# Tobu Tobu Girl ![MIT License](https://img.shields.io/badge/license-MIT%20License-blue.svg) ![CC BY 4.0](https://img.shields.io/badge/license-CC%20BY%204.0-blue.svg) ![Game Boy](https://img.shields.io/badge/platform-Game%20Boy-blue.svg) An arcade platformer for the Game Boy. More info at: http://tangramgames.dk/tobutobugirl. Compilation has only been tested on Linux using GBDK 2.96a. ## Playing the game In order to play the game you will need to either flash the game to a Game Boy flash cart or use a Game Boy emulator. The binaries are provided through [itch.io](https://tangramgames.itch.io/tobutobugirl). ## Compilation ### Install GBDK Install GBDK version 2.96a. Make sure the `lcc` compiler is in your PATH and the `GBDKDIR` environment variable is set up correctly. ### Install imgtogb Download and compile [imgtogb](https://github.com/SimonLarsen/pyimgtogb) and add it to your PATH. Alternatively you can change the `IMGTOGB` variable in the [Makefile](Makefile) to point to the imgtogb.py file. ### Compiling the rom Clone the Tobu Tobu Girl repository using the `--recursive` flag to clone the [mmlgb](https://github.com/SimonLarsen/mmlgb) submodule as well. ``` git clone --recursive https://github.com/SimonLarsen/tobutobugirl cd tobutobugirl ``` Download the `MMLGB.jar` file and place it in the root folder. ``` wget https://github.com/SimonLarsen/mmlgb/releases/download/v0.1/MMLGB.jar ``` Then compile rom file with `make`. ``` make ``` If all went well, a rom file `tobu.gb` will be created in the project root. ## License The source code for Tobu Tobu Girl is licensed under the MIT License. See the [LICENSE](LICENSE) file for details. All assets (images, text, sound and music) are licensed under the [Creative Commons Attribution 4.0 International License](http://creativecommons.org/licenses/by/4.0/).