# ChatFeelings owo # -Permissions- # chatfeelings.feelingname to give access to a specific feeling (replace feelingname with the name of the feeling) # chatfeelings.all to give access to all feelings options: # -Feelings- # first option means enabled. true = enabled, false = disabled # feelingsender is the message sent to the person who typed the command # feelingtarget is the message sent to the person mentioned in the command # feelingglobal is the message sent to the whole server #Hug hug: true hugsender: &7You give &a&l%arg 1% &r&7a warm hug. &cAwww &4❤ hugtarget: &a&l%player% &r&7gives you a warm hug. &cAwww &4❤ hugglobal: &a&l%player% &r&7gave &2&l%arg 1% &r&7a warm hug. &cAwww &4❤ #Bite bite: true bitesender: &7You sink your teeth into &c&l%arg 1%&r&7's skin. bitetarget: &c&l%player% &r&7sinks their teeth into your skin. biteglobal: &c&l%player% &r&7sank their teeth into &4&l%arg 1%&r&7''s skin #Punch punch: true punchsender: &7You strike &c&l%arg 1% &r&7with a punch. Ouch! punchtarget: &c&l%player% &r&7strikes you with a punch. Ouch! punchglobal: &c&l%player% &r&7punched &4&l%arg 1% &r&7right in the face. #Murder murder: true murdersender: &7You murder &c&l%arg 1% &r&7and have no regrets. murdertarget: &c&l%player% &r&7just murdered you. Bandaid anyone? murderglobal: &c&l%player% &r&7just murdered &4&l%arg 1%&r&7. &7&lRIP #Boi boi: true boisender: &7You inhale at &e&l%arg 1%&r&7... &6&lBOI boitarget: &e&l%player% &r&7inhales at you... &6&lBOI boiglobal: &e&l%player% &r&7inhales at &6&l%arg 1%&r&7... &6&l&oBOI #Dab dab: true dabsender: &7You freshly dab on &a&l%arg 1%&r&7... &7&oGot'em. dabtarget: &a&l%player% &r&7freshly dabs on you... &7&oGot'em. dabglobal: &a&l%player% &r&7freshly dabs on &2&l%arg 1%&r&7... &7&oGot'em. #Cry cry: true crysender: &7You cry on &b&l%arg 1%&r&7''s shoulder. crytarget: &b&l%player% &r&7cries on your shoulder. cryglobal: &b&l%player% &r&7leans on &3&l%arg 1%&r&7''s shoulder and cries. #Facepalm facepalm: true facepalmsender: &7You facepalm at what &e&l%arg 1% &r&7just said. facepalmtarget: &e&l%player% &r&7facepalmed at what you just said. facepalmglobal: &e&l%player% &r&7facepalms at &6&l%arg 1%&r&7 for being dumb. #Highfive highfive: true highfivesender: &7You give a mighty highfive to &a&l%arg 1%&7. highfivetarget: &a&l%player% &7gives you a mighty highfive. highfiveglobal: &a&l%player% &7gives &2&l%arg 1% &r&7a mighty highfive. #Kiss kiss: true kisssender: &7You give &a&l%arg 1% &r&7a kiss. &cAwww &4❤ kisstarget: &a&l%player% &r&7gives you a kiss. &cAwww &4❤ kissglobal: &a&l%player% &7gives &2&l%arg 1% &7a kiss. &cAwww &4❤ #Lick lick: true licksender: &7You lick &e&l%arg 1% &7like ice-cream. &6Gross! licktarget: &e&l%player% &r&7licks you like ice-cream. &6Gross! lickglobal: &e&l%arg 1% &r&7got licked by &6&l%player%&r&7. &8Gross. #Shake shake: true shakesender: &7You shake &c&l%arg 1%&r&7's entire body. shaketarget: &c&l%player% &r&7shakes your entire body. shakeglobal: &c&l%player% &r&7picks up &4&l%arg 1%&r&7''s body, and shakes it. #Snuggle snuggle: true snugglesender: &7You snuggle &a&l%arg 1% &r&7with love. &cAwww &4❤ snuggletarget: &a&l%player% &r&7snuggles you with love. &cAwww &4❤ snuggleglobal: &a&l%player% &r&7snuggles &2&l%arg 1% &r&7them with hugs. &cAwww &4❤ #Yell yell: true yellsender: &7You yell at &c&l%arg 1%&r&7 at the top of your lungs. yelltarget: &c&l%player% &r&7yells at you from the top of their lungs. yellglobal: &c&l%player% &r&7yells right at &4&l%arg 1% &r&7from the top of their lungs. #Poke poke: true pokesender: &7You poked &e&l%arg 1%&7. Maybe they're on vacation? poketarget: &e&l%player% &r&7has poked you. Anyone there? pokeglobal: &e&l%arg 1% &r&7was poked by &6&l%player%&r&7. &7&oAnyone home? #Slap slap: true slapsender: &7You slap &c&l%arg 1% &r&7with some spaghetti. slaptarget: &c&l%player% &r&7slaps you with some spaghetti. slapglobal: &c&l%arg 1% &r&7was slapped by &4&l%player%&r&7. #Stab stab: true stabsender: &7You stab &c&l%arg 1% &r&7with a knife. Got Bandaids? stabtarget: &c&l%player% &r&7grabs a knife and stabs you. Got Bandaids? stabglobal: &c&l%player% &r&7grabs a knife and stabs &4&l%arg 1%&r&7. #Pat pat: true patsender: &7You gently pat &a&l%arg 1%&r&7's head for being good. pattarget: &a&l%player% &r&7gently pats your head for being good. patglobal: &a&l%player% &r&7gently pats &2&l%arg 1%&r&7's head for being good. #Scorn scorn: true scornsender: &7You scorn &c&l%arg 1% &r&7for what they've done. scorntarget: &c&l%player% &r&7scorns you for what you've done. scornglobal: &c&l%player% &r&7scorns &4&l%arg 1% &r&7for what they've done. #Stalk stalk: true stalksender: &7You carefully stalk &e&l%arg 1%&r&7, &7&oHeh Heh. stalktarget: &e&l%player% &r&7stalks you from a nearby tree. stalkglobal: &e&l%player% &r&7stalks &6&l%arg 1% &r&7from a nearby tree. command /hug []: trigger: if {@hug} = true: if player has permission "chatfeelings.all" or "chatfeelings.hug": if arg 1 is set: send "{@hugsender}" to player send "{@hugtarget}" to arg 1 broadcast "{@hugglobal}" else: send "&cSeems like you forgot to say who you were hugging..." else: send "&cSorry, you can not do that :(" command /bite []: trigger: if {@bite} = true: if player has permission "chatfeelings.all" or "chatfeelings.bite": if arg 1 is set: send "{@bitesender}" to player send "{@bitetarget}" to arg 1 broadcast "{@biteglobal}" else: send "&cSeems like you forgot to say who you were biteing..." else: send "&cSorry, you can not do that :(" command /punch []: trigger: if {@punch} = true: if player has permission "chatfeelings.all" or "chatfeelings.punch": if arg 1 is set: send "{@punchsender}" to player send "{@punchtarget}" to arg 1 broadcast "{@punchglobal}" else: send "&cSeems like you forgot to say who you were punching..." else: send "&cSorry, you can not do that :(" command /murder []: trigger: if {@murder} = true: if player has permission "chatfeelings.all" or "chatfeelings.murder": if arg 1 is set: send "{@murdersender}" to player send "{@murdertarget}" to arg 1 broadcast "{@murderglobal}" else: send "&cSeems like you forgot to say who you were murdering..." else: send "&cSorry, you can not do that :(" command /boi []: trigger: if {@boi} = true: if player has permission "chatfeelings.all" or "chatfeelings.boi": if arg 1 is set: send "{@boisender}" to player send "{@boitarget}" to arg 1 broadcast "{@boiglobal}" else: send "&cSeems like you forgot to say who you were boiing..." else: send "&cSorry, you can not do that :(" command /dab []: trigger: if {@dab} = true: if player has permission "chatfeelings.all" or "chatfeelings.dab": if arg 1 is set: send "{@dabsender}" to player send "{@dabtarget}" to arg 1 broadcast "{@dabglobal}" else: send "&cSeems like you forgot to say who you were dabbing..." else: send "&cSorry, you can not do that :(" command /cry []: trigger: if {@cry} = true: if player has permission "chatfeelings.all" or "chatfeelings.cry": if arg 1 is set: send "{@crysender}" to player send "{@crytarget}" to arg 1 broadcast "{@cryglobal}" else: send "&cSeems like you forgot to say who you were crying..." else: send "&cSorry, you can not do that :(" command /facepalm []: trigger: if {@facepalm} = true: if player has permission "chatfeelings.all" or "chatfeelings.facepalm": if arg 1 is set: send "{@facepalmsender}" to player send "{@facepalmtarget}" to arg 1 broadcast "{@facepalmglobal}" else: send "&cSeems like you forgot to say who you were facepalming..." else: send "&cSorry, you can not do that :(" command /highfive []: trigger: if {@highfive} = true: if player has permission "chatfeelings.all" or "chatfeelings.highfive": if arg 1 is set: send "{@highfivesender}" to player send "{@highfivetarget}" to arg 1 broadcast "{@highfiveglobal}" else: send "&cSeems like you forgot to say who you were highfiveing..." else: send "&cSorry, you can not do that :(" command /kiss []: trigger: if {@kiss} = true: if player has permission "chatfeelings.all" or "chatfeelings.kiss": if arg 1 is set: send "{@kisssender}" to player send "{@kisstarget}" to arg 1 broadcast "{@kissglobal}" else: send "&cSeems like you forgot to say who you were kissing..." else: send "&cSorry, you can not do that :(" command /lick []: trigger: if {@lick} = true: if player has permission "chatfeelings.all" or "chatfeelings.lick": if arg 1 is set: send "{@licksender}" to player send "{@licktarget}" to arg 1 broadcast "{@lickglobal}" else: send "&cSeems like you forgot to say who you were licking..." else: send "&cSorry, you can not do that :(" command /shake []: trigger: if {@shake} = true: if player has permission "chatfeelings.all" or "chatfeelings.shake": if arg 1 is set: send "{@shakesender}" to player send "{@shaketarget}" to arg 1 broadcast "{@shakeglobal}" else: send "&cSeems like you forgot to say who you were shaking..." else: send "&cSorry, you can not do that :(" command /snuggle []: trigger: if {@snuggle} = true: if player has permission "chatfeelings.all" or "chatfeelings.snuggle": if arg 1 is set: send "{@snugglesender}" to player send "{@snuggletarget}" to arg 1 broadcast "{@snuggleglobal}" else: send "&cSeems like you forgot to say who you were snuggling..." else: send "&cSorry, you can not do that :(" command /yell []: trigger: if {@yell} = true: if player has permission "chatfeelings.all" or "chatfeelings.yell": if arg 1 is set: send "{@yellsender}" to player send "{@yelltarget}" to arg 1 broadcast "{@yellglobal}" else: send "&cSeems like you forgot to say who you were yelling..." else: send "&cSorry, you can not do that :(" command /poke []: trigger: if {@poke} = true: if player has permission "chatfeelings.all" or "chatfeelings.poke": if arg 1 is set: send "{@pokesender}" to player send "{@poketarget}" to arg 1 broadcast "{@pokeglobal}" else: send "&cSeems like you forgot to say who you were pokeing..." else: send "&cSorry, you can not do that :(" command /slap []: trigger: if {@slap} = true: if player has permission "chatfeelings.all" or "chatfeelings.slap": if arg 1 is set: send "{@slapsender}" to player send "{@slaptarget}" to arg 1 broadcast "{@slapglobal}" else: send "&cSeems like you forgot to say who you were slapping..." else: send "&cSorry, you can not do that :(" command /stab []: trigger: if {@stab} = true: if player has permission "chatfeelings.all" or "chatfeelings.stab": if arg 1 is set: send "{@stabsender}" to player send "{@stabtarget}" to arg 1 broadcast "{@stabglobal}" else: send "&cSeems like you forgot to say who you were stabbing..." else: send "&cSorry, you can not do that :(" command /pat []: trigger: if {@pat} = true: if player has permission "chatfeelings.all" or "chatfeelings.pat": if arg 1 is set: send "{@patsender}" to player send "{@pattarget}" to arg 1 broadcast "{@patglobal}" else: send "&cSeems like you forgot to say who you were patting..." else: send "&cSorry, you can not do that :(" command /scorn []: trigger: if {@scorn} = true: if player has permission "chatfeelings.all" or "chatfeelings.scorn": if arg 1 is set: send "{@scornsender}" to player send "{@scorntarget}" to arg 1 broadcast "{@scornglobal}" else: send "&cSeems like you forgot to say who you were scorning..." else: send "&cSorry, you can not do that :(" command /stalk []: trigger: if {@stalk} = true: if player has permission "chatfeelings.all" or "chatfeelings.stalk": if arg 1 is set: send "{@stalksender}" to player send "{@stalktarget}" to arg 1 broadcast "{@stalkglobal}" else: send "&cSeems like you forgot to say who you were stalking..." else: send "&cSorry, you can not do that :("