-- // Dependencies local Aiming = loadstring(game:HttpGet("https://raw.githubusercontent.com/Stefanuk12/Aiming/main/Examples/AimLock.lua"))() local AimingChecks = Aiming.Checks local AimingSelected = Aiming.Selected local AimLockSettings = Aiming.AimLock -- // Services local Workspace = game:GetService("Workspace") -- // Vars local CurrentCamera = Workspace.CurrentCamera local DaHoodSettings = { Prediction = 0.165, SilentAim = true, AimLock = AimLockSettings, BeizerLock = { Smoothness = 0.05, CurvePoints = { Vector2.new(0.83, 0), Vector2.new(0.17, 1) } } } getgenv().DaHoodSettings = DaHoodSettings -- // function DaHoodSettings.ApplyPredictionFormula(SelectedPart, Velocity) return SelectedPart.CFrame + (Velocity * DaHoodSettings.Prediction) end -- // Hook local __index __index = hookmetamethod(game, "__index", function(t, k) -- // Check if it trying to get our mouse's hit or target and see if we can use it if (t:IsA("Mouse") and (k == "Hit" or k == "Target") and AimingChecks.IsAvailable() and DaHoodSettings.SilentAim) then -- // Vars local SelectedPart = AimingSelected.Part local Hit = DaHoodSettings.ApplyPredictionFormula(SelectedPart, AimingSelected.Velocity * Vector3.new(1, 0.1, 1)) -- // Return modded val return (k == "Hit" and Hit or SelectedPart) end -- // Return return __index(t, k) end) -- // Aimlock function AimLockSettings.AimLockPosition(CameraMode) -- // Vars local Position local BeizerData = {} -- // Hit to account prediction local Hit = DaHoodSettings.ApplyPredictionFormula(AimingSelected.Part) local HitPosition = Hit.Position -- // if (CameraMode) then Position = HitPosition else -- // Convert 3d -> 2d local Vector, _ = CurrentCamera:WorldToViewportPoint(HitPosition) local Vector2D = Vector2.new(Vector.X, Vector.Y) -- // Vars local BeizerLock = DaHoodSettings.BeizerLock -- // Position = Vector2D BeizerData = { Smoothness = BeizerLock.Smoothness, CurvePoints = BeizerLock.CurvePoints } end -- // Return return Position, BeizerData end -- // Return return DaHoodSettings