state("LEGOMARVEL") { //bool HubWarps: 0x01599974, 0x30, 0x20, 0x24, 0x1A0; bool CornerLoads: 0x015B3BA8, 0x34, 0x20, 0xC, 0x30, 0x3C, 0x40, 0x64; bool IntoHub: 0x015665B0, 0x24, 0x18, 0x34, 0x34, 0x18, 0xC, 0x844; bool OpenGame: 0x1013F14; bool Fade: 0x1105C28; bool Fade2: 0x15B095C; } isLoading { return current.CornerLoads | current.IntoHub | current.OpenGame | current.Fade | current.Fade2; } exit { timer.IsGameTimePaused = false; }