<!-- Logo Header --> <div class="sheet-1colrow sheet-col" style="margin-bottom:-30px; padding-right:5%; width:60%;"> <img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Dark_Heresy/img/logo.png" style="max-height: 100px; margin-left:21%;"> </div> <!-- This is the main tab set up --> <input type="radio" class="sheet-tab sheet-tab1" name="attr_core-tab" value="1" title="Player Sheet" checked="checked" /> <span data-i18n="player-sheet-u" class="sheet-tab sheet-tab1" style='line-height: 40px;'>Main sheet</span> <input type="radio" class="sheet-tab sheet-tab7" name="attr_core-tab" value="2" title="Psykana" /> <span data-i18n="psykana-u" class="sheet-tab sheet-tab7" style='line-height: 40px;'>Psychic Powers</span> <input type="checkbox" class="sheet-tab sheet-gmroll" name="attr_gmroll" value="1" title="GM Roll" /> <span data-i18n="gm" class="sheet-tab sheet-gmroll" style='line-height: 40px;'>GM roll</span> <input type="hidden" name="attr_abilityroll" /> <br><br> <!-- End Main Tab setup --> <!-- Core Tab --> <div class="sheet-section-core"> <div class="sheet-wrapper"> <!-- Base Character Information --> <div class="sheet-1colrow sheet-col"> <div class="sheet-row"> <div class="sheet-item" style="width:14%"><label data-i18n="charactername">Character Name</label></div> <div class="sheet-item" style="width:35%"><input name="attr_character_name" type="text"></div> <div class="sheet-item" style="width:14%"><label data-i18n="playername">Player Name</label></div> <div class="sheet-item" style="width:37%"><input name="attr_Player" type="text"></div> </div> <div class="sheet-row"> <div class="sheet-item" style="width:12%"><label data-i18n="homeworld">Home World</label></div> <div class="sheet-item" style="width:20%"><input name="attr_Homeworld" type="text"></div> <div class="sheet-item" style="width:12%"><label data-i18n="careerpath">Career Path</label></div> <div class="sheet-item" style="width:20%"><input name="attr_Career" type="text"></div> <div class="sheet-item" style="width:7%"><label data-i18n="rank">Rank</label></div> <div class="sheet-item" style="width:29%"><input name="attr_Rank" type="text"></div> </div> <div class="sheet-row"> <div class="sheet-item" style="width:12%"><label data-i18n="divination">Divination</label></div> <div class="sheet-item" style="width:45%"><input name="attr_Divination" type="text"></div> <div class="sheet-item" style="width:10%"><label data-i18n="quirck">Quirk</label></div> <div class="sheet-item" style="width:17%"><input name="attr_Quirk" type="text"></div> <div class="sheet-item" style="width:7%"><label data-i18n="gender">Gender</label></div> <div class="sheet-item" style="width:9%"><input name="attr_Gender" type="text"></div> </div> <div class="sheet-row"> <div class="sheet-item" style="width:7%"><label data-i18n="build">Build</label></div> <div class="sheet-item" style="width:14%"><input name="attr_Build" type="text"></div> <div class="sheet-item" style="width:7%"><label data-i18n="dh-height">Height</label></div> <div class="sheet-item" style="width:7%"><input name="attr_Height" type="text"></div> <div class="sheet-item" style="width:7%"><label data-i18n="weight">Weight</label></div> <div class="sheet-item" style="width:7%"><input name="attr_Weight" type="text"></div> <div class="sheet-item" style="width:5%"><label data-i18n="age">Age</label></div> <div class="sheet-item" style="width:7%"><input name="attr_Age" type="text"></div> <div class="sheet-item" style="width:6%"><label data-i18n="past">Past</label></div> <div class="sheet-item" style="width:33%"><input name="attr_Past" type="text"></div> </div> <div class="sheet-row"> <div class="sheet-item" style="width:11%"><label data-i18n="skincolor">Skin Colour</label></div> <div class="sheet-item" style="width:12%"><input name="attr_Skin" type="text"></div> <div class="sheet-item" style="width:11%"><label data-i18n="haircolor">Hair Colour</label></div> <div class="sheet-item" style="width:12%"><input name="attr_Hair" type="text"></div> <div class="sheet-item" style="width:11%"><label data-i18n="eyecolor">Eye Colour</label></div> <div class="sheet-item" style="width:12%"><input name="attr_Eyes" type="text"></div> <div class="sheet-item" style="width:12%"><label data-i18n="handedness">Handedness</label></div> <div class="sheet-item" style="width:19%"><input name="attr_Handedness" type="text"></div> </div> </div> <!-- Main Sheet First Tier --> <div class="sheet-3colrow"> <!-- Left Column --> <div class="sheet-col sheet-skills"> <hr> <h3 data-i18n="basicskills">Basic Skills</h3> <table data-i18n-list="skills-list"> <tr> <th data-i18n="skillname">Skill Name</th> <th></th> <th>10</th> <th>20</th> <th style="width:60px">B</th> <th data-i18n="roll">Roll</th> </tr> <tr data-i18n-list-item="awareness"> <td data-i18n="awarenessper">Awareness (Per)</td> <td><input name="attr_Awareness1" type="checkbox" value="0.5"></td> <td><input name="attr_Awareness2" type="checkbox" value="10"></td> <td><input name="attr_Awareness3" type="checkbox" value="10"></td> <td style="width:60px"><input name="attr_Awareness4" type="number" value="0"></td> <td><button name="roll_Awareness" type="roll" value="@{abilityroll} &{template:dh1ed} {{rollname=^{rollawareness}}} [[(@{Awareness}+?{Modifier|0}-[[1d100]])/10]] {{roll=$[[1]]}} {{skill=[[@{Awareness}]]}} {{target=[[@{Awareness} + ?{Modifier|0}]]}} {{modifier=?{Modifier|0}}} {{diceroll=$[[0]]}}"> <input disabled name="attr_Awareness" type="number" value="floor((@{Awareness1}+0.5)*@{Per}+@{Awareness2}+@{Awareness3}+@{Awareness4})"> </button></td> </tr> <tr data-i18n-list-item="barter"> <td data-i18n="barterfel">Barter (Fel)</td> <td><input name="attr_Barter1" type="checkbox" value="0.5"></td> <td><input name="attr_Barter2" type="checkbox" value="10"></td> <td><input name="attr_Barter3" type="checkbox" value="10"></td> <td style="width:60px"><input name="attr_Barter4" type="number" value="0"></td> <td><button name="roll_Barter" type="roll" value="@{abilityroll} &{template:dh1ed} {{rollname=^{rollbarter}}} [[(@{Barter}+?{Modifier|0}-[[1d100]])/10]] {{roll=$[[1]]}} {{skill=[[@{Barter}]]}} {{target=[[@{Barter} + ?{Modifier|0}]]}} {{modifier=?{Modifier|0}}} {{diceroll=$[[0]]}}"> <input disabled name="attr_Barter" type="number" value="floor((@{Barter1}+0.5)*@{Fel}+@{Barter2}+@{Barter3}+@{Barter4})"> </button></td> </tr> <tr data-i18n-list-item="carouse"> <td data-i18n="carouset">Carouse (T)</td> <td><input name="attr_Carouse1" type="checkbox" value="0.5"></td> <td><input name="attr_Carouse2" type="checkbox" value="10"></td> <td><input name="attr_Carouse3" type="checkbox" value="10"></td> <td style="width:60px"><input name="attr_Carouse4" type="number" value="0"></td> <td><button name="roll_Carouse" type="roll" value="@{abilityroll} &{template:dh1ed} {{rollname=^{rollcarouse}}} [[(@{Carouse}+?{Modifier|0}-[[1d100]])/10]] {{roll=$[[1]]}} {{skill=[[@{Carouse}]]}} {{target=[[@{Carouse} + ?{Modifier|0}]]}} {{modifier=?{Modifier|0}}} {{diceroll=$[[0]]}}"> <input disabled name="attr_Carouse" type="number" value="floor((@{Carouse1}+0.5)*@{T}+@{Carouse2}+@{Carouse3}+@{Carouse4})"> </button></td> </tr> <tr data-i18n-list-item="charm"> <td data-i18n="charmfel">Charm (Fel)</td> <td><input name="attr_Charm1" type="checkbox" value="0.5"></td> <td><input name="attr_Charm2" type="checkbox" value="10"></td> <td><input name="attr_Charm3" type="checkbox" value="10"></td> <td style="width:60px"><input name="attr_Charm4" type="number" value="0"></td> <td><button name="roll_Charm" type="roll" value="@{abilityroll} &{template:dh1ed} {{rollname=^{rollcharism}}} [[(@{Charm}+?{Modifier|0}-[[1d100]])/10]] {{roll=$[[1]]}} {{skill=[[@{Charm}]]}} {{target=[[@{Charm} + ?{Modifier|0}]]}} {{modifier=?{Modifier|0}}} {{diceroll=$[[0]]}}"> <input disabled name="attr_Charm" type="number" value="floor((@{Charm1}+0.5)*@{Fel}+@{Charm2}+@{Charm3}+@{Charm4})"> </button></td> </tr> <tr data-i18n-list-item="climb"> <td data-i18n="climbs">Climb (S)</td> <td><input name="attr_Climb1" type="checkbox" value="0.5"></td> <td><input name="attr_Climb2" type="checkbox" value="10"></td> <td><input name="attr_Climb3" type="checkbox" value="10"></td> <td style="width:60px"><input name="attr_Climb4" type="number" value="0"></td> <td><button name="roll_Climb" type="roll" value="@{abilityroll} &{template:dh1ed} {{rollname=^{rollclimb}}} [[(@{Climb}+?{Modifier|0}-[[1d100]])/10]] {{roll=$[[1]]}} {{skill=[[@{Climb}]]}} {{target=[[@{Climb} + ?{Modifier|0}]]}} {{modifier=?{Modifier|0}}} {{diceroll=$[[0]]}}"> <input disabled name="attr_Climb" type="number" value="floor((@{Climb1}+0.5)*@{S}+@{Climb2}+@{Climb3}+@{Climb4})"> </button></td> </tr> <tr data-i18n-list-item="command"> <td data-i18n="command">Command (Fel)</td> <td><input name="attr_Command1" type="checkbox" value="0.5"></td> <td><input name="attr_Command2" type="checkbox" value="10"></td> <td><input name="attr_Command3" type="checkbox" value="10"></td> <td style="width:60px"><input name="attr_Command4" type="number" value="0"></td> <td><button name="roll_Command" type="roll" value="@{abilityroll} &{template:dh1ed} {{rollname=^{rollcommand}}} [[(@{Command}+?{Modifier|0}-[[1d100]])/10]] {{roll=$[[1]]}} {{skill=[[@{Command}]]}} {{target=[[@{Command} + ?{Modifier|0}]]}} {{modifier=?{Modifier|0}}} {{diceroll=$[[0]]}}"> <input disabled name="attr_Command" type="number" value="floor((@{Command1}+0.5)*@{Fel}+@{Command2}+@{Command3}+@{Command4})"> </button></td> </tr> <tr data-i18n-list-item="concealment"> <td data-i18n="concealmentag">Concealment (Ag)</td> <td><input name="attr_Concealment1" type="checkbox" value="0.5"></td> <td><input name="attr_Concealment2" type="checkbox" value="10"></td> <td><input name="attr_Concealment3" type="checkbox" value="10"></td> <td style="width:60px"><input name="attr_Concealment4" type="number" value="0"></td> <td><button name="roll_Concealment" type="roll" value="@{abilityroll} &{template:dh1ed} {{rollname=^{rollconcealment}}} [[(@{Concealment}+?{Modifier|0}-[[1d100]])/10]] {{roll=$[[1]]}} {{skill=[[@{Concealment}]]}} {{target=[[@{Concealment} + ?{Modifier|0}]]}} {{modifier=?{Modifier|0}}} {{diceroll=$[[0]]}}"> <input disabled name="attr_Concealment" type="number" value="floor((@{Concealment1}+0.5)*@{Ag}+@{Concealment2}+@{Concealment3}+@{Concealment4})"> </button></td> </tr> <tr data-i18n-list-item="contortionist"> <td data-i18n="contortionistag">Contortionist (Ag)</td> <td><input name="attr_Contortionist1" type="checkbox" value="0.5"></td> <td><input name="attr_Contortionist2" type="checkbox" value="10"></td> <td><input name="attr_Contortionist3" type="checkbox" value="10"></td> <td style="width:60px"><input name="attr_Contortionist4" type="number" value="0"></td> <td><button name="roll_Contortionist" type="roll" value="@{abilityroll} &{template:dh1ed} {{rollname=^{rollcontortionist}}} [[(@{Contortionist}+?{Modifier|0}-[[1d100]])/10]] {{roll=$[[1]]}} {{skill=[[@{Contortionist}]]}} {{target=[[@{Contortionist} + ?{Modifier|0}]]}} {{modifier=?{Modifier|0}}} {{diceroll=$[[0]]}}"> <input disabled name="attr_Contortionist" type="number" value="floor((@{Contortionist1}+0.5)*@{Ag}+@{Contortionist2}+@{Contortionist3}+@{Contortionist4})"> </button></td> </tr> <tr data-i18n-list-item="deceive"> <td data-i18n="deceivefel">Deceive (Fel)</td> <td><input name="attr_Deceive1" type="checkbox" value="0.5"></td> <td><input name="attr_Deceive2" type="checkbox" value="10"></td> <td><input name="attr_Deceive3" type="checkbox" value="10"></td> <td style="width:60px"><input name="attr_Deceive4" type="number" value="0"></td> <td><button name="roll_Deceive" type="roll" value="@{abilityroll} &{template:dh1ed} {{rollname=^{rolldeceive}}} [[(@{Deceive}+?{Modifier|0}-[[1d100]])/10]] {{roll=$[[1]]}} {{skill=[[@{Deceive}]]}} {{target=[[@{Deceive} + ?{Modifier|0}]]}} {{modifier=?{Modifier|0}}} {{diceroll=$[[0]]}}"> <input disabled name="attr_Deceive" type="number" value="floor((@{Deceive1}+0.5)*@{Fel}+@{Deceive2}+@{Deceive3}+@{Deceive4})"> </button></td> </tr> <tr data-i18n-list-item="disguise"> <td data-i18n="disguisefel">Disguise (Fel)</td> <td><input name="attr_Disguise1" type="checkbox" value="0.5"></td> <td><input name="attr_Disguise2" type="checkbox" value="10"></td> <td><input name="attr_Disguise3" type="checkbox" value="10"></td> <td style="width:60px"><input name="attr_Disguise4" type="number" value="0"></td> <td><button name="roll_Disguise" type="roll" value="@{abilityroll} &{template:dh1ed} {{rollname=^{rolldisguise}}} [[(@{Disguise}+?{Modifier|0}-[[1d100]])/10]] {{roll=$[[1]]}} {{skill=[[@{Disguise}]]}} {{target=[[@{Disguise} + ?{Modifier|0}]]}} {{modifier=?{Modifier|0}}} {{diceroll=$[[0]]}}"> <input disabled name="attr_Disguise" type="number" value="floor((@{Disguise1}+0.5)*@{Fel}+@{Disguise2}+@{Disguise3}+@{Disguise4})"> </button></td> </tr> <tr data-i18n-list-item="dodge"> <td data-i18n="dodgeag">Dodge (Ag)</td> <td><input name="attr_Dodge1" type="checkbox" value="0.5"></td> <td><input name="attr_Dodge2" type="checkbox" value="10"></td> <td><input name="attr_Dodge3" type="checkbox" value="10"></td> <td style="width:60px"><input name="attr_Dodge4" type="number" value="0"></td> <td><button name="roll_Dodge" type="roll" value="@{abilityroll} &{template:dh1ed} {{rollname=^{rolldodge}}} [[(@{Dodge}+?{Modifier|0}-[[1d100]])/10]] {{roll=$[[1]]}} {{skill=[[@{Dodge}]]}} {{target=[[@{Dodge} + ?{Modifier|0}]]}} {{modifier=?{Modifier|0}}} {{diceroll=$[[0]]}}"> <input disabled name="attr_Dodge" type="number" value="floor((@{Dodge1}+0.5)*@{Ag}+@{Dodge2}+@{Dodge3}+@{Dodge4})"> </button></td> </tr> <tr data-i18n-list-item="evaluate"> <td data-i18n="evaluateint">Evaluate (Int)</td> <td><input name="attr_Evaluate1" type="checkbox" value="0.5"></td> <td><input name="attr_Evaluate2" type="checkbox" value="10"></td> <td><input name="attr_Evaluate3" type="checkbox" value="10"></td> <td style="width:60px"><input name="attr_Evaluate4" type="number" value="0"></td> <td><button name="roll_Evaluate" type="roll" value="@{abilityroll} &{template:dh1ed} {{rollname=^{rollevaluate}}} [[(@{Evaluate}+?{Modifier|0}-[[1d100]])/10]] {{roll=$[[1]]}} {{skill=[[@{Evaluate}]]}} {{target=[[@{Evaluate} + ?{Modifier|0}]]}} {{modifier=?{Modifier|0}}} {{diceroll=$[[0]]}}"> <input disabled name="attr_Evaluate" type="number" value="floor((@{Evaluate1}+0.5)*@{Int}+@{Evaluate2}+@{Evaluate3}+@{Evaluate4})"> </button></td> </tr> <tr data-i18n-list-item="gamble"> <td data-i18n="gambleint">Gamble (Int)</td> <td><input name="attr_Gamble1" type="checkbox" value="0.5"></td> <td><input name="attr_Gamble2" type="checkbox" value="10"></td> <td><input name="attr_Gamble3" type="checkbox" value="10"></td> <td style="width:60px"><input name="attr_Gamble4" type="number" value="0"></td> <td><button name="roll_Gamble" type="roll" value="@{abilityroll} &{template:dh1ed} {{rollname=^{rollgamble}}} [[(@{Gamble}+?{Modifier|0}-[[1d100]])/10]] {{roll=$[[1]]}} {{skill=[[@{Gamble}]]}} {{target=[[@{Gamble} + ?{Modifier|0}]]}} {{modifier=?{Modifier|0}}} {{diceroll=$[[0]]}}"> <input disabled name="attr_Gamble" type="number" value="floor((@{Gamble1}+0.5)*@{Int}+@{Gamble2}+@{Gamble3}+@{Gamble4})"> </button></td> </tr> <tr data-i18n-list-item="inquiry"> <td data-i18n="inquiryfel">Inquiry (Fel)</td> <td><input name="attr_Inquiry1" type="checkbox" value="0.5"></td> <td><input name="attr_Inquiry2" type="checkbox" value="10"></td> <td><input name="attr_Inquiry3" type="checkbox" value="10"></td> <td style="width:60px"><input name="attr_Inquiry4" type="number" value="0"></td> <td><button name="roll_Inquiry" type="roll" value="@{abilityroll} &{template:dh1ed} {{rollname=^{rollinquiry}}} [[(@{Inquiry}+?{Modifier|0}-[[1d100]])/10]] {{roll=$[[1]]}} {{skill=[[@{Inquiry}]]}} {{target=[[@{Inquiry} + ?{Modifier|0}]]}} {{modifier=?{Modifier|0}}} {{diceroll=$[[0]]}}"> <input disabled name="attr_Inquiry" type="number" value="floor((@{Inquiry1}+0.5)*@{Fel}+@{Inquiry2}+@{Inquiry3}+@{Inquiry4})"> </button></td> </tr> <tr data-i18n-list-item="intimidate"> <td data-i18n="intimidates">Intimidate (S)</td> <td><input name="attr_Intimidate1" type="checkbox" value="0.5"></td> <td><input name="attr_Intimidate2" type="checkbox" value="10"></td> <td><input name="attr_Intimidate3" type="checkbox" value="10"></td> <td style="width:60px"><input name="attr_Intimidate4" type="number" value="0"></td> <td><button name="roll_Intimidate" type="roll" value="@{abilityroll} &{template:dh1ed} {{rollname=^{rollintimidate}}} [[(@{Intimidate}+?{Modifier|0}-[[1d100]])/10]] {{roll=$[[1]]}} {{skill=[[@{Intimidate}]]}} {{target=[[@{Intimidate} + ?{Modifier|0}]]}} {{modifier=?{Modifier|0}}} {{diceroll=$[[0]]}}"> <input disabled name="attr_Intimidate" type="number" value="floor((@{Intimidate1}+0.5)*@{S}+@{Intimidate2}+@{Intimidate3}+@{Intimidate4})"> </button></td> </tr> <tr data-i18n-list-item="logic"> <td data-i18n="logicint">Logic (Int)</td> <td><input name="attr_Logic1" type="checkbox" value="0.5"></td> <td><input name="attr_Logic2" type="checkbox" value="10"></td> <td><input name="attr_Logic3" type="checkbox" value="10"></td> <td style="width:60px"><input name="attr_Logic4" type="number" value="0"></td> <td><button name="roll_Logic" type="roll" value="@{abilityroll} &{template:dh1ed} [[(@{Logic}+?{Modifier|0}-[[1d100]])/10]] {{rollname=^{rolllogic}}} {{roll=$[[1]]}} {{skill=[[@{Logic}]]}} {{target=[[@{Logic} + ?{Modifier|0}]]}} {{modifier=?{Modifier|0}}} {{diceroll=$[[0]]}}"> <input disabled name="attr_Logic" type="number" value="floor((@{Logic1}+0.5)*@{Int}+@{Logic2}+@{Logic3}+@{Logic4})"> </button></td> </tr> <tr data-i18n-list-item="scrutiny"> <td data-i18n="scrutinyper">Scrutiny (Per)</td> <td><input name="attr_Scrutiny1" type="checkbox" value="0.5"></td> <td><input name="attr_Scrutiny2" type="checkbox" value="10"></td> <td><input name="attr_Scrutiny3" type="checkbox" value="10"></td> <td style="width:60px"><input name="attr_Scrutiny4" type="number" value="0"></td> <td><button name="roll_Scrutiny" type="roll" value="@{abilityroll} &{template:dh1ed} {{rollname=^{rollscrutiny}}} [[(@{Scrutiny}+?{Modifier|0}-[[1d100]])/10]] {{roll=$[[1]]}} {{skill=[[@{Scrutiny}]]}} {{target=[[@{Scrutiny} + ?{Modifier|0}]]}} {{modifier=?{Modifier|0}}} {{diceroll=$[[0]]}}"> <input disabled name="attr_Scrutiny" type="number" value="floor((@{Scrutiny1}+0.5)*@{Per}+@{Scrutiny2}+@{Scrutiny3}+@{Scrutiny4})"> </button></td> </tr> <tr data-i18n-list-item="search"> <td data-i18n="searchper">Search (Per)</td> <td><input name="attr_Search1" type="checkbox" value="0.5"></td> <td><input name="attr_Search2" type="checkbox" value="10"></td> <td><input name="attr_Search3" type="checkbox" value="10"></td> <td style="width:60px"><input name="attr_Search4" type="number" value="0"></td> <td><button name="roll_Search" type="roll" value="@{abilityroll} &{template:dh1ed} {{rollname=^{rollsearch}}} [[(@{Search}+?{Modifier|0}-[[1d100]])/10]] {{roll=$[[1]]}} {{skill=[[@{Search}]]}} {{target=[[@{Search} + ?{Modifier|0}]]}} {{modifier=?{Modifier|0}}} {{diceroll=$[[0]]}}"> <input disabled name="attr_Search" type="number" value="floor((@{Search1}+0.5)*@{Per}+@{Search2}+@{Search3}+@{Search4})"> </button></td> </tr> <tr data-i18n-list-item="silentmove"> <td data-i18n="silentmoveag">Silent Move (Ag)</td> <td><input name="attr_SilentMove1" type="checkbox" value="0.5"></td> <td><input name="attr_SilentMove2" type="checkbox" value="10"></td> <td><input name="attr_SilentMove3" type="checkbox" value="10"></td> <td style="width:60px"><input name="attr_SilentMove4" type="number" value="0"></td> <td><button name="roll_SilentMove" type="roll" value="@{abilityroll} &{template:dh1ed} {{rollname=^{rollsilentmove}}} [[(@{SilentMove}+?{Modifier|0}-[[1d100]])/10]] {{roll=$[[1]]}} {{skill=[[@{SilentMove}]]}} {{target=[[@{SilentMove} + ?{Modifier|0}]]}} {{modifier=?{Modifier|0}}} {{diceroll=$[[0]]}}"> <input disabled name="attr_SilentMove" type="number" value="floor((@{SilentMove1}+0.5)*@{Ag}+@{SilentMove2}+@{SilentMove3}+@{SilentMove4})"> </button></td> </tr> <tr data-i18n-list-item="swim"> <td data-i18n="swims">Swim (S)</td> <td><input name="attr_Swim1" type="checkbox" value="0.5"></td> <td><input name="attr_Swim2" type="checkbox" value="10"></td> <td><input name="attr_Swim3" type="checkbox" value="10"></td> <td style="width:60px"><input name="attr_Swim4" type="number" value="0"></td> <td><button name="roll_Swim" type="roll" value="@{abilityroll} &{template:dh1ed} {{rollname=^{rollswim}}} [[(@{Swim}+?{Modifier|0}-[[1d100]])/10]] {{roll=$[[1]]}} {{skill=[[@{Swim}]]}} {{target=[[@{Swim} + ?{Modifier|0}]]}} {{modifier=?{Modifier|0}}} {{diceroll=$[[0]]}}"> <input disabled name="attr_Swim" type="number" value="floor((@{Swim1}+0.5)*@{S}+@{Swim2}+@{Swim3}+@{Swim4})"> </button></td> </tr> </table> <h3 data-i18n="weapontrainings">Weapon Trainings</h3> <fieldset class="repeating_weapontalents"> <div class="sheet-row"> <div class="sheet-item sheet-tiny" style="width:25%;"> <input name="attr_weapontrainingclass" type="text" style="text-align: right;"> </div> <div class="sheet-item sheet-large"> <label data-i18n="weapontraining">Weapon Training</label> </div> <div class="sheet-item sheet-big sheet-brackets"> <input name="attr_weapontraining" type="text" style="text-align: center;"> </div> </div> </fieldset> <h3 data-i18n="talentsandntraits">Talents & Traits</h3> <fieldset class="repeating_talents"> <input name="attr_reptalent" type="text"> </fieldset> </div> <!-- Mid Column / Characteristics --> <div class="sheet-col sheet-characteristics"> <h3 data-i18n="characteristics">Characteristics</h3> <button name="roll_WS" type="roll" value="@{abilityroll} &{template:dh1ed} {{rollname=^{rollws}}} [[(@{WS}+?{Modifier|0}-[[1d100]])/10]] {{roll=$[[1]]}} {{skill=@{WS}}} {{target=[[@{WS} + ?{Modifier|0}]]}} {{modifier=?{Modifier|0}}} {{diceroll=$[[0]]}}"> <label data-i18n="weaponskillws">Weapon Skill (WS)</label></button> <input name="attr_WS" type="text" value="0"> <button name="roll_BS" type="roll" value="@{abilityroll} &{template:dh1ed} {{rollname=^{rollbs}}} [[(@{BS}+?{Modifier|0}-[[1d100]])/10]] {{roll=$[[1]]}} {{skill=@{BS}}} {{target=[[@{BS} + ?{Modifier|0}]]}} {{modifier=?{Modifier|0}}} {{diceroll=$[[0]]}}"> <label data-i18n="ballisticskillbs">Ballistic Skill (BS)</label></button> <input name="attr_BS" type="text" value="0"> <button name="roll_S" type="roll" value="@{abilityroll} &{template:dh1ed} {{rollname=^{rolls}}} [[(@{S}+?{Modifier|0}-[[1d100]])/10]] {{roll=$[[1]]}} {{skill=@{S}}} {{target=[[@{S} + ?{Modifier|0}]]}} {{modifier=?{Modifier|0}}} {{diceroll=$[[0]]}}"> <label data-i18n="strengths">Strength (S)</label></button> <input name="attr_S" type="text" value="0"> <button name="roll_T" type="roll" value="@{abilityroll} &{template:dh1ed} {{rollname=^{rollt}}} [[(@{T}+?{Modifier|0}-[[1d100]])/10]] {{roll=$[[1]]}} {{skill=@{T}}} {{target=[[@{T} + ?{Modifier|0}]]}} {{modifier=?{Modifier|0}}} {{diceroll=$[[0]]}}"> <label data-i18n="toughnesst">Toughness (T)</label></button> <input name="attr_T" type="text" value="0"> <button name="roll_Ag" type="roll" value="@{abilityroll} &{template:dh1ed} {{rollname=^{rollag}}} [[(@{Ag}+?{Modifier|0}-[[1d100]])/10]] {{roll=$[[1]]}} {{skill=@{Ag}}} {{target=[[@{Ag} + ?{Modifier|0}]]}} {{modifier=?{Modifier|0}}} {{diceroll=$[[0]]}}"> <label data-i18n="agilityag">Agility (Ag)</label></button> <input name="attr_Ag" type="text" value="0"> <button name="roll_Int" type="roll" value="@{abilityroll} &{template:dh1ed} {{rollname=^{rollint}}} [[(@{Int}+?{Modifier|0}-[[1d100]])/10]] {{roll=$[[1]]}} {{skill=@{Int}}} {{target=[[@{Int} + ?{Modifier|0}]]}} {{modifier=?{Modifier|0}}} {{diceroll=$[[0]]}}"> <label data-i18n="intelligenceint">Intelligence (Int)</label></button> <input name="attr_Int" type="text" value="0"> <button name="roll_Per" type="roll" value="@{abilityroll} &{template:dh1ed} {{rollname=^{rollper}}} [[(@{Per}+?{Modifier|0}-[[1d100]])/10]] {{roll=$[[1]]}} {{skill=@{Per}}} {{target=[[@{Per} + ?{Modifier|0}]]}} {{modifier=?{Modifier|0}}} {{diceroll=$[[0]]}}"> <label data-i18n="perceptionper">Perception (Per)</label></button> <input name="attr_Per" type="text" value="0"> <button name="roll_Wp" type="roll" value="@{abilityroll} &{template:dh1ed} {{rollname=^{rollwp}}} [[(@{Wp}+?{Modifier|0}-[[1d100]])/10]] {{roll=$[[1]]}} {{skill=@{Wp}}} {{target=[[@{Wp} + ?{Modifier|0}]]}} {{modifier=?{Modifier|0}}} {{diceroll=$[[0]]}}"> <label data-i18n="willpowerwp">Willpower (Wp)</label></button> <input name="attr_Wp" type="text" value="0"> <button name="roll_Fel" type="roll" value="@{abilityroll} &{template:dh1ed} {{rollname=^{rollfel}}} [[(@{Fel}+?{Modifier|0}-[[1d100]])/10]] {{roll=$[[1]]}} {{skill=@{Fel}}} {{target=[[@{Fel} + ?{Modifier|0}]]}} {{modifier=?{Modifier|0}}} {{diceroll=$[[0]]}}"> <label data-i18n="fellowshi`fel">Fellowship (Fel)</label></button> <input name="attr_Fel" type="text" value="0"> </div> <!-- Right Column --> <div class="sheet-col sheet-skills"> <hr> <h3 data-i18n="advancedskills">Advanced Skills</h3> <table> <tr> <th data-i18n="skillname">Skill Name</th> <th></th> <th>10</th> <th>20</th> <th style="width:60px">B</th> <th data-i18n="roll">Roll</th> </tr> <tr> <td data-i18n="speaklanguagelowgothic">Speak Language (Low Gothic)</td> <td><input name="attr_speaklow1" type="checkbox" value="0.5"></td> <td><input name="attr_speaklow2" type="checkbox" value="10"></td> <td><input name="attr_speaklow3" type="checkbox" value="10"></td> <td style="width:60px"><input name="attr_speaklow4" type="number" value="0"></td> <td><button name="roll_speaklow" type="roll" value="@{abilityroll} &{template:dh1ed} {{rollname=^{rollspeaklow}}} [[(@{speaklow}+?{Modifier|0}-[[1d100]])/10]] {{roll=$[[1]]}} {{skill=[[@{speaklow}]]}} {{target=[[@{speaklow} + ?{Modifier|0}]]}} {{modifier=?{Modifier|0}}} {{diceroll=$[[0]]}}"> <input disabled name="attr_speaklow" type="number" value="floor((@{speaklow1}+0.5)*@{Int}+@{speaklow2}+@{speaklow3}+@{speaklow4})"> </button></td> </tr> </table> <fieldset class="repeating_advancedskills"> <table> <tr> <td> <div class="sheet-row"> <div class="sheet-item sheet-bigger"> <input class="sheet-baseinfo" name="attr_advancedskillname" type="text"> </div> <div class="sheet-item sheet-med"> <select class="charaselect" name="attr_advancedskillcharacteristic"> <option value="@{S}" data-i18n="(s)">(S)</option> <option value="@{T}" data-i18n="(t)">(T)</option> <option value="@{Ag}" data-i18n="(ag)">(Ag)</option> <option value="@{Int}" data-i18n="(int)">(Int)</option> <option value="@{Per}" data-i18n="(per)">(Per)</option> <option value="@{Wp}" data-i18n="(wp)">(Wp)</option> <option value="@{Fel}" data-i18n="(fel)">(Fel)</option> </select> </div> </div> </td> <td><input name="attr_advancedskillbox1" type="checkbox" value="0.5"></td> <td><input name="attr_advancedskillbox2" type="checkbox" value="10"></td> <td><input name="attr_advancedskillbox3" type="checkbox" value="10"></td> <td style="width:60px"><input name="attr_advancedskillbox4" type="number" value="0"></td> <td><button name="roll_advanceskill" type="roll" value="@{abilityroll} &{template:dh1ed} {{rollname=@{advancedskillname}}} [[(@{advancedskill}+?{Modifier|0}-[[1d100]])/10]] {{roll=$[[1]]}} {{skill=[[@{advancedskill}]]}} {{target=[[@{advancedskill} + ?{Modifier|0}]]}} {{modifier=?{Modifier|0}}} {{diceroll=$[[0]]}}"> <input disabled name="attr_advancedskill" type="number" value="floor((@{advancedskillbox1}+0.5)*@{advancedskillcharacteristic}+@{advancedskillbox2}+@{advancedskillbox3}+@{advancedskillbox4})"> </button></td> </tr> </table> </fieldset> <hr> <!-- ATTENTION PSYKERS AHEAD! --> <h3 data-i18n="psychicpowers">Psychic Powers</h3> <div class="sheet-row"> <div class="sheet-item" style="width:37.5%"> <label data-i18n="psychicdiscipline">Psychic Discipline</label> </div> <div class="sheet-item sheet-morebig"> <input name="attr_psychicdiscipline" type="text"> </div> <div class="sheet-item sheet-puny"> <button name="roll_psycicpower" type="roll" value="@{abilityroll} &{template:dh1ed} {{rollname=@{psychicdiscipline}}} {{psy=[[((?{Psy Rating|1}d10cs9cf11)+[[floor(@{wp}/10)]]+?{Modifier|0})]]}}"><label>Psy</label></button> </div> </div> <fieldset class="repeating_psychicdiscipline"> <div class="sheet-row"> <div class="sheet-item" style="width:37.5%"> <label data-i18n="psychicdiscipline">Psychic Discipline</label> </div> <div class="sheet-item sheet-morebig"> <input name="attr_reppsychicdiscipline" type="text"> </div> <div class="sheet-item sheet-puny"> <button name="roll_reppsycicpower" type="roll" value="@{abilityroll} &{template:dh1ed} {{rollname=@{reppsychicdiscipline}}} {{psy=[[((?{Psy Rating|1}d10cs9cf11)+[[floor(@{wp}/10)]]+?{Modifier|0})]]}}"><label>Psy</label></button> </div> </div> </fieldset><!-- Minor Powers --> <fieldset class="repeating_minorpsychicpowers"> <div class="sheet-row"> <div class="sheet-item sheet-large"> <label data-i18n="minorpower">Minor Power</label> </div> <div class="sheet-item sheet-morebig sheet-brackets"> <input name="attr_repminorpsychicpower" type="text"> </div> <div class="sheet-item sheet-puny"> <button name="roll_repminorpower" type="roll" value="@{abilityroll} &{template:dh1ed} {{rollname=@{repminorpsychicpower}}} {{threshold=[[?{Threshold|7}]]}} {{psy=[[((?{Psy Rating|1}d10cs9cf11)+[[floor(@{wp}/10)]]+?{Modifier|0})]]}}"><label>Psy</label></button> </div> </div> </fieldset><!-- Discipline Powers --> <fieldset class="repeating_disciplinepsychicpowers"> <div class="sheet-row"> <div class="sheet-item sheet-large"> <label data-i18n="disciplinepower">Discipline Power</label> </div> <div class="sheet-item sheet-morebig sheet-brackets"> <input name="attr_repdisciplinepsychicpower" type="text"> </div> <div class="sheet-item sheet-puny"> <button name="roll_repdisciplinepower" type="roll" value="@{abilityroll} &{template:dh1ed} {{rollname=@{repdisciplinepsychicpower}}} {{threshold=[[?{Threshold|7}]]}} {{psy=[[((?{Psy Rating|1}d10cs9cf11)+[[floor(@{wp}/10)]]+?{Modifier|0})]]}}"><label>Psy</label></button> </div> </div> </fieldset> <!-- Mutations anyone? --> <h3 data-i18n="mutations">Mutations</h3> <textarea name="attr_mutations" style="width:95%; margin:auto; height:75px;"> </textarea> <h3 data-i18n="talentsandtraits">Talents & Traits</h3> <fieldset class="repeating_talents2"> <input name="attr_reptalent2" type="text"> </fieldset> </div> </div> <!-- Page 2 --> <div class="sheet-2colrow"> <div class="sheet-col"> <h3 data-i18n="meleeweapons">Melee Weapons</h3> <fieldset class="repeating_meleeweapons"> <div class="sheet-quickborder"> <div class="sheet-row"> <div class="sheet-item" style="width:15%"> <label data-i18n="name:">Name:</label> </div> <div class="sheet-item" style="width:55%"> <input name="attr_meleeweaponname" type="text"> </div> <div class="sheet-item" style="width:12%"> <label data-i18n="class:">Class:</label> </div> <div class="sheet-item" style="width:19%"> <input name="attr_meleeweaponclass" type="text"> </div> </div> <div class="sheet-row"> <div class="sheet-item" style="width:15%"> <label data-i18n="damage:">Damage:</label> </div> <div class="sheet-item" style="width:20%"> <input name="attr_meleeweapondamage" type="text"> </div> <div class="sheet-item" style="width:12%"> <label data-i18n="type:">Type:</label> </div> <div class="sheet-item" style="width:18%"> <input name="attr_meleeweapontype" type="text"> </div> <div class="sheet-item" style="width:10%"> <label data-i18n="pen:">Pen:</label> </div> <div class="sheet-item" style="width:10%"> <input name="attr_meleeweaponpen" type="number" value="0"> </div> <div class="sheet-item" style="width:10%; float: right;"> <button name="roll_meleehit" type="roll" value="@{abilityroll} &{template:dh1ed} {{rollname=@{meleeweaponname} ^{tohit}}} [[(@{WS} ?{Aim | Half aim (+10),+10| No aim (+0),+0 | Full aim (+20),+20} ?{Attack Type | Standard (+0),+0 | Charge (+10),+10 | All out (+20),+20 | Lighting (-10),-10} + ?{Modifier|0}-[[1d100]])/10]] {{weapondiceroll=$[[0]]}} {{roll=$[[1]]}} {{skill=@{WS}}} {{target=[[@{WS} ?{Aim | } ?{Attack Type | } + ?{Modifier|0}]]}} {{aim=?{Aim | }}} {{attacktype=?{Attack Type | }}} {{modifier=?{Modifier|0}}}"> <label data-i18n="hit">Hit</label> </button> </div> </div> <div class="sheet-row"> <div class="sheet-item" style="width:15%"> <label data-i18n="special:">Special:</label> </div> <div class="sheet-item" style="width:70%"> <input name="attr_meleeweaponspecial" type="text"> </div> <div class="sheet-item" style="width:16%; float: right;"> <button name="roll_meleedamage" type="roll" value="@{abilityroll} &{template:dh1ed} {{rollname=@{meleeweaponname} ^{damage}}} {{damage=[[@{meleeweapondamage}+(floor(@{s}/10))]] (Pen: @{meleeweaponpen})}} {{damagetype=@{meleeweapontype}}} {{special=@{meleeweaponspecial}}}"> <label data-i18n="damage">Damage</label> </button> </div> </div> </div> </fieldset> <!-- Movement --> <h3 data-i18n="movement">Movement</h3> <div class="sheet-row"> <div class="sheet-item" style="width:20%"> <label data-i18n="halfmove:">Half Move: </label> </div> <div class="sheet-item" style="width:8%"> <input disabled name="attr_halfspeed" type="number" value="floor(@{ag}/10)"> </div> <div class="sheet-item" style="width:20%"> <label data-i18n="fullmove:">Full Move: </label> </div> <div class="sheet-item" style="width:8%"> <input disabled name="attr_fullspeed" type="number" value="2*(floor(@{ag}/10))"> </div> <div class="sheet-item" style="width:16%"> <label data-i18n="charge:">Charge: </label> </div> <div class="sheet-item" style="width:8%"> <input disabled name="attr_chargespeed" type="number" value="3*(floor(@{ag}/10))"> </div> <div class="sheet-item" style="width:10%"> <label data-i18n="run:">Run: </label> </div> <div class="sheet-item" style="width:8%"> <input disabled name="attr_runspeed" type="number" value="6*(floor(@{ag}/10))"> </div> </div> <br> <!-- Initiative --> <h3 data-i18n="initiative">Initiative</h3> <div class="sheet-row"> <div class="sheet-item" style="width: 15%"> </div> <div class="sheet-item sheet-redbgns" style="width: 20%"> <button name="roll_Initiative" title="Select your token first!" type="roll" value="@{abilityroll} &{template:dh1ed} {{rollname=^{rollinitiative}}} {{initiative=[[1d10+floor(@{selected|ag}/10)&{tracker}]]}}." class="btn ui-draggable"><label data-i18n="fromag">From Ag</label></button> </div> <div class="sheet-item" style="width: 15%"> </div> <div class="sheet-item" style="width: 30%"> <input name="attr_CInitiativeInput" type="text" value="1d10"> </div> <div class="sheet-item" style="width: 20%"> <button name="roll_CInitiative" title="Select your token first!" type="roll" value="@{abilityroll} &{template:dh1ed} {{rollname=^{rollinitiative}}} {{initiative=[[@{selected|CInitiativeInput}&{tracker}]]}}." class="btn ui-draggable"><label data-i18n="cust">Custom</label></button> </div> </div> <br> <!-- Armor! --> <h3 data-i18n="armor">Armour</h3> <div class="sheet-armourblock"></div> <div class="sheet-quickborder sheet-armourblock"> <label data-i18n="head">Head</label> <input name="attr_Headarmourvalue" type="text"> <label>(1-10) Type</label> <input name="attr_Headarmourtype" type="text"> </div><br> <div class="sheet-quickborder sheet-armourblock"> <label data-i18n="leftarm">Left Arm</label> <input name="attr_LeftArmarmourvalue" type="text"> <label>(21-30) Type</label> <input name="attr_LeftArmarmourtype" type="text"> </div> <div class="sheet-quickborder sheet-armourblock"> <label data-i18n="body">Body</label> <input name="attr_Bodyarmourvalue" type="text"> <label>(31-70) Type</label> <input name="attr_Bodyarmourtype" type="text"> </div> <div class="sheet-quickborder sheet-armourblock"> <label data-i18n="rightarm">Right Arm</label> <input name="attr_RightArmarmourvalue" type="text"> <label>(11-20) Type</label> <input name="attr_RightArmarmourtype" type="text"> </div> <div class="sheet-quickborder sheet-armourblock" style="margin: 20px auto auto 11%;"> <label data-i18n="leftleg">Left Leg</label> <input name="attr_LeftLegarmourvalue" type="text"> <label>(71-85) Type</label> <input name="attr_LeftLegarmourtype" type="text"> </div> <div class="sheet-quickborder sheet-armourblock" style="margin: 20px auto auto 11%;"> <label data-i18n="rightleg">Right Leg</label> <input name="attr_RightLegarmourvalue" type="text"> <label>(86-00) Type</label> <input name="attr_RightLegarmourtype" type="text"> </div> </div> <!-- Right Side --> <div class="sheet-col"> <h3 data-i18n="rangedweapons">Ranged Weapons</h3> <fieldset class="repeating_rangedweapons"> <div class="sheet-quickborder"> <div class="sheet-row"> <div class="sheet-item" style="width:15%"> <label data-i18n="name:">Name:</label> </div> <div class="sheet-item" style="width:55%"> <input name="attr_rangedweaponname" type="text"> </div> <div class="sheet-item" style="width:12%"> <label data-i18n="class:">Class:</label> </div> <div class="sheet-item" style="width:15%"> <input name="attr_rangedweaponclass" type="text"> </div> </div> <div class="sheet-row"> <div class="sheet-item" style="width:15%"> <label data-i18n="range:">Range:</label> </div> <div class="sheet-item" style="width:5%"> <label data-i18n="range_pb:">PB:</label> </div> <div class="sheet-item sheet-rangehover" style="width:10%"> <input name="attr_range_pb" type="number" value="3m"> </div> <div class="sheet-item" style="width:5%"> <label data-i18n="range_n:">S:</label> </div> <div class="sheet-item sheet-rangehover" style="width:10%"> <input name="attr_range_n" type="number" placeholder="R/2"> </div> <div class="sheet-item" style="width:5%"> <label data-i18n="range_m:">M:</label> </div> <div class="sheet-item sheet-rangehover" style="width:10%"> <input name="attr_range_m" type="number" placeholder="R*2"> </div> <div class="sheet-item" style="width:5%"> <label data-i18n="range_f:">L:</label> </div> <div class="sheet-item sheet-rangehover" style="width:10%"> <input name="attr_range_f" type="number" placeholder="R*3"> </div> <div class="sheet-item" style="width:5%"> <label data-i18n="range_e:">E:</label> </div> <div class="sheet-item sheet-rangehover" style="width:10%"> <input name="attr_range_e" type="number" placeholder="R*4"> </div> <div class="sheet-rangehide" data-i18n="range_description:">The input fields always show the maximum value for the distance category and the minimum value is always the previous category +1</div> <div class="sheet-item" style="width: 10%; float: right;"> <button name="roll_rangedhit" type="roll" value="@{abilityroll} &{template:dh1ed} {{rollname=@{rangedweaponname} ^{tohit}}} [[(@{BS} ?{Aim | Half aim (+10),+10| No aim (+0),+0 | Full aim (+20),+20} ?{Range | Point Blank (+30),+30 | Short (+10),+10 | Middle (+0),+0 | Long (-10),-10 | Extreme (-30),-30} ?{Rate of Fire/Attack Type | Standard (+0),+0 | Semi auto (+10),+10 | Full Auto (+20),+20 | Called Shot (-20),-20 | Suppressing Fire (-20),-20} + ?{Modifier|0}-[[1d100]])/10]] {{weapondiceroll=$[[0]]}} {{roll=$[[1]]}} {{reliable=[[1d10]]}} {{skill=@{BS}}} {{target=[[@{BS} ?{Aim | } ?{Range | } ?{Rate of Fire/Attack Type | } + ?{Modifier|0}]]}} {{aim=?{Aim | }}} {{range=?{Range | }}} {{attacktype=?{Rate of Fire/Attack Type | }}} {{modifier=?{Modifier|0}}}"> <label data-i18n="hit">Hit</label> </button> </div> </div> <div class="sheet-row"> <div class="sheet-item" style="width:15%"> <label data-i18n="damage:">Damage:</label> </div> <div class="sheet-item" style="width:19%"> <input name="attr_rangedweapondamage" type="text"> </div> <div class="sheet-item" style="width:10%"> <label data-i18n="type:">Type:</label> </div> <div class="sheet-item" style="width:20%"> <input name="attr_rangedweapontype" type="text"> </div> <div class="sheet-item" style="width:9%"> <label data-i18n="pen:">Pen:</label> </div> <div class="sheet-item" style="width:7%"> <input name="attr_rangedweaponpen" type="number" value="0"> </div> <div class="sheet-item" style="width: 16%; float: right;"> <button name="roll_rangeddamage" type="roll" value="@{abilityroll} &{template:dh1ed} {{rollname=@{rangedweaponname} ^{damage}}} {{damage=[[@{rangedweapondamage}]] (Pen: @{rangedweaponpen})}} {{damagetype=@{rangedweapontype}}} {{special=@{rangedweaponspecial}}}"> <label data-i18n="damage">Damage</label> </button> </div> </div> <div class="sheet-row"> <div class="sheet-item" style="width:15%"> <label data-i18n="rof:">RoF:</label> </div> <div class="sheet-item" style="width:6%"> <input name="attr_rangedweaponsingle" type="number" value="0"> </div> <div class="sheet-item" style="width:2%"> <label>/</label> </div> <div class="sheet-item" style="width:6%"> <input name="attr_rangedweaponsemi" type="number" value="0"> </div> <div class="sheet-item" style="width:2%"> <label>/</label> </div> <div class="sheet-item" style="width:6%"> <input name="attr_rangedweaponfull" type="number" value="0"> </div> <div class="sheet-item" style="width:9%"> <label data-i18n="clip:">Clip:</label> </div> <div class="sheet-item" style="width:10%"> <input name="attr_rangedweaponclipcurrent" type="number" value="0"> </div> <div class="sheet-item" style="width:2%"> <label>/</label> </div> <div class="sheet-item" style="width:10%"> <input name="attr_rangedweaponclipfull" type="number" value="0"> </div> <div class="sheet-item" style="width:8%"> <label data-i18n="reload:">Reload:</label> </div> <div class="sheet-item" style="width:20%"> <input name="attr_rangedweaponreload" type="text"> </div> </div> <div class="sheet-row"> <div class="sheet-item" style="width:15%"> <label data-i18n="special:">Special:</label> </div> <div class="sheet-item" style="width:75%"> <input name="attr_rangedweaponspecial" type="text"> </div> </div> </div> </fieldset> <h3 data-i18n="gear">Gear</h3> <fieldset class="repeating_gear"> <input name="attr_repgear" type="text"> </fieldset> <!-- Wealth --> <div class="sheet-row"> <div class="sheet-item" style="width:25%"> <label data-i18n="thronegelt:">Throne Gelt: </label> </div> <div class="sheet-item" style="width:25%"> <input name="attr_ThroneGelt" type="number"> </div> <div class="sheet-item sheet-puny"></div> <div class="sheet-item" style="width:20%"> <label data-i18n="income:">Income: </label> </div> <div class="sheet-item" style="width:20%"> <input name="attr_Income" type="number"> </div> </div> </div> </div> <hr> <!-- Footer Stuff --> <div class="4colrow"> <div class="sheet-col sheet-wounds" style="width:15%"> <h3 data-i18n="wounds">Wounds</h3> <div class="sheet-row"> <div class="sheet-item" style="width:60%"> <label data-i18n="total:">Total:</label> </div> <div class="sheet-item" style="width:40%"> <input name="attr_Wounds_max" type="number"> </div> </div> <div class="sheet-row"> <div class="sheet-item" style="width:60%"> <label data-i18n="current:">Current:</label> </div> <div class="sheet-item" style="width:40%"> <input name="attr_Wounds" type="number"> </div> </div> </div> <div class="sheet-col sheet-fate" style="width:15%"> <h3 data-i18n="fatepoints">Fate Points</h3> <div class="sheet-row"> <div class="sheet-item" style="width:60%"> <label data-i18n="total:">Total:</label> </div> <div class="sheet-item" style="width:40%"> <input name="attr_Fate_max" type="number"> </div> </div> <div class="sheet-row"> <div class="sheet-item" style="width:60%"> <label data-i18n="current:">Current:</label> </div> <div class="sheet-item" style="width:40%"> <input name="attr_Fate" type="number"> </div> </div> </div> <div class="sheet-col sheet-insanity" style="width:34%"> <h3 data-i18n="insanity">Insanity</h3> <div class="sheet-row"> <div class="sheet-item sheet-puny"></div> <div class="sheet-item" style="width:55%"> <label data-i18n="insanitypoints:">Insanity Points:</label> </div> <div class="sheet-item" style="width:35%"> <input name="attr_Insanitypoints" type="number"> </div> </div> <div class="sheet-row"> <div class="sheet-item sheet-puny"></div> <div class="sheet-item" style="width:55%"> <label data-i18n="degreeofmadness:">Degree of Madness:</label> </div> <div class="sheet-item" style="width:35%"> <input name="attr_Insanitydegree" type="text"> </div> </div> <div class="sheet-row"> <textarea name="attr_Disorders" placeholder="Disorders" style="width:95%; margin:auto; height:75px;"> </textarea> </div> <div class="sheet-row"></div> </div> <div class="sheet-col sheet-corruption" style="width:34%"> <h3 data-i18n="corruption">Corruption</h3> <div class="sheet-row"> <div class="sheet-item sheet-puny"></div> <div class="sheet-item" style="width:55%"> <label data-i18n="corruptionpoints:">Corruption Points:</label> </div> <div class="sheet-item" style="width:35%"> <input name="attr_Corruptionpoints" type="number"> </div> </div> <div class="sheet-row"> <div class="sheet-item sheet-puny"></div> <div class="sheet-item" style="width:55%"> <label data-i18n="degreeofcorruption:">Degree of Corruption:</label> </div> <div class="sheet-item" style="width:35%"> <input name="attr_Corruptionydegree" type="text"> </div> </div> <div class="sheet-row"> <textarea name="attr_Malignancies" placeholder="Malignancies" style="width:95%; margin:auto; height:75px;"> </textarea> </div> <div class="sheet-row"></div> </div> </div> <hr> <!-- XP --> <div class="1colrow colrow"> <h3 data-i18n="experiencepoints">Experience Points</h3> <div class="sheet-row"> <div class="sheet-item" style="width:12%"> <label data-i18n="xptospend">XP to Spend:</label> </div> <div class="sheet-item" style="width:22%"> <input disabled name="attr_XPtoSpend" type="number" value="@{XPTotal} - @{XPSpent}"> </div> <div class="sheet-item" style="width:1%"></div> <div class="sheet-item" style="width:10%"> <label data-i18n="totalxpspent">Total Spent:</label> </div> <div class="sheet-item" style="width:24%"> <input name="attr_XPSpent" type="number" value="0" readonly> </div> <div class="sheet-item" style="width:1%"></div> <div class="sheet-item" style="width:5%"> <label data-i18n="totalxp">Total:</label> </div> <div class="sheet-item" style="width:25%"> <input name="attr_XPTotal" type="number" value="0"> </div> <label data-i18n="advancementtaken:">Advancements Taken:</label> <fieldset class="repeating_advancements"> <div class="sheet-row"> <div class="sheet-item" style="width:26%;"> <input name="attr_advancement1" type="text"> </div> <div class="sheet-item sheet-puny sheet-center sheet-brackets sheet-armourblock"> <input name="attr_advancement1xp" type="text"> </div> <div class="sheet-item" style="width:26%;"> <input name="attr_advancement2" type="text"> </div> <div class="sheet-item sheet-puny sheet-center sheet-brackets sheet-armourblock"> <input name="attr_advancement2xp" type="text"> </div> <div class="sheet-item" style="width:26%;"> <input name="attr_advancement3" type="text"> </div> <div class="sheet-item sheet-puny sheet-center sheet-brackets sheet-armourblock"> <input name="attr_advancement3xp" type="text"> </div> </div> </fieldset> <hr> <h3 data-i18n="othernotes:">Other Notes:</h3> <textarea name="attr_othernotes"> </textarea> </div><!-- Charsheet End --> </div> </div> </div> <div class="sheet-section-psykana sheet-watermark"> <!-- Psykana Tab Tab --> <!-- This section contains Psychic Powers, Focus Power Rolls, and other Psyker Specific characteristics --> <div class="sheet-wrapper"> <br> <h3 data-i18n="psychic-powers-u">Psychic Powers</h3> <img src="http://i.imgur.com/TKfHnQ9.png"><!-- Divider --> <div class="sheet-2colrow"> <!-- Psychic Powers Left Column --> <div class="sheet-col"> <div class="sheet-row"> <div class="sheet-item" style="width: 20%;"><span data-i18n="psy-rating-u">Psy Rating:</span></div> <div class="sheet-item" style="width: 80%;"><input name="attr_PsyRating" type="number" placeholder="0" /></div> </div> <!-- Psychic Powers Left Column, repeating field --> <fieldset class="repeating_PsyPowers1"> <div class="sheet-quickborder"> <div class="sheet-row"> <div class="sheet-item" style="width: 10%;"><span data-i18n="name-u">Name:</span></div> <div class="sheet-item" style="width: 40%;"><input name="attr_PsyName1" type="text" /></div> <div class="sheet-item" style="width: 25%;"><span data-i18n="action-u">Focus:</span></div> <div class="sheet-item" style="width: 25%;"><input name="attr_PsyAction1" type="text" /> </div> </div> <div class="sheet-row"> <div class="sheet-item" style="width: 20%;"><span data-i18n="focus-power-u">Threshold:</span></div> <div class="sheet-item" style="width: 20%;"><input name="attr_PsyFocusPower1" type="text" /> </div> <div class="sheet-item" style="width: 25%;;"><span data-i18n="subtype-u">Subtype:</span> </div> <div class="sheet-item" style="width: 35%;"><input name="attr_PsySubtype1" type="text" /> </div> </div> <div class="sheet-row"> <div class="sheet-item" style="width: 15%;"><span data-i18n="range-u">Range:</span></div> <div class="sheet-item" style="width: 10%;"><input name="attr_PsyRange1" type="text" /> </div> <div class="sheet-item" style="width: 28%;;"><span data-i18n="sustained-u">Sustained:</span> </div> <div class="sheet-item" style="width: 15%;"><input name="attr_PsySustained1" type="text" /> </div> <div class="sheet-item" style="width: 22%;"><span data-i18n="damage-type-u">Damage Type:</span></div> <div class="sheet-item" style="width: 10%;"> <select class="attr_PsyDamageType1"> <option selected data-i18n="e-u">E</option> <option data-i18n="i-u">I</option> <option data-i18n="r-u">P</option> <option data-i18n="e-u">E</option> </select> </div> </div> <div class="sheet-row"> <div class="sheet-item" style="width: 20%;"><span data-i18n="damage-u">Damage:</span></div> <div class="sheet-item" style="width: 30%;"><input name="attr_PsyDamage1" type="text" /> </div> <div class="sheet-item" style="width: 20%;"><span data-i18n="penetration-u">Pen:</span> </div> <div class="sheet-item" style="width: 30%;"><input name="attr_PsyPen1" type="text" /></div> </div> <div><textarea name="attr_PsyPowersEffect1"></textarea></div> </div> </fieldset> </div> <!-- Break between Left and Right Secondary Columns --> <!-- Psychic Powers Right Column --> <div class="sheet-col"> <div class="sheet-row"> <div class="sheet-item" style="width: 20%;"><span data-i18n="sustaining-u">Sustaining:</span></div> <div class="sheet-item" style="width: 80%;"><input name="attr_Sustaining" type="number" placeholder="-4/-8/-16" /></div> </div> <!-- Psychic Powers Right Column, repeating field --> <fieldset class="repeating_PsyPowers2"> <div class="sheet-quickborder"> <div class="sheet-row"> <div class="sheet-item" style="width: 10%;"><span data-i18n="name-u">Name:</span></div> <div class="sheet-item" style="width: 40%;"><input name="attr_PsyName2" type="text" /></div> <div class="sheet-item" style="width: 25%;"><span data-i18n="action-u">Focus:</span></div> <div class="sheet-item" style="width: 25%;"><input name="attr_PsyAction2" type="text" /> </div> </div> <div class="sheet-row"> <div class="sheet-item" style="width: 20%;"><span data-i18n="focus-power-u">Threshold:</span></div> <div class="sheet-item" style="width: 20%;"><input name="attr_PsyFocusPower2" type="text" /> </div> <div class="sheet-item" style="width: 25%;;"><span data-i18n="subtype-u">Subtype:</span> </div> <div class="sheet-item" style="width: 35%;"><input name="attr_PsySubtype2" type="text" /> </div> </div> <div class="sheet-row"> <div class="sheet-item" style="width: 15%;"><span data-i18n="range-u">Range:</span></div> <div class="sheet-item" style="width: 10%;"><input name="attr_PsyRange2" type="text" /> </div> <div class="sheet-item" style="width: 28%;;"><span data-i18n="sustained-u">Sustained:</span> </div> <div class="sheet-item" style="width: 15%;"><input name="attr_PsySustained2" type="text" /> </div> <div class="sheet-item" style="width: 22%;"><span data-i18n="damage-type-u">Damage Type:</span></div> <div class="sheet-item" style="width: 10%;"> <select class="attr_PsyDamageType2"> <option selected data-i18n="e-u">E</option> <option data-i18n="i-u">I</option> <option data-i18n="r-u">P</option> <option data-i18n="e-u">E</option> </select> </div> </div> <div class="sheet-row"> <div class="sheet-item" style="width: 20%;"><span data-i18n="damage-u">Damage:</span></div> <div class="sheet-item" style="width: 30%;"><input name="attr_PsyDamage2" type="text" /> </div> <div class="sheet-item" style="width: 20%;"><span data-i18n="penetration-u">Pen:</span> </div> <div class="sheet-item" style="width: 30%;"><input name="attr_PsyPen2" type="text" /></div> </div> <div><textarea name="attr_PsyPowersEffect2"></textarea></div> </div> </fieldset> </div> </div> </div> </div> <!--Roll Template test--> <rolltemplate class="sheet-rolltemplate-dh1ed"> <table> <tr> <th colspan="2" class="sheet-title">{{rollname}}</th> </tr> <tr> <th colspan="2"><img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Dark_Heresy/img/spacer.png" class="sheet-rolltemplate-spacer"></th> </tr> {{#skill}} <tr> <td><span class="sheet-tcat" data-i18n="skill:">Skill: </span></td> <td><span class="sheet-inlinerollresult">{{skill}}</span></td> </tr> {{/skill}} {{#aim}} <tr> <td><span class="sheet-tcat" data-i18n="aim:">Aim: </span></td> <td><span class="sheet-inlinerollresult">{{aim}}</span></td> </tr> {{/aim}} {{#range}} <tr> <td><span class="sheet-tcat" data-i18n="range:">Range: </span></td> <td><span class="sheet-inlinerollresult">{{range}}</span></td> </tr> {{/range}} {{#attacktype}} <tr> <td><span class="sheet-tcat" data-i18n="attacktype:">Attack Type: </span></td> <td><span class="sheet-inlinerollresult">{{attacktype}}</span></td> </tr> {{/attacktype}} {{#modifier}} <tr> <td><span class="sheet-tcat" data-i18n="modifier:">Modifier: </span></td> <td><span class="sheet-inlinerollresult">{{modifier}}</span></td> </tr> {{/modifier}} {{#target}} <tr class="sheet-topline"> <th colspan="2"><span></span></th> </tr> <tr> <td><span class="sheet-tcat" data-i18n="target:">Target: </span></td> <td><span class="sheet-inlinerollresult">{{target}}</span></td> </tr> {{/target}} {{#threshold}} <tr> <td><span class="sheet-tcat" data-i18n="threshold:">Threshold: </span></td> <td><span class="sheet-inlinerollresult">{{threshold}}</span></td> </tr> {{/threshold}} {{#diceroll}} <tr> <th colspan="2"><img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Dark_Heresy/img/spacer.png" class="sheet-rolltemplate-spacer sheet-invert"></th> </tr> <tr> <td><span class="sheet-tcat" data-i18n="diceroll:">dice roll: </span></td> <td><span class="sheet-inlinerollresult">{{diceroll}}</span></td> </tr> {{/diceroll}} {{#rollGreater() weapondiceroll 96}} <tr> <th colspan="2"><img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Dark_Heresy/img/spacer.png" class="sheet-rolltemplate-spacer sheet-invert"></th> </tr> <tr class="sheet-failure"> <td><span class="sheet-tcat" data-i18n="diceroll:">dice roll: </span></td> <td><span class="sheet-inlinerollresult">{{weapondiceroll}}</span></td> </tr> {{#rollTotal() reliable 10}} <tr class="sheet-failure"> <td><span class="sheet-tcat" data-i18n="reliable:">reliable: </span></td> <td><span class="sheet-inlinerollresult">{{reliable}}</span></td> </tr> {{/rollTotal() reliable 10}} {{#rollLess() reliable 10}} <tr> <td><span class="sheet-tcat" data-i18n="reliable:">reliable: </span></td> <td><span class="sheet-inlinerollresult">{{reliable}}</span></td> </tr> {{/rollLess() reliable 10}} {{/rollGreater() weapondiceroll 96}} {{#rollLess() weapondiceroll 97}} <tr> <th colspan="2"><img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Dark_Heresy/img/spacer.png" class="sheet-rolltemplate-spacer sheet-invert"></th> </tr> <tr> <td><span class="sheet-tcat" data-i18n="diceroll:">dice roll: </span></td> <td><span class="sheet-inlinerollresult">{{weapondiceroll}}</span></td> </tr> {{/rollLess() weapondiceroll 97}} {{#^rollLess() roll 0}} <tr class="sheet-success"> <th colspan="2"> <span data-i18n="success">Success</span> <span data-i18n="with">with</span> {{roll}} <span data-i18n="degrees">degrees</span> </th> </tr> {{/^rollLess() roll 0}} {{#rollLess() roll 0}} <tr class="sheet-failure"> <th colspan="2"> <span data-i18n="failure">Failure</span> <span data-i18n="with">with</span> {{roll}} <span data-i18n="degrees">degrees</span> </th> </tr> {{/rollLess() roll 0}} {{#psy}} <tr> <td><span class="sheet-tcat" data-i18n="resultpsy:">Result Psy: </span></td> <td><span class="sheet-inlinerollresult">{{psy}}</span></td> </tr> {{/psy}} {{#damage}} <tr class="sheet-damage"> <td><span class="sheet-tcat" data-i18n="damage:">Damage: </span></td> <td><span class="sheet-inlinerollresult">{{damage}}</span></td> </tr> {{/damage}} {{#damagetype}} <tr class="sheet-damage"> <td><span class="sheet-tcat" data-i18n="type:">Type: </span></td> <td><span class="sheet-inlinerollresult">{{damagetype}}</span></td> </tr> {{/damagetype}} {{#special}} <tr> <td><b><span class="sheet-tcat" data-i18n="special:">Special: </span></b></td> <td><span class="sheet-inlinerollresult">{{special}}</span></td> </tr> {{/special}} {{#initiative}} <tr> <td><span class="sheet-tcat" data-i18n="result:">Result: </span></td> <td><span class="sheet-inlinerollresult">{{initiative}}</span></td> </tr> {{/initiative}} </table> </rolltemplate> <script type="text/worker"> // Github: https://github.com/shdwjk/TheAaronSheet/blob/master/TheAaronSheet.js // By: The Aaron, Arcane Scriptomancer // Contact: https://app.roll20.net/users/104025/the-aaron var TAS = TAS || (function(){ 'use strict'; var version = '0.2.3', lastUpdate = 1457098056, loggingSettings = { debug: { key: 'debug', title: 'DEBUG', color: { bgLabel: '#7732A2', label: '#F2EF40', bgText: '#FFFEB7', text: '#7732A2' } }, error: { key: 'error', title: 'Error', color: { bgLabel: '#C11713', label: 'white', bgText: '#C11713', text: 'white' } }, warn: { key: 'warn', title: 'Warning', color: { bgLabel: '#F29140', label: 'white', bgText: '#FFD8B7', text: 'black' } }, info: { key: 'info', title: 'Info', color: { bgLabel: '#413FA9', label: 'white', bgText: '#B3B2EB', text: 'black' } }, notice: { key: 'notice', title: 'Notice', color: { bgLabel: '#33C133', label: 'white', bgText: '#ADF1AD', text: 'black' } }, log: { key: 'log', title: 'Log', color: { bgLabel: '#f2f240', label: 'black', bgText: '#ffff90', text: 'black' } }, callstack: { key: 'TAS', title: 'function', color: { bgLabel: '#413FA9', label: 'white', bgText: '#B3B2EB', text: 'black' } }, callstack_async: { key: 'TAS', title: 'ASYNC CALL', color: { bgLabel: '#413FA9', label: 'white', bgText: '#413FA9', text: 'white' } }, TAS: { key: 'TAS', title: 'TAS', color: { bgLabel: 'grey', label: 'black;background:linear-gradient(#304352,#d7d2cc,#d7d2cc,#d7d2cc,#304352)', bgText: 'grey', text: 'black;background:linear-gradient(#304352,#d7d2cc,#d7d2cc,#d7d2cc,#304352)' } } }, config = { debugMode: false, logging: { log: true, notice: true, info: true, warn: true, error: true, debug: false } }, callstackRegistry = [], queuedUpdates = {}, //< Used for delaying saves till the last momment. complexType = function(o){ switch(typeof o){ case 'string': return 'string'; case 'boolean': return 'boolean'; case 'number': return (_.isNaN(o) ? 'NaN' : (o.toString().match(/\./) ? 'decimal' : 'integer')); case 'function': return 'function: '+(o.name ? o.name+'()' : '(anonymous)'); case 'object': return (_.isArray(o) ? 'array' : (_.isArguments(o) ? 'arguments' : ( _.isNull(o) ? 'null' : 'object'))); default: return typeof o; } }, dataLogger = function(primaryLogger,secondaryLogger,data){ _.each(data,function(m){ var type = complexType(m); switch(type){ case 'string': primaryLogger(m); break; case 'undefined': case 'null': case 'NaN': primaryLogger('['+type+']'); break; case 'number': case 'not a number': case 'integer': case 'decimal': case 'boolean': primaryLogger('['+type+']: '+m); break; default: primaryLogger('['+type+']:========================================='); secondaryLogger(m); primaryLogger('========================================================='); break; } }); }, colorLog = function(options){ var coloredLoggerFunction, key = options.key, label = options.title || 'TAS', lBGColor = (options.color && options.color.bgLabel) || 'blue', lTxtColor = (options.color && options.color.label) || 'white', mBGColor = (options.color && options.color.bgText) || 'blue', mTxtColor = (options.color && options.color.text) || 'white'; coloredLoggerFunction = function(message){ console.log( '%c '+label+': %c '+message + ' ', 'background-color: '+lBGColor+';color: '+lTxtColor+'; font-weight:bold;', 'background-color: '+mBGColor+';color: '+mTxtColor+';' ); }; return function(){ if('TAS'===key || config.logging[key]){ dataLogger(coloredLoggerFunction,function(m){console.log(m);},_.toArray(arguments)); } }; }, logDebug = colorLog(loggingSettings.debug), logError = colorLog(loggingSettings.error), logWarn = colorLog(loggingSettings.warn), logInfo = colorLog(loggingSettings.info), logNotice = colorLog(loggingSettings.notice), logLog = colorLog(loggingSettings.log), log = colorLog(loggingSettings.TAS), logCS = colorLog(loggingSettings.callstack), logCSA = colorLog(loggingSettings.callstack_async), registerCallstack = function(callstack,label){ var idx=_.findIndex(callstackRegistry,function(o){ return (_.difference(o.stack,callstack).length === _.difference(callstack,o.stack).length) && _.difference(o.stack,callstack).length === 0 && o.label === label; }); if(-1 === idx){ idx=callstackRegistry.length; callstackRegistry.push({ stack: callstack, label: label }); } return idx; }, setConfigOption = function(options){ var newconf =_.defaults(options,config); newconf.logging=_.defaults( (options && options.logging)||{}, config.logging ); config=newconf; }, debugMode = function(){ config.logging.debug=true; config.debugMode = true; }, getCallstack = function(){ var e = new Error('dummy'), stack = _.map(_.rest(e.stack.replace(/^[^\(]+?[\n$]/gm, '') .replace(/^\s+at\s+/gm, '') .replace(/^Object.<anonymous>\s*\(/gm, '{anonymous}()@') .split('\n')),function(l){ return l.replace(/\s+.*$/,''); }); return stack; }, logCallstackSub = function(cs){ var matches, csa; _.find(cs,function(line){ matches = line.match(/TAS_CALLSTACK_(\d+)/); if(matches){ csa=callstackRegistry[matches[1]]; logCSA( '===================='+(csa.label ? '> '+csa.label+' <' : '')+'===================='); logCallstackSub(csa.stack); return true; } logCS(line); return false; }); }, logCallstack = function(){ var cs; if(config.debugMode){ cs = getCallstack(); cs.shift(); log('==============================> CALLSTACK <=============================='); logCallstackSub(cs); log('========================================================================='); } }, wrapCallback = function (label, callback, context){ var callstack; if('function' === typeof label){ context=callback; callback=label; label=undefined; } if(!config.debugMode){ return (function(cb,ctx){ return function(){ cb.apply(ctx||{},arguments); }; }(callback,context)); } callstack = getCallstack(); callstack.shift(); return (function(cb,ctx,cs,lbl){ var ctxref=registerCallstack(cs,lbl); /*jshint -W054 */ return new Function('cb','ctx','TASlog', "return function TAS_CALLSTACK_"+ctxref+"(){"+ "TASlog('Entering: '+(cb.name||'(anonymous function)'));"+ "cb.apply(ctx||{},arguments);"+ "TASlog('Exiting: '+(cb.name||'(anonymous function)'));"+ "};")(cb,ctx,log); /*jshint +W054 */ }(callback,context,callstack,label)); }, prepareUpdate = function( attribute, value ){ queuedUpdates[attribute]=value; }, applyQueuedUpdates = function() { setAttrs(queuedUpdates); queuedUpdates = {}; }, namesFromArgs = function(args,base){ return _.chain(args) .reduce(function(memo,attr){ if('string' === typeof attr) { memo.push(attr); } else if(_.isArray(args) || _.isArguments(args)){ memo = namesFromArgs(attr,memo); } return memo; },(_.isArray(base) && base) || []) .uniq() .value(); }, addId = function(obj,value){ Object.defineProperty(obj,'id',{ value: value, writeable: false, enumerable: false }); }, addProp = function(obj,prop,value,fullname){ (function(){ var pname=(_.contains(['S','F','I','D'],prop) ? '_'+prop : prop), full_pname = fullname || prop, pvalue=value; _.each(['S','I','F'],function(p){ if( !_.has(obj,p)){ Object.defineProperty(obj, p, { value: {}, enumerable: false, readonly: true }); } }); if( !_.has(obj,'D')){ Object.defineProperty(obj, 'D', { value: _.reduce(_.range(10),function(m,d){ Object.defineProperty(m, d, { value: {}, enumerable: true, readonly: true }); return m; },{}), enumerable: false, readonly: true }); } // Raw value Object.defineProperty(obj, pname, { enumerable: true, set: function(v){ if(v!==pvalue) { pvalue=v; prepareUpdate(full_pname,v); } }, get: function(){ return pvalue; } }); // string value Object.defineProperty(obj.S, pname, { enumerable: true, set: function(v){ var val=v.toString(); if(val !== pvalue) { pvalue=val; prepareUpdate(full_pname,val); } }, get: function(){ return pvalue.toString(); } }); // int value Object.defineProperty(obj.I, pname, { enumerable: true, set: function(v){ var val=parseInt(v,10) || 0; if(val !== pvalue){ pvalue=val; prepareUpdate(full_pname,val); } }, get: function(){ return parseInt(pvalue,10) || 0; } }); // float value Object.defineProperty(obj.F, pname, { enumerable: true, set: function(v){ var val=parseFloat(v) || 0; if(val !== pvalue) { pvalue=val; prepareUpdate(full_pname,val); } }, get: function(){ return parseFloat(pvalue) || 0; } }); _.each(_.range(10),function(d){ Object.defineProperty(obj.D[d], pname, { enumerable: true, set: function(v){ var val=(parseFloat(v) || 0).toFixed(d); if(val !== pvalue){ pvalue=val; prepareUpdate(full_pname,val); } }, get: function(){ return (parseFloat(pvalue) || 0).toFixed(d); } }); }); }()); }, repeating = function( section ) { return (function(s){ var sectionName = s, attrNames = [], fieldNames = [], operations = [], after = [], repAttrs = function TAS_Repeating_Attrs(){ attrNames = namesFromArgs(arguments,attrNames); return this; }, repFields = function TAS_Repeating_Fields(){ fieldNames = namesFromArgs(arguments,fieldNames); return this; }, repReduce = function TAS_Repeating_Reduce(func, initial, final, context) { operations.push({ type: 'reduce', func: (func && _.isFunction(func) && func) || _.noop, memo: (_.isUndefined(initial) && 0) || initial, final: (final && _.isFunction(final) && final) || _.noop, context: context || {} }); return this; }, repMap = function TAS_Repeating_Map(func, final, context) { operations.push({ type: 'map', func: (func && _.isFunction(func) && func) || _.noop, final: (final && _.isFunction(final) && final) || _.noop, context: context || {} }); return this; }, repEach = function TAS_Repeating_Each(func, final, context) { operations.push({ type: 'each', func: (func && _.isFunction(func) && func) || _.noop, final: (final && _.isFunction(final) && final) || _.noop, context: context || {} }); return this; }, repTap = function TAS_Repeating_Tap(final, context) { operations.push({ type: 'tap', final: (final && _.isFunction(final) && final) || _.noop, context: context || {} }); return this; }, repAfter = function TAS_Repeating_After(callback,context) { after.push({ callback: (callback && _.isFunction(callback) && callback) || _.noop, context: context || {} }); return this; }, repExecute = function TAS_Repeating_Execute(callback,context){ var rowSet = {}, attrSet = {}, fieldIds = [], fullFieldNames = []; repAfter(callback,context); // call each operation per row. // call each operation's final getSectionIDs("repeating_"+sectionName,function(ids){ fieldIds = ids; fullFieldNames = _.reduce(fieldIds,function(memo,id){ return memo.concat(_.map(fieldNames,function(name){ return 'repeating_'+sectionName+'_'+id+'_'+name; })); },[]); getAttrs( _.uniq(attrNames.concat(fullFieldNames)), function(values){ _.each(attrNames,function(aname){ if(values.hasOwnProperty(aname)){ addProp(attrSet,aname,values[aname]); } }); rowSet = _.reduce(fieldIds,function(memo,id){ var r={}; addId(r,id); _.each(fieldNames,function(name){ var fn = 'repeating_'+sectionName+'_'+id+'_'+name; addProp(r,name,values[fn],fn); }); memo[id]=r; return memo; },{}); _.each(operations,function(op){ var res; switch(op.type){ case 'tap': _.bind(op.final,op.context,rowSet,attrSet)(); break; case 'each': _.each(rowSet,function(r){ _.bind(op.func,op.context,r,attrSet,r.id,rowSet)(); }); _.bind(op.final,op.context,rowSet,attrSet)(); break; case 'map': res = _.map(rowSet,function(r){ return _.bind(op.func,op.context,r,attrSet,r.id,rowSet)(); }); _.bind(op.final,op.context,res,rowSet,attrSet)(); break; case 'reduce': res = op.memo; _.each(rowSet,function(r){ res = _.bind(op.func,op.context,res,r,attrSet,r.id,rowSet)(); }); _.bind(op.final,op.context,res,rowSet,attrSet)(); break; } }); // finalize attrs applyQueuedUpdates(); _.each(after,function(op){ _.bind(op.callback,op.context)(); }); }); }); }; return { attrs: repAttrs, attr: repAttrs, column: repFields, columns: repFields, field: repFields, fields: repFields, reduce: repReduce, inject: repReduce, foldl: repReduce, map: repMap, collect: repMap, each: repEach, forEach: repEach, tap: repTap, 'do': repTap, after: repAfter, last: repAfter, done: repAfter, execute: repExecute, go: repExecute, run: repExecute }; }(section)); }, repeatingSimpleSum = function(section, field, destination){ repeating(section) .attr(destination) .field(field) .reduce(function(m,r){ return m + (r.F[field]); },0,function(t,r,a){ a.S[destination]=t; }) .execute(); }; console.log('%c•.¸¸.•*´¨`*•.¸¸.•*´¨`*•.¸ The Aaron Sheet v'+version+' ¸.•*´¨`*•.¸¸.•*´¨`*•.¸¸.•','background: linear-gradient(to right,green,white,white,green); color:black;text-shadow: 0 0 8px white;'); console.log('%c•.¸¸.•*´¨`*•.¸¸.•*´¨`*•.¸ Last update: '+(new Date(lastUpdate*1000))+' ¸.•*´¨`*•.¸¸.•*´¨`*•.¸¸.•','background: linear-gradient(to right,green,white,white,green); color:black;text-shadow: 0 0 8px white;'); return { /* Repeating Sections */ repeatingSimpleSum: repeatingSimpleSum, repeating: repeating, /* Configuration */ config: setConfigOption, /* Debugging */ callback: wrapCallback, callstack: logCallstack, debugMode: debugMode, _fn: wrapCallback, /* Logging */ debug: logDebug, error: logError, warn: logWarn, info: logInfo, notice: logNotice, log: logLog }; }()); /* ---- END: TheAaronSheet.js ---- */ on("change:gmroll", function(f) { getAttrs(["gmroll"], function(v) { let rollstring = ""; if (v.gmroll == "1") { rollstring = "/w GM **@{character_name}**"; } else { rollstring = ""; } setAttrs({ abilityroll: rollstring }); }); }); /*on('change:repeating_advancements',function(){ TAS.repeatingSimpleSum('advancements','advancementRe1xp','XPSpent'); });*/ on('change:repeating_advancements', function(){ TAS.repeating('advancements') .attrs('XPSpent') .fields('advancement1xp','advancement2xp', 'advancement3xp') .reduce(function(memo, row) { memo += (row.I.advancement1xp); memo += (row.I.advancement2xp); memo += (row.I.advancement3xp); return memo; },0,function(memo, row, attrSet) { attrSet.I.XPSpent = memo; }) .execute(); }); </script>