local lolVersion = "7.8" local scrVersion = "0.3.18" local scrName = "F**k you Shaco!" local shacoEnabled = false local friendlyMode = false local timer = 0 local drawing = false local shacoHero = -1 local shacoObj local menuIcon = "http://i.imgur.com/M6jflXG.png" local PMenuFS = MenuElement({type = MENU, id = "PMenuFS", name = "F**k you Shaco | Beta", leftIcon = menuIcon}) PMenuFS:MenuElement({id = "Enabled", name = "Enabled", value = true}) PMenuFS:MenuElement({type = MENU, id = "Drawing", name = "Drawing"}) PMenuFS.Drawing:MenuElement({id = "Enemy", name = "Draw Enemy Shaco", value = true, tooltip = "Draw for Enemy Shaco(s)"}) PMenuFS.Drawing:MenuElement({id = "Friendly", name = "Draw Friend Shaco", value = false, tooltip = "Draw for Friendy Shaco(s)"}) PMenuFS.Drawing:MenuElement({id = "Always", name = "Always Draw", value = false, tooltip = "Always draw the Shaco (true) \nOR only draw during Shaco Ult (flase)"}) --PMenuFS.Drawing:MenuElement({id = "Shape", name = "Draw Style", value = 1, drop = {"Box", "Circle"}, tooltip = "The Shape Drawn Over Shaco"}) function OnLoad() local scrNameVar = scrName.." "..scrVersion shacoEnabled = false for i=1,Game.HeroCount(),1 do --print(Game.Hero(i).charName) if Game.Hero(i).charName == "Shaco" then shacoEnabled = true shacoHero = i shacoObj = Game.Hero(i) end end if shacoEnabled then if Game.Hero(shacoHero).isEnemy then print(scrNameVar.." | Enemy Shaco Found") else print(scrNameVar.." | Friend Shaco Found") --print("Friendly Mode Enabled") friendlyMode = true; end else print(scrNameVar.." | No Shaco") end end function OnTick() if not shacoEnabled then return end if not PMenuFS.Enabled:Value() then return end print(TimeSinceShacoR()) end function OnDraw() if not shacoEnabled then return end if not PMenuFS.Enabled:Value() then return end local hero2D = shacoObj.pos:To2D() if friendlyMode then if PMenuFS.Drawing.Friendly:Value() then if (TimeSinceShacoR() < 10 and TimeSinceShacoR() >= 0) or Menu.Drawing.Always:Value() then Draw.Rect(hero2D.x - 75, hero2D.y - 140, 150, 200, Draw.Color(100,0,255,0)) end else end else if (TimeSinceShacoR() < 10 and TimeSinceShacoR() >= 0) or PMenuFS.Drawing.Always:Value() then Draw.Rect(hero2D.x - 75, hero2D.y - 140, 150, 200, Draw.Color(100,0,255,0)) end end end function TimeSinceShacoR() return Game.Timer() - shacoObj:GetSpellData(3).castTime end