-- Bags for Minetest -- Copyright (c) 2012 cornernote, Brett O'Donnell -- License: GPLv3 local S = unified_inventory.gettext local F = unified_inventory.fgettext unified_inventory.register_page("bags", { get_formspec = function(player) local player_name = player:get_player_name() local formspec = "background[0.06,0.99;7.92,7.52;ui_bags_main_form.png]" formspec = formspec.."label[0,0;"..F("Bags").."]" formspec = formspec.."button[0,2;2,0.5;bag1;"..F("Bag 1").."]" formspec = formspec.."button[2,2;2,0.5;bag2;"..F("Bag 2").."]" formspec = formspec.."button[4,2;2,0.5;bag3;"..F("Bag 3").."]" formspec = formspec.."button[6,2;2,0.5;bag4;"..F("Bag 4").."]" formspec = formspec.."listcolors[#00000000;#00000000]" formspec = formspec.."list[detached:"..minetest.formspec_escape(player_name).."_bags;bag1;0.5,1;1,1;]" formspec = formspec.."list[detached:"..minetest.formspec_escape(player_name).."_bags;bag2;2.5,1;1,1;]" formspec = formspec.."list[detached:"..minetest.formspec_escape(player_name).."_bags;bag3;4.5,1;1,1;]" formspec = formspec.."list[detached:"..minetest.formspec_escape(player_name).."_bags;bag4;6.5,1;1,1;]" return {formspec=formspec} end, }) unified_inventory.register_button("bags", { type = "image", image = "ui_bags_icon.png", tooltip = S("Bags"), hide_lite=true }) local function get_player_bag_stack(player, i) return minetest.get_inventory({ type = "detached", name = player:get_player_name() .. "_bags" }):get_stack("bag" .. i, 1) end for i = 1, 4 do local bi = i unified_inventory.register_page("bag"..bi, { get_formspec = function(player) local stack = get_player_bag_stack(player, bi) local image = stack:get_definition().inventory_image local formspec = ("image[7,0;1,1;"..image.."]" .."label[0,0;"..F("Bag @1", bi).."]" .."listcolors[#00000000;#00000000]" .."list[current_player;bag"..bi.."contents;0,1;8,3;]" .."listring[current_name;bag"..bi.."contents]" .."listring[current_player;main]") local slots = stack:get_definition().groups.bagslots if slots == 8 then formspec = formspec.."background[0.06,0.99;7.92,7.52;ui_bags_sm_form.png]" elseif slots == 16 then formspec = formspec.."background[0.06,0.99;7.92,7.52;ui_bags_med_form.png]" elseif slots == 24 then formspec = formspec.."background[0.06,0.99;7.92,7.52;ui_bags_lg_form.png]" end local player_name = player:get_player_name() -- For if statement. if unified_inventory.trash_enabled or unified_inventory.is_creative(player_name) or minetest.get_player_privs(player_name).give then formspec = (formspec.."background[6.06,0;0.92,0.92;ui_bags_trash.png]" .."list[detached:trash;main;6,0.1;1,1;]") end local inv = player:get_inventory() for i = 1, 4 do local def = get_player_bag_stack(player, i):get_definition() local button if def.groups.bagslots then local list_name = "bag"..i.."contents" local size = inv:get_size(list_name) local used = 0 for si = 1, size do local stk = inv:get_stack(list_name, si) if not stk:is_empty() then used = used + 1 end end local img = def.inventory_image local label = F("Bag @1", i).."\n"..used.."/"..size button = "image_button["..(i+1)..",0;1,1;"..img..";bag"..i..";"..label.."]" else button = "" end formspec = formspec..button end return {formspec=formspec} end, }) end minetest.register_on_player_receive_fields(function(player, formname, fields) if formname ~= "" then return end for i = 1, 4 do if fields["bag"..i] then local stack = get_player_bag_stack(player, i) if not stack:get_definition().groups.bagslots then return end unified_inventory.set_inventory_formspec(player, "bag"..i) return end end end) local function load_bags_metadata(player, bags_inv) local player_inv = player:get_inventory() local bags_meta = player:get_attribute("unified_inventory:bags") local bags = bags_meta and minetest.deserialize(bags_meta) or {} local dirty_meta = false if not bags_meta then -- Backwards compatiblity for i = 1, 4 do local bag = "bag"..i if not player_inv:is_empty(bag) then -- Stack limit is 1, otherwise use stack:to_string() bags[i] = player_inv:get_stack(bag, 1):get_name() dirty_meta = true end end end -- Fill detached slots for i = 1, 4 do local bag = "bag"..i bags_inv:set_size(bag, 1) bags_inv:set_stack(bag, 1, bags[i] or "") -- Deprecated, clean up garbage player_inv:set_size(bag, 0) end if dirty_meta then -- Requires detached inventory to be set up save_bags_metadata(player, bags_inv) end end local function save_bags_metadata(player, bags_inv) local is_empty = true local bags = {} for i = 1, 4 do local bag = "bag"..i if not bags_inv:is_empty(bag) then -- Stack limit is 1, otherwise use stack:to_string() bags[i] = bags_inv:get_stack(bag, 1):get_name() is_empty = false end end if is_empty then player:set_attribute("unified_inventory:bags", nil) else player:set_attribute("unified_inventory:bags", minetest.serialize(bags)) end end minetest.register_on_joinplayer(function(player) local player_inv = player:get_inventory() local player_name = player:get_player_name() local bags_inv = minetest.create_detached_inventory(player_name.."_bags",{ on_put = function(inv, listname, index, stack, player) player:get_inventory():set_size(listname.."contents", stack:get_definition().groups.bagslots) save_bags_metadata(player, inv) end, allow_put = function(inv, listname, index, stack, player) local new_slots = stack:get_definition().groups.bagslots if not new_slots then return 0 end local player_inv = player:get_inventory() local old_slots = player_inv:get_size(listname.."contents") if new_slots >= old_slots then return 1 end -- using a smaller bag, make sure it fits local old_list = player_inv:get_list(listname.."contents") local new_list = {} local slots_used = 0 local use_new_list = false for i, v in ipairs(old_list) do if v and not v:is_empty() then slots_used = slots_used + 1 use_new_list = i > new_slots new_list[slots_used] = v end end if new_slots >= slots_used then if use_new_list then player_inv:set_list(listname.."contents", new_list) end return 1 end end, allow_take = function(inv, listname, index, stack, player) if player:get_inventory():is_empty(listname.."contents") then return stack:get_count() end return 0 end, on_take = function(inv, listname, index, stack, player) player:get_inventory():set_size(listname.."contents", 0) save_bags_metadata(player, inv) end, allow_move = function() return 0 end, }, player_name) load_bags_metadata(player, bags_inv) end) -- register bag tools minetest.register_tool("unified_inventory:bag_small", { description = S("Small Bag"), inventory_image = "bags_small.png", groups = {bagslots=8}, }) minetest.register_tool("unified_inventory:bag_medium", { description = S("Medium Bag"), inventory_image = "bags_medium.png", groups = {bagslots=16}, }) minetest.register_tool("unified_inventory:bag_large", { description = S("Large Bag"), inventory_image = "bags_large.png", groups = {bagslots=24}, }) -- register bag crafts if minetest.get_modpath("farming") ~= nil then minetest.register_craft({ output = "unified_inventory:bag_small", recipe = { {"", "farming:cotton", ""}, {"group:wool", "group:wool", "group:wool"}, {"group:wool", "group:wool", "group:wool"}, }, }) minetest.register_craft({ output = "unified_inventory:bag_medium", recipe = { {"", "", ""}, {"farming:cotton", "unified_inventory:bag_small", "farming:cotton"}, {"farming:cotton", "unified_inventory:bag_small", "farming:cotton"}, }, }) minetest.register_craft({ output = "unified_inventory:bag_large", recipe = { {"", "", ""}, {"farming:cotton", "unified_inventory:bag_medium", "farming:cotton"}, {"farming:cotton", "unified_inventory:bag_medium", "farming:cotton"}, }, }) end