local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))() local isHighlightActive = false local toolhighlightactive = false local hawktuahactive = false local isCorruptNatureEspActive = false local isSurvivorUtilEspActive = false local run = false local delay local isSurvivorHighlightActive = false local givepizza = false local connections = {} local isKillerHighlightActive = false local hideplayerbar = false local VirtualBallsManager = game:GetService('VirtualInputManager') local jumppowerenabled = false local survivorutil = { "007n7", "BuildermanSentry", "BuildermanDispenser", "Pizza", "BuildermanSentryEffectRange" } local aimbot1x1sounds = { "rbxassetid://79782181585087", "rbxassetid://128711903717226" } local chanceaimbotsounds = { "rbxassetid://201858045", "rbxassetid://139012439429121" } local johnaimbotsounds = { "rbxassetid://109525294317144" } local jasonaimbotsounds = { "rbxassetid://112809109188560", "rbxassetid://102228729296384" } local shedaimbotsounds = { "rbxassetid://12222225", "rbxassetid://83851356262523" } local guestsounds = { "rbxassetid://609342351" } local hawktuahactivatesound = { "rbxassetid://110759725172567" } local hakariactive = false local quietactive = false local stam = false local connection local chanceaim = false local chanceaimbotLoop local jasonaimbotloop local genshouldloop = false local genactive = false local aimbot1x1loop local johnloop local guestloop local shedloop local player = game.Players.LocalPlayer local aimbot1x1 = false local johnaim = false local connection local jasonaim = false local shedaim = false local guestaim = false local function initialize() local GUI = Rayfield:CreateWindow({ Name = "Applesaken", Theme = "Default", LoadingTitle = "Apple Ware", LoadingSubtitle = "can fart hub please collab already", Icon = "apple", Link = "https://github.com/SilkScripts/AppleStuff/get out of here", DisableBuildWarnings = true, DisableRayfieldPrompts = true, KeySystem = false, KeySettings = { Title = "Appleware Key or sum", Subtitle = "FART HUB PLEASE COLLABBB", Note = "Join Discord Server To Get Key | https://discord.gg/fGFV3r9yKC", FileName = "Applewarething", SaveKey = true, GrabKeyFromSite = false, Key = {"Apple"}, }, }) local function button1() -- creds to ivan local visible = true local sausageHolder = game:GetService("CoreGui").TopBarApp.UnibarLeftFrame.UnibarMenu["2"] local originalSize = sausageHolder.Size.X.Offset sausageHolder.Size = UDim2.new(0, originalSize + 48, 0, sausageHolder.Size.Y.Offset) local buttonFrame = Instance.new("Frame", sausageHolder) buttonFrame.Size = UDim2.new(0, 44, 0, 44) buttonFrame.BackgroundTransparency = 1 buttonFrame.BorderSizePixel = 0 buttonFrame.Position = UDim2.new(0, sausageHolder.Size.X.Offset - 48, 0, 0) local imageButton = Instance.new("ImageButton", buttonFrame) imageButton.BackgroundTransparency = 1 imageButton.BorderSizePixel = 0 imageButton.Size = UDim2.new(0, 36, 0, 36) imageButton.AnchorPoint = Vector2.new(0.5, 0.5) imageButton.Position = UDim2.new(0.5, 0, 0.5, 0) imageButton.Image = "http://www.roblox.com/asset/?id=99937635381008" local function toggleGUI() visible = not visible Rayfield:SetVisibility(visible, false) sausageHolder.Size = UDim2.new(0, originalSize + (visible and 48 or 0), 0, sausageHolder.Size.Y.Offset) end imageButton.Activated:Connect(toggleGUI) sausageHolder:GetPropertyChangedSignal("Size"):Connect(function() if sausageHolder.Size.X.Offset == originalSize then sausageHolder.Size = UDim2.new(0, originalSize + 48, 0, sausageHolder.Size.Y.Offset) end end) end local function button2() -- creds to ivan local visible = true local topBarApp = game:GetService("CoreGui"):WaitForChild("TopBarApp") local leftFrame = topBarApp:WaitForChild("TopBarFrame"):WaitForChild("LeftFrame") local sigmaFrame = Instance.new("Frame", leftFrame) sigmaFrame.Name = "SigmaFrame" sigmaFrame.Size = UDim2.new(0, 32, 0, 32) sigmaFrame.Position = UDim2.new(0, 0, 1, 0) sigmaFrame.BackgroundTransparency = 1 sigmaFrame.LayoutOrder = 5 local background = Instance.new("ImageLabel", sigmaFrame) background.Name = "Background" background.Size = UDim2.new(0, 32, 0, 32) background.Position = UDim2.new(0, 0, 0, 0) background.Image = "rbxasset://textures/ui/TopBar/iconBase.png" background.BackgroundTransparency = 1 local icon = Instance.new("ImageButton", background) icon.Name = "Icon" icon.Size = UDim2.new(0, 36, 0, 36) icon.Position = UDim2.new(0.5, 0, 0.5, 0) icon.AnchorPoint = Vector2.new(0.5, 0.5) icon.Image = "http://www.roblox.com/asset/?id=99937635381008" icon.BackgroundTransparency = 1 local function toggleGUI() visible = not visible Rayfield:SetVisibility(visible, false) end icon.Activated:Connect(toggleGUI) end local function init() -- creds to ivan if game:GetService("CoreGui"):FindFirstChild("TopBarApp"):FindFirstChild("UnibarLeftFrame") then button1() else button2() end end init() local function toggleHighlightGen(state) isHighlightActive = state local function applyGeneratorHighlight(generator) if generator.Name == "Generator" then local existingHighlight = generator:FindFirstChild("GeneratorHighlight") local progress = generator:FindFirstChild("Progress") if isHighlightActive then if not existingHighlight then local genhighlight = Instance.new("Highlight") genhighlight.Parent = generator genhighlight.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop genhighlight.Name = "GeneratorHighlight" end else if existingHighlight then existingHighlight:Destroy() end return end if progress then if progress.Value == 100 then local highlight = generator:FindFirstChild("GeneratorHighlight") if highlight then highlight:Destroy() end return end progress:GetPropertyChangedSignal("Value"):Connect(function() if progress.Value == 100 then local highlight = generator:FindFirstChild("GeneratorHighlight") if highlight then highlight:Destroy() end elseif isHighlightActive and not generator:FindFirstChild("GeneratorHighlight") then local genhighlight = Instance.new("Highlight") genhighlight.Parent = generator genhighlight.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop genhighlight.Name = "GeneratorHighlight" end end) end end end for _, v in pairs(game.Workspace.Map.Ingame.Map:GetChildren()) do applyGeneratorHighlight(v) end game.Workspace.Map.Ingame.Map.ChildAdded:Connect(function(child) applyGeneratorHighlight(child) end) end local function togglehidebar(state) hideplayerbar = state local playergui = player.PlayerGui local playerinfo = playergui.TemporaryUI.PlayerInfo if hideplayerbar then playerinfo.CurrentSurvivors.Visible = false playerinfo.PlayerIcon.Image = "rbxassetid://12549056837" else playerinfo.CurrentSurvivors.Visible = true end end local function hawktuahmode(state) if player.Character.Name ~= "c00lkidd" then Rayfield:Notify{Title = "Wrong Character", Content = "Oops, your current character isn't COolkid, this POSSIBLY can bug out, so untoggle unless you're on Coolkidd!", Duration = 5} return end local TS = game:GetService("TweenService") hawktuahactive = state if state then Rayfield:Notify{Title = "DM", Content = "hawk tuah mode", Duration = 10} end game.DescendantAdded:Connect(function(descendant) for _, v in pairs(hawktuahactivatesound) do if descendant.Name == v then if hawktuahactive then local propout = { ImageTransparency = 1 } local propin = { ImageTransparency = 0 } local screengui = Instance.new("ScreenGui") local frame = Instance.new("Frame") local image = Instance.new("ImageLabel") local sound = Instance.new("Sound") sound.Parent = game.Workspace sound.SoundId = "rbxassetid://17787027130" sound:Play() screengui.Parent = game.Players.LocalPlayer.PlayerGui screengui.IgnoreGuiInset = true frame.Parent = screengui image.Parent = frame frame.Size = UDim2.new(1,0,1,0) frame.Position = UDim2.new(0, 0, 0, 0) frame.BackgroundTransparency = 1 image.Size = UDim2.new(1,0,1,0) image.Position = UDim2.new(0, 0, 0, 0) image.BackgroundTransparency = 1 image.Image = "http://www.roblox.com/asset/?id=100505038126957" local tweeninfoI = TweenInfo.new(0.3, Enum.EasingStyle.Sine, Enum.EasingDirection.In) local tween = TS:Create(image,tweeninfoI, propout) tween:play() wait(1) local tweeninfoII = TweenInfo.new(0.6, Enum.EasingStyle.Sine, Enum.EasingDirection.Out) local tweenI = TS:Create(image,tweeninfoII, propin) tweenI:play() screengui:Destroy() end end end end) end local function Do1x1x1x1Popups() -- creds to ivan while true do if Do1x1PopupsLoop then local player = game:GetService("Players").LocalPlayer local popups = player.PlayerGui.TemporaryUI:GetChildren() for _, i in ipairs(popups) do if i.Name == "1x1x1x1Popup" then local centerX = i.AbsolutePosition.X + (i.AbsoluteSize.X / 2) local centerY = i.AbsolutePosition.Y + (i.AbsoluteSize.Y / 2) VirtualBallsManager:SendMouseButtonEvent(centerX, centerY, Enum.UserInputType.MouseButton1.Value, true, player.PlayerGui, 1) VirtualBallsManager:SendMouseButtonEvent(centerX, centerY, Enum.UserInputType.MouseButton1.Value, false, player.PlayerGui, 1) end end end task.wait(0.1) end end local function instantsolvegen() for i, v in pairs(game.Workspace.Map.Ingame.Map:GetChildren()) do if v.name == "Generator" then local num = 0 repeat num += 1 v:WaitForChild("Remotes"):WaitForChild("RE"):FireServer() until num == 4 end end end local function solvegen() for i, v in pairs(game.Workspace.Map.Ingame.Map:GetChildren()) do if v.name == "Generator" then v:WaitForChild("Remotes"):WaitForChild("RE"):FireServer() end end end local function instantsolvegenhell() for i, v in pairs(game.Workspace.Map.Ingame.Map.Generators:GetChildren()) do if v:IsA("Model") then local num = 0 repeat num += 1 v:WaitForChild("Remotes"):WaitForChild("RE"):FireServer() until num == 4 end end end local function highlighttools(state) toolhighlightActive = state local function applyHighlight(tool) if toolhighlightActive then local existinghighlight = tool:FindFirstChild("ToolHighlight") if not existinghighlight then local toolhighlight = Instance.new("Highlight") toolhighlight.Name = "ToolHighlight" toolhighlight.Parent = tool toolhighlight.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop if tool.Name == "Medkit" then toolhighlight.FillColor = Color3.fromRGB(0, 255, 0) elseif tool.Name == "BloxyCola" then toolhighlight.FillColor = Color3.fromRGB(88, 57, 39) end end else local existinghighlight = tool:FindFirstChild("ToolHighlight") if existinghighlight then existinghighlight:Destroy() end end end for _, v in pairs(game.Workspace.Map.Ingame:GetChildren()) do if v:IsA("Tool") then applyHighlight(v) end end game.Workspace.Map.Ingame.ChildAdded:Connect(function(child) if child:IsA("Tool") then applyHighlight(child) end end) end local function givemesomepizza(state) if not state then for _, v in pairs(connections) do v:Disconnect() end table.clear(connections) return end local function tp(child) if child:IsA("BasePart") and child.Name == "Pizza" then local player = game.Players.LocalPlayer if player and player.Character then local hrp = player.Character:FindFirstChild("HumanoidRootPart") if hrp then child.CFrame = hrp.CFrame end end end end local function watchtower() local map = workspace:FindFirstChild("Map") local insession = map and map:FindFirstChild("Ingame") if insession then for _, child in pairs(insession:GetChildren()) do tp(child) end table.insert(connections, insession.ChildAdded:Connect(tp)) end end watchtower() end local function setdelay(value) delay = value end local function autogen(state) run = state local debounce = {} while run do task.wait() for _, v in pairs(game.Workspace.Map.Ingame.Map:GetChildren()) do if v.Name == "Generator" then if not debounce[v] then debounce[v] = true v:WaitForChild("Remotes"):WaitForChild("RE"):FireServer() task.delay(delay, function() debounce[v] = nil end) end end end end end local function corruptnatureesp(state) isCorruptNatureEspActive = state for i, v in pairs(game.Workspace.Map.Ingame:GetChildren()) do if v:IsA("Model") then local existingHighlight = v:FindFirstChild("CorruptNatureHighlight") if isCorruptNatureEspActive then if not existingHighlight then if v.Name == "HumanoidRootProjectile" or v.Name == "PizzaDeliveryRig" or v.Name == "Bunny" or v.Name == "Mafiaso1" or v.Name == "Mafiaso2" or v.Name == "Mafiaso3" then local highlight = Instance.new("Highlight") highlight.Name = "CorruptNatureHighlight" highlight.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop highlight.Parent = v end end else if existingHighlight then existingHighlight:Destroy() end end end end end local function survivorutilesp(state) isSurvivorUtilEspActive = state local function applySurvivorUtilHighlight(model) local existingHighlight = model:FindFirstChild("SurvivorUtilHighlight") if isSurvivorUtilEspActive then if not existingHighlight then for _, util in pairs(survivorutil) do if model.Name == util then local highlight = Instance.new("Highlight") highlight.Name = "SurvivorUtilHighlight" highlight.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop highlight.FillColor = Color3.fromRGB(255,255,255) highlight.FillTransparency = 0.5 highlight.Parent = model end end end else if existingHighlight then existingHighlight:Destroy() end end end for _, v in pairs(game.Workspace.Map.Ingame:GetChildren()) do if v:IsA("Model") or v:IsA("Part") then applySurvivorUtilHighlight(v) end end game.Workspace.Map.Ingame.ChildAdded:Connect(function(child) if child:IsA("Model") or child:IsA("Part") then applySurvivorUtilHighlight(child) end end) end local function activatethehakari(state) local char = player.Character or player.CharacterAdded:Wait() local humanoid = char:WaitForChild("Humanoid") local rootPart = char:WaitForChild("HumanoidRootPart") hakariactive = state if hakariactive then humanoid.PlatformStand = true humanoid.JumpPower = 0 local bodyVelocity = Instance.new("BodyVelocity") bodyVelocity.MaxForce = Vector3.new(100000, 100000, 100000) bodyVelocity.Velocity = Vector3.zero bodyVelocity.Parent = rootPart local animation = Instance.new("Animation") animation.AnimationId = "rbxassetid://138019937280193" local animationTrack = humanoid:LoadAnimation(animation) animationTrack:Play() local sound = Instance.new("Sound") sound.SoundId = "rbxassetid://87166578676888" sound.Parent = rootPart sound.Volume = 0.5 sound.Looped = true sound:Play() local effect = game.ReplicatedStorage.Assets.Emotes.HakariDance.HakariBeamEffect:Clone() effect.Name = "PlayerEmoteVFX" effect.CFrame = char.PrimaryPart.CFrame * CFrame.new(0, -1, -0.3) effect.WeldConstraint.Part0 = char.PrimaryPart effect.WeldConstraint.Part1 = effect effect.Parent = char effect.CanCollide = false local args = { [1] = "PlayEmote", [2] = "Animations", [3] = "HakariDance" } game:GetService("ReplicatedStorage"):WaitForChild("Modules"):WaitForChild("Network"):WaitForChild("RemoteEvent"):FireServer(unpack(args)) animationTrack.Stopped:Connect(function() humanoid.PlatformStand = false if bodyVelocity and bodyVelocity.Parent then bodyVelocity:Destroy() end end) else humanoid.PlatformStand = false humanoid.JumpPower = 0 local bodyVelocity = rootPart:FindFirstChildOfClass("BodyVelocity") if bodyVelocity then bodyVelocity:Destroy() end local sound = rootPart:FindFirstChildOfClass("Sound") if sound then sound:Stop() sound:Destroy() end local effect = char:FindFirstChild("PlayerEmoteVFX") if effect then effect:Destroy() end for _, track in ipairs(humanoid:GetPlayingAnimationTracks()) do if track.Animation.AnimationId == "rbxassetid://138019937280193" then track:Stop() end end end end local function activatethesilly(state) local char = player.Character or player.CharacterAdded:Wait() local humanoid = char:WaitForChild("Humanoid") local rootPart = char:WaitForChild("HumanoidRootPart") sillyactive = state if sillyactive then humanoid.PlatformStand = true humanoid.JumpPower = 0 local bodyVelocity = Instance.new("BodyVelocity") bodyVelocity.MaxForce = Vector3.new(100000, 100000, 100000) bodyVelocity.Velocity = Vector3.zero bodyVelocity.Parent = rootPart local emoteScript = require(game:GetService("ReplicatedStorage").Assets.Emotes.Shucks) emoteScript.Created({Character = char}) local animation = Instance.new("Animation") animation.AnimationId = "rbxassetid://74238051754912" local animationTrack = humanoid:LoadAnimation(animation) animationTrack:Play() local sound = Instance.new("Sound") sound.SoundId = "rbxassetid://123236721947419" sound.Parent = rootPart sound.Volume = 0.5 sound.Looped = false sound:Play() local args = { [1] = "PlayEmote", [2] = "Animations", [3] = "Shucks" } game:GetService("ReplicatedStorage"):WaitForChild("Modules"):WaitForChild("Network"):WaitForChild("RemoteEvent"):FireServer(unpack(args)) animationTrack.Stopped:Connect(function() humanoid.PlatformStand = false if bodyVelocity and bodyVelocity.Parent then bodyVelocity:Destroy() end local saw = char:FindFirstChild("Saw") if saw then saw:Destroy() end local playerHand = char:FindFirstChild("PlayerEmoteHand") if playerHand then playerHand:Destroy() end end) else humanoid.PlatformStand = false humanoid.JumpPower = 0 local saw = char:FindFirstChild("Saw") if saw then saw:Destroy() end local playerHand = char:FindFirstChild("PlayerEmoteHand") if playerHand then playerHand:Destroy() end local bodyVelocity = rootPart:FindFirstChildOfClass("BodyVelocity") if bodyVelocity then bodyVelocity:Destroy() end local sound = rootPart:FindFirstChildOfClass("Sound") if sound then sound:Stop() sound:Destroy() end for _, track in ipairs(humanoid:GetPlayingAnimationTracks()) do if track.Animation.AnimationId == "rbxassetid://74238051754912" then track:Stop() end end end end local function activatethequiet(state) local char = player.Character or player.CharacterAdded:Wait() local humanoid = char:WaitForChild("Humanoid") local rootPart = char:WaitForChild("HumanoidRootPart") sillyactive = state if sillyactive then humanoid.PlatformStand = true humanoid.JumpPower = 0 local bodyVelocity = Instance.new("BodyVelocity") bodyVelocity.MaxForce = Vector3.new(100000, 100000, 100000) bodyVelocity.Velocity = Vector3.zero bodyVelocity.Parent = rootPart local emoteScript = require(game:GetService("ReplicatedStorage").Assets.Emotes.MissTheQuiet) emoteScript.Created({Character = char}) local animation = Instance.new("Animation") animation.AnimationId = "rbxassetid://100986631322204" local animationTrack = humanoid:LoadAnimation(animation) animationTrack:Play() local sound = Instance.new("Sound") sound.SoundId = "rbxassetid://131936418953291" sound.Parent = rootPart sound.Volume = 0.5 sound.Looped = false sound:Play() local args = { [1] = "PlayEmote", [2] = "Animations", [3] = "MissTheQuiet" } game:GetService("ReplicatedStorage"):WaitForChild("Modules"):WaitForChild("Network"):WaitForChild("RemoteEvent"):FireServer(unpack(args)) animationTrack.Stopped:Connect(function() humanoid.PlatformStand = false if bodyVelocity and bodyVelocity.Parent then bodyVelocity:Destroy() end local assetsToDestroy = {"EmoteHatAsset", "EmoteLighting", "PlayerEmoteHand"} for _, assetName in ipairs(assetsToDestroy) do local asset = char:FindFirstChild(assetName) if asset then asset:Destroy() end end end) else humanoid.PlatformStand = false humanoid.JumpPower = 0 local assetsToDestroy = {"EmoteHatAsset", "EmoteLighting", "PlayerEmoteHand"} for _, assetName in ipairs(assetsToDestroy) do local asset = char:FindFirstChild(assetName) if asset then asset:Destroy() end end local bodyVelocity = rootPart:FindFirstChildOfClass("BodyVelocity") if bodyVelocity then bodyVelocity:Destroy() end local sound = rootPart:FindFirstChildOfClass("Sound") if sound then sound:Stop() sound:Destroy() end for _, track in ipairs(humanoid:GetPlayingAnimationTracks()) do if track.Animation.AnimationId == "rbxassetid://100986631322204" then track:Stop() end end end end local function activatethesilly2(state) local char = player.Character or player.CharacterAdded:Wait() local humanoid = char:WaitForChild("Humanoid") local rootPart = char:WaitForChild("HumanoidRootPart") sillyactive = state if sillyactive then humanoid.PlatformStand = true humanoid.JumpPower = 0 local bodyVelocity = Instance.new("BodyVelocity") bodyVelocity.MaxForce = Vector3.new(100000, 100000, 100000) bodyVelocity.Velocity = Vector3.zero bodyVelocity.Parent = rootPart local animation = Instance.new("Animation") animation.AnimationId = "rbxassetid://74238051754912" local animationTrack = humanoid:LoadAnimation(animation) animationTrack:Play() local sound = Instance.new("Sound") sound.SoundId = "rbxassetid://123236721947419" sound.Parent = rootPart sound.Volume = 0.5 sound.Looped = false sound:Play() local args = { [1] = "PlayEmote", [2] = "Animations", [3] = "Shucks" } game:GetService("ReplicatedStorage"):WaitForChild("Modules"):WaitForChild("Network"):WaitForChild("RemoteEvent"):FireServer(unpack(args)) animationTrack.Stopped:Connect(function() humanoid.PlatformStand = false if bodyVelocity and bodyVelocity.Parent then bodyVelocity:Destroy() end end) else humanoid.PlatformStand = false humanoid.JumpPower = 0 local bodyVelocity = rootPart:FindFirstChildOfClass("BodyVelocity") if bodyVelocity then bodyVelocity:Destroy() end local sound = rootPart:FindFirstChildOfClass("Sound") if sound then sound:Stop() sound:Destroy() end for _, track in ipairs(humanoid:GetPlayingAnimationTracks()) do if track.Animation.AnimationId == "rbxassetid://74238051754912" then track:Stop() end end end end local function survivorHighlighter(state) isSurvivorHighlightActive = state local function applySurvivorHighlight(model) if model:IsA("Model") and model:FindFirstChild("Head") then local existingBillboard = model.Head:FindFirstChild("billboard") local existingHighlight = model:FindFirstChild("HiThere") if isSurvivorHighlightActive then if not existingBillboard then local billboard = Instance.new("BillboardGui") billboard.Name = "billboard" billboard.Size = UDim2.new(0, 100, 0, 50) billboard.StudsOffset = Vector3.new(0, 2, 0) billboard.AlwaysOnTop = true billboard.Parent = model.Head local textLabel = Instance.new("TextLabel", billboard) textLabel.Size = UDim2.new(1, 0, 1, 0) textLabel.Text = model.Name textLabel.TextColor3 = Color3.new(1, 1, 1) textLabel.TextStrokeTransparency = 0 textLabel.TextStrokeColor3 = Color3.new(0, 0, 0) textLabel.BackgroundTransparency = 1 end if not existingHighlight then local highlight = Instance.new("Highlight") highlight.Name = "HiThere" highlight.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop highlight.FillColor = Color3.fromRGB(0, 255, 0) highlight.Parent = model end else if existingBillboard then existingBillboard:Destroy() end if existingHighlight then existingHighlight:Destroy() end end end end for _, v in pairs(game.Workspace.Players.Survivors:GetChildren()) do applySurvivorHighlight(v) end game.Workspace.Players.Survivors.ChildAdded:Connect(function(child) applySurvivorHighlight(child) end) end local function killerHighlighter(state) isKillerHighlightActive = state local function applyKillerHighlight(model) if model:IsA("Model") and model:FindFirstChild("Head") then local existingBillboard = model.Head:FindFirstChild("billboard") local existingHighlight = model:FindFirstChild("HiThere") if isKillerHighlightActive then if not existingBillboard then local billboard = Instance.new("BillboardGui") billboard.Name = "billboard" billboard.Size = UDim2.new(0, 100, 0, 50) billboard.StudsOffset = Vector3.new(0, 2, 0) billboard.AlwaysOnTop = true billboard.Parent = model.Head local textLabel = Instance.new("TextLabel", billboard) textLabel.Size = UDim2.new(1, 0, 1, 0) textLabel.Text = model.Name textLabel.TextColor3 = Color3.new(1, 0, 0) textLabel.TextStrokeTransparency = 0 textLabel.TextStrokeColor3 = Color3.new(0, 0, 0) textLabel.BackgroundTransparency = 1 end if not existingHighlight then local highlight = Instance.new("Highlight") highlight.Name = "HiThere" highlight.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop highlight.FillColor = Color3.fromRGB(255, 0, 0) highlight.Parent = model end else if existingBillboard then existingBillboard:Destroy() end if existingHighlight then existingHighlight:Destroy() end end end end for _, v in pairs(game.Workspace.Players.Killers:GetChildren()) do applyKillerHighlight(v) end game.Workspace.Players.Killers.ChildAdded:Connect(function(child) applyKillerHighlight(child) end) end local function bringbackjumppower(state) jumppowerenabled = state if jumppowerenabled then game.Players.LocalPlayer.Character.Humanoid.JumpPower = 50 else game.Players.LocalPlayer.Character.Humanoid.JumpPower = 0 end end local function speedmulti(value) game.Players.LocalPlayer.Character.SpeedMultipliers.Sprinting.Value = value end local function bringbackjumppowerslider(value) if jumppowerenabled then game.Players.LocalPlayer.Character.Humanoid.JumpPower = value else return end end local function FOVmulti(value) game.Players.LocalPlayer.Character.FOVMultipliers.FOVSetting.Value = value end local function kaiguyskin() if player.Character.Name ~= "Guest1337" then Rayfield:Notify{Title = "Wrong Character", Content = "Oops, your current character isn't Guest, this POSSIBLY can bug out, so untoggle unless you're on Guest!", Duration = 5} return end for _, v in pairs(player.Character:GetChildren()) do if v:IsA("Shirt") then v:Destroy() end if v:IsA("Pants") then v:Destroy() end local headband = Instance.new("Accessory") local scarf = Instance.new("Accessory") local shirt = Instance.new("Shirt") local pants = Instance.new("Pants") -- local headbandhandle = Instance.new("Part") local scarfhandle = Instance.new("Part") local headbandhandleattach = Instance.new("Attachment") local scarfhandleattach = Instance.new("Attachment") local headbandweld = Instance.new("Weld") local scarfweld = Instance.new("Weld") scarfhandle.Name = "Handle" headbandhandle.Name = "Handle" scarfhandle.CanCollide = false headbandhandle.CanCollide = false -- local headbandmesh = Instance.new("SpecialMesh") local scarfmesh = Instance.new("SpecialMesh") -- shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=836903658" pants.PantsTemplate = "http://www.roblox.com/asset/?id=731578592" shirt.Parent = player.Character pants.Parent = player.Character -- headband.Parent = player.Character scarf.Parent = player.Character scarfhandle.Parent = scarf headbandhandle.Parent = headband headbandhandleattach.Parent = headbandhandle scarfhandleattach.Parent = scarfhandle headbandmesh.Parent = headbandhandle scarfmesh.Parent = scarfhandle headbandhandle.Color = Color3.fromRGB(27, 42, 53) scarfhandle.Color = Color3.fromRGB(27, 42, 53) -- headbandweld.Parent = headbandhandle headbandweld.Name = "AccessoryWeld" headbandweld.Part0 = headbandhandle headbandweld.Part1 = player.Character.Head headbandweld.C0 = CFrame.new(0, 0, 0) headbandweld.C1 = CFrame.new(0, 0, 0) -- scarfweld.Parent = scarfhandle scarfweld.Name = "AccessoryWeld" scarfweld.Part0 = scarfhandle scarfweld.Part1 = player.Character.Torso scarfweld.C0 = CFrame.new(0, -0.4, 0) scarfweld.C1 = CFrame.new(0, 0, 0) -- headbandmesh.MeshId = "http://www.roblox.com/asset/?id=20407184" headbandmesh.Scale = Vector3.new(1.103, 1.071, 1.103) scarfmesh.MeshId = "http://www.roblox.com/asset/?id=99856331" scarfmesh.Scale = Vector3.new(1.071, 1.071, 1.071) scarfmesh.VertexColor = Vector3.new(1, 2, 1) -- headbandhandleattach.Name = "HatAttachment" headbandhandleattach.CFrame = CFrame.new(0, 0.557, 0) scarfhandleattach.Name = "NeckAttachment" scarfhandleattach.CFrame = CFrame.new(0, 0.519, 0) local playergui = player.PlayerGui local playerinfo = playergui.TemporaryUI.PlayerInfo playerinfo.PlayerIcon.Image = "http://www.roblox.com/asset/?id=97047410245118" end end local function doomskin() if player.Character.Name ~= "Shedletsky" then Rayfield:Notify{Title = "Wrong Character", Content = "Oops, your current character isn't Shedletsky, this POSSIBLY can bug out, so untoggle unless you're on Shedletsky!", Duration = 5} return end for _, v in pairs(player.Character:GetChildren()) do if v:IsA("Shirt") then v:Destroy() end if v:IsA("Pants") then v:Destroy() end local headband = Instance.new("Accessory") local shirt = Instance.new("Shirt") local pants = Instance.new("Pants") local tshirt = Instance.new("ShirtGraphic") -- local headbandhandle = Instance.new("Part") local headbandhandleattach = Instance.new("Attachment") local headbandweld = Instance.new("Weld") headbandhandle.Name = "Handle" headbandhandle.CanCollide = false -- local headbandmesh = Instance.new("SpecialMesh") -- shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=1808496" pants.PantsTemplate = "http://www.roblox.com/asset/?id=1809861" tshirt.Graphic = "http://www.roblox.com/asset/?id=2426992" shirt.Parent = player.Character pants.Parent = player.Character tshirt.Parent = player.Character -- headband.Parent = player.Character headbandhandle.Parent = headband headbandhandleattach.Parent = headbandhandle headbandmesh.Parent = headbandhandle headbandhandle.Color = Color3.fromRGB(27, 42, 53) -- headbandweld.Parent = headbandhandle headbandweld.Name = "AccessoryWeld" headbandweld.Part0 = headbandhandle headbandweld.Part1 = player.Character.Head headbandweld.C0 = CFrame.new(0, -0.5, 0) headbandweld.C1 = CFrame.new(0, 0, 0) -- -- headbandmesh.MeshId = "http://www.roblox.com/asset/?id=1286103" headbandmesh.TextureId = "rbxassetid://6858319251" headbandmesh.Scale = Vector3.new(0.992, 0.994, 0.992) if player.Character:FindFirstChild("ShedHair") then player.Character:FindFirstChild("ShedHair"):Destroy() end -- headbandhandleattach.Name = "HatAttachment" headbandhandleattach.CFrame = CFrame.new(0, 0.557, 0) local playergui = player.PlayerGui local playerinfo = playergui.TemporaryUI.PlayerInfo playerinfo.PlayerIcon.Image = "http://www.roblox.com/asset/?id=118308385507069" end end local function chanceaimbot(state) chanceaim = state if game.Players.LocalPlayer.Character.Name ~= "Chance" and state then Rayfield:Notify{Title = "Wrong Character", Content = "Oops, your current character isn't Chance, this POSSIBLY can bug out, so untoggle unless you're on Chance!", Duration = 5} return end if state then chanceaimbotLoop = game.Players.LocalPlayer.Character.HumanoidRootPart.ChildAdded:Connect(function(child) if not chanceaim then return end for _, v in pairs(chanceaimbotsounds) do if child.Name == v then local killer = game.Workspace.Players:FindFirstChild("Killers"):FindFirstChildOfClass("Model") if killer and killer:FindFirstChild("HumanoidRootPart") then local killerHRP = killer.HumanoidRootPart local playerHRP = game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") if playerHRP then local direction = (killerHRP.Position - playerHRP.Position).Unit local num = 1 local maxIterations = 100 while num <= maxIterations do task.wait(0.01) num = num + 1 workspace.CurrentCamera.CFrame = CFrame.new(workspace.CurrentCamera.CFrame.Position, killerHRP.Position) playerHRP.CFrame = CFrame.lookAt(playerHRP.Position, Vector3.new(killerHRP.Position.X, killerHRP.Position.Y, killerHRP.Position.Z)) end end end end end end) else if chanceaimbotLoop then chanceaimbotLoop:Disconnect() chanceaimbotLoop = nil end end end local function shedaimbot(state) shedaim = state if game.Players.LocalPlayer.Character.Name ~= "Shedletsky" and state then Rayfield:Notify{Title = "Wrong Character", Content = "Oops, your current character isn't Shedletsky, this POSSIBLY can bug out, so untoggle unless you're on Shedletsky!", Duration = 5} return end if state then shedloop = game.Players.LocalPlayer.Character.Sword.ChildAdded:Connect(function(child) if not shedaim then return end for _, v in pairs(shedaimbotsounds) do if child.Name == v then local killersFolder = game.Workspace.Players:FindFirstChild("Killers") if killersFolder then local killer = killersFolder:FindFirstChildOfClass("Model") if killer and killer:FindFirstChild("HumanoidRootPart") then local killerHRP = killer.HumanoidRootPart local playerHRP = game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") if playerHRP then local num = 1 local maxIterations = 100 while num <= maxIterations do task.wait(0.01) num = num + 1 workspace.CurrentCamera.CFrame = CFrame.new(workspace.CurrentCamera.CFrame.Position, killerHRP.Position) playerHRP.CFrame = CFrame.lookAt(playerHRP.Position, killerHRP.Position) end end end end end end end) else if shedloop then shedloop:Disconnect() shedloop = nil end end end local function guestaimbot(state) shedaim = state if game.Players.LocalPlayer.Character.Name ~= "Guest1337" and state then Rayfield:Notify{Title = "Wrong Character", Content = "Oops, your current character isn't Guest, this POSSIBLY can bug out, so untoggle unless you're on Guest!", Duration = 5} return end if state then shedloop = game.Players.LocalPlayer.Character.HumanoidRootPart.ChildAdded:Connect(function(child) if not shedaim then return end for _, v in pairs(guestsounds) do if child.Name == v then local killersFolder = game.Workspace.Players:FindFirstChild("Killers") if killersFolder then local killer = killersFolder:FindFirstChildOfClass("Model") if killer and killer:FindFirstChild("HumanoidRootPart") then local killerHRP = killer.HumanoidRootPart local playerHRP = game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") if playerHRP then local num = 1 local maxIterations = 100 while num <= maxIterations do task.wait(0.01) num = num + 1 workspace.CurrentCamera.CFrame = CFrame.new(workspace.CurrentCamera.CFrame.Position, killerHRP.Position) playerHRP.CFrame = CFrame.lookAt(playerHRP.Position, killerHRP.Position) end end end end end end end) else if guestloop then guestloop:Disconnect() guestloop = nil end end end local function aimbot1x1x1x1(state) aimbot1x1 = state if game.Players.LocalPlayer.Character.Name ~= "1x1x1x1" and state then Rayfield:Notify{Title = "Wrong Character", Content = "Oops, your current character isn't 1x, this POSSIBLY can bug out, so untoggle unless you're on 1x!", Duration = 5} return end if state then aimbot1x1loop = game.Players.LocalPlayer.Character.HumanoidRootPart.ChildAdded:Connect(function(child) if not aimbot1x1 then return end for _, v in pairs(aimbot1x1sounds) do if child.Name == v then local survivors = {} for _, player in pairs(game.Players:GetPlayers()) do if player ~= game.Players.LocalPlayer then local character = player.Character if character and character:FindFirstChild("HumanoidRootPart") then table.insert(survivors, character) end end end local nearestSurvivor = nil local shortestDistance = math.huge for _, survivor in pairs(survivors) do local survivorHRP = survivor.HumanoidRootPart local playerHRP = game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") if playerHRP then local distance = (survivorHRP.Position - playerHRP.Position).Magnitude if distance < shortestDistance then shortestDistance = distance nearestSurvivor = survivor end end end if nearestSurvivor then local nearestHRP = nearestSurvivor.HumanoidRootPart local playerHRP = game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") if playerHRP then local direction = (nearestHRP.Position - playerHRP.Position).Unit local num = 1 local maxIterations = 100 if child.Name == "rbxassetid://79782181585087" then maxIterations = 220 end while num <= maxIterations do task.wait(0.01) num = num + 1 workspace.CurrentCamera.CFrame = CFrame.new(workspace.CurrentCamera.CFrame.Position, nearestHRP.Position) playerHRP.CFrame = CFrame.lookAt(playerHRP.Position, Vector3.new(nearestHRP.Position.X, nearestHRP.Position.Y, nearestHRP.Position.Z)) end end end end end end) else if aimbot1x1loop then aimbot1x1loop:Disconnect() aimbot1x1loop = nil end end end local function johnaimbot(state) johnaim = state if game.Players.LocalPlayer.Character.Name ~= "JohnDoe" and state then Rayfield:Notify{Title = "Wrong Character", Content = "Oops, your current character isn't John Doe, this POSSIBLY can bug out, so untoggle unless you're on John!", Duration = 5} return end if state then johnloop = game.Players.LocalPlayer.Character.HumanoidRootPart.ChildAdded:Connect(function(child) if not johnaim then return end for _, v in pairs(johnaimbotsounds) do if child.Name == v then local survivors = {} for _, player in pairs(game.Players:GetPlayers()) do if player ~= game.Players.LocalPlayer then local character = player.Character if character and character:FindFirstChild("HumanoidRootPart") then table.insert(survivors, character) end end end local nearestSurvivor = nil local shortestDistance = math.huge for _, survivor in pairs(survivors) do local survivorHRP = survivor.HumanoidRootPart local playerHRP = game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") if playerHRP then local distance = (survivorHRP.Position - playerHRP.Position).Magnitude if distance < shortestDistance then shortestDistance = distance nearestSurvivor = survivor end end end if nearestSurvivor then local nearestHRP = nearestSurvivor.HumanoidRootPart local playerHRP = game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") local maxIterations = 330 if playerHRP then local direction = (nearestHRP.Position - playerHRP.Position).Unit local num = 1 while num <= maxIterations do task.wait(0.01) num = num + 1 workspace.CurrentCamera.CFrame = CFrame.new(workspace.CurrentCamera.CFrame.Position, nearestHRP.Position) playerHRP.CFrame = CFrame.lookAt(playerHRP.Position, Vector3.new(nearestHRP.Position.X, nearestHRP.Position.Y, nearestHRP.Position.Z)) end end end end end end) else if johnloop then johnloop:Disconnect() johnloop = nil end end end local function jasonaimbot(state) jasonaim = state if game.Players.LocalPlayer.Character.Name ~= "Jason" and state then Rayfield:Notify{Title = "Wrong Character", Text = "Oops, your current character isn't Jason, this POSSIBLY can bug out, so untoggle unless you're on Jason. Also this is buggy asf lmao", Duration = 5} return end if state then jasonaimbotloop = game.Players.LocalPlayer.Character.HumanoidRootPart.ChildAdded:Connect(function(child) if not jasonaim then return end for _, v in pairs(jasonaimbotsounds) do if child.Name == v then local survivors = {} for _, player in pairs(game.Players:GetPlayers()) do if player ~= game.Players.LocalPlayer then local character = player.Character if character and character:FindFirstChild("HumanoidRootPart") then table.insert(survivors, character) end end end local nearestSurvivor = nil local shortestDistance = math.huge for _, survivor in pairs(survivors) do local survivorHRP = survivor.HumanoidRootPart local playerHRP = game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") if playerHRP then local distance = (survivorHRP.Position - playerHRP.Position).Magnitude if distance < shortestDistance then shortestDistance = distance nearestSurvivor = survivor end end end if nearestSurvivor then local nearestHRP = nearestSurvivor.HumanoidRootPart local playerHRP = game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") local maxIterations = 70 if playerHRP then local direction = (nearestHRP.Position - playerHRP.Position).Unit local num = 1 while num <= maxIterations do task.wait(0.01) num = num + 1 playerHRP.CFrame = CFrame.lookAt(playerHRP.Position, Vector3.new(nearestHRP.Position.X, nearestHRP.Position.Y, nearestHRP.Position.Z)) end end end end end end) else if jasonaimbotloop then jasonaimbotloop:Disconnect() jasonaimbotloop = nil end end end local function flip() -- bro ivan if you see this mine started SPINNING LIKE A DOLPHIN I CANT BRO IM SORRY BUT I WANTED TO USE THIS WHEN I WAS USING MY UI LOLLL local char = player.Character local hum = char.Humanoid local animator = hum.Animator local hrp = char.HumanoidRootPart if animator then for _, v in pairs(animator:GetPlayingAnimationTracks()) do v:Stop() end end hum:ChangeState(Enum.HumanoidStateType.Physics) hum:SetStateEnabled(Enum.HumanoidStateType.FallingDown, false) hum:SetStateEnabled(Enum.HumanoidStateType.Freefall, false) hum:SetStateEnabled(Enum.HumanoidStateType.Running, false) hum:SetStateEnabled(Enum.HumanoidStateType.Seated, false) hum:SetStateEnabled(Enum.HumanoidStateType.Climbing, false) local duration = 0.45 local steps = 120 local startCFrame = hrp.CFrame local forwardVector = startCFrame.LookVector local upVector = Vector3.new(0, 1, 0) task.spawn(function() local startTime = tick() for i = 1, steps do local t = i / steps local height = 4 * (t - t ^ 2) * 10 local nextPos = startCFrame.Position + forwardVector * (35 * t) + upVector * height local rotation = startCFrame.Rotation * CFrame.Angles(-math.rad(i * (360 / steps)), 0, 0) hrp.CFrame = CFrame.new(nextPos) * rotation local elapsedTime = tick() - startTime local expectedTime = (duration / steps) * i local waitTime = expectedTime - elapsedTime if waitTime > 0 then task.wait(waitTime) end end hrp.CFrame = CFrame.new(startCFrame.Position + forwardVector * 35) * startCFrame.Rotation hum:SetStateEnabled(Enum.HumanoidStateType.FallingDown, true) hum:SetStateEnabled(Enum.HumanoidStateType.Freefall, true) hum:SetStateEnabled(Enum.HumanoidStateType.Running, true) hum:SetStateEnabled(Enum.HumanoidStateType.Seated, true) hum:SetStateEnabled(Enum.HumanoidStateType.Climbing, true) hum:ChangeState(Enum.HumanoidStateType.Running) end) end local function staminadrainono(state) stam = state local stamscript = require(game.ReplicatedStorage.Systems.Character.Game.Sprinting) local connection connection = game:GetService("RunService").Heartbeat:Connect(function() if not stam then connection:Disconnect() stamscript.StaminaLossDisabled = nil return end stamscript.StaminaLossDisabled = function() end end) end local function unlockclientcharacters() local clone = game.Players.LocalPlayer.PlayerData.Equipped.Skins:Clone() clone.Parent = game.Players.LocalPlayer.PlayerData.Purchased.Killers for i, v in pairs(clone:GetChildren()) do v.Parent = game.Players.LocalPlayer.PlayerData.Purchased.Killers end local clone2 = game.Players.LocalPlayer.PlayerData.Equipped.Skins:Clone() clone2.Parent = game.Players.LocalPlayer.PlayerData.Purchased.Survivors for i, v in pairs(clone2:GetChildren()) do v.Parent = game.Players.LocalPlayer.PlayerData.Purchased.Survivors end end Rayfield:Notify{Title = "JOIN THE DISCORD", Content = "plz https://discord.gg/fGFV3r9yKC", Duration = 60, Image = "clipboard"} Rayfield:Notify{Title = "Welcome to Apple Ware", Content = "Feel free to post any bugs or suggestions in the server :)", Duration = 10, Image = "Apple"} local VisualTab = GUI:CreateTab("Visuals", "eye") local gentab = GUI:CreateTab("Generator", "archive") local chartab = GUI:CreateTab("Killers", "axe") local survivortab = GUI:CreateTab("Survivors", "key") local blatanttab = GUI:CreateTab("Blatant", "laugh") local misctab = GUI:CreateTab("Misc", "meh") local InstantSolveButton = gentab:CreateButton({ Name = "Instant Solver Button", Callback = function() instantsolvegen() end, }) local InstantSolveButtonGenHell = gentab:CreateButton({ Name = "Gen Hell 2 Map Instant Solver Button", Callback = function() instantsolvegenhell() end, }) local OnePuzzle = gentab:CreateButton({ Name = "One Puzzle Solver Button", Callback = function() solvegen() end, }) gentab:CreateDivider() local Toggle1 = gentab:CreateToggle({ Name = "Auto Generator", CurrentValue = false, Callback = function(state) autogen(state) end, }) local Toggle2 = gentab:CreateToggle({ Name = "Generator Highlighter", CurrentValue = false, Callback = function(state) toggleHighlightGen(state) end, }) gentab:CreateDivider() local Keybind = gentab:CreateKeybind({ Name = "Do Current Generator Puzzle", CurrentKeybind = "H", HoldToInteract = false, Callback = function(Keybind) solvegen() end, }) local Slider1 = gentab:CreateSlider({ Name = "Auto Gen Delay", Range = {2.5, 10}, Increment = 0.1, Suffix = "seconds", CurrentValue = 0.1, Callback = function(value) setdelay(value) end, }) -- local Toggle3 = VisualTab:CreateToggle({ Name = "Tool Highlighter", CurrentValue = false, Callback = function(state) highlighttools(state) end, }) local Toggle4 = VisualTab:CreateToggle({ Name = "Survivor Highligter", CurrentValue = false, Callback = function(state) survivorHighlighter(state) end, }) local Toggle5 = VisualTab:CreateToggle({ Name = "Killer Highligter", CurrentValue = false, Callback = function(state) killerHighlighter(state) end, }) local Toggle6 = VisualTab:CreateToggle({ Name = "C00lkidd ESP", CurrentValue = false, Callback = function(state) corruptnatureesp(state) end, }) local Toggle7 = VisualTab:CreateToggle({ Name = "Survivor Utility Highlighter", CurrentValue = false, Callback = function(state) survivorutilesp(state) end, }) -- local UnlockChars = misctab:CreateButton({ Name = "Unlock Characters [CLIENT]", Callback = function() unlockclientcharacters() end, }) misctab:CreateDivider() local Toggle8 = misctab:CreateToggle({ Name = "Hakari Dance", CurrentValue = false, Callback = function(state) activatethehakari(state) end, }) local Toggle9 = misctab:CreateToggle({ Name = "Aw Shucks [PAID EXECS]", CurrentValue = false, Callback = function(state) activatethesilly(state) end, }) local Toggle10 = misctab:CreateToggle({ Name = "Aw Shucks [FREE EXECS]", CurrentValue = false, Callback = function(state) activatethesilly2(state) end, }) local Toggle11 = misctab:CreateToggle({ Name = "Miss the Quiet", CurrentValue = false, Callback = function(state) activatethequiet(state) end, }) misctab:CreateDivider() local Toggle12 = misctab:CreateToggle({ Name = "Hide Player Bar", CurrentValue = false, Callback = function(state) togglehidebar(state) end, }) misctab:CreateDivider() local Slider2 = misctab:CreateSlider({ Name = "FOV", Range = {1, 2}, Increment = 1, Suffix = ";", CurrentValue = 1, Callback = function(value) FOVmulti(value) end, }) misctab:CreateDivider() local Key = misctab:CreateKeybind({ Name = "flip lol", CurrentKeybind = "~", HoldToInteract = false, Callback = function(Keybind) flip() end, }) -- -- local kaiguy = survivortab:CreateButton({ Name = "Kai 1337 Skin", Callback = function() kaiguyskin() end, }) local doom = survivortab:CreateButton({ Name = "Doombringer Shed Skin", Callback = function() doomskin() end, }) survivortab:CreateDivider() local Toggle13 = survivortab:CreateToggle({ Name = "Chance Aimbot", CurrentValue = false, Callback = function(state) chanceaimbot(state) end, }) local Toggle14 = survivortab:CreateToggle({ Name = "Shed Aimbot", CurrentValue = false, Callback = function(state) shedaimbot(state) end, }) local Toggle15 = survivortab:CreateToggle({ Name = "Guest Aimbot", CurrentValue = false, Callback = function(state) guestaimbot(state) end, }) local Toggle16 = survivortab:CreateToggle({ Name = "Pizza TP", CurrentValue = false, Callback = function(state) givemesomepizza(state) end, }) -- local CoolKidAimbotToggle = chartab:CreateToggle({ -- creds to ivan.. ivan if ur seeing this i accidentally deleted mine and lost it and its 2 lines so xd. Name = "C00lkid Aimbot", CurrentValue = false, Callback = function(state) game:GetService("ReplicatedStorage").Modules.Network.RemoteEvent:FireServer("SetDevice", state and "Mobile" or "PC") end, }) local aimbot1x1x1aimbot = chartab:CreateToggle({ Name = "1x1x1x1 aimbot", CurrentValue = false, Callback = function(state) aimbot1x1x1x1(state) end, }) chartab:CreateDivider() local popupsolver = chartab:CreateToggle({ Name = "Instant Pop-Up solver", CurrentValue = false, Callback = function(state) Do1x1PopupsLoop = state and task.spawn(Do1x1x1x1Popups) end, }) -- local JohnAimbot = blatanttab:CreateToggle({ Name = "John Doe Spike Aimbot", CurrentValue = false, Callback = function(state) johnaimbot(state) end, }) local JasonAimbot = blatanttab:CreateToggle({ Name = "Jason Aimbot [BUGGY. ONLY KILL WITH ABILITIES]", CurrentValue = false, Callback = function(state) jasonaimbot(state) end, }) blatanttab:CreateDivider() local nostaminaloss = blatanttab:CreateToggle({ Name = "No Stamina Loss", CurrentValue = false, Callback = function(state) staminadrainono(state) end, }) local jump = blatanttab:CreateToggle({ Name = "Bring Back Jump Power", CurrentValue = false, Callback = function(state) bringbackjumppower(state) end, }) local hawktuah = blatanttab:CreateToggle({ Name = "Hawk Tuah Mode", CurrentValue = false, Callback = function(state) hawktuahmode(state) end, }) blatanttab:CreateDivider() local WalkspeedSlider = blatanttab:CreateSlider({ Name = "WalkSpeed", Range = {1, 1000}, Increment = 1, Suffix = ";", CurrentValue = 1, Callback = function(value) speedmulti(value) end, }) local JumpspeedSlider = blatanttab:CreateSlider({ Name = "Jump Power", Range = {1, 1000}, Increment = 1, Suffix = ";", CurrentValue = 50, Callback = function(value) bringbackjumppowerslider(value) end, }) end initialize()