<!-- Logo Header -->
<div class="sheet-1colrow sheet-col" style="margin-bottom:-30px; padding-right:5%; width:60%;">
    <img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Dark_Heresy/img/logo.png"
        style="max-height: 100px; margin-left:21%;">
</div>

<!-- This is the main tab set up -->
<input type="radio" class="sheet-tab sheet-tab1" name="attr_core-tab" value="1" title="Player Sheet"
    checked="checked" />
<span data-i18n="player-sheet-u" class="sheet-tab sheet-tab1" style='line-height: 40px;'>Main sheet</span>

<input type="radio" class="sheet-tab sheet-tab7" name="attr_core-tab" value="2" title="Psykana" />
<span data-i18n="psykana-u" class="sheet-tab sheet-tab7" style='line-height: 40px;'>Psychic Powers</span>

<input type="checkbox" class="sheet-tab sheet-gmroll" name="attr_gmroll" value="1" title="GM Roll" />
<span data-i18n="gm" class="sheet-tab sheet-gmroll" style='line-height: 40px;'>GM roll</span>
<input type="hidden" name="attr_abilityroll" />
<br><br>
<!-- End Main Tab setup -->

<!-- Core Tab -->
<div class="sheet-section-core">
    <div class="sheet-wrapper">

        <!-- Base Character Information -->
        <div class="sheet-1colrow sheet-col">

            <div class="sheet-row">
                <div class="sheet-item" style="width:14%"><label data-i18n="charactername">Character Name</label></div>
                <div class="sheet-item" style="width:35%"><input name="attr_character_name" type="text"></div>
                <div class="sheet-item" style="width:14%"><label data-i18n="playername">Player Name</label></div>
                <div class="sheet-item" style="width:37%"><input name="attr_Player" type="text"></div>
            </div>

            <div class="sheet-row">
                <div class="sheet-item" style="width:12%"><label data-i18n="homeworld">Home World</label></div>
                <div class="sheet-item" style="width:20%"><input name="attr_Homeworld" type="text"></div>
                <div class="sheet-item" style="width:12%"><label data-i18n="careerpath">Career Path</label></div>
                <div class="sheet-item" style="width:20%"><input name="attr_Career" type="text"></div>
                <div class="sheet-item" style="width:7%"><label data-i18n="rank">Rank</label></div>
                <div class="sheet-item" style="width:29%"><input name="attr_Rank" type="text"></div>
            </div>

            <div class="sheet-row">
                <div class="sheet-item" style="width:12%"><label data-i18n="divination">Divination</label></div>
                <div class="sheet-item" style="width:45%"><input name="attr_Divination" type="text"></div>
                <div class="sheet-item" style="width:10%"><label data-i18n="quirck">Quirk</label></div>
                <div class="sheet-item" style="width:17%"><input name="attr_Quirk" type="text"></div>
                <div class="sheet-item" style="width:7%"><label data-i18n="gender">Gender</label></div>
                <div class="sheet-item" style="width:9%"><input name="attr_Gender" type="text"></div>
            </div>

            <div class="sheet-row">
                <div class="sheet-item" style="width:7%"><label data-i18n="build">Build</label></div>
                <div class="sheet-item" style="width:14%"><input name="attr_Build" type="text"></div>
                <div class="sheet-item" style="width:7%"><label data-i18n="dh-height">Height</label></div>
                <div class="sheet-item" style="width:7%"><input name="attr_Height" type="text"></div>
                <div class="sheet-item" style="width:7%"><label data-i18n="weight">Weight</label></div>
                <div class="sheet-item" style="width:7%"><input name="attr_Weight" type="text"></div>
                <div class="sheet-item" style="width:5%"><label data-i18n="age">Age</label></div>
                <div class="sheet-item" style="width:7%"><input name="attr_Age" type="text"></div>
                <div class="sheet-item" style="width:6%"><label data-i18n="past">Past</label></div>
                <div class="sheet-item" style="width:33%"><input name="attr_Past" type="text"></div>
            </div>


            <div class="sheet-row">
                <div class="sheet-item" style="width:11%"><label data-i18n="skincolor">Skin Colour</label></div>
                <div class="sheet-item" style="width:12%"><input name="attr_Skin" type="text"></div>
                <div class="sheet-item" style="width:11%"><label data-i18n="haircolor">Hair Colour</label></div>
                <div class="sheet-item" style="width:12%"><input name="attr_Hair" type="text"></div>
                <div class="sheet-item" style="width:11%"><label data-i18n="eyecolor">Eye Colour</label></div>
                <div class="sheet-item" style="width:12%"><input name="attr_Eyes" type="text"></div>
                <div class="sheet-item" style="width:12%"><label data-i18n="handedness">Handedness</label></div>
                <div class="sheet-item" style="width:19%"><input name="attr_Handedness" type="text"></div>

            </div>
        </div>

        <!-- Main Sheet First Tier -->

        <div class="sheet-3colrow">

            <!-- Left Column -->

            <div class="sheet-col sheet-skills">
                <hr>
                <h3 data-i18n="basicskills">Basic Skills</h3>
                <table data-i18n-list="skills-list">
                    <tr>
                        <th data-i18n="skillname">Skill Name</th>
                        <th></th>
                        <th>10</th>
                        <th>20</th>
                        <th style="width:60px">B</th>
                        <th data-i18n="roll">Roll</th>
                    </tr>
                    <tr data-i18n-list-item="awareness">
                        <td data-i18n="awarenessper">Awareness (Per)</td>
                        <td><input name="attr_Awareness1" type="checkbox" value="0.5"></td>
                        <td><input name="attr_Awareness2" type="checkbox" value="10"></td>
                        <td><input name="attr_Awareness3" type="checkbox" value="10"></td>
                        <td style="width:60px"><input name="attr_Awareness4" type="number" value="0"></td>
                        <td><button name="roll_Awareness" type="roll"
                                value="@{abilityroll} &{template:dh1ed} {{rollname=^{rollawareness}}} [[(@{Awareness}+?{Modifier|0}-[[1d100]])/10]] {{roll=$[[1]]}} {{skill=[[@{Awareness}]]}} {{target=[[@{Awareness} + ?{Modifier|0}]]}} {{modifier=?{Modifier|0}}} {{diceroll=$[[0]]}}">
                                <input disabled name="attr_Awareness" type="number"
                                    value="floor((@{Awareness1}+0.5)*@{Per}+@{Awareness2}+@{Awareness3}+@{Awareness4})">
                            </button></td>
                    </tr>
                    <tr data-i18n-list-item="barter">
                        <td data-i18n="barterfel">Barter (Fel)</td>
                        <td><input name="attr_Barter1" type="checkbox" value="0.5"></td>
                        <td><input name="attr_Barter2" type="checkbox" value="10"></td>
                        <td><input name="attr_Barter3" type="checkbox" value="10"></td>
                        <td style="width:60px"><input name="attr_Barter4" type="number" value="0"></td>
                        <td><button name="roll_Barter" type="roll"
                                value="@{abilityroll} &{template:dh1ed} {{rollname=^{rollbarter}}} [[(@{Barter}+?{Modifier|0}-[[1d100]])/10]] {{roll=$[[1]]}} {{skill=[[@{Barter}]]}} {{target=[[@{Barter} + ?{Modifier|0}]]}} {{modifier=?{Modifier|0}}} {{diceroll=$[[0]]}}">
                                <input disabled name="attr_Barter" type="number"
                                    value="floor((@{Barter1}+0.5)*@{Fel}+@{Barter2}+@{Barter3}+@{Barter4})">
                            </button></td>
                    </tr>
                    <tr data-i18n-list-item="carouse">
                        <td data-i18n="carouset">Carouse (T)</td>
                        <td><input name="attr_Carouse1" type="checkbox" value="0.5"></td>
                        <td><input name="attr_Carouse2" type="checkbox" value="10"></td>
                        <td><input name="attr_Carouse3" type="checkbox" value="10"></td>
                        <td style="width:60px"><input name="attr_Carouse4" type="number" value="0"></td>
                        <td><button name="roll_Carouse" type="roll"
                                value="@{abilityroll} &{template:dh1ed} {{rollname=^{rollcarouse}}} [[(@{Carouse}+?{Modifier|0}-[[1d100]])/10]] {{roll=$[[1]]}} {{skill=[[@{Carouse}]]}} {{target=[[@{Carouse} + ?{Modifier|0}]]}} {{modifier=?{Modifier|0}}} {{diceroll=$[[0]]}}">
                                <input disabled name="attr_Carouse" type="number"
                                    value="floor((@{Carouse1}+0.5)*@{T}+@{Carouse2}+@{Carouse3}+@{Carouse4})">
                            </button></td>
                    </tr>
                    <tr data-i18n-list-item="charm">
                        <td data-i18n="charmfel">Charm (Fel)</td>
                        <td><input name="attr_Charm1" type="checkbox" value="0.5"></td>
                        <td><input name="attr_Charm2" type="checkbox" value="10"></td>
                        <td><input name="attr_Charm3" type="checkbox" value="10"></td>
                        <td style="width:60px"><input name="attr_Charm4" type="number" value="0"></td>
                        <td><button name="roll_Charm" type="roll"
                                value="@{abilityroll} &{template:dh1ed} {{rollname=^{rollcharism}}} [[(@{Charm}+?{Modifier|0}-[[1d100]])/10]] {{roll=$[[1]]}} {{skill=[[@{Charm}]]}} {{target=[[@{Charm} + ?{Modifier|0}]]}} {{modifier=?{Modifier|0}}} {{diceroll=$[[0]]}}">
                                <input disabled name="attr_Charm" type="number"
                                    value="floor((@{Charm1}+0.5)*@{Fel}+@{Charm2}+@{Charm3}+@{Charm4})">
                            </button></td>
                    </tr>
                    <tr data-i18n-list-item="climb">
                        <td data-i18n="climbs">Climb (S)</td>
                        <td><input name="attr_Climb1" type="checkbox" value="0.5"></td>
                        <td><input name="attr_Climb2" type="checkbox" value="10"></td>
                        <td><input name="attr_Climb3" type="checkbox" value="10"></td>
                        <td style="width:60px"><input name="attr_Climb4" type="number" value="0"></td>
                        <td><button name="roll_Climb" type="roll"
                                value="@{abilityroll} &{template:dh1ed} {{rollname=^{rollclimb}}} [[(@{Climb}+?{Modifier|0}-[[1d100]])/10]] {{roll=$[[1]]}} {{skill=[[@{Climb}]]}} {{target=[[@{Climb} + ?{Modifier|0}]]}} {{modifier=?{Modifier|0}}} {{diceroll=$[[0]]}}">
                                <input disabled name="attr_Climb" type="number"
                                    value="floor((@{Climb1}+0.5)*@{S}+@{Climb2}+@{Climb3}+@{Climb4})">
                            </button></td>
                    </tr>
                    <tr data-i18n-list-item="command">
                        <td data-i18n="command">Command (Fel)</td>
                        <td><input name="attr_Command1" type="checkbox" value="0.5"></td>
                        <td><input name="attr_Command2" type="checkbox" value="10"></td>
                        <td><input name="attr_Command3" type="checkbox" value="10"></td>
                        <td style="width:60px"><input name="attr_Command4" type="number" value="0"></td>
                        <td><button name="roll_Command" type="roll"
                                value="@{abilityroll} &{template:dh1ed} {{rollname=^{rollcommand}}} [[(@{Command}+?{Modifier|0}-[[1d100]])/10]] {{roll=$[[1]]}} {{skill=[[@{Command}]]}} {{target=[[@{Command} + ?{Modifier|0}]]}} {{modifier=?{Modifier|0}}} {{diceroll=$[[0]]}}">
                                <input disabled name="attr_Command" type="number"
                                    value="floor((@{Command1}+0.5)*@{Fel}+@{Command2}+@{Command3}+@{Command4})">
                            </button></td>
                    </tr>
                    <tr data-i18n-list-item="concealment">
                        <td data-i18n="concealmentag">Concealment (Ag)</td>
                        <td><input name="attr_Concealment1" type="checkbox" value="0.5"></td>
                        <td><input name="attr_Concealment2" type="checkbox" value="10"></td>
                        <td><input name="attr_Concealment3" type="checkbox" value="10"></td>
                        <td style="width:60px"><input name="attr_Concealment4" type="number" value="0"></td>
                        <td><button name="roll_Concealment" type="roll"
                                value="@{abilityroll} &{template:dh1ed} {{rollname=^{rollconcealment}}} [[(@{Concealment}+?{Modifier|0}-[[1d100]])/10]] {{roll=$[[1]]}} {{skill=[[@{Concealment}]]}} {{target=[[@{Concealment} + ?{Modifier|0}]]}} {{modifier=?{Modifier|0}}} {{diceroll=$[[0]]}}">
                                <input disabled name="attr_Concealment" type="number"
                                    value="floor((@{Concealment1}+0.5)*@{Ag}+@{Concealment2}+@{Concealment3}+@{Concealment4})">
                            </button></td>
                    </tr>
                    <tr data-i18n-list-item="contortionist">
                        <td data-i18n="contortionistag">Contortionist (Ag)</td>
                        <td><input name="attr_Contortionist1" type="checkbox" value="0.5"></td>
                        <td><input name="attr_Contortionist2" type="checkbox" value="10"></td>
                        <td><input name="attr_Contortionist3" type="checkbox" value="10"></td>
                        <td style="width:60px"><input name="attr_Contortionist4" type="number" value="0"></td>
                        <td><button name="roll_Contortionist" type="roll"
                                value="@{abilityroll} &{template:dh1ed} {{rollname=^{rollcontortionist}}} [[(@{Contortionist}+?{Modifier|0}-[[1d100]])/10]] {{roll=$[[1]]}} {{skill=[[@{Contortionist}]]}} {{target=[[@{Contortionist} + ?{Modifier|0}]]}} {{modifier=?{Modifier|0}}} {{diceroll=$[[0]]}}">
                                <input disabled name="attr_Contortionist" type="number"
                                    value="floor((@{Contortionist1}+0.5)*@{Ag}+@{Contortionist2}+@{Contortionist3}+@{Contortionist4})">
                            </button></td>
                    </tr>
                    <tr data-i18n-list-item="deceive">
                        <td data-i18n="deceivefel">Deceive (Fel)</td>
                        <td><input name="attr_Deceive1" type="checkbox" value="0.5"></td>
                        <td><input name="attr_Deceive2" type="checkbox" value="10"></td>
                        <td><input name="attr_Deceive3" type="checkbox" value="10"></td>
                        <td style="width:60px"><input name="attr_Deceive4" type="number" value="0"></td>
                        <td><button name="roll_Deceive" type="roll"
                                value="@{abilityroll} &{template:dh1ed} {{rollname=^{rolldeceive}}} [[(@{Deceive}+?{Modifier|0}-[[1d100]])/10]] {{roll=$[[1]]}} {{skill=[[@{Deceive}]]}} {{target=[[@{Deceive} + ?{Modifier|0}]]}} {{modifier=?{Modifier|0}}} {{diceroll=$[[0]]}}">
                                <input disabled name="attr_Deceive" type="number"
                                    value="floor((@{Deceive1}+0.5)*@{Fel}+@{Deceive2}+@{Deceive3}+@{Deceive4})">
                            </button></td>
                    </tr>
                    <tr data-i18n-list-item="disguise">
                        <td data-i18n="disguisefel">Disguise (Fel)</td>
                        <td><input name="attr_Disguise1" type="checkbox" value="0.5"></td>
                        <td><input name="attr_Disguise2" type="checkbox" value="10"></td>
                        <td><input name="attr_Disguise3" type="checkbox" value="10"></td>
                        <td style="width:60px"><input name="attr_Disguise4" type="number" value="0"></td>
                        <td><button name="roll_Disguise" type="roll"
                                value="@{abilityroll} &{template:dh1ed} {{rollname=^{rolldisguise}}} [[(@{Disguise}+?{Modifier|0}-[[1d100]])/10]] {{roll=$[[1]]}} {{skill=[[@{Disguise}]]}} {{target=[[@{Disguise} + ?{Modifier|0}]]}} {{modifier=?{Modifier|0}}} {{diceroll=$[[0]]}}">
                                <input disabled name="attr_Disguise" type="number"
                                    value="floor((@{Disguise1}+0.5)*@{Fel}+@{Disguise2}+@{Disguise3}+@{Disguise4})">
                            </button></td>
                    </tr>
                    <tr data-i18n-list-item="dodge">
                        <td data-i18n="dodgeag">Dodge (Ag)</td>
                        <td><input name="attr_Dodge1" type="checkbox" value="0.5"></td>
                        <td><input name="attr_Dodge2" type="checkbox" value="10"></td>
                        <td><input name="attr_Dodge3" type="checkbox" value="10"></td>
                        <td style="width:60px"><input name="attr_Dodge4" type="number" value="0"></td>
                        <td><button name="roll_Dodge" type="roll"
                                value="@{abilityroll} &{template:dh1ed} {{rollname=^{rolldodge}}} [[(@{Dodge}+?{Modifier|0}-[[1d100]])/10]] {{roll=$[[1]]}} {{skill=[[@{Dodge}]]}} {{target=[[@{Dodge} + ?{Modifier|0}]]}} {{modifier=?{Modifier|0}}} {{diceroll=$[[0]]}}">
                                <input disabled name="attr_Dodge" type="number"
                                    value="floor((@{Dodge1}+0.5)*@{Ag}+@{Dodge2}+@{Dodge3}+@{Dodge4})">
                            </button></td>
                    </tr>
                    <tr data-i18n-list-item="evaluate">
                        <td data-i18n="evaluateint">Evaluate (Int)</td>
                        <td><input name="attr_Evaluate1" type="checkbox" value="0.5"></td>
                        <td><input name="attr_Evaluate2" type="checkbox" value="10"></td>
                        <td><input name="attr_Evaluate3" type="checkbox" value="10"></td>
                        <td style="width:60px"><input name="attr_Evaluate4" type="number" value="0"></td>
                        <td><button name="roll_Evaluate" type="roll"
                                value="@{abilityroll} &{template:dh1ed} {{rollname=^{rollevaluate}}} [[(@{Evaluate}+?{Modifier|0}-[[1d100]])/10]] {{roll=$[[1]]}} {{skill=[[@{Evaluate}]]}} {{target=[[@{Evaluate} + ?{Modifier|0}]]}} {{modifier=?{Modifier|0}}} {{diceroll=$[[0]]}}">
                                <input disabled name="attr_Evaluate" type="number"
                                    value="floor((@{Evaluate1}+0.5)*@{Int}+@{Evaluate2}+@{Evaluate3}+@{Evaluate4})">
                            </button></td>
                    </tr>
                    <tr data-i18n-list-item="gamble">
                        <td data-i18n="gambleint">Gamble (Int)</td>
                        <td><input name="attr_Gamble1" type="checkbox" value="0.5"></td>
                        <td><input name="attr_Gamble2" type="checkbox" value="10"></td>
                        <td><input name="attr_Gamble3" type="checkbox" value="10"></td>
                        <td style="width:60px"><input name="attr_Gamble4" type="number" value="0"></td>
                        <td><button name="roll_Gamble" type="roll"
                                value="@{abilityroll} &{template:dh1ed} {{rollname=^{rollgamble}}} [[(@{Gamble}+?{Modifier|0}-[[1d100]])/10]] {{roll=$[[1]]}} {{skill=[[@{Gamble}]]}} {{target=[[@{Gamble} + ?{Modifier|0}]]}} {{modifier=?{Modifier|0}}} {{diceroll=$[[0]]}}">
                                <input disabled name="attr_Gamble" type="number"
                                    value="floor((@{Gamble1}+0.5)*@{Int}+@{Gamble2}+@{Gamble3}+@{Gamble4})">
                            </button></td>
                    </tr>
                    <tr data-i18n-list-item="inquiry">
                        <td data-i18n="inquiryfel">Inquiry (Fel)</td>
                        <td><input name="attr_Inquiry1" type="checkbox" value="0.5"></td>
                        <td><input name="attr_Inquiry2" type="checkbox" value="10"></td>
                        <td><input name="attr_Inquiry3" type="checkbox" value="10"></td>
                        <td style="width:60px"><input name="attr_Inquiry4" type="number" value="0"></td>
                        <td><button name="roll_Inquiry" type="roll"
                                value="@{abilityroll} &{template:dh1ed} {{rollname=^{rollinquiry}}} [[(@{Inquiry}+?{Modifier|0}-[[1d100]])/10]] {{roll=$[[1]]}} {{skill=[[@{Inquiry}]]}} {{target=[[@{Inquiry} + ?{Modifier|0}]]}} {{modifier=?{Modifier|0}}} {{diceroll=$[[0]]}}">
                                <input disabled name="attr_Inquiry" type="number"
                                    value="floor((@{Inquiry1}+0.5)*@{Fel}+@{Inquiry2}+@{Inquiry3}+@{Inquiry4})">
                            </button></td>
                    </tr>
                    <tr data-i18n-list-item="intimidate">
                        <td data-i18n="intimidates">Intimidate (S)</td>
                        <td><input name="attr_Intimidate1" type="checkbox" value="0.5"></td>
                        <td><input name="attr_Intimidate2" type="checkbox" value="10"></td>
                        <td><input name="attr_Intimidate3" type="checkbox" value="10"></td>
                        <td style="width:60px"><input name="attr_Intimidate4" type="number" value="0"></td>
                        <td><button name="roll_Intimidate" type="roll"
                                value="@{abilityroll} &{template:dh1ed} {{rollname=^{rollintimidate}}} [[(@{Intimidate}+?{Modifier|0}-[[1d100]])/10]] {{roll=$[[1]]}} {{skill=[[@{Intimidate}]]}} {{target=[[@{Intimidate} + ?{Modifier|0}]]}} {{modifier=?{Modifier|0}}} {{diceroll=$[[0]]}}">
                                <input disabled name="attr_Intimidate" type="number"
                                    value="floor((@{Intimidate1}+0.5)*@{S}+@{Intimidate2}+@{Intimidate3}+@{Intimidate4})">
                            </button></td>
                    </tr>
                    <tr data-i18n-list-item="logic">
                        <td data-i18n="logicint">Logic (Int)</td>
                        <td><input name="attr_Logic1" type="checkbox" value="0.5"></td>
                        <td><input name="attr_Logic2" type="checkbox" value="10"></td>
                        <td><input name="attr_Logic3" type="checkbox" value="10"></td>
                        <td style="width:60px"><input name="attr_Logic4" type="number" value="0"></td>
                        <td><button name="roll_Logic" type="roll"
                                value="@{abilityroll} &{template:dh1ed} [[(@{Logic}+?{Modifier|0}-[[1d100]])/10]] {{rollname=^{rolllogic}}} {{roll=$[[1]]}} {{skill=[[@{Logic}]]}} {{target=[[@{Logic} + ?{Modifier|0}]]}} {{modifier=?{Modifier|0}}} {{diceroll=$[[0]]}}">
                                <input disabled name="attr_Logic" type="number"
                                    value="floor((@{Logic1}+0.5)*@{Int}+@{Logic2}+@{Logic3}+@{Logic4})">
                            </button></td>
                    </tr>
                    <tr data-i18n-list-item="scrutiny">
                        <td data-i18n="scrutinyper">Scrutiny (Per)</td>
                        <td><input name="attr_Scrutiny1" type="checkbox" value="0.5"></td>
                        <td><input name="attr_Scrutiny2" type="checkbox" value="10"></td>
                        <td><input name="attr_Scrutiny3" type="checkbox" value="10"></td>
                        <td style="width:60px"><input name="attr_Scrutiny4" type="number" value="0"></td>
                        <td><button name="roll_Scrutiny" type="roll"
                                value="@{abilityroll} &{template:dh1ed} {{rollname=^{rollscrutiny}}} [[(@{Scrutiny}+?{Modifier|0}-[[1d100]])/10]] {{roll=$[[1]]}} {{skill=[[@{Scrutiny}]]}} {{target=[[@{Scrutiny} + ?{Modifier|0}]]}} {{modifier=?{Modifier|0}}} {{diceroll=$[[0]]}}">
                                <input disabled name="attr_Scrutiny" type="number"
                                    value="floor((@{Scrutiny1}+0.5)*@{Per}+@{Scrutiny2}+@{Scrutiny3}+@{Scrutiny4})">
                            </button></td>
                    </tr>
                    <tr data-i18n-list-item="search">
                        <td data-i18n="searchper">Search (Per)</td>
                        <td><input name="attr_Search1" type="checkbox" value="0.5"></td>
                        <td><input name="attr_Search2" type="checkbox" value="10"></td>
                        <td><input name="attr_Search3" type="checkbox" value="10"></td>
                        <td style="width:60px"><input name="attr_Search4" type="number" value="0"></td>
                        <td><button name="roll_Search" type="roll"
                                value="@{abilityroll} &{template:dh1ed} {{rollname=^{rollsearch}}} [[(@{Search}+?{Modifier|0}-[[1d100]])/10]] {{roll=$[[1]]}} {{skill=[[@{Search}]]}} {{target=[[@{Search} + ?{Modifier|0}]]}} {{modifier=?{Modifier|0}}} {{diceroll=$[[0]]}}">
                                <input disabled name="attr_Search" type="number"
                                    value="floor((@{Search1}+0.5)*@{Per}+@{Search2}+@{Search3}+@{Search4})">
                            </button></td>
                    </tr>
                    <tr data-i18n-list-item="silentmove">
                        <td data-i18n="silentmoveag">Silent Move (Ag)</td>
                        <td><input name="attr_SilentMove1" type="checkbox" value="0.5"></td>
                        <td><input name="attr_SilentMove2" type="checkbox" value="10"></td>
                        <td><input name="attr_SilentMove3" type="checkbox" value="10"></td>
                        <td style="width:60px"><input name="attr_SilentMove4" type="number" value="0"></td>
                        <td><button name="roll_SilentMove" type="roll"
                                value="@{abilityroll} &{template:dh1ed} {{rollname=^{rollsilentmove}}} [[(@{SilentMove}+?{Modifier|0}-[[1d100]])/10]] {{roll=$[[1]]}} {{skill=[[@{SilentMove}]]}} {{target=[[@{SilentMove} + ?{Modifier|0}]]}} {{modifier=?{Modifier|0}}} {{diceroll=$[[0]]}}">
                                <input disabled name="attr_SilentMove" type="number"
                                    value="floor((@{SilentMove1}+0.5)*@{Ag}+@{SilentMove2}+@{SilentMove3}+@{SilentMove4})">
                            </button></td>
                    </tr>
                    <tr data-i18n-list-item="swim">
                        <td data-i18n="swims">Swim (S)</td>
                        <td><input name="attr_Swim1" type="checkbox" value="0.5"></td>
                        <td><input name="attr_Swim2" type="checkbox" value="10"></td>
                        <td><input name="attr_Swim3" type="checkbox" value="10"></td>
                        <td style="width:60px"><input name="attr_Swim4" type="number" value="0"></td>
                        <td><button name="roll_Swim" type="roll"
                                value="@{abilityroll} &{template:dh1ed} {{rollname=^{rollswim}}} [[(@{Swim}+?{Modifier|0}-[[1d100]])/10]] {{roll=$[[1]]}} {{skill=[[@{Swim}]]}} {{target=[[@{Swim} + ?{Modifier|0}]]}} {{modifier=?{Modifier|0}}} {{diceroll=$[[0]]}}">
                                <input disabled name="attr_Swim" type="number"
                                    value="floor((@{Swim1}+0.5)*@{S}+@{Swim2}+@{Swim3}+@{Swim4})">
                            </button></td>
                    </tr>
                </table>

                <h3 data-i18n="weapontrainings">Weapon Trainings</h3>
                <fieldset class="repeating_weapontalents">
                    <div class="sheet-row">
                        <div class="sheet-item sheet-tiny" style="width:25%;">
                            <input name="attr_weapontrainingclass" type="text" style="text-align: right;">
                        </div>
                        <div class="sheet-item sheet-large">
                            <label data-i18n="weapontraining">Weapon Training</label>
                        </div>
                        <div class="sheet-item sheet-big sheet-brackets">
                            <input name="attr_weapontraining" type="text" style="text-align: center;">
                        </div>
                    </div>
                </fieldset>

                <h3 data-i18n="talentsandntraits">Talents & Traits</h3>
                <fieldset class="repeating_talents">
                    <input name="attr_reptalent" type="text">
                </fieldset>

            </div>

            <!-- Mid Column / Characteristics -->

            <div class="sheet-col sheet-characteristics">

                <h3 data-i18n="characteristics">Characteristics</h3>

                <button name="roll_WS" type="roll"
                    value="@{abilityroll} &{template:dh1ed} {{rollname=^{rollws}}} [[(@{WS}+?{Modifier|0}-[[1d100]])/10]] {{roll=$[[1]]}} {{skill=@{WS}}} {{target=[[@{WS} + ?{Modifier|0}]]}} {{modifier=?{Modifier|0}}} {{diceroll=$[[0]]}}">
                    <label data-i18n="weaponskillws">Weapon Skill (WS)</label></button>
                <input name="attr_WS" type="text" value="0">

                <button name="roll_BS" type="roll"
                    value="@{abilityroll} &{template:dh1ed} {{rollname=^{rollbs}}} [[(@{BS}+?{Modifier|0}-[[1d100]])/10]] {{roll=$[[1]]}} {{skill=@{BS}}} {{target=[[@{BS} + ?{Modifier|0}]]}} {{modifier=?{Modifier|0}}} {{diceroll=$[[0]]}}">
                    <label data-i18n="ballisticskillbs">Ballistic Skill (BS)</label></button>
                <input name="attr_BS" type="text" value="0">

                <button name="roll_S" type="roll"
                    value="@{abilityroll} &{template:dh1ed} {{rollname=^{rolls}}} [[(@{S}+?{Modifier|0}-[[1d100]])/10]] {{roll=$[[1]]}} {{skill=@{S}}} {{target=[[@{S} + ?{Modifier|0}]]}} {{modifier=?{Modifier|0}}} {{diceroll=$[[0]]}}">
                    <label data-i18n="strengths">Strength (S)</label></button>
                <input name="attr_S" type="text" value="0">

                <button name="roll_T" type="roll"
                    value="@{abilityroll} &{template:dh1ed} {{rollname=^{rollt}}} [[(@{T}+?{Modifier|0}-[[1d100]])/10]] {{roll=$[[1]]}} {{skill=@{T}}} {{target=[[@{T} + ?{Modifier|0}]]}} {{modifier=?{Modifier|0}}} {{diceroll=$[[0]]}}">
                    <label data-i18n="toughnesst">Toughness (T)</label></button>
                <input name="attr_T" type="text" value="0">

                <button name="roll_Ag" type="roll"
                    value="@{abilityroll} &{template:dh1ed} {{rollname=^{rollag}}} [[(@{Ag}+?{Modifier|0}-[[1d100]])/10]] {{roll=$[[1]]}} {{skill=@{Ag}}} {{target=[[@{Ag} + ?{Modifier|0}]]}} {{modifier=?{Modifier|0}}} {{diceroll=$[[0]]}}">
                    <label data-i18n="agilityag">Agility (Ag)</label></button>
				<input name="attr_Ag" type="text" value="0">

                <button name="roll_Int" type="roll"
                    value="@{abilityroll} &{template:dh1ed} {{rollname=^{rollint}}} [[(@{Int}+?{Modifier|0}-[[1d100]])/10]] {{roll=$[[1]]}} {{skill=@{Int}}} {{target=[[@{Int} + ?{Modifier|0}]]}} {{modifier=?{Modifier|0}}} {{diceroll=$[[0]]}}">
                    <label data-i18n="intelligenceint">Intelligence (Int)</label></button>
				<input name="attr_Int" type="text" value="0">

                <button name="roll_Per" type="roll"
                    value="@{abilityroll} &{template:dh1ed} {{rollname=^{rollper}}} [[(@{Per}+?{Modifier|0}-[[1d100]])/10]] {{roll=$[[1]]}} {{skill=@{Per}}} {{target=[[@{Per} + ?{Modifier|0}]]}} {{modifier=?{Modifier|0}}} {{diceroll=$[[0]]}}">
                    <label data-i18n="perceptionper">Perception (Per)</label></button>
				<input name="attr_Per" type="text" value="0">

                <button name="roll_Wp" type="roll"
                    value="@{abilityroll} &{template:dh1ed} {{rollname=^{rollwp}}} [[(@{Wp}+?{Modifier|0}-[[1d100]])/10]] {{roll=$[[1]]}} {{skill=@{Wp}}} {{target=[[@{Wp} + ?{Modifier|0}]]}} {{modifier=?{Modifier|0}}} {{diceroll=$[[0]]}}">
                    <label data-i18n="willpowerwp">Willpower (Wp)</label></button>
				<input name="attr_Wp" type="text" value="0">

                <button name="roll_Fel" type="roll"
                    value="@{abilityroll} &{template:dh1ed} {{rollname=^{rollfel}}} [[(@{Fel}+?{Modifier|0}-[[1d100]])/10]] {{roll=$[[1]]}} {{skill=@{Fel}}} {{target=[[@{Fel} + ?{Modifier|0}]]}} {{modifier=?{Modifier|0}}} {{diceroll=$[[0]]}}">
                    <label data-i18n="fellowshi`fel">Fellowship (Fel)</label></button>
				<input name="attr_Fel" type="text" value="0">
				
            </div>

            <!-- Right Column -->

            <div class="sheet-col sheet-skills">
                <hr>
                <h3 data-i18n="advancedskills">Advanced Skills</h3>
                <table>
                    <tr>
                        <th data-i18n="skillname">Skill Name</th>
                        <th></th>
                        <th>10</th>
                        <th>20</th>
                        <th style="width:60px">B</th>
                        <th data-i18n="roll">Roll</th>
                    </tr>
                    <tr>
                        <td data-i18n="speaklanguagelowgothic">Speak Language (Low Gothic)</td>
                        <td><input name="attr_speaklow1" type="checkbox" value="0.5"></td>
                        <td><input name="attr_speaklow2" type="checkbox" value="10"></td>
                        <td><input name="attr_speaklow3" type="checkbox" value="10"></td>
                        <td style="width:60px"><input name="attr_speaklow4" type="number" value="0"></td>
                        <td><button name="roll_speaklow" type="roll"
                                value="@{abilityroll} &{template:dh1ed} {{rollname=^{rollspeaklow}}} [[(@{speaklow}+?{Modifier|0}-[[1d100]])/10]] {{roll=$[[1]]}} {{skill=[[@{speaklow}]]}} {{target=[[@{speaklow} + ?{Modifier|0}]]}} {{modifier=?{Modifier|0}}} {{diceroll=$[[0]]}}">
                                <input disabled name="attr_speaklow" type="number"
                                    value="floor((@{speaklow1}+0.5)*@{Int}+@{speaklow2}+@{speaklow3}+@{speaklow4})">
                            </button></td>
                    </tr>
                </table>
                <fieldset class="repeating_advancedskills">
                    <table>
                        <tr>
                            <td>
                                <div class="sheet-row">
                                    <div class="sheet-item sheet-bigger">
                                        <input class="sheet-baseinfo" name="attr_advancedskillname" type="text">
                                    </div>
                                    <div class="sheet-item sheet-med">
                                        <select class="charaselect" name="attr_advancedskillcharacteristic">
                                            <option value="@{S}" data-i18n="(s)">(S)</option>
                                            <option value="@{T}" data-i18n="(t)">(T)</option>
                                            <option value="@{Ag}" data-i18n="(ag)">(Ag)</option>
                                            <option value="@{Int}" data-i18n="(int)">(Int)</option>
                                            <option value="@{Per}" data-i18n="(per)">(Per)</option>
                                            <option value="@{Wp}" data-i18n="(wp)">(Wp)</option>
                                            <option value="@{Fel}" data-i18n="(fel)">(Fel)</option>
                                        </select>
                                    </div>
                                </div>
                            </td>
                            <td><input name="attr_advancedskillbox1" type="checkbox" value="0.5"></td>
                            <td><input name="attr_advancedskillbox2" type="checkbox" value="10"></td>
                            <td><input name="attr_advancedskillbox3" type="checkbox" value="10"></td>
                            <td style="width:60px"><input name="attr_advancedskillbox4" type="number" value="0"></td>
                            <td><button name="roll_advanceskill" type="roll"
                                    value="@{abilityroll} &{template:dh1ed} {{rollname=@{advancedskillname}}} [[(@{advancedskill}+?{Modifier|0}-[[1d100]])/10]] {{roll=$[[1]]}} {{skill=[[@{advancedskill}]]}} {{target=[[@{advancedskill} + ?{Modifier|0}]]}} {{modifier=?{Modifier|0}}} {{diceroll=$[[0]]}}">
                                    <input disabled name="attr_advancedskill" type="number"
                                        value="floor((@{advancedskillbox1}+0.5)*@{advancedskillcharacteristic}+@{advancedskillbox2}+@{advancedskillbox3}+@{advancedskillbox4})">
                                </button></td>
                        </tr>
                    </table>
                </fieldset>
                <hr>
                <!-- ATTENTION PSYKERS AHEAD! -->

                <h3 data-i18n="psychicpowers">Psychic Powers</h3>
                <div class="sheet-row">
                    <div class="sheet-item" style="width:37.5%">
                        <label data-i18n="psychicdiscipline">Psychic Discipline</label>
                    </div>
                    <div class="sheet-item sheet-morebig">
                        <input name="attr_psychicdiscipline" type="text">
                    </div>
                    <div class="sheet-item sheet-puny">
                        <button name="roll_psycicpower" type="roll"
                            value="@{abilityroll} &{template:dh1ed} {{rollname=@{psychicdiscipline}}} {{psy=[[((?{Psy Rating|1}d10cs9cf11)+[[floor(@{wp}/10)]]+?{Modifier|0})]]}}"><label>Psy</label></button>
                    </div>
                </div>
                <fieldset class="repeating_psychicdiscipline">
                    <div class="sheet-row">
                        <div class="sheet-item" style="width:37.5%">
                            <label data-i18n="psychicdiscipline">Psychic Discipline</label>
                        </div>
                        <div class="sheet-item sheet-morebig">
                            <input name="attr_reppsychicdiscipline" type="text">
                        </div>
                        <div class="sheet-item sheet-puny">
                            <button name="roll_reppsycicpower" type="roll"
                                value="@{abilityroll} &{template:dh1ed} {{rollname=@{reppsychicdiscipline}}} {{psy=[[((?{Psy Rating|1}d10cs9cf11)+[[floor(@{wp}/10)]]+?{Modifier|0})]]}}"><label>Psy</label></button>
                        </div>
                    </div>
                </fieldset><!-- Minor Powers -->
                <fieldset class="repeating_minorpsychicpowers">
                    <div class="sheet-row">
                        <div class="sheet-item sheet-large">
                            <label data-i18n="minorpower">Minor Power</label>
                        </div>
                        <div class="sheet-item sheet-morebig sheet-brackets">
                            <input name="attr_repminorpsychicpower" type="text">
                        </div>
                        <div class="sheet-item sheet-puny">
                            <button name="roll_repminorpower" type="roll"
                                value="@{abilityroll} &{template:dh1ed} {{rollname=@{repminorpsychicpower}}} {{threshold=[[?{Threshold|7}]]}} {{psy=[[((?{Psy Rating|1}d10cs9cf11)+[[floor(@{wp}/10)]]+?{Modifier|0})]]}}"><label>Psy</label></button>
                        </div>
                    </div>
                </fieldset><!-- Discipline Powers -->
                <fieldset class="repeating_disciplinepsychicpowers">
                    <div class="sheet-row">
                        <div class="sheet-item sheet-large">
                            <label data-i18n="disciplinepower">Discipline Power</label>
                        </div>
                        <div class="sheet-item sheet-morebig sheet-brackets">
                            <input name="attr_repdisciplinepsychicpower" type="text">
                        </div>
                        <div class="sheet-item sheet-puny">
                            <button name="roll_repdisciplinepower" type="roll"
                                value="@{abilityroll} &{template:dh1ed} {{rollname=@{repdisciplinepsychicpower}}} {{threshold=[[?{Threshold|7}]]}} {{psy=[[((?{Psy Rating|1}d10cs9cf11)+[[floor(@{wp}/10)]]+?{Modifier|0})]]}}"><label>Psy</label></button>
                        </div>
                    </div>
                </fieldset>

                <!-- Mutations anyone? -->

                <h3 data-i18n="mutations">Mutations</h3>
                <textarea name="attr_mutations" style="width:95%; margin:auto; height:75px;">
        </textarea>

                <h3 data-i18n="talentsandtraits">Talents & Traits</h3>
                <fieldset class="repeating_talents2">
                    <input name="attr_reptalent2" type="text">
                </fieldset>
            </div>
        </div>


        <!-- Page 2 -->


        <div class="sheet-2colrow">

            <div class="sheet-col">
                <h3 data-i18n="meleeweapons">Melee Weapons</h3>
                <fieldset class="repeating_meleeweapons">
                    <div class="sheet-quickborder">
                        <div class="sheet-row">
                            <div class="sheet-item" style="width:15%">
                                <label data-i18n="name:">Name:</label>
                            </div>
                            <div class="sheet-item" style="width:55%">
                                <input name="attr_meleeweaponname" type="text">
                            </div>
                            <div class="sheet-item" style="width:12%">
                                <label data-i18n="class:">Class:</label>
                            </div>
                            <div class="sheet-item" style="width:19%">
                                <input name="attr_meleeweaponclass" type="text">
                            </div>
                        </div>

                        <div class="sheet-row">
                            <div class="sheet-item" style="width:15%">
                                <label data-i18n="damage:">Damage:</label>
                            </div>
                            <div class="sheet-item" style="width:20%">
                                <input name="attr_meleeweapondamage" type="text">
                            </div>
                            <div class="sheet-item" style="width:12%">
                                <label data-i18n="type:">Type:</label>
                            </div>
                            <div class="sheet-item" style="width:18%">
                                <input name="attr_meleeweapontype" type="text">
                            </div>
                            <div class="sheet-item" style="width:10%">
                                <label data-i18n="pen:">Pen:</label>
                            </div>
                            <div class="sheet-item" style="width:10%">
                                <input name="attr_meleeweaponpen" type="number" value="0">
                            </div>
                            <div class="sheet-item" style="width:10%; float: right;">
                                <button name="roll_meleehit" type="roll"
                                    value="@{abilityroll} &{template:dh1ed} {{rollname=@{meleeweaponname} ^{tohit}}} [[(@{WS} ?{Aim | Half aim (+10),+10| No aim (+0),+0 | Full aim (+20),+20} ?{Attack Type | Standard (+0),+0 | Charge (+10),+10 | All out (+20),+20 | Lighting (-10),-10} + ?{Modifier|0}-[[1d100]])/10]] {{weapondiceroll=$[[0]]}} {{roll=$[[1]]}} {{skill=@{WS}}} {{target=[[@{WS} ?{Aim | } ?{Attack Type | } + ?{Modifier|0}]]}} {{aim=?{Aim | }}} {{attacktype=?{Attack Type | }}} {{modifier=?{Modifier|0}}}">
                                    <label data-i18n="hit">Hit</label>
                                </button>
                            </div>
                        </div>

                        <div class="sheet-row">
                            <div class="sheet-item" style="width:15%">
                                <label data-i18n="special:">Special:</label>
                            </div>
                            <div class="sheet-item" style="width:70%">
                                <input name="attr_meleeweaponspecial" type="text">
                            </div>
                            <div class="sheet-item" style="width:16%; float: right;">
                                <button name="roll_meleedamage" type="roll"
                                    value="@{abilityroll} &{template:dh1ed} {{rollname=@{meleeweaponname} ^{damage}}} {{damage=[[@{meleeweapondamage}+(floor(@{s}/10))]] (Pen: @{meleeweaponpen})}} {{damagetype=@{meleeweapontype}}} {{special=@{meleeweaponspecial}}}">
                                    <label data-i18n="damage">Damage</label>
                                </button>
                            </div>
                        </div>
                    </div>
                </fieldset>

                <!-- Movement -->

                <h3 data-i18n="movement">Movement</h3>

                <div class="sheet-row">
                    <div class="sheet-item" style="width:20%">
                        <label data-i18n="halfmove:">Half Move: </label>
                    </div>
                    <div class="sheet-item" style="width:8%">
                        <input disabled name="attr_halfspeed" type="number" value="floor(@{ag}/10)">
                    </div>
                    <div class="sheet-item" style="width:20%">
                        <label data-i18n="fullmove:">Full Move: </label>
                    </div>
                    <div class="sheet-item" style="width:8%">
                        <input disabled name="attr_fullspeed" type="number" value="2*(floor(@{ag}/10))">
                    </div>
                    <div class="sheet-item" style="width:16%">
                        <label data-i18n="charge:">Charge: </label>
                    </div>
                    <div class="sheet-item" style="width:8%">
                        <input disabled name="attr_chargespeed" type="number" value="3*(floor(@{ag}/10))">
                    </div>
                    <div class="sheet-item" style="width:10%">
                        <label data-i18n="run:">Run: </label>
                    </div>
                    <div class="sheet-item" style="width:8%">
                        <input disabled name="attr_runspeed" type="number" value="6*(floor(@{ag}/10))">
                    </div>
                </div>

                <br>

                <!-- Initiative -->

                <h3 data-i18n="initiative">Initiative</h3>
                <div class="sheet-row">
                    <div class="sheet-item" style="width: 15%">
                    </div>
                    <div class="sheet-item sheet-redbgns" style="width: 20%">
                        <button name="roll_Initiative" title="Select your token first!" type="roll"
                            value="@{abilityroll} &{template:dh1ed} {{rollname=^{rollinitiative}}} {{initiative=[[1d10+floor(@{selected|ag}/10)&{tracker}]]}}."
                            class="btn ui-draggable"><label data-i18n="fromag">From Ag</label></button>
                    </div>
                    <div class="sheet-item" style="width: 15%">
                    </div>
                    <div class="sheet-item" style="width: 30%">
                        <input name="attr_CInitiativeInput" type="text" value="1d10">
                    </div>
                    <div class="sheet-item" style="width: 20%">
                        <button name="roll_CInitiative" title="Select your token first!" type="roll"
                            value="@{abilityroll} &{template:dh1ed} {{rollname=^{rollinitiative}}} {{initiative=[[@{selected|CInitiativeInput}&{tracker}]]}}."
                            class="btn ui-draggable"><label data-i18n="cust">Custom</label></button>
                    </div>
                </div>

                <br>

                <!-- Armor! -->

                <h3 data-i18n="armor">Armour</h3>
                <div class="sheet-armourblock"></div>
                <div class="sheet-quickborder sheet-armourblock">
                    <label data-i18n="head">Head</label> <input name="attr_Headarmourvalue" type="text"> <label>(1-10)
                        Type</label> <input name="attr_Headarmourtype" type="text">
                </div><br>
                <div class="sheet-quickborder sheet-armourblock">
                    <label data-i18n="leftarm">Left Arm</label> <input name="attr_LeftArmarmourvalue" type="text">
                    <label>(21-30) Type</label> <input name="attr_LeftArmarmourtype" type="text">
                </div>
                <div class="sheet-quickborder sheet-armourblock">
                    <label data-i18n="body">Body</label> <input name="attr_Bodyarmourvalue" type="text"> <label>(31-70)
                        Type</label> <input name="attr_Bodyarmourtype" type="text">
                </div>
                <div class="sheet-quickborder sheet-armourblock">
                    <label data-i18n="rightarm">Right Arm</label> <input name="attr_RightArmarmourvalue" type="text">
                    <label>(11-20) Type</label> <input name="attr_RightArmarmourtype" type="text">
                </div>
                <div class="sheet-quickborder sheet-armourblock" style="margin: 20px auto auto 11%;">
                    <label data-i18n="leftleg">Left Leg</label> <input name="attr_LeftLegarmourvalue" type="text">
                    <label>(71-85) Type</label> <input name="attr_LeftLegarmourtype" type="text">
                </div>
                <div class="sheet-quickborder sheet-armourblock" style="margin: 20px auto auto 11%;">
                    <label data-i18n="rightleg">Right Leg</label> <input name="attr_RightLegarmourvalue" type="text">
                    <label>(86-00) Type</label> <input name="attr_RightLegarmourtype" type="text">
                </div>
            </div>

            <!-- Right Side -->

            <div class="sheet-col">

                <h3 data-i18n="rangedweapons">Ranged Weapons</h3>
                <fieldset class="repeating_rangedweapons">

                    <div class="sheet-quickborder">

                        <div class="sheet-row">
                            <div class="sheet-item" style="width:15%">
                                <label data-i18n="name:">Name:</label>
                            </div>
                            <div class="sheet-item" style="width:55%">
                                <input name="attr_rangedweaponname" type="text">
                            </div>
                            <div class="sheet-item" style="width:12%">
                                <label data-i18n="class:">Class:</label>
                            </div>
                            <div class="sheet-item" style="width:15%">
                                <input name="attr_rangedweaponclass" type="text">
                            </div>
                        </div>

                        <div class="sheet-row">
                            <div class="sheet-item" style="width:15%">
                                <label data-i18n="range:">Range:</label>
                            </div>
                            <div class="sheet-item" style="width:5%">
                                <label data-i18n="range_pb:">PB:</label>
                            </div>
                            <div class="sheet-item sheet-rangehover" style="width:10%">
                                <input name="attr_range_pb" type="number" value="3m">
                            </div>
                            <div class="sheet-item" style="width:5%">
                                <label data-i18n="range_n:">S:</label>
                            </div>
                            <div class="sheet-item sheet-rangehover" style="width:10%">
                                <input name="attr_range_n" type="number" placeholder="R/2">
                            </div>
                            <div class="sheet-item" style="width:5%">
                                <label data-i18n="range_m:">M:</label>
                            </div>
                            <div class="sheet-item sheet-rangehover" style="width:10%">
                                <input name="attr_range_m" type="number" placeholder="R*2">
                            </div>
                            <div class="sheet-item" style="width:5%">
                                <label data-i18n="range_f:">L:</label>
                            </div>
                            <div class="sheet-item sheet-rangehover" style="width:10%">
                                <input name="attr_range_f" type="number" placeholder="R*3">
                            </div>
                            <div class="sheet-item" style="width:5%">
                                <label data-i18n="range_e:">E:</label>
                            </div>
                            <div class="sheet-item sheet-rangehover" style="width:10%">
                                <input name="attr_range_e" type="number" placeholder="R*4">
                            </div>
                            <div class="sheet-rangehide" data-i18n="range_description:">The input fields always show the maximum value for the distance category and the minimum value is always the previous category +1</div>
                            <div class="sheet-item" style="width: 10%; float: right;">
                                <button name="roll_rangedhit" type="roll"
                                    value="@{abilityroll} &{template:dh1ed} {{rollname=@{rangedweaponname} ^{tohit}}} [[(@{BS} ?{Aim | Half aim (+10),+10| No aim (+0),+0 | Full aim (+20),+20} ?{Range | Point Blank (+30),+30 | Short (+10),+10 | Middle (+0),+0 | Long (-10),-10 | Extreme (-30),-30} ?{Rate of Fire/Attack Type | Standard (+0),+0 | Semi auto (+10),+10 | Full Auto (+20),+20 | Called Shot (-20),-20 | Suppressing Fire (-20),-20} + ?{Modifier|0}-[[1d100]])/10]] {{weapondiceroll=$[[0]]}} {{roll=$[[1]]}} {{reliable=[[1d10]]}} {{skill=@{BS}}} {{target=[[@{BS} ?{Aim | } ?{Range | } ?{Rate of Fire/Attack Type | } + ?{Modifier|0}]]}} {{aim=?{Aim | }}} {{range=?{Range | }}} {{attacktype=?{Rate of Fire/Attack Type | }}} {{modifier=?{Modifier|0}}}">
                                    <label data-i18n="hit">Hit</label>
                                </button>
                            </div>
                        </div>

                        <div class="sheet-row">
                            <div class="sheet-item" style="width:15%">
                                <label data-i18n="damage:">Damage:</label>
                            </div>
                            <div class="sheet-item" style="width:19%">
                                <input name="attr_rangedweapondamage" type="text">
                            </div>
                            <div class="sheet-item" style="width:10%">
                                <label data-i18n="type:">Type:</label>
                            </div>
                            <div class="sheet-item" style="width:20%">
                                <input name="attr_rangedweapontype" type="text">
                            </div>
                            <div class="sheet-item" style="width:9%">
                                <label data-i18n="pen:">Pen:</label>
                            </div>
                            <div class="sheet-item" style="width:7%">
                                <input name="attr_rangedweaponpen" type="number" value="0">
                            </div>
                            <div class="sheet-item" style="width: 16%; float: right;">
                                <button name="roll_rangeddamage" type="roll"
                                    value="@{abilityroll} &{template:dh1ed} {{rollname=@{rangedweaponname} ^{damage}}} {{damage=[[@{rangedweapondamage}]] (Pen: @{rangedweaponpen})}} {{damagetype=@{rangedweapontype}}} {{special=@{rangedweaponspecial}}}">
                                    <label data-i18n="damage">Damage</label>
                                </button>
                            </div>
                        </div>

                        <div class="sheet-row">
                            <div class="sheet-item" style="width:15%">
                                <label data-i18n="rof:">RoF:</label>
                            </div>
                            <div class="sheet-item" style="width:6%">
                                <input name="attr_rangedweaponsingle" type="number" value="0">
                            </div>
                            <div class="sheet-item" style="width:2%">
                                <label>/</label>
                            </div>
                            <div class="sheet-item" style="width:6%">
                                <input name="attr_rangedweaponsemi" type="number" value="0">
                            </div>
                            <div class="sheet-item" style="width:2%">
                                <label>/</label>
                            </div>
                            <div class="sheet-item" style="width:6%">
                                <input name="attr_rangedweaponfull" type="number" value="0">
                            </div>
                            <div class="sheet-item" style="width:9%">
                                <label data-i18n="clip:">Clip:</label>
                            </div>
                            <div class="sheet-item" style="width:10%">
                                <input name="attr_rangedweaponclipcurrent" type="number" value="0">
                            </div>
                            <div class="sheet-item" style="width:2%">
                                <label>/</label>
                            </div>
                            <div class="sheet-item" style="width:10%">
                                <input name="attr_rangedweaponclipfull" type="number" value="0">
                            </div>

                            <div class="sheet-item" style="width:8%">
                                <label data-i18n="reload:">Reload:</label>
                            </div>
                            <div class="sheet-item" style="width:20%">
                                <input name="attr_rangedweaponreload" type="text">
                            </div>
                        </div>

                        <div class="sheet-row">
                            <div class="sheet-item" style="width:15%">
                                <label data-i18n="special:">Special:</label>
                            </div>
                            <div class="sheet-item" style="width:75%">
                                <input name="attr_rangedweaponspecial" type="text">
                            </div>
                        </div>
                    </div>
                </fieldset>

                <h3 data-i18n="gear">Gear</h3>
                <fieldset class="repeating_gear">
                    <input name="attr_repgear" type="text">
                </fieldset>

                <!-- Wealth -->

                <div class="sheet-row">
                    <div class="sheet-item" style="width:25%">
                        <label data-i18n="thronegelt:">Throne Gelt: </label>
                    </div>
                    <div class="sheet-item" style="width:25%">
                        <input name="attr_ThroneGelt" type="number">
                    </div>
                    <div class="sheet-item sheet-puny"></div>
                    <div class="sheet-item" style="width:20%">
                        <label data-i18n="income:">Income: </label>
                    </div>
                    <div class="sheet-item" style="width:20%">
                        <input name="attr_Income" type="number">
                    </div>
                </div>

            </div>
        </div>

        <hr>

        <!-- Footer Stuff -->

        <div class="4colrow">
            <div class="sheet-col sheet-wounds" style="width:15%">
                <h3 data-i18n="wounds">Wounds</h3>
                <div class="sheet-row">
                    <div class="sheet-item" style="width:60%">
                        <label data-i18n="total:">Total:</label>
                    </div>
                    <div class="sheet-item" style="width:40%">
                        <input name="attr_Wounds_max" type="number">
                    </div>
                </div>
                <div class="sheet-row">
                    <div class="sheet-item" style="width:60%">
                        <label data-i18n="current:">Current:</label>
                    </div>
                    <div class="sheet-item" style="width:40%">
                        <input name="attr_Wounds" type="number">
                    </div>
                </div>
            </div>

            <div class="sheet-col sheet-fate" style="width:15%">
                <h3 data-i18n="fatepoints">Fate Points</h3>
                <div class="sheet-row">
                    <div class="sheet-item" style="width:60%">
                        <label data-i18n="total:">Total:</label>
                    </div>
                    <div class="sheet-item" style="width:40%">
                        <input name="attr_Fate_max" type="number">
                    </div>
                </div>
                <div class="sheet-row">
                    <div class="sheet-item" style="width:60%">
                        <label data-i18n="current:">Current:</label>
                    </div>
                    <div class="sheet-item" style="width:40%">
                        <input name="attr_Fate" type="number">
                    </div>
                </div>
            </div>

            <div class="sheet-col sheet-insanity" style="width:34%">

                <h3 data-i18n="insanity">Insanity</h3>
                <div class="sheet-row">
                    <div class="sheet-item sheet-puny"></div>
                    <div class="sheet-item" style="width:55%">
                        <label data-i18n="insanitypoints:">Insanity Points:</label>
                    </div>

                    <div class="sheet-item" style="width:35%">
                        <input name="attr_Insanitypoints" type="number">
                    </div>
                </div>

                <div class="sheet-row">
                    <div class="sheet-item sheet-puny"></div>
                    <div class="sheet-item" style="width:55%">
                        <label data-i18n="degreeofmadness:">Degree of Madness:</label>
                    </div>

                    <div class="sheet-item" style="width:35%">
                        <input name="attr_Insanitydegree" type="text">
                    </div>
                </div>

                <div class="sheet-row">
                    <textarea name="attr_Disorders" placeholder="Disorders"
                        style="width:95%; margin:auto; height:75px;">
                    </textarea>
                </div>

                <div class="sheet-row"></div>
            </div>


            <div class="sheet-col sheet-corruption" style="width:34%">

                <h3 data-i18n="corruption">Corruption</h3>
                <div class="sheet-row">
                    <div class="sheet-item sheet-puny"></div>
                    <div class="sheet-item" style="width:55%">
                        <label data-i18n="corruptionpoints:">Corruption Points:</label>
                    </div>
                    <div class="sheet-item" style="width:35%">
                        <input name="attr_Corruptionpoints" type="number">
                    </div>
                </div>

                <div class="sheet-row">
                    <div class="sheet-item sheet-puny"></div>
                    <div class="sheet-item" style="width:55%">
                        <label data-i18n="degreeofcorruption:">Degree of Corruption:</label>
                    </div>

                    <div class="sheet-item" style="width:35%">
                        <input name="attr_Corruptionydegree" type="text">
                    </div>
                </div>

                <div class="sheet-row">
                    <textarea name="attr_Malignancies" placeholder="Malignancies"
                        style="width:95%; margin:auto; height:75px;">
                    </textarea>
                </div>

                <div class="sheet-row"></div>
            </div>


        </div>

        <hr>

        <!-- XP -->

        <div class="1colrow colrow">

            <h3 data-i18n="experiencepoints">Experience Points</h3>



            <div class="sheet-row">
                <div class="sheet-item" style="width:12%">
                    <label data-i18n="xptospend">XP to Spend:</label>
                </div>
                <div class="sheet-item" style="width:22%">
                    <input disabled name="attr_XPtoSpend" type="number" value="@{XPTotal} - @{XPSpent}">
                </div>
                <div class="sheet-item" style="width:1%"></div>
                <div class="sheet-item" style="width:10%">
                    <label data-i18n="totalxpspent">Total Spent:</label>
                </div>
                <div class="sheet-item" style="width:24%">
                    <input name="attr_XPSpent" type="number" value="0" readonly>
                </div>
                <div class="sheet-item" style="width:1%"></div>
                <div class="sheet-item" style="width:5%">
                    <label data-i18n="totalxp">Total:</label>
                </div>
                <div class="sheet-item" style="width:25%">
                    <input name="attr_XPTotal" type="number" value="0">
                </div>


                <label data-i18n="advancementtaken:">Advancements Taken:</label>

                <fieldset class="repeating_advancements">
                    <div class="sheet-row">
                        <div class="sheet-item" style="width:26%;">
                            <input name="attr_advancement1" type="text">
                        </div>
                        <div class="sheet-item sheet-puny sheet-center sheet-brackets sheet-armourblock">
                            <input name="attr_advancement1xp" type="text">
                        </div>
                        <div class="sheet-item" style="width:26%;">
                            <input name="attr_advancement2" type="text">
                        </div>
                        <div class="sheet-item sheet-puny sheet-center sheet-brackets sheet-armourblock">
                            <input name="attr_advancement2xp" type="text">
                        </div>
                        <div class="sheet-item" style="width:26%;">
                            <input name="attr_advancement3" type="text">
                        </div>
                        <div class="sheet-item sheet-puny sheet-center sheet-brackets sheet-armourblock">
                            <input name="attr_advancement3xp" type="text">
                        </div>
                    </div>
                </fieldset>

                <hr>
                <h3 data-i18n="othernotes:">Other Notes:</h3>
                <textarea name="attr_othernotes">
            </textarea>
            </div><!-- Charsheet End -->
        </div>
    </div>
</div>

<div class="sheet-section-psykana sheet-watermark">
    <!-- Psykana Tab Tab -->
    <!-- This section contains Psychic Powers, Focus Power Rolls, and other Psyker Specific characteristics -->
    <div class="sheet-wrapper">
        <br>
        <h3 data-i18n="psychic-powers-u">Psychic Powers</h3>
        <img src="http://i.imgur.com/TKfHnQ9.png"><!-- Divider  -->
        <div class="sheet-2colrow">
            <!-- Psychic Powers Left Column -->
            <div class="sheet-col">
                <div class="sheet-row">
                    <div class="sheet-item" style="width: 20%;"><span data-i18n="psy-rating-u">Psy Rating:</span></div>
                    <div class="sheet-item" style="width: 80%;"><input name="attr_PsyRating" type="number"
                            placeholder="0" /></div>
                </div>
                <!-- Psychic Powers Left Column, repeating field -->
                <fieldset class="repeating_PsyPowers1">
                    <div class="sheet-quickborder">
                        <div class="sheet-row">
                            <div class="sheet-item" style="width: 10%;"><span data-i18n="name-u">Name:</span></div>
                            <div class="sheet-item" style="width: 40%;"><input name="attr_PsyName1" type="text" /></div>
                            <div class="sheet-item" style="width: 25%;"><span data-i18n="action-u">Focus:</span></div>
                            <div class="sheet-item" style="width: 25%;"><input name="attr_PsyAction1" type="text" />
                            </div>

                        </div>
                        <div class="sheet-row">
                            <div class="sheet-item" style="width: 20%;"><span
                                    data-i18n="focus-power-u">Threshold:</span></div>
                            <div class="sheet-item" style="width: 20%;"><input name="attr_PsyFocusPower1" type="text" />
                            </div>
                            <div class="sheet-item" style="width: 25%;;"><span data-i18n="subtype-u">Subtype:</span>
                            </div>
                            <div class="sheet-item" style="width: 35%;"><input name="attr_PsySubtype1" type="text" />
                            </div>
                        </div>
                        <div class="sheet-row">
                            <div class="sheet-item" style="width: 15%;"><span data-i18n="range-u">Range:</span></div>
                            <div class="sheet-item" style="width: 10%;"><input name="attr_PsyRange1" type="text" />
                            </div>
                            <div class="sheet-item" style="width: 28%;;"><span data-i18n="sustained-u">Sustained:</span>
                            </div>
                            <div class="sheet-item" style="width: 15%;"><input name="attr_PsySustained1" type="text" />
                            </div>
                            <div class="sheet-item" style="width: 22%;"><span data-i18n="damage-type-u">Damage
                                    Type:</span></div>
                            <div class="sheet-item" style="width: 10%;">
                                <select class="attr_PsyDamageType1">
                                    <option selected data-i18n="e-u">E</option>
                                    <option data-i18n="i-u">I</option>
                                    <option data-i18n="r-u">P</option>
                                    <option data-i18n="e-u">E</option>
                                </select>
                            </div>
                        </div>
                        <div class="sheet-row">
                            <div class="sheet-item" style="width: 20%;"><span data-i18n="damage-u">Damage:</span></div>
                            <div class="sheet-item" style="width: 30%;"><input name="attr_PsyDamage1" type="text" />
                            </div>
                            <div class="sheet-item" style="width: 20%;"><span data-i18n="penetration-u">Pen:</span>
                            </div>
                            <div class="sheet-item" style="width: 30%;"><input name="attr_PsyPen1" type="text" /></div>
                        </div>
                        <div><textarea name="attr_PsyPowersEffect1"></textarea></div>
                    </div>
                </fieldset>
            </div>
            <!-- Break between Left and Right Secondary Columns -->
            <!-- Psychic Powers Right Column -->
            <div class="sheet-col">
                <div class="sheet-row">
                    <div class="sheet-item" style="width: 20%;"><span data-i18n="sustaining-u">Sustaining:</span></div>
                    <div class="sheet-item" style="width: 80%;"><input name="attr_Sustaining" type="number"
                            placeholder="-4/-8/-16" /></div>
                </div>
                <!-- Psychic Powers Right Column, repeating field  -->
                <fieldset class="repeating_PsyPowers2">
                    <div class="sheet-quickborder">
                        <div class="sheet-row">
                            <div class="sheet-item" style="width: 10%;"><span data-i18n="name-u">Name:</span></div>
                            <div class="sheet-item" style="width: 40%;"><input name="attr_PsyName2" type="text" /></div>
                            <div class="sheet-item" style="width: 25%;"><span data-i18n="action-u">Focus:</span></div>
                            <div class="sheet-item" style="width: 25%;"><input name="attr_PsyAction2" type="text" />
                            </div>

                        </div>
                        <div class="sheet-row">
                            <div class="sheet-item" style="width: 20%;"><span
                                    data-i18n="focus-power-u">Threshold:</span></div>
                            <div class="sheet-item" style="width: 20%;"><input name="attr_PsyFocusPower2" type="text" />
                            </div>
                            <div class="sheet-item" style="width: 25%;;"><span data-i18n="subtype-u">Subtype:</span>
                            </div>
                            <div class="sheet-item" style="width: 35%;"><input name="attr_PsySubtype2" type="text" />
                            </div>
                        </div>
                        <div class="sheet-row">
                            <div class="sheet-item" style="width: 15%;"><span data-i18n="range-u">Range:</span></div>
                            <div class="sheet-item" style="width: 10%;"><input name="attr_PsyRange2" type="text" />
                            </div>
                            <div class="sheet-item" style="width: 28%;;"><span data-i18n="sustained-u">Sustained:</span>
                            </div>
                            <div class="sheet-item" style="width: 15%;"><input name="attr_PsySustained2" type="text" />
                            </div>
                            <div class="sheet-item" style="width: 22%;"><span data-i18n="damage-type-u">Damage
                                    Type:</span></div>
                            <div class="sheet-item" style="width: 10%;">
                                <select class="attr_PsyDamageType2">
                                    <option selected data-i18n="e-u">E</option>
                                    <option data-i18n="i-u">I</option>
                                    <option data-i18n="r-u">P</option>
                                    <option data-i18n="e-u">E</option>
                                </select>
                            </div>
                        </div>
                        <div class="sheet-row">
                            <div class="sheet-item" style="width: 20%;"><span data-i18n="damage-u">Damage:</span></div>
                            <div class="sheet-item" style="width: 30%;"><input name="attr_PsyDamage2" type="text" />
                            </div>
                            <div class="sheet-item" style="width: 20%;"><span data-i18n="penetration-u">Pen:</span>
                            </div>
                            <div class="sheet-item" style="width: 30%;"><input name="attr_PsyPen2" type="text" /></div>
                        </div>
                        <div><textarea name="attr_PsyPowersEffect2"></textarea></div>
                    </div>
                </fieldset>
            </div>
        </div>
    </div>
</div>

<!--Roll Template test-->
<rolltemplate class="sheet-rolltemplate-dh1ed">
    <table>
        <tr>
            <th colspan="2" class="sheet-title">{{rollname}}</th>
        </tr>
        <tr>
            <th colspan="2"><img
                    src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Dark_Heresy/img/spacer.png"
                    class="sheet-rolltemplate-spacer"></th>
        </tr>
        {{#skill}}
        <tr>
            <td><span class="sheet-tcat" data-i18n="skill:">Skill: </span></td>
            <td><span class="sheet-inlinerollresult">{{skill}}</span></td>
        </tr>
        {{/skill}}
        {{#aim}}
        <tr>
            <td><span class="sheet-tcat" data-i18n="aim:">Aim: </span></td>
            <td><span class="sheet-inlinerollresult">{{aim}}</span></td>
        </tr>
        {{/aim}}
        {{#range}}
        <tr>
            <td><span class="sheet-tcat" data-i18n="range:">Range: </span></td>
            <td><span class="sheet-inlinerollresult">{{range}}</span></td>
        </tr>
        {{/range}}
        {{#attacktype}}
        <tr>
            <td><span class="sheet-tcat" data-i18n="attacktype:">Attack Type: </span></td>
            <td><span class="sheet-inlinerollresult">{{attacktype}}</span></td>
        </tr>
        {{/attacktype}}
        {{#modifier}}
        <tr>
            <td><span class="sheet-tcat" data-i18n="modifier:">Modifier: </span></td>
            <td><span class="sheet-inlinerollresult">{{modifier}}</span></td>
        </tr>
        {{/modifier}}
        {{#target}}
        <tr class="sheet-topline">
            <th colspan="2"><span></span></th>
        </tr>
        <tr>
            <td><span class="sheet-tcat" data-i18n="target:">Target: </span></td>
            <td><span class="sheet-inlinerollresult">{{target}}</span></td>
        </tr>
        {{/target}}
        {{#threshold}}
        <tr>
            <td><span class="sheet-tcat" data-i18n="threshold:">Threshold: </span></td>
            <td><span class="sheet-inlinerollresult">{{threshold}}</span></td>
        </tr>
        {{/threshold}}
        {{#diceroll}}
        <tr>
            <th colspan="2"><img
                    src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Dark_Heresy/img/spacer.png"
                    class="sheet-rolltemplate-spacer sheet-invert"></th>
        </tr>
        <tr>
            <td><span class="sheet-tcat" data-i18n="diceroll:">dice roll: </span></td>
            <td><span class="sheet-inlinerollresult">{{diceroll}}</span></td>
        </tr>
        {{/diceroll}}
        {{#rollGreater() weapondiceroll 96}}
        <tr>
            <th colspan="2"><img
                    src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Dark_Heresy/img/spacer.png"
                    class="sheet-rolltemplate-spacer sheet-invert"></th>
        </tr>
        <tr class="sheet-failure">
            <td><span class="sheet-tcat" data-i18n="diceroll:">dice roll: </span></td>
            <td><span class="sheet-inlinerollresult">{{weapondiceroll}}</span></td>
        </tr>
            {{#rollTotal() reliable 10}}
            <tr class="sheet-failure">
                <td><span class="sheet-tcat" data-i18n="reliable:">reliable: </span></td>
                <td><span class="sheet-inlinerollresult">{{reliable}}</span></td>
            </tr>
            {{/rollTotal() reliable 10}}
            {{#rollLess() reliable 10}}
            <tr>
                <td><span class="sheet-tcat" data-i18n="reliable:">reliable: </span></td>
                <td><span class="sheet-inlinerollresult">{{reliable}}</span></td>
            </tr>
            {{/rollLess() reliable 10}}
        {{/rollGreater() weapondiceroll 96}}
        {{#rollLess() weapondiceroll 97}}
        <tr>
            <th colspan="2"><img
                    src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Dark_Heresy/img/spacer.png"
                    class="sheet-rolltemplate-spacer sheet-invert"></th>
        </tr>
        <tr>
            <td><span class="sheet-tcat" data-i18n="diceroll:">dice roll: </span></td>
            <td><span class="sheet-inlinerollresult">{{weapondiceroll}}</span></td>
        </tr>
        {{/rollLess() weapondiceroll 97}}
        {{#^rollLess() roll 0}}
        <tr class="sheet-success">
            <th colspan="2">
                <span data-i18n="success">Success</span> <span data-i18n="with">with</span> {{roll}} <span
                    data-i18n="degrees">degrees</span>
            </th>
        </tr>
        {{/^rollLess() roll 0}}
        {{#rollLess() roll 0}}
        <tr class="sheet-failure">
            <th colspan="2">
                <span data-i18n="failure">Failure</span> <span data-i18n="with">with</span> {{roll}} <span
                    data-i18n="degrees">degrees</span>
            </th>
        </tr>
        {{/rollLess() roll 0}}
        {{#psy}}
        <tr>
            <td><span class="sheet-tcat" data-i18n="resultpsy:">Result Psy: </span></td>
            <td><span class="sheet-inlinerollresult">{{psy}}</span></td>
        </tr>
        {{/psy}}
        {{#damage}}
        <tr class="sheet-damage">
            <td><span class="sheet-tcat" data-i18n="damage:">Damage: </span></td>
            <td><span class="sheet-inlinerollresult">{{damage}}</span></td>
        </tr>
        {{/damage}}
        {{#damagetype}}
        <tr class="sheet-damage">
            <td><span class="sheet-tcat" data-i18n="type:">Type: </span></td>
            <td><span class="sheet-inlinerollresult">{{damagetype}}</span></td>
        </tr>
        {{/damagetype}}
        {{#special}}
        <tr>
            <td><b><span class="sheet-tcat" data-i18n="special:">Special: </span></b></td>
            <td><span class="sheet-inlinerollresult">{{special}}</span></td>
        </tr>
        {{/special}}
        {{#initiative}}
        <tr>
            <td><span class="sheet-tcat" data-i18n="result:">Result: </span></td>
            <td><span class="sheet-inlinerollresult">{{initiative}}</span></td>
        </tr>
        {{/initiative}}
    </table>
</rolltemplate>
<script type="text/worker">
// Github:   https://github.com/shdwjk/TheAaronSheet/blob/master/TheAaronSheet.js
// By:       The Aaron, Arcane Scriptomancer
// Contact:  https://app.roll20.net/users/104025/the-aaron
var TAS = TAS || (function(){
    'use strict';
    var version = '0.2.3',
        lastUpdate = 1457098056,
        loggingSettings = {
            debug: {
                key:     'debug',
                title:   'DEBUG',
                color: {
                    bgLabel: '#7732A2',
                    label:   '#F2EF40',
                    bgText:  '#FFFEB7',
                    text:    '#7732A2'
                }
            },
            error: {
                key:     'error',
                title:   'Error',
                color: {
                    bgLabel: '#C11713',
                    label:   'white',
                    bgText:  '#C11713',
                    text:    'white'
                }
            },
            warn: {
                key:     'warn',
                title:   'Warning',
                color: {
                    bgLabel: '#F29140',
                    label:   'white',
                    bgText:  '#FFD8B7',
                    text:    'black'
                }
            },
            info: {
                key:     'info',
                title:   'Info',
                color: {
                    bgLabel: '#413FA9',
                    label:   'white',
                    bgText:  '#B3B2EB',
                    text:    'black'
                }
            },
            notice: {
                key:     'notice',
                title:   'Notice',
                color: {
                    bgLabel: '#33C133',
                    label:   'white',
                    bgText:  '#ADF1AD',
                    text:    'black'
                }
            },
            log: {
                key:     'log',
                title:   'Log',
                color: {
                    bgLabel: '#f2f240',
                    label:   'black',
                    bgText:  '#ffff90',
                    text:    'black'
                }
            },
            callstack: {
                key:     'TAS',
                title:   'function',
                color: {
                    bgLabel: '#413FA9',
                    label:   'white',
                    bgText:  '#B3B2EB',
                    text:    'black'
                }
            },
            callstack_async: {
                key:     'TAS',
                title:   'ASYNC CALL',
                color: {
                    bgLabel: '#413FA9',
                    label:   'white',
                    bgText:  '#413FA9',
                    text:    'white'
                }
            },
            TAS: {
                key:     'TAS',
                title:   'TAS',
                color: {
                    bgLabel: 'grey',
                    label:   'black;background:linear-gradient(#304352,#d7d2cc,#d7d2cc,#d7d2cc,#304352)',
                    bgText:  'grey',
                    text:    'black;background:linear-gradient(#304352,#d7d2cc,#d7d2cc,#d7d2cc,#304352)'
                }
            }
        },
        config = {
            debugMode: false,
            logging: {
                log: true,
                notice: true,
                info: true,
                warn: true,
                error: true,
                debug: false
            }
        },
        callstackRegistry = [],
		queuedUpdates = {}, //< Used for delaying saves till the last momment.
    complexType = function(o){
        switch(typeof o){
            case 'string':
                return 'string';
            case 'boolean':
                return 'boolean';
            case 'number':
                return (_.isNaN(o) ? 'NaN' : (o.toString().match(/\./) ? 'decimal' : 'integer'));
            case 'function':
                return 'function: '+(o.name ? o.name+'()' : '(anonymous)');
            case 'object':
                return (_.isArray(o) ? 'array' : (_.isArguments(o) ? 'arguments' : ( _.isNull(o) ? 'null' : 'object')));
            default:
                return typeof o;
        }
    },
	dataLogger = function(primaryLogger,secondaryLogger,data){
        _.each(data,function(m){
            var type = complexType(m);
            switch(type){
                case 'string':
                    primaryLogger(m);
                    break;
                case 'undefined':
                case 'null':
                case 'NaN':
                    primaryLogger('['+type+']');
                    break;
                case 'number':
                case 'not a number':
                case 'integer':
                case 'decimal':
                case 'boolean':
                    primaryLogger('['+type+']: '+m);
                    break;
                default:
                    primaryLogger('['+type+']:=========================================');
                    secondaryLogger(m);
                    primaryLogger('=========================================================');
                    break;
            }
        });
	},
    colorLog = function(options){
        var coloredLoggerFunction,
            key = options.key,
            label = options.title || 'TAS',
            lBGColor = (options.color && options.color.bgLabel) || 'blue',
            lTxtColor = (options.color && options.color.label) || 'white',
            mBGColor = (options.color && options.color.bgText) || 'blue',
            mTxtColor = (options.color && options.color.text) || 'white';
        coloredLoggerFunction = function(message){
            console.log(
                '%c '+label+': %c '+message + ' ',
                'background-color: '+lBGColor+';color: '+lTxtColor+'; font-weight:bold;',
                'background-color: '+mBGColor+';color: '+mTxtColor+';'
            ); 
        };
        return function(){
            if('TAS'===key || config.logging[key]){
               dataLogger(coloredLoggerFunction,function(m){console.log(m);},_.toArray(arguments)); 
            }
        };
    },
    logDebug  = colorLog(loggingSettings.debug),
    logError  = colorLog(loggingSettings.error),
    logWarn   = colorLog(loggingSettings.warn),
    logInfo   = colorLog(loggingSettings.info),
    logNotice = colorLog(loggingSettings.notice),
    logLog    = colorLog(loggingSettings.log),
    log       = colorLog(loggingSettings.TAS),
    logCS     = colorLog(loggingSettings.callstack),
    logCSA    = colorLog(loggingSettings.callstack_async),
    registerCallstack = function(callstack,label){
        var idx=_.findIndex(callstackRegistry,function(o){
            return (_.difference(o.stack,callstack).length === _.difference(callstack,o.stack).length) &&
                _.difference(o.stack,callstack).length === 0 &&
                o.label === label;
        });
        if(-1 === idx){
            idx=callstackRegistry.length;
            callstackRegistry.push({
                stack: callstack,
                label: label
            });
        }
        return idx;
    },
    setConfigOption = function(options){
        var newconf =_.defaults(options,config);
        newconf.logging=_.defaults(
            (options && options.logging)||{},
            config.logging
        );
        config=newconf;
    },
    
    debugMode = function(){
        config.logging.debug=true;
        config.debugMode = true;
    },
    getCallstack = function(){
        var e = new Error('dummy'),
            stack = _.map(_.rest(e.stack.replace(/^[^\(]+?[\n$]/gm, '')
            .replace(/^\s+at\s+/gm, '')
            .replace(/^Object.<anonymous>\s*\(/gm, '{anonymous}()@')
            .split('\n')),function(l){
                return l.replace(/\s+.*$/,'');
            });
        return stack;
    },
    logCallstackSub = function(cs){
        var matches, csa;
        _.find(cs,function(line){
            matches = line.match(/TAS_CALLSTACK_(\d+)/);
            if(matches){
               csa=callstackRegistry[matches[1]];
               logCSA( '===================='+(csa.label ? '> '+csa.label+' <' : '')+'====================');
               logCallstackSub(csa.stack);
               return true;
            } 
            logCS(line);
            return false;
        });
    },
    logCallstack = function(){
        var cs;
        if(config.debugMode){
            cs = getCallstack();
            cs.shift();
            log('==============================> CALLSTACK <==============================');
            logCallstackSub(cs);
            log('=========================================================================');
        }
    },
    wrapCallback = function (label, callback, context){
        var callstack;
        if('function' === typeof label){
            context=callback;
            callback=label;
            label=undefined;
        }
        if(!config.debugMode){
            return (function(cb,ctx){
                return function(){
                    cb.apply(ctx||{},arguments);
                };
            }(callback,context));
        }
        
        callstack = getCallstack();
        callstack.shift();
        
        return (function(cb,ctx,cs,lbl){
            var ctxref=registerCallstack(cs,lbl);
            /*jshint -W054 */
            return new Function('cb','ctx','TASlog',
                "return function TAS_CALLSTACK_"+ctxref+"(){"+
                    "TASlog('Entering: '+(cb.name||'(anonymous function)'));"+
                    "cb.apply(ctx||{},arguments);"+
                    "TASlog('Exiting: '+(cb.name||'(anonymous function)'));"+
                "};")(cb,ctx,log);
            /*jshint +W054 */
        }(callback,context,callstack,label));
    },
    prepareUpdate = function( attribute, value ){
        queuedUpdates[attribute]=value;
    },
    applyQueuedUpdates = function() {
      setAttrs(queuedUpdates);
      queuedUpdates = {};
    },
	namesFromArgs = function(args,base){
        return _.chain(args)
            .reduce(function(memo,attr){
                if('string' === typeof attr) {
                    memo.push(attr);
                } else if(_.isArray(args) || _.isArguments(args)){
                    memo = namesFromArgs(attr,memo);
                }
                return memo;
            },(_.isArray(base) && base) || [])
            .uniq()
            .value();
	},
	addId = function(obj,value){
		Object.defineProperty(obj,'id',{
			value: value,
			writeable: false,
			enumerable: false
		});
	},
	addProp = function(obj,prop,value,fullname){
		(function(){
            var pname=(_.contains(['S','F','I','D'],prop) ? '_'+prop : prop),
			    full_pname = fullname || prop,
                pvalue=value;
            _.each(['S','I','F'],function(p){
                if( !_.has(obj,p)){
                    Object.defineProperty(obj, p, {
                        value: {},
                        enumerable: false,
                        readonly: true
                    });
                }
            });
            if( !_.has(obj,'D')){
                Object.defineProperty(obj, 'D', {
                    value: _.reduce(_.range(10),function(m,d){
                            Object.defineProperty(m, d, {
                                value: {},
                                enumerable: true,
                                readonly: true
                            });
                            return m;
                        },{}),
                    enumerable: false,
                    readonly: true
                });
            }
            // Raw value
			Object.defineProperty(obj, pname, {
                enumerable: true,
				set: function(v){
                    if(v!==pvalue) {
                        pvalue=v;
                        prepareUpdate(full_pname,v);
                    }
				},
				get: function(){
					return pvalue;
				}
			});
            
            // string value
			Object.defineProperty(obj.S, pname, {
                enumerable: true,
				set: function(v){
                    var val=v.toString();
                    if(val !== pvalue) {
                        pvalue=val;
                        prepareUpdate(full_pname,val);
                    }
				},
				get: function(){
					return pvalue.toString();
				}
			});
            // int value
			Object.defineProperty(obj.I, pname, {
                enumerable: true,
				set: function(v){
                    var val=parseInt(v,10) || 0;
                    if(val !== pvalue){
                        pvalue=val;
                        prepareUpdate(full_pname,val);
                    }
				},
				get: function(){
					return parseInt(pvalue,10) || 0;
				}
			});
            // float value
			Object.defineProperty(obj.F, pname, {
                enumerable: true,
				set: function(v){
                    var val=parseFloat(v) || 0;
                    if(val !== pvalue) {
                        pvalue=val;
                        prepareUpdate(full_pname,val);
                    }
				},
				get: function(){
					return parseFloat(pvalue) || 0;
				}
			});
            _.each(_.range(10),function(d){
                Object.defineProperty(obj.D[d], pname, {
                    enumerable: true,
                    set: function(v){
                        var val=(parseFloat(v) || 0).toFixed(d);
                        if(val !== pvalue){
                            pvalue=val;
                            prepareUpdate(full_pname,val);
                        }
                    },
                    get: function(){
                        return (parseFloat(pvalue) || 0).toFixed(d);
                    }
                });
            });
		}());
	},
	
	repeating = function( section ) {
		return (function(s){
			var sectionName = s,
				attrNames = [],
				fieldNames = [],
				operations = [],
                after = [],
			
			repAttrs = function TAS_Repeating_Attrs(){
				attrNames = namesFromArgs(arguments,attrNames);
				return this;
			},
			repFields = function TAS_Repeating_Fields(){
				fieldNames = namesFromArgs(arguments,fieldNames);
				return this;
			},
			repReduce = function TAS_Repeating_Reduce(func, initial, final, context) { 
				operations.push({
                    type: 'reduce',
                    func: (func && _.isFunction(func) && func) || _.noop,
                    memo: (_.isUndefined(initial) && 0) || initial,
                    final: (final && _.isFunction(final) && final) || _.noop,
                    context: context || {}
                });
				return this;
			},
			repMap = function TAS_Repeating_Map(func, final, context) {
				operations.push({
                    type: 'map',
                    func: (func && _.isFunction(func) && func) || _.noop,
                    final: (final && _.isFunction(final) && final) || _.noop,
                    context: context || {}
                });
				return this;
			},
            repEach = function TAS_Repeating_Each(func, final, context) {
				operations.push({
                    type: 'each',
                    func: (func && _.isFunction(func) && func) || _.noop,
                    final: (final && _.isFunction(final) && final) || _.noop,
                    context: context || {}
                });
				return this;
            },
            repTap = function TAS_Repeating_Tap(final, context) {
				operations.push({
                    type: 'tap',
                    final: (final && _.isFunction(final) && final) || _.noop,
                    context: context || {}
                });
				return this;
            },
            repAfter = function TAS_Repeating_After(callback,context) {
				after.push({
                    callback: (callback && _.isFunction(callback) && callback) || _.noop,
                    context: context || {}
                });
				return this;
            },
			repExecute = function TAS_Repeating_Execute(callback,context){
				var rowSet = {},
					attrSet = {},
					fieldIds = [],
					fullFieldNames = [];
                repAfter(callback,context);
				// call each operation per row.
				// call each operation's final
				getSectionIDs("repeating_"+sectionName,function(ids){
					fieldIds = ids;
					fullFieldNames = _.reduce(fieldIds,function(memo,id){
						return memo.concat(_.map(fieldNames,function(name){
							return 'repeating_'+sectionName+'_'+id+'_'+name;  
						}));
					},[]);
					getAttrs( _.uniq(attrNames.concat(fullFieldNames)), function(values){
						_.each(attrNames,function(aname){
							if(values.hasOwnProperty(aname)){
								addProp(attrSet,aname,values[aname]);
							}
						});
						rowSet = _.reduce(fieldIds,function(memo,id){
							var r={};
							addId(r,id);
							_.each(fieldNames,function(name){
								var fn = 'repeating_'+sectionName+'_'+id+'_'+name;  
								addProp(r,name,values[fn],fn);
							});
							memo[id]=r;
							return memo;
						},{});
                        _.each(operations,function(op){
                            var res;
                            switch(op.type){
                                case 'tap':
                                    _.bind(op.final,op.context,rowSet,attrSet)();
                                    break;
                                case 'each':
                                    _.each(rowSet,function(r){
                                        _.bind(op.func,op.context,r,attrSet,r.id,rowSet)();
                                    });
                                    _.bind(op.final,op.context,rowSet,attrSet)();
                                    break;
                                case 'map':
                                    res = _.map(rowSet,function(r){
                                        return _.bind(op.func,op.context,r,attrSet,r.id,rowSet)();
                                    });
                                    _.bind(op.final,op.context,res,rowSet,attrSet)();
                                    break;
                                case 'reduce':
                                    res = op.memo;
                                    _.each(rowSet,function(r){
                                        res = _.bind(op.func,op.context,res,r,attrSet,r.id,rowSet)();
                                    });
                                    _.bind(op.final,op.context,res,rowSet,attrSet)();
                                    break;
                            }
                        });
                        // finalize attrs
                        applyQueuedUpdates();
                        _.each(after,function(op){
                            _.bind(op.callback,op.context)();
                        });
					});
				});
			};
				
			return {
				attrs: repAttrs,
				attr: repAttrs,
				column: repFields,
				columns: repFields,
				field: repFields,
				fields: repFields,
				reduce: repReduce,
				inject: repReduce,
				foldl: repReduce,
				map: repMap,
				collect: repMap,
				each: repEach,
                forEach: repEach,
                tap: repTap,
                'do': repTap,
				after: repAfter,
				last: repAfter,
				done: repAfter,
				execute: repExecute,
				go: repExecute,
				run: repExecute
			};
		}(section));
	},
    repeatingSimpleSum = function(section, field, destination){
        repeating(section)
            .attr(destination)
            .field(field)
            .reduce(function(m,r){
                return m + (r.F[field]);
            },0,function(t,r,a){
                a.S[destination]=t;
            })
            .execute();
    };
	console.log('%c•.¸¸.•*´¨`*•.¸¸.•*´¨`*•.¸  The Aaron Sheet  v'+version+'  ¸.•*´¨`*•.¸¸.•*´¨`*•.¸¸.•','background: linear-gradient(to right,green,white,white,green); color:black;text-shadow: 0 0 8px white;');
	console.log('%c•.¸¸.•*´¨`*•.¸¸.•*´¨`*•.¸  Last update: '+(new Date(lastUpdate*1000))+'  ¸.•*´¨`*•.¸¸.•*´¨`*•.¸¸.•','background: linear-gradient(to right,green,white,white,green); color:black;text-shadow: 0 0 8px white;');
    return {
        /* Repeating Sections */
        repeatingSimpleSum: repeatingSimpleSum,
		repeating: repeating,
        /* Configuration */
        config: setConfigOption,
        /* Debugging */
        callback: wrapCallback,
        callstack: logCallstack,
        debugMode: debugMode,
        _fn: wrapCallback,
        /* Logging */
        debug: logDebug,
        error: logError,
        warn: logWarn,
        info: logInfo,
        notice: logNotice,
        log: logLog
    };
}());
/* ---- END: TheAaronSheet.js ---- */

on("change:gmroll", function(f) {
	getAttrs(["gmroll"], function(v) {
		let rollstring = "";
		if (v.gmroll == "1")  {
			rollstring = "/w GM **@{character_name}**";
		} else {
			rollstring = "";
		}
		setAttrs({
			abilityroll: rollstring
		});
	});
});

/*on('change:repeating_advancements',function(){
    TAS.repeatingSimpleSum('advancements','advancementRe1xp','XPSpent');
});*/
on('change:repeating_advancements', function(){
    TAS.repeating('advancements')  
        .attrs('XPSpent')  
        .fields('advancement1xp','advancement2xp', 'advancement3xp') 
		.reduce(function(memo, row)
		{
			memo += (row.I.advancement1xp);
			memo += (row.I.advancement2xp);
			memo += (row.I.advancement3xp);
			return memo;
		},0,function(memo, row, attrSet)
		{
			attrSet.I.XPSpent = memo;
		})
		.execute(); 
});
</script>