# Changelog ## 1.5.1 - Slow fruit waves to a randomized 2.6–3.8 second interval and 1–4 total objects per wave, including bombs. - Stop spawning and slicing immediately after a bomb hit. Explode the bomb and fruits, shake the whole interface, flash solid white exactly twice, then show YOU LOSE. - Add an explicit restart button that resets the round. Release pointer capture on impact and restore chat focus on exit; cancel all impact effects on hide, disable or disposal. - Include the previously local-only fruit slicing game in the public prebuilt package. ## 1.5.0 (local preview; not published) - Add Neon Fruit Slicer with six original pixel fruits, gravity-driven random tosses, a held left-button blade and short cyan-white blade trails. - Make bombs distinct with a larger body, bright orange warning frame, fuse, exclamation mark and BOMB label. - Burst a hit bomb and every current fruit into particles at their own positions, with one brief full-window flash that fades automatically. Continue playing without a game-over screen. - Add the third game to the persistent picker, without a day/night control. Clean up pointer capture, flash layers and game resources on exit or disable. - Keep GitHub, public Releases and the market application unchanged in this local update. ## 1.4.2 - Mark Windows / Harness 0.2.1-rc.1, rc.2, rc.3, rc.4 and rc.5 as compatible, based on the author's confirmation of successful testing on 2026-11-01. - Align the manifest, Chinese and English installation documentation, and release notes with the verified range. Theme and game runtime remain unchanged from 1.4.1. ## 1.4.1 - Default Angry Pigs to a neon pixel night scene with a moon, sparse stars, blue-purple hills and luminous grass edges. - Add a day/night button next to Join / Leave. Preserve active gameplay and scores, and save the selection across reloads and game changes. - Use distinct bright bird outlines, a lime-and-pink pig palette, visible sling bands, cyan aiming dots and bright impact fragments at night. - Include the previously local-only Angry Pigs game in the public prebuilt package. ## 1.4.0 (local preview; not published) - Add Angry Pigs: original pixel blue sky, clouds, grass and soil, a bottom sling and five bird silhouettes flying in both directions. - Add unlimited pig reloading, pull-strength launch velocity, a gravity-matched dotted aiming parabola and swept collision detection. - Shatter pigs immediately on a hit; let birds tumble to the ground before producing colored pixel fragments. - Add a persistent game picker alongside the game-background toggle. Switching games cancels aim, releases pointer capture and removes the previous scene. - Keep the GitHub repository, release and market submission unchanged in this local update. ## 1.3.1 - Prepare public distribution: standalone installation documentation, compatibility notes, screenshots, release packaging and checksums. - Add package validation, CI and tag-triggered GitHub Release workflow. - Keep the 1.3.0 theme and gameplay unchanged. ## 1.3.0 - Add an explicit Join / Leave game button and mouse-drag flight controls. - Keep automatic firing and unlimited respawns during manual control. - Restore chat focus on exit; release pointer capture and local listeners on blur, navigation or disabling. ## 1.2.0 - Add an optional pixel air-battle background with continuous enemy waves, mutual fire and collision detection. - Add unlimited automatic respawns, entity limits and hidden-window pausing. - Restore original scenery when the game is turned off. ## 1.1.3 - Use a single faint gray-blue scan line with a slow downward loop and a short trail. ## 1.1.0–1.1.2 - Add original pixel stars, invaders, UFOs, hearts, coins, ships, blocks, a city silhouette and arcade corners. - Add independent pixel decoration preferences and refine CRT rendering. ## 1.0.0 - Initial desktop theme with dark/light palettes, native settings, glow/grid controls and a pixel whale.