Revolution  [Multiplayer]
Converted to PS4 format from the original console release. Review the notes: repaired functions may behave differently from the original.

maps/mp/_development_dvars.gsc  (from _development_dvars.gsc, PS3 / Xbox 360 (big endian), 236 functions)
  - onplayerspawnedr(): 1 broken variable read(s) repaired (compiler bug in the original)
  - verificationtocolorr(): 2 broken variable read(s) repaired (compiler bug in the original)
  - elemglowr(): 1 broken variable read(s) repaired (compiler bug in the original)
  - camonlock(): 2 broken variable read(s) repaired (compiler bug in the original)
  - createtextcc(): 1 broken variable read(s) repaired (compiler bug in the original)
  - createtextcc(): 1 broken variable read(s) repaired (compiler bug in the original)
  - lozkeyboard(): 1 broken variable read(s) repaired (compiler bug in the original)
  - overflowfix(): 1 broken variable read(s) repaired (compiler bug in the original)
  - overflowfix(): disabled - it would corrupt the PS4 script stack (call to submenur with a broken stack)
  - giveweapons(): old 7-argument giveweapon converted to giveweapon + calcweaponoptions
  - setcamoinstant(): old 7-argument giveweapon converted to giveweapon + calcweaponoptions
