on load: set {server::playerslots} to 250 command /playerslot : permission: op aliases: slot, ps trigger: set {server::playerslots} to arg-1 play sound "entity.player.levelup" to player message "&f " message "&3Set the current player slots to &b%{server::playerslots}%&3!" message "&f " on join: if number of online players is more than {server::playerslots}: console command "/kick %player% This server is full!"