{ [05-11-2017] v0.07 UPDATES: - Not using Pvars anymore - Using Arrays - Anyone who contributes will be given credit in the script TO-DO's: Yes, I haven't bothered to do most of the to-do's but a did a major one - Do all the to-do's promised on v0.06 } { [05-11-2017] v0.06 UPDATES: TO-DO's: Yes, still version v0.06 right now and no updates but we got a few to do's - Change new name MAX_PLAYER_NAME a bit - Add 30+ character to the string as 24 wasn't enough - Undefine #define Filterscript - Do not use OnPlayerUpdate - Do not use Pvars } { [04-11-2017] v0.06 UPDATES: - v0.06 released on SA-MP forums (first release) http://forum.sa-mp.com/showthread.php?p=3950205 - Added GameTextForPlayer to warn them that their ping is high - Fixed minor bugs like where GameTextForPlayer flashed for a split second after the player was unfrozen TO-DO's: - Change MAX_PING to WARN_PING. This will do the same things it usually does but I will add a new MAX_PING which will kick the user e.g. #define WARN_PING 50 //normal stuff, player will be frozen #define MAX_PING 500 //player will get kicked if ping exceeds this value - Define how much seconds the warning message will last for the player who is Ping Banned - Fix any other bugs I come accross or are reported } { [04-11-2017] v0.05 UPDATES: - Gives player infinite health when they have high ping and gives back the players original health when their ping fixes up (help by fouzen) - Fixed the bug where it outputs blank messages when TogglePlayerControllable is true/false TO-DO's: - Fix any bugs that I come accross or are reported } { [04-11-2017] v0.01 UPDATES: - Released ePing on Github - Fixed the bug where the player get spammed with TogglePlayerControllable (help by fouzen) TO-DO's: - Save players original health, SetPlayerHealth to INFINITE and finally when the players ping reduces to normal, give player their original health back }