y
Default Roll Options
The settings here apply to any rolls set to use the default roll options

Roll type
Dungeons and Dragons (5th edition)

Sheet Version

Character Name

Race

Class
Core Stats Skills Background Class Weapons Spellbook Armour Inventory Show All

Core Stats

Score
 
Mod
Save Prof?
Save Mod
Save
 
Str
y
STR save throw roll options
The settings here apply only to the roll specified in the title above.

Roll type

Prompt for emote?

Show math?
Dex
y
DEX save throw roll options
The settings here apply only to the roll specified in the title above.

Roll type

Prompt for emote?

Show math?
Con
y
CON save throw roll options
The settings here apply only to the roll specified in the title above.

Roll type

Prompt for emote?

Show math?
Int
y
INT save throw roll options
The settings here apply only to the roll specified in the title above.

Roll type

Prompt for emote?

Show math?
Wis
y
WIS save throw roll options
The settings here apply only to the roll specified in the title above.

Roll type

Prompt for emote?

Show math?
Cha
y
CHA save throw roll options
The settings here apply only to the roll specified in the title above.

Roll type

Prompt for emote?

Show math?

Hit Points k and Speed 1


Current

Max

Temp HP

Speed

Initiative t


Bonus

Total

Armour Class b


AC (worn armour)

AC (no armour)

Level and Experienced


Overall Level

Prof Bonus

Current XP

XP for next level

Bonuses/Penalties 3

Auto add a bonus/penalty to rolls made using the sheet macros.
Usage : you acquire a magic item that gives +1 to your spell save DC, enter 1 in the spell save DC field. You are under the effects of the Bless spell, enter 1d4 in both attack roll fields, and the saving throw one.

Melee
 
Ranged

Attack Rolls

Damage Rolls
 

Attack Rolls

Damage Rolls
Spellcasting

Attack Rolls

Damage Rolls

Save DC
Saves and skill checks

Saving throws

Ability/Skill Checks

Hit Dice E

Classes
Hit Die
Current
Max
 
Sorcerer, Wizard
d6
Bard, Cleric, Druid, Rogue, Monk, Warlock
d8
Fighter, Paladin, Ranger
d10
Barbarian
d12

Other o

Inspiration?
Death Saving Throws
Successes :
Failures :
y
DEATH save throw roll options
The settings here apply only to the roll specified in the title above.

Roll type

Private output to GM/DM?

Prompt for emote?

Show math?

Skills x

 
Skill
Proficient
Bonus
Total
Pass
y
Acrobatics roll options
The settings here apply only to the roll specified in the title above.

Roll type

Prompt for emote?

Show math?
Acrobatics (Dex)
y
Animal Handling roll options
The settings here apply only to the roll specified in the title above.

Roll type

Prompt for emote?

Show math?
Animal Handling (Wis)
y
Arcana roll options
The settings here apply only to the roll specified in the title above.

Roll type

Prompt for emote?

Show math?
Arcana (Int)
y
Athletics roll options
The settings here apply only to the roll specified in the title above.

Roll type

Prompt for emote?

Show math?
Athletics (Str)
y
Deception roll options
The settings here apply only to the roll specified in the title above.

Roll type

Prompt for emote?

Show math?
Deception (Cha)
y
History roll options
The settings here apply only to the roll specified in the title above.

Roll type

Prompt for emote?

Show math?
History (Int)
y
Insight roll options
The settings here apply only to the roll specified in the title above.

Roll type

Prompt for emote?

Show math?
Insight (Wis)
y
Intimidation roll options
The settings here apply only to the roll specified in the title above.

Roll type

Prompt for emote?

Show math?
Intimidation (Cha)
y
Investigation roll options
The settings here apply only to the roll specified in the title above.

Roll type

Prompt for emote?

Show math?
Investigation (Int)
 
Skill
Proficient
Bonus
Total
Pass
y
Medicine roll options
The settings here apply only to the roll specified in the title above.

Roll type

Prompt for emote?

Show math?
Medicine (Wis)
y
Nature roll options
The settings here apply only to the roll specified in the title above.

Roll type

Prompt for emote?

Show math?
Nature (Int)
y
Perception roll options
The settings here apply only to the roll specified in the title above.

Roll type

Prompt for emote?

Show math?
Perception (Wis)
y
Performance roll options
The settings here apply only to the roll specified in the title above.

Roll type

Prompt for emote?

Show math?
Performance (Cha)
y
Persuasion roll options
The settings here apply only to the roll specified in the title above.

Roll type

Prompt for emote?

Show math?
Persuasion (Cha)
y
Religion roll options
The settings here apply only to the roll specified in the title above.

Roll type

Prompt for emote?

Show math?
Religion (Int)
y
Sleight of hand roll options
The settings here apply only to the roll specified in the title above.

Roll type

Prompt for emote?

Show math?
Sleight of Hand (Dex)
y
Stealth roll options
The settings here apply only to the roll specified in the title above.

Roll type

Prompt for emote?

Show math?
Stealth (Dex)
y
Survival roll options
The settings here apply only to the roll specified in the title above.

Roll type

Prompt for emote?

Show math?
Survival (Wis)

 
Skill
Stat
Proficient
Bonus
Total
y
Custom Skill 1 roll options
The settings here apply only to the roll specified in the title above.

Roll type

Prompt for emote?

Show math?
y
Custom Skill 2 roll options
The settings here apply only to the roll specified in the title above.

Roll type

Prompt for emote?

Show math?
 
Skill
Stat
Proficient
Bonus
Total
y
Custom Skill 3 roll options
The settings here apply only to the roll specified in the title above.

Roll type

Prompt for emote?

Show math?
y
Custom Skill 4 roll options
The settings here apply only to the roll specified in the title above.

Roll type

Prompt for emote?

Show math?

 
Other
Proficient
Misc
Total
y
Unskilled (STR) roll options
The settings here apply only to the roll specified in the title above.

Roll type

Prompt for emote?

Show math?
(Unskilled STR check)
y
Unskilled (DEX) roll options
The settings here apply only to the roll specified in the title above.

Roll type

Prompt for emote?

Show math?
(Unskilled DEX check)
y
Unskilled (CON) roll options
The settings here apply only to the roll specified in the title above.

Roll type

Prompt for emote?

Show math?
(Unskilled CON check)
 
Other
Proficient
Misc
Total
y
Unskilled (INT) roll options
The settings here apply only to the roll specified in the title above.

Roll type

Prompt for emote?

Show math?
(Unskilled INT check)
y
Unskilled (WIS) roll options
The settings here apply only to the roll specified in the title above.

Roll type

Prompt for emote?

Show math?
(Unskilled WIS check)
y
Unskilled (CHA) roll options
The settings here apply only to the roll specified in the title above.

Roll type

Prompt for emote?

Show math?
(Unskilled CHA check)

Appearance, Vision, Languages and Alignment U


Gender

Age

Height

Weight

Eyes

Hair

Size

Vision

Known Languages

Alignment

Background, Traits, Ideals, Bonds and Flaws g

Background
Racial Traits
Personality Traits
Ideals
Bonds
Flaws

Equipment Proficiencies x

Armour Proficiencies
Weapon Proficiencies
Tool Proficiencies

Any other notes


Class Levels, Features, Notes and FeatsY

Class Levels
Barbarian
Bard
Cleric
Druid
Fighter
Monk
Paladin
Ranger
Rogue
Sorcerer
Warlock
Wizard
Class Resources
Name
Recharge
Current
Max

Class and Racial Notes l

Class feature notes
Other Class Abilities, Notes and Feats

Class Actions l

Add any class or racial features or abilities you gain in here (or in the large text sections at the bottom of this section). Adding them here allows you to use them either as their own macro (by using the roll button on each row), or auto include them as part of a another roll made on the sheet by checking the option in the entry. For example, a rogue may add their sneak attack feature here, and either use it by clicking on the Use button when required, and/or check the boxes to auto include it in melee and ranged weapon macros.

Page 1 Page 2 Page 3 Page 4 Show All
Row
Name
Used
Max
Recharge
Gained from?
Use
1
Output
Show output options?
Check the appropriate option(s) below to have the output automatically be included in the roll type specified
Saving Throws
Weapons/Spell/Misc
Core Skills
Custom/Unskilled checks
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma
Death
Initiative
Hit Dice
Melee Weapons
Ranged Weapons
Spell Info
Spell Cast
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight of Hand
Stealth
Survival
Custom 1
Custom 2
Custom 3
Custom 4
Unskilled STR
Unskilled DEX
Unskilled CON
Unskilled INT
Unskilled WIS
Unskilled CHA
Row
Name
Used
Max
Recharge
Gained from?
Use
2
Output
Show output options?
Check the appropriate option(s) below to have the output automatically be included in the roll type specified
Saving Throws
Weapons/Spell/Misc
Core Skills
Custom/Unskilled checks
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma
Death
Initiative
Hit Dice
Melee Weapons
Ranged Weapons
Spell Info
Spell Cast
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight of Hand
Stealth
Survival
Custom 1
Custom 2
Custom 3
Custom 4
Unskilled STR
Unskilled DEX
Unskilled CON
Unskilled INT
Unskilled WIS
Unskilled CHA
Row
Name
Used
Max
Recharge
Gained from?
Use
3
Output
Show output options?
Check the appropriate option(s) below to have the output automatically be included in the roll type specified
Saving Throws
Weapons/Spell/Misc
Core Skills
Custom/Unskilled checks
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma
Death
Initiative
Hit Dice
Melee Weapons
Ranged Weapons
Spell Info
Spell Cast
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight of Hand
Stealth
Survival
Custom 1
Custom 2
Custom 3
Custom 4
Unskilled STR
Unskilled DEX
Unskilled CON
Unskilled INT
Unskilled WIS
Unskilled CHA
Row
Name
Used
Max
Recharge
Gained from?
Use
4
Output
Show output options?
Check the appropriate option(s) below to have the output automatically be included in the roll type specified
Saving Throws
Weapons/Spell/Misc
Core Skills
Custom/Unskilled checks
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma
Death
Initiative
Hit Dice
Melee Weapons
Ranged Weapons
Spell Info
Spell Cast
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight of Hand
Stealth
Survival
Custom 1
Custom 2
Custom 3
Custom 4
Unskilled STR
Unskilled DEX
Unskilled CON
Unskilled INT
Unskilled WIS
Unskilled CHA
Row
Name
Used
Max
Recharge
Gained from?
Use
5
Output
Show output options?
Check the appropriate option(s) below to have the output automatically be included in the roll type specified
Saving Throws
Weapons/Spell/Misc
Core Skills
Custom/Unskilled checks
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma
Death
Initiative
Hit Dice
Melee Weapons
Ranged Weapons
Spell Info
Spell Cast
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight of Hand
Stealth
Survival
Custom 1
Custom 2
Custom 3
Custom 4
Unskilled STR
Unskilled DEX
Unskilled CON
Unskilled INT
Unskilled WIS
Unskilled CHA
Row
Name
Used
Max
Recharge
Gained from?
Use
6
Output
Show output options?
Check the appropriate option(s) below to have the output automatically be included in the roll type specified
Saving Throws
Weapons/Spell/Misc
Core Skills
Custom/Unskilled checks
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma
Death
Initiative
Hit Dice
Melee Weapons
Ranged Weapons
Spell Info
Spell Cast
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight of Hand
Stealth
Survival
Custom 1
Custom 2
Custom 3
Custom 4
Unskilled STR
Unskilled DEX
Unskilled CON
Unskilled INT
Unskilled WIS
Unskilled CHA
Row
Name
Used
Max
Recharge
Gained from?
Use
7
Output
Show output options?
Check the appropriate option(s) below to have the output automatically be included in the roll type specified
Saving Throws
Weapons/Spell/Misc
Core Skills
Custom/Unskilled checks
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma
Death
Initiative
Hit Dice
Melee Weapons
Ranged Weapons
Spell Info
Spell Cast
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight of Hand
Stealth
Survival
Custom 1
Custom 2
Custom 3
Custom 4
Unskilled STR
Unskilled DEX
Unskilled CON
Unskilled INT
Unskilled WIS
Unskilled CHA
Row
Name
Used
Max
Recharge
Gained from?
Use
8
Output
Show output options?
Check the appropriate option(s) below to have the output automatically be included in the roll type specified
Saving Throws
Weapons/Spell/Misc
Core Skills
Custom/Unskilled checks
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma
Death
Initiative
Hit Dice
Melee Weapons
Ranged Weapons
Spell Info
Spell Cast
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight of Hand
Stealth
Survival
Custom 1
Custom 2
Custom 3
Custom 4
Unskilled STR
Unskilled DEX
Unskilled CON
Unskilled INT
Unskilled WIS
Unskilled CHA
Row
Name
Used
Max
Recharge
Gained from?
Use
9
Output
Show output options?
Check the appropriate option(s) below to have the output automatically be included in the roll type specified
Saving Throws
Weapons/Spell/Misc
Core Skills
Custom/Unskilled checks
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma
Death
Initiative
Hit Dice
Melee Weapons
Ranged Weapons
Spell Info
Spell Cast
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight of Hand
Stealth
Survival
Custom 1
Custom 2
Custom 3
Custom 4
Unskilled STR
Unskilled DEX
Unskilled CON
Unskilled INT
Unskilled WIS
Unskilled CHA
Row
Name
Used
Max
Recharge
Gained from?
Use
10
Output
Show output options?
Check the appropriate option(s) below to have the output automatically be included in the roll type specified
Saving Throws
Weapons/Spell/Misc
Core Skills
Custom/Unskilled checks
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma
Death
Initiative
Hit Dice
Melee Weapons
Ranged Weapons
Spell Info
Spell Cast
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight of Hand
Stealth
Survival
Custom 1
Custom 2
Custom 3
Custom 4
Unskilled STR
Unskilled DEX
Unskilled CON
Unskilled INT
Unskilled WIS
Unskilled CHA
Row
Name
Used
Max
Recharge
Gained from?
Use
11
Output
Show output options?
Check the appropriate option(s) below to have the output automatically be included in the roll type specified
Saving Throws
Weapons/Spell/Misc
Core Skills
Custom/Unskilled checks
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma
Death
Initiative
Hit Dice
Melee Weapons
Ranged Weapons
Spell Info
Spell Cast
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight of Hand
Stealth
Survival
Custom 1
Custom 2
Custom 3
Custom 4
Unskilled STR
Unskilled DEX
Unskilled CON
Unskilled INT
Unskilled WIS
Unskilled CHA
Row
Name
Used
Max
Recharge
Gained from?
Use
12
Output
Show output options?
Check the appropriate option(s) below to have the output automatically be included in the roll type specified
Saving Throws
Weapons/Spell/Misc
Core Skills
Custom/Unskilled checks
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma
Death
Initiative
Hit Dice
Melee Weapons
Ranged Weapons
Spell Info
Spell Cast
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight of Hand
Stealth
Survival
Custom 1
Custom 2
Custom 3
Custom 4
Unskilled STR
Unskilled DEX
Unskilled CON
Unskilled INT
Unskilled WIS
Unskilled CHA
Row
Name
Used
Max
Recharge
Gained from?
Use
13
Output
Show output options?
Check the appropriate option(s) below to have the output automatically be included in the roll type specified
Saving Throws
Weapons/Spell/Misc
Core Skills
Custom/Unskilled checks
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma
Death
Initiative
Hit Dice
Melee Weapons
Ranged Weapons
Spell Info
Spell Cast
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight of Hand
Stealth
Survival
Custom 1
Custom 2
Custom 3
Custom 4
Unskilled STR
Unskilled DEX
Unskilled CON
Unskilled INT
Unskilled WIS
Unskilled CHA
Row
Name
Used
Max
Recharge
Gained from?
Use
14
Output
Show output options?
Check the appropriate option(s) below to have the output automatically be included in the roll type specified
Saving Throws
Weapons/Spell/Misc
Core Skills
Custom/Unskilled checks
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma
Death
Initiative
Hit Dice
Melee Weapons
Ranged Weapons
Spell Info
Spell Cast
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight of Hand
Stealth
Survival
Custom 1
Custom 2
Custom 3
Custom 4
Unskilled STR
Unskilled DEX
Unskilled CON
Unskilled INT
Unskilled WIS
Unskilled CHA
Row
Name
Used
Max
Recharge
Gained from?
Use
15
Output
Show output options?
Check the appropriate option(s) below to have the output automatically be included in the roll type specified
Saving Throws
Weapons/Spell/Misc
Core Skills
Custom/Unskilled checks
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma
Death
Initiative
Hit Dice
Melee Weapons
Ranged Weapons
Spell Info
Spell Cast
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight of Hand
Stealth
Survival
Custom 1
Custom 2
Custom 3
Custom 4
Unskilled STR
Unskilled DEX
Unskilled CON
Unskilled INT
Unskilled WIS
Unskilled CHA
Row
Name
Used
Max
Recharge
Gained from?
Use
16
Output
Show output options?
Check the appropriate option(s) below to have the output automatically be included in the roll type specified
Saving Throws
Weapons/Spell/Misc
Core Skills
Custom/Unskilled checks
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma
Death
Initiative
Hit Dice
Melee Weapons
Ranged Weapons
Spell Info
Spell Cast
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight of Hand
Stealth
Survival
Custom 1
Custom 2
Custom 3
Custom 4
Unskilled STR
Unskilled DEX
Unskilled CON
Unskilled INT
Unskilled WIS
Unskilled CHA
Row
Name
Used
Max
Recharge
Gained from?
Use
17
Output
Show output options?
Check the appropriate option(s) below to have the output automatically be included in the roll type specified
Saving Throws
Weapons/Spell/Misc
Core Skills
Custom/Unskilled checks
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma
Death
Initiative
Hit Dice
Melee Weapons
Ranged Weapons
Spell Info
Spell Cast
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight of Hand
Stealth
Survival
Custom 1
Custom 2
Custom 3
Custom 4
Unskilled STR
Unskilled DEX
Unskilled CON
Unskilled INT
Unskilled WIS
Unskilled CHA
Row
Name
Used
Max
Recharge
Gained from?
Use
18
Output
Show output options?
Check the appropriate option(s) below to have the output automatically be included in the roll type specified
Saving Throws
Weapons/Spell/Misc
Core Skills
Custom/Unskilled checks
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma
Death
Initiative
Hit Dice
Melee Weapons
Ranged Weapons
Spell Info
Spell Cast
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight of Hand
Stealth
Survival
Custom 1
Custom 2
Custom 3
Custom 4
Unskilled STR
Unskilled DEX
Unskilled CON
Unskilled INT
Unskilled WIS
Unskilled CHA
Row
Name
Used
Max
Recharge
Gained from?
Use
19
Output
Show output options?
Check the appropriate option(s) below to have the output automatically be included in the roll type specified
Saving Throws
Weapons/Spell/Misc
Core Skills
Custom/Unskilled checks
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma
Death
Initiative
Hit Dice
Melee Weapons
Ranged Weapons
Spell Info
Spell Cast
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight of Hand
Stealth
Survival
Custom 1
Custom 2
Custom 3
Custom 4
Unskilled STR
Unskilled DEX
Unskilled CON
Unskilled INT
Unskilled WIS
Unskilled CHA
Row
Name
Used
Max
Recharge
Gained from?
Use
20
Output
Show output options?
Check the appropriate option(s) below to have the output automatically be included in the roll type specified
Saving Throws
Weapons/Spell/Misc
Core Skills
Custom/Unskilled checks
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma
Death
Initiative
Hit Dice
Melee Weapons
Ranged Weapons
Spell Info
Spell Cast
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight of Hand
Stealth
Survival
Custom 1
Custom 2
Custom 3
Custom 4
Unskilled STR
Unskilled DEX
Unskilled CON
Unskilled INT
Unskilled WIS
Unskilled CHA

(OLD) Class Actions/Macros l

This section of the sheet is deprecated and will be removed in a future update. You should move any data here to the newer section above.

Use this section to quickly create useful class macros for often used features or abilities. For example, channel divinity options, bardic performance options, Ki point using abilities, etc... You can also use this section for any custom macro you want that the sheet doesnt currently include.

Name
Description
Macro

Name

Melee Weapons D

Prof?
Weapon
Attack
Stat
Magic Bonus
To
Hit
Damage Dice
+ stat?
Dmg
Bonus
Damage Type
Crit Dmg
Crit on a
Attack
 
y
Melee weapon roll options
The settings here apply only to the roll specified in the title above.

Roll type

Prompt for emote?

Show math?
y
Melee weapon roll options
The settings here apply only to the roll specified in the title above.

Roll type

Prompt for emote?

Show math?
y
Melee weapon roll options
The settings here apply only to the roll specified in the title above.

Roll type

Prompt for emote?

Show math?
y
Melee weapon roll options
The settings here apply only to the roll specified in the title above.

Roll type

Prompt for emote?

Show math?
y
Melee weapon roll options
The settings here apply only to the roll specified in the title above.

Roll type

Prompt for emote?

Show math?
y
Melee weapon roll options
The settings here apply only to the roll specified in the title above.

Roll type

Prompt for emote?

Show math?

Ranged Weapons e

Prof?
Ammo
Weapon
Attack
Stat
Magic Bonus
To
Hit
Damage Dice
Dmg
Bonus
Damage Type
Crit Dmg
Crit on a
Attack
 
y
Ranged weapon roll options
The settings here apply only to the roll specified in the title above.

Roll type

Prompt for emote?

Show math?
y
Ranged weapon roll options
The settings here apply only to the roll specified in the title above.

Roll type

Prompt for emote?

Show math?
y
Ranged weapon roll options
The settings here apply only to the roll specified in the title above.

Roll type

Prompt for emote?

Show math?
y
Ranged weapon roll options
The settings here apply only to the roll specified in the title above.

Roll type

Prompt for emote?

Show math?
y
Ranged weapon roll options
The settings here apply only to the roll specified in the title above.

Roll type

Prompt for emote?

Show math?
y
Ranged weapon roll options
The settings here apply only to the roll specified in the title above.

Roll type

Prompt for emote?

Show math?

Spell Dashboard and Spell Slotst

The dashboard fields are auto calculated from the individual class levels/options (set in the Class section of the sheet) and your core stats.

 
Arcane Trickster
Bard
Cleric
Druid
Eldritch Knight
Paladin
Ranger
Sorcerer
Warlock
Wizard
Cantrips Known
Spells Known
Can Prepare
Prepared
Save DC

Sorcerer Specific
 
Used
Max
Sorcery Points

Recharge on a long rest (4 recharge on a short rest if lvl 20). Used to power metamagic or convert to/from spell slots

Warlock Specific
 
Used
Max
Level
Spell Slots

Recharge on a long or short rest and are all of the same level

Invocations Known
Spell Slots
Level
Used
Max
1
2
3
4
5
6
7
8
9

Spell Book g

Use this section to track spells you know, have prepared, or have in your spell book. Spells that do not count against the limit of spells you have prepared (ie. Cleric Domain spells, Paladin Oath spells, etc...), and spells from classes which do not prepare spells (ie. Sorcerer, Warlock, etc...), should be marked as "Always" prepared

Cantrips Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Level 8 Level 9 Show All
Cantrip
Spell Level
Spell name
School
Cast time
Conc?
Ritual?
Prepared?
Cantrip
Gained from
Target/Area of Effect
Range
Duration
Components
Spell Info
Cast Spell
Spellcast macro display options
Info block
Description
At higher levels
Attack roll
2nd Attack roll
Saving throw
Healing
Damage
Effects
Show : Description | Attack Save Healing | Damage Effects
Spell Description/Flavour
Higher Spell Slot Effect
Attack Stat
 

Select the attack stat for the attack. This is normally your spellcasting stat from the class you gained the spell from.

Saving Stat
Save DC
Custom DC
On a successful save
 
Heal amount
Stat Bonus
 
Can Crit?
Damage Dice
Stat Bonus
Other Bonus
Damage Type
 
Spell Effects
 
Level 1
Spell Level
Spell name
School
Cast time
Conc?
Ritual?
Prepared?
Level 1
Gained from
Target/Area of Effect
Range
Duration
Components
Spell Info
Cast Spell
Spellcast macro display options
Info block
Description
At higher levels
Attack roll
2nd Attack roll
Saving throw
Healing
Damage
Effects
Show : Description | Attack Save Healing | Damage Effects
Spell Description/Flavour
Higher Spell Slot Effect
Attack Stat
 

Select the attack stat for the attack. This is normally your spellcasting stat from the class you gained the spell from.

Saving Stat
Save DC
Custom DC
On a successful save
 
Heal amount
Stat Bonus
 
Can Crit?
Damage Dice
Stat Bonus
Other Bonus
Damage Type
 
Spell Effects
 
Level 2
Spell Level
Spell name
School
Cast time
Conc?
Ritual?
Prepared?
Level 2
Gained from
Target/Area of Effect
Range
Duration
Components
Spell Info
Cast Spell
Spellcast macro display options
Info block
Description
At higher levels
Attack roll
2nd Attack roll
Saving throw
Healing
Damage
Effects
Show : Description | Attack Save Healing | Damage Effects
Spell Description/Flavour
Higher Spell Slot Effect
Attack Stat
 

Select the attack stat for the attack. This is normally your spellcasting stat from the class you gained the spell from.

Saving Stat
Save DC
Custom DC
On a successful save
 
Heal amount
Stat Bonus
 
Can Crit?
Damage Dice
Stat Bonus
Other Bonus
Damage Type
 
Spell Effects
 
Level 3
Spell Level
Spell name
School
Cast time
Conc?
Ritual?
Prepared?
Level 3
Gained from
Target/Area of Effect
Range
Duration
Components
Spell Info
Cast Spell
Spellcast macro display options
Info block
Description
At higher levels
Attack roll
2nd Attack roll
Saving throw
Healing
Damage
Effects
Show : Description | Attack Save Healing | Damage Effects
Spell Description/Flavour
Higher Spell Slot Effect
Attack Stat
 

Select the attack stat for the attack. This is normally your spellcasting stat from the class you gained the spell from.

Saving Stat
Save DC
Custom DC
On a successful save
 
Heal amount
Stat Bonus
 
Can Crit?
Damage Dice
Stat Bonus
Other Bonus
Damage Type
 
Spell Effects
 
Level 4
Spell Level
Spell name
School
Cast time
Conc?
Ritual?
Prepared?
Level 4
Gained from
Target/Area of Effect
Range
Duration
Components
Spell Info
Cast Spell
Spellcast macro display options
Info block
Description
At higher levels
Attack roll
2nd Attack roll
Saving throw
Healing
Damage
Effects
Show : Description | Attack Save Healing | Damage Effects
Spell Description/Flavour
Higher Spell Slot Effect
Attack Stat
 

Select the attack stat for the attack. This is normally your spellcasting stat from the class you gained the spell from.

Saving Stat
Save DC
Custom DC
On a successful save
 
Heal amount
Stat Bonus
 
Can Crit?
Damage Dice
Stat Bonus
Other Bonus
Damage Type
 
Spell Effects
 
Level 5
Spell Level
Spell name
School
Cast time
Conc?
Ritual?
Prepared?
Level 5
Gained from
Target/Area of Effect
Range
Duration
Components
Spell Info
Cast Spell
Spellcast macro display options
Info block
Description
At higher levels
Attack roll
2nd Attack roll
Saving throw
Healing
Damage
Effects
Show : Description | Attack Save Healing | Damage Effects
Spell Description/Flavour
Higher Spell Slot Effect
Attack Stat
 

Select the attack stat for the attack. This is normally your spellcasting stat from the class you gained the spell from.

Saving Stat
Save DC
Custom DC
On a successful save
 
Heal amount
Stat Bonus
 
Can Crit?
Damage Dice
Stat Bonus
Other Bonus
Damage Type
 
Spell Effects
 
Level 6
Spell Level
Spell name
School
Cast time
Conc?
Ritual?
Prepared?
Level 6
Gained from
Target/Area of Effect
Range
Duration
Components
Spell Info
Cast Spell
Spellcast macro display options
Info block
Description
At higher levels
Attack roll
2nd Attack roll
Saving throw
Healing
Damage
Effects
Show : Description | Attack Save Healing | Damage Effects
Spell Description/Flavour
Higher Spell Slot Effect
Attack Stat
 

Select the attack stat for the attack. This is normally your spellcasting stat from the class you gained the spell from.

Saving Stat
Save DC
Custom DC
On a successful save
 
Heal amount
Stat Bonus
 
Can Crit?
Damage Dice
Stat Bonus
Other Bonus
Damage Type
 
Spell Effects
 
Level 7
Spell Level
Spell name
School
Cast time
Conc?
Ritual?
Prepared?
Level 7
Gained from
Target/Area of Effect
Range
Duration
Components
Spell Info
Cast Spell
Spellcast macro display options
Info block
Description
At higher levels
Attack roll
2nd Attack roll
Saving throw
Healing
Damage
Effects
Show : Description | Attack Save Healing | Damage Effects
Spell Description/Flavour
Higher Spell Slot Effect
Attack Stat
 

Select the attack stat for the attack. This is normally your spellcasting stat from the class you gained the spell from.

Saving Stat
Save DC
Custom DC
On a successful save
 
Heal amount
Stat Bonus
 
Can Crit?
Damage Dice
Stat Bonus
Other Bonus
Damage Type
 
Spell Effects
 
Level 8
Spell Level
Spell name
School
Cast time
Conc?
Ritual?
Prepared?
Level 8
Gained from
Target/Area of Effect
Range
Duration
Components
Spell Info
Cast Spell
Spellcast macro display options
Info block
Description
At higher levels
Attack roll
2nd Attack roll
Saving throw
Healing
Damage
Effects
Show : Description | Attack Save Healing | Damage Effects
Spell Description/Flavour
Higher Spell Slot Effect
Attack Stat
 

Select the attack stat for the attack. This is normally your spellcasting stat from the class you gained the spell from.

Saving Stat
Save DC
Custom DC
On a successful save
 
Heal amount
Stat Bonus
 
Can Crit?
Damage Dice
Stat Bonus
Other Bonus
Damage Type
 
Spell Effects
 
Level 9
Spell Level
Spell name
School
Cast time
Conc?
Ritual?
Prepared?
Level 9
Gained from
Target/Area of Effect
Range
Duration
Components
Spell Info
Cast Spell
Spellcast macro display options
Info block
Description
At higher levels
Attack roll
2nd Attack roll
Saving throw
Healing
Damage
Effects
Show : Description | Attack Save Healing | Damage Effects
Spell Description/Flavour
Higher Spell Slot Effect
Attack Stat
 

Select the attack stat for the attack. This is normally your spellcasting stat from the class you gained the spell from.

Saving Stat
Save DC
Custom DC
On a successful save
 
Heal amount
Stat Bonus
 
Can Crit?
Damage Dice
Stat Bonus
Other Bonus
Damage Type
 
Spell Effects
 

Coin Carried h

Total = value of all coins converted to GP

CP
SP
EP
GP
PP
Total

Weight a

All weights in lbs. Encumberance is a variant rule for weight carried. See PHB for full details or ignore if you dont use it..

Inventory
Coin
Other
Total
Carrying Max
Push/Drag/Lift
Encumbered
H. Encumbered

Inventory O

Weight entered in each row below is :
Page 1 Page 2 Page 3 Page 4 Show All
Row #
Carried?
Qty
Name
Weight
Description
Attuned?
1
2
3
4
5
6
7
8
9
10
Row #
Carried?
Qty
Name
Weight
Description
11
12
13
14
15
16
17
18
19
20
Row #
Carried?
Qty
Name
Weight
Description
21
22
23
24
25
26
27
28
29
30
Row #
Carried?
Qty
Name
Weight
Description
31
32
33
34
35
36
37
38
39
40

Treasure/Loot/Inventory Notes W


Armour Class b

Add any equipment, effects or items here that give a benefit to your Armour Class (AC). This includes armour, shields and any magical items or spells. Use the checkboxes to indicate whether each row is is worn/equipped (meaning it applies to your normal AC score) and whether the row also provides a benefit to your unarmoured AC score (such as magical items or in some cases a shield). If you have a class feature that also boosts your unarmoured AC then select that here too.


AC (worn armour)

AC (unarmoured)
Unarmoured bonus :
Worn?
Unarmoured?
Name
Base AC
Armour Type
Magic Bonus
Total AC
Stealth Pen?
-10ft to speed?

NPC/Monster Sheet F

This page of the character sheet is intended for use by GM/DM's only. All the macros on this page send their output only to the GM via a private whisper/tell. GM/DM's should be sure to make sure any data entered into larger text fields is all on one line as any line breaks will break the output and some of it will be shown in public chat. There is no current workaround for this but the Roll20 devs are aware and reviewing the options.

Output from this NPC sheet should be :

Initiative Bonus

Total

Score
 
Mod
Save Bonus
Save Total
Save
Str
Dex
Con
Int
Wis
Cha
Size
Type/Race
Alignment
AC
AC note
Current HP
Max HP
Temp HP
HP Hit Dice
Speed
Fly
Climb
Swim
Challenge
XP
Senses
Languages

Traits/Background

Damage Resistance
Damage Vulnerability
Damage Immunity
Condition Immunity
Traits

Skills

 
Skill
Bonus
Total
Pass
Acrobatics (Dex)
Animal Handling (Wis)
Arcana (Int)
Athletics (Str)
Deception (Cha)
History (Int)
Insight (Wis)
Intimidation (Cha)
Investigation (Int)
 
Skill
Bonus
Total
Pass
Medicine (Wis)
Nature (Int)
Perception (Wis)
Performance (Cha)
Persuasion (Cha)
Religion (Int)
Sleight of Hand (Dex)
Stealth (Dex)
Survival (Wis)

 
Unskilled check
Bonus
Total
(Unskilled STR check)
(Unskilled DEX check)
(Unskilled CON check)
 
Unskilled Check
Bonus
Total
(Unskilled WIS check)
(Unskilled INT check)
(Unskilled CHA check)

Actions

The multiattack field below will be displayed in the macro output of any action with the Multiattack? drop down set to Yes. GM/DM's can use any of the macros below as token actions by creating a token ability and simply adding "%{selected|NPCActionX}" (without the quotes) to it, where X is the row number of the action you want to be available as a token action.

Multiattack
Row
Name
Action Type
Multiattack?
Macro
1
Description
Effect
Row
Name
Action Type
Multiattack?
Macro
2
Description
Effect
Row
Name
Action Type
Multiattack?
Macro
3
Description
Effect
Row
Name
Action Type
Multiattack?
Macro
4
Description
Effect
Row
Name
Action Type
Multiattack?
Macro
5
Description
Effect
Row
Name
Action Type
Multiattack?
Macro
6
Description
Effect
Row
Name
Action Type
Multiattack?
Macro
7
Description
Effect
Row
Name
Action Type
Multiattack?
Macro
8
Description
Effect
Row
Name
Action Type
Multiattack?
Macro
9
Description
Effect
Row
Name
Action Type
Multiattack?
Macro
10
Description
Effect
Row
Name
Action Type
Multiattack?
Macro
11
Description
Effect
Row
Name
Action Type
Multiattack?
Macro
12
Description
Effect
Row
Name
Action Type
Multiattack?
Macro
13
Description
Effect
Row
Name
Action Type
Multiattack?
Macro
14
Description
Effect
Row
Name
Action Type
Multiattack?
Macro
15
Description
Effect
Row
Name
Action Type
Multiattack?
Macro
16
Description
Effect
Row
Name
Action Type
Multiattack?
Macro
17
Description
Effect
Row
Name
Action Type
Multiattack?
Macro
18
Description
Effect
Row
Name
Action Type
Multiattack?
Macro
19
Description
Effect
Row
Name
Action Type
Multiattack?
Macro
20
Description
Effect

{{title}}
{{#subheader}}
{{subheader}}{{#subheaderright}} • {{subheaderright}}{{/subheaderright}}
{{/subheader}} {{#subheader2}}
{{subheader2}}{{#subheaderright2}} • {{subheaderright2}}{{/subheaderright2}}
{{/subheader2}}
{{#emote}}

{{character_name}} {{emote}}

{{/emote}}
{{#attack}}
Attack
{{attack}}{{#attackadv}} | {{attackadv}}{{/attackadv}} vs AC
{{/attack}} {{#damage}}
Damage
{{damage}}
{{/damage}} {{#rollWasCrit() attack}}
Crit
{{critdamage}}
{{/rollWasCrit() attack}} {{#rollWasCrit() attackadv}}
Crit (adv roll)
{{critdamage}} (if attack was made with advantage)
{{/rollWasCrit() attackadv}} {{#spellshowinfoblock}}
Class
{{spellgainedfrom}}
Comp.
{{spellcomponents}}
Cast Time
{{spellcasttime}}
Duration
{{spellduration}}
Target/AoE
{{spelltarget}}
Range
{{spellrange}}
{{/spellshowinfoblock}} {{#spellshowattack}}
Attack
{{spellattack}}{{#spellshowattackadv}} | {{spellattackadv}}{{/spellshowattackadv}} vs AC
{{/spellshowattack}} {{#spellshowsavethrow}}
Save
DC {{spellsavedc}} {{spellsavestat}}
{{/spellshowsavethrow}} {{#spellshowhealing}}
Healing
{{spellhealing}} HP healed
{{/spellshowhealing}} {{#spellshowdamage}}
Damage
{{spelldamage}}
{{/spellshowdamage}} {{#spellcancrit}} {{#spellshowattack}} {{#rollWasCrit() spellattack}}
Crit
{{spellcritdamage}}
{{/rollWasCrit() spellattack}} {{#rollWasCrit() spellattackadv}}
Crit (adv roll)
{{spellcritdamage}} (if attack was made with advantage)
{{/rollWasCrit() spellattackadv}} {{/spellshowattack}} {{/spellcancrit}} {{#spellshoweffects}}
Effect
{{spelleffect}}
{{/spellshoweffects}} {{#spellshowsavethrow}}
Save success
{{spellsavesuccess}}
{{/spellshowsavethrow}} {{#spellshowdesc}}
Spell Description
{{spelldescription}}
{{/spellshowdesc}} {{#spellshowhigherlvl}}
At Higher Levels
{{spellhigherlevel}}
{{/spellshowhigherlvl}} {{#npccorestats}}
Stat
Score
Mod
STR
{{npc_strength}}
{{npc_strength_mod}}
DEX
{{npc_dexterity}}
{{npc_dexterity_mod}}
CON
{{npc_constitution}}
{{npc_constitution_mod}}
INT
{{npc_intelligence}}
{{npc_intelligence_mod}}
WIS
{{npc_wisdom}}
{{npc_wisdom_mod}}
CHA
{{npc_charisma}}
{{npc_charisma_mod}}
{{/npccorestats}} {{#npctraits}}
Dmg Resistance
{{npc_damage_resistance}}
Dmg Vuln.
{{npc_damage_vulnerability}}
Dmg Immunity
{{npc_damage_immunity}}
Condition Immunity
{{npc_condition_immunity}}
Other Traits
{{npc_traits}}
{{/npctraits}} {{#npcaction}} {{#npc_showmultiattack}}
Multi Attack
{{npc_multiattack}}
{{/npc_showmultiattack}}
Desc.
{{npc_action_description}}
Effect
{{npc_action_effect}}
{{/npcaction}} {{#freetext}}
{{freetextname}}
{{freetext}}
{{/freetext}} {{#roll}}
{{rollname}}
{{roll}}{{#rolladv}} | {{rolladv}}{{/rolladv}}
{{/roll}} {{#simple}} {{#rollhasadv}}
Roll type
With advantage
{{/rollhasadv}} {{#rollhasdisadv}}
Roll type
With disadvantage
{{/rollhasdisadv}}
{{rollname}}
{{#noadvroll}}
{{roll1}}
{{/noadvroll}} {{#showadvroll}}
{{roll1}} | {{roll2}}
{{/showadvroll}} {{#rollhasadv}} {{#rollTotal() roll1 roll2}}
{{roll1}} | {{roll2}}
{{/rollTotal() roll1 roll2}} {{#rollGreater() roll1 roll2}}
{{roll1}} | {{roll2}}
{{/rollGreater() roll1 roll2}} {{#rollGreater() roll2 roll1}}
{{roll1}} | {{roll2}}
{{/rollGreater() roll2 roll1}} {{/rollhasadv}} {{#rollhasdisadv}} {{#rollTotal() roll1 roll2}}
{{roll1}} | {{roll2}}
{{/rollTotal() roll1 roll2}} {{#rollLess() roll1 roll2}}
{{roll1}} | {{roll2}}
{{/rollLess() roll1 roll2}} {{#rollLess() roll2 roll1}}
{{roll1}} | {{roll2}}
{{/rollLess() roll2 roll1}} {{/rollhasdisadv}}
{{#weapondamage}}
Damage
{{weapondamage}}
{{/weapondamage}} {{#weapon}} {{#noadvroll}} {{#rollWasCrit() roll1}}
Crit
{{weaponcritdamage}}
{{/rollWasCrit() roll1}} {{/noadvroll}} {{#showadvroll}} {{#rollWasCrit() roll1}}
Crit
{{weaponcritdamage}}
{{/rollWasCrit() roll1}} {{#rollWasCrit() roll2}}
Crit (adv roll)
{{weaponcritdamage}}
{{/rollWasCrit() roll2}} {{/showadvroll}} {{#rollhasadv}} {{#rollGreater() roll1 roll2}} {{#rollWasCrit() roll1}}
Crit
{{weaponcritdamage}}
{{/rollWasCrit() roll1}} {{/rollGreater() roll1 roll2}} {{#rollGreater() roll2 roll1}} {{#rollWasCrit() roll2}}
Crit
{{weaponcritdamage}}
{{/rollWasCrit() roll2}} {{/rollGreater() roll2 roll1}} {{#rollTotal() roll1 roll2}} {{#rollWasCrit() roll1}}
Crit
{{weaponcritdamage}}
{{/rollWasCrit() roll1}} {{/rollTotal() roll1 roll2}} {{/rollhasadv}} {{#rollhasdisadv}} {{#rollLess() roll1 roll2}} {{#rollWasCrit() roll1}}
Crit
{{weaponcritdamage}}
{{/rollWasCrit() roll1}} {{/rollLess() roll1 roll2}} {{#rollLess() roll2 roll1}} {{#rollWasCrit() roll2}}
Crit
{{weaponcritdamage}}
{{/rollWasCrit() roll2}} {{/rollLess() roll2 roll1}} {{#rollTotal() roll1 roll2}} {{#rollWasCrit() roll1}}
Crit
{{weaponcritdamage}}
{{/rollWasCrit() roll1}} {{/rollTotal() roll1 roll2}} {{/rollhasdisadv}} {{/weapon}} {{#math}}
Math
{{math}}
{{/math}} {{/simple}} {{#showclassactions}} {{#allprops() showclassactions character_name save title subheader subheaderright subheader2 subheaderright2 rollname roll rolladv emote deathsave weapon attack attackadv damage critdamage spell spellshowinfoblock spellshowdesc spelldescription spellshowhigherlvl spellhigherlevel spellshowattack spellattack spellshowattackadv spellattackadv spellshowsavethrow spellsavedc spellsavestat spellsavesuccess spellshowhealing spellhealing spellshowdamage spelldamage spellcancrit spellcritdamage spellshoweffects spelleffect spellcasttime spellduration spelltarget spellrange spellgainedfrom spellcomponents ability roll1 roll2 simple showadvroll noadvroll rollhasadv rollhasdisadv math weapondamage weaponcritdamage debug}}
{{key}}
{{value}}
{{/allprops() showclassactions character_name save title subheader subheaderright subheader2 subheaderright2 rollname roll rolladv emote deathsave weapon attack attackadv damage critdamage spell spellshowinfoblock spellshowdesc spelldescription spellshowhigherlvl spellhigherlevel spellshowattack spellattack spellshowattackadv spellattackadv spellshowsavethrow spellsavedc spellsavestat spellsavesuccess spellshowhealing spellhealing spellshowdamage spelldamage spellcancrit spellcritdamage spellshoweffects spelleffect spellcasttime spellduration spelltarget spellrange spellgainedfrom spellcomponents ability roll1 roll2 simple showadvroll noadvroll rollhasadv rollhasdisadv math weapondamage weaponcritdamage debug}} {{/showclassactions}} {{#multiattack}} {{#mattack1}}
Attack1
{{mattack1}}{{#mattack1adv}} | {{mattack1adv}}{{/mattack1adv}} vs AC
{{/mattack1}} {{#mdamage1}}
Damage1
{{mdamage1}}
{{/mdamage1}} {{#rollWasCrit() mattack1}}
Crit1
{{mcritdamage1}}
{{/rollWasCrit() mattack1}} {{#rollWasCrit() mattack1adv}}
Crit1 (adv roll)
{{mcritdamage1}} (if attack was made with advantage)
{{/rollWasCrit() mattack1adv}} {{#mattack2}}
Attack2
{{mattack2}}{{#mattack2adv}} | {{mattack2adv}}{{/mattack2adv}} vs AC
{{/mattack2}} {{#mdamage2}}
Damage2
{{mdamage2}}
{{/mdamage2}} {{#rollWasCrit() mattack2}}
Crit2
{{mcritdamage2}}
{{/rollWasCrit() mattack2}} {{#rollWasCrit() mattack2adv}}
Crit2 (adv roll)
{{mcritdamage2}} (if attack was made with advantage)
{{/rollWasCrit() mattack2adv}} {{#mattack3}}
Attack3
{{mattack3}}{{#mattack3adv}} | {{mattack3adv}}{{/mattack3adv}} vs AC
{{/mattack3}} {{#mdamage3}}
Damage3
{{mdamage3}}
{{/mdamage3}} {{#rollWasCrit() mattack3}}
Crit3
{{mcritdamage3}}
{{/rollWasCrit() mattack3}} {{#rollWasCrit() mattack3adv}}
Crit3 (adv roll)
{{mcritdamage3}} (if attack was made with advantage)
{{/rollWasCrit() mattack3adv}} {{#mattack4}}
Attack4
{{mattack4}}{{#mattack4adv}} | {{mattack4adv}}{{/mattack4adv}} vs AC
{{/mattack4}} {{#mdamage4}}
Damage4
{{mdamage4}}
{{/mdamage4}} {{#rollWasCrit() mattack4}}
Crit4
{{mcritdamage4}}
{{/rollWasCrit() mattack4}} {{#rollWasCrit() mattack4adv}}
Crit4 (adv roll)
{{mcritdamage4}} (if attack was made with advantage)
{{/rollWasCrit() mattack4adv}} {{#mattack5}}
Attack5
{{mattack5}}{{#mattack5adv}} | {{mattack5adv}}{{/mattack5adv}} vs AC
{{/mattack5}} {{#mdamage5}}
Damage5
{{mdamage5}}
{{/mdamage5}} {{#rollWasCrit() mattack5}}
Crit5
{{mcritdamage5}}
{{/rollWasCrit() mattack5}} {{#rollWasCrit() mattack5adv}}
Crit5 (adv roll)
{{mcritdamage5}} (if attack was made with advantage)
{{/rollWasCrit() mattack5adv}} {{/multiattack}} {{#outputall}} {{#allprops() outputall title subheader subheaderright subheader2 subheaderright2 emote weapon spell ability save deathsave}}
{{key}}
{{value}}
{{/allprops() outputall title subheader subheaderright subheader2 subheaderright2 emote weapon spell ability save deathsave}} {{/outputall}} {{#debug}} {{#allprops()}}
{{key}} (DEBUG)
{{value}}
{{/allprops()}} {{/debug}}