-- // Custom Settings getgenv().TreasureAutoFarm = { Enabled = true, -- // Toggle the auto farm on and off Teleport = 2, -- // How fast between each teleport between the stages and stuff TimeBetweenRuns = 5 -- // How long to wait until it goes to the next run } -- // Services local Players = game:GetService("Players") local Workspace = game:GetService("Workspace") local Lighting = game:GetService("Lighting") -- // Vars local LocalPlayer = Players.LocalPlayer -- // Goes through all of the stages local autoFarm = function(currentRun) -- // Variables local Character = LocalPlayer.Character local NormalStages = Workspace.BoatStages.NormalStages -- // Go to each stage thing for i = 1, 10 do local Stage = NormalStages["CaveStage" .. i] local DarknessPart = Stage:FindFirstChild("DarknessPart") if (DarknessPart) then -- // Teleport to next stage print("Teleporting to next stage: Stage " .. i) Character.HumanoidRootPart.CFrame = DarknessPart.CFrame -- // Create a temp part under you local Part = Instance.new("Part", LocalPlayer.Character) Part.Anchored = true Part.Position = LocalPlayer.Character.HumanoidRootPart.Position - Vector3.new(0, 6, 0) -- // Wait and remove temp part wait(getgenv().TreasureAutoFarm.Teleport) Part:Destroy() end end -- // Go to end print("Teleporting to the end") repeat wait() Character.HumanoidRootPart.CFrame = NormalStages.TheEnd.GoldenChest.Trigger.CFrame until Lighting.ClockTime ~= 14 -- // Wait until you have respawned local Respawned = false local Connection Connection = LocalPlayer.CharacterAdded:Connect(function() Respawned = true Connection:Disconnect() end) repeat wait() until Respawned wait(getgenv().TreasureAutoFarm.TimeBetweenRuns) print("Auto Farm: Run " .. currentRun .. " finished") end -- // Whilst the autofarm is enable, constantly do it local autoFarmRun = 1 while wait() do if (getgenv().TreasureAutoFarm.Enabled) then print("Initialising Auto Farm: Run " .. autoFarmRun) autoFarm(autoFarmRun) autoFarmRun = autoFarmRun + 1 end end