REENTRY_EFFECTS { name = Default crewGClamp = 30 // Any G level > this is treated as this crewGPower = 4 // exponent to the G level. G damage is added at a rate of G^power per second crewGMin = 5 // Any G level < this is ignored for crew damage, and G damage is reset crewGWarn = 450000 // when G damage reaches this level, warn the player crewGLimit = 900000 // when G damage reaches this level, start killing crew crewGKillChance = 0.01 // chance per tick a crewmember will die (if damage is > GLimit) // any part with a maxTemp over this value will have its maxTemp multiplied // by maxTempScale. ridiculousMaxTemp = 1250 maxTempScale = 0.5 }