; This is an Iguana test CMD file. ; The purpose of this file is to be used for testing Iguana's basic functionality. ; This file will NOT function as an actual CMD file within MUGEN, IKEMEN Go, or any other engine that supports this format. ; Button Remaps (not yet supported by Iguana) [Remap] x = x y = y z = z a = a b = b c = c s = s ; Command time default [Defaults] command.time = 15 ; Single buttons [Command] name = "a" command = a [Command] name = "b" command = b [Command] name = "c" command = c [Command] name = "x" command = x [Command] name = "y" command = y [Command] name = "z" command = z ; Double-tapping [Command] name = "RunForward" command = F, F [Command] name = "RunBack" command = B, B ; Common motion inputs [Command] name = "QuarterCircleForward" command = D, DF, F, a [Command] name = "QuarterCircleBack" command = D, DB, B, a [Command] name = "HalfCircleForward" command = B, DB, D, DF, F, a [Command] name = "HalfCircleBack" command = F, DF, D, DB, B, a [Command] name = "DragonPunchForward" command = F, D, DF, a [Command] name = "DragonPunchBack" command = B, D, DB, a [Command] name = "360Forward" command = F, D, B, U, a [Command] name = "360Back" command = F, U, B, D, a ; Defines the start of move definitions [Statedef -1] [State -1, A Button] type = ChangeState triggerall = command = "a" [State -1, B Button] type = ChangeState triggerall = command = "b" [State -1, C Button] type = ChangeState triggerall = command = "c" [State -1, X Button] type = ChangeState triggerall = command = "x" [State -1, Y Button] type = ChangeState triggerall = command = "y" [State -1, Z Button] type = ChangeState triggerall = command = "z" [State -1, Dash Forward] type = ChangeState triggerall = command = "RunForward" [State -1, Dash Back] type = ChangeState triggerall = command = "RunBack" [State -1, Multiple Buttons] type = ChangeState triggerall = command = "a" triggerall = command = "b" triggerall = command = "c" [State -1, Dragon Punch] type = ChangeState triggerall = command = "DragonPunchForward" triggerall = command = "DragonPunchBack" [State -1, Move with Power] type = ChangeState triggerall = command = "HalfCircleForward" triggerall = command = "HalfCircleBack" triggerall = power > 1000 [State -1, 360 Motions] type = ChangeState triggerall = command = "360Forward" triggerall = command = "360Back" [State -1, Multiple Moves via &&] type = ChangeState triggerall = command = "x" && command = "y"