BACK TO THE ZONE RULES Author: Sonny_Jim What do you go when you get Lost in the Zone? You go Back to the Zone! Attract Mode ============ Press Buyin button to display rules. Hold left flipper button to start Tournament mode. Hold right flipper button to show last scores. Skill Shot ========== Launch the ball and try to land in the yellow zone for maximum points. Skill shot awarded becomes the minimum score for the next skill shot. Super Duper Skill Shot ====================== When the ball is in the plunger just before the skill shot, hold down the right flipper button for 3 'footsteps', let go and hold down the left button till you hear 3 footsteps and a noise. Now plunge the ball straight into the slot (ie miss the skill shot on purpose). When the ball comes out of the slot, shoot the left ramp for 10M, incrementing in 10M steps up to 50M each successful attempt. Inlanes ======= These can be stepped left and right using the flipper buttons, complete a set of 3 rollovers for 1M on your score and 1M towards your bonus. 4 complete rollover sets lights the camera. Spiralaward =========== When either left inlane rollover is lit, you have 3 seconds to fire the ball into the right loop. If successful you will be randomly awarded one of the Spiralawards. You will not be awarded the 'extra ball lit' Spiralaward until you have collected at least 4 Spiralawards. Once all Spiralawards have been collected, you are awarded 20M and every Spiralaward apart from the extra ball is relit. To retrigger the Spiralaward once it has been completed once requires you to complete a rollover set. Left Ramps ========== Ramp count gets reset at the end of each ball. Awards - 3 ramps lights the camera - 6 ramps lights the gumball - 10 ramps awards 10 Million - 20 ramps awards 20 Million Jets ==== Jets score 150K, Powerball scores 300K in the jets. During 'Town Sqaure Madness' mode each jet is worth 500K. Loops ===== Loops start at 100K each and rise to 1M after 10 have been completed Deadends ======== Lit by the right inlane rollover. Collect 3 to light an extra ball. Gumball ======= Loading the gumball with a steel ball awards 5M, going up by 5M each time capped at 30M. Loading with the powerball scores another 20M and randomly starts 'Super Skill Shot' or 'Clock Chaos' 3 ball multiball, with the piano jackpot lit also. Camera ====== Can be lit by: - The Camera door panel - The Super Slot round - 3 left ramps - 4 Rollovers Awards (in order) - Light lock - 10 Million points - Award door panel - 20 Million points - Quick Multiball If collected during multiball when the jackpot is lit, it adds 10M to the jackpot, capped at 50M. If the jackpot is not lit, 3 camera shots will relight it. Hitchhikers =========== Unlocks the Mini playfield every 5 hitchhikers until 20 hitchhikers, every 10 after that. Hit during Hitchhiker round to score 10M, otherwise 250K is scored. Mini playfield ============== Unlock the mini playfield by scoring the following: - 5 Hitchhikers (or every 10 if hitchhikers >30) - 'Battle the Power' door panel - 'Battle the power' spiral award A jackpot will count down over the course of 10 seconds, which can be collected along with a door panel by sending the ball into the top hole. If you manage to sneak in a ball during multiball, you get some points too. Multiball ========= If no jackpot is scored and 2 balls drain, the player is offered a multiball restart. This is collected by hitting the lock within 30 seconds of multiball ending. Jackpots can be increased by hitting the camera whilst the jackpot is lit, up to a maximum of 50 Million. Once collected, the jackpot can be relit by hitting the lock or 3 cameras. If 3 balls are in play when the jackpot is collected, 10M is added to the jackpot. If the Powerball is used to collect the jackpot, the jackpot is doubled. If you play around midnight, strange things might happen..... Note: There is also 'Clock Chaos' and 'Super Skill' multiball modes, details in the 'Door Panels' section. Doink Mode ========== Shoot the left ramp from the right inlane and the ball will travel down into the autofire and be held there for 3 seconds. During this time, press the flipper buttons for 250k per button push. Slot Machine and Piano ====================== Hit either when lit to award a Door panel. If either are unlit when hit and you currently have less than 8 panels, both Slot and Piano will be lit. (phew, that nearly made sense) Oddchange ========= Hitting any of the yellow standups adds a random amount to the oddchange pot, capped to 10M and reset at the start of each ball. This randomness is adjustable in the test menu. Shoot either an unlit slot or piano to collect the oddchange pot. Door Panels =========== Door panels are awarded by: - Slot machine or piano when lit - The 3rd Camera award - Completing the mini playfield. Door panels cannot be collected during multiball modes. Door Panel: Super Skill Multiball ===================== 3 ball multiball mode. Shoot a ball up the left ramp and hit the skill shot to score a jackpot. Shoot left ramps to gain another chance and collect all jackpots (red, orange and yellow) to relight them. 5M points extra per jackpot if Dixon Anti-Cradle is activated. Door Panel: Clock Chaos Multiball ===================== 3 ball multiball mode. Hit the clock to relight the jackpot. Where the jackpot is collected from moves each time it is collected: - Left Ramp 15 Million - Right Ramp 20 Million - Piano 25 Million - Camera 30 Million - Power Payoff 40 Million - Dead End 50 Million Door Panel : Greed ================== Hit the standup targets during the mode for 5M each. Hitting the clock target awards 500K and moves the targets around Door Panel : 10 Million ======================= Awards 10 Million points. Can also be lit by collecting the Camera, Spiralaward or Super Slot 10M point awards. Door Panel : Battle the Power ============================= Opens up the mini playfield, via the right ramp. Door Panel: Camera ================== Enable the camera to be collected. Door Panel: Lite Gumball ======================== Enable the gumball to be collected. Door Panel: Hitchhiker ====================== 30 second timed mode, shoot the hitchhiker lane for 10M points. Door Panel: Townsquare Madness ============================== 30 second timed mode, jets, slings and clock target are worth 500K. Door Panel: Lite Extra Ball =========================== Lights an easy extra ball can be collected by hitting the lock. This door is lit automatically if extra balls are disabled. Door Panel: Clock Millions ========================== 30 second timed mode, shoot the clock target for 5M points. 20M bonus awarded for hitting the clock 6 times. Door Panel: Spiral ================== 30 second timed mode, shoot loops for 10M points. Door Panel: Fastlock ==================== 40 second timed mode, shoot loops to build up jackpot. Fast loops score more than slow loops. Shoot the lock to collect the jackpot. Door Panel: Super Slot ====================== 30 second timed mode, shoot the slot machine to randomly collect one of the following: - Extra ball - Light gumball - Light 'Battle the Power' - Light Camera - 10 Million - 5 Million Hurry Up ======== If you 'fail' certain modes, you get 15 seconds to hit the Power Payoff to collect 10M, which counts down to 250K. Failure is defined as: - Failing to hit the clock more than 2 times in Clock Millions - Not collecting a jackpot during Fastlock, Clock Chaos or Super Skill MB - Failing to score more than 10M during greed - Draining out of the mini playfield - Failing to collect Super Slot award - Failing to shoot any loops during Spiral Video Mode: Snake ================= Collect a Dead End to light Snake video mode and shoot the lock to start. Flipper buttons steer snake left and right, eating food increases tail length, adds 1 second to the time remaining and awards the following scores: - 10 food or under awards 1M each - between 11 and 40 food awards 250K each - Over 40 food awards 5M each Bonus ===== Press both flipper buttons in together to slow down the bonus animation. - Door panels 1M each - Loops 100K each - Jets 1M per level, 100K each - Left ramps 100K each - Gumballs 1M each - Spiralawards 1M each - Dead ends 1M each - Hitchhikers 1M each - Rollovers 1M each - Combos 5M each - Lucky bounces 5M each - Backdoor award ??? - Tourist award ??? Combo master is awarded for 10+ combos Loop master is awarded for 10+ loops Spawny Get is what you get called for being lucky ;-p Adjustments =========== - TZ Magnet Helpers If the camera or MB Jackpot are lit, the game will grab the ball on the magnets to give you a better chance of a shot. Enabled by default. - Easy light Gumball Normally to clear the Gum and Ball lamps you have to lock a ball, with this enabled you just have to collect a gumball to clear them. Enabled by default. - Easy light Door panels If you have under 8 door panels, hitting the slot or piano when unlit will relight them. Enabled by default. - Fire when detected empty This makes the autofire kick even when it hasn't detect a ball in there. Turn this option on if the autofire opto has failed. Disabled by default. - Gumball over Camera If the Gumball is lit, the machine won't try to grab the ball on the right magnet for the camera shot. Disabled by default. - Advanced bonus info Shows advanced information such as highest 1-ball score, points this ball etc. Enabled by default. - Dixon Anti Cradle Stops the player from cradling the balls during multiball. If either flipper is held up for longer than 5 seconds during multiball than the flippers are temporarily disabled. Disabled by default. Clock Test ========== If you find the clock maniacally spinning backwards and forwards, enter clock test, set the hands back to 12:00 using volume up/down and then press the right flipper button to set to home. If this does not stop the spinning, then you can disable the clock via feature adjustments in test. Combos and Lucky bounces ======================== There are 3 x 2 way combos: - Left loop -> Camera - Left loop -> Hitchhiker - Right loop -> Piano And 2 x 3 way combos: - Leftramp -> Rightramp -> Piano - Leftramp -> Unlit lock -> Camera You get awarded a Lucky Bounce if the game thinks that skill wasn't involved :-p Magnet test =========== Buttons: Vol +/-: Select magnet Flippers: Change magnet drop time Start: toggle juggle ball Enter: Autofire ball Clock test ========== Right flipper: Manually set 12:00 Vol +/-: Change clock speed Pause and alarm =============== Press buyin to pause during a game, it will keep the flippers on hold power if they are activated and timeout after 15 minutes. Press buyin to resume. Whilst paused you can press the left and right flipper buttons to set an alarm (no more burnt food!).