-- // Ensure is Da Hood (put in autoexec) if (game.PlaceId ~= 2788229376) then return end -- // Services local ReplicatedStorage = game:GetService("ReplicatedStorage") -- // Vars local tablefind = table.find local MainEvent = ReplicatedStorage.MainEvent -- // Configuration local Flags = { "CHECKER_1", "TeleportDetect", "OneMoreTime" } -- // __namecall hook local __namecall __namecall = hookmetamethod(game, "__namecall", function(...) -- // Vars local args = {...} local self = args[1] local method = getnamecallmethod() -- // See if the game is trying to alert the server if (method == "FireServer" and self == MainEvent and tablefind(Flags, args[2])) then return end -- // Anti Crash if (not checkcaller() and getfenv(2).crash) then -- // Set the crash function (hooking can cause stutters) local fenv = getfenv(2) fenv.crash = function() end setfenv(2, fenv) end -- // return __namecall(...) end) -- // __newindex hook (stops game from setting ws/jp) local __newindex __newindex = hookmetamethod(game, "__newindex", function(t, k, v) -- // Make sure it's trying to set our humanoid's ws/jp if (not checkcaller() and t:IsA("Humanoid") and (k == "WalkSpeed" or k == "JumpPower")) then -- // Disallow the set return end -- // return __newindex(t, k, v) end)