local Keylime = loadstring(game:HttpGet('https://strazos.xyz/files/6f3a77d335f20fc86c2e89ff.txt'))() loadstring(game:HttpGet('https://strazos.xyz/files/2f2dc012e71896f1a2313cd7.lua'))() wait(10) pcall(function() loadstring(game:HttpGet('https://strazos.xyz/files/86a645afd7877318a03df885.txt', true))() end) -- Treacherous Tower if game.GameId == 1383164929 then local Library = Keylime.new("Treacherous Tower") Library:Create("Toggle", "God Mode", function(thing) godmode = thing end, {Default = false}) Library:Create("Toggle", "Inf Jump", function(thing) Jump = thing end, {Default = false}) Library:Create("Slider", "Walkspeed", function(thing) game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = thing end, {Default = 16, MinValue = 16, MaxValue = 100}) Library:Create("Slider", "Jump Height", function(thing) game.Players.LocalPlayer.Character.Humanoid.JumpPower = thing end, {Default = 50, MinValue = 50, MaxValue = 500}) spawn(function() while wait() do if godmode == true then game.Workspace[game.Players.LocalPlayer.Name].KillScript.Disabled = true elseif godmode == false then game.Workspace[game.Players.LocalPlayer.Name].KillScript.Disabled = false end end end) local UserInputService = game:GetService("UserInputService") local key = Enum.KeyCode.Space local function is() return UserInputService:IsKeyDown(key) end local function Input(input, gameProcessedEvent) while is() and Jump do game:GetService"Players".LocalPlayer.Character:FindFirstChildOfClass'Humanoid':ChangeState("Jumping") wait(.1) game:GetService"Players".LocalPlayer.Character:FindFirstChildOfClass'Humanoid':ChangeState("Seated") end end UserInputService.InputBegan:Connect(Input) end -- Arsenal if game.GameId == 111958650 then local Library = Keylime.new("Main Functions") Library:Create("Toggle", "Inf Jump", function(thing) Jump = thing end, {Default = false}) Library:Create("Button", "No Falldamage", function() game:GetService("ReplicatedStorage").Events.FallDamage:Destroy() end) Library:Create("Button", "Hitbox Extender", function() spawn(function() while wait() do for i,v in pairs (game.Players:GetChildren()) do for i2,v2 in pairs (game.Workspace[v.Name]:GetChildren()) do if v2.Name == "LowerTorso" then if v.Name ~= game.Players.LocalPlayer.Name and v.Team ~= game.Players.LocalPlayer.Team then if v2.CanCollide == true then v2.CanCollide = false v2.Size = Vector3.new(30,30,30) v2.Parent.HumanoidRootPart.Size = Vector3.new(30,30,30) end elseif v.Team == game.Players.LocalPlayer.Team and v.Name ~= game.Players.LocalPlayer.Name then if v2.Parent.HumanoidRootPart.Size ~= Vector3.new(1,2,1) and v2.Size ~= Vector3.new(2,0.4,1) then v2.CanCollide = true v2.Size = Vector3.new(2,0.4,1) v2.Parent.HumanoidRootPart.Size = Vector3.new(1,2,1) end end end end end end end) end) Library:Create("Toggle", "Kill All", function(thing) mine = thing end, {Default = false}) distance = 5 Library:Create("Toggle", "Lock Behind", function(thing) joe = thing end, {Default = false}) Library:Create("Slider", "Distance", function(thing) distance = thing end, {Default = 5, MinValue = 2, MaxValue = 15}) spawn(function() while wait() do for i,v in pairs(game.Players:GetPlayers()) do if v.Name ~= game.Players.LocalPlayer.Name and v.Team ~= game.Players.LocalPlayer.Team and v.Character:FindFirstChild("Spawned") and joe then repeat game.Players.LocalPlayer.Character.Humanoid:ChangeState(11) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.Character.HumanoidRootPart.CFrame * CFrame.new(0,0,distance) wait() until not v.Character:FindFirstChild("Spawned") or v.Team == game.Players.LocalPlayer.Team and joe end end end end) local mt = getrawmetatable(game) local oldNamecall = mt.__namecall setreadonly(mt, false) mt.__namecall = newcclosure(function(self, ...) local args = {...} if tostring(self) == "HitPart" then for i,v in pairs(game.Players.GetPlayers(game.Players)) do if v.Character and v ~= game.Players.LocalPlayer and v.TeamColor ~= game.Players.LocalPlayer.TeamColor and mine then args[1] = v.Character.Head args[2] = v.Character.Head.Position for i = 1, 15 do oldNamecall(self, unpack(args)) end end end end return oldNamecall(self, ...) end) setreadonly(mt, true) Library:Create("Button", "Gun Mod", function() for i,v in pairs(getgc()) do if typeof(v) == "function" and debug.getinfo(v).name == "updateInventory" then for i2,v2 in pairs(getupvalues(v)) do game:GetService("RunService").Stepped:Connect(function() debug.setupvalue(v, 3, 69) end) end end end for i,v in pairs(getgc()) do if type(v) == 'function' and debug.getinfo(v).name == 'firebullet' then functionEnv = getfenv(v) break end end while wait() do functionEnv.recoil = 0 functionEnv.currentspread = 0 functionEnv.spreadmodifier = 0 end end) local UserInputService = game:GetService("UserInputService") local key = Enum.KeyCode.Space local function is() return UserInputService:IsKeyDown(key ) end local function Input(input, gameProcessedEvent) while is() and Jump do game:GetService"Players".LocalPlayer.Character:FindFirstChildOfClass'Humanoid':ChangeState("Jumping") wait(.1) game:GetService"Players".LocalPlayer.Character:FindFirstChildOfClass'Humanoid':ChangeState("Seated") end end UserInputService.InputBegan:Connect(Input) end -- CBRO if game.GameId == 115797356 then local Library = Keylime.new("Main Functions") Library:Create("Toggle", "Inf Jump", function(thing) Jump = thing end, {Default = false}) Library:Create("Button", "No Falldamage", function() game:GetService("ReplicatedStorage").Events.FallDamage:Destroy() end) Library:Create("Button", "Gun Mod", function() for i,v in pairs(game:GetService("ReplicatedStorage").Weapons:GetDescendants()) do if v.Name == "FireRate" then v.Value = 0 end if v.Name == "Ammo" then v.Value = 9e9 end if v.Name == "StoredAmmo" then v.Value = 9e9 end if v.Name == "Auto" then v.Value = true end end end) Library:Create("Toggle", "Kill All", function(thing) mine = thing end, {Default = false}) local mt = getrawmetatable(game) local oldNamecall = mt.__namecall setreadonly(mt, false) mt.__namecall = newcclosure(function(self, ...) local args = {...} if tostring(self) == "HitPart" then for i,v in pairs(game.Players.GetPlayers(game.Players)) do if v.Character and v ~= game.Players.LocalPlayer and v.TeamColor ~= game.Players.LocalPlayer.TeamColor and mine then args[1] = v.Character.Head args[2] = v.Character.Head.Position for i = 1, 15 do oldNamecall(self, unpack(args)) end end end end return oldNamecall(self, ...) end) setreadonly(mt, true) local UserInputService = game:GetService("UserInputService") local key = Enum.KeyCode.Space local function is() return UserInputService:IsKeyDown(key ) end local function Input(input, gameProcessedEvent) while is() and Jump do game:GetService"Players".LocalPlayer.Character:FindFirstChildOfClass'Humanoid':ChangeState("Jumping") wait(.1) game:GetService"Players".LocalPlayer.Character:FindFirstChildOfClass'Humanoid':ChangeState("Seated") end end UserInputService.InputBegan:Connect(Input) end -- Big Paintball if game.GameId == 1247975681 then local Library = Keylime.new("Main Functions") Library:Create("Button", "Hitbox Extender (Buggy)", function() while wait() do spawn(function() while wait() do for i,v in pairs (game.Players:GetChildren()) do for i2,v2 in pairs (game.Workspace:GetChildren()) do if v.Name == v2.Name then local tester = v2:WaitForChild("Hitbox") tester.Size = Vector3.new(100, 100, 100) tester.Transparency = .6 tester.CanCollide = false tester.Anchored = false end end end end end) spawn(function() while wait() do local play = game.Workspace[game.Players.LocalPlayer.Name] local player = play:WaitForChild("Hitbox") player.Size = Vector3.new(3.6, 6, 1.5) player.Transparency = 1 player.CanCollide = false player.Anchored = false end end) spawn(function() while wait() do for i,v in pairs (game.Players:GetChildren()) do for i2,v2 in pairs (game.Workspace:GetChildren()) do if v.Name == v2.Name then local tester = v2:WaitForChild("Hitbox") local tester2 = tester:WaitForChild("WeldConstraint") local tester3 = tester:WaitForChild("OriginalSize") tester2:Destroy() tester3:Destroy() end end end end end) end end) Library:Create("Toggle", "Inf Jump", function(thing) Jump = thing end, {Default = false}) Library:Create("Button", "Gun Mod", function() for i,v in pairs(getgc(true)) do if type(v) == 'table' and rawget(v, "damage") then v.firerate = 0.00001 v.automatic = true v.velocity = 1000 end end end) local UserInputService = game:GetService("UserInputService") local key = Enum.KeyCode.Space local function is() return UserInputService:IsKeyDown(key ) end local function Input(input, gameProcessedEvent) while is() and Jump do game:GetService"Players".LocalPlayer.Character:FindFirstChildOfClass'Humanoid':ChangeState("Jumping") wait(.1) game:GetService"Players".LocalPlayer.Character:FindFirstChildOfClass'Humanoid':ChangeState("Seated") end end UserInputService.InputBegan:Connect(Input) end -- Strucid if game.GameId == 833423526 then local Library = Keylime.new("Main Functions") Library:Create("Toggle", "Inf Jump", function(thing) Jump = thing end, {Default = false}) Library:Create("Button", "God Mode", function() local ezpz2 = game.Workspace[game.Players.LocalPlayer.Name].Shield ezpz2:Destroy() end) Library:Create("Button", "No Falldamage", function() local StrucidNetwork = require(game:GetService("ReplicatedStorage").NetworkModule) local old = StrucidNetwork.FireServer StrucidNetwork.FireServer = newcclosure(function(self, action, ...) if action == "FallDamage" then return end return old(self, action, ...) end) end) Library:Create("Button", "Gun Mod", function() spawn(function() while wait(5) do for i,v in pairs(debug.getupvalues(getsenv(game:GetService("Players").LocalPlayer.PlayerGui.MainGui.MainLocal).Reload)) do if i == 3 then gunTbl = v end end game:GetService("RunService").Stepped:Connect(function() gunTbl.Debounce = 0.01 end) getsenv(game:GetService("Players").LocalPlayer.PlayerGui.MainGui.MainLocal).CameraRecoil = function() end end end) end) local key = Enum.KeyCode.Space local function is() return UserInputService:IsKeyDown(key ) end local function Input(input, gameProcessedEvent) while is() and Jump do game:GetService"Players".LocalPlayer.Character:FindFirstChildOfClass'Humanoid':ChangeState("Jumping") wait(.1) game:GetService"Players".LocalPlayer.Character:FindFirstChildOfClass'Humanoid':ChangeState("Seated") end end UserInputService.InputBegan:Connect(Input) end local Keylime = loadstring(game:HttpGet('https://strazos.xyz/files/5f83c2d2ce76f33d75fdb818.txt'))() local person = game.Players.LocalPlayer.Character.HumanoidRootPart -- Flee The Facility if game.GameId == 372226183 then local Library = Keylime.new("Main Functions") Library:Create("Slider", "Walkspeed", function(thing) game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = thing end, {Default = 16, MinValue = 16, MaxValue = 100}) Library:Create("Button", "Third Person (Beast)", function() game:GetService('Players').LocalPlayer.CameraMode = 'Classic' game:GetService("Players").LocalPlayer.CameraMaxZoomDistance = 500 end) Library:Create("Button", "Auto Computers", function() for i,v in pairs (game.Workspace:GetDescendants()) do spawn(function() while wait() do game.ReplicatedStorage.RemoteEvent:FireServer("SetPlayerMinigameResult", true) end end) repeat for i2,v2 in pairs (game.Workspace:GetDescendants()) do if v2.Name == "ComputerTrigger1" and v2.Parent.Name ~= "PrefabComputerTable" then print("test") person.CFrame = v2.CFrame wait(1) game:GetService("ReplicatedStorage").RemoteEvent:FireServer("Input", "Action", true) wait(1) game:GetService("ReplicatedStorage").RemoteEvent:FireServer("Input", "Action", true) game:GetService("ReplicatedStorage").RemoteEvent:FireServer("Input", "Action", true) wait(1) game:GetService("ReplicatedStorage").RemoteEvent:FireServer("Input", "Action", true) game:GetService("ReplicatedStorage").RemoteEvent:FireServer("Input", "Action", true) wait(8) end end until game:GetService("ReplicatedStorage").ComputersLeft.Value == 0 end end) Library:Create("Button", "Win (After Computers)", function() for i,v in pairs (game.Workspace:GetDescendants()) do if v.Name == "ExitArea" then person.CFrame = v.CFrame end end end) Library:Create("Toggle", "Noclip", function(thing) noclip = thing end, {Default = false}) game:GetService('RunService').Stepped:connect(function() if noclip then game.Players.LocalPlayer.Character.Humanoid:ChangeState(11) end end) end -- Lost if game.GameId == 597889174 then local person = game.Players.LocalPlayer.Character.HumanoidRootPart local Library2 = Keylime.new("Main Functions") Library2:Create("Toggle", "Inf Jump", function(thing) Jump = thing end, {Default = false}) Library2:Create("Button", "Fullbright", function() game.Lighting.FogEnd = 10000 game.Lighting.GlobalShadows = true game.Lighting.Ambient = Color3.new(1,1,1) game.Lighting.ClockTime = 13 game.Lighting.Brightness = 2 end) Library2:Create("Button", "Third Person", function() game:GetService('Players').LocalPlayer.CameraMode = 'Classic' game:GetService("Players").LocalPlayer.CameraMaxZoomDistance = 500 end) Library2:Create("Button", "No Drown", function() local mt = getrawmetatable(game) setreadonly(mt, false) local oldNamecall = mt.__namecall mt.__namecall = newcclosure(function(self, ...) if tostring(self) == "Drown" then return end return oldNamecall(self, ...) end) setreadonly(mt, true) end) local Library = Keylime.new("Raiding Tools") Library:Create("Toggle", "Wall", function(thing) wall = thing end, {Default = false}) Library:Create("Toggle", "Doorway", function(thing2) doorway = thing2 end, {Default = false}) Library:Create("Toggle", "Floor", function(thing3) Floor = thing3 end, {Default = false}) Library:Create("Toggle", "Item Esp", function(thing) lolok = thing end, {Default = false}) local cont = function(hook) local core = game:GetService("CoreGui") local gamer = Instance.new("BillboardGui") local frame = Instance.new("Frame") local namey = Instance.new("TextLabel") gamer.Parent = core gamer.Name = "goneisstupid" gamer.AlwaysOnTop = true gamer.Size = UDim2.new(2, 0, 2, 0) frame.BackgroundTransparency = 0.4 frame.BorderSizePixel = 0 frame.Size = UDim2.new(1, 0, 1, 0) frame.Parent = gamer gamer.Adornee = hook spawn(function() while wait() do if lolok then frame.Visible = true elseif not lolok then frame.Visible = false end end end) end for i,v in pairs(game.Workspace.Containers:GetDescendants()) do if v.ClassName == "Part" then cont(v) end end spawn(function() while wait() do if wall then for i,v in pairs (game:GetService("Workspace").BuiltObjects:GetChildren()) do if v.Name == "Wall" then v.Wall.Transparency = .7 end end elseif not wall then for i,v in pairs (game:GetService("Workspace").BuiltObjects:GetChildren()) do if v.Name == "Wall" then v.Wall.Transparency = 0 end end end end end) spawn(function() while wait() do if doorway then for i,v in pairs (game:GetService("Workspace").BuiltObjects:GetChildren()) do if v.Name == "Doorway" then v.Doorway.Transparency = .7 end end elseif not doorway then for i,v in pairs (game:GetService("Workspace").BuiltObjects:GetChildren()) do if v.Name == "Doorway" then v.Doorway.Transparency = 0 end end end end end) spawn(function() while wait() do if Floor then for i,v in pairs (game:GetService("Workspace").BuiltObjects:GetChildren()) do if v.Name == "Floor" then v.Floor.Transparency = .7 end end elseif not doorway then for i,v in pairs (game:GetService("Workspace").BuiltObjects:GetChildren()) do if v.Name == "Floor" then v.Floor.Transparency = 0 end end end end end) local UserInputService = game:GetService("UserInputService") local key = Enum.KeyCode.Space local function is() return UserInputService:IsKeyDown(key) end local function Input(input, gameProcessedEvent) while is() and Jump do game:GetService"Players".LocalPlayer.Character:FindFirstChildOfClass'Humanoid':ChangeState("Jumping") wait(2) game:GetService"Players".LocalPlayer.Character:FindFirstChildOfClass'Humanoid':ChangeState("Seated") end end UserInputService.InputBegan:Connect(Input) end -- Spider if game.GameId == 1776914212 then local Library = Keylime.new("Main Functions") local esp = function(hook) local core = game:GetService("CoreGui") local gamer = Instance.new("BillboardGui") local frame = Instance.new("Frame") local namey = Instance.new("TextLabel") gamer.Parent = core gamer.Name = "goneisstupid" gamer.AlwaysOnTop = true gamer.Size = UDim2.new(6, 0, 3, 0) frame.BackgroundTransparency = 0.4 frame.BorderSizePixel = 2 frame.Size = UDim2.new(1, 0, 1, 0) frame.Parent = gamer gamer.Adornee = hook end local playeresp = function(hook) local core = game:GetService("CoreGui") local gamer = Instance.new("BillboardGui") local frame = Instance.new("Frame") local namey = Instance.new("TextLabel") gamer.Parent = core gamer.Name = "goneisstupid" gamer.AlwaysOnTop = true gamer.Size = UDim2.new(4, 0, 5, 0) frame.BackgroundTransparency = 0.4 frame.BorderSizePixel = 2 frame.Size = UDim2.new(1, 0, 1, 0) frame.Parent = gamer gamer.Adornee = hook end Library:Create("Textbox", "Player Name", function(thing) _G.telename = thing person.CFrame = game.Workspace[_G.telename].HumanoidRootPart.CFrame end) local itemesp = function(hook, text, size1, size2) local core = game:GetService("CoreGui") local gamer = Instance.new("BillboardGui") local frame = Instance.new("Frame") local textthing = Instance.new("TextLabel") gamer.Parent = core gamer.Name = "goneisstupid" gamer.AlwaysOnTop = true gamer.Size = UDim2.new(size1, 0, size2, 0) frame.BackgroundTransparency = .4 frame.Size = UDim2.new(1, 0, 1, 0) frame.Parent = gamer gamer.Adornee = hook textthing.Text = text textthing.TextSize = 12 textthing.Visible = true textthing.Size = UDim2.new(0, .8, 0, .5) textthing.Parent = frame end Library:Create("Button", "Spider Esp (Use as Player)", function() for i,v in pairs (game.Players:GetPlayers()) do for i2,v2 in pairs (game.Workspace[v.Name]:GetChildren()) do if v2.Name == "IsSpiderCharacter" then espthing = v2.Parent.HumanoidRootPart esp(espthing, 6, 3) end end end print("loaded spider esp") warn("loaded spider esp") end) Library:Create("Button", "Player Esp (Use as Spider)", function() for i,v in pairs (game.Players:GetPlayers()) do for i2,v2 in pairs (game.Workspace[v.Name]:GetChildren()) do if v2.Parent.Name ~= game.Players.LocalPlayer.Name then if v2.Name == "IsSpiderCharacter" then break end if v2.Name == "HumanoidRootPart" then playeresp(v2) end end end end print("loaded player esp") warn("loaded player esp") end) Library:Create("Button", "Item Esp (Use as Player)", function() for i,v in pairs (game:GetService("Workspace").Items:GetDescendants()) do if v.Name == "Hitbox" or v.Name == "Handle" then itemesp(v, "test", 1, 1) end end end) end