index}singleattackmacro`; macroToReplaceName = [`weapon${index}attackcalc`]; macroCalulator = [calculateMacroAttack]; break; case "singleAttackAndDamage": if(damageMode == 1) { if(criticMode == 2) { templateName = `${prefix}weapon${index}attackmacro`; macroToReplaceName = [`weapon${index}attackcalc`, `weapon${index}damage`, `weapon${index}crit`]; } else if(criticMode == 3) { templateName = `${prefix}weapon${index}attackmacrosinglesinglemultiplyunited`; macroToReplaceName = [`weapon${index}attackcalc`, `weapon${index}damage`, `weapon${index}critmultiplyunited`]; } else if(criticMode == 4) { templateName = `${prefix}weapon${index}attackmacrosinglecustomunited`; macroToReplaceName = [`weapon${index}attackcalc`, `weapon${index}damage`, `weapon${index}critcustomunited`]; } } else if(damageMode == 2) { if(criticMode == 2) { templateName = `${prefix}weapon${index}attackmacrosinglererollsplitted`; macroToReplaceName = [`weapon${index}attackcalc`, `weapon${index}damagesplitted`, `weapon${index}critrerollsplitted`]; } else if(criticMode == 3) { templateName = `${prefix}weapon${index}attackmacrosinglemultiplysplitted`; macroToReplaceName = [`weapon${index}attackcalc`, `weapon${index}damagesplitted`, `weapon${index}critmultiplysplitted`]; } else if(criticMode == 4) { templateName = `${prefix}weapon${index}attackmacrosinglecustomsplitted`; macroToReplaceName = [`weapon${index}attackcalc`, `weapon${index}damagesplitted`, `weapon${index}critcustomsplitted`]; } } macroCalulator = [calculateMacroAttack, calculateMacroDamage, calculateMacroCrit]; break; case "fullAttack": if(attackMode == 1) { templateName = `${prefix}weapon${index}fullattackmacroseparate`; macroToReplaceName = [`weapon${index}attackcalc`]; } else if(attackMode == 2) { if(damageMode == 1) { if(criticMode == 2) { templateName = `${prefix}weapon${index}fullattackmacro`; macroToReplaceName = [`weapon${index}attackcalc`, `weapon${index}damage`, `weapon${index}crit`]; } else if(criticMode == 3) { templateName = `${prefix}weapon${index}fullattackmacrosinglemultiplyunited`; macroToReplaceName = [`weapon${index}attackcalc`, `weapon${index}damage`, `weapon${index}critmultiplyunited`]; } else if(criticMode == 4) { templateName = `${prefix}weapon${index}fullattackmacrosinglecustomunited`; macroToReplaceName = [`weapon${index}attackcalc`, `weapon${index}damage`, `weapon${index}critcustomunited`]; } } else if(damageMode == 2) { if(criticMode == 2) { templateName = `${prefix}weapon${index}fullattackmacrosinglererollsplitted`; macroToReplaceName = [`weapon${index}attackcalc`, `weapon${index}damagesplitted`, `weapon${index}critrerollsplitted`]; } else if(criticMode == 3) { templateName = `${prefix}weapon${index}fullattackmacrosinglemultiplysplitted`; macroToReplaceName = [`weapon${index}attackcalc`, `weapon${index}damagesplitted`, `weapon${index}critmultiplysplitted`]; } else if(criticMode == 4) { templateName = `${prefix}weapon${index}fullattackmacrosinglecustomsplitted`; macroToReplaceName = [`weapon${index}attackcalc`, `weapon${index}damagesplitted`, `weapon${index}critcustomsplitted`]; } } } macroCalulator = [calculateMacroAttack, calculateMacroDamage, calculateMacroCrit]; fullAttack = true; break; case "damage": if(damageMode == 1) { templateName = `${prefix}weapon${index}damagemacro`; macroToReplaceName = [`weapon${index}damage`]; } else if(damageMode == 2) { templateName = `${prefix}weapon${index}damagemacrosplitted`; macroToReplaceName = [`weapon${index}damagesplitted`]; } macroCalulator = [calculateMacroDamage]; break; case "criticDamage": if(damageMode == 1) { if(criticMode == 2) { templateName = `${prefix}weapon${index}criticmacro`; macroToReplaceName = [`weapon${index}damage`, `weapon${index}crit`]; } else if(criticMode == 3) { templateName = `${prefix}weapon${index}criticmacromultiplyunited`; macroToReplaceName = [`weapon${index}damage`, `weapon${index}critmultiplyunited`]; } else if(criticMode == 4) { templateName = `${prefix}weapon${index}criticmacrocustomunited`; macroToReplaceName = [`weapon${index}damage`, `weapon${index}critcustomunited`]; } } else if(damageMode == 2) { if(criticMode == 2) { templateName = `${prefix}weapon${index}criticmacrorerollsplitted`; macroToReplaceName = [`weapon${index}damagesplitted`, `weapon${index}critrerollsplitted`]; } else if(criticMode == 3) { templateName = `${prefix}weapon${index}criticmacromultiplysplitted`; macroToReplaceName = [`weapon${index}damagesplitted`, `weapon${index}critmultiplysplitted`]; } else if(criticMode == 4) { templateName = `${prefix}weapon${index}criticmacrocustomsplitted`; macroToReplaceName = [`weapon${index}damagesplitted`, `weapon${index}critcustomsplitted`]; } } macroCalulator = [calculateMacroDamage, calculateMacroCrit]; break; } var templateInfo = new Map([ ["templateName", templateName], ["macroToReplaceName", macroToReplaceName], ["macroCalulator", macroCalulator], ["fullAttack", fullAttack] ]); return templateInfo; } var prepareNewTemplate = function (templateInfo, prefix, index, criticMode, damageMode, values, weaponCategory) { var newTemplate = values[templateInfo.get("templateName")]; if(templateInfo.get("fullAttack") && values["autocalculateFullAttack"] == 1){ newTemplate = calculateSecondaryAttack(newTemplate, "@{" + templateInfo.get("macroToReplaceName")[0] + "}", index, values["bab"], values["twoWeaponsMultiattackBonusEnabled"], values["rapidShotEnabled"], values["manyShotEnabled"], values["flurryBlowsEnabled"], values["monkLevel"], values["spellsNumAttackBonus"], values["powersNumAttackBonus"], values["maneuversStancesNumAttackBonus"], values["featsNumAttackBonus"], values["spellsBonusEnabled"], values["powersBonusEnabled"], values["maneuversStancesBonusEnabled"], values["featsBonusEnabled"], values[weaponCategory]); } for(var i = 0; i < templateInfo.get("macroToReplaceName").length; i++){ var newMacro = templateInfo.get("macroCalulator")[i](prefix, index, criticMode, damageMode, values); newTemplate = newTemplate.replaceAll("@{" + templateInfo.get("macroToReplaceName")[i] + "}", newMacro) .replaceAll("@{weaponname", "@{" + prefix + "weaponname") .replaceAll("@{weapontype", "@{" + prefix + "weapontype") .replaceAll("@{weaponrange", "@{" + prefix + "weaponrange") .replaceAll("@{weaponammunition", "@{" + prefix + "weaponammunition") .replaceAll("@{weaponspecialproperties", "@{" + prefix + "weaponspecialproperties"); } callRollTemplate([newTemplate], null); } var calculateSecondaryAttack = function(newTemplate, attackMacroName, index, bab, twoWeaponsMultiattackBonusEnabled, rapidShotEnable, manyShotEnabled, flurryBlowsEnable, monkLevel, spellsNumAttackBonus, powersNumAttackBonus, maneuversStancesNumAttackBonus, featsNumAttackBonus, spellsBonusEnabled, powersBonusEnabled, maneuversStancesBonusEnabled, featsBonusEnabled, weaponCategory){ var numSecondaryAttack = Math.trunc((bab-1) / 5); var numAttackMaxBonus = 1; var baseMalus = 0; if(twoWeaponsMultiattackBonusEnabled == 1){ if(weaponCategory == "ranged"){ if(rapidShotEnable == 1){ numAttackMaxBonus += 1; } } if(flurryBlowsEnable == 1 && weaponCategory == "unarmed"){ if(monkLevel < 5){ // baseMalus += -2; numAttackMaxBonus += 1; } else if(monkLevel < 9){ // baseMalus += -1; numAttackMaxBonus += 1; } else if(monkLevel < 11){ numAttackMaxBonus += 1; } else { numAttackMaxBonus += 2; } } } numAttackMaxBonus += spellsBonusEnabled*spellsNumAttackBonus; numAttackMaxBonus += powersBonusEnabled*powersNumAttackBonus; numAttackMaxBonus += maneuversStancesBonusEnabled*maneuversStancesNumAttackBonus; numAttackMaxBonus += featsBonusEnabled*featsNumAttackBonus; var startAttack = newTemplate.indexOf("{{attack"); var endAttack = newTemplate.indexOf("{{attack", startAttack+1)-1; var toReplicate = newTemplate.substring(startAttack, endAttack); var completeTemplate = newTemplate.substr(0, startAttack); var numAttack = 1; for(var i = 0; i < numAttackMaxBonus; i++){ completeTemplate += toReplicate .replace("{{attack1", "{{attack"+numAttack) .replace("{{critconfirm1", "{{critconfirm"+numAttack) .replace("{{damage1", "{{damage"+numAttack) .replace("{{critdmg1", "{{critdmg"+numAttack) .replace("1 - ", numAttack + " - ") .replaceAll(attackMacroName, attackMacroName + " +" + baseMalus); numAttack++; } for(var i = 0; i < numSecondaryAttack; i++){ completeTemplate += toReplicate .replace("{{attack1", "{{attack"+numAttack) .replace("{{critconfirm1", "{{critconfirm"+numAttack) .replace("{{damage1", "{{damage"+numAttack) .replace("{{critdmg1", "{{critdmg"+numAttack) .replace("1 - ", numAttack + " - ") .replaceAll(attackMacroName, attackMacroName + " +" + baseMalus + " +" + (i+1) * -5); numAttack++; } completeTemplate += "{{notes=@{weapon" + index + "specialproperties} }} {{fullattackflag= [[ d1 ]] }}"; return completeTemplate; } var calculateMacroAttack = function(prefix, index, criticMode, damageMode, values) { var baseMacro = `1d20cs>@{${prefix}weapon${index}critmin} + @{bab}[BAB] + @{epicattackbonus}[Epic AB] + @{${prefix}weapon${index}stat}[Ability] + @{size}[size] + @{${prefix}weapon${index}enh}[Weapon Enh] + @{${prefix}weapon${index}focus}[Weapon Focus]`; var weaponCategory = `weapon${index}category`; var weaponHand = `weapon${index}hand`; var commonBonus = []; if(values["globalBonusEnabled"] == 1){ commonBonus.push(bonusAttackList.get("global bonus")); } if(values["generalBonusEnabled"] == 1){ commonBonus.push(bonusAttackList.get("tight space")); commonBonus.push(bonusAttackList.get("no proficiency")); } if(values["bardicMusicBonusEnabled"] == 1){ commonBonus.push(bonusAttackList.get("bardic music")); } if(values["spellsBonusEnabled"] == 1){ commonBonus.push(bonusAttackList.get("spells bonus")); } if(values["powersBonusEnabled"] == 1){ commonBonus.push(bonusAttackList.get("powers bonus")); } if(values["maneuversStancesBonusEnabled"] == 1){ commonBonus.push(bonusAttackList.get("maneuvers/stances bonus")); } if(values["featsBonusEnabled"] == 1){ commonBonus.push(bonusAttackList.get("feats bonus")); } if(values["conditionsBonusEnabled"] == 1){ commonBonus.push(bonusAttackList.get("conditions bonus")); } var bonusByCategory = []; switch(values[weaponCategory]) { case "light": if(values["generalBonusEnabled"] == 1){ bonusByCategory.push(bonusAttackList.get("flank")); bonusByCategory.push(bonusAttackList.get("higher ground")); } if(values["twoWeaponsMultiattackBonusEnabled"] == 1){ bonusByCategory.push(bonusAttackList.get("flurry blows")); } if(values["powerAttackBonusEnabled"] == 1){ bonusByCategory.push(bonusAttackList.get("power attack")); } if(values["fightingDefensivelyCombatExpertiseBonusEnabled"] == 1){ bonusByCategory.push(bonusAttackList.get("combat expertiseEnabled")); } if(values["smiteEvilBonusEnabled"] == 1){ bonusByCategory.push(bonusAttackList.get("smite evil")); } break; case "1-hand": if(values["generalBonusEnabled"] == 1){ bonusByCategory.push(bonusAttackList.get("flank")); bonusByCategory.push(bonusAttackList.get("higher ground")); } if(values["twoWeaponsMultiattackBonusEnabled"] == 1){ bonusByCategory.push(bonusAttackList.get("flurry blows")); } if(values["powerAttackBonusEnabled"] == 1){ bonusByCategory.push(bonusAttackList.get("power attack")); } if(values["fightingDefensivelyCombatExpertiseBonusEnabled"] == 1){ bonusByCategory.push(bonusAttackList.get("combat expertiseEnabled")); } if(values["smiteEvilBonusEnabled"] == 1){ bonusByCategory.push(bonusAttackList.get("smite evil")); } break; case "2-hand": if(values["generalBonusEnabled"] == 1){ bonusByCategory.push(bonusAttackList.get("flank")); bonusByCategory.push(bonusAttackList.get("higher ground")); } if(values["twoWeaponsMultiattackBonusEnabled"] == 1){ bonusByCategory.push(bonusAttackList.get("flurry blows")); } if(values["powerAttackBonusEnabled"] == 1){ bonusByCategory.push(bonusAttackList.get("power attack")); } if(values["fightingDefensivelyCombatExpertiseBonusEnabled"] == 1){ bonusByCategory.push(bonusAttackList.get("combat expertiseEnabled")); } if(values["smiteEvilBonusEnabled"] == 1){ bonusByCategory.push(bonusAttackList.get("smite evil")); } break; case "ranged": if(values["generalBonusEnabled"] == 1){ bonusByCategory.push(bonusAttackList.get("range increment")); } if(values["twoWeaponsMultiattackBonusEnabled"] == 1){ bonusByCategory.push(bonusAttackList.get("rapid shot")); bonusByCategory.push(bonusAttackList.get("manyshot")); bonusByCategory.push(bonusAttackList.get("flurry blows")); } break; case "unarmed": if(values["generalBonusEnabled"] == 1){ bonusByCategory.push(bonusAttackList.get("flank")); bonusByCategory.push(bonusAttackList.get("higher ground")); } if(values["twoWeaponsMultiattackBonusEnabled"] == 1){ bonusByCategory.push(bonusAttackList.get("flurry blows")); } if(values["powerAttackBonusEnabled"] == 1){ bonusByCategory.push(bonusAttackList.get("power attack")); } if(values["fightingDefensivelyCombatExpertiseBonusEnabled"] == 1){ bonusByCategory.push(bonusAttackList.get("combat expertiseEnabled")); } if(values["smiteEvilBonusEnabled"] == 1){ bonusByCategory.push(bonusAttackList.get("smite evil")); } break; case "natural": if(values["generalBonusEnabled"] == 1){ bonusByCategory.push(bonusAttackList.get("flank")); bonusByCategory.push(bonusAttackList.get("higher ground")); } if(values["powerAttackBonusEnabled"] == 1){ bonusByCategory.push(bonusAttackList.get("power attack")); } if(values["fightingDefensivelyCombatExpertiseBonusEnabled"] == 1){ bonusByCategory.push(bonusAttackList.get("combat expertiseEnabled")); } if(values["smiteEvilBonusEnabled"] == 1){ bonusByCategory.push(bonusAttackList.get("smite evil")); } break; } var bonusByHand = []; if(values[weaponCategory] != "ranged"){ switch(values["weaponHand"]) { case "primary-hand": if(values["twoWeaponsMultiattackBonusEnabled"] == 1){ bonusByHand.push("primary hand"); } break; case "off-hand": if(values["twoWeaponsMultiattackBonusEnabled"] == 1){ bonusByHand.push("off hand"); } break; case "secondary-weapon": if(values["twoWeaponsMultiattackBonusEnabled"] == 1){ bonusByHand.push("multiattack"); } break; } } var totalMacro = baseMacro + concatMacroParts(commonBonus, bonusByCategory, bonusByHand); return totalMacro; } var calculateMacroDamage = function(prefix, index, criticMode, damageMode, values) { var baseMacro = `@{${prefix}weapon${index}statdamage}[Dmg] + @{${prefix}weapon${index}damagestat}[Weapon Dmg Ability] + @{${prefix}weapon${index}enh}[Weapon Enh] + @{${prefix}weapon${index}specialize}[Weapon Spec] + @{${prefix}weapon${index}vardamage}[Var Dmg]`; if(damageMode == 2){ baseMacro = `[[@{${prefix}weapon${index}dicenumber}]]d[[@{${prefix}weapon${index}dicetype}]] + @{${prefix}weapon${index}bonusdamage}[Dmg] + @{${prefix}weapon${index}damagestat}[Weapon Dmg Ability] + @{${prefix}weapon${index}enh}[Weapon Enh] + @{${prefix}weapon${index}specialize}[Weapon Spec] + @{${prefix}weapon${index}vardamage}[Var Dmg]`; } var weaponCategory = `weapon${index}category`; var weaponHand = `weapon${index}hand`; var commonBonus = populateCommonBonusDamage(true, weaponCategory, weaponHand, values); var bonusByCategory = populateBonusByCategoryDamage(true, weaponCategory, weaponHand, values); var bonusByHand = populateBonusByHandDamage(true, weaponCategory, weaponHand, values); var totalMacro = baseMacro + concatMacroParts(commonBonus, bonusByCategory, bonusByHand); return totalMacro; } var calculateMacroCrit = function(prefix, index, criticMode, damageMode, values) { var baseMacro = ""; var citicMutiplier = `${prefix}weapon${index}critmult`; if(damageMode == 1){ if(criticMode == 2){ baseMacro = `(@{${prefix}weapon${index}statdamage}[Dmg] + @{${prefix}weapon${index}damagestat}[Weapon Dmg Ability] + @{${prefix}weapon${index}enh}[Weapon Enh] + @{${prefix}weapon${index}specialize}[Weapon Spec])`; } else if(criticMode == 3){ baseMacro = `(@{${prefix}weapon${index}critmult}-1) * (@{${prefix}weapon${index}statdamage}[Dmg] + @{${prefix}weapon${index}damagestat}[Weapon Dmg Ability] + @{${prefix}weapon${index}enh}[Weapon Enh] + @{${prefix}weapon${index}specialize}[Weapon Spec])`; } else { baseMacro = values[citicMutiplier]; } } else { if(criticMode == 2){ baseMacro = `[[(@{${prefix}weapon${index}critmult}-1) * @{${prefix}weapon${index}dicenumber}]]d[[@{${prefix}weapon${index}dicetype}]][Dmg] + (@{${prefix}weapon${index}critmult}-1)*(@{${prefix}weapon${index}bonusdamage}[Dmg] + @{${prefix}weapon${index}damagestat}[Weapon Dmg Ability] + @{${prefix}weapon${index}enh}[Weapon Enh] + @{${prefix}weapon${index}specialize}[Weapon Spec])`; } else if(criticMode == 3){ baseMacro = `(@{${prefix}weapon${index}critmult}-1) * ([[@{${prefix}weapon${index}dicenumber}]]d[[@{${prefix}weapon${index}dicetype}]] + @{${prefix}weapon${index}bonusdamage}[Dmg] + @{${prefix}weapon${index}damagestat}[Weapon Dmg Ability] + @{${prefix}weapon${index}enh}[Weapon Enh] + @{${prefix}weapon${index}specialize}[Weapon Spec])`; } else { baseMacro = values[citicMutiplier]; } } var weaponCategory = `${prefix}weapon${index}category`; var weaponHand = `${prefix}weapon${index}hand`; var commonBonus = populateCommonBonusDamage(false, weaponCategory, weaponHand, values); var bonusByCategory = populateBonusByCategoryDamage(false, weaponCategory, weaponHand, values); var bonusByHand = populateBonusByHandDamage(false, weaponCategory, weaponHand, values); var totalMacro = baseMacro; var additionalDamage = concatMacroParts(commonBonus, bonusByCategory, bonusByHand); if(criticMode == 2 && damageMode == 1){ totalMacro = repeatMacro(baseMacro, values[citicMutiplier]); } if(additionalDamage){ totalMacro += ` + (@{${prefix}weapon${index}critmult}-1)*(` + additionalDamage.substring(3) + ")"; } return totalMacro; } var concatMacroParts = function(commonBonus, bonusByCategory, bonusByHand){ var totalMacro = ""; if(commonBonus.length > 0){ totalMacro += " + " + commonBonus.join(" + "); } if(bonusByCategory.length > 0){ totalMacro += " + " + bonusByCategory.join(" + "); } if(bonusByHand.length > 0){ totalMacro += " + " + bonusByHand.join(" + "); } return totalMacro; } var populateCommonBonusDamage = function(isBaseDamage, weaponCategory, weaponHand, values){ var commonBonus = []; if(values["globalBonusEnabled"] == 1){ commonBonus.push(bonusDamageList.get("global damage")); if(isBaseDamage){ commonBonus.push(bonusDamageList.get("global variable damage")); } } if(values["bardicMusicBonusEnabled"] == 1){ commonBonus.push(bonusDamageList.get("bardic music")); } if(values["sneakSuddenSkirmishBonusEnabled"] == 1){ if(isBaseDamage){ commonBonus.push(bonusDamageList.get("sneak damage")); commonBonus.push(bonusDamageList.get("sudden damage")); commonBonus.push(bonusDamageList.get("skirmish damage")); } } if(values["spellsBonusEnabled"] == 1){ commonBonus.push(bonusDamageList.get("spells damage")); if(isBaseDamage){ commonBonus.push(bonusDamageList.get("spells variable damage")); } } if(values["powersBonusEnabled"] == 1){ commonBonus.push(bonusDamageList.get("powers damage")); if(isBaseDamage){ commonBonus.push(bonusDamageList.get("powers variable damage")); } } if(values["maneuversStancesBonusEnabled"] == 1){ commonBonus.push(bonusDamageList.get("maneuvers/stances damage")); if(isBaseDamage){ commonBonus.push(bonusDamageList.get("maneuvers/stances variable damage")); } } if(values["featsBonusEnabled"] == 1){ commonBonus.push(bonusDamageList.get("feats damage")); if(isBaseDamage){ commonBonus.push(bonusDamageList.get("feats variable damage")); } } if(values["conditionsBonusEnabled"] == 1){ commonBonus.push(bonusDamageList.get("conditions damage")); } return commonBonus; } var populateBonusByCategoryDamage = function(isBaseDamage, weaponCategory, weaponHand, values){ var bonusByCategory = []; switch(values[weaponCategory]) { case "light": if(values["powerAttackBonusEnabled"] == 1){ bonusByCategory.push(bonusDamageList.get("power attack light")); } if(values["fightingDefensivelyCombatExpertiseBonusEnabled"] == 1){ if(isBaseDamage){ commonBonus.push(bonusDamageList.get("fighting defensively")); commonBonus.push(bonusDamageList.get("combat expertiseEnabled")); } } if(values["smiteEvilBonusEnabled"] == 1){ bonusByCategory.push(bonusDamageList.get("smite evil")); } break; case "1-hand": if(values["powerAttackBonusEnabled"] == 1){ bonusByCategory.push(bonusDamageList.get("power attack one hand")); } if(values["smiteEvilBonusEnabled"] == 1){ bonusByCategory.push(bonusDamageList.get("smite evil")); } break; case "2-hand": if(values["powerAttackBonusEnabled"] == 1){ bonusByCategory.push(bonusDamageList.get("power attack two hand")); } if(values["smiteEvilBonusEnabled"] == 1){ bonusByCategory.push(bonusDamageList.get("smite evil")); } break; case "ranged": break; case "unarmed": if(values["powerAttackBonusEnabled"] == 1){ bonusByCategory.push(bonusDamageList.get("power attack one hand")); } if(values["smiteEvilBonusEnabled"] == 1){ bonusByCategory.push(bonusDamageList.get("smite evil")); } break; case "natural": if(values["powerAttackBonusEnabled"] == 1){ bonusByCategory.push(bonusDamageList.get("power attack light")); } if(values["smiteEvilBonusEnabled"] == 1){ bonusByCategory.push(bonusDamageList.get("smite evil")); } break; } return bonusByCategory; } var populateBonusByHandDamage = function(isBaseDamage, weaponCategory, weaponHand, values){ var bonusByHand = []; if(values[weaponCategory] != "ranged"){ switch(values["weaponHand"]) { case "primary-hand": if(values["powerAttackBonusEnabled"] == 1 && values[weaponCategory] == "natural"){ bonusByCategory.push(bonusDamageList.get("power attack one hand")); } break; case "off-hand": break; case "secondary-weapon": if(values["powerAttackBonusEnabled"] == 1 && values[weaponCategory] == "natural"){ bonusByCategory.push(bonusDamageList.get("power attack light")); } break; } } return bonusByHand; } on('clicked:resetTempBonus', info => { setAttrs({ "str-temp" : 0, "dex-temp" : 0, "con-temp" : 0, "int-temp" : 0, "wis-temp" : 0, "cha-temp" : 0, inittempmod : 0, fortitudetempmod : 0, reflextempmod : 0, willtempmod : 0, mabtempmod : 0, rabtempmod : 0, grappletempmod : 0, armorBonusTemp : 0, shieldBonusTemp : 0, naturalArmorBonusTemp : 0, dodgeBonusTemp : 0, deflectionBonusTemp : 0, otherACBonusTemp : 0 }); }); on('clicked:disableModifiers', info => { setAttrs({ globalBonusEnabled : 0, generalBonusEnabled : 0, flankEnabled : 0, higherGroundEnabled : 0, tightSpaceEnabled : 0, noProficiency : 0, rangeIncrement : 0, twoWeaponsMultiattackBonusEnabled : 0, twoWeaponsEnabled : 0, flurryBlowsEnabled : 0, rapidShotEnabled : 0, manyShotEnabled : 0, multiAttackEnabled : 0, powerAttackBonusEnabled : 0, fightingDefensivelyCombatExpertiseBonusEnabled : 0, fightingDefensivelyEnabled : 0, totalDefenceEnabled : 0, combatExpertiseEnabled : 0, bardicMusicBonusEnabled : 0, rageBonusEnabled : 0, sneakSuddenSkirmishBonusEnabled : 0, sneakDamageEnabled : 0, suddenDamageEnabled : 0, skirmishEnabled : 0, smiteEvilBonusEnabled : 0, spellsBonusEnabled : 0, powersBonusEnabled : 0, maneuversStancesBonusEnabled : 0, featsBonusEnabled : 0, conditionsBonusEnabled : 0 }); }); on('clicked:collapseAllModifiers', info => { setAttrs({ "globalBonus-show" : 0, "generalBonus-show" : 0, "twoWeaponsMultiattack-show" : 0, "powerAttack-show" : 0, "fightingDefensivelyCombatExpertise-show" : 0, "bardMusic-show" : 0, "rage-show" : 0, "sneakSuddenSkirmish-show" : 0, "smiteEvil-show" : 0, "spells-show" : 0, "powers-show" : 0, "maneuversStances-show" : 0, "feats-show" : 0, "conditions-show" : 0 }); }); on('clicked:resetSpellsBonus', info => { setAttrs({ spellsAttackBonus : 0, spellsDamageBonus : 0, spellsVariableDamageBonus : 0, spellsNumAttackBonus : 0, spellsArmorBonus : 0, spellsShieldBonus : 0, spellsNaturalArmorBonus : 0, spellsDodgeBonus : 0, spellsDeflectionBonus : 0, spellsOtherACBonus : 0, spellsStrBonus : 0, spellsDexBonus : 0, spellsConBonus : 0, spellsIntBonus : 0, spellsWisBonus : 0, spellsChaBonus : 0, spellsFortitudeBonus : 0, spellsReflexBonus : 0, spellsWillBonus : 0 }); }); on('clicked:resetPowersBonus', info => { setAttrs({ powersAttackBonus : 0, powersDamageBonus : 0, powersVariableDamageBonus : 0, powersNumAttackBonus : 0, powersArmorBonus : 0, powersShieldBonus : 0, powersNaturalArmorBonus : 0, powersDodgeBonus : 0, powersDeflectionBonus : 0, powersOtherACBonus : 0, powersStrBonus : 0, powersDexBonus : 0, powersConBonus : 0, powersIntBonus : 0, powersWisBonus : 0, powersChaBonus : 0, powersFortitudeBonus : 0, powersReflexBonus : 0, powersWillBonus : 0 }); }); on('clicked:resetManeuversStancesBonus', info => { setAttrs({ maneuversStancesAttackBonus : 0, maneuversStancesDamageBonus : 0, maneuversStancesVariableDamageBonus : 0, maneuversStancesNumAttackBonus : 0, maneuversStancesArmorBonus : 0, maneuversStancesShieldBonus : 0, maneuversStancesNaturalArmorBonus : 0, maneuversStancesDodgeBonus : 0, maneuversStancesDeflectionBonus : 0, maneuversStancesOtherACBonus : 0, maneuversStancesStrBonus : 0, maneuversStancesDexBonus : 0, maneuversStancesConBonus : 0, maneuversStancesIntBonus : 0, maneuversStancesWisBonus : 0, maneuversStancesChaBonus : 0, maneuversStancesFortitudeBonus : 0, maneuversStancesReflexBonus : 0, maneuversStancesWillBonus : 0 }); }); on('clicked:resetConditionsBonus', info => { setAttrs({ abilityBurnEnabled : 0, abilityDamagedEnabled : 0, abilityDrainedEnabled : 0, blindedEnabled : 0, blownAwayEnabled : 0, checkedEnabled : 0, confusedEnabled : 0, coweringEnabled : 0, dazedEnabled : 0, dazzledEnabled : 0, deadEnabled : 0, deafenedEnabled : 0, disabledEnabled : 0, dyingEnabled : 0, energyDrainedEnabled : 0, entangledEnabled : 0, exhaustedEnabled : 0, fatiguedEnabled : 0, flatFootedEnabled : 0, frightenedEnabled : 0, grappledEnabled : 0, heldEnabled : 0, helplessEnabled : 0, incapacitatedEnabled : 0, incorporealEnabled : 0, invisibleEnabled : 0, knockedDownEnabled : 0, nauseatedEnabled : 0, panickedEnabled : 0, paralyzedEnabled : 0, petrifiedEnabled : 0, pinnedEnabled : 0, proneEnabled : 0, shakenEnabled : 0, sickenedEnabled : 0, stableEnabled : 0, staggeredEnabled : 0, stunnedEnabled : 0, turnedEnabled : 0, unconsciousEnabled : 0 }); }); on("sheet:opened change:rageBonusEnabled change:rageStrBonus change:spellsBonusEnabled change:spellsStrBonus change:powersBonusEnabled change:powersStrBonus change:maneuversStancesBonusEnabled change:maneuversStancesStrBonus change:conditionsBonusEnabled change:exhaustedEnabled change:fatiguedEnabled", function() { getAttrs(["str-action", "rageBonusEnabled", "rageStrBonus", "spellsBonusEnabled", "spellsStrBonus", "powersBonusEnabled", "powersStrBonus", "maneuversStancesBonusEnabled", "maneuversStancesStrBonus", "conditionsBonusEnabled", "exhaustedEnabled", "fatiguedEnabled"], function(values) { setAttrs({ "str-action": (parseInt(values["rageBonusEnabled"],10) * parseInt(values["rageStrBonus"],10) + parseInt(values["spellsBonusEnabled"],10) * parseInt(values["spellsStrBonus"],10) + parseInt(values["powersBonusEnabled"],10) * parseInt(values["powersStrBonus"],10) + parseInt(values["maneuversStancesBonusEnabled"],10) * parseInt(values["maneuversStancesStrBonus"],10) + parseInt(values["conditionsBonusEnabled"],10) * (parseInt(values["exhaustedEnabled"],10) + parseInt(values["fatiguedEnabled"],10))) }); }); }); on("sheet:opened change:spellsBonusEnabled change:spellsDexBonus change:powersBonusEnabled change:powersDexBonus change:maneuversStancesBonusEnabled change:maneuversStancesDexBonus change:conditionsBonusEnabled change:entangledEnabled change:exhaustedEnabled change:fatiguedEnabled", function() { getAttrs(["dex-action", "spellsBonusEnabled", "spellsDexBonus", "powersBonusEnabled", "powersDexBonus", "maneuversStancesBonusEnabled", "maneuversStancesDexBonus", "conditionsBonusEnabled", "entangledEnabled", "exhaustedEnabled", "fatiguedEnabled"], function(values) { setAttrs({ "dex-action": (parseInt(values["spellsBonusEnabled"],10) * parseInt(values["spellsDexBonus"],10) + parseInt(values["powersBonusEnabled"],10) * parseInt(values["powersDexBonus"],10) + parseInt(values["maneuversStancesBonusEnabled"],10) * parseInt(values["maneuversStancesDexBonus"],10) + parseInt(values["conditionsBonusEnabled"],10) * (2 * parseInt(values["entangledEnabled"],10) + parseInt(values["exhaustedEnabled"],10) + parseInt(values["fatiguedEnabled"],10))) }); }); }); on("sheet:opened change:rageBonusEnabled change:rageConBonus change:spellsBonusEnabled change:spellsConBonus change:powersBonusEnabled change:powersConBonus change:maneuversStancesBonusEnabled change:maneuversStancesConBonus", function() { getAttrs(["con-action", "rageBonusEnabled", "rageConBonus", "spellsBonusEnabled", "spellsConBonus", "powersBonusEnabled", "powersConBonus", "maneuversStancesBonusEnabled", "maneuversStancesConBonus"], function(values) { setAttrs({ "con-action": (parseInt(values["rageBonusEnabled"],10) * parseInt(values["rageConBonus"],10) + parseInt(values["spellsBonusEnabled"],10) * parseInt(values["spellsConBonus"],10) + parseInt(values["powersBonusEnabled"],10) * parseInt(values["powersConBonus"],10) + parseInt(values["maneuversStancesBonusEnabled"],10) * parseInt(values["maneuversStancesConBonus"],10)) }); }); }); on("sheet:opened change:spellsBonusEnabled change:spellsIntBonus change:powersBonusEnabled change:powersIntBonus change:maneuversStancesBonusEnabled change:maneuversStancesIntBonus", function() { getAttrs(["int-action", "spellsBonusEnabled", "spellsIntBonus", "powersBonusEnabled", "powersIntBonus", "maneuversStancesBonusEnabled", "maneuversStancesIntBonus"], function(values) { setAttrs({ "int-action": (parseInt(values["spellsBonusEnabled"],10) * parseInt(values["spellsIntBonus"],10) + parseInt(values["powersBonusEnabled"],10) * parseInt(values["powersIntBonus"],10) + parseInt(values["maneuversStancesBonusEnabled"],10) * parseInt(values["maneuversStancesIntBonus"],10)) }); }); }); on("sheet:opened change:spellsBonusEnabled change:spellsWisBonus change:powersBonusEnabled change:powersWisBonus change:maneuversStancesBonusEnabled change:maneuversStancesWisBonus", function() { getAttrs(["wis-action", "spellsBonusEnabled", "spellsWisBonus", "powersBonusEnabled", "powersWisBonus", "maneuversStancesBonusEnabled", "maneuversStancesWisBonus"], function(values) { setAttrs({ "wis-action": (parseInt(values["spellsBonusEnabled"],10) * parseInt(values["spellsWisBonus"],10) + parseInt(values["powersBonusEnabled"],10) * parseInt(values["powersWisBonus"],10) + parseInt(values["maneuversStancesBonusEnabled"],10) * parseInt(values["maneuversStancesWisBonus"],10)) }); }); }); on("sheet:opened change:spellsBonusEnabled change:spellsChaBonus change:powersBonusEnabled change:powersChaBonus change:maneuversStancesBonusEnabled change:maneuversStancesChaBonus", function() { getAttrs(["cha-action", "spellsBonusEnabled", "spellsChaBonus", "powersBonusEnabled", "powersChaBonus", "maneuversStancesBonusEnabled", "maneuversStancesChaBonus"], function(values) { setAttrs({ "cha-action": (parseInt(values["spellsBonusEnabled"],10) * parseInt(values["spellsChaBonus"],10) + parseInt(values["powersBonusEnabled"],10) * parseInt(values["powersChaBonus"],10) + parseInt(values["maneuversStancesBonusEnabled"],10) * parseInt(values["maneuversStancesChaBonus"],10)) }); }); }); //console.log(JSON.stringify(object, null, 4)); </script>