state("condemned") { bool isInFocus: 0x166EF0; int menuState: "GameClient.dll", 0x169F40; byte lastGameCycleLength: "", 0x16BC60, 0x330, 0x28; } start { } reset { } split { } isLoading { return current.lastGameCycleLength == 0 && current.isInFocus && current.menuState != 5; } init { timer.IsGameTimePaused = false; game.Exited += (s, e) => timer.IsGameTimePaused = true; }