<input name="attr_version" type="hidden" value="2.44"> <input class="toggle" name="attr_sheettype" type="hidden" value="0"> <input class="selector-switch gmroll" name="attr_gmrollswitch" type="checkbox" value="1"> <input class="selector-switch rollmod" name="attr_rollmodswitch" type="checkbox" value="1"> <input class="selector-switch force" name="attr_forceswitch" type="checkbox" value="1"> <input class="selector-switch background" name="attr_backgroundswitch" type="checkbox" value="1"> <input class="selector-switch equipment" name="attr_equipmentswitch" type="checkbox" value="1"> <input checked="checked" class="selector-switch armor_dex_pen" name="attr_attr_armor_dex_pen_switch" type="checkbox"> <input checked="checked" class="selector-switch cptracker" name="attr_cpswitch" type="checkbox" value="1"> <input checked="checked" class="selector-switch credittracker" name="attr_creditswitch" type="checkbox" value="1"> <input class="selector-switch credittotal" name="attr_credittotalswitch" type="checkbox" value="1"> <input class="selector-switch cptotal" name="attr_cptotalswitch" type="checkbox" value="1"> <div class="master-container"> <!-- The "Settings Menu" Cog Icon --> <input class="main-options options-flag" name="attr_options-flag" type="checkbox"><span class="left">y</span> <!-- Shows which sheet type is selected --> <div class="main-settings sheettype-title settings-title"><h2>Settings</h2></div> <!-- Sheet Version --> <div class="version-top">Version <span name="attr_version"></span></div> <div class="main-container sheettype-title pc right"><h2>Player Sheet</h2></div> <div class="main-container sheettype-title npc right"><h2>NPC Sheet</h2></div> <div class="main-container sheettype-title ship right"><h2>Starship</h2></div> <div class="main-container sheettype-title shop-inventory right"><h2>Container/Shop</h2></div> <div class="main-container sheettype-title vehicle right"><h2>Vehicle</h2></div> <!-- LOGO and dice images --> <div class="logo"> <img alt="logo" class="logo" src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/D6StarWars/logo.png" title="This is where the fun begins."/> </div> <!-- ---------------------------------------------- SETTINGS MENU ------------------------------------------------- --> <div class="main-settings container" style="padding-top:75px"> <div class="section flex-box flex-row-nowrap" style="width:850px"> <div class="settings-column"> <!-- Sheet type --> <div class="input-row top-row bold"> <span title="Shows a more dense statblock for NPCs. Equipment sections uses the first field from the PC version">Sheet type: </span> <select name="attr_sheettype" style="width:90px;"> <option selected="selected" value="0">PC</option> <option value="1">NPC</option> <option value="2">Starship</option> <option value="3">Container</option> <option value="4">Vehicle</option> </select> </div> <!-- GM roll toggle --> <div class="input-row top-row bold"> <span title="Hides the GM rolls. They are like regular rolls but whispered to the GM">Hide GM Rolls?</span> <input name="attr_gmrollswitch" type="checkbox" value="1"> </div> <!-- dice roll toggle --> <div class="input-row top-row bold"> <span title="If checked, rolls don't ask for roll modifiers and rolls right away when selected.">Don't ask for modifiers when rolling?</span> <input name="attr_rollmodswitch" type="checkbox" value="1"> </div> <!-- Wild Die toggle --> <div class="input-row top-row bold"> <span title="If Wild Die isn't used, the die rolls wont explode or highlight critical successes nor failures">Use Wild Die in rolls?</span> <select name="attr_wilddie" style="width: 70px;"> <option selected="selected" value="!cf1cs6">Yes</option> <option value="cf0cs0">No</option> </select> </div> <!-- Few optional sections to hide --> <div class="input-row top-row bold"> <h2 title="hide sections of the sheets that aren't needed">Hide/Show Sections</h2> </div> <div class="input-row top-row bold"> <span title="Useful for those who are not Force-sensitive">Hide Force Section? <input name="attr_forceswitch" type="checkbox" value="1"></span> </div> <div class="input-row top-row bold"> <span>Hide Equipment? </span> <input name="attr_equipmentswitch" type="checkbox" value="1"> </div> <div class="input-row top-row bold"> <span>Hide Background? </span> <input name="attr_backgroundswitch" type="checkbox" value="1"> </div> <div class="input-row top-row bold"> <span>Hide Character Point Summary? </span> <input checked="checked" name="attr_cpswitch" type="checkbox" value="1"> </div> <div class="input-row top-row bold"> <span>Hide Credit Summary? </span> <input checked="checked" name="attr_creditswitch" type="checkbox" value="1"> </div> <div class="input-row top-row bold"> <span>Show Credit Summary Value, instead of manual credit?</span> <input name="attr_credittotalswitch" type="checkbox" value="1"> </div> <div class="input-row top-row bold"> <span>Show Character Point Summary Value, instead of manual character point?</span> <input name="attr_cptotalswitch" type="checkbox" value="1"> </div> </div> <div class="info-column"> <button class="txt" name="roll_help" type="roll" value="@{whisper}&{template:swd6} {{name= SWD6 Character Sheet Info}} {{desc= **Version @{version}** %NEWLINE% **- [Sheet Instructions](https://wiki.roll20.net/SWD6)** %NEWLINE% **- [Changelog](https://github.com/Roll20/roll20-character-sheets/blob/master/D6StarWars/CHANGELOG.md)** %NEWLINE% Maintained by %NEWLINE% **Andreas J.**([@anduh_](https://twitter.com/anduh_)) %NEWLINE% and **Moondancer83** }}"><span class="bold2">Press for more Info <br>& Sheet Changelog</span></button> </div> </div> </div> <!-- ---------------------------------------------- MAIN SHEET --------------------------------------------------- --> <div class="main-container container" style="padding-top:75px"> <!-- --------------------------------------------- Player Core info -------------------------------------------- --> <div class="section pc"> <div class="sheet-2colrow"> <div class="sheet-col lineblock"> <label class="toppad">Character Name <input class="right reduce-padd 60p" name="attr_charactername" type="text"/></label> <label class="toppad">Type <input class="right reduce-padd 60p" name="attr_type" type="text"/></label> <label class="toppad">Species <input class="right reduce-padd 60p" list="species" name="attr_species" type="text"/></label> <div class="physical-params"> <label class="toppad">Age <input class="smalltext reduce-padd" name="attr_age" type="text"/></label> <label class="toppad">Height <input class="smalltext reduce-padd" name="attr_height" type="text"/></label> <label class="toppad">Weight <input class="smalltext reduce-padd" name="attr_weight" type="text"/></label> <label class="toppad">Gender <input class="mediumtext reduce-padd" name="attr_gender" type="text"/></label> </div> </div> <div class="sheet-col"> <label>Physical Description <textarea class="description-phys" name="attr_Physical_Description"></textarea> </label> <label class="credittotal-hide">Credits <input class="credits totalcredits" min="0" name="attr_credits" type="number"/></label> <label class="credittotal" title="Go to the 'Credit Summary'-section to edit your total">Credits <span class="num credits credits-display" name="attr_credit_spent"></span></label> </div> </div> </div> <!-- ------------------------------------------- Player Secondary Info ----------------------------------------- --> <div class="section pc"> <div class="sheet-3colrow"> <div class="sheet-col sheet-col-smaller"> <label class="areaLabel">Special Abilities</label> <textarea class="specabilities" name="attr_specialAbilities"></textarea> </div> <div class="sheet-col sheet-col-wider"> <label>Move <input class="p60" min="0" name="attr_move" type="number" value="10"/></label> <label>Force Sensitive? <select class="smallselect" name="attr_forceSensitive"> <option value="1">Yes</option> <option selected="selected" value="0">No</option> </select> </label> <label>Force Points <input class="p60" min="0" name="attr_forcePoints" type="number" value="1"/></label> <!---On char creation everyone starts with 1 FP ---> <label>Dark Side Points <input class="p60" min="0" name="attr_darkSidePoints" type="number" value="0"/></label> <label class="cptotal-hide">Character Points <input class="cptotal-hide" min="0" name="attr_characterPoints" type="number" value="0"/></label> <!---On char creation everyone starts with 5 CP ---> <label class="cptotal" title="Go to the 'Character Point Summary'-section to edit your total">Character Points <span class="num" min="0" name="attr_cp_spent"></span></label> <div class="flex-box flex-row-nowrap wound-row"> <label class="wound">Wound Level</label> <select class="mediumselect wound" name="attr_WoundLevel"> <option selected="selected" value="0">Healthy</option> <option value="1">Stunned</option> <option value="1">Wounded</option> <option value="2">Wounded Twice</option> <option value="5">Incapacitated</option> <!-- You shouldn't even be able to make checks while incapacitated or Mortally wounded, hence -5. --> <option value="5">Mortally Wounded</option> </select> </div> <div class="cell cell-dice"> <label class="current_dex_penalty" title="This is the current dex penalty, update manually from your armor">Armor Dexterity penalty?<input name="attr_curr_armor_dex_pen" type="number" value="0" min="0" required="required" class="unified-dice unified-dice-input"/>D+<input name="attr_curr_armor_dex_penPip"type="number" value="0" min="0" max="2" required="required" class="unified-dice unified-dice-pip"/> <select class="smallselect" name="attr_curr_armor_dex_pen_switch"> <option selected="selected" value="No">No</option> <option value="Yes">Yes</option> </select></label> </div> </div> <div class="sheet-col"> <table class="custom-roll-table"> <tr> <th class="init">Initiative bonus</th> <td colspan="2" class="init"> <input class="init" min="0" name="attr_initiative" type="number" value="0"/>D+<input class="init" max="2" min="0" name="attr_initiativepip" type="number" value="0"/> </td> </tr> <tr></tr> <tr> <th>Initiative</th> <td> <button class="d6-dice rollmod" name="roll_init" type="roll" value="&{template:black} {{name=Initiative}} {{Roll=[[(@{perception} + @{initiative} -@{WoundMod} + @{Force_Up} + @{numactions} + ?{Dice mods|0} -1)d6cf0cs7 + @{perceptionpip} + @{initiativepip} + ?{Other Mods(pip)|0} + 1d6@{wilddie} &{tracker}]]}}"></button> <button class="d6-dice rollmod-no" name="roll_initnomod" type="roll" value="&{template:black} {{name=Initiative}} {{Roll=[[(@{perception} + @{initiative} -@{WoundMod} + @{Force_Up} + @{numactions} -1)d6cf0cs7 + @{perceptionpip} + @{initiativepip} + 1d6@{wilddie} &{tracker}]]}}"></button> </td> <td></td> </tr> <tr> <th>Custom Roll</th> <td> <button class="d6-dice" name="roll_customroll" type="roll" value="&{template:black} {{name=?{Roll Name}}} {{Roll=[[{(?{Number of dice|0} - 1)d6cf0cs7 + ?{Number of pip|0},1d6@{wilddie}}]]}}"></button> </td> <td> <button class="d6-dice gmroll-hide" name="roll_customroll-w" type="roll" value="/w gm &{template:black} {{name=?{Roll Name}}} {{Roll=[[{(?{Number of dice|0} - 1)d6cf0cs7 + ?{Number of pip|0},1d6@{wilddie}}]]}}"> <span class="redtxt">(GM)</span></button> </td> </tr> <tr> <th>Extra Dice</th> <td> <button class="d6-dice" name="roll_extraroll" type="roll" value="&{template:black} {{name=Extra Dice}} {{Roll=[[{?{Number of extra dice|0}d6cf0cs7}]]}}"></button> </td> <td> <button class="d6-dice gmroll-hide" name="roll_extraroll-w" type="roll" value="/w gm &{template:black} {{name=Extra Dice}} {{Roll=[[{?{Number of extra dice|0}d6cf0cs7}]]}}"> <span class="redtxt">(GM)</span></button> </td> </tr> <tr> <th>Char Points Roll</th> <td> <button class="d6-dice" name="roll_charptroll" type="roll" value="&{template:black} {{name=Character points roll}} {{Roll=[[?{Number of char points to spend on roll|1|2|3|4|5}d6!cf0cs6]]}}"></button> </td> <td> <button class="d6-dice gmroll-hide" name="roll_charptroll-w" type="roll" value="/w gm &{template:black} {{name=Character points roll}} {{Roll=[[?{Number of char points to spend on roll|1|2|3|4|5}d6!cf0cs6]]}}"> <span class="redtxt">(GM)</span></button> </td> </tr> <tr> <th>Number of actions <em title="The number of power active is subtracted from all roll as a Multiple Action Penalty."></em></th> <td> <select class="smallselect" name="attr_numactions" title="The number of power active is subtracted from all roll as a Multiple Action Penalty. Above Force Pain doesn't need to be added"> <option selected="selected" value="0">1</option> <option value="-1">2</option> <option value="-2">3</option> <option value="-3">4</option> <option value="-4">5</option> <option value="-5">6</option> <option value="-6">7</option> <option value="-7">8</option> <option value="-8">9</option> <option value="-9">10</option> <option value="-10">11</option> <option value="-11">12</option> <option value="-12">13</option> <option value="-13">14</option> <option value="-14">15</option> </select> </td> </tr> </table> </div> </div> </div> <!-- ---------------------------------------------- NPC info block --------------------------------------------- --> <div class="section npc"> <div class="sheet-2colrow"> <div class="sheet-col first-col"> <label class="toppad">NPC Name <input class="right reduce-padd npcname" name="attr_charactername" type="text"></label> <div class="flex-box flex-row-nowrap wound-row"> <label class="wound">Wound Level</label> <select class="mediumselect wound" name="attr_WoundLevel"> <option selected="selected" value="0">Healthy</option> <option value="1">Stunned</option> <option value="1">Wounded</option> <option value="2">Wounded Twice</option> <option value="5">Incapacitated</option> <!-- You shouldn't even be able to make checks while incapacitated or Mortally wounded, hence -5. --> <option value="5">Mortally Wounded</option> </select> </div> <label>Initiative bonus<input class="init" min="0" name="attr_initiative" type="number" value="0">D+<input class="init" max="2" min="0" name="attr_initiativepip" type="number" value="0"></label> <button class="d6-dice rollmod-no" name="roll_init_n" type="roll" value="&{template:black} {{name=Initiative}} {{Roll=[[(@{perception} + @{initiative} -@{WoundMod} + @{Force_Up} + @{numactions} -1)d6cf0cs7 + @{perceptionpip} + @{initiativepip} + 1d6@{wilddie} &{tracker}]]}}"> Initiative </button> <button class="d6-dice rollmod" name="roll_init_n" type="roll" value="&{template:black} {{name=Initiative}} {{Roll=[[(@{perception} + @{initiative} -@{WoundMod} + @{Force_Up} + @{numactions} + ?{Dice mods|0} -1)d6cf0cs7 + @{perceptionpip} + @{initiativepip} + ?{Other Mods(pip)|0} + 1d6@{wilddie} &{tracker}]]}}"> Initiative </button> <button class="d6-dice" name="roll_customroll_n" type="roll" value="&{template:black} {{name=?{Roll Name}}} {{Roll=[[{(?{Number of dice|0} - 1)d6cf0cs7 + ?{Number of pip|0},1d6@{wilddie}}]]}}"> Custom Roll(no mods) </button> <button class="d6-dice gmroll-hide" name="roll_customroll_n-w" type="roll" value="/w gm &{template:black} {{name=?{Roll Name}}} {{Roll=[[{(?{Number of dice|0} - 1)d6cf0cs7 + ?{Number of pip|0},1d6@{wilddie}}]]}}"> <span class="redtxt">(GM)</span>C Roll </button> </div> <div class="sheet-col"> <label>Physical Description & Other Info</label> <textarea class="description" name="attr_Physical_Description"></textarea> </div> </div> </div> <div class="section shop-inventory"> <label><input name="attr_containername" type="text"></label> </div> <!-- --------------------------------------------- Attributes&Skills ------------------------------------------- --> <div class="section pc npc"> <label class="txtcenter">Attributes & Skills</label> <div class="flex-box"> <div class="flex-grow"> <div id="attributes-dex" class="attributes"> <div class="attribute"> <button type="roll" name="roll_dexterity" class="d6-dice unified-dice unified-dice-roll rollmod" value="&{template:swd6} {{name=Dexterity}} {{Roll=[[(@{dexterity} - @{dexMod} -@{WoundMod} +@{Force_Up} + @{numactions} + ?{Dice mods|0} -1)d6cf0cs7 + @{dexteritypip} - @{dexPipMod} + ?{Other Mods(pip)|0} + 1d6@{wilddie} ]]}}"></button> <button type="roll" name="roll_dexterity-w" class="d6-dice unified-dice unified-dice-roll rollmod gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=Dexterity}} {{Roll=[[(@{dexterity} - @{dexMod} -@{WoundMod} +@{Force_Up} + @{numactions} + ?{Dice mods|0} -1)d6cf0cs7 + @{dexteritypip} - @{dexPipMod} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button> <button type="roll" name="roll_dexterity" class="d6-dice unified-dice unified-dice-roll rollmod-no" value="&{template:swd6} {{name=Dexterity}} {{Roll=[[(@{dexterity} - @{dexMod} -@{WoundMod} +@{Force_Up} + @{numactions} -1)d6cf0cs7 + @{dexteritypip} - @{dexPipMod} + 1d6@{wilddie}]]}}"></button> <button type="roll" name="roll_dexterity-w" class="d6-dice unified-dice unified-dice-roll rollmod-no gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=Dexterity}} {{Roll=[[(@{dexterity} - @{dexMod} -@{WoundMod} +@{Force_Up} + @{numactions} -1)d6cf0cs7 + @{dexteritypip} - @{dexPipMod} + 1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button> <label class="unified-dice unified-dice-text">Dexterity</label> <input type="number" name="attr_dexterity" value="3" min="0" required="required" class="unified-dice unified-dice-input"/> <div class="unified-dice unified-dice-middle">D+</div> <input type="number" name="attr_dexteritypip" value="0" min="0" max="2" required="required" class="unified-dice unified-dice-pip"/> </div> <fieldset class="repeating_dexskills"> <div class="skill"> <button type="roll" name="roll_skill" class="d6-dice unified-dice unified-dice-roll rollmod" value="&{template:swd6} {{name=@{dexskillname}}} {{Roll=[[(@{dexskilldice} - @{dexMod} -@{WoundMod} +@{Force_Up} + @{numactions} + ?{Dice mods|0} -1)d6cf0cs7 + @{dexskillpip} - @{dexPipMod} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}"></button> <button type="roll" name="roll_skill-w" class="d6-dice unified-dice unified-dice-roll rollmod gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=@{dexskillname}}} {{Roll=[[(@{dexskilldice} - @{dexMod} -@{WoundMod} +@{Force_Up} + @{numactions} + ?{Dice mods|0} -1)d6cf0cs7 + @{dexskillpip} - @{dexPipMod} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button> <button type="roll" name="roll_skill" class="d6-dice unified-dice unified-dice-roll rollmod-no" value="&{template:swd6} {{name=@{dexskillname}}} {{Roll=[[(@{dexskilldice} - @{dexMod} -@{WoundMod} +@{Force_Up} + @{numactions} -1)d6cf0cs7 + @{dexskillpip} - @{dexPipMod} + 1d6@{wilddie}]]}}"></button> <button type="roll" name="roll_skill-w" class="d6-dice unified-dice unified-dice-roll rollmod-no gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=@{dexskillname}}} {{Roll=[[(@{dexskilldice} - @{dexMod} -@{WoundMod} +@{Force_Up} + @{numactions} -1)d6cf0cs7 + @{dexskillpip} - @{dexPipMod} + 1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button> <label class="unified-dice unified-dice-text"> <input type="text" name="attr_dexskillname" list="dexskills"> </label> <input type="number" name="attr_dexskilldice" value="3" min="0" required="required" class="unified-dice unified-dice-input"/> <div class="unified-dice-middle">D+</div> <input type="number" name="attr_dexskillpip" value="0" min="0" max="2" required="required" class="unified-dice unified-dice-pip"/> </div> </fieldset> </div> <div id="attributes-know" class="attributes"> <div class="attribute"> <button type="roll" name="roll_knowledge" class="d6-dice unified-dice unified-dice-roll rollmod" value="&{template:swd6} {{name=Knowledge}} {{Roll=[[(@{knowledge} -@{WoundMod} +@{Force_Up} + @{numactions} + ?{Dice mods|0} -1)d6cf0cs7 + @{knowledgepip} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}"></button> <button type="roll" name="roll_knowledge-w" class="d6-dice unified-dice unified-dice-roll rollmod gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=Knowledge}} {{Roll=[[(@{knowledge} -@{WoundMod} +@{Force_Up} + @{numactions} + ?{Dice mods|0} -1)d6cf0cs7 + @{knowledgepip} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button> <button type="roll" name="roll_knowledge" class="d6-dice unified-dice unified-dice-roll rollmod-no" value="&{template:swd6} {{name=Knowledge}} {{Roll=[[(@{knowledge} -@{WoundMod} +@{Force_Up} + @{numactions} -1)d6cf0cs7 + @{knowledgepip} + 1d6@{wilddie}]]}}"></button> <button type="roll" name="roll_knowledge-w" class="d6-dice unified-dice unified-dice-roll rollmod-no gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=Knowledge}} {{Roll=[[(@{knowledge} -@{WoundMod} +@{Force_Up} + @{numactions} -1)d6cf0cs7 + @{knowledgepip} + 1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button> <label class="unified-dice unified-dice-text">Knowledge</label> <input type="number" name="attr_knowledge" value="3" min="0" required="required" class="unified-dice unified-dice-input"/> <div class="unified-dice unified-dice-middle">D+</div> <input type="number" name="attr_knowledgepip" value="0" min="0" max="2" required="required" class="unified-dice unified-dice-pip"/> </div> <fieldset class="repeating_knowskills"> <div class="skill"> <button type="roll" name="roll_skill" class="d6-dice unified-dice unified-dice-roll rollmod" value="&{template:swd6} {{name=@{knowskillname}}} {{Roll=[[(@{knowskilldice} -@{WoundMod} +@{Force_Up} + @{numactions} + ?{Dice mods|0} -1)d6cf0cs7 + @{knowskillpip} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}"></button> <button type="roll" name="roll_skill-w" class="d6-dice unified-dice unified-dice-roll rollmod gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=@{knowskillname}}} {{Roll=[[(@{knowskilldice} -@{WoundMod} +@{Force_Up} + @{numactions} + ?{Dice mods|0} -1)d6cf0cs7 + @{knowskillpip} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button> <button type="roll" name="roll_skill" class="d6-dice unified-dice unified-dice-roll rollmod-no" value="&{template:swd6} {{name=@{knowskillname}}} {{Roll=[[(@{knowskilldice} -@{WoundMod} +@{Force_Up} + @{numactions} -1)d6cf0cs7 + @{knowskillpip} + 1d6@{wilddie}]]}}"></button> <button type="roll" name="roll_skill-w" class="d6-dice unified-dice unified-dice-roll rollmod-no gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=@{knowskillname}}} {{Roll=[[(@{knowskilldice} -@{WoundMod} +@{Force_Up} + @{numactions} -1)d6cf0cs7 + @{knowskillpip} + 1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button> <label class="unified-dice unified-dice-text"> <input type="text" name="attr_knowskillname" list="knowskills"> </label> <input type="number" name="attr_knowskilldice" value="3" min="0" required="required" class="unified-dice unified-dice-input"/> <div class="unified-dice-middle">D+</div> <input type="number" name="attr_knowskillpip" value="0" min="0" max="2" required="required" class="unified-dice unified-dice-pip"/> </div> </fieldset> </div> <div id="attributes-mech" class="attributes"> <div class="attribute"> <button type="roll" name="roll_mechanical" class="d6-dice unified-dice unified-dice-roll rollmod" value="&{template:swd6} {{name=Mechanical}} {{Roll=[[(@{mechanical} -@{WoundMod} +@{Force_Up} + @{numactions} + ?{Dice mods|0} -1)d6cf0cs7 + @{mechanicalpip} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}"></button> <button type="roll" name="roll_mechanical-w" class="d6-dice unified-dice unified-dice-roll rollmod gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=Mechanical}} {{Roll=[[(@{mechanical} -@{WoundMod} +@{Force_Up} + @{numactions} + ?{Dice mods|0} -1)d6cf0cs7 + @{mechanicalpip} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button> <button type="roll" name="roll_mechanical" class="d6-dice unified-dice unified-dice-roll rollmod-no" value="&{template:swd6} {{name=Mechanical}} {{Roll=[[(@{mechanical} -@{WoundMod} +@{Force_Up} + @{numactions} -1)d6cf0cs7 + @{mechanicalpip} + 1d6@{wilddie}]]}}"></button> <button type="roll" name="roll_mechanical-w" class="d6-dice unified-dice unified-dice-roll rollmod-no gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=Mechanical}} {{Roll=[[(@{mechanical} -@{WoundMod} +@{Force_Up} + @{numactions} -1)d6cf0cs7 + @{mechanicalpip} + 1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button> <label class="unified-dice unified-dice-text">Mechanical</label> <input type="number" name="attr_mechanical" value="3" min="0" required="required" class="unified-dice unified-dice-input"/> <div class="unified-dice unified-dice-middle">D+</div> <input type="number" name="attr_mechanicalpip" value="0" min="0" max="2" required="required" class="unified-dice unified-dice-pip"/> </div> <fieldset class="repeating_mechskills"> <div class="skill"> <button type="roll" name="roll_skill" class="d6-dice unified-dice unified-dice-roll rollmod" value="&{template:swd6} {{name=@{mechskillname}}} {{Roll=[[(@{mechskilldice} -@{WoundMod} +@{Force_Up} + @{numactions} + ?{Dice mods|0} -1)d6cf0cs7 + @{mechskillpip} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}"></button> <button type="roll" name="roll_skill-w" class="d6-dice unified-dice unified-dice-roll rollmod gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=@{mechskillname}}} {{Roll=[[(@{mechskilldice} -@{WoundMod} +@{Force_Up} + @{numactions} + ?{Dice mods|0} -1)d6cf0cs7 + @{mechskillpip} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button> <button type="roll" name="roll_skill" class="d6-dice unified-dice unified-dice-roll rollmod-no" value="&{template:swd6} {{name=@{mechskillname}}} {{Roll=[[(@{mechskilldice} -@{WoundMod} +@{Force_Up} + @{numactions} -1)d6cf0cs7 + @{mechskillpip} + 1d6@{wilddie}]]}}"></button> <button type="roll" name="roll_skill-w" class="d6-dice unified-dice unified-dice-roll rollmod-no gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=@{mechskillname}}} {{Roll=[[(@{mechskilldice} -@{WoundMod} +@{Force_Up} + @{numactions} -1)d6cf0cs7 + @{mechskillpip} + 1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button> <label class="unified-dice unified-dice-text"> <input type="text" name="attr_mechskillname" list="mechskills"> </label> <input type="number" name="attr_mechskilldice" value="3" min="0" required="required" class="unified-dice unified-dice-input"/> <div class="unified-dice-middle">D+</div> <input type="number" name="attr_mechskillpip" value="0" min="0" max="2" required="required" class="unified-dice unified-dice-pip"/> </div> </fieldset> </div> </div> <div class="flex-grow"> <div id="attributes-perc" class="attributes"> <div class="attribute"> <button type="roll" name="roll_perception" class="d6-dice unified-dice unified-dice-roll rollmod" value="&{template:swd6} {{name=Perception}} {{Roll=[[(@{perception} -@{WoundMod} +@{Force_Up} + @{numactions} + ?{Dice mods|0} -1)d6cf0cs7 + @{perceptionpip} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}"></button> <button type="roll" name="roll_perception-w" class="d6-dice unified-dice unified-dice-roll rollmod gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=Perception}} {{Roll=[[(@{perception} -@{WoundMod} +@{Force_Up} + @{numactions} + ?{Dice mods|0} -1)d6cf0cs7 + @{perceptionpip} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button> <button type="roll" name="roll_perception" class="d6-dice unified-dice unified-dice-roll rollmod-no" value="&{template:swd6} {{name=Perception}} {{Roll=[[(@{perception} -@{WoundMod} +@{Force_Up} + @{numactions} -1)d6cf0cs7 + @{perceptionpip} + 1d6@{wilddie}]]}}"></button> <button type="roll" name="roll_perception-w" class="d6-dice unified-dice unified-dice-roll rollmod-no gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=Perception}} {{Roll=[[(@{perception} -@{WoundMod} +@{Force_Up} + @{numactions} -1)d6cf0cs7 + @{perceptionpip} + 1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button> <label class="unified-dice unified-dice-text">Perception</label> <input type="number" name="attr_perception" value="3" min="0" required="required" class="unified-dice unified-dice-input"/> <div class="unified-dice unified-dice-middle">D+</div> <input type="number" name="attr_perceptionpip" value="0" min="0" max="2" required="required" class="unified-dice unified-dice-pip"/> </div> <fieldset class="repeating_perckills"> <div class="skill"> <button type="roll" name="roll_skill" class="d6-dice unified-dice unified-dice-roll rollmod" value="&{template:swd6} {{name=@{perckillname}}} {{Roll=[[(@{perckilldice} -@{WoundMod} +@{Force_Up} + @{numactions} + ?{Dice mods|0} -1)d6cf0cs7 + @{perckillpip} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}"></button> <button type="roll" name="roll_skill-w" class="d6-dice unified-dice unified-dice-roll rollmod gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=@{perckillname}}} {{Roll=[[(@{perckilldice} -@{WoundMod} +@{Force_Up} + @{numactions} + ?{Dice mods|0} -1)d6cf0cs7 + @{perckillpip} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button> <button type="roll" name="roll_skill" class="d6-dice unified-dice unified-dice-roll rollmod-no" value="&{template:swd6} {{name=@{perckillname}}} {{Roll=[[(@{perckilldice} -@{WoundMod} +@{Force_Up} + @{numactions} -1)d6cf0cs7 + @{perckillpip} + 1d6@{wilddie}]]}}"></button> <button type="roll" name="roll_skill-w" class="d6-dice unified-dice unified-dice-roll rollmod-no gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=@{perckillname}}} {{Roll=[[(@{perckilldice} -@{WoundMod} +@{Force_Up} + @{numactions} -1)d6cf0cs7 + @{perckillpip} + 1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button> <!-- Perception attribute is misspelt, do not change unless a stat-migrating sheet-worker is created --> <label class="unified-dice unified-dice-text"> <input type="text" name="attr_perckillname" list="perckills"> </label> <input type="number" name="attr_perckilldice" value="3" min="0" required="required" class="unified-dice unified-dice-input"/> <div class="unified-dice-middle">D+</div> <input type="number" name="attr_perckillpip" value="0" min="0" max="2" required="required" class="unified-dice unified-dice-pip"/> </div> </fieldset> </div> <div id="attributes-str" class="attributes"> <div class="attribute"> <button type="roll" name="roll_strength" class="d6-dice unified-dice unified-dice-roll rollmod" value="&{template:swd6} {{name=Strength}} {{Roll=[[(@{strength} -@{WoundMod} +@{Force_Up} + @{numactions} + ?{Dice mods|0} -1)d6cf0cs7 + @{strengthpip} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}"></button> <button type="roll" name="roll_strength-w" class="d6-dice unified-dice unified-dice-roll rollmod gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=Strength}} {{Roll=[[(@{strength} -@{WoundMod} +@{Force_Up} + @{numactions} + ?{Dice mods|0} -1)d6cf0cs7 + @{strengthpip} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button> <button type="roll" name="roll_strength" class="d6-dice unified-dice unified-dice-roll rollmod-no" value="&{template:swd6} {{name=Strength}} {{Roll=[[(@{strength} -@{WoundMod} +@{Force_Up} + @{numactions} -1)d6cf0cs7 + @{strengthpip} + 1d6@{wilddie}]]}}"></button> <button type="roll" name="roll_strength-w" class="d6-dice unified-dice unified-dice-roll rollmod-no gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=Strength}} {{Roll=[[(@{strength} -@{WoundMod} +@{Force_Up} + @{numactions} -1)d6cf0cs7 + @{strengthpip} + 1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button> <label class="unified-dice unified-dice-text">Strength</label> <input type="number" name="attr_strength" value="3" min="0" required="required" class="unified-dice unified-dice-input"/> <div class="unified-dice unified-dice-middle">D+</div> <input type="number" name="attr_strengthpip" value="0" min="0" max="2" required="required" class="unified-dice unified-dice-pip"/> </div> <fieldset class="repeating_strskills"> <div class="skill"> <button type="roll" name="roll_skill" class="d6-dice unified-dice unified-dice-roll rollmod" value="&{template:swd6} {{name=@{strskillname}}} {{Roll=[[(@{strskilldice} -@{WoundMod} +@{Force_Up} + @{numactions} + ?{Dice mods|0} -1)d6cf0cs7 + @{strskillpip} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}"></button> <button type="roll" name="roll_skill-w" class="d6-dice unified-dice unified-dice-roll rollmod gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=@{strskillname}}} {{Roll=[[(@{strskilldice} -@{WoundMod} +@{Force_Up} + @{numactions} + ?{Dice mods|0} -1)d6cf0cs7 + @{strskillpip} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button> <button type="roll" name="roll_skill" class="d6-dice unified-dice unified-dice-roll rollmod-no" value="&{template:swd6} {{name=@{strskillname}}} {{Roll=[[(@{strskilldice} -@{WoundMod} +@{Force_Up} + @{numactions} -1)d6cf0cs7 + @{strskillpip} + 1d6@{wilddie}]]}}"></button> <button type="roll" name="roll_skill-w" class="d6-dice unified-dice unified-dice-roll rollmod-no gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=@{strskillname}}} {{Roll=[[(@{strskilldice} -@{WoundMod} +@{Force_Up} + @{numactions} -1)d6cf0cs7 + @{strskillpip} + 1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button> <label class="unified-dice unified-dice-text"> <input type="text" name="attr_strskillname" list="strskills"> </label> <input type="number" name="attr_strskilldice" value="3" min="0" required="required" class="unified-dice unified-dice-input"/> <div class="unified-dice-middle">D+</div> <input type="number" name="attr_strskillpip" value="0" min="0" max="2" required="required" class="unified-dice unified-dice-pip"/> </div> </fieldset> </div> <div id="attributes-tech" class="attributes"> <div class="attribute"> <button type="roll" name="roll_technical" class="d6-dice unified-dice unified-dice-roll rollmod" value="&{template:swd6} {{name=Technical}} {{Roll=[[(@{technical} -@{WoundMod} +@{Force_Up} + @{numactions} + ?{Dice mods|0} -1)d6cf0cs7 + @{technicalpip} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}"></button> <button type="roll" name="roll_technical-w" class="d6-dice unified-dice unified-dice-roll rollmod gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=Technical}} {{Roll=[[(@{technical} -@{WoundMod} +@{Force_Up} + @{numactions} + ?{Dice mods|0} -1)d6cf0cs7 + @{technicalpip} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button> <button type="roll" name="roll_technical" class="d6-dice unified-dice unified-dice-roll rollmod-no" value="&{template:swd6} {{name=Technical}} {{Roll=[[(@{technical} -@{WoundMod} +@{Force_Up} + @{numactions} -1)d6cf0cs7 + @{technicalpip} + 1d6@{wilddie}]]}}"></button> <button type="roll" name="roll_technical-w" class="d6-dice unified-dice unified-dice-roll rollmod-no gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=Technical}} {{Roll=[[(@{technical} -@{WoundMod} +@{Force_Up} + @{numactions} -1)d6cf0cs7 + @{technicalpip} + 1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button> <label class="unified-dice unified-dice-text">Technical</label> <input type="number" name="attr_technical" value="3" min="0" required="required" class="unified-dice unified-dice-input"/> <div class="unified-dice unified-dice-middle">D+</div> <input type="number" name="attr_technicalpip" value="0" min="0" max="2" required="required" class="unified-dice unified-dice-pip"/> </div> <fieldset class="repeating_techskills"> <div class="skill"> <button type="roll" name="roll_skill" class="d6-dice unified-dice unified-dice-roll rollmod" value="&{template:swd6} {{name=@{techskillname}}} {{Roll=[[(@{techskilldice} -@{WoundMod} +@{Force_Up} + @{numactions} + ?{Dice mods|0} -1)d6cf0cs7 + @{techskillpip} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}"></button> <button type="roll" name="roll_skill-w" class="d6-dice unified-dice unified-dice-roll rollmod gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=@{techskillname}}} {{Roll=[[(@{techskilldice} -@{WoundMod} +@{Force_Up} + @{numactions} + ?{Dice mods|0} -1)d6cf0cs7 + @{techskillpip} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button> <button type="roll" name="roll_skill" class="d6-dice unified-dice unified-dice-roll rollmod-no" value="&{template:swd6} {{name=@{techskillname}}} {{Roll=[[(@{techskilldice} -@{WoundMod} +@{Force_Up} + @{numactions} -1)d6cf0cs7 + @{techskillpip} + 1d6@{wilddie}]]}}"></button> <button type="roll" name="roll_skill-w" class="d6-dice unified-dice unified-dice-roll rollmod-no gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=@{techskillname}}} {{Roll=[[(@{techskilldice} -@{WoundMod} +@{Force_Up} + @{numactions} -1)d6cf0cs7 + @{techskillpip} + 1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button> <label class="unified-dice unified-dice-text"> <input type="text" name="attr_techskillname" list="techskills"> </label> <input type="number" name="attr_techskilldice" value="3" min="0" required="required" class="unified-dice unified-dice-input"/> <div class="unified-dice-middle">D+</div> <input type="number" name="attr_techskillpip" value="0" min="0" max="2" required="required" class="unified-dice unified-dice-pip"/> </div> </fieldset> </div> </div> </div> <!-- flexbox--> </div> <!-- ---------------------------------------------- Weapons & Armor -------------------------------------------- --> <div class="section pc npc shop-inventory"> <label class="txtcenter">Weapon & Armor</label> <div class="overflow-auto"> <div class="weapon sheet-row"> <div class="cell cell-name">Weapon</div> <div class="cell cell-dice">Attack</div> <div class="cell cell-dice">Parry</div> <div class="cell cell-dice">Damage</div> <div class="cell cell-4"> <div>Range</div> <div class="part" title="Point Blank Range (Very Easy)">PB</div>-<div class="part" title="Short Range (Easy)">S</div>/<div class="part" title="Medium Range (Moderate)">M</div>/<div class="part" title="Long Range (Difficult)">L</div> </div> <div class="cell cell-1"><abbr title="Rate of Fire">ROF</abbr></div> <div class="cell cell-1">Ammo</div> </div> <fieldset class="repeating_weapons"> <div class="weapon sheet-row skill"> <div class="cell cell-name"> <label class="unified-dice unified-dice-text"> <input name="attr_weapon" type="text" class="name"> </label> </div> <div class="cell cell-dice"> <input name="attr_weaponskill" type="number" min="0" value="1" required="required" class="unified-dice unified-dice-input"/>D+<input name="attr_weaponskillpip" type="number" value="0" min="0" max="2" required="required" class="unified-dice unified-dice-pip"/> <button name="roll_attack" type="roll" class="d6-dice unified-dice unified-dice-roll rollmod" value="&{template:swd6} {{name=Attack: @{weapon}}} {{Roll=[[(@{weaponskill} -@{WoundMod} +@{Force_Up} + @{numactions} + ?{Dice mods|0} -1)d6cf0cs0 + @{weaponskillpip} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}"></button> <button name="roll_attack" type="roll" class="d6-dice unified-dice unified-dice-roll rollmod-no" value="&{template:swd6} {{name=Attack: @{weapon}}} {{Roll=[[(@{weaponskill} -@{WoundMod} +@{Force_Up} + @{numactions} -1)d6cf0cs0 + @{weaponskillpip} + 1d6@{wilddie}]]}}"></button> <button name="roll_attack" type="roll" class="d6-dice unified-dice unified-dice-roll rollmod gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=Attack: @{weapon}}} {{Roll=[[(@{weaponskill} -@{WoundMod} +@{Force_Up} + @{numactions} + ?{Dice mods|0} -1)d6cf0cs0 + @{weaponskillpip} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button> <button name="roll_attack" type="roll" class="d6-dice unified-dice unified-dice-roll rollmod-no gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=Attack: @{weapon}}} {{Roll=[[(@{weaponskill} -@{WoundMod} +@{Force_Up} + @{numactions} -1)d6cf0cs0 + @{weaponskillpip} + 1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button> </div> <div class="cell cell-dice"> <input name="attr_weaponparryskill" type="number" min="0" value="1" required="required" class="unified-dice unified-dice-input"/>D+<input name="attr_weaponparryskillpip" type="number" value="0" min="0" max="2" required="required" class="unified-dice unified-dice-pip"/> <button name="roll_weaponparry" type="roll" class="d6-dice unified-dice unified-dice-roll rollmod" value="&{template:swd6} {{name=Attack: @{weapon}}} {{Roll=[[(@{weaponparryskill} -@{WoundMod} +@{Force_Up} + @{numactions} + ?{Dice mods|0} -1)d6cf0cs0 + @{weaponskillpip} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}"></button> <button name="roll_weaponparry" type="roll" class="d6-dice unified-dice unified-dice-roll rollmod-no" value="&{template:swd6} {{name=Attack: @{weapon}}} {{Roll=[[(@{weaponparryskill} -@{WoundMod} +@{Force_Up} + @{numactions} -1)d6cf0cs0 + @{weaponparryskillpip} + 1d6@{wilddie}]]}}"></button> <button name="roll_weaponparry" type="roll" class="d6-dice unified-dice unified-dice-roll rollmod gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=Attack: @{weapon}}} {{Roll=[[(@{weaponparryskill} -@{WoundMod} +@{Force_Up} + @{numactions} + ?{Dice mods|0} -1)d6cf0cs0 + @{weaponparryskillpip} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button> <button name="roll_weaponparry" type="roll" class="d6-dice unified-dice unified-dice-roll rollmod-no gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=Attack: @{weapon}}} {{Roll=[[(@{weaponparryskill} -@{WoundMod} +@{Force_Up} + @{numactions} -1)d6cf0cs0 + @{weaponparryskillpip} + 1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button> </div> <div class="cell cell-dice"> <input name="attr_damagedice" type="number" value="1" min="0" required="required" class="unified-dice unified-dice-input"/>D+<input name="attr_damagepip" type="number" value="0" min="0" max="2" required="required" class="unified-dice unified-dice-pip"/> <button type="roll" class="d6-dice unified-dice unified-dice-roll rollmod" value="&{template:swd6} {{name=Damage: @{weapon}}} {{Roll=[[(@{damagedice} + ?{Dice mods|0} - 1)d6cf0cs7 + @{damagepip} + ?{Other Mods(pip)|0} + (1d6@{wilddie})]]}}"></button> <button type="roll" class="d6-dice unified-dice unified-dice-roll rollmod gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=Damage: @{weapon}}} {{Roll=[[(@{damagedice} + ?{Dice mods|0} - 1)d6cf0cs7 + @{damagepip} + ?{Other Mods(pip)|0} + (1d6@{wilddie})]]}}"><span class="redtxt">GM</span></button> <button type="roll" class="d6-dice unified-dice unified-dice-roll rollmod-no" value="&{template:swd6} {{name=Damage: @{weapon}}} {{Roll=[[(@{damagedice}- 1)d6cf0cs7 + @{damagepip} + (1d6@{wilddie})]]}}"></button> <button type="roll" class="d6-dice unified-dice unified-dice-roll rollmod-no gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=Damage: @{weapon}}} {{Roll=[[(@{damagedice}- 1)d6cf0cs7 + @{damagepip} + (1d6@{wilddie})]]}}"><span class="redtxt">GM</span></button> </div> <div class="cell cell-4"> <input name="attr_pointblankrange" type="number" min="0" class="unified-dice unified-dice-input txtfieldp40"/>-<input name="attr_shortrange" type="number" min="0" class="unified-dice unified-dice-input txtfieldp40"/>/<input name="attr_medrange" type="number" min="0" class="unified-dice unified-dice-input txtfieldp40"/>/<input name="attr_longrange" type="number" min="0" class="unified-dice unified-dice-input txtfieldp40"/> </div> <div class="cell cell-1"><input name="attr_ROF" type="number" value="1" class="unified-dice unified-dice-input"/></div> <div class="cell cell-1"><input name="attr_Ammo" type="number" value="30" class="unified-dice unified-dice-input"/></div> </div> </fieldset> </div> <div class="overflow-auto"> <div class="armor sheet-row"> <div class="cell cell-name">Armor </div> <div class="cell cell-dice">Physical <span class="physical"></span></div> <div class="cell cell-dice">Energy <span class="energy"></span></div> <div class="cell cell-2">Str</div> <div class="cell cell-dice">Dex Penalty</div> <div class="cell cell-4">Other</div> </div> <fieldset class="repeating_armors"> <div class="armor sheet-row skill"> <div class="cell cell-name"> <label class="unified-dice unified-dice-text"> <input name="attr_armorname" type="text" class="name"> </label> </div> <div class="cell cell-dice"> <input name="attr_armorPhDice" type="number" min="0" value="1" required="required" class="unified-dice unified-dice-input"/>D+<input name="attr_armorPhPip" type="number" value="0" min="0" max="2" required="required" class="unified-dice unified-dice-pip"/> <button name="roll_dmg_soak_ph" type="roll" class="d6-dice unified-dice unified-dice-roll rollmod" value="&{template:swd6} {{name=Damage Soak (Physical)}} {{Roll=[[(@{strength} +@{armorPhDice} + ?{Dice mods|0} - 1)d6cf0cs0 +@{strengthpip} +@{armorPhPip} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}"></button> <button name="roll_dmg_soak_ph" type="roll" class="d6-dice unified-dice unified-dice-roll rollmod-no" value="&{template:swd6} {{name=Damage Soak (Physical)}} {{Roll=[[(@{strength} +@{armorPhDice} - 1)d6cf0cs0 +@{strengthpip} +@{armorPhPip} +1d6@{wilddie}]]}}"></button> <button name="roll_dmg_soak_ph" type="roll" class="d6-dice unified-dice unified-dice-roll rollmod gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=Damage Soak (Physical)}} {{Roll=[[(@{strength} +@{armorPhDice} + ?{Dice mods|0} - 1)d6cf0cs0 +@{strengthpip} +@{armorPhPip} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button> <button name="roll_dmg_soak_ph" type="roll" class="d6-dice unified-dice unified-dice-roll rollmod-no gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=Damage Soak (Physical)}} {{Roll=[[(@{strength} +@{armorPhDice} - 1)d6cf0cs0 +@{strengthpip} +@{armorPhPip} +1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button> </div> <div class="cell cell-dice"> <input name="attr_armorEnDice" type="number" value="1" min="0" required="required" class="unified-dice unified-dice-input"/>D+<input name="attr_armorEnPip" type="number" value="0" min="0" max="2" required="required" class="unified-dice unified-dice-pip"/> <button name="roll_dmg_soak_en" type="roll" class="d6-dice unified-dice unified-dice-roll rollmod" value="&{template:swd6} {{name=Damage Soak (Energy)}} {{Roll=[[(@{strength} +@{armorEnDice} + ?{Dice mods|0} - 1)d6cf0cs0 +@{strengthpip} +@{armorEnPip} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}"></button> <button name="roll_dmg_soak_en" type="roll" class="d6-dice unified-dice unified-dice-roll rollmod-no" value="&{template:swd6} {{name=Damage Soak (Energy)}} {{Roll=[[(@{strength} +@{armorEnDice} - 1)d6cf0cs0 +@{strengthpip} +@{armorEnPip} +1d6@{wilddie}]]}}"></button> <button name="roll_dmg_soak_en" type="roll" class="d6-dice unified-dice unified-dice-roll rollmod gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=Damage Soak (Energy)}} {{Roll=[[(@{strength} +@{armorEnDice} + ?{Dice mods|0} - 1)d6cf0cs0 +@{strengthpip} +@{armorEnPip} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button> <button name="roll_dmg_soak_en" type="roll" class="d6-dice unified-dice unified-dice-roll rollmod-no gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=Damage Soak (Energy)}} {{Roll=[[(@{strength} +@{armorEnDice} - 1)d6cf0cs0 +@{strengthpip} +@{armorEnPip} +1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button> </div> <div class="cell cell-2"> <button name="roll_dmg_soak_str" type="roll" class="d6-dice unified-dice unified-dice-roll rollmod" value="&{template:swd6} {{name=Damage Soak (Strength Only)}} {{Roll=[[(@{strength} + ?{Dice mods|0} - 1)d6cf0cs0 +@{strengthpip} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}"></button> <button name="roll_dmg_soak_str" type="roll" class="d6-dice unified-dice unified-dice-roll rollmod-no" value="&{template:swd6} {{name=Damage Soak (Strength Only)}} {{Roll=[[(@{strength} - 1)d6cf0cs0 +@{strengthpip} +1d6@{wilddie}]]}}"></button> <button name="roll_dmg_soak_str" type="roll" class="d6-dice unified-dice unified-dice-roll rollmod gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=Damage Soak (Strength Only)}} {{Roll=[[(@{strength} + ?{Dice mods|0} - 1)d6cf0cs0 +@{strengthpip} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button> <button name="roll_dmg_soak_str" type="roll" class="d6-dice unified-dice unified-dice-roll rollmod-no gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=Damage Soak (Strength Only)}} {{Roll=[[(@{strength} - 1)d6cf0cs0 +@{strengthpip} +1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button> </div> <div class="cell cell-dice"> <input name="attr_armor_dex_pen" type="number" value="0" min="0" required="required" class="unified-dice unified-dice-input"/>D+<input name="attr_armor_dex_penPip" type="number" value="0" min="0" max="2" required="required" class="unified-dice unified-dice-pip"/> </div> <div class="cell cell-4"> <label class="unified-dice unified-dice-text" style="width: 100%;"> <input name="attr_armor_other" type="text"/> </label> </div> </div> </fieldset> </div> </div> <!-- ----------------------------------------------- Force Section --------------------------------------------- --> <div class="section force-hide pc npc"> <label class="txtcenter">Force Section</label> <div class="flex-box"> <div class="flex-grow"> <div id="force-control" class="force attributes"> <div class="attribute"> <button name="roll_force_control" type="roll" class="d6-dice unified-dice unified-dice-roll rollmod" value="&{template:swd6} {{name=Force:Control}} {{Roll=[[(@{control} -@{WoundMod} +@{Force_Up} + @{numactions} +?{Dice mods|0} -1)d6cf0cs0 +@{controlpip} +@{Force_EmptinessMod} +?{Other Mods(pip)|0} +1d6@{wilddie}]]}}"></button> <button name="roll_force_control-w" type="roll" class="d6-dice unified-dice unified-dice-roll rollmod gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=Force:Control}} {{Roll=[[(@{control} -@{WoundMod} +@{Force_Up} + @{numactions} +?{Dice mods|0} -1)d6cf0cs0 +@{controlpip} +@{Force_EmptinessMod} +?{Other Mods(pip)|0} +1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button> <button name="roll_force_control" type="roll" class="d6-dice unified-dice unified-dice-roll rollmod-no" value="&{template:swd6} {{name=Force:Control}} {{Roll=[[(@{control} -@{WoundMod} +@{Force_Up} + @{numactions} -1)d6cf0cs0 +@{controlpip} +@{Force_EmptinessMod} +1d6@{wilddie}]]}}"></button> <button name="roll_force_control-w" type="roll" class="d6-dice unified-dice unified-dice-roll rollmod-no gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=Force:Control}} {{Roll=[[(@{control} -@{WoundMod} +@{Force_Up} + @{numactions} -1)d6cf0cs0 +@{controlpip} +@{Force_EmptinessMod} +1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button> <label class="unified-dice unified-dice-text">Control</label> <input type="number" name="attr_control" min="0" value="0" required="required" class="unified-dice unified-dice-input"/> <div class="unified-dice unified-dice-middle">D+</div> <input type="number" name="attr_controlpip" min="0" required="required" value="0" max="2" class="unified-dice unified-dice-pip"/> </div> <fieldset class="repeating_controlpowers"> <div class="skill"> <button name="roll_force_control_p" type="roll" class="d6-dice unified-dice unified-dice-roll rollmod" value="&{template:swd6} {{name=@{controlpowername} (Control)}} {{Roll=[[(@{control} -@{WoundMod} +@{Force_Up} + @{numactions} +?{Dice mods|0} -1)d6cf0cs0 +@{controlpip} +@{Force_EmptinessMod} +?{Other Mods(pip)|0} +1d6@{wilddie}]]}}"></button> <button name="roll_force_control_p" type="roll" class="d6-dice unified-dice unified-dice-roll rollmod gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=@{controlpowername} (Control)}} {{Roll=[[(@{control} -@{WoundMod} +@{Force_Up} + @{numactions} +?{Dice mods|0} -1)d6cf0cs0 +@{controlpip} +@{Force_EmptinessMod} +?{Other Mods(pip)|0} +1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button> <button name="roll_force_control_p" type="roll" class="d6-dice unified-dice unified-dice-roll rollmod-no" value="&{template:swd6} {{name=@{controlpowername} (Control)}} {{Roll=[[(@{control} -@{WoundMod} +@{Force_Up} + @{numactions} -1)d6cf0cs0 +@{controlpip} +@{Force_EmptinessMod} +1d6@{wilddie}]]}}"></button> <button name="roll_force_control_p" type="roll" class="d6-dice unified-dice unified-dice-roll rollmod-no gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=@{controlpowername} (Control)}} {{Roll=[[(@{control} -@{WoundMod} +@{Force_Up} + @{numactions} -1)d6cf0cs0 +@{controlpip} +@{Force_EmptinessMod} +1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button> <label class="unified-dice unified-dice-text"> <input name="attr_controlpowername" type="text" list="forcecontrol" /> </label> <input name="attr_controlpoweractive" type="checkbox" title="Active" value="1"/> </div> </fieldset> </div> <div id="force-sense" class="force attributes"> <div class="attribute"> <button name="roll_force_control" type="roll" class="d6-dice unified-dice unified-dice-roll rollmod" value="&{template:swd6} {{name=Force:Sense}} {{Roll=[[(@{sense} -@{WoundMod} +@{Force_Up} + @{numactions} +?{Dice mods|0} -1)d6cf0cs0 +@{sensepip} +@{Force_EmptinessMod} +?{Other Mods(pip)|0} +1d6@{wilddie}]]}}"></button> <button name="roll_force_control-w" type="roll" class="d6-dice unified-dice unified-dice-roll rollmod gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=Force:Sense}} {{Roll=[[(@{sense} -@{WoundMod} +@{Force_Up} + @{numactions} +?{Dice mods|0} -1)d6cf0cs0 +@{sensepip} +@{Force_EmptinessMod} +?{Other Mods(pip)|0} +1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button> <button name="roll_force_sense" type="roll" class="d6-dice unified-dice unified-dice-roll rollmod-no" value="&{template:swd6} {{name=Force:Sense}} {{Roll=[[(@{sense} -@{WoundMod} +@{Force_Up} + @{numactions} -1)d6cf0cs0 +@{sensepip} +@{Force_EmptinessMod} +1d6@{wilddie}]]}}"></button> <button name="roll_force_sense-w" type="roll" class="d6-dice unified-dice unified-dice-roll rollmod-no gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=Force:Sense}} {{Roll=[[(@{sense} -@{WoundMod} +@{Force_Up} + @{numactions} -1)d6cf0cs0 +@{sensepip} +@{Force_EmptinessMod} +1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button> <label class="unified-dice unified-dice-text">Sense</label> <input type="number" name="attr_sense" min="0" value="0" required="required" class="unified-dice unified-dice-input"/> <div class="unified-dice unified-dice-middle">D+</div> <input type="number" name="attr_sensepip" min="0" max="2" value="0" required="required" class="unified-dice unified-dice-pip"/> </div> <fieldset class="repeating_sensepowers"> <div class="skill"> <button name="roll_force_sense_p" type="roll" class="d6-dice unified-dice unified-dice-roll rollmod" value="&{template:swd6} {{name=@{sensepowername} (Sense)}} {{Roll=[[(@{sense} -@{WoundMod} +@{Force_Up} + @{numactions} +?{Dice mods|0} -1)d6cf0cs0 +@{sensepip} +@{Force_EmptinessMod} +?{Other Mods(pip)|0} +1d6@{wilddie}]]}}"></button> <button name="roll_force_sense_p" type="roll" class="d6-dice unified-dice unified-dice-roll rollmod gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=@{sensepowername} (Sense)}} {{Roll=[[(@{sense} -@{WoundMod} +@{Force_Up} + @{numactions} +?{Dice mods|0} -1)d6cf0cs0 +@{sensepip} +@{Force_EmptinessMod} +?{Other Mods(pip)|0} +1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button> <button name="roll_force_sense_p" type="roll" class="d6-dice unified-dice unified-dice-roll rollmod-no" value="&{template:swd6} {{name=@{sensepowername} (Sense)}} {{Roll=[[(@{sense} -@{WoundMod} +@{Force_Up} + @{numactions} -1)d6cf0cs0 +@{sensepip} +@{Force_EmptinessMod} +1d6@{wilddie}]]}}"></button> <button name="roll_force_sense_p" type="roll" class="d6-dice unified-dice unified-dice-roll rollmod-no gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=@{sensepowername} (Sense)}} {{Roll=[[(@{sense} -@{WoundMod} +@{Force_Up} + @{numactions} -1)d6cf0cs0 +@{sensepip} +@{Force_EmptinessMod} +1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button> <label class="unified-dice unified-dice-text"> <input name="attr_sensepowername" type="text" list="forcesense" /> </label> <input name="attr_sensepoweractive" type="checkbox" title="Active" value="1"/> </div> </fieldset> </div> <div id="force-alter" class="force attributes"> <div class="attribute"> <button name="roll_force_alter" type="roll" class="d6-dice unified-dice unified-dice-roll rollmod" value="&{template:swd6} {{name=Force:Alter}} {{Roll=[[(@{alter} -@{WoundMod} +@{Force_Up} + @{numactions} +?{Dice mods|0} -1)d6cf0cs0 +@{alterpip} +@{Force_EmptinessMod} +?{Other Mods(pip)|0} +1d6@{wilddie}]]}}"></button> <button name="roll_force_alter-w" type="roll" class="d6-dice unified-dice unified-dice-roll rollmod gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=Force:Alter}} {{Roll=[[(@{alter} -@{WoundMod} +@{Force_Up} + @{numactions} +?{Dice mods|0} -1)d6cf0cs0 +@{alterpip} +@{Force_EmptinessMod} +?{Other Mods(pip)|0} +1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button> <button name="roll_force_alter" type="roll" class="d6-dice unified-dice unified-dice-roll rollmod-no" value="&{template:swd6} {{name=Force:Alter}} {{Roll=[[(@{alter} -@{WoundMod} +@{Force_Up} + @{numactions} -1)d6cf0cs0 +@{alterpip} +@{Force_EmptinessMod} +1d6@{wilddie}]]}}"></button> <button name="roll_force_alter-w" type="roll" class="d6-dice unified-dice unified-dice-roll rollmod-no gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=Force:Alter}} {{Roll=[[(@{alter} -@{WoundMod} +@{Force_Up} + @{numactions} -1)d6cf0cs0 +@{alterpip} +@{Force_EmptinessMod} +1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button> <label class="unified-dice unified-dice-text">Alter</label> <input type="number" name="attr_alter" min="0" value="0" required="required" class="unified-dice unified-dice-input"/> <div class="unified-dice unified-dice-middle">D+</div> <input type="number" name="attr_alterpip" min="0" max="2" value="0" required="required" class="unified-dice unified-dice-pip"/> </div> <fieldset class="repeating_alterpowers"> <div class="skill"> <button name="roll_force_alter_p" type="roll" class="d6-dice unified-dice unified-dice-roll rollmod" value="&{template:swd6} {{name=@{alterpowername} (Alter)}} {{Roll=[[(@{alter} -@{WoundMod} +@{Force_Up} + @{numactions} +?{Dice mods|0} -1)d6cf0cs0 +@{alterpip} +@{Force_EmptinessMod} +?{Other Mods(pip)|0} +1d6@{wilddie}]]}}"></button> <button name="roll_force_alter_p" type="roll" class="d6-dice unified-dice unified-dice-roll rollmod gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=@{alterpowername} (Alter)}} {{Roll=[[(@{alter} -@{WoundMod} +@{Force_Up} + @{numactions} +?{Dice mods|0} -1)d6cf0cs0 +@{alterpip} +@{Force_EmptinessMod} +?{Other Mods(pip)|0} +1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button> <button name="roll_force_alter_p" type="roll" class="d6-dice unified-dice unified-dice-roll rollmod-no" value="&{template:swd6} {{name=@{alterpowername} (Alter)}} {{Roll=[[(@{alter} -@{WoundMod} +@{Force_Up} + @{numactions} -1)d6cf0cs0 +@{alterpip} +@{Force_EmptinessMod} +1d6@{wilddie}]]}}"></button> <button name="roll_force_alter_p" type="roll" class="d6-dice unified-dice unified-dice-roll rollmod-no gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=@{alterpowername} (Alter)}} {{Roll=[[(@{alter} -@{WoundMod} +@{Force_Up} + @{numactions} -1)d6cf0cs0 +@{alterpip} +@{Force_EmptinessMod} +1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button> <label class="unified-dice unified-dice-text"> <input name="attr_alterpowername" type="text" list="forcealter" /> </label> <input name="attr_alterpoweractive" type="checkbox" title="Active" value="1"/> </div> </fieldset> </div> </div> <div class="flex-grow"> <table class="powers"> <tr> <th>Force Emptiness <em title="adds +6 pips to all force skill rolls when active. Bonus is reduced by 1 for every DSP">details</em></th> <td> <input name="attr_Force_Emptiness" type="checkbox" value="true"/> </td> </tr> <tr> <th>Resist Pain <em title="Reduces Wound penalties to -1.">details</em></th> <td> <input name="attr_PainResist" type="checkbox" value="true"/> </td> </tr> <tr> <th>Number of active powers <em title="The number of power active is subtracted from all roll as a Multiple Action Penalty.">details</em></th> <td> <select class="smallselect" name="attr_Force_Up" title="The number of power active is subtracted from all roll as a Multiple Action Penalty. Above Force Pain doesn't need to be added"> <option selected="selected" value="0">0</option> <option value="-1">1</option> <option value="-2">2</option> <option value="-3">3</option> <option value="-4">4</option> <option value="-5">5</option> </select> </td> </tr> </table> <h4>Force Powers</h4> <textarea name="attr_forcePowers" class="force-powers-description"></textarea> </div> </div> <div> <div class="weapon sheet-row"> <div class="cell cell-name">Lightsaber combat</div> <div class="cell cell-dice">Lightsaber attack skill</div> <div class="cell cell-dice">Lightsaber parry skill</div> <div class="cell cell-dice">Damage</div> </div> <div class="weapon sheet-row skill"> <div class="cell cell-name"> <label class="unified-dice unified-dice-text"> <input name="attr_lightsaberskill" type="text" value="Lightsaber Combat" title="Lightsaber/Attack Name" /> </label> </div> <div class="cell cell-dice"> <input name="attr_lightsaberskilldice" type="number" min="0" value="0" class="unified-dice unified-dice-input"/>D+<input name="attr_lightsaberskillpip" type="number" value="0" min="0" max="2" class="unified-dice unified-dice-pip"/> <button name="roll_attack" type="roll" class="d6-dice unified-dice unified-dice-roll rollmod" value= "&{template:swd6} {{name=Attack: @{lightsaberskill}}} {{Roll=[[(@{lightsaberskilldice} - @{WoundMod} + @{Force_Up} + @{numactions} + @{sense} + ?{Dice mods|0} - 1)d6cf0cs0 + @{lightsaberskillpip} + @{sensepip} + @{Force_EmptinessMod} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}"></button> <button name="roll_attack" type="roll" class="d6-dice unified-dice unified-dice-roll rollmod-no" value= "&{template:swd6} {{name=Attack: @{lightsaberskill}}} {{Roll=[[(@{lightsaberskilldice} - @{WoundMod} + @{Force_Up} + @{numactions} + @{sense} - 1 )d6cf0cs0 + @{lightsaberskillpip} + @{sensepip} + @{Force_EmptinessMod} + 1d6@{wilddie}]]}}"></button> <button name="roll_attack" type="roll" class="d6-dice unified-dice unified-dice-roll rollmod gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=Attack: @{lightsaberskill}}} {{Roll=[[(@{lightsaberskilldice} - @{WoundMod} + @{Force_Up} + @{numactions} + @{sense} + ?{Dice mods|0} - 1)d6cf0cs0 + @{lightsaberskillpip} + @{sensepip} + @{Force_EmptinessMod} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button> <button name="roll_attack" type="roll" class="d6-dice unified-dice unified-dice-roll rollmod-no gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=Attack: @{lightsaberskill}}} {{Roll=[[(@{lightsaberskilldice} - @{WoundMod} + @{Force_Up} + @{numactions} + @{sense} - 1 )d6cf0cs0 + @{lightsaberskillpip} + @{sensepip} + @{Force_EmptinessMod} + 1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button> </div> <div class="cell cell-dice"> <input name="attr_lightsaberparryskilldice" type="number" min="0" value="0" class="unified-dice unified-dice-input"/>D+<input name="attr_lightsaberparryskillpip" type="number" value="0" min="0" max="2" class="unified-dice unified-dice-pip"/> <button name="roll_attack" type="roll" class="d6-dice unified-dice unified-dice-roll rollmod" value= "&{template:swd6} {{name=Attack: @{lightsaberskill}}} {{Roll=[[(@{lightsaberparryskilldice} - @{WoundMod} + @{Force_Up} + @{numactions} + @{sense} + ?{Dice mods|0} - 1)d6cf0cs0 + @{lightsaberskillpip} + @{sensepip} + @{Force_EmptinessMod} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}"></button> <button name="roll_attack" type="roll" class="d6-dice unified-dice unified-dice-roll rollmod-no" value= "&{template:swd6} {{name=Attack: @{lightsaberskill}}} {{Roll=[[(@{lightsaberparryskilldice} - @{WoundMod} + @{Force_Up} + @{numactions} + @{sense} - 1 )d6cf0cs0 + @{lightsaberskillpip} + @{sensepip} + @{Force_EmptinessMod} + 1d6@{wilddie}]]}}"></button> <button name="roll_attack" type="roll" class="d6-dice unified-dice unified-dice-roll rollmod gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=Attack: @{lightsaberskill}}} {{Roll=[[(@{lightsaberparryskilldice} - @{WoundMod} + @{Force_Up} + @{numactions} + @{sense} + ?{Dice mods|0} - 1)d6cf0cs0 + @{lightsaberskillpip} + @{sensepip} + @{Force_EmptinessMod} + ?{Other Mods(pip)|0} + 1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button> <button name="roll_attack" type="roll" class="d6-dice unified-dice unified-dice-roll rollmod-no gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=Attack: @{lightsaberskill}}} {{Roll=[[(@{lightsaberparryskilldice} - @{WoundMod} + @{Force_Up} + @{numactions} + @{sense} - 1 )d6cf0cs0 + @{lightsaberskillpip} + @{sensepip} + @{Force_EmptinessMod} + 1d6@{wilddie}]]}}"><span class="redtxt">GM</span></button> </div> <div class="cell cell-dice"> <input name="attr_lightsaberdamagedice" type="number" value="0" min="0" class="unified-dice unified-dice-input"/>D+<input name="attr_lightsaberdamagepip" type="number" value="0" min="0" max="2" class="unified-dice unified-dice-pip"/> <button type="roll" class="d6-dice unified-dice unified-dice-roll rollmod" value=" &{template:swd6} {{name=Damage: @{lightsaberskill}}} {{Roll=[[(@{lightsaberdamagedice} + ?{Dice mods|0} - 1)d6cf0cs7 + @{lightsaberdamagepip} + ?{Other Mods(pip)|0} + (1d6@{wilddie})]]}}"></button> <button type="roll" class="d6-dice unified-dice unified-dice-roll rollmod gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=Damage: @{lightsaberskill}}} {{Roll=[[(@{lightsaberdamagedice} + ?{Dice mods|0} - 1)d6cf0cs7 + @{lightsaberdamagepip} + ?{Other Mods(pip)|0} + (1d6@{wilddie})]]}}"><span class="redtxt">GM</span></button> <button type="roll" class="d6-dice unified-dice unified-dice-roll rollmod-no" value=" &{template:swd6} {{name=Damage: @{lightsaberskill}}} {{Roll=[[(@{lightsaberdamagedice}- 1)d6cf0cs7 + @{lightsaberdamagepip} + (1d6@{wilddie})]]}}"></button> <button type="roll" class="d6-dice unified-dice unified-dice-roll rollmod-no gmroll gmroll-hide" value="/w gm &{template:swd6} {{name=Damage: @{lightsaberskill}}} {{Roll=[[(@{lightsaberdamagedice}- 1)d6cf0cs7 + @{lightsaberdamagepip} + (1d6@{wilddie})]]}}"><span class="redtxt">GM</span></button> </div> </div> </div> </div> <!-- ------------------------------------------------ Equipment PC --------------------------------------------- --> <div class="section equipment-hide pc shop-inventory"> <label class="txtcenter">Equipment</label> <table style="width:97%"> <tr> <td style="text-align: right;"> <textarea name="attr_geartext1"></textarea> <textarea name="attr_geartext2"></textarea> </td> <td class="txtcenter"> <textarea name="attr_geartext3"></textarea> <textarea name="attr_geartext4"></textarea> </td> <td style="text-align: left;"> <textarea name="attr_geartext5"></textarea> <textarea name="attr_geartext6"></textarea> </td> </tr> </table> </div> <!-- ------------------------------------------------ Equipment NPC -------------------------------------------- --> <div class="section equipment-hide npc"> <label class="txtcenter">Equipment</label> <textarea name="attr_geartext1"></textarea> </div> <!-- ------------------------------------------- Background & extended info ------------------------------------- --> <div class="section background-hide pc npc"> <label class="txtcenter">Background and extended info</label> <table style="width:97%"> <tr> <td style="text-align: right;"> <label>Background</label> <textarea name="attr_background"></textarea> <label>Quotes</label> <textarea name="attr_quotes"></textarea> </td> <td class="txtcenter"> <label>Personality</label> <textarea name="attr_personality"></textarea> <label>Connections to other characters</label> <textarea name="attr_connections"></textarea> </td> <td style="text-align: left;"> <label>Objectives</label> <textarea name="attr_objectives"></textarea> <label>Additional Notes</label> <textarea name="attr_notes"></textarea> </td> </tr> </table> </div> <!-- ---------------------------------------------Character Point tracking ------------------------------------- --> <div class="section cptracker-hide pc"> <label>Character Point Tracker</label> <span class="bold">Character Point Balance:</span> <span class="num" name="attr_cp_spent"></span> <fieldset class="repeating_cptable"> <div> <input name="attr_cp_desc" type="text"> <input name="attr_cp_amount" type="number"> </div> </fieldset> </div> <!-- ------------------------------------------------- Credit tracking ----------------------------------------- --> <div class="section credittracker-hide pc"> <label>Credit Tracker</label> <span class="bold">Credit Balance:</span> <span class="num credits" name="attr_credit_spent"></span> <fieldset class="repeating_credittable"> <div> <input name="attr_credit_desc" type="text"> <input name="attr_credit_amount" type="number"> </div> </fieldset> </div> <!-- ------------------------------------------------- Ship Core info ------------------------------------------ --> <div class="section ship shipheader"> <span class="bold">Starship:<input name="attr_ship_name" type="text"></span> <span class="bold">Scale:<input name="attr_ship_scale" type="text"></span> <span class="bold">Length:<input name="attr_ship_length" type="text"></span> </div> <div class="section ship shipblock"> <div class="price wborder"> <h3>Pricing</h3> <label>Introduction Era</label> <div class="priceblock wborder"> <div class="flex-row"> <span>Era</span> <input name="attr_intro_era_name" type="text"> </div> <div class="flex-row"> <span>New</span> <input name="attr_intro_era_price_new" type="text"> </div> <div class="flex-row"> <span>Used</span> <input name="attr_intro_era_price_used" type="text"> </div> </div> <label>Current Era:</label> <div class="priceblock wborder"> <div class="flex-row"> <span>Era</span> <input name="attr_current_era_name" type="text"> </div> <!-- <div class="flex-row"> <span>Reproduction</span> <input name="attr_current_era_reproduction" type="text"> </div> --> <!-- <div class="flex-row"> <span>New-Old-Stock</span> <input name="attr_current_era_new_old" type="text"> </div> <div class="flex-row"> --> <!-- <span>Restored</span> <input name="attr_current_era_price_restored" type="text"> </div> --> <div class="flex-row"> <span>Used</span> <input name="attr_current_era_price_used" type="text"> </div> </div> </div> <div class="perf wborder"> <h3>Performance</h3> <div class="perf-block"> <div class="flex-col wborder" style="margin-right: 7px;"> <label class="medium">Crew Station:</label> <input class="medium" name="attr_crew_station_performance" type="text"> <label class="medium">Pilot Skill</label> <div> <input type="number" name="attr_pilot_skill" value="0" min="0" required="required" class="unified-dice unified-dice-input"/> <div class="unified-dice unified-dice-middle">D+</div> <input type="number" name="attr_pilotskillpip" value="0" min="0" max="2" required="required" class="unified-dice unified-dice-pip"/> <button type="roll" name="roll_pilot_skill" class="d6-dice unified-dice unified-dice-roll rollmod" value="&{template:swd6} {{name=Pilot Skill}} {{subtitle=Ship: @{ship_name} }} {{Roll=[[((@{pilot_skill} + ?{Dice mods|0} -1)d6cf0cs7 + @{pilotskillpip} + ?{Other Mods(pip)|0} + (1d6@{wilddie}))]]}}"></button> </div> </div> <div class="flex-row"> <div class="perf-grid"> <label>Maneuverability:</label> <label>Move (<abbr title="Space Unit">Space</abbr>)</label> <label>Move (<abbr title="Atmosphere (Ground Unit)">Atm.</abbr>)</label> <label>Speed (kmh) (<abbr title="Atmosphere (km/h)">Atm.</abbr>)</label> <div> <input type="number" name="attr_maneuverability" value="0" min="0" required="required" class="unified-dice unified-dice-input"/> <div class="unified-dice unified-dice-middle">D+</div> <input type="number" name="attr_maneuverabilitypip" value="0" min="0" max="2" required="required" class="unified-dice unified-dice-pip"/> <button type="roll" name="roll_maneuverability" class="d6-dice unified-dice unified-dice-roll rollmod" value="&{template:swd6} {{name=Maneuverability}} {{subtitle=Ship: @{ship_name} }} {{Roll=[[((@{maneuverability} + ?{Dice mods|0})d6cf0cs7 + @{maneuverabilitypip} + ?{Other Mods(pip)|0})]]}}"></button> <button type="roll" name="roll_man_pilot" class="d6-dice" value="&{template:swd6} {{name=Piloting + Maneuverability}} {{subtitle=Ship: @{ship_name} }} {{Roll=[[((@{pilot_skill} + @{maneuverability} + ?{Dice mods|0} - 1)d6cf0cs7 + @{pilotskillpip} + @{maneuverabilitypip} + ?{Other Mods(pip)|0} + (1d6@{wilddie}))]]}}">P+M</button> </div> <input class="40px" name="attr_ship_space" type="number"> <input class="mediumnumber" name="attr_ship_ground" type="number"> <input class="mediumnumber" name="attr_ship_athmosphere" type="number"> </div> </div> </div> </div> <div class="sensor wborder"> <h3>Sensors</h3> <div class="flex-row"> <div class="wborder"> <label>Crew Station</label> <input class="medium" name="attr_crew_station_sensors" type="text"> <label class="medium">Sensors Skill</label> <div> <input type="number" name="attr_sensor_skill" value="0" min="0" required="required" class="unified-dice unified-dice-input"/> <div class="unified-dice unified-dice-middle">D+</div> <input type="number" name="attr_sensorskillpip" value="0" min="0" max="2" required="required" class="unified-dice unified-dice-pip"/> <button type="roll" name="roll_sensor_skill" class="d6-dice unified-dice unified-dice-roll rollmod" value="&{template:swd6} {{name=Sensors Skill}} {{subtitle=Ship: @{ship_name} }} {{Roll=[[((@{sensor_skill} + ?{Dice mods|0} -1)d6cf0cs7 + @{sensorskillpip} + ?{Other Mods(pip)|0} + (1d6@{wilddie}))]]}}"></button> </div> </div> <div class="grid"> <div></div> <span>Range</span> <span>Sensitivity</span> <span>Passive</span> <span> <input class="number" name="attr_sensor_passive_range" type="number"/> </span> <span> <input type="number" name="attr_sensor_passive" value="0" min="0" required="required" class="unified-dice unified-dice-input"/> <div class="unified-dice unified-dice-middle">D+</div> <input type="number" name="attr_sensor_passivepip" value="0" min="0" max="2" required="required" class="unified-dice unified-dice-pip"/> <button type="roll" name="roll_sensor_passive" class="d6-dice unified-dice unified-dice-roll rollmod" value="&{template:swd6} {{name=Sensors Passive}} {{subtitle=Ship: @{ship_name} }} {{Roll=[[(@{sensor_passive} + ?{Dice mods|0})d6cf0cs7 + ?{Other Mods(pip)|0}]]}}"></button> </span> <span>Scan</span> <span> <input class="number" name="attr_sensor_scan_range" type="number"/> </span> <span> <input type="number" name="attr_sensor_scan" value="0" min="0" required="required" class="unified-dice unified-dice-input"/> <div class="unified-dice unified-dice-middle">D+</div> <input type="number" name="attr_sensor_scanpip" value="0" min="0" max="2" required="required" class="unified-dice unified-dice-pip"/> <button type="roll" name="roll_sensor_scan" class="d6-dice unified-dice unified-dice-roll rollmod" value="&{template:swd6} {{name=Sensors Scan}} {{subtitle=Ship: @{ship_name} }} {{Roll=[[(@{sensor_scan} + ?{Dice mods|0})d6cf0cs7 + ?{Other Mods(pip)|0}]]}}"></button> </span> <span>Search</span> <span> <input class="40px" name="attr_sensor_search_range" type="number"/> </span> <span> <input type="number" name="attr_sensor_search" value="0" min="0" required="required" class="unified-dice unified-dice-input"/> <div class="unified-dice unified-dice-middle">D+</div> <input type="number" name="attr_sensor_searchpip" value="0" min="0" max="2" required="required" class="unified-dice unified-dice-pip"/> <button type="roll" name="roll_sensor_search" class="d6-dice unified-dice unified-dice-roll rollmod" value="&{template:swd6} {{name=Sensors Search}} {{subtitle=Ship: @{ship_name} }} {{Roll=[[(@{sensor_search} + ?{Dice mods|0})d6cf0cs7 + ?{Other Mods(pip)|0}]]}}"></button> </span> <span>Focus</span> <span> <input type="number" name="attr_sensor_focus_range" type="number"/> </span> <span> <input type="number" name="attr_sensor_focus" value="0" min="0" required="required" class="unified-dice unified-dice-input"/> <div class="unified-dice unified-dice-middle">D+</div> <input type="number" name="attr_sensor_focuspip" value="0" min="0" max="2" required="required" class="unified-dice unified-dice-pip"/> <button type="roll" name="roll_sensor_focus" class="d6-dice unified-dice unified-dice-roll rollmod" value="&{template:swd6} {{name=Sensors Focus}} {{subtitle=Ship: @{ship_name} }} {{Roll=[[(@{sensor_focus} + ?{Dice mods|0})d6cf0cs7 + ?{Other Mods(pip)|0}]]}}"></button> </span> </div> </div> </div> <div class="hyperdrive wborder"> <h3>Hyperdrive System</h3> <div class="flex-row"> <div class="hyper-grid"> <label>Nav Computer</label> <label>Astromech</label> <label>Jump Capacity (jumps)</label> <label>Hyperdrive Rating</label> <label>Backup Rating</label> <input name="attr_astrogation_system" type="text"> <input name="attr_astromech" type="text"> <input name="attr_jump_capacity" type="number"> <input name="attr_hyperdrive_rating" type="text"> <input name="attr_backup_rating" type="text"> </div> </div> </div> <!-- <div class="consume wborder flex-box flex-row-nowrap flex-gap"> <label>Consumables:</label> <input name="attr_ship_consumables" type="text"> <label>Max:</label> <input name="attr_ship_consumables_max" type="text"> </div> --> <div class="dura wborder"> <h3>Shields and Hull</h3> <div class="flex-row"> <div class="wborder crew"> <label>Crew Station</label> <input class="medium" name="attr_crew_station_shields" type="text"> </div> <div class="dura-grid"> <label>Hull</label> <div> <input type="number" name="attr_hull" value="0" min="0" required="required" class="unified-dice unified-dice-input"/> <div class="unified-dice unified-dice-middle">D+</div> <input type="number" name="attr_hullpip" value="0" min="0" max="2" required="required" class="unified-dice unified-dice-pip"/> <button type="roll" name="roll_hull" class="d6-dice unified-dice unified-dice-roll rollmod" value="&{template:swd6} {{name=Hull}} {{subtitle=Ship: @{ship_name} }} {{Roll=[[(@{hull} + ?{Dice mods|0} - 1)d6cf0cs7 + @{hullpip} + ?{Other Mods(pip)|0} + (1d6@{wilddie})]]}}"></button> </div> <label>Shields</label> <div> <input type="number" name="attr_shield" value="0" min="0" required="required" class="unified-dice unified-dice-input"/> <div class="unified-dice unified-dice-middle">D+</div> <input type="number" name="attr_shieldpip" value="0" min="0" max="2" required="required" class="unified-dice unified-dice-pip"/> <button type="roll" name="roll_shield" class="d6-dice unified-dice unified-dice-roll rollmod" value="&{template:swd6} {{name=Shield}} {{subtitle=Ship: @{ship_name} }} {{Roll=[[(@{shield} + ?{Dice mods|0})d6cf0cs7 + @{shieldpip} + ?{Other Mods(pip)|0}]]}}"></button> </div> <label>Shield Skill</label> <div> <input type="number" name="attr_shield_skill" value="0" min="0" required="required" class="unified-dice unified-dice-input"/> <div class="unified-dice unified-dice-middle">D+</div> <input type="number" name="attr_shieldskillpip" value="0" min="0" max="2" required="required" class="unified-dice unified-dice-pip"/> <button type="roll" name="roll_shield" class="d6-dice unified-dice unified-dice-roll rollmod" value="&{template:swd6} {{name=Shield skill roll}} {{subtitle=Ship: @{ship_name} }} {{Roll=[[(@{shield_skill} + ?{Dice mods|0} - 1)d6cf0cs7 + @{shieldskillpip} + ?{Other Mods(pip)|0} + (1d6@{wilddie})]]}}"></button> </div> <label>Hull + Shields</label> <div> <button type="roll" name="roll_durability" class="d6-dice unified-dice unified-dice-roll rollmod" value="&{template:swd6} {{name=Hull and Shields}} {{subtitle=Ship: @{ship_name} }} {{Roll=[[(@{hull} + @{shield} + ?{Dice mods|0} - 1)d6cf0cs7 + @{hullpip} + @{shieldpip} + ?{Other Mods(pip)|0} + (1d6@{wilddie})]]}}"></button> </div> </div> </div> </div> </div> <!-- --------------------------------------------------- Ship Weapons ------------------------------------------ --> <div class="section ship"> <label>Ship Weapons</label> <fieldset class="repeating_shipweapon"> <div class="weapon-info flex-box flex-col-nowrap"> <div class="flex-box flex-row-nowrap flex-gap"> <div class="name flex-box flex-row-nowrap"><label>Name</label> <input name="attr_weapon_name" type="text" placeholder="Name"></div> <div class="flex-box flex-row-nowrap"><label>Scale</label> <input name="attr_weapon_scale" type="text" value=""></div> </div> <div class="flex-box flex-row-nowrap flex-gap"> <div class="flex-box flex-row-nowrap"><label>Fire Arc</label> <input name="attr_weapon_arc" type="text" value=""></div> <div class="flex-box flex-row-nowrap"><label>Location</label> <input name="attr_weapon_location" type="text" value=""></div> </div> <div class="flex-box flex-row-nowrap flex-gap"> <div class="flex-box flex-row-nowrap"><label>Crew</label> <input name="attr_weapon_crew" type="text" value=""></div> <div class="flex-box flex-row-nowrap"><label>Skill</label> <input name="attr_weapon_skill" type="text" value=""></div> </div> <div class="flex-box flex-row-nowrap flex-gap"> <div class="flex-box flex-row-nowrap"><label>Ammo</label> <input name="attr_weapon_ammo" type="text" value=""></div> <div class="flex-box flex-row-nowrap"><label>Notes</label> <input name="attr_weapon_notes" type="text" value=""></div> </div> </div> <div class="weapon-grid"> <label></label> <div> <abbr title="Point Blank (Very Easy)" class="range">PB</abbr> - <abbr title="Short Range (Easy)" class="range">S</abbr> / <abbr title="Medium Range (Moderate)" class="range">M</abbr> / <abbr title="Long Range (Hard)" class="range">L</abbr> </div> <label>Space Range</label> <div> <input class="mediumnumber" name="attr_weapon_range_space_pb" type="number" value=""> - <input class="mediumnumber" name="attr_weapon_range_space_s" type="number" value=""> / <input class="mediumnumber" name="attr_weapon_range_space" type="number" value=""> / <input class="mediumnumber" name="attr_weapon_range_space_l" type="number" value=""> </div> <label>Atmosphere Range</label> <div> <input class="mediumnumber" name="attr_weapon_range_atmosphere_pb" type="number" value=""> - <input class="mediumnumber" name="attr_weapon_range_atmosphere_s" type="number" value=""> / <input class="mediumnumber" name="attr_weapon_range_atmosphere" type="number" value=""> / <input class="mediumnumber" name="attr_weapon_range_atmosphere_l" type="number" value=""> </div> <label>Gunnery Skill</label> <div> <input class="mediumnumber" name="attr_weapon_gunnery_skill" type="number" value="0"> D+ <input class="mediumnumber" name="attr_weapon_gunnery_skill_pip" type="number" value="0"> <button class="d6-dice" name="roll_ship_wpn_skill" type="roll" value="&{template:swd6} {{name=Weapon: @{weapon_name} Gunnery Skill}} {{subtitle=Ship: @{ship_name} }} {{Roll=[[(@{weapon_gunnery_skill} + ?{Dice mods|0} - 1)d6cf0cs0 + @{weapon_gunnery_skill_pip} + ?{Other mods (pip)|0} + (1d6@{wilddie})]]}}">SKL</button> </div> <label>Fire Control</label> <div> <input class="mediumnumber" name="attr_weapon_fire_control" type="number" value="0"> D+ <input class="mediumnumber" name="attr_weapon_fire_control_pip" type="number" value="0"> <button class="d6-dice" name="roll_ship_wpn_fc" type="roll" value="&{template:swd6} {{name=Weapon: @{weapon_name} Fire Control}} {{subtitle=Ship: @{ship_name} }} {{Roll=[[(@{weapon_fire_control} + ?{Dice mods|0})d6cf0cs0 + @{weapon_fire_control_pip} + ?{Other mods (pip)|0}]]}}">FC</button> <button class="d6-dice" name="roll_ship_wpn_attack" type="roll" value="&{template:swd6} {{name=Weapon: @{weapon_name} Fire Control}} {{subtitle=Ship: @{ship_name} }} {{Roll=[[(@{weapon_gunnery_skill} + @{weapon_fire_control} + ?{Dice mods|0} - 1)d6cf0cs0 + @{weapon_gunnery_skill_pip} + @{weapon_fire_control_pip} + ?{Other mods (pip)|0} + (1d6@{wilddie})]]}}">ATK</button> </div> <label>Damage</label> <div> <input class="mediumnumber" name="attr_weapon_damage" type="number" value="3"> D+ <input class="mediumnumber" name="attr_weapon_damage_pip" type="number" value="0"> <button class="d6-dice" name="roll_ship_wpn_dmg" type="roll" value="&{template:swd6} {{name=Weapon: @{weapon_name} Damage }} {{subtitle=Ship: @{ship_name} }} {{Roll=[[(@{weapon_damage} + ?{Dice mods|0} - 1)d6cf0cs0 + @{weapon_damage_pip} + ?{Other mods (pip)|0} +(1d6@{wilddie})]] damage}}">DMG</button> </div> </div> </fieldset> </div> <!-- ------------------------------------------------- Unused ship stats --------------------------------------- --> <div class="section ship flex-box flex-col-nowrap"> <h3>Other Ship Stats</h3> <div class="other flex-box flex-row-nowrap flex-gap" style="height: 30px;"> <span class="bold">Craft:</span> <input name="attr_ship_craft" type="text"> <span class="bold">Type:</span> <input name="attr_ship_type" type="text"> <span class="bold cargo">Cargo Capacity:</span> <input name="attr_ship_cargo_capacity" class="p90" type="text"> </div> <div class="other flex-box flex-row-nowrap flex-gap"> <span class="bold">Crew:</span> <input class="mediumnumber" name="attr_ship_crew" type="number"> <span class="bold">Skeleton:</span> <input class="mediumnumber" name="attr_ship_skel_crew" type="number"> <span class="bold">+</span> <input class="mediumnumber" name="attr_ship_skel_diff" type="number"> <span class="bold">Gunners:</span> <input class="mediumnumber" name="attr_ship_gunners" type="number"> </div> <div class="other flex-box flex-row-nowrap flex-gap"> <span class="bold">Passengers:</span> <input class="mediumnumber" name="attr_ship_passangers" type="number"> <span class="bold">Skill:</span> <input name="attr_ship_skill" type="text"> </div> <div class="other flex-box flex-row-nowrap flex-gap"> <span class="bold">Current Consumables:<input name="attr_consumables" class="p90" type="text"></span> <span class="bold">Max Consumables:<input name="attr_consumables_max" type="text"></span> </div> </div> <!-- -----------------------------------------------Generic Ship&Vehicle section ------------------------------- --> <div class="section ship"> <div class="sheet-2colrow"> <div class="sheet-col"><!-- Vehicle --> <h3>Notes</h3> <textarea name="attr_notes"></textarea> </div> <div class="sheet-col"><!-- Starship --> <h3>Ship Equipment</h3> <textarea name="attr_starshipequip"></textarea> </div> </div> </div> <!-- ------------------------------------------------- Vehicle Core info ------------------------------------------ --> <div class="section vehicle vehicleheader"> <span class="bold">Vehicle:<input name="attr_vehicle_name" type="text"></span> <span class="bold">Scale:<input name="attr_vehicle_scale" type="text"></span> <span class="bold">Length:<input name="attr_vehicle_length" type="text"></span> </div> <div class="section vehicle vehicleblock"> <div class="price wborder"> <h3>Pricing</h3> <label>Introduction Era</label> <div class="priceblock wborder"> <div class="flex-row"> <span>Era</span> <input name="attr_intro_era_name" type="text"> </div> <div class="flex-row"> <span>New</span> <input name="attr_intro_era_price_new" type="text"> </div> <div class="flex-row"> <span>Used</span> <input name="attr_intro_era_price_used" type="text"> </div> </div> <label>Current Era:</label> <div class="priceblock wborder"> <div class="flex-row"> <span>Era</span> <input name="attr_current_era_name" type="text"> </div> <div class="flex-row"> <span>Used</span> <input name="attr_current_era_price_used" type="text"> </div> </div> </div> <div class="perf wborder"> <h3>Performance</h3> <div class="perf-block"> <div class="flex-col wborder" style="margin-right: 7px;"> <label class="medium">Crew Station:</label> <input class="medium" name="attr_crew_station_performance" type="text"> <label class="medium">Pilot Skill</label> <div> <input type="number" name="attr_pilot_skill" value="0" min="0" required="required" class="unified-dice unified-dice-input"/> <div class="unified-dice unified-dice-middle">D+</div> <input type="number" name="attr_pilotskillpip" value="0" min="0" max="2" required="required" class="unified-dice unified-dice-pip"/> <button type="roll" name="roll_pilot_skill" class="d6-dice unified-dice unified-dice-roll rollmod" value="&{template:swd6} {{name=Pilot Skill}} {{subtitle=Ship: @{ship_name} }} {{Roll=[[((@{pilot_skill} + ?{Dice mods|0} -1)d6cf0cs7 + @{pilotskillpip} + ?{Other Mods(pip)|0} + (1d6@{wilddie}))]]}}"></button> </div> </div> <div class="flex-row"> <div class="perf-grid"> <label>Maneuverability:</label> <label>Move (<abbr title="Atmosphere (Ground Unit)">Atm.</abbr>)</label> <label>Speed (kmh) (<abbr title="Atmosphere (km/h)">Atm.</abbr>)</label> <div> <input type="number" name="attr_maneuverability" value="0" min="0" required="required" class="unified-dice unified-dice-input"/> <div class="unified-dice unified-dice-middle">D+</div> <input type="number" name="attr_maneuverabilitypip" value="0" min="0" max="2" required="required" class="unified-dice unified-dice-pip"/> <button type="roll" name="roll_maneuverability" class="d6-dice unified-dice unified-dice-roll rollmod" value="&{template:swd6} {{name=Maneuverability}} {{subtitle=Ship: @{ship_name} }} {{Roll=[[((@{maneuverability} + ?{Dice mods|0})d6cf0cs7 + @{maneuverabilitypip} + ?{Other Mods(pip)|0})]]}}"></button> <button type="roll" name="roll_man_pilot" class="d6-dice" value="&{template:swd6} {{name=Piloting + Maneuverability}} {{subtitle=Ship: @{ship_name} }} {{Roll=[[((@{pilot_skill} + @{maneuverability} + ?{Dice mods|0} - 1)d6cf0cs7 + @{maneuverabilitypip} + ?{Other Mods(pip)|0} + (1d6@{wilddie}))]]}}">P+M</button> </div> <input class="mediumnumber" name="attr_ship_ground" type="number"> <input class="mediumnumber" name="attr_ship_athmosphere" type="number"> </div> </div> </div> </div> <!-- <div class="consume wborder flex-box flex-row-nowrap flex-gap"> <label>Consumables:</label> <input name="attr_ship_consumables" type="text"> <label>Max:</label> <input name="attr_ship_consumables_max" type="text"> </div> --> <div class="dura wborder"> <h3>Body</h3> <div class="flex-row"> <div class="wborder crew"> <label>Crew Station</label> <input class="medium" name="attr_crew_station_shields" type="text"> </div> <div class="dura-grid"> <label>Body</label> <div> <input type="number" name="attr_hull" value="0" min="0" required="required" class="unified-dice unified-dice-input"/> <div class="unified-dice unified-dice-middle">D+</div> <input type="number" name="attr_hullpip" value="0" min="0" max="2" required="required" class="unified-dice unified-dice-pip"/> <button type="roll" name="roll_hull" class="d6-dice unified-dice unified-dice-roll rollmod" value="&{template:swd6} {{name=Hull}} {{subtitle=Ship: @{ship_name} }} {{Roll=[[(@{hull} + ?{Dice mods|0} - 1)d6cf0cs7 + @{hullpip} + ?{Other Mods(pip)|0} + (1d6@{wilddie})]]}}"></button> </div> </div> </div> </div> </div> <!-- --------------------------------------------------- Vehicle Weapons ------------------------------------------ --> <div class="section vehicle"> <label>Vehicle Weapons</label> <fieldset class="repeating_vehicleweapon"> <div class="weapon-info flex-box flex-col-nowrap"> <div class="flex-box flex-row-nowrap flex-gap"> <div class="name flex-box flex-row-nowrap"><label>Name</label> <input name="attr_weapon_name" type="text" placeholder="Name"></div> <div class="flex-box flex-row-nowrap"><label>Scale</label> <input name="attr_weapon_scale" type="text" value=""></div> </div> <div class="flex-box flex-row-nowrap flex-gap"> <div class="flex-box flex-row-nowrap"><label>Fire Arc</label> <input name="attr_weapon_arc" type="text" value=""></div> <div class="flex-box flex-row-nowrap"><label>Location</label> <input name="attr_weapon_location" type="text" value=""></div> </div> <div class="flex-box flex-row-nowrap flex-gap"> <div class="flex-box flex-row-nowrap"><label>Crew</label> <input name="attr_weapon_crew" type="text" value=""></div> <div class="flex-box flex-row-nowrap"><label>Skill</label> <input name="attr_weapon_skill" type="text" value=""></div> </div> <div class="flex-box flex-row-nowrap flex-gap"> <div class="flex-box flex-row-nowrap"><label>Ammo</label> <input name="attr_weapon_ammo" type="text" value=""></div> <div class="flex-box flex-row-nowrap"><label>Notes</label> <input name="attr_weapon_notes" type="text" value=""></div> </div> </div> <div class="weapon-grid"> <label></label> <div> <abbr title="Point Blank (Very Easy)" class="range">PB</abbr> - <abbr title="Short Range (Easy)" class="range">S</abbr> / <abbr title="Medium Range (Moderate)" class="range">M</abbr> / <abbr title="Long Range (Hard)" class="range">L</abbr> </div> <label>Space Range</label> <div> <input class="mediumnumber" name="attr_weapon_range_space_pb" type="number" value=""> - <input class="mediumnumber" name="attr_weapon_range_space_s" type="number" value=""> / <input class="mediumnumber" name="attr_weapon_range_space" type="number" value=""> / <input class="mediumnumber" name="attr_weapon_range_space_l" type="number" value=""> </div> <label>Atmosphere Range</label> <div> <input class="mediumnumber" name="attr_weapon_range_atmosphere_pb" type="number" value=""> - <input class="mediumnumber" name="attr_weapon_range_atmosphere_s" type="number" value=""> / <input class="mediumnumber" name="attr_weapon_range_atmosphere" type="number" value=""> / <input class="mediumnumber" name="attr_weapon_range_atmosphere_l" type="number" value=""> </div> <label>Gunnery Skill</label> <div> <input class="mediumnumber" name="attr_weapon_gunnery_skill" type="number" value="0"> D+ <input class="mediumnumber" name="attr_weapon_gunnery_skill_pip" type="number" value="0"> <button class="d6-dice" name="roll_ship_wpn_skill" type="roll" value="&{template:swd6} {{name=Weapon: @{weapon_name} Gunnery Skill}} {{subtitle=Ship: @{ship_name} }} {{Roll=[[(@{weapon_gunnery_skill} + ?{Dice mods|0} - 1)d6cf0cs0 + @{weapon_gunnery_skill_pip} + ?{Other mods (pip)|0} + (1d6@{wilddie})]]}}">SKL</button> </div> <label>Fire Control</label> <div> <input class="mediumnumber" name="attr_weapon_fire_control" type="number" value="0"> D+ <input class="mediumnumber" name="attr_weapon_fire_control_pip" type="number" value="0"> <button class="d6-dice" name="roll_ship_wpn_fc" type="roll" value="&{template:swd6} {{name=Weapon: @{weapon_name} Fire Control}} {{subtitle=Ship: @{ship_name} }} {{Roll=[[(@{weapon_fire_control} + ?{Dice mods|0})d6cf0cs0 + @{weapon_fire_control_pip} + ?{Other mods (pip)|0}]]}}">FC</button> <button class="d6-dice" name="roll_ship_wpn_attack" type="roll" value="&{template:swd6} {{name=Weapon: @{weapon_name} Fire Control}} {{subtitle=Ship: @{ship_name} }} {{Roll=[[(@{weapon_gunnery_skill} + @{weapon_fire_control} + ?{Dice mods|0} - 1)d6cf0cs0 + @{weapon_gunnery_skill_pip} + @{weapon_fire_control_pip} + ?{Other mods (pip)|0} + (1d6@{wilddie})]]}}">ATK</button> </div> <label>Damage</label> <div> <input class="mediumnumber" name="attr_weapon_damage" type="number" value="3"> D+ <input class="mediumnumber" name="attr_weapon_damage_pip" type="number" value="0"> <button class="d6-dice" name="roll_ship_wpn_dmg" type="roll" value="&{template:swd6} {{name=Weapon: @{weapon_name} Damage }} {{subtitle=Ship: @{ship_name} }} {{Roll=[[(@{weapon_damage} + ?{Dice mods|0} - 1)d6cf0cs0 + @{weapon_damage_pip} + ?{Other mods (pip)|0} +(1d6@{wilddie})]] damage}}">DMG</button> </div> </div> </fieldset> </div> <!-- ------------------------------------------------- Unused ship stats --------------------------------------- --> <div class="section vehicle flex-box flex-col-nowrap"> <h3>Other Ship Stats</h3> <div class="other flex-box flex-row-nowrap flex-gap" style="height: 30px;"> <span class="bold">Craft:</span> <input name="attr_ship_craft" type="text"> <span class="bold">Type:</span> <input name="attr_ship_type" type="text"> <span class="bold cargo">Cargo Capacity:</span> <input name="attr_ship_cargo_capacity" class="p90" type="text"> </div> <div class="other flex-box flex-row-nowrap flex-gap"> <span class="bold">Crew:</span> <input class="mediumnumber" name="attr_ship_crew" type="number"> <span class="bold">Skill:</span> <input name="attr_ship_skill" type="text"> <span class="bold">Passengers:</span> <input class="mediumnumber" name="attr_ship_passangers" type="number"> </div> <div class="other flex-box flex-row-nowrap flex-gap"> <span class="bold">Current Consumables:<input name="attr_consumables" class="p90" type="text"></span> <span class="bold">Max Consumables:<input name="attr_consumables_max" type="text"></span> </div> </div> <!-- -----------------------------------------------Generic Ship&Vehicle section ------------------------------- --> <div class="section vehicle"> <div class="sheet-2colrow"> <div class="sheet-col"><!-- Vehicle --> <h3>Notes</h3> <textarea name="attr_vehiclenotes"></textarea> </div> <div class="sheet-col"><!-- Starship --> <h3>Cargo</h3> <textarea name="attr_cargonotes"></textarea> </div> </div> </div> <!-- ------------------------------------------------------- Footer -------------------------------------------- --> <div class="section footer"> <p>Original Author: Timothy O'Driscoll | Main Editor: Andreas J. | Version <span name="attr_version"></span></p> </div> </div> </div> <!-- -------------------------------Hidden Values------------------------------------------------------------------- --> <input name="attr_Force_EmptinessMod" type="hidden" value="0"> <input name="attr_WoundMod" type="hidden" value="0"> <input name="attr_dexMod" type="hidden" value="0"> <input name="attr_dexPipMod" type="hidden" value="0"> <input name="attr_credit_spent" type="hidden" value="0"> <!-- ---------------------------------- Datalist ------------------------------------------------------------------ --> <datalist id="dexskills"> <option value="Acrobatics">Acrobatics</option> <option value="Archaic Guns">Archaic Guns</option> <option value="Blaster">Blaster</option> <option value="Blaster Artillery">Blaster Artillery</option> <option value="Bowcaster">Bowcaster</option> <option value="Bows">Bows</option> <option value="Brawling Parry">Brawling Parry</option> <option value="Dancing">Dancing</option> <option value="Dodge">Dodge</option> <option value="Firearms">Firearms</option> <option value="Grenade">Grenade</option> <option value="Lightsaber">Lightsaber</option> <option value="Martial Arts">Martial Arts</option> <option value="Melee Combat">Melee Combat</option> <option value="Melee Parry">Melee Parry</option> <option value="Missile Weapon">Missile Weapon</option> <option value="Musical Instrument">Musical Instrument</option> <option value="Pick Pocket">Pick Pocket</option> <option value="Running">Running</option> <option value="Thrown Weapons">Thrown Weapons</option> <option value="Vehicle Blasters">Vehicle Blasters</option> </datalist> <datalist id="knowskills"> <option value="Agriculture">Agriculture</option> <option value="Alien Species">Alien Species</option> <option value="Artist">Artist</option> <option value="Brainwashing">Brainwashing</option> <option value="Bureaucracy">Bureaucracy</option> <option value="Business">Business</option> <option value="Culinary Arts">Culinary Arts</option> <option value="Cultures">Cultures</option> <option value="Economics">Economics</option> <option value="Intimidation">Intimidation</option> <option value="Languages">Languages</option> <option value="Law Enforcement">Law Enforcement</option> <option value="Military History">Military History</option> <option value="Planetary Systems">Planetary Systems</option> <option value="Streetwise">Streetwise</option> <option value="Survival">Survival</option> <option value="Tactics">Tactics</option> <option value="Torture">Torture</option> <option value="Value">Value</option> <option value="Willpower">Willpower</option> </datalist> <datalist id="mechskills"> <option value="Airship Operation">Airship Operation</option> <option value="Aquatic Ship Operation">Aquatic Ship Operation</option> <option value="Archaic Starship Piloting">Archaic Starship Piloting</option> <option value="Astrogation Calculating">Astrogation</option> <option value="Beast Handling">Beast Handling</option> <option value="Beast Riding">Beast Riding</option> <option value="Capital Ship Gunnery">Capital Ship Gunnery</option> <option value="Capital Ship Piloting">Capital Ship Piloting</option> <option value="Capital Ship Shields">Capital Ship Shields</option> <option value="Ground Vehicle Operation">Ground Vehicle Operation</option> <option value="Hover Vehicle Operation">Hover Vehicle Operation</option> <option value="Jet Pack Operation">Jet Pack Operation</option> <option value="Jet Pack Operation">Jet Pack / Rocket Pack Operation</option> <option value="Machinery Operation">Machinery Operation</option> <option value="Powersuit Operation">Powersuit Operation</option> <option value="Repulsorlift Operation">Repulsorlift Operation</option> <option value="Sailed Nautical Vessel Operation">Sailed Nautical Vessel Operation</option> <option value="Sensors Operation">Sensors</option> <option value="Space Transports">Space Transports</option> <option value="Starfighter Piloting">Starfighter Piloting</option> <option value="Starship Piloting">Starship Piloting</option> <option value="Starship Gunnery">Starship Gunnery</option> <option value="Starship Shields">Starship Shields</option> <option value="Swoop Operation">Swoop Operation</option> <option value="Undersea Vehicle Operation">Undersea Vehicle Operation</option> <option value="Walker Operation">Walker Operation</option> </datalist> <datalist id="perckills"> <option value="Bargain">Bargain</option> <option value="Command">Command</option> <option value="Con">Con</option> <option value="Forgery">Forgery</option> <option value="Gambling">Gambling</option> <option value="Cesa">Cesa</option> <option value="Hide">Hide</option> <option value="Investigation">Investigation</option> <option value="Persuasion">Persuasion</option> <option value="Search">Search</option> <option value="Singing">Singing</option> <option value="Sneak">Sneak</option> </datalist> <datalist id="strskills"> <option value="Brawling">Brawling</option> <option value="Climbing/Jumping">Climbing/Jumping</option> <option value="Stamina">Stamina</option> <option value="Swimming">Swimming</option> </datalist> <datalist id="techskills"> <option value="(A)Aquatic Vehicle Engineering">(A)Aquatic Vehicle Engineering</option> <option value="Aquatic Vehicle Repair">Aquatic Vehicle Repair</option> <option value="Armor Repair">Armor Repair</option> <option value="(A)Armor Engneering">(A)Armor Engneering</option> <option value="(A)Battle Station Engineering">(A)Battle Station Engineering</option> <option value="Battle Station Repair">Battle Station Repair</option> <option value="(A)Battle Station Weapon Engineering">(A)Battle Station Weapon Engineering</option> <option value="Battle Station Weapon Repair">Battle Station Weapon Repair</option> <option value="(A)Blaster Artillery Engineering">(A)Blaster Artillery Engineering</option> <option value="Blaster Repair">Blaster Repair</option> <option value="(A)Blaster Engineering">(A)Blaster Engineering</option> <option value="Bowcaster Repair">Bowcaster Repair</option> <option value="(A)Capital Ship Engineering">(A)Capital Ship Engineering</option> <option value="Capital Ship Repair">Capital Ship Repair</option> <option value="(A)Computer Engineering">(A)Computer Engineering</option> <option value="Computer Programming/Repair">Computer Programming/Repair</option> <option value="Construction">Construction</option> <option value="Cyborg Technology">Cyborg Technology</option> <option value="Demolitions">Demolitions</option> <option value="(A)Droid Engineering">(A)Droid Engineering</option> <option value="Droid Repair">Droid Repair</option> <option value="Encryption Securing">Encryption Securing</option> <option value="(A) Engineering">(A) Engineering</option> <option value="Firearms Repair">Firearms Repair</option> <option value="First Aid">First Aid</option> <option value="(A)Ground Vehicle Engineering">(A)Ground Vehicle Engineering</option> <option value="Ground Vehicle Repair">Ground Vehicle Repair</option> <option value="(A)Hover Vehicle Engineering">(A)Hover Vehicle Engineering</option> <option value="Hover Vehicle Repair">Hover Vehicle Repair</option> <option value="Lightsaber Repair">Lightsaber Repair</option> <option value="Machinery Repair">Machinery Repair</option> <option value="(A) Medicine">(A) Medicine</option> <option value="(A)Repulsorlift Engineering">(A)Repulsorlift Engineering</option> <option value="Repulsorlift Repair">Repulsorlift Repair</option> <option value="Rocket Pack Repair">Rocket Pack Repair</option> <option value="Sailed Nautical Vessel Repair">Sailed Nautical Vessel Repair</option> <option value="Security">Security</option> <option value="(A)Space Transports Engineering">(A)Space Transports Engineering</option> <option value="Space Transports Repair">Space Transports Repair</option> <option value="(A)Starfighter Engineering">(A)Starfighter Engineering</option> <option value="Starfighter Repair">Starfighter Repair</option> <option value="(A)Starship Weapon Engineering">(A)Starship Weapon Engineering</option> <option value="Starship Weapon Repair">Starship Weapon Repair</option> <option value="(A)Walker Engineering">(A)Walker Engineering</option> <option value="Walker Repair">Walker Repair</option> </datalist> <datalist id="species"> <option value="Aar’aa">Aar’aa</option> <option value="Abinyshi">Abinyshi</option> <option value="Abyssin">Abyssin</option> <option value="Adarian">Adarian</option> <option value="Adnerem">Adnerem</option> <option value="Advozse">Advozse</option> <option value="Aganof">Aganof</option> <option value="Aing-Tii">Aing-Tii</option> <option value="Akwin">Akwin</option> <option value="Aleena">Aleena</option> <option value="Amanin">Amanin</option> <option value="Anguilla">Anguilla</option> <option value="Annoo-dat">Annoo-dat</option> <option value="Anointed People">Anointed People</option> <option value="Anomid">Anomid</option> <option value="Anx">Anx</option> <option value="Anzat">Anzat</option> <option value="Aqualish">Aqualish</option> <option value="Arachnoid">Arachnoid</option> <option value="Aramandi">Aramandi</option> <option value="Araquia">Araquia</option> <option value="Arcona">Arcona</option> <option value="Arkanian">Arkanian</option> <option value="Askajian">Askajian</option> <option value="Avogwi (Altorian Bird)">Avogwi (Altorian Bird)</option> <option value="Ayrou">Ayrou</option> <option value="Balinaka">Balinaka</option> <option value="Balosar">Balosar</option> <option value="Barabel">Barabel</option> <option value="Baragwin">Baragwin</option> <option value="Bartokk">Bartokk</option> <option value="Berrite">Berrite</option> <option value="Besalisk">Besalisk</option> <option value="Bilar">Bilar</option> <option value="Bimm (near-human)">Bimm (near-human)</option> <option value="Bimm">Bimm</option> <option value="Bith">Bith</option> <option value="Bitthævrian">Bitthævrian</option> <option value="Blood Carver">Blood Carver</option> <option value="Boltrunian">Boltrunian</option> <option value="Borneck">Borneck</option> <option value="Bosph">Bosph</option> <option value="Bothan">Bothan</option> <option value="Bouncer">Bouncer</option> <option value="Bovorian">Bovorian</option> <option value="Brizzit">Brizzit</option> <option value="Brubb">Brubb</option> <option value="Buzchub">Buzchub</option> <option value="Caamasi">Caamasi</option> <option value="Caarite">Caarite</option> <option value="Calibop">Calibop</option> <option value="Caridan">Caridan</option> <option value="Carosite">Carosite</option> <option value="Cathar">Cathar</option> <option value="Celegian">Celegian</option> <option value="Cerean">Cerean</option> <option value="Chadra-Fan">Chadra-Fan</option> <option value="Chagrian">Chagrian</option> <option value="Chalactan">Chalactan</option> <option value="Charon">Charon</option> <option value="Charr Ontee">Charr Ontee</option> <option value="Cha’wen’he">Cha’wen’he</option> <option value="Chazrach">Chazrach</option> <option value="Chev">Chev</option> <option value="Chevin">Chevin</option> <option value="Chikarri">Chikarri</option> <option value="Chiss">Chiss</option> <option value="Chistori">Chistori</option> <option value="Chuhkyvi Iskalonian">Chuhkyvi Iskalonian</option> <option value="Clawdite">Clawdite</option> <option value="Cliffborer">Cliffborer</option> <option value="Codru-Ji">Codru-Ji</option> <option value="Colicoid">Colicoid</option> <option value="Columi">Columi</option> <option value="Conjeni">Conjeni</option> <option value="Covallon">Covallon</option> <option value="Coway">Coway</option> <option value="Coynite">Coynite</option> <option value="Cragmoloid">Cragmoloid</option> <option value="Damaronian">Damaronian</option> <option value="Dantari">Dantari</option> <option value="Dashade">Dashade</option> <option value="Dathomirian Rancor">Dathomirian Rancor</option> <option value="Dazouri">Dazouri</option> <option value="Defel">Defel</option> <option value="Derriphan">Derriphan</option> <option value="Devaronian">Devaronian</option> <option value="Devlikk">Devlikk</option> <option value="Dornean">Dornean</option> <option value="Draedan">Draedan</option> <option value="Draethos">Draethos</option> <option value="Drall">Drall</option> <option value="Dresselian">Dresselian</option> <option value="Dug">Dug</option> <option value="Duinuogwuin">Duinuogwuin</option> <option value="Dulok">Dulok</option> <option value="Duros">Duros</option> <option value="Ebranite">Ebranite</option> <option value="Ee">Ee</option> <option value="Eirrauc">Eirrauc</option> <option value="Eklaad">Eklaad</option> <option value="Elom">Elom</option> <option value="Elomin">Elomin</option> <option value="Em’liy">Em’liy</option> <option value="Entymal">Entymal</option> <option value="Epicanthix">Epicanthix</option> <option value="Ergesh">Ergesh</option> <option value="Er’Kit">Er’Kit</option> <option value="Esoomian">Esoomian</option> <option value="Essastii">Essastii</option> <option value="Etti">Etti</option> <option value="Ewok">Ewok</option> <option value="Falleen">Falleen</option> <option value="Farghul">Farghul</option> <option value="Feeorin">Feeorin</option> <option value="Fefze">Fefze</option> <option value="Fiery One">Fiery One</option> <option value="Filar-Nitzan">Filar-Nitzan</option> <option value="Filordus">Filordus</option> <option value="Filvian">Filvian</option> <option value="Firrerreo">Firrerreo</option> <option value="Flakax">Flakax</option> <option value="Florn Lamproid">Florn Lamproid</option> <option value="Fluggrian">Fluggrian</option> <option value="Fosh">Fosh</option> <option value="Frog-dog">Frog-dog</option> <option value="Frozian">Frozian</option> <option value="Gacerite">Gacerite</option> <option value="Gados">Gados</option> <option value="Galidyn">Galidyn</option> <option value="Gamorrean">Gamorrean</option> <option value="Gand">Gand</option> <option value="Gazaran">Gazaran</option> <option value="Geelan">Geelan</option> <option value="Gen’Dai">Gen’Dai</option> <option value="Geonosian">Geonosian</option> <option value="Geran">Geran</option> <option value="Gerb">Gerb</option> <option value="Gesaril">Gesaril</option> <option value="Gigoran">Gigoran</option> <option value="Givin">Givin</option> <option value="Glymphid">Glymphid</option> <option value="Gorm">Gorm</option> <option value="Gorothite">Gorothite</option> <option value="Gossam">Gossam</option> <option value="Gotal">Gotal</option> <option value="Gran">Gran</option> <option value="Gree">Gree</option> <option value="Gruvian">Gruvian</option> <option value="Gungan">Gungan</option> <option value="Gutratee">Gutratee</option> <option value="Guudrian">Guudrian</option> <option value="Hapan">Hapan</option> <option value="Herglic">Herglic</option> <option value="Hethas">Hethas</option> <option value="H’nemthe">H’nemthe</option> <option value="Ho’Din">Ho’Din</option> <option value="Hoojib">Hoojib</option> <option value="Horansi">Horansi</option> <option value="Hortek">Hortek</option> <option value="Houk">Houk</option> <option value="Hrakian">Hrakian</option> <option value="Human">Human</option> <option value="Huralok">Huralok</option> <option value="Hutt">Hutt</option> <option value="Iktotchi">Iktotchi</option> <option value="Iotran">Iotran</option> <option value="Ipharian-Da’Lor">Ipharian-Da’Lor</option> <option value="Ishi Tib">Ishi Tib</option> <option value="Iskalloni">Iskalloni</option> <option value="Issori">Issori</option> <option value="Ithorian">Ithorian</option> <option value="Ixlls">Ixlls</option> <option value="Iyra">Iyra</option> <option value="Jarell">Jarell</option> <option value="Jawa">Jawa</option> <option value="Jenet">Jenet</option> <option value="Jiivahar">Jiivahar</option> <option value="Jillsarian">Jillsarian</option> <option value="Kadri’Ra">Kadri’Ra</option> <option value="Ka’hren">Ka’hren</option> <option value="Kalduu">Kalduu</option> <option value="Kaleesh">Kaleesh</option> <option value="Kamarian">Kamarian</option> <option value="Kaminoan">Kaminoan</option> <option value="Kari">Kari</option> <option value="Karran">Karran</option> <option value="Kel Dor">Kel Dor</option> <option value="Kentra">Kentra</option> <option value="Kerestian">Kerestian</option> <option value="Ketton">Ketton</option> <option value="Khil">Khil</option> <option value="Khommite">Khommite</option> <option value="Kian’thar">Kian’thar</option> <option value="Kilmaulsi">Kilmaulsi</option> <option value="Kitonak">Kitonak</option> <option value="Klatooinian">Klatooinian</option> <option value="Kluuzot">Kluuzot</option> <option value="Kobok">Kobok</option> <option value="Kolac">Kolac</option> <option value="Koorivar">Koorivar</option> <option value="Kowakian Monkey-Lizard">Kowakian Monkey-Lizard</option> <option value="Krakai">Krakai</option> <option value="Krevaaki">Krevaaki</option> <option value="Kriek">Kriek</option> <option value="Krikthasi">Krikthasi</option> <option value="Krish">Krish</option> <option value="Krytollak">Krytollak</option> <option value="Kubaz">Kubaz</option> <option value="Kurtzen">Kurtzen</option> <option value="Kushiban">Kushiban</option> <option value="Laboi">Laboi</option> <option value="Lafrarian">Lafrarian</option> <option value="Lahsbee / Huhk">Lahsbee / Huhk</option> <option value="Lannik">Lannik</option> <option value="Lasat">Lasat</option> <option value="Lepi">Lepi</option> <option value="Lorrdian">Lorrdian</option> <option value="Lurrian">Lurrian</option> <option value="Lutrillian">Lutrillian</option> <option value="Makurth">Makurth</option> <option value="Mantellian Savrip">Mantellian Savrip</option> <option value="Maoi">Maoi</option> <option value="Marasan">Marasan</option> <option value="Massassi">Massassi</option> <option value="Meerian">Meerian</option> <option value="Melodie">Melodie</option> <option value="Menahuun">Menahuun</option> <option value="Meri">Meri</option> <option value="Mimbanite">Mimbanite</option> <option value="Miraluka">Miraluka</option> <option value="Mirialan">Mirialan</option> <option value="Mon Calamari">Mon Calamari</option> <option value="Morodin">Morodin</option> <option value="Morseerian">Morseerian</option> <option value="Mriss">Mriss</option> <option value="Mrlssi">Mrlssi</option> <option value="M’shinn">M’shinn</option> <option value="Multopos">Multopos</option> <option value="Murachaun">Murachaun</option> <option value="Muun">Muun</option> <option value="Myneyrsh">Myneyrsh</option> <option value="Nagai">Nagai</option> <option value="Najib">Najib</option> <option value="Nalrithian">Nalrithian</option> <option value="Nalroni">Nalroni</option> <option value="Nautolan">Nautolan</option> <option value="Nazzar">Nazzar</option> <option value="Neimoidian">Neimoidian</option> <option value="Nelvaanian">Nelvaanian</option> <option value="Neti">Neti</option> <option value="Nikto">Nikto</option> <option value="Nimbanel">Nimbanel</option> <option value="Noehon">Noehon</option> <option value="Noghri">Noghri</option> <option value="Nosaurian">Nosaurian</option> <option value="Nuiwit (Altorian Lizard)">Nuiwit (Altorian Lizard)</option> <option value="Nuknog">Nuknog</option> <option value="Oblee">Oblee</option> <option value="Odenji">Odenji</option> <option value="Omwati">Omwati</option> <option value="Ongree">Ongree</option> <option value="Orfite">Orfite</option> <option value="Orgon">Orgon</option> <option value="Ortolan">Ortolan</option> <option value="Ossan">Ossan</option> <option value="Pacithhip">Pacithhip</option> <option value="Paigun">Paigun</option> <option value="Pa’lowick">Pa’lowick</option> <option value="Pau’an">Pau’an</option> <option value="Permian">Permian</option> <option value="Phindian">Phindian</option> <option value="Pho Ph’eahian">Pho Ph’eahian</option> <option value="Phuii">Phuii</option> <option value="Polis Massan">Polis Massan</option> <option value="Polydroxol">Polydroxol</option> <option value="Poss’Nomin">Poss’Nomin</option> <option value="Priapulin">Priapulin</option> <option value="Protean">Protean</option> <option value="Psadan">Psadan</option> <option value="Pulra">Pulra</option> <option value="P’w’eck">P’w’eck</option> <option value="Qieg">Qieg</option> <option value="Qiraash">Qiraash</option> <option value="Quarren">Quarren</option> <option value="Quermian">Quermian</option> <option value="Quockran">Quockran</option> <option value="Quor’sav">Quor’sav</option> <option value="Qwohog">Qwohog</option> <option value="Rakaan">Rakaan</option> <option value="Rakatan">Rakatan</option> <option value="Rakririan">Rakririan</option> <option value="Ranat">Ranat</option> <option value="Ranth">Ranth</option> <option value="Reigat">Reigat</option> <option value="Rellarin">Rellarin</option> <option value="Revwien">Revwien</option> <option value="Ri’Dar">Ri’Dar</option> <option value="Riileb">Riileb</option> <option value="Riorian ">Riorian </option> <option value="Rishii">Rishii</option> <option value="Rodian">Rodian</option> <option value="Roonan">Roonan</option> <option value="Ropagu">Ropagu</option> <option value="Ruurian">Ruurian</option> <option value="Ruusanian">Ruusanian</option> <option value="Rybet">Rybet</option> <option value="Ryn">Ryn</option> <option value="Saheelindeeli">Saheelindeeli</option> <option value="Sakiyan">Sakiyan</option> <option value="Sanyassan">Sanyassan</option> <option value="Sarkan">Sarkan</option> <option value="Sarrish">Sarrish</option> <option value="Saurin">Saurin</option> <option value="Saurton">Saurton</option> <option value="Sauvax">Sauvax</option> <option value="Sebiri">Sebiri</option> <option value="Sedrian">Sedrian</option> <option value="Segmi">Segmi</option> <option value="Seikoshan">Seikoshan</option> <option value="Sekct">Sekct</option> <option value="Selkath">Selkath</option> <option value="Selonian">Selonian</option> <option value="Shard">Shard</option> <option value="Sharu">Sharu</option> <option value="Shashay">Shashay</option> <option value="Shatras">Shatras</option> <option value="Shawda Ubb">Shawda Ubb</option> <option value="Shi’ido">Shi’ido</option> <option value="Shistavanen">Shistavanen</option> <option value="Sic-Six">Sic-Six</option> <option value="Silika">Silika</option> <option value="Siniteen">Siniteen</option> <option value="Skakoan">Skakoan</option> <option value="Skrilling">Skrilling</option> <option value="S’kytri">S’kytri</option> <option value="Slith">Slith</option> <option value="Sljee">Sljee</option> <option value="Sludir">Sludir</option> <option value="Sluissi">Sluissi</option> <option value="Sneevel">Sneevel</option> <option value="Snivvian">Snivvian</option> <option value="Spiner">Spiner</option> <option value="Squalris">Squalris</option> <option value="Squib">Squib</option> <option value="Srrors’tok">Srrors’tok</option> <option value="Ssamb">Ssamb</option> <option value="Ssi-ruu">Ssi-ruu</option> <option value="Ssither">Ssither</option> <option value="Stenax">Stenax</option> <option value="Stennes Shifter">Stennes Shifter</option> <option value="Sullustan">Sullustan</option> <option value="Sunesi">Sunesi</option> <option value="Svivreni">Svivreni</option> <option value="Swokes Swokes">Swokes Swokes</option> <option value="Sy Myrthian">Sy Myrthian</option> <option value="Talid">Talid</option> <option value="Talz">Talz</option> <option value="Tammuz-an">Tammuz-an</option> <option value="Tarasin">Tarasin</option> <option value="Tarc">Tarc</option> <option value="Tarong">Tarong</option> <option value="Tarro">Tarro</option> <option value="Tasari">Tasari</option> <option value="Tchuukthai">Tchuukthai</option> <option value="Teek">Teek</option> <option value="Teltior">Teltior</option> <option value="Temolak">Temolak</option> <option value="Tempestro">Tempestro</option> <option value="Thakwaash">Thakwaash</option> <option value="Theelin">Theelin</option> <option value="Thisspian">Thisspian</option> <option value="Tikiarri">Tikiarri</option> <option value="Tinnell">Tinnell</option> <option value="Tirrith">Tirrith</option> <option value="Tiss’shar">Tiss’shar</option> <option value="T’landa Til">T’landa Til</option> <option value="Togorian">Togorian</option> <option value="Togruta">Togruta</option> <option value="Toka">Toka</option> <option value="Toong">Toong</option> <option value="Toydarian">Toydarian</option> <option value="Trandoshan">Trandoshan</option> <option value="Trianii">Trianii</option> <option value="Triffian">Triffian</option> <option value="Troig">Troig</option> <option value="Trunsk">Trunsk</option> <option value="Tsil">Tsil</option> <option value="T’surr">T’surr</option> <option value="Tuhgri">Tuhgri</option> <option value="Tulvarees">Tulvarees</option> <option value="Tunroth">Tunroth</option> <option value="Turazza">Turazza</option> <option value="Tusken Raider(Sand People)">Tusken Raider(Sand People)</option> <option value="Twi’lek">Twi’lek</option> <option value="Tynnan">Tynnan</option> <option value="Ubese">Ubese</option> <option value="Ugnaught">Ugnaught</option> <option value="Ugor">Ugor</option> <option value="Ukian">Ukian</option> <option value="Umbaran">Umbaran</option> <option value="Utai">Utai</option> <option value="Uukaablian">Uukaablian</option> <option value="Vaathkree">Vaathkree</option> <option value="Vashan">Vashan</option> <option value="Veknoid">Veknoid</option> <option value="Vernol">Vernol</option> <option value="Verpine">Verpine</option> <option value="Viska">Viska</option> <option value="Vodran">Vodran</option> <option value="Vor">Vor</option> <option value="Vorzydiak">Vorzydiak</option> <option value="Vratix">Vratix</option> <option value="Vulptereen">Vulptereen</option> <option value="Vultan">Vultan</option> <option value="Vurk">Vurk</option> <option value="Vuvrian">Vuvrian</option> <option value="Weequay">Weequay</option> <option value="Werbol">Werbol</option> <option value="Whiphid">Whiphid</option> <option value="Wookiee">Wookiee</option> <option value="Woostoid">Woostoid</option> <option value="Wroonian">Wroonian</option> <option value="Xa Fel">Xa Fel</option> <option value="Xamster">Xamster</option> <option value="Xan">Xan</option> <option value="Xexto">Xexto</option> <option value="Xi’Dec">Xi’Dec</option> <option value="Yaga">Yaga</option> <option value="Yam rii">Yam rii</option> <option value="Yapi">Yapi</option> <option value="Yarkora">Yarkora</option> <option value="Yevetha">Yevetha</option> <option value="Yimi">Yimi</option> <option value="Yinchorri">Yinchorri</option> <option value="Yrashu">Yrashu</option> <option value="Ysanna Nomad">Ysanna Nomad</option> <option value="Yuuzahn Vong">Yuuzahn Vong</option> <option value="Yuzzem">Yuzzem</option> <option value="Yuzzum">Yuzzum</option> <option value="Yvarema">Yvarema</option> <option value="Zabrak">Zabrak</option> <option value="Zarian">Zarian</option> <option value="ZeHethbra">ZeHethbra</option> <option value="Zelosian">Zelosian</option> <option value="Zeltron">Zeltron</option> <option value="Zexx">Zexx</option> <option value="Zizimaak">Zizimaak</option> </datalist> <datalist id="forcecontrol"> <option value="Absorb/Dissipate Energy">Absorb/Dissipate Energy</option> <option value="Accelerate Healing">Accelerate Healing</option> <option value="Burst of Speed">Burst of Speed</option> <option value="Concentration">Concentration</option> <option value="Contort/Escape">Contort/Escape</option> <option value="Control Disease">Control Disease</option> <option value="Control Pain">Control Pain</option> <option value="Detoxify Poison">Detoxify Poison</option> <option value="Emptiness">Emptiness</option> <option value="Enhance Attribute">Enhance Attribute</option> <option value="Force of Will">Force of Will</option> <option value="Hibernation">Hibernation</option> <option value="Trance">Trance</option> <option value="Instinctive Astrogation">Instinctive Astrogation</option> <option value="Reduce Injury">Reduce Injury</option> <option value="Remain Conscious">Remain Conscious</option> <option value="Remove Fatigue">Remove Fatigue</option> <option value="Resist Stun">Resist Stun</option> <option value="Short-Term Memory Enhancement">Short-Term Memory Enhancement</option> <option value="Rage">Rage</option> <option value="Farseeing">Farseeing</option> <option value="Life Bond">Life Bond</option> <option value="Lightsaber Combat">Lightsaber Combat</option> <option value="Projective Telepathy">Projective Telepathy</option> <option value="Accelerate Another's Healing">Accelerate Another's Healing</option> <option value="Control Another's Disease">Control Another's Disease</option> <option value="Control Another's Pain">Control Another's Pain</option> <option value="Control Breathing">Control Breathing</option> <option value="Detoxify Another's Poison">Detoxify Another's Poison</option> <option value="Place Another in Hibernation Trance">Place Another in Hibernation Trance</option> <option value="Remove Another's Fatigue">Remove Another's Fatigue</option> <option value="Return Another to Consciousness">Return Another to Consciousness</option> <option value="Transfer Force">Transfer Force</option> <option value="Aura of Uneasiness">Aura of Uneasiness</option> <option value="Electronic Manipulation">Electronic Manipulation</option> <option value="Feed on Dark Side">Feed on Dark Side</option> <option value="Force Lightning">Force Lightning</option> <option value="Inflict Pain">Inflict Pain</option> <option value="Waves of Darkness">Waves of Darkness</option> <option value="Control Mind">Control Mind</option> <option value="Create Force Storms">Create Force Storms</option> <option value="Doppleganger">Doppleganger</option> <option value="Drain Life Energy">Drain Life Energy</option> <option value="Drain Life Essence">Drain Life Essence</option> <option value="Memory Wipe">Memory Wipe</option> <option value="Telekinetic Kill">Telekinetic Kill</option> <option value="Transfer Life">Transfer Life</option> <option value="Force Scream">Force Scream</option> </datalist> <datalist id="forcesense"> <option value="Beast Languages">Beast Languages</option> <option value="Combat Sense">Combat Sense</option> <option value="Danger Sense">Danger Sense</option> <option value="Instinctive Astrogation">Instinctive Astrogation</option> <option value="Life Detection">Life Detection</option> <option value="Life Sense">Life Sense</option> <option value="Life Web">Life Web</option> <option value="Magnify Senses">Magnify Senses</option> <option value="Merge Senses">Merge Senses</option> <option value="Postcognition">Postcognition</option> <option value="Predict Natural Disaster">Predict Natural Disaster</option> <option value="Receptive Telepathy">Receptive Telepathy</option> <option value="Sense Force">Sense Force</option> <option value="Sense Force Potential">Sense Force Potential</option> <option value="Sense Path">Sense Path</option> <option value="Shift Sense">Shift Sense</option> <option value="Translation">Translation</option> <option value="Weather Sense">Weather Sense</option> <option value="Farseeing">Farseeing</option> <option value="Life Bond">Life Bond</option> <option value="Lightsaber Combat">Lightsaber Combat</option> <option value="Projective Telepathy">Projective Telepathy</option> <option value="Dim Another's Senses">Dim Another's Senses</option> <option value="Lesser Force Shield">Lesser Force Shield</option> <option value="Control Mind">Control Mind</option> <option value="Create Force Storms">Create Force Storms</option> <option value="Doppleganger">Doppleganger</option> <option value="Drain Life Energy">Drain Life Energy</option> <option value="Drain Life Essence">Drain Life Essence</option> <option value="Memory Wipe">Memory Wipe</option> <option value="Telekinetic Kill">Telekinetic Kill</option> <option value="Transfer Life">Transfer Life</option> <option value="Force Scream">Force Scream</option> </datalist> <datalist id="forcealter"> <option value="Telekinesis">Telekinesis</option> <option value="Bolt of Hatred">Bolt of Hatred</option> <option value="Dark Side Web">Dark Side Web</option> <option value="Injure/Kill">Injure/Kill</option> <option value="Accelerate Another's Healing">Accelerate Another's Healing</option> <option value="Control Another's Disease">Control Another's Disease</option> <option value="Control Another's Pain">Control Another's Pain</option> <option value="Control Breathing">Control Breathing</option> <option value="Detoxify Another's Poison">Detoxify Another's Poison</option> <option value="Place Another in Hibernation Trance">Place Another in Hibernation Trance</option> <option value="Remove Another's Fatigue">Remove Another's Fatigue</option> <option value="Return Another to Consciousness">Return Another to Consciousness</option> <option value="Transfer Force">Transfer Force</option> <option value="Aura of Uneasiness">Aura of Uneasiness</option> <option value="Electronic Manipulation">Electronic Manipulation</option> <option value="Feed on Dark Side">Feed on Dark Side</option> <option value="Force Lightning">Force Lightning</option> <option value="Inflict Pain">Inflict Pain</option> <option value="Waves of Darkness">Waves of Darkness</option> <option value="Dim Another's Senses">Dim Another's Senses</option> <option value="Lesser Force Shield">Lesser Force Shield</option> <option value="Control Mind">Control Mind</option> <option value="Create Force Storms">Create Force Storms</option> <option value="Doppleganger">Doppleganger</option> <option value="Drain Life Energy">Drain Life Energy</option> <option value="Drain Life Essence">Drain Life Essence</option> <option value="Memory Wipe">Memory Wipe</option> <option value="Telekinetic Kill">Telekinetic Kill</option> <option value="Transfer Life">Transfer Life</option> <option value="Force Scream">Force Scream</option> </datalist> <!------------------------------------------------------- ROLL TEMPLATES ------------------------------------------- --> <!-- new template --> <rolltemplate class="sheet-rolltemplate-swd6"> <div class="sheet-container sheet-color-{{color}}"> <div class="sheet-header"> {{#name}} <div class="sheet-name">{{name}}</div> {{/name}} {{#subtitle}} <div class="sheet-subtitle">{{subtitle}}</div> {{/subtitle}} </div> <div class="sheet-content"> {{#allprops() title subtitle desc color}} <div class="sheet-key">{{key}}</div> <div class="sheet-value">{{value}}</div> {{/allprops() title subtitle desc color}} {{#desc}} <div class="sheet-desc">{{desc}}</div> {{/desc}} </div> </div> </rolltemplate> <!-- old --> <rolltemplate class="sheet-rolltemplate-blue"> <table> <caption>{{name}}</caption> {{#allprops() }} <tr> <td>{{key}}</td> <td>{{value}}</td> {{/allprops() }} </table> </rolltemplate> <rolltemplate class="sheet-rolltemplate-green"> <table> <caption>{{name}}</caption> {{#allprops() }} <tr> <td>{{key}}</td> <td>{{value}}</td> {{/allprops() }} </table> </rolltemplate> <rolltemplate class="sheet-rolltemplate-red"> <table> <caption>{{name}}</caption> {{#allprops() }} <tr> <td>{{key}}</td> <td>{{value}}</td> {{/allprops() }} </table> </rolltemplate> <rolltemplate class="sheet-rolltemplate-black"> <table> <caption>{{name}}</caption> {{#allprops() }} <tr> <td>{{key}}</td> <td>{{value}}</td> {{/allprops() }} </table> </rolltemplate> <!-- ----------------------------------------------------- Sheet workers ------------------------------------------- --> <script type="text/worker"> /* ===== PARAMETERS ========== destination = the name of the attribute that stores the total quantity section = name of repeating fieldset, without the repeating_ fields = the name of the attribute field to be summed can be a single attribute: 'weight' or an array of attributes: ['weight','number','equipped'] multiplier (optional) = a multiplier to to entire fieldset total. For instance, if summing coins of weight 0.02, might want to multiply the final total by 0.02. */ const repeatingSum = (destination, section, fields, multiplier = 1) => { if (!Array.isArray(fields)) fields = [fields]; getSectionIDs(`repeating_${section}`, idArray => { const attrArray = idArray.reduce( (m,id) => [...m, ...(fields.map(field => `repeating_${section}_${id}_${field}`))],[]); getAttrs(attrArray, v => { console.log("===== values of v: "+ JSON.stringify(v) +" ====="); // getValue: if not a number, returns 1 if it is 'on' (checkbox), otherwise returns 0.. const getValue = (section, id,field) => parseFloat(v[`repeating_${section}_${id}_${field}`], 10) || (v[`repeating_${section}_${id}_${field}`] === 'on' ? 1 : 0); const sumTotal = idArray.reduce((total, id) => total + fields.reduce((subtotal,field) => subtotal * getValue(section, id,field),1),0); setAttrs({[destination]: sumTotal * multiplier}); }); }); }; on("change:painresist change:woundlevel", function() { getAttrs(["WoundLevel", "PainResist","WoundMod"], function(values) { if(values.WoundLevel == "0"){ var update = {}; update.WoundMod = "0"; setAttrs(update); } else if(values.WoundLevel == "1"){ var update = {}; update.WoundMod = "1"; setAttrs(update); } else if(values.WoundLevel == "2"){ if(values.PainResist == "true"){ var update = {}; update.WoundMod = "1"; setAttrs(update); } else { var update = {}; update.WoundMod = "2"; setAttrs(update); } } else if(values.WoundLevel == "5"){ if(values.PainResist == "true"){ var update = {}; update.WoundMod = "1"; setAttrs(update); } else { var update = {}; update.WoundMod = "5"; setAttrs(update); } } }); }); on("change:force_emptiness change:darksidepoints", function() { getAttrs(["Force_Emptiness","darkSidePoints"], function(values) { let v_Force_Emptiness = values.Force_Emptiness; let v_Force_EmptinessMod = 0; let v_darkSidePoints = parseInt(values.darkSidePoints)||0; if(v_Force_Emptiness == "true"){ v_Force_EmptinessMod = 6 - v_darkSidePoints; } setAttrs({ "Force_EmptinessMod":v_Force_EmptinessMod }); }); }); on("change:repeating_credittable remove:repeating_credittable", function() { repeatingSum("credit_spent","credittable","credit_amount"); }); on("change:repeating_cptable remove:repeating_cptable", function() { repeatingSum("cp_spent", "cptable","cp_amount"); }); on("change:curr_armor_dex_pen_switch change:curr_armor_dex_pen change:curr_armor_dex_penpip sheet:opened", function() { getAttrs(["curr_armor_dex_pen_switch", "curr_armor_dex_pen","curr_armor_dex_penPip"], function(values) { let v_pen_switch = values.curr_armor_dex_pen_switch; output = {}; if (v_pen_switch === "Yes"){ output.dexMod = parseInt(values.curr_armor_dex_pen)||0; output.dexPipMod = parseInt(values.curr_armor_dex_penPip)||0; } else { output.dexMod = 0; output.dexPipMod = 0; } setAttrs(output); }); }); </script>