-- // Information --[[ Original Thread: https://v3rmillion.net/showthread.php?tid=1140457 ]] -- // Dependencies local CommandHandler, CommandClass = loadstring(game:HttpGet("https://raw.githubusercontent.com/Stefanuk12/ROBLOX/master/Universal/Commands/Module.lua"))() -- // Services local Players = game:GetService("Players") local Workspace = game:GetService("Workspace") local ReplicatedStorage = game:GetService("ReplicatedStorage") -- // Vars local LocalPlayer = Players.LocalPlayer local dropAmmo = Workspace.ServerStuff.dropAmmo local SayMessageRequest = ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest -- // Chat a message to everyone local function ChatMessage(Message) SayMessageRequest:FireServer(Message, "All") end -- // Teleports to player, performes callback, teleports back local function GoToCallback(Player, Callback) -- // Vars local Character = LocalPlayer.Character local PlayerCharacter = Player.Character -- // Make sure isn't dead if (not Character) then return ChatMessage("I am currently dead") end if (not PlayerCharacter) then return ChatMessage("You are dead") end -- // Vars local HumanoidRootPart = Character.HumanoidRootPart local SavedCFrame = HumanoidRootPart.CFrame -- // Teleport HumanoidRootPart.CFrame = PlayerCharacter.HumanoidRootPart.CFrame wait(0.25) -- // Callback Callback() wait(0.25) -- // Teleport back HumanoidRootPart.CFrame = SavedCFrame end -- // local Handler = CommandHandler.new({ Members = {}, MemberType = "Blacklist", }) -- // Help command CommandClass.new({ Name = {"help", "cmds"}, Description = "Shows this.", Handler = Handler, Members = {}, MemberType = "Blacklist", Callback = function() -- // Loop through each help message for _, Command in ipairs(Handler:HelpMenu():split("\n")) do -- // Chat it, delay ChatMessage(Command) wait(0.5) end end }) -- // MRE command CommandClass.new({ Name = {"mre", "lunchbox"}, Description = "Gives you an mre lunchbox (mom packed a gogurt)", Handler = Handler, Members = {}, MemberType = "Blacklist", Callback = function(ExecutePlayer) GoToCallback(ExecutePlayer, function() dropAmmo:FireServer("rations", "MRE") end) end }) -- // Water command CommandClass.new({ Name = {"water", "bottle", "thirsty", "aquafill"}, Description = "Gives you a water bottle (Its not dasani)", Handler = Handler, Members = {}, MemberType = "Blacklist", Callback = function(ExecutePlayer) GoToCallback(ExecutePlayer, function() dropAmmo:FireServer("rations", "Bottle") end) end }) -- // Scrap command CommandClass.new({ Name = {"scrap"}, Description = "Gives you 500 scrap", Handler = Handler, Members = {}, MemberType = "Blacklist", Callback = function(ExecutePlayer) GoToCallback(ExecutePlayer, function() dropAmmo:FireServer("scrap", 500) end) end }) -- // Ammo command local AmmoTypes = {"light", "short", "small", "medium", "heavy", "long", "shells"} CommandClass.new({ Name = {"ammo"}, Description = "Gives you lots of ammo (Case sensitve, e.g. to get light ammo would be !ammo Light)", ArgParse = {"string"}, Handler = Handler, Members = {}, MemberType = "Blacklist", Callback = function(ExecutePlayer, Arguments) -- // Validate ammo local AmmoType = Arguments[1] if not (table.find(AmmoTypes, Arguments[1]:lower())) then return end -- // Make first character uppercase AmmoType = AmmoType:gsub("^%l", string.upper) -- // GoToCallback(ExecutePlayer, function() dropAmmo:FireServer(AmmoType, 500) end) end }) -- // Start Handler:StartChatListen()