# Initial Setup These steps only need to be done once: ## Downloading the addon Grab the latest stable release from either the [Godot Asset Library](https://godotengine.org/asset-library/asset/1321) or [GitHub release](https://github.com/Structed/godot-playfab/releases). > ⚠️ If you're using the AssetLib version: > > make sure to only select the `addons/godot-playfab` folder when importing the addon into your project. > All the other files are only for development or examples and can/should therefore be ignored. ## Enabling the addon * Copy the folder `/addons/godot-playfab` in your own project's `/addons/` directory * In the `Plugins` tab of your Godot project's Project Settings, `"`godot-playfab`"` should now show up. Enable it. If you close and re-open Project Settings, the General tab will now have a "PlayFab" option at the bottom of the left-hand sidebar. ## Setting the Title Id * Go to [PlayFab](https://playfab.com), log in and copy your Title's ID * In your Godot editor, open Project Settings * Set the Title Id in `Playfab --> Title Id` > ⚠️ If you cannot find the setting, just add it yourself! > * Key: `playfab/title_id` > * In the platform dropdown menu, select `(All)` > * In the type dropdown menu, select `String` > * Last, click the `Add` button > After you added the setting, you can set the Title ID as described above. Next: [Using `godot-playfab` in your Game](usage.md) # Configuration This is only for information. No action is required. On autoload of the `PlayFabManager`, an encrypted `PlayFab Client Config` file will be created in `user://playfab_client_config.tres`. See the [File paths in Godot projects documentation](https://docs.godotengine.org/en/stable/tutorials/io/data_paths.html). This Config is used to store transient client data PlayFab needs to work across scenes, like the current PlayFab `Session Ticket`. # Example Project Clone the full repo for a full example project where you can find out how different features are implemented and how you can make more sophisticated calls! Back: [User Documentation](README.md) | Next: [Using `godot-playfab` in your Game](usage.md)