# Disabled by default: remove # from the filename to enable this script.
# Gives successful Class-D and Scientist escapees a small role-appropriate reward.
# Demonstrates enum event variables and post-escape loadout changes.
!-- OnEvent Escaped
-- require @evPlayer $evOldRole $evNewRole
if $evOldRole is "ClassD"
GiveItem @evPlayer Adrenaline
GiveItem @evPlayer Ammo44cal 2
Broadcast @evPlayer 6s "Escape reward: adrenaline and revolver ammunition."
elif $evOldRole is "Scientist"
GiveItem @evPlayer Medkit
GiveItem @evPlayer Painkillers
Broadcast @evPlayer 6s "Escape reward: a compact medical kit."
else
stop
end
Print "{@evPlayer -> name} escaped as {$evOldRole} and became {$evNewRole}."