BUILDING NPC ...
y
CR
/ MR
Name CR MR XP
Race, Class, Level
Alignment Size Type
Initiative Notes
Senses Perception
Aura
Defense
AC Touch Flat-footed
HP / HP Roll HD
Fort Ref Will Modifiers SR
Defensive Abilities DR
Immune Resist
Weaknesses
Offense
Speed
Space Reach
Melee Ranged Special Attacks
Misc / Notes
Spell-Like Abilities Caster Level Concentration
Misc / Notes
Spells Caster Level Concentration
Spells per day 1 2 3 4 5 6 7 8 9
Bloodlines, Domains, Schools... :
Misc / Notes
Tactics
Statistics
STR DEX CON INT WIS CHA
Base Atk CMB CMD
Skills Racial Modifiers
Acrobatics Appraise
Bluff Climb
Craft Diplomacy
Disable Device* Disguise
Escape Artist Fly
Handle Animal* Heal
Intimidate
Knowledge (Arcana)* K. (Dungeoneering)*
K. (Engineering)* K. (Geography)*
K. (History)* K. (Local)*
K. (Nature)* K. (Nobility)*
K. (Planes)* K. (Religion)*
Linguistics* Perception
Perform Profession*
Ride Sense Motive
Sleight of Hand* Spellcraft*
Stealth Survival
Swim Use Magic Device*
Skills Notes
Languages
SQ
Combat Gear
Ecology
Environment
Organization
Treasure
Description
Configuration
General
Rolls Whisper Rolls to GM:
Query modifier for:
XP
; Senses ;
Aura
Defense AC , Touch , Flat-footed ()
HP / () Hit Dice SR
()
Defensive Abilities
DR
Immune
Resist
Weaknesses
Offense
Speed
Space
Reach
Melee
y
Name
Attack: Critical Range: Multiple attacks
#2: #3: #4: #5: #6: #7: #8: #9:
Damage: Notes/Type: Critical Multiplier:
Damage2: Notes/Type: Critical Multiplier:
Description:
Ranged
y
Name
Attack: Critical Range: Multiple attacks
#2: #3: #4: #5: #6: #7: #8: #9:
Range:
Damage: Notes/Type: Critical Multiplier:
Damage2: Notes/Type: Critical Multiplier:
Description:
Special Attacks
y (/)
Name per day
Attack: Critical Range:
Range: Area:
Effect:
Saving Throw: DC
Damage: Notes/Type: Critical Multiplier:
Damage2: Notes/Type: Critical Multiplier:
Description:
Spell-Like Abilities (; )
Spells Prepared (; )
9th (/)
y
Name
School:
Class/Level:
Casting time: Components:
Range:
Area:
Targets:
Effect:
Duration:
Saving Throw: DC
Spell Resistance:
Attack: Critical Range: Multiplier:
Damage: Type: Damage2: Type:
Description:
8th (/)
y
Name
School:
Class/Level:
Casting time: Components:
Range:
Area:
Targets:
Effect:
Duration:
Saving Throw: DC
Spell Resistance:
Attack: Critical Range: Multiplier:
Damage: Type: Damage2: Type:
Description:
7th (/)
y
Name
School:
Class/Level:
Casting time: Components:
Range:
Area:
Targets:
Effect:
Duration:
Saving Throw: DC
Spell Resistance:
Attack: Critical Range: Multiplier:
Damage: Type: Damage2: Type:
Description:
6th (/)
y
Name
School:
Class/Level:
Casting time: Components:
Range:
Area:
Targets:
Effect:
Duration:
Saving Throw: DC
Spell Resistance:
Attack: Critical Range: Multiplier:
Damage: Type: Damage2: Type:
Description:
5th (/)
y
Name
School:
Class/Level:
Casting time: Components:
Range:
Area:
Targets:
Effect:
Duration:
Saving Throw: DC
Spell Resistance:
Attack: Critical Range: Multiplier:
Damage: Type: Damage2: Type:
Description:
4th (/)
y
Name
School:
Class/Level:
Casting time: Components:
Range:
Area:
Targets:
Effect:
Duration:
Saving Throw: DC
Spell Resistance:
Attack: Critical Range: Multiplier:
Damage: Type: Damage2: Type:
Description:
3rd (/)
y
Name
School:
Class/Level:
Casting time: Components:
Range:
Area:
Targets:
Effect:
Duration:
Saving Throw: DC
Spell Resistance:
Attack: Critical Range: Multiplier:
Damage: Type: Damage2: Type:
Description:
2nd (/)
y
Name
School:
Class/Level:
Casting time: Components:
Range:
Area:
Targets:
Effect:
Duration:
Saving Throw: DC
Spell Resistance:
Attack: Critical Range: Multiplier:
Damage: Type: Damage2: Type:
Description:
1st (/)
y
Name
School:
Class/Level:
Casting time: Components:
Range:
Area:
Targets:
Effect:
Duration:
Saving Throw: DC
Spell Resistance:
Attack: Critical Range: Multiplier:
Damage: Type: Damage2: Type:
Description:
0 (at will)
y
Name
School:
Class/Level:
Casting time: Components:
Range:
Area:
Targets:
Effect:
Duration:
Saving Throw: DC
Spell Resistance:
Attack: Critical Range: Multiplier:
Damage: Type: Damage2: Type:
Description:
Tactics
Statistics
, , , , ,
Base Atk ; () ; CMD ()
Feats
y
Name Type
Prerequisites:
Benefits:
Normal:
Special:
Description:
Skills , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , Racial Modifiers  Notes 
Languages
SQ
Combat Gear
Special Abilities
y
Name Type
Description:
Ecology
Environment
Organization
Treasure
Description
Conditions:
Buffs:
y
Name
Mods:
Pathfinder Logo
character name
alignment
player
Class
Level
Deity
Homeland
Race
Size
Gender
Age
Height
Weight
Hair
Eyes
Main Additional Spells Configuration
Ability Name Score Modifier Temp
y
Strength Y
Condition
y
Dexterity Y
Condition
y
Constitution Y
y
Intelligence Y
y
Wisdom Y
y
Charisma Y
Curr max Temp
Temp
nonlethal
y
Initiative Y
Total
Temp
=
dex
+
Misc
y
Total
Temp
Touch Armor Class
Flat-footed Armor Class
= 10 +
Ability
+
Size
+
Condition
+
Misc
+ Dodge (
items
+
Temp
)
+ Max Armor (
items
Temp
) + Max Shield (
items
Temp
)
+ Max Natural (
items
Temp
) + Max Deflection (
items
Temp
)
y y y
Fortitude Y
Total
Temp
Reflex Y
Total
Temp
Will Y
Total
Temp
FORT =
Base
+
Ability
+
Misc
REF =
Base
+
Ability
+
Misc
WILL =
Base
+
Ability
+
Misc
y y
Base Attack Bonus
Y
Total
Temp
CMB =
BAB
+
Ability
+
Size
+
Misc
y y
Y
Total
Temp
Y
Total
Temp
Melee =
BAB
+
Ability
+
Size
+
Misc
Ranged =
BAB
+
Ability
+
Size
+
Misc
y y
CMD
Total
Temp
Spell Resistance
Total
CMD = 10 +
BAB
+
STR
+
Ability
+
Size
+
Condition
+
Misc
+
Deflection
+
Dodge
Spell Resistance =
Base
+
Temp
Y Weapons / Attacks ATK DMG Ammo
y
Name
Category: Type:
Attack: + + vs
Critical Range: Range:
Damage: + +
Type: Critical Multiplier:
Bonus dice (no crit):
: + +
Type: Critical Multiplier:
Bonus dice (no crit):
Additional Attacks:
#1 Name Critical Range:
Attack: + +
Damage: + +
Type: Critical Multiplier:
#2 Name Critical Range:
Attack: + +
Damage: + +
Type: Critical Multiplier:
#3 Name Critical Range:
Attack: + +
Damage: + +
Type: Critical Multiplier:
Description:
Notes:
Temp ATK DMG Melee DMG Ranged DMG
y
Speed
Land
Temp
Run
Swim
Climb
Fly
Other
Speed
= Min(
Base
Armor
Load
)
x Run
= Min(
x Armor
x Load
)
Swim
=
Base
+
Misc
+
Temp
Climb
=
Base
+
Misc
+
Temp
Skills Y
C. Skill names Total Ability Ranks Misc Temp
y
= + + +
Ability:
Apply armor/encumbrance penalty
y
= + + +
Ability:
Apply armor/encumbrance penalty
y
= + + +
Ability:
Apply armor/encumbrance penalty
y
= + + +
Ability:
Apply armor/encumbrance penalty
y
= + + +
Ability:
Apply armor/encumbrance penalty
y
= + + +
Ability:
Apply armor/encumbrance penalty
y
= + + +
Ability:
Apply armor/encumbrance penalty
y
= + + +
Ability:
Apply armor/encumbrance penalty
y
= + + +
Ability:
Apply armor/encumbrance penalty
y
= + + +
Ability:
Apply armor/encumbrance penalty
y
= + + +
Ability:
Apply armor/encumbrance penalty
y
= + + +
Ability:
Apply armor/encumbrance penalty
y
= + + +
Ability:
Apply armor/encumbrance penalty
y
= + + +
Ability:
Apply armor/encumbrance penalty
y
= + + +
Ability:
Apply armor/encumbrance penalty
y
= + + +
Ability:
Apply armor/encumbrance penalty
y
= + + +
Ability:
Apply armor/encumbrance penalty
y
= + + +
Ability:
Apply armor/encumbrance penalty
y
= + + +
Ability:
Apply armor/encumbrance penalty
y
= + + +
Ability:
Apply armor/encumbrance penalty
y
= + + +
Ability:
Apply armor/encumbrance penalty
y
= + + +
Ability:
Apply armor/encumbrance penalty
y
= + + +
Ability:
Apply armor/encumbrance penalty
y
= + + +
Ability:
Apply armor/encumbrance penalty
y
= + + +
Ability:
Apply armor/encumbrance penalty
y
= + + +
Ability:
Apply armor/encumbrance penalty
y
= + + +
Ability:
Apply armor/encumbrance penalty
y
= + + +
Ability:
Apply armor/encumbrance penalty
y
= + + +
Ability:
Apply armor/encumbrance penalty
y
= + + +
Ability:
Apply armor/encumbrance penalty
y
= + + +
Ability:
Apply armor/encumbrance penalty
y
= + + +
Ability:
Apply armor/encumbrance penalty
y
= + + +
Ability:
Apply armor/encumbrance penalty
y
= + + +
Ability:
Apply armor/encumbrance penalty
y
= + + +
Ability:
Apply armor/encumbrance penalty
y
= + + +
Ability:
Apply armor/encumbrance penalty
y
= + + +
Ability:
Apply armor/encumbrance penalty
y
= + + +
Ability:
Apply armor/encumbrance penalty
y
= + + +
Ability:
Apply armor/encumbrance penalty
y
= + + +
Name:
Ability:
Apply armor/encumbrance penalty
Total Ranks
/
AC Items Eq AC FF Tou Nat Def Dod Type Chk Dex Spl
y
Speed 20 ft. Speed 30 ft. Run x
TOTALS
Speed
x Run
Shield
Armor
Max
Max
Experience Points Next Level
Money
CP
SP
GP
PP
Gear Qty Weight
y
Cost:
Slot:
Special:
Description:
Coins
Total Weight
y
Light Load
Medium Load
Heavy Load
Lift Over Head
Lift Off Ground
Drag Or Push
Speed
Run
x
Check penalty
Max Dex Bonus
Strength (+)
Multiplier (*)
Additional Gear
Feats
y
Name Type
Short Desc.:
Prerequisites:
Benefits:
Normal:
Special:
Description:
Notes:
Features / Traits
y - / per day
Name
per day
Type
Short Desc.:
Description:
Notes:
Notes
Spellcasting
Ability mod
y
Temp
=
Caster
+
Ability
+
Misc
Level Known per day Bonus DC Temp
0
1
2
3
4
5
6
7
8
9
Bloodlines, Domains, Schools... :
Ability mod
y
Temp
=
Caster
+
Ability
+
Misc
Level Known per day Bonus DC Temp
0
1
2
3
4
5
6
7
8
9
Bloodlines, Domains, Schools... :
Spells
Level 0
Prepared
1 /
2 /
y
Spellcaster class 1. 2.
Name
School:
Class/Level:
Casting time:
Components:
Range:
Area:
Targets:
Effect:
Duration:
Saving Throw:
DC + =
Spell Resistance:
Attack: +
Critical Range: Multiplier:
Damage: Type:
: Type:
Description:
Notes:
Level 1
Prepared
1 /
2 /
y
Spellcaster class 1. 2.
Name
Domain Spell
School:
Class/Level:
Casting time:
Components:
Range:
Area:
Targets:
Effect:
Duration:
Saving Throw:
DC + =
Spell Resistance:
Attack: +
Critical Range: Multiplier:
Damage: Type:
: Type:
Description:
Notes:
Level 2
Prepared
1 /
2 /
y
Spellcaster class 1. 2.
Name
Domain Spell
School:
Class/Level:
Casting time:
Components:
Range:
Area:
Targets:
Effect:
Duration:
Saving Throw:
DC + =
Spell Resistance:
Attack: +
Critical Range: Multiplier:
Damage: Type:
: Type:
Description:
Notes:
Level 3
Prepared
1 /
2 /
y
Spellcaster class 1. 2.
Name
Domain Spell
School:
Class/Level:
Casting time:
Components:
Range:
Area:
Targets:
Effect:
Duration:
Saving Throw:
DC + =
Spell Resistance:
Attack: +
Critical Range: Multiplier:
Damage: Type:
: Type:
Description:
Notes:
Level 4
Prepared
1 /
2 /
y
Spellcaster class 1. 2.
Name
Domain Spell
School:
Class/Level:
Casting time:
Components:
Range:
Area:
Targets:
Effect:
Duration:
Saving Throw:
DC + =
Spell Resistance:
Attack: +
Critical Range: Multiplier:
Damage: Type:
: Type:
Description:
Notes:
Level 5
Prepared
1 /
2 /
y
Spellcaster class 1. 2.
Name
Domain Spell
School:
Class/Level:
Casting time:
Components:
Range:
Area:
Targets:
Effect:
Duration:
Saving Throw:
DC + =
Spell Resistance:
Attack: +
Critical Range: Multiplier:
Damage: Type:
: Type:
Description:
Notes:
Level 6
Prepared
1 /
2 /
y
Spellcaster class 1. 2.
Name
Domain Spell
School:
Class/Level:
Casting time:
Components:
Range:
Area:
Targets:
Effect:
Duration:
Saving Throw:
DC + =
Spell Resistance:
Attack: +
Critical Range: Multiplier:
Damage: Type:
: Type:
Description:
Notes:
Level 7
Prepared
1 /
2 /
y
Spellcaster class 1. 2.
Name
Domain Spell
School:
Class/Level:
Casting time:
Components:
Range:
Area:
Targets:
Effect:
Duration:
Saving Throw:
DC + =
Spell Resistance:
Attack: +
Critical Range: Multiplier:
Damage: Type:
: Type:
Description:
Notes:
Level 8
Prepared
1 /
2 /
y
Spellcaster class 1. 2.
Name
Domain Spell
School:
Class/Level:
Casting time:
Components:
Range:
Area:
Targets:
Effect:
Duration:
Saving Throw:
DC + =
Spell Resistance:
Attack: +
Critical Range: Multiplier:
Damage: Type:
: Type:
Description:
Notes:
Level 9
Prepared
1 /
2 /
y
Spellcaster class 1. 2.
Name
Domain Spell
School:
Class/Level:
Casting time:
Components:
Range:
Area:
Targets:
Effect:
Duration:
Saving Throw:
DC + =
Spell Resistance:
Attack: +
Critical Range: Multiplier:
Damage: Type:
: Type:
Description:
Notes:
Spell-Like
Metamagic
y
Name
Prerequisites:
Benefits:
Normal:
Special:
Description:
Notes:
Classes
 
 
Skill Ranks
Spellcasting
# Class F Lvl
HD BAB FORT REF WILL Speed
Ranks INT Per Lvl Misc Total
SC CL Ability DC SF
1
( + = ) x + =
2
( + = ) x + =
3
( + = ) x + =
 
 
Race
Race Ability Modifiers:
STR DEX CON
INT WIS CHA
Speed: Ft.
Armor Class
Primary ability modifier:
Secondary ability modifier:
Saving Throws
Fortitude Ability:
Reflex Ability:
Will Ability:
Attacks
CMB Ability:
Melee Ability:
Ranged Ability:
Critical Confirmation Bonus:
Skills
Show:
Rolls
Whisper Rolls to GM:
Query modifier for: Show Notes in:
MISC
Charactermancer
Version
© 2018. Pathfinder, their respective logos, the Paizo golem, all Paizo titles, the Pathfinder Roleplaying Game rules, and Paizo’s character names and distinctive likenesses are property and copyright of Paizo, Inc. in the United States and other countries.
Combat Maneuver Light load Medium load Heavy load Overload Success Failure Caster Level Modifier Attack Modifier Damage Modifier Whisper? Public Roll Whisper Roll Bonus Dice Mod #1 #2 #3 #4 #5 #6 #7 #8 #9 Blinded: –4 penalty on most STR and DEX based skill checks. Blinded: –4 penalty on opposed Perception skill checks. Dazzled: –1 penalty on sight-based Perception checks. Deafened: automatically fails Perception checks based on sound, takes a –4 penalty on opposed Perception checks. Deafened: 20% chance of spell failure when casting spells with verbal components. Fascinated: –4 penalty on skill checks made as reactions, such as Perception checks. Grappled: –2 penalty on all combat maneuver checks, except those made to grapple or escape a grapple. Invisible: +2 bonus on attack rolls against sighted opponents, and ignores its opponents' Dexterity bonuses to AC (if any). Prone defender: +4 bonus to AC against ranged attacks, –4 penalty to AC against melee attacks. Prone attacker: –4 penalty on melee attack rolls and cannot use a ranged weapon (except for a crossbow). Sickened: –2 penalty on weapon damage rolls. Attack Crit confirm Critical damage Damage2
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{{/roll}}{{/roll1}}
{{^roll1}} {{#attack}} {{#rollWasCrit() roll}}
t {{critconfirm}}
Crit confirm
{{/rollWasCrit() roll}} {{/attack}} {{/roll1}} {{/name}} {{#damage}} {{#dmg1flag}}
Damage
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{{/dmg1flag}} {{#dmg2flag}}
{{dmg2name}}
{{#rollGreater() dmg2 0}}{{dmg2}}{{/rollGreater() dmg2 0}} {{#rollLess() dmg2 1}}{{nonlethal}}{{/rollLess() dmg2 1}} {{#dmg2crit}} {{#roll}}{{#rollWasCrit() roll}}t {{dmg2crit}}{{/rollWasCrit() roll}}{{/roll}} {{^roll}}t {{dmg2crit}}{{/roll}} {{/dmg2crit}} {{dmg2type}}
{{/dmg2flag}} {{/damage}} {{#attack}} {{#roll1}} {{#roll}}
Attack #1
{{roll}}
{{#rollWasCrit() roll}} t {{critconfirm}}
Crit confirm
{{/rollWasCrit() roll}}
{{#rolldmg1}}
Damage
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{{/rolldmg1}} {{#rolldmg2}}
{{dmg2name}}
{{#rollGreater() rolldmg2 0}}{{rolldmg2}}{{/rollGreater() rolldmg2 0}} {{#rollLess() rolldmg2 1}}{{nonlethal}}{{/rollLess() rolldmg2 1}} {{#rolldmg2crit}}{{#rollWasCrit() roll}} t {{rolldmg2crit}} {{/rollWasCrit() roll}}{{/rolldmg2crit}} {{rolldmg2type}}
{{/rolldmg2}} {{/roll}}
Attack #2
{{roll1}}
{{#rollWasCrit() roll1}} t {{critconfirm1}}
Crit confirm
{{/rollWasCrit() roll1}}
{{#roll1dmg1}}
Damage
{{#rollGreater() roll1dmg1 0}}{{roll1dmg1}}{{/rollGreater() roll1dmg1 0}} {{#rollLess() roll1dmg1 1}}{{nonlethal}}{{/rollLess() roll1dmg1 1}} {{#roll1dmg1crit}}{{#rollWasCrit() roll1}} t {{roll1dmg1crit}} {{/rollWasCrit() roll1}}{{/roll1dmg1crit}} {{roll1dmg1type}}
{{/roll1dmg1}} {{#roll1dmg2}}
{{dmg2name}}
{{#rollGreater() roll1dmg2 0}}{{roll1dmg2}}{{/rollGreater() roll1dmg2 0}} {{#rollLess() roll1dmg2 1}}{{nonlethal}}{{/rollLess() roll1dmg2 1}} {{#roll1dmg2crit}}{{#rollWasCrit() roll1}} t {{roll1dmg2crit}} {{/rollWasCrit() roll1}}{{/roll1dmg2crit}} {{roll1dmg2type}}
{{/roll1dmg2}} {{/roll1}} {{#roll2}}
Attack #3
{{roll2}}
{{#rollWasCrit() roll2}} t {{critconfirm2}}
Crit confirm
{{/rollWasCrit() roll2}}
{{#roll2dmg1}}
Damage
{{#rollGreater() roll2dmg1 0}}{{roll2dmg1}}{{/rollGreater() roll2dmg1 0}} {{#rollLess() roll2dmg1 1}}{{nonlethal}}{{/rollLess() roll2dmg1 1}} {{#roll2dmg1crit}}{{#rollWasCrit() roll2}} t {{roll2dmg1crit}} {{/rollWasCrit() roll2}}{{/roll2dmg1crit}} {{roll2dmg1type}}
{{/roll2dmg1}} {{#roll2dmg2}}
{{dmg2name}}
{{#rollGreater() roll2dmg2 0}}{{roll2dmg2}}{{/rollGreater() roll2dmg2 0}} {{#rollLess() roll2dmg2 1}}{{nonlethal}}{{/rollLess() roll2dmg2 1}} {{#roll2dmg2crit}}{{#rollWasCrit() roll2}} t {{roll2dmg2crit}} {{/rollWasCrit() roll2}}{{/roll2dmg2crit}} {{roll2dmg2type}}
{{/roll2dmg2}} {{/roll2}} {{#roll3}}
Attack #4
{{roll3}}
{{#rollWasCrit() roll3}} t {{critconfirm3}}
Crit confirm
{{/rollWasCrit() roll3}}
{{#roll3dmg1}}
Damage
{{#rollGreater() roll3dmg1 0}}{{roll3dmg1}}{{/rollGreater() roll3dmg1 0}} {{#rollLess() roll3dmg1 1}}{{nonlethal}}{{/rollLess() roll3dmg1 1}} {{#roll3dmg1crit}}{{#rollWasCrit() roll3}} t {{roll3dmg1crit}} {{/rollWasCrit() roll3}}{{/roll3dmg1crit}} {{roll3dmg1type}}
{{/roll3dmg1}} {{#roll3dmg2}}
{{dmg2name}}
{{#rollGreater() roll3dmg2 0}}{{roll3dmg2}}{{/rollGreater() roll3dmg2 0}} {{#rollLess() roll3dmg2 1}}{{nonlethal}}{{/rollLess() roll3dmg2 1}} {{#roll3dmg2crit}}{{#rollWasCrit() roll3}} t {{roll3dmg2crit}} {{/rollWasCrit() roll3}}{{/roll3dmg2crit}} {{roll3dmg2type}}
{{/roll3dmg2}} {{/roll3}} {{#roll4}}
Attack #5
{{roll4}}
{{#rollWasCrit() roll4}} t {{critconfirm4}}
Crit confirm
{{/rollWasCrit() roll4}}
{{#roll4dmg1}}
Damage
{{#rollGreater() roll4dmg1 0}}{{roll4dmg1}}{{/rollGreater() roll4dmg1 0}} {{#rollLess() roll4dmg1 1}}{{nonlethal}}{{/rollLess() roll4dmg1 1}} {{#roll4dmg1crit}}{{#rollWasCrit() roll4}} t {{roll4dmg1crit}} {{/rollWasCrit() roll4}}{{/roll4dmg1crit}} {{roll4dmg1type}}
{{/roll4dmg1}} {{#roll4dmg2}}
{{dmg2name}}
{{#rollGreater() roll4dmg2 0}}{{roll4dmg2}}{{/rollGreater() roll4dmg2 0}} {{#rollLess() roll4dmg2 1}}{{nonlethal}}{{/rollLess() roll4dmg2 1}} {{#roll4dmg2crit}}{{#rollWasCrit() roll4}} t {{roll4dmg2crit}} {{/rollWasCrit() roll4}}{{/roll4dmg2crit}} {{roll4dmg2type}}
{{/roll4dmg2}} {{/roll4}} {{#roll5}}
Attack #6
{{roll5}}
{{#rollWasCrit() roll5}} t {{critconfirm5}}
Crit confirm
{{/rollWasCrit() roll5}}
{{#roll5dmg1}}
Damage
{{#rollGreater() roll5dmg1 0}}{{roll5dmg1}}{{/rollGreater() roll5dmg1 0}} {{#rollLess() roll5dmg1 1}}{{nonlethal}}{{/rollLess() roll5dmg1 1}} {{#roll5dmg1crit}}{{#rollWasCrit() roll5}} t {{roll5dmg1crit}} {{/rollWasCrit() roll5}}{{/roll5dmg1crit}} {{roll5dmg1type}}
{{/roll5dmg1}} {{#roll5dmg2}}
{{dmg2name}}
{{#rollGreater() roll5dmg2 0}}{{roll5dmg2}}{{/rollGreater() roll5dmg2 0}} {{#rollLess() roll5dmg2 1}}{{nonlethal}}{{/rollLess() roll5dmg2 1}} {{#roll5dmg2crit}}{{#rollWasCrit() roll5}} t {{roll5dmg2crit}} {{/rollWasCrit() roll5}}{{/roll5dmg2crit}} {{roll5dmg2type}}
{{/roll5dmg2}} {{/roll5}} {{#roll6}}
Attack #7
{{roll6}}
{{#rollWasCrit() roll6}} t {{critconfirm6}}
Crit confirm
{{/rollWasCrit() roll6}}
{{#roll6dmg1}}
Damage
{{#rollGreater() roll6dmg1 0}}{{roll6dmg1}}{{/rollGreater() roll6dmg1 0}} {{#rollLess() roll6dmg1 1}}{{nonlethal}}{{/rollLess() roll6dmg1 1}} {{#roll6dmg1crit}}{{#rollWasCrit() roll6}} t {{roll6dmg1crit}} {{/rollWasCrit() roll6}}{{/roll6dmg1crit}} {{roll6dmg1type}}
{{/roll6dmg1}} {{#roll6dmg2}}
{{dmg2name}}
{{#rollGreater() roll6dmg2 0}}{{roll6dmg2}}{{/rollGreater() roll6dmg2 0}} {{#rollLess() roll6dmg2 1}}{{nonlethal}}{{/rollLess() roll6dmg2 1}} {{#roll6dmg2crit}}{{#rollWasCrit() roll6}} t {{roll6dmg2crit}} {{/rollWasCrit() roll6}}{{/roll6dmg2crit}} {{roll6dmg2type}}
{{/roll6dmg2}} {{/roll6}} {{#roll7}}
{{roll7name}}
{{roll7}}
{{#rollWasCrit() roll7}} t {{critconfirm7}}
Crit confirm
{{/rollWasCrit() roll7}}
{{#roll7dmg1}}
Damage
{{#rollGreater() roll7dmg1 0}}{{roll7dmg1}}{{/rollGreater() roll7dmg1 0}} {{#rollLess() roll7dmg1 1}}{{nonlethal}}{{/rollLess() roll7dmg1 1}} {{#roll7dmg1crit}}{{#rollWasCrit() roll7}} t {{roll7dmg1crit}} {{/rollWasCrit() roll7}}{{/roll7dmg1crit}} {{roll7dmg1type}}
{{/roll7dmg1}} {{#roll7dmg2}}
{{dmg2name}}
{{#rollGreater() roll7dmg2 0}}{{roll7dmg2}}{{/rollGreater() roll7dmg2 0}} {{#rollLess() roll7dmg2 1}}{{nonlethal}}{{/rollLess() roll7dmg2 1}} {{#roll7dmg2crit}}{{#rollWasCrit() roll7}} t {{roll7dmg2crit}} {{/rollWasCrit() roll7}}{{/roll7dmg2crit}} {{roll7dmg2type}}
{{/roll7dmg2}} {{/roll7}} {{#roll8}}
{{roll8name}}
{{roll8}}
{{#rollWasCrit() roll8}} t {{critconfirm8}}
Crit confirm
{{/rollWasCrit() roll8}}
{{#roll8dmg1}}
Damage
{{#rollGreater() roll8dmg1 0}}{{roll8dmg1}}{{/rollGreater() roll8dmg1 0}} {{#rollLess() roll8dmg1 1}}{{nonlethal}}{{/rollLess() roll8dmg1 1}} {{#roll8dmg1crit}}{{#rollWasCrit() roll8}} t {{roll8dmg1crit}} {{/rollWasCrit() roll8}}{{/roll8dmg1crit}} {{roll8dmg1type}}
{{/roll8dmg1}} {{#roll8dmg2}}
{{dmg2name}}
{{#rollGreater() roll8dmg2 0}}{{roll8dmg2}}{{/rollGreater() roll8dmg2 0}} {{#rollLess() roll8dmg2 1}}{{nonlethal}}{{/rollLess() roll8dmg2 1}} {{#roll8dmg2crit}}{{#rollWasCrit() roll8}} t {{roll8dmg2crit}} {{/rollWasCrit() roll8}}{{/roll8dmg2crit}} {{roll8dmg2type}}
{{/roll8dmg2}} {{/roll8}} {{#roll9}}
{{roll9name}}
{{roll9}}
{{#rollWasCrit() roll9}} t {{critconfirm9}}
Crit confirm
{{/rollWasCrit() roll9}}
{{#roll9dmg1}}
Damage
{{#rollGreater() roll9dmg1 0}}{{roll9dmg1}}{{/rollGreater() roll9dmg1 0}} {{#rollLess() roll9dmg1 1}}{{nonlethal}}{{/rollLess() roll9dmg1 1}} {{#roll9dmg1crit}}{{#rollWasCrit() roll9}} t {{roll9dmg1crit}} {{/rollWasCrit() roll9}}{{/roll9dmg1crit}} {{roll9dmg1type}}
{{/roll9dmg1}} {{#roll9dmg2}}
{{dmg2name}}
{{#rollGreater() roll9dmg2 0}}{{roll9dmg2}}{{/rollGreater() roll9dmg2 0}} {{#rollLess() roll9dmg2 1}}{{nonlethal}}{{/rollLess() roll9dmg2 1}} {{#roll9dmg2crit}}{{#rollWasCrit() roll9}} t {{roll9dmg2crit}} {{/rollWasCrit() roll9}}{{/roll9dmg2crit}} {{roll9dmg2type}}
{{/roll9dmg2}} {{/roll9}} {{/attack}} {{#shortdesc}}
{{shortdesc}}
{{/shortdesc}} {{#spellfailureroll}}
Spell Failure {{spellfailureroll}} > {{spellfailure}} {{#rollGreater() spellfailureroll spellfailure}}Success{{/rollGreater() spellfailureroll spellfailure}} {{#rollTotal() spellfailureroll spellfailure}}Failure{{/rollTotal() spellfailureroll spellfailure}} {{#rollLess() spellfailureroll spellfailure}}Failure{{/rollLess() spellfailureroll spellfailure}}
{{/spellfailureroll}} {{#sr}}
Spell Resistance: {{spellresistance}}
{{/sr}} {{#save}}
Saving Throw: {{saveeffect}} DC {{savedc}}
{{/save}} {{#powertype}}
Type: {{powertype}}
{{/powertype}} {{#school}}
School: {{school}}
{{/school}} {{#castingtime}}
Casting time: {{castingtime}}
{{/castingtime}} {{#component}}
Components: {{component}}
{{/component}} {{#range}}
Range: {{range}}
{{/range}} {{#area}}
Area: {{area}}
{{/area}} {{#targets}}
Targets: {{targets}}
{{/targets}} {{#effect}}
Effect: {{effect}}
{{/effect}} {{#duration}}
Duration: {{duration}}
{{/duration}} {{#prerequisites}}
Prerequisites: {{prerequisites}}
{{/prerequisites}} {{#benefits}}
Benefits: {{benefits}}
{{/benefits}} {{#normal}}
Normal: {{normal}}
{{/normal}} {{#special}}
Special: {{special}}
{{/special}} {{#concentration}}
{{concentration}}
{{/concentration}} {{#cost}}
Cost: {{cost}}
{{/cost}} {{#slot}}
Slot: {{slot}}
{{/slot}}
{{#descflag}} {{#desc}}
{{desc}}
{{/desc}} {{/descflag}} {{#rollTotal() shownotes 1}} {{#notes}}
Notes {{notes}}
{{/notes}} {{/rollTotal() shownotes 1}} {{#rollLess() conditionsflag 0}} {{#conditions}}
Conditions: {{conditions}}
{{/conditions}} {{/rollLess() conditionsflag 0}} {{#conditionsnote}}
{{conditionsnote}}
{{/conditionsnote}}
{{#name}} {{#rollTotal() showchar 1}}
{{charname}}
{{/rollTotal() showchar 1}} {{/name}} {{#smallname}}
{{#rollTotal() showchar 1}}{{charname}} /{{/rollTotal() showchar 1}} {{smallname}}
{{/smallname}}
{{#type}}
{{/type}} {{#name}}
{{name}} {{^attack}}{{#roll}}{{roll}}{{/roll}}{{/attack}} {{#feattype}}({{feattype}}){{/feattype}} {{#abilitytype}}({{abilitytype}}){{/abilitytype}} {{#atkvs}}{{atkvs}}{{/atkvs}} {{#casterclass}}({{casterclass}}{{#level}} {{level}}{{/level}}){{/casterclass}}
{{/name}} {{#attack}} {{#roll}}
Attack {{#roll1}}#1{{/roll1}}
{{roll}}
{{#rollWasCrit() roll}} t {{critconfirm}}
Crit confirm
{{/rollWasCrit() roll}}
{{#rolldmg1}}
Damage
{{#rollGreater() rolldmg1 0}}{{rolldmg1}}{{/rollGreater() rolldmg1 0}} {{#rollLess() rolldmg1 1}}{{nonlethal}}{{/rollLess() rolldmg1 1}} {{#rolldmg1crit}}{{#rollWasCrit() roll}} t {{rolldmg1crit}} {{/rollWasCrit() roll}}{{/rolldmg1crit}} {{rolldmg1type}}
{{/rolldmg1}} {{#rolldmg2}}
Damage2
{{#rollGreater() rolldmg2 0}}{{rolldmg2}}{{/rollGreater() rolldmg2 0}} {{#rollLess() rolldmg2 1}}{{nonlethal}}{{/rollLess() rolldmg2 1}} {{#rolldmg2crit}}{{#rollWasCrit() roll}} t {{rolldmg2crit}} {{/rollWasCrit() roll}}{{/rolldmg2crit}} {{rolldmg2type}}
{{/rolldmg2}} {{/roll}} {{#roll1}}
Attack #2
{{roll1}}
{{#rollWasCrit() roll1}} t {{critconfirm1}}
Crit confirm
{{/rollWasCrit() roll1}}
{{#roll1dmg1}}
Damage
{{#rollGreater() roll1dmg1 0}}{{roll1dmg1}}{{/rollGreater() roll1dmg1 0}} {{#rollLess() roll1dmg1 1}}{{nonlethal}}{{/rollLess() roll1dmg1 1}} {{#roll1dmg1crit}}{{#rollWasCrit() roll1}} t {{roll1dmg1crit}} {{/rollWasCrit() roll1}}{{/roll1dmg1crit}} {{roll1dmg1type}}
{{/roll1dmg1}} {{#roll1dmg2}}
Damage2
{{#rollGreater() roll1dmg2 0}}{{roll1dmg2}}{{/rollGreater() roll1dmg2 0}} {{#rollLess() roll1dmg2 1}}{{nonlethal}}{{/rollLess() roll1dmg2 1}} {{#roll1dmg2crit}}{{#rollWasCrit() roll1}} t {{roll1dmg2crit}} {{/rollWasCrit() roll1}}{{/roll1dmg2crit}} {{roll1dmg2type}}
{{/roll1dmg2}} {{/roll1}} {{#roll2}}
Attack #3
{{roll2}}
{{#rollWasCrit() roll2}} t {{critconfirm2}}
Crit confirm
{{/rollWasCrit() roll2}}
{{#roll2dmg1}}
Damage
{{#rollGreater() roll2dmg1 0}}{{roll2dmg1}}{{/rollGreater() roll2dmg1 0}} {{#rollLess() roll2dmg1 1}}{{nonlethal}}{{/rollLess() roll2dmg1 1}} {{#roll2dmg1crit}}{{#rollWasCrit() roll2}} t {{roll2dmg1crit}} {{/rollWasCrit() roll2}}{{/roll2dmg1crit}} {{roll2dmg1type}}
{{/roll2dmg1}} {{#roll2dmg2}}
Damage2
{{#rollGreater() roll2dmg2 0}}{{roll2dmg2}}{{/rollGreater() roll2dmg2 0}} {{#rollLess() roll2dmg2 1}}{{nonlethal}}{{/rollLess() roll2dmg2 1}} {{#roll2dmg2crit}}{{#rollWasCrit() roll2}} t {{roll2dmg2crit}} {{/rollWasCrit() roll2}}{{/roll2dmg2crit}} {{roll2dmg2type}}
{{/roll2dmg2}} {{/roll2}} {{#roll3}}
Attack #4
{{roll3}}
{{#rollWasCrit() roll3}} t {{critconfirm3}}
Crit confirm
{{/rollWasCrit() roll3}}
{{#roll3dmg1}}
Damage
{{#rollGreater() roll3dmg1 0}}{{roll3dmg1}}{{/rollGreater() roll3dmg1 0}} {{#rollLess() roll3dmg1 1}}{{nonlethal}}{{/rollLess() roll3dmg1 1}} {{#roll3dmg1crit}}{{#rollWasCrit() roll3}} t {{roll3dmg1crit}} {{/rollWasCrit() roll3}}{{/roll3dmg1crit}} {{roll3dmg1type}}
{{/roll3dmg1}} {{#roll3dmg2}}
Damage2
{{#rollGreater() roll3dmg2 0}}{{roll3dmg2}}{{/rollGreater() roll3dmg2 0}} {{#rollLess() roll3dmg2 1}}{{nonlethal}}{{/rollLess() roll3dmg2 1}} {{#roll3dmg2crit}}{{#rollWasCrit() roll3}} t {{roll3dmg2crit}} {{/rollWasCrit() roll3}}{{/roll3dmg2crit}} {{roll3dmg2type}}
{{/roll3dmg2}} {{/roll3}} {{#roll4}}
Attack #5
{{roll4}}
{{#rollWasCrit() roll4}} t {{critconfirm3}}
Crit confirm
{{/rollWasCrit() roll4}}
{{#roll4dmg1}}
Damage
{{#rollGreater() roll4dmg1 0}}{{roll4dmg1}}{{/rollGreater() roll4dmg1 0}} {{#rollLess() roll4dmg1 1}}{{nonlethal}}{{/rollLess() roll4dmg1 1}} {{#roll4dmg1crit}}{{#rollWasCrit() roll4}} t {{roll4dmg1crit}} {{/rollWasCrit() roll4}}{{/roll4dmg1crit}} {{roll4dmg1type}}
{{/roll4dmg1}} {{#roll4dmg2}}
Damage2
{{#rollGreater() roll4dmg2 0}}{{roll4dmg2}}{{/rollGreater() roll4dmg2 0}} {{#rollLess() roll4dmg2 1}}{{nonlethal}}{{/rollLess() roll4dmg2 1}} {{#roll4dmg2crit}}{{#rollWasCrit() roll4}} t {{roll4dmg2crit}} {{/rollWasCrit() roll4}}{{/roll4dmg2crit}} {{roll4dmg2type}}
{{/roll4dmg2}} {{/roll4}} {{#roll5}}
Attack #6
{{roll5}}
{{#rollWasCrit() roll5}} t {{critconfirm3}}
Crit confirm
{{/rollWasCrit() roll5}}
{{#roll5dmg1}}
Damage
{{#rollGreater() roll5dmg1 0}}{{roll5dmg1}}{{/rollGreater() roll5dmg1 0}} {{#rollLess() roll5dmg1 1}}{{nonlethal}}{{/rollLess() roll5dmg1 1}} {{#roll5dmg1crit}}{{#rollWasCrit() roll5}} t {{roll5dmg1crit}} {{/rollWasCrit() roll5}}{{/roll5dmg1crit}} {{roll5dmg1type}}
{{/roll5dmg1}} {{#roll5dmg2}}
Damage2
{{#rollGreater() roll5dmg2 0}}{{roll5dmg2}}{{/rollGreater() roll5dmg2 0}} {{#rollLess() roll5dmg2 1}}{{nonlethal}}{{/rollLess() roll5dmg2 1}} {{#roll5dmg2crit}}{{#rollWasCrit() roll5}} t {{roll5dmg2crit}} {{/rollWasCrit() roll5}}{{/roll5dmg2crit}} {{roll5dmg2type}}
{{/roll5dmg2}} {{/roll5}} {{#roll6}}
Attack #7
{{roll6}}
{{#rollWasCrit() roll6}} t {{critconfirm3}}
Crit confirm
{{/rollWasCrit() roll6}}
{{#roll6dmg1}}
Damage
{{#rollGreater() roll6dmg1 0}}{{roll6dmg1}}{{/rollGreater() roll6dmg1 0}} {{#rollLess() roll6dmg1 1}}{{nonlethal}}{{/rollLess() roll6dmg1 1}} {{#roll6dmg1crit}}{{#rollWasCrit() roll6}} t {{roll6dmg1crit}} {{/rollWasCrit() roll6}}{{/roll6dmg1crit}} {{roll6dmg1type}}
{{/roll6dmg1}} {{#roll6dmg2}}
Damage2
{{#rollGreater() roll6dmg2 0}}{{roll6dmg2}}{{/rollGreater() roll6dmg2 0}} {{#rollLess() roll6dmg2 1}}{{nonlethal}}{{/rollLess() roll6dmg2 1}} {{#roll6dmg2crit}}{{#rollWasCrit() roll6}} t {{roll6dmg2crit}} {{/rollWasCrit() roll6}}{{/roll6dmg2crit}} {{roll6dmg2type}}
{{/roll6dmg2}} {{/roll6}} {{#roll7}}
Attack #8
{{roll7}}
{{#rollWasCrit() roll7}} t {{critconfirm3}}
Crit confirm
{{/rollWasCrit() roll7}}
{{#roll7dmg1}}
Damage
{{#rollGreater() roll7dmg1 0}}{{roll7dmg1}}{{/rollGreater() roll7dmg1 0}} {{#rollLess() roll7dmg1 1}}{{nonlethal}}{{/rollLess() roll7dmg1 1}} {{#roll7dmg1crit}}{{#rollWasCrit() roll7}} t {{roll7dmg1crit}} {{/rollWasCrit() roll7}}{{/roll7dmg1crit}} {{roll7dmg1type}}
{{/roll7dmg1}} {{#roll7dmg2}}
Damage2
{{#rollGreater() roll7dmg2 0}}{{roll7dmg2}}{{/rollGreater() roll7dmg2 0}} {{#rollLess() roll7dmg2 1}}{{nonlethal}}{{/rollLess() roll7dmg2 1}} {{#roll7dmg2crit}}{{#rollWasCrit() roll7}} t {{roll7dmg2crit}} {{/rollWasCrit() roll7}}{{/roll7dmg2crit}} {{roll7dmg2type}}
{{/roll7dmg2}} {{/roll7}} {{#roll8}}
Attack #9
{{roll8}}
{{#rollWasCrit() roll8}} t {{critconfirm3}}
Crit confirm
{{/rollWasCrit() roll8}}
{{#roll8dmg1}}
Damage
{{#rollGreater() roll8dmg1 0}}{{roll8dmg1}}{{/rollGreater() roll8dmg1 0}} {{#rollLess() roll8dmg1 1}}{{nonlethal}}{{/rollLess() roll8dmg1 1}} {{#roll8dmg1crit}}{{#rollWasCrit() roll8}} t {{roll8dmg1crit}} {{/rollWasCrit() roll8}}{{/roll8dmg1crit}} {{roll8dmg1type}}
{{/roll8dmg1}} {{#roll8dmg2}}
Damage2
{{#rollGreater() roll8dmg2 0}}{{roll8dmg2}}{{/rollGreater() roll8dmg2 0}} {{#rollLess() roll8dmg2 1}}{{nonlethal}}{{/rollLess() roll8dmg2 1}} {{#roll8dmg2crit}}{{#rollWasCrit() roll8}} t {{roll8dmg2crit}} {{/rollWasCrit() roll8}}{{/roll8dmg2crit}} {{roll8dmg2type}}
{{/roll8dmg2}} {{/roll8}} {{/attack}} {{#damage}} {{#dmg1flag}}
Damage
{{#rollGreater() dmg1 0}}{{dmg1}}{{/rollGreater() dmg1 0}} {{#rollLess() dmg1 1}}{{nonlethal}}{{/rollLess() dmg1 1}} {{#dmg1crit}} {{#roll}}{{#rollWasCrit() roll}}t {{dmg1crit}}{{/rollWasCrit() roll}}{{/roll}} {{/dmg1crit}} {{dmg1type}}
{{/dmg1flag}} {{#dmg2flag}}
Damage2
{{#rollGreater() dmg2 0}}{{dmg2}}{{/rollGreater() dmg2 0}} {{#rollLess() dmg2 1}}{{nonlethal}}{{/rollLess() dmg2 1}} {{#dmg2crit}} {{#roll}}{{#rollWasCrit() roll}}t {{dmg2crit}}{{/rollWasCrit() roll}}{{/roll}} {{/dmg2crit}} {{dmg2type}}
{{/dmg2flag}} {{/damage}} {{#sr}}
Spell Resistance: {{spellresistance}}
{{/sr}} {{#save}}
Saving Throw: {{saveeffect}} DC {{savedc}}
{{/save}} {{#school}}
School: {{school}}
{{/school}} {{#castingtime}}
Casting time: {{castingtime}}
{{/castingtime}} {{#component}}
Components: {{component}}
{{/component}} {{#range}}
Range: {{range}}
{{/range}} {{#area}}
Area: {{area}}
{{/area}} {{#targets}}
Targets: {{targets}}
{{/targets}} {{#effect}}
Effect: {{effect}}
{{/effect}} {{#duration}}
Duration: {{duration}}
{{/duration}} {{#prerequisites}}
Prerequisites: {{prerequisites}}
{{/prerequisites}} {{#benefits}}
Benefits: {{benefits}}
{{/benefits}} {{#normal}}
Normal: {{normal}}
{{/normal}} {{#special}}
Special: {{special}}
{{/special}}
{{#descflag}} {{#desc}}
{{desc}}
{{/desc}} {{/descflag}} {{#rollTotal() shownotes 1}} {{#notes}}
Notes {{notes}}
{{/notes}} {{/rollTotal() shownotes 1}}
CHOOSE SPELL OPTIONS
Welcome to the Pathfinder by Roll20 Character Builder.

Which Path to follow, Adventurer?

Discard and Exit will cause all choices to be lost.

Strength

-

Dexterity

-

Constitution

-

Intelligence

-

Wisdom

-

Charisma

-

Fortitude

-

Reflex

-

Will

-

Hit Points

-
Available Dice: /
Available Points: /
Strength:
Dexterity:
Constitution:
Intelligence:
Wisdom:
Charisma:
Strength D6s:
Dexterity D6s:
Constitution D6s:
Intelligence D6s:
Wisdom D6s:
Charisma D6s:

Which Path to follow, Adventurer?

Discard and Exit will cause all choices to be lost.

Strength

-

Dexterity

-

Constitution

-

Intelligence

-

Wisdom

-

Charisma

-

Fortitude

-

Reflex

-

Will

-

Hit Points

-

Which Path to follow, Adventurer?

Discard and Exit will cause all choices to be lost.

Strength

-

Dexterity

-

Constitution

-

Intelligence

-

Wisdom

-

Charisma

-

Fortitude

-

Reflex

-

Will

-

Hit Points

-

Which Path to follow, Adventurer?

Discard and Exit will cause all choices to be lost.

Strength

-

Dexterity

-

Constitution

-

Intelligence

-

Wisdom

-

Charisma

-

Fortitude

-

Reflex

-

Will

-

Hit Points

-
Class Name Ranks Mod Bonus Total
acrobatics
0 0
appraise
0 0
bluff
0 0
climb
0 0
craft
0 0
diplomacy
0 0
disable_device
0 0
disguise
0 0
escape_artist
0 0
fly
0 0
handle_animal
0 0
heal
0 0
intimidate
0 0
knowledge_arcana
0 0
knowledge_dungeoneering
0 0
knowledge_engineering
0 0
knowledge_geography
0 0
knowledge_history
0 0
knowledge_local
0 0
knowledge_nature
0 0
knowledge_nobility
0 0
knowledge_planes
0 0
knowledge_religion
0 0
linguistics
0 0
perception
0 0
perform
0 0
profession
0 0
ride
0 0
sense_motive
0 0
sleight_of_hand
0 0
spellcraft
0 0
stealth
0 0
survival
0 0
swim
0 0
use_magic_device
0 0

Which Path to follow, Adventurer?

Discard and Exit will cause all choices to be lost.

Strength

-

Dexterity

-

Constitution

-

Intelligence

-

Wisdom

-

Charisma

-

Fortitude

-

Reflex

-

Will

-

Hit Points

-

Which Path to follow, Adventurer?

Discard and Exit will cause all choices to be lost.

Strength

-

Dexterity

-

Constitution

-

Intelligence

-

Wisdom

-

Charisma

-

Fortitude

-

Reflex

-

Will

-

Hit Points

-

Which Path to follow, Adventurer?

Discard and Exit will cause all choices to be lost.

Strength

-

Dexterity

-

Constitution

-

Intelligence

-

Wisdom

-

Charisma

-

Fortitude

-

Reflex

-

Will

-

Hit Points

-

Which Path to follow, Adventurer?

Discard and Exit will cause all choices to be lost.

Building your character...
{{title}}
{{#r1}}
{{r1name}}
{{r1}}
{{/r1}} {{#r2}}
{{r2name}}
{{r2}}
{{/r2}} {{#r3}}
{{r3name}}
{{r3}}
{{/r3}} {{#r4}}
{{r4name}}
{{r4}}
{{/r4}} {{#r5}}
{{r5name}}
{{r5}}
{{/r5}} {{#r6}}
{{r6name}}
{{r6}}
{{/r6}}