//============================================================================== // MrTS_BattleCharacterLimit.js //============================================================================== /*: * @plugindesc Changes character placement for battles. * @author Mr. Trivel * * @param Max Characters * @desc Max characters in battle * @default 5 * * @param Characters Per Row * @desc Characters per row in battle * @default 3 * * @param Offset * @desc Starting horizontal offset of characters * @default 120 * * @param Vertical Offset * @desc Starting vertical offset of characters * @default 360 * * @param Lower Index * @desc How further each character below is * @default 48 * * @param Forward Offset * @desc Move the rows by an offset for each row in battle * @default 100 * * @param Row Spacing * @desc Space between rows * @default 100 * * @param Vertical Chara Spacing * @desc Space between rows * @default 54 * * @help * -------------------------------------------------------------------------------- * Terms of Use * -------------------------------------------------------------------------------- * Don't remove the header or claim that you wrote this plugin. * Credit Mr. Trivel if using this plugin in your project. * Free for commercial and non-commercial projects. * -------------------------------------------------------------------------------- * Version 1.1 * -------------------------------------------------------------------------------- */ (function() { var parameters = PluginManager.parameters('MrTS_BattleCharacterLimit'); var maxCharacters = Number(parameters['Max Characters'] || 5); var charasPerRow = Number(parameters['Characters Per Row'] || 3); var rightOffset = Number(parameters['Offset'] || 120); var topOffset = Number(parameters['Vertical Offset'] || 360); var lowerCharaIndex = Number(parameters['Lower Index'] || 48); var forwardIndex = Number(parameters['Forward Offset'] || 100); var rowSpacing = Number(parameters['Row Spacing'] || 100); var charaVerticalSpacing = Number(parameters['Vertical Chara Spacing'] || 54); Game_Party.prototype.maxBattleMembers = function() { return maxCharacters; }; Sprite_Actor.prototype.setActorHome = function(index) { var c = Math.floor(index/charasPerRow); var x = (Graphics.boxWidth - rightOffset) - forwardIndex * Math.floor($gameParty.battleMembers().length/charasPerRow) + lowerCharaIndex * (index % charasPerRow) + rowSpacing * c; var y = topOffset + (index%charasPerRow) * charaVerticalSpacing; this.setHome(x, y); }; })();