--- name: Nim Memory Management user-invocable: false description: Use when nim's memory management including garbage collection strategies, manual memory control, destructors, move semantics, ref/ptr types, memory safety, and optimization techniques for performance-critical systems programming. allowed-tools: [] --- # Nim Memory Management ## Introduction Nim provides flexible memory management combining automatic garbage collection with manual control options. This hybrid approach enables safe high-level programming while allowing low-level optimization for performance-critical code. Understanding memory management is crucial for systems programming and embedded applications. Nim supports multiple garbage collectors (GC), move semantics for efficiency, destructors for resource cleanup, and manual memory management through pointers. The compiler's static analysis prevents many memory errors at compile time, while runtime checks catch others during development. This skill covers garbage collection strategies, ref vs ptr types, move semantics, destructors and hooks, manual memory management, memory safety patterns, and optimization techniques for minimal allocations and predictable performance. ## Garbage Collection Strategies Nim offers multiple GC implementations with different trade-offs for throughput, latency, and memory usage. ```nim # Default GC (--gc:refc) # Reference counting with cycle detection type Node = ref object value: int next: Node var head = Node(value: 1) head.next = Node(value: 2) head.next.next = Node(value: 3) # Arc GC (--gc:arc) # Automatic reference counting without cycle detection # Fastest but requires breaking cycles manually {.experimental: "strictFuncs".} proc processData() = var data = @[1, 2, 3, 4, 5] # Heap allocated # Automatically freed when out of scope echo data # ORC GC (--gc:orc) # Arc with cycle collection proc createCycle() = type Node = ref object next: Node var a = Node() var b = Node() a.next = b b.next = a # Cycle collected by ORC # Manual GC control proc lowLatencyOperation() = GC_disable() # Disable GC during critical section # Time-sensitive code here GC_enable() # GC statistics proc checkMemory() = echo "GC Memory: ", getOccupiedMem() echo "GC Total: ", getTotalMem() echo "GC Free: ", getFreeMem() # Forcing collection proc cleanupMemory() = GC_fullCollect() # Force full collection # GC hints proc allocateLarge() = var data: ref array[1000000, int] new(data) GC_ref(data) # Add external reference # Use data GC_unref(data) # Remove reference # Region-based allocation proc useRegion() = var region: MemRegion region = newMemRegion() # Allocations in region freeMemRegion(region) # Stack allocation for value types proc stackAlloc() = var data: array[1000, int] # Stack allocated # Automatically freed on scope exit # Compile-time GC selection when defined(gcArc): echo "Using Arc GC" elif defined(gcOrc): echo "Using ORC GC" else: echo "Using default GC" # GC-safe operations {.push gcsafe.} proc threadSafeProc() = echo "No global GC state accessed" {.pop.} ``` Choose GC strategy based on application needs: Arc for speed, ORC for safety, refc for compatibility. ## Ref and Ptr Types Ref types use garbage collection while ptr types require manual memory management. ```nim # Ref types (GC-managed) type Person = ref object name: string age: int proc createPerson(): Person = Person(name: "Alice", age: 30) var p = createPerson() # Automatically freed by GC # Ptr types (manual management) type Buffer = ptr object data: array[1024, byte] size: int proc createBuffer(): Buffer = cast[Buffer](alloc0(sizeof(Buffer))) proc destroyBuffer(buf: Buffer) = dealloc(buf) # Using ptr types proc useBuffer() = var buf = createBuffer() # Use buffer destroyBuffer(buf) # Ref vs ptr performance proc refExample() = var items: seq[ref int] for i in 0..<1000: var x: ref int new(x) x[] = i items.add(x) proc ptrExample() = var items: seq[ptr int] for i in 0..<1000: var x = cast[ptr int](alloc(sizeof(int))) x[] = i items.add(x) # Manual cleanup required for item in items: dealloc(item) # Shared pointers type SharedPtr[T] = ref object data: T refCount: int proc newShared[T](value: T): SharedPtr[T] = SharedPtr[T](data: value, refCount: 1) # Weak references type WeakRef[T] = object target: ptr T proc newWeakRef[T](target: ref T): WeakRef[T] = WeakRef[T](target: cast[ptr T](target)) # Pointer arithmetic proc ptrArithmetic() = var arr = [1, 2, 3, 4, 5] var p = addr arr[0] p = cast[ptr int](cast[int](p) + sizeof(int)) echo p[] # 2 # Safe pointer usage proc safePtrUsage() = var x = 42 var p = addr x # Stack address echo p[] # Safe while x in scope # p becomes invalid after scope # Pointer aliasing proc aliasing() = var x = 10 var p1 = addr x var p2 = addr x p1[] = 20 echo p2[] # 20 ``` Use ref for automatic memory management, ptr for manual control and C interop. ## Move Semantics and Ownership Move semantics transfer ownership without copying, improving performance for large data structures. ```nim # Move vs copy proc moveExample() = var s1 = @[1, 2, 3, 4, 5] var s2 = s1 # Copy by default var s3 = @[10, 20, 30] var s4 = move(s3) # Move ownership # s3 is now empty # Sink parameters (consume ownership) proc consume(s: sink seq[int]) = echo s.len # s automatically moved proc producer(): seq[int] = result = @[1, 2, 3] # result moved to caller # Lent parameters (borrow) proc borrow(s: lent seq[int]) = echo s.len # s cannot be modified or moved # Move in containers proc containerMoves() = var items: seq[string] var s = "large string" & "x".repeat(1000) items.add(move(s)) # Moved, not copied # Move assignment proc moveAssignment() = var s1 = @[1, 2, 3] var s2: seq[int] s2 = move(s1) # s1 becomes empty # Destructive move proc destructiveMove[T](src: var T): T = result = move(src) reset(src) # Move optimization proc optimizedMove() = var data = newSeq[int](1000000) # Fill data var result = move(data) # O(1) instead of O(n) return result # Move with destructors type Resource = object handle: int proc `=destroy`(r: var Resource) = if r.handle != 0: echo "Closing resource: ", r.handle r.handle = 0 proc `=copy`(dest: var Resource, src: Resource) = dest.handle = src.handle proc `=sink`(dest: var Resource, src: Resource) = dest.handle = src.handle # Using move semantics proc useMove() = var r1 = Resource(handle: 42) var r2 = move(r1) # Moved, r1.handle = 0 # r2 destroyed on scope exit ``` Move semantics eliminate unnecessary copies for significant performance gains. ## Destructors and Hooks Destructors provide deterministic cleanup while hooks customize copy and move behavior. ```nim # Basic destructor type File = object path: string handle: int proc `=destroy`(f: var File) = if f.handle != 0: echo "Closing file: ", f.path # Close file handle f.handle = 0 # Copy hook proc `=copy`(dest: var File, src: File) = dest.path = src.path # Duplicate file handle dest.handle = src.handle # Sink/Move hook proc `=sink`(dest: var File, src: File) = if dest.handle != 0: echo "Cleaning up dest" dest.path = src.path dest.handle = src.handle # RAII pattern proc useFile() = var f = File(path: "data.txt", handle: 123) # Use file # Automatically closed on scope exit # Scope guards template defer(cleanup: untyped): untyped = try: body finally: cleanup proc scopedResource() = var resource = acquireResource() defer: releaseResource(resource) # Use resource # Cleaned up even if exception # Custom allocator with destructor type Pool = object buffer: ptr UncheckedArray[byte] size: int used: int proc `=destroy`(p: var Pool) = if p.buffer != nil: dealloc(p.buffer) p.buffer = nil proc newPool(size: int): Pool = result.size = size result.buffer = cast[ptr UncheckedArray[byte]](alloc(size)) result.used = 0 # Reference counting with destructor type Counted = ref object value: int count: int proc `=destroy`(c: var Counted) = dec c.count if c.count == 0: echo "Freeing counted resource" # Explicit cleanup proc cleanup[T](x: var T) = `=destroy`(x) reset(x) # Preventing copies type NoCopy = object data: int proc `=copy`(dest: var NoCopy, src: NoCopy) {.error.} # Attempting to copy causes compile error # Move-only types type UniquePtr[T] = object data: ptr T proc `=copy`(dest: var UniquePtr, src: UniquePtr) {.error.} proc `=sink`(dest: var UniquePtr, src: UniquePtr) = if dest.data != nil: dealloc(dest.data) dest.data = src.data ``` Destructors enable RAII patterns and deterministic resource cleanup. ## Manual Memory Management Manual allocation and deallocation provide maximum control for performance-critical code. ```nim # Basic allocation proc allocExample() = var p = cast[ptr int](alloc(sizeof(int))) p[] = 42 echo p[] dealloc(p) # Array allocation proc allocArray() = var arr = cast[ptr UncheckedArray[int]](alloc(100 * sizeof(int))) arr[0] = 1 arr[99] = 100 dealloc(arr) # Zeroed allocation proc allocZero() = var p = cast[ptr int](alloc0(sizeof(int))) echo p[] # 0 dealloc(p) # Reallocation proc reallocExample() = var size = 10 var p = cast[ptr UncheckedArray[int]](alloc(size * sizeof(int))) # Need more space size = 20 p = cast[ptr UncheckedArray[int]](realloc(p, size * sizeof(int))) dealloc(p) # Memory pool type MemPool = object buffer: ptr UncheckedArray[byte] size: int offset: int proc newPool(size: int): MemPool = result.size = size result.buffer = cast[ptr UncheckedArray[byte]](alloc(size)) result.offset = 0 proc poolAlloc(pool: var MemPool, size: int): pointer = if pool.offset + size > pool.size: return nil result = addr pool.buffer[pool.offset] pool.offset += size proc freePool(pool: var MemPool) = dealloc(pool.buffer) # Arena allocator type Arena = object blocks: seq[pointer] currentBlock: ptr UncheckedArray[byte] blockSize: int offset: int proc newArena(blockSize: int): Arena = result.blockSize = blockSize result.currentBlock = cast[ptr UncheckedArray[byte]](alloc(blockSize)) result.blocks.add(result.currentBlock) proc arenaAlloc(arena: var Arena, size: int): pointer = if arena.offset + size > arena.blockSize: arena.currentBlock = cast[ptr UncheckedArray[byte]](alloc(arena.blockSize)) arena.blocks.add(arena.currentBlock) arena.offset = 0 result = addr arena.currentBlock[arena.offset] arena.offset += size proc freeArena(arena: var Arena) = for blk in arena.blocks: dealloc(blk) # Stack allocator proc stackAllocator() = var stack: array[1024, byte] var offset = 0 proc alloc(size: int): pointer = if offset + size > stack.len: return nil result = addr stack[offset] offset += size proc reset() = offset = 0 # Custom new/delete proc newObject[T](): ptr T = result = cast[ptr T](alloc(sizeof(T))) proc deleteObject[T](p: ptr T) = dealloc(p) ``` Manual management provides control but requires careful tracking to prevent leaks. ## Memory Safety Patterns Nim provides compile-time and runtime checks to prevent memory errors. ```nim # Bounds checking proc boundsCheck() = var arr = @[1, 2, 3] # echo arr[10] # Runtime error with -d:release # Nil checking proc nilCheck() = var p: ref int = nil if p != nil: echo p[] # Safe array access proc safeAccess() = var arr = @[1, 2, 3] if arr.len > 5: echo arr[5] # Not nil annotation type NonNil = not nil ref int proc requireNonNil(p: NonNil) = echo p[] # Guaranteed not nil # Overflow checking proc overflowCheck() {.push overflowChecks: on.} = var x: int8 = 127 # x += 1 # Overflow caught {.pop.} # Range types type Percentage = range[0..100] proc setPercentage(p: Percentage) = echo p # Memory tagging when defined(memTracker): proc allocTracked(size: int): pointer = result = alloc(size) # Track allocation # Valgrind integration when defined(valgrind): {.passC: "-g".} {.passL: "-g".} # Address sanitizer when defined(sanitize): {.passC: "-fsanitize=address".} {.passL: "-fsanitize=address".} # Memory profiling proc profile() = let start = getOccupiedMem() # Code to profile let end = getOccupiedMem() echo "Memory used: ", end - start # Thread-local storage var counter {.threadvar.}: int proc incrementCounter() = inc counter ``` Safety checks prevent memory corruption during development and testing. ## Best Practices 1. **Use Arc/ORC GC** for new projects as they provide better performance and predictability 2. **Prefer ref types** over ptr for automatic memory management unless manual control needed 3. **Use move semantics** for large objects to avoid expensive copying 4. **Implement destructors** for types managing resources like files or sockets 5. **Avoid cycles with Arc** by using weak references or breaking cycles manually 6. **Profile memory usage** before optimizing to identify actual bottlenecks 7. **Use stack allocation** for fixed-size data when possible to avoid heap overhead 8. **Disable GC temporarily** for time-critical sections with known memory behavior 9. **Test with different GCs** to find best fit for application characteristics 10. **Enable checks in debug** builds but optimize for release with appropriate flags ## Common Pitfalls 1. **Creating reference cycles** with Arc causes memory leaks as no cycle detection 2. **Not deallocating ptr types** causes memory leaks requiring careful tracking 3. **Using ptr after free** causes undefined behavior and crashes 4. **Copying large objects** instead of moving wastes time and memory 5. **Holding GC references** in C code prevents collection causing leaks 6. **Not implementing all hooks** (destroy, copy, sink) leads to incorrect behavior 7. **Assuming GC runs immediately** causes memory spikes; force collection if needed 8. **Using global GC state** in threads breaks thread safety 9. **Mixing GC types** (ref and ptr) incorrectly causes crashes or leaks 10. **Not testing with different GCs** misses performance issues specific to GC choice ## When to Use This Skill Apply Arc/ORC for new applications requiring low latency and predictable performance. Use manual management for embedded systems or real-time applications with strict requirements. Leverage move semantics when working with large data structures like sequences or strings. Implement destructors for any type managing external resources beyond memory. Use custom allocators for allocation-heavy code requiring specific memory patterns. Profile and optimize memory usage in performance-critical applications. ## Resources - [Nim Memory Management]() - [Destructors and Move Semantics]() - [Nim GC Guide]() - [Arc/ORC Documentation]() - [Memory Profiling in Nim]()