Options: padblock: gold block defaultforce: 2 command /boostpad [] []: permission: boostpad.admin trigger: set {_d} to block at player's location remove 1 from the y coordinate of {_d} if arg-1 is "create": if {padblocks::*} doesn't contain {_d}: set block at {_d} to {@padblock} add {_d} to {padblocks::*} set {padforce::%{_d}%} to arg-2 else: send "&cThere is already a valid boostpad at this location." else if arg-1 is "delete": if {padblocks::*} contains {_d}: set block at {_d} to air remove {_d} from {padblocks::*} delete {padforce::%{_d}%} else: send "&cThere is no valid boostpad at this location." else if arg-1 is "setforce" or "force" or "setpower" or "power": if {padblocks::*} contains {_d}: set {padforce::%{_d}%} to arg-2 else: send "&cThere is no valid boostpad at this location." else if arg-1 is "edit": if {padblocks::*} contains {_d}: send formatted "&aEditing the boostpad at %{_d}%:","&8Current power: &b(&2%{padforce::%{_d}%}%&b)","&cClick here to delete the boostpad!" else: send "&cThere is no valid boostpad at this location." else if arg-1 is "EditWand" or "edit-wand" or "editwand" or "getwand" or "get" or "wand": give player a stick named "&aBoostpad edit wand!" command /boostpad2 [] []: permission: boostpad.wand trigger: set {_d} to location of player's targeted block if arg-1 is "delete": if {padblocks::*} contains {_d}: set block at {_d} to air remove {_d} from {padblocks::*} delete {padforce::%{_d}%} else: send "&cThere is no valid boostpad where you are looking." else if arg-1 is "setforce" or "force" or "setpower" or "power": if {padblocks::*} contains {_d}: set {padforce::%{_d}%} to arg-2 else: send "&cThere is no valid boostpad at this where you are looking." on right click with a stick: name of player's tool contains "Boostpad edit wand!": player has permission "boostpad.wand" or "boostpad.admin": set {_d} to location of event-block {padblocks::*} contains {_d} send formatted "&aEditing the boostpad at %{_d}%:","&8Current power: &b(&2%{padforce::%{_d}%}%&b)","&cClick here to delete the boostpad!" on walk on {@padblock}: if {padblocks::*} contains location of event-block: set {_d} to (direction from player's location to location 150 meters in front of player) push player {_d} with force ({padforce::%location of event-block%}*2)