Streaming Neural Rendering for Playable Games
Project Website | Models & Game Assets | Code & Quick Start | Previous Versions
**Matrix-Game** is Skywork AI's series of open-source interactive world models. **Matrix-Game 4.0** combines executable game engines with a causal video model: the engine handles gameplay, physics and player input, while the model transforms low-poly RGB frames into detailed visuals through streaming neural rendering. https://github.com/user-attachments/assets/53a0cfb7-4193-42c8-9819-7c023389a3d7 ## News - **October 15, 2026:** [RTX 5090 optimized inference](Matrix-Game-4/README.md#rtx-5090) is now available, with FP8 linear layers, fused kernels, CUDA graphs and an optional SageAttention backend. We expect to release a version that runs on NVIDIA GeForce RTX 5080 and RTX 5070 next week. - **October 15, 2026:** Released **Matrix-Game 4.0**. [Inference, browser demo and game source code](Matrix-Game-4) are now available, with model weights and game assets for Medieval Castle, Ancient Egypt and City Racing on [Hugging Face](https://huggingface.co/Skywork/Matrix-Game-4.0). - **March 27, 2026:** Released [Matrix-Game 3.0](Matrix-Game-3), a real-time streaming interactive world model with long-horizon memory. - **August 12, 2025:** Released [Matrix-Game 2.0](Matrix-Game-2), an interactive world foundation model for real-time long video generation. - **May 12, 2025:** Released [Matrix-Game 1.0](Matrix-Game-1), the first open-source release of the Matrix-Game series. ## Matrix-Game 4.0 - **Engine-grounded gameplay:** game logic and physical state remain in an executable engine, separate from neural rendering. - **Streaming generation:** a causal, few-step video model renders successive chunks conditioned on low-poly RGB and text prompts. - **Three scene models:** Medieval Castle and Ancient Egypt for third-person shooting, and City Racing for driving. Start with the [v4 README](Matrix-Game-4/README.md) for installation, resource downloads, offline rendering and the online browser demo. The release includes the three native games and single-GPU inference paths for A100 and RTX 5090. | Scene | Model Weights | | --- | --- | | Medieval Castle | [fps-castle](https://huggingface.co/Skywork/Matrix-Game-4.0/tree/main/fps-castle) | | Ancient Egypt | [fps-egypt](https://huggingface.co/Skywork/Matrix-Game-4.0/tree/main/fps-egypt) | | City Racing | [driving_game](https://huggingface.co/Skywork/Matrix-Game-4.0/tree/main/driving_game) | Game assets, sink images and inference configuration files are included in the [Hugging Face repository](https://huggingface.co/Skywork/Matrix-Game-4.0). See the [project website](https://matrix-game-v4-0.github.io/page/) for demos and the broader project overview. ## Previous Versions Earlier implementations remain available in their original directories: - [Matrix-Game 3.0](Matrix-Game-3): streaming interaction with long-horizon memory. - [Matrix-Game 2.0](Matrix-Game-2): real-time interactive long video generation. - [Matrix-Game 1.0](Matrix-Game-1): the first Matrix-Game world model. ## License Matrix-Game 4.0 is released under **Apache-2.0**; see the [v4 license](Matrix-Game-4/LICENSE). Third-party components and assets retain their respective licenses. Earlier versions retain their existing license terms; see the repository's [MIT license](LICENSE) and the notices within each version directory.