ADVANTAGE NORMAL DISADVANTAGE
PUBLIC TOGM
y
NPC OPTIONS
NAME
NPC TYPE
ARMOR CLASS TYPE
HIT POINTS FORMULA
SPEED
ATTRIBUTES
STR DEX CON INT WIS CHA
SAVES
STR DEX CON INT WIS CHA
SKILLS
ACROBATICS
ANIMAL HANDLING
ARCANA
ATHLETICS
DECEPTION
HISTORY
INSIGHT
INTIMIDATION
INVESTIGATION
MEDICINE
NATURE
PERCEPTION
PERFORMANCE
PERSUASION
RELIGION
SLEIGHT OF HAND
STEALTH
SURVIVAL
DAMAGE VULNERABILITIES
DAMAGE RESISTANCES
DAMAGE IMMUNITIES
CONDITION IMMUNITIES
SENSES
LANGUAGES
CHALLENGE XP
TOKEN SIZE
SPELLCASTING NPC
SPELLCASTING ABILITY
GLOBAL MAGIC ATTACK MODIFIER:
MAGIC CASTER LEVEL:
SPELL SAVE DC MOD:
HAS REACTIONS
LEGENDARY ACTIONS:
GENERAL OPTIONS
NPC
ROLL QUERIES:
WHISPER ROLLS TO GM:
AUTO DAMAGE ROLL:
NPC NAME IN ROLLS:
ADD DEX TIEBREAKER TO INITIATIVE
USE OFFICIAL D&D STYLING
Armor Class
Hit Points
Speed
Saving Throws
Skills
Damage Vulnerabilities
Damage Resistances
Damage Immunities
Condition Immunities
Senses
Languages
Challenge
Actions
y
NAME:
ATTACK
TYPE: RANGE/REACH:
TO HIT: TARGET:
ON HIT:
ON HIT 2:
DESCRIPTION:
Reactions
Legendary Actions
y
NAME:
ATTACK
TYPE: RANGE/REACH:
TO HIT: TARGET:
ON HIT:
ON HIT 2:
DESCRIPTION:
Spells
THIS SECTION IS DEPRECATED. PLEASE TRANSFER ANY SPELLS LISTED HERE INTO THE NEW SPELLS BY LEVEL SECTION, AVAILABLE AFTER SELECTING THE 'SPELLCASTING NPC' OPTION FROM THE NPC OPTIONS ABOVE.
y
NAME:
SCHOOL: RITUAL
CASTING TIME:
RANGE:
TARGET:
COMPONENTS: V S M
CONCENTRATION
DURATION:
INNATE:
OUTPUT:
SPELL ATTACK:
DAMAGE: TYPE:
DAMAGE2: TYPE:
HEALING:
ADD ABILITY MOD TO DAMAGE OR HEALING
SAVING THROW: EFFECT:
HIGHER LVL CAST DMG: +
INCLUDE SPELL DESCRIPTION IN ATTACK:
DESCRIPTION:
AT HIGHER LEVELS:
R C
CORE BIO SPELLS y
SRD5 by Roll20 CHARACTER NAME
y
CLASS: SUBCLASS: LEVEL:
RACE: SUBRACE:
CLASS & LEVEL
BACKGROUND
RACE
ALIGNMENT
EXPERIENCE POINTS
0
0
0
0
0
0
INSPIRATION
PROFICIENCY BONUS
0
0
0
0
0
0
SAVING THROWS
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
SKILLS
PASSIVE WISDOM (PERCEPTION)
TOOL PRO ATTRIBUTE
y
NAME:
PROFICIENCY BONUS:
ATTRIBUTE: MODS:
TOOL PROFICIENCIES & CUSTOM SKILLS
TYPE PROFICIENCY
y
TYPE:
PROFICIENCY:
OTHER PROFICIENCIES & LANGUAGES
ARMOR CLASS
SPEED
Hit Point Maximum
CURRENT HIT POINTS
TEMPORARY HIT POINTS
Total
SUCCESSES
FAILURES
EXHAUSTION LEVEL
NAME ATK DAMAGE/TYPE
y
NAME:
ATTACK: + + PROFICIENT
RANGE:
MAGIC BONUS: CRIT RANGE:
DAMAGE: + +
TYPE: CRIT:
DAMAGE2: + +
TYPE: CRIT:
SAVING THROW: VS DC:
SAVE EFFECT:
AMMUNITION:
DESCRIPTION:
ATTACKS & SPELLCASTING
CP
SP
EP
GP
PP
WARNING - MULTIPLE SETS OF ARMOR OR SHIELDS HAVE BEEN ADDED AND AC IS NOT CORRECTLY CALCULATED. UNEQUIP THE ARMOR PIECE FROM THE ITEM DETAILS.
ATTENTION - YOUR CUSTOM AC CALCULATION IS NOT BEING USED AS YOU HAVE ARMOR EQUIPPED. IF YOU WANT TO USE YOUR CUSTOM AC, UNEQUIP THE ARMOR PIECE FROM THE ITEM DETAILS.
* ITEM NAME Weight symbol
i
EQUIPPED USE AS A RESOURCE HAS AN ATTACK PROP: MODS:
TOTAL WEIGHT IMMOBILE HEAVILY ENCUMBERED ENCUMBERED OVER CARRYING CAPACITY
EQUIPMENT
y
PERSONALITY TRAITS
y
IDEALS
y
BONDS
y
FLAWS
Total
Total
Total
Total
y
NAME:
SOURCE:
SOURCE TYPE:
:
FEATURES & TRAITS
i Looking for missing data? Your data is in the simple version that can be re-enabled from the Settings(gear) tab of the character sheet. Under GENERAL OPTIONS and then FEATS & TRAITS. Set the section to be 'Simple'.
SRD5 by Roll20 CHARACTER NAME
AGE
SIZE
HEIGHT
WEIGHT
EYES
SKIN
HAIR
CHARACTER APPEARANCE
CHARACTER BACKSTORY
ALLIES & ORGANIZATIONS
ADDITIONAL FEATURES & TRAITS
TREASURE
SRD5e by Roll20 CHARACTER NAME
SPELLCASTING ABILITY
SPELL SAVE DC
SPELL ATTACK BONUS
0
CANTRIPS
R C V S M
i
y
NAME:
SCHOOL: RITUAL
CASTING TIME:
RANGE:
TARGET:
COMPONENTS: V S M
CONCENTRATION
DURATION:
SPELLCASTING ABILITY
INNATE:
OUTPUT:
SPELL ATTACK:
DAMAGE: TYPE:
DAMAGE2: TYPE:
HEALING:
ADD ABILITY MOD TO DAMAGE OR HEALING
SAVING THROW: EFFECT:
HIGHER LVL CAST DMG: +
INCLUDE SPELL DESCRIPTION IN ATTACK:
DESCRIPTION:
AT HIGHER LEVELS:
CLASS:
TYPE:
(ritual)
Casting Time:
Range:
Target:
Components: VSM ()
Duration: Concentration
Description:
At Higher Levels
SLOTS TOTAL SLOTS REMAINING
1
R C V S M
i
y
NAME:
SCHOOL: RITUAL
CASTING TIME:
RANGE:
TARGET:
COMPONENTS: V S M
CONCENTRATION
DURATION:
SPELLCASTING ABILITY
INNATE:
OUTPUT:
SPELL ATTACK:
DAMAGE: TYPE:
DAMAGE2: TYPE:
HEALING:
ADD ABILITY MOD TO DAMAGE OR HEALING
SAVING THROW: EFFECT:
HIGHER LVL CAST DMG: +
INCLUDE SPELL DESCRIPTION IN ATTACK:
DESCRIPTION:
AT HIGHER LEVELS:
CLASS:
TYPE:
(ritual)
Casting Time:
Range:
Target:
Components: VSM ()
Duration: Concentration
Description:
At Higher Levels
2
R C V S M
i
y
NAME:
SCHOOL: RITUAL
CASTING TIME:
RANGE:
TARGET:
COMPONENTS: V S M
CONCENTRATION
DURATION:
SPELLCASTING ABILITY
INNATE:
OUTPUT:
SPELL ATTACK:
DAMAGE: TYPE:
DAMAGE2: TYPE:
HEALING:
ADD ABILITY MOD TO DAMAGE OR HEALING
SAVING THROW: EFFECT:
HIGHER LVL CAST DMG: +
INCLUDE SPELL DESCRIPTION IN ATTACK:
DESCRIPTION:
AT HIGHER LEVELS:
CLASS:
TYPE:
(ritual)
Casting Time:
Range:
Target:
Components: VSM ()
Duration: Concentration
Description:
At Higher Levels
3
R C V S M
i
y
NAME:
SCHOOL: RITUAL
CASTING TIME:
RANGE:
TARGET:
COMPONENTS: V S M
CONCENTRATION
DURATION:
SPELLCASTING ABILITY
INNATE:
OUTPUT:
SPELL ATTACK:
DAMAGE: TYPE:
DAMAGE2: TYPE:
HEALING:
ADD ABILITY MOD TO DAMAGE OR HEALING
SAVING THROW: EFFECT:
HIGHER LVL CAST DMG: +
INCLUDE SPELL DESCRIPTION IN ATTACK:
DESCRIPTION:
AT HIGHER LEVELS:
CLASS:
TYPE:
(ritual)
Casting Time:
Range:
Target:
Components: VSM ()
Duration: Concentration
Description:
At Higher Levels
4
R C V S M
i
y
NAME:
SCHOOL: RITUAL
CASTING TIME:
RANGE:
TARGET:
COMPONENTS: V S M
CONCENTRATION
DURATION:
SPELLCASTING ABILITY
INNATE:
OUTPUT:
SPELL ATTACK:
DAMAGE: TYPE:
DAMAGE2: TYPE:
HEALING:
ADD ABILITY MOD TO DAMAGE OR HEALING
SAVING THROW: EFFECT:
HIGHER LVL CAST DMG: +
INCLUDE SPELL DESCRIPTION IN ATTACK:
DESCRIPTION:
AT HIGHER LEVELS:
CLASS:
TYPE:
(ritual)
Casting Time:
Range:
Target:
Components: VSM ()
Duration: Concentration
Description:
At Higher Levels
5
R C V S M
i
y
NAME:
SCHOOL: RITUAL
CASTING TIME:
RANGE:
TARGET:
COMPONENTS: V S M
CONCENTRATION
DURATION:
SPELLCASTING ABILITY
INNATE:
OUTPUT:
SPELL ATTACK:
DAMAGE: TYPE:
DAMAGE2: TYPE:
HEALING:
ADD ABILITY MOD TO DAMAGE OR HEALING
SAVING THROW: EFFECT:
HIGHER LVL CAST DMG: +
INCLUDE SPELL DESCRIPTION IN ATTACK:
DESCRIPTION:
AT HIGHER LEVELS:
CLASS:
TYPE:
(ritual)
Casting Time:
Range:
Target:
Components: VSM ()
Duration: Concentration
Description:
At Higher Levels
6
R C V S M
i
y
NAME:
SCHOOL: RITUAL
CASTING TIME:
RANGE:
TARGET:
COMPONENTS: V S M
CONCENTRATION
DURATION:
SPELLCASTING ABILITY
INNATE:
OUTPUT:
SPELL ATTACK:
DAMAGE: TYPE:
DAMAGE2: TYPE:
HEALING:
ADD ABILITY MOD TO DAMAGE OR HEALING
SAVING THROW: EFFECT:
HIGHER LVL CAST DMG: +
INCLUDE SPELL DESCRIPTION IN ATTACK:
DESCRIPTION:
AT HIGHER LEVELS:
CLASS:
TYPE:
(ritual)
Casting Time:
Range:
Target:
Components: VSM ()
Duration: Concentration
Description:
At Higher Levels
7
R C V S M
i
y
NAME:
SCHOOL: RITUAL
CASTING TIME:
RANGE:
TARGET:
COMPONENTS: V S M
CONCENTRATION
DURATION:
SPELLCASTING ABILITY
INNATE:
OUTPUT:
SPELL ATTACK:
DAMAGE: TYPE:
DAMAGE2: TYPE:
HEALING:
ADD ABILITY MOD TO DAMAGE OR HEALING
SAVING THROW: EFFECT:
HIGHER LVL CAST DMG: +
INCLUDE SPELL DESCRIPTION IN ATTACK:
DESCRIPTION:
AT HIGHER LEVELS:
CLASS:
TYPE:
(ritual)
Casting Time:
Range:
Target:
Components: VSM ()
Duration: Concentration
Description:
At Higher Levels
8
R C V S M
i
y
NAME:
SCHOOL: RITUAL
CASTING TIME:
RANGE:
TARGET:
COMPONENTS: V S M
CONCENTRATION
DURATION:
SPELLCASTING ABILITY
INNATE:
OUTPUT:
SPELL ATTACK:
DAMAGE: TYPE:
DAMAGE2: TYPE:
HEALING:
ADD ABILITY MOD TO DAMAGE OR HEALING
SAVING THROW: EFFECT:
HIGHER LVL CAST DMG: +
INCLUDE SPELL DESCRIPTION IN ATTACK:
DESCRIPTION:
AT HIGHER LEVELS:
CLASS:
TYPE:
(ritual)
Casting Time:
Range:
Target:
Components: VSM ()
Duration: Concentration
Description:
At Higher Levels
9
R C V S M
i
y
NAME:
SCHOOL: RITUAL
CASTING TIME:
RANGE:
TARGET:
COMPONENTS: V S M
CONCENTRATION
DURATION:
SPELLCASTING ABILITY
INNATE:
OUTPUT:
SPELL ATTACK:
DAMAGE: TYPE:
DAMAGE2: TYPE:
HEALING:
ADD ABILITY MOD TO DAMAGE OR HEALING
SAVING THROW: EFFECT:
HIGHER LVL CAST DMG: +
INCLUDE SPELL DESCRIPTION IN ATTACK:
DESCRIPTION:
AT HIGHER LEVELS:
CLASS:
TYPE:
(ritual)
Casting Time:
Range:
Target:
Components: VSM ()
Duration: Concentration
Description:
At Higher Levels
SRD5e by Roll20 CHARACTER NAME
y
CLASS: SUBCLASS: LEVEL:
RACE: SUBRACE:
CLASS & LEVEL
BACKGROUND
RACE
ALIGNMENT
EXPERIENCE POINTS
HIT DIE:
CARRYING CAPACITY MODIFIER:
GLOBAL MAGIC ATTACK MODIFIER:
MAGIC CASTER LEVEL:
SPELL SAVE DC MOD:
SPELL ICONS:
HALFLING LUCK
ARCANE FIGHTER
ARCANE ROGUE
CLASS OPTIONS ()
2ND CLASS: LEVEL: SUBCLASS:
3RD CLASS: LEVEL: SUBCLASS:
4TH CLASS: LEVEL: SUBCLASS:
MULTICLASS OPTIONS
USE CUSTOM CLASS
CLASS NAME:
HIT DIE:
SPELLCASTING ABILITY:
SPELL SLOTS:
SAVES
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma
CUSTOM CLASS OPTIONS
LEVEL1 +
LEVEL2 +
LEVEL3 +
LEVEL4 +
LEVEL5 +
LEVEL6 +
LEVEL7 +
LEVEL8 +
LEVEL9 +
SPELL SLOT MODIFIERS
STRENGTH +
DEXTERITY +
CONSTITUTION +
INTELLIGENCE +
WISDOM +
CHARISMA +
INITIATIVE MODIFIER:
INITIATIVE STYLE:
ADD DEX TIEBREAKER TO INITIATIVE
ARMOR CLASS TRACKING:
HP MODIFIERS:
LEVELS:
SOURCE: MOD:
ATTRIBUTE OPTIONS
Strength Save +
Dexterity Save +
Constitution Save +
Intelligence Save +
Wisdom Save +
Charisma Save +
DEATH SAVE MODIFIER:
GLOBAL SAVING THROW MODIFIER:
SAVE OPTIONS
Acrobatics (Dex) +
Animal Handling (Wis) +
Arcana (Int) +
Athletics (Str) +
Deception (Cha) +
History (Int) +
Insight (Wis) +
Intimidation (Cha) +
Investigation (Int) +
Medicine (Wis) +
Nature (Int) +
Perception (Wis) +
Performance (Cha) +
Persuasion (Cha) +
Religion (Int) +
Sleight of Hand (Dex) +
Stealth (Dex) +
Survival (Wis) +
JACK OF ALL TRADES
PASSIVE PERCEPTION MODIFIER:
SKILL OPTIONS
v
NPC
ROLL QUERIES:
WHISPER ROLLS TO GM:
AUTO DAMAGE ROLL:
CORE DIE ROLL:
PROFICIENCY BONUS:
SHOW GLOBAL SAVE MODIFIER FIELD
SHOW GLOBAL SKILL MODIFIER FIELD
SHOW GLOBAL ATTACK MODIFIER FIELD
SHOW GLOBAL DAMAGE MODIFIER FIELD
SHOW GLOBAL AC MODIFIER FIELD
ADD CHARACTER NAME TO TEMPLATES:
LEVEL CALCULATIONS:
ENCUMBRANCE:
INVENTORY:
FEATURES AND TRAITS:
PROFICENCIES AND LANGUAGES:
AMMO TRACKING: (API REQUIRED)
SHOW EXHAUSTION TRACKING:
USE OFFICIAL D&D STYLING
GENERAL OPTIONS
ATTENTION - YOU CANNOT LAUNCH THE CHARACTERMANCER LEVEL UP UNTIL YOU HAVE A CLASS, LEVEL, AND HP SET FOR LEVEL ONE. PLEASE RUN THE CHARACTERMANCER CREATOR FIRST. THE LEVEL UP TOOL DOESN'T WORK WITH CUSTOM CLASSES OR IF THE MULTICLASS OPTIONS ARE SET UP INCORRECTLY.
LAUNCH LEVEL 1 CHARACTERMANCER (CANNOT BE UNDONE)
LAUNCH LEVEL+ CHARACTERMANCER
CHARACTERMANCER OPTIONS
ACCEPTING DROP FROM COMPENDIUM
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{{r1}}{{#global}} + {{global}}{{/global}}
{{/normal}} {{#advantage}} {{#rollLess() r1 r2}}
{{r1}}{{#global}} + {{global}}{{/global}}
{{r2}}{{#global}} + {{global}}{{/global}}
{{/rollLess() r1 r2}} {{#rollTotal() r1 r2}}
{{r1}}{{#global}} + {{global}}{{/global}}
{{r2}}{{#global}} + {{global}}{{/global}}
{{/rollTotal() r1 r2}} {{#rollGreater() r1 r2}}
{{r1}}{{#global}} + {{global}}{{/global}}
{{r2}}{{#global}} + {{global}}{{/global}}
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{{r2}}{{#global}} + {{global}}{{/global}}
{{/rollLess() r1 r2}} {{#rollTotal() r1 r2}}
{{r1}}{{#global}} + {{global}}{{/global}}
{{r2}}{{#global}} + {{global}}{{/global}}
{{/rollTotal() r1 r2}} {{#rollGreater() r1 r2}}
{{r1}}{{#global}} + {{global}}{{/global}}
{{r2}}{{#global}} + {{global}}{{/global}}
{{/rollGreater() r1 r2}} {{/disadvantage}}
{{rname}}{{#mod}} ({{mod}}){{/mod}}
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{{charname}}
{{/charname}}
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{{r1}}{{#globalattack}} + {{globalattack}}{{/globalattack}}
{{r2}}{{#globalattack}} + {{globalattack}}{{/globalattack}}
{{/always}} {{#normal}}
{{r1}}{{#globalattack}} + {{globalattack}}{{/globalattack}}
{{/normal}} {{#advantage}} {{#rollLess() r1 r2}}
{{r1}}{{#globalattack}} + {{globalattack}}{{/globalattack}}
{{r2}}{{#globalattack}} + {{globalattack}}{{/globalattack}}
{{/rollLess() r1 r2}} {{#rollTotal() r1 r2}}
{{r1}}{{#globalattack}} + {{globalattack}}{{/globalattack}}
{{r2}}{{#globalattack}} + {{globalattack}}{{/globalattack}}
{{/rollTotal() r1 r2}} {{#rollGreater() r1 r2}}
{{r1}}{{#globalattack}} + {{globalattack}}{{/globalattack}}
{{r2}}{{#globalattack}} + {{globalattack}}{{/globalattack}}
{{/rollGreater() r1 r2}} {{/advantage}} {{#disadvantage}} {{#rollLess() r1 r2}}
{{r1}}{{#globalattack}} + {{globalattack}}{{/globalattack}}
{{r2}}{{#globalattack}} + {{globalattack}}{{/globalattack}}
{{/rollLess() r1 r2}} {{#rollTotal() r1 r2}}
{{r1}}{{#globalattack}} + {{globalattack}}{{/globalattack}}
{{r2}}{{#globalattack}} + {{globalattack}}{{/globalattack}}
{{/rollTotal() r1 r2}} {{#rollGreater() r1 r2}}
{{r1}}{{#globalattack}} + {{globalattack}}{{/globalattack}}
{{r2}}{{#globalattack}} + {{globalattack}}{{/globalattack}}
{{/rollGreater() r1 r2}} {{/disadvantage}}
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{{range}}
{{/range}}
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{{#charname}}
{{charname}}
{{/charname}}
{{#desc}}
{{desc}}
{{/desc}}
{{#save}} {{#attack}}
{{/attack}} {{^attack}}
{{/attack}}
DC{{savedc}}
{{#savedesc}}
{{savedesc}}
{{/savedesc}}
{{saveattr}} Save
{{/save}} {{^attack}} {{#desc}}
{{desc}}
{{/desc}} {{/attack}} {{#globaldamage}} {{#^rollTotal() globaldamage 0}}
{{globaldamage}}{{#globaldamagecrit}} + {{globaldamagecrit}}{{/globaldamagecrit}} {{globaldamagetype}}
{{/^rollTotal() globaldamage 0}} {{/globaldamage}} {{#hldmg}} {{#^rollTotal() hldmg 0}}
{{hldmg}}{{#hldmgcrit}} + {{hldmgcrit}}{{/hldmgcrit}} {{dmg1type}}
Higher Level Cast
{{/^rollTotal() hldmg 0}} {{/hldmg}}
{{#dmg1flag}} {{^dmg2flag}}
{{dmg1}}{{#crit}} + {{crit1}}{{/crit}} {{dmg1type}}
{{/dmg2flag}} {{/dmg1flag}} {{#dmg2flag}} {{^dmg1flag}}
{{dmg2}}{{#crit}} + {{crit2}}{{/crit}} {{dmg2type}}
{{/dmg1flag}} {{/dmg2flag}} {{#dmg1flag}} {{#dmg2flag}}
{{dmg1}}{{#crit}} + {{crit1}}{{/crit}} {{dmg1type}}
{{dmg2}}{{#crit}} + {{crit2}}{{/crit}} {{dmg2type}}
{{/dmg2flag}} {{/dmg1flag}}
{{^attack}} {{#range}}
{{range}}
{{/range}}
{{rname}}{{#innate}}, {{innate}}{{/innate}}
{{#charname}}
{{charname}}
{{/charname}} {{/attack}}
{{#attack}}
{{#always}}
{{r1}}{{#globalattack}} + {{globalattack}}{{/globalattack}}
{{r2}}{{#globalattack}} + {{globalattack}}{{/globalattack}}
{{/always}} {{#normal}}
{{r1}}{{#globalattack}} + {{globalattack}}{{/globalattack}}
{{/normal}} {{#advantage}} {{#rollLess() r1 r2}}
{{r1}}{{#globalattack}} + {{globalattack}}{{/globalattack}}
{{r2}}{{#globalattack}} + {{globalattack}}{{/globalattack}}
{{/rollLess() r1 r2}} {{#rollTotal() r1 r2}}
{{r1}}{{#globalattack}} + {{globalattack}}{{/globalattack}}
{{r2}}{{#globalattack}} + {{globalattack}}{{/globalattack}}
{{/rollTotal() r1 r2}} {{#rollGreater() r1 r2}}
{{r1}}{{#globalattack}} + {{globalattack}}{{/globalattack}}
{{r2}}{{#globalattack}} + {{globalattack}}{{/globalattack}}
{{/rollGreater() r1 r2}} {{/advantage}} {{#disadvantage}} {{#rollLess() r1 r2}}
{{r1}}{{#globalattack}} + {{globalattack}}{{/globalattack}}
{{r2}}{{#globalattack}} + {{globalattack}}{{/globalattack}}
{{/rollLess() r1 r2}} {{#rollTotal() r1 r2}}
{{r1}}{{#globalattack}} + {{globalattack}}{{/globalattack}}
{{r2}}{{#globalattack}} + {{globalattack}}{{/globalattack}}
{{/rollTotal() r1 r2}} {{#rollGreater() r1 r2}}
{{r1}}{{#globalattack}} + {{globalattack}}{{/globalattack}}
{{r2}}{{#globalattack}} + {{globalattack}}{{/globalattack}}
{{/rollGreater() r1 r2}} {{/disadvantage}}
{{#range}}
{{range}}
{{/range}}
{{rname}}{{#innate}}, {{innate}}{{/innate}}{{#attack}} ({{mod}}){{/attack}}
{{#charname}}
{{charname}}
{{/charname}}
{{/attack}} {{#save}} {{#attack}}
{{/attack}} {{^attack}}
{{/attack}}
DC{{savedc}}
{{#savedesc}}
{{savedesc}}
{{/savedesc}}
{{saveattr}} Save
{{/save}} {{#desc}}
{{desc}}
{{/desc}} {{#globaldamage}} {{#^rollTotal() globaldamage 0}}
{{globaldamage}} {{#attack}} {{#normal}} {{#rollWasCrit() r1}} + {{globaldamagecrit}}{{/rollWasCrit() r1}} {{/normal}} {{#always}} {{#rollLess() r1 r2}}{{#rollWasCrit() r2}} + {{globaldamagecrit}}{{/rollWasCrit() r2}}{{/rollLess() r1 r2}} {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}} + {{globaldamagecrit}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} {{#rollGreater() r1 r2}}{{#rollWasCrit() r1}} + {{globaldamagecrit}}{{/rollWasCrit() r1}}{{/rollGreater() r1 r2}} {{/always}} {{#advantage}} {{#rollLess() r1 r2}}{{#rollWasCrit() r2}} + {{globaldamagecrit}}{{/rollWasCrit() r2}}{{/rollLess() r1 r2}} {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}} + {{globaldamagecrit}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} {{#rollGreater() r1 r2}}{{#rollWasCrit() r1}} + {{globaldamagecrit}}{{/rollWasCrit() r1}}{{/rollGreater() r1 r2}} {{/advantage}} {{#disadvantage}} {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}} + {{globaldamagecrit}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} {{/disadvantage}} {{/attack}} {{globaldamagetype}}
{{/^rollTotal() globaldamage 0}} {{/globaldamage}} {{#hldmg}} {{#^rollTotal() hldmg 0}}
{{hldmg}} {{#attack}} {{#normal}} {{#rollWasCrit() r1}} + {{hldmgcrit}}{{/rollWasCrit() r1}} {{/normal}} {{#always}} {{#rollLess() r1 r2}}{{#rollWasCrit() r2}} + {{hldmgcrit}}{{/rollWasCrit() r2}}{{/rollLess() r1 r2}} {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}} + {{hldmgcrit}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} {{#rollGreater() r1 r2}}{{#rollWasCrit() r1}} + {{hldmgcrit}}{{/rollWasCrit() r1}}{{/rollGreater() r1 r2}} {{/always}} {{#advantage}} {{#rollLess() r1 r2}}{{#rollWasCrit() r2}} + {{hldmgcrit}}{{/rollWasCrit() r2}}{{/rollLess() r1 r2}} {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}} + {{hldmgcrit}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} {{#rollGreater() r1 r2}}{{#rollWasCrit() r1}} + {{hldmgcrit}}{{/rollWasCrit() r1}}{{/rollGreater() r1 r2}} {{/advantage}} {{#disadvantage}} {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}} + {{hldmgcrit}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} {{/disadvantage}} {{/attack}} {{dmg1type}}
Higher Level Cast
{{/^rollTotal() hldmg 0}} {{/hldmg}} {{#damage}}
{{#dmg1flag}} {{^dmg2flag}}
{{dmg1}} {{#attack}} {{#normal}} {{#rollWasCrit() r1}}+ {{crit1}}{{/rollWasCrit() r1}} {{/normal}} {{#always}} {{#rollLess() r1 r2}}{{#rollWasCrit() r2}}+ {{crit1}}{{/rollWasCrit() r2}}{{/rollLess() r1 r2}} {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}+ {{crit1}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} {{#rollGreater() r1 r2}}{{#rollWasCrit() r1}}+ {{crit1}}{{/rollWasCrit() r1}}{{/rollGreater() r1 r2}} {{/always}} {{#advantage}} {{#rollLess() r1 r2}}{{#rollWasCrit() r2}}+ {{crit1}}{{/rollWasCrit() r2}}{{/rollLess() r1 r2}} {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}+ {{crit1}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} {{#rollGreater() r1 r2}}{{#rollWasCrit() r1}}+ {{crit1}}{{/rollWasCrit() r1}}{{/rollGreater() r1 r2}} {{/advantage}} {{#disadvantage}} {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}+ {{crit1}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} {{/disadvantage}} {{/attack}} {{dmg1type}}
{{/dmg2flag}} {{/dmg1flag}} {{#dmg2flag}} {{^dmg1flag}}
{{dmg2}} {{#attack}} {{#normal}} {{#rollWasCrit() r1}}+ {{crit2}}{{/rollWasCrit() r1}} {{/normal}} {{#always}} {{#rollLess() r1 r2}}{{#rollWasCrit() r2}}+ {{crit2}}{{/rollWasCrit() r2}}{{/rollLess() r1 r2}} {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}+ {{crit2}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} {{#rollGreater() r1 r2}}{{#rollWasCrit() r1}}+ {{crit2}}{{/rollWasCrit() r1}}{{/rollGreater() r1 r2}} {{/always}} {{#advantage}} {{#rollLess() r1 r2}}{{#rollWasCrit() r2}}+ {{crit2}}{{/rollWasCrit() r2}}{{/rollLess() r1 r2}} {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}+ {{crit2}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} {{#rollGreater() r1 r2}}{{#rollWasCrit() r1}}+ {{crit2}}{{/rollWasCrit() r1}}{{/rollGreater() r1 r2}} {{/advantage}} {{#disadvantage}} {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}+ {{crit2}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} {{/disadvantage}} {{/attack}} {{dmg2type}}
{{/dmg1flag}} {{/dmg2flag}} {{#dmg1flag}} {{#dmg2flag}}
{{dmg1}} {{#attack}} {{#normal}} {{#rollWasCrit() r1}}+ {{crit1}}{{/rollWasCrit() r1}} {{/normal}} {{#always}} {{#rollLess() r1 r2}}{{#rollWasCrit() r2}}+ {{crit1}}{{/rollWasCrit() r2}}{{/rollLess() r1 r2}} {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}+ {{crit1}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} {{#rollGreater() r1 r2}}{{#rollWasCrit() r1}}+ {{crit1}}{{/rollWasCrit() r1}}{{/rollGreater() r1 r2}} {{/always}} {{#advantage}} {{#rollLess() r1 r2}}{{#rollWasCrit() r2}}+ {{crit1}}{{/rollWasCrit() r2}}{{/rollLess() r1 r2}} {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}+ {{crit1}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} {{#rollGreater() r1 r2}}{{#rollWasCrit() r1}}+ {{crit1}}{{/rollWasCrit() r1}}{{/rollGreater() r1 r2}} {{/advantage}} {{#disadvantage}} {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}+ {{crit1}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} {{/disadvantage}} {{/attack}} {{dmg1type}}
{{dmg2}} {{#attack}} {{#normal}} {{#rollWasCrit() r1}}+ {{crit2}}{{/rollWasCrit() r1}} {{/normal}} {{#always}} {{#rollLess() r1 r2}}{{#rollWasCrit() r2}}+ {{crit2}}{{/rollWasCrit() r2}}{{/rollLess() r1 r2}} {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}+ {{crit2}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} {{#rollGreater() r1 r2}}{{#rollWasCrit() r1}}+ {{crit2}}{{/rollWasCrit() r1}}{{/rollGreater() r1 r2}} {{/always}} {{#advantage}} {{#rollLess() r1 r2}}{{#rollWasCrit() r2}}+ {{crit2}}{{/rollWasCrit() r2}}{{/rollLess() r1 r2}} {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}+ {{crit2}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} {{#rollGreater() r1 r2}}{{#rollWasCrit() r1}}+ {{crit2}}{{/rollWasCrit() r1}}{{/rollGreater() r1 r2}} {{/advantage}} {{#disadvantage}} {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}+ {{crit2}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} {{/disadvantage}} {{/attack}} {{dmg2type}}
{{/dmg2flag}} {{/dmg1flag}}
{{^attack}} {{#range}}
{{range}}
{{/range}}
{{rname}}{{#innate}}, {{innate}}{{/innate}}
{{#charname}}
{{charname}}
{{/charname}} {{/attack}}
{{/damage}}
{{desc}}
{{name}}{{#innate}}, {{innate}}{{/innate}}
{{level}}{{#ritual}} (){{/ritual}}
{{#castingtime}}
Casting Time: {{castingtime}}
{{/castingtime}} {{#range}}
Range: {{range}}
{{/range}} {{#target}}
Target: {{target}}
{{/target}}
Components: {{#v}}V{{#s}}, {{/s}}{{^s}}{{#m}}, {{/m}}{{/s}}{{/v}} {{#s}}S{{#m}}, {{/m}}{{/s}} {{#m}}M {{#material}}({{material}}){{/material}}{{/m}}
{{#duration}}
Duration: {{#concentration}}Concentration {{/concentration}}{{duration}}
{{/duration}}
{{#description}}
{{description}}
{{/description}} {{#athigherlevels}}
At Higher Levels. {{athigherlevels}}
{{/athigherlevels}}
{{name}}
{{#source}}
{{#charname}}{{charname}} {{/charname}}{{source}}
{{/source}} {{#description}}
{{description}}
{{/description}}
{{rname}}
{{#name}}
{{name}}
{{/name}}
{{#normal}} {{type}}: {{r1}} {{/normal}} {{#always}} {{type}}: {{r1}} | {{r2}} {{/always}} {{#advantage}} {{#rollLess() r1 r2}} {{type}}: {{r1}} | {{r2}} {{/rollLess() r1 r2}} {{#rollTotal() r1 r2}} {{type}}: {{r1}} | {{r2}} {{/rollTotal() r1 r2}} {{#rollGreater() r1 r2}} {{type}}: {{r1}} | {{r2}} {{/rollGreater() r1 r2}} {{/advantage}} {{#disadvantage}} {{#rollLess() r1 r2}} {{type}}: {{r1}} | {{r2}} {{/rollLess() r1 r2}} {{#rollTotal() r1 r2}} {{type}}: {{r1}} | {{r2}} {{/rollTotal() r1 r2}} {{#rollGreater() r1 r2}} {{type}}: {{r1}} | {{r2}} {{/rollGreater() r1 r2}} {{/disadvantage}}
{{#normal}} {{#rollWasCrit() r1}}{{rnamec}}{{/rollWasCrit() r1}} {{#^rollWasCrit() r1}}{{rname}}{{/^rollWasCrit() r1}} {{/normal}} {{#always}} {{#rollLess() r1 r2}}{{#rollWasCrit() r2}}{{rnamec}}{{/rollWasCrit() r2}}{{/rollLess() r1 r2}} {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}{{rnamec}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} {{#rollGreater() r1 r2}}{{#rollWasCrit() r1}}{{rnamec}}{{/rollWasCrit() r1}}{{/rollGreater() r1 r2}} {{#^rollWasCrit() r1}}{{#^rollWasCrit() r2}}{{rname}}{{/^rollWasCrit() r2}}{{/^rollWasCrit() r1}} {{/always}} {{#advantage}} {{#rollLess() r1 r2}}{{#rollWasCrit() r2}}{{rnamec}}{{/rollWasCrit() r2}}{{/rollLess() r1 r2}} {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}{{rnamec}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} {{#rollGreater() r1 r2}}{{#rollWasCrit() r1}}{{rnamec}}{{/rollWasCrit() r1}}{{/rollGreater() r1 r2}} {{#^rollWasCrit() r1}}{{#^rollWasCrit() r2}}{{rname}}{{/^rollWasCrit() r2}}{{/^rollWasCrit() r1}} {{/advantage}} {{#disadvantage}} {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}{{rnamec}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} {{#rollTotal() r1 r2}}{{#^rollWasCrit() r1}}{{rname}}{{/^rollWasCrit() r1}}{{/rollTotal() r1 r2}} {{#rollLess() r1 r2}}{{rname}}{{/rollLess() r1 r2}} {{#rollGreater() r1 r2}}{{rnamec}}{{/rollGreater() r1 r2}} {{/disadvantage}}
{{#name}}
{{name}}
{{/name}}
{{#normal}} {{#rollWasCrit() r1}}{{typec}}: {{/rollWasCrit() r1}} {{#^rollWasCrit() r1}}{{type}}: {{/^rollWasCrit() r1}} {{/normal}} {{#always}} {{#rollLess() r1 r2}}{{#rollWasCrit() r2}}{{typec}}: {{/rollWasCrit() r2}}{{/rollLess() r1 r2}} {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}{{typec}}: {{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} {{#rollGreater() r1 r2}}{{#rollWasCrit() r1}}{{typec}}: {{/rollWasCrit() r1}}{{/rollGreater() r1 r2}} {{#^rollWasCrit() r1}}{{#^rollWasCrit() r2}}{{type}}: {{/^rollWasCrit() r2}}{{/^rollWasCrit() r1}} {{/always}} {{#advantage}} {{#rollLess() r1 r2}}{{#rollWasCrit() r2}}[{{typec}}: {{/rollWasCrit() r2}}{{/rollLess() r1 r2}} {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}{{typec}}: {{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} {{#rollGreater() r1 r2}}{{#rollWasCrit() r1}}{{typec}}: {{/rollWasCrit() r1}}{{/rollGreater() r1 r2}} {{#^rollWasCrit() r1}}{{#^rollWasCrit() r2}}{{type}}: {{/^rollWasCrit() r2}}{{/^rollWasCrit() r1}} {{/advantage}} {{#disadvantage}} {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}{{typec}}: {{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} {{#rollTotal() r1 r2}}{{#^rollWasCrit() r1}}{{type}}: {{/^rollWasCrit() r1}}{{/rollTotal() r1 r2}} {{#rollLess() r1 r2}}{{type}}: {{/rollLess() r1 r2}} {{#rollGreater() r1 r2}}{{typec}}: {{/rollGreater() r1 r2}} {{/disadvantage}} {{#normal}} {{r1}} {{/normal}} {{#always}} {{r1}} | {{r2}} {{/always}} {{#advantage}} {{#rollLess() r1 r2}} {{r1}} | {{r2}} {{/rollLess() r1 r2}} {{#rollTotal() r1 r2}} {{r1}} | {{r2}} {{/rollTotal() r1 r2}} {{#rollGreater() r1 r2}} {{r1}} | {{r2}} {{/rollGreater() r1 r2}} {{/advantage}} {{#disadvantage}} {{#rollLess() r1 r2}} {{r1}} | {{r2}} {{/rollLess() r1 r2}} {{#rollTotal() r1 r2}} {{r1}} | {{r2}} {{/rollTotal() r1 r2}} {{#rollGreater() r1 r2}} {{r1}} | {{r2}} {{/rollGreater() r1 r2}} {{/disadvantage}}
{{#description}}
{{description}}
{{/description}}
Damage: {{#dmg1flag}} {{dmg1}}{{#crit}} + {{crit1}}{{/crit}}{{dmg1type}} {{/dmg1flag}} {{#dmg1flag}}{{#dmg2flag}}+{{/dmg2flag}}{{/dmg1flag}} {{#dmg2flag}} {{dmg2}}{{#crit}} + {{crit2}}{{/crit}}{{dmg2type}} {{/dmg2flag}}
{{rname}}
{{#name}}
{{name}}
{{/name}}
{{#attack}}
{{#normal}} Attack: {{r1}} {{/normal}} {{#always}} Attack: {{r1}} | {{r2}} {{/always}} {{#advantage}} {{#rollLess() r1 r2}} Attack: {{r1}} | {{r2}} {{/rollLess() r1 r2}} {{#rollTotal() r1 r2}} Attack: {{r1}} | {{r2}} {{/rollTotal() r1 r2}} {{#rollGreater() r1 r2}} Attack: {{r1}} | {{r2}} {{/rollGreater() r1 r2}} {{/advantage}} {{#disadvantage}} {{#rollLess() r1 r2}} Attack: {{r1}} | {{r2}} {{/rollLess() r1 r2}} {{#rollTotal() r1 r2}} Attack: {{r1}} | {{r2}} {{/rollTotal() r1 r2}} {{#rollGreater() r1 r2}} Attack: {{r1}} | {{r2}} {{/rollGreater() r1 r2}} {{/disadvantage}}
{{/attack}} {{#description}} {{description}} {{/description}}
{{#damage}}
Damage: {{#dmg1flag}} {{dmg1}} {{#normal}} {{#rollWasCrit() r1}} + {{crit1}}{{/rollWasCrit() r1}} {{/normal}} {{#always}} {{#rollLess() r1 r2}}{{#rollWasCrit() r2}} + {{crit1}}{{/rollWasCrit() r2}}{{/rollLess() r1 r2}} {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}} + {{crit1}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} {{#rollGreater() r1 r2}}{{#rollWasCrit() r1}} + {{crit1}}{{/rollWasCrit() r1}}{{/rollGreater() r1 r2}} {{/always}} {{#advantage}} {{#rollLess() r1 r2}}{{#rollWasCrit() r2}} + {{crit1}}{{/rollWasCrit() r2}}{{/rollLess() r1 r2}} {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}} + {{crit1}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} {{#rollGreater() r1 r2}}{{#rollWasCrit() r1}} + {{crit1}}{{/rollWasCrit() r1}}{{/rollGreater() r1 r2}} {{/advantage}} {{#disadvantage}} {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}} + {{crit1}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} {{/disadvantage}} {{dmg1type}} {{/dmg1flag}} {{#dmg1flag}}{{#dmg2flag}}+{{/dmg2flag}}{{/dmg1flag}} {{#dmg2flag}} {{dmg2}} {{#normal}} {{#rollWasCrit() r1}} + {{crit2}}{{/rollWasCrit() r1}} {{/normal}} {{#always}} {{#rollLess() r1 r2}}{{#rollWasCrit() r2}} + {{crit2}}{{/rollWasCrit() r2}}{{/rollLess() r1 r2}} {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}} + {{crit2}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} {{#rollGreater() r1 r2}}{{#rollWasCrit() r1}} + {{crit2}}{{/rollWasCrit() r1}}{{/rollGreater() r1 r2}} {{/always}} {{#advantage}} {{#rollLess() r1 r2}}{{#rollWasCrit() r2}} + {{crit2}}{{/rollWasCrit() r2}}{{/rollLess() r1 r2}} {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}} + {{crit2}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} {{#rollGreater() r1 r2}}{{#rollWasCrit() r1}} + {{crit2}}{{/rollWasCrit() r1}}{{/rollGreater() r1 r2}} {{/advantage}} {{#disadvantage}} {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}} + {{crit2}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} {{/disadvantage}} {{dmg2type}} {{/dmg2flag}}
{{/damage}}
{{title}} {{#c1}} {{c1}} {{/c1}}
{{#r1}}
Roll 1: {{r1}}
{{/r1}} {{#r2}}
Roll 2: {{r2}}
{{/r2}} {{#r3}}
Roll 3: {{r3}}
{{/r3}} {{#r4}}
Roll 4: {{r4}}
{{/r4}} {{#r5}}
Roll 5: {{r5}}
{{/r5}} {{#r6}}
Roll 6: {{r6}}
{{/r6}}
{{#rollTotal() c1 1}}{{option1}}{{/rollTotal() c1 1}} {{#rollTotal() c1 2}}{{option2}}{{/rollTotal() c1 2}} {{#rollTotal() c1 3}}{{option3}}{{/rollTotal() c1 3}} {{#rollTotal() c1 4}}{{option4}}{{/rollTotal() c1 4}} {{#rollTotal() c1 5}}{{option5}}{{/rollTotal() c1 5}} {{#rollTotal() c1 6}}{{option6}}{{/rollTotal() c1 6}} {{#rollTotal() c1 7}}{{option7}}{{/rollTotal() c1 7}} {{#rollTotal() c1 8}}{{option8}}{{/rollTotal() c1 8}} {{#rollTotal() c1 9}}{{option9}}{{/rollTotal() c1 9}} {{#rollTotal() c1 10}}{{option10}}{{/rollTotal() c1 10}} {{#rollTotal() c1 11}}{{option11}}{{/rollTotal() c1 11}} {{#rollTotal() c1 12}}{{option12}}{{/rollTotal() c1 12}} {{#rollTotal() c1 13}}{{option13}}{{/rollTotal() c1 13}} {{#rollTotal() c1 14}}{{option14}}{{/rollTotal() c1 14}} {{#rollTotal() c1 15}}{{option15}}{{/rollTotal() c1 15}} {{#rollTotal() c1 16}}{{option16}}{{/rollTotal() c1 16}} {{#rollTotal() c1 17}}{{option17}}{{/rollTotal() c1 17}} {{#rollTotal() c1 18}}{{option18}}{{/rollTotal() c1 18}} {{#rollTotal() c1 19}}{{option19}}{{/rollTotal() c1 19}} {{#rollTotal() c1 20}}{{option20}}{{/rollTotal() c1 20}}
{{title}} {{#c1}} {{c1}} {{/c1}}
{{#a1}}
Average: {{a1}}
{{/a1}} {{#r1}}
Roll 1: {{r1}}
{{/r1}} {{#r2}}
Roll 2: {{r2}}
{{/r2}} {{#r3}}
Roll 3: {{r3}}
{{/r3}} {{#r4}}
Roll 4: {{r4}}
{{/r4}} {{#r5}}
Roll 5: {{r5}}
{{/r5}} {{#r6}}
Roll 6: {{r6}}
{{/r6}} {{#r7}}
Roll 7: {{r7}}
{{/r7}} {{#r8}}
Roll 8: {{r8}}
{{/r8}} {{#r9}}
Roll 9: {{r9}}
{{/r9}} {{#r10}}
Roll 10: {{r10}}
{{/r10}} {{#r11}}
Roll 11: {{r11}}
{{/r11}} {{#r12}}
Roll 12: {{r12}}
{{/r12}} {{#r13}}
Roll 13: {{r13}}
{{/r13}} {{#r14}}
Roll 14: {{r14}}
{{/r14}} {{#r15}}
Roll 15: {{r15}}
{{/r15}} {{#r16}}
Roll 16: {{r16}}
{{/r16}} {{#r17}}
Roll 17: {{r17}}
{{/r17}} {{#r18}}
Roll 18: {{r18}}
{{/r18}} {{#r19}}
Roll 19: {{r19}}
{{/r19}} {{#r20}}
Roll 20: {{r20}}
{{/r20}}

Strength

-

Dexterity

-

Constitution

-

Intelligence

-

Wisdom

-

Charisma

-
Hit Points: Suggested Abilities: Class Spellcasting Ability:

Strength

-

Dexterity

-

Constitution

-

Intelligence

-

Wisdom

-

Charisma

-
Hit Points: Spellcasting DC:
Removed spells will be marked with a r symbol so you can find it easily if you change your mind.

You can increase two of your abilities by 1, or one of your abilities by 2

+
Strength
+
Dexterity
+
Constitution
+
Intelligence
+
Wisdom
+
Charisma

Welcome to the Charactermancer!

The Charactermancer is step-by-step process that makes building a character simple and streamlined. Changes are saved as you progress, but have no fear. The character sheet is only updated when you have completed your review.

Your Compendium Awaits.

The Charactermancer currently supports Dungeons & Dragons 5th Edition SRD, Player's Handbook, and Guildmasters' Guide to Ravnica. You can add the Player's Handbook and Guildmasters' Guide to Ravnica to your compendium in the Marketplace, or the game owner can share their compendium with everyone in the game.

Get started by clicking "Next".

Where would you like to go, traveler?

Discard and Exit will discard all choices you’ve made in Charactermancer and let you edit your character sheet directly.

Where would you like to go, Traveler?

Discard and Exit will discard any choices made and let you edit your character sheet directly.

Saving Throw Proficiency:

Equipment

Where would you like to go, Traveler?

Discard and Exit will discard all choices you’ve made in Charactermancer and let you edit your character sheet directly.

Select your choices:

Select your choices:

We rolled your dice! Check the chat window to view your results in detail. Assign the results below to your preferred attributes:

Select your choices:

Available Points:  

Strength:
Dexterity:
Constitution:
Intelligence:
Wisdom:
Charisma:

Input your scores:

Strength:
Dexterity:
Constitution:
Intelligence:
Wisdom:
Charisma:

Where would you like to go, Traveler?

Discard and Exit will discard all choices you’ve made in Charactermancer and let you edit your character sheet directly.

Equipment:

Where would you like to go, Traveler?

Discard and Exit will discard all choices you’ve made in Charactermancer and let you edit your character sheet directly.

You have not yet selected a class.

You have created a custom class; you can add equipment to the character sheet after you have finished the Charactermancer.

Pick your equipment: Class: ()

How would you like to choose your equipment? Class: ()

Equipment from Class ()

Starting Gold:

NO CLASS HAS BEEN SELECTED OR SELECTED CLASS DOES NOT HAVE STANDARD EQUIPMENT. CLASS EQUIPMENT CANNOT BE CHOSEN AT THIS TIME.

You have not yet selected a background.

Equipment from Background ()

You have chosen starting gold and do not get equipment from your background.

Where would you like to go, Traveler?

Discard and Exit will discard all choices you’ve made in Charactermancer and let you edit your character sheet directly.

The Arcane is a mystery to you.

Your character doesn't have spells at this level. Click “Next” to review your character!

Where would you like to go, Traveler?

Discard and Exit will discard all choices you’ve made in Charactermancer and let you edit your character sheet directly.

A feat represents accomplishment, grit, determination, and expertise. It is the reward for hard work.

You really haven't done that much yet.

Expertise

Where would you like to go, Traveler?

Discard and Exit will discard all choices you’ve made in Charactermancer and let you edit your character sheet directly.

Where would you like to go, Traveler?

Discard and Exit will discard all choices you’ve made in Charactermancer and let you edit your character sheet directly.

The only choice left is to press on or turn back. If you're editing an existing character, all your existing data will be lost into the void when you apply your changes.

Review your choices:

Race

Return to:

Class

Return to:

Abilities

Return to:

Background

Return to:

Equipment

Return to:

Spells

Return to:

Feats

Bio

Where would you like to go, Traveler?

Discard and Exit will discard all choices you’ve made in Charactermancer and let you edit your character sheet directly.

Building your character...

Welcome to the Charactermancer Level Up!

Look at you, with all that experience. Now it's time to claim your reward. You'll walk through the step-by-step process to make a few decisions, and your character will be at the next level in no time. Changes are saved as you move through the process, but if you change your mind, you'll need to revisit the steps and choices that come after.

Your Compendium Awaits.

The Charactermancer currently supports Dungeons & Dragons 5th Edition SRD, Player's Handbook, and Guildmasters' Guide to Ravnica. Xanathar's Guide to everything will be supported in the coming weeks. You can add the Player's Handbook and Guildmasters' Guide to Ravnica to your compendium in the Marketplace, or the game owner can share their compendium with everyone in the game.

Get started by clicking "Next".

Where would you like to go, traveler?

Discard and Exit will discard all choices you’ve made in Charactermancer and let you edit your character sheet directly.

Your existing class levels have been pre-populated for you. By default your primary class has been set to be increased by one level. You can change how many levels to increase below, as well as adding a new multiclass.

In each class section you'll have the option to take the average number of hit points or to roll randomly, choose class features for the levels you're advancing, and choose your subclass if appropriate.

The Level Up tool does not support custom classes at this time.

HP

9

Class Features:

Subclass Features:

HP

9

Class Features:

Subclass Features:

HP

9

Class Features:

Subclass Features:

HP

9

Class Features:

Subclass Features:

Where would you like to go, Traveler?

Discard and Exit will discard all choices you’ve made in Charactermancer and let you edit your character sheet directly.

Where would you like to go, Traveler?

Discard and Exit will discard all choices you’ve made in Charactermancer and let you edit your character sheet directly.

Where would you like to go, Traveler?

Discard and Exit will discard all choices you’ve made in Charactermancer and let you edit your character sheet directly.

Listed here are the current spells your character already knows. If you gained access to more spells during your advancement you will be able to select them below. Check next to the spells you wish to learn. The Charactermancer will help you pick the right number of spells and from the correct list. If your class has the option to swap out spells, you can do so by unselecting currently known spells which will allow you to select new ones in their place.

Where would you like to go, Traveler?

Discard and Exit will discard all choices you’ve made in Charactermancer and let you edit your character sheet directly.

Before Leveling

After Leveling

Features

Spells

Return to:

Where would you like to go, Traveler?

Discard and Exit will discard all choices you’ve made in Charactermancer and let you edit your character sheet directly.

Where would you like to go, Traveler?

Discard and Exit will discard all choices you’ve made in Charactermancer and let you edit your character sheet directly.