state("StillLife") { string32 location : "StillLife.dll", 0x000CC048; int cutscene : "StillLife.dll", 0x000CBD68; } startup { // to lower CPU usage refreshRate = 10; } init { //if (timer.IsGameTimePaused == true) timer.IsGameTimePaused = false; } exit { timer.IsGameTimePaused = true; } update { } start { if (old.location.Contains("MainMenu") && current.location.Contains("A2_Squat1")) return true; } split { } reset { } isLoading { return current.cutscene == 0; }