# Disabled by default: remove # from the filename to enable this script. # Gives successful Class-D and Scientist escapees a small role-appropriate reward. # Demonstrates enum event variables and post-escape loadout changes. !-- OnEvent Escaped -- require @evPlayer $evOldRole $evNewRole if $evOldRole is "ClassD" GiveItem @evPlayer Adrenaline GiveItem @evPlayer Ammo44cal 2 Broadcast @evPlayer 6s "Escape reward: adrenaline and revolver ammunition." elif $evOldRole is "Scientist" GiveItem @evPlayer Medkit GiveItem @evPlayer Painkillers Broadcast @evPlayer 6s "Escape reward: a compact medical kit." else stop end Print "{@evPlayer -> name} escaped as {$evOldRole} and became {$evNewRole}."