-- // Game: https://roblox.com/games/2788229376/ -- // Valiant ENV loadstring(game:HttpGetAsync("https://raw.githubusercontent.com/Stefanuk12/ROBLOX/master/Universal/ValiantENV.lua"))() -- // Vars local RenderStepped = RunService.RenderStepped local Heartbeat = RunService.Heartbeat local LocalPlayer = Players.LocalPlayer local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded.Wait(LocalPlayer.CharacterAdded) local Humanoid = Character.WaitForChild(Character, "Humanoid") local HumnaoidRootPart = Character.WaitForChild(Character, "HumanoidRootPart") local Backpack = LocalPlayer.Backpack local CurrentCamera = Workspace.CurrentCamera local Mouse = LocalPlayer.GetMouse(LocalPlayer) local MainEvent = game:GetService("ReplicatedStorage"):WaitForChild("MainEvent") getgenv().BypassFlyDaHood = false -- // Base MT Vars + Funs local mt = getrawmetatable(game) local backupnamecall = mt.__namecall local backupnewindex = mt.__newindex local backupindex = mt.__index setreadonly(mt, false) -- // Silent Aim Vars local AimHacks = loadstring(game:HttpGetAsync("https://raw.githubusercontent.com/Stefanuk12/ROBLOX/master/Universal/Experimental%20Silent%20Aim%20Module.lua"))() -- // Da Hood Protections local function removeRagdolls() for i,v in pairs(Character:WaitForChild("RagdollConstraints"):GetChildren()) do v.Enabled = false end end local function protections() -- // Anti Fall/Ragdoll Humanoid:SetStateEnabled(Enum.HumnaoidStateType.FallingDown, false) Humanoid:SetStateEnabled(Enum.HumnaoidStateType.Ragdoll, false) Humanoid.DisplayDistanceType = Enum.HumanoidDisplayDistanceType.None -- Hide your name for i,v in pairs(Character:GetDescendants()) do if v:IsA("Accessory") or (v:IsA("Decal") and v.Name == 'face') then v:Destroy() elseif v:IsA("MeshPart") then v.Color = Color3.fromRGB(255, 255, 255) end end removeRagdolls() Character:WaitForChild("BodyEffects").Movement.DescendantAdded:Connect(function(descendant) wait() descendant:Destroy() end) end function toggleSeats(state) for i,v in pairs(Workspace:GetDescendants()) do if v:IsA("Seat") then v.Disabled = state end end end -- // Anti Fly Bypass coroutine.wrap(function() while wait(0.1) do if getgenv().BypassFlyDaHood then for i,v in ipairs(getgc()) do if (debug.getinfo(v).name == 'crash') then getfenv(v).script:Destroy() end end end end end)() -- // Toggle Anti Fly Bypass game:GetService("UserInputService").InputBegan:connect(function(inputObject, gameProcessedEvent) if inputObject.KeyCode == Enum.KeyCode.F7 then getgenv().BypassFlyDaHood = not getgenv().BypassFlyDaHood print("Bypass TP Status: "..(getgenv().BypassFlyDaHood and "Enabled" or "Disabled")) end end) -- // Teleport function Teleport(_CFrame, Status) local HumanoidRootPart = Character:FindFirstChild("HumanoidRootPart") if Status then for i = 0, 1, 0.1 do HumanoidRootPart.CFrame = HumanoidRootPart.CFrame:lerp(_CFrame, i) wait() end else HumanoidRootPart.CFrame = _CFrame end end -- // Metatable Stuff: Silent Aim + Bypass other protections mt.__namecall = newcclosure(function(...) local method = getnamecallmethod() local args = {...} if method == "FireServer" then local remoteName = tostring(args[1]) if remoteName == "MainEvent" then if args[2] == "TeleportDetect" or args[2] == 'TeleportDetect' or args[2] == 'CHECKER' or args[2] == 'OneMoreTime' then return nil end if args[2] == "MouseUpdatedPos" and typeof(args[3]) == "Vector3" and AimHacks.checkSilentAim() then return AimHacks["Selected"].Character.Head.Position end end end return backupnamecall(...) end) mt.__index = newcclosure(function(t, k) if t == Mouse and (k == "Target" or k == "Hit") and AimHacks.checkSilentAim() then local CPlayer = AimHacks["Selected"].Character.Head return (k == "Target" and CPlayer or CPlayer.Position) end return backupindex(t, k) end) -- // Script local Cashiers = Workspace:WaitForChild("Cashiers") local Drop = Workspace.Ignored:FindFirstChild("Drop") local ItemDrops = Workspace.Ignored:FindFirstChild("ItemsDrop") function collectMoney(Nearby, TPBack) local SavedCFrame = HumanoidRootPart.CFrame for i,v in pairs(Drop:GetDescendants()) do if v:IsA("ClickDetecter") and v.Parent.Name == "MoneyDrop" then if Nearby then if LocalPlayer:DistanceFromCharacter(v.Parent.Position) < 20 then Teleport(v.Parent.CFrame, false) wait(0.2) fireclickdetector(v, 0) wait(0.2) end else Teleport(v.Parent.CFrame, false) wait(1) fireclickdetector(v, 0) wait(2) end end end if TPBack then wait(1) Teleport(SavedCFrame, true) end end function collectShoes() local SavedCFrame = HumanoidRootPart.CFrame for i,v in pairs(Drop:GetDescendants()) do if v:IsA("ClickDetector") and v.Parent.Name == "MeshPart" then Teleport(v.Parent.CFrame, false) wait(1) fireclickdetector(v, 0) wait(2) end end wait(1) Teleport(SavedCFrame, true) end function collectTools() local SavedCFrame = HumanoidRootPart.CFrame for i,v in pairs(ItemDrops:GetDescendants()) do if v:IsA("Tool") then for a,x in pairs(v:GetDescendants()) do if x:IsA("TouchTransmitter") then Teleport(v.Parent.CFrame, false) end end end end wait(1) Teleport(SavedCFrame, true) end function collectCashiers() removeRagdolls() local SavedCFrame = HumanoidRootPart.CFrame for i,v in next, Workspace:WaitForChild("Cashiers"):GetChildren() do if v:FindFirstChildWhichIsA("Humanoid").Health > 0 then local targetCFrame = lootPositions[tostring(i)] Teleport(targetCFrame, false) if Backpack:FindFirstChild("Combat") then Humanoid:EquipTool(Backpack.Combat) end repeat VirtualUser:ClickButton1(Vector2.new()) wait() until v.Humanoid.Health <= 0 for i = 1, 3 do collectMoney(true) HumanoidRootPart.CFrame = targetCFrame wait(1) end end end wait(1) Teleport(SavedCFrame, true) end protections() LocalPlayer.CharacterAdded:Connect(protections())