# Thousand Parsec - Home: https://web.archive.org/web/20180516211349/http://www.thousandparsec.net/tp/, https://sourceforge.net/projects/thousandparsec/ - State: beta, inactive since 2012 - Download: https://web.archive.org/web/20180523204730/http://www.thousandparsec.net/tp/download-instructions.php - Keyword: framework, strategy, 4X, space - Code repository: https://github.com/thousandparsec/tpserver-cpp.git (@created 2010, @stars 10, @forks 3), https://github.com/thousandparsec/tpclient-pywx.git @add (@created 2010, @stars 8, @forks 7) - Code language: C++, Python - Code license: GPL-2.0 - Code dependency: NumPy, psyco, pygame, pyOpenSSL, wxPython - Developer: Aaron Mavrinac, Alan P. Laudicina, Aqua Fox, Brett Nash, Greywhind, James Gardner, Joel Stanley, Jotham, Jure Repinc, Krzysztof Sobolewski, Lee Begg, Matthew Draper, Michael Winslow, nash, niphree, Paul Schulz, Tim 'mithro' Ansell, Tim Ansell, Tyler A framework for turn-based 4 X's game (eXplore, eXpand, eXploit, eXterminate). Designed for long games, supporting massive universes and has an easily expanded tech tree. Should this be a game engine instead? Server is written in C++. Client is written in Python. ## Building