+bugvoice (developmentonly dontrecord defensive) Start recording bug voice attachment. +camdistance (developmentonly clientdll defensive) +cammousemove (developmentonly clientdll defensive) +cl_show_team_equipment (clientdll release) +lookatweapon (clientdll release) +quickbuyradial (clientdll release) +quickgearradial (developmentonly clientdll defensive) +quickgrenaderadial (clientdll release) +quickinv (clientdll release) +radialradio (clientdll release) +radialradio2 (clientdll release) +radialradio3 (clientdll release) +spray_menu (clientdll release) -bugvoice (developmentonly dontrecord defensive) Finish recording bug voice attachment. -camdistance (developmentonly clientdll defensive) -cammousemove (developmentonly clientdll defensive) -cl_show_team_equipment (clientdll release) -lookatweapon (clientdll release) -quickbuyradial (clientdll release) -quickgearradial (developmentonly clientdll defensive) -quickgrenaderadial (clientdll release) -quickinv (clientdll release) -radialradio (clientdll release) -radialradio2 (clientdll release) -radialradio3 (clientdll release) -spray_menu (clientdll release) ShowSteamStatsSessionID (developmentonly clientdll) Prints out the game stats session ID's (developer convar must be set to non-zero). StackStats_Dump (developmentonly) Dump a named stackstats structure to disk. Usage: stackstats_dump "structname" ["filename"] Test_Checkpoint (developmentonly defensive) Indicate to a test script that a checkpoint has been reached Test_CreateEntity (gamedll cheat) Test_EHandle (gamedll cheat) Test_ExitProcess (cheat) Test_ExitProcess - immediately kill the process. Test_Loop (developmentonly defensive) Test_Loop - loop back to the specified loop start point unconditionally. Test_LoopCount (developmentonly defensive) Test_LoopCount - loop back to the specified loop start point the specified # of times. Test_LoopForNumSeconds (developmentonly defensive) Test_LoopForNumSeconds