;============================================================================================= ;== Cantar cancion de "LABOR" a objetivo by BoXeR [ MOD+ Sthil ] ============================= ;============================================================================================= ; La macro para marcar el objetivo usara una venda y te pedira una vez pulses "play" marcar ; el objetivo al que quieres cantar. ;============================================================================================= ; Selecciona la cancion a cantar: set %EleccionHabilidad 1 ; 1-Mineria ; 2-Herreria ; 3-Talar ; 4-Carpinteria ; 5-Artesania ; 6-Escriba ; 7-Alquimia ; 8-Sastreria ;============================================================================================= ;== No toques nada a partir de aquí ========================================================== ;============================================================================================= set %cancion .cancion15 ; Cancion de "LABOR" set %TiempoDuracion 168 set %MineriaX 70 set %MineriaY 100 set %herreriaX 70 set %herreriaY 125 set %TalarX 70 set %TalarY 150 set %CarpinteriaX 70 set %CarpinteriaY 175 set %ArtesaniaX 70 set %ArtesaniaY 200 set %EscribaX 70 set %EscribaY 225 set %AlquimiaX 70 set %AlquimiaY 250 set %SastreriaX 70 set %SastreriaY 275 set %TiempoEncantado #SCNT set %hid_timer #SCNT2 set %_worldsavejournalindex #jindex ; Journal para escanear en busca de save's del server. set *CEOWorldSaving #FALSE ; Indica si hay un save del server en marcha. ;============================================================================================= ;== Comienza la macro: ======================================================================= ;============================================================================================= gosub setupPlayer gosub setupHid Comienzo: gosub CEOWorldSaveChecker Dentro_de_1_minuto grabacion_del_mundo bases_de_datos 45 120 finditem %ObjetivoCancion G_ if ( #FINDCNT > 0 ) ; El PJ está presente... { if ( #SCNT > %TiempoEncantado ) ; Y ya le podemos cantar... { event macro 1 0 %cancion gosub wait_for GUMP 247_264 15 if ( #RESULT ) { if %EleccionHabilidad = 1 ; Mineria { event exmsg #CHARID 3 30 Cantando Mineria wait 20 click %MineriaX %MineriaY f dmc } if %EleccionHabilidad = 2 ; Herreria { event exmsg #CHARID 3 30 Cantando Herreria wait 20 click %herreriaX %herreriaY f dmc } if %EleccionHabilidad = 3 ; Talar { event exmsg #CHARID 3 30 Cantando Talar click %TalarX %TalarY f dmc } if %EleccionHabilidad = 4 ; Carpinteria { event exmsg #CHARID 3 30 Cantando Carpinteria wait 20 click %CarpinteriaX %CarpinteriaY f dmc } if %EleccionHabilidad = 5 ; Artesania { event exmsg #CHARID 3 30 Cantando Artesania wait 20 click %ArtesaniaX %ArtesaniaY f dmc } if %EleccionHabilidad = 6 ; Escriba { event exmsg #CHARID 3 30 Cantando Escriba wait 20 click %EscribaX %EscribaY f dmc } if %EleccionHabilidad = 7 ; Alquimia { event exmsg #CHARID 3 30 Cantando Alquimia wait 20 click %AlquimiaX %AlquimiaY f dmc } if %EleccionHabilidad = 8 ; Sastre { event exmsg #CHARID 3 30 Cantando Sastre wait 20 click %SastreriaX %SastreriaY f dmc } finditem %ObjetivoCancion G_ if ( #FINDCNT > 0 ) { target 10s gosub CEOWorldSaveChecker Dentro_de_1_minuto grabacion_del_mundo bases_de_datos 45 120 set #LTARGETID %ObjetivoCancion set #LTARGETKIND 1 set %jstart #jindex event macro 22 gosub wait_for MSG ya_se_encuentra_bajo_los_efectos 50 if ( #TRUE in #RESULT ) { set #SYSMSGCOL 88 event sysmessage AMPLIANDO LA HORA [ +5s ]... wait 20 set %TiempoEncantado %TiempoEncantado + 10 ; En segundos. goto Comienzo } else { set %TiempoEncantado #SCNT + %TiempoDuracion } } } } } gosub hiding wait 1 goto Comienzo sub hiding ; <==============================> if ( %hiding ) { if ( H Notin #CHARSTATUS && #TARGCURS = 0 && #LLIFTEDKIND = 0 ) ; Si no estamos ocultos, y no vamos a hacer clicks, ni a levantar nada, entonces nos ocultamos... { if ( #SCNT2 >= %hid_timer ) { event macro 13 21 ; Use SKILL Hiding set %hid_timer #SCNT2 + 55 } } } return sub setupPlayer display OK Marca el objetivo al que quieres cantar... set #TARGCURS 1 target while #TARGCURS = 1 { wait 1 } set %ObjetivoCancion #LTARGETID event exmsg %ObjetivoCancion 3 90 Objetivo GUARDADO: %ObjetivoCancion wait 40 return sub setupHid ; <==============================> display yesno ********************** [ HIDING ] **********************$$ + ¿Quieres intentar OCULTAR tu PJ mientras macreas? $$ + ******************************************************* $$ if ( #dispres = yes ) { set %hiding #TRUE } else { set %hiding #FALSE } return ;================================================================= sub wait_for ;================================================================= ; This "wait_for" sub package was created by Locke. If you use these subs please keep this header intact. ; Documentation: the sub package grew to large with all the comments. To load them call the sub like this: ; gosub wait_for docs | or you can use doc, documention, what, or my personal favorite, kickass. ; "wait_for core dispatcher" version 1.2 by Locke if %1 = doc || if %1 = docs || if %1 = documentation || if %1 = what || if %1 = kickass { Display ok Please click ok and wait for your browser to start. execute http://www.easyuo.com/forum/viewtopic.php?t=24716 halt } nameSpace Push namespace local LLNS set #result N/A ; if #result isn't set by one of my wait_for subs it'll throw an error. set !LPC #lpc set #lpc 200 for %i 0 %0 set !_A . %i % . %i gosub wait_for_ , !_A1 set #lpc !lpc namespace clear LLNS namespace pop if #result <> N/A return #result else display ok You specified an unknown wait_for command. Script returned #result and is halting. halt ;================================================================= sub wait_for_MSG ; version 1.4 ~Locke ;================================================================= if !_A0 < 3 { display ok You haven't specified enough vars.$ +The basic format is: gosub wait_for MSG %message time_out_in_seconds$ +Script is halting halt } set !_timeout ( #scnt2 + !_A . !_A0 ) _lets_wait_for_a_message: for %i %jstart #jindex { scanjournal %i for %ii 2 !_A0 { if !_A . %ii in #journal && %jstart <> %i set #result #true , #spc , !_A . %ii } } if #true notin #result { set #result #false if !_timeout =< #scnt2 return #result wait 1 goto _lets_wait_for_a_message } else return #result wait 1 goto _lets_wait_for_a_message ;====================================================================== sub wait_for_GUMP ; version 1.4 ~Locke ;================================================================= ; Añadido #CONTID ^^ if !_A0 < 3 { display ok You haven't specified enough vars.$ +The basic format is: gosub wait_for GUMP XXX_YYY time_out_in_seconds$ +Script is halting halt } if !_A3 <> CLOSE set !_timeout #scnt2 + !_A3 else set !_timeout 0 ; no gump wait if %3 = CLOSE since we already believe it to be open. _lets_wait_for_a_gump: if #CONTSIZE = !_A2 || #CONTKIND = !_A2 || #CONTNAME = !_A2 || #CONTTYPE = !_A2 || #CONTID = !_A2 { if !_A5 <> N/A && !_A6 <> N/A { set !clickx !_A5 + #contposx set !clicky !_A6 + #contposy click !clickx !clicky } if !_A3 = CLOSE || if !_A4 = CLOSE || !_A5 = CLOSE || !_A6 = CLOSE { set !string #contsize str pos !string _ set !pos #strres str del !string #strres #strres set !clickX #contposx + ( #strres / 2 ) str del !string 1 !pos set !clickY #contposy + ( #strres / 2 ) click !clickx !clicky R } return #true } if ( !_timeout =< #scnt2 ) && ( !_A4 = N/A ) { return #false } if !_A4 <> N/A && !_timeout =< #scnt2 { finditem !_A4 if #findkind <> -1 { for #findindex 1 #findcnt { if #finddist > 2 ignoreitem #findid LLWAITFOR else break } set #lobjectid #findid event macro 17 0 set !_timeout #scnt2 + !_A3 } else return #false } wait 1 goto _lets_wait_for_a_gump ;----------------------------------------------------------- ; Script Name: CEOWorldSaveChecker ; Author: CEO ; Version: 1.0 ; Client Tested with: 4.0.10b ; EUO version tested with: 1.42.00A5 ; Shard OSI / FS: OSI ; Revision Date: 060105 ; Public Release: 060105 ; Global Variables Used: *CEOWorldSaving ; Purpose: Used to catch the world save message for freeshards and temporarily pause mainscript during save. ;------------------------------------------------------------- sub CEOWorldSaveChecker ; sub to pause a script during a RunUO world save. set %_text1 %1 set %_text2 %2 set %_text3 %3 if %_worldsaveupcoming { if %_worldsavetimer < #scnt { set %_worldsavetimer #scnt + %5 gosub popupworldsave 25 15 blue goto _WSC_WAIT1 } return } _WSC1: if %_worldsavejournalindex > #jindex return scanjournal %_worldsavejournalindex if %_text1 in #JOURNAL { set %_worldsaveupcoming #true set %_worldsavetimer #scnt + %4 set %_worldsavejournalindex %_worldsavejournalindex + 1 return } set %_worldsavejournalindex %_worldsavejournalindex + 1 goto _WSC1 _WSC_WAIT1: if %_worldsavetimer < #scnt goto _WSC_Complete wait 5 set *CEOWorldSaving #true if %_worldsavejournalindex > #jindex goto _WSC_WAIT1 scanjournal %_worldsavejournalindex if %_text2 in #journal { gosub popupworldsave 25 15 yellow set %_worldsavejournalindex %_worldsavejournalindex + 1 goto _WSC_WAIT2 } set %_worldsavejournalindex %_worldsavejournalindex + 1 goto _WSC_WAIT1 _WSC_WAIT2: if %_worldsavetimer < #scnt goto _WSC_Complete wait 5 if %_worldsavejournalindex > #jindex goto _WSC_WAIT2 scanjournal %_worldsavejournalindex if %_text3 notin #journal { set %_worldsavejournalindex %_worldsavejournalindex + 1 goto _WSC_WAIT2 } _WSC_Complete: set %_worldsavejournalindex #jindex set %_worldsaveupcoming #false set *CEOWorldSaving #false menu delete worldsave return sub popupworldsave set %x %1 set %y %2 set %worldcolor %3 menu Clear menu Window Title World Save Monitor menu Window Color Black menu Window Size 160 160 menu shape worldsave 20 15 125 125 1 7 2 olive 7 %worldcolor menu font bgcolor %worldcolor menu font color lime menu font type b menu font size 15 set %x %x + 30 set %y %y + 30 menu text worldsave %x %y World set %x %x + 15 set %y %y + 20 menu text worldsave %x %y Save set %x %x + 15 set %y %y + 20 menu text worldsave %x %y Wait menu font size 9 menu font bgcolor black menu font color lime menu font type n menu Show 920 770 return