ObsKinect.KinectSource="Kinect" ObsKinect.NoDevice="No device" ObsKinect.Device="Kinect device" ObsKinect.RefreshDevices="Refresh devices" ObsKinect.Source="Kinect stream" ObsKinect.Source_Color="Color" ObsKinect.Source_Depth="Depth" ObsKinect.Source_Infrared="Infrared" ObsKinect.DepthDynamic="Dynamic depth values (based on content)" ObsKinect.DepthAverage="Average distance (normalized)" ObsKinect.DepthStandardDeviation="Standard distance deviation" ObsKinect.InfraredDynamic="Dynamic infrared values (based on content)" ObsKinect.InfraredAverage="Average IR value (normalized)" ObsKinect.InfraredStandardDeviation="Standard IR value deviation" ObsKinect.InvisibleShutdown="Shutdown when not visible" ; green screen settings ObsKinect.GreenScreen="Faux greenscreen" ObsKinect.GreenScreenEnabled="Enable faux greenscreen" ObsKinect.GreenScreenFadeDist="Fade distance" ObsKinect.GreenScreenMaxDist="Maximum allowed distance" ObsKinect.GreenScreenMinDist="Minimum allowed distance" ObsKinect.GreenScreenBlurPassCount="Blur passes" ObsKinect.GreenScreenType="Filter type" ObsKinect.GreenScreenType_Body="Body" ObsKinect.GreenScreenType_BodyOrDepth="Body or depth" ObsKinect.GreenScreenType_BodyWithinDepth="Body within depth" ObsKinect.GreenScreenType_Dedicated="KinectSDK background removal" ObsKinect.GreenScreenType_Depth="Depth" ObsKinect.GreenScreenGpuDepthMapping="Use GPU to fetch color-to-depth values" ObsKinect.GreenScreenGpuDepthMappingDesc="Move some GPU work to the CPU, uncheck only if experiencing troubles" ObsKinect.GreenScreenMaxDirtyDepth="Max number of depth-lagging frames allowed" ObsKinect.GreenScreenMaxDirtyDepthDesc="Lowers flickering but adds depth shadowing when moving quickly" ObsKinect.GreenScreenDistUnit="mm" ObsKinect.GreenScreenVisibilityMask="Visibility mask" ; green screen effects ObsKinect.BlurBackground.Reversed="Reversed" ObsKinect.BlurBackground.Strength="Strength" ObsKinect.GreenScreenEffect="Effect" ObsKinect.GreenScreenEffect_BlurBackground="Blur background" ObsKinect.GreenScreenEffect_RemoveBackground="Remove background" ObsKinect.GreenScreenEffect_ReplaceBackground="Replace background" ObsKinect.ReplaceBackground.Path="File path" ; color settings ObsKinect.AnalogGain="Analog gain" ObsKinect.AutoExposure="Automatic exposure" ObsKinect.AutoWhiteBalance="Automatic white balance" ObsKinect.BacklightCompensation="Backlight compensation" ObsKinect.BacklightCompensation_AverageBrightness="Average brightness" ObsKinect.BacklightCompensation_CenterOnly="Center only" ObsKinect.BacklightCompensation_CenterPriority="Center priority" ObsKinect.BacklightCompensation_LowLightsPriority="Low lights priority" ObsKinect.Brightness="Brightness" ObsKinect.Contrast="Contrast" ObsKinect.DigitalGain="Digital gain" ObsKinect.DumpCameraSettings="Dump camera settings" ObsKinect.ExposureCompensation="Exposure compensation" ObsKinect.ExposureControl_FullyAuto="Fully automatic" ObsKinect.ExposureControl_SemiAuto="Semi automatic" ObsKinect.ExposureControl_Manual="Manual" ObsKinect.ExposureIntegrationTime="Exposure integration time" ObsKinect.ExposureMode="Exposure mode" ObsKinect.ExposureTime="Exposure time" ObsKinect.FrameInterval="Frame interval" ObsKinect.Gain="Gain" ObsKinect.Gain_Blue="Blue gain" ObsKinect.Gain_Green="Green gain" ObsKinect.Gain_Red="Red gain" ObsKinect.Gamma="Gamma" ObsKinect.Hue="Hue" ObsKinect.PowerlineFrequency="Powerline frequency" ObsKinect.PowerlineFrequency_Disabled="Disabled" ObsKinect.PowerlineFrequency_50Hz="50Hz" ObsKinect.PowerlineFrequency_60Hz="60Hz" ObsKinect.Saturation="Saturation" ObsKinect.Sharpness="Sharpness" ObsKinect.WhiteBalance="White balance" ObsKinect.WhiteBalanceMode="White balance mode" ObsKinect.WhiteBalanceMode_Auto="Automatic" ObsKinect.WhiteBalanceMode_Manual="Manual" ObsKinect.WhiteBalanceMode_Unknown="Unknown" ; I don't know what this setting does ; obs-kinect-sdk10 backend ObsKinectV1.CameraElevation="Camera elevation" ObsKinectV1.HighRes="Enable color high-res mode" ObsKinectV1.HighResDesc="Output color at 1280x960 instead of 640x480 but at a lower framerate (15Hz instead of 30Hz)" ObsKinectV1.NearMode="Enable depth near mode" ObsKinectV1.NearModeDesc="Brings the depth range to 40-200cm instead of 80-400cm (doesn't work on Kinect for 360 version)" ; obs-kinect-sdk20 backend ObsKinectV2.NexusLedIntensity="Nexus led intensity" ObsKinectV2.PrivacyLedIntensity="Privacy led intensity" ObsKinectV2.ServicePriority="Kinect service priority" ObsKinectV2.ServicePriority_High="High" ObsKinectV2.ServicePriority_AboveNormal="Above normal" ObsKinectV2.ServicePriority_Normal="Normal" ; obs-kinect-azuresdk backend ObsKinectAzure.ColorResolution="Color resolution" ObsKinectAzure.ColorResolution_1280x720="720p (16:9 - 1280×720)" ObsKinectAzure.ColorResolution_1920x1080="1080p (16:9 - 1920×1080)" ObsKinectAzure.ColorResolution_2560x1440="1440p (16:9 - 2560×1440)" ObsKinectAzure.ColorResolution_2048x1536="1536p (4:3 - 2048×1536)" ObsKinectAzure.ColorResolution_3840x2160="4K (16:9 - 3840×2160)" ObsKinectAzure.ColorResolution_4096x3072="3072 (4:3 - 4096×3072)" ObsKinectAzure.DepthMode="Depth mode" ObsKinectAzure.DepthMode_NFOV_Unbinned="NFOV unbinned" ObsKinectAzure.DepthMode_NFOV_2x2Binned="NFOV 2x2 binned (SW)" ObsKinectAzure.DepthMode_WFOV_Unbinned="WFOV unbinned" ObsKinectAzure.DepthMode_WFOV_2x2Binned="WFOV 2x2 binned" ObsKinectAzure.DepthMode_Passive="Passive IR"