# Open Source 3D Assets — GLB Collection **CC0-licensed 3D environments and props, converted to GLB for universal use.** This repo makes the [Polygonal Mind Open Source Initiative](https://github.com/PolygonalMind/initiative-opensource-release) more accessible by converting everything to **GLB format** — ready to drop into any engine, web project, or 3D tool without dealing with FBX imports or Unity packages. **Focus:** 3D environments and props only. For avatars, check out **[open-source-avatars](https://github.com/ToxSam/open-source-avatars)** — VRM-formatted characters ready for VRChat, Vtubing, and games. --- ## What's here CC0 asset packs from metaverse projects spanning 2018–2023: medieval fairs, retro booths, Egyptian pyramids, neon pagodas, vaporwave rooms, museum pieces, gardens, and more. Originally released as FBX, Unity packages, and platform-specific formats — now all GLB, no gatekeeping. ### Conversion status | ✅ Converted (18 packs) | 🔄 In progress | ⬜ To-do | |-------------------------|----------------|----------| | XYZ, ABM, Avatar Garden, CA World, Chromatic Chaos VHS, Cryptoavatars Retro Booth, Crystal Crossroads, LowPolyStore (3 variants), Medieval Fair, Momus Park, South DCL (3 variants), The Avatar Show, Tomb Chaser 1 & 2 | Avatar Webcam | Babylon, Dethrone, Underworld | **Stats so far:** - ~991 GLB files ready to use - ~2.1 GB total (just the models, no bloat) --- ## The process 1. **Downloaded** all packs from the original initiative 2. **Batch converted** FBX → GLB using Blender scripts 3. **Manual cleanup** on each model: - Materials consolidated - Textures optimized - Unused slots removed - Naming cleaned up - Colliders preserved where needed Not just raw exports — curated, tested, ready to use. --- ## About the original work Between 2018–2023, my team and I at [Polygonal Mind](https://github.com/PolygonalMind) (Zaragoza-based, est. 2015) built environments, games, and virtual spaces for Decentraland, VRChat, The Sandbox, Hyperfy, and more. We made the **100 Avatars** daily series, **Tomb Chaser** platformers, **Virtual Market** booths, museum installations, and a bunch of weird experimental stuff. The company closed in 2024, but the work shouldn't disappear. We released many of it under CC0 — this repo is just making sure it stays accessible and easy to use. --- ## File structure ``` projects/ ├── medieval-fair/ # Props and structures ├── chromatic-chaos/ # Vaporwave 80s assets ├── tomb-chaser-1/ # Egyptian pyramid set ├── tomb-chaser-2/ # Neon Japanese pagoda ├── crystal-crossroads/ # Moebius-inspired surreal desert └── ... # See full list in projects/ ``` Each folder contains GLB files ready to import anywhere. --- ## License **CC0** — use, modify, sell, whatever. No attribution required (but appreciated). Same terms as the [original initiative](https://github.com/PolygonalMind/initiative-opensource-release). See [License.md](License.md) for details. --- ## Links - **Original FBX/Unity release:** [github.com/PolygonalMind/initiative-opensource-release](https://github.com/PolygonalMind/initiative-opensource-release) - **VRM Avatars (separate repo):** [github.com/ToxSam/open-source-avatars](https://github.com/ToxSam/open-source-avatars) - **Polygonal Mind (archive):** [polygonalmind.com](https://x.com/polygonalmind)