state ("ACMirage", "Release") { byte Load : 0x6F20504; } startup { Assembly.Load(File.ReadAllBytes("Components/asl-help")).CreateInstance("Basic"); } init { string md5 = ""; md5 = (string)vars.Helper.GetMD5Hash(); switch (md5) { case "A4D96EBBFF2D861198F1D70191778246": version = "Release"; break; default: print("Unknown version detected"); return false; } } isLoading { return current.Load != 11; } exit { //pauses timer if the game crashes timer.IsGameTimePaused = true; }