godot-bridge — release evidence
https://deeplugin.store/plugins/deeplugin-a6f8242ec842ba75312b.atom.xml
2026-08-16T16:39:22Z
Updated: godot-bridge
tag:deeplugin.store,2026-08-16:deeplugin-a6f8242ec842ba75312b/7015190629e27ba8
2026-08-16T16:39:22Z
Smalldy
DSH↔Godot engine runtime bridge: launch and drive a running Godot 4.x game through its in-game TCP interaction server — 16 tools (runtime control via ~130 game commands, scene/UI inspection, GDScript eval, input simulation, screenshots, headless static ops, project editing, export, script validation, engine-path setup), replaces godot-mcp. Exact install spec: github:smalldy/godot-bridge. Source event: awesome-dsh-plugin/awesome-dsh-plugin; changed: description, description_i18n.
Updated: godot-bridge
tag:deeplugin.store,2026-08-15:deeplugin-a6f8242ec842ba75312b/39c4cd8ba93a4acf
2026-08-15T22:14:49Z
Smalldy
DSH↔Godot engine runtime bridge: launch and drive a running Godot 4.x game through its in-game TCP interaction server — 16 tools (runtime control via ~130 game commands, scene/UI inspection, GDScript eval, input simulation, screenshots, headless static ops, project editing, export, script validation, engine-path setup), replaces godot-mcp. Exact install spec: github:smalldy/godot-bridge. Source event: zoahdev/dsh-subscribe; changed: sources.
Updated: godot-bridge
tag:deeplugin.store,2026-08-15:deeplugin-a6f8242ec842ba75312b/e1d2ae6b34bd984b
2026-08-15T22:14:49Z
Smalldy
DSH↔Godot engine runtime bridge: launch and drive a running Godot 4.x game through its in-game TCP interaction server — 16 tools (runtime control via ~130 game commands, scene/UI inspection, GDScript eval, input simulation, screenshots, headless static ops, project editing, export, script validation, engine-path setup), replaces godot-mcp. Exact install spec: github:smalldy/godot-bridge. Source event: dsh-market/dsh-market; changed: sources.
New: godot-bridge
tag:deeplugin.store,2026-08-15:deeplugin-a6f8242ec842ba75312b/0aa1d725c44f3843
2026-08-15T22:14:49Z
Smalldy
DSH↔Godot engine runtime bridge: launch and drive a running Godot 4.x game through its in-game TCP interaction server — 16 tools (runtime control via ~130 game commands, scene/UI inspection, GDScript eval, input simulation, screenshots, headless static ops, project editing, export, script validation, engine-path setup), replaces godot-mcp. Exact install spec: github:smalldy/godot-bridge. Source event: awesome-dsh-plugin/awesome-dsh-plugin; changed: listed.