# HeavenMemoirs - AR相册 线上地址 https://itunes.apple.com/cn/app/weare/id1304227680?mt=8 ![image](https://github.com/SherlockQi/HKNote/blob/master/image/WeAre.gif) # HeavenMemoirs **技术点** >AR初始化 在新建项目时可以直接创建 AR 项目, xcode 会创造一个 AR 项目的模板. 也可以创建普通的项目,在需要实现 AR 功能的控制器中实现如下代码进行初始化. ``` import ARKit let sceneView = ARSCNView() override func viewDidLoad() { super.viewDidLoad() sceneView.frame = view.bounds view.addSubview(sceneView) sceneView.delegate = self sceneView.showsStatistics = true // 创建一个场景,系统默认是没有的 let scene = SCNScene() sceneView.scene = scene //不允许用户操作摄像机 sceneView.allowsCameraControl = false //抗锯齿 sceneView.antialiasingMode = .multisampling4X } override func viewWillAppear(_ animated: Bool) { super.viewWillAppear(animated) let configuration = ARWorldTrackingConfiguration() sceneView.session.run(configuration) } override func viewWillDisappear(_ animated: Bool) { super.viewWillDisappear(animated) sceneView.session.pause() } ``` >添加节点 ``` //我使用的是 SCNPlane 来充当相框,也可以使用"厚度"很小的 SCNBox let photo = SCNPlane(width: 1, height: 1) //photo.cornerRadius = 0.01 let image = UIImage(named: "0") //纹路可以使图片,也可以是颜色 photo.firstMaterial?.diffuse.contents = image //photo.firstMaterial?.diffuse.contents = UIColor.red let photoNode = SCNNode(geometry: photo) //节点的位置 let vector3 = SCNVector3Make(-1, -1, -1) photoNode.position = vector3 sceneView.scene.rootNode.addChildNode(photoNode) ``` ``` let text = SCNText(string: "文字", extrusionDepth: 0.1) text.font = UIFont.systemFont(ofSize: 0.4) let textNode = SCNNode(geometry: text) textNode.position = SCNVector3Make(0, 0, -1) //文字的图片/颜色 text.firstMaterial?.diffuse.contents = UIImage(named: color) sceneView.scene.rootNode.addChildNode(textNode) ``` ``` 可供选择的几何图形 SCNText 文字 SCNPlane 平面 SCNBox 盒子 SCNPyramid 锥形 SCNSphere 球 SCNCylinder 圆柱 SCNCone 圆锥 SCNTube 圆筒 SCNCapsule 胶囊 SCNTorus 圆环 SCNFloor 地板 SCNShape 自定义 ``` >全景图实现 ``` 想象自己站在一个球的球心处,球的内表面涂着壁画,那么是不是就实现了全景图. 所以用一个Sphere 节点包裹着相机节点(也就是0位置节点),再设置Sphere节点的内表面纹理,就实现了功能. let sphere = SCNSphere(radius: 15) let sphereNode = SCNNode(geometry: sphere) sphere.firstMaterial?.isDoubleSided = true sphere.firstMaterial?.diffuse.contents = image sphereNode.position = SCNVector3Zero scene.rootNode.addChildNode(sphereNode) ``` >播放视频 ``` let height:CGFloat = CGFloat(width) * videoSize.height/videoSize.width let box = SCNBox(width: width, height: height, length: 0.3, chamferRadius: 0) boxNode.geometry = box boxNode.geometry?.firstMaterial?.isDoubleSided = true boxNode.position = SCNVector3Make(0, 0, -5) box.firstMaterial?.diffuse.contents = UIColor.red self.scene.rootNode.addChildNode(boxNode) let avplayer = AVPlayer(url: url) avplayer.volume = rescoucceConfiguration.video_isSilence ? 0.0 : 3.0 videoPlayer = avplayer let videoNode = SKVideoNode(avPlayer: avplayer) NotificationCenter.default.addObserver(self, selector: #selector(playEnd(notify: )), name: NSNotification.Name.AVPlayerItemDidPlayToEndTime, object: nil) videoNode.size = CGSize(width: 1600, height: 900) videoNode.position = CGPoint(x: videoNode.size.width/2, y: videoNode.size.height/2) videoNode.zRotation = CGFloat(Float.pi) let skScene = SKScene() skScene.addChild(videoNode) skScene.size = videoNode.size box.firstMaterial?.diffuse.contents = skScene videoNode.play() ``` >粒子效果 ``` /* particleName = "bokeh.scnp" particleName = "rain.scnp" particleName = "confetti.scnp" **/ particleSytem = SCNParticleSystem(named: particleName, inDirectory: nil){ particleNode.addParticleSystem(particleSytem) particleNode.position = SCNVector3Make(0, Y, 0) self.scene.rootNode.addChildNode(particleNode) ``` >节点点击事件 ``` //给 场景视图sceneView 添加点击事件 let tap = UITapGestureRecognizer(target: self, action: #selector(tapHandle(gesture:))) sceneView.addGestureRecognizer(tap) ``` ``` @objc func tapHandle(gesture:UITapGestureRecognizer) { let results:[SCNHitTestResult] = (self.sceneView?.hitTest(gesture.location(ofTouch: 0, in: self.sceneView), options: nil))! guard let firstNode = results.first else{ return } // 这就是点击到的节点 可以对他做一些事情 或者根据这个节点的某些属性执行不同的方法 let node = firstNode.node.copy() as! SCNNode if firstNode.node == self.selectNode { ...推远照片... } else { ...拉近照片... selectNode = node } } ``` >节点动画 我的另一篇文章中有详细记录[ARKit-动画](https://www.jianshu.com/p/94a41be9477f) //拉近(推远)照片 ``` //这只是其中一种方法 let newPosition = SCNVector3Make(firstNode.node.worldPosition.x*2, firstNode.node.worldPosition.y*2, firstNode.node.worldPosition.z*2) let comeOut = SCNAction.move(to: newPosition, duration: 1.2) firstNode.node.runAction(comeOut) ``` >自传/公转 ``` //自转 let box = SCNBox(width: boxW, height: boxW, length: boxW, chamferRadius: 0) let boxNode = SCNNode(geometry: box) boxNode.position = vector3 let emptyNode = SCNNode() emptyNode.position = SCNVector3Zero emptyNode.rotation = SCNVector4Make(0, 1, 0, Float.pi/Float(L/2) * Float(index)) emptyNode.addChildNode(boxNode) photoRingNode.addChildNode(emptyNode) let ringAction = SCNAction.repeatForever(SCNAction.rotateBy(x: 0, y: right, z: 0, duration: 2)) boxNode.runAction(ringAction) //公转 把节点加到一个正在自传的节点上就可以了 ``` >录屏 录屏是使用ReplayKit完成的 开始录屏 ``` 协议 RPScreenRecorderDelegate,RPPreviewViewControllerDelegate RPScreenRecorder.shared().startRecording(handler: nil) RPScreenRecorder.shared().delegate = self ``` 录制代理 ``` func screenRecorder(_ screenRecorder: RPScreenRecorder, didStopRecordingWith previewViewController: RPPreviewViewController?, error: Error?) { if error != nil { DispatchQueue.main.async { let string = error?.localizedDescription ITTPromptView .showMessage(string, andFrameY: 0) //录制期间失败 self.showFailReplay() } } } //录制失败 func showFailReplay() { let sb = UIStoryboard(name: "Main", bundle: nil) let vc = sb.instantiateViewController(withIdentifier: "HKExplainViewController") self.navigationController?.pushViewController(vc, animated: true) self.replayButtonRight.constant = 85; for button in self.smailButtons { button.alpha = 1 } self.mainButton.alpha = 1 UIView.animate(withDuration: 2.5) { self.stopReplayButton.alpha = 0 self.view.layoutIfNeeded() } } ``` 结束并弹出预览控制器 ``` RPScreenRecorder.shared().stopRecording { (vc, error) in if error != nil { vc?.previewControllerDelegate = self vc?.title = "We Are" self.present(vc!, animated: true, completion: nil) } } ``` 预览控制器的代理 ``` func previewController(_ previewController: RPPreviewViewController, didFinishWithActivityTypes activityTypes: Set) { print(activityTypes) //取消 if activityTypes.count == 0 { previewController.dismiss(animated: true, completion: nil) } //保存 if activityTypes.contains("com.apple.UIKit.activity.SaveToCameraRoll") { ITTPromptView .showMessage("视频已保存在相册", andFrameY: 0) previewController.dismiss(animated: true, completion: nil) //检测到您刚刚保存了视频 是否想要分享 let delay = DispatchTime.now() + .seconds(2) DispatchQueue.main.asyncAfter(deadline: delay) { self.outputVideo() } } } ``` 作者[简书](https://www.jianshu.com/u/cb1c0acc26c2) 联系作者 xiaqi5477@gmail.com