# if given, will override the device setting in gym. env: numEnvs: 4096 envSpacing: 2 episodeLength: 300 isFlagrun: False enableDebugVis: False playdataset: False projtype: "None" saveImages: False initVel: False moreRigid: False pdControl: True powerScale: 1.0 controlFrequencyInv: 2 # 30 Hz stateInit: "Hybrid" #Random rolloutLength: 300 hybridInitProb: 0.1 dataFPS: 30 dataFramesScale: 1 # 25->30fps dataSub: ['sub2'] ballSize: 1. numObs: 3198 motion_file: InterAct/OMOMO_new robotType: "smplx/omomo.xml" objectDensity: 1000 localRootObs: False keyBodies: ["L_Hip", "L_Knee", "L_Ankle", "L_Toe", "R_Hip", "R_Knee", "R_Ankle", "R_Toe", "Torso", "Spine", "Chest", "Neck", "Head", "L_Thorax", "L_Shoulder", "L_Elbow", "L_Wrist", "R_Thorax", "R_Shoulder", "R_Elbow", "R_Wrist"] contactBodies: ["L_Hip", "L_Knee", "L_Ankle", "L_Toe", "R_Hip", "R_Knee", "R_Ankle", "R_Toe", "Torso", "Spine", "Chest", "Neck", "Head", "L_Thorax", "L_Shoulder", "L_Elbow", "L_Wrist", "L_Index3", "L_Middle3", "L_Pinky3", "L_Ring3","L_Thumb3", "R_Thorax", "R_Shoulder", "R_Elbow", "R_Wrist", "R_Index3", "R_Middle3", "R_Pinky3", "R_Ring3","R_Thumb3"] #["right_foot", "left_foot"] terminationHeight: 0.15 enableEarlyTermination: True physicalBufferSize: 3 asset: assetRoot: "intermimic/data/assets" plane: staticFriction: 0.9 dynamicFriction: 0.9 restitution: 0.1 rewardWeights: p: 30. r: 1.5 pv: 0. rv: 0. op: 5.0 or: 0.1 opv: 0.1 orv: 0. ig: 5. cg_hand: 5. cg_other: 5. cg_all: 3. eg1: 0.00002 eg2: 0.00002 eg3: 0.00000000001 sim: substeps: 4 physx: num_threads: 8 solver_type: 1 # 0: pgs, 1: tgs num_position_iterations: 8 num_velocity_iterations: 1 contact_offset: 0.02 rest_offset: 0.0 bounce_threshold_velocity: 0.2 max_depenetration_velocity: 20. flex: num_inner_iterations: 10 warm_start: 0.25