0.9.12 -> 0.9.13 In this version we have added support for high-resolution 3D rendering. Try the new "GPU Scaling Factor" feature to increase the 3D resolution beyond the native resolution of 256x192 pixels. Also, the Cocoa frontend sees continued radical enhancements and while the Windows frontend sees some new incremental enhancements. General/Core: bug: numerous host compatibility and accuracy improvements to OpenGL renderer, tho off-by-1 sampling bugs will remain. bug: fixes to 'edge marking', shadows, box tests, maths & depths precision, and some other rarer 3d rendering usecases bug: fixes to AR cheat processing bug: fixes to cheat database game identification bug: fix interpolation at SPU loop points, emulation of SPU half/byte size registers & others bug: backlight emulation added (for fade effects) bug: other small ongoing fixes to 2d rendering and GPU memory maps bug: emulate slot-1 read timings, probably for AP-related purposes bug: general improvement to hardware component power-off state handling, especially 3d engine bug: fix virtual fat (homebrew) building in environment with symlinks bug: fix some rarely-bugged CPU instructions bug: fix bugs in homebrew filesystems bug: fix bugs in big-endian hosts bug: fix loading gzipped files and some newer rars bug: fix inconsistencies and omissions in command-line processing bug: extensive improvement to wifi emulation, though wifi is still not supported. bug: firmware file settings/management now behaves more or less sensibly as advertised bug: fix movie (dsm) being bitrotted and failing to sync settings or manage sram properly enh: movie (dsm) add record from state feature enh: high-resolution 3d rendering, from 1x-16x the native resolution of 256x192 pixels enh: texture upscaling for 3d rendering, from 1x-4x the native texture size enh: texture smoothing option for OpenGL renderer enh: user-selectable internal GPU bpp 15/18/24 to change from accuracy to attractiveness enh: game-specific hacks library finally implemented internally, user-selectable. enh: game-specific hack for popular games that randomly corrupt their sprites when going in and out of doors enh: officially supported arm and arm64 jits and overall improvements on arm hosts enh: emulator now makes "(backups)" states on every loadstate, for in case you hit loadstate on accident enh: User-selectable MSAA level for OpenGL renderer. enh: "interface" for dll/so control of a desmume core enh: optimizations, cpu arch-specific, and otherwise, to all 3d and 2d rendering, ranging from SSE to AVX2 enh: lua - Add raw joystick API and setlayermask API (windows only) enh: lua - Add gamecode APU for game-specific hacks in scripts and 'freelook' script functionality enh: add options to emulate game cards more badly, to trip AP on purpose enh: fix some save type / slot type autodetections and save memory import codepaths enh: add fake impossible debug AR code to select CPU: DFFFFFFF 77777777/99999999 enh: add --rtc-day and --rtc-hour to specify an offset from host RTC enh: support newer duc files enh: upgrade and add some upscalers, hq3x, 6xBRZ, etc. enh: add "interface" frontend for use via dll/so Windows: note: windows xp and x86 support is dropped for official builds. windows 7 support will be dropped over my dead body. bug: fix numerous bugs involving filenames and path with non-latin characters bug: fix bugs in various display layout, rotate, vsync, gaps, and display method configurations bug: fix bugs in user configured paths bug: aviout/wavout is now more robust bug: fix bugs in window clearing and various display method configurations which leave garbage on screen enh: add fullscreen display options enh: major revisions to mic sample feature, loaded as a bunch and rotated with hotkeys enh: add user-facing option to control console window visibility enh: add some crude capability for breakpoints to cpu debugger and memory viewer, and other bugfixes enh: add "screen size ratio" for smaller sub-screens, etc. enh: add some hotkeys enh: add option to kill stylus input when outside the NDS screen enh: improve cheat list UX enh: optimizations to reduce cpu usage overall and during idle especially for high resolutions, scalers, etc. enh: improve pen&touch support Cocoa: bug: fix issues with v-sync causing frame rate issues under various circumstances bug: fix issues when running a display window in fullscreen enh: add native binary support for Apple Silicon CPUs enh: Macs with an Intel Haswell or later CPU now benefit from the new AVX2 optimizations enh: add support for Apple's Dark Mode user interface introduced in macOS Mojave enh: add some new toolbar items for the following: Frame Advance, Enable/Disable HUD, Toggle Displays enh: turbo inputs can now be configured with a frame-by-frame press/release pattern enh: display windows now run their video output using Metal, if available enh: display windows now support HiDPI monitors like Apple's Retina monitors enh: display windows have new "Hybrid" layouts for better fit on modern widescreen monitors (View > Display Layout) enh: display windows can now change the video source going to each individual DS screen (View > Display Video Source) enh: display windows can now run a Heads-Up Display for reporting useful info (View > Show HUD Settings) enh: add support for changing the NDS stylus pressure (Emulation > Show Stylus Settings) enh: screenshots can now be captured using a dedicated tool for it (Tools > Show Screenshot Capture Tool) enh: lots of miscellaneous stability and performance improvements Linux: note: SDL2 now employed note: GTK3 port added, built with meson note: CLI and GTK ports improved, according to their respective niche (gaming vs functionality) note: CLI: added horizontal screen layout note: CLI: added floating-point scale factor support with HW stretching note: CLI/GTK2: improved gdb stub for game debugging note: CLI/GTK2/GTK3: various other improvements 0.9.11 -> 0.9.12 We decided to start skipping even versions to disambiguate official releases from several years of interim builds, and to insulate ourselves from consideration for world record of "longest time between consecutive releases" by creating confusion as to what constitutes a consecutive release. 0.9.10 -> 0.9.11 (r4908-r5146) In this version, we have focused on the Cocoa frontend, but there have been some good core fixes over so long. Notably, the save-related issues resulting in the advice "dont use 0.9.10" have been resolved. General/Core: bug: fix large numbers of games not being able to save anymore bug: fix some missing sound effects due to wrong volumes in some boot scenarios and other things bug: fix freezes due to tiny looping sounds bug: fix many big endian issues bug: fix some apparently rarely-used CPU instructions, no known consequences bug: fix (block) reading of some GPU registers bug: fix action replay code type 0xE bug: fix reading of last 4 bytes of rom bug: large improvements to stability of GDB stub bug: support w-buffer support in OpenGL renderers bug: fix unpredictable crashes in some 3d scenes from w=0 enh: better loading of roms (bad patches) with wrong size info in header enh: warn user sometimes when 'stream rom from disk' will create malfunctions enh: add xBRZ filters enh: add "TXT Hack" for software rasterizer to improve text rendering in some games Windows: bug: fix 5x filters enh: support import of action replay save files (.dss) enh: add antialiasing option for OpenGL renderers enh: don't malfunction if saveram is unavailable or read-only Cocoa: bug: 16-bit to 32-bit color space conversions no longer darken video or images bug: fix intermittent issues with loading user defaults on app startup bug: fix rendering inaccuracies of the video preview in the app display preferences bug: fix various UI font rendering and text alignment issues on OS X Yosemite bug: fix crackly sound from N-sync and Z-sync methods enh: make N-sync method the default sound sync method since it has much lower latency than P-sync method enh: add support for gdbstub (Tools > Show GDB Stub Control) (only available on custom builds using the dev+ build target) enh: optimize input handling to use less CPU enh: add support for App Nap when the app is in an idle state (only supported on OS X Mavericks and later) enh: add Execution Control panel (Emulation > Show Execution Control), now with frame advance and frame jump controls enh: auto frame skip is now smoother enh: further improve execution timing accuracy enh: improve overall video performance enh: render video through a 3-stage filtering pipeline, (Video Source)-->(Pixel Scaler)-->(Video Output) enh: add the following video source filters - Deposterize enh: add the following video output filters - Bicubic B-Spline, Bicubic Mitchell-Netravali, Lanczos2, Lanczos3 enh: add ability to run all existing pixel scalers on either the CPU or the GPU enh: add ability to toggle the main and touch display positions (View > Toggle All Displays) enh: add preliminary support for replay playback and recording enh: add support for turbo and autohold enh: add support for the entire suite of slot-2 devices (Emulation > Show SLOT-2 Manager) enh: add support for using the host machine's audio input device for emulating the NDS microphone (Emulation > Show Microphone Settings) enh: change the sine wave tone generator's range from 100Hz-5000Hz to 40Hz-4000Hz enh: reorganize the menu options to more logical locations enh: greatly improve the File Migration Assistant (now renamed Game Data Migration Assistant) and ROM Info panel with a more modern and space efficient look and feel enh: miscellaneous user interface improvements Linux: bug: fix screen gap bug bug: workaround for std::bad_alloc exceptions compiler bugs enh: add experimental AV recording enh: generally improve main loop throttling and skipping enh: massive improvements to HUD and menu layout enh: add window sizing options and sound interpolation options enh: add Lid button; disallow U+D, L+R; manual option saving 0.9.9 -> 0.9.10 (r4623-r4908) In this version, we have focused on trying to clean up some complexities in the user experience and emulator internals. Pretty unglamorous stuff, but some games are newly compatible. General/Core: enh: break savestate back-compatibility bug: improve save size autodetection for some games bug: cpu: fix many basic jit cpu bugs bug: 3d: tweak softrasterizer edge marking bug: 3d: fix stale 4x4 texture palettes bug: fix some GPU sprite blending scenarios bug: fix bios HLE BitUnPack, UnCompHuffman enh: modular slot-1 device system, emulate GC bus more faithfully enh: support NAND slot-1 device enh: auto-detect appropriate slot-1 and slot-2 device enh: many revisions to firmware boot process for more authenticity. iQue and FlashME versions function, .dfc rewritten. enh: support streaming NDS file from disk (like an ISO, to avoid long initial load time) enh: run .dsv directly on disk, to save long flushing times. should speed backup operations. enh: spu synch mode and method on commandline Windows: bug: fixes to advanscene DB import bug: save opengl display method filter option bug: general bugfixes to various screen layout modes enh: add option to stop non-integer scaling during fullscreen or maximize enh: improvements to save import dialog enh: improved memory viewer tool enh: operate better when run, against our advice, from a zipfile enh: add slot-1 Nitro Filesystem viewer tool Cocoa: bug: fix slot1-R4 path saving bug: fix bug with mic samples < 16khz bug: fix bugs and enhancements in multi display windows bug: fix handling of some joystick analog inputs enh: save display windows configuration and emulation speed on app exit 0.9.8 -> 0.9.9 (r4228-r4623) Yes, it's been a while since the last release, but we haven't been completely idle. There's a brand new jit cpu core which yields some impressive speedups! General/Core: !!!: add optional arm cpu jit (functioning on x86 and x64 hosts only) bug: we're not going to list 70% of the emulation fixes, as is traditional. bug: savestate reliability fixes related to halt states, gxstat, firmware bug: lua: fix readbyterange, gdscreenshot functions bug: commandline slot-1 handling straightened out enh: fixes and additions to resize filter options Graphics: enh: opengl 3d driver compatibility improvements bug: fix giant regression from 0.9.7 that left garbage from previous frames on the screen in some games bug: 3d: fix some single poly pixels bug: 3d: fix some polygon and texture coloring bugs on big-endian systems Windows: bug: fix some full screen stretching bugs enh: add xaudio2 output driver enh: add opengl display method (as opposed to directdraw), with controllable bilinear filter enh: upgrade archive handling system, lzma2 supported enh: reorganize main menu quite a bit enh: add rotation hotkeys, and hotkey to control mouse cursor visibility enh: memory viewer improvements and fixes enh: improve interface for rom eject to prevent accidents and improve usefulness (hide in slot-1 config screen) Cocoa: bug: fix missing display when running on OS X v10.8 Mountain Lion bug: fix possible sound crash when using Dual SPU Synch/Asynch bug: fix File menu items being disabled after the file migration sheet is used bug: fix window resizing issues bug: fix text rendering in About box enh: show the icon and name of the loaded ROM enh: add Support Request and Bug Report forms to the Help menu enh: add more detailed info to the About box enh: add OpenGL as a 3D rendering option enh: add support for MSAA when using OpenGL as the 3D rendering engine enh: add V-Sync option enh: add Display Orientation, Display Order, and Display Separation options for Combo Display mode enh: add HQ4xS filter enh: completely revamp the user interface for Input Preferences enh: many emulator commands may now be mapped enh: add ability to map an input to user-defined touch screen coordinates enh: add support for saving and applying input profiles enh: add support for using an audio file for the microphone input enh: add sine wave tone generator for microphone input enh: add support for multiple display windows (File > New Display Window) enh: add support for SLOT-1 devices (Emulation > Show SLOT-1 Manager) enh: overall performance and stability improvements enh: miscellaneous user interface improvements 0.9.7 -> 0.9.8 (r3812-r4228) Yes, it's been a while since the last release, but we haven't been completely idle. There's a brand new top shelf Cocoa frontend to make life far more pleasant for OSX users, and a host of compatibility fixes. General/Core: bug: fix more IPC FIFO errors bug: import more save files correctly bug: don't autopatch already-patched roms bug: fix bugs in piano and guitar grip bug: fix ARM7's VRAMSTAT register bug: fix memory leaks on compact flash emulation bug: fix reading of rom from low header area bug: spu: fix some poppy interpolation audio quality issues bug: improve timing of dma operations by running through normal mem cycle accounting; fixes an annoying number of games and graphical glitches bug: fix opcode MRC and fake bios CRC16 enh: jitter some related register and irq events to simulate pipeline effects and stimulate some race conditions to other outcomes enh: fake (deterministic) some tiny jitter from human's hand holding stylus; some games were accidentally depending on this enh: support nocash-style prints from arm enh: add lua apis for accessing vram enh: platforms other than windows receive threading optimizations enh: provide diagnostics when system powers off (useful for homebrewers returning from main()) enh: clarify handling of different console types within the family (ds,dslite,debug) enh: vfat support for slot-1 devices enh: emulate temperature register enh: add paddle emulation Graphics: bug: fix occasional crash from uninitialized blending table bug: fix some 2d alpha blending cases resulting in white screens bug: fix VRAM_I B_OBJ mirroring and fix sprites rendering across the end of vram bug: fix rotoscaled sprites wrapping around screen bug: dont fix rotscaled bitmap sprites with alpha==0 bug: opengl: fix degradation of toon rendering during loadstate bug: opengl: alpha blending fixes bug: many refinements to opengl renderer bug: opengl: support rear-plane/ClearImage emulation (fixes many graphics) bug: rasterizer: fix some rare alpha blending cases bug: fix bug in environment mapping introduced after 0.9.6 bug: fix totally glitched out 3d graphics with several improvements involving matrix stack bug: fix memory overflows in epx filter bug: prevent backdrop from blending with ??? enh: opengl: better depth buffering emulation enh: better support for line segment "polys" by detection and special rendering logic enh: opengl: support quad primitives directly enh: add hq4x filter Windows: bug: fix a long-standing loadstate crash bug: fix lag frame accounting bug: fix glitches in cheat entry menu bug: stop compact flash emulation from accidentally scanning c:\ sometimes enh: add support for game database for improved save type detection enh: hotkey for limit framerate toggle enh: remove stop and reset toolbar buttons which were accidentally getting used enh: additional complexification to desmume's behaviour run from a console prompt. whether it's better is uncertain. enh: add support for cheats databases enh: improvements to ram search tool enh: preliminary support for varying stylus pressure enh: add [Display] Show Console=1 to ini file enh: more graceful cheat parsing and add some hotkeys enh: add 5x window size enh: add big endian and 20.12 toggle to memview and ramwatch enh: improve FPS throttle feedback and granularity enh: add lua menu API enh: hud font switching enh: add optional file association for .nds to path config dialog Cocoa: enh: Big update to cocoa frontend. Pretty much entirely new. (rogerman) Linux: bug: gtk: glitches in rom and recent rom loading bug: glade: normalize savestate slot to hotkey mapping enh: support soundtouch for use by metaspu enh: gtk: add SPU mode selection (Tobias Jakobi) enh: cli: better fps limiting (Thomas Jones) Wx: bug: some small fixes here and there (Jan Bücken) enh: lot of code cleanup (Jan Bücken) 0.9.6 -> 0.9.7 (r3493-r3812) General/Core: bug: fix a ton of old, broken cpu opcodes and CP15 logic bug: return Z1 and Z2 from TSC (fixes some touch logic) bug: gba slot save type detection improved bug: handle unusual rom headers more correctly bug: dont confuse motion pack commands with save memory commands bug: make cheat system a little less flaky and add AR 1.54 support bug: fix nondeterministic backup memory behaviour while rerecording bug: correct emulation of register accesses of wrong size and during powerdown bug: rewrite --cflash-path emulation bug: rewrite IPC/GX FIFO, IRQ flag generation, and wait-for-IRQ logics bug: rewrite RTC calendar handling; now supports years > 2038 enh: auto-DLDI patching for homebrew enh: --gbaslot-rom=self mounts self.nds in slot2 enh: more realistic exception handling enh: piano controller emulation enh: modular slot-1 system for exact emulation of homebrew cards Graphics: bug: edge marking colors were wrong bug: handle some "invalid" vram configurations correctly bug: convert half of geometry engine to fixed point bug: fix sprite blend+fadein/fadeout bug: improve rasterizer shadows bug: fix main memory display DMA bug: fix some raster fx timing bugs enh: add a hack for improving some non-stencil shadows Windows: bug: misc fixes and improvements to gpu viewer tools bug: sub screen layer display toggling fixed bug: fixes and improvements to ram watch, ram search, cheats list bug: fix start-paused commandline bug: fix memory leaks when sound disabled bug: improve load average calculators and add arm7 load average enh: background input support enh: add vsync option enh: support more knobs on joysticks enh: import cheats from R4 database enh: add xinput rumble for 360 pads Linux/OSX: bug: crash less in recent roms list enh: Add horizontal screen layout and swap screen ability to gtk frontend (noodlebox) enh: Big improvement to joystick support, support complex configurations and multiple devices (noodlebox) 0.9.5 -> 0.9.6 (r3075-r3493) Users of gtk, cli and gtk-glade frontends please note that now we have a common directory in ~/.config/desmume for config file, saves and savestates. The old .desmume.ini will be moved automatically with the name config but you have to move your saves manually. Some save files may be invalidated due to use of broken crc logic. Back up your DSV files before using this version of the emulator or else the game might wipe it. General/Core: bug: emulate keypad interrupt bug: spu overhaul, add capture support bug: fix dma address reloading bug: fix rom close memory corruption bug: fix div and sqrt busy flag bug bug: fix vectest bug: fix lid savestate desync bug: fix texcache memory GB explosion when games use tons of tiny 3d sprites bug: fix huge rerecording movie file handle leak bug: fix EXXXXXXX cheat codes and some add/edit/save/load bugs bug: add 8MBit - 512MBit flash emulation bug: fix firmware booted-from-card flag bug: fix some failures to wake bug: fix some rtc calendar logic bug: op_bkpt emulation bug: correctly emulate POWCNT1 and POWCNT2 and SPI power device bug: corrections to bootup stack configuration bug: protect bios from being overwritten bug: initialize save data to 0xFF instead of 0x00 bug: handle relocated irq vectors bug: support patched firmwares bug: handle 8bit auxspidata, 32bit BLDY, 32bit div regs bug: fix some divide by zero cases bug: don't print \n in ideas debug message bug: don't let games read off end of cart and crash emulator bug: fix SWI 0x0E crc16 ; some save files using wrong crc may be invalidated bug: fix many big endian bugs bug: fix CPSR.I idle wakeup bug: fix loadstate crashes, mostly when sound is enabled enh: support devkitpro argv enh: add gbaslot-rom commandline enh: add no$gba debug message enh: add rtc start to dsm header Graphics: bug: fix a mistakenly rendered OBJ window and 3d blend effects bug: fixes to matrix stacks, fixing lots of garbled geometry bug: fix fog density registers bug: fix hblank dma to run also on scanline 262 bug: fix w/z depth flags for broken GUIs in dual screen 3d games bug: fixes to poly sorting bug: block 8bit vram writes enh: improve accuracy of opengl shaders Windows: bug: fix 16bpp display bug: more fixes to multi-gamepads bug: cheat windows robustification bug: fix that sticky pause state when resetting and loading roms bug: dont crash when no sound device is available bug: change F10 to be save slot 0 bug: fix --start-paused enh: try not to screensave while using gamepad enh: add EPX and EPX1.5X resize filters enh: add a japanese translation which will soon be stale like the others enh: add fancy ctrl+printscreen with emulator info on it enh: add "lockdown" window mode to keep window safe from fast stylus action enh: add alt+enter fullscreen command enh: add card eject command enh: add ddraw software mode forcer enh: improve oam viewer enh: default 3d to rasterizer so we dont have to suggest it 1000 times a day enh: add dump-all-memory tool enh: add reload rom menu/hotkey Linux/OSX: bug: fix building for nosse2 systems bug: fix --num-cores bug: fix occasional touchscreen failures bug: fix crash starting dsm record enh: add --nojoy=1 to fix laptops with accelerometers enh: add simple auto frameskip mode in the gtk frontend enh: add gui for configuring joystick in the gtk frontend enh: make the cli frontend read the ini config file too enh: additional OpenAL microphone backend (ncalexan) enh: common place for config and saves (Jan Steffens) enh: libagg is now optional if you don't need the hud 0.9.4 -> 0.9.5 (r2437-r3075) 0.9.5 introduces an entirely rewritten main emulation loop This totally changes the timing, and totally breaks old savestates. The OSX build is now based on the GTK port which is more up-to-date. Assorted Highlights: * synchronous SPU mode to fix streaming sounds * win32: lua engine, path configuration, 7z dearchiving support General/Core: bug: rewrite main emulation loop and cycle accounting, fixes a lot of timings bug: add more detailed timing emulation, removes much bogus lag bug: rewrite DMA,gxfifo,gxstat; fix many games and no more alternate flush mode bug: fix cflash directory support for non-windows and sector-writing bug: fix freeze in cart irq bug: correctly emulate dma to/from tcm bug: fix in thumb LSR carryflag bug: fix thumb BX PC switch to arm state bug: fix adpcm looping, remove adpcm caching (no longer necessary) bug: fixes to swi 3,4,5,8,0x10 bug: fixes to exmemstat and ipc sync registers bug: support new backup commands bug: improve bootup bios/firmware emulation steps enh: gbaslot: add guitar grip, gbagame flash support, expansion memory pak enh: add more powerful antigrain-based drawing library and rewrite OSD system enh: ideas-style debugging prints enh: most optimizations now SSE instead of SSE2 enh: more improvements to frameskipping and frame advance/speed controls Graphics: bug: fix backdrop blending with garbage bug: fix 256B granularity sprite addressing for sub gpu bug: fix obj blending, bmp obj rendering, and some obj window cases bug: fix 128-wide captures bug: fix 16color BG line buffer overflow bug: fix color overflow in capture blending bug: fix disp fifo capture bug: fix simultaneous vram display and capture via same bank bug: fix 3d overflow acknowledge registers bug: fix 32bit toon table writes bug: change 3d cores to use 18bit color bug: fix boxtest (addition overflow!), move clipper to main graphics engine bug: fix failure in some cases of polygon clipping bug: fix disp3dcnt emulations bug: fixes to poly sorting bug: fix ogl renderer wireframe support bug: swrast: fix backface culling of nonconvex polys bug: swrast: add clear image and scroll emulation bug: swrast: add fog emulation bug: swrast: fixes to shadow rendering bug: swrast: preliminary edge marking, works decent enh: swrast: multicore optimization for a few fps speedup Windows: bug: fix support for multiple gamepads and gamepad hotkeys bug: fix mic noise code and load wav instead of raw; effective in more cases bug: fix for several sticky and broken hotkeys, and f10 hotkeys bug: fixes in ram search, add DTCM and ITCM searching, ... bug: fix sound settings vol slider bug: recover from missing window -32000 problem bug: don't turn on mic unless mic input is enabled enh: x64 build type now supported enh: side-by-side and single screen view modes, many fixes to window resizing enh: choose any gap size by dragging bottom window edge (must be enabled) enh: choose a gap color enh: import/export no$GBA savefiles directly enh: multicore optimization for filters, rotation, OSD enh: soundview can now mute channels enh: new ioregview enh: common commandline system, many arguments shared with linux enh: improve map view tool to support more modes enh: add "FORCE AS CURRENT" recovery tool for mis-sized savefiles enh: add some kind of very small savestate rewinding buffer enh: autoframeskip works better enh: add Italian translation enh: added 2x resizing filters (hq2x, hq2xs, lq2x, lq2xs, 2xsai, supereagle) (scanlines, nearest2x, bilinear) Linux: enh: alsa microphone support enh: hud and osd notification for gtk and cli frontends enh: add support for the SSE optimizations 0.9.2 -> 0.9.4 (r1844->r2352->r2437) 0.9.3 was skipped due to emu news sites sneaking it out of our staging area and releasing it prematurely while it still had bugs. I was going to curse them individually, but then I decided that they would just like the publicity. Highlights: * New save autodetection and save file format * Full rerecording support General/Core: bug: fix many 64 bit and endian issues bug: fix mic input, which was nearly useless before bug: fix failures of large dmas bug: fix in ipc sync which broke devkitpro touch bug: screenshots now exclude hud and rotation bug: rewritten vram mapping (fixes corrupted or missing BG) enh: add universal commandline system (same commandline options on every port) enh: cheats: added Action Replay code parser enh: more reliable and useful frameskipping enh: SPU: speedup: add adpcm caching enh: SPU: speedup: interpolation is now optional enh: print svn build number so we can identify people's svn builds from screenshots Graphics: bug: add polygon y-sorting (fixes 3d guis) bug: fix texcoordgen mode 3; fixes some ortho sprites and some entirely broken games bug: display capture fixes bug: fix a number of OBJ modes bug: fixes to affine BG modes bug: better emulate some translucent OBJ bug: more correct handling of color effect windows and backdrop colors bug: fix matrix stack overrun which crashed emulator bug: swrast: add clear depth image emulation and other fixes to depth buffering bug: swrast: fix some toon and highlight cases bug: fix bug in matrix stack, fixes some broken models enh: add alternate flush mode HACK 3d config toggle, fixes some entirely broken 3d games Windows: bug: more robust cheats engine and dialog enh: more solid avi and wav recording enh: improved tools: memory viewer enh: added tools: spu viewer, ram watch, ram search enh: change build configuration system enh: speedup: add gpu core disabling to hide useless screens enh: add background pause feature (for when emulator loses focus) enh: add missing autohold for L and R enh: add chinese translation Gtk frontend: enh: switch all of menu/toolbar system to GtkAction + GtkUIManager enh: remove the gtglext 3d code enh: improve/speedup screen resize and final presentation logic in gtk frontend enh: minimal rerecording hookups Cli frontend: enh: hooked the frameskip (szigor) enh: misc usability improvements: auto pause switch for pausing when focus is lost and exit on escape pressing (szigor) enh: hook the fake noise mic; use m to toggle 0.9.1 -> 0.9.2 General/Core: bug: fix error in SBCS/RSCS flags; fixes many odd behaviors and crashes [zeromus] bug: add support for sleep mode and power registers [luigi__] bug: important fixes to RTC so correct time is actually told [luigi__] bug: fix card reads below 0x8000; fixes some game freezes [normatt] bug: fix 4 mbit save type; fix non-autodetect savefile dumping [zeromus, matusz] enh: add sram to GBA game addon emulation for importing savefiles [zeromus] enh: many improvements and feature hookups in linux ports [matusz, luigi__] Graphics: bug: fix specular texture mapping mode [luigi__] bug: repairs to some capture modes and vram mapping [zeromus, CrazyMax] bug: viewports finally correctly handled [zeromus] enh: add software rasterizer. quirky, but on par with opengl [zeromus] Windows: bug: mitigate bad frameskipper; default to old frameskipping mode [zeromus] bug: fixes with recent roms and zipfile loading [zeromus] bug: fix window position memory [zeromus] enh: bios and firmware may now be used and booted [luigi__] enh: many display, OSD, and input enhancements [luigi__] enh: brand new hotkey and controls binding system [zeromus] enh: configurable screen separation [luigi__] enh: fast forward key [pa__] enh: improvements to mic [luigi__] enh: faster updates in debug tools, up to once per frame [pa__] Mac OS X Port: enh: added Italian translation thanks to Paolo Bernini [jeff] enh: resurrection of GDB stub [sigmaris] 0.9 -> 0.9.1 General/Core: enh: GBA slot emulation [CrazyMax] - Rumble support (windows only) - GBA game enh: Mic support (windows only?) [luigi__] enh: Preliminary cheats system [CrazyMax] enh: Savestates invalidated, as more variables have been added. bug: Added PSG white noise [luigi__] bug: fix arm/thumb ROR [zeromus] bug: [ 2550645 ] Super Princess Peach: crash when starting a puzzle [zeromus] bug: win32: fix spu wav file writer (regression from 0.8) [zeromus,luigi__] bug: Much work on FIFOs, still not finished [CrazyMax] bug: Many fixes to dma [zeromus, CrazyMax] bug: bios WaitForVblank and WaitForInterrupt fixed [luigi__] Graphics: bug: Added sprite blending [luigi__] bug: more correct mosaic effects, still imperfect [zeromus] bug: Many fixes to tile rendering; all graphics tests now pass [luigi__] bug: fix crashes in some affine BG [zeromus] bug: Implement some pos test function [luigi__] bug: fix texture mapping across texture and palette banks and to unmapped banks [zeromus] bug: fix texture handling for texels with MSB set (fixes some texture corruption) [zeromus] bug: fix texture coordinate generation, including environment mapping [zeromus] bug: texture cache invalidates when palettes change, prevents some texture corruption [zeromus] bug: fix display capturing from 2d+3d source when display mode is display-vram [zeromus] bug: [ 2488334 ].1 fixes to layer compositing [luigi__] bug: [ 2488334 ].3 fix bug in support for hdma affine bg parameters [zeromus] bug: Improvements to 3d h-scrolling [luigi__] bug: Fix some errors in rendering 512 tall BG [zeromus,CrazyMax] (still not fully resolved) bug: Add optional fragment shading pipeline (more precision) [luigi__] bug: Fix bug where some sprites got cut of on x=255 [zeromus] bug: Implement GXSTAT register [CrazyMax] Windows: bug: resizing and rotating work in vista [luigi__] enh: 0 frameskip now lets emulator run at excess speed [zeromus] Mac OS X Port: bug: left key setting no longer gets confused with the right key [jeff] enh: more keys can be mapped 0.8 -> 0.9 There have been so many changes that this list can hardly be considered complete. For this release, we have formatted the list into a high level overview of big changes and bad bugs relative to the previous release. Hopefully what you're interested in. This list does not include items which are solely performance boosts, for let us just say that virtually every system has been speeded up. * The savestate system is totally changed and incompatible with old savestates. * The 3d system should be considered rewritten. General/Core: enh: Convert to c++ enh: Add functions for a lid open/close. Holding key (default "Backspace" in Windows port) while game is freeze/non freeze. [CrazyMax] enh: Add secure area decryption from ndstool [zeromus] enh: Change savestate code to support loosely bound chunks and more easily other parts of the emu (GE, GPU). The savestate format is changed, but from now on it is in principle more resilient (though it will continue to break as we tinker with the internals) [zeromus] enh: Added SSE2 optimizations for matrices. Since we now make an SSE2 build, more optimizations can be made. [CrazyMax] enh: Add a preliminary GUI hud system [CrazyMax,zeromus] CPU/MMU: bug: Many fixes in IPC and GE FIFOs. Fixes freezes in NSMB, dsracing, and others. [CrazyMax,luigi__,shash] bug: Fix ARM instructions SBC and RSC (likewise SBC in thumb) [normatt] bug: Fixed Thumb LDMIA (fixes ingame Dead'n'Furious) [shash] bug: Fix repeating DMA (fixes NSMB parallax BG) [zeromus] bug: Proper handling for unaligned CPU accesses [luigi__] bug: Proper handling for undefined instruction exceptions [Salva Peiró] bug: correctly return vram control register values (fixes homebrew 3d games) [zeromus] enh: Remove 16MB of WRAM at 0x01****** from arm9. Mapped to unused instead. Nobody knows what this was. [zeromus] enh: Changed instruction execution to 16 at a time blocks (tested and stable) [shash] Hardware: bug: Newer and better sqrt and div emulation; makes SM64DS playable [luigi__,shash,zeromus] bug: Add preliminary RTC implementations [CrazyMax] enh: Add cosine interpolation in the SPU (conditionally compiled) [zeromus,luigi__] enh: Experimental: always one silent non-mixing SPU core at 44.1khz synched with emu, for more precision. The audible core runs with the host, causing music to slow down but not tear or pitch bend. [zeromus] Graphics: - Overhaul 3d: . Move entire GE to core emu. . Move OpenGL renderer to emu core for optional use by platforms, removing ogl_collector. Now every platform shares the same 3d code. . Reorganize 3d code to defer rendering to after 3d vblank. Eliminates tearing, and texturing artifacts. [zeromus] . Add optional fragment shading pipeline (more precision) [luigi__] . Move lighting model to software instead of using opengl's fixed function model [zeromus] . Render shadow volumes; toon shading and highlight table [zeromus, luigi__] . Added texture caching! big speed up. [CrazyMax] bug: Many assorted tweaks and improvements to 3d and 2d precision [zeromus,CrazyMax,luigi__] bug: Fixes to GE: command unpacking, projection and pos-vector mode matrix handling, mult and load commands [zeromus] bug: Fix a bug in texture transformation mode 1 [zeromus] bug: Fixed GPU rendering bugs in sprites and BG [CrazyMax] bug: Fixes to texture conversion [CrazyMax,zeromus] bug: Fixes in capture display (no blinking in many games with dual 3D) [CrazyMax] bug: Fixes in master brightness (this fixes some games with black screens) [CrazyMax] bug: Fixes in screen, backdrop, and sprite blending [luigi__] bug: Changed clear depths and how depth initial values are calculated (fixes SM64DS skybox, Castlevania) [shash,lugi__] bug: Add 3d layer h-scrolling [zeromus] bug: Added transparency and fixed material alpha support and alpha testing on the 3D core [shash] bug: Rewrite VRAM mapping control and rendering (more accurate) [CrazyMax,luigi__] bug: convert colors to opengl better to prevent alpha=31 polys from being ever so slightly transparent [zeromus] enh: Add MMU->GPU signal for when vram mappings change to function as a texture cache invalidate signal [zeromus] enh: Make matrix 4x4 multiply routines use W-coordinate; carry w coord through pipeline [zeromus] Mac OS X port: bug: Fixed: Filenames and paths with unicode characters now work. [Jeff] bug: Fixed: Load state from file button works again. [Jeff] enh: Save State panel now pauses emulation while the file selection box is open. [Jeff] bug: Fixed: Frozen video output (and/or messed 3d emulation) after loading a state. [Jeff] bug: Added option to load the most recent file upon launching the program. [Jeff] enh: Added French translation (thanks to Pierre Rudloff). [Jeff] enh: Added basic key mapping configuration to application preferences (thanks to Julio GorgŽ). [Jeff] enh: Added keyboard shortcuts for Execute, Pause and Reset command (thanks to Julio GorgŽ). [Jeff] enh: Default key mappings are no longer case sensitive. [Jeff] enh: Added ability to limit speed. [Jeff] enh: Fixed: Video output should work on software-only 3D renderers. [Jeff] Windows port: bug: Fix a race condition in NDS_3D_Reset and NDS_glInit [zeromus] bug: Fix the buggy auto frameskip logic which made the emu slow to a crawl. Now it runs fast! [zeromus] bug: Fix resizing, rotate & aspect ration of main window. [CrazyMax,_zeromus] bug: Remove multithreading from user interface after finding several synchronization issues [zeromus] enh: recent roms menu [luigi_] enh: Changed graphics render core to DirectDraw (work faster) [CrazyMax] enh: Add an arm9 cpu load average calculator similar to no$. but I dont think it works right. [zeromus] enh: Rewrite all debug tools (autoupdate works now) [CrazyMax] enh: Rewrite input core & replace config input dialog [CrazyMax] enh: Add AVI output [zeromus] enh: Add pause toggle and frame advance hotkeys [adelikat] enh: Add frame counter display and hud messages framework [adelikat] enh: Main window remembers position, size, and a few other emu preferences [adelikat] enh: Removed directx sdk dependency for easier building. [zeromus] enh: Savestate doesnt unpause emu if it is already paused [adelikat] 0.7.3 -> 0.8 Cocoa: - Save State As function now works. [Jeff B] - Recent Items menu now works. [Jeff B] - Opening NDS files from Finder now works. [Jeff B] - Added screenshot feature. [Jeff B] - Added preferences. [Jeff B] - Many more strings are translatable now. [Jeff B] - Default screen color is black (better represents being "off" and easier on eyes at night). [Jeff B] - Added sound. [Jeff B] - Now is a universal binary. [Jeff B] - Leopard resolution icon added. [Jeff B] - Added a Japanese translation. [Jeff B] - Added an optional status bar (resize handle no longer overlaps screen). [Jeff B] - New ROM Info and About DeSmuME windows have been added. [Jeff B] - Fixed several bugs in window resizing. [Jeff B] - Added FAT image support for homebrew games (thanks to TypeError). [Jeff B] - Key config can be changed on the command line. Save/load hotkeys changed (so expose doesn't override). [Jeff B] - Key bindings may work better on non-US keyboards now (needs testing). [Jeff B] general: - Encapsulate GDB debug stub to avoid certain problems [shash] - Fixed CPU LD*/ST* bugs [shash] - Fixed New SMB mini-games freeze [shash] - Fixed possible segfault in ROMReader on ia64 and amd64. [evilynux] - Fixed a crash bug with 2D background corrupting memory [shash] - Flag check optimization [carlo_bramini] - Applied some endian fixes in GPU (thanks to Phazz) [Jeff B] gtk-glade: - Added DeSmuME version in about dialog. [evilynux] - Updated website url in about dialog. [evilynux] - Added Brazilian Portuguese translation by Dreampeppers99. [evilynux] - Better desktop menu entry following FreeDesktop specifications. [evilynux] gtk: - Updated website url in about dialog. [evilynux] - Better desktop menu entry following FreeDesktop specifications. [evilynux] windows port: - Added an "about" box [shash] - DirectInput control interface with joystick support [CrazyMax] - Matrix and Light viewer [Acid Burn] 0.7.2 -> 0.7.3 gtk-glade: - Full localization using intltool/gettext. [evilynux] general: - Added a README.TRANSLATION documenting the localization process. [evilynux] MacOS X: - Initial version of the Mac interface added. [Jeff B] 0.7.1 -> 0.7.2 spu: - big endian fixes. [cyberwarriorx] gpu: - big endian fixes. [marcus_c] gtk-glade: - opengl improvements. [masscat] general: - Added support for setting NDS firmware language value. [masscat] - Function added for setting firmware language. [masscat] - Mac/msys compilation fixes. [cyberwarriorx] - Fix compilation when pkg-config macros are not available [evilynux] 0.7.0 -> 0.7.1 general: - Added GDB debugger stub [masscat] - Added new/different GBAMP CFlash image reader/writer [masscat] gpu: - Major speedup to the 2D core [shash] gtk-glade: - Added command line options. [masscat] - Added FPS limiter [masscat] cli: - Added command line options. [masscat] - Added FPS limiter [masscat] - Added option to use OpenGl to render window (allows resizing). [masscat] windows port: - Added command line options. [masscat] - Added multiple language support [cyberwarriorx] - Added Danish language translation [thomas-2007] 0.6.0 -> 0.7.0 general: - Added support for *.duc files [cyberwarriorx] gpu: - Added support for sprite rotation/scaling [shash] - Added support for the 3D core (openGL and null plugins) [shash] windows port: - A bunch of fixes [Dmitry Krutskih] - Fixed a bug in sound that was causing it to still not work for some people [cyberwarriorx] gtk: - Added 3D emulation - Added command line options. - Added option to use OpenGL to render window (allows resizing). gtk-glade: - Added 3D emulation 0.5.0 -> 0.6.0 general: - Added zipped (based on zziplib) and gzipped (based on zlib) rom support. arm: - Added relocation interrupt vector. - Added region access right checks. - Enabled LDC/STC instructions. - Fixed powersave (cp15) IRQ wait. - Fixed MOV instructions gpu: - Added special color effects. - Added windowing feature. - Fixed transparent direct color backgrounds. - Fixed disabled sprites showing. - Fixed 8/32 bit access to gpu registers. - Fixed missing backgrounds - Support for master brightness wifi: - Added RF chip interface. - Added BB chip interface. windows port: - Fixed address calculation in disassembler. - Added Force Maintain Ratio option for window stretching linux port (cli, gtk and gtk-glade): all: - Added joystick support. - Fixed X and Y buttons. gtk-glade: - Added joystick configuration. - Improved I/O registers viewer tool. - Added save and load states support. 0.3.3 -> 0.5.0 arm: - Fixed MSR with immediate value opcode. - Fixed LSR_0 thumb opcode (C flag is correctly set now). - Fixed LDR*/STR* opcodes. - Fixed unaligned memory access on THUMB Core. - Added relocating SWI routines. bios: - Added decompression functions. - Added GetPitchTable function. - Added GetVolumeTable function. - Added GetCRC16 function. - Added experimental SoundBias function. - Added GetSineTable function. cart: - Added CompactFlash/FAT emulation. - Added Get ROM chip ID Cartridge command. gpu: - Added framebuffer emulation. - Fixed a bug in GPU (xfin could be greater than LG causing a segfault). - Added support for Display Mode 0(Display Off). - Added the basic framework for Display Mode 3(Display from Main RAM). spu: - Added sound emulation. - Added sound core system. - Added WAV write core. - Added dummy core. - Added Direct Sound core. linux port: - Added GTK+ GUI. - Added command line interface. - Added stylus and arm9 keypad support in CLI version. - Added FPS display. - Added basic frameskip. windows port: - Fixed a bug when displaying a ROM's information. - Added key configuration. - Removed the debug key. - Added new experimental auto frameskip/frame limit code. - Added sound settings dialog. - Added a few menu options for accessing the website, forums, and for submitting bugs. general: - Rewrote code in C. - Fixed warnings. - Used defines and typedef's to make things more portable and easier to read. - Added autotools stuff. - Changes to logging system. - Added screenshot function. - Translated most french to english. - Added savestate support. - Added firmware reading support(needs work). - Added Backup Memory support with autodetection. - Fixed some endianess issues. - Fixed things so Visual C++ can compile code. - Added bsd support. - Reworked ROM loading so you can load a different rom without any problems. - Finished NDS_Reset. Now the emulation can be reset even while running.