state("StillWakesTheDeep"){} state("Habitat-WinGDK-Shipping"){} startup { Assembly.Load(File.ReadAllBytes("Components/asl-help")).CreateInstance("Basic"); vars.Helper.Settings.CreateFromXml("Components/SWtD.Settings.xml"); vars.Helper.GameName = "Still Wakes the Deep (2024)"; } init { switch (modules.First().ModuleMemorySize) { case (163450880): version = "Patch 1"; break; case (163495936): version = "Patch 3"; break; default: version = "Release"; break; } IntPtr gEngine = vars.Helper.ScanRel(3, "48 89 05 ???????? 48 85 c9 74 ?? e8 ???????? 48 8d 4d"); IntPtr gSyncLoad = vars.Helper.ScanRel(21, "33 C0 0F 57 C0 F2 0F 11 05"); IntPtr fNames = vars.Helper.ScanRel(3, "48 8d 0d ?? ?? ?? ?? e8 ?? ?? ?? ?? c6 05 ?? ?? ?? ?? ?? 0f 10 07"); vars.Helper["isLoading"] = vars.Helper.Make<bool>(gSyncLoad); // gEngine.TransitionDescription vars.Helper["PlayerStart"] = vars.Helper.Make<ulong>(gEngine, 0x1080, 0x0488); vars.Helper["PlayerStart"].FailAction = MemoryWatcher.ReadFailAction.SetZeroOrNull; vars.Helper["Level"] = vars.Helper.MakeString(gEngine, 0xB98, 0x24); vars.Helper["Level"].FailAction = MemoryWatcher.ReadFailAction.SetZeroOrNull; vars.Helper["isPaused"] = vars.Helper.Make<byte>(gEngine, 0xB93); vars.Helper["BlackScreen"] = vars.Helper.Make<float>(gEngine, 0xA58, 0x490, 0x2F8, 0x26C); vars.Helper["localPlayer"] = vars.Helper.Make<ulong>(gEngine, 0x1080, 0x38, 0x0, 0x30, 0x18); vars.Helper["localPlayer"].FailAction = MemoryWatcher.ReadFailAction.SetZeroOrNull; vars.completedSplits = new HashSet<string>(); vars.Engine = gEngine; if (version == "Release"){ vars.Helper["isCutscene"] = vars.Helper.Make<byte>(gEngine, 0x1080, 0x38, 0x0, 0x30, 0x8B8, 0x2FC); } else vars.Helper["isCutscene"] = vars.Helper.Make<byte>(gEngine, 0x1080, 0x38, 0x0, 0x30, 0x8C0, 0x2FC); vars.FNameToString = (Func<ulong, string>)(fName => { var nameIdx = (fName & 0x000000000000FFFF) >> 0x00; var chunkIdx = (fName & 0x00000000FFFF0000) >> 0x10; var number = (fName & 0xFFFFFFFF00000000) >> 0x20; IntPtr chunk = vars.Helper.Read<IntPtr>(fNames + 0x10 + (int)chunkIdx * 0x8); IntPtr entry = chunk + (int)nameIdx * sizeof(short); int length = vars.Helper.Read<short>(entry) >> 6; string name = vars.Helper.ReadString(length, ReadStringType.UTF8, entry + sizeof(short)); return number == 0 ? name : name + "_" + number; }); vars.FNameToShortString = (Func<ulong, string>)(fName => { string name = vars.FNameToString(fName); int dot = name.LastIndexOf('.'); int slash = name.LastIndexOf('/'); return name.Substring(Math.Max(dot, slash) + 1); }); vars.FNameToShortString2 = (Func<ulong, string>)(fName => { string name = vars.FNameToString(fName); int under = name.IndexOf('_'); return name.Substring(0, under + 1); }); vars.FNameToShortString3 = (Func<ulong, string>)(fName => { string name = vars.FNameToString(fName); int under = name.LastIndexOf('_'); return name.Substring(0, under + 1); }); } update { //print(modules.First().ModuleMemorySize.ToString()); vars.Helper.Update(); vars.Helper.MapPointers(); if(current.isCutscene == 3 && old.isCutscene == 1){ game.WriteValue<byte>(game.ReadPointer(game.ReadPointer(game.ReadPointer(game.ReadPointer(game.ReadPointer(game.ReadPointer(game.ReadPointer((IntPtr)vars.Engine) + 0x1080) + 0x38) + 0x0) + 0x30) + 0x8B8) + 0x380) + 0x40, 0); } //print(vars.FNameToShortString3(current.localPlayer)); //print(current.PlayerStart); } onStart { vars.completedSplits.Clear(); // This makes sure the timer always starts at 0.00 timer.IsGameTimePaused = true; } start { return current.Level == "/Story/Persistent/20_Intro/Intro_Accom_Interior_P" && current.isCutscene == 3 && old.isCutscene == 1; } split { string setting = ""; if(current.Level != old.Level){ setting = current.Level; } if(current.Level == "/Story/Persistent/30_Event/Event_Accom_Interior_P" && old.Level == "/Story/Persistent/30_Event/Event_Accom_Exterior_P"){ setting = "Accom_Revist"; } if(current.Level == "/Story/Persistent/30_Event/Event_Admin_Exterior_P" && old.Level == "/Story/Persistent/30_Event/Event_Legs_P"){ setting = "Admin_Ex_Revisit"; } if (settings.ContainsKey(setting) && settings[setting] && vars.completedSplits.Add(setting)){ return true; } } isLoading { return current.Level == "/Minimal/startup" || current.Level == "/Story/Persistent/Menu_P" || current.isCutscene == 1 || current.isLoading || vars.FNameToShortString3(current.localPlayer) != "BP_HabitatControllerInGame_C_" || current.BlackScreen == 1f && current.isPaused != 1; //current.BlackScreen == 1f && current.isPaused != 1 } exit { //pauses timer if the game crashes timer.IsGameTimePaused = true; }