BACK TO THE ZONE RULES Author: Sonny_Jim Skill Shot ========== Launch the ball and try to land in the yellow zone for maximum points. Inlanes ======= These can be stepped left and right using the flipper buttons, complete a set of 3 rollovers for 1M on your score and 1M towards your bonus. Spiralaward =========== When either left inlane rollover is lit, you have 3 seconds to fire the ball into the right loop. If successful you will be randomly awarded one of the Spiralawards. You will not be awarded the 'extra ball lit' Spiralaward until you have collected at least 4 Spiralawards. Once all Spiralawards have been collected, you are awarded 20M and every Spiralaward apart from the extra ball is relit. To retrigger the Spiralaward once it has been completed once requires you to complete a rollover set. Left Ramps ========== Ramp count gets reset at the end of each ball. Awards - 3 ramps lights the camera - 6 ramps lights the gumball - 10 ramps awards 10 Million - 20 ramps awards 20 Million Jets ==== Jets score 150K, Powerball scores 300K in the jets. During 'Town Sqaure Madness' mode each jet is worth 500K. Loops ===== Loops start at 100K each and rise to 1M after 10 have been completed Deadends ======== Lit by the right inlane rollover. Collect 3 to light an extra ball. Gumball ======= Loading the gumball with a steel ball awards 5M, going up by 5M each time capped at 30M. Loading with the powerball scores another 20M and starts 'Super Skill Shot Multiball' with the piano jackpot and Skill Shot jackpot available simultaenously. Camera ====== Can be lit by: - The Camera door panel - The Super Slot round - 3 left ramps - 4 Rollovers Awards (in order) - Light lock - 10 Million points - Award door panel - 20 Million points - Quick Multiball Adds 10M to the jackpot, capped at 50M when MB jackpot is lit Hitchhikers =========== Unlocks the Mini playfield every 5 hitchhikers until 20 hitchhikers, every 10 after that. Hit during Hitchhiker round to score 10M, otherwise 250K is scored. Mini playfield ============== Unlock the mini playfield by scoring the following: - 5 Hitchhikers (or every 10 if hitchhikers >30) - 'Battle the Power' door panel - 'Battle the power' spiral award A jackpot will count down over the course of 10 seconds, which can be collected along with a door panel by sending the ball into the top hole. If you manage to sneak in a ball during multiball, you get some points too. Multiball ========= If no jackpot is scored and 2 balls drain, the player is offered a multiball restart. This is collected by hitting the lock within 30 seconds of multiball ending. Jackpots can be increased by hitting the camera, up to a maximum of 50 Million. Once collected, the jackpot is can be relit by hitting the lock. If 3 balls are in play when the jackpot is collected, 10M is added to the jackpot. If the Powerball is used to collect the jackpot, the jackpot is doubled. Note: There is also 'Clock Chaos' and 'Super Skill' multiball modes, details in the 'Door Panels' section. Doink Mode ========== Shoot the left ramp from the right inlane and the ball will travel down into the autofire and be held there for 3 seconds. During this time, press the flipper buttons for 250k per button push. Slot Machine and Piano ====================== Hit either when lit to award a Door panel. If either are unlit when hit and you currently have less than 8 panels, both Slot and Piano will be lit. Door Panels =========== Door panels are awarded by: - Slot machine or piano when lit - The 3rd Camera award - Completing the mini playfield. Door panels cannot be collected during multiball modes. Door Panel: Super Skill Multiball ===================== 3 ball multiball mode. Shoot a ball up the left ramp and hit the skill shot to score a jackpot. Shoot left ramps to relight the jackpot Door Panel: Clock Chaos Multiball ===================== 3 ball multiball mode. Hit the clock to relight the jackpot. Where the jackpot is collected from moves each time it is collected: - Left Ramp 15 Million - Right Ramp 20 Million - Piano 25 Million - Camera 30 Million - Power Payoff 40 Million - Dead End 50 Million Door Panel : Greed ================== Hit the standup targets during the mode for 5M each. Door Panel : 10 Million ======================= Awards 10 Million points. Can also be lit by collecting the Camera, Spiralaward or Super Slot 10M point awards. Door Panel : Battle the Power ============================= Opens up the mini playfield, via the right ramp. Door Panel: Camera ================== Enable the camera to be collected. Door Panel: Lite Gumball ======================== Enable the gumball to be collected. Door Panel: Hitchhiker ====================== 30 second timed mode, shoot the hitchhiker lane for 10M points. Door Panel: Townsquare Madness ============================== 30 second timed mode, jets, slings and clock target are worth 500K. Door Panel: Lite Extra Ball =========================== Lights an easy extra ball can be collected by hitting the lock. This door is lit automatically if extra balls are disabled. Door Panel: Clock Millions ========================== 30 second timed mode, shoot the clock target for 5M points. 20M bonus awarded for hitting the clock 6 times. Door Panel: Spiral ================== 30 second timed mode, shoot loops for 10M points. Door Panel: Fastlock ==================== 40 second timed mode, shoot loops to build up jackpot. Fast loops score more than slow loops. Shoot the lock to collect the jackpot. Door Panel: Super Slot ====================== 30 second timed mode, shoot the slot machine to randomly collect one of the following: - Extra ball - Light gumball - Light 'Battle the Power' - Light Camera - 10 Million - 5 Million Bonus ===== Press both flipper buttons in together to speed up the bonus animation. - Door panels 1M each - Loops 100K each - Jets 1M per level, 100K each - Left ramps 100K each - Gumballs 1M each - Spiralawards 1M each - Dead ends 1M each - Hitchhikers 1M each - Rollovers 1M each - Combos 5M each - Lucky bounces 5M each - Backdoor award ??? - Tourist award ??? Combo master is awarded for 10+ combos Loop master is awarded for 10+ loops Spawny Get is what you get called for being lucky ;-p Adjustments =========== - TZ Magnet Helpers If the camera or MB Jackpot are lit, the game will grab the ball on the magnets to give you a better chance of a shot. Enabled by default. - Easy light Gumball Normally to clear the Gum and Ball lamps you have to lock a ball, with this enabled you just have to collect a gumball to clear them. Enabled by default. - Easy light Door panels If you have under 8 door panels, hitting the slot or piano when unlit will relight them. Enabled by default. - Fire when detected empty This makes the autofire kick even when it hasn't detect a ball in there. Turn this option on if the autofire opto has failed. Disabled by default. - Gumball over Camera If the Gumball is lit, the machine won't try to grab the ball on the right magnet for the camera shot. Disabled by default. Combos and Lucky bounces ======================== There are 3 x 2 way combos: - Left loop -> Camera - Left loop -> Hitchhiker - Right loop -> Piano And a 3 way combo: - Leftramp -> Rightramp -> Piano You get awarded a Lucky Bounce if the game thinks that skill wasn't involved :-p