{"icons":{"Ships":"rocket","Engine":"hdd","Server":"server","Assets":"folder","Economy":"industry","Shop":"shopping-cart","Mechanics":"cog","NPCs":"id-card","Levels":"tree","Mods":"code-branch","Promo":"bullhorn","MoCap":"child","Role":"user-tie"},"statuses":{"Completed":{"color":"success","icon":"check-circle"},"Compromised":{"color":"compromised","icon":"handshake"},"In alpha":{"color":"info","icon":"cogs"},"Not implemented":{"color":"warning","icon":"hourglass-start"},"Stagnant":{"color":"stagnant","icon":"calendar-times"},"Broken":{"color":"danger","icon":"heart-broken"}}, "confidence":98.5,"expectations":[{"title":"Player interdiction","category":"Mechanics","status":"Completed","sources":["https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/rsi-mantis-q-a","https://www.newsweek.com/star-citizen-rsi-mantis-reveal-exclusive-quantum-enforcement-gameplay-price-1460985","https://archive.is/AMnrx"]},{"title":"Mines in space","category":"Mechanics","status":"Not implemented","sources":["https://web.archive.org/web/20190827110154/https://robertsspaceindustries.com/comm-link/transmission/17203-Aegis-Nautilus","https://web.archive.org/save/https://www.reddit.com/r/starcitizen/comments/cvyml3/chairmans_club_dinner_report_lots_of_information/"],"quote":"RSI Site|The Firestorm Kinetics Tephra homing mine is built to establish defensive boundaries."},{"title":"Different types of shields","category":"Mechanics","status":"Not implemented","sources":["https://youtu.be/3LWYtyV6pak?t=610"]},{"title":"Underground caves","category":"Assets","status":"In alpha","tags":["bear"],"sources":["https://youtu.be/IomRe8AAjho?t=433"]},{"title":"American sign language annimations","category":"Assets","status":"Not implemented","tags":["ASL"],"sources":["https://youtu.be/76fpL2RQDmI?t=814"],"quote":"Developer|We have a lot of community members that are hard of hearing or maybe deaf and they don't interact with with the game in the same way that someone who hears hears voice would do so so we engaged one of our community members to work with us on coming up with a series of emotes for American Sign Language so that our community members who are hearing-impaired can actually interact and roleplay in the world"},{"title":"Zero Gravity Push/Pull","category":"Mechanics","status":"Not implemented","sources":["https://robertsspaceindustries.com/roadmap/board/2-Squadron-42/card/432-Zero-G-Push-And-Pull"],"quote":"RSI Site|Adding the ability for the player to traverse along surfaces in zero-g by pushing and pulling with their hands. This will come into play in situations where the player isn't wearing an EVA suit with thrusters, or as an alternative traversal method if thrusters are turned off."},{"title":"Mission sharing","category":"Mechanics","status":"Not implemented","sources":["https://youtu.be/qOkoEEsRg2E?t=979"]},{"title":"Prepurchase ship customization","category":"Promo","status":"Not implemented","tags":["website"],"sources":["https://www.youtube.com/watch?v=oVfcX7RYTOQ#t=361s"],"quote":"Developer|when you're going 'oh I'm gonna get this ship' you can go 'I like that ship but wouldn't be cool if I could have it in this color and with these items' and then when you have that, that's where you get it in game out the box you don't have to then spend time effort in game to to go around the place and find all these bits and put them on your ship. It's there straight away\" , \"there's some things we can do very simply from the development side like exterior pain because we have the paint system in-game"},{"title":"Realistic ammo and magazine management","category":"Mechanics","status":"Not implemented","sources":["https://youtu.be/eKbAS3_KaZI?t=472"],"quote":"Developer|you'll swap out as you do now and that magazine will still have the 21 bullets inside it; they're not going anywhere"},{"title":"Procedural mountains","category":"Levels","status":"Not implemented","sources":["https://youtu.be/eKbAS3_KaZI?t=730"],"quote":"Developer|we can do it; the problem lies with making it look good"},{"title":"Procedural abysses","category":"Levels","status":"Not implemented","sources":["https://youtu.be/eKbAS3_KaZI?t=730"],"quote":"Developer|we can do it; the problem lies with making it look good"},{"title":"Trains","category":"Levels","status":"Completed","sources":["https://youtu.be/OxjZUKL8ByQ?t=6575"]},{"title":"Gene splicing","category":"Mechanics","status":"Not implemented","sources":["https://i.imgur.com/hbz2r2s.jpg","https://i.imgur.com/9GJzzTU.png"]},{"title":"Planets orbit around their star","category":"Mechanics","status":"Not implemented","sources":["https://youtu.be/W7LxCCzyFsk?t=897"],"quote":"Jared Huckaby|one of our our goals, our wants, for star citizen is the ability to have you know functioning orbits in the systems"},{"title":"Oceans and bodies of water","category":"Levels","status":"In alpha","sources":["https://youtu.be/A17wE2vPy1c?t=402"]},{"title":"Scanning","category":"Mechanics","status":"In alpha","sources":["https://youtu.be/GLUWkAMlspU?t=384","https://youtu.be/YJiIUyIjuZk?t=104","https://youtu.be/qOkoEEsRg2E?t=823"],"quote":"Developer|as far as scanning we haven't really done a lot of stuff on the scanning yet so that's to be determined. But I imagine some things we can do is simply maybe determine what types of entities that you can scan. So far because we don't have so many we can't really play with that but once you start adding the ability to scan a whole bunch of different types of entities"},{"title":"Minigames","category":"Mechanics","status":"Not implemented","sources":["https://youtu.be/GLUWkAMlspU?t=1214"]},{"title":"Holo Chess","category":"Mechanics","status":"Not implemented","sources":["https://youtu.be/GLUWkAMlspU?t=1075","https://youtu.be/GLUWkAMlspU?t=1245"]},{"title":"Air managment systems","category":"Mechanics","status":"Not implemented","sources":["https://youtu.be/UCtG4Zpl9nA?t=143"]},{"title":"Swimming","category":"Mechanics","status":"Not implemented","sources":["https://youtu.be/z9YAIne5cL4?t=341"],"quote":"Developer|yes you will be able to swim eventually"},{"title":"Fuel scooping","category":"Mechanics","status":"Not implemented","sources":["https://robertsspaceindustries.com/comm-link/engineering/16517-The-Shipyard-Fuel-Mechanics"],"quote":"RSI Site|Fuel Intakes scoop natural gases from the environment and funnel them into the ship."},{"title":"Player housing","category":"Mechanics","status":"Not implemented","sources":["https://youtu.be/Ru4S5CTM_6o?t=423"]},{"title":"Character DNA blending","category":"Assets","status":"Completed","sources":["https://youtu.be/C-p4ALbROUs?t=2100"],"quote":"Developer|that tech is already in and we're just kind of experimenting with a lot of different ways to implement it"},{"title":"Tractor beam players","category":"Mechanics","status":"Not implemented","sources":["https://youtu.be/ydQhJPPcSYA?t=290"]},{"title":"Realtime commodities","category":"Economy","status":"Not implemented","sources":["https://youtu.be/WWOfwijbJTQ?t=81"],"quote":"Developer|but also click on a planet dive down into and be able to see the economic status of the commodities or things that are portrayed on that planet directly from the star map so you can kind of go okay I'm gonna go here get that go there get that"},{"title":"Security monitoring devices","category":"Mechanics","status":"Not implemented","sources":["https://www.pcgamesn.com/star-citizen/star-citizen-land-claim-virtual-property-law"],"quote":"Developer|Since players often won't be in proximity to their property, they'll frequently want to purchase various forms of remote monitoring and security apparatus - cameras and other equipment that can broadcast important information to them, members of their organisation, or UEE security"},{"title":"Remote cameras","category":"Mechanics","status":"Not implemented","sources":["https://www.pcgamesn.com/star-citizen/star-citizen-land-claim-virtual-property-law"],"quote":"Developer|Since players often won't be in proximity to their property, they'll frequently want to purchase various forms of remote monitoring and security apparatus - cameras and other equipment that can broadcast important information to them, members of their organisation, or UEE security"},{"title":"NPC security patrols","category":"NPCs","status":"Not implemented","sources":["https://www.pcgamesn.com/star-citizen/star-citizen-land-claim-virtual-property-law"],"quote":"Developer|UEE space will be routinely patrolled by security forces"},{"title":"Automated drones","category":"Mechanics","status":"Not implemented","sources":["https://www.pcgamesn.com/star-citizen/star-citizen-land-claim-virtual-property-law"],"quote":"Developer|Since players often won't be in proximity to their property, they'll frequently want to purchase various forms of remote monitoring and security apparatus - cameras and other equipment that can broadcast important information to them, members of their organisation, or UEE security, or automated drones that can automatically engage trespassers."},{"title":"Single shard","category":"Levels","status":"Not implemented","sources":["https://www.twitch.tv/videos/236884786?t=36m51s","https://youtu.be/qkteNWutOz8?t=1084","https://youtu.be/FsWDLHVYNHI?t=534","https://youtu.be/g4UaUmJ8Ho8?t=294","https://robertsspaceindustries.com/comm-link/transmission/12770-Chris-Roberts-On-Multiplayer-Single-Player-And-Instancing","https://youtu.be/sZEMOOkB59o?t=1661"],"quote":"Developer|We are planning on attempting a single shard"},{"title":"NPCs have their own lifestyles","category":"NPCs","status":"Not implemented","sources":["https://youtu.be/Ru4S5CTM_6o?t=534","https://youtu.be/CP_GTmqs2Zg?t=579"],"quote":"Developer|it's not like they despawn as soon as you've turned the corner the day-to-day of a an AI on an Idris is essentially governed by this concept of the schedule so on a Monday all like all this means is that on a Monday someone might be a marine and going about their business as a Marine might do so he might go to the shooting range you might to the interest bridge in stangard do all the sort of stuff then on a Tuesday he might be off duty so all that means is he'll go to the mess hall if he's hungry you know he'll go and lay down if he's tired he might go to the shooting range again if he's feeling like he wants to shoot some stuff"},{"title":"Mission sharing","category":"Mechanics","status":"Not implemented","sources":["https://youtu.be/XMJaUqPIaV8?t=87"]},{"title":"Procedurally generated cities","category":"Levels","status":"Not implemented","sources":["https://youtu.be/A17wE2vPy1c?t=342"]},{"title":"Dynamic inventory pricing","category":"Economy","status":"In alpha","sources":["https://robertsspaceindustries.com/spectrum/community/SC/forum/4/thread/star-citizen-alpha-3-0-0ap-ptu-693170-patch-notes"],"quote":"RSI Site|First implementation of dynamic inventory and pricing. Locations now have variable pricing that will fluctuate over-time based on stock levels and restock rates. Note: Still a work in progress and implemented at major spawn locations (GrimHex, Port Olisar, and Levski) only."},{"title":"Cleaning and Mopping","category":"NPCs","status":"Not implemented","sources":["https://youtu.be/qcHAfaQh3QE?t=1089","https://youtu.be/JMkePHE94-I?t=672"]},{"title":"Claim land","category":"Mechanics","status":"Not implemented","sources":["https://robertsspaceindustries.com/comm-link//16278-UEE-Land-Claim-Licenses","https://robertsspaceindustries.com/media/utd8kgqb7f07zr/source/Certificate_LOT_8x8.jpg","https://robertsspaceindustries.com/media/7h4n8giafms90r/store_slideshow_large/Land_Claim_Beacon_Lot.jpg"],"quote":"RSI Site|This certificate entitles the bearer to claim a single piece of UEE declared territory"},{"title":"Player structures","category":"Mechanics","status":"Not implemented","sources":["https://robertsspaceindustries.com/comm-link/transmission/16200-Consolidated-Outland-Pioneer"],"quote":"RSI Site|the Pioneer opens up exciting opportunities for planetary settlement by allowing you to create your own modular structures."},{"title":"Planetary settlement","category":"Mechanics","status":"Not implemented","sources":["https://robertsspaceindustries.com/comm-link/transmission/16200-Consolidated-Outland-Pioneer"],"quote":"RSI Site|the Pioneer opens up exciting opportunities for planetary settlement by allowing you to create your own modular structures."},{"title":"Customize and personalize mobiGlas (not on initial release)","category":"Assets","status":"Not implemented","sources":["https://youtu.be/djT7zF2WQVo?t=928"]},{"title":"Pooping","category":"Mechanics","status":"Not implemented","sources":["https://youtu.be/JdS8q2_d76o?t=36m25s","http://massivelyop.com/2017/09/09/make-my-mmo-sept-9-2017/","https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/confirmed-in-atv-pooping-mechanic-is-on-the-way","https://youtu.be/QiR6yJbFCfM?t=847","https://youtu.be/1I2XuEdu-1I?t=333","https://youtu.be/PBVBdohjwYM?t=559"],"quote":"Around the Verse|Needing to go to the toilet, all the little things that can affect the player temporarily and then we can expand this even to stuff like long term diseases"},{"title":"Procedural generation missions","category":"Levels","status":"In alpha","sources":["https://youtu.be/VK4wHImGNAQ?t=424","https://i.imgur.com/GMhFzp8.jpg"],"quote":"So we're gonna combine some scripted missions with procedural generation missions."},{"title":"Two or three big releases in 2017","category":"Promo","status":"Broken","sources":["http://wccftech.com/star-citizen-exclusive-interview-erin-roberts/","https://starcitizen.tools/Star_Citizen_Alpha_2.6.1","https://starcitizen.tools/Star_Citizen_Alpha_2.6.2","https://starcitizen.tools/Star_Citizen_Alpha_2.6.3","https://starcitizen.tools/Star_Citizen_Alpha_3.0.0"],"quote":"Erin Roberts|We’re still at the start of the year and there is a lot of scheduling work going on so I’m obviously not giving dates today and of course we want to give the juicy information to the community first, but we’re looking at putting out perhaps 2 or 3 big releases this year which significantly push the amount of locations, gameplay mechanics and content that the players will be able to experience and give feedback on."},{"title":"Thousands of players in the same area","category":"Engine","status":"Not implemented","sources":["http://wccftech.com/star-citizen-exclusive-interview-erin-roberts/","https://youtu.be/9pBUeZ2CTvk?t=1687","https://robertsspaceindustries.com/comm-link/engineering/12770-Chris-Roberts-On-Multiplayer-Single-Player-And-Instancing","https://youtu.be/qkteNWutOz8?t=1084","https://youtu.be/sZEMOOkB59o?t=1661"],"quote":"Erin Roberts|So with the next big release a lot of the underlying game is there and then we can look at transferring people between servers so we can have hundreds of thousands of people maybe in one instance, but that doesn’t come online until later."},{"title":"Components intercommunication","category":"Mechanics","status":"Not implemented","sources":["https://i.imgur.com/oGVrBAI.png","https://youtu.be/1I2XuEdu-1I?t=230"]},{"title":"Cash sales only for new concept ships and top tier capital ships","category":"Shop","status":"Broken","sources":["https://robertsspaceindustries.com/comm-link/transmission/15603-Letter-From-The-Chairman","https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/is-our-memory-so-very-short"],"quote":"Going forward, these cash sales will focus on newly introduced concept ships and top tier limited capital ships."},{"title":"Leir III Sandworm","category":"NPCs","status":"Broken","sources":["https://www.youtube.com/watch?v=ZsXnFzYu10k","https://starcitizen.tools/Leir_III","https://i.imgur.com/6EpWeDa.png","https://youtu.be/sZEMOOkB59o?t=2176"],"quote":"Sure. We aren’t selling something that won’t be in the game. We are going to have creatures on our planets. We’re going to have xenomorphs on wrecks, dangerous alien creatures on planets and so on, probably even a space whale / leviathan."},{"title":"Unresticted view distance","category":"Engine","status":"Not implemented","sources":["http://i.imgur.com/8wEBHGy.png"]},{"title":"Runtime generation of planets","category":"Levels","status":"Broken","sources":["http://i.imgur.com/8wEBHGy.png","https://youtu.be/qqcN6UkKfog?t=1070"]},{"title":"Handcrafted missions supplemented by algorithmic content","category":"Levels","status":"Not implemented","sources":["http://i.imgur.com/8wEBHGy.png"]},{"title":"Artist driven and procedurally enchanced eco systems","category":"Mechanics","status":"Not implemented","sources":["http://i.imgur.com/8wEBHGy.png"]},{"title":"Biomes","category":"Levels","status":"In alpha","sources":["http://www.gamersnexus.net/gg/2613-chris-roberts-on-star-citizen-procedural-planets-alpha3-citizencon","https://youtu.be/LEm7yKG5x_I?t=844"],"quote":"biomes ultimately will contain much more data than just here's the rocks, here's the trees, here's what the mountain looks like. It will contain the rules for wildlife and all the rest of the stuff."},{"title":"Biome edge blending","category":"Levels","status":"Not implemented","sources":["http://www.gamersnexus.net/gg/2613-chris-roberts-on-star-citizen-procedural-planets-alpha3-citizencon"],"quote":"Depending on which biome is next to the other biome, there's blending rules that happen. And there's blending on multiple levels too, so there's different levels of detail and they all get blended."},{"title":"Increased mission complexity","category":"Mechanics","status":"Not implemented","sources":["https://youtu.be/Z-3YBuFI3iI?t=1800","https://youtu.be/Z-3YBuFI3iI?t=2153"]},{"title":"Economy driven missions","category":"Economy","status":"Not implemented","sources":["https://youtu.be/Z-3YBuFI3iI?t=1800"]},{"title":"Day and night cycles","category":"Assets","status":"Completed","sources":["https://youtu.be/Z-3YBuFI3iI?t=1800","https://www.youtube.com/watch?v=HEa7u7hf3Ro","https://www.youtube.com/watch?v=X33yUEUlGGI"]},{"title":"Walk anywhere on planets and moons","category":"Levels","status":"Completed","sources":["https://youtu.be/Z-3YBuFI3iI?t=43m45s"],"quote":"In 3.0 as we're demonstrating; every planet, every moon, um will be fully done rendered physicalized, you can land on any part of em, walk all the way around it if you want, if you've got uh months to do that cause they're quite large."},{"title":"Travel to multiple Star Systems","category":"Mechanics","status":"Not implemented","sources":["http://i.imgur.com/Q6hq3zG.png"]},{"title":"Trading mechanics","category":"Mechanics","status":"In alpha","sources":["http://imgur.com/a/1yjPK#BO07hBV","https://clips.twitch.tv/AcceptableArborealBottleKappa"]},{"title":"Seamless planetary/lunar landing","category":"Levels","status":"Completed","sources":["https://youtu.be/Z-3YBuFI3iI?t=43m45s"]},{"title":"Science and research missions","category":"Mechanics","status":"Not implemented","sources":["http://i.imgur.com/Q6hq3zG.png"]},{"title":"Rescue operations","category":"Mechanics","status":"Not implemented","sources":["http://i.imgur.com/IQ2Pt4G.png"]},{"title":"Repair missions","category":"Mechanics","status":"Not implemented","sources":["http://i.imgur.com/0WTaEzu.png"]},{"title":"Refueling mechanics","category":"Mechanics","status":"In alpha","sources":["http://i.imgur.com/b9v2ygR.png","https://robertsspaceindustries.com/spectrum/community/SC/forum/4/thread/star-citizen-alpha-3-1-0-initial-ptu-733018-patch-"]},{"title":"Quantum interdiction","category":"Mechanics","status":"In alpha","sources":["http://i.imgur.com/b9v2ygR.png","https://robertsspaceindustries.com/spectrum/community/SC/forum/4/thread/star-citizen-alpha-3-1-0-initial-ptu-733018-patch-"],"quote":"RSI Site|Added Interdiction and Environmental Missions: There's now a chance to be interdicted during quantum travel. Players will also find random encounters scattered throughout the verse."},{"title":"Planetside module","category":"Levels","status":"Compromised","sources":["https://youtu.be/hYFCfRK4e6Y?t=1451","https://www.mmorpg.com/gamelist.cfm/game/883/feature/7539/Star-Citizen-E3-2013-Chatting-Star-Citizen-with-Chris-Roberts.html","https://youtu.be/kD2aVH053cM?t=269"]},{"title":"Ore refining and processing mechanics","category":"Mechanics","status":"Not implemented","sources":["http://i.imgur.com/b9v2ygR.png","https://robertsspaceindustries.com/spectrum/community/SC/forum/4/thread/star-citizen-alpha-3-1-0-initial-ptu-733018-patch-"]},{"title":"Mercenary mechanics","category":"Mechanics","status":"Not implemented","sources":["http://imgur.com/a/1yjPK#BO07hBV"]},{"title":"Mercenary covert operations","category":"Mechanics","status":"Not implemented","sources":["http://i.imgur.com/0WTaEzu.png"]},{"title":"Immersive landing pad and traffic control from NPCs","category":"NPCs","status":"Completed","sources":["https://youtu.be/Z-3YBuFI3iI?t=49m27s"]},{"title":"Farming career path","category":"Role","status":"Not implemented","tags":["agriculture"],"sources":["http://i.imgur.com/IQ2Pt4G.png","https://youtu.be/ciCNkp20O7w?t=947"]},{"title":"Exploration and discovery","category":"Mechanics","status":"Not implemented","sources":["http://i.imgur.com/Q6hq3zG.png"]},{"title":"Escort mechanics","category":"Mechanics","status":"Not implemented","sources":["http://i.imgur.com/b9v2ygR.png","https://robertsspaceindustries.com/spectrum/community/SC/forum/4/thread/star-citizen-alpha-3-1-0-initial-ptu-733018-patch-"]},{"title":"Diverse NPC actions","category":"NPCs","status":"Not implemented","sources":["https://youtu.be/Z-3YBuFI3iI?t=1800","https://youtu.be/sMD-t1OjGys?t=1066","https://starcitizen.tools/Star_Citizen_Alpha_3.0.0","https://www.reddit.com/r/starcitizen/comments/7f6pnn/30_npcs_in_their_current_state/"],"quote":"Developer|3.0 I think we’re actually going to aim for a pretty diverse set of things. [...] This will include everything from the prototypical bartender and bar patrons, tourists, vandals, businessmen… [...] shop keepers ... muggers"},{"title":"Cargo transport","category":"Mechanics","status":"In alpha","sources":["http://imgur.com/a/1yjPK#BO07hBV"]},{"title":"Incremental/Delta patcher","category":"Engine","status":"Completed","sources":["https://youtu.be/oZIzExVmZMo?t=418","https://youtu.be/i-CZrmCtqdk?t=2103","https://youtu.be/RQLRvB9LAlo?t=648"]},{"title":"Clothing physics","category":"Assets","status":"Completed","sources":["http://www.youtube.com/watch?v=PbTQWmXFuM0&t=16m43s","http://youtu.be/PbTQWmXFuM0"],"quote":"Developer|It's not set in stone yet, we will definitely be getting simulated clothing eventually"},{"title":"Animal motion capture","category":"MoCap","status":"Not implemented","sources":["https://youtu.be/vJoHlCc4Y7E?t=1606"],"quote":"I think we probably would do some animal motion capture. It's always fun."},{"title":"Xi’An Space Plant","category":"Assets","status":"Completed","tags":["Official Stretch Goal"],"sources":["https://robertsspaceindustries.com/community/citizen-spotlight/3804-XI-rsquo-AN-SPACE-PLANT-Star-Citizen-49M-Reward-Hangar-Flair"]},{"title":"Visual representation of items in storage","category":"Mechanics","status":"Not implemented","sources":["https://youtu.be/Uhra2SETLNs?t=233"]},{"title":"Some locations require the player to manually unload their cargo","category":"Mechanics","status":"Not implemented","sources":["https://youtu.be/Uhra2SETLNs?t=1711"]},{"title":"NPCs track player's reliability or reputation","category":"Mechanics","status":"Not implemented","sources":["https://youtu.be/Uhra2SETLNs?t=2601"]},{"title":"NPCs load and unload cargo","category":"NPCs","status":"Not implemented","sources":["https://youtu.be/Uhra2SETLNs?t=1711","https://youtu.be/rbC1OmEB-nE?t=247"]},{"title":"NPC managers replace destroyed items and fix up player caused damage","category":"NPCs","status":"Not implemented","sources":["https://youtu.be/Uhra2SETLNs?t=1420"]},{"title":"Larger ships will not be able to unload cargo directly to stations/planets","category":"Mechanics","status":"Not implemented","sources":["https://youtu.be/Uhra2SETLNs?t=448"],"quote":"like if I have a big container ship and a pull into the port of LA here a Long Beach there's a whole set up: there's longshoremen, big cranes and there's services. And the crew of the container ship don't actually unload the containers themselves - there's equipment that does it and there's people that are paid to do that. And I would say that in general in the bigger space ports you would have that same kind of setup where you would have the ability to unload the bigger ships, unload the containers. Potentially we've talked about having the ability for players to play the part of a longshoreman"},{"title":"Hazards for miners and salvagers","category":"Mechanics","status":"Not implemented","sources":["https://youtu.be/Uhra2SETLNs?t=989","https://youtu.be/sZEMOOkB59o?t=2176"]},{"title":"Autopilot for traveling from A to Z while the player walks around their ship","category":"Mechanics","status":"In alpha","tags":["autopilot"],"sources":["https://youtu.be/Uhra2SETLNs?t=2724"]},{"title":"Agriculture","category":"Mechanics","status":"Not implemented","sources":["https://youtu.be/ciCNkp20O7w?t=947"],"quote":"Well the point of farming will be the biodomes will allow you to grow agriculture, crops and you'll be able to sell those probably for a premium."},{"title":"Interchangeable ship components","category":"Mechanics","status":"Not implemented","sources":["https://i.imgur.com/uayOega.png","https://robertsspaceindustries.com/comm-link/transmission/14690-April-Monthly-Report","https://youtu.be/QiR6yJbFCfM?t=892","https://youtu.be/Z-3YBuFI3iI?t=1963","https://youtu.be/eKbAS3_KaZI?t=67"]},{"title":"Procedural weather","category":"Levels","status":"Not implemented","sources":["https://youtu.be/DFkTG9YungQ?t=787","https://www.youtube.com/watch?v=_4crMh87Beo#t=593s","https://youtu.be/JqMsyLfItVw?t=370"],"quote":"Ultimately, our goal will be to create ecosystems and some certain level of weather and stuff like that on these planets."},{"title":"Procedural massive play areas","category":"Levels","status":"In alpha","sources":["https://youtu.be/DFkTG9YungQ?t=787"],"quote":"So that's sort of our roadmap and what our goal is to use the procedural tools to sort of generate massive play areas cause an artist can't do that by hand"},{"title":"Procedural ecosystems","category":"Levels","status":"Not implemented","sources":["https://youtu.be/DFkTG9YungQ?t=787","https://youtu.be/JqMsyLfItVw?t=676","https://youtu.be/JqMsyLfItVw?t=818"],"quote":"We'll also try to have some ecosystems with some of the wildlife, and allow us to place down a lot of emergent gameplay "},{"title":"Procedural birds and wildlife","category":"NPCs","status":"Not implemented","sources":["https://youtu.be/DFkTG9YungQ?t=787"],"quote":"ultimately, to take it to the level where you get a Crysis level, which includes things like obviously the grass, which you mention the rocks, the vegetation, trees, plants, water, oceans, streams, wildlife, alien wildlife, birds in the sky, all that sort of stuff."},{"title":"Procedural alien wildlife","category":"NPCs","status":"Not implemented","sources":["https://youtu.be/DFkTG9YungQ?t=787"],"quote":"ultimately, to take it to the level where you get a Crysis level, which includes things like obviously the grass, which you mention the rocks, the vegetation, trees, plants, water, oceans, streams, wildlife, alien wildlife, birds in the sky, all that sort of stuff."},{"title":"Gunplay vaulting","category":"Mechanics","status":"Not implemented","sources":["https://youtu.be/DFkTG9YungQ?t=1488"],"quote":"So we've got things vaulting, like going vaulting over obstacles and stuff, that isn't going to be in 2.2 but it will be in 2.3 for instance."},{"title":"Gunplay sliding","category":"Mechanics","status":"Not implemented","sources":["https://youtu.be/GGreb21dKdg?t=1111"],"quote":"there's things like vaulting and sliding and different kind of stances that we have and there's a lot more weapons that we have and they're all getting rolled out"},{"title":"Gunplay mantling","category":"Mechanics","status":"Not implemented","sources":["https://youtu.be/j02lrXo3fXA?t=1603"],"quote":"Sean Tracy|We've got a lot of first person stuff, holding weapons, we've got cover, we finally now got mantling and vaulting."},{"title":"Gunplay cover","category":"Mechanics","status":"Not implemented","sources":["https://youtu.be/j02lrXo3fXA?t=1603","https://youtu.be/v8BL8gXjc54?t=1145","https://youtu.be/ZNV-Y5hauZ0?t=594"],"quote":"And so what we've been doing is knocking off the cover mechanic; things like prone or crouching"},{"title":"NPCs understand their enviornment","category":"NPCs","status":"Not implemented","sources":["https://youtu.be/sMD-t1OjGys?t=1106"],"quote":"Developer|I think the main thing with the combat that I’m really trying to push is the fact that they understand the environment."},{"title":"NPCs cover each other's movement","category":"NPCs","status":"Not implemented","sources":["https://youtu.be/ZNV-Y5hauZ0?t=594"],"quote":"Developer|there is already coordination between the guys that fight. People that can advance while somebody else covers the advancement from a cover spot"},{"title":"Star Marine more tactical and lethal than Call of Duty","category":"Mechanics","status":"Broken","sources":["https://youtu.be/qqcN6UkKfog?t=403","https://www.youtube.com/watch?v=8D6j8Xr2_XU"]},{"title":"UEC purchasable with real money","category":"Economy","status":"Completed","sources":["http://youtu.be/HKcVI1rNz44?t=10m57s"]},{"title":"Track IR Support","category":"Engine","status":"Completed","tags":["trackir"],"sources":["http://youtu.be/IIkeFs5xubw?t=3m23s","http://youtu.be/RpHGEtOXFvE?t=20m33s","https://youtu.be/0pxlhEUFUPw?t=1022"]},{"title":"Khartu spacecraft model for players hangars","category":"Promo","status":"Completed","sources":["https://robertsspaceindustries.com/comm-link/transmission/13324-Letter-From-The-Chairman-23-Million"]},{"title":"Manage Space Stations","category":"Mechanics","status":"Not implemented","tags":["Kickstarter Stretch Goal"],"sources":["http://archive.is/wpIpz"]},{"title":"Pirate insurance for questionably obtained ships","category":"Economy","status":"Broken","tags":["steal","pirate"],"sources":["https://youtu.be/QNGq1BkPINU?t=1060","https://youtu.be/gmtpMCh97D0?t=510"],"quote":"insurance for pirates will not be too dissimilar for insurance for people inside the UEE it will just be the sort of pirate version of that"},{"title":"Mark Hamill on the poster","category":"Promo","status":"Not implemented","sources":["https://youtu.be/18wc1Ghaiuw?t=78"],"quote":"Mark Hamill|when Star Citizen Squadron 42 comes out will I be on the poster?"},{"title":"Squadron 42: Episode two","category":"Levels","status":"Not implemented","sources":["https://youtu.be/eYJtNA_k9Vs?t=270","http://starcitizen.wikia.com/wiki/Squadron_42"],"quote":"Fan Wiki|Squadron 42 will be released in 3 episodes or stand alone games"},{"title":"Squadron 42: Episode three","category":"Levels","status":"Not implemented","sources":["https://youtu.be/eYJtNA_k9Vs?t=270","http://starcitizen.wikia.com/wiki/Squadron_42"],"quote":"Fan Wiki|Squadron 42 will be released in 3 episodes or stand alone games"},{"title":"Squadron 42: Episode one","category":"Levels","status":"Not implemented","sources":["http://archive.is/hJEIw","https://youtu.be/eYJtNA_k9Vs?t=270","http://starcitizen.wikia.com/wiki/Squadron_42"],"quote":"Kickstarter Page|Star Citizens will receive access to the Squadron 42: campaign (18 months)"},{"title":"Oculus Rift support","category":"Engine","status":"Broken","sources":["https://youtu.be/wE_xZdeakEw?t=650","https://youtu.be/f8DX2VEeREY?t=402","https://youtu.be/0pxlhEUFUPw?t=1014","http://archive.is/AHIkd","https://www.reddit.com/r/starcitizen/comments/5rbiwv/regarding_vr_dont_hold_your_breath/","https://web.archive.org/web/20170613101605/https://www.vrcircle.com/star-citizen-vr-support-coming-anytime-soon-for-htc-vive-or-oculus-rift/","https://i.imgur.com/fRnUiRf.png","https://youtu.be/jGibWmYHm7E"],"quote":"Ben Parry|Sorry to say, do not hold your breath for this. Ignoring the render tech for VR itself (which given the work we’ve done, would definitely be a read-and-rewrite job, not a merge-this-file job), making a game properly VR compliant takes a lot of work at the design and testing level regardless of the engine used. We’d probably need to get the framerate up a bit higher too, come to think of it."},{"title":"Service equipment and crew pod","category":"Mechanics","status":"Not implemented","tags":["Endeavor"],"sources":["https://youtu.be/rGeq21LKB78?t=2036","https://i.imgur.com/22Od76R.png"]},{"title":"Science pod","category":"Mechanics","status":"Not implemented","tags":["Endeavor"],"sources":["https://youtu.be/rGeq21LKB78?t=2036","https://i.imgur.com/22Od76R.png"]},{"title":"Research pod","category":"Mechanics","status":"Not implemented","tags":["Endeavor"],"sources":["https://youtu.be/rGeq21LKB78?t=2036","https://i.imgur.com/22Od76R.png"]},{"title":"Fuel pod","category":"Mechanics","status":"Not implemented","tags":["Endeavor"],"sources":["https://youtu.be/rGeq21LKB78?t=2036","https://i.imgur.com/22Od76R.png"]},{"title":"Vulkan graphic engine support","category":"Engine","status":"Not implemented","sources":["https://forums.robertsspaceindustries.com/discussion/comment/7581676/#Comment_7581676","https://youtu.be/_-OoMySD66E?t=2230","https://youtu.be/G42MQ1aVjlA?t=3178"],"quote":"Developer|our current intention is to only support Vulkan and eventually drop support for DX11 as this shouldn't effect any of our backers. DX12 would only be considered if we found it gave us a specific and substantial advantage over Vulkan."},{"title":"Storage facilities","category":"Mechanics","status":"Not implemented","sources":["https://robertsspaceindustries.com/comm-link/engineering/14522-Design-Notes-Mining"],"quote":"RSI Site|some landing zones will offer storage facilities that you can purchase on a monthly basis. Rather than selling your cargo immediately, you might wish to hold on to it"},{"title":"Share or sell exploration data","category":"Mechanics","status":"Not implemented","sources":["https://robertsspaceindustries.com/comm-link/engineering/14974-Design-The-Endeavor"],"quote":"RSI Site|information can be shared with other players or sold to an information broker."},{"title":"Science Profession","category":"Mechanics","status":"Not implemented","sources":["https://robertsspaceindustries.com/comm-link/engineering/14974-Design-The-Endeavor"]},{"title":"Scanning asteroids","category":"Mechanics","status":"Not implemented","sources":["https://robertsspaceindustries.com/comm-link/engineering/14522-Design-Notes-Mining","https://youtu.be/50Jk-mQ9_pw?t=100","https://youtu.be/fs2fpfJd68E?t=259"],"quote":"RSI Site|The scan operator is responsible for injecting remote material analysis packages (RMAPs) into nearby asteroids that, upon success, immediately begin sending telemetry data back to the pilot and scan operator informing them as to the asteroid’s precise material composition."},{"title":"Scan the universe using infrared, visible, and gamma spectrum","category":"Mechanics","status":"Not implemented","sources":["https://robertsspaceindustries.com/comm-link/engineering/14974-Design-The-Endeavor","https://youtu.be/shnJ8UNkFGE?t=666"],"quote":"RSI Site|The Discovery Module is geared towards the aspiring astronomer. It contains a powerful 16-meter telescope mounted on a rotatable base that is capable of scanning the Heavens in the infrared, visible, and gamma spectra as well as dual ejection ports for an array of long-range probes."},{"title":"Plants grow from seeds; require soil, water, and fertilizer","category":"Mechanics","status":"Not implemented","sources":["https://robertsspaceindustries.com/comm-link/engineering/14974-Design-The-Endeavor"],"quote":"RSI Site|In order to reach their full potential, more exotic – and lucrative – species may require a higher quality soil, a specialized type of fertilizer, warmer or cooler temperatures, more or less water, and a particular type and quantity of radiation."},{"title":"Onboard refineries","category":"Mechanics","status":"Not implemented","sources":["https://robertsspaceindustries.com/comm-link/engineering/14522-Design-Notes-Mining"],"quote":"RSI Site|The position of refinery operator only exists on mining ships that contain an integrated refinery. Refineries allow raw ore to be gradually converted into their purified component forms"},{"title":"Mining profession","category":"Mechanics","status":"In alpha","sources":["https://robertsspaceindustries.com/comm-link/engineering/14522-Design-Notes-Mining","https://twitter.com/Sceiren/status/1014010274410651648","https://youtu.be/Uhra2SETLNs?t=2408","http://i.imgur.com/mVjzyCq.png"],"quote":"RSI Site|The mining occupation supports a variety of dedicated specialists, each of which has a critical role to play in the effort."},{"title":"Mining assistance provided by players and NPCs","category":"Mechanics","status":"Not implemented","sources":["https://robertsspaceindustries.com/comm-link/engineering/14522-Design-Notes-Mining"],"quote":"RSI Site|All of the aforementioned specialist positions may be helmed by either a player or an NPC, with more experienced NPCs performing their duties in superior fashion, but usually at the expense of demanding a higher monthly salary."},{"title":"Long range probes","category":"Mechanics","status":"Not implemented","sources":["https://robertsspaceindustries.com/comm-link/engineering/14974-Design-The-Endeavor"],"quote":"RSI Site|The Discovery Module is geared towards the aspiring astronomer. It contains a powerful 16-meter telescope mounted on a rotatable base that is capable of scanning the Heavens in the infrared, visible, and gamma spectra as well as dual ejection ports for an array of long-range probes."},{"title":"Lighting, radiation, temperature effect plants species differently","category":"Mechanics","status":"Not implemented","sources":["https://robertsspaceindustries.com/comm-link/engineering/14974-Design-The-Endeavor"],"quote":"RSI Site|In order to reach their full potential, more exotic – and lucrative – species may require a higher quality soil, a specialized type of fertilizer, warmer or cooler temperatures, more or less water, and a particular type and quantity of radiation."},{"title":"Hidden mining locations","category":"Mechanics","status":"Not implemented","sources":["https://robertsspaceindustries.com/comm-link/engineering/14522-Design-Notes-Mining"],"quote":"RSI Site|miners may elect to employ the services of an information broker who, for a price, will offer the locations of a variety of smaller fields unknown to the public."},{"title":"Discover new navigation points of interest","category":"Mechanics","status":"Not implemented","sources":["https://robertsspaceindustries.com/comm-link/engineering/14974-Design-The-Endeavor"],"quote":"RSI Site|While some objects – comets in particular, with their long and wispy tails – can be definitively identified if viewed at sufficient magnification, others will require a long-range probe to be dispatched in order to attain such certainty. Once a positive identification has been made, a Point of Interest representing the discovery will appear on the player’s navigational map of the solar system."},{"title":"DirectX 12 graphic engine support","category":"Engine","status":"Not implemented","tags":["DX12"],"sources":["https://youtu.be/XD9_L5o4mhQ?t=1m10s","https://forums.robertsspaceindustries.com/discussion/comment/7581676/#Comment_7581676","http://thetechaltar.com/star-citizen-will-use-vulkan-api/"],"quote":"we're going to do it right so we'll really get the performance gains”, “it won't won't be ready until sort of next year sure but but yeah we're actively working on it”, “we're gonna make sure performs pretty well on the DX11 and with DX12 it steps it up"},{"title":"Detect distant anomalies over time","category":"Mechanics","status":"Not implemented","sources":["https://robertsspaceindustries.com/comm-link/engineering/14974-Design-The-Endeavor"],"quote":"RSI Site|Detection of something of interest typically consists of selecting an area of the sky and slowly searching for anomalies. An object that appears to be nothing more than another in a dense sea of stars might eventually reveal itself to be something different via its ever-so-gradual motion against the static backdrop."},{"title":"Complex mining gameplay","category":"Mechanics","status":"Not implemented","sources":["https://robertsspaceindustries.com/comm-link/engineering/14522-Design-Notes-Mining","https://twitter.com/Sceiren/status/1014010274410651648","https://youtu.be/DQA1-nT6ev4?t=489"],"quote":"RSI Site|The beam operator has direct control over the output wattage, and is thus able to precisely control how much energy to dispense into a given area of an asteroid. This is critically important, as the injection of surplus energy into a volatile material can cause an explosive chain reaction to occur"},{"title":"Cargo operator gameplay","category":"Mechanics","status":"Not implemented","sources":["https://robertsspaceindustries.com/comm-link/engineering/14522-Design-Notes-Mining","https://youtu.be/rbC1OmEB-nE?t=247"],"quote":"RSI Site|The cargo operator directs a targeting cursor towards fragments of interest, with an integrated Fragment Scanner – similar to the Analytical Materials Processor utilized by the beam operator – providing immediate feedback in regard to the fragment’s precise composition. In this manner, the operator is able to get a quick sense as to the relative value of the fragment, and whether it is worth attempting to guide it into the input port"},{"title":"Asteroid tremors","category":"Mechanics","status":"Not implemented","sources":["https://robertsspaceindustries.com/comm-link/engineering/14522-Design-Notes-Mining"],"quote":"RSI Site|The Laser Seismometer shows each individual tremor within an asteroid, as well as the superposition of the various waves. It also shows the vibrational thresholds for any seismically sensitive materials contained within the asteroid, assuming that an RMAP has been successfully injected."},{"title":"Asteroid fields containing ore","category":"Mechanics","status":"Not implemented","sources":["https://robertsspaceindustries.com/comm-link/engineering/14522-Design-Notes-Mining","https://youtu.be/DQA1-nT6ev4?t=510","https://youtu.be/A17wE2vPy1c?t=228","https://youtu.be/fs2fpfJd68E?t=259"],"quote":"RSI Site|Asteroid fields containing ore of varying purity levels litter most star systems"},{"title":"Analytical Materials Processor","category":"Mechanics","status":"Not implemented","sources":["https://robertsspaceindustries.com/comm-link/engineering/14522-Design-Notes-Mining"],"quote":"RSI Site|The mining beam is equipped with a high-energy scanning probe called the Analytical Materials Processor that provides constant feedback as to what type of materials lie beneath the surface – within range of the probe – in the specified direction. Each material identified is presented on a horizontal bar graph replete with information regarding the depth at which it can be found and the approximate quantity."},{"title":"Deterministic procedural generation","category":"Levels","status":"Broken","sources":["https://youtu.be/sw5N3ivfkds?t=412"],"quote":"What we are doing with procedural generation is that it's deterministic and deterministic is that it will always deliver the same outcome every time that you visit that location."},{"title":"Nyx Landing Zone","category":"Levels","status":"In alpha","sources":["https://www.youtube.com/watch?v=Z2YMlnn4Ngk","https://youtu.be/L844Rj4mfik?t=549"]},{"title":"Star Citizen HOTAS from Mad Catz","category":"Promo","status":"Broken","sources":["http://i.imgur.com/takjQlJ.png","https://i.imgur.com/77EIj1T.png","http://www.saitek.com/uk/blog/index.php/could-be-the-best-new-hotas-concept-in-a-decade-polygon","https://www.polygon.com/2015/10/15/9540153/star-citizens-custom-joystick-looks-positively-stunning","https://www.reddit.com/r/starcitizen/comments/6cyc7c/star_citizen_hotas_prototype_sold_on_ebay/"]},{"title":"Squadron 42: Difficulty setting","category":"Mechanics","status":"Stagnant","sources":["https://youtu.be/zt4r3ksHXng?t=1247"],"quote":"So, we'll have an easier mode although I don't want to make it too easy because I sorta feel like modern games have gotten away from what made games in the old days sorta work, cause if nothing's a challenge to achieve then there's no satisfaction from finishing it."},{"title":"Salvagable debris fields","category":"Assets","status":"Stagnant","sources":["https://youtu.be/zt4r3ksHXng?t=1372"],"quote":"So there will definitely be debris fields you can salvage and there will just be some that will be seeded out there similar to asteroid fields"},{"title":"Multiple stations on multi-crew ships","category":"Mechanics","status":"In alpha","sources":["https://youtu.be/zt4r3ksHXng?t=1118","https://youtu.be/34m1pBfYJlU","https://youtu.be/shnJ8UNkFGE?t=888"],"quote":"But you are going to have your helm, your sort of radar scanning, your engineering section, obviously people in things like turrets to protect and we are going to have specific gameplay that's there so when you are working with your other shipmates manning the ship whether it's tracking things or protecting the ship or fixing things or balancing shields at the whole shield station we sort of have for the multi-crew"},{"title":"Interia for Players and NPCs","category":"Mechanics","status":"Stagnant","sources":["https://youtu.be/zt4r3ksHXng?t=995"],"quote":"So if you it normally and you're not doing crazy evasive maneuvers it's all fine but the moment you have to like do a crazy evasive maneuver then you know people get thrown around a little bit"},{"title":"20 million AI agents","category":"NPCs","status":"Stagnant","sources":["https://youtu.be/zt4r3ksHXng?t=435"],"quote":"It just actually runs on one server, and it simulates about 20 million AI agents"},{"title":"Service server blades","category":"Mechanics","status":"Stagnant","tags":["ICES"],"sources":["https://robertsspaceindustries.com/comm-link/engineering/14804-Design-Notes-Civilian-Passenger-Transport","https://youtu.be/3LWYtyV6pak?t=480"]},{"title":"Prepare and deliver drinks on passenger flights","category":"Mechanics","status":"Stagnant","tags":["mixmaster"],"sources":["https://robertsspaceindustries.com/comm-link/engineering/14804-Design-Notes-Civilian-Passenger-Transport","http://i.imgur.com/vq6s6aU.png","https://forums.redacted.tv/threads/star-citizen-news-weekly-review-14th-february.535/#post-2949","https://youtu.be/mIXPSa_xBbo?t=220"],"quote":"RSI Site|Thus, players can prepare multiple drinks in a row and then move to deliver them, or one player can mix the drinks and another can focus on getting them where they belong."},{"title":"Passenger space transportation","category":"Mechanics","status":"Stagnant","tags":["Official Stretch Goal"],"sources":["https://robertsspaceindustries.com/comm-link/transmission/14804-Design-Civilian-Passenger-Transport","https://youtu.be/-y0GQV_Bx4U?t=388"]},{"title":"Diagnose and treat space illnesses","category":"Mechanics","status":"Stagnant","sources":["https://robertsspaceindustries.com/comm-link/engineering/14804-Design-Notes-Civilian-Passenger-Transport","https://youtu.be/XMJaUqPIaV8?t=514"],"quote":"RSI Site|the best players will need to become adept at keeping an eye on a suspect passenger or two while continuing to fulfill their other responsibilities."},{"title":"Contagions and epidemics","category":"Mechanics","status":"Stagnant","sources":["https://robertsspaceindustries.com/comm-link/engineering/14804-Design-Notes-Civilian-Passenger-Transport"],"quote":"RSI Site|Slow or incorrect diagnosis of a serious issue can quickly spiral out of control, creating a cabin full of concerned passengers or, worse, a full blown epidemic that would result in a player’s passenger transport license being suspended for a period of time."},{"title":"Ship naming","category":"Mechanics","status":"Compromised","sources":["https://www.youtube.com/watch?v=JMkePHE94-I#t=533s","http://youtu.be/HKcVI1rNz44?t=22m13s","https://robertsspaceindustries.com/spectrum/community/SC/forum/1/thread/origin-600i-ship-naming-faqs"],"quote":"you will be able to name your ships and we plan to have the ship's name on a decal, so you should see it on the hull, and also it should show up in the targeting information."},{"title":"Richer Storyline","category":"Assets","status":"Stagnant","tags":["Kickstarter Stretch Goal"],"sources":["http://starcitizen.wikia.com/wiki/Stretch_goals#.E2.80.9CHave_Starship_Will_Travel.E2.80.A6.E2.80.9D_.28Stretch_Goal_3.29"]},{"title":"Person of interest tracking","category":"Levels","status":"Stagnant","sources":["http://youtu.be/2jcCwDs2rbw?t=9m13s","https://www.youtube.com/watch?v=yq5ucbglkCM"],"quote":"When you're tracking someone like that, you'll find that you can mark them as a person of interest in your mobiglas/ship systems, which will mean you drop into their instance every time."},{"title":"Squadron 42: 60 missions","category":"Levels","status":"Stagnant","sources":["https://i.imgur.com/c1zNAfm.png"],"quote":"RSI Site|28 Chapters equivalent to 60+ missions"},{"title":"Squadron 42: 70 missions","category":"Levels","status":"Stagnant","sources":["https://www.youtube.com/watch?v=OXpx2C6rFAc"],"quote":"about 70 missions Wing Commander style I think we think is about 20 hours of gameplay it's pretty damn cool"},{"title":"Squadron 42: 20 hours of gameplay","category":"Levels","status":"Stagnant","sources":["https://www.youtube.com/watch?v=OXpx2C6rFAc"],"quote":"about 70 missions Wing Commander style I think we think is about 20 hours of gameplay it's pretty damn cool"},{"title":"Ship signature spoofing","category":"Mechanics","status":"Broken","sources":["https://youtu.be/Aoooemaw2lY?t=580","https://youtu.be/50Jk-mQ9_pw?t=100"],"quote":"I definitely think there will be systems out there that will potentially allow you to have a signature that would look like a different kind of ship and that could be pretty useful. For instance, you could have a signature to make you look like a freighter but you're not – as a trap"},{"title":"Squadron 42: First episiode in 2015","category":"Levels","status":"Broken","sources":["https://youtu.be/v8BL8gXjc54?t=40m31s","http://www.imdb.com/title/tt5194726/fullcredits"],"quote":"the end of this year is going to be Squadron 42"},{"title":"Astro Arena","category":"Levels","status":"Broken","tags":["zero-g","sataball"],"sources":["https://youtu.be/v8BL8gXjc54?t=28m37s","https://youtu.be/g4UaUmJ8Ho8?t=432"]},{"title":"Shield management","category":"Mechanics","status":"In alpha","sources":["https://youtu.be/RtyZzO5OrE0?t=541","https://youtu.be/3LWYtyV6pak?t=610"],"quote":"part of the core design so that you're able to do a huge amount of energy management. You know diverting energy from powerplant to your engine thrusters, to your shields, to your weapons, and even inside you shields, depending on the shield set up you have. "},{"title":"Energy management","category":"Mechanics","status":"In alpha","sources":["https://youtu.be/RtyZzO5OrE0?t=541"],"quote":"You'll probably be able to divert power between the different segments of the shield as well and even between the different weapons. "},{"title":"Weapon grouping","category":"Mechanics","status":"Completed","sources":["http://youtu.be/vRR1eIGnT04?t=16m40s","https://www.youtube.com/watch?v=Z4yUO2uFQH8"]},{"title":"Star Marine - Game Mode","category":"Levels","status":"Completed","sources":["https://robertsspaceindustries.com/comm-link/transmission/15646-Star-Citizen-Alpha-26-With-Star-Marine-Available"]},{"title":"RSI Class II space suit","category":"Assets","status":"Completed","tags":["Official Stretch Goal"],"sources":["https://starcitizen.tools/Odyssey_Flight_Suit"]},{"title":"Next Great Starship winner for sale","category":"Shop","status":"Completed","sources":["http://youtu.be/RtyZzO5OrE0?t=8m35s","https://youtu.be/76VwCNZvQ1g?t=1020"]},{"title":"Arena Commander matchmaking","category":"Mechanics","status":"Completed","sources":["http://youtu.be/Q4OB9Yfo-0Q?t=6m11s"]},{"title":"Arena Commander - Game Mode","category":"Levels","status":"Completed","sources":["https://robertsspaceindustries.com/module/arena-commander"]},{"title":"Towel","category":"Shop","status":"Completed","tags":["Official Stretch Goal"],"sources":["https://robertsspaceindustries.com/comm-link/transmission/14099-Store-Update-Towels-And-Cards"],"quote":"And of course, everyone who backs before we hit $42 million will also receive a towel for their hangar. Don’t explore the galaxy without it!"},{"title":"Schematic View","category":"Mechanics","status":"Stagnant","sources":["https://robertsspaceindustries.com/comm-link/transmission/14354-Letter-From-The-Chairman"],"quote":"RSI Site|The schematic view shows a 3D hologram of the ship and is designed to allow a crewmember to instantly appraise any issues with a glance. You can rotate, pan and zoom the hologram."},{"title":"Large scale dynamic events","category":"Levels","status":"Stagnant","sources":["https://youtu.be/2jcCwDs2rbw?t=883","https://youtu.be/sZEMOOkB59o?t=2176"],"quote":"We are definitely going to do large scale dynamic events in the game, some of them will involve military conflict, or something smaller… It could be perhaps a natural disaster on a planet or a system and people have to bring aid in."},{"title":"Squadron 42: Drop in drop out co-op","category":"Mechanics","status":"Broken","sources":["https://www.kickstarter.com/projects/cig/star-citizen","https://youtu.be/nx1VCIH6sEo?t=36m33s"]},{"title":"Flashfire specialty mount","category":"Promo","status":"Broken","sources":["https://robertsspaceindustries.com/electronic-access/Weapon-Roms/Hornet-Flashfire-Specialty-Mount","https://i.imgur.com/l6NbZFm.png"],"quote":"RSI Site|Want some bigger bang for your credit… literally? Flashfire Systems is proud to offer a new selection of ‘special mission’ VariPuck weapon mounts designed to provide additional handling capacity on specifically designated single-seater spacecraft. These carefully designed mounts will transform larger hardpoints on the Hornet and Cutlass-class platforms to allow them to attach large weaponry"},{"title":"Ingame Pets","category":"NPCs","status":"Stagnant","tags":["Official Stretch Goal"],"sources":["https://robertsspaceindustries.com/comm-link/transmission/14336-Letter-From-The-Chairman"],"quote":"We have repair bots, we have fish… but we haven’t implemented a pet system in Star Citizen yet. At $64 million, that changes."},{"title":"Enhanced Ship Modularity","category":"Mechanics","status":"Stagnant","tags":["Official Stretch Goal"],"sources":["https://robertsspaceindustries.com/comm-link/transmission/14354-Letter-From-The-Chairman-Multi-Crew-Ship-Systems"],"quote":"For example: if you have purchased a Redeemer, then using the new system you would have a variety of new modules available to refit the ship, internal and external, to suit your play requirements. If you wanted to make it a Bounty Hunter ship, you could buy a “Stasis Chamber module” for the lower deck and you would be able to capture and store fugitives to be delivered for their bounties at your leisure."},{"title":"Tractor beam large physics objects","category":"Mechanics","status":"Stagnant","sources":["https://youtu.be/FXnNwUmnl3o?t=569","https://youtu.be/ydQhJPPcSYA?t=290","https://youtu.be/B-Y4MztLu-s?t=330","https://robertsspaceindustries.com/comm-link/engineering/16987-Q-A-ARGO-SRV"],"quote":"Well the tractor beam isn't implemented yet, but it's going to have a control/grav mechanic, it'll make whatever you're hauling with it be \"connected\" to your ship, so you should be able to treat it like dragging around a piece of mass. I don't know what the strength of the beam will be yet, but assuming that there's one that you can grab hold of, you could fly your ship around and release the asteroid with momentum enough to continue in that direction. So potentially I could see people using the tractor beam in interesting ways for combat. It'll all be physically simulated correctly, think of the tractor beam as a virtual rope, and just like that there'll be limits on how big an object and how much mass you can tow etc."},{"title":"Sleeping","category":"Mechanics","status":"Stagnant","sources":["https://youtu.be/FXnNwUmnl3o?t=656","https://youtu.be/zvm1jW_Xp_8?t=418","https://youtu.be/1I2XuEdu-1I?t=333"],"quote":"in terms of relevance, so you'll probably need to sleep eventually, after too long you might perform worse 'cause you're tired"},{"title":"Showering","category":"Mechanics","status":"Stagnant","sources":["https://youtu.be/FXnNwUmnl3o?t=656","https://youtu.be/zvm1jW_Xp_8?t=418","https://youtu.be/1I2XuEdu-1I?t=333"],"quote":"if you don't shower for a while some NPCs won't want to talk to you 'cause you smell, etc etc."},{"title":"Eating","category":"Mechanics","status":"Stagnant","sources":["https://youtu.be/FXnNwUmnl3o?t=656","https://youtu.be/zvm1jW_Xp_8?t=418","https://youtu.be/1I2XuEdu-1I?t=333"],"quote":"So in answer to the question, I think those things would be a lightweight way to make the universe more real, so if you don't eat now and then you might get blurry vision or something, not sure we'll go that far, but we're trying to make these things have more meaning than just decorative."},{"title":"Eat and Drink","category":"Mechanics","status":"Stagnant","sources":["https://youtu.be/FXnNwUmnl3o?t=732","https://youtu.be/9EG-0nzkzrE?t=206"]},{"title":"Insurance policies","category":"Economy","status":"In alpha","sources":["http://archive.is/CFC5L","https://youtu.be/mIXPSa_xBbo?t=347","https://youtu.be/3LWYtyV6pak?t=849"],"quote":"RSI Site|insurance should be a relatively small part of your regular in game expenses which will also include paying landing fees, trade tariffs"},{"title":"Fake hull IDs","category":"Economy","status":"Broken","tags":["steal","pirate","forge","VIN"],"sources":["http://archive.is/CFC5L","https://i.imgur.com/orXQvMZ.png","https://i.imgur.com/Uahe70d.png","https://www.reddit.com/r/Games/comments/7tkmc3/star_citizen_dev_you_cannot_collect_ships_by/dte0j2i/","https://youtu.be/gmtpMCh97D0?t=510"],"quote":"RSI Site|You will be able to fly a “hot” ship to the less savory parts of the Star Citizen universe, where you will probably be able to land and may be able to purchase a fake hull id code, but it will take effort and not necessarily be cheap."},{"title":"Visual limb damage","category":"Assets","status":"Stagnant","sources":["https://robertsspaceindustries.com/comm-link/engineering/14318-Design-Healing-Your-Spacemen"],"quote":"RSI Site|Damage to limbs will normally be observable by players; taking a hit will call out a damage state in much the same way as our ships."},{"title":"Hurt, damaged, and ruined limb system","category":"Mechanics","status":"In alpha","sources":["https://robertsspaceindustries.com/comm-link/engineering/14318-Design-Healing-Your-Spacemen","https://youtu.be/v3zWV0u_ZOw?t=129","https://youtu.be/XMJaUqPIaV8?t=514"],"quote":"RSI Site|Damaged limbs are useless and the player cannot use them unless they get them patched up in the field or taken to a mobile trauma system"},{"title":"Field medical devices","category":"Mechanics","status":"Stagnant","sources":["https://robertsspaceindustries.com/comm-link/engineering/14318-Design-Healing-Your-Spacemen","https://youtu.be/XMJaUqPIaV8?t=514"],"quote":"RSI Site|Field tech are gadgets that can be carried by players or NPC’s that are capable of providing temporary healing for a variety of wounds."},{"title":"Bleed out system","category":"Mechanics","status":"Completed","sources":["https://robertsspaceindustries.com/comm-link/engineering/14318-Design-Healing-Your-Spacemen"],"quote":"RSI Site|Damage to limbs will normally be observable by players; taking a hit will call out a damage state in much the same way as our ships."},{"title":"Weapons emit exactly from where barrel is pointing","category":"Mechanics","status":"Compromised","sources":["https://youtu.be/BWLVI_mnn2I?t=22m30s","https://www.reddit.com/r/starcitizen/comments/7ho3qf/fps_weapon_spread_is_rng_cones/","https://i.imgur.com/Us8rc40.png","https://gfycat.com/unfortunatephonygoldenmantledgroundsquirrel"],"quote":"the gun shoots where the barrel is pointing"},{"title":"Alien Languages","category":"Assets","status":"Stagnant","tags":["Official Stretch Goal"],"sources":["http://youtu.be/XBVkhXGX8iI?t=10m50s","https://youtu.be/OSOETxLuUHo","https://youtu.be/tznbxuUbEwI","https://youtu.be/Q0KmHVzSIxo"]},{"title":"Accurate planet models","category":"Levels","status":"Completed","sources":["http://imgur.com/zjqR5bE","https://youtu.be/JqMsyLfItVw?t=619"]},{"title":"External Repair Structure","category":"Mechanics","status":"Stagnant","sources":["https://robertsspaceindustries.com/comm-link/transmission/14248-Letter-From-The-Chairman","https://youtu.be/0pxlhEUFUPw?t=1252"],"quote":"RSI Site|For larger projects, independent sections of support struts and drive units, called the Miller ERS (External Repair Structure), can be locked together to form a sort of scaffolding around a damaged starship, the next best thing to an orbital drydock."},{"title":"Prision Stations","category":"Levels","status":"Stagnant","sources":["https://youtu.be/paE5gpEdltI?t=1456"],"quote":"So there definitely will be prison stations, perhaps some prison planets, but those are the kinds of things we want to do to make the universe liveable and breathable."},{"title":"Scope creep will not delay the project","category":"Promo","status":"Broken","tags":["Beer"],"sources":["https://robertsspaceindustries.com/comm-link/transmission/14184-Letter-From-The-Chairman","https://www.reddit.com/r/starcitizen/comments/5bh9rx/star_citizens_scope_schedule_and_funding_are/"],"quote":"I know some people are afraid of “feature creep” and the game never being finished as we keep adding functionality and content to the mix with increased funding. I would say that this would be fair criticism if we were delivering this game at retail and on disc."},{"title":"Organization headquarters","category":"Mechanics","status":"Stagnant","sources":["https://youtu.be/7mTLWkxEEeo?t=381"],"quote":"Definitely organisations will be able to have some sort of real estate, have a headquarters"},{"title":"Spectator Mode in Arena Commander","category":"Mechanics","status":"In alpha","tags":["Non CIG Video"],"sources":["https://robertsspaceindustries.com/comm-link/transmission/15745-Star-Citizen-Alpha-261-Is-LIVE","https://youtu.be/j3N3ltgDE28"]},{"title":"J-Span Cryo-Star","category":"Assets","status":"Completed","tags":["Official Stretch Goal"],"sources":["https://robertsspaceindustries.com/voyager-direct/Coolers/J-Span-Cryo-Star-Cooler","http://i.imgur.com/11v1sD9.jpg"]},{"title":"Ship boarding","category":"Mechanics","status":"Stagnant","sources":["http://youtu.be/Uyur8rqbEHc?t=7m","https://robertsspaceindustries.com/comm-link/transmission/12777-35-Million-Unlock"]},{"title":"Jump points of different sizes for different ships","category":"Mechanics","status":"Stagnant","sources":["http://youtu.be/Uyur8rqbEHc?t=11m15s","https://youtu.be/DQA1-nT6ev4?t=215"]},{"title":"Forms of fictional corruption within the PU","category":"NPCs","status":"Stagnant","sources":["http://youtu.be/Uyur8rqbEHc?t=4m15s"]},{"title":"Escalating downtime between ship replacement by insurance if abused","category":"Mechanics","status":"Stagnant","sources":["http://youtu.be/Uyur8rqbEHc?t=7m45s","https://youtu.be/mIXPSa_xBbo?t=347"]},{"title":"Cost of ships and numbers factored into frequency of ships in PU","category":"Mechanics","status":"Stagnant","sources":["http://youtu.be/Uyur8rqbEHc?t=6m35s"]},{"title":"3D Voice chat","category":"Mechanics","status":"Completed","sources":["http://youtu.be/Uyur8rqbEHc?t=7m45s","https://youtu.be/LEm7yKG5x_I?t=1165","https://youtu.be/2iKuBn4usDw?t=97"]},{"title":"Ship aging","category":"Mechanics","status":"Stagnant","sources":["http://youtu.be/j0m_RZgB61E?t=54s"]},{"title":"Wear and tear on all equipment","category":"Mechanics","status":"Stagnant","sources":["https://youtu.be/y4wAP1fWe8c?t=604","https://youtu.be/Uhra2SETLNs?t=1133","https://youtu.be/1I2XuEdu-1I?t=230","https://youtu.be/eKbAS3_KaZI?t=67"],"quote":"all ships and all items sort of have wear and tear, and over time they will take wear and tear, and you will have to maintain them and fix them up."},{"title":"Varied laws and rules for different enviornments","category":"Mechanics","status":"Stagnant","sources":["https://youtu.be/y4wAP1fWe8c?t=995"],"quote":"It'll sort of all depend on the rules and laws of the different environments and locations."},{"title":"Jail & prisons","category":"Levels","status":"Stagnant","sources":["https://i.imgur.com/raiaFuI.png","https://youtu.be/-dNoUjzTVaY?t=1867","https://youtu.be/y4wAP1fWe8c?t=995","https://youtu.be/paE5gpEdltI?t=1456"],"quote":"So there definitely will be prison stations, perhaps some prison planets"},{"title":"Economic disparity between systems","category":"Economy","status":"Stagnant","sources":["https://youtu.be/y4wAP1fWe8c?t=466"],"quote":"So it sort of encourages people to go around and explore, and take advantage of economic disparity between one system and another system. So one of the ways would be potentially in one area of the galaxy it would be more expensive to borrow money than another area."},{"title":"Designated planet-side combat areas with brawling","category":"Mechanics","status":"Stagnant","sources":["http://youtu.be/y4wAP1fWe8c?t=16m54s"]},{"title":"Cargo weight","category":"Mechanics","status":"Stagnant","sources":["http://youtu.be/y4wAP1fWe8c?t=5m48s","https://robertsspaceindustries.com/comm-link/engineering/16204-The-Shipyard-SCU-And-Cargo-Capacity"]},{"title":"First person combat on select lawless planets","category":"Mechanics","status":"Stagnant","tags":["Official Stretch Goal"],"sources":["https://www.youtube.com/watch?v=yUvwba4DMLY"]},{"title":"Subtitles for alien languages","category":"Mechanics","status":"Stagnant","sources":["https://youtu.be/XBVkhXGX8iI?t=639"],"quote":"you'd probably have some subtitles like you would in a movie"},{"title":"Private mission boards","category":"Economy","status":"Stagnant","sources":["https://youtu.be/XBVkhXGX8iI?t=838"],"quote":"You can, when you set up a mission, you'll be able to publish it as a public mission, or you'll be able to publish it to your organization, or a subset of your organization - that's kind of the way it should work."},{"title":"Missle targeting systems","category":"Mechanics","status":"Stagnant","sources":["https://youtu.be/XBVkhXGX8iI?t=549"],"quote":"So we're gonna have heat-seeking, image recognition, friend-or-foe, and what we call sort of 'dumbfire' which are basically kinda rockets. Different systems, different radar systems, different targeting systems for missiles will all have characteristics in terms of, like how big their firing cone would be, or the lock-on range, and how easy they are to shake or not to shake."},{"title":"Different characteristics for each missle type","category":"Mechanics","status":"In alpha","sources":["http://youtu.be/XBVkhXGX8iI?t=9m22s","https://www.youtube.com/watch?v=c_cuO21M5IM","https://youtu.be/JMkePHE94-I?t=764"],"quote":"So you can get one that is a fast missile, but has less of a pay load, or you can have one that's slower but has a bigger payload. Really that's just based on the ordinance you're gonna buy."},{"title":"Audio cues for missile locking","category":"Mechanics","status":"Completed","sources":["http://youtu.be/XBVkhXGX8iI?t=9m22s"]},{"title":"Missle cruiser","category":"Assets","status":"In alpha","sources":["https://youtu.be/NM0DVz1VcvY?t=424"],"quote":"so yes there will be other ships that will be more firepower based or more missile based, like a missile cruiser and stuff like that."},{"title":"Loaning out your ship to other players","category":"Mechanics","status":"Stagnant","sources":["http://youtu.be/NM0DVz1VcvY?t=10m42s"],"quote":"We'll definitely have that figured out - how you can loan ships for other people"},{"title":"Racing - Game Mode","category":"Mechanics","status":"Completed","sources":["https://www.youtube.com/watch?v=7hN-0TrdUR0"]},{"title":"mobiGlas","category":"Mechanics","status":"In alpha","sources":["http://youtu.be/NcRxuvQT3Ew?t=10m55s","http://youtu.be/fuQ5nfzoOHg?t=7m40s","https://youtu.be/ItuiYF_lRGc?t=721"]},{"title":"Spying and changing appearance","category":"Mechanics","status":"Stagnant","sources":["http://youtu.be/QWWhhg56IoM?t=13m16s"]},{"title":"The Next Great Starship conducted annually","category":"Promo","status":"Broken","sources":["http://youtu.be/w5M5DXzcMmg?t=3m14s"],"quote":"I think we will try to make this a sort of annual event"},{"title":"Customizable controls and keybindings","category":"Mechanics","status":"Completed","sources":["http://youtu.be/gMivc0BV7ng?t=6m9s"]},{"title":"Space creatures","category":"NPCs","status":"Stagnant","sources":["http://youtu.be/RpHGEtOXFvE?t=27m59s"]},{"title":"PvE Encounters","category":"Mechanics","status":"Stagnant","sources":["http://youtu.be/RpHGEtOXFvE?t=27m59s"],"quote":"\"we're going to try to have some sort of pve combat encounters that go beyond just flying your spaceship\""},{"title":"Transfer fees","category":"Economy","status":"Stagnant","sources":["https://youtu.be/RSWDk8K46CI?t=313"],"quote":"We haven't made all the full rules, but in our universe it will be like the real world, so you just can't willy nilly transfer money and transfer items and equipment to other people without having to pay some form of… you know, like in the real world, you have to transfer title and it costs you to transfer title on a car, and if you give people something they have to pay taxes."},{"title":"Third person camera","category":"Engine","status":"Completed","sources":["https://youtu.be/RSWDk8K46CI?t=493"],"quote":"It's kinda interesting because in the engine right now we allow you to switch between first and third person, mainly because we really think the ships look great and the characters look great, and we like to show off the cool graphics."},{"title":"Different starting planets","category":"Levels","status":"Stagnant","sources":["https://youtu.be/RSWDk8K46CI?t=650"],"quote":"We're not going to start everybody on the same planet."},{"title":"Gas giants","category":"Levels","status":"Stagnant","sources":["https://youtu.be/VK4wHImGNAQ?t=1010"],"quote":"or into a deep gas cloud inside the rings of a planet."},{"title":"Black holes","category":"Levels","status":"Stagnant","sources":["https://youtu.be/VK4wHImGNAQ?t=1010"],"quote":"obviously being close to a black hole would be one of those environments."},{"title":"Accurate skybox (Constellations)","category":"Assets","status":"Stagnant","sources":["https://youtu.be/VK4wHImGNAQ?t=545","https://youtu.be/b9RUWxsVmws?t=697"],"quote":"we wouldn't necessarily render in real-time, but use that to build the background 'space sphere' you may want to say, for when you're inside a system it shows stuff off in the distance. And if that's the case it will probably show the relative sort of positions and stars and constellations"},{"title":"See cities from space","category":"Assets","status":"Stagnant","sources":["https://youtu.be/VK4wHImGNAQ?t=545","https://youtu.be/b9RUWxsVmws?t=697"],"quote":"will we be able to spot larger cities on planets while in space by observing high or light pollution in certain areas"},{"title":"See pollution from space","category":"Assets","status":"Stagnant","sources":["https://youtu.be/VK4wHImGNAQ?t=545","https://youtu.be/b9RUWxsVmws?t=697"],"quote":"will we be able to spot larger cities on planets while in space by observing high or light pollution in certain areas"},{"title":"Ships models that change over the years and classic ships","category":"Mechanics","status":"Stagnant","sources":["http://youtu.be/fuQ5nfzoOHg?t=15m23s"],"quote":"the 2943 Aurora was the first Aurora that you backed for, then we launched the brochure last year which was the updated 2944, introducing the Legionnaire variant."},{"title":"Ship tuning and component overclocking","category":"Mechanics","status":"Stagnant","sources":["http://youtu.be/fuQ5nfzoOHg?t=1m24s","https://youtu.be/qwbU9FG5XlQ?t=310","https://youtu.be/HKcVI1rNz44?t=1407","https://youtu.be/RpHGEtOXFvE?t=964"]},{"title":"Player named jump points","category":"Mechanics","status":"Stagnant","sources":["https://youtu.be/fuQ5nfzoOHg?t=722"],"quote":"You can definitely navigate a jump point, get to name it, get to name the system, and potentially, if there were an area like a derelict asteroid base, you could land on that and control it or claim it for yourself."},{"title":"Jump point discovery","category":"Mechanics","status":"Stagnant","sources":["https://youtu.be/fuQ5nfzoOHg?t=722"]},{"title":"Use individual buttons and switches","category":"Mechanics","status":"Completed","sources":["https://youtu.be/QWWhhg56IoM?t=654"],"quote":"we are planning on having you, like, if you want to turn on your engines, and turn them off, and turn on your HUD, you have to hit the switches to turn the stuff on on your dashboard"},{"title":"Plastic surgery","category":"Mechanics","status":"Stagnant","sources":["https://youtu.be/QWWhhg56IoM?t=784"],"quote":"absolutely we're gonna allow it that there's actually a whole kind of setup where you can go and get plastic surgery and change your appearance"},{"title":"No sound in space preference setting","category":"Assets","status":"Stagnant","sources":["https://youtu.be/QWWhhg56IoM?t=735"],"quote":"we probably would want to do for the people that want to feel the sound in space is realistic."},{"title":"Magnetic boots","category":"Mechanics","status":"Broken","tags":["Kickstarter Stretch Goal"],"sources":["https://youtu.be/PCG4dZ1mYRw?t=10m25s","http://youtu.be/HKcVI1rNz44?t=3m4s","https://www.reddit.com/r/starcitizen/comments/40v9i4/magnetic_boots_update/","https://youtu.be/CcfAsLOFqCk"]},{"title":"Squadron 42: Chris Roberts cameo","category":"Assets","status":"Stagnant","sources":["http://youtu.be/RpHGEtOXFvE?t=31m18s"],"quote":"I'm pretty confident that we'll be putting myself, and Sandi, and Eric, and probably a few other people in the universe."},{"title":"Customizable AI voices for different aspects of your ship","category":"Mechanics","status":"Stagnant","sources":["http://youtu.be/RpHGEtOXFvE?t=31m18s"],"quote":"We're definitely gonna have the ability to have different voices for your HUD or computer AI."},{"title":"Subscriptions maintained after release","category":"Promo","status":"Stagnant","sources":["http://youtu.be/w5M5DXzcMmg?t=18m9s"]},{"title":"Damage any item","category":"Mechanics","status":"Stagnant","sources":["https://youtu.be/w5M5DXzcMmg?t=914"],"quote":"But we definitely do have damage modeled on all items, so it's really just a matter of doing the art and the effects once it gets damaged."},{"title":"Cargo damage becomes item damage","category":"Mechanics","status":"Stagnant","sources":["http://youtu.be/w5M5DXzcMmg?t=15m18s"]},{"title":"Separate keybind profiles","category":"Mechanics","status":"Stagnant","sources":["https://youtu.be/gMivc0BV7ng?t=361"],"quote":"I certainly think we'll let you save off several profiles, and then you could easily reload the bindings for, you know, your Constellation profile, or your Aurora profile"},{"title":"Repair crews","category":"Assets","status":"Stagnant","sources":["https://youtu.be/gMivc0BV7ng?t=166","https://youtu.be/0pxlhEUFUPw?t=1252"],"quote":"definitely having sort of ambient animations happening when your ship is getting repaired or retrofitted and stuff."},{"title":"G-suits","category":"Mechanics","status":"Stagnant","sources":["http://youtu.be/gMivc0BV7ng?t=16m16s"]},{"title":"Different HUDs for different ships","category":"Assets","status":"Completed","sources":["https://youtu.be/RSWDk8K46CI?t=221","http://youtu.be/RSWDk8K46CI?t=3m53s","https://www.reddit.com/r/IAmA/comments/12grru/i_am_chris_roberts_creator_of_wing_commander/c6v1mul/"]},{"title":"Space monsters","category":"Mechanics","status":"Stagnant","sources":["https://youtu.be/RpHGEtOXFvE?t=1660"],"quote":"we're definitely gonna have some space monsters. This sort of goes to what I was saying we're gonna try to have some PvE combat encounters."},{"title":"Galactapedia","category":"Mechanics","status":"Stagnant","sources":["http://youtu.be/RpHGEtOXFvE?t=22m32s"],"quote":"If you're the one who finally defeats the Dread Pirate Roberts, charts a new Jump Point or makes the Advocacy's Most Wanted list, your actions will become memorialized for all time in the Galactapedia! What's more, the Galactapedia will be available both inside Star Citizen and through the RSI website."},{"title":"Hardcore flight sim controller support","category":"Mechanics","status":"Stagnant","tags":["Kickstarter Stretch Goal"],"sources":["https://robertsspaceindustries.com/comm-link/transmission/13951-Flight-Model-And-Input-Controls","https://youtu.be/XMJaUqPIaV8?t=876"]},{"title":"Electronic Warfare and Hacking","category":"Mechanics","status":"Stagnant","sources":["http://youtu.be/RSWDk8K46CI?t=15m10s","https://youtu.be/WWOfwijbJTQ?t=538","https://youtu.be/WWOfwijbJTQ?t=538"],"quote":"Developer|besides EMP so all of those features are still planned unfortunately they're not in the super near term"},{"title":"Pirate organizations","category":"Mechanics","status":"Stagnant","sources":["https://youtu.be/Wk9V1SUHi7w?t=681"],"quote":"Yeah, it's definitely possible to have an organization where if the organization starts to engage in overall negative or anti-social or anti-UEE behavior."},{"title":"Loan mechanic","category":"Mechanics","status":"Stagnant","sources":["https://youtu.be/Wk9V1SUHi7w?t=285","https://youtu.be/fuQ5nfzoOHg?t=292"],"quote":"I think the mechanic would be you have to pay the loan back from the work that you're doing, and then at some point if you're not doing the work, then you just can't fly your ship around."},{"title":"Dynamic social interaction with NPCs","category":"NPCs","status":"Stagnant","sources":["http://youtu.be/Wk9V1SUHi7w?t=13m10s"]},{"title":"Cybernetic repair facilities","category":"Mechanics","status":"Stagnant","sources":["http://youtu.be/Wk9V1SUHi7w?t=6m44s"]},{"title":"Conversation system","category":"Mechanics","status":"Stagnant","sources":["https://youtu.be/Wk9V1SUHi7w?t=785"],"quote":"We're sort of trying to build and model all that stuff in our conversation system. I think it's gonna be pretty cool."},{"title":"Body language","category":"Mechanics","status":"Stagnant","sources":["https://youtu.be/Wk9V1SUHi7w?t=785"],"quote":"Like if I go up and I look at someone in the eyes, that means I want to talk to you, or if someone's looking me in the eyes and I ignore them and carry on walking on, that means I'm not going to pay attention to you. We're gonna drive a lot of the NPC interaction via your actual actions, which I think's pretty good. I mean you notice in real life that's kind of what happens, and action always speaks louder than a bunch of words."},{"title":"Accurately see large cities on planet surfaces","category":"Levels","status":"Stagnant","sources":["http://youtu.be/VK4wHImGNAQ?t=9m12s","https://youtu.be/b9RUWxsVmws?t=899"]},{"title":"Shared organization hangars","category":"Mechanics","status":"Stagnant","sources":["http://youtu.be/_9zJm8pK48E?t=1m14s"]},{"title":"Organization reputation system","category":"Mechanics","status":"Stagnant","sources":["http://youtu.be/_9zJm8pK48E?t=12m56s","http://youtu.be/Wk9V1SUHi7w?t=11m26s"],"quote":"Yes, organizations will also have reputation in terms of how they have a reputation with other organizations and in fact that's kind of the general reputation system. Even your own character, your reputations, are based on your reputations with other organizations."},{"title":"Location for contributors' names to be found in the PU","category":"Mechanics","status":"Stagnant","sources":["http://youtu.be/_9zJm8pK48E?t=8m13s"]},{"title":"In-game monument to subscribers","category":"Assets","status":"Stagnant","sources":["https://youtu.be/_9zJm8pK48E?t=482"],"quote":"We've got a pretty cool and obvious place for everyone's name, so I guess it's not necessarily going to be something that's hidden, you'll just have to go and visit is, and it's in a pretty important area, a monument"},{"title":"G-safe mode","category":"Mechanics","status":"Completed","sources":["https://youtu.be/_9zJm8pK48E?t=124"],"quote":"If you put the safety modes on, you won't be able to push the edges as much, so I would expect that the harder core racers would really push the edge, maybe turn com-stab off and the g-safe off, then really push it and try to ride the edge of not quite blacking out, and also sliding around things."},{"title":"Deep sky objects","category":"Levels","status":"Stagnant","sources":["http://youtu.be/VK4wHImGNAQ?t=16m57s"]},{"title":"Character collaboration with Warhorse Studios","category":"Mechanics","status":"Broken","sources":["http://youtu.be/_9zJm8pK48E?t=6m32s","https://youtu.be/PbTQWmXFuM0?t=114"],"quote":"\"on the subject of WarHorse, [...] we are doing something actually very similar.\""},{"title":"Web based Known Universe Map","category":"Promo","status":"Completed","tags":["Official Stretch Goal"],"quote":"The platform web team priority will be shifted to making the Known Universe Map available."},{"title":"Salvage mechanic","category":"Mechanics","status":"Stagnant","tags":["Official Stretch Goal"],"sources":["https://youtu.be/HKcVI1rNz44?t=1407","https://youtu.be/-dNoUjzTVaY?t=2344"],"quote":"I think there'll be some level of explorer, artifact hunting/searching stuff which we haven't fully fleshed out yet, but we've got this whole salvage and exploration mechanic, we've got certain ships specifically for it, we're gonna have some sort of space hulks and some ancient ruins, and space wrecks from long ago space civilizations."},{"title":"Player generated missions","category":"Mechanics","status":"Stagnant","sources":["https://youtu.be/HKcVI1rNz44?t=436","https://youtu.be/VK4wHImGNAQ?t=424"],"quote":"There will be the simpler player created missions where it's like \"I need to hire someone to escort me\" or \"I need to hire someone to take an item or items from planet A to planet B.\" Those are all pretty simple."},{"title":"Nothing in-game you can only buy with real money","category":"Shop","status":"Compromised","sources":["https://youtu.be/HKcVI1rNz44?t=645","https://forums.robertsspaceindustries.com/discussion/230401/speaking-about-things-exclusive-to-backers","https://i.imgur.com/UpPwOjp.png"],"quote":"The philosophy of the game is that there is nothing in the game that you can only buy with money. You can earn everything playing the game"},{"title":"Immersive in-game discovery of new alien race","category":"Mechanics","status":"Stagnant","sources":["https://youtu.be/HKcVI1rNz44?t=1407"],"quote":"We'll build it all up, but we won't announce it. We would open up an area of space, and one of the first players that would discover that jump point and go through it would actually encounter this alien race for the first time."},{"title":"Exploration profession","category":"Mechanics","status":"Stagnant","sources":["https://youtu.be/HKcVI1rNz44?t=1407"],"quote":"I don't know exactly the mechanics of it 'cause we're still at early stages of working it out, but we definitely want to have that sort of varied feeling, so there's a whole profession where you could just go exploring and looking for artifacts"},{"title":"Dogfighting module will have repair/refuel carriers","category":"Mechanics","status":"Stagnant","sources":["https://youtu.be/HKcVI1rNz44?t=885","https://youtu.be/pCwFeocbL-E?t=431"],"quote":"So we're gonna actually put some of that in the dogfighting module. Not right away, but down the road as one of the things to do."},{"title":"Artifact hunting","category":"Mechanics","status":"Stagnant","sources":["https://youtu.be/HKcVI1rNz44?t=1407"],"quote":"I think there'll be some level of explorer, artifact hunting/searching stuff which we haven't fully fleshed out yet, but we've got this whole salvage and exploration mechanic"},{"title":"Updated Scanning Software","category":"Mechanics","status":"Stagnant","tags":["Official Stretch Goal"],"sources":["https://robertsspaceindustries.com/comm-link/transmission/13888-Letter-From-The-Chairman-44-Million"]},{"title":"User generated content","category":"Mechanics","status":"Stagnant","sources":["http://youtu.be/_cStwygPSFQ?t=6m34s"]},{"title":"Team reporting player driven events as in-fiction news","category":"Promo","status":"Stagnant","sources":["https://youtu.be/_cStwygPSFQ?t=966","https://youtu.be/HKcVI1rNz44?t=1407"],"quote":"Well we're definitely planning on having a in-fiction news show that you would see in bars and stuff"},{"title":"Ship-to-ship docking","category":"Mechanics","status":"Stagnant","sources":["http://youtu.be/_cStwygPSFQ?t=9m30s","https://i.imgur.com/yhrESaC.png","https://youtu.be/shnJ8UNkFGE?t=485"]},{"title":"Player run broadcasts","category":"Mechanics","status":"Stagnant","sources":["https://youtu.be/_cStwygPSFQ?t=966"],"quote":"So I'm excited by that, and then the possibility of player run broadcasts, I wasn't thinking about this, but I think it's actually a really good idea, and it's probably pretty easy for us to provide channels, just like you can on internet radio. We probably could have our channels, just like you can in GTA, you can listen to different channels as you wander around, and then maybe we have some player channels that people can have their own streams on, and then you can tell people, and you could tune into it.That could be pretty cool. I like that idea, so I will see what we can do about that. I'm not promising, again, that it's gonna be in right away, but I think that's a very, very cool idea."},{"title":"Player designed ships","category":"Mechanics","status":"Stagnant","sources":["http://youtu.be/_cStwygPSFQ?t=6m34s"]},{"title":"Meta-AI economy","category":"Mechanics","status":"Stagnant","sources":["https://youtu.be/_cStwygPSFQ?t=1109","https://youtu.be/N2K1CH22SF8?t=740","https://gearpatrol.com/2016/10/06/interview-chris-roberts-star-citizen-creator/"],"quote":"Generally the NPC AI, if you're not SEEING them do stuff, their AI will be resolved on a higher level."},{"title":"Unregulated border worlds","category":"Levels","status":"Stagnant","sources":["https://youtu.be/H4Z2Fr9fHMc?t=656"],"quote":"Maybe that's the sort of stuff that can only happen in the unregulated border worlds, wherein you couldn't do that in the UEE say on Earth or on Terra because on Terra, you would have to go through an official broker, and then you can't cheat in that case. "},{"title":"Player to player trading","category":"Mechanics","status":"Stagnant","sources":["https://youtu.be/H4Z2Fr9fHMc?t=656"],"quote":"If you were gonna buy and sell it in our game, you probably would have to be face to face with that character and once you sell it, the item's gonna transfer."},{"title":"Player or organization run medical facilities","category":"Mechanics","status":"Stagnant","sources":["http://youtu.be/H4Z2Fr9fHMc?t=1m33s"]},{"title":"Mission building tool (not on initial release)","category":"Mods","status":"Not implemented","sources":["https://youtu.be/H4Z2Fr9fHMc?t=368"],"quote":"later on down the road in terms of allowing people to build their own encounter maps for Arena Commander, because that would be fairly easy to do."},{"title":"Gravity zones","category":"Mechanics","status":"Stagnant","sources":["https://youtu.be/H4Z2Fr9fHMc?t=217","https://www.youtube.com/watch?v=8WIIiZWyRt8","https://www.youtube.com/watch?v=ysl_h2feGOs","https://web.archive.org/web/20170701101137/https://robertsspaceindustries.com/comm-link/spectrum-dispatch/14287-LORE-BUILDER-TWENTY-ONE-ARTIFICIAL-GRAVITY"],"quote":"we'll also let players change things like gravity zones on ships and space areas"},{"title":"Decompression","category":"Mechanics","status":"Stagnant","tags":["argon"],"sources":["https://youtu.be/H4Z2Fr9fHMc?t=217","https://youtu.be/E8Euwh_fPeg?t=215","https://youtu.be/DFkTG9YungQ?t=395","https://youtu.be/Ru4S5CTM_6o?t=846","atmosphere"],"quote":"Developer|decompression affects not only the ships but it affects the environments as well"},{"title":"Cyborg characters","category":"Mechanics","status":"Stagnant","sources":["https://youtu.be/H4Z2Fr9fHMc?t=164","https://i.imgur.com/hbz2r2s.jpg"],"quote":"Even though that may just knock off one of your lives and you may come back with a cyborg arm or something, that will definitely count as a bounty for you."},{"title":"Ship Trade-in and buying used ships","category":"Mechanics","status":"Stagnant","sources":["http://youtu.be/JMkePHE94-I?t=5m26s"]},{"title":"Server authoritative","category":"Engine","status":"In alpha","sources":["https://youtu.be/JMkePHE94-I?t=794"],"quote":"So we're a server authoriative model, which helps, but we have limited client trust."},{"title":"Missions that span both space and ground","category":"Levels","status":"In alpha","sources":["http://youtu.be/JMkePHE94-I?t=9m27s"]},{"title":"Give orders to NPCs","category":"NPCs","status":"Stagnant","sources":["https://youtu.be/JMkePHE94-I?t=1019","https://youtu.be/1I2XuEdu-1I?t=73"],"quote":"You can click here and say you attack here, or you defend this person, and essentially you'll be tasking instructions and orders out to the ships. If they're NPC runned, then obviously the NPCs will obey you"},{"title":"Decals to decorate hull","category":"Assets","status":"Stagnant","sources":["https://youtu.be/JMkePHE94-I?t=533","https://youtu.be/HKcVI1rNz44?t=1325"],"quote":"The answer is yes, you will be able to name your ships and we plan to have the ship's name on a decal, so you should see it on the hull, and also it should show up in the targeting information."},{"title":"Combined arms missions","category":"Levels","status":"Stagnant","sources":["http://youtu.be/_9zJm8pK48E?t=3m51s"]},{"title":"Hadesian Artifact","category":"Assets","status":"Stagnant","tags":["Official Stretch Goal"],"sources":["https://robertsspaceindustries.com/comm-link/transmission/13840-Letter-From-The-Chairman-43-Million"]},{"title":"Dangerous deep space evniornments","category":"Mechanics","status":"Stagnant","sources":["http://youtu.be/_cStwygPSFQ?t=4m32s"]},{"title":"Enhanced boarding options","category":"Mechanics","status":"Stagnant","tags":["Kickstarter Stretch Goal"],"sources":["https://www.reddit.com/r/IAmA/comments/11wivt/i_am_chris_roberts_creator_of_wing_commander/c6q8d5f/","https://robertsspaceindustries.com/funding-goals","https://robertsspaceindustries.com/comm-link/transmission/12777-35-Million-Unlock","https://forums.robertsspaceindustries.com/discussion/124979/funding-stretch-goal-clarification"]},{"title":"Squadron 42: Fully voice acted","category":"Assets","status":"Stagnant","sources":["https://youtu.be/ZrKQn8u3gGk?t=695","https://youtu.be/H4Z2Fr9fHMc?t=566"],"quote":"Ok, so there's two things here, Squadron 42 obviously is going to be full, we're actually in the process of planning it right now."},{"title":"Ship cleanliness and deterioration","category":"Mechanics","status":"Stagnant","sources":["http://youtu.be/ZrKQn8u3gGk?t=5m32s","http://youtu.be/y4wAP1fWe8c?t=10m16s","https://youtu.be/zt4r3ksHXng?t=1470"],"quote":"So, yes ships will require maintenance."},{"title":"Revive wounded or incapacitated players","category":"Mechanics","status":"Stagnant","sources":["https://youtu.be/ZrKQn8u3gGk?t=823"],"quote":"it would be a nice gameplay element that would encourage people to try and recover either the wounded or incapacitated bodies of friends to get them back."},{"title":"Respawn button","category":"Mechanics","status":"Stagnant","sources":["https://youtu.be/ZrKQn8u3gGk?t=145"],"quote":"after a period of time, which I guess we'll determine, you would hit whatever the equivalent of the escape key is which would basically say \"Ok, I'm done now, I'm ready to be respawned back on my closest friendly planet or last location I was on. Then we'll cut to an in-game cinematic with you getting rescued by search and recovery or something like that."},{"title":"Collision damage","category":"Mechanics","status":"Completed","sources":["https://youtu.be/JMkePHE94-I?t=257"],"quote":"There definitely is collision in the dogfighting and you do sustain damage."},{"title":"Asteroid rings","category":"Levels","status":"In alpha","sources":["https://youtu.be/ZrKQn8u3gGk?t=406","https://youtu.be/VdY7OXDWBYg?t=30"],"quote":"they're really always going to be in a ring or some broken up ring around the central star."},{"title":"Titan Armor","category":"Assets","status":"Stagnant","sources":["https://youtu.be/joKjDdKcOMQ?t=810","https://youtu.be/SL3-Z4OPWis?t=2189","https://i.imgur.com/1JF0a98.jpg"],"quote":"But the rule is essentially light or below to be piloting the small fighter ships, and then if there are bigger ships we might see medium armour or heavy, titan armour I doubt you'd be able to sit down and pilot ships in it."},{"title":"Medium Armor","category":"Assets","status":"In alpha","sources":["https://youtu.be/joKjDdKcOMQ?t=810","https://youtu.be/SL3-Z4OPWis?t=2189"],"quote":"But the rule is essentially light or below to be piloting the small fighter ships, and then if there are bigger ships we might see medium armour or heavy, titan armour I doubt you'd be able to sit down and pilot ships in it."},{"title":"Light armor","category":"Assets","status":"In alpha","sources":["https://youtu.be/joKjDdKcOMQ?t=810","https://youtu.be/SL3-Z4OPWis?t=2189"],"quote":"But the rule is essentially light or below to be piloting the small fighter ships, and then if there are bigger ships we might see medium armour or heavy, titan armour I doubt you'd be able to sit down and pilot ships in it."},{"title":"Highlight camera","category":"Mechanics","status":"Stagnant","sources":["https://www.youtube.com/watch?v=SL3-Z4OPWis#t=1746"],"quote":"We built a whole like we got a what we call a 'highlight camera' system"},{"title":"Bribe NPCs","category":"NPCs","status":"Stagnant","sources":["https://youtu.be/Uyur8rqbEHc?t=199"],"quote":"you essentially have to sort of bribe your way out of prison, or do something like that."},{"title":"Trade tariffs","category":"Economy","status":"Stagnant","sources":["https://youtu.be/vRR1eIGnT04?t=814"],"quote":"We actually do have, whether you want to call it money sinks, I call it running costs, of things like repairing your ship, keeping up to date, we have taxes in the form of landing fees or trade tariffs depending on where you are."},{"title":"Taxes within Organizations","category":"Mechanics","status":"Stagnant","sources":["http://youtu.be/vRR1eIGnT04?t=18m36s","https://youtu.be/vRR1eIGnT04?t=370"],"quote":"I think that we would definitely set up the ability for an organization not only to take income in, tithes, dues, taxes, however you want to do it, but also to be able to pay out to its individuals."},{"title":"Landing fees","category":"Economy","status":"Stagnant","sources":["https://youtu.be/vRR1eIGnT04?t=814"],"quote":"We actually do have, whether you want to call it money sinks, I call it running costs, of things like repairing your ship, keeping up to date, we have taxes in the form of landing fees or trade tariffs depending on where you are."},{"title":"Detailed procedural ship destruction for large ships","category":"Mechanics","status":"Completed","sources":["http://youtu.be/vRR1eIGnT04?t=17m53s"]},{"title":"Detailed navigation system","category":"Mechanics","status":"Stagnant","sources":["http://youtu.be/vRR1eIGnT04?t=3m2s"]},{"title":"Procedural Generation R&D Team","category":"Engine","status":"Completed","tags":["Official Stretch Goal"],"sources":["http://youtu.be/2jcCwDs2rbw?t=5m26s"]},{"title":"Dynamic population count","category":"Mechanics","status":"Stagnant","sources":["http://youtu.be/2jcCwDs2rbw?t=7m44s"]},{"title":"Player Rating System","category":"Mechanics","status":"In alpha","sources":["http://youtu.be/2jcCwDs2rbw?t=15m38s"]},{"title":"Observist Guide","category":"Promo","status":"Stagnant","sources":["https://robertsspaceindustries.com/comm-link/transmission/13626-Letter-From-The-Chairman-40-Million","https://robertsspaceindustries.com/comm-link/transmission/13812-Letter-From-The-Chairman-42-Million","http://starcitizen.wikia.com/wiki/Observist_Guide"]},{"title":"In depth non-FTL communication","category":"Mechanics","status":"Broken","sources":["http://youtu.be/Q4OB9Yfo-0Q?t=2m55s","http://youtu.be/PCG4dZ1mYRw?t=7m50s","https://youtu.be/RSWDk8K46CI?t=121","http://imperialnews.network/2016/11/faster-than-light-communications-in-star-citizen/","https://youtu.be/7sCTnlihzEY?t=691"],"quote":"The way that the communications are gonna work is that it travels our in-fiction communication's speed. Which means that when you're in-system and someone beams a message, it gets beamed at the speed of light, and it gets beamed to a relay station, or a message station. This is in the structured universe where the UEE runs it and there's a lot of infrastructure. So one of these stations is right by a jump point so it gets all the information and then it will launch out a message drone or a messenger ship. It goes through the jump point to the other side, where there's probably another relay station, it's collected, then the data gets beamed across to another relay station and so-on and so-forth if it has to go multiple systems."},{"title":"Hireable NPCs","category":"NPCs","status":"Stagnant","sources":["http://youtu.be/2jcCwDs2rbw?t=10m54s","http://youtu.be/HKcVI1rNz44?t=3m58s","https://youtu.be/ItuiYF_lRGc?t=690","https://youtu.be/1I2XuEdu-1I?t=73"],"quote":"RSI Site|more likely, simply hiring NPC crew members to work alongside you."},{"title":"Character histories and ancestral trees","category":"Mechanics","status":"Stagnant","sources":["http://youtu.be/2jcCwDs2rbw?t=13m34s"]},{"title":"Character aging","category":"Mechanics","status":"Stagnant","sources":["http://youtu.be/2jcCwDs2rbw?t=12m5s","http://youtu.be/JMkePHE94-I?t=11m17s"],"quote":"There definitely by the way will be damage, we have limb damage already part of the system and it's already partially modeled in our first person shooter stuff. So when we show that and reveal it later this year, you'll see a lot of that. But we're also going to have some level of aging for the characters, so as you get older, we'll want them to feel like they get older."},{"title":"Linux Support","category":"Engine","status":"Broken","sources":["https://www.youtube.com/watch?v=FYp38vTFpW8&t=21m48s","https://www.kickstarter.com/projects/cig/star-citizen/posts/342048"]},{"title":"Squadron 42: Mission disks","category":"Shop","status":"Stagnant","sources":["http://youtu.be/PCG4dZ1mYRw?t=13m53s"]},{"title":"NPC AI","category":"NPCs","status":"Stagnant","sources":["http://youtu.be/fuQ5nfzoOHg?t=6m19s","http://youtu.be/XBVkhXGX8iI?t=6m29s","https://youtu.be/1I2XuEdu-1I?t=73"]},{"title":"Command and Control Center","category":"Mechanics","status":"Stagnant","sources":["http://youtu.be/PCG4dZ1mYRw?t=4m8s","http://youtu.be/JMkePHE94-I?t=17m11s","https://youtu.be/-y0GQV_Bx4U?t=170"],"quote":"We have this holo-radar sphere, so a lot of time the command and control's just gonna be a much bigger, more detailed version of that were you can see all the different ships, their holograms, the actual ships themselves flying around, and you can click on them and get information on them."},{"title":"Booby traps and trackers for cargo and their pirate countermeasures","category":"Mechanics","status":"Stagnant","sources":["http://youtu.be/PCG4dZ1mYRw?t=12m1s","https://youtu.be/XMJaUqPIaV8?t=401"]},{"title":"Alien AI","category":"NPCs","status":"Stagnant","sources":["http://youtu.be/fuQ5nfzoOHg?t=6m19s","http://youtu.be/XBVkhXGX8iI?t=6m29s"]},{"title":"Omni Role Combat Armor","category":"Assets","status":"In alpha","tags":["Official Stretch Goal"],"sources":["http://starcitizen.wikia.com/wiki/Development_promises"]},{"title":"Organization infiltration","category":"Mechanics","status":"Stagnant","sources":["http://youtu.be/XO1Q_D5tnSk?t=7m3s","https://youtu.be/wE_xZdeakEw?t=587"],"quote":"Yes, we are actually thinking about having spying and infiltration all built in to the game mechanics. It's not in organizations yet, but there is some stuff that we'll drop in the website that will maybe allow a little bit of that in there, and then in the game we will definitely allow people to do a little bit of that."},{"title":"Mineral refinement","category":"Mechanics","status":"Stagnant","sources":["https://youtu.be/NvXNCS4fB7Q?t=303"],"quote":"there'll be a lot of the logistics involved in terms of getting them in getting the minerals and taking it to someone to get refined and all the rest of so all along the sort of sort of mining and logistics chain people get involved so I think it'll be kind of a cool game for people that like to do that and that's kind of the idea what star citizen to have all these different things you do that sort of suits all different tastes"},{"title":"Group mining operations","category":"Mechanics","status":"Stagnant","sources":["http://youtu.be/XO1Q_D5tnSk?t=5m26s"],"quote":"we're definitely planning on allowing players to be able to do mining operations and get groups together and do it either on a small scale or a larger scale and you certainly will be able to as you sort of build up you know have a silo a warehouse or have your mining operations"},{"title":"Asteroid voxels","category":"Mechanics","status":"Stagnant","sources":["https://youtu.be/NvXNCS4fB7Q?t=364","https://youtu.be/NvXNCS4fB7Q?t=303","https://youtu.be/A17wE2vPy1c?t=228"],"quote":"we've got actually a pretty cool mining mechanic and we're working you know we're going to do sort of voxelization of asteroids"},{"title":"Shareable star map locations","category":"Mechanics","status":"Stagnant","sources":["http://youtu.be/IIkeFs5xubw?t=12m42s"]},{"title":"Salvage career path","category":"Role","status":"Stagnant","sources":["https://youtu.be/-dNoUjzTVaY?t=2344"],"quote":"we've got this whole salvage and exploration mechanic"},{"title":"Reporter career path","category":"Role","status":"Stagnant","sources":["https://youtu.be/qXwybQaAbbs?t=630"],"quote":"I will say that we have more specific roles planned for down the track, like in system-reporters where players can go around and record/report on stuff that might go on newscasts. We're creating tools for that, and perhaps letting players go on the advocacy and stuff like that"},{"title":"Repair & Refuelling career path","category":"Role","status":"Stagnant","sources":["https://youtu.be/HKcVI1rNz44?t=892","https://robertsspaceindustries.com/comm-link/engineering/15062-Ship-Repair-And-Maintenance","https://youtu.be/0pxlhEUFUPw?t=1252"],"quote":"we're gonna have some level of ships that potentially could do in-flight refueling or or would have some level of repair ability"},{"title":"Player owned factories","category":"Economy","status":"Stagnant","sources":["https://youtu.be/IIkeFs5xubw?t=302"],"quote":"I'm not sure about alien tech, but you'll definitely be able to own and operate factories, which will be limited. A lot of the economic nodes will be NPC controlled, then say 10% might have the potential to be player controlled"},{"title":"Pirate career path","category":"Role","status":"Stagnant","tags":["piracy"],"sources":["https://imgur.com/a/1yjPK#BO07hBV"]},{"title":"Miner career path","category":"Role","status":"In alpha","tags":["mining"]},{"title":"Freight hauling career path","category":"Role","status":"In alpha","tags":["cargo","trucker"],"sources":["https://youtu.be/0pxlhEUFUPw?t=752"]},{"title":"Explorer career path","category":"Role","status":"Stagnant","sources":["https://youtu.be/qXwybQaAbbs?t=588","https://youtu.be/HKcVI1rNz44?t=1418"],"quote":"I think there'll be some level of explorer, artifact hunting/searching stuff which we haven't fully fleshed out yet"},{"title":"Different types of cargo containers (volume)","category":"Mechanics","status":"Stagnant","sources":["https://youtu.be/IIkeFs5xubw?t=543","https://robertsspaceindustries.com/comm-link/engineering/16204-The-Shipyard-SCU-And-Cargo-Capacity"]},{"title":"Different types of cargo containers (tracking)","category":"Mechanics","status":"Stagnant","sources":["https://youtu.be/IIkeFs5xubw?t=543","https://robertsspaceindustries.com/comm-link/engineering/16204-The-Shipyard-SCU-And-Cargo-Capacity"]},{"title":"Data transport career path","category":"Role","status":"Stagnant"},{"title":"Commercial pilot career path","category":"Role","status":"Stagnant","tags":["transport"]},{"title":"Bounty hunting career path","category":"Role","status":"In alpha","sources":["https://youtu.be/0pxlhEUFUPw?t=1169","https://i.imgur.com/8879AHz.png","https://youtu.be/-dNoUjzTVaY?t=2088"],"quote":"so yes there will definitely be an official bounty system"},{"title":"Wreckage as a navigational hazard","category":"Mechanics","status":"Stagnant","sources":["http://youtu.be/-3KIcnKf3O0?t=7m57s"]},{"title":"Varied NPC skills","category":"NPCs","status":"Stagnant","sources":["http://youtu.be/-3KIcnKf3O0?t=1m9s","https://youtu.be/1I2XuEdu-1I?t=73"],"quote":"there will definitely be variations between NPCs will have some level of sort of skill for the NPCs"},{"title":"Take advantage of multi-core processors","category":"Engine","status":"Completed","sources":["http://youtu.be/-3KIcnKf3O0?t=8m38s"]},{"title":"Rentable ships","category":"Mechanics","status":"In alpha","sources":["http://youtu.be/-3KIcnKf3O0?t=12m10s","https://youtu.be/mIXPSa_xBbo?t=65","https://youtu.be/G42MQ1aVjlA?t=1841","https://youtu.be/PfXB5jnGXBQ?t=5733","https://youtu.be/3LWYtyV6pak?t=915"],"quote":"we do plan for you to be able to loan your ships"},{"title":"Players test the alpha version","category":"Promo","status":"Completed","sources":["https://youtu.be/-3KIcnKf3O0?t=308"]},{"title":"Player designed outfits","category":"Mods","status":"Stagnant","sources":["https://youtu.be/-3KIcnKf3O0?t=256"],"quote":"I think we'd let people design their own costumes for their characters."},{"title":"NPCs gain experience","category":"NPCs","status":"Stagnant","sources":["https://youtu.be/-3KIcnKf3O0?t=57"],"quote":"there will definitely be variations between NPCs will have some level of sort of skill for the NPCs and probably there will be some progression for the NPCs so if they fight a lot of battles and they manage to be on the winning end of them then they will actually get better"},{"title":"Destroyed ships persist as derelicts and not despawn","category":"Mechanics","status":"Stagnant","sources":["http://youtu.be/-3KIcnKf3O0?t=7m57s"]},{"title":"Benefits for ejecting from a ship about to explode","category":"Mechanics","status":"Stagnant","sources":["http://youtu.be/-3KIcnKf3O0?t=2m7s"],"quote":"the benefit of ejecting rather than going up an explosion is that it sort of saves a life so to speak"},{"title":"Vote for in game politicians","category":"Mechanics","status":"Stagnant","sources":["https://youtu.be/ItuiYF_lRGc?t=80"]},{"title":"Seemlessly fly from space to planet surface (not on initial release)","category":"Mechanics","status":"Completed","sources":["https://youtu.be/ItuiYF_lRGc?t=885","https://www.reddit.com/r/IAmA/comments/11wivt/i_am_chris_roberts_creator_of_wing_commander/c6q765a/"]},{"title":"Player influenced politics","category":"Economy","status":"Stagnant","sources":["http://youtu.be/ItuiYF_lRGc?t=3m15s"]},{"title":"In-game voice communication","category":"Mechanics","status":"Stagnant","sources":["http://youtu.be/ItuiYF_lRGc?t=16m25s","https://youtu.be/0wuhXu9gUXM?t=5m45s","https://youtu.be/i-CZrmCtqdk?t=956","https://youtu.be/LEm7yKG5x_I?t=1165","https://youtu.be/g4UaUmJ8Ho8?t=418","https://youtu.be/3qQOx5b6V9E?t=69"]},{"title":"Wreck exploration","category":"Mechanics","status":"In alpha","sources":["http://youtu.be/0pxlhEUFUPw?t=20m44s","https://www.youtube.com/watch?v=GHJvxpwrZTA"]},{"title":"EVA ship repair","category":"Mechanics","status":"Stagnant","sources":["http://youtu.be/0pxlhEUFUPw?t=20m44s"]},{"title":"Bounty hunting system or board","category":"Mechanics","status":"Stagnant","sources":["http://youtu.be/0pxlhEUFUPw?t=17m50s","http://youtu.be/H4Z2Fr9fHMc?t=3m","http://youtu.be/HKcVI1rNz44?t=7m27s"],"quote":"so yes there will definitely be an official bounty system"},{"title":"Explorer-class mobiGlas Rig","category":"Assets","status":"Stagnant","tags":["Official Stretch Goal"],"sources":["https://robertsspaceindustries.com/comm-link/transmission/13626-Letter-From-The-Chairman-40-Million","http://starcitizen.wikia.com/wiki/ExoGlas"]},{"title":"Engine Tuning Kit","category":"Mechanics","status":"Stagnant","tags":["Official Stretch Goal"],"sources":["https://robertsspaceindustries.com/funding-goals"]},{"title":"Tractor beams","category":"Mechanics","status":"Stagnant","sources":["https://youtu.be/FXnNwUmnl3o?t=569","https://youtu.be/Q4OB9Yfo-0Q?t=11m19s","https://youtu.be/ydQhJPPcSYA?t=290","https://youtu.be/B-Y4MztLu-s?t=330"],"quote":"Well the tractor beam isn't implemented yet"},{"title":"Retired characters persist as NPCs","category":"NPCs","status":"Stagnant","sources":["https://youtu.be/Q4OB9Yfo-0Q?t=1117"]},{"title":"Intelligent Flight Control System (IFCS)","category":"Mechanics","status":"In alpha","sources":["https://youtu.be/Q4OB9Yfo-0Q?t=451","https://youtu.be/DQA1-nT6ev4?t=362"]},{"title":"Immersive transfer of cargo to ships hold","category":"Mechanics","status":"Stagnant","sources":["https://youtu.be/Q4OB9Yfo-0Q?t=11m19s","https://youtu.be/rbC1OmEB-nE?t=247"],"quote":"In Star Citizen there actually will be much more of a game mechanic around collecting your cargo than there has been in say Privateer or Freelancer or other space sim games where you basically just run over the cargo and it's magically in your hold. You actually have to tractor it in or you have to go out and get it and put it in your hold."},{"title":"Elaborate matchmaking criteria","category":"Mechanics","status":"Stagnant","sources":["https://youtu.be/Q4OB9Yfo-0Q?t=358"],"quote":"there's a whole sort of matchmaking criteria and it's based on ping, friends list, associates, persons of interest, enemies, skill level, and it uses that criteria to match you up dynamically"},{"title":"Bug tracking feedback system","category":"Promo","status":"Completed","sources":["https://youtu.be/Q4OB9Yfo-0Q?t=987","https://robertsspaceindustries.com/community/issue-council/star-citizen-alpha?sort=newest"],"quote":"Developer|we put in some rough guesses and some rough balancing"},{"title":"Organization shared Assets","category":"Mechanics","status":"Stagnant","tags":["Guilds"],"sources":["https://youtu.be/wE_xZdeakEw?t=454"]},{"title":"NPCs prevent organization conflict in safe zones","category":"NPCs","status":"Stagnant","sources":["https://youtu.be/wE_xZdeakEw?t=531"],"quote":"depending on what happens or where the battles happen you know the UEE may step in so you know two organizations cannot go toe-to-toe out in the orbital space of Earth"},{"title":"Keep a failed boarders ship","category":"Mechanics","status":"Stagnant","sources":["http://youtu.be/wE_xZdeakEw?t=13m12s"]},{"title":"Inertia on objects not anchored down","category":"Mechanics","status":"Stagnant","sources":["https://youtu.be/wE_xZdeakEw?t=723","http://youtu.be/-y0GQV_Bx4U?t=12m34s","https://youtu.be/WWOfwijbJTQ?t=276"]},{"title":"Beam weapons for larger ships","category":"Mechanics","status":"Stagnant","sources":["http://youtu.be/wE_xZdeakEw?t=14m11s"]},{"title":"Unmanned turrets","category":"Mechanics","status":"Completed","sources":["https://youtu.be/-y0GQV_Bx4U?t=310"]},{"title":"Transporting NPCs","category":"Mechanics","status":"Stagnant","sources":["https://youtu.be/-y0GQV_Bx4U?t=388"]},{"title":"Support for Enhanced Subpixel Morphological Antialiasing (SMAA)","category":"Engine","status":"Broken","sources":["https://youtu.be/-y0GQV_Bx4U?t=698","https://forums.robertsspaceindustries.com/discussion/309347/smaa-antialiasing","https://forums.robertsspaceindustries.com/discussion/52741/anti-aliasing-support"]},{"title":"Spaceports","category":"Levels","status":"In alpha","sources":["https://youtu.be/-y0GQV_Bx4U?t=242","https://www.twitch.tv/videos/203592426?t=02h43m20s"]},{"title":"Ships relay radar data to each other","category":"Mechanics","status":"Stagnant","sources":["https://youtu.be/-y0GQV_Bx4U?t=170"]},{"title":"Relay radar information to C&C Center","category":"Mechanics","status":"Stagnant","sources":["http://youtu.be/-y0GQV_Bx4U?t=3m2s"]},{"title":"Player owned business","category":"Mechanics","status":"Stagnant","sources":["http://youtu.be/-y0GQV_Bx4U?t=6m39s"]},{"title":"Parking smaller ships in the Idris","category":"Mechanics","status":"Stagnant","sources":["http://youtu.be/-y0GQV_Bx4U?t=12m34s","https://www.twitch.tv/videos/236884786?t=49m50s"]},{"title":"Manned turrets","category":"Mechanics","status":"Completed","sources":["https://youtu.be/-y0GQV_Bx4U?t=310","https://www.reddit.com/r/IAmA/comments/12grru/i_am_chris_roberts_creator_of_wing_commander/c6uzmg4/"],"quote":"A Class-5 turret and above are manned turrets"},{"title":"Graphical updates after final release","category":"Assets","status":"Stagnant","sources":["https://youtu.be/-y0GQV_Bx4U?t=877","https://youtu.be/A17wE2vPy1c?t=521"]},{"title":"Entire Alien areas mapped out (not on initial release)","category":"Levels","status":"Not implemented","sources":["https://youtu.be/-y0GQV_Bx4U?t=242"]},{"title":"Banu ports and stations for trading etc","category":"Mechanics","status":"Stagnant","sources":["http://youtu.be/-y0GQV_Bx4U?t=4m8s"]},{"title":"Alien Spaceports","category":"Levels","status":"Stagnant","sources":["https://youtu.be/-y0GQV_Bx4U?t=242"]},{"title":"Added content after final release","category":"Assets","status":"Stagnant","sources":["https://youtu.be/-y0GQV_Bx4U?t=877"]},{"title":"Stock Market","category":"Mechanics","status":"Stagnant","sources":["https://youtu.be/NcRxuvQT3Ew?t=336"],"quote":"I don't know if we're gonna have a stock market to the extent that you would potentially have a stock market here in the real world but we would probably have something that would be fairly similar"},{"title":"Stellar cartography room","category":"Mechanics","status":"Stagnant","tags":["Official Stretch Goal"],"sources":["http://youtu.be/NcRxuvQT3Ew?t=10m55s"],"quote":"RSI Site|Star Citizen’s dedicated “map room” featuring a 3D holographic representation of the known universe. Your map room will start with a basic guide to the United Empire of Earth, and will expand into something that is unique to you as you explore uncharted worlds and discover new secrets. Build the most in-depth universe map possible and show it off to visitors, or lock down your secret jump points and hidden trading posts so that no one else can follow."},{"title":"Procedurally generated asteroid fields","category":"Assets","status":"Stagnant","sources":["https://youtu.be/NcRxuvQT3Ew?t=546"],"quote":"We definitely have quite a few different asteroids, but we're actually doing R&D right now into a bunch of procedural generation of asteroids and asteroid fields"},{"title":"Players won't always be able to run from combat","category":"Mechanics","status":"Stagnant","sources":["https://youtu.be/NcRxuvQT3Ew?t=122"]},{"title":"Organization bank accounts","category":"Mechanics","status":"Stagnant","tags":["Guilds"],"sources":["https://youtu.be/NcRxuvQT3Ew?t=336"],"quote":"We're definitely going to allow Orgs to pay its members for missions, as well as taxing or tithing them for being part of the org, that way an Org can have it's own bank account as a separate entity"},{"title":"Level restrictions masked by licences and real world barriers","category":"Mechanics","status":"Stagnant","sources":["https://youtu.be/NcRxuvQT3Ew?t=394","https://youtu.be/VK4wHImGNAQ?t=657"]},{"title":"Immersive haggling with NPCs","category":"NPCs","status":"Stagnant","sources":["http://youtu.be/NcRxuvQT3Ew?t=4m5s"],"quote":"Most of the time it'll be handled in the background, and you'll negotiate prices/amounts using your manifest with the local commodities broker, they'll buy it then offload it from your ship."},{"title":"Immersive buying of ships","category":"NPCs","status":"Stagnant","sources":["https://youtu.be/NcRxuvQT3Ew?t=215"],"quote":"So definitely in Star Citizen I kind of want the buying and selling to be immersive so you walk into a showroom and there's actually an NPC sales guy there and he's telling you why you should really be stepping up to this particular model 300i spaceship and sort of make it feel like you'd be buying something in the real world."},{"title":"CIG will not ask Youtube to take down Star Citizen related videos","category":"Promo","status":"Completed","sources":["https://youtu.be/NcRxuvQT3Ew?t=26"]},{"title":"3D Starmap inside ships","category":"Mechanics","status":"In alpha","sources":["https://youtu.be/NcRxuvQT3Ew?t=619","https://youtu.be/I_q4spoNIy0?t=68"]},{"title":"Tell ships to drop cargo","category":"Mechanics","status":"Stagnant","sources":["https://youtu.be/RtyZzO5OrE0?t=288"]},{"title":"Some ships have artificial gravity","category":"Mechanics","status":"Completed","sources":["http://youtu.be/RtyZzO5OrE0?t=5m56s","https://www.youtube.com/watch?v=8WIIiZWyRt8","https://www.youtube.com/watch?v=ysl_h2feGOs","https://web.archive.org/web/20170701101137/https://robertsspaceindustries.com/comm-link/spectrum-dispatch/14287-LORE-BUILDER-TWENTY-ONE-ARTIFICIAL-GRAVITY"]},{"title":"Single player expansion: play as an alien","category":"Mechanics","status":"Stagnant","sources":["https://youtu.be/RtyZzO5OrE0?t=455"]},{"title":"Ship subsystem energy manipulation","category":"Mechanics","status":"In alpha","sources":["http://youtu.be/RtyZzO5OrE0?t=9m10s","http://youtu.be/RpHGEtOXFvE?t=16m12s","http://youtu.be/VK4wHImGNAQ?t=18m21s"]},{"title":"Request assistance from NPC ships","category":"NPCs","status":"Stagnant","sources":["https://youtu.be/RtyZzO5OrE0?t=647"]},{"title":"Randomly generated personalities for NPCs","category":"NPCs","status":"Stagnant","sources":["https://youtu.be/RtyZzO5OrE0?t=288"]},{"title":"Playing as another alien race","category":"Mechanics","status":"Stagnant","sources":["https://www.youtube.com/watch?v=PjvaUew1d4o#t=1416","https://youtu.be/RtyZzO5OrE0?t=455"]},{"title":"Job or Contract System","category":"Mechanics","status":"In alpha","sources":["http://youtu.be/RtyZzO5OrE0?t=3m11s"]},{"title":"Highly interactive NPCs","category":"NPCs","status":"Stagnant","sources":["http://youtu.be/RtyZzO5OrE0?t=5m","http://youtu.be/RtyZzO5OrE0?t=10m54s"]},{"title":"Character ratings factored into mission system","category":"Mechanics","status":"Stagnant","sources":["https://youtu.be/RtyZzO5OrE0?t=173"]},{"title":"Squadron 42: short funerals for fallen wingmen","category":"Assets","status":"Stagnant","sources":["https://youtu.be/FsWDLHVYNHI?t=414"]},{"title":"Shuttles for larger ships to interact with stations and planets","category":"Mechanics","status":"Stagnant","sources":["http://youtu.be/FsWDLHVYNHI?t=11m42s","https://youtu.be/DQA1-nT6ev4?t=74"],"quote":"RSI Site|Where the others trade cargo capacity for firepower or speed, the Hull A is 100% on-mission transport! Additionally, Hull A (and B) are often used as station-to-orbit ferries."},{"title":"Short range voice communication and ship hailing","category":"Mechanics","status":"Stagnant","sources":["https://youtu.be/FsWDLHVYNHI?t=513","http://youtu.be/PCG4dZ1mYRw?t=14m32s","https://youtu.be/3qQOx5b6V9E?t=1792","https://youtu.be/3LWYtyV6pak?t=402"]},{"title":"Dangerous and dynamic Jump Points","category":"Mechanics","status":"Stagnant","sources":["http://youtu.be/-3KIcnKf3O0?t=11m26s","http://youtu.be/2jcCwDs2rbw?t=16m32s","https://youtu.be/FsWDLHVYNHI?t=205","https://youtu.be/NcRxuvQT3Ew?t=500","https://youtu.be/0pxlhEUFUPw?t=907"]},{"title":"Stealth takedowns","category":"Mechanics","status":"Stagnant","tags":["melee","knockdown"],"sources":["https://youtu.be/09Naeu3HuxY?t=1644","https://youtu.be/qqcN6UkKfog?t=402","https://youtu.be/KQypVFvpW2o?t=3901","https://youtu.be/1I2XuEdu-1I?t=419"],"quote":"We want to have a fair amount of stealth and tactical aspects"},{"title":"Ground Stealth","category":"Mechanics","status":"Stagnant","sources":["https://youtu.be/qqcN6UkKfog?t=402","https://youtu.be/KQypVFvpW2o?t=3901"],"quote":"I definitely see the combat in FPS being much more tactical and part of that would be allowing you to do stealthy stuff."},{"title":"Ship specific Manuals","category":"Promo","status":"Stagnant"},{"title":"Vanduul in persistant universe","category":"NPCs","status":"Stagnant"},{"title":"RSI Museum","category":"Promo","status":"Compromised","tags":["Kickstarter Stretch Goal"],"sources":["https://robertsspaceindustries.com/comm-link/transmission/13266-Letter-From-The-Chairman-19-Million","https://robertsspaceindustries.com/comm-link/spectrum-dispatch/14501-RSI-Museum-Underworld-1-2","https://forums.robertsspaceindustries.com/discussion/117024/what-is-where-is-the-rsi-museum"]},{"title":"Revamp of RSI front page","category":"Promo","status":"Completed","sources":["https://robertsspaceindustries.com/comm-link/transmission/14089-Letter-From-The-Chairman"]},{"title":"Retaliator Commercial","category":"Promo","status":"Completed","tags":["Official Stretch Goal"],"sources":["https://youtu.be/fxEWc6IvtQc"]},{"title":"Planet day/night cycle","category":"Levels","status":"Completed","sources":["http://youtu.be/w5M5DXzcMmg?t=3m42s","https://www.youtube.com/watch?v=HEa7u7hf3Ro","https://youtu.be/A17wE2vPy1c?t=342"]},{"title":"Manned Maneuvering Unit","category":"Mechanics","status":"Stagnant","tags":["jetpack"],"sources":["https://robertsspaceindustries.com/comm-link/transmission/14089-Letter-From-The-Chairman","https://www.reddit.com/r/starcitizen/comments/5gtw18/bb12_jetpack_question_dont_upvote/"]},{"title":"Laser pistols","category":"Assets","status":"Completed","tags":["Official Stretch Goal"],"sources":["https://youtu.be/E8Euwh_fPeg?t=213"]},{"title":"G-Force effects and safety systems","category":"Mechanics","status":"Completed","sources":["http://youtu.be/_9zJm8pK48E?t=1m56s"],"quote":"But having said that there will definitely be different equipment; g-suits, and that kind of stuff that you could buy or upgrade that would potentially increase your g-force limitation."},{"title":"Enhanced Alpha (Regional Servers)","category":"Engine","status":"Completed","tags":["Official Stretch Goal"],"sources":["http://i.imgur.com/9MnE8sx.png"]},{"title":"Double precision for CryEngine","category":"Engine","status":"Completed","sources":["https://www.gamersnexus.net/gg/2622-star-citizen-sean-tracy-64bit-engine-tech-edge-blending"],"quote":"one of the reasons why we're moving to double precision on the system, so that we don't really have the same kind of position issues that we have in floating point."},{"title":"Dogfighting module - Game Mode","category":"Mechanics","status":"Completed","sources":["https://robertsspaceindustries.com/module/arena-commander"]},{"title":"Dogfighting manual","category":"Promo","status":"Completed","sources":["http://youtu.be/_cStwygPSFQ?t=10m16s"]},{"title":"Multicrew","category":"Mechanics","status":"In alpha","tags":["Multicrew"],"sources":["https://robertsspaceindustries.com/comm-link/transmission/14354-Letter-From-The-Chairman","https://youtu.be/LEm7yKG5x_I?t=276","https://youtu.be/shnJ8UNkFGE?t=888","https://youtu.be/-dNoUjzTVaY?t=3499","https://youtu.be/3LWYtyV6pak?t=466"],"quote":"we’re going to tell you about Star Citizen’s multi-crew ship seat actions. With the release of the Carrack, there has been a lot of discussion about how ships can be flown solo, whether or not they need a crew… and there have been a lot of questions as to how any of that will even work."},{"title":"Celebrity voice-acting","category":"Assets","status":"Completed","sources":["https://youtu.be/ZrKQn8u3gGk?t=695"]},{"title":"More weapons available when Arena Commander comes available","category":"Assets","status":"Completed","sources":["https://youtu.be/gmevVmaLizw?t=431"]},{"title":"Co-Op in Arena Commander when bigger ships are added","category":"Mechanics","status":"Stagnant","sources":["https://youtu.be/gmevVmaLizw?t=95"]},{"title":"Chat shared between Hangar and transfer to Arena Commander","category":"Mechanics","status":"Broken","sources":["https://youtu.be/gmevVmaLizw?t=200"]},{"title":"Arena Commander starts as 20 cubic kilometers","category":"Levels","status":"Completed","sources":["https://youtu.be/gmevVmaLizw?t=309"]},{"title":"Hired NPCs can man your ship","category":"NPCs","status":"Stagnant","sources":["https://youtu.be/qwbU9FG5XlQ?t=176","https://youtu.be/-3KIcnKf3O0?t=49","https://youtu.be/1I2XuEdu-1I?t=73"]},{"title":"Hired NPCs can fly in your wing","category":"NPCs","status":"Stagnant","sources":["https://youtu.be/qwbU9FG5XlQ?t=176","https://youtu.be/1I2XuEdu-1I?t=73"]},{"title":"Arena Commander to use multiplayer backend","category":"Engine","status":"Completed","sources":["https://youtu.be/qwbU9FG5XlQ?t=218"]},{"title":"Angle penetration damage","category":"Engine","status":"Broken","sources":["https://youtu.be/qwbU9FG5XlQ?t=650"],"quote":"So there will definitely be the angle of incidence of a projectile hitting armor and ship will count in terms of the damage, the penetration ability, all that."},{"title":"Realistic visual ship damage","category":"Mechanics","status":"In alpha","sources":["https://robertsspaceindustries.com/comm-link/engineering/14568-Design-Notes-New-Damage-System","https://robertsspaceindustries.com/comm-link/engineering/15062-Ship-Repair-And-Maintenance","https://youtu.be/qwbU9FG5XlQ?t=645","http://youtu.be/j0m_RZgB61E?t=54s","https://youtu.be/kF7GF4W12JE?t=2721","https://youtu.be/-dNoUjzTVaY?t=2354","https://youtu.be/OkAaLd0FdK0"],"quote":"RSI Site|So our goal was to try and achieve the minor damage without having to create whole new meshes, saving both memory and artist time. To do this we decided to record the impacts on the ship within an extra set of textures that wrap around the entire ship, and to then use these in the shaders to dynamically add the dents and burn in precisely the location your ship took the damage. "},{"title":"Realistic damage model","category":"Mechanics","status":"Stagnant","sources":["https://youtu.be/kF7GF4W12JE?t=2720","https://robertsspaceindustries.com/comm-link/engineering/15062-Ship-Repair-And-Maintenance","https://robertsspaceindustries.com/comm-link/engineering/14568-Design-Notes-New-Damage-System","https://youtu.be/qwbU9FG5XlQ?t=645","http://youtu.be/j0m_RZgB61E?t=54s","https://youtu.be/kF7GF4W12JE?t=2721","https://youtu.be/-dNoUjzTVaY?t=2354","https://youtu.be/OkAaLd0FdK0"],"quote":"Developer|that's not where we want it to be and neither is the hitpoint system. So Chris is very keen for us to do the whole physically-based damage stuff"},{"title":"Radar shadow a feature of detecting and identifying other ships","category":"Mechanics","status":"Stagnant","sources":["https://youtu.be/QACEabB_8lA?t=211"]},{"title":"PvP slider taken into matchmaking criteria","category":"Mechanics","status":"Stagnant","sources":["https://youtu.be/QACEabB_8lA?t=394","https://youtu.be/Q4OB9Yfo-0Q?t=358","https://youtu.be/g4UaUmJ8Ho8?t=294","https://youtu.be/09Naeu3HuxY?t=474"],"quote":"Ok so the PvP slider is an input to the game's matchmaking system to give it a hint of kind of like who it should be matching you with."},{"title":"Planetside module (ArcCorp) is next after Dogfighting module","category":"Mechanics","status":"Completed","sources":["https://youtu.be/QACEabB_8lA?t=754","https://robertsspaceindustries.com/comm-link/transmission/12802-Unlock-Stanton-System-Stretch-Goals-amp-Name-A-System","http://scqa.info/?show=10FTC&episode=1&qid=9","https://robertsspaceindustries.com/comm-link/engineering/14559-WIP-ArcCorp"]},{"title":"Edit loadout between Arena Commander matches","category":"Mechanics","status":"Completed","sources":["https://youtu.be/QACEabB_8lA?t=692","https://youtu.be/JI1EU5Llsl0?t=1m17s"]},{"title":"CIG is 100% focused on Star Citizen and will not start any other projects","category":"Promo","status":"In alpha","sources":["https://youtu.be/QACEabB_8lA?t=117","https://www.reddit.com/r/IAmA/comments/11wivt/i_am_chris_roberts_creator_of_wing_commander/c6q9jci/"]},{"title":"Squadron 42: Enhanced Mission Design","category":"Levels","status":"Stagnant","tags":["Official Stretch Goal"],"sources":["https://robertsspaceindustries.com/comm-link/transmission/13389-Letter-From-The-Chairman-29-Million-Squadron-42"]},{"title":"UDS-2943-01-22 System","category":"Levels","status":"Stagnant","tags":["Official Stretch Goal"],"sources":["http://starcitizen.wikia.com/wiki/List_of_star_systems"]},{"title":"Tanga System","category":"Levels","status":"Stagnant","tags":["Official Stretch Goal"],"sources":["http://starcitizen.wikia.com/wiki/List_of_star_systems"]},{"title":"Tamsa System","category":"Levels","status":"Stagnant","tags":["Official Stretch Goal"],"sources":["http://starcitizen.wikia.com/wiki/List_of_star_systems"]},{"title":"Oretani System","category":"Levels","status":"Stagnant","tags":["Official Stretch Goal"],"sources":["http://starcitizen.wikia.com/wiki/List_of_star_systems"]},{"title":"Kabal System","category":"Levels","status":"Stagnant","tags":["Official Stretch Goal"],"sources":["http://starcitizen.wikia.com/wiki/List_of_star_systems"]},{"title":"Cano System","category":"Levels","status":"Stagnant","tags":["Official Stretch Goal"],"sources":["http://starcitizen.wikia.com/wiki/List_of_star_systems"]},{"title":"Support for AMD's Mantle API","category":"Engine","status":"Broken","sources":["https://robertsspaceindustries.com/comm-link/transmission/13362-Star-Citizen-To-Include-Mantle-Support","https://www.youtube.com/watch?v=sSY2KXBoro0#t=1050s"],"quote":"Wikipedia|Mantle will be supported by AMD in neither the short term nor long term future, effectively making all future games unable to implement Mantle"},{"title":"Be the Best Damn Space Sim Ever (BDSSE)","category":"Promo","status":"In alpha","sources":["https://robertsspaceindustries.com/comm-link/transmission/13345-Letter-From-The-Chairman-25-Million","https://robertsspaceindustries.com/comm-link/transmission/14184-Letter-From-The-Chairman"],"quote":"We want to make the Best Damn Space Sim Ever, and with your continued support I know we will."},{"title":"Enhanced Capital Ship Systems (Multiple Players required for operation)","category":"Mechanics","status":"Stagnant","sources":["https://youtu.be/shnJ8UNkFGE?t=888"]},{"title":"Customizable NPC crew","category":"NPCs","status":"Stagnant","sources":["https://robertsspaceindustries.com/comm-link/transmission/13288-Multiple-Package-Clarification"],"quote":"RSI Site|The difference between a Game Character slot converted into a NPC crew member and a regular NPC crew member is that you can customize the Game Character NPC’s look, name and backstory."},{"title":"Move Wingman out of the basement. (Move Austin team to larger office)","category":"Promo","status":"Completed","tags":["Wingman","Official Stretch Goal"],"sources":["https://robertsspaceindustries.com/funding-goals","https://forums.robertsspaceindustries.com/discussion/294452/new-cig-office"]},{"title":"Ship upgrade package containing an engine modifier","category":"Mechanics","status":"Stagnant","tags":["Kickstarter Stretch Goal"],"sources":["https://robertsspaceindustries.com/funding-goals","https://forums.robertsspaceindustries.com/discussion/49257/pledger-engine-modifier-upgrade-package"]},{"title":"Jane’s Fighting Ships style manual","category":"Promo","status":"Stagnant","tags":["Official Stretch Goal"],"sources":["https://forums.robertsspaceindustries.com/discussion/47104/know-your-foe-with-a-jane-s-fighting-ships-style-not-in-physical-form"]},{"title":"Hull breaches","category":"Mechanics","status":"Broken","sources":["https://youtu.be/Wk9V1SUHi7w?t=61","https://youtu.be/H4Z2Fr9fHMc?t=217","https://youtu.be/IRE2BBQR4tc?t=571","https://forums.robertsspaceindustries.com/discussion/15419/hull-breaches-already-removed-from-features-list"],"quote":"Generally the hull breaches are going to be limited to areas like an airlock or a hangar door or something. It's not practical for us to allow you to rip a hole anywhere in the side of a ship and then breach there."},{"title":"42-page Upgrade Handbook (pdf)","category":"Promo","status":"Stagnant","tags":["Official Stretch Goal"],"sources":["https://robertsspaceindustries.com/comm-link/transmission/13159-15-Million"]},{"title":"Fourth landout option on Earth","category":"Levels","status":"Stagnant","tags":["Official Stretch Goal"],"sources":["https://robertsspaceindustries.com/comm-link//13130-Thank-You"],"quote":"We will also be putting together a professional-quality “Behind the Scenes of Star Citizen” documentary and adding the much-discussed fourth land out option on Earth (city TBA.)"},{"title":"Behind the Scenes of Star Citizen (Professional feature length documentary)","category":"Promo","status":"Broken","tags":["Official Stretch Goal"],"sources":["https://www.facebook.com/215475438505750/photos/a.429027047150587.107566.215475438505750/998323386887614/"]},{"title":"Tiber system","category":"Assets","status":"Stagnant","tags":["Official Stretch Goal"],"sources":["https://robertsspaceindustries.com/comm-link/13099-RSI-Prime-Livestream"]},{"title":"Accurate physics system","category":"Engine","status":"In alpha","sources":["https://robertsspaceindustries.com/comm-link/transmission/12741-Physics-Not-A-Dirty-Word","https://youtu.be/FXnNwUmnl3o?t=569","https://www.youtube.com/watch?v=VDQAYWMx2rY","https://clips.twitch.tv/EmpathicMoralHornetVoteNay"]},{"title":"Tyrol System","category":"Levels","status":"Stagnant","tags":["Official Stretch Goal"],"sources":["http://starcitizen.wikia.com/wiki/List_of_star_systems"]},{"title":"Tal System","category":"Levels","status":"Stagnant","tags":["Official Stretch Goal"],"sources":["http://starcitizen.wikia.com/wiki/List_of_star_systems"]},{"title":"Orion System","category":"Levels","status":"Stagnant","tags":["Official Stretch Goal"],"sources":["http://starcitizen.wikia.com/wiki/List_of_star_systems"]},{"title":"Odin System","category":"Levels","status":"Stagnant","tags":["Official Stretch Goal"],"sources":["http://starcitizen.wikia.com/wiki/List_of_star_systems"]},{"title":"Kellog System","category":"Levels","status":"Stagnant","tags":["Official Stretch Goal"],"sources":["http://starcitizen.wikia.com/wiki/List_of_star_systems"]},{"title":"Goss System","category":"Levels","status":"Stagnant","tags":["Official Stretch Goal"],"sources":["http://starcitizen.wikia.com/wiki/List_of_star_systems"]},{"title":"Geddon System","category":"Levels","status":"Stagnant","tags":["Official Stretch Goal"],"sources":["http://starcitizen.wikia.com/wiki/List_of_star_systems"]},{"title":"Ellis System","category":"Levels","status":"Stagnant","tags":["Official Stretch Goal"],"sources":["http://starcitizen.wikia.com/wiki/List_of_star_systems"]},{"title":"Chronos System","category":"Levels","status":"Stagnant","tags":["Official Stretch Goal"],"sources":["http://starcitizen.wikia.com/wiki/List_of_star_systems"]},{"title":"Cathcart System","category":"Levels","status":"Stagnant","tags":["Official Stretch Goal"],"sources":["http://starcitizen.wikia.com/wiki/List_of_star_systems"]},{"title":"Squadron 42: Capture faces for characters","category":"MoCap","status":"Completed","tags":["Official Stretch Goal"],"sources":["http://starcitizen.wikia.com/wiki/Stretch_goals#cite_ref-ID13284_13-0"]},{"title":"Female player character","category":"Assets","status":"In alpha","sources":["https://giant.gfycat.com/LeanPoisedJohndory.gif","https://www.youtube.com/watch?v=Jzde-PSVvcE","https://youtu.be/qE7TFnSl9y4?t=126","https://youtu.be/j02lrXo3fXA?t=1603"]},{"title":"Capture Backers faces for ingame characters","category":"MoCap","status":"Completed","tags":["Official Stretch Goal"],"sources":["https://robertsspaceindustries.com/comm-link/transmission/13305-Letter-From-The-Chairman-21-Million","http://starcitizen.wikia.com/wiki/Stretch_goals#cite_ref-ID13284_13-0","https://www.youtube.com/watch?v=2zQCrvsmzzI&feature=youtu.be&t=804","https://forums.robertsspaceindustries.com/discussion/33152/facial-tracking-a-possibility/p1","https://swetrust.com/forum/topic/311-do-you-want-your-face-in-the-verse/?tab=comments#comment-996","https://www.facebook.com/Foundry42Derby/videos/190883468141025/","https://imgur.com/ffWLyhh"],"quote":"the technology is mobile enough to allow us to take it on the road and capture select fans during special events!"},{"title":"Build motion capture studio","category":"MoCap","status":"Completed","tags":["Official Stretch Goal"],"sources":["https://robertsspaceindustries.com/comm-link/transmission/13048-10-Million","https://www.youtube.com/watch?v=y78PPfs1NXc#t=303s"],"quote":"$10 million would allow Cloud Imperium to build our own mocap studio rather than hiring out time from someone else. "},{"title":"Invite other players to Hangar","category":"Mechanics","status":"Stagnant","sources":["https://www.reddit.com/r/IAmA/comments/1d5z5j/im_chris_roberts_creator_of_wing_commander_and/c9n7ti5/"]},{"title":"Cap on purchase of in game currency","category":"Economy","status":"Broken","tags":["pay2win"],"sources":["https://forums.robertsspaceindustries.com/discussion/comment/173901/#Comment_173901","https://www.reddit.com/r/starcitizen/comments/93c6z2/psa_there_is_no_longer_a_cap_for_maximum_amount","https://i.imgur.com/Kvdh7GL.png"],"quote":"We'll cap purchase of in-game credits to avoid someone unbalancing the game / economy."},{"title":"Third landout option on Earth (Shanghai)","category":"Levels","status":"Stagnant","tags":["Official Stretch Goal"],"sources":["https://robertsspaceindustries.com/comm-link/engineering/12981-New-Concept-Art-amp-Fan-Spotlight","https://robertsspaceindustries.com/comm-link//13130-Thank-You"],"quote":"RSI Site|New York is a good place to buy ships and see the sights, Moscow is a good place for upgrades… and Beijing is the home to Earth’s black market "},{"title":"Second landout option on Earth (Moscow)","category":"Levels","status":"Stagnant","tags":["Official Stretch Goal"],"sources":["https://robertsspaceindustries.com/comm-link/engineering/12933-Moscow-Concept-Art","https://robertsspaceindustries.com/comm-link//13130-Thank-You"],"quote":"RSI Site|New York is a good place to buy ships and see the sights, Moscow is a good place for upgrades… and Beijing is the home to Earth’s black market "},{"title":"First landout option on Earth (New York)","category":"Levels","status":"Stagnant","tags":["Official Stretch Goal"],"sources":["https://robertsspaceindustries.com/comm-link/engineering/12942-New-York-Concept-Art","https://robertsspaceindustries.com/comm-link/spectrum-dispatch/13017-Observist-Guide-New-York","https://robertsspaceindustries.com/comm-link//13130-Thank-You"],"quote":"RSI Site|we’ll need to create specific ship dealers, guild halls and bars that you can visit when you land in New York."},{"title":"Shroud of the Avatar Crossbow","category":"Promo","status":"Stagnant","tags":["Official Stretch Goal"],"sources":["https://robertsspaceindustries.com/comm-link/transmission/12951-Back-SotA-Get-A-Crossbow-In-Star-Citizen","https://robertsspaceindustries.com/comm-link/transmission/13571-Shroud-Of-The-Avatar-Crossbow-Update"]},{"title":"Exclusive Record Breaker ship skin","category":"Assets","status":"Stagnant"},{"title":"Real-time facial motion capture for ingame avatar animation (Live Driver/FaceOverIP)","category":"MoCap","status":"In alpha","sources":["https://youtu.be/OBAb-lska_I?t=38","https://youtu.be/ItuiYF_lRGc?t=976","https://www.youtube.com/watch?v=2zQCrvsmzzI&t=804","https://www.reddit.com/r/starcitizen/comments/9jok9c/foip_is_epic_audio_included/"]},{"title":"Kr’Thak (Alien Race)","category":"Assets","status":"Stagnant","tags":["Kickstarter Stretch Goal"],"sources":["https://youtu.be/IRE2BBQR4tc?t=515"],"quote":"The Krell System is where the Kr'Thak come from."},{"title":"Never relinquish full creative control","category":"Promo","status":"Completed","sources":["http://venturebeat.com/2013/02/12/with-7-7m-raised-via-crowdfunding-chris-roberts-makes-his-sci-fi-game-in-the-public-eye-interview/","http://i.imgur.com/gKP8b9W.jpg"]},{"title":"Asset inheritance","category":"NPCs","status":"Stagnant","sources":["https://robertsspaceindustries.com/comm-link/transmission/13288-Multiple-Package-Clarification"],"quote":"RSI Site|There is an additional bonus of being able to specify one of your Game Character NPC crewmembers as your successor in the event of your main characters death (See Death of a Spaceman), at which point the Game Character NPC will become playable again, with the assets of your deceased old character conveying."},{"title":"Wingman's Hangar (webcasts)","category":"Promo","status":"Completed","tags":["Wingman","Kickstarter Stretch Goal"],"sources":["https://forums.robertsspaceindustries.com/discussion/129651/wingman-s-hangar-ending-an-explanation","https://forums.robertsspaceindustries.com/discussion/294452/new-cig-office"]},{"title":"Hibernation Mode","category":"Mechanics","status":"Stagnant","tags":["Official Stretch Goal"],"sources":["https://robertsspaceindustries.com/comm-link//13130-Thank-You","https://robertsspaceindustries.com/funding-goals"]},{"title":"Star Citizen novella written by Dave Haddock","category":"Shop","status":"Stagnant","sources":["https://robertsspaceindustries.com/pledge/Add-Ons/Star-Citizen-Novella"],"quote":"RSI Site|An all-new adventure in the Star Citizen universe from Dave Haddock, author of the Time Capsule and the Spectrum Dispatches."},{"title":"Spaceship shaped USB stick","category":"Shop","status":"Stagnant","sources":["http://web.archive.org/web/20121126203456/http://www.robertsspaceindustries.com/add-ons/"],"quote":"RSI Site|A 16 GB USB stick made in the shape of one of Star Citizen’s classic spacecraft designs. Store your copy of the game on it… or anything else!"},{"title":"Online or Offline play","category":"Promo","status":"Broken","sources":["http://archive.is/OLbEi#5%"],"quote":"you can play Squadron 42 and single player stuff without an internet connection, like on your laptop while travelling"},{"title":"No Subscriptions","category":"Promo","status":"Compromised","sources":["http://archive.is/OLbEi#5%"],"quote":"Kickstarter Campaign|Star Citizen is: No Subscriptions"},{"title":"No Pay to Win","category":"Promo","status":"Broken","sources":["http://archive.is/OLbEi#5%","https://youtu.be/LtQsyKsr4-c?t=1800","https://robertsspaceindustries.com/voyager-direct/BEHR-M-Series/M4A-Laser-Cannon","https://youtu.be/M6ugvBqlFLM?t=158","https://robertsspaceindustries.com/pledge/ships"],"quote":"Kickstarter Campaign|Star Citizen is: No Pay to Win"},{"title":"Modable multiplayer","category":"Mods","status":"Broken","sources":["http://archive.is/OLbEi#5%"],"quote":"Kickstarter Campaign|Star Citizen is: Mod-able multiplayer"},{"title":"Full color map of the game universe","category":"Shop","status":"Completed","sources":["http://web.archive.org/web/20130429140101/http://robertsspaceindustries.com/add-ons/"],"quote":"RSI Site|this handy full-color map of the Star Citizen world, which will display all “known” systems and their jump points as well as information about their resources, alliances and more!"},{"title":"Engineering manual for modders (Hardback)","category":"Mods","status":"Broken","sources":["https://robertsspaceindustries.com/pledge/Add-Ons/Engineering-Manual-For-Modders-Digital"],"quote":"RSI Site|Learn the ins and outs of modding Star Citizens’ private servers with this helpful guide."},{"title":"Drop in co-op play","category":"Engine","status":"Broken","sources":["http://archive.is/OLbEi#5%"],"quote":"Kickstarter Campaign|Star Citizen is: Single Player – Offline or Online(Drop in / Drop out co-op play) "},{"title":"42 page book “The Making of Star Citizen” (Hardback)","category":"Shop","status":"Stagnant","sources":["http://web.archive.org/web/20121126203456/http://www.robertsspaceindustries.com/add-ons/"],"quote":"RSI Site|We’re living this story right now, and we’re taking pictures! Relive Star Citizen’s development, from the 10/10 announcement through the pledge campaign to the game’s development with this collection of concept art, design notes and stories… some of which you, the readers, will be helping to write over the next two years!"},{"title":"42 page book “The Making of Star Citizen” (digital)","category":"Shop","status":"Stagnant","sources":["http://web.archive.org/web/20121126203456/http://www.robertsspaceindustries.com/add-ons/"],"quote":"RSI Site|We’re living this story right now, and we’re taking pictures! Relive Star Citizen’s development, from the 10/10 announcement through the pledge campaign to the game’s development with this collection of concept art, design notes and stories… some of which you, the readers, will be helping to write over the next two years!"},{"title":"42 page book “Squadron 42 Manual” (Hardback)","category":"Shop","status":"Stagnant","sources":["http://web.archive.org/web/20121126203456/http://www.robertsspaceindustries.com/add-ons/"],"quote":"RSI Site|The Squadron 42 manual will introduce you to the world of the Bengal-class carrier Steed."},{"title":"No publisher","category":"Promo","status":"Completed","sources":["https://robertsspaceindustries.com/the-pledge"],"quote":"We, the Star Citizen team at Cloud Imperium, hereby promise to deliver the game you expect. You, the tens of thousands of pledgers, have allowed us to cut out the big publisher and build the game on our terms."},{"title":"Build the game backers are dreaming of","category":"Promo","status":"Stagnant","tags":["Pledge"],"sources":["https://robertsspaceindustries.com/the-pledge"],"quote":"Chris Roberts and the Cloud Imperium Team|We will build you the game you are dreaming about."},{"title":"Increased ship customization","category":"Mechanics","status":"Stagnant","sources":["https://robertsspaceindustries.com/community/citizen-spotlight/4575-24-Hangar-amp-Ship-Customization-Item-Port-Mod-System-Star-Citizen","https://www.reddit.com/r/IAmA/comments/11wivt/i_am_chris_roberts_creator_of_wing_commander/c6q87m3/"]},{"title":"Squadron 42: 50 Missions","category":"Mechanics","status":"Stagnant","tags":["Kickstarter Stretch Goal"],"sources":["http://www.robertsspaceindustries.com/comprehensive-stretch-goals/Official Stretch Goal"]},{"title":"Additional base type: Alien derelict","category":"Mechanics","status":"Stagnant","tags":["Kickstarter Stretch Goal"],"sources":["http://starcitizen.wikia.com/wiki/Stretch_goals#.E2.80.9CHave_Starship_Will_Travel.E2.80.A6.E2.80.9D_.28Stretch_Goal_3.29","http://www.robertsspaceindustries.com/comprehensive-stretch-goals/"]},{"title":"Vanduul trading post","category":"Mechanics","status":"Stagnant","tags":["Kickstarter Stretch Goal"],"sources":["https://www.kickstarter.com/projects/cig/star-citizen/posts/351414","http://starcitizen.wikia.com/wiki/Vanduul_trading_post"]},{"title":"Professional mod tools provided free","category":"Mods","status":"Stagnant","tags":["Kickstarter Stretch Goal"],"sources":["http://www.kickstarter.com/projects/cig/star-citizen/posts/361848","https://robertsspaceindustries.com/comm-link/transmission/12790-4-Million-New-System-New-Ship-New-Goals","https://forums.robertsspaceindustries.com/categories/modding","https://www.reddit.com/r/IAmA/comments/12grru/i_am_chris_roberts_creator_of_wing_commander/c6v0x63/"],"quote":"RSI SIte|Here’s what you just earned: increased community updates, professional mod tools FREE for players"},{"title":"Additional base type: Smuggler's asteroid","category":"Levels","status":"In alpha","tags":["Kickstarter Stretch Goal"],"sources":["https://www.robertsspaceindustries.com/comm-link/transmission/12781-Asteroid-Bases-Unlocked","https://youtu.be/vTgPOCCgoxY"],"quote":"RSI Site|The asteroid bases will take on two forms: the first is active smugglers bases with trading and the seediest bars in the galaxy offering some of the most dangerous—and lucrative—missions outside the law. The second is secret supply depots that you can discover, raid and contest yourself."},{"title":"Start with additional credits","category":"Promo","status":"Completed","tags":["Kickstarter Stretch Goal"]},{"title":"Drag other players","category":"Mechanics","status":"Stagnant","sources":["https://youtu.be/BWLVI_mnn2I?t=1007","https://robertsspaceindustries.com/comm-link/engineering/14318-Design-Healing-Your-Spacemen","https://youtu.be/1I2XuEdu-1I?t=419"],"quote":"when people go down, they get wounded and they're bleeding out; now you can drag them to safety and you can fix them up"},{"title":"Using inertia for flight rather than burning fuel all the time","category":"Mechanics","status":"Completed","sources":["https://youtu.be/-3KIcnKf3O0?t=618","https://www.reddit.com/r/IAmA/comments/12grru/i_am_chris_roberts_creator_of_wing_commander/c6uwzxk/","https://www.youtube.com/watch?v=OeItEJPb5jE"]},{"title":"Tablet companion application","category":"Mechanics","status":"Stagnant","tags":["Kickstarter Stretch Goal"],"sources":["http://youtu.be/H4Z2Fr9fHMc?t=4m41s","https://youtu.be/qwbU9FG5XlQ?t=125","https://youtu.be/LEm7yKG5x_I?t=1025","https://youtu.be/3qQOx5b6V9E?t=1302","https://youtu.be/XMJaUqPIaV8?t=876"],"quote":"Developer|A tablet companion app was promised as part of the crowdfunding campaign goals - the planned features currently include checking on your inventory, commission, and finding missions and getting the galactic news feed. More detailed ship status is not currently on that list to my knowledge."},{"title":"Star Citizens will receive access to the Star Citizen universe for online persistent play (30 months)","category":"Mechanics","status":"Broken","tags":["Kickstarter Stretch Goal"],"sources":["http://archive.is/hJEIw"]},{"title":"Squadron 42: Mission disk \"Behind Enemy Lines\" available for free to all backers upon release","category":"Levels","status":"Stagnant","tags":["Kickstarter Stretch Goal"],"sources":["http://bit.ly/2pU4MEt"]},{"title":"Squadron 42: Celebrity voice-acting","category":"Assets","status":"Stagnant","tags":["Kickstarter Stretch Goal"],"sources":["http://www.robertsspaceindustries.com/comprehensive-stretch-goals/"]},{"title":"Squadron 42: accesss to campaign in 18 months","category":"Mechanics","status":"Broken","tags":["Kickstarter Stretch Goal"],"sources":["http://archive.is/hJEIw"],"quote":"Kickstarter Page|Star Citizens will receive access to the Squadron 42: campaign (18 months)"},{"title":"Regular community updates","category":"Promo","status":"Completed","tags":["Kickstarter Stretch Goal"]},{"title":"Professional motion capture shoot","category":"MoCap","status":"Completed","sources":["https://youtu.be/ZrKQn8u3gGk?t=695","https://youtu.be/IomRe8AAjho?t=241"],"quote":"We're gonna do a full motion capture performance capture"},{"title":"In-depth economy","category":"Economy","status":"Stagnant","sources":["https://gearpatrol.com/2016/10/06/interview-chris-roberts-star-citizen-creator/","https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/star-citizen-economy-and-employment/2465","https://i.imgur.com/EHGCEURl.png"],"quote":"So the Universe simulation keeps track of all the NPC's. It's the one that's dealing with the goods and the markets, the economy nodes, so on various planets there'll be things that produce, things that consume, so there's sort of a very high-level meta AI that's running on the economy simulation. And from that high-level simulation we can track the sort of movement, the populations, the progress of AI, in a sort of much higher-level, abstracted way, and of course since that doesn't need to be real time, like you flying around, we can time slice it, which is why we can simulate so many agents."},{"title":"Full orchestral music sound track","category":"Assets","status":"Stagnant","tags":["Kickstarter Stretch Goal"],"sources":["http://bit.ly/2pU4MEt"]},{"title":"Fly from space to planet as a cinematic","category":"Mechanics","status":"Stagnant","sources":["https://www.reddit.com/r/IAmA/comments/12grru/i_am_chris_roberts_creator_of_wing_commander/c6uxth9/","https://youtu.be/VK4wHImGNAQ?t=737","https://youtu.be/FsWDLHVYNHI?t=444"]},{"title":"Exclusive star system for pre-launch backers","category":"Levels","status":"Stagnant","tags":["Official Stretch Goal"]},{"title":"Cockpit decorations - bobbleheads, photographs, dinosaurs, fuzzy dice, nose art, posters","category":"Assets","status":"Stagnant","tags":["Kickstarter Stretch Goal"],"sources":["https://www.reddit.com/r/IAmA/comments/12grru/i_am_chris_roberts_creator_of_wing_commander/c6uzsab/","https://youtu.be/shnJ8UNkFGE?t=291"],"quote":"I know a lot of people don't think this is a \"big\" stretch goal, but there's a lot of systems work that goes into supporting player items / flare - especially in handling it for all the potential millions of players..."},{"title":"Build professional sound studio","category":"Assets","status":"Stagnant","tags":["Official Stretch Goal"],"sources":["https://robertsspaceindustries.com/comm-link/transmission/14814-Monthly-Report","https://youtu.be/y2OVeUxfjuM?&t=3278"]},{"title":"6 Degrees of Freedom","category":"Mechanics","status":"Completed","tags":["noclip"],"sources":["https://youtu.be/y4wAP1fWe8c?t=709"],"quote":"We are definitely going to be doing a full 6 degrees of freedom control mode"},{"title":"100 Star Systems to explore on launch","category":"Levels","status":"Broken","tags":["Kickstarter Stretch Goal"],"sources":["https://www.kickstarter.com/projects/cig/star-citizen/posts/351977","http://starcitizen.wikia.com/wiki/Stretch_goals#.E2.80.9CHave_Starship_Will_Travel.E2.80.A6.E2.80.9D_.28Stretch_Goal_3.29","http://www.robertsspaceindustries.com/comprehensive-stretch-goals/","https://www.youtube.com/watch?v=VGTj2iWkS-8&t=14m14s","https://web.archive.org/web/20161001062026/http://www.gamersnexus.net/gg/2613-chris-roberts-on-star-citizen-procedural-planets-alpha3-citizencon"],"quote":"Just to let you know, when it says 100 complete star systems, we don't mean we're delivering 100 complete star systems tomorrow or all in one day because you know, we got to a bunch of our star systems in our stretch goals, and also some of these star systems are to be explored and found."},{"title":"Trade","category":"Economy","status":"In alpha","sources":["https://www.reddit.com/r/IAmA/comments/11wivt/i_am_chris_roberts_creator_of_wing_commander/c6q9tze/","https://www.reddit.com/r/IAmA/comments/12grru/i_am_chris_roberts_creator_of_wing_commander/c6v1oju/","https://youtu.be/nLsoF5I-34w?t=56"],"quote":"There will be some crafting and a lot of trading. I hope that various players gravitate to different roles ; solider, merchant, mercenary, pirate, explorer, miner and even industrialist."},{"title":"Supply and Demand","category":"Economy","status":"Stagnant","sources":["https://www.reddit.com/r/IAmA/comments/11wivt/i_am_chris_roberts_creator_of_wing_commander/c6q7kqy/"],"quote":"Players will have the ability to trade amongst themselves and [there] will be supply and demand on goods."},{"title":"Private real estate","category":"Mechanics","status":"Stagnant","sources":["https://www.reddit.com/r/IAmA/comments/11wivt/i_am_chris_roberts_creator_of_wing_commander/c6q7k8k/","https://www.youtube.com/watch?v=tMMh7CToGyg","https://youtu.be/Ru4S5CTM_6o?t=423"],"quote":"We're definitely going to let you aquire real estate on planets/locations"},{"title":"Only one ingame currency","category":"Economy","status":"Completed","sources":["https://www.reddit.com/r/IAmA/comments/11wivt/i_am_chris_roberts_creator_of_wing_commander/c6q8u88/"],"quote":"There is only one in game currency. You can buy some in game currency with real money, but we're probably going to limit the amount you can buy per month."},{"title":"Individual ship components damage states","category":"Mechanics","status":"Stagnant","sources":["https://www.reddit.com/r/IAmA/comments/11wivt/i_am_chris_roberts_creator_of_wing_commander/c6q7040/","https://youtu.be/ZrKQn8u3gGk?t=1002","https://robertsspaceindustries.com/comm-link/engineering/15062-Design-Notes-Ship-Repair-And-Maintenance","https://youtu.be/LEm7yKG5x_I?t=454","https://youtu.be/1I2XuEdu-1I?t=230"],"quote":"SC is designed to have a level of detail on individual ships like not other space game done to date - each fighter has something like 100-300 parts, most of which that have individual damaged versions and can break off. Its also not just visual, losing or damaging parts affects how you fly, what systems work and so on."},{"title":"Crafting","category":"Economy","status":"Stagnant","sources":["https://www.reddit.com/r/IAmA/comments/11wivt/i_am_chris_roberts_creator_of_wing_commander/c6qa10k/","https://www.reddit.com/r/IAmA/comments/11wivt/i_am_chris_roberts_creator_of_wing_commander/c6q9tze/"],"quote":"There will be some crafting and a lot of trading. I hope that various players gravitate to different roles ; solider, merchant, mercenary, pirate, explorer, miner and even industrialist."},{"title":"Capture derelict bases","category":"Mechanics","status":"Stagnant","sources":["https://www.reddit.com/r/IAmA/comments/11wivt/i_am_chris_roberts_creator_of_wing_commander/c6q9uz4/","http://youtu.be/Uyur8rqbEHc?t=7m"],"quote":"if there were an area like a derelict asteroid base, you could land on that and control it or claim it for yourself"},{"title":"Capture bigger ships","category":"Mechanics","status":"Stagnant","sources":["https://www.reddit.com/r/IAmA/comments/11wivt/i_am_chris_roberts_creator_of_wing_commander/c6q8d5f/","http://youtu.be/Uyur8rqbEHc?t=7m"],"quote":"You'll be able to capture bigger ships, or perhaps an asteroid base or space station."},{"title":"Capture asteroid bases","category":"Mechanics","status":"Stagnant","sources":["https://www.reddit.com/r/IAmA/comments/11wivt/i_am_chris_roberts_creator_of_wing_commander/c6q8d5f/"],"quote":"like we've mentioned an asteroid base you can fight over"},{"title":"Monthly Town Hall Q&A with Chris Roberts","category":"Promo","status":"Completed","tags":["Kickstarter Stretch Goal"]},{"title":"Player hosted private servers","category":"Engine","status":"Broken","sources":["https://youtu.be/E8Euwh_fPeg?t=1039","https://www.youtube.com/watch?v=yLjk2UvfFRA&t=16m43s","https://www.reddit.com/r/IAmA/comments/11wivt/i_am_chris_roberts_creator_of_wing_commander/c6q890z/","http://scqa.info/?show=10FTC&episode=47&qid=10","https://forums.robertsspaceindustries.com/discussion/comment/2182585/#Comment_2182585","https://www.youtube.com/watch?v=aaoGxOxzAwc&feature=youtu.be&t=1h50m50s","https://youtu.be/QJGOQXzDbgc?t=1157"],"quote":"Jared Huckaby|It's probably a safe assumption to make that private servers are the very last thing on the development slate, and wouldn't even be looked into until after the persistent universe is up and running and stable."},{"title":"LifeTime Insurance (LTI) limited to kickstarter backers","category":"Promo","status":"Broken","sources":["https://www.facebook.com/RobertsSpaceIndustries/posts/542889172419776","https://www.kickstarter.com/projects/cig/star-citizen/posts/351480","https://www.kickstarter.com/projects/cig/star-citizen/posts/361848","https://www.reddit.com/r/starcitizen/comments/35x00z/at_bens_request_how_should_future_lti_sales_be/cr91o85/"],"quote":"What’s more, every current pledger will get Lifetime Insurance! This will be your last opportunity to get LTI before the game launches."},{"title":"Life support","category":"Mechanics","status":"In alpha","sources":["https://youtu.be/TAXZtiaMsVU?t=14783"]},{"title":"Exploration","category":"Mechanics","status":"Stagnant","sources":["https://youtu.be/FsWDLHVYNHI?t=205","https://youtu.be/shnJ8UNkFGE?t=80"],"quote":"So there's a lot to exploration. It's not just going to be looking for an undiscovered jump point, plotting the jump point, and going to the new system on the other side. "},{"title":"Cruiser ship class","category":"Assets","status":"Stagnant","tags":["Kickstarter Stretch Goal"]},{"title":"Class I Repair Bot","category":"Assets","status":"Stagnant","tags":["Kickstarter Stretch Goal"],"sources":["https://www.kickstarter.com/projects/cig/star-citizen/posts/338340","http://starcitizen.wikia.com/wiki/AMX-1_Repair_Droid","https://robertsspaceindustries.com/funding-goals","http://starcitizen.wikia.com/wiki/Stretch_goals"],"quote":"every backer through both Kickstarter and the Roberts Space Industries site will start the game with an AMX-1 Repair Droid! "},{"title":"More funds will ensure delivery of functionality sooner rather than later","category":"Promo","status":"Broken","tags":["Beer"],"sources":["https://robertsspaceindustries.com/comm-link/transmission/13266-Letter-From-The-Chairman-19-Million","https://youtu.be/aQNueDa6QKw?t=2880","https://www.kickstarter.com/projects/cig/star-citizen/posts/345150","https://www.reddit.com/r/starcitizen/comments/5bh9rx/star_citizens_scope_schedule_and_funding_are/"],"quote":"Finally there is one very important element – the more funds we can raise in the pre-launch phase, the more we can invest in additional content (more ships, characters etc.) and perhaps more importantly we can apply greater number of resources to the various tasks to ensure we deliver the full functionality sooner rather than later."}]}