{ "_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO", "meta": { "version": "PTDL_v2", "update_url": null }, "exported_at": "2026-01-17T02:55:26+00:00", "name": "StarRupture", "author": "talk@savagecore.uk", "description": "StarRupture is a first-person open world base-building game with advanced combat and tons of exploration. Play alone or in a group on this sublime and ever-changing planet, extract and manage resources, create your complex industrial system and fight off hordes of alien monsters.", "features": [], "docker_images": { "ghcr.io\/ptero-eggs\/steamcmd:proton": "ghcr.io\/ptero-eggs\/steamcmd:proton" }, "file_denylist": [], "startup": "proton run \/home\/container\/StarRupture\/Binaries\/Win64\/StarRuptureServerEOS-Win64-Shipping.exe -Log -Port=${SERVER_PORT} -RCWebControlDisable -RCWebInterfaceDisable & SR_PID=$!; tail -c0 -F \/home\/container\/StarRupture\/Saved\/Logs\/StarRupture.log --pid=$SR_PID | grep -v -E \"LogCore: Warning|LogUObjectBase: Error\"", "config": { "files": "{\r\n \"DSSettings.txt\": {\r\n \"parser\": \"json\",\r\n \"find\": {\r\n \"SessionName\": \"{{server.build.env.SESSION_NAME}}\",\r\n \"SaveGameInterval\": \"{{server.build.env.SAVE_INTERVAL}}\",\r\n \"StartNewGame\": \"{{server.build.env.START_NEW}}\",\r\n \"LoadSavedGame\": \"{{server.build.env.LOAD_SAVE}}\",\r\n \"SaveGameName\": \"{{server.build.env.SAVEGAME_NAME}}\"\r\n }\r\n }\r\n}", "startup": "{\r\n \"done\": \"LogCommonSession: OnUpdateSessionComplete(SessionName: GameSession, bWasSuccessful: true\"\r\n}", "logs": "{}", "stop": "^C" }, "scripts": { "installation": { "script": "#!\/bin\/bash\r\n# steamcmd Base Installation Script\r\n#\r\n# Server Files: \/mnt\/server\r\n# Image to install with is 'ghcr.io\/ptero-eggs\/installers:debian'\r\n\r\n##\r\n#\r\n# Variables\r\n# STEAM_USER, STEAM_PASS, STEAM_AUTH - Steam user setup. If a user has 2fa enabled it will most likely fail due to timeout. Leave blank for anon install.\r\n# WINDOWS_INSTALL - if it's a windows server you want to install set to 1\r\n# SRCDS_APPID - steam app id found here - https:\/\/developer.valvesoftware.com\/wiki\/Dedicated_Servers_List\r\n# SRCDS_BETAID - beta branch of a steam app. Leave blank to install normal branch\r\n# SRCDS_BETAPASS - password for a beta branch should one be required during private or closed testing phases.. Leave blank for no password.\r\n# INSTALL_FLAGS - Any additional SteamCMD flags to pass during install.. Keep in mind that steamcmd auto update process in the docker image might overwrite or ignore these when it performs update on server boot.\r\n# AUTO_UPDATE - Adding this variable to the egg allows disabling or enabling automated updates on boot. Boolean value. 0 to disable and 1 to enable.\r\n# ADMIN_PASSWORD - admin password if any\r\n# PLAYER_PASSWORD - server password if any\r\n#\r\n ##\r\n\r\n# Install packages. Default packages below are not required if using our existing install image thus speeding up the install process.\r\n#apt -y update\r\n#apt -y --no-install-recommends install curl lib32gcc-s1 ca-certificates\r\n\r\n## just in case someone removed the defaults.\r\nif [[ \"${STEAM_USER}\" == \"\" ]] || [[ \"${STEAM_PASS}\" == \"\" ]]; then\r\n echo -e \"steam user is not set.\\n\"\r\n echo -e \"Using anonymous user.\\n\"\r\n STEAM_USER=anonymous\r\n STEAM_PASS=\"\"\r\n STEAM_AUTH=\"\"\r\nelse\r\n echo -e \"user set to ${STEAM_USER}\"\r\nfi\r\n\r\n## download and install steamcmd\r\ncd \/tmp\r\nmkdir -p \/mnt\/server\/steamcmd\r\ncurl -sSL -o steamcmd.tar.gz https:\/\/steamcdn-a.akamaihd.net\/client\/installer\/steamcmd_linux.tar.gz\r\ntar -xzvf steamcmd.tar.gz -C \/mnt\/server\/steamcmd\r\nmkdir -p \/mnt\/server\/steamapps # Fix steamcmd disk write error when this folder is missing\r\ncd \/mnt\/server\/steamcmd\r\n\r\n# SteamCMD fails otherwise for some reason, even running as root.\r\n# This is changed at the end of the install process anyways.\r\nchown -R root:root \/mnt\r\nexport HOME=\/mnt\/server\r\n\r\n## install game using steamcmd\r\n.\/steamcmd.sh +force_install_dir \/mnt\/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ \"${WINDOWS_INSTALL}\" == \"1\" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s \"-beta ${SRCDS_BETAID}\" ) $( [[ -z ${SRCDS_BETAPASS} ]] || printf %s \"-betapassword ${SRCDS_BETAPASS}\" ) ${INSTALL_FLAGS} validate +quit ## other flags may be needed depending on install. looking at you cs 1.6\r\n\r\n## set up 32 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk32\r\ncp -v linux32\/steamclient.so ..\/.steam\/sdk32\/steamclient.so\r\n\r\n## set up 64 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk64\r\ncp -v linux64\/steamclient.so ..\/.steam\/sdk64\/steamclient.so\r\n\r\n## create DSSettings.txt\r\nif [ ! -f \/mnt\/server\/DSSettings.txt ]; then\r\n echo \"Creating default DSSettings.txt\"\r\n cat << EOF > \/mnt\/server\/DSSettings.txt\r\n {\r\n \"SessionName\": \"StarRuptureServer\",\r\n \"SaveGameInterval\": \"300\",\r\n \"StartNewGame\": \"false\",\r\n \"LoadSavedGame\": \"true\",\r\n \"SaveGameName\": \"AutoSave0.sav\"\r\n }\r\nEOF\r\nfi\r\n\r\n## create .pteroignore to only back up necessary files\r\nif [ ! -f \/mnt\/server\/.pteroignore ]; then\r\n echo \"Creating default .pteroignore\"\r\n cat << EOF > \/mnt\/server\/.pteroignore\r\n *\r\n !Password.json\r\n !PlayerPassword.json\r\n !DSSettings.txt\r\n !StarRupture\/Saved\/SaveGames\/*\/AutoSave0.met\r\n !StarRupture\/Saved\/SaveGames\/*\/AutoSave0.sav\r\n !StarRupture\/Saved\/SaveGames\/SaveData.dat\r\nEOF\r\nfi\r\n\r\n## Generate password files if passwords are set\r\nif [[ -n \"${ADMIN_PASSWORD}\" ]] || [[ -n \"${PLAYER_PASSWORD}\" ]]; then\r\n # Only generate if at least one password file is missing\r\n if [[ ! -f \/mnt\/server\/Password.json ]] || [[ ! -f \/mnt\/server\/PlayerPassword.json ]]; then\r\n echo \"Generating password files...\"\r\n\r\n RESPONSE=$(curl -s --request POST \\\r\n --url https:\/\/starrupture-utilities.com\/passwords\/ \\\r\n --header 'Content-Type: multipart\/form-data' \\\r\n --form \"adminpassword=${ADMIN_PASSWORD}\" \\\r\n --form \"playerpassword=${PLAYER_PASSWORD}\")\r\n\r\n if [[ -n \"${RESPONSE}\" ]]; then\r\n # Extract and save admin password if set and file doesn't exist\r\n if [[ -n \"${ADMIN_PASSWORD}\" ]] && [[ ! -f \/mnt\/server\/Password.json ]]; then\r\n echo \"${RESPONSE}\" | jq '{password: .adminpassword}' > \/mnt\/server\/Password.json\r\n echo \"Password.json created successfully\"\r\n fi\r\n\r\n # Extract and save player password if set and file doesn't exist\r\n if [[ -n \"${PLAYER_PASSWORD}\" ]] && [[ ! -f \/mnt\/server\/PlayerPassword.json ]]; then\r\n echo \"${RESPONSE}\" | jq '{password: .playerpassword}' > \/mnt\/server\/PlayerPassword.json\r\n echo \"PlayerPassword.json created successfully\"\r\n fi\r\n else\r\n echo \"Warning: Failed to generate password files\"\r\n fi\r\n fi\r\nfi\r\n\r\n## install end\r\necho \"-----------------------------------------\"\r\necho \"Installation completed...\"\r\necho \"-----------------------------------------\"", "container": "ghcr.io\/ptero-eggs\/installers:debian", "entrypoint": "bash" } }, "variables": [ { "name": "[STEAM] SRCDS_APPID", "description": "Steam App ID", "env_variable": "SRCDS_APPID", "default_value": "3809400", "user_viewable": false, "user_editable": false, "rules": "required|numeric", "field_type": "text" }, { "name": "[STEAM] Auto Update", "description": "Should Auto Update", "env_variable": "AUTO_UPDATE", "default_value": "1", "user_viewable": true, "user_editable": true, "rules": "required|boolean|in:0,1", "field_type": "text" }, { "name": "[STEAM] WINDOWS_INSTALL", "description": "", "env_variable": "WINDOWS_INSTALL", "default_value": "1", "user_viewable": false, "user_editable": false, "rules": "required|boolean|in:1", "field_type": "text" }, { "name": "[SERVER] Load saved Game", "description": "true \u2192 Loads an existing save; false \u2192 Skips loading saved data", "env_variable": "LOAD_SAVE", "default_value": "true", "user_viewable": true, "user_editable": true, "rules": "required|string|in:true,false", "field_type": "text" }, { "name": "[SERVER] Save Intervall", "description": "Time between automatic saves (in seconds)\r\n\r\n300 = 5 minutes", "env_variable": "SAVE_INTERVAL", "default_value": "300", "user_viewable": true, "user_editable": true, "rules": "required|numeric", "field_type": "text" }, { "name": "[SERVER] Savegame Name", "description": "Filename of the save to load; Must exist in the server save directory under `\/StarRupture\/Saved\/SaveGames\/{SESSION_NAME}`", "env_variable": "SAVEGAME_NAME", "default_value": "AutoSave0.sav", "user_viewable": true, "user_editable": true, "rules": "required|string", "field_type": "text" }, { "name": "[SERVER] Session Name", "description": "Name of the save game session", "env_variable": "SESSION_NAME", "default_value": "StarRuptureServer", "user_viewable": true, "user_editable": true, "rules": "required|string", "field_type": "text" }, { "name": "[SERVER] Start new Savegame", "description": "Setting this to `true` forces the creation of a new world. Be careful!", "env_variable": "START_NEW", "default_value": "false", "user_viewable": true, "user_editable": true, "rules": "required|string|in:true,false", "field_type": "text" }, { "name": "[SERVER] Admin Password", "description": "The admin password used for \"Manage Server\" In-Game", "env_variable": "ADMIN_PASSWORD", "default_value": "", "user_viewable": false, "user_editable": false, "rules": "string|nullable", "field_type": "text" }, { "name": "[SERVER] Player Password", "description": "The password used to join the server", "env_variable": "PLAYER_PASSWORD", "default_value": "", "user_viewable": false, "user_editable": false, "rules": "string|nullable", "field_type": "text" } ] }